2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
6 * Copyright 2013 Stefan Dösinger for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
30 BOOL
volume_prepare_system_memory(struct wined3d_volume
*volume
)
32 if (volume
->resource
.heap_memory
)
35 if (!wined3d_resource_allocate_sysmem(&volume
->resource
))
37 ERR("Failed to allocate system memory.\n");
43 /* This call just uploads data, the caller is responsible for binding the
45 /* Context activation is done by the caller. */
46 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
47 const struct wined3d_const_bo_address
*data
)
49 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
50 const struct wined3d_format
*format
= volume
->resource
.format
;
51 UINT width
= volume
->resource
.width
;
52 UINT height
= volume
->resource
.height
;
53 UINT depth
= volume
->resource
.depth
;
54 const void *mem
= data
->addr
;
55 void *converted_mem
= NULL
;
57 TRACE("volume %p, context %p, level %u, format %s (%#x).\n",
58 volume
, context
, volume
->texture_level
, debug_d3dformat(format
->id
),
63 UINT dst_row_pitch
, dst_slice_pitch
;
64 UINT src_row_pitch
, src_slice_pitch
;
66 if (data
->buffer_object
)
67 ERR("Loading a converted volume from a PBO.\n");
68 if (volume
->container
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
69 ERR("Converting a block-based format.\n");
71 dst_row_pitch
= width
* format
->conv_byte_count
;
72 dst_slice_pitch
= dst_row_pitch
* height
;
74 wined3d_texture_get_pitch(volume
->container
, volume
->texture_level
, &src_row_pitch
, &src_slice_pitch
);
76 converted_mem
= HeapAlloc(GetProcessHeap(), 0, dst_slice_pitch
* depth
);
77 format
->convert(data
->addr
, converted_mem
, src_row_pitch
, src_slice_pitch
,
78 dst_row_pitch
, dst_slice_pitch
, width
, height
, depth
);
82 if (data
->buffer_object
)
84 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, data
->buffer_object
));
85 checkGLcall("glBindBuffer");
88 GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D
, volume
->texture_level
, 0, 0, 0,
90 format
->glFormat
, format
->glType
, mem
));
91 checkGLcall("glTexSubImage3D");
93 if (data
->buffer_object
)
95 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
96 checkGLcall("glBindBuffer");
99 HeapFree(GetProcessHeap(), 0, converted_mem
);
102 void wined3d_volume_validate_location(struct wined3d_volume
*volume
, DWORD location
)
104 TRACE("Volume %p, setting %s.\n", volume
, wined3d_debug_location(location
));
105 volume
->locations
|= location
;
106 TRACE("new location flags are %s.\n", wined3d_debug_location(volume
->locations
));
109 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
)
111 TRACE("Volume %p, clearing %s.\n", volume
, wined3d_debug_location(location
));
112 volume
->locations
&= ~location
;
113 TRACE("new location flags are %s.\n", wined3d_debug_location(volume
->locations
));
116 /* Context activation is done by the caller. */
117 static void wined3d_volume_download_data(struct wined3d_volume
*volume
,
118 const struct wined3d_context
*context
, const struct wined3d_bo_address
*data
)
120 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
121 const struct wined3d_format
*format
= volume
->resource
.format
;
125 FIXME("Attempting to download a converted volume, format %s.\n",
126 debug_d3dformat(format
->id
));
130 if (data
->buffer_object
)
132 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, data
->buffer_object
));
133 checkGLcall("glBindBuffer");
136 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_3D
, volume
->texture_level
,
137 format
->glFormat
, format
->glType
, data
->addr
);
138 checkGLcall("glGetTexImage");
140 if (data
->buffer_object
)
142 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
143 checkGLcall("glBindBuffer");
148 static void wined3d_volume_evict_sysmem(struct wined3d_volume
*volume
)
150 wined3d_resource_free_sysmem(&volume
->resource
);
151 wined3d_volume_invalidate_location(volume
, WINED3D_LOCATION_SYSMEM
);
154 static DWORD
volume_access_from_location(DWORD location
)
158 case WINED3D_LOCATION_DISCARDED
:
161 case WINED3D_LOCATION_SYSMEM
:
162 return WINED3D_RESOURCE_ACCESS_CPU
;
164 case WINED3D_LOCATION_BUFFER
:
165 case WINED3D_LOCATION_TEXTURE_RGB
:
166 case WINED3D_LOCATION_TEXTURE_SRGB
:
167 return WINED3D_RESOURCE_ACCESS_GPU
;
170 FIXME("Unhandled location %#x.\n", location
);
175 /* Context activation is done by the caller. */
176 static void wined3d_volume_srgb_transfer(struct wined3d_volume
*volume
,
177 struct wined3d_context
*context
, BOOL dest_is_srgb
)
179 struct wined3d_bo_address data
;
180 /* Optimizations are possible, but the effort should be put into either
181 * implementing EXT_SRGB_DECODE in the driver or finding out why we
182 * picked the wrong copy for the original upload and fixing that.
184 * Also keep in mind that we want to avoid using resource.heap_memory
185 * for DEFAULT pool surfaces. */
187 WARN_(d3d_perf
)("Performing slow rgb/srgb volume transfer.\n");
188 data
.buffer_object
= 0;
189 data
.addr
= HeapAlloc(GetProcessHeap(), 0, volume
->resource
.size
);
193 wined3d_texture_bind_and_dirtify(volume
->container
, context
, !dest_is_srgb
);
194 wined3d_volume_download_data(volume
, context
, &data
);
195 wined3d_texture_bind_and_dirtify(volume
->container
, context
, dest_is_srgb
);
196 wined3d_volume_upload_data(volume
, context
, wined3d_const_bo_address(&data
));
198 HeapFree(GetProcessHeap(), 0, data
.addr
);
201 static BOOL
wined3d_volume_can_evict(const struct wined3d_volume
*volume
)
203 if (volume
->resource
.pool
!= WINED3D_POOL_MANAGED
)
205 if (volume
->download_count
>= 10)
207 if (volume
->resource
.format
->convert
)
212 /* Context activation is done by the caller. */
213 static void wined3d_volume_load_location(struct wined3d_volume
*volume
,
214 struct wined3d_context
*context
, DWORD location
)
216 DWORD required_access
= volume_access_from_location(location
);
218 TRACE("Volume %p, loading %s, have %s.\n", volume
, wined3d_debug_location(location
),
219 wined3d_debug_location(volume
->locations
));
221 if ((volume
->locations
& location
) == location
)
223 TRACE("Location(s) already up to date.\n");
227 if ((volume
->resource
.access_flags
& required_access
) != required_access
)
229 ERR("Operation requires %#x access, but volume only has %#x.\n",
230 required_access
, volume
->resource
.access_flags
);
236 case WINED3D_LOCATION_TEXTURE_RGB
:
237 case WINED3D_LOCATION_TEXTURE_SRGB
:
238 if ((location
== WINED3D_LOCATION_TEXTURE_RGB
239 && !(volume
->container
->flags
& WINED3D_TEXTURE_RGB_ALLOCATED
))
240 || (location
== WINED3D_LOCATION_TEXTURE_SRGB
241 && !(volume
->container
->flags
& WINED3D_TEXTURE_SRGB_ALLOCATED
)))
242 ERR("Trying to load (s)RGB texture without prior allocation.\n");
244 if (volume
->locations
& WINED3D_LOCATION_DISCARDED
)
246 TRACE("Volume previously discarded, nothing to do.\n");
247 wined3d_volume_invalidate_location(volume
, WINED3D_LOCATION_DISCARDED
);
249 else if (volume
->locations
& WINED3D_LOCATION_SYSMEM
)
251 struct wined3d_const_bo_address data
= {0, volume
->resource
.heap_memory
};
252 wined3d_texture_bind_and_dirtify(volume
->container
, context
,
253 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
254 wined3d_volume_upload_data(volume
, context
, &data
);
256 else if (volume
->locations
& WINED3D_LOCATION_BUFFER
)
258 struct wined3d_const_bo_address data
= {volume
->pbo
, NULL
};
259 wined3d_texture_bind_and_dirtify(volume
->container
, context
,
260 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
261 wined3d_volume_upload_data(volume
, context
, &data
);
263 else if (volume
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
265 wined3d_volume_srgb_transfer(volume
, context
, TRUE
);
267 else if (volume
->locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
269 wined3d_volume_srgb_transfer(volume
, context
, FALSE
);
273 FIXME("Implement texture loading from %s.\n", wined3d_debug_location(volume
->locations
));
276 wined3d_volume_validate_location(volume
, location
);
278 if (wined3d_volume_can_evict(volume
))
279 wined3d_volume_evict_sysmem(volume
);
283 case WINED3D_LOCATION_SYSMEM
:
284 if (!volume
->resource
.heap_memory
)
285 ERR("Trying to load WINED3D_LOCATION_SYSMEM without setting it up first.\n");
287 if (volume
->locations
& WINED3D_LOCATION_DISCARDED
)
289 TRACE("Volume previously discarded, nothing to do.\n");
290 wined3d_volume_invalidate_location(volume
, WINED3D_LOCATION_DISCARDED
);
292 else if (volume
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
294 struct wined3d_bo_address data
= {0, volume
->resource
.heap_memory
};
296 if (volume
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
297 wined3d_texture_bind_and_dirtify(volume
->container
, context
, FALSE
);
299 wined3d_texture_bind_and_dirtify(volume
->container
, context
, TRUE
);
301 volume
->download_count
++;
302 wined3d_volume_download_data(volume
, context
, &data
);
306 FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
307 wined3d_debug_location(volume
->locations
));
310 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_SYSMEM
);
313 case WINED3D_LOCATION_BUFFER
:
315 ERR("Trying to load WINED3D_LOCATION_BUFFER without setting it up first.\n");
317 if (volume
->locations
& WINED3D_LOCATION_DISCARDED
)
319 TRACE("Volume previously discarded, nothing to do.\n");
320 wined3d_volume_invalidate_location(volume
, WINED3D_LOCATION_DISCARDED
);
322 else if (volume
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
324 struct wined3d_bo_address data
= {volume
->pbo
, NULL
};
326 if (volume
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
327 wined3d_texture_bind_and_dirtify(volume
->container
, context
, FALSE
);
329 wined3d_texture_bind_and_dirtify(volume
->container
, context
, TRUE
);
331 wined3d_volume_download_data(volume
, context
, &data
);
335 FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
336 wined3d_debug_location(volume
->locations
));
339 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_BUFFER
);
343 FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location
),
344 wined3d_debug_location(volume
->locations
));
348 /* Context activation is done by the caller. */
349 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
, BOOL srgb_mode
)
351 wined3d_texture_prepare_texture(volume
->container
, context
, srgb_mode
);
352 wined3d_volume_load_location(volume
, context
,
353 srgb_mode
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
);
356 /* Context activation is done by the caller. */
357 static void wined3d_volume_prepare_pbo(struct wined3d_volume
*volume
, struct wined3d_context
*context
)
359 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
364 GL_EXTCALL(glGenBuffers(1, &volume
->pbo
));
365 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, volume
->pbo
));
366 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, volume
->resource
.size
, NULL
, GL_STREAM_DRAW
));
367 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
368 checkGLcall("Create PBO");
370 TRACE("Created PBO %u for volume %p.\n", volume
->pbo
, volume
);
373 static void wined3d_volume_free_pbo(struct wined3d_volume
*volume
)
375 struct wined3d_context
*context
= context_acquire(volume
->resource
.device
, NULL
);
376 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
378 TRACE("Deleting PBO %u belonging to volume %p.\n", volume
->pbo
, volume
);
379 GL_EXTCALL(glDeleteBuffers(1, &volume
->pbo
));
380 checkGLcall("glDeleteBuffers");
382 context_release(context
);
385 void wined3d_volume_destroy(struct wined3d_volume
*volume
)
387 TRACE("volume %p.\n", volume
);
390 wined3d_volume_free_pbo(volume
);
392 resource_cleanup(&volume
->resource
);
393 volume
->resource
.parent_ops
->wined3d_object_destroyed(volume
->resource
.parent
);
394 HeapFree(GetProcessHeap(), 0, volume
);
397 static void volume_unload(struct wined3d_resource
*resource
)
399 struct wined3d_volume
*volume
= volume_from_resource(resource
);
400 struct wined3d_device
*device
= volume
->resource
.device
;
401 struct wined3d_context
*context
;
403 if (volume
->resource
.pool
== WINED3D_POOL_DEFAULT
)
404 ERR("Unloading DEFAULT pool volume.\n");
406 TRACE("texture %p.\n", resource
);
408 if (volume_prepare_system_memory(volume
))
410 context
= context_acquire(device
, NULL
);
411 wined3d_volume_load_location(volume
, context
, WINED3D_LOCATION_SYSMEM
);
412 context_release(context
);
413 wined3d_volume_invalidate_location(volume
, ~WINED3D_LOCATION_SYSMEM
);
417 ERR("Out of memory when unloading volume %p.\n", volume
);
418 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_DISCARDED
);
419 wined3d_volume_invalidate_location(volume
, ~WINED3D_LOCATION_DISCARDED
);
424 /* Should not happen because only dynamic default pool volumes
425 * have a buffer, and those are not evicted by device_evit_managed_resources
426 * and must be freed before a non-ex device reset. */
427 ERR("Unloading a volume with a buffer\n");
428 wined3d_volume_free_pbo(volume
);
431 /* The texture name is managed by the container. */
433 resource_unload(resource
);
436 static BOOL
wined3d_volume_check_box_dimensions(const struct wined3d_volume
*volume
,
437 const struct wined3d_box
*box
)
442 if (box
->left
>= box
->right
)
444 if (box
->top
>= box
->bottom
)
446 if (box
->front
>= box
->back
)
448 if (box
->right
> volume
->resource
.width
)
450 if (box
->bottom
> volume
->resource
.height
)
452 if (box
->back
> volume
->resource
.depth
)
458 HRESULT
wined3d_volume_map(struct wined3d_volume
*volume
,
459 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
461 struct wined3d_device
*device
= volume
->resource
.device
;
462 struct wined3d_context
*context
;
463 const struct wined3d_gl_info
*gl_info
;
465 const struct wined3d_format
*format
= volume
->resource
.format
;
466 const unsigned int fmt_flags
= volume
->container
->resource
.format_flags
;
468 TRACE("volume %p, map_desc %p, box %s, flags %#x.\n",
469 volume
, map_desc
, debug_box(box
), flags
);
471 map_desc
->data
= NULL
;
472 if (!(volume
->resource
.access_flags
& WINED3D_RESOURCE_ACCESS_CPU
))
474 WARN("Volume %p is not CPU accessible.\n", volume
);
475 return WINED3DERR_INVALIDCALL
;
477 if (volume
->resource
.map_count
)
479 WARN("Volume is already mapped.\n");
480 return WINED3DERR_INVALIDCALL
;
482 if (!wined3d_volume_check_box_dimensions(volume
, box
))
484 WARN("Map box is invalid.\n");
485 return WINED3DERR_INVALIDCALL
;
487 if ((fmt_flags
& WINED3DFMT_FLAG_BLOCKS
) && box
488 && !wined3d_texture_check_block_align(volume
->container
, volume
->texture_level
, box
))
490 WARN("Map box %s is misaligned for %ux%u blocks.\n",
491 debug_box(box
), format
->block_width
, format
->block_height
);
492 return WINED3DERR_INVALIDCALL
;
495 flags
= wined3d_resource_sanitize_map_flags(&volume
->resource
, flags
);
497 if (volume
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
499 context
= context_acquire(device
, NULL
);
500 gl_info
= context
->gl_info
;
502 wined3d_volume_prepare_pbo(volume
, context
);
503 if (flags
& WINED3D_MAP_DISCARD
)
504 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_BUFFER
);
506 wined3d_volume_load_location(volume
, context
, WINED3D_LOCATION_BUFFER
);
508 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, volume
->pbo
));
510 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
512 GLbitfield mapflags
= wined3d_resource_gl_map_flags(flags
);
513 mapflags
&= ~GL_MAP_FLUSH_EXPLICIT_BIT
;
514 base_memory
= GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER
,
515 0, volume
->resource
.size
, mapflags
));
519 GLenum access
= wined3d_resource_gl_legacy_map_flags(flags
);
520 base_memory
= GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER
, access
));
523 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
524 checkGLcall("Map PBO");
526 context_release(context
);
530 if (!volume_prepare_system_memory(volume
))
532 WARN("Out of memory.\n");
533 map_desc
->data
= NULL
;
534 return E_OUTOFMEMORY
;
537 if (flags
& WINED3D_MAP_DISCARD
)
539 wined3d_volume_validate_location(volume
, WINED3D_LOCATION_SYSMEM
);
541 else if (!(volume
->locations
& WINED3D_LOCATION_SYSMEM
))
543 context
= context_acquire(device
, NULL
);
544 wined3d_volume_load_location(volume
, context
, WINED3D_LOCATION_SYSMEM
);
545 context_release(context
);
547 base_memory
= volume
->resource
.heap_memory
;
550 TRACE("Base memory pointer %p.\n", base_memory
);
552 if (fmt_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
554 map_desc
->row_pitch
= volume
->resource
.width
* format
->byte_count
;
555 map_desc
->slice_pitch
= map_desc
->row_pitch
* volume
->resource
.height
;
559 wined3d_texture_get_pitch(volume
->container
, volume
->texture_level
,
560 &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
565 map_desc
->data
= base_memory
;
569 if ((fmt_flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
571 /* Compressed textures are block based, so calculate the offset of
572 * the block that contains the top-left pixel of the locked rectangle. */
573 map_desc
->data
= base_memory
574 + (box
->front
* map_desc
->slice_pitch
)
575 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
576 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
580 map_desc
->data
= base_memory
581 + (map_desc
->slice_pitch
* box
->front
)
582 + (map_desc
->row_pitch
* box
->top
)
583 + (box
->left
* volume
->resource
.format
->byte_count
);
587 if (!(flags
& (WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READONLY
)))
589 wined3d_texture_set_dirty(volume
->container
);
590 wined3d_volume_invalidate_location(volume
, ~volume
->resource
.map_binding
);
593 volume
->resource
.map_count
++;
595 TRACE("Returning memory %p, row pitch %d, slice pitch %d.\n",
596 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
601 HRESULT
wined3d_volume_unmap(struct wined3d_volume
*volume
)
603 TRACE("volume %p.\n", volume
);
605 if (!volume
->resource
.map_count
)
607 WARN("Trying to unlock an unlocked volume %p.\n", volume
);
608 return WINED3DERR_INVALIDCALL
;
611 if (volume
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
613 struct wined3d_device
*device
= volume
->resource
.device
;
614 struct wined3d_context
*context
= context_acquire(device
, NULL
);
615 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
617 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, volume
->pbo
));
618 GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER
));
619 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
620 checkGLcall("Unmap PBO");
622 context_release(context
);
625 volume
->resource
.map_count
--;
630 static ULONG
volume_resource_incref(struct wined3d_resource
*resource
)
632 struct wined3d_volume
*volume
= volume_from_resource(resource
);
633 TRACE("Forwarding to container %p.\n", volume
->container
);
635 return wined3d_texture_incref(volume
->container
);
638 static ULONG
volume_resource_decref(struct wined3d_resource
*resource
)
640 struct wined3d_volume
*volume
= volume_from_resource(resource
);
641 TRACE("Forwarding to container %p.\n", volume
->container
);
643 return wined3d_texture_decref(volume
->container
);
646 static HRESULT
volume_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
647 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
649 ERR("Not supported on sub-resources.\n");
650 return WINED3DERR_INVALIDCALL
;
653 static HRESULT
volume_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
655 ERR("Not supported on sub-resources.\n");
656 return WINED3DERR_INVALIDCALL
;
659 static const struct wined3d_resource_ops volume_resource_ops
=
661 volume_resource_incref
,
662 volume_resource_decref
,
664 volume_resource_sub_resource_map
,
665 volume_resource_sub_resource_unmap
,
668 static HRESULT
volume_init(struct wined3d_volume
*volume
, struct wined3d_texture
*container
,
669 const struct wined3d_resource_desc
*desc
, UINT level
)
671 struct wined3d_device
*device
= container
->resource
.device
;
672 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
673 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, desc
->format
);
677 /* TODO: Write tests for other resources and move this check
678 * to resource_init, if applicable. */
679 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
680 && (desc
->pool
== WINED3D_POOL_MANAGED
|| desc
->pool
== WINED3D_POOL_SCRATCH
))
682 WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc
->pool
));
683 return WINED3DERR_INVALIDCALL
;
686 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, desc
->width
, desc
->height
, desc
->depth
);
688 if (FAILED(hr
= resource_init(&volume
->resource
, device
, WINED3D_RTYPE_VOLUME
, format
,
689 WINED3D_MULTISAMPLE_NONE
, 0, desc
->usage
, desc
->pool
, desc
->width
, desc
->height
, desc
->depth
,
690 size
, NULL
, &wined3d_null_parent_ops
, &volume_resource_ops
)))
692 WARN("Failed to initialize resource, returning %#x.\n", hr
);
696 volume
->texture_level
= level
;
697 volume
->locations
= WINED3D_LOCATION_DISCARDED
;
699 if (desc
->pool
== WINED3D_POOL_DEFAULT
&& desc
->usage
& WINED3DUSAGE_DYNAMIC
700 && gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
703 wined3d_resource_free_sysmem(&volume
->resource
);
704 volume
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
707 volume
->container
= container
;
712 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
713 unsigned int level
, struct wined3d_volume
**volume
)
715 struct wined3d_device_parent
*device_parent
= container
->resource
.device
->device_parent
;
716 const struct wined3d_parent_ops
*parent_ops
;
717 struct wined3d_volume
*object
;
721 TRACE("container %p, width %u, height %u, depth %u, level %u, format %s, "
722 "usage %#x, pool %s, volume %p.\n",
723 container
, desc
->width
, desc
->height
, desc
->depth
, level
, debug_d3dformat(desc
->format
),
724 desc
->usage
, debug_d3dpool(desc
->pool
), volume
);
726 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
727 return E_OUTOFMEMORY
;
729 if (FAILED(hr
= volume_init(object
, container
, desc
, level
)))
731 WARN("Failed to initialize volume, returning %#x.\n", hr
);
732 HeapFree(GetProcessHeap(), 0, object
);
736 if (FAILED(hr
= device_parent
->ops
->volume_created(device_parent
,
737 container
, level
, &parent
, &parent_ops
)))
739 WARN("Failed to create volume parent, hr %#x.\n", hr
);
740 wined3d_volume_destroy(object
);
744 TRACE("Created volume %p, parent %p, parent_ops %p.\n", object
, parent
, parent_ops
);
746 object
->resource
.parent
= parent
;
747 object
->resource
.parent_ops
= parent_ops
;