2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
40 #define WIN32_NO_STATUS
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
50 #include "ddk/d3dkmthk.h"
51 #include "wine/debug.h"
52 #include "wine/heap.h"
53 #include "wine/unicode.h"
59 #include "wine/wined3d.h"
60 #include "wined3d_gl.h"
61 #include "wined3d_vk.h"
62 #include "wine/list.h"
63 #include "wine/rbtree.h"
64 #include "wine/wgl_driver.h"
66 static inline size_t align(size_t addr
, size_t alignment
)
68 return (addr
+ (alignment
- 1)) & ~(alignment
- 1);
71 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
74 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
75 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
76 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
77 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
78 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
79 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
80 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
81 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
82 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
83 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
85 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
87 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
88 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
90 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
92 struct wined3d_fragment_pipe_ops
;
93 struct wined3d_adapter
;
94 struct wined3d_buffer_vk
;
95 struct wined3d_context
;
96 struct wined3d_context_vk
;
97 struct wined3d_gl_info
;
99 struct wined3d_swapchain_gl
;
100 struct wined3d_texture_gl
;
101 struct wined3d_vertex_pipe_ops
;
105 WINED3D_FFP_POSITION
= 0,
106 WINED3D_FFP_BLENDWEIGHT
= 1,
107 WINED3D_FFP_BLENDINDICES
= 2,
108 WINED3D_FFP_NORMAL
= 3,
109 WINED3D_FFP_PSIZE
= 4,
110 WINED3D_FFP_DIFFUSE
= 5,
111 WINED3D_FFP_SPECULAR
= 6,
112 WINED3D_FFP_TEXCOORD0
= 7,
113 WINED3D_FFP_TEXCOORD1
= 8,
114 WINED3D_FFP_TEXCOORD2
= 9,
115 WINED3D_FFP_TEXCOORD3
= 10,
116 WINED3D_FFP_TEXCOORD4
= 11,
117 WINED3D_FFP_TEXCOORD5
= 12,
118 WINED3D_FFP_TEXCOORD6
= 13,
119 WINED3D_FFP_TEXCOORD7
= 14,
120 WINED3D_FFP_ATTRIBS_COUNT
= 15,
123 enum wined3d_ffp_emit_idx
125 WINED3D_FFP_EMIT_FLOAT1
,
126 WINED3D_FFP_EMIT_FLOAT2
,
127 WINED3D_FFP_EMIT_FLOAT3
,
128 WINED3D_FFP_EMIT_FLOAT4
,
129 WINED3D_FFP_EMIT_D3DCOLOR
,
130 WINED3D_FFP_EMIT_UBYTE4
,
131 WINED3D_FFP_EMIT_SHORT2
,
132 WINED3D_FFP_EMIT_SHORT4
,
133 WINED3D_FFP_EMIT_UBYTE4N
,
134 WINED3D_FFP_EMIT_SHORT2N
,
135 WINED3D_FFP_EMIT_SHORT4N
,
136 WINED3D_FFP_EMIT_USHORT2N
,
137 WINED3D_FFP_EMIT_USHORT4N
,
138 WINED3D_FFP_EMIT_UDEC3
,
139 WINED3D_FFP_EMIT_DEC3N
,
140 WINED3D_FFP_EMIT_FLOAT16_2
,
141 WINED3D_FFP_EMIT_FLOAT16_4
,
142 WINED3D_FFP_EMIT_INVALID
,
143 WINED3D_FFP_EMIT_COUNT
,
146 /* Texture format fixups */
148 enum fixup_channel_source
150 CHANNEL_SOURCE_ZERO
= 0,
151 CHANNEL_SOURCE_ONE
= 1,
152 CHANNEL_SOURCE_X
= 2,
153 CHANNEL_SOURCE_Y
= 3,
154 CHANNEL_SOURCE_Z
= 4,
155 CHANNEL_SOURCE_W
= 5,
156 CHANNEL_SOURCE_COMPLEX0
= 6,
157 CHANNEL_SOURCE_COMPLEX1
= 7,
162 COMPLEX_FIXUP_NONE
= 0,
163 COMPLEX_FIXUP_YUY2
= 1,
164 COMPLEX_FIXUP_UYVY
= 2,
165 COMPLEX_FIXUP_YV12
= 3,
166 COMPLEX_FIXUP_P8
= 4,
167 COMPLEX_FIXUP_NV12
= 5,
168 COMPLEX_FIXUP_YUV
= 6,
171 #include <pshpack2.h>
172 struct color_fixup_desc
174 unsigned short x_sign_fixup
: 1;
175 unsigned short x_source
: 3;
176 unsigned short y_sign_fixup
: 1;
177 unsigned short y_source
: 3;
178 unsigned short z_sign_fixup
: 1;
179 unsigned short z_source
: 3;
180 unsigned short w_sign_fixup
: 1;
181 unsigned short w_source
: 3;
185 struct wined3d_d3d_limits
187 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
188 DWORD vs_uniform_count
;
189 DWORD ps_uniform_count
;
190 unsigned int varying_count
;
191 unsigned int ffp_textures
;
192 unsigned int ffp_blend_stages
;
193 unsigned int ffp_vertex_blend_matrices
;
194 unsigned int active_light_count
;
196 unsigned int max_rt_count
;
197 unsigned int max_clip_distances
;
198 unsigned int texture_size
;
202 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
203 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
204 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
205 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
207 struct wined3d_ffp_attrib_ops
209 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
210 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
211 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
212 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
213 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
214 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
217 struct wined3d_d3d_info
219 struct wined3d_d3d_limits limits
;
220 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
221 uint32_t wined3d_creation_flags
;
223 uint32_t emulated_flatshading
: 1;
224 uint32_t ffp_generic_attributes
: 1;
225 uint32_t ffp_alpha_test
: 1;
226 uint32_t vs_clipping
: 1;
227 uint32_t shader_color_key
: 1;
228 uint32_t shader_double_precision
: 1;
229 uint32_t shader_output_interpolation
: 1;
230 uint32_t frag_coord_correction
: 1;
231 uint32_t viewport_array_index_any_shader
: 1;
232 uint32_t texture_npot
: 1;
233 uint32_t texture_npot_conditional
: 1;
234 uint32_t draw_base_vertex_offset
: 1;
235 uint32_t vertex_bgra
: 1;
236 uint32_t texture_swizzle
: 1;
237 uint32_t srgb_read_control
: 1;
238 uint32_t srgb_write_control
: 1;
239 uint32_t clip_control
: 1;
240 uint32_t full_ffp_varyings
: 1;
241 uint32_t scaled_resolve
: 1;
242 enum wined3d_feature_level feature_level
;
244 DWORD multisample_draw_location
;
247 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
248 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
250 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
252 struct color_fixup_desc fixup
=
254 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
255 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
256 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
257 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
262 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
264 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
267 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
269 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
272 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
274 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
277 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
279 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
280 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
281 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
282 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
285 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
287 enum complex_fixup complex_fixup
= 0;
288 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
289 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
290 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
291 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
292 return complex_fixup
;
296 #define WINED3D_MAX_ACTIVE_LIGHTS 8
297 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
298 #define MAX_CONSTANT_BUFFERS 15
299 #define MAX_SAMPLER_OBJECTS 16
300 #define MAX_SHADER_RESOURCE_VIEWS 128
301 #define MAX_UNORDERED_ACCESS_VIEWS 8
302 #define MAX_TGSM_REGISTERS 8192
303 #define MAX_VERTEX_BLENDS 4
307 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
310 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
311 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
313 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
314 VkAccessFlags
vk_access_mask_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
315 VkCompareOp
vk_compare_op_from_wined3d(enum wined3d_cmp_func op
) DECLSPEC_HIDDEN
;
316 VkImageViewType
vk_image_view_type_from_wined3d(enum wined3d_resource_type type
, uint32_t flags
) DECLSPEC_HIDDEN
;
317 VkPipelineStageFlags
vk_pipeline_stage_mask_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
318 VkShaderStageFlagBits
vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
320 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
322 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
323 return WINED3D_CMP_ALWAYS
;
327 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
329 return magLookup
[mag_filter
];
332 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
333 enum wined3d_texture_filter_type mip_filter
)
335 return minMipLookup
[min_filter
].mip
[mip_filter
];
342 #if !defined(HAVE_ISFINITE) && !defined(isfinite)
343 static inline int isfinite(double x
) { return finite(x
); }
346 #if !defined(HAVE_ISINF) && !defined(isinf)
347 static inline int isinf(double x
) { return (!(finite(x
) || isnand(x
))); }
350 #if !defined(HAVE_ISNAN) && !defined(isnan)
351 static inline int isnan(double x
) { return isnand(x
); }
355 static inline float __port_infinity(void)
357 static const unsigned __inf_bytes
= 0x7f800000;
358 return *(const float *)&__inf_bytes
;
360 #define INFINITY __port_infinity()
364 static inline float __port_nan(void)
366 static const unsigned __nan_bytes
= 0x7fc00000;
367 return *(const float *)&__nan_bytes
;
369 #define NAN __port_nan()
372 /* float_16_to_32() and float_32_to_16() (see implementation in
373 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
374 * to standard C floats and vice versa. They do not depend on the encoding
375 * of the C float, so they are platform independent, but slow. On x86 and
376 * other IEEE 754 compliant platforms the conversion can be accelerated by
377 * bit shifting the exponent and mantissa. There are also some SSE-based
378 * assembly routines out there.
380 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
382 static inline float float_16_to_32(const unsigned short *in
)
384 const unsigned short s
= ((*in
) & 0x8000u
);
385 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
386 const unsigned short m
= (*in
) & 0x3ffu
;
387 const float sgn
= (s
? -1.0f
: 1.0f
);
390 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
391 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
393 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
395 if(m
== 0) return sgn
* INFINITY
;
400 static inline float float_24_to_32(DWORD in
)
402 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
403 const unsigned short e
= (in
& 0x780000u
) >> 19;
404 const unsigned int m
= in
& 0x7ffffu
;
408 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
409 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
413 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
417 if (m
== 0) return sgn
* INFINITY
;
422 static inline unsigned int wined3d_popcount(unsigned int x
)
424 #ifdef HAVE___BUILTIN_POPCOUNT
425 return __builtin_popcount(x
);
427 x
-= x
>> 1 & 0x55555555;
428 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
429 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
433 #define ORM_BACKBUFFER 0
436 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
437 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
439 enum wined3d_renderer
441 WINED3D_RENDERER_AUTO
,
442 WINED3D_RENDERER_VULKAN
,
443 WINED3D_RENDERER_OPENGL
,
444 WINED3D_RENDERER_NO3D
,
447 enum wined3d_shader_backend
449 WINED3D_SHADER_BACKEND_AUTO
,
450 WINED3D_SHADER_BACKEND_GLSL
,
451 WINED3D_SHADER_BACKEND_ARB
,
452 WINED3D_SHADER_BACKEND_NONE
,
455 #define WINED3D_CSMT_ENABLE 0x00000001
456 #define WINED3D_CSMT_SERIALIZE 0x00000002
458 /* NOTE: When adding fields to this structure, make sure to update the default
459 * values in wined3d_main.c as well. */
460 struct wined3d_settings
462 unsigned int cs_multithreaded
;
463 DWORD max_gl_version
;
464 int offscreen_rendering_mode
;
465 unsigned short pci_vendor_id
;
466 unsigned short pci_device_id
;
467 /* Memory tracking and object counting. */
468 UINT64 emulated_textureram
;
470 unsigned int multisample_textures
;
471 unsigned int sample_count
;
472 BOOL check_float_constants
;
473 unsigned int strict_shader_math
;
474 unsigned int max_sm_vs
;
475 unsigned int max_sm_hs
;
476 unsigned int max_sm_ds
;
477 unsigned int max_sm_gs
;
478 unsigned int max_sm_ps
;
479 unsigned int max_sm_cs
;
480 enum wined3d_renderer renderer
;
481 enum wined3d_shader_backend shader_backend
;
484 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
486 enum wined3d_shader_byte_code_format
488 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1
,
489 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4
,
492 enum wined3d_shader_resource_type
494 WINED3D_SHADER_RESOURCE_NONE
,
495 WINED3D_SHADER_RESOURCE_BUFFER
,
496 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
497 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
498 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
499 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
500 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
501 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
502 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
503 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
504 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
,
507 #define WINED3D_SHADER_CONST_VS_F 0x00000001
508 #define WINED3D_SHADER_CONST_VS_I 0x00000002
509 #define WINED3D_SHADER_CONST_VS_B 0x00000004
510 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
511 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
512 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
513 #define WINED3D_SHADER_CONST_PS_F 0x00000040
514 #define WINED3D_SHADER_CONST_PS_I 0x00000080
515 #define WINED3D_SHADER_CONST_PS_B 0x00000100
516 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
517 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
518 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
519 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
520 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
521 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
522 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
523 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
524 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
525 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
526 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
527 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
528 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
529 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
531 enum wined3d_shader_register_type
534 WINED3DSPR_INPUT
= 1,
535 WINED3DSPR_CONST
= 2,
537 WINED3DSPR_TEXTURE
= 3,
538 WINED3DSPR_RASTOUT
= 4,
539 WINED3DSPR_ATTROUT
= 5,
540 WINED3DSPR_TEXCRDOUT
= 6,
541 WINED3DSPR_OUTPUT
= 6,
542 WINED3DSPR_CONSTINT
= 7,
543 WINED3DSPR_COLOROUT
= 8,
544 WINED3DSPR_DEPTHOUT
= 9,
545 WINED3DSPR_SAMPLER
= 10,
546 WINED3DSPR_CONST2
= 11,
547 WINED3DSPR_CONST3
= 12,
548 WINED3DSPR_CONST4
= 13,
549 WINED3DSPR_CONSTBOOL
= 14,
550 WINED3DSPR_LOOP
= 15,
551 WINED3DSPR_TEMPFLOAT16
= 16,
552 WINED3DSPR_MISCTYPE
= 17,
553 WINED3DSPR_LABEL
= 18,
554 WINED3DSPR_PREDICATE
= 19,
556 WINED3DSPR_CONSTBUFFER
,
557 WINED3DSPR_IMMCONSTBUFFER
,
562 WINED3DSPR_OUTPOINTID
,
563 WINED3DSPR_FORKINSTID
,
564 WINED3DSPR_JOININSTID
,
565 WINED3DSPR_INCONTROLPOINT
,
566 WINED3DSPR_OUTCONTROLPOINT
,
567 WINED3DSPR_PATCHCONST
,
568 WINED3DSPR_TESSCOORD
,
569 WINED3DSPR_GROUPSHAREDMEM
,
571 WINED3DSPR_THREADGROUPID
,
572 WINED3DSPR_LOCALTHREADID
,
573 WINED3DSPR_LOCALTHREADINDEX
,
576 WINED3DSPR_FUNCTIONBODY
,
577 WINED3DSPR_FUNCTIONPOINTER
,
579 WINED3DSPR_SAMPLEMASK
,
581 WINED3DSPR_DEPTHOUTGE
,
582 WINED3DSPR_DEPTHOUTLE
,
583 WINED3DSPR_RASTERIZER
,
586 enum wined3d_data_type
590 WINED3D_DATA_RESOURCE
,
591 WINED3D_DATA_SAMPLER
,
599 enum wined3d_immconst_type
601 WINED3D_IMMCONST_SCALAR
,
602 WINED3D_IMMCONST_VEC4
,
605 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
607 enum wined3d_shader_src_modifier
609 WINED3DSPSM_NONE
= 0,
611 WINED3DSPSM_BIAS
= 2,
612 WINED3DSPSM_BIASNEG
= 3,
613 WINED3DSPSM_SIGN
= 4,
614 WINED3DSPSM_SIGNNEG
= 5,
615 WINED3DSPSM_COMP
= 6,
617 WINED3DSPSM_X2NEG
= 8,
620 WINED3DSPSM_ABS
= 11,
621 WINED3DSPSM_ABSNEG
= 12,
622 WINED3DSPSM_NOT
= 13,
625 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
626 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
627 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
628 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
629 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
631 enum wined3d_shader_dst_modifier
633 WINED3DSPDM_NONE
= 0,
634 WINED3DSPDM_SATURATE
= 1,
635 WINED3DSPDM_PARTIALPRECISION
= 2,
636 WINED3DSPDM_MSAMPCENTROID
= 4,
639 enum wined3d_shader_interpolation_mode
642 WINED3DSIM_CONSTANT
= 1,
643 WINED3DSIM_LINEAR
= 2,
644 WINED3DSIM_LINEAR_CENTROID
= 3,
645 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
646 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
647 WINED3DSIM_LINEAR_SAMPLE
= 6,
648 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
651 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
652 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
654 enum wined3d_shader_global_flags
656 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
657 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
= 0x4,
658 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
661 enum wined3d_shader_sync_flags
663 WINED3DSSF_THREAD_GROUP
= 0x1,
664 WINED3DSSF_GROUP_SHARED_MEMORY
= 0x2,
665 WINED3DSSF_GLOBAL_UAV
= 0x8,
668 enum wined3d_shader_uav_flags
670 WINED3DSUF_GLOBALLY_COHERENT
= 0x2,
671 WINED3DSUF_ORDER_PRESERVING_COUNTER
= 0x100,
674 enum wined3d_tessellator_domain
676 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
677 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
678 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
681 enum wined3d_tessellator_output_primitive
683 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
684 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
685 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
686 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
689 enum wined3d_tessellator_partitioning
691 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
692 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
693 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
694 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
697 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
698 #define WINED3DSI_TEXLD_PROJECT 0x1
699 #define WINED3DSI_TEXLD_BIAS 0x2
700 #define WINED3DSI_INDEXED_DYNAMIC 0x4
701 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
702 #define WINED3DSI_RESINFO_UINT 0x2
703 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
704 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
706 #define WINED3DSI_PRECISE_X 0x100
707 #define WINED3DSI_PRECISE_Y 0x200
708 #define WINED3DSI_PRECISE_Z 0x400
709 #define WINED3DSI_PRECISE_W 0x800
710 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
711 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
712 #define WINED3DSI_PRECISE_SHIFT 8
714 enum wined3d_shader_rel_op
716 WINED3D_SHADER_REL_OP_GT
= 1,
717 WINED3D_SHADER_REL_OP_EQ
= 2,
718 WINED3D_SHADER_REL_OP_GE
= 3,
719 WINED3D_SHADER_REL_OP_LT
= 4,
720 WINED3D_SHADER_REL_OP_NE
= 5,
721 WINED3D_SHADER_REL_OP_LE
= 6,
724 enum wined3d_shader_conditional_op
726 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
727 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
730 #define WINED3D_SM1_VS 0xfffeu
731 #define WINED3D_SM1_PS 0xffffu
732 #define WINED3D_SM4_PS 0x0000u
733 #define WINED3D_SM4_VS 0x0001u
734 #define WINED3D_SM4_GS 0x0002u
735 #define WINED3D_SM5_HS 0x0003u
736 #define WINED3D_SM5_DS 0x0004u
737 #define WINED3D_SM5_CS 0x0005u
739 /* Shader version tokens, and shader end tokens */
740 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
741 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
743 /* Shader backends */
745 /* TODO: Make this dynamic, based on shader limits ? */
746 #define MAX_ATTRIBS 16
747 #define MAX_REG_ADDR 1
748 #define MAX_REG_TEXCRD 8
749 #define MAX_REG_INPUT 32
750 #define MAX_REG_OUTPUT 32
751 #define WINED3D_MAX_CBS 15
753 /* FIXME: This needs to go up to 2048 for
754 * Shader model 3 according to msdn (and for software shaders) */
755 #define MAX_LABELS 16
757 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
759 struct wined3d_string_buffer
763 unsigned int buffer_size
;
764 unsigned int content_size
;
767 enum WINED3D_SHADER_INSTRUCTION_HANDLER
772 WINED3DSIH_ATOMIC_AND
,
773 WINED3DSIH_ATOMIC_CMP_STORE
,
774 WINED3DSIH_ATOMIC_IADD
,
775 WINED3DSIH_ATOMIC_IMAX
,
776 WINED3DSIH_ATOMIC_IMIN
,
777 WINED3DSIH_ATOMIC_OR
,
778 WINED3DSIH_ATOMIC_UMAX
,
779 WINED3DSIH_ATOMIC_UMIN
,
780 WINED3DSIH_ATOMIC_XOR
,
794 WINED3DSIH_CONTINUEP
,
795 WINED3DSIH_COUNTBITS
,
798 WINED3DSIH_CUT_STREAM
,
800 WINED3DSIH_DCL_CONSTANT_BUFFER
,
801 WINED3DSIH_DCL_FUNCTION_BODY
,
802 WINED3DSIH_DCL_FUNCTION_TABLE
,
803 WINED3DSIH_DCL_GLOBAL_FLAGS
,
804 WINED3DSIH_DCL_GS_INSTANCES
,
805 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
806 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
,
807 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
808 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
809 WINED3DSIH_DCL_INDEX_RANGE
,
810 WINED3DSIH_DCL_INDEXABLE_TEMP
,
811 WINED3DSIH_DCL_INPUT
,
812 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
813 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
814 WINED3DSIH_DCL_INPUT_PS
,
815 WINED3DSIH_DCL_INPUT_PS_SGV
,
816 WINED3DSIH_DCL_INPUT_PS_SIV
,
817 WINED3DSIH_DCL_INPUT_SGV
,
818 WINED3DSIH_DCL_INPUT_SIV
,
819 WINED3DSIH_DCL_INTERFACE
,
820 WINED3DSIH_DCL_OUTPUT
,
821 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
822 WINED3DSIH_DCL_OUTPUT_SIV
,
823 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
824 WINED3DSIH_DCL_RESOURCE_RAW
,
825 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
826 WINED3DSIH_DCL_SAMPLER
,
827 WINED3DSIH_DCL_STREAM
,
828 WINED3DSIH_DCL_TEMPS
,
829 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
830 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
831 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
832 WINED3DSIH_DCL_TGSM_RAW
,
833 WINED3DSIH_DCL_TGSM_STRUCTURED
,
834 WINED3DSIH_DCL_THREAD_GROUP
,
835 WINED3DSIH_DCL_UAV_RAW
,
836 WINED3DSIH_DCL_UAV_STRUCTURED
,
837 WINED3DSIH_DCL_UAV_TYPED
,
838 WINED3DSIH_DCL_VERTICES_OUT
,
850 WINED3DSIH_DSX_COARSE
,
853 WINED3DSIH_DSY_COARSE
,
857 WINED3DSIH_EMIT_STREAM
,
861 WINED3DSIH_ENDSWITCH
,
863 WINED3DSIH_EVAL_SAMPLE_INDEX
,
869 WINED3DSIH_FIRSTBIT_HI
,
870 WINED3DSIH_FIRSTBIT_LO
,
871 WINED3DSIH_FIRSTBIT_SHI
,
876 WINED3DSIH_GATHER4_C
,
877 WINED3DSIH_GATHER4_PO
,
878 WINED3DSIH_GATHER4_PO_C
,
880 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
882 WINED3DSIH_HS_FORK_PHASE
,
883 WINED3DSIH_HS_JOIN_PHASE
,
894 WINED3DSIH_IMM_ATOMIC_ALLOC
,
895 WINED3DSIH_IMM_ATOMIC_AND
,
896 WINED3DSIH_IMM_ATOMIC_CMP_EXCH
,
897 WINED3DSIH_IMM_ATOMIC_CONSUME
,
898 WINED3DSIH_IMM_ATOMIC_EXCH
,
899 WINED3DSIH_IMM_ATOMIC_IADD
,
900 WINED3DSIH_IMM_ATOMIC_IMAX
,
901 WINED3DSIH_IMM_ATOMIC_IMIN
,
902 WINED3DSIH_IMM_ATOMIC_OR
,
903 WINED3DSIH_IMM_ATOMIC_UMAX
,
904 WINED3DSIH_IMM_ATOMIC_UMIN
,
905 WINED3DSIH_IMM_ATOMIC_XOR
,
916 WINED3DSIH_LD_STRUCTURED
,
917 WINED3DSIH_LD_UAV_TYPED
,
957 WINED3DSIH_SAMPLE_C_LZ
,
958 WINED3DSIH_SAMPLE_GRAD
,
959 WINED3DSIH_SAMPLE_INFO
,
960 WINED3DSIH_SAMPLE_LOD
,
961 WINED3DSIH_SAMPLE_POS
,
968 WINED3DSIH_STORE_RAW
,
969 WINED3DSIH_STORE_STRUCTURED
,
970 WINED3DSIH_STORE_UAV_TYPED
,
981 WINED3DSIH_TEXDP3TEX
,
985 WINED3DSIH_TEXM3x2DEPTH
,
986 WINED3DSIH_TEXM3x2PAD
,
987 WINED3DSIH_TEXM3x2TEX
,
989 WINED3DSIH_TEXM3x3DIFF
,
990 WINED3DSIH_TEXM3x3PAD
,
991 WINED3DSIH_TEXM3x3SPEC
,
992 WINED3DSIH_TEXM3x3TEX
,
993 WINED3DSIH_TEXM3x3VSPEC
,
994 WINED3DSIH_TEXREG2AR
,
995 WINED3DSIH_TEXREG2GB
,
996 WINED3DSIH_TEXREG2RGB
,
1007 WINED3DSIH_TABLE_SIZE
1010 struct wined3d_shader_version
1012 enum wined3d_shader_type type
;
1017 struct wined3d_shader_resource_info
1019 enum wined3d_shader_resource_type type
;
1020 enum wined3d_data_type data_type
;
1022 unsigned int stride
;
1025 #define WINED3D_SAMPLER_DEFAULT ~0x0u
1027 struct wined3d_shader_sampler_map_entry
1029 unsigned int resource_idx
;
1030 unsigned int sampler_idx
;
1031 unsigned int bind_idx
;
1034 struct wined3d_shader_sampler_map
1036 struct wined3d_shader_sampler_map_entry
*entries
;
1041 struct wined3d_shader_immediate_constant_buffer
1043 unsigned int vec4_count
;
1044 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
1047 struct wined3d_shader_indexable_temp
1050 unsigned int register_idx
;
1051 unsigned int register_size
;
1052 unsigned int component_count
;
1055 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1057 struct wined3d_shader_reg_maps
1059 struct wined3d_shader_version shader_version
;
1060 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
1061 BYTE address
; /* MAX_REG_ADDR, 1 */
1062 WORD labels
; /* MAX_LABELS, 16 */
1063 DWORD temporary
; /* 32 */
1064 unsigned int temporary_count
;
1065 DWORD
*constf
; /* pixel, vertex */
1066 struct list indexable_temps
;
1067 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1070 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1071 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1073 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1074 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
1075 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
1076 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
1077 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
1078 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
1079 UINT cb_sizes
[WINED3D_MAX_CBS
];
1080 uint32_t cb_map
; /* WINED3D_MAX_CBS, 15 */
1082 struct wined3d_shader_resource_info resource_info
[MAX_SHADER_RESOURCE_VIEWS
];
1083 uint32_t resource_map
[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS
)];
1084 struct wined3d_shader_sampler_map sampler_map
;
1085 DWORD sampler_comparison_mode
;
1086 BYTE bumpmat
; /* WINED3D_MAX_TEXTURES, 8 */
1087 BYTE luminanceparams
; /* WINED3D_MAX_TEXTURES, 8 */
1088 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
1089 DWORD uav_read_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1090 DWORD uav_counter_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1092 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1093 DWORD cull_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1098 DWORD usestexldd
: 1;
1100 DWORD usesfacing
: 1;
1101 DWORD usesrelconstF
: 1;
1103 DWORD usestexldl
: 1;
1107 DWORD point_size
: 1;
1109 DWORD input_rel_addressing
: 1;
1110 DWORD viewport_array
: 1;
1111 DWORD sample_mask
: 1;
1114 DWORD rt_mask
; /* Used render targets, 32 max. */
1116 /* Whether or not loops are used in this shader, and nesting depth */
1117 unsigned int loop_depth
;
1118 unsigned int min_rel_offset
, max_rel_offset
;
1120 struct wined3d_shader_tgsm
*tgsm
;
1121 SIZE_T tgsm_capacity
;
1122 unsigned int tgsm_count
;
1125 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1126 * state information between multiple instructions. */
1127 struct wined3d_shader_tex_mx
1129 unsigned int current_row
;
1130 DWORD texcoord_w
[2];
1133 struct wined3d_shader_parser_state
1135 unsigned int current_loop_depth
;
1136 unsigned int current_loop_reg
;
1140 struct wined3d_shader_context
1142 const struct wined3d_shader
*shader
;
1143 const struct wined3d_shader_reg_maps
*reg_maps
;
1144 struct wined3d_string_buffer
*buffer
;
1145 struct wined3d_shader_tex_mx
*tex_mx
;
1146 struct wined3d_shader_parser_state
*state
;
1150 struct wined3d_shader_register_index
1152 const struct wined3d_shader_src_param
*rel_addr
;
1153 unsigned int offset
;
1156 struct wined3d_shader_register
1158 enum wined3d_shader_register_type type
;
1159 enum wined3d_data_type data_type
;
1160 struct wined3d_shader_register_index idx
[2];
1161 enum wined3d_immconst_type immconst_type
;
1164 DWORD immconst_data
[4];
1165 unsigned fp_body_idx
;
1169 struct wined3d_shader_dst_param
1171 struct wined3d_shader_register reg
;
1177 struct wined3d_shader_src_param
1179 struct wined3d_shader_register reg
;
1181 enum wined3d_shader_src_modifier modifiers
;
1184 struct wined3d_shader_index_range
1186 struct wined3d_shader_dst_param first_register
;
1187 unsigned int last_register
;
1190 struct wined3d_shader_semantic
1192 enum wined3d_decl_usage usage
;
1194 enum wined3d_shader_resource_type resource_type
;
1195 enum wined3d_data_type resource_data_type
;
1196 struct wined3d_shader_dst_param reg
;
1199 enum wined3d_shader_input_sysval_semantic
1201 WINED3D_SIV_POSITION
= 1,
1202 WINED3D_SIV_CLIP_DISTANCE
= 2,
1203 WINED3D_SIV_CULL_DISTANCE
= 3,
1204 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX
= 4,
1205 WINED3D_SIV_VIEWPORT_ARRAY_INDEX
= 5,
1206 WINED3D_SIV_VERTEX_ID
= 6,
1207 WINED3D_SIV_PRIMITIVE_ID
= 7,
1208 WINED3D_SIV_INSTANCE_ID
= 8,
1209 WINED3D_SIV_IS_FRONT_FACE
= 9,
1210 WINED3D_SIV_SAMPLE_INDEX
= 10,
1211 WINED3D_SIV_QUAD_U0_TESS_FACTOR
= 11,
1212 WINED3D_SIV_QUAD_V0_TESS_FACTOR
= 12,
1213 WINED3D_SIV_QUAD_U1_TESS_FACTOR
= 13,
1214 WINED3D_SIV_QUAD_V1_TESS_FACTOR
= 14,
1215 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR
= 15,
1216 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR
= 16,
1217 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR
= 17,
1218 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR
= 18,
1219 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR
= 19,
1220 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR
= 20,
1221 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR
= 21,
1222 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR
= 22,
1225 struct wined3d_shader_register_semantic
1227 struct wined3d_shader_dst_param reg
;
1228 enum wined3d_shader_input_sysval_semantic sysval_semantic
;
1231 struct wined3d_shader_structured_resource
1233 struct wined3d_shader_dst_param reg
;
1234 unsigned int byte_stride
;
1237 struct wined3d_shader_tgsm
1240 unsigned int stride
;
1243 struct wined3d_shader_tgsm_raw
1245 struct wined3d_shader_dst_param reg
;
1246 unsigned int byte_count
;
1249 struct wined3d_shader_tgsm_structured
1251 struct wined3d_shader_dst_param reg
;
1252 unsigned int byte_stride
;
1253 unsigned int structure_count
;
1256 struct wined3d_shader_thread_group_size
1258 unsigned int x
, y
, z
;
1261 struct wined3d_shader_function_table_pointer
1264 unsigned int array_size
;
1265 unsigned int body_count
;
1266 unsigned int table_count
;
1269 struct wined3d_shader_texel_offset
1271 signed char u
, v
, w
;
1274 struct wined3d_shader_primitive_type
1276 enum wined3d_primitive_type type
;
1277 unsigned int patch_vertex_count
;
1280 struct wined3d_shader_instruction
1282 const struct wined3d_shader_context
*ctx
;
1283 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
1285 unsigned int dst_count
;
1286 unsigned int src_count
;
1287 const struct wined3d_shader_dst_param
*dst
;
1288 const struct wined3d_shader_src_param
*src
;
1289 struct wined3d_shader_texel_offset texel_offset
;
1290 enum wined3d_shader_resource_type resource_type
;
1291 enum wined3d_data_type resource_data_type
;
1293 const struct wined3d_shader_src_param
*predicate
;
1296 struct wined3d_shader_semantic semantic
;
1297 struct wined3d_shader_register_semantic register_semantic
;
1298 struct wined3d_shader_primitive_type primitive_type
;
1299 struct wined3d_shader_dst_param dst
;
1300 struct wined3d_shader_src_param src
;
1303 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1304 struct wined3d_shader_structured_resource structured_resource
;
1305 struct wined3d_shader_tgsm_raw tgsm_raw
;
1306 struct wined3d_shader_tgsm_structured tgsm_structured
;
1307 struct wined3d_shader_thread_group_size thread_group_size
;
1308 enum wined3d_tessellator_domain tessellator_domain
;
1309 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1310 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1311 float max_tessellation_factor
;
1312 struct wined3d_shader_index_range index_range
;
1313 struct wined3d_shader_indexable_temp indexable_temp
;
1314 struct wined3d_shader_function_table_pointer fp
;
1318 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1320 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1323 struct wined3d_shader_attribute
1325 enum wined3d_decl_usage usage
;
1329 struct wined3d_shader_loop_control
1336 struct wined3d_shader_frontend
1338 void *(*shader_init
)(const DWORD
*byte_code
, size_t byte_code_size
,
1339 const struct wined3d_shader_signature
*output_signature
);
1340 void (*shader_free
)(void *data
);
1341 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1342 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1343 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1346 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1347 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1349 HRESULT
shader_extract_from_dxbc(struct wined3d_shader
*shader
,
1350 unsigned int max_shader_version
, enum wined3d_shader_byte_code_format
*format
) DECLSPEC_HIDDEN
;
1351 BOOL
shader_get_stream_output_register_info(const struct wined3d_shader
*shader
,
1352 const struct wined3d_stream_output_element
*so_element
, unsigned int *register_idx
,
1353 unsigned int *component_idx
) DECLSPEC_HIDDEN
;
1355 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1357 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1358 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1359 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1360 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1361 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1365 unsigned int vs_version
;
1366 unsigned int hs_version
;
1367 unsigned int ds_version
;
1368 unsigned int gs_version
;
1369 unsigned int ps_version
;
1370 unsigned int cs_version
;
1372 unsigned int vs_uniform_count
;
1373 unsigned int ps_uniform_count
;
1374 float ps_1x_max_value
;
1375 unsigned int varying_count
;
1380 enum wined3d_gl_resource_type
1382 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1383 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1384 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1385 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1386 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1387 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1388 WINED3D_GL_RES_TYPE_RB
= 6,
1389 WINED3D_GL_RES_TYPE_COUNT
= 7,
1392 enum wined3d_vertex_processing_mode
1395 WINED3D_VP_MODE_SHADER
,
1396 WINED3D_VP_MODE_NONE
,
1399 #define WINED3D_CONST_NUM_UNUSED ~0U
1401 enum wined3d_ffp_ps_fog_mode
1403 WINED3D_FFP_PS_FOG_OFF
,
1404 WINED3D_FFP_PS_FOG_LINEAR
,
1405 WINED3D_FFP_PS_FOG_EXP
,
1406 WINED3D_FFP_PS_FOG_EXP2
,
1409 /* Stateblock dependent parameters which have to be hardcoded
1410 * into the shader code
1413 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1414 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1415 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1416 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1417 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1419 /* Used for Shader Model 1 pixel shaders to track the bound texture
1420 * type. 2D and RECT textures are separated through NP2 fixup. */
1421 enum wined3d_shader_tex_types
1423 WINED3D_SHADER_TEX_2D
= 0,
1424 WINED3D_SHADER_TEX_3D
= 1,
1425 WINED3D_SHADER_TEX_CUBE
= 2,
1426 WINED3D_SHADER_TEX_ERR
= 3,
1429 struct ps_compile_args
1431 struct color_fixup_desc color_fixup
[WINED3D_MAX_FRAGMENT_SAMPLERS
];
1432 enum wined3d_vertex_processing_mode vp_mode
;
1433 enum wined3d_ffp_ps_fog_mode fog
;
1434 DWORD tex_types
; /* ps 1 - 3, 16 textures */
1435 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1436 WORD srgb_correction
;
1437 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1438 D3D9 has a limit of 16 samplers and the fixup is superfluous
1439 in D3D10 (unconditional NP2 support mandatory). */
1441 WORD shadow
; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1442 WORD texcoords_initialized
; /* WINED3D_MAX_TEXTURES, 8 */
1443 WORD padding_to_dword
;
1444 DWORD pointsprite
: 1;
1445 DWORD flatshading
: 1;
1446 DWORD alpha_test_func
: 3;
1447 DWORD y_correction
: 1;
1448 DWORD rt_alpha_swizzle
: 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1449 DWORD dual_source_blend
: 1;
1459 struct vs_compile_args
1462 BYTE clip_enabled
: 1;
1463 BYTE point_size
: 1;
1464 BYTE per_vertex_point_size
: 1;
1465 BYTE flatshading
: 1;
1466 BYTE next_shader_type
: 3;
1468 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1469 unsigned int next_shader_input_count
;
1470 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1473 struct ds_compile_args
1475 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1476 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1477 unsigned int output_count
: 16;
1478 unsigned int next_shader_type
: 3;
1479 unsigned int render_offscreen
: 1;
1480 unsigned int padding
: 12;
1481 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1484 struct gs_compile_args
1486 unsigned int output_count
;
1487 enum wined3d_primitive_type primitive_type
;
1488 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1491 struct wined3d_shader_backend_ops
1493 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1494 void (*shader_precompile
)(void *shader_priv
, struct wined3d_shader
*shader
);
1495 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1496 const struct wined3d_state
*state
);
1497 void (*shader_select_compute
)(void *shader_priv
, struct wined3d_context
*context
,
1498 const struct wined3d_state
*state
);
1499 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1500 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1501 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1502 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1503 const struct wined3d_state
*state
);
1504 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1505 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1506 const struct wined3d_fragment_pipe_ops
*fragment_pipe
);
1507 void (*shader_free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
1508 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1509 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1510 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1511 void (*shader_get_caps
)(const struct wined3d_adapter
*adapter
, struct shader_caps
*caps
);
1512 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1513 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1516 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1517 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1518 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1520 const struct wined3d_shader_backend_ops
*wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN
;
1521 void wined3d_spirv_shader_backend_cleanup(void) DECLSPEC_HIDDEN
;
1523 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1525 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1526 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1527 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1528 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1530 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1532 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1533 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1534 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1535 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1538 extern const struct wined3d_vec4 wined3d_srgb_const
[] DECLSPEC_HIDDEN
;
1540 static inline float wined3d_srgb_from_linear(float colour
)
1544 if (colour
< wined3d_srgb_const
[1].x
)
1545 return colour
* wined3d_srgb_const
[0].w
;
1547 return wined3d_srgb_const
[0].y
* powf(colour
, wined3d_srgb_const
[0].x
) - wined3d_srgb_const
[0].z
;
1551 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color
*colour_srgb
,
1552 const struct wined3d_color
*colour
)
1554 colour_srgb
->r
= wined3d_srgb_from_linear(colour
->r
);
1555 colour_srgb
->g
= wined3d_srgb_from_linear(colour
->g
);
1556 colour_srgb
->b
= wined3d_srgb_from_linear(colour
->b
);
1557 colour_srgb
->a
= colour
->a
;
1560 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1561 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1563 /* Checking of API calls */
1564 /* --------------------- */
1565 #ifndef WINE_NO_DEBUG_MSGS
1566 #define checkGLcall(A) \
1568 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1569 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1570 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1573 #define checkGLcall(A) do {} while(0)
1576 struct wined3d_bo_gl
1586 uint64_t command_fence_id
;
1589 static inline GLuint
wined3d_bo_gl_id(uintptr_t bo
)
1591 return bo
? ((struct wined3d_bo_gl
*)bo
)->id
: 0;
1594 struct wined3d_bo_user
1600 struct wined3d_bo_vk
1603 struct wined3d_allocator_block
*memory
;
1604 struct wined3d_bo_slab_vk
*slab
;
1606 VkDeviceMemory vk_memory
;
1609 VkDeviceSize buffer_offset
;
1610 VkDeviceSize memory_offset
;
1612 VkBufferUsageFlags usage
;
1613 VkMemoryPropertyFlags memory_type
;
1616 uint64_t command_buffer_id
;
1619 struct wined3d_bo_slab_vk_key
1621 VkMemoryPropertyFlags memory_type
;
1622 VkBufferUsageFlags usage
;
1626 struct wined3d_bo_slab_vk
1628 struct wine_rb_entry entry
;
1629 struct wined3d_bo_slab_vk
*next
;
1630 VkMemoryPropertyFlags requested_memory_type
;
1631 struct wined3d_bo_vk bo
;
1632 unsigned int map_count
;
1637 void *wined3d_bo_slab_vk_map(struct wined3d_bo_slab_vk
*slab_vk
,
1638 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
1639 void wined3d_bo_slab_vk_unmap(struct wined3d_bo_slab_vk
*slab_vk
,
1640 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
1642 struct wined3d_bo_address
1644 UINT_PTR buffer_object
;
1648 struct wined3d_const_bo_address
1650 UINT_PTR buffer_object
;
1654 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1656 return (struct wined3d_const_bo_address
*)data
;
1659 struct wined3d_image_vk
1662 struct wined3d_allocator_block
*memory
;
1663 VkDeviceMemory vk_memory
;
1664 uint64_t command_buffer_id
;
1667 struct wined3d_stream_info_element
1669 const struct wined3d_format
*format
;
1670 struct wined3d_bo_address data
;
1672 unsigned int stream_idx
;
1673 unsigned int divisor
;
1677 struct wined3d_stream_info
1679 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1680 DWORD position_transformed
: 1;
1682 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1683 WORD use_map
; /* MAX_ATTRIBS, 16 */
1686 void wined3d_stream_info_from_declaration(struct wined3d_stream_info
*stream_info
,
1687 const struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
1689 struct wined3d_direct_dispatch_parameters
1691 unsigned int group_count_x
;
1692 unsigned int group_count_y
;
1693 unsigned int group_count_z
;
1696 struct wined3d_indirect_dispatch_parameters
1698 struct wined3d_buffer
*buffer
;
1699 unsigned int offset
;
1702 struct wined3d_dispatch_parameters
1707 struct wined3d_direct_dispatch_parameters direct
;
1708 struct wined3d_indirect_dispatch_parameters indirect
;
1712 struct wined3d_direct_draw_parameters
1714 int base_vertex_idx
;
1715 unsigned int start_idx
;
1716 unsigned int index_count
;
1717 unsigned int start_instance
;
1718 unsigned int instance_count
;
1721 struct wined3d_indirect_draw_parameters
1723 struct wined3d_buffer
*buffer
;
1724 unsigned int offset
;
1727 struct wined3d_draw_parameters
1732 struct wined3d_direct_draw_parameters direct
;
1733 struct wined3d_indirect_draw_parameters indirect
;
1738 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1739 const struct wined3d_draw_parameters
*draw_parameters
) DECLSPEC_HIDDEN
;
1740 void dispatch_compute(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1741 const struct wined3d_dispatch_parameters
*dispatch_parameters
) DECLSPEC_HIDDEN
;
1745 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1746 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1748 /* Routines and structures related to state management */
1750 #define STATE_RENDER(a) (a)
1751 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1753 #define STATE_TEXTURESTAGE(stage, num) \
1754 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1755 #define STATE_IS_TEXTURESTAGE(a) \
1756 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1758 /* + 1 because samplers start with 0 */
1759 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1760 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1762 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1763 #define STATE_IS_GRAPHICS_SHADER(a) \
1764 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1766 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1767 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1768 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1769 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1771 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1772 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1774 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1775 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1777 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1778 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1780 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1781 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1782 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1783 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1785 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1786 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1788 #define STATE_VIEWPORT (STATE_VDECL + 1)
1789 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1791 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1792 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1793 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1794 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1796 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1797 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1799 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1800 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1802 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1803 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1805 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1806 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1808 #define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
1809 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1811 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1812 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1814 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1815 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1817 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1818 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1820 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1821 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1823 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1824 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1826 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1827 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1829 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1830 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1832 #define STATE_SAMPLE_MASK (STATE_BLEND_FACTOR + 1)
1833 #define STATE_IS_SAMPLE_MASK(a) ((a) == STATE_SAMPLE_MASK)
1835 #define STATE_DEPTH_STENCIL (STATE_SAMPLE_MASK + 1)
1836 #define STATE_IS_DEPTH_STENCIL(a) ((a) == STATE_DEPTH_STENCIL)
1838 #define STATE_STENCIL_REF (STATE_DEPTH_STENCIL + 1)
1839 #define STATE_IS_STENCIL_REF(a) ((a) == STATE_STENCIL_REF)
1841 #define STATE_COMPUTE_OFFSET (STATE_STENCIL_REF + 1)
1843 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1844 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1846 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1847 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1849 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1850 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1852 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1853 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1855 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1856 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1858 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1859 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1861 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1862 #define STATE_CONSTANT_BUFFER(a) \
1863 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1864 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1865 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1873 union wined3d_gl_fence_object
1879 enum wined3d_fence_result
1882 WINED3D_FENCE_WAITING
,
1883 WINED3D_FENCE_NOT_STARTED
,
1884 WINED3D_FENCE_WRONG_THREAD
,
1885 WINED3D_FENCE_ERROR
,
1888 struct wined3d_fence
1891 union wined3d_gl_fence_object object
;
1892 struct wined3d_context_gl
*context_gl
;
1895 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
) DECLSPEC_HIDDEN
;
1896 void wined3d_fence_destroy(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
1897 void wined3d_fence_issue(struct wined3d_fence
*fence
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1898 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
1899 struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1900 enum wined3d_fence_result
wined3d_fence_test(const struct wined3d_fence
*fence
,
1901 struct wined3d_device
*device
, DWORD flags
) DECLSPEC_HIDDEN
;
1903 /* Direct3D terminology with little modifications. We do not have an issued
1904 * state because only the driver knows about it, but we have a created state
1905 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1906 enum wined3d_query_state
1913 struct wined3d_query_ops
1915 BOOL (*query_poll
)(struct wined3d_query
*query
, DWORD flags
);
1916 BOOL (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1917 void (*query_destroy
)(struct wined3d_query
*query
);
1920 struct wined3d_query
1925 const struct wined3d_parent_ops
*parent_ops
;
1926 struct wined3d_device
*device
;
1927 enum wined3d_query_state state
;
1928 enum wined3d_query_type type
;
1931 const struct wined3d_query_ops
*query_ops
;
1933 LONG counter_main
, counter_retrieved
;
1934 struct list poll_list_entry
;
1936 GLuint buffer_object
;
1940 HRESULT
wined3d_query_gl_create(struct wined3d_device
*device
, enum wined3d_query_type type
, void *parent
,
1941 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
) DECLSPEC_HIDDEN
;
1942 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl
*context_gl
,
1943 struct wined3d_query
*query
) DECLSPEC_HIDDEN
;
1945 struct wined3d_event_query
1947 struct wined3d_query query
;
1949 struct wined3d_fence fence
;
1953 struct wined3d_occlusion_query
1955 struct wined3d_query query
;
1959 struct wined3d_context_gl
*context_gl
;
1964 struct wined3d_timestamp_query
1966 struct wined3d_query query
;
1970 struct wined3d_context_gl
*context_gl
;
1974 union wined3d_gl_so_statistics_query
1984 struct wined3d_so_statistics_query
1986 struct wined3d_query query
;
1989 union wined3d_gl_so_statistics_query u
;
1990 struct wined3d_context_gl
*context_gl
;
1991 unsigned int stream_idx
;
1992 struct wined3d_query_data_so_statistics statistics
;
1996 union wined3d_gl_pipeline_statistics_query
2003 GLuint vertex_shader
;
2004 GLuint tess_control_shader
;
2005 GLuint tess_eval_shader
;
2006 GLuint geometry_shader
;
2007 GLuint geometry_primitives
;
2008 GLuint fragment_shader
;
2009 GLuint compute_shader
;
2010 GLuint clipping_input
;
2011 GLuint clipping_output
;
2015 struct wined3d_pipeline_statistics_query
2017 struct wined3d_query query
;
2020 union wined3d_gl_pipeline_statistics_query u
;
2021 struct wined3d_context_gl
*context_gl
;
2022 struct wined3d_query_data_pipeline_statistics statistics
;
2026 #define WINED3D_QUERY_POOL_SIZE 256
2028 struct wined3d_query_pool_vk
2031 struct list completed_entry
;
2033 struct list
*free_list
;
2034 VkQueryPool vk_query_pool
;
2035 uint32_t allocated
[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE
)];
2036 uint32_t completed
[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE
)];
2039 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk
*pool_vk
, size_t *idx
) DECLSPEC_HIDDEN
;
2040 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk
*pool_vk
,
2041 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2042 void wined3d_query_pool_vk_reset(struct wined3d_query_pool_vk
*pool_vk
, struct wined3d_context_vk
*context_vk
,
2043 VkCommandBuffer vk_command_buffer
) DECLSPEC_HIDDEN
;
2044 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk
*pool_vk
, struct wined3d_context_vk
*context_vk
,
2045 enum wined3d_query_type type
, struct list
*free_pools
) DECLSPEC_HIDDEN
;
2047 struct wined3d_query_pool_idx_vk
2049 struct wined3d_query_pool_vk
*pool_vk
;
2053 struct wined3d_query_vk
2055 struct wined3d_query q
;
2058 struct wined3d_query_pool_idx_vk pool_idx
;
2060 uint64_t command_buffer_id
;
2061 uint32_t control_flags
;
2062 size_t pending_count
;
2065 static inline struct wined3d_query_vk
*wined3d_query_vk(struct wined3d_query
*query
)
2067 return CONTAINING_RECORD(query
, struct wined3d_query_vk
, q
);
2070 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
,
2071 const struct wined3d_query_pool_idx_vk
*pool_idx
) DECLSPEC_HIDDEN
;
2072 HRESULT
wined3d_query_vk_create(struct wined3d_device
*device
, enum wined3d_query_type type
, void *parent
,
2073 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
) DECLSPEC_HIDDEN
;
2074 void wined3d_query_vk_resume(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2075 void wined3d_query_vk_suspend(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2077 struct wined3d_gl_view
2083 struct wined3d_range
2085 unsigned int offset
;
2089 struct wined3d_rendertarget_info
2091 struct wined3d_gl_view gl_view
;
2092 struct wined3d_resource
*resource
;
2093 unsigned int sub_resource_idx
;
2094 unsigned int layer_count
;
2097 struct wined3d_fb_state
2099 struct wined3d_rendertarget_view
*render_targets
[WINED3D_MAX_RENDER_TARGETS
];
2100 struct wined3d_rendertarget_view
*depth_stencil
;
2103 #define MAX_GL_FRAGMENT_SAMPLERS 32
2105 struct wined3d_context
2107 const struct wined3d_d3d_info
*d3d_info
;
2108 const struct wined3d_state_entry
*state_table
;
2109 uint32_t dirty_graphics_states
[WINED3D_BITMAP_SIZE(STATE_HIGHEST
)];
2110 uint32_t dirty_compute_states
[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT
)];
2112 struct wined3d_device
*device
;
2113 struct wined3d_swapchain
*swapchain
;
2116 struct wined3d_texture
*texture
;
2117 unsigned int sub_resource_idx
;
2120 /* Stores some information about the context state for optimization */
2121 DWORD shader_update_mask
: 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
2122 DWORD update_shader_resource_bindings
: 1;
2123 DWORD update_compute_shader_resource_bindings
: 1;
2124 DWORD update_unordered_access_view_bindings
: 1;
2125 DWORD update_compute_unordered_access_view_bindings
: 1;
2126 DWORD last_swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
2127 DWORD last_was_rhw
: 1; /* True iff last draw_primitive was in xyzrhw mode. */
2128 DWORD last_was_pshader
: 1;
2129 DWORD last_was_vshader
: 1;
2130 DWORD last_was_diffuse
: 1;
2131 DWORD last_was_specular
: 1;
2132 DWORD last_was_normal
: 1;
2134 DWORD last_was_ffp_blit
: 1;
2135 DWORD last_was_blit
: 1;
2136 DWORD last_was_ckey
: 1;
2137 DWORD last_was_dual_source_blend
: 1;
2138 DWORD texShaderBumpMap
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2139 DWORD lastWasPow2Texture
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2140 DWORD fixed_function_usage_map
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2141 DWORD lowest_disabled_stage
: 4; /* Max WINED3D_MAX_TEXTURES, 8 */
2143 DWORD use_immediate_mode_draw
: 1;
2144 DWORD uses_uavs
: 1;
2145 DWORD uses_fbo_attached_resources
: 1;
2146 DWORD transform_feedback_active
: 1;
2147 DWORD transform_feedback_paused
: 1;
2148 DWORD fog_coord
: 1;
2149 DWORD render_offscreen
: 1;
2151 DWORD destroyed
: 1;
2152 DWORD destroy_delayed
: 1;
2153 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
2154 DWORD namedArraysLoaded
: 1;
2157 DWORD constant_update_mask
;
2158 DWORD numbered_array_mask
;
2159 enum fogsource fog_source
;
2161 UINT instance_count
;
2163 void *shader_backend_data
;
2164 void *fragment_pipe_data
;
2166 struct wined3d_stream_info stream_info
;
2168 unsigned int viewport_count
;
2169 unsigned int scissor_rect_count
;
2172 void wined3d_context_cleanup(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2173 void wined3d_context_init(struct wined3d_context
*context
, struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2174 void context_preload_textures(struct wined3d_context
*context
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2175 void context_update_stream_info(struct wined3d_context
*context
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2177 HRESULT
wined3d_context_no3d_init(struct wined3d_context
*context_no3d
,
2178 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2180 struct wined3d_command_fence_gl
2183 struct wined3d_fence
*fence
;
2186 struct wined3d_context_gl
2188 struct wined3d_context c
;
2190 const struct wined3d_gl_info
*gl_info
;
2192 DWORD tid
; /* Thread ID which owns this context at the moment. */
2194 uint32_t dc_is_private
: 1;
2195 uint32_t dc_has_format
: 1; /* Only meaningful for private DCs. */
2196 uint32_t fog_enabled
: 1;
2197 uint32_t diffuse_attrib_to_1
: 1;
2198 uint32_t rebind_fbo
: 1;
2199 uint32_t untracked_material_count
: 2; /* Max value 2 */
2200 uint32_t needs_set
: 1;
2202 uint32_t padding
: 23;
2204 uint32_t default_attrib_value_set
;
2206 GLenum tracking_parm
; /* Which source is tracking current colour. */
2207 GLenum untracked_materials
[2];
2209 unsigned int active_texture
;
2211 GLenum
*texture_type
;
2213 /* The WGL context. */
2218 HWND restore_pf_win
;
2226 unsigned int fbo_entry_count
;
2227 struct list fbo_list
;
2228 struct list fbo_destroy_list
;
2229 struct fbo_entry
*current_fbo
;
2230 GLuint fbo_read_binding
;
2231 GLuint fbo_draw_binding
;
2232 struct wined3d_rendertarget_info blit_targets
[WINED3D_MAX_RENDER_TARGETS
];
2233 uint32_t draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
2236 struct list occlusion_queries
;
2238 struct list timestamp_queries
;
2239 struct list so_statistics_queries
;
2240 struct list pipeline_statistics_queries
;
2242 GLuint
*free_occlusion_queries
;
2243 SIZE_T free_occlusion_query_size
;
2244 unsigned int free_occlusion_query_count
;
2246 union wined3d_gl_fence_object
*free_fences
;
2247 SIZE_T free_fence_size
;
2248 unsigned int free_fence_count
;
2250 GLuint
*free_timestamp_queries
;
2251 SIZE_T free_timestamp_query_size
;
2252 unsigned int free_timestamp_query_count
;
2254 union wined3d_gl_so_statistics_query
*free_so_statistics_queries
;
2255 SIZE_T free_so_statistics_query_size
;
2256 unsigned int free_so_statistics_query_count
;
2258 union wined3d_gl_pipeline_statistics_query
*free_pipeline_statistics_queries
;
2259 SIZE_T free_pipeline_statistics_query_size
;
2260 unsigned int free_pipeline_statistics_query_count
;
2264 unsigned int tex_unit_map
[WINED3D_MAX_COMBINED_SAMPLERS
];
2265 unsigned int rev_tex_unit_map
[MAX_GL_FRAGMENT_SAMPLERS
+ WINED3D_MAX_VERTEX_SAMPLERS
];
2267 /* Extension emulation. */
2268 GLint gl_fog_source
;
2269 GLfloat fog_coord_value
;
2270 GLfloat colour
[4], fog_start
, fog_end
, fog_colour
[4];
2272 GLuint dummy_arbfp_prog
;
2276 struct wined3d_command_fence_gl
*fences
;
2282 static inline struct wined3d_context_gl
*wined3d_context_gl(struct wined3d_context
*context
)
2284 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2287 static inline const struct wined3d_context_gl
*wined3d_context_gl_const(const struct wined3d_context
*context
)
2289 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2292 struct wined3d_context
*wined3d_context_gl_acquire(const struct wined3d_device
*device
,
2293 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2294 void wined3d_context_gl_active_texture(struct wined3d_context_gl
*context_gl
,
2295 const struct wined3d_gl_info
*gl_info
, unsigned int unit
) DECLSPEC_HIDDEN
;
2296 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl
*context_gl
,
2297 struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2298 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl
*context_gl
,
2299 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2300 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl
*context_gl
,
2301 struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2302 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl
*context_gl
,
2303 struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2304 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl
*context_gl
,
2305 struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2306 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl
*context_gl
,
2307 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2308 BOOL
wined3d_context_gl_apply_clear_state(struct wined3d_context_gl
*context_gl
, const struct wined3d_state
*state
,
2309 unsigned int rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
2310 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl
*context_gl
, GLenum target
,
2311 struct wined3d_resource
*rt
, unsigned int rt_sub_resource_idx
,
2312 struct wined3d_resource
*ds
, unsigned int ds_sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2313 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl
*context_gl
,
2314 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2315 void wined3d_context_gl_bind_bo(struct wined3d_context_gl
*context_gl
, GLenum binding
, GLuint name
) DECLSPEC_HIDDEN
;
2316 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2317 void wined3d_context_gl_bind_texture(struct wined3d_context_gl
*context_gl
,
2318 GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
2319 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl
*context_gl
, GLenum target
) DECLSPEC_HIDDEN
;
2320 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl
*context_gl
,
2321 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
) DECLSPEC_HIDDEN
;
2322 bool wined3d_context_gl_create_bo(struct wined3d_context_gl
*context_gl
, GLsizeiptr size
, GLenum binding
,
2323 GLenum usage
, bool coherent
, GLbitfield flags
, struct wined3d_bo_gl
*bo
) DECLSPEC_HIDDEN
;
2324 void wined3d_context_gl_destroy(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2325 void wined3d_context_gl_destroy_bo(struct wined3d_context_gl
*context_gl
, struct wined3d_bo_gl
*bo
) DECLSPEC_HIDDEN
;
2326 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl
*context_gl
, struct wined3d_texture_gl
*texture_gl
,
2327 unsigned int sub_resource_idx
, const RECT
*src_rect
, const RECT
*dst_rect
,
2328 enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2329 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl
*context_gl
,
2330 struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
2331 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2332 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl
*context_gl
, uint32_t mask
) DECLSPEC_HIDDEN
;
2333 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2334 void wined3d_context_gl_free_fence(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2335 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2336 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2337 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2338 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2339 struct wined3d_context_gl
*wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN
;
2340 GLenum
wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2341 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl
*context_gl
,
2342 const struct wined3d_shader_version
*shader_version
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2343 HRESULT
wined3d_context_gl_init(struct wined3d_context_gl
*context_gl
,
2344 struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
2345 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl
*context_gl
,
2346 const struct wined3d_stream_info
*si
, GLuint
*current_bo
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2347 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl
*context_gl
,
2348 const struct wined3d_bo_address
*data
, size_t size
, uint32_t flags
) DECLSPEC_HIDDEN
;
2349 struct wined3d_context_gl
*wined3d_context_gl_reacquire(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2350 void wined3d_context_gl_release(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2351 BOOL
wined3d_context_gl_set_current(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2352 void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl
*context_gl
, GLenum buffer
) DECLSPEC_HIDDEN
;
2353 void wined3d_context_gl_submit_command_fence(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2354 void wined3d_context_gl_texture_update(struct wined3d_context_gl
*context_gl
,
2355 const struct wined3d_texture_gl
*texture_gl
) DECLSPEC_HIDDEN
;
2356 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2357 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl
*context_gl
, const struct wined3d_bo_address
*data
,
2358 unsigned int range_count
, const struct wined3d_range
*ranges
) DECLSPEC_HIDDEN
;
2359 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl
*context_gl
,
2360 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2361 void wined3d_context_gl_wait_command_fence(struct wined3d_context_gl
*context_gl
, uint64_t id
) DECLSPEC_HIDDEN
;
2363 struct wined3d_command_buffer_vk
2366 VkCommandBuffer vk_command_buffer
;
2370 enum wined3d_retired_object_type_vk
2372 WINED3D_RETIRED_FREE_VK
,
2373 WINED3D_RETIRED_FRAMEBUFFER_VK
,
2374 WINED3D_RETIRED_DESCRIPTOR_POOL_VK
,
2375 WINED3D_RETIRED_MEMORY_VK
,
2376 WINED3D_RETIRED_ALLOCATOR_BLOCK_VK
,
2377 WINED3D_RETIRED_BO_SLAB_SLICE_VK
,
2378 WINED3D_RETIRED_BUFFER_VK
,
2379 WINED3D_RETIRED_IMAGE_VK
,
2380 WINED3D_RETIRED_BUFFER_VIEW_VK
,
2381 WINED3D_RETIRED_IMAGE_VIEW_VK
,
2382 WINED3D_RETIRED_SAMPLER_VK
,
2385 struct wined3d_retired_object_vk
2387 enum wined3d_retired_object_type_vk type
;
2390 struct wined3d_retired_object_vk
*next
;
2391 VkFramebuffer vk_framebuffer
;
2392 VkDescriptorPool vk_descriptor_pool
;
2393 VkDeviceMemory vk_memory
;
2394 struct wined3d_allocator_block
*block
;
2397 struct wined3d_bo_slab_vk
*slab
;
2402 VkBufferView vk_buffer_view
;
2403 VkImageView vk_image_view
;
2404 VkSampler vk_sampler
;
2406 uint64_t command_buffer_id
;
2409 struct wined3d_retired_objects_vk
2411 struct wined3d_retired_object_vk
*objects
;
2412 struct wined3d_retired_object_vk
*free
;
2417 struct wined3d_render_pass_attachment_vk
2420 VkSampleCountFlagBits vk_samples
;
2421 VkImageLayout vk_layout
;
2424 struct wined3d_render_pass_key_vk
2426 struct wined3d_render_pass_attachment_vk rt
[WINED3D_MAX_RENDER_TARGETS
];
2427 struct wined3d_render_pass_attachment_vk ds
;
2429 uint32_t clear_flags
;
2432 struct wined3d_render_pass_vk
2434 struct wine_rb_entry entry
;
2435 struct wined3d_render_pass_key_vk key
;
2436 VkRenderPass vk_render_pass
;
2439 struct wined3d_pipeline_layout_key_vk
2441 VkDescriptorSetLayoutBinding
*bindings
;
2442 SIZE_T binding_count
;
2445 struct wined3d_pipeline_layout_vk
2447 struct wine_rb_entry entry
;
2448 struct wined3d_pipeline_layout_key_vk key
;
2449 VkPipelineLayout vk_pipeline_layout
;
2450 VkDescriptorSetLayout vk_set_layout
;
2453 struct wined3d_graphics_pipeline_key_vk
2455 VkPipelineShaderStageCreateInfo stages
[WINED3D_SHADER_TYPE_GRAPHICS_COUNT
];
2456 VkVertexInputBindingDivisorDescriptionEXT divisors
[MAX_ATTRIBS
];
2457 VkVertexInputAttributeDescription attributes
[MAX_ATTRIBS
];
2458 VkVertexInputBindingDescription bindings
[MAX_ATTRIBS
];
2459 VkViewport viewport
;
2461 VkSampleMask sample_mask
;
2462 VkPipelineColorBlendAttachmentState blend_attachments
[WINED3D_MAX_RENDER_TARGETS
];
2464 VkPipelineVertexInputDivisorStateCreateInfoEXT divisor_desc
;
2465 VkPipelineVertexInputStateCreateInfo input_desc
;
2466 VkPipelineInputAssemblyStateCreateInfo ia_desc
;
2467 VkPipelineTessellationStateCreateInfo ts_desc
;
2468 VkPipelineViewportStateCreateInfo vp_desc
;
2469 VkPipelineRasterizationStateCreateInfo rs_desc
;
2470 VkPipelineMultisampleStateCreateInfo ms_desc
;
2471 VkPipelineDepthStencilStateCreateInfo ds_desc
;
2472 VkPipelineColorBlendStateCreateInfo blend_desc
;
2473 VkPipelineDynamicStateCreateInfo dynamic_desc
;
2475 VkGraphicsPipelineCreateInfo pipeline_desc
;
2478 struct wined3d_graphics_pipeline_vk
2480 struct wine_rb_entry entry
;
2481 struct wined3d_graphics_pipeline_key_vk key
;
2482 VkPipeline vk_pipeline
;
2485 enum wined3d_shader_descriptor_type
2487 WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
,
2488 WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
,
2489 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
,
2490 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
,
2491 WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
,
2494 struct wined3d_shader_resource_binding
2496 enum wined3d_shader_type shader_type
;
2497 enum wined3d_shader_descriptor_type shader_descriptor_type
;
2498 size_t resource_idx
;
2499 enum wined3d_shader_resource_type resource_type
;
2500 enum wined3d_data_type resource_data_type
;
2504 struct wined3d_shader_resource_bindings
2506 struct wined3d_shader_resource_binding
*bindings
;
2510 struct wined3d_shader_descriptor_writes_vk
2512 VkWriteDescriptorSet
*writes
;
2516 struct wined3d_pending_query_vk
2518 struct wined3d_query_vk
*query_vk
;
2519 struct wined3d_query_pool_idx_vk pool_idx
;
2522 struct wined3d_pending_queries_vk
2524 struct wined3d_pending_query_vk
*queries
;
2530 struct wined3d_context_vk
2532 struct wined3d_context c
;
2534 const struct wined3d_vk_info
*vk_info
;
2536 uint32_t update_compute_pipeline
: 1;
2537 uint32_t update_stream_output
: 1;
2538 uint32_t padding
: 30;
2542 VkShaderModule vk_modules
[WINED3D_SHADER_TYPE_GRAPHICS_COUNT
];
2543 struct wined3d_graphics_pipeline_key_vk pipeline_key_vk
;
2544 VkPipeline vk_pipeline
;
2545 VkPipelineLayout vk_pipeline_layout
;
2546 VkDescriptorSetLayout vk_set_layout
;
2547 struct wined3d_shader_resource_bindings bindings
;
2552 VkPipeline vk_pipeline
;
2553 VkPipelineLayout vk_pipeline_layout
;
2554 VkDescriptorSetLayout vk_set_layout
;
2555 struct wined3d_shader_resource_bindings bindings
;
2558 VkCommandPool vk_command_pool
;
2559 struct wined3d_command_buffer_vk current_command_buffer
;
2560 uint64_t completed_command_buffer_id
;
2561 VkDeviceSize retired_bo_size
;
2565 struct wined3d_command_buffer_vk
*buffers
;
2566 SIZE_T buffers_size
;
2567 SIZE_T buffer_count
;
2570 struct wined3d_shader_descriptor_writes_vk descriptor_writes
;
2572 VkFramebuffer vk_framebuffer
;
2573 VkRenderPass vk_render_pass
;
2574 VkDescriptorPool vk_descriptor_pool
;
2576 VkSampleCountFlagBits sample_count
;
2577 unsigned int rt_count
;
2579 VkBuffer vk_so_counters
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
2580 VkDeviceSize vk_so_offsets
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
2581 struct wined3d_bo_vk vk_so_counter_bo
;
2583 struct list active_queries
;
2584 struct wined3d_pending_queries_vk pending_queries
;
2585 struct list completed_query_pools
;
2586 struct list free_occlusion_query_pools
;
2587 struct list free_timestamp_query_pools
;
2588 struct list free_pipeline_statistics_query_pools
;
2589 struct list free_stream_output_statistics_query_pools
;
2591 struct wined3d_retired_objects_vk retired
;
2592 struct wine_rb_tree render_passes
;
2593 struct wine_rb_tree pipeline_layouts
;
2594 struct wine_rb_tree graphics_pipelines
;
2595 struct wine_rb_tree bo_slab_available
;
2598 static inline struct wined3d_context_vk
*wined3d_context_vk(struct wined3d_context
*context
)
2600 return CONTAINING_RECORD(context
, struct wined3d_context_vk
, c
);
2603 void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2604 void wined3d_context_vk_add_pending_query(struct wined3d_context_vk
*context_vk
,
2605 struct wined3d_query_vk
*query_vk
) DECLSPEC_HIDDEN
;
2606 struct wined3d_allocator_block
*wined3d_context_vk_allocate_memory(struct wined3d_context_vk
*context_vk
,
2607 unsigned int memory_type
, VkDeviceSize size
, VkDeviceMemory
*vk_memory
) DECLSPEC_HIDDEN
;
2608 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk
*context_vk
,
2609 enum wined3d_query_type type
, struct wined3d_query_pool_idx_vk
*pool_idx
) DECLSPEC_HIDDEN
;
2610 VkDeviceMemory
wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk
*context_vk
,
2611 unsigned int pool
, size_t size
) DECLSPEC_HIDDEN
;
2612 VkCommandBuffer
wined3d_context_vk_apply_compute_state(struct wined3d_context_vk
*context_vk
,
2613 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
) DECLSPEC_HIDDEN
;
2614 VkCommandBuffer
wined3d_context_vk_apply_draw_state(struct wined3d_context_vk
*context_vk
,
2615 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
, bool indexed
) DECLSPEC_HIDDEN
;
2616 void wined3d_context_vk_cleanup(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2617 BOOL
wined3d_context_vk_create_bo(struct wined3d_context_vk
*context_vk
, VkDeviceSize size
,
2618 VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2619 BOOL
wined3d_context_vk_create_image(struct wined3d_context_vk
*context_vk
, VkImageType vk_image_type
,
2620 VkImageUsageFlags usage
, VkFormat vk_format
, unsigned int width
, unsigned int height
, unsigned int depth
,
2621 unsigned int sample_count
, unsigned int mip_levels
, unsigned int layer_count
, unsigned int flags
,
2622 struct wined3d_image_vk
*image
) DECLSPEC_HIDDEN
;
2623 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk
*context_vk
,
2624 struct wined3d_allocator_block
*block
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2625 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk
*context_vk
,
2626 const struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2627 void wined3d_context_vk_destroy_image(struct wined3d_context_vk
*context_vk
,
2628 struct wined3d_image_vk
*image_vk
) DECLSPEC_HIDDEN
;
2629 void wined3d_context_vk_destroy_vk_buffer_view(struct wined3d_context_vk
*context_vk
,
2630 VkBufferView vk_view
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2631 void wined3d_context_vk_destroy_vk_framebuffer(struct wined3d_context_vk
*context_vk
,
2632 VkFramebuffer vk_framebuffer
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2633 void wined3d_context_vk_destroy_vk_image(struct wined3d_context_vk
*context_vk
,
2634 VkImage vk_image
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2635 void wined3d_context_vk_destroy_vk_image_view(struct wined3d_context_vk
*context_vk
,
2636 VkImageView vk_view
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2637 void wined3d_context_vk_destroy_vk_memory(struct wined3d_context_vk
*context_vk
,
2638 VkDeviceMemory vk_memory
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2639 void wined3d_context_vk_destroy_vk_sampler(struct wined3d_context_vk
*context_vk
,
2640 VkSampler vk_sampler
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2641 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2642 VkCommandBuffer
wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2643 struct wined3d_pipeline_layout_vk
*wined3d_context_vk_get_pipeline_layout(struct wined3d_context_vk
*context_vk
,
2644 VkDescriptorSetLayoutBinding
*bindings
, SIZE_T binding_count
) DECLSPEC_HIDDEN
;
2645 VkRenderPass
wined3d_context_vk_get_render_pass(struct wined3d_context_vk
*context_vk
,
2646 const struct wined3d_fb_state
*fb
, unsigned int rt_count
,
2647 bool depth_stencil
, uint32_t clear_flags
) DECLSPEC_HIDDEN
;
2648 void wined3d_context_vk_image_barrier(struct wined3d_context_vk
*context_vk
,
2649 VkCommandBuffer vk_command_buffer
, VkPipelineStageFlags src_stage_mask
, VkPipelineStageFlags dst_stage_mask
,
2650 VkAccessFlags src_access_mask
, VkAccessFlags dst_access_mask
, VkImageLayout old_layout
,
2651 VkImageLayout new_layout
, VkImage image
, const VkImageSubresourceRange
*range
) DECLSPEC_HIDDEN
;
2652 HRESULT
wined3d_context_vk_init(struct wined3d_context_vk
*context_vk
,
2653 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2654 void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2655 void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk
*context_vk
,
2656 struct wined3d_query_vk
*query_vk
) DECLSPEC_HIDDEN
;
2657 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk
*context_vk
,
2658 unsigned int wait_semaphore_count
, const VkSemaphore
*wait_semaphores
, const VkPipelineStageFlags
*wait_stages
,
2659 unsigned int signal_semaphore_count
, const VkSemaphore
*signal_semaphores
) DECLSPEC_HIDDEN
;
2660 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk
*context_vk
, uint64_t id
) DECLSPEC_HIDDEN
;
2662 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
2664 struct wined3d_state_entry
2666 unsigned int representative
;
2667 APPLYSTATEFUNC apply
;
2670 struct wined3d_state_entry_template
2673 struct wined3d_state_entry content
;
2674 unsigned int extension
;
2677 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2678 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2679 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2681 struct fragment_caps
2684 DWORD PrimitiveMiscCaps
;
2685 DWORD TextureOpCaps
;
2686 DWORD MaxTextureBlendStages
;
2687 DWORD MaxSimultaneousTextures
;
2690 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2691 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2693 struct wined3d_fragment_pipe_ops
2695 void (*fp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2696 void (*get_caps
)(const struct wined3d_adapter
*adapter
, struct fragment_caps
*caps
);
2697 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2698 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2699 void (*free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2700 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
2701 void (*free_context_data
)(struct wined3d_context
*context
);
2702 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
2703 const struct wined3d_state_entry_template
*states
;
2706 struct wined3d_vertex_caps
2709 BOOL emulated_flatshading
;
2710 BOOL ffp_generic_attributes
;
2711 DWORD max_active_lights
;
2712 DWORD max_vertex_blend_matrices
;
2713 DWORD max_vertex_blend_matrix_index
;
2714 DWORD vertex_processing_caps
;
2716 DWORD max_user_clip_planes
;
2720 struct wined3d_vertex_pipe_ops
2722 void (*vp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2723 void (*vp_get_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_vertex_caps
*caps
);
2724 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2725 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2726 void (*vp_free
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2727 const struct wined3d_state_entry_template
*vp_states
;
2730 extern const struct wined3d_state_entry_template misc_state_template_gl
[] DECLSPEC_HIDDEN
;
2731 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN
;
2732 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN
;
2733 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN
;
2734 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
2735 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN
;
2736 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
2737 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN
;
2739 const struct wined3d_fragment_pipe_ops
*wined3d_spirv_fragment_pipe_init_vk(void) DECLSPEC_HIDDEN
;
2741 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
2742 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
2743 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
2745 const struct wined3d_vertex_pipe_ops
*wined3d_spirv_vertex_pipe_init_vk(void) DECLSPEC_HIDDEN
;
2747 /* "Base" state table */
2748 HRESULT
compile_state_table(struct wined3d_state_entry
*state_table
, APPLYSTATEFUNC
**dev_multistate_funcs
,
2749 const struct wined3d_d3d_info
*d3d_info
, const BOOL
*supported_extensions
,
2750 const struct wined3d_vertex_pipe_ops
*vertex
, const struct wined3d_fragment_pipe_ops
*fragment
,
2751 const struct wined3d_state_entry_template
*misc
) DECLSPEC_HIDDEN
;
2753 enum wined3d_blit_op
2755 WINED3D_BLIT_OP_COLOR_BLIT
,
2756 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
2757 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
2758 WINED3D_BLIT_OP_DEPTH_BLIT
,
2759 WINED3D_BLIT_OP_RAW_BLIT
,
2762 struct wined3d_blitter
2764 const struct wined3d_blitter_ops
*ops
;
2765 struct wined3d_blitter
*next
;
2768 struct wined3d_blitter_ops
2770 void (*blitter_destroy
)(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
);
2771 void (*blitter_clear
)(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
2772 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
2773 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
);
2774 DWORD (*blitter_blit
)(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
, struct wined3d_context
*context
,
2775 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, DWORD src_location
,
2776 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2777 DWORD dst_location
, const RECT
*dst_rect
, const struct wined3d_color_key
*colour_key
,
2778 enum wined3d_texture_filter_type filter
, const struct wined3d_format
*resolve_format
);
2781 void wined3d_arbfp_blitter_create(struct wined3d_blitter
**next
,
2782 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2783 struct wined3d_blitter
*wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN
;
2784 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
,
2785 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2786 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
,
2787 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2788 struct wined3d_blitter
*wined3d_glsl_blitter_create(struct wined3d_blitter
**next
,
2789 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2790 void wined3d_raw_blitter_create(struct wined3d_blitter
**next
,
2791 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2792 void wined3d_vk_blitter_create(struct wined3d_blitter
**next
) DECLSPEC_HIDDEN
;
2794 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
2796 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
2797 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
2798 void context_gl_resource_released(struct wined3d_device
*device
,
2799 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
2800 void context_invalidate_compute_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2801 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2802 void context_resource_released(const struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2803 void context_restore(struct wined3d_context
*context
, struct wined3d_texture
*texture
,
2804 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2805 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
2806 void context_state_drawbuf(struct wined3d_context
*context
,
2807 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2808 void context_state_fb(struct wined3d_context
*context
,
2809 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2811 /*****************************************************************************
2812 * Internal representation of a light
2814 struct wined3d_light_info
2816 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
2817 DWORD OriginalIndex
;
2821 /* Converted parms to speed up swapping lights */
2822 struct wined3d_vec4 position
;
2823 struct wined3d_vec4 direction
;
2830 /* The default light parameters */
2831 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
2833 struct wined3d_pixel_format
2835 int iPixelFormat
; /* WGL pixel format */
2836 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2837 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
2838 int depthSize
, stencilSize
;
2839 BOOL windowDrawable
;
2845 enum wined3d_pci_vendor
2847 HW_VENDOR_SOFTWARE
= 0x0000,
2848 HW_VENDOR_AMD
= 0x1002,
2849 HW_VENDOR_NVIDIA
= 0x10de,
2850 HW_VENDOR_VMWARE
= 0x15ad,
2851 HW_VENDOR_REDHAT
= 0x1af4,
2852 HW_VENDOR_INTEL
= 0x8086,
2855 enum wined3d_pci_device
2859 CARD_AMD_RAGE_128PRO
= 0x5246,
2860 CARD_AMD_RADEON_7200
= 0x5144,
2861 CARD_AMD_RADEON_8500
= 0x514c,
2862 CARD_AMD_RADEON_9500
= 0x4144,
2863 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
2864 CARD_AMD_RADEON_X700
= 0x5e4c,
2865 CARD_AMD_RADEON_X1600
= 0x71c2,
2866 CARD_AMD_RADEON_HD2350
= 0x94c7,
2867 CARD_AMD_RADEON_HD2600
= 0x9581,
2868 CARD_AMD_RADEON_HD2900
= 0x9400,
2869 CARD_AMD_RADEON_HD3200
= 0x9620,
2870 CARD_AMD_RADEON_HD3850
= 0x9515,
2871 CARD_AMD_RADEON_HD4200M
= 0x9712,
2872 CARD_AMD_RADEON_HD4350
= 0x954f,
2873 CARD_AMD_RADEON_HD4600
= 0x9495,
2874 CARD_AMD_RADEON_HD4700
= 0x944e,
2875 CARD_AMD_RADEON_HD4800
= 0x944c,
2876 CARD_AMD_RADEON_HD5400
= 0x68f9,
2877 CARD_AMD_RADEON_HD5600
= 0x68d8,
2878 CARD_AMD_RADEON_HD5700
= 0x68be,
2879 CARD_AMD_RADEON_HD5800
= 0x6898,
2880 CARD_AMD_RADEON_HD5900
= 0x689c,
2881 CARD_AMD_RADEON_HD6300
= 0x9803,
2882 CARD_AMD_RADEON_HD6400
= 0x6770,
2883 CARD_AMD_RADEON_HD6490M
= 0x6760,
2884 CARD_AMD_RADEON_HD6410D
= 0x9644,
2885 CARD_AMD_RADEON_HD6480G
= 0x9648,
2886 CARD_AMD_RADEON_HD6550D
= 0x9640,
2887 CARD_AMD_RADEON_HD6600
= 0x6758,
2888 CARD_AMD_RADEON_HD6600M
= 0x6741,
2889 CARD_AMD_RADEON_HD6700
= 0x68ba,
2890 CARD_AMD_RADEON_HD6800
= 0x6739,
2891 CARD_AMD_RADEON_HD6900
= 0x6719,
2892 CARD_AMD_RADEON_HD7660D
= 0x9901,
2893 CARD_AMD_RADEON_HD7700
= 0x683d,
2894 CARD_AMD_RADEON_HD7800
= 0x6819,
2895 CARD_AMD_RADEON_HD7870
= 0x6818,
2896 CARD_AMD_RADEON_HD7900
= 0x679a,
2897 CARD_AMD_RADEON_HD8600M
= 0x6660,
2898 CARD_AMD_RADEON_HD8670
= 0x6610,
2899 CARD_AMD_RADEON_HD8770
= 0x665c,
2900 CARD_AMD_RADEON_R3
= 0x9830,
2901 CARD_AMD_RADEON_R7
= 0x130f,
2902 CARD_AMD_RADEON_R9_285
= 0x6939,
2903 CARD_AMD_RADEON_R9_290
= 0x67b1,
2904 CARD_AMD_RADEON_R9_290X
= 0x67b0,
2905 CARD_AMD_RADEON_R9_FURY
= 0x7300,
2906 CARD_AMD_RADEON_R9_M370X
= 0x6821,
2907 CARD_AMD_RADEON_R9_M380
= 0x6647,
2908 CARD_AMD_RADEON_R9_M395X
= 0x6920,
2909 CARD_AMD_RADEON_RX_460
= 0x67ef,
2910 CARD_AMD_RADEON_RX_480
= 0x67df,
2911 CARD_AMD_RADEON_RX_VEGA_10
= 0x687f,
2912 CARD_AMD_RADEON_RX_VEGA_12
= 0x69af,
2913 CARD_AMD_RADEON_RAVEN
= 0x15dd,
2914 CARD_AMD_RADEON_RX_VEGA_20
= 0x66af,
2915 CARD_AMD_RADEON_RX_NAVI_10
= 0x731f,
2916 CARD_AMD_RADEON_RX_NAVI_14
= 0x7340,
2917 CARD_AMD_RADEON_RX_NAVI_21
= 0x73bf,
2919 CARD_NVIDIA_RIVA_128
= 0x0018,
2920 CARD_NVIDIA_RIVA_TNT
= 0x0020,
2921 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
2922 CARD_NVIDIA_GEFORCE
= 0x0100,
2923 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
2924 CARD_NVIDIA_GEFORCE2
= 0x0150,
2925 CARD_NVIDIA_GEFORCE3
= 0x0200,
2926 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
2927 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
2928 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
2929 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
2930 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
2931 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
2932 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
2933 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
2934 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
2935 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
2936 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
2937 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
2938 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
2939 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
2940 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
2941 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
2942 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
2943 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
2944 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
2945 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
2946 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
2947 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
2948 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
2949 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
2950 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
2951 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
2952 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
2953 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
2954 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
2955 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
2956 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
2957 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
2958 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
2959 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
2960 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
2961 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
2962 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
2963 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
2964 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
2965 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
2966 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
2967 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
2968 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
2969 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
2970 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
2971 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
2972 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
2973 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
2974 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
2975 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
2976 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
2977 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
2978 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
2979 CARD_NVIDIA_GEFORCE_GT525M
= 0x0dec,
2980 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
2981 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
2982 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
2983 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
2984 CARD_NVIDIA_GEFORCE_GTX560M
= 0x1251,
2985 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
2986 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
2987 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
2988 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
2989 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
2990 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
2991 CARD_NVIDIA_GEFORCE_GT640
= 0x0fc1,
2992 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
2993 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
2994 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
2995 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
2996 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
2997 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
2998 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
2999 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
3000 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
3001 CARD_NVIDIA_GEFORCE_GTX675MX_1
= 0x11a7,
3002 CARD_NVIDIA_GEFORCE_GTX675MX_2
= 0x11a2,
3003 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
3004 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
3005 CARD_NVIDIA_GEFORCE_GT720
= 0x128b,
3006 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
3007 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
3008 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
3009 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
3010 CARD_NVIDIA_GEFORCE_GT755M
= 0x0fcd,
3011 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
3012 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
3013 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
3014 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
3015 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
3016 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
3017 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
3018 CARD_NVIDIA_GEFORCE_GTX775M
= 0x119d,
3019 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
3020 CARD_NVIDIA_GEFORCE_GTX780M
= 0x119e,
3021 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
3022 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
3023 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
3024 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
3025 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
3026 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
3027 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
3028 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
3029 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
3030 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
3031 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
3032 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
3033 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
3034 CARD_NVIDIA_GEFORCE_940M
= 0x1347,
3035 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
3036 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
3037 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
3038 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
3039 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
3040 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
3041 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
3042 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
3043 CARD_NVIDIA_GEFORCE_GT1030
= 0x1d01,
3044 CARD_NVIDIA_GEFORCE_GTX1050
= 0x1c81,
3045 CARD_NVIDIA_GEFORCE_GTX1050TI
= 0x1c82,
3046 CARD_NVIDIA_GEFORCE_GTX1060_3GB
= 0x1c02,
3047 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
3048 CARD_NVIDIA_GEFORCE_GTX1060M
= 0x1c20,
3049 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
3050 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
3051 CARD_NVIDIA_GEFORCE_GTX1080M
= 0x1be0,
3052 CARD_NVIDIA_GEFORCE_GTX1080TI
= 0x1b06,
3053 CARD_NVIDIA_TITANX_PASCAL
= 0x1b00,
3054 CARD_NVIDIA_TITANV
= 0x1d81,
3055 CARD_NVIDIA_GEFORCE_GTX1650SUPER
= 0x2187,
3056 CARD_NVIDIA_GEFORCE_GTX1660SUPER
= 0x21c4,
3057 CARD_NVIDIA_GEFORCE_GTX1660TI
= 0x2182,
3058 CARD_NVIDIA_GEFORCE_RTX2060
= 0x1f08,
3059 CARD_NVIDIA_GEFORCE_RTX2070
= 0x1f07,
3060 CARD_NVIDIA_GEFORCE_RTX2080
= 0x1e87,
3061 CARD_NVIDIA_GEFORCE_RTX2080TI
= 0x1e07,
3063 CARD_REDHAT_VIRGL
= 0x1010,
3065 CARD_VMWARE_SVGA3D
= 0x0405,
3067 CARD_INTEL_830M
= 0x3577,
3068 CARD_INTEL_855GM
= 0x3582,
3069 CARD_INTEL_845G
= 0x2562,
3070 CARD_INTEL_865G
= 0x2572,
3071 CARD_INTEL_915G
= 0x2582,
3072 CARD_INTEL_E7221G
= 0x258a,
3073 CARD_INTEL_915GM
= 0x2592,
3074 CARD_INTEL_945G
= 0x2772,
3075 CARD_INTEL_945GM
= 0x27a2,
3076 CARD_INTEL_945GME
= 0x27ae,
3077 CARD_INTEL_Q35
= 0x29b2,
3078 CARD_INTEL_G33
= 0x29c2,
3079 CARD_INTEL_Q33
= 0x29d2,
3080 CARD_INTEL_PNVG
= 0xa001,
3081 CARD_INTEL_PNVM
= 0xa011,
3082 CARD_INTEL_965Q
= 0x2992,
3083 CARD_INTEL_965G
= 0x2982,
3084 CARD_INTEL_946GZ
= 0x2972,
3085 CARD_INTEL_965GM
= 0x2a02,
3086 CARD_INTEL_965GME
= 0x2a12,
3087 CARD_INTEL_GM45
= 0x2a42,
3088 CARD_INTEL_IGD
= 0x2e02,
3089 CARD_INTEL_Q45
= 0x2e12,
3090 CARD_INTEL_G45
= 0x2e22,
3091 CARD_INTEL_G41
= 0x2e32,
3092 CARD_INTEL_B43
= 0x2e92,
3093 CARD_INTEL_ILKD
= 0x0042,
3094 CARD_INTEL_ILKM
= 0x0046,
3095 CARD_INTEL_SNBD
= 0x0122,
3096 CARD_INTEL_SNBM
= 0x0126,
3097 CARD_INTEL_SNBS
= 0x010a,
3098 CARD_INTEL_IVBD
= 0x0162,
3099 CARD_INTEL_IVBM
= 0x0166,
3100 CARD_INTEL_IVBS
= 0x015a,
3101 CARD_INTEL_HWD
= 0x0412,
3102 CARD_INTEL_HWM
= 0x0416,
3103 CARD_INTEL_HD5000_1
= 0x0a26,
3104 CARD_INTEL_HD5000_2
= 0x0422,
3105 CARD_INTEL_I5100_1
= 0x0a22,
3106 CARD_INTEL_I5100_2
= 0x0a2a,
3107 CARD_INTEL_I5100_3
= 0x0a2b,
3108 CARD_INTEL_I5100_4
= 0x0a2e,
3109 CARD_INTEL_IP5200_1
= 0x0d22,
3110 CARD_INTEL_IP5200_2
= 0x0d26,
3111 CARD_INTEL_IP5200_3
= 0x0d2a,
3112 CARD_INTEL_IP5200_4
= 0x0d2b,
3113 CARD_INTEL_IP5200_5
= 0x0d2e,
3114 CARD_INTEL_IP5200_6
= 0x0c22,
3115 CARD_INTEL_HD5300
= 0x161e,
3116 CARD_INTEL_HD5500
= 0x1616,
3117 CARD_INTEL_HD5600
= 0x1612,
3118 CARD_INTEL_HD6000
= 0x1626,
3119 CARD_INTEL_I6100
= 0x162b,
3120 CARD_INTEL_IP6200
= 0x1622,
3121 CARD_INTEL_IPP6300
= 0x162a,
3122 CARD_INTEL_HD510_1
= 0x1902,
3123 CARD_INTEL_HD510_2
= 0x1906,
3124 CARD_INTEL_HD510_3
= 0x190b,
3125 CARD_INTEL_HD515
= 0x191e,
3126 CARD_INTEL_HD520_1
= 0x1916,
3127 CARD_INTEL_HD520_2
= 0x1921,
3128 CARD_INTEL_HD530_1
= 0x1912,
3129 CARD_INTEL_HD530_2
= 0x191b,
3130 CARD_INTEL_HDP530
= 0x191d,
3131 CARD_INTEL_I540
= 0x1926,
3132 CARD_INTEL_I550
= 0x1927,
3133 CARD_INTEL_I555
= 0x192b,
3134 CARD_INTEL_IP555
= 0x192d,
3135 CARD_INTEL_IP580_1
= 0x1932,
3136 CARD_INTEL_IP580_2
= 0x193b,
3137 CARD_INTEL_IPP580_1
= 0x193a,
3138 CARD_INTEL_IPP580_2
= 0x193d,
3139 CARD_INTEL_UHD617
= 0x87c0,
3140 CARD_INTEL_UHD620
= 0x3ea0,
3141 CARD_INTEL_HD615
= 0x591e,
3142 CARD_INTEL_HD620
= 0x5916,
3143 CARD_INTEL_HD630_1
= 0x5912,
3144 CARD_INTEL_HD630_2
= 0x591b,
3145 CARD_INTEL_UHD630
= 0x3e9b,
3148 struct wined3d_fbo_ops
3150 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
3151 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
3152 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
3153 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
3154 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
3155 GLsizei width
, GLsizei height
);
3156 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
3157 GLenum internalformat
, GLsizei width
, GLsizei height
);
3158 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
3159 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
3160 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
3161 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
3162 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
3163 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
3164 void (WINE_GLAPI
*glFramebufferTexture
)(GLenum target
, GLenum attachment
,
3165 GLuint texture
, GLint level
);
3166 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
3167 GLenum textarget
, GLuint texture
, GLint level
);
3168 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
3169 GLenum textarget
, GLuint texture
, GLint level
);
3170 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
3171 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
3172 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
3173 GLuint texture
, GLint level
, GLint layer
);
3174 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
3175 GLenum renderbuffertarget
, GLuint renderbuffer
);
3176 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
3177 GLenum pname
, GLint
*params
);
3178 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
3179 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
3180 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
3183 struct wined3d_gl_limits
3188 UINT texture_coords
;
3189 unsigned int uniform_blocks
[WINED3D_SHADER_TYPE_COUNT
];
3190 unsigned int samplers
[WINED3D_SHADER_TYPE_COUNT
];
3191 unsigned int graphics_samplers
;
3192 unsigned int combined_samplers
;
3193 UINT general_combiners
;
3194 UINT user_clip_distances
;
3195 unsigned int texture_size
;
3196 UINT texture3d_size
;
3200 UINT vertex_attribs
;
3202 unsigned int texture_buffer_offset_alignment
;
3204 unsigned int framebuffer_width
;
3205 unsigned int framebuffer_height
;
3208 UINT glsl_vs_float_constants
;
3209 UINT glsl_ps_float_constants
;
3211 UINT arb_vs_float_constants
;
3212 UINT arb_vs_native_constants
;
3213 UINT arb_vs_instructions
;
3215 UINT arb_ps_float_constants
;
3216 UINT arb_ps_local_constants
;
3217 UINT arb_ps_native_constants
;
3218 UINT arb_ps_instructions
;
3222 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
3223 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
3224 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
3225 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
3227 struct wined3d_gl_info
3229 DWORD selected_gl_version
;
3231 struct wined3d_gl_limits limits
;
3232 DWORD reserved_glsl_constants
, reserved_arb_constants
;
3234 BOOL supported
[WINED3D_GL_EXT_COUNT
];
3235 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
3237 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
3238 struct opengl_funcs gl_ops
;
3239 struct wined3d_fbo_ops fbo_ops
;
3241 void (WINE_GLAPI
*p_glDisableWINE
)(GLenum cap
);
3242 void (WINE_GLAPI
*p_glEnableWINE
)(GLenum cap
);
3245 /* The driver names reflect the lowest GPU supported
3246 * by a certain driver, so DRIVER_AMD_R300 supports
3247 * R3xx, R4xx and R5xx GPUs. */
3248 enum wined3d_display_driver
3250 DRIVER_AMD_RAGE_128PRO
,
3255 DRIVER_INTEL_GMA800
,
3256 DRIVER_INTEL_GMA900
,
3257 DRIVER_INTEL_GMA950
,
3258 DRIVER_INTEL_GMA3000
,
3259 DRIVER_INTEL_HD4000
,
3261 DRIVER_NVIDIA_GEFORCE2MX
,
3262 DRIVER_NVIDIA_GEFORCEFX
,
3263 DRIVER_NVIDIA_GEFORCE6
,
3264 DRIVER_NVIDIA_GEFORCE8
,
3265 DRIVER_NVIDIA_FERMI
,
3266 DRIVER_NVIDIA_KEPLER
,
3267 DRIVER_REDHAT_VIRGL
,
3273 struct wined3d_gpu_description
3275 enum wined3d_pci_vendor vendor
;
3276 enum wined3d_pci_device device
;
3277 const char *description
;
3278 enum wined3d_display_driver driver
;
3279 unsigned int vidmem
;
3282 const struct wined3d_gpu_description
*wined3d_get_gpu_description(enum wined3d_pci_vendor vendor
,
3283 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
3284 const struct wined3d_gpu_description
*wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor
,
3285 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
3286 enum wined3d_pci_device
wined3d_gpu_from_feature_level(enum wined3d_pci_vendor
*vendor
,
3287 enum wined3d_feature_level feature_level
) DECLSPEC_HIDDEN
;
3289 /* 512 in Direct3D 8/9, 128 in DXGI. */
3290 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
3292 struct wined3d_driver_info
3294 enum wined3d_pci_vendor vendor
;
3295 enum wined3d_pci_device device
;
3297 char description
[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH
];
3299 UINT64 sysmem_bytes
;
3304 bool wined3d_driver_info_init(struct wined3d_driver_info
*driver_info
,
3305 const struct wined3d_gpu_description
*gpu_description
, enum wined3d_feature_level feature_level
,
3306 UINT64 vram_bytes
, UINT64 sysmem_bytes
) DECLSPEC_HIDDEN
;
3308 struct wined3d_adapter_ops
3310 void (*adapter_destroy
)(struct wined3d_adapter
*adapter
);
3311 HRESULT (*adapter_create_device
)(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
3312 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
3313 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3314 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
);
3315 void (*adapter_destroy_device
)(struct wined3d_device
*device
);
3316 struct wined3d_context
*(*adapter_acquire_context
)(struct wined3d_device
*device
,
3317 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
);
3318 void (*adapter_release_context
)(struct wined3d_context
*context
);
3319 void (*adapter_get_wined3d_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
);
3320 BOOL (*adapter_check_format
)(const struct wined3d_adapter
*adapter
,
3321 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
3322 const struct wined3d_format
*ds_format
);
3323 HRESULT (*adapter_init_3d
)(struct wined3d_device
*device
);
3324 void (*adapter_uninit_3d
)(struct wined3d_device
*device
);
3325 void *(*adapter_map_bo_address
)(struct wined3d_context
*context
,
3326 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
);
3327 void (*adapter_unmap_bo_address
)(struct wined3d_context
*context
, const struct wined3d_bo_address
*data
,
3328 unsigned int range_count
, const struct wined3d_range
*ranges
);
3329 void (*adapter_copy_bo_address
)(struct wined3d_context
*context
,
3330 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
);
3331 HRESULT (*adapter_create_swapchain
)(struct wined3d_device
*device
,
3332 struct wined3d_swapchain_desc
*desc
,
3333 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
3334 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
);
3335 void (*adapter_destroy_swapchain
)(struct wined3d_swapchain
*swapchain
);
3336 HRESULT (*adapter_create_buffer
)(struct wined3d_device
*device
, const struct wined3d_buffer_desc
*desc
,
3337 const struct wined3d_sub_resource_data
*data
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3338 struct wined3d_buffer
**buffer
);
3339 void (*adapter_destroy_buffer
)(struct wined3d_buffer
*buffer
);
3340 HRESULT (*adapter_create_texture
)(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
3341 unsigned int layer_count
, unsigned int level_count
, uint32_t flags
, void *parent
,
3342 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
);
3343 void (*adapter_destroy_texture
)(struct wined3d_texture
*texture
);
3344 HRESULT (*adapter_create_rendertarget_view
)(const struct wined3d_view_desc
*desc
,
3345 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3346 struct wined3d_rendertarget_view
**view
);
3347 void (*adapter_destroy_rendertarget_view
)(struct wined3d_rendertarget_view
*view
);
3348 HRESULT (*adapter_create_shader_resource_view
)(const struct wined3d_view_desc
*desc
,
3349 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3350 struct wined3d_shader_resource_view
**view
);
3351 void (*adapter_destroy_shader_resource_view
)(struct wined3d_shader_resource_view
*view
);
3352 HRESULT (*adapter_create_unordered_access_view
)(const struct wined3d_view_desc
*desc
,
3353 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3354 struct wined3d_unordered_access_view
**view
);
3355 void (*adapter_destroy_unordered_access_view
)(struct wined3d_unordered_access_view
*view
);
3356 HRESULT (*adapter_create_sampler
)(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
3357 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
);
3358 void (*adapter_destroy_sampler
)(struct wined3d_sampler
*sampler
);
3359 HRESULT (*adapter_create_query
)(struct wined3d_device
*device
, enum wined3d_query_type type
,
3360 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
);
3361 void (*adapter_destroy_query
)(struct wined3d_query
*query
);
3362 void (*adapter_flush_context
)(struct wined3d_context
*context
);
3363 void (*adapter_draw_primitive
)(struct wined3d_device
*device
, const struct wined3d_state
*state
,
3364 const struct wined3d_draw_parameters
*parameters
);
3365 void (*adapter_dispatch_compute
)(struct wined3d_device
*device
, const struct wined3d_state
*state
,
3366 const struct wined3d_dispatch_parameters
*parameters
);
3367 void (*adapter_clear_uav
)(struct wined3d_context
*context
,
3368 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
, bool fp
);
3369 void (*adapter_generate_mipmap
)(struct wined3d_context
*context
, struct wined3d_shader_resource_view
*view
);
3372 struct wined3d_output
3374 unsigned int ordinal
;
3375 WCHAR device_name
[CCHDEVICENAME
];
3376 struct wined3d_adapter
*adapter
;
3377 enum wined3d_format_id screen_format
;
3379 D3DKMT_HANDLE kmt_adapter
;
3380 D3DKMT_HANDLE kmt_device
;
3381 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id
;
3384 HRESULT
wined3d_output_get_gamma_ramp(struct wined3d_output
*output
, struct wined3d_gamma_ramp
*ramp
) DECLSPEC_HIDDEN
;
3386 /* The adapter structure */
3387 struct wined3d_adapter
3389 unsigned int ordinal
;
3391 struct wined3d_gl_info gl_info
;
3392 struct wined3d_d3d_info d3d_info
;
3393 struct wined3d_driver_info driver_info
;
3394 struct wined3d_output
*outputs
;
3395 unsigned int output_count
;
3396 UINT64 vram_bytes_used
;
3404 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
3405 const struct wined3d_fragment_pipe_ops
*fragment_pipe
;
3406 const struct wined3d_state_entry_template
*misc_state_template
;
3407 const struct wined3d_shader_backend_ops
*shader_backend
;
3408 const struct wined3d_adapter_ops
*adapter_ops
;
3411 BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, unsigned int ordinal
, const LUID
*luid
,
3412 const struct wined3d_adapter_ops
*adapter_ops
) DECLSPEC_HIDDEN
;
3413 void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
3414 BOOL
wined3d_get_primary_adapter_luid(LUID
*luid
) DECLSPEC_HIDDEN
;
3416 struct wined3d_adapter_gl
3418 struct wined3d_adapter a
;
3420 struct wined3d_pixel_format
*pixel_formats
;
3421 unsigned int pixel_format_count
;
3424 static inline struct wined3d_adapter_gl
*wined3d_adapter_gl(struct wined3d_adapter
*adapter
)
3426 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
3429 static inline const struct wined3d_adapter_gl
*wined3d_adapter_gl_const(const struct wined3d_adapter
*adapter
)
3431 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
3434 struct wined3d_adapter
*wined3d_adapter_gl_create(unsigned int ordinal
,
3435 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
3437 struct wined3d_adapter_vk
3439 struct wined3d_adapter a
;
3441 struct wined3d_vk_info vk_info
;
3442 unsigned int device_extension_count
;
3443 const char **device_extensions
;
3444 VkPhysicalDevice physical_device
;
3446 VkPhysicalDeviceLimits device_limits
;
3447 VkPhysicalDeviceMemoryProperties memory_properties
;
3450 static inline struct wined3d_adapter_vk
*wined3d_adapter_vk(struct wined3d_adapter
*adapter
)
3452 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_vk
, a
);
3455 struct wined3d_adapter
*wined3d_adapter_vk_create(unsigned int ordinal
,
3456 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
3457 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk
*adapter_vk
,
3458 uint32_t memory_type_mask
, VkMemoryPropertyFlags flags
) DECLSPEC_HIDDEN
;
3460 struct wined3d_caps_gl_ctx
3466 HGLRC restore_gl_ctx
;
3468 const struct wined3d_gl_info
*gl_info
;
3470 GLuint test_program_id
;
3472 const struct wined3d_gpu_description
*gpu_description
;
3476 BOOL
wined3d_adapter_gl_init_format_info(struct wined3d_adapter
*adapter
,
3477 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3478 BOOL
wined3d_adapter_no3d_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
3479 BOOL
wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk
*adapter_vk
,
3480 const struct wined3d_vk_info
*vk_info
) DECLSPEC_HIDDEN
;
3481 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
3483 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3485 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
3487 enum wined3d_projection_type
3489 WINED3D_PROJECTION_NONE
= 0,
3490 WINED3D_PROJECTION_COUNT3
= 1,
3491 WINED3D_PROJECTION_COUNT4
= 2
3494 /*****************************************************************************
3495 * Fixed function pipeline replacements
3497 #define ARG_UNUSED 0xff
3498 struct texture_stage_op
3510 struct color_fixup_desc color_fixup
;
3511 unsigned tex_type
: 3;
3512 unsigned tmp_dst
: 1;
3513 unsigned projected
: 2;
3514 unsigned padding
: 10;
3517 struct ffp_frag_settings
3519 struct texture_stage_op op
[WINED3D_MAX_TEXTURES
];
3520 enum wined3d_ffp_ps_fog_mode fog
;
3521 unsigned char sRGB_write
;
3522 unsigned char emul_clipplanes
;
3523 unsigned char texcoords_initialized
;
3524 unsigned char color_key_enabled
: 1;
3525 unsigned char pointsprite
: 1;
3526 unsigned char flatshading
: 1;
3527 unsigned char alpha_test_func
: 3;
3528 unsigned char padding
: 2;
3531 struct ffp_frag_desc
3533 struct wine_rb_entry entry
;
3534 struct ffp_frag_settings settings
;
3537 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3538 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3540 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
3542 void wined3d_ffp_get_fs_settings(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3543 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
3544 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
3545 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
3546 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
3547 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
3549 enum wined3d_ffp_vs_fog_mode
3551 WINED3D_FFP_VS_FOG_OFF
= 0,
3552 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
3553 WINED3D_FFP_VS_FOG_DEPTH
= 2,
3554 WINED3D_FFP_VS_FOG_RANGE
= 3,
3557 #define WINED3D_FFP_TCI_SHIFT 16
3558 #define WINED3D_FFP_TCI_MASK 0xffu
3560 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3561 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3563 struct wined3d_ffp_vs_settings
3565 DWORD point_light_count
: 4;
3566 DWORD spot_light_count
: 4;
3567 DWORD directional_light_count
: 4;
3568 DWORD parallel_point_light_count
: 4;
3569 DWORD diffuse_source
: 2;
3570 DWORD emissive_source
: 2;
3571 DWORD ambient_source
: 2;
3572 DWORD specular_source
: 2;
3573 DWORD transformed
: 1;
3574 DWORD vertexblends
: 2;
3577 DWORD normalize
: 1;
3579 DWORD localviewer
: 1;
3581 DWORD point_size
: 1;
3582 DWORD per_vertex_point_size
: 1;
3584 DWORD texcoords
: 8; /* WINED3D_MAX_TEXTURES */
3585 DWORD ortho_fog
: 1;
3586 DWORD flatshading
: 1;
3587 DWORD swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
3590 DWORD texgen
[WINED3D_MAX_TEXTURES
];
3593 struct wined3d_ffp_vs_desc
3595 struct wine_rb_entry entry
;
3596 struct wined3d_ffp_vs_settings settings
;
3599 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
3600 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
3606 unsigned int adapter_count
;
3607 struct wined3d_adapter
*adapters
[1];
3610 BOOL
wined3d_filter_messages(HWND window
, BOOL filter
) DECLSPEC_HIDDEN
;
3611 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
3612 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
3614 BOOL
wined3d_get_app_name(char *app_name
, unsigned int app_name_size
) DECLSPEC_HIDDEN
;
3616 struct wined3d_blend_state
3619 struct wined3d_blend_state_desc desc
;
3623 const struct wined3d_parent_ops
*parent_ops
;
3625 struct wined3d_device
*device
;
3626 struct wine_rb_entry entry
;
3629 static inline unsigned int wined3d_blend_state_get_writemask(const struct wined3d_blend_state
*state
,
3634 if (!state
->desc
.independent
)
3636 return state
->desc
.rt
[index
].writemask
;
3639 struct wined3d_depth_stencil_state
3642 struct wined3d_depth_stencil_state_desc desc
;
3645 const struct wined3d_parent_ops
*parent_ops
;
3647 struct wined3d_device
*device
;
3648 struct wine_rb_entry entry
;
3651 struct wined3d_rasterizer_state
3654 struct wined3d_rasterizer_state_desc desc
;
3657 const struct wined3d_parent_ops
*parent_ops
;
3659 struct wined3d_device
*device
;
3660 struct wine_rb_entry entry
;
3663 struct wined3d_stream_output
3665 struct wined3d_buffer
*buffer
;
3669 #define LIGHTMAP_SIZE 43
3670 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
3672 struct wined3d_light_state
3674 /* Light hashmap. Collisions are handled using linked lists. */
3675 struct list light_map
[LIGHTMAP_SIZE
];
3676 const struct wined3d_light_info
*lights
[WINED3D_MAX_ACTIVE_LIGHTS
];
3679 #define WINED3D_STATE_NO_REF 0x00000001
3680 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3682 struct wined3d_state
3684 enum wined3d_feature_level feature_level
;
3686 struct wined3d_fb_state fb
;
3688 struct wined3d_vertex_declaration
*vertex_declaration
;
3689 struct wined3d_stream_output stream_output
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
3690 struct wined3d_stream_state streams
[WINED3D_MAX_STREAMS
];
3691 struct wined3d_buffer
*index_buffer
;
3692 enum wined3d_format_id index_format
;
3693 unsigned int index_offset
;
3694 int base_vertex_index
;
3695 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3696 enum wined3d_primitive_type primitive_type
;
3697 unsigned int patch_vertex_count
;
3698 struct wined3d_query
*predicate
;
3699 BOOL predicate_value
;
3701 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
3702 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
3703 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
3704 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
3705 struct wined3d_unordered_access_view
*unordered_access_view
[WINED3D_PIPELINE_COUNT
][MAX_UNORDERED_ACCESS_VIEWS
];
3707 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3708 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3709 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3711 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3712 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3713 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3715 struct wined3d_texture
*textures
[WINED3D_MAX_COMBINED_SAMPLERS
];
3716 DWORD sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
3717 DWORD texture_states
[WINED3D_MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
3719 struct wined3d_matrix transforms
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
3720 struct wined3d_vec4 clip_planes
[WINED3D_MAX_CLIP_DISTANCES
];
3721 struct wined3d_material material
;
3722 struct wined3d_viewport viewports
[WINED3D_MAX_VIEWPORTS
];
3723 unsigned int viewport_count
;
3724 RECT scissor_rects
[WINED3D_MAX_VIEWPORTS
];
3725 unsigned int scissor_rect_count
;
3727 struct wined3d_light_state light_state
;
3729 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3730 struct wined3d_blend_state
*blend_state
;
3731 struct wined3d_color blend_factor
;
3732 unsigned int sample_mask
;
3733 struct wined3d_depth_stencil_state
*depth_stencil_state
;
3734 unsigned int stencil_ref
;
3735 struct wined3d_rasterizer_state
*rasterizer_state
;
3738 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3739 void state_init(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
3740 uint32_t flags
, enum wined3d_feature_level feature_level
) DECLSPEC_HIDDEN
;
3741 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3743 static inline void wined3d_state_reset(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
)
3745 enum wined3d_feature_level feature_level
= state
->feature_level
;
3746 uint32_t flags
= state
->flags
;
3748 memset(state
, 0, sizeof(*state
));
3749 state_init(state
, d3d_info
, flags
, feature_level
);
3752 static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state
*state
)
3754 if (!state
->depth_stencil_state
)
3756 return state
->depth_stencil_state
->desc
.depth
|| state
->depth_stencil_state
->desc
.depth_write
3757 || state
->depth_stencil_state
->desc
.stencil
;
3760 struct wined3d_dummy_textures
3767 GLuint tex_cube_array
;
3768 GLuint tex_1d_array
;
3769 GLuint tex_2d_array
;
3772 GLuint tex_2d_ms_array
;
3775 #define WINED3D_UNMAPPED_STAGE ~0u
3777 /* Multithreaded flag. Removed from the public header to signal that
3778 * wined3d_device_create() ignores it. */
3779 #define WINED3DCREATE_MULTITHREADED 0x00000004
3781 struct wined3d_so_desc_entry
3783 struct wine_rb_entry entry
;
3784 struct wined3d_stream_output_desc desc
;
3785 struct wined3d_stream_output_element elements
[1];
3788 struct wined3d_device
3792 /* WineD3D Information */
3793 struct wined3d_device_parent
*device_parent
;
3794 struct wined3d
*wined3d
;
3795 struct wined3d_adapter
*adapter
;
3797 const struct wined3d_shader_backend_ops
*shader_backend
;
3799 void *fragment_priv
;
3801 struct wined3d_state_entry state_table
[STATE_HIGHEST
+ 1];
3802 /* Array of functions for states which are handled by more than one pipeline part */
3803 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
3804 struct wined3d_blitter
*blitter
;
3806 BYTE bCursorVisible
: 1;
3807 BYTE d3d_initialized
: 1;
3808 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3809 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
3810 BYTE restore_screensaver
: 1;
3813 unsigned char surface_alignment
; /* Line Alignment of surfaces */
3817 /* Internal use fields */
3818 struct wined3d_device_creation_parameters create_parms
;
3821 struct wined3d_rendertarget_view
*back_buffer_view
;
3822 struct wined3d_swapchain
**swapchains
;
3823 UINT swapchain_count
;
3824 unsigned int max_frame_latency
;
3826 struct list resources
; /* a linked list to track resources created by the device */
3827 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
3828 struct wine_rb_tree so_descs
;
3829 struct wine_rb_tree samplers
, rasterizer_states
, blend_states
, depth_stencil_states
;
3831 /* Render Target Support */
3832 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
3834 /* Cursor management */
3839 UINT cursorWidth
, cursorHeight
;
3840 struct wined3d_texture
*cursor_texture
;
3841 HCURSOR hardwareCursor
;
3843 /* The Wine logo texture */
3844 struct wined3d_texture
*logo_texture
;
3846 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3847 struct wined3d_sampler
*default_sampler
;
3848 struct wined3d_sampler
*null_sampler
;
3850 /* Command stream */
3851 struct wined3d_cs
*cs
;
3853 /* Context management */
3854 struct wined3d_context
**contexts
;
3858 void wined3d_device_cleanup(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3859 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3860 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3861 void wined3d_device_create_default_samplers(struct wined3d_device
*device
,
3862 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3863 void wined3d_device_create_primary_opengl_context_cs(void *object
) DECLSPEC_HIDDEN
;
3864 void wined3d_device_delete_opengl_contexts_cs(void *object
) DECLSPEC_HIDDEN
;
3865 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
,
3866 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3867 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
3868 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
3869 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3870 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
3871 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
3872 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
3873 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3874 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3875 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
3876 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
,
3877 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3878 void wined3d_device_uninit_3d(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3880 struct wined3d_device_no3d
3882 struct wined3d_device d
;
3884 struct wined3d_context context_no3d
;
3887 static inline struct wined3d_device_no3d
*wined3d_device_no3d(struct wined3d_device
*device
)
3889 return CONTAINING_RECORD(device
, struct wined3d_device_no3d
, d
);
3892 struct wined3d_device_gl
3894 struct wined3d_device d
;
3896 /* Textures for when no other textures are bound. */
3897 struct wined3d_dummy_textures dummy_textures
;
3899 uint64_t completed_fence_id
;
3900 uint64_t current_fence_id
;
3903 static inline struct wined3d_device_gl
*wined3d_device_gl(struct wined3d_device
*device
)
3905 return CONTAINING_RECORD(device
, struct wined3d_device_gl
, d
);
3908 struct wined3d_null_resources_vk
3910 struct wined3d_bo_vk bo
;
3911 VkDescriptorBufferInfo buffer_info
;
3913 struct wined3d_image_vk image_1d
;
3914 struct wined3d_image_vk image_2d
;
3915 struct wined3d_image_vk image_2dms
;
3916 struct wined3d_image_vk image_3d
;
3919 struct wined3d_null_views_vk
3921 VkBufferView vk_view_buffer_uint
;
3922 VkBufferView vk_view_buffer_float
;
3924 VkDescriptorImageInfo vk_info_1d
;
3925 VkDescriptorImageInfo vk_info_2d
;
3926 VkDescriptorImageInfo vk_info_2dms
;
3927 VkDescriptorImageInfo vk_info_3d
;
3928 VkDescriptorImageInfo vk_info_cube
;
3929 VkDescriptorImageInfo vk_info_1d_array
;
3930 VkDescriptorImageInfo vk_info_2d_array
;
3931 VkDescriptorImageInfo vk_info_2dms_array
;
3934 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
3935 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
3936 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
3937 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
3938 #define WINED3D_RETIRED_BO_SIZE_THRESHOLD (64 * 1024 * 1024)
3940 struct wined3d_allocator_chunk
3943 struct list available
[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT
];
3944 struct wined3d_allocator
*allocator
;
3945 unsigned int map_count
;
3949 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk
*chunk
) DECLSPEC_HIDDEN
;
3950 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk
*chunk
,
3951 struct wined3d_allocator
*allocator
) DECLSPEC_HIDDEN
;
3953 struct wined3d_allocator_chunk_vk
3955 struct wined3d_allocator_chunk c
;
3956 VkDeviceMemory vk_memory
;
3959 static inline struct wined3d_allocator_chunk_vk
*wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk
*chunk
)
3961 return CONTAINING_RECORD(chunk
, struct wined3d_allocator_chunk_vk
, c
);
3964 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk
*chunk_vk
,
3965 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3966 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk
*chunk_vk
,
3967 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3969 struct wined3d_allocator_block
3972 struct wined3d_allocator_chunk
*chunk
;
3973 struct wined3d_allocator_block
*parent
, *sibling
;
3979 void wined3d_allocator_block_free(struct wined3d_allocator_block
*block
) DECLSPEC_HIDDEN
;
3981 struct wined3d_allocator_pool
3986 struct wined3d_allocator_ops
3988 struct wined3d_allocator_chunk
*(*allocator_create_chunk
)(struct wined3d_allocator
*allocator
,
3989 struct wined3d_context
*context
, unsigned int memory_type
, size_t chunk_size
);
3990 void (*allocator_destroy_chunk
)(struct wined3d_allocator_chunk
*chunk
);
3993 struct wined3d_allocator
3995 const struct wined3d_allocator_ops
*ops
;
3996 struct wined3d_allocator_pool
*pools
;
3998 struct wined3d_allocator_block
*free
;
4001 struct wined3d_allocator_block
*wined3d_allocator_allocate(struct wined3d_allocator
*allocator
,
4002 struct wined3d_context
*context
, unsigned int memory_type
, size_t size
) DECLSPEC_HIDDEN
;
4003 void wined3d_allocator_cleanup(struct wined3d_allocator
*allocator
) DECLSPEC_HIDDEN
;
4004 bool wined3d_allocator_init(struct wined3d_allocator
*allocator
,
4005 size_t pool_count
, const struct wined3d_allocator_ops
*allocator_ops
) DECLSPEC_HIDDEN
;
4007 struct wined3d_device_vk
4009 struct wined3d_device d
;
4011 struct wined3d_context_vk context_vk
;
4015 uint32_t vk_queue_family_index
;
4016 uint32_t timestamp_bits
;
4018 struct wined3d_vk_info vk_info
;
4020 struct wined3d_null_resources_vk null_resources_vk
;
4021 struct wined3d_null_views_vk null_views_vk
;
4023 struct wined3d_allocator allocator
;
4026 static inline struct wined3d_device_vk
*wined3d_device_vk(struct wined3d_device
*device
)
4028 return CONTAINING_RECORD(device
, struct wined3d_device_vk
, d
);
4031 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
4032 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4033 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
,
4034 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4035 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
4036 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4037 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
,
4038 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4040 static inline float wined3d_alpha_ref(const struct wined3d_state
*state
)
4042 return (state
->render_states
[WINED3D_RS_ALPHAREF
] & 0xff) / 255.0f
;
4045 const char *wined3d_debug_resource_access(DWORD access
) DECLSPEC_HIDDEN
;
4046 const char *wined3d_debug_bind_flags(DWORD bind_flags
) DECLSPEC_HIDDEN
;
4047 const char *wined3d_debug_view_desc(const struct wined3d_view_desc
*d
,
4048 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4049 const char *wined3d_debug_vkresult(VkResult vr
) DECLSPEC_HIDDEN
;
4051 static inline BOOL
wined3d_resource_access_is_managed(unsigned int access
)
4053 return !(~access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
));
4056 struct wined3d_resource_ops
4058 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
4059 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
4060 void (*resource_preload
)(struct wined3d_resource
*resource
);
4061 void (*resource_unload
)(struct wined3d_resource
*resource
);
4062 HRESULT (*resource_sub_resource_get_desc
)(struct wined3d_resource
*resource
,
4063 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
);
4064 void (*resource_sub_resource_get_map_pitch
)(struct wined3d_resource
*resource
,
4065 unsigned int sub_resource_idx
, unsigned int *row_pitch
, unsigned int *slice_pitch
);
4066 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4067 void **map_ptr
, const struct wined3d_box
*box
, DWORD flags
);
4068 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
4071 struct wined3d_resource
4077 struct wined3d_device
*device
;
4078 enum wined3d_resource_type type
;
4079 enum wined3d_gl_resource_type gl_type
;
4080 const struct wined3d_format
*format
;
4081 unsigned int format_flags
;
4082 enum wined3d_multisample_type multisample_type
;
4083 UINT multisample_quality
;
4085 unsigned int bind_flags
;
4086 unsigned int access
;
4097 const struct wined3d_parent_ops
*parent_ops
;
4098 const struct wined3d_resource_ops
*resource_ops
;
4100 struct list resource_list_entry
;
4102 uint32_t srv_bind_count_device
;
4103 uint32_t rtv_bind_count_device
;
4106 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
4108 return resource
->resource_ops
->resource_incref(resource
);
4111 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
4113 return resource
->resource_ops
->resource_decref(resource
);
4116 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
4118 InterlockedIncrement(&resource
->access_count
);
4121 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
4123 InterlockedDecrement(&resource
->access_count
);
4126 static inline HRESULT
wined3d_resource_get_sub_resource_desc(struct wined3d_resource
*resource
,
4127 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
4129 return resource
->resource_ops
->resource_sub_resource_get_desc(resource
, sub_resource_idx
, desc
);
4132 static inline void wined3d_resource_get_sub_resource_map_pitch(struct wined3d_resource
*resource
,
4133 unsigned int sub_resource_idx
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
4135 resource
->resource_ops
->resource_sub_resource_get_map_pitch(resource
, sub_resource_idx
, row_pitch
, slice_pitch
);
4138 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4139 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
4140 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
4141 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
, unsigned int usage
,
4142 unsigned int bind_flags
, unsigned int access
, unsigned int width
, unsigned int height
, unsigned int depth
,
4143 unsigned int size
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
4144 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
4145 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4146 HRESULT
wined3d_resource_check_box_dimensions(struct wined3d_resource
*resource
,
4147 unsigned int sub_resource_idx
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
4148 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4149 const struct wined3d_format
*wined3d_resource_get_decompress_format(
4150 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4151 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4152 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
4153 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
4154 GLbitfield
wined3d_resource_gl_storage_flags(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4155 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4156 BOOL
wined3d_resource_prepare_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4157 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4159 /* Tests show that the start address of resources is 32 byte aligned */
4160 #define RESOURCE_ALIGNMENT 16
4161 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
4163 #define WINED3D_LOCATION_DISCARDED 0x00000001
4164 #define WINED3D_LOCATION_SYSMEM 0x00000002
4165 #define WINED3D_LOCATION_BUFFER 0x00000008
4166 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
4167 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
4168 #define WINED3D_LOCATION_DRAWABLE 0x00000040
4169 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
4170 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
4172 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
4174 struct wined3d_blt_info
4177 struct wined3d_vec3 texcoords
[4];
4180 struct wined3d_texture_ops
4182 BOOL (*texture_prepare_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4183 struct wined3d_context
*context
, unsigned int location
);
4184 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4185 struct wined3d_context
*context
, unsigned int location
);
4186 void (*texture_unload_location
)(struct wined3d_texture
*texture
,
4187 struct wined3d_context
*context
, unsigned int location
);
4188 void (*texture_upload_data
)(struct wined3d_context
*context
, const struct wined3d_const_bo_address
*src_bo_addr
,
4189 const struct wined3d_format
*src_format
, const struct wined3d_box
*src_box
, unsigned int src_row_pitch
,
4190 unsigned int src_slice_pitch
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4191 unsigned int dst_location
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
);
4192 void (*texture_download_data
)(struct wined3d_context
*context
, struct wined3d_texture
*src_texture
,
4193 unsigned int src_sub_resource_idx
, unsigned int src_location
, const struct wined3d_box
*src_box
,
4194 const struct wined3d_bo_address
*dst_bo_addr
, const struct wined3d_format
*dst_format
,
4195 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
4196 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
);
4199 #define WINED3D_TEXTURE_COND_NP2 0x00000001
4200 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
4201 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
4202 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
4203 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
4204 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
4205 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
4206 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
4207 #define WINED3D_TEXTURE_CONVERTED 0x00000100
4208 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
4209 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
4210 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
4211 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
4212 #define WINED3D_TEXTURE_DISCARD 0x00002000
4213 #define WINED3D_TEXTURE_GET_DC 0x00004000
4214 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
4215 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
4217 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
4219 struct wined3d_texture
4221 struct wined3d_resource resource
;
4222 const struct wined3d_texture_ops
*texture_ops
;
4223 struct wined3d_swapchain
*swapchain
;
4224 unsigned int pow2_width
;
4225 unsigned int pow2_height
;
4228 unsigned int download_count
;
4229 unsigned int sysmem_count
;
4230 float pow2_matrix
[16];
4234 DWORD update_map_binding
;
4236 unsigned int row_pitch
;
4237 unsigned int slice_pitch
;
4239 /* May only be accessed from the command stream worker thread. */
4240 struct wined3d_texture_async
4244 /* Color keys for DDraw */
4245 struct wined3d_color_key dst_blt_color_key
;
4246 struct wined3d_color_key src_blt_color_key
;
4247 struct wined3d_color_key dst_overlay_color_key
;
4248 struct wined3d_color_key src_overlay_color_key
;
4249 struct wined3d_color_key gl_color_key
;
4250 DWORD color_key_flags
;
4253 struct wined3d_dirty_regions
4255 struct wined3d_box
*boxes
;
4257 unsigned int box_count
;
4260 struct wined3d_overlay_info
4263 struct list overlays
;
4264 struct wined3d_texture
*dst_texture
;
4265 unsigned int dst_sub_resource_idx
;
4270 struct wined3d_dc_info
4276 struct wined3d_texture_sub_resource
4279 const struct wined3d_parent_ops
*parent_ops
;
4281 unsigned int offset
;
4284 unsigned int map_count
;
4287 struct wined3d_bo_gl bo
;
4293 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s
, SIZE_T level_count
, SIZE_T layer_count
)
4295 struct wined3d_texture
*t
;
4297 if (level_count
> ((~(SIZE_T
)0 - s
) / sizeof(*t
->sub_resources
)) / layer_count
)
4300 return heap_alloc_zero(s
+ level_count
* layer_count
* sizeof(*t
->sub_resources
));
4303 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
4305 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
4308 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
4311 return max(1, texture
->resource
.width
>> level
);
4314 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
4317 return max(1, texture
->resource
.height
>> level
);
4320 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
4323 return max(1, texture
->resource
.depth
>> level
);
4326 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
4329 return max(1, texture
->pow2_width
>> level
);
4332 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
4335 return max(1, texture
->pow2_height
>> level
);
4338 static inline void wined3d_texture_get_level_box(const struct wined3d_texture
*texture
,
4339 unsigned int level
, struct wined3d_box
*box
)
4341 wined3d_box_set(box
, 0, 0,
4342 wined3d_texture_get_level_width(texture
, level
),
4343 wined3d_texture_get_level_height(texture
, level
),
4344 0, wined3d_texture_get_level_depth(texture
, level
));
4347 static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture
*texture
,
4348 unsigned int level
, const RECT
*r
)
4352 t
= wined3d_texture_get_level_width(texture
, level
);
4353 if ((r
->left
&& r
->right
) || abs(r
->right
- r
->left
) != t
)
4355 t
= wined3d_texture_get_level_height(texture
, level
);
4356 if ((r
->top
&& r
->bottom
) || abs(r
->bottom
- r
->top
) != t
)
4361 HRESULT
texture2d_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4362 const struct wined3d_box
*dst_box
, struct wined3d_texture
*src_texture
,
4363 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
4364 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
4365 void texture2d_get_blt_info(const struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
4366 const RECT
*rect
, struct wined3d_blt_info
*info
) DECLSPEC_HIDDEN
;
4367 void texture2d_load_fb_texture(struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
4368 BOOL srgb
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4369 void texture2d_read_from_framebuffer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4370 struct wined3d_context
*context
, DWORD src_location
, DWORD dst_location
) DECLSPEC_HIDDEN
;
4372 void wined3d_texture_cleanup(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4373 void wined3d_texture_download_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4374 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
) DECLSPEC_HIDDEN
;
4375 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4376 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4377 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
4378 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
4379 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
4380 void wined3d_texture_load(struct wined3d_texture
*texture
,
4381 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
4382 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
4383 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4384 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4385 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4386 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
4387 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4388 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4389 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture
*texture
,
4390 HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
4391 void wined3d_texture_upload_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4392 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, struct wined3d_texture
*src_texture
,
4393 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
) DECLSPEC_HIDDEN
;
4394 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
4395 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
4396 void wined3d_texture_clear_dirty_regions(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4398 HRESULT
wined3d_texture_no3d_init(struct wined3d_texture
*texture_no3d
, struct wined3d_device
*device
,
4399 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4400 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4402 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle
[4], struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4403 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping
*mapping
, struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4407 struct wined3d_sampler_desc sampler_desc
;
4408 unsigned int base_level
;
4412 struct wined3d_texture_gl
4414 struct wined3d_texture t
;
4416 struct gl_texture texture_rgb
, texture_srgb
;
4420 GLuint rb_multisample
;
4423 struct list renderbuffers
;
4424 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
4427 static inline struct wined3d_texture_gl
*wined3d_texture_gl(struct wined3d_texture
*texture
)
4429 return CONTAINING_RECORD(texture
, struct wined3d_texture_gl
, t
);
4432 static inline struct gl_texture
*wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl
*texture_gl
,
4435 return srgb
? &texture_gl
->texture_srgb
: &texture_gl
->texture_rgb
;
4438 static inline GLenum
wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl
*texture_gl
,
4439 unsigned int sub_resource_idx
)
4441 static const GLenum cube_targets
[] =
4443 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
4444 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
4445 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
4446 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
4447 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
4448 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
4451 return texture_gl
->t
.resource
.usage
& WINED3DUSAGE_LEGACY_CUBEMAP
4452 ? cube_targets
[sub_resource_idx
/ texture_gl
->t
.level_count
] : texture_gl
->target
;
4455 static inline BOOL
wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl
*texture_gl
,
4458 if (location
== WINED3D_LOCATION_RB_MULTISAMPLE
)
4460 if (location
!= WINED3D_LOCATION_TEXTURE_RGB
&& location
!= WINED3D_LOCATION_TEXTURE_SRGB
)
4462 return texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE
|| texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE_ARRAY
;
4465 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl
*texture_gl
,
4466 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4467 void wined3d_texture_gl_bind(struct wined3d_texture_gl
*texture_gl
,
4468 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4469 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl
*texture_gl
,
4470 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4471 HRESULT
wined3d_texture_gl_init(struct wined3d_texture_gl
*texture_gl
, struct wined3d_device
*device
,
4472 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4473 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4474 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl
*texture_gl
,
4475 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4476 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl
*texture_gl
,
4477 struct wined3d_context_gl
*context_gl
, unsigned int level
,
4478 const struct wined3d_rendertarget_info
*rt
) DECLSPEC_HIDDEN
;
4480 struct wined3d_texture_vk
4482 struct wined3d_texture t
;
4484 struct wined3d_image_vk image
;
4485 enum VkImageLayout layout
;
4488 VkDescriptorImageInfo default_image_info
;
4491 static inline struct wined3d_texture_vk
*wined3d_texture_vk(struct wined3d_texture
*texture
)
4493 return CONTAINING_RECORD(texture
, struct wined3d_texture_vk
, t
);
4496 void wined3d_texture_vk_barrier(struct wined3d_texture_vk
*texture_vk
,
4497 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
) DECLSPEC_HIDDEN
;
4498 const VkDescriptorImageInfo
*wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk
*texture_vk
,
4499 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4500 HRESULT
wined3d_texture_vk_init(struct wined3d_texture_vk
*texture_vk
, struct wined3d_device
*device
,
4501 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4502 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4503 BOOL
wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk
*texture_vk
,
4504 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4506 struct wined3d_renderbuffer_entry
4514 struct wined3d_fbo_resource
4518 GLuint level
, layer
;
4521 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
4522 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
4523 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
4531 struct wined3d_fbo_entry_key
4534 struct wined3d_fbo_resource objects
[WINED3D_MAX_RENDER_TARGETS
+ 1];
4538 struct wined3d_sampler
4540 struct wine_rb_entry entry
;
4542 struct wined3d_device
*device
;
4544 const struct wined3d_parent_ops
*parent_ops
;
4545 struct wined3d_sampler_desc desc
;
4548 struct wined3d_sampler_gl
4550 struct wined3d_sampler s
;
4555 static inline struct wined3d_sampler_gl
*wined3d_sampler_gl(struct wined3d_sampler
*sampler
)
4557 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_gl
, s
);
4560 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl
*sampler_gl
, unsigned int unit
,
4561 struct wined3d_texture_gl
*texture_gl
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4562 void wined3d_sampler_gl_init(struct wined3d_sampler_gl
*sampler_gl
,
4563 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4564 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4566 struct wined3d_sampler_vk
4568 struct wined3d_sampler s
;
4570 VkDescriptorImageInfo vk_image_info
;
4571 uint64_t command_buffer_id
;
4574 static inline struct wined3d_sampler_vk
*wined3d_sampler_vk(struct wined3d_sampler
*sampler
)
4576 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_vk
, s
);
4579 void wined3d_sampler_vk_init(struct wined3d_sampler_vk
*sampler_vk
,
4580 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4581 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4583 struct wined3d_vertex_declaration_element
4585 const struct wined3d_format
*format
;
4587 unsigned int input_slot
;
4588 unsigned int offset
;
4589 unsigned int output_slot
;
4590 enum wined3d_input_classification input_slot_class
;
4591 unsigned int instance_data_step_rate
;
4597 struct wined3d_vertex_declaration
4601 const struct wined3d_parent_ops
*parent_ops
;
4602 struct wined3d_device
*device
;
4604 struct wined3d_vertex_declaration_element
*elements
;
4605 unsigned int element_count
;
4607 BOOL position_transformed
;
4610 struct wined3d_saved_states
4612 uint32_t vs_consts_f
[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F
)];
4613 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
4614 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
4615 uint32_t ps_consts_f
[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F
)];
4616 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
4617 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
4618 uint32_t transform
[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE
+ 1)];
4619 WORD streamSource
; /* WINED3D_MAX_STREAMS, 16 */
4620 WORD streamFreq
; /* WINED3D_MAX_STREAMS, 16 */
4621 uint32_t renderState
[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE
+ 1)];
4622 DWORD textureState
[WINED3D_MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
4623 WORD samplerState
[WINED3D_MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
4624 DWORD clipplane
; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
4625 DWORD textures
: 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
4629 DWORD vertexDecl
: 1;
4630 DWORD pixelShader
: 1;
4631 DWORD vertexShader
: 1;
4632 DWORD scissorRect
: 1;
4633 DWORD store_stream_offset
: 1;
4634 DWORD alpha_to_coverage
: 1;
4636 DWORD transforms
: 1;
4645 struct wined3d_stateblock
4647 LONG ref
; /* Note: Ref counting not required */
4648 struct wined3d_device
*device
;
4650 /* Array indicating whether things have been set or changed */
4651 struct wined3d_saved_states changed
;
4653 struct wined3d_stateblock_state stateblock_state
;
4654 struct wined3d_light_state light_state
;
4656 /* Contained state management */
4657 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
4658 unsigned int num_contained_render_states
;
4659 DWORD contained_transform_states
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
4660 unsigned int num_contained_transform_states
;
4661 struct StageState contained_tss_states
[WINED3D_MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
4662 unsigned int num_contained_tss_states
;
4663 struct StageState contained_sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
4664 unsigned int num_contained_sampler_states
;
4667 void wined3d_stateblock_state_init(struct wined3d_stateblock_state
*state
,
4668 const struct wined3d_device
*device
, DWORD flags
) DECLSPEC_HIDDEN
;
4669 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
) DECLSPEC_HIDDEN
;
4671 void wined3d_light_state_enable_light(struct wined3d_light_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
4672 struct wined3d_light_info
*light_info
, BOOL enable
) DECLSPEC_HIDDEN
;
4673 struct wined3d_light_info
*wined3d_light_state_get_light(const struct wined3d_light_state
*state
,
4674 unsigned int idx
) DECLSPEC_HIDDEN
;
4675 HRESULT
wined3d_light_state_set_light(struct wined3d_light_state
*state
, DWORD light_idx
,
4676 const struct wined3d_light
*params
, struct wined3d_light_info
**light_info
) DECLSPEC_HIDDEN
;
4678 enum wined3d_cs_queue_id
4680 WINED3D_CS_QUEUE_DEFAULT
= 0,
4681 WINED3D_CS_QUEUE_MAP
,
4682 WINED3D_CS_QUEUE_COUNT
,
4685 enum wined3d_push_constants
4687 WINED3D_PUSH_CONSTANTS_VS_F
,
4688 WINED3D_PUSH_CONSTANTS_PS_F
,
4689 WINED3D_PUSH_CONSTANTS_VS_I
,
4690 WINED3D_PUSH_CONSTANTS_PS_I
,
4691 WINED3D_PUSH_CONSTANTS_VS_B
,
4692 WINED3D_PUSH_CONSTANTS_PS_B
,
4695 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
4696 #define WINED3D_CS_QUEUE_SIZE 0x100000u
4697 #define WINED3D_CS_SPIN_COUNT 10000000u
4699 struct wined3d_cs_queue
4702 BYTE data
[WINED3D_CS_QUEUE_SIZE
];
4705 struct wined3d_device_context_ops
4707 void *(*require_space
)(struct wined3d_device_context
*context
, size_t size
, enum wined3d_cs_queue_id queue_id
);
4708 void (*submit
)(struct wined3d_device_context
*context
, enum wined3d_cs_queue_id queue_id
);
4709 void (*finish
)(struct wined3d_device_context
*context
, enum wined3d_cs_queue_id queue_id
);
4710 void (*push_constants
)(struct wined3d_device_context
*context
, enum wined3d_push_constants p
,
4711 unsigned int start_idx
, unsigned int count
, const void *constants
);
4712 void *(*prepare_upload_bo
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
,
4713 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, unsigned int row_pitch
,
4714 unsigned int slice_pitch
, uint32_t flags
, struct wined3d_const_bo_address
*address
);
4715 bool (*get_upload_bo
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
,
4716 unsigned int sub_resource_idx
, struct wined3d_box
*box
, struct wined3d_const_bo_address
*address
);
4717 void (*issue_query
)(struct wined3d_device_context
*context
, struct wined3d_query
*query
, unsigned int flags
);
4718 void (*flush
)(struct wined3d_device_context
*context
);
4719 void (*acquire_resource
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
);
4720 void (*acquire_command_list
)(struct wined3d_device_context
*context
, struct wined3d_command_list
*list
);
4723 struct wined3d_device_context
4725 const struct wined3d_device_context_ops
*ops
;
4726 struct wined3d_device
*device
;
4727 struct wined3d_state
*state
;
4732 struct wined3d_device_context c
;
4734 struct wined3d_state state
;
4735 HMODULE wined3d_module
;
4738 BOOL serialize_commands
;
4740 struct wined3d_cs_queue queue
[WINED3D_CS_QUEUE_COUNT
];
4741 size_t data_size
, start
, end
;
4743 struct list query_poll_list
;
4744 BOOL queries_flushed
;
4747 BOOL waiting_for_event
;
4748 LONG pending_presents
;
4751 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
,
4752 const enum wined3d_feature_level
*levels
, unsigned int level_count
) DECLSPEC_HIDDEN
;
4753 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4754 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
,
4755 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
4756 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs
*cs
,
4757 struct wined3d_texture
*texture
, unsigned int layer
) DECLSPEC_HIDDEN
;
4758 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
4759 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
4760 void wined3d_device_context_emit_clear_uav(struct wined3d_device_context
*context
,
4761 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
, bool fp
) DECLSPEC_HIDDEN
;
4762 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4763 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
4764 const RECT
*dst_rect
, HWND dst_window_override
, unsigned int swap_interval
, DWORD flags
) DECLSPEC_HIDDEN
;
4765 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
4766 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
4767 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
4768 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
4769 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
4770 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
4771 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4772 void wined3d_cs_init_object(struct wined3d_cs
*cs
,
4773 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
4775 static inline void wined3d_cs_finish(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
)
4777 cs
->c
.ops
->finish(&cs
->c
, queue_id
);
4780 static inline void wined3d_device_context_push_constants(struct wined3d_device_context
*context
,
4781 enum wined3d_push_constants p
, unsigned int start_idx
, unsigned int count
, const void *constants
)
4783 context
->ops
->push_constants(context
, p
, start_idx
, count
, constants
);
4786 void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context
*context
,
4787 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
,
4788 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
,
4789 unsigned int flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
4790 void wined3d_device_context_emit_clear_rendertarget_view(struct wined3d_device_context
*context
,
4791 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, unsigned int flags
,
4792 const struct wined3d_color
*color
, float depth
, unsigned int stencil
) DECLSPEC_HIDDEN
;
4793 void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context
*context
,
4794 struct wined3d_buffer
*dst_buffer
, unsigned int offset
,
4795 struct wined3d_unordered_access_view
*uav
) DECLSPEC_HIDDEN
;
4796 void wined3d_device_context_emit_draw(struct wined3d_device_context
*context
,
4797 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
, int base_vertex_idx
,
4798 unsigned int start_idx
, unsigned int index_count
, unsigned int start_instance
, unsigned int instance_count
,
4799 bool indexed
) DECLSPEC_HIDDEN
;
4800 void wined3d_device_context_emit_execute_command_list(struct wined3d_device_context
*context
,
4801 struct wined3d_command_list
*list
, bool restore_state
) DECLSPEC_HIDDEN
;
4802 void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context
*context
,
4803 struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4804 HRESULT
wined3d_device_context_emit_map(struct wined3d_device_context
*context
,
4805 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, void **map_ptr
,
4806 const struct wined3d_box
*box
, unsigned int flags
) DECLSPEC_HIDDEN
;
4807 void wined3d_device_context_emit_reset_state(struct wined3d_device_context
*context
, bool invalidate
) DECLSPEC_HIDDEN
;
4808 void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context
*context
,
4809 struct wined3d_blend_state
*state
, const struct wined3d_color
*blend_factor
,
4810 unsigned int sample_mask
) DECLSPEC_HIDDEN
;
4811 void wined3d_device_context_emit_set_clip_plane(struct wined3d_device_context
*context
, unsigned int plane_idx
,
4812 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
4813 void wined3d_device_context_emit_set_constant_buffers(struct wined3d_device_context
*context
,
4814 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
4815 struct wined3d_buffer
*const *buffers
) DECLSPEC_HIDDEN
;
4816 void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context
*context
,
4817 struct wined3d_depth_stencil_state
*state
, unsigned int stencil_ref
) DECLSPEC_HIDDEN
;
4818 void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context
*context
,
4819 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4820 void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context
*context
,
4821 enum wined3d_feature_level level
) DECLSPEC_HIDDEN
;
4822 void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context
*context
, struct wined3d_buffer
*buffer
,
4823 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
4824 void wined3d_device_context_emit_set_light(struct wined3d_device_context
*context
,
4825 const struct wined3d_light_info
*light
) DECLSPEC_HIDDEN
;
4826 void wined3d_device_context_emit_set_light_enable(struct wined3d_device_context
*context
, unsigned int idx
,
4827 BOOL enable
) DECLSPEC_HIDDEN
;
4828 void wined3d_device_context_emit_set_material(struct wined3d_device_context
*context
,
4829 const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
4830 void wined3d_device_context_emit_set_predication(struct wined3d_device_context
*context
,
4831 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
4832 void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context
*context
,
4833 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
4834 void wined3d_device_context_emit_set_render_state(struct wined3d_device_context
*context
,
4835 enum wined3d_render_state state
, unsigned int value
) DECLSPEC_HIDDEN
;
4836 void wined3d_device_context_emit_set_rendertarget_view(struct wined3d_device_context
*context
, unsigned int view_idx
,
4837 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4838 void wined3d_device_context_emit_set_sampler(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
4839 unsigned int sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
4840 void wined3d_device_context_emit_set_sampler_state(struct wined3d_device_context
*context
, unsigned int sampler_idx
,
4841 enum wined3d_sampler_state state
, unsigned int value
) DECLSPEC_HIDDEN
;
4842 void wined3d_device_context_emit_set_scissor_rects(struct wined3d_device_context
*context
,
4843 unsigned int rect_count
, const RECT
*rects
) DECLSPEC_HIDDEN
;
4844 void wined3d_device_context_emit_set_shader(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
4845 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
4846 void wined3d_device_context_emit_set_shader_resource_view(struct wined3d_device_context
*context
,
4847 enum wined3d_shader_type type
, unsigned int view_idx
,
4848 struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4849 void wined3d_device_context_emit_set_stream_output(struct wined3d_device_context
*context
, unsigned int stream_idx
,
4850 struct wined3d_buffer
*buffer
, unsigned int offset
) DECLSPEC_HIDDEN
;
4851 void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context
*context
, unsigned int stream_idx
,
4852 struct wined3d_buffer
*buffer
, unsigned int offset
, unsigned int stride
) DECLSPEC_HIDDEN
;
4853 void wined3d_device_context_emit_set_texture(struct wined3d_device_context
*context
, unsigned int stage
,
4854 struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4855 void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context
*context
, unsigned int stage
,
4856 enum wined3d_texture_stage_state state
, unsigned int value
) DECLSPEC_HIDDEN
;
4857 void wined3d_device_context_emit_set_transform(struct wined3d_device_context
*context
,
4858 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
4859 void wined3d_device_context_emit_set_unordered_access_view(struct wined3d_device_context
*context
,
4860 enum wined3d_pipeline pipeline
, unsigned int view_idx
, struct wined3d_unordered_access_view
*view
,
4861 unsigned int initial_count
) DECLSPEC_HIDDEN
;
4862 void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context
*context
,
4863 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
4864 void wined3d_device_context_emit_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
4865 const struct wined3d_viewport
*viewports
) DECLSPEC_HIDDEN
;
4866 void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context
*context
,
4867 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, const struct wined3d_box
*box
,
4868 const void *data
, unsigned int row_pitch
, unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
4869 HRESULT
wined3d_device_context_emit_unmap(struct wined3d_device_context
*context
,
4870 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
4872 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
4874 const struct wined3d_cs
*cs
= resource
->device
->cs
;
4876 if (!cs
->thread
|| cs
->thread_id
== GetCurrentThreadId())
4879 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0))
4883 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
4884 * fixed function semantics as D3DCOLOR or FLOAT16 */
4885 enum wined3d_buffer_conversion_type
4892 struct wined3d_buffer_ops
4894 BOOL (*buffer_prepare_location
)(struct wined3d_buffer
*buffer
,
4895 struct wined3d_context
*context
, unsigned int location
);
4896 void (*buffer_unload_location
)(struct wined3d_buffer
*buffer
,
4897 struct wined3d_context
*context
, unsigned int location
);
4898 void (*buffer_upload_ranges
)(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
, const void *data
,
4899 unsigned int data_offset
, unsigned int range_count
, const struct wined3d_range
*ranges
);
4900 void (*buffer_download_ranges
)(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
, void *data
,
4901 unsigned int data_offset
, unsigned int range_count
, const struct wined3d_range
*ranges
);
4904 struct wined3d_buffer
4906 struct wined3d_resource resource
;
4907 const struct wined3d_buffer_ops
*buffer_ops
;
4909 unsigned int structure_byte_stride
;
4913 uintptr_t buffer_object
;
4915 struct wined3d_range
*maps
;
4916 SIZE_T maps_size
, modified_areas
;
4918 /* conversion stuff */
4919 UINT decl_change_count
, full_conversion_count
;
4921 UINT stride
; /* 0 if no conversion */
4922 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
4923 UINT conversion_stride
; /* 0 if no shifted conversion */
4926 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
4928 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
4931 void wined3d_buffer_cleanup(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
4932 void wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
4933 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
4934 void wined3d_buffer_copy_bo_address(struct wined3d_buffer
*dst_buffer
, struct wined3d_context
*context
,
4935 unsigned int dst_offset
, const struct wined3d_const_bo_address
*src_addr
, unsigned int size
) DECLSPEC_HIDDEN
;
4936 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
4937 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
4938 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
4939 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
4940 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
4941 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
,
4942 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4943 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4944 BOOL
wined3d_buffer_prepare_location(struct wined3d_buffer
*buffer
,
4945 struct wined3d_context
*context
, unsigned int location
) DECLSPEC_HIDDEN
;
4947 HRESULT
wined3d_buffer_no3d_init(struct wined3d_buffer
*buffer_no3d
, struct wined3d_device
*device
,
4948 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4949 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4951 struct wined3d_buffer_gl
4953 struct wined3d_buffer b
;
4955 struct wined3d_bo_gl bo
;
4956 struct wined3d_bo_user bo_user
;
4959 static inline struct wined3d_buffer_gl
*wined3d_buffer_gl(struct wined3d_buffer
*buffer
)
4961 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
4964 static inline const struct wined3d_buffer_gl
*wined3d_buffer_gl_const(const struct wined3d_buffer
*buffer
)
4966 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
4969 GLenum
wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info
*gl_info
,
4970 uint32_t bind_flags
) DECLSPEC_HIDDEN
;
4971 HRESULT
wined3d_buffer_gl_init(struct wined3d_buffer_gl
*buffer_gl
, struct wined3d_device
*device
,
4972 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4973 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4975 struct wined3d_buffer_vk
4977 struct wined3d_buffer b
;
4979 struct wined3d_bo_vk bo
;
4980 struct wined3d_bo_user bo_user
;
4981 VkDescriptorBufferInfo buffer_info
;
4985 static inline struct wined3d_buffer_vk
*wined3d_buffer_vk(struct wined3d_buffer
*buffer
)
4987 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_vk
, b
);
4990 void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk
*buffer_vk
,
4991 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
) DECLSPEC_HIDDEN
;
4992 const VkDescriptorBufferInfo
*wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk
*buffer_vk
) DECLSPEC_HIDDEN
;
4993 HRESULT
wined3d_buffer_vk_init(struct wined3d_buffer_vk
*buffer_vk
, struct wined3d_device
*device
,
4994 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4995 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4997 static inline void wined3d_resource_vk_barrier(struct wined3d_resource
*resource
,
4998 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5000 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5001 wined3d_buffer_vk_barrier(wined3d_buffer_vk(buffer_from_resource(resource
)), context_vk
, bind_mask
);
5003 wined3d_texture_vk_barrier(wined3d_texture_vk(texture_from_resource(resource
)), context_vk
, bind_mask
);
5006 struct wined3d_rendertarget_view
5010 struct wined3d_resource
*resource
;
5012 const struct wined3d_parent_ops
*parent_ops
;
5014 const struct wined3d_format
*format
;
5015 unsigned int format_flags
;
5016 unsigned int sub_resource_idx
;
5017 unsigned int layer_count
;
5020 unsigned int height
;
5022 struct wined3d_view_desc desc
;
5025 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
5026 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
5027 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
5028 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
,
5029 DWORD location
) DECLSPEC_HIDDEN
;
5030 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
5031 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
5032 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
5033 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
5034 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
,
5035 DWORD location
) DECLSPEC_HIDDEN
;
5037 HRESULT
wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view
*view_no3d
,
5038 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5039 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5041 struct wined3d_rendertarget_view_gl
5043 struct wined3d_rendertarget_view v
;
5044 struct wined3d_gl_view gl_view
;
5047 static inline struct wined3d_rendertarget_view_gl
*wined3d_rendertarget_view_gl(
5048 struct wined3d_rendertarget_view
*view
)
5050 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_gl
, v
);
5053 HRESULT
wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl
*view_gl
,
5054 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5055 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5057 struct wined3d_rendertarget_view_vk
5059 struct wined3d_rendertarget_view v
;
5061 VkImageView vk_image_view
;
5062 uint64_t command_buffer_id
;
5065 static inline struct wined3d_rendertarget_view_vk
*wined3d_rendertarget_view_vk(
5066 struct wined3d_rendertarget_view
*view
)
5068 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_vk
, v
);
5071 static inline void wined3d_rendertarget_view_vk_barrier(struct wined3d_rendertarget_view_vk
*rtv_vk
,
5072 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5074 wined3d_resource_vk_barrier(rtv_vk
->v
.resource
, context_vk
, bind_mask
);
5077 static inline VkImageView
wined3d_rendertarget_view_vk_get_image_view(struct wined3d_rendertarget_view_vk
*rtv_vk
,
5078 struct wined3d_context_vk
*context_vk
)
5080 struct wined3d_texture_vk
*texture_vk
;
5082 if (rtv_vk
->vk_image_view
)
5083 return rtv_vk
->vk_image_view
;
5085 texture_vk
= wined3d_texture_vk(wined3d_texture_from_resource(rtv_vk
->v
.resource
));
5086 return wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
)->imageView
;
5089 HRESULT
wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk
*view_vk
,
5090 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5091 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5093 struct wined3d_shader_resource_view
5097 struct wined3d_resource
*resource
;
5099 const struct wined3d_parent_ops
*parent_ops
;
5101 const struct wined3d_format
*format
;
5103 struct wined3d_view_desc desc
;
5106 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
5108 struct wined3d_shader_resource_view_gl
5110 struct wined3d_shader_resource_view v
;
5111 struct wined3d_bo_user bo_user
;
5112 struct wined3d_gl_view gl_view
;
5115 static inline struct wined3d_shader_resource_view_gl
*wined3d_shader_resource_view_gl(
5116 struct wined3d_shader_resource_view
*view
)
5118 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_gl
, v
);
5121 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
*view_gl
, unsigned int unit
,
5122 struct wined3d_sampler_gl
*sampler_gl
, struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5123 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl
*srv_gl
,
5124 struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5125 HRESULT
wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl
*view_gl
,
5126 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5127 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5128 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl
*srv_gl
,
5129 struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5131 struct wined3d_view_vk
5133 struct wined3d_bo_user bo_user
;
5136 VkBufferView vk_buffer_view
;
5137 VkDescriptorImageInfo vk_image_info
;
5139 uint64_t command_buffer_id
;
5142 struct wined3d_shader_resource_view_vk
5144 struct wined3d_shader_resource_view v
;
5145 struct wined3d_view_vk view_vk
;
5148 static inline struct wined3d_shader_resource_view_vk
*wined3d_shader_resource_view_vk(
5149 struct wined3d_shader_resource_view
*view
)
5151 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_vk
, v
);
5154 static inline void wined3d_shader_resource_view_vk_barrier(struct wined3d_shader_resource_view_vk
*srv_vk
,
5155 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5157 wined3d_resource_vk_barrier(srv_vk
->v
.resource
, context_vk
, bind_mask
);
5160 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk
*srv_vk
,
5161 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5162 HRESULT
wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk
*view_vk
,
5163 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5164 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5165 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk
*view_vk
,
5166 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5168 struct wined3d_unordered_access_view
5172 struct wined3d_resource
*resource
;
5174 const struct wined3d_parent_ops
*parent_ops
;
5176 const struct wined3d_format
*format
;
5178 struct wined3d_view_desc desc
;
5179 uintptr_t counter_bo
;
5182 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view
*view
) DECLSPEC_HIDDEN
;
5183 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
5184 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5185 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
5186 DWORD location
) DECLSPEC_HIDDEN
;
5187 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
5188 unsigned int value
) DECLSPEC_HIDDEN
;
5190 struct wined3d_unordered_access_view_gl
5192 struct wined3d_unordered_access_view v
;
5193 struct wined3d_bo_user bo_user
;
5194 struct wined3d_gl_view gl_view
;
5195 struct wined3d_bo_gl counter_bo
;
5198 static inline struct wined3d_unordered_access_view_gl
*wined3d_unordered_access_view_gl(
5199 struct wined3d_unordered_access_view
*view
)
5201 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_gl
, v
);
5204 void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view_gl
*view_gl
,
5205 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_gl
*context_gl
, bool fp
) DECLSPEC_HIDDEN
;
5206 HRESULT
wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl
*view_gl
,
5207 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5208 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5209 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl
*uav_gl
,
5210 struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5212 struct wined3d_unordered_access_view_vk
5214 struct wined3d_unordered_access_view v
;
5215 struct wined3d_view_vk view_vk
;
5217 VkBufferView vk_counter_view
;
5218 struct wined3d_bo_vk counter_bo
;
5221 static inline struct wined3d_unordered_access_view_vk
*wined3d_unordered_access_view_vk(
5222 struct wined3d_unordered_access_view
*view
)
5224 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_vk
, v
);
5227 static inline void wined3d_unordered_access_view_vk_barrier(struct wined3d_unordered_access_view_vk
*uav_vk
,
5228 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5230 wined3d_resource_vk_barrier(uav_vk
->v
.resource
, context_vk
, bind_mask
);
5233 void wined3d_unordered_access_view_vk_clear(struct wined3d_unordered_access_view_vk
*view_vk
,
5234 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_vk
*context_vk
, bool fp
) DECLSPEC_HIDDEN
;
5235 HRESULT
wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk
*view_vk
,
5236 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5237 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5238 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk
*view_vk
,
5239 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5241 struct wined3d_swapchain_state
5243 struct wined3d
*wined3d
;
5244 struct wined3d_swapchain_desc desc
;
5245 struct wined3d_swapchain_state_parent
*parent
;
5247 struct wined3d_display_mode original_mode
, d3d_mode
;
5248 RECT original_window_rect
;
5250 /* Window styles to restore when switching fullscreen mode. */
5256 void wined3d_swapchain_state_cleanup(struct wined3d_swapchain_state
*state
) DECLSPEC_HIDDEN
;
5257 void wined3d_swapchain_state_register(struct wined3d_swapchain_state
*state
) DECLSPEC_HIDDEN
;
5258 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state
*state
,
5259 HWND window
, const RECT
*window_rect
) DECLSPEC_HIDDEN
;
5260 HRESULT
wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
*state
,
5261 HWND window
, int x
, int y
, int width
, int height
) DECLSPEC_HIDDEN
;
5263 struct wined3d_swapchain_ops
5265 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
5266 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
);
5267 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
5270 struct wined3d_swapchain
5274 const struct wined3d_parent_ops
*parent_ops
;
5275 const struct wined3d_swapchain_ops
*swapchain_ops
;
5276 struct wined3d_device
*device
;
5278 struct wined3d_texture
**back_buffers
;
5279 struct wined3d_texture
*front_buffer
;
5280 struct wined3d_gamma_ramp orig_gamma
;
5281 BOOL render_to_fbo
, reapply_mode
;
5282 const struct wined3d_format
*ds_format
;
5283 struct wined3d_palette
*palette
;
5284 RECT front_buffer_update
;
5285 unsigned int swap_interval
;
5286 unsigned int max_frame_latency
;
5288 LONG prev_time
, frames
; /* Performance tracking */
5290 struct wined3d_swapchain_state state
;
5294 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
5295 void wined3d_swapchain_cleanup(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5296 struct wined3d_output
* wined3d_swapchain_get_output(const struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5297 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5298 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
,
5299 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
5301 HRESULT
wined3d_swapchain_no3d_init(struct wined3d_swapchain
*swapchain_no3d
,
5302 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5303 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
5304 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5306 struct wined3d_swapchain_gl
5308 struct wined3d_swapchain s
;
5310 struct wined3d_context_gl
**contexts
;
5311 SIZE_T contexts_size
;
5312 SIZE_T context_count
;
5318 static inline struct wined3d_swapchain_gl
*wined3d_swapchain_gl(struct wined3d_swapchain
*swapchain
)
5320 return CONTAINING_RECORD(swapchain
, struct wined3d_swapchain_gl
, s
);
5323 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5324 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5325 HDC
wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5326 struct wined3d_context_gl
*wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5327 HRESULT
wined3d_swapchain_gl_init(struct wined3d_swapchain_gl
*swapchain_gl
,
5328 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5329 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
5330 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5332 struct wined3d_swapchain_vk
5334 struct wined3d_swapchain s
;
5336 VkSwapchainKHR vk_swapchain
;
5337 VkSurfaceKHR vk_surface
;
5341 VkSemaphore available
;
5342 VkSemaphore presentable
;
5343 uint64_t command_buffer_id
;
5345 unsigned int current
, image_count
;
5346 unsigned int width
, height
;
5349 static inline struct wined3d_swapchain_vk
*wined3d_swapchain_vk(struct wined3d_swapchain
*swapchain
)
5351 return CONTAINING_RECORD(swapchain
, struct wined3d_swapchain_vk
, s
);
5354 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk
*swapchain_vk
) DECLSPEC_HIDDEN
;
5355 HRESULT
wined3d_swapchain_vk_init(struct wined3d_swapchain_vk
*swapchain_vk
,
5356 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5357 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
5358 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5360 /*****************************************************************************
5361 * Utility function prototypes
5364 /* Trace routines */
5365 const char *debug_bo_address(const struct wined3d_bo_address
*address
) DECLSPEC_HIDDEN
;
5366 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
5367 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
5368 const char *debug_const_bo_address(const struct wined3d_const_bo_address
*address
) DECLSPEC_HIDDEN
;
5369 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
5370 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
5371 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
5372 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
5373 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
5374 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
5375 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
5376 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
5377 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
5378 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
5379 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
5380 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
5381 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
5382 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
5383 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
5384 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
5385 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
5386 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
5387 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
5388 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
5389 const char *debug_uvec4(const struct wined3d_uvec4
*v
) DECLSPEC_HIDDEN
;
5390 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
5391 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
5392 const char *wined3d_debug_feature_level(enum wined3d_feature_level level
) DECLSPEC_HIDDEN
;
5393 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
5395 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
5396 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
5397 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
5398 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
5399 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
5400 void texture_activate_dimensions(struct wined3d_texture
*texture
,
5401 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
5402 void sampler_texdim(struct wined3d_context
*context
,
5403 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5404 void tex_alphaop(struct wined3d_context
*context
,
5405 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5406 void apply_pixelshader(struct wined3d_context
*context
,
5407 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5408 void state_alpha_test(struct wined3d_context
*context
,
5409 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5410 void state_fogcolor(struct wined3d_context
*context
,
5411 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5412 void state_fogdensity(struct wined3d_context
*context
,
5413 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5414 void state_fogstartend(struct wined3d_context
*context
,
5415 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5416 void state_fog_fragpart(struct wined3d_context
*context
,
5417 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5418 void state_nop(struct wined3d_context
*context
,
5419 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5420 void state_srgbwrite(struct wined3d_context
*context
,
5421 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5423 void state_clipping(struct wined3d_context
*context
,
5424 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5425 void clipplane(struct wined3d_context
*context
,
5426 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5427 void state_pointsprite_w(struct wined3d_context
*context
,
5428 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5429 void state_pointsprite(struct wined3d_context
*context
,
5430 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5431 void state_shademode(struct wined3d_context
*context
,
5432 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5435 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
5436 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
5438 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
5440 struct wined3d_shader_lconst
5447 struct wined3d_shader_limits
5449 unsigned int sampler
;
5450 unsigned int constant_int
;
5451 unsigned int constant_float
;
5452 unsigned int constant_bool
;
5453 unsigned int packed_output
;
5454 unsigned int packed_input
;
5458 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
5460 #define PRINTF_ATTR(fmt,args)
5463 struct wined3d_string_buffer_list
5468 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5469 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
5470 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5471 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5472 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5474 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
5475 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
5476 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
5478 struct wined3d_shader_phase
5482 unsigned int instance_count
;
5483 unsigned int temporary_count
;
5486 struct wined3d_vertex_shader
5488 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
5491 struct wined3d_hull_shader
5495 struct wined3d_shader_phase
*control_point
;
5496 unsigned int fork_count
;
5497 unsigned int join_count
;
5498 struct wined3d_shader_phase
*fork
;
5500 struct wined3d_shader_phase
*join
;
5503 unsigned int output_vertex_count
;
5504 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
5505 enum wined3d_tessellator_partitioning tessellator_partitioning
;
5508 struct wined3d_domain_shader
5510 enum wined3d_tessellator_domain tessellator_domain
;
5513 struct wined3d_geometry_shader
5515 enum wined3d_primitive_type input_type
;
5516 enum wined3d_primitive_type output_type
;
5517 unsigned int vertices_out
;
5518 unsigned int instance_count
;
5520 const struct wined3d_stream_output_desc
*so_desc
;
5523 struct wined3d_pixel_shader
5525 /* Pixel shader input semantics */
5526 DWORD input_reg_map
[MAX_REG_INPUT
];
5527 DWORD input_reg_used
; /* MAX_REG_INPUT, 32 */
5528 unsigned int declared_in_count
;
5530 /* Some information about the shader behavior */
5534 BOOL force_early_depth_stencil
;
5535 enum wined3d_shader_register_type depth_output
;
5536 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
5539 struct wined3d_compute_shader
5541 struct wined3d_shader_thread_group_size thread_group_size
;
5544 struct wined3d_shader
5547 const struct wined3d_shader_limits
*limits
;
5548 const DWORD
*function
;
5549 unsigned int functionLength
;
5551 unsigned int byte_code_size
;
5552 BOOL load_local_constsF
;
5553 const struct wined3d_shader_frontend
*frontend
;
5554 void *frontend_data
;
5558 const struct wined3d_parent_ops
*parent_ops
;
5560 /* Programs this shader is linked with */
5561 struct list linked_programs
;
5563 /* Immediate constants (override global ones) */
5564 struct list constantsB
;
5565 struct list constantsF
;
5566 struct list constantsI
;
5567 struct wined3d_shader_reg_maps reg_maps
;
5568 BOOL lconst_inf_or_nan
;
5570 struct wined3d_shader_signature input_signature
;
5571 struct wined3d_shader_signature output_signature
;
5572 struct wined3d_shader_signature patch_constant_signature
;
5574 /* Pointer to the parent device */
5575 struct wined3d_device
*device
;
5576 struct list shader_list_entry
;
5580 struct wined3d_vertex_shader vs
;
5581 struct wined3d_hull_shader hs
;
5582 struct wined3d_domain_shader ds
;
5583 struct wined3d_geometry_shader gs
;
5584 struct wined3d_pixel_shader ps
;
5585 struct wined3d_compute_shader cs
;
5589 enum wined3d_shader_resource_type
pixelshader_get_resource_type(const struct wined3d_shader_reg_maps
*reg_maps
,
5590 unsigned int resource_idx
, DWORD tex_types
) DECLSPEC_HIDDEN
;
5591 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5592 BOOL position_transformed
, struct ps_compile_args
*args
,
5593 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5595 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
5596 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
5597 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5598 struct vs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5600 void find_ds_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5601 struct ds_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5603 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5604 struct gs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5606 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5607 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5608 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5609 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
5610 unsigned int max
) DECLSPEC_HIDDEN
;
5611 HRESULT
shader_generate_code(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
5612 const struct wined3d_shader_reg_maps
*reg_maps
, void *backend_ctx
,
5613 const DWORD
*start
, const DWORD
*end
) DECLSPEC_HIDDEN
;
5614 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
5616 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
5620 case WINED3DSPR_RASTOUT
:
5622 if (reg
->idx
[0].offset
)
5627 case WINED3DSPR_CONSTBOOL
: /* b# */
5628 case WINED3DSPR_DEPTHOUT
: /* oDepth */
5629 case WINED3DSPR_DEPTHOUTGE
:
5630 case WINED3DSPR_DEPTHOUTLE
:
5631 case WINED3DSPR_LOOP
: /* aL */
5632 case WINED3DSPR_OUTPOINTID
:
5633 case WINED3DSPR_PREDICATE
: /* p0 */
5634 case WINED3DSPR_PRIMID
: /* primID */
5635 case WINED3DSPR_COVERAGE
: /* vCoverage */
5636 case WINED3DSPR_SAMPLEMASK
: /* oMask */
5639 case WINED3DSPR_MISCTYPE
:
5640 switch (reg
->idx
[0].offset
)
5650 case WINED3DSPR_IMMCONST
:
5651 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
5658 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
5659 const struct wined3d_state
*state
, unsigned int fixup_count
, float *position_fixup
)
5661 float center_offset
;
5664 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
5665 center_offset
= 63.0f
/ 64.0f
;
5667 center_offset
= -1.0f
/ 64.0f
;
5669 for (i
= 0; i
< fixup_count
; ++i
)
5671 position_fixup
[4 * i
] = 1.0f
;
5672 position_fixup
[4 * i
+ 1] = 1.0f
;
5673 position_fixup
[4 * i
+ 2] = center_offset
/ state
->viewports
[i
].width
;
5674 position_fixup
[4 * i
+ 3] = -center_offset
/ state
->viewports
[i
].height
;
5676 if (context
->render_offscreen
)
5678 position_fixup
[4 * i
+ 1] *= -1.0f
;
5679 position_fixup
[4 * i
+ 3] *= -1.0f
;
5684 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
5686 struct wined3d_shader_lconst
*lconst
;
5688 if (shader
->load_local_constsF
)
5691 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
5693 if (lconst
->idx
== reg
)
5700 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5701 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5702 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5703 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5704 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5705 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5706 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5707 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5708 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
5709 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5710 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
5711 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5712 float *start
, float *end
) DECLSPEC_HIDDEN
;
5714 /* Using additional shader constants (uniforms in GLSL / program environment
5715 * or local parameters in ARB) is costly:
5716 * ARB only knows float4 parameters and GLSL compiler are not really smart
5717 * when it comes to efficiently pack float2 uniforms, so no space is wasted
5718 * (in fact most compilers map a float2 to a full float4 uniform).
5720 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
5721 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
5722 * into a single shader constant (uniform / program parameter).
5724 * This structure is shared between the GLSL and the ARB backend.*/
5725 struct ps_np2fixup_info
{
5726 unsigned char idx
[WINED3D_MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
5727 WORD active
; /* bitfield indicating if we can apply the fixup */
5731 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
5732 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
5734 struct wined3d_palette
5737 struct wined3d_device
*device
;
5740 RGBQUAD colors
[256];
5744 /* DirectDraw utility functions */
5745 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
5747 /*****************************************************************************
5748 * Pixel format management
5751 /* WineD3D pixel format flags */
5752 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
5753 #define WINED3DFMT_FLAG_FILTERING 0x00000002
5754 #define WINED3DFMT_FLAG_UNORDERED_ACCESS 0x00000004
5755 #define WINED3DFMT_FLAG_DEPTH_STENCIL 0x00000008
5756 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
5757 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
5758 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
5759 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
5760 #define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
5761 #define WINED3DFMT_FLAG_FLOAT 0x00000200
5762 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
5763 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
5764 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
5765 #define WINED3DFMT_FLAG_VTF 0x00002000
5766 #define WINED3DFMT_FLAG_SHADOW 0x00004000
5767 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
5768 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
5769 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
5770 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
5771 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
5772 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
5773 #define WINED3DFMT_FLAG_INTEGER 0x00200000
5774 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
5775 #define WINED3DFMT_FLAG_NORMALISED 0x00800000
5776 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
5777 #define WINED3DFMT_FLAG_BLIT 0x02000000
5778 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
5779 #define WINED3DFMT_FLAG_CAST_TO_BLOCK 0x08000000
5781 struct wined3d_rational
5787 struct wined3d_color_key_conversion
5789 enum wined3d_format_id dst_format
;
5790 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
,
5791 unsigned int width
, unsigned int height
, const struct wined3d_color_key
*colour_key
);
5794 struct wined3d_format
5796 enum wined3d_format_id id
;
5798 D3DDDIFORMAT ddi_format
;
5799 unsigned int component_count
;
5814 UINT block_byte_count
;
5816 enum wined3d_ffp_emit_idx emit_idx
;
5818 UINT conv_byte_count
;
5819 DWORD multisample_types
;
5820 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
5821 float depth_bias_scale
;
5822 struct wined3d_rational height_scale
;
5823 struct color_fixup_desc color_fixup
;
5824 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5825 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5826 unsigned int width
, unsigned int height
, unsigned int depth
);
5827 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5828 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5829 unsigned int width
, unsigned int height
, unsigned int depth
);
5830 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5831 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5832 unsigned int width
, unsigned int height
, unsigned int depth
);
5834 enum wined3d_format_id typeless_id
;
5837 const struct wined3d_format
*wined3d_get_format(const struct wined3d_adapter
*adapter
,
5838 enum wined3d_format_id format_id
, unsigned int bind_flags
) DECLSPEC_HIDDEN
;
5839 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
5840 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
5841 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
5842 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
5843 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
5844 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
5845 void wined3d_format_copy_data(const struct wined3d_format
*format
, const uint8_t *src
,
5846 unsigned int src_row_pitch
, unsigned int src_slice_pitch
, uint8_t *dst
, unsigned int dst_row_pitch
,
5847 unsigned int dst_slice_pitch
, unsigned int w
, unsigned int h
, unsigned int d
) DECLSPEC_HIDDEN
;
5848 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
5849 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
5850 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
5851 enum wined3d_format_id view_format_id
) DECLSPEC_HIDDEN
;
5852 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
5853 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
5854 uint32_t wined3d_format_pack(const struct wined3d_format
*format
, const struct wined3d_uvec4
*value
) DECLSPEC_HIDDEN
;
5855 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
,
5856 enum wined3d_format_id format2
) DECLSPEC_HIDDEN
;
5858 struct wined3d_format_gl
5860 struct wined3d_format f
;
5866 GLint srgb_internal
;
5874 static inline const struct wined3d_format_gl
*wined3d_format_gl(const struct wined3d_format
*format
)
5876 return CONTAINING_RECORD(format
, struct wined3d_format_gl
, f
);
5879 struct wined3d_format_vk
5881 struct wined3d_format f
;
5886 static inline const struct wined3d_format_vk
*wined3d_format_vk(const struct wined3d_format
*format
)
5888 return CONTAINING_RECORD(format
, struct wined3d_format_vk
, f
);
5891 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
) DECLSPEC_HIDDEN
;
5893 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
5895 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
5898 static inline BOOL
use_vs(const struct wined3d_state
*state
)
5900 /* Check state->vertex_declaration to allow this to be used before the
5901 * stream info is validated, for example in device_update_tex_unit_map(). */
5902 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
5903 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
5906 static inline BOOL
use_ps(const struct wined3d_state
*state
)
5908 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
5911 static inline BOOL
use_transform_feedback(const struct wined3d_state
*state
)
5913 const struct wined3d_shader
*shader
;
5915 if (!(shader
= state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]))
5917 return !!shader
->u
.gs
.so_desc
;
5920 static inline void context_apply_state(struct wined3d_context
*context
,
5921 const struct wined3d_state
*state
, DWORD state_id
)
5923 const struct wined3d_state_entry
*state_table
= context
->state_table
;
5924 unsigned int rep
= state_table
[state_id
].representative
;
5925 state_table
[rep
].apply(context
, state
, rep
);
5928 static inline BOOL
is_srgb_enabled(const DWORD
*sampler_states
)
5930 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
5931 * the behaviour of the AMD Windows driver.
5933 * Might & Magic: Heroes VI - Shades of Darkness sets
5934 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
5935 * pointer—presumably by accident—and expects sRGB decoding to be
5937 return sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
] & 0x1;
5940 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
,
5941 const struct wined3d_texture
*texture
)
5943 if (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
5946 if (!context
->d3d_info
->srgb_read_control
5947 && (texture
->resource
.bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
5948 && (texture
->resource
.format_flags
& WINED3DFMT_FLAG_SRGB_READ
))
5951 if (!context
->d3d_info
->srgb_write_control
5952 && (texture
->resource
.bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5953 && (texture
->resource
.format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
5959 static inline BOOL
needs_srgb_write(const struct wined3d_d3d_info
*d3d_info
,
5960 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
5962 return (!(d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
5963 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
5964 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
5967 static inline GLuint
wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl
*texture_gl
,
5968 const struct wined3d_context
*context
, BOOL srgb
)
5970 return srgb
&& needs_separate_srgb_gl_texture(context
, &texture_gl
->t
)
5971 ? texture_gl
->texture_srgb
.name
: texture_gl
->texture_rgb
.name
;
5974 static inline GLuint
wined3d_gl_get_internal_format(struct wined3d_resource
*resource
,
5975 const struct wined3d_format_gl
*format_gl
, bool srgb
)
5978 return format_gl
->srgb_internal
;
5979 else if (resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
&& wined3d_resource_is_offscreen(resource
))
5980 return format_gl
->rt_internal
;
5982 return format_gl
->internal
;
5985 static inline BOOL
can_use_texture_swizzle(const struct wined3d_d3d_info
*d3d_info
, const struct wined3d_format
*format
)
5987 return d3d_info
->texture_swizzle
&& !is_complex_fixup(format
->color_fixup
) && !is_scaling_fixup(format
->color_fixup
);
5990 static inline BOOL
is_rasterization_disabled(const struct wined3d_shader
*geometry_shader
)
5992 return geometry_shader
&& geometry_shader
->u
.gs
.so_desc
5993 && geometry_shader
->u
.gs
.so_desc
->rasterizer_stream_idx
== WINED3D_NO_RASTERIZER_STREAM
;
5996 static inline uint32_t wined3d_mask_from_size(unsigned int size
)
5998 return size
< 32 ? (1u << size
) - 1 : ~0u;
6001 static inline DWORD
wined3d_extract_bits(const DWORD
*bitstream
,
6002 unsigned int offset
, unsigned int count
)
6004 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
6005 const unsigned int idx
= offset
/ word_bit_count
;
6006 const unsigned int shift
= offset
% word_bit_count
;
6007 DWORD mask
= (1u << count
) - 1;
6010 ret
= (bitstream
[idx
] >> shift
) & mask
;
6011 if (shift
+ count
> word_bit_count
)
6013 const unsigned int extracted_bit_count
= word_bit_count
- shift
;
6014 const unsigned int remaining_bit_count
= count
- extracted_bit_count
;
6015 mask
= (1u << remaining_bit_count
) - 1;
6016 ret
|= (bitstream
[idx
+ 1] & mask
) << extracted_bit_count
;
6021 static inline void wined3d_insert_bits(DWORD
*bitstream
,
6022 unsigned int offset
, unsigned int count
, DWORD bits
)
6024 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
6025 const unsigned int idx
= offset
/ word_bit_count
;
6026 const unsigned int shift
= offset
% word_bit_count
;
6027 DWORD mask
= (1u << count
) - 1;
6029 bitstream
[idx
] |= (bits
& mask
) << shift
;
6030 if (shift
+ count
> word_bit_count
)
6032 const unsigned int inserted_bit_count
= word_bit_count
- shift
;
6033 const unsigned int remaining_bit_count
= count
- inserted_bit_count
;
6034 mask
= (1u << remaining_bit_count
) - 1;
6035 bitstream
[idx
+ 1] |= (bits
>> inserted_bit_count
) & mask
;
6039 static inline void wined3d_from_cs(const struct wined3d_cs
*cs
)
6042 assert(cs
->thread_id
== GetCurrentThreadId());
6045 static inline void wined3d_not_from_cs(const struct wined3d_cs
*cs
)
6047 assert(cs
->thread_id
!= GetCurrentThreadId());
6050 static inline enum wined3d_material_color_source
validate_material_colour_source(WORD use_map
,
6051 enum wined3d_material_color_source source
)
6053 if (source
== WINED3D_MCS_COLOR1
&& use_map
& (1u << WINED3D_FFP_DIFFUSE
))
6055 if (source
== WINED3D_MCS_COLOR2
&& use_map
& (1u << WINED3D_FFP_SPECULAR
))
6057 return WINED3D_MCS_MATERIAL
;
6060 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source
*diffuse
,
6061 enum wined3d_material_color_source
*emissive
, enum wined3d_material_color_source
*ambient
,
6062 enum wined3d_material_color_source
*specular
, const struct wined3d_state
*state
,
6063 const struct wined3d_stream_info
*si
)
6065 if (!state
->render_states
[WINED3D_RS_LIGHTING
])
6067 *diffuse
= WINED3D_MCS_COLOR1
;
6068 *specular
= WINED3D_MCS_COLOR2
;
6069 *emissive
= *ambient
= WINED3D_MCS_MATERIAL
;
6074 if (!state
->render_states
[WINED3D_RS_COLORVERTEX
])
6076 *diffuse
= *emissive
= *ambient
= *specular
= WINED3D_MCS_MATERIAL
;
6081 *diffuse
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
]);
6082 *emissive
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
]);
6083 *ambient
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
]);
6084 *specular
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
]);
6087 static inline void wined3d_vec4_transform(struct wined3d_vec4
*dst
,
6088 const struct wined3d_vec4
*v
, const struct wined3d_matrix
*m
)
6090 struct wined3d_vec4 tmp
;
6092 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
+ v
->w
* m
->_41
;
6093 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
+ v
->w
* m
->_42
;
6094 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
+ v
->w
* m
->_43
;
6095 tmp
.w
= v
->x
* m
->_14
+ v
->y
* m
->_24
+ v
->z
* m
->_34
+ v
->w
* m
->_44
;
6100 BOOL
invert_matrix(struct wined3d_matrix
*out
, const struct wined3d_matrix
*m
) DECLSPEC_HIDDEN
;
6102 void compute_normal_matrix(float *normal_matrix
, BOOL legacy_lighting
,
6103 const struct wined3d_matrix
*modelview
) DECLSPEC_HIDDEN
;
6105 static inline struct wined3d_context
*context_acquire(struct wined3d_device
*device
,
6106 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
6108 wined3d_from_cs(device
->cs
);
6110 return device
->adapter
->adapter_ops
->adapter_acquire_context(device
, texture
, sub_resource_idx
);
6113 static inline void context_release(struct wined3d_context
*context
)
6115 context
->device
->adapter
->adapter_ops
->adapter_release_context(context
);
6118 static inline float wined3d_get_float_state(const struct wined3d_state
*state
, enum wined3d_render_state rs
)
6127 tmpvalue
.d
= state
->render_states
[rs
];
6131 static inline void *wined3d_context_map_bo_address(struct wined3d_context
*context
,
6132 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
6134 return context
->device
->adapter
->adapter_ops
->adapter_map_bo_address(context
, data
, size
, map_flags
);
6137 static inline void wined3d_context_unmap_bo_address(struct wined3d_context
*context
,
6138 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
6140 context
->device
->adapter
->adapter_ops
->adapter_unmap_bo_address(context
, data
, range_count
, ranges
);
6143 static inline void wined3d_context_copy_bo_address(struct wined3d_context
*context
,
6144 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
)
6146 context
->device
->adapter
->adapter_ops
->adapter_copy_bo_address(context
, dst
, src
, size
);
6149 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk
*context_vk
,
6150 struct wined3d_bo_vk
*bo
)
6152 bo
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6155 static inline void wined3d_context_vk_reference_image(const struct wined3d_context_vk
*context_vk
,
6156 struct wined3d_image_vk
*image
)
6158 image
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6161 static inline void wined3d_context_vk_reference_texture(const struct wined3d_context_vk
*context_vk
,
6162 struct wined3d_texture_vk
*texture_vk
)
6164 wined3d_context_vk_reference_image(context_vk
, &texture_vk
->image
);
6167 static inline void wined3d_context_vk_reference_resource(const struct wined3d_context_vk
*context_vk
,
6168 struct wined3d_resource
*resource
)
6170 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
6171 wined3d_context_vk_reference_bo(context_vk
, &wined3d_buffer_vk(buffer_from_resource(resource
))->bo
);
6173 wined3d_context_vk_reference_texture(context_vk
, wined3d_texture_vk(texture_from_resource(resource
)));
6176 static inline void wined3d_context_vk_reference_query(const struct wined3d_context_vk
*context_vk
,
6177 struct wined3d_query_vk
*query_vk
)
6179 query_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6182 static inline void wined3d_context_vk_reference_sampler(const struct wined3d_context_vk
*context_vk
,
6183 struct wined3d_sampler_vk
*sampler_vk
)
6185 sampler_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6188 static inline void wined3d_context_vk_reference_rendertarget_view(const struct wined3d_context_vk
*context_vk
,
6189 struct wined3d_rendertarget_view_vk
*rtv_vk
)
6191 wined3d_context_vk_reference_resource(context_vk
, rtv_vk
->v
.resource
);
6192 rtv_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6195 static inline void wined3d_context_vk_reference_shader_resource_view(const struct wined3d_context_vk
*context_vk
,
6196 struct wined3d_shader_resource_view_vk
*srv_vk
)
6198 wined3d_context_vk_reference_resource(context_vk
, srv_vk
->v
.resource
);
6199 srv_vk
->view_vk
.command_buffer_id
= context_vk
->current_command_buffer
.id
;
6202 static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk
*context_vk
,
6203 struct wined3d_unordered_access_view_vk
*uav_vk
)
6205 wined3d_context_vk_reference_resource(context_vk
, uav_vk
->v
.resource
);
6206 uav_vk
->view_vk
.command_buffer_id
= context_vk
->current_command_buffer
.id
;
6209 static inline BOOL
wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view
*dsv
,
6210 const struct wined3d_format
*srv_format
)
6212 return !srv_format
|| (srv_format
->red_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_DEPTH
))
6213 || (srv_format
->green_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_STENCIL
));
6216 static inline unsigned int wined3d_bind_layer_count(const struct wined3d_texture
*texture
)
6218 return texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_3D
? texture
->resource
.depth
: texture
->layer_count
;
6221 static inline bool wined3d_srv_all_subresources(const struct wined3d_shader_resource_view
*srv
)
6223 struct wined3d_texture
*texture
;
6225 if (srv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
6228 if (srv
->desc
.u
.texture
.layer_idx
|| srv
->desc
.u
.texture
.level_idx
)
6231 texture
= texture_from_resource(srv
->resource
);
6232 return srv
->desc
.u
.texture
.level_count
== texture
->level_count
6233 && srv
->desc
.u
.texture
.layer_count
== wined3d_bind_layer_count(texture
);
6236 static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarget_view
*rtv
)
6238 struct wined3d_texture
*texture
;
6240 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
6243 if (rtv
->sub_resource_idx
)
6246 texture
= texture_from_resource(rtv
->resource
);
6247 return texture
->level_count
== 1 && rtv
->layer_count
== wined3d_bind_layer_count(texture
);
6250 static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view
*srv
)
6252 ++srv
->resource
->srv_bind_count_device
;
6255 static inline void wined3d_srv_bind_count_dec(struct wined3d_shader_resource_view
*srv
)
6257 --srv
->resource
->srv_bind_count_device
;
6260 static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view
*rtv
)
6262 ++rtv
->resource
->rtv_bind_count_device
;
6265 static inline void wined3d_rtv_bind_count_dec(struct wined3d_rendertarget_view
*rtv
)
6267 --rtv
->resource
->rtv_bind_count_device
;
6270 static inline bool wined3d_rtv_overlaps_srv(const struct wined3d_rendertarget_view
*rtv
,
6271 const struct wined3d_shader_resource_view
*srv
)
6273 if (rtv
->resource
!= srv
->resource
)
6276 if (wined3d_srv_all_subresources(srv
) || wined3d_rtv_all_subresources(rtv
))
6279 return rtv
->sub_resource_idx
>= srv
->desc
.u
.texture
.level_idx
6280 && rtv
->sub_resource_idx
< srv
->desc
.u
.texture
.level_idx
+ srv
->desc
.u
.texture
.level_count
6281 && rtv
->layer_count
>= srv
->desc
.u
.texture
.layer_idx
;
6284 static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_state
*state
,
6285 const struct wined3d_shader_resource_view
*srv
)
6289 if (!srv
->resource
->rtv_bind_count_device
)
6292 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
6294 const struct wined3d_rendertarget_view
*rtv
;
6296 if ((rtv
= state
->fb
.render_targets
[i
]) && wined3d_rtv_overlaps_srv(rtv
, srv
))
6303 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport
*vp
, float *min_z
, float *max_z
)
6307 /* The magic constant is derived from tests. */
6308 *max_z
= max(vp
->max_z
, vp
->min_z
+ 0.001f
);
6311 static inline BOOL
wined3d_bitmap_clear(uint32_t *map
, unsigned int idx
)
6313 return map
[idx
>> 5] &= ~(1u << (idx
& 0x1f));
6316 static inline BOOL
wined3d_bitmap_set(uint32_t *map
, unsigned int idx
)
6318 return map
[idx
>> 5] |= (1u << (idx
& 0x1f));
6321 static inline BOOL
wined3d_bitmap_is_set(const uint32_t *map
, unsigned int idx
)
6323 return map
[idx
>> 5] & (1u << (idx
& 0x1f));
6326 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap
, unsigned int bit_count
,
6327 unsigned int start
, uint32_t xor_mask
)
6329 const unsigned int word_bit_count
= sizeof(*bitmap
) * CHAR_BIT
;
6330 const uint32_t *ptr
, *end_ptr
;
6333 assert(bit_count
< word_bit_count
|| !(bit_count
% word_bit_count
));
6335 ptr
= bitmap
+ start
/ word_bit_count
;
6336 end_ptr
= bitmap
+ (bit_count
+ word_bit_count
- 1) / word_bit_count
;
6341 mask
= ~0u << start
% word_bit_count
;
6342 map
= (*ptr
^ xor_mask
) & mask
;
6345 if (++ptr
== end_ptr
)
6347 map
= *ptr
^ xor_mask
;
6349 return (ptr
- bitmap
) * word_bit_count
+ wined3d_bit_scan(&map
);
6352 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
6354 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, 0);
6357 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
6359 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, ~0u);
6362 static inline BOOL
wined3d_bitmap_get_range(const DWORD
*bitmap
, unsigned int bit_count
,
6363 unsigned int start
, struct wined3d_range
*range
)
6365 unsigned int range_start
, range_end
;
6367 range_start
= wined3d_bitmap_ffs(bitmap
, bit_count
, start
);
6368 if (range_start
== ~0u)
6371 range_end
= wined3d_bitmap_ffz(bitmap
, bit_count
, range_start
+ 1);
6372 if (range_end
== ~0u)
6373 range_end
= bit_count
;
6375 range
->offset
= range_start
;
6376 range
->size
= range_end
- range_start
;
6380 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context
*context
, unsigned int state_id
)
6382 return wined3d_bitmap_is_set(context
->dirty_graphics_states
, state_id
);
6385 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context
*context
, unsigned int state_id
)
6387 return wined3d_bitmap_is_set(context
->dirty_compute_states
, state_id
- STATE_COMPUTE_OFFSET
);
6390 static inline bool isStateDirty(const struct wined3d_context
*context
, unsigned int state_id
)
6392 return wined3d_context_is_graphics_state_dirty(context
, state_id
);
6395 static inline VkImageAspectFlags
vk_aspect_mask_from_format(const struct wined3d_format
*format
)
6397 VkImageAspectFlags mask
= 0;
6399 if (format
->depth_size
)
6400 mask
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
6401 if (format
->stencil_size
)
6402 mask
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
6403 if (!mask
|| format
->red_size
|| format
->green_size
|| format
->blue_size
|| format
->alpha_size
)
6404 mask
|= VK_IMAGE_ASPECT_COLOR_BIT
;
6409 static inline bool wined3d_primitive_type_is_list(enum wined3d_primitive_type t
)
6411 return t
== WINED3D_PT_POINTLIST
6412 || t
== WINED3D_PT_LINELIST
6413 || t
== WINED3D_PT_TRIANGLELIST
6414 || t
== WINED3D_PT_LINELIST_ADJ
6415 || t
== WINED3D_PT_TRIANGLELIST_ADJ
6416 || t
== WINED3D_PT_PATCH
;
6419 static inline void wined3d_context_gl_reference_bo(struct wined3d_context_gl
*context_gl
, struct wined3d_bo_gl
*bo_gl
)
6421 struct wined3d_device_gl
*device_gl
= wined3d_device_gl(context_gl
->c
.device
);
6423 bo_gl
->command_fence_id
= device_gl
->current_fence_id
;
6426 static inline bool wined3d_map_persistent(void)
6428 return sizeof(void *) >= sizeof(uint64_t);
6431 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
6432 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
6434 extern CRITICAL_SECTION wined3d_command_cs
;