2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2010 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
24 #include "d3dcompiler_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler
);
28 enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
30 D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6
= 6,
31 D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7
= 7,
34 #define D3DCOMPILER_SHADER_TARGET_VERSION_MASK 0xffff
35 #define D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK 0xffff0000
37 struct d3dcompiler_shader_signature
39 D3D11_SIGNATURE_PARAMETER_DESC
*elements
;
44 struct d3dcompiler_shader_reflection_type
46 ID3D11ShaderReflectionType ID3D11ShaderReflectionType_iface
;
49 struct wine_rb_entry entry
;
51 struct d3dcompiler_shader_reflection
*reflection
;
53 D3D11_SHADER_TYPE_DESC desc
;
54 struct d3dcompiler_shader_reflection_type_member
*members
;
57 struct d3dcompiler_shader_reflection_type_member
61 struct d3dcompiler_shader_reflection_type
*type
;
64 struct d3dcompiler_shader_reflection_variable
66 ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable_iface
;
68 struct d3dcompiler_shader_reflection_constant_buffer
*constant_buffer
;
69 struct d3dcompiler_shader_reflection_type
*type
;
78 struct d3dcompiler_shader_reflection_constant_buffer
80 ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer_iface
;
82 struct d3dcompiler_shader_reflection
*reflection
;
85 D3D_CBUFFER_TYPE type
;
90 struct d3dcompiler_shader_reflection_variable
*variables
;
93 /* ID3D11ShaderReflection */
94 struct d3dcompiler_shader_reflection
96 ID3D11ShaderReflection ID3D11ShaderReflection_iface
;
103 UINT bound_resource_count
;
104 UINT constant_buffer_count
;
106 UINT mov_instruction_count
;
107 UINT conversion_instruction_count
;
108 UINT instruction_count
;
109 UINT emit_instruction_count
;
110 D3D_PRIMITIVE_TOPOLOGY gs_output_topology
;
111 UINT gs_max_output_vertex_count
;
112 D3D_PRIMITIVE input_primitive
;
113 UINT cut_instruction_count
;
115 UINT static_flow_control_count
;
116 UINT float_instruction_count
;
117 UINT temp_register_count
;
118 UINT int_instruction_count
;
119 UINT uint_instruction_count
;
120 UINT temp_array_count
;
121 UINT array_instruction_count
;
122 UINT texture_normal_instructions
;
123 UINT texture_load_instructions
;
124 UINT texture_comp_instructions
;
125 UINT texture_bias_instructions
;
126 UINT texture_gradient_instructions
;
127 UINT dynamic_flow_control_count
;
128 UINT c_control_points
;
129 D3D_TESSELLATOR_OUTPUT_PRIMITIVE hs_output_primitive
;
130 D3D_TESSELLATOR_PARTITIONING hs_prtitioning
;
131 D3D_TESSELLATOR_DOMAIN tessellator_domain
;
133 struct d3dcompiler_shader_signature
*isgn
;
134 struct d3dcompiler_shader_signature
*osgn
;
135 struct d3dcompiler_shader_signature
*pcsg
;
136 char *resource_string
;
137 D3D11_SHADER_INPUT_BIND_DESC
*bound_resources
;
138 struct d3dcompiler_shader_reflection_constant_buffer
*constant_buffers
;
139 struct wine_rb_tree types
;
142 static struct d3dcompiler_shader_reflection_type
*get_reflection_type(struct d3dcompiler_shader_reflection
*reflection
, const char *data
, DWORD offset
);
144 static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl
;
145 static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl
;
146 static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl
;
148 /* null objects - needed for invalid calls */
149 static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer
= {{&d3dcompiler_shader_reflection_constant_buffer_vtbl
}};
150 static struct d3dcompiler_shader_reflection_type null_type
= {{&d3dcompiler_shader_reflection_type_vtbl
}};
151 static struct d3dcompiler_shader_reflection_variable null_variable
= {{&d3dcompiler_shader_reflection_variable_vtbl
},
152 &null_constant_buffer
, &null_type
};
154 static BOOL
copy_name(const char *ptr
, char **name
)
158 if (!ptr
) return TRUE
;
160 name_len
= strlen(ptr
) + 1;
166 *name
= HeapAlloc(GetProcessHeap(), 0, name_len
);
169 ERR("Failed to allocate name memory.\n");
173 memcpy(*name
, ptr
, name_len
);
178 static BOOL
copy_value(const char *ptr
, void **value
, DWORD size
)
180 if (!ptr
|| !size
) return TRUE
;
182 *value
= HeapAlloc(GetProcessHeap(), 0, size
);
185 ERR("Failed to allocate value memory.\n");
189 memcpy(*value
, ptr
, size
);
194 static void *d3dcompiler_rb_alloc(size_t size
)
196 return HeapAlloc(GetProcessHeap(), 0, size
);
199 static void *d3dcompiler_rb_realloc(void *ptr
, size_t size
)
201 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
204 static void d3dcompiler_rb_free(void *ptr
)
206 HeapFree(GetProcessHeap(), 0, ptr
);
209 static int d3dcompiler_shader_reflection_type_compare(const void *key
, const struct wine_rb_entry
*entry
)
211 const struct d3dcompiler_shader_reflection_type
*t
= WINE_RB_ENTRY_VALUE(entry
, const struct d3dcompiler_shader_reflection_type
, entry
);
212 const DWORD
*id
= key
;
217 static void free_type_member(struct d3dcompiler_shader_reflection_type_member
*member
)
221 HeapFree(GetProcessHeap(), 0, member
->name
);
225 static void d3dcompiler_shader_reflection_type_destroy(struct wine_rb_entry
*entry
, void *context
)
227 struct d3dcompiler_shader_reflection_type
*t
= WINE_RB_ENTRY_VALUE(entry
, struct d3dcompiler_shader_reflection_type
, entry
);
230 TRACE("reflection type %p.\n", t
);
234 for (i
= 0; i
< t
->desc
.Members
; ++i
)
236 free_type_member(&t
->members
[i
]);
238 HeapFree(GetProcessHeap(), 0, t
->members
);
241 HeapFree(GetProcessHeap(), 0, t
);
244 static const struct wine_rb_functions d3dcompiler_shader_reflection_type_rb_functions
=
246 d3dcompiler_rb_alloc
,
247 d3dcompiler_rb_realloc
,
249 d3dcompiler_shader_reflection_type_compare
,
252 static void free_signature(struct d3dcompiler_shader_signature
*sig
)
254 TRACE("Free signature %p\n", sig
);
256 HeapFree(GetProcessHeap(), 0, sig
->elements
);
257 HeapFree(GetProcessHeap(), 0, sig
->string_data
);
260 static void free_variable(struct d3dcompiler_shader_reflection_variable
*var
)
264 HeapFree(GetProcessHeap(), 0, var
->name
);
265 HeapFree(GetProcessHeap(), 0, var
->default_value
);
269 static void free_constant_buffer(struct d3dcompiler_shader_reflection_constant_buffer
*cb
)
275 for (i
= 0; i
< cb
->variable_count
; ++i
)
277 free_variable(&cb
->variables
[i
]);
279 HeapFree(GetProcessHeap(), 0, cb
->variables
);
282 HeapFree(GetProcessHeap(), 0, cb
->name
);
285 static void reflection_cleanup(struct d3dcompiler_shader_reflection
*ref
)
287 TRACE("Cleanup %p\n", ref
);
291 free_signature(ref
->isgn
);
292 HeapFree(GetProcessHeap(), 0, ref
->isgn
);
297 free_signature(ref
->osgn
);
298 HeapFree(GetProcessHeap(), 0, ref
->osgn
);
303 free_signature(ref
->pcsg
);
304 HeapFree(GetProcessHeap(), 0, ref
->pcsg
);
307 if (ref
->constant_buffers
)
311 for (i
= 0; i
< ref
->constant_buffer_count
; ++i
)
313 free_constant_buffer(&ref
->constant_buffers
[i
]);
317 wine_rb_destroy(&ref
->types
, d3dcompiler_shader_reflection_type_destroy
, NULL
);
318 HeapFree(GetProcessHeap(), 0, ref
->constant_buffers
);
319 HeapFree(GetProcessHeap(), 0, ref
->bound_resources
);
320 HeapFree(GetProcessHeap(), 0, ref
->resource_string
);
321 HeapFree(GetProcessHeap(), 0, ref
->creator
);
324 /* IUnknown methods */
326 static inline struct d3dcompiler_shader_reflection
*impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection
*iface
)
328 return CONTAINING_RECORD(iface
, struct d3dcompiler_shader_reflection
, ID3D11ShaderReflection_iface
);
331 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection
*iface
, REFIID riid
, void **object
)
333 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
335 if (IsEqualGUID(riid
, &IID_ID3D11ShaderReflection
)
336 || IsEqualGUID(riid
, &IID_IUnknown
))
338 IUnknown_AddRef(iface
);
343 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
346 return E_NOINTERFACE
;
349 static ULONG STDMETHODCALLTYPE
d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection
*iface
)
351 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
352 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
354 TRACE("%p increasing refcount to %u\n", This
, refcount
);
359 static ULONG STDMETHODCALLTYPE
d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection
*iface
)
361 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
362 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
364 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
368 reflection_cleanup(This
);
369 HeapFree(GetProcessHeap(), 0, This
);
375 /* ID3D11ShaderReflection methods */
377 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection
*iface
, D3D11_SHADER_DESC
*desc
)
379 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
381 FIXME("iface %p, desc %p partial stub!\n", iface
, desc
);
385 WARN("Invalid argument specified\n");
389 desc
->Version
= This
->version
;
390 desc
->Creator
= This
->creator
;
391 desc
->Flags
= This
->flags
;
392 desc
->ConstantBuffers
= This
->constant_buffer_count
;
393 desc
->BoundResources
= This
->bound_resource_count
;
394 desc
->InputParameters
= This
->isgn
? This
->isgn
->element_count
: 0;
395 desc
->OutputParameters
= This
->osgn
? This
->osgn
->element_count
: 0;
396 desc
->InstructionCount
= This
->instruction_count
;
397 desc
->TempRegisterCount
= This
->temp_register_count
;
398 desc
->TempArrayCount
= This
->temp_array_count
;
400 desc
->DclCount
= This
->dcl_count
;
401 desc
->TextureNormalInstructions
= This
->texture_normal_instructions
;
402 desc
->TextureLoadInstructions
= This
->texture_load_instructions
;
403 desc
->TextureCompInstructions
= This
->texture_comp_instructions
;
404 desc
->TextureBiasInstructions
= This
->texture_bias_instructions
;
405 desc
->TextureGradientInstructions
= This
->texture_gradient_instructions
;
406 desc
->FloatInstructionCount
= This
->float_instruction_count
;
407 desc
->IntInstructionCount
= This
->int_instruction_count
;
408 desc
->UintInstructionCount
= This
->uint_instruction_count
;
409 desc
->StaticFlowControlCount
= This
->static_flow_control_count
;
410 desc
->DynamicFlowControlCount
= This
->dynamic_flow_control_count
;
411 desc
->MacroInstructionCount
= 0;
412 desc
->ArrayInstructionCount
= This
->array_instruction_count
;
413 desc
->CutInstructionCount
= This
->cut_instruction_count
;
414 desc
->EmitInstructionCount
= This
->emit_instruction_count
;
415 desc
->GSOutputTopology
= This
->gs_output_topology
;
416 desc
->GSMaxOutputVertexCount
= This
->gs_max_output_vertex_count
;
417 desc
->InputPrimitive
= This
->input_primitive
;
418 desc
->PatchConstantParameters
= This
->pcsg
? This
->pcsg
->element_count
: 0;
419 desc
->cGSInstanceCount
= 0;
420 desc
->cControlPoints
= This
->c_control_points
;
421 desc
->HSOutputPrimitive
= This
->hs_output_primitive
;
422 desc
->HSPartitioning
= This
->hs_prtitioning
;
423 desc
->TessellatorDomain
= This
->tessellator_domain
;
424 desc
->cBarrierInstructions
= 0;
425 desc
->cInterlockedInstructions
= 0;
426 desc
->cTextureStoreInstructions
= 0;
431 static struct ID3D11ShaderReflectionConstantBuffer
* STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetConstantBufferByIndex(
432 ID3D11ShaderReflection
*iface
, UINT index
)
434 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
436 TRACE("iface %p, index %u\n", iface
, index
);
438 if (index
>= This
->constant_buffer_count
)
440 WARN("Invalid argument specified\n");
441 return &null_constant_buffer
.ID3D11ShaderReflectionConstantBuffer_iface
;
444 return &This
->constant_buffers
[index
].ID3D11ShaderReflectionConstantBuffer_iface
;
447 static struct ID3D11ShaderReflectionConstantBuffer
* STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetConstantBufferByName(
448 ID3D11ShaderReflection
*iface
, const char *name
)
450 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
453 TRACE("iface %p, name %s\n", iface
, debugstr_a(name
));
457 WARN("Invalid argument specified\n");
458 return &null_constant_buffer
.ID3D11ShaderReflectionConstantBuffer_iface
;
461 for (i
= 0; i
< This
->constant_buffer_count
; ++i
)
463 struct d3dcompiler_shader_reflection_constant_buffer
*d
= &This
->constant_buffers
[i
];
465 if (!strcmp(d
->name
, name
))
467 TRACE("Returning ID3D11ShaderReflectionConstantBuffer %p.\n", d
);
468 return &d
->ID3D11ShaderReflectionConstantBuffer_iface
;
472 WARN("Invalid name specified\n");
474 return &null_constant_buffer
.ID3D11ShaderReflectionConstantBuffer_iface
;
477 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetResourceBindingDesc(
478 ID3D11ShaderReflection
*iface
, UINT index
, D3D11_SHADER_INPUT_BIND_DESC
*desc
)
480 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
482 TRACE("iface %p, index %u, desc %p\n", iface
, index
, desc
);
484 if (!desc
|| index
>= This
->bound_resource_count
)
486 WARN("Invalid argument specified\n");
490 *desc
= This
->bound_resources
[index
];
495 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetInputParameterDesc(
496 ID3D11ShaderReflection
*iface
, UINT index
, D3D11_SIGNATURE_PARAMETER_DESC
*desc
)
498 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
500 TRACE("iface %p, index %u, desc %p\n", iface
, index
, desc
);
502 if (!desc
|| !This
->isgn
|| index
>= This
->isgn
->element_count
)
504 WARN("Invalid argument specified\n");
508 *desc
= This
->isgn
->elements
[index
];
513 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetOutputParameterDesc(
514 ID3D11ShaderReflection
*iface
, UINT index
, D3D11_SIGNATURE_PARAMETER_DESC
*desc
)
516 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
518 TRACE("iface %p, index %u, desc %p\n", iface
, index
, desc
);
520 if (!desc
|| !This
->osgn
|| index
>= This
->osgn
->element_count
)
522 WARN("Invalid argument specified\n");
526 *desc
= This
->osgn
->elements
[index
];
531 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
532 ID3D11ShaderReflection
*iface
, UINT index
, D3D11_SIGNATURE_PARAMETER_DESC
*desc
)
534 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
536 TRACE("iface %p, index %u, desc %p\n", iface
, index
, desc
);
538 if (!desc
|| !This
->pcsg
|| index
>= This
->pcsg
->element_count
)
540 WARN("Invalid argument specified\n");
544 *desc
= This
->pcsg
->elements
[index
];
549 static struct ID3D11ShaderReflectionVariable
* STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetVariableByName(
550 ID3D11ShaderReflection
*iface
, const char *name
)
552 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
555 TRACE("iface %p, name %s\n", iface
, debugstr_a(name
));
559 WARN("Invalid name specified\n");
560 return &null_variable
.ID3D11ShaderReflectionVariable_iface
;
563 for (i
= 0; i
< This
->constant_buffer_count
; ++i
)
565 struct d3dcompiler_shader_reflection_constant_buffer
*cb
= &This
->constant_buffers
[i
];
567 for (k
= 0; k
< cb
->variable_count
; ++k
)
569 struct d3dcompiler_shader_reflection_variable
*v
= &cb
->variables
[k
];
571 if (!strcmp(v
->name
, name
))
573 TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v
);
574 return &v
->ID3D11ShaderReflectionVariable_iface
;
579 WARN("Invalid name specified\n");
581 return &null_variable
.ID3D11ShaderReflectionVariable_iface
;
584 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetResourceBindingDescByName(
585 ID3D11ShaderReflection
*iface
, const char *name
, D3D11_SHADER_INPUT_BIND_DESC
*desc
)
587 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
590 TRACE("iface %p, name %s, desc %p\n", iface
, debugstr_a(name
), desc
);
594 WARN("Invalid argument specified\n");
598 for (i
= 0; i
< This
->bound_resource_count
; ++i
)
600 D3D11_SHADER_INPUT_BIND_DESC
*d
= &This
->bound_resources
[i
];
602 if (!strcmp(d
->Name
, name
))
604 TRACE("Returning D3D11_SHADER_INPUT_BIND_DESC %p.\n", d
);
610 WARN("Invalid name specified\n");
615 static UINT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetMovInstructionCount(
616 ID3D11ShaderReflection
*iface
)
618 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
620 TRACE("iface %p\n", iface
);
622 return This
->mov_instruction_count
;
625 static UINT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetMovcInstructionCount(
626 ID3D11ShaderReflection
*iface
)
628 FIXME("iface %p stub!\n", iface
);
633 static UINT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetConversionInstructionCount(
634 ID3D11ShaderReflection
*iface
)
636 struct d3dcompiler_shader_reflection
*This
= impl_from_ID3D11ShaderReflection(iface
);
638 TRACE("iface %p\n", iface
);
640 return This
->conversion_instruction_count
;
643 static UINT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetBitwiseInstructionCount(
644 ID3D11ShaderReflection
*iface
)
646 FIXME("iface %p stub!\n", iface
);
651 static D3D_PRIMITIVE STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetGSInputPrimitive(
652 ID3D11ShaderReflection
*iface
)
654 FIXME("iface %p stub!\n", iface
);
659 static BOOL STDMETHODCALLTYPE
d3dcompiler_shader_reflection_IsSampleFrequencyShader(
660 ID3D11ShaderReflection
*iface
)
662 FIXME("iface %p stub!\n", iface
);
667 static UINT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetNumInterfaceSlots(
668 ID3D11ShaderReflection
*iface
)
670 FIXME("iface %p stub!\n", iface
);
675 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetMinFeatureLevel(
676 ID3D11ShaderReflection
*iface
, D3D_FEATURE_LEVEL
*level
)
678 FIXME("iface %p, level %p stub!\n", iface
, level
);
683 static UINT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_GetThreadGroupSize(
684 ID3D11ShaderReflection
*iface
, UINT
*sizex
, UINT
*sizey
, UINT
*sizez
)
686 FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface
, sizex
, sizey
, sizez
);
691 static const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl
=
693 /* IUnknown methods */
694 d3dcompiler_shader_reflection_QueryInterface
,
695 d3dcompiler_shader_reflection_AddRef
,
696 d3dcompiler_shader_reflection_Release
,
697 /* ID3D11ShaderReflection methods */
698 d3dcompiler_shader_reflection_GetDesc
,
699 d3dcompiler_shader_reflection_GetConstantBufferByIndex
,
700 d3dcompiler_shader_reflection_GetConstantBufferByName
,
701 d3dcompiler_shader_reflection_GetResourceBindingDesc
,
702 d3dcompiler_shader_reflection_GetInputParameterDesc
,
703 d3dcompiler_shader_reflection_GetOutputParameterDesc
,
704 d3dcompiler_shader_reflection_GetPatchConstantParameterDesc
,
705 d3dcompiler_shader_reflection_GetVariableByName
,
706 d3dcompiler_shader_reflection_GetResourceBindingDescByName
,
707 d3dcompiler_shader_reflection_GetMovInstructionCount
,
708 d3dcompiler_shader_reflection_GetMovcInstructionCount
,
709 d3dcompiler_shader_reflection_GetConversionInstructionCount
,
710 d3dcompiler_shader_reflection_GetBitwiseInstructionCount
,
711 d3dcompiler_shader_reflection_GetGSInputPrimitive
,
712 d3dcompiler_shader_reflection_IsSampleFrequencyShader
,
713 d3dcompiler_shader_reflection_GetNumInterfaceSlots
,
714 d3dcompiler_shader_reflection_GetMinFeatureLevel
,
715 d3dcompiler_shader_reflection_GetThreadGroupSize
,
718 /* ID3D11ShaderReflectionConstantBuffer methods */
720 static inline struct d3dcompiler_shader_reflection_constant_buffer
*impl_from_ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBuffer
*iface
)
722 return CONTAINING_RECORD(iface
, struct d3dcompiler_shader_reflection_constant_buffer
, ID3D11ShaderReflectionConstantBuffer_iface
);
725 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_constant_buffer_GetDesc(
726 ID3D11ShaderReflectionConstantBuffer
*iface
, D3D11_SHADER_BUFFER_DESC
*desc
)
728 struct d3dcompiler_shader_reflection_constant_buffer
*This
= impl_from_ID3D11ShaderReflectionConstantBuffer(iface
);
730 TRACE("iface %p, desc %p\n", iface
, desc
);
732 if (This
== &null_constant_buffer
)
734 WARN("Null constant buffer specified\n");
740 WARN("Invalid argument specified\n");
744 desc
->Name
= This
->name
;
745 desc
->Type
= This
->type
;
746 desc
->Variables
= This
->variable_count
;
747 desc
->Size
= This
->size
;
748 desc
->uFlags
= This
->flags
;
753 static ID3D11ShaderReflectionVariable
* STDMETHODCALLTYPE
d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex(
754 ID3D11ShaderReflectionConstantBuffer
*iface
, UINT index
)
756 struct d3dcompiler_shader_reflection_constant_buffer
*This
= impl_from_ID3D11ShaderReflectionConstantBuffer(iface
);
758 TRACE("iface %p, index %u\n", iface
, index
);
760 if (index
>= This
->variable_count
)
762 WARN("Invalid index specified\n");
763 return &null_variable
.ID3D11ShaderReflectionVariable_iface
;
766 return &This
->variables
[index
].ID3D11ShaderReflectionVariable_iface
;
769 static ID3D11ShaderReflectionVariable
* STDMETHODCALLTYPE
d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(
770 ID3D11ShaderReflectionConstantBuffer
*iface
, const char *name
)
772 struct d3dcompiler_shader_reflection_constant_buffer
*This
= impl_from_ID3D11ShaderReflectionConstantBuffer(iface
);
775 TRACE("iface %p, name %s\n", iface
, debugstr_a(name
));
779 WARN("Invalid argument specified\n");
780 return &null_variable
.ID3D11ShaderReflectionVariable_iface
;
783 for (i
= 0; i
< This
->variable_count
; ++i
)
785 struct d3dcompiler_shader_reflection_variable
*v
= &This
->variables
[i
];
787 if (!strcmp(v
->name
, name
))
789 TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v
);
790 return &v
->ID3D11ShaderReflectionVariable_iface
;
794 WARN("Invalid name specified\n");
796 return &null_variable
.ID3D11ShaderReflectionVariable_iface
;
799 static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl
=
801 /* ID3D11ShaderReflectionConstantBuffer methods */
802 d3dcompiler_shader_reflection_constant_buffer_GetDesc
,
803 d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex
,
804 d3dcompiler_shader_reflection_constant_buffer_GetVariableByName
,
807 /* ID3D11ShaderReflectionVariable methods */
809 static inline struct d3dcompiler_shader_reflection_variable
*impl_from_ID3D11ShaderReflectionVariable(ID3D11ShaderReflectionVariable
*iface
)
811 return CONTAINING_RECORD(iface
, struct d3dcompiler_shader_reflection_variable
, ID3D11ShaderReflectionVariable_iface
);
814 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_variable_GetDesc(
815 ID3D11ShaderReflectionVariable
*iface
, D3D11_SHADER_VARIABLE_DESC
*desc
)
817 struct d3dcompiler_shader_reflection_variable
*This
= impl_from_ID3D11ShaderReflectionVariable(iface
);
819 TRACE("iface %p, desc %p\n", iface
, desc
);
821 if (This
== &null_variable
)
823 WARN("Null variable specified\n");
829 WARN("Invalid argument specified\n");
833 desc
->Name
= This
->name
;
834 desc
->StartOffset
= This
->start_offset
;
835 desc
->Size
= This
->size
;
836 desc
->uFlags
= This
->flags
;
837 desc
->DefaultValue
= This
->default_value
;
842 static ID3D11ShaderReflectionType
* STDMETHODCALLTYPE
d3dcompiler_shader_reflection_variable_GetType(
843 ID3D11ShaderReflectionVariable
*iface
)
845 struct d3dcompiler_shader_reflection_variable
*This
= impl_from_ID3D11ShaderReflectionVariable(iface
);
847 TRACE("iface %p\n", iface
);
849 return &This
->type
->ID3D11ShaderReflectionType_iface
;
852 static ID3D11ShaderReflectionConstantBuffer
* STDMETHODCALLTYPE
d3dcompiler_shader_reflection_variable_GetBuffer(
853 ID3D11ShaderReflectionVariable
*iface
)
855 struct d3dcompiler_shader_reflection_variable
*This
= impl_from_ID3D11ShaderReflectionVariable(iface
);
857 TRACE("iface %p\n", iface
);
859 return &This
->constant_buffer
->ID3D11ShaderReflectionConstantBuffer_iface
;
862 static UINT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_variable_GetInterfaceSlot(
863 ID3D11ShaderReflectionVariable
*iface
, UINT index
)
865 FIXME("iface %p, index %u stub!\n", iface
, index
);
870 static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl
=
872 /* ID3D11ShaderReflectionVariable methods */
873 d3dcompiler_shader_reflection_variable_GetDesc
,
874 d3dcompiler_shader_reflection_variable_GetType
,
875 d3dcompiler_shader_reflection_variable_GetBuffer
,
876 d3dcompiler_shader_reflection_variable_GetInterfaceSlot
,
879 /* ID3D11ShaderReflectionType methods */
881 static inline struct d3dcompiler_shader_reflection_type
*impl_from_ID3D11ShaderReflectionType(ID3D11ShaderReflectionType
*iface
)
883 return CONTAINING_RECORD(iface
, struct d3dcompiler_shader_reflection_type
, ID3D11ShaderReflectionType_iface
);
886 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_type_GetDesc(
887 ID3D11ShaderReflectionType
*iface
, D3D11_SHADER_TYPE_DESC
*desc
)
889 struct d3dcompiler_shader_reflection_type
*This
= impl_from_ID3D11ShaderReflectionType(iface
);
891 TRACE("iface %p, desc %p\n", iface
, desc
);
893 if (This
== &null_type
)
895 WARN("Null type specified\n");
901 WARN("Invalid argument specified\n");
910 static ID3D11ShaderReflectionType
* STDMETHODCALLTYPE
d3dcompiler_shader_reflection_type_GetMemberTypeByIndex(
911 ID3D11ShaderReflectionType
*iface
, UINT index
)
913 struct d3dcompiler_shader_reflection_type
*This
= impl_from_ID3D11ShaderReflectionType(iface
);
915 TRACE("iface %p, index %u\n", iface
, index
);
917 if (index
>= This
->desc
.Members
)
919 WARN("Invalid index specified\n");
920 return &null_type
.ID3D11ShaderReflectionType_iface
;
923 return &This
->members
[index
].type
->ID3D11ShaderReflectionType_iface
;
926 static ID3D11ShaderReflectionType
* STDMETHODCALLTYPE
d3dcompiler_shader_reflection_type_GetMemberTypeByName(
927 ID3D11ShaderReflectionType
*iface
, const char *name
)
929 struct d3dcompiler_shader_reflection_type
*This
= impl_from_ID3D11ShaderReflectionType(iface
);
932 TRACE("iface %p, name %s\n", iface
, debugstr_a(name
));
936 WARN("Invalid argument specified\n");
937 return &null_type
.ID3D11ShaderReflectionType_iface
;
940 for (i
= 0; i
< This
->desc
.Members
; ++i
)
942 struct d3dcompiler_shader_reflection_type_member
*member
= &This
->members
[i
];
944 if (!strcmp(member
->name
, name
))
946 TRACE("Returning ID3D11ShaderReflectionType %p.\n", member
->type
);
947 return &member
->type
->ID3D11ShaderReflectionType_iface
;
951 WARN("Invalid name specified\n");
953 return &null_type
.ID3D11ShaderReflectionType_iface
;
956 static const char * STDMETHODCALLTYPE
d3dcompiler_shader_reflection_type_GetMemberTypeName(
957 ID3D11ShaderReflectionType
*iface
, UINT index
)
959 struct d3dcompiler_shader_reflection_type
*This
= impl_from_ID3D11ShaderReflectionType(iface
);
961 TRACE("iface %p, index %u\n", iface
, index
);
963 if (This
== &null_type
)
965 WARN("Null type specified\n");
969 if (index
>= This
->desc
.Members
)
971 WARN("Invalid index specified\n");
975 return This
->members
[index
].name
;
978 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_type_IsEqual(
979 ID3D11ShaderReflectionType
*iface
, ID3D11ShaderReflectionType
*type
)
981 struct d3dcompiler_shader_reflection_type
*This
= impl_from_ID3D11ShaderReflectionType(iface
);
983 TRACE("iface %p, type %p\n", iface
, type
);
985 if (This
== &null_type
)
987 WARN("Null type specified\n");
997 static ID3D11ShaderReflectionType
* STDMETHODCALLTYPE
d3dcompiler_shader_reflection_type_GetSubType(
998 ID3D11ShaderReflectionType
*iface
)
1000 FIXME("iface %p stub!\n", iface
);
1005 static ID3D11ShaderReflectionType
* STDMETHODCALLTYPE
d3dcompiler_shader_reflection_type_GetBaseClass(
1006 ID3D11ShaderReflectionType
*iface
)
1008 FIXME("iface %p stub!\n", iface
);
1013 static UINT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_type_GetNumInterfaces(
1014 ID3D11ShaderReflectionType
*iface
)
1016 FIXME("iface %p stub!\n", iface
);
1021 static ID3D11ShaderReflectionType
* STDMETHODCALLTYPE
d3dcompiler_shader_reflection_type_GetInterfaceByIndex(
1022 ID3D11ShaderReflectionType
*iface
, UINT index
)
1024 FIXME("iface %p, index %u stub!\n", iface
, index
);
1029 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_type_IsOfType(
1030 ID3D11ShaderReflectionType
*iface
, ID3D11ShaderReflectionType
*type
)
1032 FIXME("iface %p, type %p stub!\n", iface
, type
);
1037 static HRESULT STDMETHODCALLTYPE
d3dcompiler_shader_reflection_type_ImplementsInterface(
1038 ID3D11ShaderReflectionType
*iface
, ID3D11ShaderReflectionType
*base
)
1040 FIXME("iface %p, base %p stub!\n", iface
, base
);
1045 static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl
=
1047 /* ID3D11ShaderReflectionType methods */
1048 d3dcompiler_shader_reflection_type_GetDesc
,
1049 d3dcompiler_shader_reflection_type_GetMemberTypeByIndex
,
1050 d3dcompiler_shader_reflection_type_GetMemberTypeByName
,
1051 d3dcompiler_shader_reflection_type_GetMemberTypeName
,
1052 d3dcompiler_shader_reflection_type_IsEqual
,
1053 d3dcompiler_shader_reflection_type_GetSubType
,
1054 d3dcompiler_shader_reflection_type_GetBaseClass
,
1055 d3dcompiler_shader_reflection_type_GetNumInterfaces
,
1056 d3dcompiler_shader_reflection_type_GetInterfaceByIndex
,
1057 d3dcompiler_shader_reflection_type_IsOfType
,
1058 d3dcompiler_shader_reflection_type_ImplementsInterface
,
1061 static HRESULT
d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection
*r
, const char *data
, DWORD data_size
)
1063 const char *ptr
= data
;
1064 DWORD size
= data_size
>> 2;
1066 TRACE("Size %u\n", size
);
1068 read_dword(&ptr
, &r
->instruction_count
);
1069 TRACE("InstructionCount: %u\n", r
->instruction_count
);
1071 read_dword(&ptr
, &r
->temp_register_count
);
1072 TRACE("TempRegisterCount: %u\n", r
->temp_register_count
);
1074 skip_dword_unknown(&ptr
, 1);
1076 read_dword(&ptr
, &r
->dcl_count
);
1077 TRACE("DclCount: %u\n", r
->dcl_count
);
1079 read_dword(&ptr
, &r
->float_instruction_count
);
1080 TRACE("FloatInstructionCount: %u\n", r
->float_instruction_count
);
1082 read_dword(&ptr
, &r
->int_instruction_count
);
1083 TRACE("IntInstructionCount: %u\n", r
->int_instruction_count
);
1085 read_dword(&ptr
, &r
->uint_instruction_count
);
1086 TRACE("UintInstructionCount: %u\n", r
->uint_instruction_count
);
1088 read_dword(&ptr
, &r
->static_flow_control_count
);
1089 TRACE("StaticFlowControlCount: %u\n", r
->static_flow_control_count
);
1091 read_dword(&ptr
, &r
->dynamic_flow_control_count
);
1092 TRACE("DynamicFlowControlCount: %u\n", r
->dynamic_flow_control_count
);
1094 skip_dword_unknown(&ptr
, 1);
1096 read_dword(&ptr
, &r
->temp_array_count
);
1097 TRACE("TempArrayCount: %u\n", r
->temp_array_count
);
1099 read_dword(&ptr
, &r
->array_instruction_count
);
1100 TRACE("ArrayInstructionCount: %u\n", r
->array_instruction_count
);
1102 read_dword(&ptr
, &r
->cut_instruction_count
);
1103 TRACE("CutInstructionCount: %u\n", r
->cut_instruction_count
);
1105 read_dword(&ptr
, &r
->emit_instruction_count
);
1106 TRACE("EmitInstructionCount: %u\n", r
->emit_instruction_count
);
1108 read_dword(&ptr
, &r
->texture_normal_instructions
);
1109 TRACE("TextureNormalInstructions: %u\n", r
->texture_normal_instructions
);
1111 read_dword(&ptr
, &r
->texture_load_instructions
);
1112 TRACE("TextureLoadInstructions: %u\n", r
->texture_load_instructions
);
1114 read_dword(&ptr
, &r
->texture_comp_instructions
);
1115 TRACE("TextureCompInstructions: %u\n", r
->texture_comp_instructions
);
1117 read_dword(&ptr
, &r
->texture_bias_instructions
);
1118 TRACE("TextureBiasInstructions: %u\n", r
->texture_bias_instructions
);
1120 read_dword(&ptr
, &r
->texture_gradient_instructions
);
1121 TRACE("TextureGradientInstructions: %u\n", r
->texture_gradient_instructions
);
1123 read_dword(&ptr
, &r
->mov_instruction_count
);
1124 TRACE("MovInstructionCount: %u\n", r
->mov_instruction_count
);
1126 skip_dword_unknown(&ptr
, 1);
1128 read_dword(&ptr
, &r
->conversion_instruction_count
);
1129 TRACE("ConversionInstructionCount: %u\n", r
->conversion_instruction_count
);
1131 skip_dword_unknown(&ptr
, 1);
1133 read_dword(&ptr
, &r
->input_primitive
);
1134 TRACE("InputPrimitive: %x\n", r
->input_primitive
);
1136 read_dword(&ptr
, &r
->gs_output_topology
);
1137 TRACE("GSOutputTopology: %x\n", r
->gs_output_topology
);
1139 read_dword(&ptr
, &r
->gs_max_output_vertex_count
);
1140 TRACE("GSMaxOutputVertexCount: %u\n", r
->gs_max_output_vertex_count
);
1142 skip_dword_unknown(&ptr
, 3);
1144 /* dx10 stat size */
1145 if (size
== 29) return S_OK
;
1147 skip_dword_unknown(&ptr
, 1);
1149 read_dword(&ptr
, &r
->c_control_points
);
1150 TRACE("cControlPoints: %u\n", r
->c_control_points
);
1152 read_dword(&ptr
, &r
->hs_output_primitive
);
1153 TRACE("HSOutputPrimitive: %x\n", r
->hs_output_primitive
);
1155 read_dword(&ptr
, &r
->hs_prtitioning
);
1156 TRACE("HSPartitioning: %x\n", r
->hs_prtitioning
);
1158 read_dword(&ptr
, &r
->tessellator_domain
);
1159 TRACE("TessellatorDomain: %x\n", r
->tessellator_domain
);
1161 skip_dword_unknown(&ptr
, 3);
1163 /* dx11 stat size */
1164 if (size
== 37) return S_OK
;
1166 FIXME("Unhandled size %u\n", size
);
1171 static HRESULT
d3dcompiler_parse_type_members(struct d3dcompiler_shader_reflection
*ref
,
1172 struct d3dcompiler_shader_reflection_type_member
*member
, const char *data
, const char **ptr
)
1176 read_dword(ptr
, &offset
);
1177 if (!copy_name(data
+ offset
, &member
->name
))
1179 ERR("Failed to copy name.\n");
1180 return E_OUTOFMEMORY
;
1182 TRACE("Member name: %s.\n", debugstr_a(member
->name
));
1184 read_dword(ptr
, &offset
);
1185 TRACE("Member type offset: %x\n", offset
);
1187 member
->type
= get_reflection_type(ref
, data
, offset
);
1190 ERR("Failed to get member type\n");
1191 HeapFree(GetProcessHeap(), 0, member
->name
);
1195 read_dword(ptr
, &member
->offset
);
1196 TRACE("Member offset %x\n", member
->offset
);
1201 static HRESULT
d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type
*type
, const char *data
, DWORD offset
)
1203 const char *ptr
= data
+ offset
;
1205 D3D11_SHADER_TYPE_DESC
*desc
;
1207 struct d3dcompiler_shader_reflection_type_member
*members
= NULL
;
1209 DWORD member_offset
;
1213 read_dword(&ptr
, &temp
);
1214 desc
->Class
= temp
& 0xffff;
1215 desc
->Type
= temp
>> 16;
1216 TRACE("Class %s, Type %s\n", debug_d3dcompiler_shader_variable_class(desc
->Class
),
1217 debug_d3dcompiler_shader_variable_type(desc
->Type
));
1219 read_dword(&ptr
, &temp
);
1220 desc
->Rows
= temp
& 0xffff;
1221 desc
->Columns
= temp
>> 16;
1222 TRACE("Rows %u, Columns %u\n", desc
->Rows
, desc
->Columns
);
1224 read_dword(&ptr
, &temp
);
1225 desc
->Elements
= temp
& 0xffff;
1226 desc
->Members
= temp
>> 16;
1227 TRACE("Elements %u, Members %u\n", desc
->Elements
, desc
->Members
);
1229 read_dword(&ptr
, &member_offset
);
1230 TRACE("Member Offset %u\n", member_offset
);
1232 if ((type
->reflection
->target
& D3DCOMPILER_SHADER_TARGET_VERSION_MASK
) >= 0x500)
1233 skip_dword_unknown(&ptr
, 4);
1237 const char *ptr2
= data
+ member_offset
;
1239 members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*members
) * desc
->Members
);
1242 ERR("Failed to allocate type memory.\n");
1243 return E_OUTOFMEMORY
;
1246 for (i
= 0; i
< desc
->Members
; ++i
)
1248 hr
= d3dcompiler_parse_type_members(type
->reflection
, &members
[i
], data
, &ptr2
);
1251 FIXME("Failed to parse type members.\n");
1257 type
->members
= members
;
1262 for (i
= 0; i
< desc
->Members
; ++i
)
1264 free_type_member(&members
[i
]);
1266 HeapFree(GetProcessHeap(), 0, members
);
1270 static struct d3dcompiler_shader_reflection_type
*get_reflection_type(struct d3dcompiler_shader_reflection
*reflection
, const char *data
, DWORD offset
)
1272 struct d3dcompiler_shader_reflection_type
*type
;
1273 struct wine_rb_entry
*entry
;
1276 entry
= wine_rb_get(&reflection
->types
, &offset
);
1279 TRACE("Returning existing type.\n");
1280 return WINE_RB_ENTRY_VALUE(entry
, struct d3dcompiler_shader_reflection_type
, entry
);
1283 type
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*type
));
1287 type
->ID3D11ShaderReflectionType_iface
.lpVtbl
= &d3dcompiler_shader_reflection_type_vtbl
;
1289 type
->reflection
= reflection
;
1291 hr
= d3dcompiler_parse_type(type
, data
, offset
);
1294 ERR("Failed to parse type info, hr %#x.\n", hr
);
1295 HeapFree(GetProcessHeap(), 0, type
);
1299 if (wine_rb_put(&reflection
->types
, &offset
, &type
->entry
) == -1)
1301 ERR("Failed to insert type entry.\n");
1302 HeapFree(GetProcessHeap(), 0, type
);
1309 static HRESULT
d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_constant_buffer
*cb
,
1310 const char *data
, DWORD data_size
, const char *ptr
)
1312 struct d3dcompiler_shader_reflection_variable
*variables
;
1316 variables
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, cb
->variable_count
* sizeof(*variables
));
1319 ERR("Failed to allocate variables memory.\n");
1320 return E_OUTOFMEMORY
;
1323 for (i
= 0; i
< cb
->variable_count
; i
++)
1325 struct d3dcompiler_shader_reflection_variable
*v
= &variables
[i
];
1328 v
->ID3D11ShaderReflectionVariable_iface
.lpVtbl
= &d3dcompiler_shader_reflection_variable_vtbl
;
1329 v
->constant_buffer
= cb
;
1331 read_dword(&ptr
, &offset
);
1332 if (!copy_name(data
+ offset
, &v
->name
))
1334 ERR("Failed to copy name.\n");
1338 TRACE("Variable name: %s.\n", debugstr_a(v
->name
));
1340 read_dword(&ptr
, &v
->start_offset
);
1341 TRACE("Variable offset: %u\n", v
->start_offset
);
1343 read_dword(&ptr
, &v
->size
);
1344 TRACE("Variable size: %u\n", v
->size
);
1346 read_dword(&ptr
, &v
->flags
);
1347 TRACE("Variable flags: %u\n", v
->flags
);
1349 read_dword(&ptr
, &offset
);
1350 TRACE("Variable type offset: %x\n", offset
);
1351 v
->type
= get_reflection_type(cb
->reflection
, data
, offset
);
1354 ERR("Failed to get type.\n");
1359 read_dword(&ptr
, &offset
);
1360 TRACE("Variable default value offset: %x\n", offset
);
1361 if (!copy_value(data
+ offset
, &v
->default_value
, offset
? v
->size
: 0))
1363 ERR("Failed to copy name.\n");
1368 if ((cb
->reflection
->target
& D3DCOMPILER_SHADER_TARGET_VERSION_MASK
) >= 0x500)
1369 skip_dword_unknown(&ptr
, 4);
1372 cb
->variables
= variables
;
1377 for (i
= 0; i
< cb
->variable_count
; i
++)
1379 free_variable(&variables
[i
]);
1381 HeapFree(GetProcessHeap(), 0, variables
);
1385 static HRESULT
d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection
*r
, const char *data
, DWORD data_size
)
1387 const char *ptr
= data
;
1388 DWORD size
= data_size
>> 2;
1389 DWORD offset
, cbuffer_offset
, resource_offset
, creator_offset
;
1390 unsigned int i
, string_data_offset
, string_data_size
;
1391 char *string_data
= NULL
, *creator
= NULL
;
1392 D3D11_SHADER_INPUT_BIND_DESC
*bound_resources
= NULL
;
1393 struct d3dcompiler_shader_reflection_constant_buffer
*constant_buffers
= NULL
;
1396 TRACE("Size %u\n", size
);
1398 read_dword(&ptr
, &r
->constant_buffer_count
);
1399 TRACE("Constant buffer count: %u\n", r
->constant_buffer_count
);
1401 read_dword(&ptr
, &cbuffer_offset
);
1402 TRACE("Constant buffer offset: %#x\n", cbuffer_offset
);
1404 read_dword(&ptr
, &r
->bound_resource_count
);
1405 TRACE("Bound resource count: %u\n", r
->bound_resource_count
);
1407 read_dword(&ptr
, &resource_offset
);
1408 TRACE("Bound resource offset: %#x\n", resource_offset
);
1410 read_dword(&ptr
, &r
->target
);
1411 TRACE("Target: %#x\n", r
->target
);
1413 read_dword(&ptr
, &r
->flags
);
1414 TRACE("Flags: %u\n", r
->flags
);
1416 read_dword(&ptr
, &creator_offset
);
1417 TRACE("Creator at offset %#x.\n", creator_offset
);
1419 if (!copy_name(data
+ creator_offset
, &creator
))
1421 ERR("Failed to copy name.\n");
1422 return E_OUTOFMEMORY
;
1424 TRACE("Creator: %s.\n", debugstr_a(creator
));
1426 /* todo: Parse RD11 */
1427 if ((r
->target
& D3DCOMPILER_SHADER_TARGET_VERSION_MASK
) >= 0x500)
1429 skip_dword_unknown(&ptr
, 8);
1432 if (r
->bound_resource_count
)
1434 /* 8 for each bind desc */
1435 string_data_offset
= resource_offset
+ r
->bound_resource_count
* 8 * sizeof(DWORD
);
1436 string_data_size
= (cbuffer_offset
? cbuffer_offset
: creator_offset
) - string_data_offset
;
1438 string_data
= HeapAlloc(GetProcessHeap(), 0, string_data_size
);
1441 ERR("Failed to allocate string data memory.\n");
1445 memcpy(string_data
, data
+ string_data_offset
, string_data_size
);
1447 bound_resources
= HeapAlloc(GetProcessHeap(), 0, r
->bound_resource_count
* sizeof(*bound_resources
));
1448 if (!bound_resources
)
1450 ERR("Failed to allocate resources memory.\n");
1455 ptr
= data
+ resource_offset
;
1456 for (i
= 0; i
< r
->bound_resource_count
; i
++)
1458 D3D11_SHADER_INPUT_BIND_DESC
*desc
= &bound_resources
[i
];
1460 read_dword(&ptr
, &offset
);
1461 desc
->Name
= string_data
+ (offset
- string_data_offset
);
1462 TRACE("Input bind Name: %s\n", debugstr_a(desc
->Name
));
1464 read_dword(&ptr
, &desc
->Type
);
1465 TRACE("Input bind Type: %#x\n", desc
->Type
);
1467 read_dword(&ptr
, &desc
->ReturnType
);
1468 TRACE("Input bind ReturnType: %#x\n", desc
->ReturnType
);
1470 read_dword(&ptr
, &desc
->Dimension
);
1471 TRACE("Input bind Dimension: %#x\n", desc
->Dimension
);
1473 read_dword(&ptr
, &desc
->NumSamples
);
1474 TRACE("Input bind NumSamples: %u\n", desc
->NumSamples
);
1476 read_dword(&ptr
, &desc
->BindPoint
);
1477 TRACE("Input bind BindPoint: %u\n", desc
->BindPoint
);
1479 read_dword(&ptr
, &desc
->BindCount
);
1480 TRACE("Input bind BindCount: %u\n", desc
->BindCount
);
1482 read_dword(&ptr
, &desc
->uFlags
);
1483 TRACE("Input bind uFlags: %u\n", desc
->uFlags
);
1487 if (r
->constant_buffer_count
)
1489 constant_buffers
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, r
->constant_buffer_count
* sizeof(*constant_buffers
));
1490 if (!constant_buffers
)
1492 ERR("Failed to allocate constant buffer memory.\n");
1497 ptr
= data
+ cbuffer_offset
;
1498 for (i
= 0; i
< r
->constant_buffer_count
; i
++)
1500 struct d3dcompiler_shader_reflection_constant_buffer
*cb
= &constant_buffers
[i
];
1502 cb
->ID3D11ShaderReflectionConstantBuffer_iface
.lpVtbl
= &d3dcompiler_shader_reflection_constant_buffer_vtbl
;
1505 read_dword(&ptr
, &offset
);
1506 if (!copy_name(data
+ offset
, &cb
->name
))
1508 ERR("Failed to copy name.\n");
1512 TRACE("Name: %s.\n", debugstr_a(cb
->name
));
1514 read_dword(&ptr
, &cb
->variable_count
);
1515 TRACE("Variable count: %u\n", cb
->variable_count
);
1517 read_dword(&ptr
, &offset
);
1518 TRACE("Variable offset: %x\n", offset
);
1520 hr
= d3dcompiler_parse_variables(cb
, data
, data_size
, data
+ offset
);
1523 FIXME("Failed to parse variables.\n");
1527 read_dword(&ptr
, &cb
->size
);
1528 TRACE("Cbuffer size: %u\n", cb
->size
);
1530 read_dword(&ptr
, &cb
->flags
);
1531 TRACE("Cbuffer flags: %u\n", cb
->flags
);
1533 read_dword(&ptr
, &cb
->type
);
1534 TRACE("Cbuffer type: %#x\n", cb
->type
);
1538 r
->creator
= creator
;
1539 r
->resource_string
= string_data
;
1540 r
->bound_resources
= bound_resources
;
1541 r
->constant_buffers
= constant_buffers
;
1546 for (i
= 0; i
< r
->constant_buffer_count
; ++i
)
1548 free_constant_buffer(&constant_buffers
[i
]);
1550 HeapFree(GetProcessHeap(), 0, constant_buffers
);
1551 HeapFree(GetProcessHeap(), 0, bound_resources
);
1552 HeapFree(GetProcessHeap(), 0, string_data
);
1553 HeapFree(GetProcessHeap(), 0, creator
);
1558 static HRESULT
d3dcompiler_parse_signature(struct d3dcompiler_shader_signature
*s
, struct dxbc_section
*section
, DWORD target
)
1560 D3D11_SIGNATURE_PARAMETER_DESC
*d
;
1561 unsigned int string_data_offset
;
1562 unsigned int string_data_size
;
1563 const char *ptr
= section
->data
;
1567 enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE element_size
;
1569 switch (section
->tag
)
1572 element_size
= D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7
;
1578 element_size
= D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6
;
1582 FIXME("Unhandled section %s!\n", debugstr_an((const char *)§ion
->tag
, 4));
1583 element_size
= D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6
;
1587 read_dword(&ptr
, &count
);
1588 TRACE("%u elements\n", count
);
1590 skip_dword_unknown(&ptr
, 1);
1592 d
= HeapAlloc(GetProcessHeap(), 0, count
* sizeof(*d
));
1595 ERR("Failed to allocate signature memory.\n");
1596 return E_OUTOFMEMORY
;
1599 /* 2 DWORDs for the header, element_size for each element. */
1600 string_data_offset
= 2 * sizeof(DWORD
) + count
* element_size
* sizeof(DWORD
);
1601 string_data_size
= section
->data_size
- string_data_offset
;
1603 string_data
= HeapAlloc(GetProcessHeap(), 0, string_data_size
);
1606 ERR("Failed to allocate string data memory.\n");
1607 HeapFree(GetProcessHeap(), 0, d
);
1608 return E_OUTOFMEMORY
;
1610 memcpy(string_data
, section
->data
+ string_data_offset
, string_data_size
);
1612 for (i
= 0; i
< count
; ++i
)
1617 if (element_size
== D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7
)
1619 read_dword(&ptr
, &d
[i
].Stream
);
1626 read_dword(&ptr
, &name_offset
);
1627 d
[i
].SemanticName
= string_data
+ (name_offset
- string_data_offset
);
1628 read_dword(&ptr
, &d
[i
].SemanticIndex
);
1629 read_dword(&ptr
, &d
[i
].SystemValueType
);
1630 read_dword(&ptr
, &d
[i
].ComponentType
);
1631 read_dword(&ptr
, &d
[i
].Register
);
1632 read_dword(&ptr
, &mask
);
1633 d
[i
].ReadWriteMask
= (mask
>> 8) & 0xff;
1634 d
[i
].Mask
= mask
& 0xff;
1636 /* pixel shaders have a special handling for SystemValueType in the output signature */
1637 if (((target
& D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK
) == 0xffff0000) && (section
->tag
== TAG_OSG5
|| section
->tag
== TAG_OSGN
))
1639 TRACE("Pixelshader output signature fixup.\n");
1641 if (d
[i
].Register
== 0xffffffff)
1643 if (!strcasecmp(d
[i
].SemanticName
, "sv_depth")) d
[i
].SystemValueType
= D3D_NAME_DEPTH
;
1644 if (!strcasecmp(d
[i
].SemanticName
, "sv_coverage")) d
[i
].SystemValueType
= D3D_NAME_COVERAGE
;
1645 if (!strcasecmp(d
[i
].SemanticName
, "sv_depthgreaterequal")) d
[i
].SystemValueType
= D3D_NAME_DEPTH_GREATER_EQUAL
;
1646 if (!strcasecmp(d
[i
].SemanticName
, "sv_depthlessequal")) d
[i
].SystemValueType
= D3D_NAME_DEPTH_LESS_EQUAL
;
1650 d
[i
].SystemValueType
= D3D_NAME_TARGET
;
1654 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
1655 "type %u, register idx: %u, use_mask %#x, input_mask %#x, stream %u\n",
1656 debugstr_a(d
[i
].SemanticName
), d
[i
].SemanticIndex
, d
[i
].SystemValueType
,
1657 d
[i
].ComponentType
, d
[i
].Register
, d
[i
].Mask
, d
[i
].ReadWriteMask
, d
[i
].Stream
);
1661 s
->element_count
= count
;
1662 s
->string_data
= string_data
;
1667 static HRESULT
d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection
*r
, const char *data
, DWORD data_size
)
1669 const char *ptr
= data
;
1671 read_dword(&ptr
, &r
->version
);
1672 TRACE("Shader version: %u\n", r
->version
);
1674 /* todo: Check if anything else is needed from the shdr or shex blob. */
1679 static HRESULT
d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
*reflection
,
1680 const void *data
, SIZE_T data_size
)
1682 struct dxbc src_dxbc
;
1686 reflection
->ID3D11ShaderReflection_iface
.lpVtbl
= &d3dcompiler_shader_reflection_vtbl
;
1687 reflection
->refcount
= 1;
1689 if (wine_rb_init(&reflection
->types
, &d3dcompiler_shader_reflection_type_rb_functions
) == -1)
1691 ERR("Failed to initialize type rbtree.\n");
1695 hr
= dxbc_parse(data
, data_size
, &src_dxbc
);
1698 WARN("Failed to parse reflection\n");
1702 for (i
= 0; i
< src_dxbc
.count
; ++i
)
1704 struct dxbc_section
*section
= &src_dxbc
.sections
[i
];
1706 switch (section
->tag
)
1709 hr
= d3dcompiler_parse_rdef(reflection
, section
->data
, section
->data_size
);
1712 WARN("Failed to parse RDEF section.\n");
1718 reflection
->isgn
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*reflection
->isgn
));
1719 if (!reflection
->isgn
)
1721 ERR("Failed to allocate ISGN memory.\n");
1726 hr
= d3dcompiler_parse_signature(reflection
->isgn
, section
, reflection
->target
);
1729 WARN("Failed to parse section ISGN.\n");
1736 reflection
->osgn
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*reflection
->osgn
));
1737 if (!reflection
->osgn
)
1739 ERR("Failed to allocate OSGN memory.\n");
1744 hr
= d3dcompiler_parse_signature(reflection
->osgn
, section
, reflection
->target
);
1747 WARN("Failed to parse section OSGN.\n");
1753 reflection
->pcsg
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*reflection
->pcsg
));
1754 if (!reflection
->pcsg
)
1756 ERR("Failed to allocate PCSG memory.\n");
1761 hr
= d3dcompiler_parse_signature(reflection
->pcsg
, section
, reflection
->target
);
1764 WARN("Failed to parse section PCSG.\n");
1771 hr
= d3dcompiler_parse_shdr(reflection
, section
->data
, section
->data_size
);
1774 WARN("Failed to parse SHDR section.\n");
1780 hr
= d3dcompiler_parse_stat(reflection
, section
->data
, section
->data_size
);
1783 WARN("Failed to parse section STAT.\n");
1789 FIXME("Unhandled section %s!\n", debugstr_an((const char *)§ion
->tag
, 4));
1794 dxbc_destroy(&src_dxbc
);
1799 reflection_cleanup(reflection
);
1800 dxbc_destroy(&src_dxbc
);
1805 HRESULT WINAPI
D3DReflect(const void *data
, SIZE_T data_size
, REFIID riid
, void **reflector
)
1807 struct d3dcompiler_shader_reflection
*object
;
1809 const DWORD
*temp
= data
;
1811 TRACE("data %p, data_size %lu, riid %s, blob %p\n", data
, data_size
, debugstr_guid(riid
), reflector
);
1813 if (!data
|| data_size
< 32)
1815 WARN("Invalid argument supplied.\n");
1816 return D3DERR_INVALIDCALL
;
1819 if (temp
[6] != data_size
)
1821 WARN("Wrong size supplied.\n");
1825 if (!IsEqualGUID(riid
, &IID_ID3D11ShaderReflection
))
1827 WARN("Wrong riid %s, accept only %s!\n", debugstr_guid(riid
), debugstr_guid(&IID_ID3D11ShaderReflection
));
1828 return E_NOINTERFACE
;
1831 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1833 return E_OUTOFMEMORY
;
1835 hr
= d3dcompiler_shader_reflection_init(object
, data
, data_size
);
1838 WARN("Failed to initialize shader reflection\n");
1839 HeapFree(GetProcessHeap(), 0, object
);
1843 *reflector
= object
;
1845 TRACE("Created ID3D11ShaderReflection %p\n", object
);