winedevice: Get rid of global driver_hkey variable and fix some leaks.
[wine.git] / dlls / d3d11 / texture.c
blob11bda45597f062079b7bcf6ae70a427413764bf3
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2015 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 /* ID3D11Texture2D methods */
30 static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
32 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
35 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
37 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
39 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
41 if (IsEqualGUID(riid, &IID_ID3D11Texture2D)
42 || IsEqualGUID(riid, &IID_ID3D11Resource)
43 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
44 || IsEqualGUID(riid, &IID_IUnknown))
46 *object = &texture->ID3D11Texture2D_iface;
47 IUnknown_AddRef((IUnknown *)*object);
48 return S_OK;
50 else if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
51 || IsEqualGUID(riid, &IID_ID3D10Resource)
52 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
54 *object = &texture->ID3D10Texture2D_iface;
55 IUnknown_AddRef((IUnknown *)*object);
56 return S_OK;
59 if (texture->dxgi_surface)
61 TRACE("Forwarding to dxgi surface.\n");
62 return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
65 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
67 *object = NULL;
68 return E_NOINTERFACE;
71 static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
73 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
74 ULONG refcount = InterlockedIncrement(&texture->refcount);
76 TRACE("%p increasing refcount to %u.\n", texture, refcount);
78 if (refcount == 1)
80 ID3D11Device_AddRef(texture->device);
81 wined3d_mutex_lock();
82 wined3d_texture_incref(texture->wined3d_texture);
83 wined3d_mutex_unlock();
86 return refcount;
89 static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
91 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
92 ULONG refcount = InterlockedDecrement(&texture->refcount);
94 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
96 if (!refcount)
98 ID3D11Device *device = texture->device;
100 wined3d_mutex_lock();
101 wined3d_texture_decref(texture->wined3d_texture);
102 wined3d_mutex_unlock();
103 /* Release the device last, it may cause the wined3d device to be
104 * destroyed. */
105 ID3D11Device_Release(device);
108 return refcount;
111 static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
113 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
115 TRACE("iface %p, device %p.\n", iface, device);
117 *device = texture->device;
118 ID3D11Device_AddRef(*device);
121 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
122 REFGUID guid, UINT *data_size, void *data)
124 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
125 IDXGISurface *dxgi_surface;
126 HRESULT hr;
128 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
130 if (texture->dxgi_surface
131 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
133 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
134 IDXGISurface_Release(dxgi_surface);
135 return hr;
138 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
141 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
142 REFGUID guid, UINT data_size, const void *data)
144 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
145 IDXGISurface *dxgi_surface;
146 HRESULT hr;
148 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
150 if (texture->dxgi_surface
151 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
153 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
154 IDXGISurface_Release(dxgi_surface);
155 return hr;
158 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
161 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
162 REFGUID guid, const IUnknown *data)
164 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
165 IDXGISurface *dxgi_surface;
166 HRESULT hr;
168 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
170 if (texture->dxgi_surface
171 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
173 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
174 IDXGISurface_Release(dxgi_surface);
175 return hr;
178 return d3d_set_private_data_interface(&texture->private_store, guid, data);
181 static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface,
182 D3D11_RESOURCE_DIMENSION *resource_dimension)
184 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
186 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
189 static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority)
191 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
194 static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface)
196 FIXME("iface %p stub!\n", iface);
198 return 0;
201 static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
203 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
204 struct wined3d_resource_desc wined3d_desc;
206 TRACE("iface %p, desc %p.\n", iface, desc);
208 *desc = texture->desc;
210 wined3d_mutex_lock();
211 wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
212 wined3d_mutex_unlock();
214 /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
215 * to get everything from wined3d, but e.g. bind flags don't exist as such
216 * there (yet). */
217 desc->Width = wined3d_desc.width;
218 desc->Height = wined3d_desc.height;
219 desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
220 desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
221 ? 1 : wined3d_desc.multisample_type;
222 desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
225 static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
227 /* IUnknown methods */
228 d3d11_texture2d_QueryInterface,
229 d3d11_texture2d_AddRef,
230 d3d11_texture2d_Release,
231 /* ID3D11DeviceChild methods */
232 d3d11_texture2d_GetDevice,
233 d3d11_texture2d_GetPrivateData,
234 d3d11_texture2d_SetPrivateData,
235 d3d11_texture2d_SetPrivateDataInterface,
236 /* ID3D11Resource methods */
237 d3d11_texture2d_GetType,
238 d3d11_texture2d_SetEvictionPriority,
239 d3d11_texture2d_GetEvictionPriority,
240 /* ID3D11Texture2D methods */
241 d3d11_texture2d_GetDesc,
244 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
246 if (!iface)
247 return NULL;
248 assert(iface->lpVtbl == &d3d11_texture2d_vtbl);
249 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
252 /* IUnknown methods */
254 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
256 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
258 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
260 return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object);
263 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
265 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
267 TRACE("iface %p.\n", iface);
269 return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
272 static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent)
274 struct d3d_texture2d *texture = parent;
276 if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
277 wined3d_private_store_cleanup(&texture->private_store);
278 HeapFree(GetProcessHeap(), 0, texture);
281 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
283 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
285 TRACE("iface %p.\n", iface);
287 return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface);
290 /* ID3D10DeviceChild methods */
292 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
294 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
296 TRACE("iface %p, device %p.\n", iface, device);
298 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
301 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
302 REFGUID guid, UINT *data_size, void *data)
304 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
306 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
308 return d3d11_texture2d_GetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
311 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
312 REFGUID guid, UINT data_size, const void *data)
314 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
316 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
318 return d3d11_texture2d_SetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
321 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
322 REFGUID guid, const IUnknown *data)
324 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
326 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
328 return d3d11_texture2d_SetPrivateDataInterface(&texture->ID3D11Texture2D_iface, guid, data);
331 /* ID3D10Resource methods */
333 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
334 D3D10_RESOURCE_DIMENSION *resource_dimension)
336 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
338 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
341 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
343 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
346 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
348 FIXME("iface %p stub!\n", iface);
350 return 0;
353 /* ID3D10Texture2D methods */
355 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
356 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
358 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
359 struct wined3d_map_desc wined3d_map_desc;
360 HRESULT hr;
362 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
363 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
365 if (map_flags)
366 FIXME("Ignoring map_flags %#x.\n", map_flags);
368 wined3d_mutex_lock();
369 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
370 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
372 mapped_texture->pData = wined3d_map_desc.data;
373 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
375 wined3d_mutex_unlock();
377 return hr;
380 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
382 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
384 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
386 wined3d_mutex_lock();
387 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
388 wined3d_mutex_unlock();
391 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
393 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
394 D3D11_TEXTURE2D_DESC d3d11_desc;
396 TRACE("iface %p, desc %p\n", iface, desc);
398 d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc);
400 desc->Width = d3d11_desc.Width;
401 desc->Height = d3d11_desc.Height;
402 desc->MipLevels = d3d11_desc.MipLevels;
403 desc->ArraySize = d3d11_desc.ArraySize;
404 desc->Format = d3d11_desc.Format;
405 desc->SampleDesc = d3d11_desc.SampleDesc;
406 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
407 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
408 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
409 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
412 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
414 /* IUnknown methods */
415 d3d10_texture2d_QueryInterface,
416 d3d10_texture2d_AddRef,
417 d3d10_texture2d_Release,
418 /* ID3D10DeviceChild methods */
419 d3d10_texture2d_GetDevice,
420 d3d10_texture2d_GetPrivateData,
421 d3d10_texture2d_SetPrivateData,
422 d3d10_texture2d_SetPrivateDataInterface,
423 /* ID3D10Resource methods */
424 d3d10_texture2d_GetType,
425 d3d10_texture2d_SetEvictionPriority,
426 d3d10_texture2d_GetEvictionPriority,
427 /* ID3D10Texture2D methods */
428 d3d10_texture2d_Map,
429 d3d10_texture2d_Unmap,
430 d3d10_texture2d_GetDesc,
433 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
435 if (!iface)
436 return NULL;
437 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
438 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
441 static const struct wined3d_parent_ops d3d_texture2d_wined3d_parent_ops =
443 d3d_texture2d_wined3d_object_released,
446 static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device,
447 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
449 struct wined3d_resource_desc wined3d_desc;
450 unsigned int levels;
451 HRESULT hr;
453 texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
454 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
455 texture->refcount = 1;
456 wined3d_mutex_lock();
457 wined3d_private_store_init(&texture->private_store);
458 texture->desc = *desc;
460 if (desc->ArraySize != 1)
461 FIXME("Array textures not implemented.\n");
462 if (desc->SampleDesc.Count > 1)
463 FIXME("Multisampled textures not implemented.\n");
465 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
466 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
467 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
468 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
469 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
470 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
471 wined3d_desc.width = desc->Width;
472 wined3d_desc.height = desc->Height;
473 wined3d_desc.depth = 1;
474 wined3d_desc.size = 0;
476 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
478 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
479 levels, 0, (struct wined3d_sub_resource_data *)data, texture,
480 &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
482 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
483 wined3d_private_store_cleanup(&texture->private_store);
484 wined3d_mutex_unlock();
485 if (hr == WINED3DERR_NOTAVAILABLE)
486 hr = E_INVALIDARG;
487 return hr;
489 texture->desc.MipLevels = levels;
491 if (desc->MipLevels == 1 && desc->ArraySize == 1)
493 IWineDXGIDevice *wine_device;
495 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
496 (void **)&wine_device)))
498 ERR("Device should implement IWineDXGIDevice.\n");
499 wined3d_texture_decref(texture->wined3d_texture);
500 wined3d_mutex_unlock();
501 return E_FAIL;
504 hr = IWineDXGIDevice_create_surface(wine_device, wined3d_texture_get_resource(texture->wined3d_texture),
505 0, NULL, (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
506 IWineDXGIDevice_Release(wine_device);
507 if (FAILED(hr))
509 ERR("Failed to create DXGI surface, returning %#x\n", hr);
510 texture->dxgi_surface = NULL;
511 wined3d_texture_decref(texture->wined3d_texture);
512 wined3d_mutex_unlock();
513 return hr;
516 wined3d_mutex_unlock();
518 texture->device = &device->ID3D11Device_iface;
519 ID3D11Device_AddRef(texture->device);
521 return S_OK;
524 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
525 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture)
527 struct d3d_texture2d *object;
528 HRESULT hr;
530 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
531 return E_OUTOFMEMORY;
533 if (FAILED(hr = d3d_texture2d_init(object, device, desc, data)))
535 WARN("Failed to initialize texture, hr %#x.\n", hr);
536 HeapFree(GetProcessHeap(), 0, object);
537 return hr;
540 TRACE("Created texture %p.\n", object);
541 *texture = object;
543 return S_OK;
546 /* ID3D11Texture3D methods */
548 static inline struct d3d_texture3d *impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
550 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D11Texture3D_iface);
553 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_QueryInterface(ID3D11Texture3D *iface, REFIID riid, void **object)
555 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
557 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
559 if (IsEqualGUID(riid, &IID_ID3D11Texture3D)
560 || IsEqualGUID(riid, &IID_ID3D11Resource)
561 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
562 || IsEqualGUID(riid, &IID_IUnknown))
564 IUnknown_AddRef(iface);
565 *object = iface;
566 return S_OK;
568 else if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
569 || IsEqualGUID(riid, &IID_ID3D10Resource)
570 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
572 IUnknown_AddRef(iface);
573 *object = &texture->ID3D10Texture3D_iface;
574 return S_OK;
577 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
579 *object = NULL;
580 return E_NOINTERFACE;
583 static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
585 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
586 ULONG refcount = InterlockedIncrement(&texture->refcount);
588 TRACE("%p increasing refcount to %u.\n", texture, refcount);
590 if (refcount == 1)
592 ID3D11Device_AddRef(texture->device);
593 wined3d_mutex_lock();
594 wined3d_texture_incref(texture->wined3d_texture);
595 wined3d_mutex_unlock();
598 return refcount;
601 static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
603 struct d3d_texture3d *texture = parent;
605 wined3d_private_store_cleanup(&texture->private_store);
606 HeapFree(GetProcessHeap(), 0, parent);
609 static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
611 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
612 ULONG refcount = InterlockedDecrement(&texture->refcount);
614 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
616 if (!refcount)
618 ID3D11Device *device = texture->device;
620 wined3d_mutex_lock();
621 wined3d_texture_decref(texture->wined3d_texture);
622 wined3d_mutex_unlock();
623 /* Release the device last, it may cause the wined3d device to be
624 * destroyed. */
625 ID3D11Device_Release(device);
628 return refcount;
631 static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
633 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
635 TRACE("iface %p, device %p.\n", iface, device);
637 *device = texture->device;
638 ID3D11Device_AddRef(*device);
641 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface,
642 REFGUID guid, UINT *data_size, void *data)
644 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
646 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
648 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
651 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateData(ID3D11Texture3D *iface,
652 REFGUID guid, UINT data_size, const void *data)
654 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
656 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
658 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
661 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateDataInterface(ID3D11Texture3D *iface,
662 REFGUID guid, const IUnknown *data)
664 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
666 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
668 return d3d_set_private_data_interface(&texture->private_store, guid, data);
671 static void STDMETHODCALLTYPE d3d11_texture3d_GetType(ID3D11Texture3D *iface,
672 D3D11_RESOURCE_DIMENSION *resource_dimension)
674 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
676 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
679 static void STDMETHODCALLTYPE d3d11_texture3d_SetEvictionPriority(ID3D11Texture3D *iface, UINT eviction_priority)
681 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
684 static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3D *iface)
686 FIXME("iface %p stub!\n", iface);
688 return 0;
691 static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
693 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
695 TRACE("iface %p, desc %p.\n", iface, desc);
697 *desc = texture->desc;
700 static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
702 /* IUnknown methods */
703 d3d11_texture3d_QueryInterface,
704 d3d11_texture3d_AddRef,
705 d3d11_texture3d_Release,
706 /* ID3D11DeviceChild methods */
707 d3d11_texture3d_GetDevice,
708 d3d11_texture3d_GetPrivateData,
709 d3d11_texture3d_SetPrivateData,
710 d3d11_texture3d_SetPrivateDataInterface,
711 /* ID3D11Resource methods */
712 d3d11_texture3d_GetType,
713 d3d11_texture3d_SetEvictionPriority,
714 d3d11_texture3d_GetEvictionPriority,
715 /* ID3D11Texture3D methods */
716 d3d11_texture3d_GetDesc,
719 /* ID3D10Texture3D methods */
721 static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
723 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
726 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
728 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
730 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
732 return d3d11_texture3d_QueryInterface(&texture->ID3D11Texture3D_iface, riid, object);
735 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
737 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
739 TRACE("iface %p.\n", iface);
741 return d3d11_texture3d_AddRef(&texture->ID3D11Texture3D_iface);
744 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
746 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
748 TRACE("iface %p.\n", iface);
750 return d3d11_texture3d_Release(&texture->ID3D11Texture3D_iface);
753 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
755 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
757 TRACE("iface %p, device %p.\n", iface, device);
759 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
762 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
763 REFGUID guid, UINT *data_size, void *data)
765 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
767 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
768 iface, debugstr_guid(guid), data_size, data);
770 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
773 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
774 REFGUID guid, UINT data_size, const void *data)
776 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
778 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
779 iface, debugstr_guid(guid), data_size, data);
781 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
784 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
785 REFGUID guid, const IUnknown *data)
787 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
789 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
791 return d3d_set_private_data_interface(&texture->private_store, guid, data);
794 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
795 D3D10_RESOURCE_DIMENSION *resource_dimension)
797 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
799 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
802 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
804 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
807 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
809 FIXME("iface %p stub!\n", iface);
811 return 0;
814 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
815 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
817 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
818 struct wined3d_map_desc wined3d_map_desc;
819 HRESULT hr;
821 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
822 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
824 if (map_flags)
825 FIXME("Ignoring map_flags %#x.\n", map_flags);
827 wined3d_mutex_lock();
828 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
829 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
831 mapped_texture->pData = wined3d_map_desc.data;
832 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
833 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
835 wined3d_mutex_unlock();
837 return hr;
840 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
842 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
844 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
846 wined3d_mutex_lock();
847 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
848 wined3d_mutex_unlock();
851 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
853 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
854 D3D11_TEXTURE3D_DESC d3d11_desc;
856 TRACE("iface %p, desc %p.\n", iface, desc);
858 d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);
860 desc->Width = d3d11_desc.Width;
861 desc->Height = d3d11_desc.Height;
862 desc->Depth = d3d11_desc.Depth;
863 desc->MipLevels = d3d11_desc.MipLevels;
864 desc->Format = d3d11_desc.Format;
865 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
866 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
867 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
868 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
871 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
873 /* IUnknown methods */
874 d3d10_texture3d_QueryInterface,
875 d3d10_texture3d_AddRef,
876 d3d10_texture3d_Release,
877 /* ID3D10DeviceChild methods */
878 d3d10_texture3d_GetDevice,
879 d3d10_texture3d_GetPrivateData,
880 d3d10_texture3d_SetPrivateData,
881 d3d10_texture3d_SetPrivateDataInterface,
882 /* ID3D10Resource methods */
883 d3d10_texture3d_GetType,
884 d3d10_texture3d_SetEvictionPriority,
885 d3d10_texture3d_GetEvictionPriority,
886 /* ID3D10Texture3D methods */
887 d3d10_texture3d_Map,
888 d3d10_texture3d_Unmap,
889 d3d10_texture3d_GetDesc,
892 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
894 if (!iface)
895 return NULL;
896 assert(iface->lpVtbl == &d3d11_texture3d_vtbl);
897 return impl_from_ID3D11Texture3D(iface);
900 static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
902 d3d_texture3d_wined3d_object_released,
905 static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
906 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
908 struct wined3d_resource_desc wined3d_desc;
909 unsigned int levels;
910 HRESULT hr;
912 texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
913 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
914 texture->refcount = 1;
915 wined3d_mutex_lock();
916 wined3d_private_store_init(&texture->private_store);
917 texture->desc = *desc;
919 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
920 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
921 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
922 wined3d_desc.multisample_quality = 0;
923 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
924 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
925 wined3d_desc.width = desc->Width;
926 wined3d_desc.height = desc->Height;
927 wined3d_desc.depth = desc->Depth;
928 wined3d_desc.size = 0;
930 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
932 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
933 levels, 0, (struct wined3d_sub_resource_data *)data, texture,
934 &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
936 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
937 wined3d_private_store_cleanup(&texture->private_store);
938 wined3d_mutex_unlock();
939 return hr;
941 wined3d_mutex_unlock();
942 texture->desc.MipLevels = levels;
944 texture->device = &device->ID3D11Device_iface;
945 ID3D11Device_AddRef(texture->device);
947 return S_OK;
950 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
951 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture)
953 struct d3d_texture3d *object;
954 HRESULT hr;
956 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
957 return E_OUTOFMEMORY;
959 if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
961 WARN("Failed to initialize texture, hr %#x.\n", hr);
962 HeapFree(GetProcessHeap(), 0, object);
963 return hr;
966 TRACE("Created texture %p.\n", object);
967 *texture = object;
969 return S_OK;