wined3d: Use wined3d_mask_from_size() in shader_glsl_store_uav().
[wine.git] / fonts / genttf.ff
blob30d1a938ee836fda492b358d7b7e17b04b02b2aa
1 Open($1)
2 flags = 0
3 if ($1 == "symbol.sfd")
4 flags = 0x2000
5 endif
6 Generate($2, "ttf", flags)