2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d8_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
24 static inline struct d3d8_vertexbuffer
*impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
26 return CONTAINING_RECORD(iface
, struct d3d8_vertexbuffer
, IDirect3DVertexBuffer8_iface
);
29 static HRESULT WINAPI
d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8
*iface
, REFIID riid
, void **object
)
31 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
33 if (IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)
34 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
35 || IsEqualGUID(riid
, &IID_IUnknown
))
37 IDirect3DVertexBuffer8_AddRef(iface
);
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
48 static ULONG WINAPI
d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8
*iface
)
50 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
51 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
53 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
57 IDirect3DDevice8_AddRef(buffer
->parent_device
);
59 wined3d_buffer_incref(buffer
->wined3d_buffer
);
60 wined3d_mutex_unlock();
66 static ULONG WINAPI
d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8
*iface
)
68 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
69 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
71 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
75 IDirect3DDevice8
*device
= buffer
->parent_device
;
78 wined3d_buffer_decref(buffer
->wined3d_buffer
);
79 wined3d_mutex_unlock();
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice8_Release(device
);
88 static HRESULT WINAPI
d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8
*iface
,
89 IDirect3DDevice8
**device
)
91 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
93 TRACE("iface %p, device %p.\n", iface
, device
);
95 *device
= buffer
->parent_device
;
96 IDirect3DDevice8_AddRef(*device
);
98 TRACE("Returning device %p.\n", *device
);
103 static HRESULT WINAPI
d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8
*iface
,
104 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
106 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
107 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
110 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
113 static HRESULT WINAPI
d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8
*iface
,
114 REFGUID guid
, void *data
, DWORD
*data_size
)
116 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
117 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
118 iface
, debugstr_guid(guid
), data
, data_size
);
120 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
123 static HRESULT WINAPI
d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8
*iface
, REFGUID guid
)
125 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
126 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
128 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
131 static DWORD WINAPI
d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8
*iface
, DWORD priority
)
133 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
134 struct wined3d_resource
*resource
;
137 TRACE("iface %p, priority %u.\n", iface
, priority
);
139 wined3d_mutex_lock();
140 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
141 previous
= wined3d_resource_set_priority(resource
, priority
);
142 wined3d_mutex_unlock();
147 static DWORD WINAPI
d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8
*iface
)
149 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
150 const struct wined3d_resource
*resource
;
153 TRACE("iface %p.\n", iface
);
155 wined3d_mutex_lock();
156 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
157 priority
= wined3d_resource_get_priority(resource
);
158 wined3d_mutex_unlock();
163 static void WINAPI
d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8
*iface
)
165 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
167 TRACE("iface %p.\n", iface
);
169 wined3d_mutex_lock();
170 wined3d_buffer_preload(buffer
->wined3d_buffer
);
171 wined3d_mutex_unlock();
174 static D3DRESOURCETYPE WINAPI
d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8
*iface
)
176 TRACE("iface %p.\n", iface
);
178 return D3DRTYPE_VERTEXBUFFER
;
181 static HRESULT WINAPI
d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8
*iface
, UINT offset
, UINT size
,
182 BYTE
**data
, DWORD flags
)
184 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
187 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
188 iface
, offset
, size
, data
, flags
);
190 wined3d_mutex_lock();
191 hr
= wined3d_buffer_map(buffer
->wined3d_buffer
, offset
, size
, data
, flags
);
192 wined3d_mutex_unlock();
197 static HRESULT WINAPI
d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8
*iface
)
199 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
201 TRACE("iface %p.\n", iface
);
203 wined3d_mutex_lock();
204 wined3d_buffer_unmap(buffer
->wined3d_buffer
);
205 wined3d_mutex_unlock();
210 static HRESULT WINAPI
d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8
*iface
,
211 D3DVERTEXBUFFER_DESC
*desc
)
213 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
214 struct wined3d_resource_desc wined3d_desc
;
215 struct wined3d_resource
*wined3d_resource
;
217 TRACE("iface %p, desc %p.\n", iface
, desc
);
219 wined3d_mutex_lock();
220 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
221 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
222 wined3d_mutex_unlock();
224 desc
->Type
= D3DRTYPE_VERTEXBUFFER
;
225 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
226 desc
->Pool
= wined3d_desc
.pool
;
227 desc
->Size
= wined3d_desc
.size
;
228 desc
->FVF
= buffer
->fvf
;
229 desc
->Format
= D3DFMT_VERTEXDATA
;
234 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
237 d3d8_vertexbuffer_QueryInterface
,
238 d3d8_vertexbuffer_AddRef
,
239 d3d8_vertexbuffer_Release
,
240 /* IDirect3DResource8 */
241 d3d8_vertexbuffer_GetDevice
,
242 d3d8_vertexbuffer_SetPrivateData
,
243 d3d8_vertexbuffer_GetPrivateData
,
244 d3d8_vertexbuffer_FreePrivateData
,
245 d3d8_vertexbuffer_SetPriority
,
246 d3d8_vertexbuffer_GetPriority
,
247 d3d8_vertexbuffer_PreLoad
,
248 d3d8_vertexbuffer_GetType
,
249 /* IDirect3DVertexBuffer8 */
250 d3d8_vertexbuffer_Lock
,
251 d3d8_vertexbuffer_Unlock
,
252 d3d8_vertexbuffer_GetDesc
,
255 static void STDMETHODCALLTYPE
d3d8_vertexbuffer_wined3d_object_destroyed(void *parent
)
257 struct d3d8_vertexbuffer
*buffer
= parent
;
258 d3d8_resource_cleanup(&buffer
->resource
);
259 HeapFree(GetProcessHeap(), 0, buffer
);
262 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
=
264 d3d8_vertexbuffer_wined3d_object_destroyed
,
267 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
268 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
)
272 buffer
->IDirect3DVertexBuffer8_iface
.lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
273 d3d8_resource_init(&buffer
->resource
);
276 wined3d_mutex_lock();
277 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, usage
& WINED3DUSAGE_MASK
,
278 (enum wined3d_pool
)pool
, buffer
, &d3d8_vertexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
279 wined3d_mutex_unlock();
282 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
286 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
287 IDirect3DDevice8_AddRef(buffer
->parent_device
);
292 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
296 assert(iface
->lpVtbl
== &Direct3DVertexBuffer8_Vtbl
);
298 return impl_from_IDirect3DVertexBuffer8(iface
);
301 static inline struct d3d8_indexbuffer
*impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
303 return CONTAINING_RECORD(iface
, struct d3d8_indexbuffer
, IDirect3DIndexBuffer8_iface
);
306 static HRESULT WINAPI
d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8
*iface
, REFIID riid
, void **object
)
308 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
310 if (IsEqualGUID(riid
, &IID_IDirect3DIndexBuffer8
)
311 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
312 || IsEqualGUID(riid
, &IID_IUnknown
))
314 IDirect3DIndexBuffer8_AddRef(iface
);
319 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
322 return E_NOINTERFACE
;
325 static ULONG WINAPI
d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8
*iface
)
327 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
328 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
330 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
334 IDirect3DDevice8_AddRef(buffer
->parent_device
);
335 wined3d_mutex_lock();
336 wined3d_buffer_incref(buffer
->wined3d_buffer
);
337 wined3d_mutex_unlock();
343 static ULONG WINAPI
d3d8_indexbuffer_Release(IDirect3DIndexBuffer8
*iface
)
345 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
346 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
348 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
352 IDirect3DDevice8
*device
= buffer
->parent_device
;
354 wined3d_mutex_lock();
355 wined3d_buffer_decref(buffer
->wined3d_buffer
);
356 wined3d_mutex_unlock();
358 /* Release the device last, as it may cause the device to be destroyed. */
359 IDirect3DDevice8_Release(device
);
365 static HRESULT WINAPI
d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8
*iface
,
366 IDirect3DDevice8
**device
)
368 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
370 TRACE("iface %p, device %p.\n", iface
, device
);
372 *device
= buffer
->parent_device
;
373 IDirect3DDevice8_AddRef(*device
);
375 TRACE("Returning device %p.\n", *device
);
380 static HRESULT WINAPI
d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8
*iface
,
381 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
383 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
384 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
385 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
387 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
390 static HRESULT WINAPI
d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8
*iface
,
391 REFGUID guid
, void *data
, DWORD
*data_size
)
393 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
394 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
395 iface
, debugstr_guid(guid
), data
, data_size
);
397 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
400 static HRESULT WINAPI
d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8
*iface
, REFGUID guid
)
402 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
403 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
405 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
408 static DWORD WINAPI
d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8
*iface
, DWORD priority
)
410 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
411 struct wined3d_resource
*resource
;
414 TRACE("iface %p, priority %u.\n", iface
, priority
);
416 wined3d_mutex_lock();
417 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
418 previous
= wined3d_resource_set_priority(resource
, priority
);
419 wined3d_mutex_unlock();
424 static DWORD WINAPI
d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8
*iface
)
426 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
427 const struct wined3d_resource
*resource
;
430 TRACE("iface %p.\n", iface
);
432 wined3d_mutex_lock();
433 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
434 priority
= wined3d_resource_get_priority(resource
);
435 wined3d_mutex_unlock();
440 static void WINAPI
d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8
*iface
)
442 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
444 TRACE("iface %p.\n", iface
);
446 wined3d_mutex_lock();
447 wined3d_buffer_preload(buffer
->wined3d_buffer
);
448 wined3d_mutex_unlock();
451 static D3DRESOURCETYPE WINAPI
d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8
*iface
)
453 TRACE("iface %p.\n", iface
);
455 return D3DRTYPE_INDEXBUFFER
;
458 static HRESULT WINAPI
d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8
*iface
, UINT offset
, UINT size
,
459 BYTE
**data
, DWORD flags
)
461 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
464 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
465 iface
, offset
, size
, data
, flags
);
467 wined3d_mutex_lock();
468 hr
= wined3d_buffer_map(buffer
->wined3d_buffer
, offset
, size
, data
, flags
);
469 wined3d_mutex_unlock();
474 static HRESULT WINAPI
d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8
*iface
)
476 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
478 TRACE("iface %p.\n", iface
);
480 wined3d_mutex_lock();
481 wined3d_buffer_unmap(buffer
->wined3d_buffer
);
482 wined3d_mutex_unlock();
487 static HRESULT WINAPI
d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8
*iface
,
488 D3DINDEXBUFFER_DESC
*desc
)
490 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
491 struct wined3d_resource_desc wined3d_desc
;
492 struct wined3d_resource
*wined3d_resource
;
494 TRACE("iface %p, desc %p.\n", iface
, desc
);
496 wined3d_mutex_lock();
497 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
498 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
499 wined3d_mutex_unlock();
501 desc
->Format
= d3dformat_from_wined3dformat(buffer
->format
);
502 desc
->Type
= D3DRTYPE_INDEXBUFFER
;
503 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
504 desc
->Pool
= wined3d_desc
.pool
;
505 desc
->Size
= wined3d_desc
.size
;
510 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
=
513 d3d8_indexbuffer_QueryInterface
,
514 d3d8_indexbuffer_AddRef
,
515 d3d8_indexbuffer_Release
,
516 /* IDirect3DResource8 */
517 d3d8_indexbuffer_GetDevice
,
518 d3d8_indexbuffer_SetPrivateData
,
519 d3d8_indexbuffer_GetPrivateData
,
520 d3d8_indexbuffer_FreePrivateData
,
521 d3d8_indexbuffer_SetPriority
,
522 d3d8_indexbuffer_GetPriority
,
523 d3d8_indexbuffer_PreLoad
,
524 d3d8_indexbuffer_GetType
,
525 /* IDirect3DIndexBuffer8 */
526 d3d8_indexbuffer_Lock
,
527 d3d8_indexbuffer_Unlock
,
528 d3d8_indexbuffer_GetDesc
,
531 static void STDMETHODCALLTYPE
d3d8_indexbuffer_wined3d_object_destroyed(void *parent
)
533 struct d3d8_indexbuffer
*buffer
= parent
;
534 d3d8_resource_cleanup(&buffer
->resource
);
535 HeapFree(GetProcessHeap(), 0, buffer
);
538 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
=
540 d3d8_indexbuffer_wined3d_object_destroyed
,
543 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
544 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
548 buffer
->IDirect3DIndexBuffer8_iface
.lpVtbl
= &d3d8_indexbuffer_vtbl
;
549 d3d8_resource_init(&buffer
->resource
);
550 buffer
->format
= wined3dformat_from_d3dformat(format
);
552 wined3d_mutex_lock();
553 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, usage
& WINED3DUSAGE_MASK
,
554 (enum wined3d_pool
)pool
, buffer
, &d3d8_indexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
555 wined3d_mutex_unlock();
558 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
562 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
563 IDirect3DDevice8_AddRef(buffer
->parent_device
);
568 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
572 assert(iface
->lpVtbl
== &d3d8_indexbuffer_vtbl
);
574 return impl_from_IDirect3DIndexBuffer8(iface
);