msvcrt: Add Context class static functions stubs.
[wine.git] / dlls / d3d10_1 / d3d10_1.spec
blob18eb3acabb4fa6d513269dfa44ff35724c1c46bf
1 @ stub RevertToOldImplementation
2 @ stub D3D10CompileEffectFromMemory
3 @ stub D3D10CompileShader
4 @ stub D3D10CreateBlob
5 @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
6 @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
7 @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory
8 @ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory
9 @ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock
10 @ stub D3D10DisassembleEffect
11 @ stub D3D10DisassembleShader
12 @ stub D3D10GetGeometryShaderProfile
13 @ stub D3D10GetInputAndOutputSignatureBlob
14 @ stub D3D10GetInputSignatureBlob
15 @ stub D3D10GetOutputSignatureBlob
16 @ stub D3D10GetPixelShaderProfile
17 @ stub D3D10GetShaderDebugInfo
18 @ stub D3D10GetVersion
19 @ stub D3D10GetVertexShaderProfile
20 @ stub D3D10PreprocessShader
21 @ stub D3D10ReflectShader
22 @ stub D3D10RegisterLayers
23 @ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference
24 @ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll
25 @ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long) d3d10.D3D10StateBlockMaskDisableCapture
26 @ stdcall D3D10StateBlockMaskEnableAll(ptr) d3d10.D3D10StateBlockMaskEnableAll
27 @ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long) d3d10.D3D10StateBlockMaskEnableCapture
28 @ stdcall D3D10StateBlockMaskGetSetting(ptr long long) d3d10.D3D10StateBlockMaskGetSetting
29 @ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr) d3d10.D3D10StateBlockMaskIntersect
30 @ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr) d3d10.D3D10StateBlockMaskUnion