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HEAD
wined3d: Do not use texture unit mapping for SM4+ shaders.
[wine.git]
/
dlls
/
openal32
/
Makefile.in
blob
1b794a3fc60423d6d2e25853c834d9b8a2c31543
1
MODULE
=
openal32.dll
2
EXTRALIBS
= $(
OPENAL_LIBS
)
3
4
C_SRCS
=
\
5
openal.c