wined3d: Do not use texture unit mapping for SM4+ shaders.
[wine.git] / dlls / api-ms-win-core-debug-l1-1-1 / Makefile.in
blobb3134a24aef9cd88846ddd9694f63c9b67ea2d26
1 MODULE = api-ms-win-core-debug-l1-1-1.dll