Some more pidl-types.
[wine.git] / multimedia / dsound.c
blob46d0df0c2941940dc6507aa9ab950e00c1e62937
1 /* DirectSound
2 *
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 */
6 /*
7 * Note: This file requires multithread ability. It is not possible to
8 * implement the stuff in a single thread anyway. And most DirectX apps
9 * require threading themselves.
11 * Most thread locking is complete. There may be a few race
12 * conditions still lurking.
14 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
15 * and a Turtle Beach Tropez+.
17 * TODO:
18 * Implement DirectSoundCapture API
19 * Implement SetCooperativeLevel properly (need to address focus issues)
20 * Use wavetable synth for static buffers if available
21 * Implement DirectSound3DBuffers (stubs in place)
22 * Use hardware 3D support if available (OSS support may be needed first)
23 * Add support for APIs other than OSS: ALSA (http://alsa.jcu.cz/)
24 * and esound (http://www.gnome.org), for instance
26 * FIXME: Status needs updating.
28 * Status:
29 * - Wing Commander 4/W95:
30 * The intromovie plays without problems. Nearly lipsynchron.
31 * - DiscWorld 2
32 * The sound works, but noticeable chunks are left out (from the sound and
33 * the animation). Don't know why yet.
34 * - Diablo:
35 * Sound works, but slows down the movieplayer.
36 * - XvT:
37 * Doesn't sound yet.
38 * - Monkey Island 3:
39 * The background sound of the startscreen works ;)
40 * - WingCommander Prophecy Demo:
41 * Sound works for the intromovie.
42 * - Total Annihilation (1998/12/04):
43 * Sound plays perfectly in the game, but the Smacker movies
44 * (http://www.smacker.com/) play silently.
45 * - A-10 Cuba! Demo (1998/12/04):
46 * Sound works properly (for some people).
47 * - dsstream.exe, from DirectX 5.2 SDK (1998/12/04):
48 * Works properly, but requires "-dll -winmm".
49 * - dsshow.exe, from DirectX 5.2 SDK (1998/12/04):
50 * Initializes the DLL properly with CoCreateInstance(), but the
51 * FileOpen dialog box is broken - could not test properly
54 #include "config.h"
55 #include <assert.h>
56 #include <errno.h>
57 #include <sys/types.h>
58 #include <sys/time.h>
59 #include <sys/fcntl.h>
60 #include <unistd.h>
61 #include <stdlib.h>
62 #include <string.h>
63 #include <math.h> /* Insomnia - pow() function */
64 #include "dsound.h"
65 #include "winuser.h"
66 #include "winerror.h"
67 #include "multimedia.h"
68 #include "wine/obj_base.h"
69 #include "thread.h"
70 #include "debugtools.h"
72 DEFAULT_DEBUG_CHANNEL(dsound)
75 /*****************************************************************************
76 * Predeclare the interface implementation structures
78 typedef struct IDirectSoundImpl IDirectSoundImpl;
79 typedef struct IDirectSoundBufferImpl IDirectSoundBufferImpl;
80 typedef struct IDirectSoundNotifyImpl IDirectSoundNotifyImpl;
81 typedef struct IDirectSound3DListenerImpl IDirectSound3DListenerImpl;
82 typedef struct IDirectSound3DBufferImpl IDirectSound3DBufferImpl;
84 /*****************************************************************************
85 * IDirectSound implementation structure
87 struct IDirectSoundImpl
89 /* IUnknown fields */
90 ICOM_VTABLE(IDirectSound)* lpvtbl;
91 DWORD ref;
92 /* IDirectSoundImpl fields */
93 DWORD priolevel;
94 int nrofbuffers;
95 IDirectSoundBufferImpl** buffers;
96 IDirectSoundBufferImpl* primary;
97 IDirectSound3DListenerImpl* listener;
98 WAVEFORMATEX wfx; /* current main waveformat */
101 /*****************************************************************************
102 * IDirectSoundBuffer implementation structure
104 struct IDirectSoundBufferImpl
106 /* IUnknown fields */
107 ICOM_VTABLE(IDirectSoundBuffer)* lpvtbl;
108 DWORD ref;
109 /* IDirectSoundBufferImpl fields */
110 WAVEFORMATEX wfx;
111 LPBYTE buffer;
112 IDirectSound3DBufferImpl* ds3db;
113 DWORD playflags,playing;
114 DWORD playpos,writepos,buflen;
115 DWORD nAvgBytesPerSec;
116 DWORD freq;
117 ULONG freqAdjust;
118 LONG volume,pan;
119 LONG lVolAdjust,rVolAdjust;
120 IDirectSoundBufferImpl* parent; /* for duplicates */
121 IDirectSoundImpl* dsound;
122 DSBUFFERDESC dsbd;
123 LPDSBPOSITIONNOTIFY notifies;
124 int nrofnotifies;
125 CRITICAL_SECTION lock;
128 /*****************************************************************************
129 * IDirectSoundNotify implementation structure
131 struct IDirectSoundNotifyImpl
133 /* IUnknown fields */
134 ICOM_VTABLE(IDirectSoundNotify)* lpvtbl;
135 DWORD ref;
136 /* IDirectSoundNotifyImpl fields */
137 IDirectSoundBufferImpl* dsb;
140 /*****************************************************************************
141 * IDirectSound3DListener implementation structure
143 struct IDirectSound3DListenerImpl
145 /* IUnknown fields */
146 ICOM_VTABLE(IDirectSound3DListener)* lpvtbl;
147 DWORD ref;
148 /* IDirectSound3DListenerImpl fields */
149 IDirectSoundBufferImpl* dsb;
150 DS3DLISTENER ds3dl;
151 CRITICAL_SECTION lock;
154 /*****************************************************************************
155 * IDirectSound3DBuffer implementation structure
157 struct IDirectSound3DBufferImpl
159 /* IUnknown fields */
160 ICOM_VTABLE(IDirectSound3DBuffer)* lpvtbl;
161 DWORD ref;
162 /* IDirectSound3DBufferImpl fields */
163 IDirectSoundBufferImpl* dsb;
164 DS3DBUFFER ds3db;
165 LPBYTE buffer;
166 DWORD buflen;
167 CRITICAL_SECTION lock;
171 #ifdef HAVE_OSS
172 # include <sys/ioctl.h>
173 # ifdef HAVE_MACHINE_SOUNDCARD_H
174 # include <machine/soundcard.h>
175 # endif
176 # ifdef HAVE_SYS_SOUNDCARD_H
177 # include <sys/soundcard.h>
178 # endif
180 /* #define USE_DSOUND3D 1 */
182 #define DSOUND_FRAGLEN (primarybuf->wfx.nAvgBytesPerSec >> 4)
183 #define DSOUND_FREQSHIFT (14)
185 static int audiofd = -1;
186 static int audioOK = 0;
188 static IDirectSoundImpl* dsound = NULL;
190 static IDirectSoundBufferImpl* primarybuf = NULL;
192 static int DSOUND_setformat(LPWAVEFORMATEX wfex);
193 static void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len);
194 static void DSOUND_CloseAudio(void);
196 #endif
199 HRESULT WINAPI DirectSoundEnumerateA(
200 LPDSENUMCALLBACKA enumcb,
201 LPVOID context)
203 TRACE("enumcb = %p, context = %p\n", enumcb, context);
205 #ifdef HAVE_OSS
206 if (enumcb != NULL)
207 enumcb(NULL,"WINE DirectSound using Open Sound System",
208 "sound",context);
209 #endif
211 return 0;
214 #ifdef HAVE_OSS
215 static void _dump_DSBCAPS(DWORD xmask) {
216 struct {
217 DWORD mask;
218 char *name;
219 } flags[] = {
220 #define FE(x) { x, #x },
221 FE(DSBCAPS_PRIMARYBUFFER)
222 FE(DSBCAPS_STATIC)
223 FE(DSBCAPS_LOCHARDWARE)
224 FE(DSBCAPS_LOCSOFTWARE)
225 FE(DSBCAPS_CTRLFREQUENCY)
226 FE(DSBCAPS_CTRLPAN)
227 FE(DSBCAPS_CTRLVOLUME)
228 FE(DSBCAPS_CTRLDEFAULT)
229 FE(DSBCAPS_CTRLALL)
230 FE(DSBCAPS_STICKYFOCUS)
231 FE(DSBCAPS_GETCURRENTPOSITION2)
233 int i;
235 for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
236 if (flags[i].mask & xmask)
237 fprintf(stderr,"%s ",flags[i].name);
240 /*******************************************************************************
241 * IDirectSound3DBuffer
244 /* IUnknown methods */
245 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
246 LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
248 ICOM_THIS(IDirectSound3DBufferImpl,iface);
249 char xbuf[50];
251 WINE_StringFromCLSID(riid,xbuf);
252 TRACE("(%p,%s,%p)\n",This,xbuf,ppobj);
253 return E_FAIL;
256 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
258 ICOM_THIS(IDirectSound3DBufferImpl,iface);
259 This->ref++;
260 return This->ref;
263 static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
265 ICOM_THIS(IDirectSound3DBufferImpl,iface);
266 if(--This->ref)
267 return This->ref;
269 HeapFree(GetProcessHeap(),0,This->buffer);
270 HeapFree(GetProcessHeap(),0,This);
272 return 0;
275 /* IDirectSound3DBuffer methods */
276 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
277 LPDIRECTSOUND3DBUFFER iface,
278 LPDS3DBUFFER lpDs3dBuffer)
280 FIXME("stub\n");
281 return DS_OK;
284 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
285 LPDIRECTSOUND3DBUFFER iface,
286 LPDWORD lpdwInsideConeAngle,
287 LPDWORD lpdwOutsideConeAngle)
289 FIXME("stub\n");
290 return DS_OK;
293 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
294 LPDIRECTSOUND3DBUFFER iface,
295 LPD3DVECTOR lpvConeOrientation)
297 FIXME("stub\n");
298 return DS_OK;
301 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
302 LPDIRECTSOUND3DBUFFER iface,
303 LPLONG lplConeOutsideVolume)
305 FIXME("stub\n");
306 return DS_OK;
309 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
310 LPDIRECTSOUND3DBUFFER iface,
311 LPD3DVALUE lpfMaxDistance)
313 FIXME("stub\n");
314 return DS_OK;
317 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
318 LPDIRECTSOUND3DBUFFER iface,
319 LPD3DVALUE lpfMinDistance)
321 FIXME("stub\n");
322 return DS_OK;
325 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
326 LPDIRECTSOUND3DBUFFER iface,
327 LPDWORD lpdwMode)
329 FIXME("stub\n");
330 return DS_OK;
333 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
334 LPDIRECTSOUND3DBUFFER iface,
335 LPD3DVECTOR lpvPosition)
337 FIXME("stub\n");
338 return DS_OK;
341 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
342 LPDIRECTSOUND3DBUFFER iface,
343 LPD3DVECTOR lpvVelocity)
345 FIXME("stub\n");
346 return DS_OK;
349 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
350 LPDIRECTSOUND3DBUFFER iface,
351 LPCDS3DBUFFER lpcDs3dBuffer,
352 DWORD dwApply)
354 FIXME("stub\n");
355 return DS_OK;
358 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
359 LPDIRECTSOUND3DBUFFER iface,
360 DWORD dwInsideConeAngle,
361 DWORD dwOutsideConeAngle,
362 DWORD dwApply)
364 FIXME("stub\n");
365 return DS_OK;
368 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
369 LPDIRECTSOUND3DBUFFER iface,
370 D3DVALUE x, D3DVALUE y, D3DVALUE z,
371 DWORD dwApply)
373 FIXME("stub\n");
374 return DS_OK;
377 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
378 LPDIRECTSOUND3DBUFFER iface,
379 LONG lConeOutsideVolume,
380 DWORD dwApply)
382 FIXME("stub\n");
383 return DS_OK;
386 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
387 LPDIRECTSOUND3DBUFFER iface,
388 D3DVALUE fMaxDistance,
389 DWORD dwApply)
391 FIXME("stub\n");
392 return DS_OK;
395 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
396 LPDIRECTSOUND3DBUFFER iface,
397 D3DVALUE fMinDistance,
398 DWORD dwApply)
400 FIXME("stub\n");
401 return DS_OK;
404 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
405 LPDIRECTSOUND3DBUFFER iface,
406 DWORD dwMode,
407 DWORD dwApply)
409 ICOM_THIS(IDirectSound3DBufferImpl,iface);
410 TRACE("mode = %lx\n", dwMode);
411 This->ds3db.dwMode = dwMode;
412 return DS_OK;
415 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
416 LPDIRECTSOUND3DBUFFER iface,
417 D3DVALUE x, D3DVALUE y, D3DVALUE z,
418 DWORD dwApply)
420 FIXME("stub\n");
421 return DS_OK;
424 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
425 LPDIRECTSOUND3DBUFFER iface,
426 D3DVALUE x, D3DVALUE y, D3DVALUE z,
427 DWORD dwApply)
429 FIXME("stub\n");
430 return DS_OK;
433 ICOM_VTABLE(IDirectSound3DBuffer) ds3dbvt =
435 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
436 /* IUnknown methods */
437 IDirectSound3DBufferImpl_QueryInterface,
438 IDirectSound3DBufferImpl_AddRef,
439 IDirectSound3DBufferImpl_Release,
440 /* IDirectSound3DBuffer methods */
441 IDirectSound3DBufferImpl_GetAllParameters,
442 IDirectSound3DBufferImpl_GetConeAngles,
443 IDirectSound3DBufferImpl_GetConeOrientation,
444 IDirectSound3DBufferImpl_GetConeOutsideVolume,
445 IDirectSound3DBufferImpl_GetMaxDistance,
446 IDirectSound3DBufferImpl_GetMinDistance,
447 IDirectSound3DBufferImpl_GetMode,
448 IDirectSound3DBufferImpl_GetPosition,
449 IDirectSound3DBufferImpl_GetVelocity,
450 IDirectSound3DBufferImpl_SetAllParameters,
451 IDirectSound3DBufferImpl_SetConeAngles,
452 IDirectSound3DBufferImpl_SetConeOrientation,
453 IDirectSound3DBufferImpl_SetConeOutsideVolume,
454 IDirectSound3DBufferImpl_SetMaxDistance,
455 IDirectSound3DBufferImpl_SetMinDistance,
456 IDirectSound3DBufferImpl_SetMode,
457 IDirectSound3DBufferImpl_SetPosition,
458 IDirectSound3DBufferImpl_SetVelocity,
461 #ifdef USE_DSOUND3D
462 static int DSOUND_Create3DBuffer(IDirectSoundBufferImpl* dsb)
464 DWORD i, temp, iSize, oSize, offset;
465 LPBYTE bIbuf, bObuf, bTbuf = NULL;
466 LPWORD wIbuf, wObuf, wTbuf = NULL;
468 /* Inside DirectX says it's stupid but allowed */
469 if (dsb->wfx.nChannels == 2) {
470 /* Convert to mono */
471 if (dsb->wfx.wBitsPerSample == 16) {
472 iSize = dsb->buflen / 4;
473 wTbuf = malloc(dsb->buflen / 2);
474 if (wTbuf == NULL)
475 return DSERR_OUTOFMEMORY;
476 for (i = 0; i < iSize; i++)
477 wTbuf[i] = (dsb->buffer[i] + dsb->buffer[(i * 2) + 1]) / 2;
478 wIbuf = wTbuf;
479 } else {
480 iSize = dsb->buflen / 2;
481 bTbuf = malloc(dsb->buflen / 2);
482 if (bTbuf == NULL)
483 return DSERR_OUTOFMEMORY;
484 for (i = 0; i < iSize; i++)
485 bTbuf[i] = (dsb->buffer[i] + dsb->buffer[(i * 2) + 1]) / 2;
486 bIbuf = bTbuf;
488 } else {
489 if (dsb->wfx.wBitsPerSample == 16) {
490 iSize = dsb->buflen / 2;
491 wIbuf = (LPWORD) dsb->buffer;
492 } else {
493 bIbuf = (LPBYTE) dsb->buffer;
494 iSize = dsb->buflen;
498 if (primarybuf->wfx.wBitsPerSample == 16) {
499 wObuf = (LPWORD) dsb->ds3db->buffer;
500 oSize = dsb->ds3db->buflen / 2;
501 } else {
502 bObuf = (LPBYTE) dsb->ds3db->buffer;
503 oSize = dsb->ds3db->buflen;
506 offset = primarybuf->wfx.nSamplesPerSec / 100; /* 10ms */
507 if (primarybuf->wfx.wBitsPerSample == 16 && dsb->wfx.wBitsPerSample == 16)
508 for (i = 0; i < iSize; i++) {
509 temp = wIbuf[i];
510 if (i >= offset)
511 temp += wIbuf[i - offset] >> 9;
512 else
513 temp += wIbuf[i + iSize - offset] >> 9;
514 wObuf[i * 2] = temp;
515 wObuf[(i * 2) + 1] = temp;
517 else if (primarybuf->wfx.wBitsPerSample == 8 && dsb->wfx.wBitsPerSample == 8)
518 for (i = 0; i < iSize; i++) {
519 temp = bIbuf[i];
520 if (i >= offset)
521 temp += bIbuf[i - offset] >> 5;
522 else
523 temp += bIbuf[i + iSize - offset] >> 5;
524 bObuf[i * 2] = temp;
525 bObuf[(i * 2) + 1] = temp;
528 if (wTbuf)
529 free(wTbuf);
530 if (bTbuf)
531 free(bTbuf);
533 return DS_OK;
535 #endif
536 /*******************************************************************************
537 * IDirectSound3DListener
540 /* IUnknown methods */
541 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
542 LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
544 ICOM_THIS(IDirectSound3DListenerImpl,iface);
545 char xbuf[50];
547 WINE_StringFromCLSID(riid,xbuf);
548 TRACE("(%p,%s,%p)\n",This,xbuf,ppobj);
549 return E_FAIL;
552 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
554 ICOM_THIS(IDirectSound3DListenerImpl,iface);
555 This->ref++;
556 return This->ref;
559 static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
561 ICOM_THIS(IDirectSound3DListenerImpl,iface);
562 This->ref--;
563 return This->ref;
566 /* IDirectSound3DListener methods */
567 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
568 LPDIRECTSOUND3DLISTENER iface,
569 LPDS3DLISTENER lpDS3DL)
571 FIXME("stub\n");
572 return DS_OK;
575 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
576 LPDIRECTSOUND3DLISTENER iface,
577 LPD3DVALUE lpfDistanceFactor)
579 FIXME("stub\n");
580 return DS_OK;
583 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
584 LPDIRECTSOUND3DLISTENER iface,
585 LPD3DVALUE lpfDopplerFactor)
587 FIXME("stub\n");
588 return DS_OK;
591 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
592 LPDIRECTSOUND3DLISTENER iface,
593 LPD3DVECTOR lpvOrientFront,
594 LPD3DVECTOR lpvOrientTop)
596 FIXME("stub\n");
597 return DS_OK;
600 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
601 LPDIRECTSOUND3DLISTENER iface,
602 LPD3DVECTOR lpvPosition)
604 FIXME("stub\n");
605 return DS_OK;
608 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
609 LPDIRECTSOUND3DLISTENER iface,
610 LPD3DVALUE lpfRolloffFactor)
612 FIXME("stub\n");
613 return DS_OK;
616 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
617 LPDIRECTSOUND3DLISTENER iface,
618 LPD3DVECTOR lpvVelocity)
620 FIXME("stub\n");
621 return DS_OK;
624 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
625 LPDIRECTSOUND3DLISTENER iface,
626 LPCDS3DLISTENER lpcDS3DL,
627 DWORD dwApply)
629 FIXME("stub\n");
630 return DS_OK;
633 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
634 LPDIRECTSOUND3DLISTENER iface,
635 D3DVALUE fDistanceFactor,
636 DWORD dwApply)
638 FIXME("stub\n");
639 return DS_OK;
642 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
643 LPDIRECTSOUND3DLISTENER iface,
644 D3DVALUE fDopplerFactor,
645 DWORD dwApply)
647 FIXME("stub\n");
648 return DS_OK;
651 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
652 LPDIRECTSOUND3DLISTENER iface,
653 D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
654 D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
655 DWORD dwApply)
657 FIXME("stub\n");
658 return DS_OK;
661 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
662 LPDIRECTSOUND3DLISTENER iface,
663 D3DVALUE x, D3DVALUE y, D3DVALUE z,
664 DWORD dwApply)
666 FIXME("stub\n");
667 return DS_OK;
670 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
671 LPDIRECTSOUND3DLISTENER iface,
672 D3DVALUE fRolloffFactor,
673 DWORD dwApply)
675 FIXME("stub\n");
676 return DS_OK;
679 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
680 LPDIRECTSOUND3DLISTENER iface,
681 D3DVALUE x, D3DVALUE y, D3DVALUE z,
682 DWORD dwApply)
684 FIXME("stub\n");
685 return DS_OK;
688 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
689 LPDIRECTSOUND3DLISTENER iface)
692 FIXME("stub\n");
693 return DS_OK;
696 ICOM_VTABLE(IDirectSound3DListener) ds3dlvt =
698 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
699 /* IUnknown methods */
700 IDirectSound3DListenerImpl_QueryInterface,
701 IDirectSound3DListenerImpl_AddRef,
702 IDirectSound3DListenerImpl_Release,
703 /* IDirectSound3DListener methods */
704 IDirectSound3DListenerImpl_GetAllParameter,
705 IDirectSound3DListenerImpl_GetDistanceFactor,
706 IDirectSound3DListenerImpl_GetDopplerFactor,
707 IDirectSound3DListenerImpl_GetOrientation,
708 IDirectSound3DListenerImpl_GetPosition,
709 IDirectSound3DListenerImpl_GetRolloffFactor,
710 IDirectSound3DListenerImpl_GetVelocity,
711 IDirectSound3DListenerImpl_SetAllParameters,
712 IDirectSound3DListenerImpl_SetDistanceFactor,
713 IDirectSound3DListenerImpl_SetDopplerFactor,
714 IDirectSound3DListenerImpl_SetOrientation,
715 IDirectSound3DListenerImpl_SetPosition,
716 IDirectSound3DListenerImpl_SetRolloffFactor,
717 IDirectSound3DListenerImpl_SetVelocity,
718 IDirectSound3DListenerImpl_CommitDeferredSettings,
721 /*******************************************************************************
722 * IDirectSoundNotify
724 static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface(
725 LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj
727 ICOM_THIS(IDirectSoundNotifyImpl,iface);
728 char xbuf[50];
730 WINE_StringFromCLSID(riid,xbuf);
731 TRACE("(%p,%s,%p)\n",This,xbuf,ppobj);
732 return E_FAIL;
735 static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) {
736 ICOM_THIS(IDirectSoundNotifyImpl,iface);
737 return ++(This->ref);
740 static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) {
741 ICOM_THIS(IDirectSoundNotifyImpl,iface);
742 This->ref--;
743 if (!This->ref) {
744 IDirectSoundNotify_Release((LPDIRECTSOUNDBUFFER)This->dsb);
745 HeapFree(GetProcessHeap(),0,This);
746 return 0;
748 return This->ref;
751 static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions(
752 LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify
754 ICOM_THIS(IDirectSoundNotifyImpl,iface);
755 int i;
757 if (TRACE_ON(dsound)) {
758 TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify);
759 for (i=0;i<howmuch;i++)
760 TRACE("notify at %ld to 0x%08lx\n",
761 notify[i].dwOffset,(DWORD)notify[i].hEventNotify);
763 This->dsb->notifies = HeapReAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,This->dsb->notifies,(This->dsb->nrofnotifies+howmuch)*sizeof(DSBPOSITIONNOTIFY));
764 memcpy( This->dsb->notifies+This->dsb->nrofnotifies,
765 notify,
766 howmuch*sizeof(DSBPOSITIONNOTIFY)
768 This->dsb->nrofnotifies+=howmuch;
770 return 0;
773 ICOM_VTABLE(IDirectSoundNotify) dsnvt =
775 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
776 IDirectSoundNotifyImpl_QueryInterface,
777 IDirectSoundNotifyImpl_AddRef,
778 IDirectSoundNotifyImpl_Release,
779 IDirectSoundNotifyImpl_SetNotificationPositions,
782 /*******************************************************************************
783 * IDirectSoundBuffer
786 /* This sets this format for the <em>Primary Buffer Only</em> */
787 /* See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 120 */
788 static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
789 LPDIRECTSOUNDBUFFER iface,LPWAVEFORMATEX wfex
791 ICOM_THIS(IDirectSoundBufferImpl,iface);
792 IDirectSoundBufferImpl** dsb;
793 int i;
795 /* Let's be pedantic! */
796 if ((wfex == NULL) ||
797 (wfex->wFormatTag != WAVE_FORMAT_PCM) ||
798 (wfex->nChannels < 1) || (wfex->nChannels > 2) ||
799 (wfex->nSamplesPerSec < 1) ||
800 (wfex->nBlockAlign < 1) || (wfex->nChannels > 4) ||
801 ((wfex->wBitsPerSample != 8) && (wfex->wBitsPerSample != 16))) {
802 TRACE("failed pedantic check!\n");
803 return DSERR_INVALIDPARAM;
806 /* **** */
807 EnterCriticalSection(&(primarybuf->lock));
809 if (primarybuf->wfx.nSamplesPerSec != wfex->nSamplesPerSec) {
810 dsb = dsound->buffers;
811 for (i = 0; i < dsound->nrofbuffers; i++, dsb++) {
812 /* **** */
813 EnterCriticalSection(&((*dsb)->lock));
815 (*dsb)->freqAdjust = ((*dsb)->freq << DSOUND_FREQSHIFT) /
816 wfex->nSamplesPerSec;
818 LeaveCriticalSection(&((*dsb)->lock));
819 /* **** */
823 memcpy(&(primarybuf->wfx), wfex, sizeof(primarybuf->wfx));
825 TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld"
826 "bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
827 wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
828 wfex->nAvgBytesPerSec, wfex->nBlockAlign,
829 wfex->wBitsPerSample, wfex->cbSize);
831 primarybuf->wfx.nAvgBytesPerSec =
832 This->wfx.nSamplesPerSec * This->wfx.nBlockAlign;
834 DSOUND_CloseAudio();
836 LeaveCriticalSection(&(primarybuf->lock));
837 /* **** */
839 return DS_OK;
842 static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(
843 LPDIRECTSOUNDBUFFER iface,LONG vol
845 ICOM_THIS(IDirectSoundBufferImpl,iface);
846 double temp;
848 TRACE("(%p,%ld)\n",This,vol);
850 /* I'm not sure if we need this for primary buffer */
851 if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
852 return DSERR_CONTROLUNAVAIL;
854 if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN))
855 return DSERR_INVALIDPARAM;
857 /* This needs to adjust the soundcard volume when */
858 /* called for the primary buffer */
859 if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
860 FIXME("Volume control of primary unimplemented.\n");
861 This->volume = vol;
862 return DS_OK;
865 /* **** */
866 EnterCriticalSection(&(This->lock));
868 This->volume = vol;
870 temp = (double) (This->volume - (This->pan > 0 ? This->pan : 0));
871 This->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
872 temp = (double) (This->volume + (This->pan < 0 ? This->pan : 0));
873 This->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
875 LeaveCriticalSection(&(This->lock));
876 /* **** */
878 TRACE("left = %lx, right = %lx\n", This->lVolAdjust, This->rVolAdjust);
880 return DS_OK;
883 static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume(
884 LPDIRECTSOUNDBUFFER iface,LPLONG vol
886 ICOM_THIS(IDirectSoundBufferImpl,iface);
887 TRACE("(%p,%p)\n",This,vol);
889 if (vol == NULL)
890 return DSERR_INVALIDPARAM;
892 *vol = This->volume;
893 return DS_OK;
896 static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(
897 LPDIRECTSOUNDBUFFER iface,DWORD freq
899 ICOM_THIS(IDirectSoundBufferImpl,iface);
900 TRACE("(%p,%ld)\n",This,freq);
902 /* You cannot set the frequency of the primary buffer */
903 if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY) ||
904 (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
905 return DSERR_CONTROLUNAVAIL;
907 if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX))
908 return DSERR_INVALIDPARAM;
910 /* **** */
911 EnterCriticalSection(&(This->lock));
913 This->freq = freq;
914 This->freqAdjust = (freq << DSOUND_FREQSHIFT) / primarybuf->wfx.nSamplesPerSec;
915 This->nAvgBytesPerSec = freq * This->wfx.nBlockAlign;
917 LeaveCriticalSection(&(This->lock));
918 /* **** */
920 return DS_OK;
923 static HRESULT WINAPI IDirectSoundBufferImpl_Play(
924 LPDIRECTSOUNDBUFFER iface,DWORD reserved1,DWORD reserved2,DWORD flags
926 ICOM_THIS(IDirectSoundBufferImpl,iface);
927 TRACE("(%p,%08lx,%08lx,%08lx)\n",
928 This,reserved1,reserved2,flags
930 This->playflags = flags;
931 This->playing = 1;
932 return DS_OK;
935 static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER iface)
937 ICOM_THIS(IDirectSoundBufferImpl,iface);
938 TRACE("(%p)\n",This);
940 /* **** */
941 EnterCriticalSection(&(This->lock));
943 This->playing = 0;
944 DSOUND_CheckEvent(This, 0);
946 LeaveCriticalSection(&(This->lock));
947 /* **** */
949 return DS_OK;
952 static DWORD WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER iface) {
953 ICOM_THIS(IDirectSoundBufferImpl,iface);
954 /* TRACE(dsound,"(%p) ref was %ld\n",This, This->ref); */
956 return ++(This->ref);
958 static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
959 ICOM_THIS(IDirectSoundBufferImpl,iface);
960 int i;
962 /* TRACE(dsound,"(%p) ref was %ld\n",This, This->ref); */
964 if (--This->ref)
965 return This->ref;
967 for (i=0;i<This->dsound->nrofbuffers;i++)
968 if (This->dsound->buffers[i] == This)
969 break;
970 if (i < This->dsound->nrofbuffers) {
971 /* Put the last buffer of the list in the (now empty) position */
972 This->dsound->buffers[i] = This->dsound->buffers[This->dsound->nrofbuffers - 1];
973 This->dsound->buffers = HeapReAlloc(GetProcessHeap(),0,This->dsound->buffers,sizeof(LPDIRECTSOUNDBUFFER)*This->dsound->nrofbuffers);
974 This->dsound->nrofbuffers--;
975 IDirectSound_Release((LPDIRECTSOUND)This->dsound);
978 DeleteCriticalSection(&(This->lock));
980 if (This->ds3db && This->ds3db->lpvtbl)
981 IDirectSound3DBuffer_Release((LPDIRECTSOUND3DBUFFER)This->ds3db);
983 if (This->parent)
984 /* this is a duplicate buffer */
985 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->parent);
986 else
987 /* this is a toplevel buffer */
988 HeapFree(GetProcessHeap(),0,This->buffer);
990 HeapFree(GetProcessHeap(),0,This);
992 if (This == primarybuf)
993 primarybuf = NULL;
995 return DS_OK;
998 static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
999 LPDIRECTSOUNDBUFFER iface,LPDWORD playpos,LPDWORD writepos
1001 ICOM_THIS(IDirectSoundBufferImpl,iface);
1002 TRACE("(%p,%p,%p)\n",This,playpos,writepos);
1003 if (playpos) *playpos = This->playpos;
1004 if (writepos) *writepos = This->writepos;
1005 TRACE("playpos = %ld, writepos = %ld\n", *playpos, *writepos);
1006 return DS_OK;
1009 static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus(
1010 LPDIRECTSOUNDBUFFER iface,LPDWORD status
1012 ICOM_THIS(IDirectSoundBufferImpl,iface);
1013 TRACE("(%p,%p)\n",This,status);
1015 if (status == NULL)
1016 return DSERR_INVALIDPARAM;
1018 *status = 0;
1019 if (This->playing)
1020 *status |= DSBSTATUS_PLAYING;
1021 if (This->playflags & DSBPLAY_LOOPING)
1022 *status |= DSBSTATUS_LOOPING;
1024 return DS_OK;
1028 static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat(
1029 LPDIRECTSOUNDBUFFER iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten
1031 ICOM_THIS(IDirectSoundBufferImpl,iface);
1032 TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten);
1034 if (wfsize>sizeof(This->wfx))
1035 wfsize = sizeof(This->wfx);
1036 if (lpwf) { /* NULL is valid */
1037 memcpy(lpwf,&(This->wfx),wfsize);
1038 if (wfwritten)
1039 *wfwritten = wfsize;
1040 } else
1041 if (wfwritten)
1042 *wfwritten = sizeof(This->wfx);
1043 else
1044 return DSERR_INVALIDPARAM;
1046 return DS_OK;
1049 static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
1050 LPDIRECTSOUNDBUFFER iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags
1052 ICOM_THIS(IDirectSoundBufferImpl,iface);
1054 TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx)\n",
1055 This,
1056 writecursor,
1057 writebytes,
1058 lplpaudioptr1,
1059 audiobytes1,
1060 lplpaudioptr2,
1061 audiobytes2,
1062 flags
1064 if (flags & DSBLOCK_FROMWRITECURSOR)
1065 writecursor += This->writepos;
1066 if (flags & DSBLOCK_ENTIREBUFFER)
1067 writebytes = This->buflen;
1068 if (writebytes > This->buflen)
1069 writebytes = This->buflen;
1071 assert(audiobytes1!=audiobytes2);
1072 assert(lplpaudioptr1!=lplpaudioptr2);
1073 if (writecursor+writebytes <= This->buflen) {
1074 *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
1075 *audiobytes1 = writebytes;
1076 if (lplpaudioptr2)
1077 *(LPBYTE*)lplpaudioptr2 = NULL;
1078 if (audiobytes2)
1079 *audiobytes2 = 0;
1080 TRACE("->%ld.0\n",writebytes);
1081 } else {
1082 *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
1083 *audiobytes1 = This->buflen-writecursor;
1084 if (lplpaudioptr2)
1085 *(LPBYTE*)lplpaudioptr2 = This->buffer;
1086 if (audiobytes2)
1087 *audiobytes2 = writebytes-(This->buflen-writecursor);
1088 TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0);
1090 /* No. See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 21 */
1091 /* This->writepos=(writecursor+writebytes)%This->buflen; */
1092 return DS_OK;
1095 static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition(
1096 LPDIRECTSOUNDBUFFER iface,DWORD newpos
1098 ICOM_THIS(IDirectSoundBufferImpl,iface);
1099 TRACE("(%p,%ld)\n",This,newpos);
1101 /* **** */
1102 EnterCriticalSection(&(This->lock));
1104 This->playpos = newpos;
1106 LeaveCriticalSection(&(This->lock));
1107 /* **** */
1109 return 0;
1112 static HRESULT WINAPI IDirectSoundBufferImpl_SetPan(
1113 LPDIRECTSOUNDBUFFER iface,LONG pan
1115 ICOM_THIS(IDirectSoundBufferImpl,iface);
1116 double temp;
1118 TRACE("(%p,%ld)\n",This,pan);
1120 if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
1121 return DSERR_INVALIDPARAM;
1123 /* You cannot set the pan of the primary buffer */
1124 /* and you cannot use both pan and 3D controls */
1125 if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
1126 (This->dsbd.dwFlags & DSBCAPS_CTRL3D) ||
1127 (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
1128 return DSERR_CONTROLUNAVAIL;
1130 /* **** */
1131 EnterCriticalSection(&(This->lock));
1133 This->pan = pan;
1135 temp = (double) (This->volume - (This->pan > 0 ? This->pan : 0));
1136 This->lVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
1137 temp = (double) (This->volume + (This->pan < 0 ? This->pan : 0));
1138 This->rVolAdjust = (ULONG) (pow(2.0, temp / 600.0) * 32768.0);
1140 LeaveCriticalSection(&(This->lock));
1141 /* **** */
1143 return DS_OK;
1146 static HRESULT WINAPI IDirectSoundBufferImpl_GetPan(
1147 LPDIRECTSOUNDBUFFER iface,LPLONG pan
1149 ICOM_THIS(IDirectSoundBufferImpl,iface);
1150 TRACE("(%p,%p)\n",This,pan);
1152 if (pan == NULL)
1153 return DSERR_INVALIDPARAM;
1155 *pan = This->pan;
1157 return DS_OK;
1160 static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
1161 LPDIRECTSOUNDBUFFER iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
1163 ICOM_THIS(IDirectSoundBufferImpl,iface);
1164 TRACE("(%p,%p,%ld,%p,%ld):stub\n", This,p1,x1,p2,x2);
1166 /* There is really nothing to do here. Should someone */
1167 /* choose to implement static buffers in hardware (by */
1168 /* using a wave table synth, for example) this is where */
1169 /* you'd want to do the loading. For software buffers, */
1170 /* which is what we currently use, we need do nothing. */
1172 #if 0
1173 /* It's also the place to pre-process 3D buffers... */
1175 /* This is highly experimental and liable to break things */
1176 if (This->dsbd.dwFlags & DSBCAPS_CTRL3D)
1177 DSOUND_Create3DBuffer(This);
1178 #endif
1180 return DS_OK;
1183 static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency(
1184 LPDIRECTSOUNDBUFFER iface,LPDWORD freq
1186 ICOM_THIS(IDirectSoundBufferImpl,iface);
1187 TRACE("(%p,%p)\n",This,freq);
1189 if (freq == NULL)
1190 return DSERR_INVALIDPARAM;
1192 *freq = This->freq;
1194 return DS_OK;
1197 static HRESULT WINAPI IDirectSoundBufferImpl_Initialize(
1198 LPDIRECTSOUNDBUFFER iface,LPDIRECTSOUND dsound,LPDSBUFFERDESC dbsd
1200 ICOM_THIS(IDirectSoundBufferImpl,iface);
1201 FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd);
1202 printf("Re-Init!!!\n");
1203 return DSERR_ALREADYINITIALIZED;
1206 static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps(
1207 LPDIRECTSOUNDBUFFER iface,LPDSBCAPS caps
1209 ICOM_THIS(IDirectSoundBufferImpl,iface);
1210 TRACE("(%p)->(%p)\n",This,caps);
1212 if (caps == NULL)
1213 return DSERR_INVALIDPARAM;
1215 /* I think we should check this value, not set it. See */
1216 /* Inside DirectX, p215. That should apply here, too. */
1217 caps->dwSize = sizeof(*caps);
1219 caps->dwFlags = This->dsbd.dwFlags | DSBCAPS_LOCSOFTWARE;
1220 caps->dwBufferBytes = This->dsbd.dwBufferBytes;
1221 /* This value represents the speed of the "unlock" command.
1222 As unlock is quite fast (it does not do anything), I put
1223 4096 ko/s = 4 Mo / s */
1224 caps->dwUnlockTransferRate = 4096;
1225 caps->dwPlayCpuOverhead = 0;
1227 return DS_OK;
1230 static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
1231 LPDIRECTSOUNDBUFFER iface,REFIID riid,LPVOID *ppobj
1233 ICOM_THIS(IDirectSoundBufferImpl,iface);
1234 char xbuf[50];
1236 WINE_StringFromCLSID(riid,xbuf);
1237 TRACE("(%p,%s,%p)\n",This,xbuf,ppobj);
1239 if (!memcmp(&IID_IDirectSoundNotify,riid,sizeof(*riid))) {
1240 IDirectSoundNotifyImpl *dsn;
1242 dsn = (IDirectSoundNotifyImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsn));
1243 dsn->ref = 1;
1244 dsn->dsb = This;
1245 IDirectSoundBuffer_AddRef(iface);
1246 dsn->lpvtbl = &dsnvt;
1247 *ppobj = (LPVOID)dsn;
1248 return 0;
1251 if (!memcmp(&IID_IDirectSound3DBuffer,riid,sizeof(*riid))) {
1252 *ppobj = This->ds3db;
1253 if (*ppobj)
1254 return DS_OK;
1257 return E_FAIL;
1260 static ICOM_VTABLE(IDirectSoundBuffer) dsbvt =
1262 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
1263 IDirectSoundBufferImpl_QueryInterface,
1264 IDirectSoundBufferImpl_AddRef,
1265 IDirectSoundBufferImpl_Release,
1266 IDirectSoundBufferImpl_GetCaps,
1267 IDirectSoundBufferImpl_GetCurrentPosition,
1268 IDirectSoundBufferImpl_GetFormat,
1269 IDirectSoundBufferImpl_GetVolume,
1270 IDirectSoundBufferImpl_GetPan,
1271 IDirectSoundBufferImpl_GetFrequency,
1272 IDirectSoundBufferImpl_GetStatus,
1273 IDirectSoundBufferImpl_Initialize,
1274 IDirectSoundBufferImpl_Lock,
1275 IDirectSoundBufferImpl_Play,
1276 IDirectSoundBufferImpl_SetCurrentPosition,
1277 IDirectSoundBufferImpl_SetFormat,
1278 IDirectSoundBufferImpl_SetVolume,
1279 IDirectSoundBufferImpl_SetPan,
1280 IDirectSoundBufferImpl_SetFrequency,
1281 IDirectSoundBufferImpl_Stop,
1282 IDirectSoundBufferImpl_Unlock
1285 /*******************************************************************************
1286 * IDirectSound
1289 static HRESULT WINAPI IDirectSoundImpl_SetCooperativeLevel(
1290 LPDIRECTSOUND iface,HWND hwnd,DWORD level
1292 ICOM_THIS(IDirectSoundImpl,iface);
1293 FIXME("(%p,%08lx,%ld):stub\n",This,(DWORD)hwnd,level);
1294 return 0;
1297 static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
1298 LPDIRECTSOUND iface,LPDSBUFFERDESC dsbd,LPLPDIRECTSOUNDBUFFER ppdsb,LPUNKNOWN lpunk
1300 ICOM_THIS(IDirectSoundImpl,iface);
1301 IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
1302 LPWAVEFORMATEX wfex;
1304 TRACE("(%p,%p,%p,%p)\n",This,dsbd,ippdsb,lpunk);
1306 if ((This == NULL) || (dsbd == NULL) || (ippdsb == NULL))
1307 return DSERR_INVALIDPARAM;
1309 if (TRACE_ON(dsound)) {
1310 TRACE("(size=%ld)\n",dsbd->dwSize);
1311 TRACE("(flags=0x%08lx\n",dsbd->dwFlags);
1312 _dump_DSBCAPS(dsbd->dwFlags);
1313 TRACE("(bufferbytes=%ld)\n",dsbd->dwBufferBytes);
1314 TRACE("(lpwfxFormat=%p)\n",dsbd->lpwfxFormat);
1317 wfex = dsbd->lpwfxFormat;
1319 if (wfex)
1320 TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld"
1321 "bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
1322 wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
1323 wfex->nAvgBytesPerSec, wfex->nBlockAlign,
1324 wfex->wBitsPerSample, wfex->cbSize);
1326 if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
1327 if (primarybuf) {
1328 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)primarybuf);
1329 *ippdsb = primarybuf;
1330 primarybuf->dsbd.dwFlags = dsbd->dwFlags;
1331 return DS_OK;
1332 } /* Else create primarybuf */
1335 *ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
1336 if (*ippdsb == NULL)
1337 return DSERR_OUTOFMEMORY;
1338 (*ippdsb)->ref = 1;
1340 TRACE("Created buffer at %p\n", *ippdsb);
1342 if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
1343 (*ippdsb)->buflen = dsound->wfx.nAvgBytesPerSec;
1344 (*ippdsb)->freq = dsound->wfx.nSamplesPerSec;
1345 } else {
1346 (*ippdsb)->buflen = dsbd->dwBufferBytes;
1347 (*ippdsb)->freq = dsbd->lpwfxFormat->nSamplesPerSec;
1349 (*ippdsb)->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,(*ippdsb)->buflen);
1350 if ((*ippdsb)->buffer == NULL) {
1351 HeapFree(GetProcessHeap(),0,(*ippdsb));
1352 *ippdsb = NULL;
1353 return DSERR_OUTOFMEMORY;
1355 /* It's not necessary to initialize values to zero since */
1356 /* we allocated this structure with HEAP_ZERO_MEMORY... */
1357 (*ippdsb)->playpos = 0;
1358 (*ippdsb)->writepos = 0;
1359 (*ippdsb)->parent = NULL;
1360 (*ippdsb)->lpvtbl = &dsbvt;
1361 (*ippdsb)->dsound = This;
1362 (*ippdsb)->playing = 0;
1363 (*ippdsb)->lVolAdjust = (1 << 15);
1364 (*ippdsb)->rVolAdjust = (1 << 15);
1366 if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
1367 (*ippdsb)->freqAdjust = ((*ippdsb)->freq << DSOUND_FREQSHIFT) /
1368 primarybuf->wfx.nSamplesPerSec;
1369 (*ippdsb)->nAvgBytesPerSec = (*ippdsb)->freq *
1370 dsbd->lpwfxFormat->nBlockAlign;
1373 memcpy(&((*ippdsb)->dsbd),dsbd,sizeof(*dsbd));
1375 /* register buffer */
1376 if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
1377 This->buffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl*)*(This->nrofbuffers+1));
1378 This->buffers[This->nrofbuffers] = *ippdsb;
1379 This->nrofbuffers++;
1381 IDirectSound_AddRef(iface);
1383 if (dsbd->lpwfxFormat)
1384 memcpy(&((*ippdsb)->wfx), dsbd->lpwfxFormat, sizeof((*ippdsb)->wfx));
1386 InitializeCriticalSection(&((*ippdsb)->lock));
1388 #if USE_DSOUND3D
1389 if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
1390 IDirectSound3DBufferImpl *ds3db;
1392 ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),
1393 0,sizeof(*ds3db));
1394 ds3db->ref = 1;
1395 ds3db->dsb = (*ippdsb);
1396 ds3db->lpvtbl = &ds3dbvt;
1397 (*ippdsb)->ds3db = ds3db;
1398 ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
1399 ds3db->ds3db.vPosition.x.x = 0.0;
1400 ds3db->ds3db.vPosition.y.y = 0.0;
1401 ds3db->ds3db.vPosition.z.z = 0.0;
1402 ds3db->ds3db.vVelocity.x.x = 0.0;
1403 ds3db->ds3db.vVelocity.y.y = 0.0;
1404 ds3db->ds3db.vVelocity.z.z = 0.0;
1405 ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
1406 ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
1407 ds3db->ds3db.vConeOrientation.x.x = 0.0;
1408 ds3db->ds3db.vConeOrientation.y.y = 0.0;
1409 ds3db->ds3db.vConeOrientation.z.z = 0.0;
1410 ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
1411 ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
1412 ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
1413 ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
1414 ds3db->buflen = ((*ippdsb)->buflen * primarybuf->wfx.nBlockAlign) /
1415 (*ippdsb)->wfx.nBlockAlign;
1416 ds3db->buffer = HeapAlloc(GetProcessHeap(), 0, ds3db->buflen);
1417 if (ds3db->buffer == NULL) {
1418 ds3db->buflen = 0;
1419 ds3db->ds3db.dwMode = DS3DMODE_DISABLE;
1422 #endif
1423 return DS_OK;
1426 static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
1427 LPDIRECTSOUND iface,LPDIRECTSOUNDBUFFER pdsb,LPLPDIRECTSOUNDBUFFER ppdsb
1429 ICOM_THIS(IDirectSoundImpl,iface);
1430 IDirectSoundBufferImpl* ipdsb=(IDirectSoundBufferImpl*)pdsb;
1431 IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
1432 TRACE("(%p,%p,%p)\n",This,ipdsb,ippdsb);
1434 *ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
1436 IDirectSoundBuffer_AddRef(pdsb);
1437 memcpy(*ippdsb, ipdsb, sizeof(IDirectSoundBufferImpl));
1438 (*ippdsb)->ref = 1;
1439 (*ippdsb)->playpos = 0;
1440 (*ippdsb)->writepos = 0;
1441 (*ippdsb)->dsound = This;
1442 (*ippdsb)->parent = ipdsb;
1443 memcpy(&((*ippdsb)->wfx), &(ipdsb->wfx), sizeof((*ippdsb)->wfx));
1444 /* register buffer */
1445 This->buffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl**)*(This->nrofbuffers+1));
1446 This->buffers[This->nrofbuffers] = *ippdsb;
1447 This->nrofbuffers++;
1448 IDirectSound_AddRef(iface);
1449 return 0;
1453 static HRESULT WINAPI IDirectSoundImpl_GetCaps(LPDIRECTSOUND iface,LPDSCAPS caps) {
1454 ICOM_THIS(IDirectSoundImpl,iface);
1455 TRACE("(%p,%p)\n",This,caps);
1456 TRACE("(flags=0x%08lx)\n",caps->dwFlags);
1458 if (caps == NULL)
1459 return DSERR_INVALIDPARAM;
1461 /* We should check this value, not set it. See Inside DirectX, p215. */
1462 caps->dwSize = sizeof(*caps);
1464 caps->dwFlags =
1465 DSCAPS_PRIMARYSTEREO |
1466 DSCAPS_PRIMARY16BIT |
1467 DSCAPS_SECONDARYSTEREO |
1468 DSCAPS_SECONDARY16BIT |
1469 DSCAPS_CONTINUOUSRATE;
1470 /* FIXME: query OSS */
1471 caps->dwMinSecondarySampleRate = DSBFREQUENCY_MIN;
1472 caps->dwMaxSecondarySampleRate = DSBFREQUENCY_MAX;
1474 caps->dwPrimaryBuffers = 1;
1476 caps->dwMaxHwMixingAllBuffers = 0;
1477 caps->dwMaxHwMixingStaticBuffers = 0;
1478 caps->dwMaxHwMixingStreamingBuffers = 0;
1480 caps->dwFreeHwMixingAllBuffers = 0;
1481 caps->dwFreeHwMixingStaticBuffers = 0;
1482 caps->dwFreeHwMixingStreamingBuffers = 0;
1484 caps->dwMaxHw3DAllBuffers = 0;
1485 caps->dwMaxHw3DStaticBuffers = 0;
1486 caps->dwMaxHw3DStreamingBuffers = 0;
1488 caps->dwFreeHw3DAllBuffers = 0;
1489 caps->dwFreeHw3DStaticBuffers = 0;
1490 caps->dwFreeHw3DStreamingBuffers = 0;
1492 caps->dwTotalHwMemBytes = 0;
1494 caps->dwFreeHwMemBytes = 0;
1496 caps->dwMaxContigFreeHwMemBytes = 0;
1498 caps->dwUnlockTransferRateHwBuffers = 4096; /* But we have none... */
1500 caps->dwPlayCpuOverheadSwBuffers = 1; /* 1% */
1502 return 0;
1505 static ULONG WINAPI IDirectSoundImpl_AddRef(LPDIRECTSOUND iface) {
1506 ICOM_THIS(IDirectSoundImpl,iface);
1507 return ++(This->ref);
1510 static ULONG WINAPI IDirectSoundImpl_Release(LPDIRECTSOUND iface) {
1511 ICOM_THIS(IDirectSoundImpl,iface);
1512 TRACE("(%p), ref was %ld\n",This,This->ref);
1513 if (!--(This->ref)) {
1514 DSOUND_CloseAudio();
1515 while(IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)primarybuf)); /* Deallocate */
1516 FIXME("need to release all buffers!\n");
1517 HeapFree(GetProcessHeap(),0,This);
1518 dsound = NULL;
1519 return 0;
1521 return This->ref;
1524 static HRESULT WINAPI IDirectSoundImpl_SetSpeakerConfig(
1525 LPDIRECTSOUND iface,DWORD config
1527 ICOM_THIS(IDirectSoundImpl,iface);
1528 FIXME("(%p,0x%08lx):stub\n",This,config);
1529 return 0;
1532 static HRESULT WINAPI IDirectSoundImpl_QueryInterface(
1533 LPDIRECTSOUND iface,REFIID riid,LPVOID *ppobj
1535 ICOM_THIS(IDirectSoundImpl,iface);
1536 char xbuf[50];
1538 if (!memcmp(&IID_IDirectSound3DListener,riid,sizeof(*riid))) {
1540 if (This->listener) {
1541 *ppobj = This->listener;
1542 return DS_OK;
1544 This->listener = (IDirectSound3DListenerImpl*)HeapAlloc(
1545 GetProcessHeap(), 0, sizeof(*(This->listener)));
1546 This->listener->ref = 1;
1547 This->listener->lpvtbl = &ds3dlvt;
1548 IDirectSound_AddRef(iface);
1549 This->listener->ds3dl.dwSize = sizeof(DS3DLISTENER);
1550 This->listener->ds3dl.vPosition.x.x = 0.0;
1551 This->listener->ds3dl.vPosition.y.y = 0.0;
1552 This->listener->ds3dl.vPosition.z.z = 0.0;
1553 This->listener->ds3dl.vVelocity.x.x = 0.0;
1554 This->listener->ds3dl.vVelocity.y.y = 0.0;
1555 This->listener->ds3dl.vVelocity.z.z = 0.0;
1556 This->listener->ds3dl.vOrientFront.x.x = 0.0;
1557 This->listener->ds3dl.vOrientFront.y.y = 0.0;
1558 This->listener->ds3dl.vOrientFront.z.z = 1.0;
1559 This->listener->ds3dl.vOrientTop.x.x = 0.0;
1560 This->listener->ds3dl.vOrientTop.y.y = 1.0;
1561 This->listener->ds3dl.vOrientTop.z.z = 0.0;
1562 This->listener->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
1563 This->listener->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
1564 This->listener->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
1565 *ppobj = (LPVOID)This->listener;
1566 return DS_OK;
1569 WINE_StringFromCLSID(riid,xbuf);
1570 TRACE("(%p,%s,%p)\n",This,xbuf,ppobj);
1571 return E_FAIL;
1574 static HRESULT WINAPI IDirectSoundImpl_Compact(
1575 LPDIRECTSOUND iface)
1577 ICOM_THIS(IDirectSoundImpl,iface);
1578 TRACE("(%p)\n", This);
1579 return DS_OK;
1582 static HRESULT WINAPI IDirectSoundImpl_GetSpeakerConfig(
1583 LPDIRECTSOUND iface,
1584 LPDWORD lpdwSpeakerConfig)
1586 ICOM_THIS(IDirectSoundImpl,iface);
1587 TRACE("(%p, %p)\n", This, lpdwSpeakerConfig);
1588 *lpdwSpeakerConfig = DSSPEAKER_STEREO | (DSSPEAKER_GEOMETRY_NARROW << 16);
1589 return DS_OK;
1592 static HRESULT WINAPI IDirectSoundImpl_Initialize(
1593 LPDIRECTSOUND iface,
1594 LPGUID lpGuid)
1596 ICOM_THIS(IDirectSoundImpl,iface);
1597 TRACE("(%p, %p)\n", This, lpGuid);
1598 return DS_OK;
1601 static ICOM_VTABLE(IDirectSound) dsvt =
1603 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
1604 IDirectSoundImpl_QueryInterface,
1605 IDirectSoundImpl_AddRef,
1606 IDirectSoundImpl_Release,
1607 IDirectSoundImpl_CreateSoundBuffer,
1608 IDirectSoundImpl_GetCaps,
1609 IDirectSoundImpl_DuplicateSoundBuffer,
1610 IDirectSoundImpl_SetCooperativeLevel,
1611 IDirectSoundImpl_Compact,
1612 IDirectSoundImpl_GetSpeakerConfig,
1613 IDirectSoundImpl_SetSpeakerConfig,
1614 IDirectSoundImpl_Initialize
1618 /* See http://www.opensound.com/pguide/audio.html for more details */
1620 static int
1621 DSOUND_setformat(LPWAVEFORMATEX wfex) {
1622 int xx,channels,speed,format,nformat;
1624 if (!audioOK) {
1625 TRACE("(%p) deferred\n", wfex);
1626 return 0;
1628 switch (wfex->wFormatTag) {
1629 default:
1630 WARN("unknown WAVE_FORMAT tag %d\n",wfex->wFormatTag);
1631 return DSERR_BADFORMAT;
1632 case WAVE_FORMAT_PCM:
1633 break;
1635 if (wfex->wBitsPerSample==8)
1636 format = AFMT_U8;
1637 else
1638 format = AFMT_S16_LE;
1640 if (-1==ioctl(audiofd,SNDCTL_DSP_GETFMTS,&xx)) {
1641 perror("ioctl SNDCTL_DSP_GETFMTS");
1642 return -1;
1644 if ((xx&format)!=format) {/* format unsupported */
1645 FIXME("SNDCTL_DSP_GETFMTS: format not supported\n");
1646 return -1;
1648 nformat = format;
1649 if (-1==ioctl(audiofd,SNDCTL_DSP_SETFMT,&nformat)) {
1650 perror("ioctl SNDCTL_DSP_SETFMT");
1651 return -1;
1653 if (nformat!=format) {/* didn't work */
1654 FIXME("SNDCTL_DSP_GETFMTS: format not set\n");
1655 return -1;
1658 channels = wfex->nChannels-1;
1659 if (-1==ioctl(audiofd,SNDCTL_DSP_STEREO,&channels)) {
1660 perror("ioctl SNDCTL_DSP_STEREO");
1661 return -1;
1663 speed = wfex->nSamplesPerSec;
1664 if (-1==ioctl(audiofd,SNDCTL_DSP_SPEED,&speed)) {
1665 perror("ioctl SNDCTL_DSP_SPEED");
1666 return -1;
1668 TRACE("(freq=%ld,channels=%d,bits=%d)\n",
1669 wfex->nSamplesPerSec,wfex->nChannels,wfex->wBitsPerSample
1671 return 0;
1674 static void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
1676 int i;
1677 DWORD offset;
1678 LPDSBPOSITIONNOTIFY event;
1680 if (dsb->nrofnotifies == 0)
1681 return;
1683 TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
1684 dsb, dsb->buflen, dsb->playpos, len);
1685 for (i = 0; i < dsb->nrofnotifies ; i++) {
1686 event = dsb->notifies + i;
1687 offset = event->dwOffset;
1688 TRACE("checking %d, position %ld, event = %d\n",
1689 i, offset, event->hEventNotify);
1690 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
1691 /* OK. [Inside DirectX, p274] */
1692 /* */
1693 /* This also means we can't sort the entries by offset, */
1694 /* because DSBPN_OFFSETSTOP == -1 */
1695 if (offset == DSBPN_OFFSETSTOP) {
1696 if (dsb->playing == 0) {
1697 SetEvent(event->hEventNotify);
1698 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
1699 return;
1700 } else
1701 return;
1703 if ((dsb->playpos + len) >= dsb->buflen) {
1704 if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
1705 (offset >= dsb->playpos)) {
1706 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
1707 SetEvent(event->hEventNotify);
1709 } else {
1710 if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
1711 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
1712 SetEvent(event->hEventNotify);
1718 /* WAV format info can be found at: */
1719 /* */
1720 /* http://www.cwi.nl/ftp/audio/AudioFormats.part2 */
1721 /* ftp://ftp.cwi.nl/pub/audio/RIFF-format */
1722 /* */
1723 /* Import points to remember: */
1724 /* */
1725 /* 8-bit WAV is unsigned */
1726 /* 16-bit WAV is signed */
1728 static inline INT16 cvtU8toS16(BYTE byte)
1730 INT16 s = (byte - 128) << 8;
1732 return s;
1735 static inline BYTE cvtS16toU8(INT16 word)
1737 BYTE b = (word + 32768) >> 8;
1739 return b;
1743 /* We should be able to optimize these two inline functions */
1744 /* so that we aren't doing 8->16->8 conversions when it is */
1745 /* not necessary. But this is still a WIP. Optimize later. */
1746 static inline void get_fields(const IDirectSoundBufferImpl *dsb, BYTE *buf, INT *fl, INT *fr)
1748 INT16 *bufs = (INT16 *) buf;
1750 /* TRACE(dsound, "(%p)", buf); */
1751 if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 2) {
1752 *fl = cvtU8toS16(*buf);
1753 *fr = cvtU8toS16(*(buf + 1));
1754 return;
1757 if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 2) {
1758 *fl = *bufs;
1759 *fr = *(bufs + 1);
1760 return;
1763 if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 1) {
1764 *fl = cvtU8toS16(*buf);
1765 *fr = *fl;
1766 return;
1769 if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 1) {
1770 *fl = *bufs;
1771 *fr = *bufs;
1772 return;
1775 FIXME("get_fields found an unsupported configuration\n");
1776 return;
1779 static inline void set_fields(BYTE *buf, INT fl, INT fr)
1781 INT16 *bufs = (INT16 *) buf;
1783 if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 2)) {
1784 *buf = cvtS16toU8(fl);
1785 *(buf + 1) = cvtS16toU8(fr);
1786 return;
1789 if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 2)) {
1790 *bufs = fl;
1791 *(bufs + 1) = fr;
1792 return;
1795 if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 1)) {
1796 *buf = cvtS16toU8((fl + fr) >> 1);
1797 return;
1800 if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 1)) {
1801 *bufs = (fl + fr) >> 1;
1802 return;
1804 FIXME("set_fields found an unsupported configuration\n");
1805 return;
1808 /* Now with PerfectPitch (tm) technology */
1809 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
1811 INT i, size, ipos, ilen, fieldL, fieldR;
1812 BYTE *ibp, *obp;
1813 INT iAdvance = dsb->wfx.nBlockAlign;
1814 INT oAdvance = primarybuf->wfx.nBlockAlign;
1816 ibp = dsb->buffer + dsb->playpos;
1817 obp = buf;
1819 TRACE("(%p, %p, %p), playpos=%8.8lx\n", dsb, ibp, obp, dsb->playpos);
1820 /* Check for the best case */
1821 if ((dsb->freq == primarybuf->wfx.nSamplesPerSec) &&
1822 (dsb->wfx.wBitsPerSample == primarybuf->wfx.wBitsPerSample) &&
1823 (dsb->wfx.nChannels == primarybuf->wfx.nChannels)) {
1824 TRACE("(%p) Best case\n", dsb);
1825 if ((ibp + len) < (BYTE *)(dsb->buffer + dsb->buflen))
1826 memcpy(obp, ibp, len);
1827 else { /* wrap */
1828 memcpy(obp, ibp, dsb->buflen - dsb->playpos);
1829 memcpy(obp + (dsb->buflen - dsb->playpos),
1830 dsb->buffer,
1831 len - (dsb->buflen - dsb->playpos));
1833 return len;
1836 /* Check for same sample rate */
1837 if (dsb->freq == primarybuf->wfx.nSamplesPerSec) {
1838 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
1839 dsb->freq, primarybuf->wfx.nSamplesPerSec);
1840 ilen = 0;
1841 for (i = 0; i < len; i += oAdvance) {
1842 get_fields(dsb, ibp, &fieldL, &fieldR);
1843 ibp += iAdvance;
1844 ilen += iAdvance;
1845 set_fields(obp, fieldL, fieldR);
1846 obp += oAdvance;
1847 if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
1848 ibp = dsb->buffer; /* wrap */
1850 return (ilen);
1853 /* Mix in different sample rates */
1854 /* */
1855 /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
1856 /* Patent Pending :-] */
1858 TRACE("(%p) Adjusting frequency: %ld -> %ld\n",
1859 dsb, dsb->freq, primarybuf->wfx.nSamplesPerSec);
1861 size = len / oAdvance;
1862 ilen = ((size * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance;
1863 for (i = 0; i < size; i++) {
1865 ipos = (((i * dsb->freqAdjust) >> DSOUND_FREQSHIFT) * iAdvance) + dsb->playpos;
1867 if (ipos >= dsb->buflen)
1868 ipos %= dsb->buflen; /* wrap */
1870 get_fields(dsb, (dsb->buffer + ipos), &fieldL, &fieldR);
1871 set_fields(obp, fieldL, fieldR);
1872 obp += oAdvance;
1874 return ilen;
1877 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
1879 INT i, inc = primarybuf->wfx.wBitsPerSample >> 3;
1880 BYTE *bpc = buf;
1881 INT16 *bps = (INT16 *) buf;
1883 TRACE("(%p) left = %lx, right = %lx\n", dsb,
1884 dsb->lVolAdjust, dsb->rVolAdjust);
1885 if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->pan == 0)) &&
1886 (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volume == 0)) &&
1887 !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
1888 return; /* Nothing to do */
1890 /* If we end up with some bozo coder using panning or 3D sound */
1891 /* with a mono primary buffer, it could sound very weird using */
1892 /* this method. Oh well, tough patooties. */
1894 for (i = 0; i < len; i += inc) {
1895 INT val;
1897 switch (inc) {
1899 case 1:
1900 /* 8-bit WAV is unsigned, but we need to operate */
1901 /* on signed data for this to work properly */
1902 val = *bpc - 128;
1903 val = ((val * (i & inc ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 15);
1904 *bpc = val + 128;
1905 bpc++;
1906 break;
1907 case 2:
1908 /* 16-bit WAV is signed -- much better */
1909 val = *bps;
1910 val = ((val * ((i & inc) ? dsb->rVolAdjust : dsb->lVolAdjust)) >> 15);
1911 *bps = val;
1912 bps++;
1913 break;
1914 default:
1915 /* Very ugly! */
1916 FIXME("MixerVol had a nasty error\n");
1921 #ifdef USE_DSOUND3D
1922 static void DSOUND_Mixer3D(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
1924 BYTE *ibp, *obp;
1925 DWORD buflen, playpos;
1927 buflen = dsb->ds3db->buflen;
1928 playpos = (dsb->playpos * primarybuf->wfx.nBlockAlign) / dsb->wfx.nBlockAlign;
1929 ibp = dsb->ds3db->buffer + playpos;
1930 obp = buf;
1932 if (playpos > buflen) {
1933 FIXME("Major breakage");
1934 return;
1937 if (len <= (playpos + buflen))
1938 memcpy(obp, ibp, len);
1939 else { /* wrap */
1940 memcpy(obp, ibp, buflen - playpos);
1941 memcpy(obp + (buflen - playpos),
1942 dsb->buffer,
1943 len - (buflen - playpos));
1945 return;
1947 #endif
1949 static void *tmp_buffer;
1950 static size_t tmp_buffer_len = 0;
1952 static void *DSOUND_tmpbuffer(size_t len)
1954 if (len>tmp_buffer_len) {
1955 void *new_buffer = realloc(tmp_buffer, len);
1956 if (new_buffer) {
1957 tmp_buffer = new_buffer;
1958 tmp_buffer_len = len;
1960 return new_buffer;
1962 return tmp_buffer;
1965 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb)
1967 INT i, len, ilen, temp, field;
1968 INT advance = primarybuf->wfx.wBitsPerSample >> 3;
1969 BYTE *buf, *ibuf, *obuf;
1970 INT16 *ibufs, *obufs;
1972 len = DSOUND_FRAGLEN; /* The most we will use */
1973 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
1974 temp = MulDiv(primarybuf->wfx.nAvgBytesPerSec, dsb->buflen,
1975 dsb->nAvgBytesPerSec) -
1976 MulDiv(primarybuf->wfx.nAvgBytesPerSec, dsb->playpos,
1977 dsb->nAvgBytesPerSec);
1978 len = (len > temp) ? temp : len;
1980 len &= ~3; /* 4 byte alignment */
1982 if (len == 0) {
1983 /* This should only happen if we aren't looping and temp < 4 */
1985 /* We skip the remainder, so check for possible events */
1986 DSOUND_CheckEvent(dsb, dsb->buflen - dsb->playpos);
1987 /* Stop */
1988 dsb->playing = 0;
1989 dsb->writepos = 0;
1990 dsb->playpos = 0;
1991 /* Check for DSBPN_OFFSETSTOP */
1992 DSOUND_CheckEvent(dsb, 0);
1993 return 0;
1996 /* Been seeing segfaults in malloc() for some reason... */
1997 TRACE("allocating buffer (size = %d)\n", len);
1998 if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
1999 return 0;
2001 TRACE("MixInBuffer (%p) len = %d\n", dsb, len);
2003 ilen = DSOUND_MixerNorm(dsb, ibuf, len);
2004 if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
2005 (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
2006 DSOUND_MixerVol(dsb, ibuf, len);
2008 obuf = primarybuf->buffer + primarybuf->playpos;
2009 for (i = 0; i < len; i += advance) {
2010 obufs = (INT16 *) obuf;
2011 ibufs = (INT16 *) ibuf;
2012 if (primarybuf->wfx.wBitsPerSample == 8) {
2013 /* 8-bit WAV is unsigned */
2014 field = (*ibuf - 128);
2015 field += (*obuf - 128);
2016 field = field > 127 ? 127 : field;
2017 field = field < -128 ? -128 : field;
2018 *obuf = field + 128;
2019 } else {
2020 /* 16-bit WAV is signed */
2021 field = *ibufs;
2022 field += *obufs;
2023 field = field > 32767 ? 32767 : field;
2024 field = field < -32768 ? -32768 : field;
2025 *obufs = field;
2027 ibuf += advance;
2028 obuf += advance;
2029 if (obuf >= (BYTE *)(primarybuf->buffer + primarybuf->buflen))
2030 obuf = primarybuf->buffer;
2032 /* free(buf); */
2034 if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY)
2035 DSOUND_CheckEvent(dsb, ilen);
2037 dsb->playpos += ilen;
2038 dsb->writepos = dsb->playpos + ilen;
2040 if (dsb->playpos >= dsb->buflen) {
2041 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
2042 dsb->playing = 0;
2043 dsb->writepos = 0;
2044 dsb->playpos = 0;
2045 DSOUND_CheckEvent(dsb, 0); /* For DSBPN_OFFSETSTOP */
2046 } else
2047 dsb->playpos %= dsb->buflen; /* wrap */
2050 if (dsb->writepos >= dsb->buflen)
2051 dsb->writepos %= dsb->buflen;
2053 return len;
2056 static DWORD WINAPI DSOUND_MixPrimary(void)
2058 INT i, len, maxlen = 0;
2059 IDirectSoundBufferImpl *dsb;
2061 for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
2062 dsb = dsound->buffers[i];
2064 if (!dsb || !(dsb->lpvtbl))
2065 continue;
2066 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)dsb);
2067 if (dsb->buflen && dsb->playing) {
2068 EnterCriticalSection(&(dsb->lock));
2069 len = DSOUND_MixInBuffer(dsb);
2070 maxlen = len > maxlen ? len : maxlen;
2071 LeaveCriticalSection(&(dsb->lock));
2073 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)dsb);
2076 return maxlen;
2079 static int DSOUND_OpenAudio(void)
2081 int audioFragment;
2083 if (primarybuf == NULL)
2084 return DSERR_OUTOFMEMORY;
2086 while (audiofd != -1)
2087 sleep(5);
2088 audiofd = open("/dev/audio",O_WRONLY);
2089 if (audiofd==-1) {
2090 /* Don't worry if sound is busy at the moment */
2091 if (errno != EBUSY)
2092 perror("open /dev/audio");
2093 return audiofd; /* -1 */
2096 /* We should probably do something here if SETFRAGMENT fails... */
2097 audioFragment=0x0002000c;
2098 if (-1==ioctl(audiofd,SNDCTL_DSP_SETFRAGMENT,&audioFragment))
2099 perror("ioctl SETFRAGMENT");
2101 audioOK = 1;
2102 DSOUND_setformat(&(primarybuf->wfx));
2104 return 0;
2107 static void DSOUND_CloseAudio(void)
2109 int neutral;
2111 neutral = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
2112 audioOK = 0; /* race condition */
2113 Sleep(5);
2114 /* It's possible we've been called with audio closed */
2115 /* from SetFormat()... this is just to force a call */
2116 /* to OpenAudio() to reset the hardware properly */
2117 if (audiofd != -1)
2118 close(audiofd);
2119 primarybuf->playpos = 0;
2120 primarybuf->writepos = DSOUND_FRAGLEN;
2121 memset(primarybuf->buffer, neutral, primarybuf->buflen);
2122 audiofd = -1;
2123 TRACE("Audio stopped\n");
2126 static int DSOUND_WriteAudio(char *buf, int len)
2128 int result, left = 0;
2130 while (left < len) {
2131 result = write(audiofd, buf + left, len - left);
2132 if (result == -1) {
2133 if (errno == EINTR)
2134 continue;
2135 else
2136 return result;
2138 left += result;
2140 return 0;
2143 static void DSOUND_OutputPrimary(int len)
2145 int neutral, flen1, flen2;
2146 char *frag1, *frag2;
2148 /* This is a bad place for this. We need to clear the */
2149 /* buffer with a neutral value, for unsigned 8-bit WAVE */
2150 /* that's 128, for signed 16-bit it's 0 */
2151 neutral = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
2153 /* **** */
2154 EnterCriticalSection(&(primarybuf->lock));
2156 /* Write out the */
2157 if ((audioOK == 1) || (DSOUND_OpenAudio() == 0)) {
2158 if (primarybuf->playpos + len >= primarybuf->buflen) {
2159 frag1 = primarybuf->buffer + primarybuf->playpos;
2160 flen1 = primarybuf->buflen - primarybuf->playpos;
2161 frag2 = primarybuf->buffer;
2162 flen2 = len - (primarybuf->buflen - primarybuf->playpos);
2163 if (DSOUND_WriteAudio(frag1, flen1) != 0) {
2164 perror("DSOUND_WriteAudio");
2165 LeaveCriticalSection(&(primarybuf->lock));
2166 ExitThread(0);
2168 memset(frag1, neutral, flen1);
2169 if (DSOUND_WriteAudio(frag2, flen2) != 0) {
2170 perror("DSOUND_WriteAudio");
2171 LeaveCriticalSection(&(primarybuf->lock));
2172 ExitThread(0);
2174 memset(frag2, neutral, flen2);
2175 } else {
2176 frag1 = primarybuf->buffer + primarybuf->playpos;
2177 flen1 = len;
2178 if (DSOUND_WriteAudio(frag1, flen1) != 0) {
2179 perror("DSOUND_WriteAudio");
2180 LeaveCriticalSection(&(primarybuf->lock));
2181 ExitThread(0);
2183 memset(frag1, neutral, flen1);
2185 } else {
2186 /* Can't play audio at the moment -- we need to sleep */
2187 /* to make up for the time we'd be blocked in write() */
2188 /* to /dev/audio */
2189 Sleep(60);
2191 primarybuf->playpos += len;
2192 if (primarybuf->playpos >= primarybuf->buflen)
2193 primarybuf->playpos %= primarybuf->buflen;
2194 primarybuf->writepos = primarybuf->playpos + DSOUND_FRAGLEN;
2195 if (primarybuf->writepos >= primarybuf->buflen)
2196 primarybuf->writepos %= primarybuf->buflen;
2198 LeaveCriticalSection(&(primarybuf->lock));
2199 /* **** */
2202 static DWORD WINAPI DSOUND_thread(LPVOID arg)
2204 int len;
2206 TRACE("dsound is at pid %d\n",getpid());
2207 while (1) {
2208 if (!dsound) {
2209 WARN("DSOUND thread giving up.\n");
2210 ExitThread(0);
2212 if (getppid()==1) {
2213 WARN("DSOUND father died? Giving up.\n");
2214 ExitThread(0);
2216 /* RACE: dsound could be deleted */
2217 IDirectSound_AddRef((LPDIRECTSOUND)dsound);
2218 if (primarybuf == NULL) {
2219 /* Should never happen */
2220 WARN("Lost the primary buffer!\n");
2221 IDirectSound_Release((LPDIRECTSOUND)dsound);
2222 ExitThread(0);
2225 /* **** */
2226 EnterCriticalSection(&(primarybuf->lock));
2227 len = DSOUND_MixPrimary();
2228 LeaveCriticalSection(&(primarybuf->lock));
2229 /* **** */
2231 if (primarybuf->playing)
2232 len = DSOUND_FRAGLEN > len ? DSOUND_FRAGLEN : len;
2233 if (len) {
2234 /* This does all the work */
2235 DSOUND_OutputPrimary(len);
2236 } else {
2237 /* no buffers playing -- close and wait */
2238 if (audioOK)
2239 DSOUND_CloseAudio();
2240 Sleep(100);
2242 IDirectSound_Release((LPDIRECTSOUND)dsound);
2244 ExitThread(0);
2247 #endif /* HAVE_OSS */
2249 HRESULT WINAPI DirectSoundCreate(REFGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pUnkOuter )
2251 IDirectSoundImpl** ippDS=(IDirectSoundImpl**)ppDS;
2252 if (lpGUID)
2253 TRACE("(%p,%p,%p)\n",lpGUID,ippDS,pUnkOuter);
2254 else
2255 TRACE("DirectSoundCreate (%p)\n", ippDS);
2257 #ifdef HAVE_OSS
2259 if (ippDS == NULL)
2260 return DSERR_INVALIDPARAM;
2262 if (primarybuf) {
2263 IDirectSound_AddRef((LPDIRECTSOUND)dsound);
2264 *ippDS = dsound;
2265 return DS_OK;
2268 /* Check that we actually have audio capabilities */
2269 /* If we do, whether it's busy or not, we continue */
2270 /* otherwise we return with DSERR_NODRIVER */
2272 audiofd = open("/dev/audio",O_WRONLY);
2273 if (audiofd == -1) {
2274 if (errno == ENODEV) {
2275 MESSAGE("No sound hardware found.\n");
2276 return DSERR_NODRIVER;
2277 } else if (errno == EBUSY) {
2278 MESSAGE("Sound device busy, will keep trying.\n");
2279 } else {
2280 MESSAGE("Unexpected error (%d) while checking for sound support.\n",errno);
2281 return DSERR_GENERIC;
2283 } else {
2284 close(audiofd);
2285 audiofd = -1;
2288 *ippDS = (IDirectSoundImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(IDirectSoundImpl));
2289 if (*ippDS == NULL)
2290 return DSERR_OUTOFMEMORY;
2292 (*ippDS)->ref = 1;
2293 (*ippDS)->lpvtbl = &dsvt;
2294 (*ippDS)->buffers = NULL;
2295 (*ippDS)->nrofbuffers = 0;
2297 (*ippDS)->wfx.wFormatTag = 1;
2298 (*ippDS)->wfx.nChannels = 2;
2299 (*ippDS)->wfx.nSamplesPerSec = 22050;
2300 (*ippDS)->wfx.nAvgBytesPerSec = 44100;
2301 (*ippDS)->wfx.nBlockAlign = 2;
2302 (*ippDS)->wfx.wBitsPerSample = 8;
2304 if (!dsound) {
2305 HANDLE hnd;
2306 DWORD xid;
2308 dsound = (*ippDS);
2309 if (primarybuf == NULL) {
2310 DSBUFFERDESC dsbd;
2311 HRESULT hr;
2313 dsbd.dwSize = sizeof(DSBUFFERDESC);
2314 dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
2315 dsbd.dwBufferBytes = 0;
2316 dsbd.lpwfxFormat = &(dsound->wfx);
2317 hr = IDirectSound_CreateSoundBuffer(*ppDS, &dsbd, (LPDIRECTSOUNDBUFFER*)&primarybuf, NULL);
2318 if (hr != DS_OK)
2319 return hr;
2320 dsound->primary = primarybuf;
2322 memset(primarybuf->buffer, 128, primarybuf->buflen);
2323 hnd = CreateThread(NULL,0,DSOUND_thread,0,0,&xid);
2325 return DS_OK;
2326 #else
2327 MessageBoxA(0,"DirectSound needs the Open Sound System Driver, which has not been found by ./configure.","WINE DirectSound",MB_OK|MB_ICONSTOP);
2328 return DSERR_NODRIVER;
2329 #endif
2332 /*******************************************************************************
2333 * DirectSound ClassFactory
2335 typedef struct
2337 /* IUnknown fields */
2338 ICOM_VTABLE(IClassFactory)* lpvtbl;
2339 DWORD ref;
2340 } IClassFactoryImpl;
2342 static HRESULT WINAPI
2343 DSCF_QueryInterface(LPCLASSFACTORY iface,REFIID riid,LPVOID *ppobj) {
2344 ICOM_THIS(IClassFactoryImpl,iface);
2345 char buf[80];
2347 if (HIWORD(riid))
2348 WINE_StringFromCLSID(riid,buf);
2349 else
2350 sprintf(buf,"<guid-0x%04x>",LOWORD(riid));
2351 FIXME("(%p)->(%s,%p),stub!\n",This,buf,ppobj);
2352 return E_NOINTERFACE;
2355 static ULONG WINAPI
2356 DSCF_AddRef(LPCLASSFACTORY iface) {
2357 ICOM_THIS(IClassFactoryImpl,iface);
2358 return ++(This->ref);
2361 static ULONG WINAPI DSCF_Release(LPCLASSFACTORY iface) {
2362 ICOM_THIS(IClassFactoryImpl,iface);
2363 /* static class, won't be freed */
2364 return --(This->ref);
2367 static HRESULT WINAPI DSCF_CreateInstance(
2368 LPCLASSFACTORY iface,LPUNKNOWN pOuter,REFIID riid,LPVOID *ppobj
2370 ICOM_THIS(IClassFactoryImpl,iface);
2371 char buf[80];
2373 WINE_StringFromCLSID(riid,buf);
2374 TRACE("(%p)->(%p,%s,%p)\n",This,pOuter,buf,ppobj);
2375 if (!memcmp(riid,&IID_IDirectSound,sizeof(IID_IDirectSound))) {
2376 /* FIXME: reuse already created dsound if present? */
2377 return DirectSoundCreate(riid,(LPDIRECTSOUND*)ppobj,pOuter);
2379 return E_NOINTERFACE;
2382 static HRESULT WINAPI DSCF_LockServer(LPCLASSFACTORY iface,BOOL dolock) {
2383 ICOM_THIS(IClassFactoryImpl,iface);
2384 FIXME("(%p)->(%d),stub!\n",This,dolock);
2385 return S_OK;
2388 static ICOM_VTABLE(IClassFactory) DSCF_Vtbl = {
2389 DSCF_QueryInterface,
2390 DSCF_AddRef,
2391 DSCF_Release,
2392 DSCF_CreateInstance,
2393 DSCF_LockServer
2395 static IClassFactoryImpl DSOUND_CF = {&DSCF_Vtbl, 1 };
2397 /*******************************************************************************
2398 * DllGetClassObject [DSOUND.4]
2399 * Retrieves class object from a DLL object
2401 * NOTES
2402 * Docs say returns STDAPI
2404 * PARAMS
2405 * rclsid [I] CLSID for the class object
2406 * riid [I] Reference to identifier of interface for class object
2407 * ppv [O] Address of variable to receive interface pointer for riid
2409 * RETURNS
2410 * Success: S_OK
2411 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
2412 * E_UNEXPECTED
2414 DWORD WINAPI DSOUND_DllGetClassObject(REFCLSID rclsid,REFIID riid,LPVOID *ppv)
2416 char buf[80],xbuf[80];
2418 if (HIWORD(rclsid))
2419 WINE_StringFromCLSID(rclsid,xbuf);
2420 else
2421 sprintf(xbuf,"<guid-0x%04x>",LOWORD(rclsid));
2422 if (HIWORD(riid))
2423 WINE_StringFromCLSID(riid,buf);
2424 else
2425 sprintf(buf,"<guid-0x%04x>",LOWORD(riid));
2426 WINE_StringFromCLSID(riid,xbuf);
2427 TRACE("(%p,%p,%p)\n", xbuf, buf, ppv);
2428 if (!memcmp(riid,&IID_IClassFactory,sizeof(IID_IClassFactory))) {
2429 *ppv = (LPVOID)&DSOUND_CF;
2430 IClassFactory_AddRef((IClassFactory*)*ppv);
2431 return S_OK;
2433 FIXME("(%p,%p,%p): no interface found.\n", xbuf, buf, ppv);
2434 return E_NOINTERFACE;
2438 /*******************************************************************************
2439 * DllCanUnloadNow [DSOUND.3] Determines whether the DLL is in use.
2441 * RETURNS
2442 * Success: S_OK
2443 * Failure: S_FALSE
2445 DWORD WINAPI DSOUND_DllCanUnloadNow(void)
2447 FIXME("(void): stub\n");
2448 return S_FALSE;