2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
54 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
56 /* Texture format fixups */
58 enum fixup_channel_source
60 CHANNEL_SOURCE_ZERO
= 0,
61 CHANNEL_SOURCE_ONE
= 1,
66 CHANNEL_SOURCE_COMPLEX0
= 6,
67 CHANNEL_SOURCE_COMPLEX1
= 7,
72 COMPLEX_FIXUP_NONE
= 0,
73 COMPLEX_FIXUP_YUY2
= 1,
74 COMPLEX_FIXUP_UYVY
= 2,
75 COMPLEX_FIXUP_YV12
= 3,
80 struct color_fixup_desc
82 unsigned x_sign_fixup
: 1;
83 unsigned x_source
: 3;
84 unsigned y_sign_fixup
: 1;
85 unsigned y_source
: 3;
86 unsigned z_sign_fixup
: 1;
87 unsigned z_source
: 3;
88 unsigned w_sign_fixup
: 1;
89 unsigned w_source
: 3;
93 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
94 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
96 static inline struct color_fixup_desc
create_color_fixup_desc(
97 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
98 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
100 struct color_fixup_desc fixup
=
110 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
112 struct color_fixup_desc fixup
=
114 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
115 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
116 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
117 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
122 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
124 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
127 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
129 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
132 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
134 enum complex_fixup complex_fixup
= 0;
135 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
136 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
137 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
138 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
139 return complex_fixup
;
142 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
143 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
144 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
147 #define MAX_PALETTES 65536
148 #define MAX_STREAMS 16
149 #define MAX_TEXTURES 8
150 #define MAX_FRAGMENT_SAMPLERS 16
151 #define MAX_VERTEX_SAMPLERS 4
152 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
153 #define MAX_ACTIVE_LIGHTS 8
154 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
158 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
161 extern const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
162 extern const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
163 extern const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
164 extern const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
165 extern const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
167 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
169 return mag_lookup
[mag_filter
];
172 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
173 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
175 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
178 /* float_16_to_32() and float_32_to_16() (see implementation in
179 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
180 * to standard C floats and vice versa. They do not depend on the encoding
181 * of the C float, so they are platform independent, but slow. On x86 and
182 * other IEEE 754 compliant platforms the conversion can be accelerated by
183 * bit shifting the exponent and mantissa. There are also some SSE-based
184 * assembly routines out there.
186 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
188 static inline float float_16_to_32(const unsigned short *in
) {
189 const unsigned short s
= ((*in
) & 0x8000);
190 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
191 const unsigned short m
= (*in
) & 0x3FF;
192 const float sgn
= (s
? -1.0f
: 1.0f
);
195 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
196 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
198 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
200 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
201 else return 0.0f
/ 0.0f
; /* NAN */
205 static inline float float_24_to_32(DWORD in
)
207 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
208 const unsigned short e
= (in
& 0x780000) >> 19;
209 const unsigned int m
= in
& 0x7ffff;
213 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
214 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
218 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
222 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
223 else return 0.0f
/ 0.0f
; /* NAN */
239 #define ORM_BACKBUFFER 0
243 #define SHADER_GLSL 2
245 #define SHADER_NONE 4
247 #define RTL_DISABLE -1
248 #define RTL_READDRAW 1
249 #define RTL_READTEX 2
251 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
252 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
254 /* NOTE: When adding fields to this structure, make sure to update the default
255 * values in wined3d_main.c as well. */
256 struct wined3d_settings
258 /* vertex and pixel shader modes */
261 /* Ideally, we don't want the user to have to request GLSL. If the
262 * hardware supports GLSL, we should use it. However, until it's fully
263 * implemented, we'll leave it as a registry setting for developers. */
265 int offscreen_rendering_mode
;
266 int rendertargetlock_mode
;
267 unsigned short pci_vendor_id
;
268 unsigned short pci_device_id
;
269 /* Memory tracking and object counting. */
270 unsigned int emulated_textureram
;
272 int allow_multisampling
;
273 BOOL strict_draw_ordering
;
276 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
278 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
280 WINED3DSTT_UNKNOWN
= 0,
284 WINED3DSTT_VOLUME
= 4,
285 } WINED3DSAMPLER_TEXTURE_TYPE
;
287 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
290 WINED3DSPR_INPUT
= 1,
291 WINED3DSPR_CONST
= 2,
293 WINED3DSPR_TEXTURE
= 3,
294 WINED3DSPR_RASTOUT
= 4,
295 WINED3DSPR_ATTROUT
= 5,
296 WINED3DSPR_TEXCRDOUT
= 6,
297 WINED3DSPR_OUTPUT
= 6,
298 WINED3DSPR_CONSTINT
= 7,
299 WINED3DSPR_COLOROUT
= 8,
300 WINED3DSPR_DEPTHOUT
= 9,
301 WINED3DSPR_SAMPLER
= 10,
302 WINED3DSPR_CONST2
= 11,
303 WINED3DSPR_CONST3
= 12,
304 WINED3DSPR_CONST4
= 13,
305 WINED3DSPR_CONSTBOOL
= 14,
306 WINED3DSPR_LOOP
= 15,
307 WINED3DSPR_TEMPFLOAT16
= 16,
308 WINED3DSPR_MISCTYPE
= 17,
309 WINED3DSPR_LABEL
= 18,
310 WINED3DSPR_PREDICATE
= 19,
312 WINED3DSPR_CONSTBUFFER
,
315 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
317 enum wined3d_immconst_type
319 WINED3D_IMMCONST_SCALAR
,
320 WINED3D_IMMCONST_VEC4
,
323 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
325 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
327 WINED3DSPSM_NONE
= 0,
329 WINED3DSPSM_BIAS
= 2,
330 WINED3DSPSM_BIASNEG
= 3,
331 WINED3DSPSM_SIGN
= 4,
332 WINED3DSPSM_SIGNNEG
= 5,
333 WINED3DSPSM_COMP
= 6,
335 WINED3DSPSM_X2NEG
= 8,
338 WINED3DSPSM_ABS
= 11,
339 WINED3DSPSM_ABSNEG
= 12,
340 WINED3DSPSM_NOT
= 13,
341 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
343 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
344 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
345 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
346 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
347 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
349 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
351 WINED3DSPDM_NONE
= 0,
352 WINED3DSPDM_SATURATE
= 1,
353 WINED3DSPDM_PARTIALPRECISION
= 2,
354 WINED3DSPDM_MSAMPCENTROID
= 4,
355 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
357 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
358 #define WINED3DSI_TEXLD_PROJECT 1
359 #define WINED3DSI_TEXLD_BIAS 2
361 typedef enum COMPARISON_TYPE
371 #define WINED3D_SM1_VS 0xfffe
372 #define WINED3D_SM1_PS 0xffff
373 #define WINED3D_SM4_PS 0x0000
374 #define WINED3D_SM4_VS 0x0001
375 #define WINED3D_SM4_GS 0x0002
377 /* Shader version tokens, and shader end tokens */
378 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
379 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
381 /* Shader backends */
383 /* TODO: Make this dynamic, based on shader limits ? */
384 #define MAX_ATTRIBS 16
385 #define MAX_REG_ADDR 1
386 #define MAX_REG_TEMP 32
387 #define MAX_REG_TEXCRD 8
388 #define MAX_REG_INPUT 12
389 #define MAX_REG_OUTPUT 12
390 #define MAX_CONST_I 16
391 #define MAX_CONST_B 16
393 /* FIXME: This needs to go up to 2048 for
394 * Shader model 3 according to msdn (and for software shaders) */
395 #define MAX_LABELS 16
397 #define SHADER_PGMSIZE 65535
399 struct wined3d_shader_buffer
407 enum WINED3D_SHADER_INSTRUCTION_HANDLER
478 WINED3DSIH_SAMPLE_GRAD
,
479 WINED3DSIH_SAMPLE_LOD
,
493 WINED3DSIH_TEXDP3TEX
,
497 WINED3DSIH_TEXM3x2DEPTH
,
498 WINED3DSIH_TEXM3x2PAD
,
499 WINED3DSIH_TEXM3x2TEX
,
501 WINED3DSIH_TEXM3x3DIFF
,
502 WINED3DSIH_TEXM3x3PAD
,
503 WINED3DSIH_TEXM3x3SPEC
,
504 WINED3DSIH_TEXM3x3TEX
,
505 WINED3DSIH_TEXM3x3VSPEC
,
506 WINED3DSIH_TEXREG2AR
,
507 WINED3DSIH_TEXREG2GB
,
508 WINED3DSIH_TEXREG2RGB
,
510 WINED3DSIH_TABLE_SIZE
513 enum wined3d_shader_type
515 WINED3D_SHADER_TYPE_PIXEL
,
516 WINED3D_SHADER_TYPE_VERTEX
,
517 WINED3D_SHADER_TYPE_GEOMETRY
,
520 struct wined3d_shader_version
522 enum wined3d_shader_type type
;
527 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
529 struct wined3d_shader_reg_maps
531 struct wined3d_shader_version shader_version
;
532 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
533 BYTE address
; /* MAX_REG_ADDR, 1 */
534 WORD labels
; /* MAX_LABELS, 16 */
535 DWORD temporary
; /* MAX_REG_TEMP, 32 */
536 DWORD
*constf
; /* pixel, vertex */
537 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
538 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
539 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
540 WORD integer_constants
; /* MAX_CONST_I, 16 */
541 WORD boolean_constants
; /* MAX_CONST_B, 16 */
542 WORD local_int_consts
; /* MAX_CONST_I, 16 */
543 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
545 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
546 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
547 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
556 WORD usesrelconstF
: 1;
564 DWORD rt_mask
; /* Used render targets, 32 max. */
566 /* Whether or not loops are used in this shader, and nesting depth */
568 UINT min_rel_offset
, max_rel_offset
;
571 /* Keeps track of details for TEX_M#x# instructions which need to maintain
572 * state information between multiple instructions. */
573 struct wined3d_shader_tex_mx
575 unsigned int current_row
;
579 struct wined3d_shader_loop_state
585 struct wined3d_shader_context
587 const struct wined3d_shader
*shader
;
588 const struct wined3d_gl_info
*gl_info
;
589 const struct wined3d_shader_reg_maps
*reg_maps
;
590 struct wined3d_shader_buffer
*buffer
;
591 struct wined3d_shader_tex_mx
*tex_mx
;
592 struct wined3d_shader_loop_state
*loop_state
;
596 struct wined3d_shader_register
598 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
601 const struct wined3d_shader_src_param
*rel_addr
;
602 enum wined3d_immconst_type immconst_type
;
603 DWORD immconst_data
[4];
606 struct wined3d_shader_dst_param
608 struct wined3d_shader_register reg
;
614 struct wined3d_shader_src_param
616 struct wined3d_shader_register reg
;
621 struct wined3d_shader_instruction
623 const struct wined3d_shader_context
*ctx
;
624 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
629 const struct wined3d_shader_dst_param
*dst
;
631 const struct wined3d_shader_src_param
*src
;
634 struct wined3d_shader_semantic
636 WINED3DDECLUSAGE usage
;
638 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
639 struct wined3d_shader_dst_param reg
;
642 struct wined3d_shader_attribute
644 WINED3DDECLUSAGE usage
;
648 struct wined3d_shader_loop_control
655 struct wined3d_shader_frontend
657 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
658 void (*shader_free
)(void *data
);
659 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
660 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
661 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
662 struct wined3d_shader_src_param
*src_rel_addr
);
663 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
664 struct wined3d_shader_src_param
*dst_rel_addr
);
665 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
666 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
, UINT
*comment_size
);
667 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
670 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
671 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
673 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
676 DWORD VertexShaderVersion
;
677 DWORD MaxVertexShaderConst
;
679 DWORD PixelShaderVersion
;
680 float PixelShader1xMaxValue
;
681 DWORD MaxPixelShaderConst
;
696 enum vertexprocessing_mode
{
702 #define WINED3D_CONST_NUM_UNUSED ~0U
711 /* Stateblock dependent parameters which have to be hardcoded
712 * into the shader code
715 #define WINED3D_PSARGS_PROJECTED (1 << 3)
716 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
717 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
719 struct ps_compile_args
{
720 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
721 enum vertexprocessing_mode vp_mode
;
723 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
724 /* Texture types(2D, Cube, 3D) in ps 1.x */
725 WORD srgb_correction
;
727 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
728 D3D9 has a limit of 16 samplers and the fixup is superfluous
729 in D3D10 (unconditional NP2 support mandatory). */
730 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
738 struct vs_compile_args
{
741 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
744 struct wined3d_context
;
745 struct wined3d_state
;
747 struct wined3d_shader_backend_ops
749 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
750 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
751 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
752 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
753 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
754 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
755 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
756 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
757 void (*shader_load_np2fixup_constants
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
758 const struct wined3d_state
*state
);
759 void (*shader_destroy
)(struct wined3d_shader
*shader
);
760 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
);
761 void (*shader_free_private
)(struct wined3d_device
*device
);
762 BOOL (*shader_dirtifyable_constants
)(void);
763 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
764 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
767 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
768 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
769 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
773 extern void (CDECL
*wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
774 extern void (CDECL
*wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
776 /* As GLX relies on X, this is needed */
777 extern int num_lock DECLSPEC_HIDDEN
;
780 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
781 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
783 #define ENTER_GL() wine_tsx11_lock_ptr()
784 #define LEAVE_GL() wine_tsx11_unlock_ptr()
787 /*****************************************************************************
791 /* GL related defines */
792 /* ------------------ */
793 #define GL_EXTCALL(f) (gl_info->f)
795 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
796 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
797 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
798 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
800 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
801 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
802 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
803 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
805 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
806 (vec)[0] = D3DCOLOR_R(dw); \
807 (vec)[1] = D3DCOLOR_G(dw); \
808 (vec)[2] = D3DCOLOR_B(dw); \
809 (vec)[3] = D3DCOLOR_A(dw); \
812 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
814 /* Checking of API calls */
815 /* --------------------- */
816 #ifndef WINE_NO_DEBUG_MSGS
817 #define checkGLcall(A) \
820 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
821 err = glGetError(); \
822 if (err == GL_NO_ERROR) { \
823 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
826 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
827 debug_glerror(err), err, A, __FILE__, __LINE__); \
828 err = glGetError(); \
829 } while (err != GL_NO_ERROR); \
832 #define checkGLcall(A) do {} while(0)
835 /* Trace routines / diagnostics */
836 /* ---------------------------- */
838 /* Dump out a matrix and copy it */
839 #define conv_mat(mat,gl_mat) \
841 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
842 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
843 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
844 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
845 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
848 /* Trace vector and strided data information */
849 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
850 TRACE( #name " = (data {%#x:%p}, stride %d, format %s, stream %u)\n", \
851 si->elements[name].data.buffer_object, si->elements[name].data.addr, si->elements[name].stride, \
852 debug_d3dformat(si->elements[name].format->id), si->elements[name].stream_idx); } while(0)
854 /* Global variables */
855 extern const float identity
[16] DECLSPEC_HIDDEN
;
859 WINED3D_FFP_POSITION
= 0,
860 WINED3D_FFP_BLENDWEIGHT
= 1,
861 WINED3D_FFP_BLENDINDICES
= 2,
862 WINED3D_FFP_NORMAL
= 3,
863 WINED3D_FFP_PSIZE
= 4,
864 WINED3D_FFP_DIFFUSE
= 5,
865 WINED3D_FFP_SPECULAR
= 6,
866 WINED3D_FFP_TEXCOORD0
= 7,
867 WINED3D_FFP_TEXCOORD1
= 8,
868 WINED3D_FFP_TEXCOORD2
= 9,
869 WINED3D_FFP_TEXCOORD3
= 10,
870 WINED3D_FFP_TEXCOORD4
= 11,
871 WINED3D_FFP_TEXCOORD5
= 12,
872 WINED3D_FFP_TEXCOORD6
= 13,
873 WINED3D_FFP_TEXCOORD7
= 14,
876 enum wined3d_ffp_emit_idx
878 WINED3D_FFP_EMIT_FLOAT1
= 0,
879 WINED3D_FFP_EMIT_FLOAT2
= 1,
880 WINED3D_FFP_EMIT_FLOAT3
= 2,
881 WINED3D_FFP_EMIT_FLOAT4
= 3,
882 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
883 WINED3D_FFP_EMIT_UBYTE4
= 5,
884 WINED3D_FFP_EMIT_SHORT2
= 6,
885 WINED3D_FFP_EMIT_SHORT4
= 7,
886 WINED3D_FFP_EMIT_UBYTE4N
= 8,
887 WINED3D_FFP_EMIT_SHORT2N
= 9,
888 WINED3D_FFP_EMIT_SHORT4N
= 10,
889 WINED3D_FFP_EMIT_USHORT2N
= 11,
890 WINED3D_FFP_EMIT_USHORT4N
= 12,
891 WINED3D_FFP_EMIT_UDEC3
= 13,
892 WINED3D_FFP_EMIT_DEC3N
= 14,
893 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
894 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
895 WINED3D_FFP_EMIT_COUNT
= 17
898 struct wined3d_bo_address
900 GLuint buffer_object
;
904 struct wined3d_stream_info_element
906 const struct wined3d_format
*format
;
907 struct wined3d_bo_address data
;
912 struct wined3d_stream_info
914 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
915 BOOL position_transformed
;
916 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
917 WORD use_map
; /* MAX_ATTRIBS, 16 */
920 /*****************************************************************************
924 /* Routine common to the draw primitive and draw indexed primitive routines */
925 void drawPrimitive(struct wined3d_device
*device
, UINT index_count
,
926 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
927 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
929 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
930 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
931 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
932 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
933 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
934 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
935 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
936 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
940 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
941 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
943 /* Routines and structures related to state management */
945 #define STATE_RENDER(a) (a)
946 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
948 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
949 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
951 /* + 1 because samplers start with 0 */
952 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
953 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
955 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
956 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
958 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
959 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
961 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
962 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
963 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
964 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
966 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
967 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
969 #define STATE_VSHADER (STATE_VDECL + 1)
970 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
972 #define STATE_VIEWPORT (STATE_VSHADER + 1)
973 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
975 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
976 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
977 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
978 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
980 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
981 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
983 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
984 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
986 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
987 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
989 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
990 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
992 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
993 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
995 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
996 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
998 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
999 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1001 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1002 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1004 #define STATE_HIGHEST (STATE_FRAMEBUFFER)
1012 #define WINED3D_MAX_FBO_ENTRIES 64
1014 struct wined3d_occlusion_query
1018 struct wined3d_context
*context
;
1021 union wined3d_gl_query_object
1027 struct wined3d_event_query
1030 union wined3d_gl_query_object object
;
1031 struct wined3d_context
*context
;
1034 enum wined3d_event_query_result
1036 WINED3D_EVENT_QUERY_OK
,
1037 WINED3D_EVENT_QUERY_WAITING
,
1038 WINED3D_EVENT_QUERY_NOT_STARTED
,
1039 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1040 WINED3D_EVENT_QUERY_ERROR
1043 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1044 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1045 struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1046 void wined3d_event_query_issue(struct wined3d_event_query
*query
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1047 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1049 struct wined3d_context
1051 const struct wined3d_gl_info
*gl_info
;
1052 const struct StateEntry
*state_table
;
1053 /* State dirtification
1054 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1055 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1056 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1057 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1059 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1060 DWORD numDirtyEntries
;
1061 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1063 struct wined3d_swapchain
*swapchain
;
1064 struct wined3d_surface
*current_rt
;
1065 DWORD tid
; /* Thread ID which owns this context at the moment */
1067 /* Stores some information about the context state for optimization */
1068 WORD render_offscreen
: 1;
1069 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1070 WORD last_was_pshader
: 1;
1071 WORD last_was_vshader
: 1;
1072 WORD namedArraysLoaded
: 1;
1073 WORD numberedArraysLoaded
: 1;
1074 WORD last_was_blit
: 1;
1075 WORD last_was_ckey
: 1;
1077 WORD fog_enabled
: 1;
1078 WORD num_untracked_materials
: 2; /* Max value 2 */
1083 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1084 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1085 DWORD numbered_array_mask
;
1086 GLenum tracking_parm
; /* Which source is tracking current colour */
1087 GLenum untracked_materials
[2];
1088 UINT blit_w
, blit_h
;
1089 enum fogsource fog_source
;
1091 char *vshader_const_dirty
, *pshader_const_dirty
;
1093 /* The actual opengl context */
1104 UINT fbo_entry_count
;
1105 struct list fbo_list
;
1106 struct list fbo_destroy_list
;
1107 struct fbo_entry
*current_fbo
;
1108 GLuint fbo_read_binding
;
1109 GLuint fbo_draw_binding
;
1111 struct wined3d_surface
**blit_targets
;
1112 GLenum
*draw_buffers
;
1113 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1116 GLuint
*free_occlusion_queries
;
1117 UINT free_occlusion_query_size
;
1118 UINT free_occlusion_query_count
;
1119 struct list occlusion_queries
;
1121 union wined3d_gl_query_object
*free_event_queries
;
1122 UINT free_event_query_size
;
1123 UINT free_event_query_count
;
1124 struct list event_queries
;
1126 /* Extension emulation */
1127 GLint gl_fog_source
;
1128 GLfloat fog_coord_value
;
1129 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1130 GLuint dummy_arbfp_prog
;
1133 struct wined3d_fb_state
1135 struct wined3d_surface
**render_targets
;
1136 struct wined3d_surface
*depth_stencil
;
1139 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1143 DWORD representative
;
1144 APPLYSTATEFUNC apply
;
1147 struct StateEntryTemplate
1150 struct StateEntry content
;
1151 enum wined3d_gl_extension extension
;
1154 struct fragment_caps
1156 DWORD PrimitiveMiscCaps
;
1157 DWORD TextureOpCaps
;
1158 DWORD MaxTextureBlendStages
;
1159 DWORD MaxSimultaneousTextures
;
1162 struct fragment_pipeline
1164 void (*enable_extension
)(BOOL enable
);
1165 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1166 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1167 void (*free_private
)(struct wined3d_device
*device
);
1168 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1169 const struct StateEntryTemplate
*states
;
1170 BOOL ffp_proj_control
;
1173 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1174 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1175 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1176 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1177 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1178 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1179 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1181 /* "Base" state table */
1182 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1183 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1184 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1186 enum wined3d_blit_op
1188 WINED3D_BLIT_OP_COLOR_BLIT
,
1189 WINED3D_BLIT_OP_COLOR_FILL
,
1190 WINED3D_BLIT_OP_DEPTH_FILL
,
1191 WINED3D_BLIT_OP_DEPTH_BLIT
,
1194 /* Shaders for color conversions in blits. Do not do blit operations while
1195 * already under the GL lock. */
1198 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1199 void (*free_private
)(struct wined3d_device
*device
);
1200 HRESULT (*set_shader
)(void *blit_priv
, const struct wined3d_gl_info
*gl_info
, struct wined3d_surface
*surface
);
1201 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1202 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1203 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format
*src_format
,
1204 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format
*dst_format
);
1205 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1206 const RECT
*dst_rect
, const WINED3DCOLORVALUE
*color
);
1207 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1208 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1211 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1212 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1213 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1215 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1216 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format
*src_format
,
1217 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format
*dst_format
)
1220 /* Temporary blit_shader helper functions */
1221 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1222 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1223 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1225 struct wined3d_context
*context_acquire(struct wined3d_device
*device
, struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1226 void context_alloc_event_query(struct wined3d_context
*context
,
1227 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1228 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1229 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1230 void context_apply_blit_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1231 BOOL
context_apply_clear_state(struct wined3d_context
*context
, struct wined3d_device
*device
,
1232 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1233 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1234 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1235 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1236 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1237 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1238 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1239 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1240 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1241 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1242 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1243 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1244 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1245 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1246 void context_resource_released(const struct wined3d_device
*device
,
1247 struct wined3d_resource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1248 void context_resource_unloaded(const struct wined3d_device
*device
,
1249 struct wined3d_resource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1250 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1251 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1252 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1253 void context_state_drawbuf(struct wined3d_context
*context
,
1254 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1255 void context_state_fb(struct wined3d_context
*context
,
1256 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1257 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1259 /*****************************************************************************
1260 * Internal representation of a light
1262 struct wined3d_light_info
1264 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1265 DWORD OriginalIndex
;
1269 /* Converted parms to speed up swapping lights */
1278 /* The default light parameters */
1279 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN
;
1281 struct wined3d_pixel_format
1283 int iPixelFormat
; /* WGL pixel format */
1284 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1285 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1286 int depthSize
, stencilSize
;
1287 BOOL windowDrawable
;
1293 enum wined3d_pci_vendor
1295 HW_VENDOR_SOFTWARE
= 0x0000,
1296 HW_VENDOR_AMD
= 0x1002,
1297 HW_VENDOR_NVIDIA
= 0x10de,
1298 HW_VENDOR_INTEL
= 0x8086,
1301 enum wined3d_pci_device
1305 CARD_AMD_RAGE_128PRO
= 0x5246,
1306 CARD_AMD_RADEON_7200
= 0x5144,
1307 CARD_AMD_RADEON_8500
= 0x514c,
1308 CARD_AMD_RADEON_9500
= 0x4144,
1309 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1310 CARD_AMD_RADEON_X700
= 0x5e4c,
1311 CARD_AMD_RADEON_X1600
= 0x71c2,
1312 CARD_AMD_RADEON_HD2350
= 0x94c7,
1313 CARD_AMD_RADEON_HD2600
= 0x9581,
1314 CARD_AMD_RADEON_HD2900
= 0x9400,
1315 CARD_AMD_RADEON_HD3200
= 0x9620,
1316 CARD_AMD_RADEON_HD4350
= 0x954f,
1317 CARD_AMD_RADEON_HD4550
= 0x9540,
1318 CARD_AMD_RADEON_HD4600
= 0x9495,
1319 CARD_AMD_RADEON_HD4650
= 0x9498,
1320 CARD_AMD_RADEON_HD4670
= 0x9490,
1321 CARD_AMD_RADEON_HD4700
= 0x944e,
1322 CARD_AMD_RADEON_HD4770
= 0x94b3,
1323 CARD_AMD_RADEON_HD4800
= 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1324 CARD_AMD_RADEON_HD4830
= 0x944c,
1325 CARD_AMD_RADEON_HD4850
= 0x9442,
1326 CARD_AMD_RADEON_HD4870
= 0x9440,
1327 CARD_AMD_RADEON_HD4890
= 0x9460,
1328 CARD_AMD_RADEON_HD5400
= 0x68f9,
1329 CARD_AMD_RADEON_HD5600
= 0x68d8,
1330 CARD_AMD_RADEON_HD5700
= 0x68BE, /* Picked HD5750 */
1331 CARD_AMD_RADEON_HD5750
= 0x68BE,
1332 CARD_AMD_RADEON_HD5770
= 0x68B8,
1333 CARD_AMD_RADEON_HD5800
= 0x6898, /* Picked HD5850 */
1334 CARD_AMD_RADEON_HD5850
= 0x6898,
1335 CARD_AMD_RADEON_HD5870
= 0x6899,
1336 CARD_AMD_RADEON_HD5900
= 0x689c,
1337 CARD_AMD_RADEON_HD6300
= 0x9803,
1338 CARD_AMD_RADEON_HD6400
= 0x6770,
1339 CARD_AMD_RADEON_HD6600
= 0x6758,
1340 CARD_AMD_RADEON_HD6800
= 0x6739,
1341 CARD_AMD_RADEON_HD6900
= 0x6719,
1343 CARD_NVIDIA_RIVA_128
= 0x0018,
1344 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1345 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1346 CARD_NVIDIA_GEFORCE
= 0x0100,
1347 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1348 CARD_NVIDIA_GEFORCE2
= 0x0150,
1349 CARD_NVIDIA_GEFORCE3
= 0x0200,
1350 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1351 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1352 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1353 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1354 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1355 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1356 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1357 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1358 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1359 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1360 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1361 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1362 CARD_NVIDIA_GEFORCE_8100
= 0x084F,
1363 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084B */
1364 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1365 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1366 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1367 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1368 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1369 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1370 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1371 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1372 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1373 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1374 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1375 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1376 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1377 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1378 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1379 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1380 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1381 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1382 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1383 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1384 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1385 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1386 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1387 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1388 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1389 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1390 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1391 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1392 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1393 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1394 CARD_NVIDIA_GEFORCE_GTX560
= 0x1200,
1395 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1396 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1398 CARD_INTEL_845G
= 0x2562,
1399 CARD_INTEL_I830G
= 0x3577,
1400 CARD_INTEL_I855G
= 0x3582,
1401 CARD_INTEL_I865G
= 0x2572,
1402 CARD_INTEL_I915G
= 0x2582,
1403 CARD_INTEL_I915GM
= 0x2592,
1404 CARD_INTEL_I945GM
= 0x27a2, /* Same as GMA 950? */
1405 CARD_INTEL_X3100
= 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1406 CARD_INTEL_GM45
= 0x2a42,
1409 struct wined3d_fbo_ops
1411 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer
;
1412 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer
;
1413 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers
;
1414 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers
;
1415 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage
;
1416 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample
;
1417 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv
;
1418 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer
;
1419 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer
;
1420 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers
;
1421 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers
;
1422 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus
;
1423 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D
;
1424 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D
;
1425 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D
;
1426 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer
;
1427 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv
;
1428 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer
;
1429 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap
;
1432 struct wined3d_gl_limits
1437 UINT texture_stages
;
1438 UINT fragment_samplers
;
1439 UINT vertex_samplers
;
1440 UINT combined_samplers
;
1441 UINT general_combiners
;
1442 UINT sampler_stages
;
1445 UINT texture3d_size
;
1446 float pointsize_max
;
1447 float pointsize_min
;
1448 UINT point_sprite_units
;
1454 UINT glsl_vs_float_constants
;
1455 UINT glsl_ps_float_constants
;
1457 UINT arb_vs_float_constants
;
1458 UINT arb_vs_native_constants
;
1459 UINT arb_vs_instructions
;
1461 UINT arb_ps_float_constants
;
1462 UINT arb_ps_local_constants
;
1463 UINT arb_ps_native_constants
;
1464 UINT arb_ps_instructions
;
1468 struct wined3d_gl_info
1471 struct wined3d_gl_limits limits
;
1472 DWORD reserved_glsl_constants
;
1474 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1475 GLint wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
+ 1];
1477 struct wined3d_fbo_ops fbo_ops
;
1478 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1479 /* GL function pointers */
1481 /* WGL function pointers */
1485 struct wined3d_format
*formats
;
1488 struct wined3d_driver_info
1490 enum wined3d_pci_vendor vendor
;
1491 enum wined3d_pci_device device
;
1493 const char *description
;
1494 unsigned int vidmem
;
1499 /* The adapter structure */
1500 struct wined3d_adapter
1505 struct wined3d_gl_info gl_info
;
1506 struct wined3d_driver_info driver_info
;
1507 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1509 struct wined3d_pixel_format
*cfgs
;
1510 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1511 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1512 unsigned int UsedTextureRam
;
1515 const struct fragment_pipeline
*fragment_pipe
;
1516 const struct wined3d_shader_backend_ops
*shader_backend
;
1517 const struct blit_shader
*blitter
;
1520 BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
) DECLSPEC_HIDDEN
;
1521 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1522 extern unsigned int WineD3DAdapterChangeGLRam(struct wined3d_device
*device
, int glram
) DECLSPEC_HIDDEN
;
1523 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1525 /*****************************************************************************
1526 * High order patch management
1528 struct WineD3DRectPatch
1532 WineDirect3DVertexStridedData strided
;
1533 WINED3DRECTPATCH_INFO RectPatchInfo
;
1535 char has_normals
, has_texcoords
;
1539 HRESULT
tesselate_rectpatch(struct wined3d_device
*device
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1541 enum projection_types
1554 /*****************************************************************************
1555 * Fixed function pipeline replacements
1557 #define ARG_UNUSED 0xff
1558 struct texture_stage_op
1570 struct color_fixup_desc color_fixup
;
1571 unsigned tex_type
: 3;
1573 unsigned projected
: 2;
1574 unsigned padding
: 10;
1577 struct ffp_frag_settings
{
1578 struct texture_stage_op op
[MAX_TEXTURES
];
1580 /* Use shorts instead of chars to get dword alignment */
1581 unsigned short sRGB_write
;
1582 unsigned short emul_clipplanes
;
1585 struct ffp_frag_desc
1587 struct wine_rb_entry entry
;
1588 struct ffp_frag_settings settings
;
1591 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1592 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1594 void gen_ffp_frag_op(const struct wined3d_device
*device
, const struct wined3d_state
*state
,
1595 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1596 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1597 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1598 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1599 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1608 struct wined3d_adapter adapters
[1];
1611 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
, void *parent
) DECLSPEC_HIDDEN
;
1612 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1613 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1615 /*****************************************************************************
1616 * IWineD3DDevice implementation structure
1618 #define WINED3D_UNMAPPED_STAGE ~0U
1620 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1621 #define WINED3DCREATE_MULTITHREADED 0x00000004
1623 struct wined3d_device
1627 /* WineD3D Information */
1628 struct wined3d_device_parent
*device_parent
;
1629 struct wined3d
*wined3d
;
1630 struct wined3d_adapter
*adapter
;
1632 /* Window styles to restore when switching fullscreen mode */
1636 /* X and GL Information */
1637 GLenum offscreenBuffer
;
1639 /* Selected capabilities */
1640 int vs_selected_mode
;
1641 int ps_selected_mode
;
1642 const struct wined3d_shader_backend_ops
*shader_backend
;
1644 void *fragment_priv
;
1646 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1647 /* Array of functions for states which are handled by more than one pipeline part */
1648 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1649 const struct fragment_pipeline
*frag_pipe
;
1650 const struct blit_shader
*blitter
;
1652 unsigned int max_ffp_textures
;
1653 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1656 WORD view_ident
: 1; /* true iff view matrix is identity */
1657 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1658 WORD isRecordingState
: 1;
1660 WORD bCursorVisible
: 1;
1661 WORD d3d_initialized
: 1;
1662 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1663 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1664 WORD useDrawStridedSlow
: 1;
1665 WORD instancedDraw
: 1;
1666 WORD filter_messages
: 1;
1669 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1671 #define DDRAW_PITCH_ALIGNMENT 8
1672 #define D3D8_PITCH_ALIGNMENT 4
1673 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1675 /* State block related */
1676 struct wined3d_stateblock
*stateBlock
;
1677 struct wined3d_stateblock
*updateStateBlock
;
1679 /* Internal use fields */
1680 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1681 WINED3DDEVTYPE devType
;
1684 struct wined3d_swapchain
**swapchains
;
1685 UINT swapchain_count
;
1687 struct list resources
; /* a linked list to track resources created by the device */
1688 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1689 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1691 /* Render Target Support */
1692 DWORD valid_rt_mask
;
1693 struct wined3d_fb_state fb
;
1694 struct wined3d_surface
*onscreen_depth_stencil
;
1695 struct wined3d_surface
*auto_depth_stencil
;
1697 /* palettes texture management */
1698 PALETTEENTRY
**palettes
;
1700 UINT currentPalette
;
1702 /* For rendering to a texture using glCopyTexImage */
1703 GLuint depth_blt_texture
;
1705 /* Cursor management */
1710 UINT cursorWidth
, cursorHeight
;
1711 GLuint cursorTexture
;
1712 HCURSOR hardwareCursor
;
1714 /* The Wine logo surface */
1715 struct wined3d_surface
*logo_surface
;
1717 /* Textures for when no other textures are mapped */
1718 UINT dummyTextureName
[MAX_TEXTURES
];
1720 /* DirectDraw stuff */
1721 DWORD ddraw_width
, ddraw_height
;
1722 enum wined3d_format_id ddraw_format
;
1724 /* With register combiners we can skip junk texture stages */
1725 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1726 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1728 /* Stream source management */
1729 struct wined3d_stream_info strided_streams
;
1730 const WineDirect3DVertexStridedData
*up_strided
;
1731 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1732 unsigned int num_buffer_queries
;
1734 /* Context management */
1735 struct wined3d_context
**contexts
;
1738 /* High level patch management */
1739 #define PATCHMAP_SIZE 43
1740 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1741 struct list patches
[PATCHMAP_SIZE
];
1744 HRESULT
device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
1745 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1746 const WINED3DCOLORVALUE
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1747 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1748 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1749 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
1750 UINT adapter_idx
, WINED3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
1751 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
1752 void device_preload_textures(const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1753 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
1754 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1755 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1756 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1757 void device_stream_info_from_declaration(struct wined3d_device
*device
,
1758 struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1759 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
1760 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
1761 void device_update_stream_info(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1762 void device_update_tex_unit_map(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1763 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
1765 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
1767 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1768 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1769 return context
->isStateDirty
[idx
] & (1 << shift
);
1772 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
1773 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
1774 /* SCRATCH is mostly the same as CPU, but can't be used by the GPU at all,
1775 * not even for resource uploads. */
1776 #define WINED3D_RESOURCE_ACCESS_SCRATCH 0x4
1778 struct wined3d_resource_ops
1780 void (*resource_unload
)(struct wined3d_resource
*resource
);
1783 struct wined3d_resource
1786 struct wined3d_device
*device
;
1787 WINED3DRESOURCETYPE resourceType
;
1788 const struct wined3d_format
*format
;
1789 WINED3DMULTISAMPLE_TYPE multisample_type
;
1790 UINT multisample_quality
;
1799 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1800 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1801 struct list privateData
;
1802 struct list resource_list_entry
;
1805 const struct wined3d_parent_ops
*parent_ops
;
1806 const struct wined3d_resource_ops
*resource_ops
;
1809 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1810 DWORD
resource_get_priority(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1811 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
1812 WINED3DRESOURCETYPE resource_type
, const struct wined3d_format
*format
,
1813 WINED3DMULTISAMPLE_TYPE multisample_type
, UINT multisample_quality
,
1814 DWORD usage
, WINED3DPOOL pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
1815 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1816 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
1817 DWORD
resource_set_priority(struct wined3d_resource
*resource
, DWORD priority
) DECLSPEC_HIDDEN
;
1818 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1820 /* Tests show that the start address of resources is 32 byte aligned */
1821 #define RESOURCE_ALIGNMENT 16
1823 typedef enum winetexturestates
{
1824 WINED3DTEXSTA_ADDRESSU
= 0,
1825 WINED3DTEXSTA_ADDRESSV
= 1,
1826 WINED3DTEXSTA_ADDRESSW
= 2,
1827 WINED3DTEXSTA_BORDERCOLOR
= 3,
1828 WINED3DTEXSTA_MAGFILTER
= 4,
1829 WINED3DTEXSTA_MINFILTER
= 5,
1830 WINED3DTEXSTA_MIPFILTER
= 6,
1831 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1832 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1833 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1834 WINED3DTEXSTA_SHADOW
= 10,
1835 MAX_WINETEXTURESTATES
= 11,
1836 } winetexturestates
;
1840 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1841 SRGB_RGB
= 1, /* Loads the rgb texture */
1842 SRGB_SRGB
= 2, /* Loads the srgb texture */
1847 DWORD states
[MAX_WINETEXTURESTATES
];
1852 struct wined3d_texture_ops
1854 HRESULT (*texture_bind
)(struct wined3d_texture
*texture
,
1855 const struct wined3d_gl_info
*gl_info
, BOOL srgb
);
1856 void (*texture_preload
)(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
);
1857 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
1858 const WINED3DBOX
*dirty_region
);
1859 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
1862 #define WINED3D_TEXTURE_COND_NP2 0x1
1863 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1864 #define WINED3D_TEXTURE_IS_SRGB 0x4
1866 struct wined3d_texture
1868 struct wined3d_resource resource
;
1869 const struct wined3d_texture_ops
*texture_ops
;
1870 struct gl_texture texture_rgb
, texture_srgb
;
1871 struct wined3d_resource
**sub_resources
;
1874 float pow2_matrix
[16];
1876 WINED3DTEXTUREFILTERTYPE filter_type
;
1880 const struct min_lookup
*min_mip_lookup
;
1881 const GLenum
*mag_lookup
;
1885 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
1887 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
1890 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
1891 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
1893 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
1894 ? &texture
->texture_srgb
: &texture
->texture_rgb
;
1897 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
1898 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
1899 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1900 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
, BOOL dirty
) DECLSPEC_HIDDEN
;
1902 struct wined3d_volume
1904 struct wined3d_resource resource
;
1905 struct wined3d_texture
*container
;
1908 WINED3DBOX lockedBox
;
1909 WINED3DBOX dirtyBox
;
1913 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
1915 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
1918 void volume_add_dirty_box(struct wined3d_volume
*volume
, const WINED3DBOX
*dirty_box
) DECLSPEC_HIDDEN
;
1919 void volume_load(const struct wined3d_volume
*volume
, UINT level
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
1920 void volume_set_container(struct wined3d_volume
*volume
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
1922 /*****************************************************************************
1923 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1925 typedef struct wineD3DSurface_DIB
{
1931 } wineD3DSurface_DIB
;
1933 struct wined3d_renderbuffer_entry
1944 struct wined3d_surface
**render_targets
;
1945 struct wined3d_surface
*depth_stencil
;
1951 struct wined3d_clipper
1958 enum wined3d_container_type
1960 WINED3D_CONTAINER_NONE
= 0,
1961 WINED3D_CONTAINER_SWAPCHAIN
,
1962 WINED3D_CONTAINER_TEXTURE
,
1965 struct wined3d_subresource_container
1967 enum wined3d_container_type type
;
1970 struct wined3d_swapchain
*swapchain
;
1971 struct wined3d_texture
*texture
;
1976 struct wined3d_surface_ops
1978 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
1979 void (*surface_cleanup
)(struct wined3d_surface
*surface
);
1980 void (*surface_realize_palette
)(struct wined3d_surface
*surface
);
1981 HRESULT (*surface_draw_overlay
)(struct wined3d_surface
*surface
);
1982 void (*surface_preload
)(struct wined3d_surface
*surface
);
1983 void (*surface_map
)(struct wined3d_surface
*surface
, const RECT
*rect
, DWORD flags
);
1984 void (*surface_unmap
)(struct wined3d_surface
*surface
);
1985 HRESULT (*surface_getdc
)(struct wined3d_surface
*surface
);
1986 HRESULT (*surface_flip
)(struct wined3d_surface
*surface
, struct wined3d_surface
*override
);
1987 HRESULT (*surface_bltfast
)(struct wined3d_surface
*dst_surface
, DWORD dst_x
, DWORD dst_y
,
1988 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD trans
);
1989 HRESULT (*surface_set_mem
)(struct wined3d_surface
*surface
, void *mem
);
1992 struct wined3d_surface
1994 struct wined3d_resource resource
;
1995 const struct wined3d_surface_ops
*surface_ops
;
1996 struct wined3d_subresource_container container
;
1997 struct wined3d_palette
*palette
; /* D3D7 style palette handling */
1998 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
2002 WINED3DSURFTYPE surface_type
;
2006 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2007 void (*get_drawable_size
)(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2011 GLuint texture_name
;
2012 GLuint texture_name_srgb
;
2013 GLint texture_level
;
2014 GLenum texture_target
;
2019 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2022 wineD3DSurface_DIB dib
;
2025 /* Color keys for DDraw */
2026 WINEDDCOLORKEY DestBltCKey
;
2027 WINEDDCOLORKEY DestOverlayCKey
;
2028 WINEDDCOLORKEY SrcOverlayCKey
;
2029 WINEDDCOLORKEY SrcBltCKey
;
2032 WINEDDCOLORKEY glCKey
;
2034 struct list renderbuffers
;
2035 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2036 SIZE ds_current_size
;
2038 /* DirectDraw clippers */
2039 struct wined3d_clipper
*clipper
;
2041 /* DirectDraw Overlay handling */
2042 RECT overlay_srcrect
;
2043 RECT overlay_destrect
;
2044 struct wined3d_surface
*overlay_dest
;
2045 struct list overlays
;
2046 struct list overlay_entry
;
2049 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2051 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2054 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2055 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2057 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2058 ? surface
->texture_name_srgb
: surface
->texture_name
;
2061 void surface_add_dirty_rect(struct wined3d_surface
*surface
, const WINED3DBOX
*dirty_rect
) DECLSPEC_HIDDEN
;
2062 void surface_bind(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
, BOOL srgb
) DECLSPEC_HIDDEN
;
2063 HRESULT
surface_color_fill(struct wined3d_surface
*s
, const RECT
*rect
, const WINED3DCOLORVALUE
*color
) DECLSPEC_HIDDEN
;
2064 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2065 BOOL
surface_init_sysmem(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2066 void surface_internal_preload(struct wined3d_surface
*surface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
2067 BOOL
surface_is_offscreen(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2068 HRESULT
surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2069 void surface_load_ds_location(struct wined3d_surface
*surface
,
2070 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2071 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2072 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2073 void surface_modify_location(struct wined3d_surface
*surface
, DWORD location
, BOOL persistent
) DECLSPEC_HIDDEN
;
2074 void surface_prepare_texture(struct wined3d_surface
*surface
,
2075 const struct wined3d_gl_info
*gl_info
, BOOL srgb
) DECLSPEC_HIDDEN
;
2076 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2077 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2078 void surface_set_container(struct wined3d_surface
*surface
,
2079 enum wined3d_container_type type
, void *container
) DECLSPEC_HIDDEN
;
2080 void surface_set_texture_name(struct wined3d_surface
*surface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2081 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
) DECLSPEC_HIDDEN
;
2082 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2083 void surface_upload_data(const struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2084 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_w
, const POINT
*dst_point
,
2085 BOOL srgb
, const struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2087 void get_drawable_size_swapchain(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2088 void get_drawable_size_backbuffer(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2089 void get_drawable_size_fbo(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2091 void draw_textured_quad(const struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
2092 const RECT
*dst_rect
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2093 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2095 /* Surface flags: */
2096 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2097 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2098 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2099 #define SFLAG_DISCARD 0x00000010 /* ??? */
2100 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2101 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2102 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2103 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2104 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2105 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2106 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2107 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2108 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2109 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2110 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2111 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2112 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2113 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2114 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2115 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2116 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2117 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2118 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2120 /* In some conditions the surface memory must not be freed:
2121 * SFLAG_CONVERTED: Converting the data back would take too long
2122 * SFLAG_DIBSECTION: The dib code manages the memory
2123 * SFLAG_LOCKED: The app requires access to the surface data
2124 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2125 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2126 * SFLAG_CLIENT: OpenGL uses our memory as backup
2128 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2129 SFLAG_DIBSECTION | \
2136 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2138 SFLAG_INDRAWABLE | \
2141 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2143 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2148 CONVERT_PALETTED_CK
,
2155 HRESULT
d3dfmt_get_conv(const struct wined3d_surface
*surface
, BOOL need_alpha_ck
, BOOL use_texturing
,
2156 struct wined3d_format
*format
, CONVERT_TYPES
*convert
) DECLSPEC_HIDDEN
;
2157 void d3dfmt_p8_init_palette(const struct wined3d_surface
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2159 BOOL
palette9_changed(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2161 struct wined3d_vertex_declaration_element
2163 const struct wined3d_format
*format
;
2173 struct wined3d_vertex_declaration
2177 const struct wined3d_parent_ops
*parent_ops
;
2178 struct wined3d_device
*device
;
2180 struct wined3d_vertex_declaration_element
*elements
;
2183 DWORD streams
[MAX_STREAMS
];
2185 BOOL position_transformed
;
2186 BOOL half_float_conv_needed
;
2189 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2190 /* Note: Very long winded but gl Lists are not flexible enough */
2191 /* to resolve everything we need, so doing it manually for now */
2192 typedef struct SAVEDSTATES
{
2193 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2194 WORD streamSource
; /* MAX_STREAMS, 16 */
2195 WORD streamFreq
; /* MAX_STREAMS, 16 */
2196 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2197 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2198 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2199 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2200 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2201 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2202 BOOL
*pixelShaderConstantsF
;
2203 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2204 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2205 BOOL
*vertexShaderConstantsF
;
2206 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2207 DWORD primitive_type
: 1;
2211 DWORD vertexDecl
: 1;
2212 DWORD pixelShader
: 1;
2213 DWORD vertexShader
: 1;
2214 DWORD scissorRect
: 1;
2223 struct wined3d_stream_state
2225 struct wined3d_buffer
*buffer
;
2232 struct wined3d_state
2234 const struct wined3d_fb_state
*fb
;
2236 struct wined3d_vertex_declaration
*vertex_declaration
;
2237 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2239 struct wined3d_buffer
*index_buffer
;
2240 enum wined3d_format_id index_format
;
2241 INT base_vertex_index
;
2242 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2243 GLenum gl_primitive_type
;
2245 struct wined3d_shader
*vertex_shader
;
2246 BOOL vs_consts_b
[MAX_CONST_B
];
2247 INT vs_consts_i
[MAX_CONST_I
* 4];
2250 struct wined3d_shader
*pixel_shader
;
2251 BOOL ps_consts_b
[MAX_CONST_B
];
2252 INT ps_consts_i
[MAX_CONST_I
* 4];
2255 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2256 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2257 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2258 DWORD lowest_disabled_stage
;
2260 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2261 double clip_planes
[MAX_CLIPPLANES
][4];
2262 WINED3DMATERIAL material
;
2263 WINED3DVIEWPORT viewport
;
2266 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2267 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2268 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2269 struct list light_map
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2270 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2272 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2275 struct wined3d_stateblock
2277 LONG ref
; /* Note: Ref counting not required */
2278 struct wined3d_device
*device
;
2279 WINED3DSTATEBLOCKTYPE blockType
;
2281 /* Array indicating whether things have been set or changed */
2282 SAVEDSTATES changed
;
2283 struct wined3d_state state
;
2285 /* Contained state management */
2286 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2287 unsigned int num_contained_render_states
;
2288 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2289 unsigned int num_contained_transform_states
;
2290 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2291 unsigned int num_contained_vs_consts_i
;
2292 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2293 unsigned int num_contained_vs_consts_b
;
2294 DWORD
*contained_vs_consts_f
;
2295 unsigned int num_contained_vs_consts_f
;
2296 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2297 unsigned int num_contained_ps_consts_i
;
2298 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2299 unsigned int num_contained_ps_consts_b
;
2300 DWORD
*contained_ps_consts_f
;
2301 unsigned int num_contained_ps_consts_f
;
2302 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2303 unsigned int num_contained_tss_states
;
2304 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2305 unsigned int num_contained_sampler_states
;
2308 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2309 void stateblock_init_default_state(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2311 /* Direct3D terminology with little modifications. We do not have an issued state
2312 * because only the driver knows about it, but we have a created state because d3d
2313 * allows GetData on a created issue, but opengl doesn't
2321 struct wined3d_query_ops
2323 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2324 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2327 struct wined3d_query
2330 const struct wined3d_query_ops
*query_ops
;
2331 struct wined3d_device
*device
;
2332 enum query_state state
;
2333 WINED3DQUERYTYPE type
;
2338 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2339 * fixed function semantics as D3DCOLOR or FLOAT16 */
2340 enum wined3d_buffer_conversion_type
2347 struct wined3d_map_range
2353 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2354 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2355 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2356 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2357 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2358 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2359 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2360 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2362 struct wined3d_buffer
2364 struct wined3d_resource resource
;
2366 struct wined3d_buffer_desc desc
;
2368 GLuint buffer_object
;
2369 GLenum buffer_object_usage
;
2370 GLenum buffer_type_hint
;
2371 UINT buffer_object_size
;
2376 struct wined3d_map_range
*maps
;
2377 ULONG maps_size
, modified_areas
;
2378 struct wined3d_event_query
*query
;
2380 /* conversion stuff */
2381 UINT decl_change_count
, full_conversion_count
;
2383 UINT stride
; /* 0 if no conversion */
2384 UINT conversion_stride
; /* 0 if no shifted conversion */
2385 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2388 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2390 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2393 void buffer_get_memory(struct wined3d_buffer
*buffer
, const struct wined3d_gl_info
*gl_info
,
2394 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2395 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2397 struct wined3d_rendertarget_view
2401 struct wined3d_resource
*resource
;
2405 struct wined3d_swapchain_ops
2407 HRESULT (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2408 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2411 struct wined3d_swapchain
2415 const struct wined3d_parent_ops
*parent_ops
;
2416 const struct wined3d_swapchain_ops
*swapchain_ops
;
2417 struct wined3d_device
*device
;
2419 struct wined3d_surface
**back_buffers
;
2420 struct wined3d_surface
*front_buffer
;
2421 WINED3DPRESENT_PARAMETERS presentParms
;
2422 DWORD orig_width
, orig_height
;
2423 enum wined3d_format_id orig_fmt
;
2424 WINED3DGAMMARAMP orig_gamma
;
2426 const struct wined3d_format
*ds_format
;
2428 LONG prev_time
, frames
; /* Performance tracking */
2430 struct wined3d_context
**context
;
2431 unsigned int num_contexts
;
2440 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2442 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2443 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2444 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2446 #define DEFAULT_REFRESH_RATE 0
2448 /*****************************************************************************
2449 * Utility function prototypes
2452 /* Trace routines */
2453 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2454 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype
) DECLSPEC_HIDDEN
;
2455 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2456 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2457 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2458 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2459 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2460 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
) DECLSPEC_HIDDEN
;
2461 const char *debug_d3drenderstate(DWORD state
) DECLSPEC_HIDDEN
;
2462 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2463 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2464 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2465 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2466 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2467 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2468 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2469 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2470 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2471 const char *debug_d3ddegree(WINED3DDEGREETYPE order
) DECLSPEC_HIDDEN
;
2472 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2473 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2474 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2476 /* Routines for GL <-> D3D values */
2477 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2478 GLenum
CompareFunc(DWORD func
) DECLSPEC_HIDDEN
;
2479 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2480 WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2481 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2482 BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2483 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2484 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2485 BOOL transformed
, enum wined3d_format_id coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2486 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2487 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2488 void sampler_texdim(struct wined3d_context
*context
,
2489 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2490 void tex_alphaop(struct wined3d_context
*context
,
2491 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2492 void apply_pixelshader(struct wined3d_context
*context
,
2493 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2494 void state_fogcolor(struct wined3d_context
*context
,
2495 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2496 void state_fogdensity(struct wined3d_context
*context
,
2497 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2498 void state_fogstartend(struct wined3d_context
*context
,
2499 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2500 void state_fog_fragpart(struct wined3d_context
*context
,
2501 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2503 BOOL
getColorBits(const struct wined3d_format
*format
,
2504 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2505 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2506 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2509 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
2510 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2511 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2513 void select_shader_mode(const struct wined3d_gl_info
*gl_info
, int *ps_selected
, int *vs_selected
) DECLSPEC_HIDDEN
;
2515 typedef struct local_constant
{
2521 struct wined3d_shader_limits
2523 unsigned int temporary
;
2524 unsigned int texcoord
;
2525 unsigned int sampler
;
2526 unsigned int constant_int
;
2527 unsigned int constant_float
;
2528 unsigned int constant_bool
;
2529 unsigned int address
;
2530 unsigned int packed_output
;
2531 unsigned int packed_input
;
2532 unsigned int attributes
;
2537 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2539 #define PRINTF_ATTR(fmt,args)
2542 /* Base Shader utility functions. */
2543 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2544 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2546 /* Vertex shader utility functions */
2547 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2548 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2550 struct wined3d_vertex_shader
2552 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2555 struct wined3d_pixel_shader
2557 /* Pixel shader input semantics */
2558 DWORD input_reg_map
[MAX_REG_INPUT
];
2559 BOOL input_reg_used
[MAX_REG_INPUT
];
2560 unsigned int declared_in_count
;
2562 /* Some information about the shader behavior */
2567 struct wined3d_shader
2570 struct wined3d_shader_limits limits
;
2572 UINT functionLength
;
2573 BOOL load_local_constsF
;
2574 const struct wined3d_shader_frontend
*frontend
;
2575 void *frontend_data
;
2579 const struct wined3d_parent_ops
*parent_ops
;
2581 /* Programs this shader is linked with */
2582 struct list linked_programs
;
2584 /* Immediate constants (override global ones) */
2585 struct list constantsB
;
2586 struct list constantsF
;
2587 struct list constantsI
;
2588 struct wined3d_shader_reg_maps reg_maps
;
2590 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2591 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2593 /* Pointer to the parent device */
2594 struct wined3d_device
*device
;
2595 struct list shader_list_entry
;
2599 struct wined3d_vertex_shader vs
;
2600 struct wined3d_pixel_shader ps
;
2604 void pixelshader_update_samplers(struct wined3d_shader_reg_maps
*reg_maps
,
2605 struct wined3d_texture
* const *textures
) DECLSPEC_HIDDEN
;
2606 void find_ps_compile_args(const struct wined3d_state
*state
,
2607 const struct wined3d_shader
*shader
, struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2609 void find_vs_compile_args(const struct wined3d_state
*state
,
2610 const struct wined3d_shader
*shader
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2612 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2613 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2614 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2615 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2616 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2617 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2618 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2619 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2620 unsigned int max
) DECLSPEC_HIDDEN
;
2621 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2622 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2623 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2625 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2627 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2630 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2632 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2635 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2639 case WINED3DSPR_RASTOUT
:
2641 if (reg
->idx
) return TRUE
;
2645 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2646 case WINED3DSPR_CONSTBOOL
: /* b# */
2647 case WINED3DSPR_LOOP
: /* aL */
2648 case WINED3DSPR_PREDICATE
: /* p0 */
2651 case WINED3DSPR_MISCTYPE
:
2662 case WINED3DSPR_IMMCONST
:
2663 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2670 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2671 const struct wined3d_state
*state
, float *position_fixup
)
2673 position_fixup
[0] = 1.0f
;
2674 position_fixup
[1] = 1.0f
;
2675 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.Width
;
2676 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.Height
;
2678 if (context
->render_offscreen
)
2680 position_fixup
[1] *= -1.0f
;
2681 position_fixup
[3] *= -1.0f
;
2685 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
2687 struct local_constant
*lconst
;
2689 if (shader
->load_local_constsF
)
2692 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, local_constant
, entry
)
2694 if (lconst
->idx
== reg
)
2701 /* Using additional shader constants (uniforms in GLSL / program environment
2702 * or local parameters in ARB) is costly:
2703 * ARB only knows float4 parameters and GLSL compiler are not really smart
2704 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2705 * (in fact most compilers map a float2 to a full float4 uniform).
2707 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2708 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2709 * into a single shader constant (uniform / program parameter).
2711 * This structure is shared between the GLSL and the ARB backend.*/
2712 struct ps_np2fixup_info
{
2713 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2714 WORD active
; /* bitfield indicating if we can apply the fixup */
2718 /* sRGB correction constants */
2719 static const float srgb_cmp
= 0.0031308f
;
2720 static const float srgb_mul_low
= 12.92f
;
2721 static const float srgb_pow
= 0.41666f
;
2722 static const float srgb_mul_high
= 1.055f
;
2723 static const float srgb_sub_high
= 0.055f
;
2725 struct wined3d_palette
2729 struct wined3d_device
*device
;
2732 WORD palVersion
; /*| */
2733 WORD palNumEntries
; /*| LOGPALETTE */
2734 PALETTEENTRY palents
[256]; /*| */
2735 /* This is to store the palette in 'screen format' */
2736 int screen_palents
[256];
2740 /* DirectDraw utility functions */
2741 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2743 /*****************************************************************************
2744 * Pixel format management
2747 /* WineD3D pixel format flags */
2748 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2749 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2750 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2751 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2752 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2753 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2754 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2755 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2756 #define WINED3DFMT_FLAG_GETDC 0x00000100
2757 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2758 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2759 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2760 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2761 #define WINED3DFMT_FLAG_VTF 0x00002000
2762 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2763 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2764 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2766 struct wined3d_format
2768 enum wined3d_format_id id
;
2780 UINT block_byte_count
;
2782 enum wined3d_ffp_emit_idx emit_idx
;
2783 GLint component_count
;
2785 GLint gl_vtx_format
;
2786 GLboolean gl_normalized
;
2787 unsigned int component_size
;
2790 GLint glGammaInternal
;
2794 UINT conv_byte_count
;
2797 struct color_fixup_desc color_fixup
;
2798 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT pitch
, UINT width
, UINT height
);
2801 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
2802 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2803 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
2804 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
2805 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
2806 const WINED3DCOLORVALUE
*color
) DECLSPEC_HIDDEN
;
2808 static inline BOOL
use_vs(const struct wined3d_state
*state
)
2810 /* Check stateblock->vertexDecl to allow this to be used from
2811 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2812 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2813 * style strided data. */
2814 return state
->vertex_shader
&& !state
->vertex_declaration
->position_transformed
;
2817 static inline BOOL
use_ps(const struct wined3d_state
*state
)
2819 return !!state
->pixel_shader
;
2822 static inline void context_apply_state(struct wined3d_context
*context
,
2823 const struct wined3d_state
*state
, DWORD state_id
)
2825 const struct StateEntry
*state_table
= context
->state_table
;
2826 DWORD rep
= state_table
[state_id
].representative
;
2827 state_table
[rep
].apply(context
, state
, rep
);
2830 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2831 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2833 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))