wined3d: Do not use texture unit mapping for SM4+ shaders.
[wine.git] / dlls / openal32 / Makefile.in
blob1b794a3fc60423d6d2e25853c834d9b8a2c31543
1 MODULE = openal32.dll
2 EXTRALIBS = $(OPENAL_LIBS)
4 C_SRCS = \
5 openal.c