wined3d: Do not use texture unit mapping for SM4+ shaders.
[wine.git] / dlls / monodebg.vxd / monodebg.vxd.spec
blob1690238bd6ccbd981a9618dc5d69a923f0beb7a9
1 @ stdcall DeviceIoControl(long ptr long ptr long ptr ptr) MONODEBG_DeviceIoControl