2 * vertex declaration implementation
4 * Copyright 2002-2005 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
27 #include "wined3d_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl
);
31 static void dump_wined3d_vertex_element(const struct wined3d_vertex_element
*element
)
33 TRACE(" format: %s (%#x)\n", debug_d3dformat(element
->format
), element
->format
);
34 TRACE(" input_slot: %u\n", element
->input_slot
);
35 TRACE(" offset: %u\n", element
->offset
);
36 TRACE(" output_slot: %u\n", element
->output_slot
);
37 TRACE(" input slot class: %s\n", debug_d3dinput_classification(element
->input_slot_class
));
38 TRACE("instance data step rate: %u\n", element
->instance_data_step_rate
);
39 TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element
->method
), element
->method
);
40 TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element
->usage
), element
->usage
);
41 TRACE(" usage_idx: %u\n", element
->usage_idx
);
44 ULONG CDECL
wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration
*declaration
)
46 ULONG refcount
= InterlockedIncrement(&declaration
->ref
);
48 TRACE("%p increasing refcount to %u.\n", declaration
, refcount
);
53 static void wined3d_vertex_declaration_destroy_object(void *object
)
55 struct wined3d_vertex_declaration
*declaration
= object
;
57 TRACE("declaration %p.\n", declaration
);
59 heap_free(declaration
->elements
);
60 heap_free(declaration
);
63 ULONG CDECL
wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration
*declaration
)
65 ULONG refcount
= InterlockedDecrement(&declaration
->ref
);
67 TRACE("%p decreasing refcount to %u.\n", declaration
, refcount
);
71 declaration
->parent_ops
->wined3d_object_destroyed(declaration
->parent
);
72 wined3d_cs_destroy_object(declaration
->device
->cs
,
73 wined3d_vertex_declaration_destroy_object
, declaration
);
79 void * CDECL
wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration
*declaration
)
81 TRACE("declaration %p.\n", declaration
);
83 return declaration
->parent
;
86 static BOOL
declaration_element_valid_ffp(const struct wined3d_vertex_element
*element
)
88 switch(element
->usage
)
90 case WINED3D_DECL_USAGE_POSITION
:
91 case WINED3D_DECL_USAGE_POSITIONT
:
92 switch(element
->format
)
94 case WINED3DFMT_R32G32_FLOAT
:
95 case WINED3DFMT_R32G32B32_FLOAT
:
96 case WINED3DFMT_R32G32B32A32_FLOAT
:
97 case WINED3DFMT_R16G16_SINT
:
98 case WINED3DFMT_R16G16B16A16_SINT
:
99 case WINED3DFMT_R16G16_FLOAT
:
100 case WINED3DFMT_R16G16B16A16_FLOAT
:
106 case WINED3D_DECL_USAGE_BLEND_WEIGHT
:
107 switch(element
->format
)
109 case WINED3DFMT_R32_FLOAT
:
110 case WINED3DFMT_R32G32_FLOAT
:
111 case WINED3DFMT_R32G32B32_FLOAT
:
112 case WINED3DFMT_R32G32B32A32_FLOAT
:
113 case WINED3DFMT_B8G8R8A8_UNORM
:
114 case WINED3DFMT_R8G8B8A8_UINT
:
115 case WINED3DFMT_R16G16_SINT
:
116 case WINED3DFMT_R16G16B16A16_SINT
:
117 case WINED3DFMT_R16G16_FLOAT
:
118 case WINED3DFMT_R16G16B16A16_FLOAT
:
124 case WINED3D_DECL_USAGE_NORMAL
:
125 switch(element
->format
)
127 case WINED3DFMT_R32G32B32_FLOAT
:
128 case WINED3DFMT_R32G32B32A32_FLOAT
:
129 case WINED3DFMT_R16G16B16A16_SINT
:
130 case WINED3DFMT_R16G16B16A16_FLOAT
:
136 case WINED3D_DECL_USAGE_TEXCOORD
:
137 switch(element
->format
)
139 case WINED3DFMT_R32_FLOAT
:
140 case WINED3DFMT_R32G32_FLOAT
:
141 case WINED3DFMT_R32G32B32_FLOAT
:
142 case WINED3DFMT_R32G32B32A32_FLOAT
:
143 case WINED3DFMT_R16G16_SINT
:
144 case WINED3DFMT_R16G16B16A16_SINT
:
145 case WINED3DFMT_R16G16_FLOAT
:
146 case WINED3DFMT_R16G16B16A16_FLOAT
:
152 case WINED3D_DECL_USAGE_COLOR
:
153 switch(element
->format
)
155 case WINED3DFMT_R32G32B32_FLOAT
:
156 case WINED3DFMT_R32G32B32A32_FLOAT
:
157 case WINED3DFMT_B8G8R8A8_UNORM
:
158 case WINED3DFMT_R8G8B8A8_UINT
:
159 case WINED3DFMT_R16G16B16A16_SINT
:
160 case WINED3DFMT_R8G8B8A8_UNORM
:
161 case WINED3DFMT_R16G16B16A16_SNORM
:
162 case WINED3DFMT_R16G16B16A16_UNORM
:
163 case WINED3DFMT_R16G16B16A16_FLOAT
:
174 static HRESULT
vertexdeclaration_init(struct wined3d_vertex_declaration
*declaration
,
175 struct wined3d_device
*device
, const struct wined3d_vertex_element
*elements
, UINT element_count
,
176 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
178 const struct wined3d_adapter
*adapter
= device
->adapter
;
181 if (TRACE_ON(d3d_decl
))
183 for (i
= 0; i
< element_count
; ++i
)
185 dump_wined3d_vertex_element(elements
+ i
);
189 declaration
->ref
= 1;
190 declaration
->parent
= parent
;
191 declaration
->parent_ops
= parent_ops
;
192 declaration
->device
= device
;
193 if (!(declaration
->elements
= heap_calloc(element_count
, sizeof(*declaration
->elements
))))
195 ERR("Failed to allocate elements memory.\n");
196 return E_OUTOFMEMORY
;
198 declaration
->element_count
= element_count
;
200 /* Do some static analysis on the elements to make reading the
201 * declaration more comfortable for the drawing code. */
202 for (i
= 0; i
< element_count
; ++i
)
204 struct wined3d_vertex_declaration_element
*e
= &declaration
->elements
[i
];
205 unsigned int alignment
;
207 e
->format
= wined3d_get_format(adapter
, elements
[i
].format
, 0);
208 e
->ffp_valid
= declaration_element_valid_ffp(&elements
[i
]);
209 e
->input_slot
= elements
[i
].input_slot
;
210 e
->offset
= elements
[i
].offset
;
211 e
->output_slot
= elements
[i
].output_slot
;
212 e
->input_slot_class
= elements
[i
].input_slot_class
;
213 e
->instance_data_step_rate
= elements
[i
].instance_data_step_rate
;
214 e
->method
= elements
[i
].method
;
215 e
->usage
= elements
[i
].usage
;
216 e
->usage_idx
= elements
[i
].usage_idx
;
218 if ((alignment
= e
->format
->byte_count
) > 4)
221 if (e
->usage
== WINED3D_DECL_USAGE_POSITIONT
)
222 declaration
->position_transformed
= TRUE
;
224 /* Find the streams used in the declaration. The vertex buffers have
225 * to be loaded when drawing, but filter tessellation pseudo streams. */
226 if (e
->input_slot
>= WINED3D_MAX_STREAMS
)
229 if (!(e
->format
->flags
[WINED3D_GL_RES_TYPE_BUFFER
] & WINED3DFMT_FLAG_VERTEX_ATTRIBUTE
))
231 FIXME("The application tries to use an unsupported format (%s).\n",
232 debug_d3dformat(elements
[i
].format
));
233 heap_free(declaration
->elements
);
237 if (e
->offset
== WINED3D_APPEND_ALIGNED_ELEMENT
)
239 const struct wined3d_vertex_declaration_element
*prev
;
243 for (j
= 1; j
<= i
; ++j
)
245 prev
= &declaration
->elements
[i
- j
];
246 if (prev
->input_slot
== e
->input_slot
)
248 e
->offset
= (prev
->offset
+ prev
->format
->byte_count
+ alignment
- 1) & ~(alignment
- 1);
254 if (e
->offset
& (alignment
- 1))
256 WARN("Declaration element %u with format %s and offset %u is not %u byte aligned.\n",
257 i
, debug_d3dformat(elements
[i
].format
), e
->offset
, alignment
);
258 heap_free(declaration
->elements
);
266 HRESULT CDECL
wined3d_vertex_declaration_create(struct wined3d_device
*device
,
267 const struct wined3d_vertex_element
*elements
, UINT element_count
, void *parent
,
268 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_vertex_declaration
**declaration
)
270 struct wined3d_vertex_declaration
*object
;
273 TRACE("device %p, elements %p, element_count %u, parent %p, parent_ops %p, declaration %p.\n",
274 device
, elements
, element_count
, parent
, parent_ops
, declaration
);
276 if (!(object
= heap_alloc_zero(sizeof(*object
))))
277 return E_OUTOFMEMORY
;
279 hr
= vertexdeclaration_init(object
, device
, elements
, element_count
, parent
, parent_ops
);
282 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
287 TRACE("Created vertex declaration %p.\n", object
);
288 *declaration
= object
;
293 struct wined3d_fvf_convert_state
295 const struct wined3d_adapter
*adapter
;
296 struct wined3d_vertex_element
*elements
;
301 static void append_decl_element(struct wined3d_fvf_convert_state
*state
,
302 enum wined3d_format_id format_id
, enum wined3d_decl_usage usage
, UINT usage_idx
)
304 struct wined3d_vertex_element
*elements
= state
->elements
;
305 const struct wined3d_format
*format
;
306 UINT offset
= state
->offset
;
307 UINT idx
= state
->idx
;
309 elements
[idx
].format
= format_id
;
310 elements
[idx
].input_slot
= 0;
311 elements
[idx
].offset
= offset
;
312 elements
[idx
].output_slot
= WINED3D_OUTPUT_SLOT_SEMANTIC
;
313 elements
[idx
].input_slot_class
= WINED3D_INPUT_PER_VERTEX_DATA
;
314 elements
[idx
].instance_data_step_rate
= 0;
315 elements
[idx
].method
= WINED3D_DECL_METHOD_DEFAULT
;
316 elements
[idx
].usage
= usage
;
317 elements
[idx
].usage_idx
= usage_idx
;
319 format
= wined3d_get_format(state
->adapter
, format_id
, 0);
320 state
->offset
+= format
->byte_count
;
324 static unsigned int convert_fvf_to_declaration(const struct wined3d_adapter
*adapter
,
325 DWORD fvf
, struct wined3d_vertex_element
**elements
)
327 BOOL has_pos
= !!(fvf
& WINED3DFVF_POSITION_MASK
);
328 BOOL has_blend
= (fvf
& WINED3DFVF_XYZB5
) > WINED3DFVF_XYZRHW
;
329 BOOL has_blend_idx
= has_blend
&&
330 (((fvf
& WINED3DFVF_XYZB5
) == WINED3DFVF_XYZB5
) ||
331 (fvf
& WINED3DFVF_LASTBETA_D3DCOLOR
) ||
332 (fvf
& WINED3DFVF_LASTBETA_UBYTE4
));
333 BOOL has_normal
= !!(fvf
& WINED3DFVF_NORMAL
);
334 BOOL has_psize
= !!(fvf
& WINED3DFVF_PSIZE
);
335 BOOL has_diffuse
= !!(fvf
& WINED3DFVF_DIFFUSE
);
336 BOOL has_specular
= !!(fvf
& WINED3DFVF_SPECULAR
);
338 DWORD num_textures
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
339 DWORD texcoords
= (fvf
& 0xffff0000) >> 16;
340 struct wined3d_fvf_convert_state state
;
343 DWORD num_blends
= 1 + (((fvf
& WINED3DFVF_XYZB5
) - WINED3DFVF_XYZB1
) >> 1);
344 if (has_blend_idx
) num_blends
--;
346 /* Compute declaration size */
347 size
= has_pos
+ (has_blend
&& num_blends
> 0) + has_blend_idx
+ has_normal
+
348 has_psize
+ has_diffuse
+ has_specular
+ num_textures
;
350 state
.adapter
= adapter
;
351 if (!(state
.elements
= heap_calloc(size
, sizeof(*state
.elements
))))
358 if (!has_blend
&& (fvf
& WINED3DFVF_XYZRHW
))
359 append_decl_element(&state
, WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_DECL_USAGE_POSITIONT
, 0);
360 else if ((fvf
& WINED3DFVF_XYZW
) == WINED3DFVF_XYZW
)
361 append_decl_element(&state
, WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_DECL_USAGE_POSITION
, 0);
363 append_decl_element(&state
, WINED3DFMT_R32G32B32_FLOAT
, WINED3D_DECL_USAGE_POSITION
, 0);
366 if (has_blend
&& (num_blends
> 0))
368 if ((fvf
& WINED3DFVF_XYZB5
) == WINED3DFVF_XYZB2
&& (fvf
& WINED3DFVF_LASTBETA_D3DCOLOR
))
369 append_decl_element(&state
, WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_DECL_USAGE_BLEND_WEIGHT
, 0);
375 append_decl_element(&state
, WINED3DFMT_R32_FLOAT
, WINED3D_DECL_USAGE_BLEND_WEIGHT
, 0);
378 append_decl_element(&state
, WINED3DFMT_R32G32_FLOAT
, WINED3D_DECL_USAGE_BLEND_WEIGHT
, 0);
381 append_decl_element(&state
, WINED3DFMT_R32G32B32_FLOAT
, WINED3D_DECL_USAGE_BLEND_WEIGHT
, 0);
384 append_decl_element(&state
, WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_DECL_USAGE_BLEND_WEIGHT
, 0);
387 ERR("Unexpected amount of blend values: %u\n", num_blends
);
394 if ((fvf
& WINED3DFVF_LASTBETA_UBYTE4
)
395 || ((fvf
& WINED3DFVF_XYZB5
) == WINED3DFVF_XYZB2
&& (fvf
& WINED3DFVF_LASTBETA_D3DCOLOR
)))
396 append_decl_element(&state
, WINED3DFMT_R8G8B8A8_UINT
, WINED3D_DECL_USAGE_BLEND_INDICES
, 0);
397 else if (fvf
& WINED3DFVF_LASTBETA_D3DCOLOR
)
398 append_decl_element(&state
, WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_DECL_USAGE_BLEND_INDICES
, 0);
400 append_decl_element(&state
, WINED3DFMT_R32_FLOAT
, WINED3D_DECL_USAGE_BLEND_INDICES
, 0);
404 append_decl_element(&state
, WINED3DFMT_R32G32B32_FLOAT
, WINED3D_DECL_USAGE_NORMAL
, 0);
406 append_decl_element(&state
, WINED3DFMT_R32_FLOAT
, WINED3D_DECL_USAGE_PSIZE
, 0);
408 append_decl_element(&state
, WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_DECL_USAGE_COLOR
, 0);
410 append_decl_element(&state
, WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_DECL_USAGE_COLOR
, 1);
412 for (idx
= 0; idx
< num_textures
; ++idx
)
414 switch ((texcoords
>> (idx
* 2)) & 0x03)
416 case WINED3DFVF_TEXTUREFORMAT1
:
417 append_decl_element(&state
, WINED3DFMT_R32_FLOAT
, WINED3D_DECL_USAGE_TEXCOORD
, idx
);
419 case WINED3DFVF_TEXTUREFORMAT2
:
420 append_decl_element(&state
, WINED3DFMT_R32G32_FLOAT
, WINED3D_DECL_USAGE_TEXCOORD
, idx
);
422 case WINED3DFVF_TEXTUREFORMAT3
:
423 append_decl_element(&state
, WINED3DFMT_R32G32B32_FLOAT
, WINED3D_DECL_USAGE_TEXCOORD
, idx
);
425 case WINED3DFVF_TEXTUREFORMAT4
:
426 append_decl_element(&state
, WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_DECL_USAGE_TEXCOORD
, idx
);
431 *elements
= state
.elements
;
435 HRESULT CDECL
wined3d_vertex_declaration_create_from_fvf(struct wined3d_device
*device
,
436 DWORD fvf
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
437 struct wined3d_vertex_declaration
**declaration
)
439 struct wined3d_vertex_element
*elements
;
443 TRACE("device %p, fvf %#x, parent %p, parent_ops %p, declaration %p.\n",
444 device
, fvf
, parent
, parent_ops
, declaration
);
446 size
= convert_fvf_to_declaration(device
->adapter
, fvf
, &elements
);
448 return E_OUTOFMEMORY
;
450 hr
= wined3d_vertex_declaration_create(device
, elements
, size
, parent
, parent_ops
, declaration
);