wined3d: Do not use texture unit mapping for SM4+ shaders.
[wine.git] / dlls / comcat / comcat_main.c
blob345cf67e0b1a7ac87b4a2d3ae898af98498f867b
1 /*
2 * exported dll functions for comcat.dll
4 * Copyright (C) 2002-2003 John K. Hohm
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdarg.h>
23 #include "windef.h"
24 #include "winbase.h"
26 /***********************************************************************
27 * DllCanUnloadNow (COMCAT.@)
29 HRESULT WINAPI DllCanUnloadNow(void)
31 return S_FALSE;
34 /***********************************************************************
35 * DllRegisterServer (COMCAT.@)
37 HRESULT WINAPI DllRegisterServer(void)
39 return S_OK;
42 /***********************************************************************
43 * DllUnregisterServer (COMCAT.@)
45 HRESULT WINAPI DllUnregisterServer(void)
47 return S_OK;