mshtml.idl: Added IHTMLCSSStyleDeclaration declaration.
[wine.git] / include / d3dx11tex.h
blob4f792ec13ef5bde8ec21595ab5f4b0527eb63a54
1 /*
2 * Copyright 2016 Andrey Gusev
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3dx11.h"
21 #ifndef __D3DX11TEX_H__
22 #define __D3DX11TEX_H__
24 typedef enum D3DX11_FILTER_FLAG
26 D3DX11_FILTER_NONE = 0x00000001,
27 D3DX11_FILTER_POINT = 0x00000002,
28 D3DX11_FILTER_LINEAR = 0x00000003,
29 D3DX11_FILTER_TRIANGLE = 0x00000004,
30 D3DX11_FILTER_BOX = 0x00000005,
32 D3DX11_FILTER_MIRROR_U = 0x00010000,
33 D3DX11_FILTER_MIRROR_V = 0x00020000,
34 D3DX11_FILTER_MIRROR_W = 0x00040000,
35 D3DX11_FILTER_MIRROR = 0x00070000,
37 D3DX11_FILTER_DITHER = 0x00080000,
38 D3DX11_FILTER_DITHER_DIFFUSION = 0x00100000,
40 D3DX11_FILTER_SRGB_IN = 0x00200000,
41 D3DX11_FILTER_SRGB_OUT = 0x00400000,
42 D3DX11_FILTER_SRGB = 0x00600000,
43 } D3DX11_FILTER_FLAG;
45 typedef enum D3DX11_IMAGE_FILE_FORMAT
47 D3DX11_IFF_BMP = 0,
48 D3DX11_IFF_JPG = 1,
49 D3DX11_IFF_PNG = 3,
50 D3DX11_IFF_DDS = 4,
51 D3DX11_IFF_TIFF = 10,
52 D3DX11_IFF_GIF = 11,
53 D3DX11_IFF_WMP = 12,
54 D3DX11_IFF_FORCE_DWORD = 0x7fffffff
55 } D3DX11_IMAGE_FILE_FORMAT;
57 typedef struct D3DX11_IMAGE_INFO
59 UINT Width;
60 UINT Height;
61 UINT Depth;
62 UINT ArraySize;
63 UINT MipLevels;
64 UINT MiscFlags;
65 DXGI_FORMAT Format;
66 D3D11_RESOURCE_DIMENSION ResourceDimension;
67 D3DX11_IMAGE_FILE_FORMAT ImageFileFormat;
68 } D3DX11_IMAGE_INFO;
70 typedef struct D3DX11_IMAGE_LOAD_INFO
72 UINT Width;
73 UINT Height;
74 UINT Depth;
75 UINT FirstMipLevel;
76 UINT MipLevels;
77 D3D11_USAGE Usage;
78 UINT BindFlags;
79 UINT CpuAccessFlags;
80 UINT MiscFlags;
81 DXGI_FORMAT Format;
82 UINT Filter;
83 UINT MipFilter;
84 D3DX11_IMAGE_INFO *pSrcInfo;
86 #ifdef __cplusplus
87 D3DX11_IMAGE_LOAD_INFO()
89 Width = D3DX11_DEFAULT;
90 Height = D3DX11_DEFAULT;
91 Depth = D3DX11_DEFAULT;
92 FirstMipLevel = D3DX11_DEFAULT;
93 MipLevels = D3DX11_DEFAULT;
94 Usage = (D3D11_USAGE)D3DX11_DEFAULT;
95 BindFlags = D3DX11_DEFAULT;
96 CpuAccessFlags = D3DX11_DEFAULT;
97 MiscFlags = D3DX11_DEFAULT;
98 Format = DXGI_FORMAT_FROM_FILE;
99 Filter = D3DX11_DEFAULT;
100 MipFilter = D3DX11_DEFAULT;
101 pSrcInfo = NULL;
103 #endif
104 } D3DX11_IMAGE_LOAD_INFO;
106 #ifdef __cplusplus
107 extern "C" {
108 #endif
110 HRESULT WINAPI D3DX11CreateShaderResourceViewFromMemory(ID3D11Device *device, const void *data,
111 SIZE_T data_size, D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump,
112 ID3D11ShaderResourceView **view, HRESULT *hresult);
114 HRESULT WINAPI D3DX11CreateTextureFromFileA(ID3D11Device *device, const char *filename,
115 D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture,
116 HRESULT *hresult);
118 HRESULT WINAPI D3DX11CreateTextureFromFileW(ID3D11Device *device, const WCHAR *filename,
119 D3DX11_IMAGE_LOAD_INFO *load_info, ID3DX11ThreadPump *pump, ID3D11Resource **texture,
120 HRESULT *hresult);
122 HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *src_data, SIZE_T src_data_size,
123 D3DX11_IMAGE_LOAD_INFO *loadinfo, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult);
125 HRESULT WINAPI D3DX11FilterTexture(ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter);
127 HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump,
128 D3DX11_IMAGE_INFO *img_info, HRESULT *hresult);
130 HRESULT WINAPI D3DX11SaveTextureToMemory(ID3D11DeviceContext *context, ID3D11Resource *texture,
131 D3DX11_IMAGE_FILE_FORMAT format, ID3D10Blob **buffer, UINT flags);
133 #ifdef __cplusplus
135 #endif
137 #endif