wined3d: Set an array of constant buffers as a single CS operation.
[wine.git] / dlls / wined3d / wined3d_private.h
blob63a5ae14e9b200ad6141ab1436a351d95422c525
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
30 #else
31 #define WINE_GLAPI
32 #endif
34 #include <assert.h>
35 #include <stdarg.h>
36 #include <stdbool.h>
37 #include <math.h>
38 #include <limits.h>
39 #include "ntstatus.h"
40 #define WIN32_NO_STATUS
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
43 #define COBJMACROS
44 #include "windef.h"
45 #include "winbase.h"
46 #include "winreg.h"
47 #include "wingdi.h"
48 #include "winuser.h"
49 #include "winternl.h"
50 #include "ddk/d3dkmthk.h"
51 #include "wine/debug.h"
52 #include "wine/heap.h"
53 #include "wine/unicode.h"
54 #ifdef HAVE_FLOAT_H
55 # include <float.h>
56 #endif
58 #include "objbase.h"
59 #include "wine/wined3d.h"
60 #include "wined3d_gl.h"
61 #include "wined3d_vk.h"
62 #include "wine/list.h"
63 #include "wine/rbtree.h"
64 #include "wine/wgl_driver.h"
66 static inline size_t align(size_t addr, size_t alignment)
68 return (addr + (alignment - 1)) & ~(alignment - 1);
71 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
73 /* Driver quirks */
74 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
75 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
76 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
77 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
78 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
79 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
80 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
81 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
82 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
83 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
85 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
87 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
88 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
90 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
92 struct wined3d_fragment_pipe_ops;
93 struct wined3d_adapter;
94 struct wined3d_buffer_vk;
95 struct wined3d_context;
96 struct wined3d_context_vk;
97 struct wined3d_gl_info;
98 struct wined3d_state;
99 struct wined3d_swapchain_gl;
100 struct wined3d_texture_gl;
101 struct wined3d_vertex_pipe_ops;
103 enum wined3d_ffp_idx
105 WINED3D_FFP_POSITION = 0,
106 WINED3D_FFP_BLENDWEIGHT = 1,
107 WINED3D_FFP_BLENDINDICES = 2,
108 WINED3D_FFP_NORMAL = 3,
109 WINED3D_FFP_PSIZE = 4,
110 WINED3D_FFP_DIFFUSE = 5,
111 WINED3D_FFP_SPECULAR = 6,
112 WINED3D_FFP_TEXCOORD0 = 7,
113 WINED3D_FFP_TEXCOORD1 = 8,
114 WINED3D_FFP_TEXCOORD2 = 9,
115 WINED3D_FFP_TEXCOORD3 = 10,
116 WINED3D_FFP_TEXCOORD4 = 11,
117 WINED3D_FFP_TEXCOORD5 = 12,
118 WINED3D_FFP_TEXCOORD6 = 13,
119 WINED3D_FFP_TEXCOORD7 = 14,
120 WINED3D_FFP_ATTRIBS_COUNT = 15,
123 enum wined3d_ffp_emit_idx
125 WINED3D_FFP_EMIT_FLOAT1,
126 WINED3D_FFP_EMIT_FLOAT2,
127 WINED3D_FFP_EMIT_FLOAT3,
128 WINED3D_FFP_EMIT_FLOAT4,
129 WINED3D_FFP_EMIT_D3DCOLOR,
130 WINED3D_FFP_EMIT_UBYTE4,
131 WINED3D_FFP_EMIT_SHORT2,
132 WINED3D_FFP_EMIT_SHORT4,
133 WINED3D_FFP_EMIT_UBYTE4N,
134 WINED3D_FFP_EMIT_SHORT2N,
135 WINED3D_FFP_EMIT_SHORT4N,
136 WINED3D_FFP_EMIT_USHORT2N,
137 WINED3D_FFP_EMIT_USHORT4N,
138 WINED3D_FFP_EMIT_UDEC3,
139 WINED3D_FFP_EMIT_DEC3N,
140 WINED3D_FFP_EMIT_FLOAT16_2,
141 WINED3D_FFP_EMIT_FLOAT16_4,
142 WINED3D_FFP_EMIT_INVALID,
143 WINED3D_FFP_EMIT_COUNT,
146 /* Texture format fixups */
148 enum fixup_channel_source
150 CHANNEL_SOURCE_ZERO = 0,
151 CHANNEL_SOURCE_ONE = 1,
152 CHANNEL_SOURCE_X = 2,
153 CHANNEL_SOURCE_Y = 3,
154 CHANNEL_SOURCE_Z = 4,
155 CHANNEL_SOURCE_W = 5,
156 CHANNEL_SOURCE_COMPLEX0 = 6,
157 CHANNEL_SOURCE_COMPLEX1 = 7,
160 enum complex_fixup
162 COMPLEX_FIXUP_NONE = 0,
163 COMPLEX_FIXUP_YUY2 = 1,
164 COMPLEX_FIXUP_UYVY = 2,
165 COMPLEX_FIXUP_YV12 = 3,
166 COMPLEX_FIXUP_P8 = 4,
167 COMPLEX_FIXUP_NV12 = 5,
168 COMPLEX_FIXUP_YUV = 6,
171 #include <pshpack2.h>
172 struct color_fixup_desc
174 unsigned short x_sign_fixup : 1;
175 unsigned short x_source : 3;
176 unsigned short y_sign_fixup : 1;
177 unsigned short y_source : 3;
178 unsigned short z_sign_fixup : 1;
179 unsigned short z_source : 3;
180 unsigned short w_sign_fixup : 1;
181 unsigned short w_source : 3;
183 #include <poppack.h>
185 struct wined3d_d3d_limits
187 unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
188 DWORD vs_uniform_count;
189 DWORD ps_uniform_count;
190 unsigned int varying_count;
191 unsigned int ffp_textures;
192 unsigned int ffp_blend_stages;
193 unsigned int ffp_vertex_blend_matrices;
194 unsigned int active_light_count;
196 unsigned int max_rt_count;
197 unsigned int max_clip_distances;
198 unsigned int texture_size;
199 float pointsize_max;
202 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
203 typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
204 typedef void (WINE_GLAPI *wined3d_generic_attrib_func)(GLuint idx, const void *data);
205 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
207 struct wined3d_ffp_attrib_ops
209 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
210 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
211 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
212 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
213 wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
214 wined3d_generic_attrib_func generic[WINED3D_FFP_EMIT_COUNT];
217 struct wined3d_d3d_info
219 struct wined3d_d3d_limits limits;
220 struct wined3d_ffp_attrib_ops ffp_attrib_ops;
221 uint32_t wined3d_creation_flags;
222 uint32_t xyzrhw : 1;
223 uint32_t emulated_flatshading : 1;
224 uint32_t ffp_generic_attributes : 1;
225 uint32_t ffp_alpha_test : 1;
226 uint32_t vs_clipping : 1;
227 uint32_t shader_color_key : 1;
228 uint32_t shader_double_precision : 1;
229 uint32_t shader_output_interpolation : 1;
230 uint32_t frag_coord_correction : 1;
231 uint32_t viewport_array_index_any_shader : 1;
232 uint32_t texture_npot : 1;
233 uint32_t texture_npot_conditional : 1;
234 uint32_t draw_base_vertex_offset : 1;
235 uint32_t vertex_bgra : 1;
236 uint32_t texture_swizzle : 1;
237 uint32_t srgb_read_control : 1;
238 uint32_t srgb_write_control : 1;
239 uint32_t clip_control : 1;
240 uint32_t full_ffp_varyings : 1;
241 uint32_t scaled_resolve : 1;
242 enum wined3d_feature_level feature_level;
244 DWORD multisample_draw_location;
247 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
248 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
250 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
252 struct color_fixup_desc fixup =
254 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
255 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
256 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
257 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
259 return fixup;
262 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
264 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
267 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
269 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
272 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
274 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
277 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
279 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
280 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
281 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
282 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
285 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
287 enum complex_fixup complex_fixup = 0;
288 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
289 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
290 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
291 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
292 return complex_fixup;
295 /* Device caps */
296 #define WINED3D_MAX_ACTIVE_LIGHTS 8
297 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
298 #define MAX_CONSTANT_BUFFERS 15
299 #define MAX_SAMPLER_OBJECTS 16
300 #define MAX_SHADER_RESOURCE_VIEWS 128
301 #define MAX_UNORDERED_ACCESS_VIEWS 8
302 #define MAX_TGSM_REGISTERS 8192
303 #define MAX_VERTEX_BLENDS 4
305 struct min_lookup
307 GLenum mip[WINED3D_TEXF_LINEAR + 1];
310 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
311 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
313 GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
314 VkAccessFlags vk_access_mask_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
315 VkCompareOp vk_compare_op_from_wined3d(enum wined3d_cmp_func op) DECLSPEC_HIDDEN;
316 VkImageViewType vk_image_view_type_from_wined3d(enum wined3d_resource_type type, uint32_t flags) DECLSPEC_HIDDEN;
317 VkPipelineStageFlags vk_pipeline_stage_mask_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
318 VkShaderStageFlagBits vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
320 static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
322 if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS)
323 return WINED3D_CMP_ALWAYS;
324 return func;
327 static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
329 return magLookup[mag_filter];
332 static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
333 enum wined3d_texture_filter_type mip_filter)
335 return minMipLookup[min_filter].mip[mip_filter];
338 #ifdef HAVE_IEEEFP_H
339 #include <ieeefp.h>
340 #endif
342 #if !defined(HAVE_ISFINITE) && !defined(isfinite)
343 static inline int isfinite(double x) { return finite(x); }
344 #endif
346 #if !defined(HAVE_ISINF) && !defined(isinf)
347 static inline int isinf(double x) { return (!(finite(x) || isnand(x))); }
348 #endif
350 #if !defined(HAVE_ISNAN) && !defined(isnan)
351 static inline int isnan(double x) { return isnand(x); }
352 #endif
354 #ifndef INFINITY
355 static inline float __port_infinity(void)
357 static const unsigned __inf_bytes = 0x7f800000;
358 return *(const float *)&__inf_bytes;
360 #define INFINITY __port_infinity()
361 #endif
363 #ifndef NAN
364 static inline float __port_nan(void)
366 static const unsigned __nan_bytes = 0x7fc00000;
367 return *(const float *)&__nan_bytes;
369 #define NAN __port_nan()
370 #endif
372 /* float_16_to_32() and float_32_to_16() (see implementation in
373 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
374 * to standard C floats and vice versa. They do not depend on the encoding
375 * of the C float, so they are platform independent, but slow. On x86 and
376 * other IEEE 754 compliant platforms the conversion can be accelerated by
377 * bit shifting the exponent and mantissa. There are also some SSE-based
378 * assembly routines out there.
380 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
382 static inline float float_16_to_32(const unsigned short *in)
384 const unsigned short s = ((*in) & 0x8000u);
385 const unsigned short e = ((*in) & 0x7c00u) >> 10;
386 const unsigned short m = (*in) & 0x3ffu;
387 const float sgn = (s ? -1.0f : 1.0f);
389 if(e == 0) {
390 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
391 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
392 } else if(e < 31) {
393 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
394 } else {
395 if(m == 0) return sgn * INFINITY;
396 else return NAN;
400 static inline float float_24_to_32(DWORD in)
402 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
403 const unsigned short e = (in & 0x780000u) >> 19;
404 const unsigned int m = in & 0x7ffffu;
406 if (e == 0)
408 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
409 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
411 else if (e < 15)
413 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
415 else
417 if (m == 0) return sgn * INFINITY;
418 else return NAN;
422 static inline unsigned int wined3d_popcount(unsigned int x)
424 #ifdef HAVE___BUILTIN_POPCOUNT
425 return __builtin_popcount(x);
426 #else
427 x -= x >> 1 & 0x55555555;
428 x = (x & 0x33333333) + (x >> 2 & 0x33333333);
429 return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
430 #endif
433 #define ORM_BACKBUFFER 0
434 #define ORM_FBO 1
436 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
437 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
439 enum wined3d_renderer
441 WINED3D_RENDERER_AUTO,
442 WINED3D_RENDERER_VULKAN,
443 WINED3D_RENDERER_OPENGL,
444 WINED3D_RENDERER_NO3D,
447 enum wined3d_shader_backend
449 WINED3D_SHADER_BACKEND_AUTO,
450 WINED3D_SHADER_BACKEND_GLSL,
451 WINED3D_SHADER_BACKEND_ARB,
452 WINED3D_SHADER_BACKEND_NONE,
455 #define WINED3D_CSMT_ENABLE 0x00000001
456 #define WINED3D_CSMT_SERIALIZE 0x00000002
458 /* NOTE: When adding fields to this structure, make sure to update the default
459 * values in wined3d_main.c as well. */
460 struct wined3d_settings
462 unsigned int cs_multithreaded;
463 DWORD max_gl_version;
464 int offscreen_rendering_mode;
465 unsigned short pci_vendor_id;
466 unsigned short pci_device_id;
467 /* Memory tracking and object counting. */
468 UINT64 emulated_textureram;
469 char *logo;
470 unsigned int multisample_textures;
471 unsigned int sample_count;
472 BOOL check_float_constants;
473 unsigned int strict_shader_math;
474 unsigned int max_sm_vs;
475 unsigned int max_sm_hs;
476 unsigned int max_sm_ds;
477 unsigned int max_sm_gs;
478 unsigned int max_sm_ps;
479 unsigned int max_sm_cs;
480 enum wined3d_renderer renderer;
481 enum wined3d_shader_backend shader_backend;
484 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
486 enum wined3d_shader_byte_code_format
488 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1,
489 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4,
492 enum wined3d_shader_resource_type
494 WINED3D_SHADER_RESOURCE_NONE,
495 WINED3D_SHADER_RESOURCE_BUFFER,
496 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
497 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
498 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
499 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
500 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
501 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
502 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
503 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
504 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
507 #define WINED3D_SHADER_CONST_VS_F 0x00000001
508 #define WINED3D_SHADER_CONST_VS_I 0x00000002
509 #define WINED3D_SHADER_CONST_VS_B 0x00000004
510 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
511 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
512 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
513 #define WINED3D_SHADER_CONST_PS_F 0x00000040
514 #define WINED3D_SHADER_CONST_PS_I 0x00000080
515 #define WINED3D_SHADER_CONST_PS_B 0x00000100
516 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
517 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
518 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
519 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
520 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
521 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
522 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
523 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
524 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
525 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
526 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
527 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
528 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
529 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
531 enum wined3d_shader_register_type
533 WINED3DSPR_TEMP = 0,
534 WINED3DSPR_INPUT = 1,
535 WINED3DSPR_CONST = 2,
536 WINED3DSPR_ADDR = 3,
537 WINED3DSPR_TEXTURE = 3,
538 WINED3DSPR_RASTOUT = 4,
539 WINED3DSPR_ATTROUT = 5,
540 WINED3DSPR_TEXCRDOUT = 6,
541 WINED3DSPR_OUTPUT = 6,
542 WINED3DSPR_CONSTINT = 7,
543 WINED3DSPR_COLOROUT = 8,
544 WINED3DSPR_DEPTHOUT = 9,
545 WINED3DSPR_SAMPLER = 10,
546 WINED3DSPR_CONST2 = 11,
547 WINED3DSPR_CONST3 = 12,
548 WINED3DSPR_CONST4 = 13,
549 WINED3DSPR_CONSTBOOL = 14,
550 WINED3DSPR_LOOP = 15,
551 WINED3DSPR_TEMPFLOAT16 = 16,
552 WINED3DSPR_MISCTYPE = 17,
553 WINED3DSPR_LABEL = 18,
554 WINED3DSPR_PREDICATE = 19,
555 WINED3DSPR_IMMCONST,
556 WINED3DSPR_CONSTBUFFER,
557 WINED3DSPR_IMMCONSTBUFFER,
558 WINED3DSPR_PRIMID,
559 WINED3DSPR_NULL,
560 WINED3DSPR_RESOURCE,
561 WINED3DSPR_UAV,
562 WINED3DSPR_OUTPOINTID,
563 WINED3DSPR_FORKINSTID,
564 WINED3DSPR_JOININSTID,
565 WINED3DSPR_INCONTROLPOINT,
566 WINED3DSPR_OUTCONTROLPOINT,
567 WINED3DSPR_PATCHCONST,
568 WINED3DSPR_TESSCOORD,
569 WINED3DSPR_GROUPSHAREDMEM,
570 WINED3DSPR_THREADID,
571 WINED3DSPR_THREADGROUPID,
572 WINED3DSPR_LOCALTHREADID,
573 WINED3DSPR_LOCALTHREADINDEX,
574 WINED3DSPR_IDXTEMP,
575 WINED3DSPR_STREAM,
576 WINED3DSPR_FUNCTIONBODY,
577 WINED3DSPR_FUNCTIONPOINTER,
578 WINED3DSPR_COVERAGE,
579 WINED3DSPR_SAMPLEMASK,
580 WINED3DSPR_GSINSTID,
581 WINED3DSPR_DEPTHOUTGE,
582 WINED3DSPR_DEPTHOUTLE,
583 WINED3DSPR_RASTERIZER,
586 enum wined3d_data_type
588 WINED3D_DATA_FLOAT,
589 WINED3D_DATA_INT,
590 WINED3D_DATA_RESOURCE,
591 WINED3D_DATA_SAMPLER,
592 WINED3D_DATA_UAV,
593 WINED3D_DATA_UINT,
594 WINED3D_DATA_UNORM,
595 WINED3D_DATA_SNORM,
596 WINED3D_DATA_OPAQUE,
599 enum wined3d_immconst_type
601 WINED3D_IMMCONST_SCALAR,
602 WINED3D_IMMCONST_VEC4,
605 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
607 enum wined3d_shader_src_modifier
609 WINED3DSPSM_NONE = 0,
610 WINED3DSPSM_NEG = 1,
611 WINED3DSPSM_BIAS = 2,
612 WINED3DSPSM_BIASNEG = 3,
613 WINED3DSPSM_SIGN = 4,
614 WINED3DSPSM_SIGNNEG = 5,
615 WINED3DSPSM_COMP = 6,
616 WINED3DSPSM_X2 = 7,
617 WINED3DSPSM_X2NEG = 8,
618 WINED3DSPSM_DZ = 9,
619 WINED3DSPSM_DW = 10,
620 WINED3DSPSM_ABS = 11,
621 WINED3DSPSM_ABSNEG = 12,
622 WINED3DSPSM_NOT = 13,
625 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
626 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
627 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
628 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
629 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
631 enum wined3d_shader_dst_modifier
633 WINED3DSPDM_NONE = 0,
634 WINED3DSPDM_SATURATE = 1,
635 WINED3DSPDM_PARTIALPRECISION = 2,
636 WINED3DSPDM_MSAMPCENTROID = 4,
639 enum wined3d_shader_interpolation_mode
641 WINED3DSIM_NONE = 0,
642 WINED3DSIM_CONSTANT = 1,
643 WINED3DSIM_LINEAR = 2,
644 WINED3DSIM_LINEAR_CENTROID = 3,
645 WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
646 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
647 WINED3DSIM_LINEAR_SAMPLE = 6,
648 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
651 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
652 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
654 enum wined3d_shader_global_flags
656 WINED3DSGF_REFACTORING_ALLOWED = 0x1,
657 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x4,
658 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
661 enum wined3d_shader_sync_flags
663 WINED3DSSF_THREAD_GROUP = 0x1,
664 WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
665 WINED3DSSF_GLOBAL_UAV = 0x8,
668 enum wined3d_shader_uav_flags
670 WINED3DSUF_GLOBALLY_COHERENT = 0x2,
671 WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
674 enum wined3d_tessellator_domain
676 WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
677 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
678 WINED3D_TESSELLATOR_DOMAIN_QUAD = 3,
681 enum wined3d_tessellator_output_primitive
683 WINED3D_TESSELLATOR_OUTPUT_POINT = 1,
684 WINED3D_TESSELLATOR_OUTPUT_LINE = 2,
685 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
686 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
689 enum wined3d_tessellator_partitioning
691 WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
692 WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2,
693 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
694 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
697 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
698 #define WINED3DSI_TEXLD_PROJECT 0x1
699 #define WINED3DSI_TEXLD_BIAS 0x2
700 #define WINED3DSI_INDEXED_DYNAMIC 0x4
701 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
702 #define WINED3DSI_RESINFO_UINT 0x2
703 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
704 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
706 #define WINED3DSI_PRECISE_X 0x100
707 #define WINED3DSI_PRECISE_Y 0x200
708 #define WINED3DSI_PRECISE_Z 0x400
709 #define WINED3DSI_PRECISE_W 0x800
710 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
711 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
712 #define WINED3DSI_PRECISE_SHIFT 8
714 enum wined3d_shader_rel_op
716 WINED3D_SHADER_REL_OP_GT = 1,
717 WINED3D_SHADER_REL_OP_EQ = 2,
718 WINED3D_SHADER_REL_OP_GE = 3,
719 WINED3D_SHADER_REL_OP_LT = 4,
720 WINED3D_SHADER_REL_OP_NE = 5,
721 WINED3D_SHADER_REL_OP_LE = 6,
724 enum wined3d_shader_conditional_op
726 WINED3D_SHADER_CONDITIONAL_OP_NZ = 0,
727 WINED3D_SHADER_CONDITIONAL_OP_Z = 1
730 #define WINED3D_SM1_VS 0xfffeu
731 #define WINED3D_SM1_PS 0xffffu
732 #define WINED3D_SM4_PS 0x0000u
733 #define WINED3D_SM4_VS 0x0001u
734 #define WINED3D_SM4_GS 0x0002u
735 #define WINED3D_SM5_HS 0x0003u
736 #define WINED3D_SM5_DS 0x0004u
737 #define WINED3D_SM5_CS 0x0005u
739 /* Shader version tokens, and shader end tokens */
740 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
741 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
743 /* Shader backends */
745 /* TODO: Make this dynamic, based on shader limits ? */
746 #define MAX_ATTRIBS 16
747 #define MAX_REG_ADDR 1
748 #define MAX_REG_TEXCRD 8
749 #define MAX_REG_INPUT 32
750 #define MAX_REG_OUTPUT 32
751 #define WINED3D_MAX_CBS 15
753 /* FIXME: This needs to go up to 2048 for
754 * Shader model 3 according to msdn (and for software shaders) */
755 #define MAX_LABELS 16
757 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
759 struct wined3d_string_buffer
761 struct list entry;
762 char *buffer;
763 unsigned int buffer_size;
764 unsigned int content_size;
767 enum WINED3D_SHADER_INSTRUCTION_HANDLER
769 WINED3DSIH_ABS,
770 WINED3DSIH_ADD,
771 WINED3DSIH_AND,
772 WINED3DSIH_ATOMIC_AND,
773 WINED3DSIH_ATOMIC_CMP_STORE,
774 WINED3DSIH_ATOMIC_IADD,
775 WINED3DSIH_ATOMIC_IMAX,
776 WINED3DSIH_ATOMIC_IMIN,
777 WINED3DSIH_ATOMIC_OR,
778 WINED3DSIH_ATOMIC_UMAX,
779 WINED3DSIH_ATOMIC_UMIN,
780 WINED3DSIH_ATOMIC_XOR,
781 WINED3DSIH_BEM,
782 WINED3DSIH_BFI,
783 WINED3DSIH_BFREV,
784 WINED3DSIH_BREAK,
785 WINED3DSIH_BREAKC,
786 WINED3DSIH_BREAKP,
787 WINED3DSIH_BUFINFO,
788 WINED3DSIH_CALL,
789 WINED3DSIH_CALLNZ,
790 WINED3DSIH_CASE,
791 WINED3DSIH_CMP,
792 WINED3DSIH_CND,
793 WINED3DSIH_CONTINUE,
794 WINED3DSIH_CONTINUEP,
795 WINED3DSIH_COUNTBITS,
796 WINED3DSIH_CRS,
797 WINED3DSIH_CUT,
798 WINED3DSIH_CUT_STREAM,
799 WINED3DSIH_DCL,
800 WINED3DSIH_DCL_CONSTANT_BUFFER,
801 WINED3DSIH_DCL_FUNCTION_BODY,
802 WINED3DSIH_DCL_FUNCTION_TABLE,
803 WINED3DSIH_DCL_GLOBAL_FLAGS,
804 WINED3DSIH_DCL_GS_INSTANCES,
805 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
806 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
807 WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
808 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
809 WINED3DSIH_DCL_INDEX_RANGE,
810 WINED3DSIH_DCL_INDEXABLE_TEMP,
811 WINED3DSIH_DCL_INPUT,
812 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
813 WINED3DSIH_DCL_INPUT_PRIMITIVE,
814 WINED3DSIH_DCL_INPUT_PS,
815 WINED3DSIH_DCL_INPUT_PS_SGV,
816 WINED3DSIH_DCL_INPUT_PS_SIV,
817 WINED3DSIH_DCL_INPUT_SGV,
818 WINED3DSIH_DCL_INPUT_SIV,
819 WINED3DSIH_DCL_INTERFACE,
820 WINED3DSIH_DCL_OUTPUT,
821 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
822 WINED3DSIH_DCL_OUTPUT_SIV,
823 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
824 WINED3DSIH_DCL_RESOURCE_RAW,
825 WINED3DSIH_DCL_RESOURCE_STRUCTURED,
826 WINED3DSIH_DCL_SAMPLER,
827 WINED3DSIH_DCL_STREAM,
828 WINED3DSIH_DCL_TEMPS,
829 WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
830 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
831 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
832 WINED3DSIH_DCL_TGSM_RAW,
833 WINED3DSIH_DCL_TGSM_STRUCTURED,
834 WINED3DSIH_DCL_THREAD_GROUP,
835 WINED3DSIH_DCL_UAV_RAW,
836 WINED3DSIH_DCL_UAV_STRUCTURED,
837 WINED3DSIH_DCL_UAV_TYPED,
838 WINED3DSIH_DCL_VERTICES_OUT,
839 WINED3DSIH_DEF,
840 WINED3DSIH_DEFAULT,
841 WINED3DSIH_DEFB,
842 WINED3DSIH_DEFI,
843 WINED3DSIH_DIV,
844 WINED3DSIH_DP2,
845 WINED3DSIH_DP2ADD,
846 WINED3DSIH_DP3,
847 WINED3DSIH_DP4,
848 WINED3DSIH_DST,
849 WINED3DSIH_DSX,
850 WINED3DSIH_DSX_COARSE,
851 WINED3DSIH_DSX_FINE,
852 WINED3DSIH_DSY,
853 WINED3DSIH_DSY_COARSE,
854 WINED3DSIH_DSY_FINE,
855 WINED3DSIH_ELSE,
856 WINED3DSIH_EMIT,
857 WINED3DSIH_EMIT_STREAM,
858 WINED3DSIH_ENDIF,
859 WINED3DSIH_ENDLOOP,
860 WINED3DSIH_ENDREP,
861 WINED3DSIH_ENDSWITCH,
862 WINED3DSIH_EQ,
863 WINED3DSIH_EVAL_SAMPLE_INDEX,
864 WINED3DSIH_EXP,
865 WINED3DSIH_EXPP,
866 WINED3DSIH_F16TOF32,
867 WINED3DSIH_F32TOF16,
868 WINED3DSIH_FCALL,
869 WINED3DSIH_FIRSTBIT_HI,
870 WINED3DSIH_FIRSTBIT_LO,
871 WINED3DSIH_FIRSTBIT_SHI,
872 WINED3DSIH_FRC,
873 WINED3DSIH_FTOI,
874 WINED3DSIH_FTOU,
875 WINED3DSIH_GATHER4,
876 WINED3DSIH_GATHER4_C,
877 WINED3DSIH_GATHER4_PO,
878 WINED3DSIH_GATHER4_PO_C,
879 WINED3DSIH_GE,
880 WINED3DSIH_HS_CONTROL_POINT_PHASE,
881 WINED3DSIH_HS_DECLS,
882 WINED3DSIH_HS_FORK_PHASE,
883 WINED3DSIH_HS_JOIN_PHASE,
884 WINED3DSIH_IADD,
885 WINED3DSIH_IBFE,
886 WINED3DSIH_IEQ,
887 WINED3DSIH_IF,
888 WINED3DSIH_IFC,
889 WINED3DSIH_IGE,
890 WINED3DSIH_ILT,
891 WINED3DSIH_IMAD,
892 WINED3DSIH_IMAX,
893 WINED3DSIH_IMIN,
894 WINED3DSIH_IMM_ATOMIC_ALLOC,
895 WINED3DSIH_IMM_ATOMIC_AND,
896 WINED3DSIH_IMM_ATOMIC_CMP_EXCH,
897 WINED3DSIH_IMM_ATOMIC_CONSUME,
898 WINED3DSIH_IMM_ATOMIC_EXCH,
899 WINED3DSIH_IMM_ATOMIC_IADD,
900 WINED3DSIH_IMM_ATOMIC_IMAX,
901 WINED3DSIH_IMM_ATOMIC_IMIN,
902 WINED3DSIH_IMM_ATOMIC_OR,
903 WINED3DSIH_IMM_ATOMIC_UMAX,
904 WINED3DSIH_IMM_ATOMIC_UMIN,
905 WINED3DSIH_IMM_ATOMIC_XOR,
906 WINED3DSIH_IMUL,
907 WINED3DSIH_INE,
908 WINED3DSIH_INEG,
909 WINED3DSIH_ISHL,
910 WINED3DSIH_ISHR,
911 WINED3DSIH_ITOF,
912 WINED3DSIH_LABEL,
913 WINED3DSIH_LD,
914 WINED3DSIH_LD2DMS,
915 WINED3DSIH_LD_RAW,
916 WINED3DSIH_LD_STRUCTURED,
917 WINED3DSIH_LD_UAV_TYPED,
918 WINED3DSIH_LIT,
919 WINED3DSIH_LOD,
920 WINED3DSIH_LOG,
921 WINED3DSIH_LOGP,
922 WINED3DSIH_LOOP,
923 WINED3DSIH_LRP,
924 WINED3DSIH_LT,
925 WINED3DSIH_M3x2,
926 WINED3DSIH_M3x3,
927 WINED3DSIH_M3x4,
928 WINED3DSIH_M4x3,
929 WINED3DSIH_M4x4,
930 WINED3DSIH_MAD,
931 WINED3DSIH_MAX,
932 WINED3DSIH_MIN,
933 WINED3DSIH_MOV,
934 WINED3DSIH_MOVA,
935 WINED3DSIH_MOVC,
936 WINED3DSIH_MUL,
937 WINED3DSIH_NE,
938 WINED3DSIH_NOP,
939 WINED3DSIH_NOT,
940 WINED3DSIH_NRM,
941 WINED3DSIH_OR,
942 WINED3DSIH_PHASE,
943 WINED3DSIH_POW,
944 WINED3DSIH_RCP,
945 WINED3DSIH_REP,
946 WINED3DSIH_RESINFO,
947 WINED3DSIH_RET,
948 WINED3DSIH_RETP,
949 WINED3DSIH_ROUND_NE,
950 WINED3DSIH_ROUND_NI,
951 WINED3DSIH_ROUND_PI,
952 WINED3DSIH_ROUND_Z,
953 WINED3DSIH_RSQ,
954 WINED3DSIH_SAMPLE,
955 WINED3DSIH_SAMPLE_B,
956 WINED3DSIH_SAMPLE_C,
957 WINED3DSIH_SAMPLE_C_LZ,
958 WINED3DSIH_SAMPLE_GRAD,
959 WINED3DSIH_SAMPLE_INFO,
960 WINED3DSIH_SAMPLE_LOD,
961 WINED3DSIH_SAMPLE_POS,
962 WINED3DSIH_SETP,
963 WINED3DSIH_SGE,
964 WINED3DSIH_SGN,
965 WINED3DSIH_SINCOS,
966 WINED3DSIH_SLT,
967 WINED3DSIH_SQRT,
968 WINED3DSIH_STORE_RAW,
969 WINED3DSIH_STORE_STRUCTURED,
970 WINED3DSIH_STORE_UAV_TYPED,
971 WINED3DSIH_SUB,
972 WINED3DSIH_SWAPC,
973 WINED3DSIH_SWITCH,
974 WINED3DSIH_SYNC,
975 WINED3DSIH_TEX,
976 WINED3DSIH_TEXBEM,
977 WINED3DSIH_TEXBEML,
978 WINED3DSIH_TEXCOORD,
979 WINED3DSIH_TEXDEPTH,
980 WINED3DSIH_TEXDP3,
981 WINED3DSIH_TEXDP3TEX,
982 WINED3DSIH_TEXKILL,
983 WINED3DSIH_TEXLDD,
984 WINED3DSIH_TEXLDL,
985 WINED3DSIH_TEXM3x2DEPTH,
986 WINED3DSIH_TEXM3x2PAD,
987 WINED3DSIH_TEXM3x2TEX,
988 WINED3DSIH_TEXM3x3,
989 WINED3DSIH_TEXM3x3DIFF,
990 WINED3DSIH_TEXM3x3PAD,
991 WINED3DSIH_TEXM3x3SPEC,
992 WINED3DSIH_TEXM3x3TEX,
993 WINED3DSIH_TEXM3x3VSPEC,
994 WINED3DSIH_TEXREG2AR,
995 WINED3DSIH_TEXREG2GB,
996 WINED3DSIH_TEXREG2RGB,
997 WINED3DSIH_UBFE,
998 WINED3DSIH_UDIV,
999 WINED3DSIH_UGE,
1000 WINED3DSIH_ULT,
1001 WINED3DSIH_UMAX,
1002 WINED3DSIH_UMIN,
1003 WINED3DSIH_UMUL,
1004 WINED3DSIH_USHR,
1005 WINED3DSIH_UTOF,
1006 WINED3DSIH_XOR,
1007 WINED3DSIH_TABLE_SIZE
1010 struct wined3d_shader_version
1012 enum wined3d_shader_type type;
1013 BYTE major;
1014 BYTE minor;
1017 struct wined3d_shader_resource_info
1019 enum wined3d_shader_resource_type type;
1020 enum wined3d_data_type data_type;
1021 unsigned int flags;
1022 unsigned int stride;
1025 #define WINED3D_SAMPLER_DEFAULT ~0x0u
1027 struct wined3d_shader_sampler_map_entry
1029 unsigned int resource_idx;
1030 unsigned int sampler_idx;
1031 unsigned int bind_idx;
1034 struct wined3d_shader_sampler_map
1036 struct wined3d_shader_sampler_map_entry *entries;
1037 size_t size;
1038 size_t count;
1041 struct wined3d_shader_immediate_constant_buffer
1043 unsigned int vec4_count;
1044 DWORD data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
1047 struct wined3d_shader_indexable_temp
1049 struct list entry;
1050 unsigned int register_idx;
1051 unsigned int register_size;
1052 unsigned int component_count;
1055 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1057 struct wined3d_shader_reg_maps
1059 struct wined3d_shader_version shader_version;
1060 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
1061 BYTE address; /* MAX_REG_ADDR, 1 */
1062 WORD labels; /* MAX_LABELS, 16 */
1063 DWORD temporary; /* 32 */
1064 unsigned int temporary_count;
1065 DWORD *constf; /* pixel, vertex */
1066 struct list indexable_temps;
1067 const struct wined3d_shader_immediate_constant_buffer *icb;
1068 union
1070 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
1071 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
1072 } u;
1073 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1074 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
1075 WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */
1076 WORD boolean_constants; /* WINED3D_MAX_CONSTS_B, 16 */
1077 WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */
1078 WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
1079 UINT cb_sizes[WINED3D_MAX_CBS];
1080 uint32_t cb_map; /* WINED3D_MAX_CBS, 15 */
1082 struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
1083 uint32_t resource_map[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS)];
1084 struct wined3d_shader_sampler_map sampler_map;
1085 DWORD sampler_comparison_mode;
1086 BYTE bumpmat; /* WINED3D_MAX_TEXTURES, 8 */
1087 BYTE luminanceparams; /* WINED3D_MAX_TEXTURES, 8 */
1088 struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
1089 DWORD uav_read_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1090 DWORD uav_counter_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1092 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1093 DWORD cull_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1094 DWORD usesnrm : 1;
1095 DWORD vpos : 1;
1096 DWORD usesdsx : 1;
1097 DWORD usesdsy : 1;
1098 DWORD usestexldd : 1;
1099 DWORD usesmova : 1;
1100 DWORD usesfacing : 1;
1101 DWORD usesrelconstF : 1;
1102 DWORD fog : 1;
1103 DWORD usestexldl : 1;
1104 DWORD usesifc : 1;
1105 DWORD usescall : 1;
1106 DWORD usespow : 1;
1107 DWORD point_size : 1;
1108 DWORD vocp : 1;
1109 DWORD input_rel_addressing : 1;
1110 DWORD viewport_array : 1;
1111 DWORD sample_mask : 1;
1112 DWORD padding : 14;
1114 DWORD rt_mask; /* Used render targets, 32 max. */
1116 /* Whether or not loops are used in this shader, and nesting depth */
1117 unsigned int loop_depth;
1118 unsigned int min_rel_offset, max_rel_offset;
1120 struct wined3d_shader_tgsm *tgsm;
1121 SIZE_T tgsm_capacity;
1122 unsigned int tgsm_count;
1125 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1126 * state information between multiple instructions. */
1127 struct wined3d_shader_tex_mx
1129 unsigned int current_row;
1130 DWORD texcoord_w[2];
1133 struct wined3d_shader_parser_state
1135 unsigned int current_loop_depth;
1136 unsigned int current_loop_reg;
1137 BOOL in_subroutine;
1140 struct wined3d_shader_context
1142 const struct wined3d_shader *shader;
1143 const struct wined3d_shader_reg_maps *reg_maps;
1144 struct wined3d_string_buffer *buffer;
1145 struct wined3d_shader_tex_mx *tex_mx;
1146 struct wined3d_shader_parser_state *state;
1147 void *backend_data;
1150 struct wined3d_shader_register_index
1152 const struct wined3d_shader_src_param *rel_addr;
1153 unsigned int offset;
1156 struct wined3d_shader_register
1158 enum wined3d_shader_register_type type;
1159 enum wined3d_data_type data_type;
1160 struct wined3d_shader_register_index idx[2];
1161 enum wined3d_immconst_type immconst_type;
1162 union
1164 DWORD immconst_data[4];
1165 unsigned fp_body_idx;
1166 } u;
1169 struct wined3d_shader_dst_param
1171 struct wined3d_shader_register reg;
1172 DWORD write_mask;
1173 DWORD modifiers;
1174 DWORD shift;
1177 struct wined3d_shader_src_param
1179 struct wined3d_shader_register reg;
1180 DWORD swizzle;
1181 enum wined3d_shader_src_modifier modifiers;
1184 struct wined3d_shader_index_range
1186 struct wined3d_shader_dst_param first_register;
1187 unsigned int last_register;
1190 struct wined3d_shader_semantic
1192 enum wined3d_decl_usage usage;
1193 UINT usage_idx;
1194 enum wined3d_shader_resource_type resource_type;
1195 enum wined3d_data_type resource_data_type;
1196 struct wined3d_shader_dst_param reg;
1199 enum wined3d_shader_input_sysval_semantic
1201 WINED3D_SIV_POSITION = 1,
1202 WINED3D_SIV_CLIP_DISTANCE = 2,
1203 WINED3D_SIV_CULL_DISTANCE = 3,
1204 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4,
1205 WINED3D_SIV_VIEWPORT_ARRAY_INDEX = 5,
1206 WINED3D_SIV_VERTEX_ID = 6,
1207 WINED3D_SIV_PRIMITIVE_ID = 7,
1208 WINED3D_SIV_INSTANCE_ID = 8,
1209 WINED3D_SIV_IS_FRONT_FACE = 9,
1210 WINED3D_SIV_SAMPLE_INDEX = 10,
1211 WINED3D_SIV_QUAD_U0_TESS_FACTOR = 11,
1212 WINED3D_SIV_QUAD_V0_TESS_FACTOR = 12,
1213 WINED3D_SIV_QUAD_U1_TESS_FACTOR = 13,
1214 WINED3D_SIV_QUAD_V1_TESS_FACTOR = 14,
1215 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15,
1216 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16,
1217 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR = 17,
1218 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR = 18,
1219 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR = 19,
1220 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20,
1221 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR = 21,
1222 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
1225 struct wined3d_shader_register_semantic
1227 struct wined3d_shader_dst_param reg;
1228 enum wined3d_shader_input_sysval_semantic sysval_semantic;
1231 struct wined3d_shader_structured_resource
1233 struct wined3d_shader_dst_param reg;
1234 unsigned int byte_stride;
1237 struct wined3d_shader_tgsm
1239 unsigned int size;
1240 unsigned int stride;
1243 struct wined3d_shader_tgsm_raw
1245 struct wined3d_shader_dst_param reg;
1246 unsigned int byte_count;
1249 struct wined3d_shader_tgsm_structured
1251 struct wined3d_shader_dst_param reg;
1252 unsigned int byte_stride;
1253 unsigned int structure_count;
1256 struct wined3d_shader_thread_group_size
1258 unsigned int x, y, z;
1261 struct wined3d_shader_function_table_pointer
1263 unsigned int index;
1264 unsigned int array_size;
1265 unsigned int body_count;
1266 unsigned int table_count;
1269 struct wined3d_shader_texel_offset
1271 signed char u, v, w;
1274 struct wined3d_shader_primitive_type
1276 enum wined3d_primitive_type type;
1277 unsigned int patch_vertex_count;
1280 struct wined3d_shader_instruction
1282 const struct wined3d_shader_context *ctx;
1283 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
1284 DWORD flags;
1285 unsigned int dst_count;
1286 unsigned int src_count;
1287 const struct wined3d_shader_dst_param *dst;
1288 const struct wined3d_shader_src_param *src;
1289 struct wined3d_shader_texel_offset texel_offset;
1290 enum wined3d_shader_resource_type resource_type;
1291 enum wined3d_data_type resource_data_type;
1292 BOOL coissue;
1293 const struct wined3d_shader_src_param *predicate;
1294 union
1296 struct wined3d_shader_semantic semantic;
1297 struct wined3d_shader_register_semantic register_semantic;
1298 struct wined3d_shader_primitive_type primitive_type;
1299 struct wined3d_shader_dst_param dst;
1300 struct wined3d_shader_src_param src;
1301 unsigned int count;
1302 unsigned int index;
1303 const struct wined3d_shader_immediate_constant_buffer *icb;
1304 struct wined3d_shader_structured_resource structured_resource;
1305 struct wined3d_shader_tgsm_raw tgsm_raw;
1306 struct wined3d_shader_tgsm_structured tgsm_structured;
1307 struct wined3d_shader_thread_group_size thread_group_size;
1308 enum wined3d_tessellator_domain tessellator_domain;
1309 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1310 enum wined3d_tessellator_partitioning tessellator_partitioning;
1311 float max_tessellation_factor;
1312 struct wined3d_shader_index_range index_range;
1313 struct wined3d_shader_indexable_temp indexable_temp;
1314 struct wined3d_shader_function_table_pointer fp;
1315 } declaration;
1318 static inline BOOL wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction *ins)
1320 return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
1323 struct wined3d_shader_attribute
1325 enum wined3d_decl_usage usage;
1326 UINT usage_idx;
1329 struct wined3d_shader_loop_control
1331 unsigned int count;
1332 unsigned int start;
1333 int step;
1336 struct wined3d_shader_frontend
1338 void *(*shader_init)(const DWORD *byte_code, size_t byte_code_size,
1339 const struct wined3d_shader_signature *output_signature);
1340 void (*shader_free)(void *data);
1341 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
1342 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
1343 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
1346 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
1347 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
1349 HRESULT shader_extract_from_dxbc(struct wined3d_shader *shader,
1350 unsigned int max_shader_version, enum wined3d_shader_byte_code_format *format) DECLSPEC_HIDDEN;
1351 BOOL shader_get_stream_output_register_info(const struct wined3d_shader *shader,
1352 const struct wined3d_stream_output_element *so_element, unsigned int *register_idx,
1353 unsigned int *component_idx) DECLSPEC_HIDDEN;
1355 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
1357 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1358 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1359 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1360 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1361 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1363 struct shader_caps
1365 unsigned int vs_version;
1366 unsigned int hs_version;
1367 unsigned int ds_version;
1368 unsigned int gs_version;
1369 unsigned int ps_version;
1370 unsigned int cs_version;
1372 unsigned int vs_uniform_count;
1373 unsigned int ps_uniform_count;
1374 float ps_1x_max_value;
1375 unsigned int varying_count;
1377 DWORD wined3d_caps;
1380 enum wined3d_gl_resource_type
1382 WINED3D_GL_RES_TYPE_TEX_1D = 0,
1383 WINED3D_GL_RES_TYPE_TEX_2D = 1,
1384 WINED3D_GL_RES_TYPE_TEX_3D = 2,
1385 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
1386 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
1387 WINED3D_GL_RES_TYPE_BUFFER = 5,
1388 WINED3D_GL_RES_TYPE_RB = 6,
1389 WINED3D_GL_RES_TYPE_COUNT = 7,
1392 enum wined3d_vertex_processing_mode
1394 WINED3D_VP_MODE_FF,
1395 WINED3D_VP_MODE_SHADER,
1396 WINED3D_VP_MODE_NONE,
1399 #define WINED3D_CONST_NUM_UNUSED ~0U
1401 enum wined3d_ffp_ps_fog_mode
1403 WINED3D_FFP_PS_FOG_OFF,
1404 WINED3D_FFP_PS_FOG_LINEAR,
1405 WINED3D_FFP_PS_FOG_EXP,
1406 WINED3D_FFP_PS_FOG_EXP2,
1409 /* Stateblock dependent parameters which have to be hardcoded
1410 * into the shader code
1413 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1414 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1415 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1416 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1417 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1419 /* Used for Shader Model 1 pixel shaders to track the bound texture
1420 * type. 2D and RECT textures are separated through NP2 fixup. */
1421 enum wined3d_shader_tex_types
1423 WINED3D_SHADER_TEX_2D = 0,
1424 WINED3D_SHADER_TEX_3D = 1,
1425 WINED3D_SHADER_TEX_CUBE = 2,
1426 WINED3D_SHADER_TEX_ERR = 3,
1429 struct ps_compile_args
1431 struct color_fixup_desc color_fixup[WINED3D_MAX_FRAGMENT_SAMPLERS];
1432 enum wined3d_vertex_processing_mode vp_mode;
1433 enum wined3d_ffp_ps_fog_mode fog;
1434 DWORD tex_types; /* ps 1 - 3, 16 textures */
1435 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
1436 WORD srgb_correction;
1437 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1438 D3D9 has a limit of 16 samplers and the fixup is superfluous
1439 in D3D10 (unconditional NP2 support mandatory). */
1440 WORD np2_fixup;
1441 WORD shadow; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1442 WORD texcoords_initialized; /* WINED3D_MAX_TEXTURES, 8 */
1443 WORD padding_to_dword;
1444 DWORD pointsprite : 1;
1445 DWORD flatshading : 1;
1446 DWORD alpha_test_func : 3;
1447 DWORD y_correction : 1;
1448 DWORD rt_alpha_swizzle : 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1449 DWORD dual_source_blend : 1;
1450 DWORD padding : 17;
1453 enum fog_src_type
1455 VS_FOG_Z = 0,
1456 VS_FOG_COORD = 1
1459 struct vs_compile_args
1461 BYTE fog_src;
1462 BYTE clip_enabled : 1;
1463 BYTE point_size : 1;
1464 BYTE per_vertex_point_size : 1;
1465 BYTE flatshading : 1;
1466 BYTE next_shader_type : 3;
1467 BYTE padding : 1;
1468 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1469 unsigned int next_shader_input_count;
1470 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1473 struct ds_compile_args
1475 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1476 enum wined3d_tessellator_partitioning tessellator_partitioning;
1477 unsigned int output_count : 16;
1478 unsigned int next_shader_type : 3;
1479 unsigned int render_offscreen : 1;
1480 unsigned int padding : 12;
1481 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1484 struct gs_compile_args
1486 unsigned int output_count;
1487 enum wined3d_primitive_type primitive_type;
1488 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1491 struct wined3d_shader_backend_ops
1493 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
1494 void (*shader_precompile)(void *shader_priv, struct wined3d_shader *shader);
1495 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
1496 const struct wined3d_state *state);
1497 void (*shader_select_compute)(void *shader_priv, struct wined3d_context *context,
1498 const struct wined3d_state *state);
1499 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
1500 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
1501 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
1502 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
1503 const struct wined3d_state *state);
1504 void (*shader_destroy)(struct wined3d_shader *shader);
1505 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
1506 const struct wined3d_fragment_pipe_ops *fragment_pipe);
1507 void (*shader_free_private)(struct wined3d_device *device, struct wined3d_context *context);
1508 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
1509 void (*shader_free_context_data)(struct wined3d_context *context);
1510 void (*shader_init_context_state)(struct wined3d_context *context);
1511 void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
1512 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
1513 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
1516 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
1517 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
1518 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
1520 const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN;
1521 void wined3d_spirv_shader_backend_cleanup(void) DECLSPEC_HIDDEN;
1523 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1525 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1526 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1527 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1528 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1530 static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_color, DWORD d3d_color)
1532 wined3d_color->r = D3DCOLOR_B_R(d3d_color) / 255.0f;
1533 wined3d_color->g = D3DCOLOR_B_G(d3d_color) / 255.0f;
1534 wined3d_color->b = D3DCOLOR_B_B(d3d_color) / 255.0f;
1535 wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
1538 extern const struct wined3d_vec4 wined3d_srgb_const[] DECLSPEC_HIDDEN;
1540 static inline float wined3d_srgb_from_linear(float colour)
1542 if (colour < 0.0f)
1543 return 0.0f;
1544 if (colour < wined3d_srgb_const[1].x)
1545 return colour * wined3d_srgb_const[0].w;
1546 if (colour < 1.0f)
1547 return wined3d_srgb_const[0].y * powf(colour, wined3d_srgb_const[0].x) - wined3d_srgb_const[0].z;
1548 return 1.0f;
1551 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color *colour_srgb,
1552 const struct wined3d_color *colour)
1554 colour_srgb->r = wined3d_srgb_from_linear(colour->r);
1555 colour_srgb->g = wined3d_srgb_from_linear(colour->g);
1556 colour_srgb->b = wined3d_srgb_from_linear(colour->b);
1557 colour_srgb->a = colour->a;
1560 void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
1561 const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN;
1563 /* Checking of API calls */
1564 /* --------------------- */
1565 #ifndef WINE_NO_DEBUG_MSGS
1566 #define checkGLcall(A) \
1567 do { \
1568 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1569 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1570 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1571 } while(0)
1572 #else
1573 #define checkGLcall(A) do {} while(0)
1574 #endif
1576 struct wined3d_bo_gl
1578 GLuint id;
1579 GLsizeiptr size;
1580 GLenum binding;
1581 GLenum usage;
1583 GLbitfield flags;
1584 bool coherent;
1585 struct list users;
1586 uint64_t command_fence_id;
1589 static inline GLuint wined3d_bo_gl_id(uintptr_t bo)
1591 return bo ? ((struct wined3d_bo_gl *)bo)->id : 0;
1594 struct wined3d_bo_user
1596 struct list entry;
1597 bool valid;
1600 struct wined3d_bo_vk
1602 VkBuffer vk_buffer;
1603 struct wined3d_allocator_block *memory;
1604 struct wined3d_bo_slab_vk *slab;
1606 VkDeviceMemory vk_memory;
1607 void *map_ptr;
1609 VkDeviceSize buffer_offset;
1610 VkDeviceSize memory_offset;
1611 VkDeviceSize size;
1612 VkBufferUsageFlags usage;
1613 VkMemoryPropertyFlags memory_type;
1615 struct list users;
1616 uint64_t command_buffer_id;
1619 struct wined3d_bo_slab_vk_key
1621 VkMemoryPropertyFlags memory_type;
1622 VkBufferUsageFlags usage;
1623 VkDeviceSize size;
1626 struct wined3d_bo_slab_vk
1628 struct wine_rb_entry entry;
1629 struct wined3d_bo_slab_vk *next;
1630 VkMemoryPropertyFlags requested_memory_type;
1631 struct wined3d_bo_vk bo;
1632 unsigned int map_count;
1633 void *map_ptr;
1634 uint32_t map;
1637 void *wined3d_bo_slab_vk_map(struct wined3d_bo_slab_vk *slab_vk,
1638 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
1639 void wined3d_bo_slab_vk_unmap(struct wined3d_bo_slab_vk *slab_vk,
1640 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
1642 struct wined3d_bo_address
1644 UINT_PTR buffer_object;
1645 BYTE *addr;
1648 struct wined3d_const_bo_address
1650 UINT_PTR buffer_object;
1651 const BYTE *addr;
1654 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(struct wined3d_bo_address *data)
1656 return (struct wined3d_const_bo_address *)data;
1659 struct wined3d_image_vk
1661 VkImage vk_image;
1662 struct wined3d_allocator_block *memory;
1663 VkDeviceMemory vk_memory;
1664 uint64_t command_buffer_id;
1667 struct wined3d_stream_info_element
1669 const struct wined3d_format *format;
1670 struct wined3d_bo_address data;
1671 GLsizei stride;
1672 unsigned int stream_idx;
1673 unsigned int divisor;
1674 bool instanced;
1677 struct wined3d_stream_info
1679 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1680 DWORD position_transformed : 1;
1681 DWORD all_vbo : 1;
1682 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
1683 WORD use_map; /* MAX_ATTRIBS, 16 */
1686 void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_info,
1687 const struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
1689 struct wined3d_direct_dispatch_parameters
1691 unsigned int group_count_x;
1692 unsigned int group_count_y;
1693 unsigned int group_count_z;
1696 struct wined3d_indirect_dispatch_parameters
1698 struct wined3d_buffer *buffer;
1699 unsigned int offset;
1702 struct wined3d_dispatch_parameters
1704 BOOL indirect;
1705 union
1707 struct wined3d_direct_dispatch_parameters direct;
1708 struct wined3d_indirect_dispatch_parameters indirect;
1709 } u;
1712 struct wined3d_direct_draw_parameters
1714 int base_vertex_idx;
1715 unsigned int start_idx;
1716 unsigned int index_count;
1717 unsigned int start_instance;
1718 unsigned int instance_count;
1721 struct wined3d_indirect_draw_parameters
1723 struct wined3d_buffer *buffer;
1724 unsigned int offset;
1727 struct wined3d_draw_parameters
1729 BOOL indirect;
1730 union
1732 struct wined3d_direct_draw_parameters direct;
1733 struct wined3d_indirect_draw_parameters indirect;
1734 } u;
1735 BOOL indexed;
1738 void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
1739 const struct wined3d_draw_parameters *draw_parameters) DECLSPEC_HIDDEN;
1740 void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
1741 const struct wined3d_dispatch_parameters *dispatch_parameters) DECLSPEC_HIDDEN;
1743 #define eps 1e-8f
1745 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1746 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1748 /* Routines and structures related to state management */
1750 #define STATE_RENDER(a) (a)
1751 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1753 #define STATE_TEXTURESTAGE(stage, num) \
1754 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1755 #define STATE_IS_TEXTURESTAGE(a) \
1756 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1758 /* + 1 because samplers start with 0 */
1759 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1760 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1762 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1763 #define STATE_IS_GRAPHICS_SHADER(a) \
1764 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1766 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1767 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1768 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1769 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1771 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1772 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1774 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1775 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1777 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1778 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1780 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1781 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1782 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1783 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1785 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1786 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1788 #define STATE_VIEWPORT (STATE_VDECL + 1)
1789 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1791 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1792 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1793 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1794 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1796 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1797 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1799 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1800 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1802 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1803 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1805 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1806 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1808 #define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
1809 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1811 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1812 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1814 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1815 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1817 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1818 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1820 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1821 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1823 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1824 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1826 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1827 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1829 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1830 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1832 #define STATE_SAMPLE_MASK (STATE_BLEND_FACTOR + 1)
1833 #define STATE_IS_SAMPLE_MASK(a) ((a) == STATE_SAMPLE_MASK)
1835 #define STATE_DEPTH_STENCIL (STATE_SAMPLE_MASK + 1)
1836 #define STATE_IS_DEPTH_STENCIL(a) ((a) == STATE_DEPTH_STENCIL)
1838 #define STATE_STENCIL_REF (STATE_DEPTH_STENCIL + 1)
1839 #define STATE_IS_STENCIL_REF(a) ((a) == STATE_STENCIL_REF)
1841 #define STATE_COMPUTE_OFFSET (STATE_STENCIL_REF + 1)
1843 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1844 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1846 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1847 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1849 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1850 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1852 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1853 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1855 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1856 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1858 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1859 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1861 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1862 #define STATE_CONSTANT_BUFFER(a) \
1863 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1864 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1865 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1867 enum fogsource {
1868 FOGSOURCE_FFP,
1869 FOGSOURCE_VS,
1870 FOGSOURCE_COORD,
1873 union wined3d_gl_fence_object
1875 GLuint id;
1876 GLsync sync;
1879 enum wined3d_fence_result
1881 WINED3D_FENCE_OK,
1882 WINED3D_FENCE_WAITING,
1883 WINED3D_FENCE_NOT_STARTED,
1884 WINED3D_FENCE_WRONG_THREAD,
1885 WINED3D_FENCE_ERROR,
1888 struct wined3d_fence
1890 struct list entry;
1891 union wined3d_gl_fence_object object;
1892 struct wined3d_context_gl *context_gl;
1895 HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) DECLSPEC_HIDDEN;
1896 void wined3d_fence_destroy(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
1897 void wined3d_fence_issue(struct wined3d_fence *fence, struct wined3d_device *device) DECLSPEC_HIDDEN;
1898 enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
1899 struct wined3d_device *device) DECLSPEC_HIDDEN;
1900 enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence,
1901 struct wined3d_device *device, DWORD flags) DECLSPEC_HIDDEN;
1903 /* Direct3D terminology with little modifications. We do not have an issued
1904 * state because only the driver knows about it, but we have a created state
1905 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1906 enum wined3d_query_state
1908 QUERY_CREATED,
1909 QUERY_SIGNALLED,
1910 QUERY_BUILDING
1913 struct wined3d_query_ops
1915 BOOL (*query_poll)(struct wined3d_query *query, DWORD flags);
1916 BOOL (*query_issue)(struct wined3d_query *query, DWORD flags);
1917 void (*query_destroy)(struct wined3d_query *query);
1920 struct wined3d_query
1922 LONG ref;
1924 void *parent;
1925 const struct wined3d_parent_ops *parent_ops;
1926 struct wined3d_device *device;
1927 enum wined3d_query_state state;
1928 enum wined3d_query_type type;
1929 const void *data;
1930 DWORD data_size;
1931 const struct wined3d_query_ops *query_ops;
1933 LONG counter_main, counter_retrieved;
1934 struct list poll_list_entry;
1936 GLuint buffer_object;
1937 UINT64 *map_ptr;
1940 HRESULT wined3d_query_gl_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
1941 const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
1942 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl *context_gl,
1943 struct wined3d_query *query) DECLSPEC_HIDDEN;
1945 struct wined3d_event_query
1947 struct wined3d_query query;
1949 struct wined3d_fence fence;
1950 BOOL signalled;
1953 struct wined3d_occlusion_query
1955 struct wined3d_query query;
1957 struct list entry;
1958 GLuint id;
1959 struct wined3d_context_gl *context_gl;
1960 UINT64 samples;
1961 BOOL started;
1964 struct wined3d_timestamp_query
1966 struct wined3d_query query;
1968 struct list entry;
1969 GLuint id;
1970 struct wined3d_context_gl *context_gl;
1971 UINT64 timestamp;
1974 union wined3d_gl_so_statistics_query
1976 GLuint id[2];
1977 struct
1979 GLuint written;
1980 GLuint generated;
1981 } query;
1984 struct wined3d_so_statistics_query
1986 struct wined3d_query query;
1988 struct list entry;
1989 union wined3d_gl_so_statistics_query u;
1990 struct wined3d_context_gl *context_gl;
1991 unsigned int stream_idx;
1992 struct wined3d_query_data_so_statistics statistics;
1993 BOOL started;
1996 union wined3d_gl_pipeline_statistics_query
1998 GLuint id[11];
1999 struct
2001 GLuint vertices;
2002 GLuint primitives;
2003 GLuint vertex_shader;
2004 GLuint tess_control_shader;
2005 GLuint tess_eval_shader;
2006 GLuint geometry_shader;
2007 GLuint geometry_primitives;
2008 GLuint fragment_shader;
2009 GLuint compute_shader;
2010 GLuint clipping_input;
2011 GLuint clipping_output;
2012 } query;
2015 struct wined3d_pipeline_statistics_query
2017 struct wined3d_query query;
2019 struct list entry;
2020 union wined3d_gl_pipeline_statistics_query u;
2021 struct wined3d_context_gl *context_gl;
2022 struct wined3d_query_data_pipeline_statistics statistics;
2023 BOOL started;
2026 #define WINED3D_QUERY_POOL_SIZE 256
2028 struct wined3d_query_pool_vk
2030 struct list entry;
2031 struct list completed_entry;
2033 struct list *free_list;
2034 VkQueryPool vk_query_pool;
2035 uint32_t allocated[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE)];
2036 uint32_t completed[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE)];
2039 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk *pool_vk, size_t *idx) DECLSPEC_HIDDEN;
2040 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk *pool_vk,
2041 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2042 void wined3d_query_pool_vk_reset(struct wined3d_query_pool_vk *pool_vk, struct wined3d_context_vk *context_vk,
2043 VkCommandBuffer vk_command_buffer) DECLSPEC_HIDDEN;
2044 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk *pool_vk, struct wined3d_context_vk *context_vk,
2045 enum wined3d_query_type type, struct list *free_pools) DECLSPEC_HIDDEN;
2047 struct wined3d_query_pool_idx_vk
2049 struct wined3d_query_pool_vk *pool_vk;
2050 size_t idx;
2053 struct wined3d_query_vk
2055 struct wined3d_query q;
2057 struct list entry;
2058 struct wined3d_query_pool_idx_vk pool_idx;
2059 bool started;
2060 uint64_t command_buffer_id;
2061 uint32_t control_flags;
2062 size_t pending_count;
2065 static inline struct wined3d_query_vk *wined3d_query_vk(struct wined3d_query *query)
2067 return CONTAINING_RECORD(query, struct wined3d_query_vk, q);
2070 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk,
2071 const struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
2072 HRESULT wined3d_query_vk_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
2073 const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
2074 void wined3d_query_vk_resume(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2075 void wined3d_query_vk_suspend(struct wined3d_query_vk *query_vk, struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2077 struct wined3d_gl_view
2079 GLenum target;
2080 GLuint name;
2083 struct wined3d_range
2085 unsigned int offset;
2086 unsigned int size;
2089 struct wined3d_rendertarget_info
2091 struct wined3d_gl_view gl_view;
2092 struct wined3d_resource *resource;
2093 unsigned int sub_resource_idx;
2094 unsigned int layer_count;
2097 struct wined3d_fb_state
2099 struct wined3d_rendertarget_view *render_targets[WINED3D_MAX_RENDER_TARGETS];
2100 struct wined3d_rendertarget_view *depth_stencil;
2103 #define MAX_GL_FRAGMENT_SAMPLERS 32
2105 struct wined3d_context
2107 const struct wined3d_d3d_info *d3d_info;
2108 const struct wined3d_state_entry *state_table;
2109 uint32_t dirty_graphics_states[WINED3D_BITMAP_SIZE(STATE_HIGHEST)];
2110 uint32_t dirty_compute_states[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT)];
2112 struct wined3d_device *device;
2113 struct wined3d_swapchain *swapchain;
2114 struct
2116 struct wined3d_texture *texture;
2117 unsigned int sub_resource_idx;
2118 } current_rt;
2120 /* Stores some information about the context state for optimization */
2121 DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
2122 DWORD update_shader_resource_bindings : 1;
2123 DWORD update_compute_shader_resource_bindings : 1;
2124 DWORD update_unordered_access_view_bindings : 1;
2125 DWORD update_compute_unordered_access_view_bindings : 1;
2126 DWORD last_swizzle_map : 16; /* MAX_ATTRIBS, 16 */
2127 DWORD last_was_rhw : 1; /* True iff last draw_primitive was in xyzrhw mode. */
2128 DWORD last_was_pshader : 1;
2129 DWORD last_was_vshader : 1;
2130 DWORD last_was_diffuse : 1;
2131 DWORD last_was_specular : 1;
2132 DWORD last_was_normal : 1;
2134 DWORD last_was_ffp_blit : 1;
2135 DWORD last_was_blit : 1;
2136 DWORD last_was_ckey : 1;
2137 DWORD last_was_dual_source_blend : 1;
2138 DWORD texShaderBumpMap : 8; /* WINED3D_MAX_TEXTURES, 8 */
2139 DWORD lastWasPow2Texture : 8; /* WINED3D_MAX_TEXTURES, 8 */
2140 DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_TEXTURES, 8 */
2141 DWORD lowest_disabled_stage : 4; /* Max WINED3D_MAX_TEXTURES, 8 */
2143 DWORD use_immediate_mode_draw : 1;
2144 DWORD uses_uavs : 1;
2145 DWORD uses_fbo_attached_resources : 1;
2146 DWORD transform_feedback_active : 1;
2147 DWORD transform_feedback_paused : 1;
2148 DWORD fog_coord : 1;
2149 DWORD render_offscreen : 1;
2150 DWORD current : 1;
2151 DWORD destroyed : 1;
2152 DWORD destroy_delayed : 1;
2153 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
2154 DWORD namedArraysLoaded : 1;
2155 DWORD padding : 13;
2157 DWORD constant_update_mask;
2158 DWORD numbered_array_mask;
2159 enum fogsource fog_source;
2161 UINT instance_count;
2163 void *shader_backend_data;
2164 void *fragment_pipe_data;
2166 struct wined3d_stream_info stream_info;
2168 unsigned int viewport_count;
2169 unsigned int scissor_rect_count;
2172 void wined3d_context_cleanup(struct wined3d_context *context) DECLSPEC_HIDDEN;
2173 void wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2174 void context_preload_textures(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2175 void context_update_stream_info(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2177 HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d,
2178 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2180 struct wined3d_command_fence_gl
2182 uint64_t id;
2183 struct wined3d_fence *fence;
2186 struct wined3d_context_gl
2188 struct wined3d_context c;
2190 const struct wined3d_gl_info *gl_info;
2192 DWORD tid; /* Thread ID which owns this context at the moment. */
2194 uint32_t dc_is_private : 1;
2195 uint32_t dc_has_format : 1; /* Only meaningful for private DCs. */
2196 uint32_t fog_enabled : 1;
2197 uint32_t diffuse_attrib_to_1 : 1;
2198 uint32_t rebind_fbo : 1;
2199 uint32_t untracked_material_count : 2; /* Max value 2 */
2200 uint32_t needs_set : 1;
2201 uint32_t valid : 1;
2202 uint32_t padding : 23;
2204 uint32_t default_attrib_value_set;
2206 GLenum tracking_parm; /* Which source is tracking current colour. */
2207 GLenum untracked_materials[2];
2208 SIZE blit_size;
2209 unsigned int active_texture;
2211 GLenum *texture_type;
2213 /* The WGL context. */
2214 unsigned int level;
2215 HGLRC restore_ctx;
2216 HDC restore_dc;
2217 int restore_pf;
2218 HWND restore_pf_win;
2219 HGLRC gl_ctx;
2220 HDC dc;
2221 int pixel_format;
2222 HWND window;
2223 GLint aux_buffers;
2225 /* FBOs. */
2226 unsigned int fbo_entry_count;
2227 struct list fbo_list;
2228 struct list fbo_destroy_list;
2229 struct fbo_entry *current_fbo;
2230 GLuint fbo_read_binding;
2231 GLuint fbo_draw_binding;
2232 struct wined3d_rendertarget_info blit_targets[WINED3D_MAX_RENDER_TARGETS];
2233 uint32_t draw_buffers_mask; /* Enabled draw buffers, 31 max. */
2235 /* Queries. */
2236 struct list occlusion_queries;
2237 struct list fences;
2238 struct list timestamp_queries;
2239 struct list so_statistics_queries;
2240 struct list pipeline_statistics_queries;
2242 GLuint *free_occlusion_queries;
2243 SIZE_T free_occlusion_query_size;
2244 unsigned int free_occlusion_query_count;
2246 union wined3d_gl_fence_object *free_fences;
2247 SIZE_T free_fence_size;
2248 unsigned int free_fence_count;
2250 GLuint *free_timestamp_queries;
2251 SIZE_T free_timestamp_query_size;
2252 unsigned int free_timestamp_query_count;
2254 union wined3d_gl_so_statistics_query *free_so_statistics_queries;
2255 SIZE_T free_so_statistics_query_size;
2256 unsigned int free_so_statistics_query_count;
2258 union wined3d_gl_pipeline_statistics_query *free_pipeline_statistics_queries;
2259 SIZE_T free_pipeline_statistics_query_size;
2260 unsigned int free_pipeline_statistics_query_count;
2262 GLuint blit_vbo;
2264 unsigned int tex_unit_map[WINED3D_MAX_COMBINED_SAMPLERS];
2265 unsigned int rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS];
2267 /* Extension emulation. */
2268 GLint gl_fog_source;
2269 GLfloat fog_coord_value;
2270 GLfloat colour[4], fog_start, fog_end, fog_colour[4];
2272 GLuint dummy_arbfp_prog;
2274 struct
2276 struct wined3d_command_fence_gl *fences;
2277 SIZE_T fences_size;
2278 SIZE_T fence_count;
2279 } submitted;
2282 static inline struct wined3d_context_gl *wined3d_context_gl(struct wined3d_context *context)
2284 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2287 static inline const struct wined3d_context_gl *wined3d_context_gl_const(const struct wined3d_context *context)
2289 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2292 struct wined3d_context *wined3d_context_gl_acquire(const struct wined3d_device *device,
2293 struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2294 void wined3d_context_gl_active_texture(struct wined3d_context_gl *context_gl,
2295 const struct wined3d_gl_info *gl_info, unsigned int unit) DECLSPEC_HIDDEN;
2296 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl *context_gl,
2297 struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2298 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl *context_gl,
2299 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2300 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl *context_gl,
2301 struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2302 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl *context_gl,
2303 struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2304 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl *context_gl,
2305 struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2306 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
2307 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2308 BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, const struct wined3d_state *state,
2309 unsigned int rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
2310 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl *context_gl, GLenum target,
2311 struct wined3d_resource *rt, unsigned int rt_sub_resource_idx,
2312 struct wined3d_resource *ds, unsigned int ds_sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
2313 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_gl,
2314 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2315 void wined3d_context_gl_bind_bo(struct wined3d_context_gl *context_gl, GLenum binding, GLuint name) DECLSPEC_HIDDEN;
2316 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2317 void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl,
2318 GLenum target, GLuint name) DECLSPEC_HIDDEN;
2319 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl *context_gl, GLenum target) DECLSPEC_HIDDEN;
2320 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
2321 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size) DECLSPEC_HIDDEN;
2322 bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizeiptr size, GLenum binding,
2323 GLenum usage, bool coherent, GLbitfield flags, struct wined3d_bo_gl *bo) DECLSPEC_HIDDEN;
2324 void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2325 void wined3d_context_gl_destroy_bo(struct wined3d_context_gl *context_gl, struct wined3d_bo_gl *bo) DECLSPEC_HIDDEN;
2326 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, struct wined3d_texture_gl *texture_gl,
2327 unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
2328 enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2329 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl *context_gl,
2330 struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
2331 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2332 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
2333 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2334 void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2335 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2336 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2337 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2338 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2339 struct wined3d_context_gl *wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN;
2340 GLenum wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2341 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl *context_gl,
2342 const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2343 HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl,
2344 struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
2345 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl,
2346 const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2347 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
2348 const struct wined3d_bo_address *data, size_t size, uint32_t flags) DECLSPEC_HIDDEN;
2349 struct wined3d_context_gl *wined3d_context_gl_reacquire(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2350 void wined3d_context_gl_release(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2351 BOOL wined3d_context_gl_set_current(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2352 void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl *context_gl, GLenum buffer) DECLSPEC_HIDDEN;
2353 void wined3d_context_gl_submit_command_fence(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2354 void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl,
2355 const struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN;
2356 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2357 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *data,
2358 unsigned int range_count, const struct wined3d_range *ranges) DECLSPEC_HIDDEN;
2359 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl,
2360 const struct wined3d_state *state) DECLSPEC_HIDDEN;
2361 void wined3d_context_gl_wait_command_fence(struct wined3d_context_gl *context_gl, uint64_t id) DECLSPEC_HIDDEN;
2363 struct wined3d_command_buffer_vk
2365 uint64_t id;
2366 VkCommandBuffer vk_command_buffer;
2367 VkFence vk_fence;
2370 enum wined3d_retired_object_type_vk
2372 WINED3D_RETIRED_FREE_VK,
2373 WINED3D_RETIRED_FRAMEBUFFER_VK,
2374 WINED3D_RETIRED_DESCRIPTOR_POOL_VK,
2375 WINED3D_RETIRED_MEMORY_VK,
2376 WINED3D_RETIRED_ALLOCATOR_BLOCK_VK,
2377 WINED3D_RETIRED_BO_SLAB_SLICE_VK,
2378 WINED3D_RETIRED_BUFFER_VK,
2379 WINED3D_RETIRED_IMAGE_VK,
2380 WINED3D_RETIRED_BUFFER_VIEW_VK,
2381 WINED3D_RETIRED_IMAGE_VIEW_VK,
2382 WINED3D_RETIRED_SAMPLER_VK,
2385 struct wined3d_retired_object_vk
2387 enum wined3d_retired_object_type_vk type;
2388 union
2390 struct wined3d_retired_object_vk *next;
2391 VkFramebuffer vk_framebuffer;
2392 VkDescriptorPool vk_descriptor_pool;
2393 VkDeviceMemory vk_memory;
2394 struct wined3d_allocator_block *block;
2395 struct
2397 struct wined3d_bo_slab_vk *slab;
2398 size_t idx;
2399 } slice;
2400 VkBuffer vk_buffer;
2401 VkImage vk_image;
2402 VkBufferView vk_buffer_view;
2403 VkImageView vk_image_view;
2404 VkSampler vk_sampler;
2405 } u;
2406 uint64_t command_buffer_id;
2409 struct wined3d_retired_objects_vk
2411 struct wined3d_retired_object_vk *objects;
2412 struct wined3d_retired_object_vk *free;
2413 SIZE_T size;
2414 SIZE_T count;
2417 struct wined3d_render_pass_attachment_vk
2419 VkFormat vk_format;
2420 VkSampleCountFlagBits vk_samples;
2421 VkImageLayout vk_layout;
2424 struct wined3d_render_pass_key_vk
2426 struct wined3d_render_pass_attachment_vk rt[WINED3D_MAX_RENDER_TARGETS];
2427 struct wined3d_render_pass_attachment_vk ds;
2428 uint32_t rt_mask;
2429 uint32_t clear_flags;
2432 struct wined3d_render_pass_vk
2434 struct wine_rb_entry entry;
2435 struct wined3d_render_pass_key_vk key;
2436 VkRenderPass vk_render_pass;
2439 struct wined3d_pipeline_layout_key_vk
2441 VkDescriptorSetLayoutBinding *bindings;
2442 SIZE_T binding_count;
2445 struct wined3d_pipeline_layout_vk
2447 struct wine_rb_entry entry;
2448 struct wined3d_pipeline_layout_key_vk key;
2449 VkPipelineLayout vk_pipeline_layout;
2450 VkDescriptorSetLayout vk_set_layout;
2453 struct wined3d_graphics_pipeline_key_vk
2455 VkPipelineShaderStageCreateInfo stages[WINED3D_SHADER_TYPE_GRAPHICS_COUNT];
2456 VkVertexInputBindingDivisorDescriptionEXT divisors[MAX_ATTRIBS];
2457 VkVertexInputAttributeDescription attributes[MAX_ATTRIBS];
2458 VkVertexInputBindingDescription bindings[MAX_ATTRIBS];
2459 VkViewport viewport;
2460 VkRect2D scissor;
2461 VkSampleMask sample_mask;
2462 VkPipelineColorBlendAttachmentState blend_attachments[WINED3D_MAX_RENDER_TARGETS];
2464 VkPipelineVertexInputDivisorStateCreateInfoEXT divisor_desc;
2465 VkPipelineVertexInputStateCreateInfo input_desc;
2466 VkPipelineInputAssemblyStateCreateInfo ia_desc;
2467 VkPipelineTessellationStateCreateInfo ts_desc;
2468 VkPipelineViewportStateCreateInfo vp_desc;
2469 VkPipelineRasterizationStateCreateInfo rs_desc;
2470 VkPipelineMultisampleStateCreateInfo ms_desc;
2471 VkPipelineDepthStencilStateCreateInfo ds_desc;
2472 VkPipelineColorBlendStateCreateInfo blend_desc;
2473 VkPipelineDynamicStateCreateInfo dynamic_desc;
2475 VkGraphicsPipelineCreateInfo pipeline_desc;
2478 struct wined3d_graphics_pipeline_vk
2480 struct wine_rb_entry entry;
2481 struct wined3d_graphics_pipeline_key_vk key;
2482 VkPipeline vk_pipeline;
2485 enum wined3d_shader_descriptor_type
2487 WINED3D_SHADER_DESCRIPTOR_TYPE_CBV,
2488 WINED3D_SHADER_DESCRIPTOR_TYPE_SRV,
2489 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV,
2490 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER,
2491 WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER,
2494 struct wined3d_shader_resource_binding
2496 enum wined3d_shader_type shader_type;
2497 enum wined3d_shader_descriptor_type shader_descriptor_type;
2498 size_t resource_idx;
2499 enum wined3d_shader_resource_type resource_type;
2500 enum wined3d_data_type resource_data_type;
2501 size_t binding_idx;
2504 struct wined3d_shader_resource_bindings
2506 struct wined3d_shader_resource_binding *bindings;
2507 SIZE_T size, count;
2510 struct wined3d_shader_descriptor_writes_vk
2512 VkWriteDescriptorSet *writes;
2513 SIZE_T size, count;
2516 struct wined3d_pending_query_vk
2518 struct wined3d_query_vk *query_vk;
2519 struct wined3d_query_pool_idx_vk pool_idx;
2522 struct wined3d_pending_queries_vk
2524 struct wined3d_pending_query_vk *queries;
2525 SIZE_T free_idx;
2526 SIZE_T size;
2527 SIZE_T count;
2530 struct wined3d_context_vk
2532 struct wined3d_context c;
2534 const struct wined3d_vk_info *vk_info;
2536 uint32_t update_compute_pipeline : 1;
2537 uint32_t update_stream_output : 1;
2538 uint32_t padding : 30;
2540 struct
2542 VkShaderModule vk_modules[WINED3D_SHADER_TYPE_GRAPHICS_COUNT];
2543 struct wined3d_graphics_pipeline_key_vk pipeline_key_vk;
2544 VkPipeline vk_pipeline;
2545 VkPipelineLayout vk_pipeline_layout;
2546 VkDescriptorSetLayout vk_set_layout;
2547 struct wined3d_shader_resource_bindings bindings;
2548 } graphics;
2550 struct
2552 VkPipeline vk_pipeline;
2553 VkPipelineLayout vk_pipeline_layout;
2554 VkDescriptorSetLayout vk_set_layout;
2555 struct wined3d_shader_resource_bindings bindings;
2556 } compute;
2558 VkCommandPool vk_command_pool;
2559 struct wined3d_command_buffer_vk current_command_buffer;
2560 uint64_t completed_command_buffer_id;
2561 VkDeviceSize retired_bo_size;
2563 struct
2565 struct wined3d_command_buffer_vk *buffers;
2566 SIZE_T buffers_size;
2567 SIZE_T buffer_count;
2568 } submitted;
2570 struct wined3d_shader_descriptor_writes_vk descriptor_writes;
2572 VkFramebuffer vk_framebuffer;
2573 VkRenderPass vk_render_pass;
2574 VkDescriptorPool vk_descriptor_pool;
2576 VkSampleCountFlagBits sample_count;
2577 unsigned int rt_count;
2579 VkBuffer vk_so_counters[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2580 VkDeviceSize vk_so_offsets[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2581 struct wined3d_bo_vk vk_so_counter_bo;
2583 struct list active_queries;
2584 struct wined3d_pending_queries_vk pending_queries;
2585 struct list completed_query_pools;
2586 struct list free_occlusion_query_pools;
2587 struct list free_timestamp_query_pools;
2588 struct list free_pipeline_statistics_query_pools;
2589 struct list free_stream_output_statistics_query_pools;
2591 struct wined3d_retired_objects_vk retired;
2592 struct wine_rb_tree render_passes;
2593 struct wine_rb_tree pipeline_layouts;
2594 struct wine_rb_tree graphics_pipelines;
2595 struct wine_rb_tree bo_slab_available;
2598 static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_context *context)
2600 return CONTAINING_RECORD(context, struct wined3d_context_vk, c);
2603 void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2604 void wined3d_context_vk_add_pending_query(struct wined3d_context_vk *context_vk,
2605 struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
2606 struct wined3d_allocator_block *wined3d_context_vk_allocate_memory(struct wined3d_context_vk *context_vk,
2607 unsigned int memory_type, VkDeviceSize size, VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
2608 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk,
2609 enum wined3d_query_type type, struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
2610 VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk,
2611 unsigned int pool, size_t size) DECLSPEC_HIDDEN;
2612 VkCommandBuffer wined3d_context_vk_apply_compute_state(struct wined3d_context_vk *context_vk,
2613 const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk) DECLSPEC_HIDDEN;
2614 VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *context_vk,
2615 const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk, bool indexed) DECLSPEC_HIDDEN;
2616 void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2617 BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDeviceSize size,
2618 VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_type, struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
2619 BOOL wined3d_context_vk_create_image(struct wined3d_context_vk *context_vk, VkImageType vk_image_type,
2620 VkImageUsageFlags usage, VkFormat vk_format, unsigned int width, unsigned int height, unsigned int depth,
2621 unsigned int sample_count, unsigned int mip_levels, unsigned int layer_count, unsigned int flags,
2622 struct wined3d_image_vk *image) DECLSPEC_HIDDEN;
2623 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk *context_vk,
2624 struct wined3d_allocator_block *block, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2625 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk,
2626 const struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
2627 void wined3d_context_vk_destroy_image(struct wined3d_context_vk *context_vk,
2628 struct wined3d_image_vk *image_vk) DECLSPEC_HIDDEN;
2629 void wined3d_context_vk_destroy_vk_buffer_view(struct wined3d_context_vk *context_vk,
2630 VkBufferView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2631 void wined3d_context_vk_destroy_vk_framebuffer(struct wined3d_context_vk *context_vk,
2632 VkFramebuffer vk_framebuffer, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2633 void wined3d_context_vk_destroy_vk_image(struct wined3d_context_vk *context_vk,
2634 VkImage vk_image, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2635 void wined3d_context_vk_destroy_vk_image_view(struct wined3d_context_vk *context_vk,
2636 VkImageView vk_view, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2637 void wined3d_context_vk_destroy_vk_memory(struct wined3d_context_vk *context_vk,
2638 VkDeviceMemory vk_memory, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2639 void wined3d_context_vk_destroy_vk_sampler(struct wined3d_context_vk *context_vk,
2640 VkSampler vk_sampler, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
2641 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2642 VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2643 struct wined3d_pipeline_layout_vk *wined3d_context_vk_get_pipeline_layout(struct wined3d_context_vk *context_vk,
2644 VkDescriptorSetLayoutBinding *bindings, SIZE_T binding_count) DECLSPEC_HIDDEN;
2645 VkRenderPass wined3d_context_vk_get_render_pass(struct wined3d_context_vk *context_vk,
2646 const struct wined3d_fb_state *fb, unsigned int rt_count,
2647 bool depth_stencil, uint32_t clear_flags) DECLSPEC_HIDDEN;
2648 void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
2649 VkCommandBuffer vk_command_buffer, VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask,
2650 VkAccessFlags src_access_mask, VkAccessFlags dst_access_mask, VkImageLayout old_layout,
2651 VkImageLayout new_layout, VkImage image, const VkImageSubresourceRange *range) DECLSPEC_HIDDEN;
2652 HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk,
2653 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2654 void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
2655 void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk *context_vk,
2656 struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
2657 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk,
2658 unsigned int wait_semaphore_count, const VkSemaphore *wait_semaphores, const VkPipelineStageFlags *wait_stages,
2659 unsigned int signal_semaphore_count, const VkSemaphore *signal_semaphores) DECLSPEC_HIDDEN;
2660 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_vk, uint64_t id) DECLSPEC_HIDDEN;
2662 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
2664 struct wined3d_state_entry
2666 unsigned int representative;
2667 APPLYSTATEFUNC apply;
2670 struct wined3d_state_entry_template
2672 DWORD state;
2673 struct wined3d_state_entry content;
2674 unsigned int extension;
2677 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2678 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2679 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2681 struct fragment_caps
2683 DWORD wined3d_caps;
2684 DWORD PrimitiveMiscCaps;
2685 DWORD TextureOpCaps;
2686 DWORD MaxTextureBlendStages;
2687 DWORD MaxSimultaneousTextures;
2690 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2691 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2693 struct wined3d_fragment_pipe_ops
2695 void (*fp_enable)(const struct wined3d_context *context, BOOL enable);
2696 void (*get_caps)(const struct wined3d_adapter *adapter, struct fragment_caps *caps);
2697 DWORD (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
2698 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2699 void (*free_private)(struct wined3d_device *device, struct wined3d_context *context);
2700 BOOL (*allocate_context_data)(struct wined3d_context *context);
2701 void (*free_context_data)(struct wined3d_context *context);
2702 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
2703 const struct wined3d_state_entry_template *states;
2706 struct wined3d_vertex_caps
2708 BOOL xyzrhw;
2709 BOOL emulated_flatshading;
2710 BOOL ffp_generic_attributes;
2711 DWORD max_active_lights;
2712 DWORD max_vertex_blend_matrices;
2713 DWORD max_vertex_blend_matrix_index;
2714 DWORD vertex_processing_caps;
2715 DWORD fvf_caps;
2716 DWORD max_user_clip_planes;
2717 DWORD raster_caps;
2720 struct wined3d_vertex_pipe_ops
2722 void (*vp_enable)(const struct wined3d_context *context, BOOL enable);
2723 void (*vp_get_caps)(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps);
2724 DWORD (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
2725 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2726 void (*vp_free)(struct wined3d_device *device, struct wined3d_context *context);
2727 const struct wined3d_state_entry_template *vp_states;
2730 extern const struct wined3d_state_entry_template misc_state_template_gl[] DECLSPEC_HIDDEN;
2731 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN;
2732 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN;
2733 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN;
2734 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN;
2735 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN;
2736 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN;
2737 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN;
2739 const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void) DECLSPEC_HIDDEN;
2741 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
2742 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
2743 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
2745 const struct wined3d_vertex_pipe_ops *wined3d_spirv_vertex_pipe_init_vk(void) DECLSPEC_HIDDEN;
2747 /* "Base" state table */
2748 HRESULT compile_state_table(struct wined3d_state_entry *state_table, APPLYSTATEFUNC **dev_multistate_funcs,
2749 const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions,
2750 const struct wined3d_vertex_pipe_ops *vertex, const struct wined3d_fragment_pipe_ops *fragment,
2751 const struct wined3d_state_entry_template *misc) DECLSPEC_HIDDEN;
2753 enum wined3d_blit_op
2755 WINED3D_BLIT_OP_COLOR_BLIT,
2756 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
2757 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
2758 WINED3D_BLIT_OP_DEPTH_BLIT,
2759 WINED3D_BLIT_OP_RAW_BLIT,
2762 struct wined3d_blitter
2764 const struct wined3d_blitter_ops *ops;
2765 struct wined3d_blitter *next;
2768 struct wined3d_blitter_ops
2770 void (*blitter_destroy)(struct wined3d_blitter *blitter, struct wined3d_context *context);
2771 void (*blitter_clear)(struct wined3d_blitter *blitter, struct wined3d_device *device,
2772 unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
2773 const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil);
2774 DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
2775 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
2776 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2777 DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key,
2778 enum wined3d_texture_filter_type filter, const struct wined3d_format *resolve_format);
2781 void wined3d_arbfp_blitter_create(struct wined3d_blitter **next,
2782 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2783 struct wined3d_blitter *wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN;
2784 void wined3d_fbo_blitter_create(struct wined3d_blitter **next,
2785 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2786 void wined3d_ffp_blitter_create(struct wined3d_blitter **next,
2787 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2788 struct wined3d_blitter *wined3d_glsl_blitter_create(struct wined3d_blitter **next,
2789 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2790 void wined3d_raw_blitter_create(struct wined3d_blitter **next,
2791 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2792 void wined3d_vk_blitter_create(struct wined3d_blitter **next) DECLSPEC_HIDDEN;
2794 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
2796 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
2797 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
2798 void context_gl_resource_released(struct wined3d_device *device,
2799 GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
2800 void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2801 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2802 void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2803 void context_restore(struct wined3d_context *context, struct wined3d_texture *texture,
2804 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2805 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
2806 void context_state_drawbuf(struct wined3d_context *context,
2807 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2808 void context_state_fb(struct wined3d_context *context,
2809 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2811 /*****************************************************************************
2812 * Internal representation of a light
2814 struct wined3d_light_info
2816 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
2817 DWORD OriginalIndex;
2818 LONG glIndex;
2819 BOOL enabled;
2821 /* Converted parms to speed up swapping lights */
2822 struct wined3d_vec4 position;
2823 struct wined3d_vec4 direction;
2824 float exponent;
2825 float cutoff;
2827 struct list entry;
2830 /* The default light parameters */
2831 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
2833 struct wined3d_pixel_format
2835 int iPixelFormat; /* WGL pixel format */
2836 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2837 int redSize, greenSize, blueSize, alphaSize, colorSize;
2838 int depthSize, stencilSize;
2839 BOOL windowDrawable;
2840 BOOL doubleBuffer;
2841 int auxBuffers;
2842 int numSamples;
2845 enum wined3d_pci_vendor
2847 HW_VENDOR_SOFTWARE = 0x0000,
2848 HW_VENDOR_AMD = 0x1002,
2849 HW_VENDOR_NVIDIA = 0x10de,
2850 HW_VENDOR_VMWARE = 0x15ad,
2851 HW_VENDOR_REDHAT = 0x1af4,
2852 HW_VENDOR_INTEL = 0x8086,
2855 enum wined3d_pci_device
2857 CARD_WINE = 0x0000,
2859 CARD_AMD_RAGE_128PRO = 0x5246,
2860 CARD_AMD_RADEON_7200 = 0x5144,
2861 CARD_AMD_RADEON_8500 = 0x514c,
2862 CARD_AMD_RADEON_9500 = 0x4144,
2863 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
2864 CARD_AMD_RADEON_X700 = 0x5e4c,
2865 CARD_AMD_RADEON_X1600 = 0x71c2,
2866 CARD_AMD_RADEON_HD2350 = 0x94c7,
2867 CARD_AMD_RADEON_HD2600 = 0x9581,
2868 CARD_AMD_RADEON_HD2900 = 0x9400,
2869 CARD_AMD_RADEON_HD3200 = 0x9620,
2870 CARD_AMD_RADEON_HD3850 = 0x9515,
2871 CARD_AMD_RADEON_HD4200M = 0x9712,
2872 CARD_AMD_RADEON_HD4350 = 0x954f,
2873 CARD_AMD_RADEON_HD4600 = 0x9495,
2874 CARD_AMD_RADEON_HD4700 = 0x944e,
2875 CARD_AMD_RADEON_HD4800 = 0x944c,
2876 CARD_AMD_RADEON_HD5400 = 0x68f9,
2877 CARD_AMD_RADEON_HD5600 = 0x68d8,
2878 CARD_AMD_RADEON_HD5700 = 0x68be,
2879 CARD_AMD_RADEON_HD5800 = 0x6898,
2880 CARD_AMD_RADEON_HD5900 = 0x689c,
2881 CARD_AMD_RADEON_HD6300 = 0x9803,
2882 CARD_AMD_RADEON_HD6400 = 0x6770,
2883 CARD_AMD_RADEON_HD6490M = 0x6760,
2884 CARD_AMD_RADEON_HD6410D = 0x9644,
2885 CARD_AMD_RADEON_HD6480G = 0x9648,
2886 CARD_AMD_RADEON_HD6550D = 0x9640,
2887 CARD_AMD_RADEON_HD6600 = 0x6758,
2888 CARD_AMD_RADEON_HD6600M = 0x6741,
2889 CARD_AMD_RADEON_HD6700 = 0x68ba,
2890 CARD_AMD_RADEON_HD6800 = 0x6739,
2891 CARD_AMD_RADEON_HD6900 = 0x6719,
2892 CARD_AMD_RADEON_HD7660D = 0x9901,
2893 CARD_AMD_RADEON_HD7700 = 0x683d,
2894 CARD_AMD_RADEON_HD7800 = 0x6819,
2895 CARD_AMD_RADEON_HD7870 = 0x6818,
2896 CARD_AMD_RADEON_HD7900 = 0x679a,
2897 CARD_AMD_RADEON_HD8600M = 0x6660,
2898 CARD_AMD_RADEON_HD8670 = 0x6610,
2899 CARD_AMD_RADEON_HD8770 = 0x665c,
2900 CARD_AMD_RADEON_R3 = 0x9830,
2901 CARD_AMD_RADEON_R7 = 0x130f,
2902 CARD_AMD_RADEON_R9_285 = 0x6939,
2903 CARD_AMD_RADEON_R9_290 = 0x67b1,
2904 CARD_AMD_RADEON_R9_290X = 0x67b0,
2905 CARD_AMD_RADEON_R9_FURY = 0x7300,
2906 CARD_AMD_RADEON_R9_M370X = 0x6821,
2907 CARD_AMD_RADEON_R9_M380 = 0x6647,
2908 CARD_AMD_RADEON_R9_M395X = 0x6920,
2909 CARD_AMD_RADEON_RX_460 = 0x67ef,
2910 CARD_AMD_RADEON_RX_480 = 0x67df,
2911 CARD_AMD_RADEON_RX_VEGA_10 = 0x687f,
2912 CARD_AMD_RADEON_RX_VEGA_12 = 0x69af,
2913 CARD_AMD_RADEON_RAVEN = 0x15dd,
2914 CARD_AMD_RADEON_RX_VEGA_20 = 0x66af,
2915 CARD_AMD_RADEON_RX_NAVI_10 = 0x731f,
2916 CARD_AMD_RADEON_RX_NAVI_14 = 0x7340,
2917 CARD_AMD_RADEON_RX_NAVI_21 = 0x73bf,
2919 CARD_NVIDIA_RIVA_128 = 0x0018,
2920 CARD_NVIDIA_RIVA_TNT = 0x0020,
2921 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
2922 CARD_NVIDIA_GEFORCE = 0x0100,
2923 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
2924 CARD_NVIDIA_GEFORCE2 = 0x0150,
2925 CARD_NVIDIA_GEFORCE3 = 0x0200,
2926 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
2927 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
2928 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
2929 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
2930 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
2931 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
2932 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
2933 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
2934 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
2935 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
2936 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
2937 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
2938 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
2939 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
2940 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
2941 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
2942 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
2943 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
2944 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
2945 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
2946 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
2947 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
2948 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
2949 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
2950 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
2951 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
2952 CARD_NVIDIA_GEFORCE_9700MGT = 0x064a,
2953 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
2954 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
2955 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
2956 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
2957 CARD_NVIDIA_GEFORCE_GTS250 = 0x0615,
2958 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
2959 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
2960 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
2961 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
2962 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
2963 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
2964 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
2965 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
2966 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
2967 CARD_NVIDIA_GEFORCE_410M = 0x1055,
2968 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
2969 CARD_NVIDIA_GEFORCE_GT425M = 0x0df0,
2970 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
2971 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
2972 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
2973 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
2974 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
2975 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
2976 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
2977 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
2978 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
2979 CARD_NVIDIA_GEFORCE_GT525M = 0x0dec,
2980 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
2981 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
2982 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
2983 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
2984 CARD_NVIDIA_GEFORCE_GTX560M = 0x1251,
2985 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
2986 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
2987 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
2988 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
2989 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
2990 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
2991 CARD_NVIDIA_GEFORCE_GT640 = 0x0fc1,
2992 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
2993 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
2994 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
2995 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
2996 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
2997 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
2998 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
2999 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
3000 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
3001 CARD_NVIDIA_GEFORCE_GTX675MX_1 = 0x11a7,
3002 CARD_NVIDIA_GEFORCE_GTX675MX_2 = 0x11a2,
3003 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
3004 CARD_NVIDIA_GEFORCE_GTX690 = 0x1188,
3005 CARD_NVIDIA_GEFORCE_GT720 = 0x128b,
3006 CARD_NVIDIA_GEFORCE_GT730 = 0x1287,
3007 CARD_NVIDIA_GEFORCE_GT730M = 0x0fe1,
3008 CARD_NVIDIA_GEFORCE_GT740M = 0x1292,
3009 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
3010 CARD_NVIDIA_GEFORCE_GT755M = 0x0fcd,
3011 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
3012 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
3013 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
3014 CARD_NVIDIA_GEFORCE_GTX760TI = 0x1193,
3015 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
3016 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
3017 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
3018 CARD_NVIDIA_GEFORCE_GTX775M = 0x119d,
3019 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
3020 CARD_NVIDIA_GEFORCE_GTX780M = 0x119e,
3021 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
3022 CARD_NVIDIA_GEFORCE_GTXTITAN = 0x1005,
3023 CARD_NVIDIA_GEFORCE_GTXTITANB = 0x100c,
3024 CARD_NVIDIA_GEFORCE_GTXTITANX = 0x17c2,
3025 CARD_NVIDIA_GEFORCE_GTXTITANZ = 0x1001,
3026 CARD_NVIDIA_GEFORCE_820M = 0x0fed,
3027 CARD_NVIDIA_GEFORCE_830M = 0x1340,
3028 CARD_NVIDIA_GEFORCE_840M = 0x1341,
3029 CARD_NVIDIA_GEFORCE_845M = 0x1344,
3030 CARD_NVIDIA_GEFORCE_GTX850M = 0x1391,
3031 CARD_NVIDIA_GEFORCE_GTX860M = 0x1392, /* Other PCI ID 0x119a */
3032 CARD_NVIDIA_GEFORCE_GTX870M = 0x1199,
3033 CARD_NVIDIA_GEFORCE_GTX880M = 0x1198,
3034 CARD_NVIDIA_GEFORCE_940M = 0x1347,
3035 CARD_NVIDIA_GEFORCE_GTX950 = 0x1402,
3036 CARD_NVIDIA_GEFORCE_GTX950M = 0x139a,
3037 CARD_NVIDIA_GEFORCE_GTX960 = 0x1401,
3038 CARD_NVIDIA_GEFORCE_GTX960M = 0x139b,
3039 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
3040 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
3041 CARD_NVIDIA_GEFORCE_GTX980 = 0x13c0,
3042 CARD_NVIDIA_GEFORCE_GTX980TI = 0x17c8,
3043 CARD_NVIDIA_GEFORCE_GT1030 = 0x1d01,
3044 CARD_NVIDIA_GEFORCE_GTX1050 = 0x1c81,
3045 CARD_NVIDIA_GEFORCE_GTX1050TI = 0x1c82,
3046 CARD_NVIDIA_GEFORCE_GTX1060_3GB = 0x1c02,
3047 CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
3048 CARD_NVIDIA_GEFORCE_GTX1060M = 0x1c20,
3049 CARD_NVIDIA_GEFORCE_GTX1070 = 0x1b81,
3050 CARD_NVIDIA_GEFORCE_GTX1080 = 0x1b80,
3051 CARD_NVIDIA_GEFORCE_GTX1080M = 0x1be0,
3052 CARD_NVIDIA_GEFORCE_GTX1080TI = 0x1b06,
3053 CARD_NVIDIA_TITANX_PASCAL = 0x1b00,
3054 CARD_NVIDIA_TITANV = 0x1d81,
3055 CARD_NVIDIA_GEFORCE_GTX1650SUPER= 0x2187,
3056 CARD_NVIDIA_GEFORCE_GTX1660SUPER= 0x21c4,
3057 CARD_NVIDIA_GEFORCE_GTX1660TI = 0x2182,
3058 CARD_NVIDIA_GEFORCE_RTX2060 = 0x1f08,
3059 CARD_NVIDIA_GEFORCE_RTX2070 = 0x1f07,
3060 CARD_NVIDIA_GEFORCE_RTX2080 = 0x1e87,
3061 CARD_NVIDIA_GEFORCE_RTX2080TI = 0x1e07,
3063 CARD_REDHAT_VIRGL = 0x1010,
3065 CARD_VMWARE_SVGA3D = 0x0405,
3067 CARD_INTEL_830M = 0x3577,
3068 CARD_INTEL_855GM = 0x3582,
3069 CARD_INTEL_845G = 0x2562,
3070 CARD_INTEL_865G = 0x2572,
3071 CARD_INTEL_915G = 0x2582,
3072 CARD_INTEL_E7221G = 0x258a,
3073 CARD_INTEL_915GM = 0x2592,
3074 CARD_INTEL_945G = 0x2772,
3075 CARD_INTEL_945GM = 0x27a2,
3076 CARD_INTEL_945GME = 0x27ae,
3077 CARD_INTEL_Q35 = 0x29b2,
3078 CARD_INTEL_G33 = 0x29c2,
3079 CARD_INTEL_Q33 = 0x29d2,
3080 CARD_INTEL_PNVG = 0xa001,
3081 CARD_INTEL_PNVM = 0xa011,
3082 CARD_INTEL_965Q = 0x2992,
3083 CARD_INTEL_965G = 0x2982,
3084 CARD_INTEL_946GZ = 0x2972,
3085 CARD_INTEL_965GM = 0x2a02,
3086 CARD_INTEL_965GME = 0x2a12,
3087 CARD_INTEL_GM45 = 0x2a42,
3088 CARD_INTEL_IGD = 0x2e02,
3089 CARD_INTEL_Q45 = 0x2e12,
3090 CARD_INTEL_G45 = 0x2e22,
3091 CARD_INTEL_G41 = 0x2e32,
3092 CARD_INTEL_B43 = 0x2e92,
3093 CARD_INTEL_ILKD = 0x0042,
3094 CARD_INTEL_ILKM = 0x0046,
3095 CARD_INTEL_SNBD = 0x0122,
3096 CARD_INTEL_SNBM = 0x0126,
3097 CARD_INTEL_SNBS = 0x010a,
3098 CARD_INTEL_IVBD = 0x0162,
3099 CARD_INTEL_IVBM = 0x0166,
3100 CARD_INTEL_IVBS = 0x015a,
3101 CARD_INTEL_HWD = 0x0412,
3102 CARD_INTEL_HWM = 0x0416,
3103 CARD_INTEL_HD5000_1 = 0x0a26,
3104 CARD_INTEL_HD5000_2 = 0x0422,
3105 CARD_INTEL_I5100_1 = 0x0a22,
3106 CARD_INTEL_I5100_2 = 0x0a2a,
3107 CARD_INTEL_I5100_3 = 0x0a2b,
3108 CARD_INTEL_I5100_4 = 0x0a2e,
3109 CARD_INTEL_IP5200_1 = 0x0d22,
3110 CARD_INTEL_IP5200_2 = 0x0d26,
3111 CARD_INTEL_IP5200_3 = 0x0d2a,
3112 CARD_INTEL_IP5200_4 = 0x0d2b,
3113 CARD_INTEL_IP5200_5 = 0x0d2e,
3114 CARD_INTEL_IP5200_6 = 0x0c22,
3115 CARD_INTEL_HD5300 = 0x161e,
3116 CARD_INTEL_HD5500 = 0x1616,
3117 CARD_INTEL_HD5600 = 0x1612,
3118 CARD_INTEL_HD6000 = 0x1626,
3119 CARD_INTEL_I6100 = 0x162b,
3120 CARD_INTEL_IP6200 = 0x1622,
3121 CARD_INTEL_IPP6300 = 0x162a,
3122 CARD_INTEL_HD510_1 = 0x1902,
3123 CARD_INTEL_HD510_2 = 0x1906,
3124 CARD_INTEL_HD510_3 = 0x190b,
3125 CARD_INTEL_HD515 = 0x191e,
3126 CARD_INTEL_HD520_1 = 0x1916,
3127 CARD_INTEL_HD520_2 = 0x1921,
3128 CARD_INTEL_HD530_1 = 0x1912,
3129 CARD_INTEL_HD530_2 = 0x191b,
3130 CARD_INTEL_HDP530 = 0x191d,
3131 CARD_INTEL_I540 = 0x1926,
3132 CARD_INTEL_I550 = 0x1927,
3133 CARD_INTEL_I555 = 0x192b,
3134 CARD_INTEL_IP555 = 0x192d,
3135 CARD_INTEL_IP580_1 = 0x1932,
3136 CARD_INTEL_IP580_2 = 0x193b,
3137 CARD_INTEL_IPP580_1 = 0x193a,
3138 CARD_INTEL_IPP580_2 = 0x193d,
3139 CARD_INTEL_UHD617 = 0x87c0,
3140 CARD_INTEL_UHD620 = 0x3ea0,
3141 CARD_INTEL_HD615 = 0x591e,
3142 CARD_INTEL_HD620 = 0x5916,
3143 CARD_INTEL_HD630_1 = 0x5912,
3144 CARD_INTEL_HD630_2 = 0x591b,
3145 CARD_INTEL_UHD630 = 0x3e9b,
3148 struct wined3d_fbo_ops
3150 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
3151 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
3152 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
3153 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
3154 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
3155 GLsizei width, GLsizei height);
3156 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
3157 GLenum internalformat, GLsizei width, GLsizei height);
3158 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
3159 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
3160 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
3161 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
3162 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
3163 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
3164 void (WINE_GLAPI *glFramebufferTexture)(GLenum target, GLenum attachment,
3165 GLuint texture, GLint level);
3166 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
3167 GLenum textarget, GLuint texture, GLint level);
3168 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
3169 GLenum textarget, GLuint texture, GLint level);
3170 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
3171 GLenum textarget, GLuint texture, GLint level, GLint layer);
3172 void (WINE_GLAPI *glFramebufferTextureLayer)(GLenum target, GLenum attachment,
3173 GLuint texture, GLint level, GLint layer);
3174 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
3175 GLenum renderbuffertarget, GLuint renderbuffer);
3176 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
3177 GLenum pname, GLint *params);
3178 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3179 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
3180 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
3183 struct wined3d_gl_limits
3185 UINT buffers;
3186 UINT lights;
3187 UINT textures;
3188 UINT texture_coords;
3189 unsigned int uniform_blocks[WINED3D_SHADER_TYPE_COUNT];
3190 unsigned int samplers[WINED3D_SHADER_TYPE_COUNT];
3191 unsigned int graphics_samplers;
3192 unsigned int combined_samplers;
3193 UINT general_combiners;
3194 UINT user_clip_distances;
3195 unsigned int texture_size;
3196 UINT texture3d_size;
3197 UINT anisotropy;
3198 float shininess;
3199 UINT samples;
3200 UINT vertex_attribs;
3202 unsigned int texture_buffer_offset_alignment;
3204 unsigned int framebuffer_width;
3205 unsigned int framebuffer_height;
3207 UINT glsl_varyings;
3208 UINT glsl_vs_float_constants;
3209 UINT glsl_ps_float_constants;
3211 UINT arb_vs_float_constants;
3212 UINT arb_vs_native_constants;
3213 UINT arb_vs_instructions;
3214 UINT arb_vs_temps;
3215 UINT arb_ps_float_constants;
3216 UINT arb_ps_local_constants;
3217 UINT arb_ps_native_constants;
3218 UINT arb_ps_instructions;
3219 UINT arb_ps_temps;
3222 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits,
3223 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
3224 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
3225 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
3227 struct wined3d_gl_info
3229 DWORD selected_gl_version;
3230 DWORD glsl_version;
3231 struct wined3d_gl_limits limits;
3232 DWORD reserved_glsl_constants, reserved_arb_constants;
3233 DWORD quirks;
3234 BOOL supported[WINED3D_GL_EXT_COUNT];
3235 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
3237 HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
3238 struct opengl_funcs gl_ops;
3239 struct wined3d_fbo_ops fbo_ops;
3241 void (WINE_GLAPI *p_glDisableWINE)(GLenum cap);
3242 void (WINE_GLAPI *p_glEnableWINE)(GLenum cap);
3245 /* The driver names reflect the lowest GPU supported
3246 * by a certain driver, so DRIVER_AMD_R300 supports
3247 * R3xx, R4xx and R5xx GPUs. */
3248 enum wined3d_display_driver
3250 DRIVER_AMD_RAGE_128PRO,
3251 DRIVER_AMD_R100,
3252 DRIVER_AMD_R300,
3253 DRIVER_AMD_R600,
3254 DRIVER_AMD_RX,
3255 DRIVER_INTEL_GMA800,
3256 DRIVER_INTEL_GMA900,
3257 DRIVER_INTEL_GMA950,
3258 DRIVER_INTEL_GMA3000,
3259 DRIVER_INTEL_HD4000,
3260 DRIVER_NVIDIA_TNT,
3261 DRIVER_NVIDIA_GEFORCE2MX,
3262 DRIVER_NVIDIA_GEFORCEFX,
3263 DRIVER_NVIDIA_GEFORCE6,
3264 DRIVER_NVIDIA_GEFORCE8,
3265 DRIVER_NVIDIA_FERMI,
3266 DRIVER_NVIDIA_KEPLER,
3267 DRIVER_REDHAT_VIRGL,
3268 DRIVER_VMWARE,
3269 DRIVER_WINE,
3270 DRIVER_UNKNOWN,
3273 struct wined3d_gpu_description
3275 enum wined3d_pci_vendor vendor;
3276 enum wined3d_pci_device device;
3277 const char *description;
3278 enum wined3d_display_driver driver;
3279 unsigned int vidmem;
3282 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
3283 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
3284 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
3285 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
3286 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
3287 enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
3289 /* 512 in Direct3D 8/9, 128 in DXGI. */
3290 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
3292 struct wined3d_driver_info
3294 enum wined3d_pci_vendor vendor;
3295 enum wined3d_pci_device device;
3296 const char *name;
3297 char description[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH];
3298 UINT64 vram_bytes;
3299 UINT64 sysmem_bytes;
3300 DWORD version_high;
3301 DWORD version_low;
3304 bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
3305 const struct wined3d_gpu_description *gpu_description, enum wined3d_feature_level feature_level,
3306 UINT64 vram_bytes, UINT64 sysmem_bytes) DECLSPEC_HIDDEN;
3308 struct wined3d_adapter_ops
3310 void (*adapter_destroy)(struct wined3d_adapter *adapter);
3311 HRESULT (*adapter_create_device)(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
3312 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3313 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3314 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
3315 void (*adapter_destroy_device)(struct wined3d_device *device);
3316 struct wined3d_context *(*adapter_acquire_context)(struct wined3d_device *device,
3317 struct wined3d_texture *texture, unsigned int sub_resource_idx);
3318 void (*adapter_release_context)(struct wined3d_context *context);
3319 void (*adapter_get_wined3d_caps)(const struct wined3d_adapter *adapter, struct wined3d_caps *caps);
3320 BOOL (*adapter_check_format)(const struct wined3d_adapter *adapter,
3321 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
3322 const struct wined3d_format *ds_format);
3323 HRESULT (*adapter_init_3d)(struct wined3d_device *device);
3324 void (*adapter_uninit_3d)(struct wined3d_device *device);
3325 void *(*adapter_map_bo_address)(struct wined3d_context *context,
3326 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags);
3327 void (*adapter_unmap_bo_address)(struct wined3d_context *context, const struct wined3d_bo_address *data,
3328 unsigned int range_count, const struct wined3d_range *ranges);
3329 void (*adapter_copy_bo_address)(struct wined3d_context *context,
3330 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size);
3331 HRESULT (*adapter_create_swapchain)(struct wined3d_device *device,
3332 struct wined3d_swapchain_desc *desc,
3333 struct wined3d_swapchain_state_parent *state_parent, void *parent,
3334 const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
3335 void (*adapter_destroy_swapchain)(struct wined3d_swapchain *swapchain);
3336 HRESULT (*adapter_create_buffer)(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
3337 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
3338 struct wined3d_buffer **buffer);
3339 void (*adapter_destroy_buffer)(struct wined3d_buffer *buffer);
3340 HRESULT (*adapter_create_texture)(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
3341 unsigned int layer_count, unsigned int level_count, uint32_t flags, void *parent,
3342 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
3343 void (*adapter_destroy_texture)(struct wined3d_texture *texture);
3344 HRESULT (*adapter_create_rendertarget_view)(const struct wined3d_view_desc *desc,
3345 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3346 struct wined3d_rendertarget_view **view);
3347 void (*adapter_destroy_rendertarget_view)(struct wined3d_rendertarget_view *view);
3348 HRESULT (*adapter_create_shader_resource_view)(const struct wined3d_view_desc *desc,
3349 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3350 struct wined3d_shader_resource_view **view);
3351 void (*adapter_destroy_shader_resource_view)(struct wined3d_shader_resource_view *view);
3352 HRESULT (*adapter_create_unordered_access_view)(const struct wined3d_view_desc *desc,
3353 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3354 struct wined3d_unordered_access_view **view);
3355 void (*adapter_destroy_unordered_access_view)(struct wined3d_unordered_access_view *view);
3356 HRESULT (*adapter_create_sampler)(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
3357 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
3358 void (*adapter_destroy_sampler)(struct wined3d_sampler *sampler);
3359 HRESULT (*adapter_create_query)(struct wined3d_device *device, enum wined3d_query_type type,
3360 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
3361 void (*adapter_destroy_query)(struct wined3d_query *query);
3362 void (*adapter_flush_context)(struct wined3d_context *context);
3363 void (*adapter_draw_primitive)(struct wined3d_device *device, const struct wined3d_state *state,
3364 const struct wined3d_draw_parameters *parameters);
3365 void (*adapter_dispatch_compute)(struct wined3d_device *device, const struct wined3d_state *state,
3366 const struct wined3d_dispatch_parameters *parameters);
3367 void (*adapter_clear_uav)(struct wined3d_context *context,
3368 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp);
3369 void (*adapter_generate_mipmap)(struct wined3d_context *context, struct wined3d_shader_resource_view *view);
3372 struct wined3d_output
3374 unsigned int ordinal;
3375 WCHAR device_name[CCHDEVICENAME];
3376 struct wined3d_adapter *adapter;
3377 enum wined3d_format_id screen_format;
3379 D3DKMT_HANDLE kmt_adapter;
3380 D3DKMT_HANDLE kmt_device;
3381 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id;
3384 HRESULT wined3d_output_get_gamma_ramp(struct wined3d_output *output, struct wined3d_gamma_ramp *ramp) DECLSPEC_HIDDEN;
3386 /* The adapter structure */
3387 struct wined3d_adapter
3389 unsigned int ordinal;
3391 struct wined3d_gl_info gl_info;
3392 struct wined3d_d3d_info d3d_info;
3393 struct wined3d_driver_info driver_info;
3394 struct wined3d_output *outputs;
3395 unsigned int output_count;
3396 UINT64 vram_bytes_used;
3397 GUID driver_uuid;
3398 GUID device_uuid;
3399 LUID luid;
3401 void *formats;
3402 size_t format_size;
3404 const struct wined3d_vertex_pipe_ops *vertex_pipe;
3405 const struct wined3d_fragment_pipe_ops *fragment_pipe;
3406 const struct wined3d_state_entry_template *misc_state_template;
3407 const struct wined3d_shader_backend_ops *shader_backend;
3408 const struct wined3d_adapter_ops *adapter_ops;
3411 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, const LUID *luid,
3412 const struct wined3d_adapter_ops *adapter_ops) DECLSPEC_HIDDEN;
3413 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
3414 BOOL wined3d_get_primary_adapter_luid(LUID *luid) DECLSPEC_HIDDEN;
3416 struct wined3d_adapter_gl
3418 struct wined3d_adapter a;
3420 struct wined3d_pixel_format *pixel_formats;
3421 unsigned int pixel_format_count;
3424 static inline struct wined3d_adapter_gl *wined3d_adapter_gl(struct wined3d_adapter *adapter)
3426 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
3429 static inline const struct wined3d_adapter_gl *wined3d_adapter_gl_const(const struct wined3d_adapter *adapter)
3431 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
3434 struct wined3d_adapter *wined3d_adapter_gl_create(unsigned int ordinal,
3435 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
3437 struct wined3d_adapter_vk
3439 struct wined3d_adapter a;
3441 struct wined3d_vk_info vk_info;
3442 unsigned int device_extension_count;
3443 const char **device_extensions;
3444 VkPhysicalDevice physical_device;
3446 VkPhysicalDeviceLimits device_limits;
3447 VkPhysicalDeviceMemoryProperties memory_properties;
3450 static inline struct wined3d_adapter_vk *wined3d_adapter_vk(struct wined3d_adapter *adapter)
3452 return CONTAINING_RECORD(adapter, struct wined3d_adapter_vk, a);
3455 struct wined3d_adapter *wined3d_adapter_vk_create(unsigned int ordinal,
3456 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
3457 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk *adapter_vk,
3458 uint32_t memory_type_mask, VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
3460 struct wined3d_caps_gl_ctx
3462 HDC dc;
3463 HWND wnd;
3464 HGLRC gl_ctx;
3465 HDC restore_dc;
3466 HGLRC restore_gl_ctx;
3468 const struct wined3d_gl_info *gl_info;
3469 GLuint test_vbo;
3470 GLuint test_program_id;
3472 const struct wined3d_gpu_description *gpu_description;
3473 UINT64 vram_bytes;
3476 BOOL wined3d_adapter_gl_init_format_info(struct wined3d_adapter *adapter,
3477 struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
3478 BOOL wined3d_adapter_no3d_init_format_info(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
3479 BOOL wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk *adapter_vk,
3480 const struct wined3d_vk_info *vk_info) DECLSPEC_HIDDEN;
3481 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
3483 BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
3485 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
3487 enum wined3d_projection_type
3489 WINED3D_PROJECTION_NONE = 0,
3490 WINED3D_PROJECTION_COUNT3 = 1,
3491 WINED3D_PROJECTION_COUNT4 = 2
3494 /*****************************************************************************
3495 * Fixed function pipeline replacements
3497 #define ARG_UNUSED 0xff
3498 struct texture_stage_op
3500 unsigned cop : 8;
3501 unsigned carg1 : 8;
3502 unsigned carg2 : 8;
3503 unsigned carg0 : 8;
3505 unsigned aop : 8;
3506 unsigned aarg1 : 8;
3507 unsigned aarg2 : 8;
3508 unsigned aarg0 : 8;
3510 struct color_fixup_desc color_fixup;
3511 unsigned tex_type : 3;
3512 unsigned tmp_dst : 1;
3513 unsigned projected : 2;
3514 unsigned padding : 10;
3517 struct ffp_frag_settings
3519 struct texture_stage_op op[WINED3D_MAX_TEXTURES];
3520 enum wined3d_ffp_ps_fog_mode fog;
3521 unsigned char sRGB_write;
3522 unsigned char emul_clipplanes;
3523 unsigned char texcoords_initialized;
3524 unsigned char color_key_enabled : 1;
3525 unsigned char pointsprite : 1;
3526 unsigned char flatshading : 1;
3527 unsigned char alpha_test_func : 3;
3528 unsigned char padding : 2;
3531 struct ffp_frag_desc
3533 struct wine_rb_entry entry;
3534 struct ffp_frag_settings settings;
3537 int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
3538 int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
3540 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
3542 void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const struct wined3d_state *state,
3543 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
3544 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
3545 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
3546 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
3547 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
3549 enum wined3d_ffp_vs_fog_mode
3551 WINED3D_FFP_VS_FOG_OFF = 0,
3552 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
3553 WINED3D_FFP_VS_FOG_DEPTH = 2,
3554 WINED3D_FFP_VS_FOG_RANGE = 3,
3557 #define WINED3D_FFP_TCI_SHIFT 16
3558 #define WINED3D_FFP_TCI_MASK 0xffu
3560 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3561 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3563 struct wined3d_ffp_vs_settings
3565 DWORD point_light_count : 4;
3566 DWORD spot_light_count : 4;
3567 DWORD directional_light_count : 4;
3568 DWORD parallel_point_light_count : 4;
3569 DWORD diffuse_source : 2;
3570 DWORD emissive_source : 2;
3571 DWORD ambient_source : 2;
3572 DWORD specular_source : 2;
3573 DWORD transformed : 1;
3574 DWORD vertexblends : 2;
3575 DWORD clipping : 1;
3576 DWORD normal : 1;
3577 DWORD normalize : 1;
3578 DWORD lighting : 1;
3579 DWORD localviewer : 1;
3581 DWORD point_size : 1;
3582 DWORD per_vertex_point_size : 1;
3583 DWORD fog_mode : 2;
3584 DWORD texcoords : 8; /* WINED3D_MAX_TEXTURES */
3585 DWORD ortho_fog : 1;
3586 DWORD flatshading : 1;
3587 DWORD swizzle_map : 16; /* MAX_ATTRIBS, 16 */
3588 DWORD padding : 2;
3590 DWORD texgen[WINED3D_MAX_TEXTURES];
3593 struct wined3d_ffp_vs_desc
3595 struct wine_rb_entry entry;
3596 struct wined3d_ffp_vs_settings settings;
3599 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
3600 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
3602 struct wined3d
3604 LONG ref;
3605 unsigned int flags;
3606 unsigned int adapter_count;
3607 struct wined3d_adapter *adapters[1];
3610 BOOL wined3d_filter_messages(HWND window, BOOL filter) DECLSPEC_HIDDEN;
3611 HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) DECLSPEC_HIDDEN;
3612 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
3614 BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size) DECLSPEC_HIDDEN;
3616 struct wined3d_blend_state
3618 LONG refcount;
3619 struct wined3d_blend_state_desc desc;
3620 BOOL dual_source;
3622 void *parent;
3623 const struct wined3d_parent_ops *parent_ops;
3625 struct wined3d_device *device;
3626 struct wine_rb_entry entry;
3629 static inline unsigned int wined3d_blend_state_get_writemask(const struct wined3d_blend_state *state,
3630 unsigned int index)
3632 if (!state)
3633 return 0xf;
3634 if (!state->desc.independent)
3635 index = 0;
3636 return state->desc.rt[index].writemask;
3639 struct wined3d_depth_stencil_state
3641 LONG refcount;
3642 struct wined3d_depth_stencil_state_desc desc;
3644 void *parent;
3645 const struct wined3d_parent_ops *parent_ops;
3647 struct wined3d_device *device;
3648 struct wine_rb_entry entry;
3651 struct wined3d_rasterizer_state
3653 LONG refcount;
3654 struct wined3d_rasterizer_state_desc desc;
3656 void *parent;
3657 const struct wined3d_parent_ops *parent_ops;
3659 struct wined3d_device *device;
3660 struct wine_rb_entry entry;
3663 struct wined3d_stream_output
3665 struct wined3d_buffer *buffer;
3666 UINT offset;
3669 #define LIGHTMAP_SIZE 43
3670 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
3672 struct wined3d_light_state
3674 /* Light hashmap. Collisions are handled using linked lists. */
3675 struct list light_map[LIGHTMAP_SIZE];
3676 const struct wined3d_light_info *lights[WINED3D_MAX_ACTIVE_LIGHTS];
3679 #define WINED3D_STATE_NO_REF 0x00000001
3680 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3682 struct wined3d_state
3684 enum wined3d_feature_level feature_level;
3685 uint32_t flags;
3686 struct wined3d_fb_state fb;
3688 struct wined3d_vertex_declaration *vertex_declaration;
3689 struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
3690 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
3691 struct wined3d_buffer *index_buffer;
3692 enum wined3d_format_id index_format;
3693 unsigned int index_offset;
3694 int base_vertex_index;
3695 int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3696 enum wined3d_primitive_type primitive_type;
3697 unsigned int patch_vertex_count;
3698 struct wined3d_query *predicate;
3699 BOOL predicate_value;
3701 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
3702 struct wined3d_buffer *cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
3703 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
3704 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
3705 struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
3707 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3708 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
3709 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
3711 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3712 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
3713 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
3715 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
3716 DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
3717 DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
3719 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
3720 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
3721 struct wined3d_material material;
3722 struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS];
3723 unsigned int viewport_count;
3724 RECT scissor_rects[WINED3D_MAX_VIEWPORTS];
3725 unsigned int scissor_rect_count;
3727 struct wined3d_light_state light_state;
3729 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
3730 struct wined3d_blend_state *blend_state;
3731 struct wined3d_color blend_factor;
3732 unsigned int sample_mask;
3733 struct wined3d_depth_stencil_state *depth_stencil_state;
3734 unsigned int stencil_ref;
3735 struct wined3d_rasterizer_state *rasterizer_state;
3738 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
3739 void state_init(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info,
3740 uint32_t flags, enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
3741 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
3743 static inline void wined3d_state_reset(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info)
3745 enum wined3d_feature_level feature_level = state->feature_level;
3746 uint32_t flags = state->flags;
3748 memset(state, 0, sizeof(*state));
3749 state_init(state, d3d_info, flags, feature_level);
3752 static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state *state)
3754 if (!state->depth_stencil_state)
3755 return true;
3756 return state->depth_stencil_state->desc.depth || state->depth_stencil_state->desc.depth_write
3757 || state->depth_stencil_state->desc.stencil;
3760 struct wined3d_dummy_textures
3762 GLuint tex_1d;
3763 GLuint tex_2d;
3764 GLuint tex_rect;
3765 GLuint tex_3d;
3766 GLuint tex_cube;
3767 GLuint tex_cube_array;
3768 GLuint tex_1d_array;
3769 GLuint tex_2d_array;
3770 GLuint tex_buffer;
3771 GLuint tex_2d_ms;
3772 GLuint tex_2d_ms_array;
3775 #define WINED3D_UNMAPPED_STAGE ~0u
3777 /* Multithreaded flag. Removed from the public header to signal that
3778 * wined3d_device_create() ignores it. */
3779 #define WINED3DCREATE_MULTITHREADED 0x00000004
3781 struct wined3d_so_desc_entry
3783 struct wine_rb_entry entry;
3784 struct wined3d_stream_output_desc desc;
3785 struct wined3d_stream_output_element elements[1];
3788 struct wined3d_device
3790 LONG ref;
3792 /* WineD3D Information */
3793 struct wined3d_device_parent *device_parent;
3794 struct wined3d *wined3d;
3795 struct wined3d_adapter *adapter;
3797 const struct wined3d_shader_backend_ops *shader_backend;
3798 void *shader_priv;
3799 void *fragment_priv;
3800 void *vertex_priv;
3801 struct wined3d_state_entry state_table[STATE_HIGHEST + 1];
3802 /* Array of functions for states which are handled by more than one pipeline part */
3803 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
3804 struct wined3d_blitter *blitter;
3806 BYTE bCursorVisible : 1;
3807 BYTE d3d_initialized : 1;
3808 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3809 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
3810 BYTE restore_screensaver : 1;
3811 BYTE padding : 3;
3813 unsigned char surface_alignment; /* Line Alignment of surfaces */
3815 WORD padding2 : 16;
3817 /* Internal use fields */
3818 struct wined3d_device_creation_parameters create_parms;
3819 HWND focus_window;
3821 struct wined3d_rendertarget_view *back_buffer_view;
3822 struct wined3d_swapchain **swapchains;
3823 UINT swapchain_count;
3824 unsigned int max_frame_latency;
3826 struct list resources; /* a linked list to track resources created by the device */
3827 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
3828 struct wine_rb_tree so_descs;
3829 struct wine_rb_tree samplers, rasterizer_states, blend_states, depth_stencil_states;
3831 /* Render Target Support */
3832 struct wined3d_rendertarget_view *auto_depth_stencil_view;
3834 /* Cursor management */
3835 UINT xHotSpot;
3836 UINT yHotSpot;
3837 UINT xScreenSpace;
3838 UINT yScreenSpace;
3839 UINT cursorWidth, cursorHeight;
3840 struct wined3d_texture *cursor_texture;
3841 HCURSOR hardwareCursor;
3843 /* The Wine logo texture */
3844 struct wined3d_texture *logo_texture;
3846 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3847 struct wined3d_sampler *default_sampler;
3848 struct wined3d_sampler *null_sampler;
3850 /* Command stream */
3851 struct wined3d_cs *cs;
3853 /* Context management */
3854 struct wined3d_context **contexts;
3855 UINT context_count;
3858 void wined3d_device_cleanup(struct wined3d_device *device) DECLSPEC_HIDDEN;
3859 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3860 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3861 void wined3d_device_create_default_samplers(struct wined3d_device *device,
3862 struct wined3d_context *context) DECLSPEC_HIDDEN;
3863 void wined3d_device_create_primary_opengl_context_cs(void *object) DECLSPEC_HIDDEN;
3864 void wined3d_device_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN;
3865 void wined3d_device_destroy_default_samplers(struct wined3d_device *device,
3866 struct wined3d_context *context) DECLSPEC_HIDDEN;
3867 HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d,
3868 unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3869 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3870 const BOOL *supported_extensions, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
3871 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
3872 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
3873 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3874 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3875 void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
3876 HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device,
3877 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3878 void wined3d_device_uninit_3d(struct wined3d_device *device) DECLSPEC_HIDDEN;
3880 struct wined3d_device_no3d
3882 struct wined3d_device d;
3884 struct wined3d_context context_no3d;
3887 static inline struct wined3d_device_no3d *wined3d_device_no3d(struct wined3d_device *device)
3889 return CONTAINING_RECORD(device, struct wined3d_device_no3d, d);
3892 struct wined3d_device_gl
3894 struct wined3d_device d;
3896 /* Textures for when no other textures are bound. */
3897 struct wined3d_dummy_textures dummy_textures;
3899 uint64_t completed_fence_id;
3900 uint64_t current_fence_id;
3903 static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device *device)
3905 return CONTAINING_RECORD(device, struct wined3d_device_gl, d);
3908 struct wined3d_null_resources_vk
3910 struct wined3d_bo_vk bo;
3911 VkDescriptorBufferInfo buffer_info;
3913 struct wined3d_image_vk image_1d;
3914 struct wined3d_image_vk image_2d;
3915 struct wined3d_image_vk image_2dms;
3916 struct wined3d_image_vk image_3d;
3919 struct wined3d_null_views_vk
3921 VkBufferView vk_view_buffer_uint;
3922 VkBufferView vk_view_buffer_float;
3924 VkDescriptorImageInfo vk_info_1d;
3925 VkDescriptorImageInfo vk_info_2d;
3926 VkDescriptorImageInfo vk_info_2dms;
3927 VkDescriptorImageInfo vk_info_3d;
3928 VkDescriptorImageInfo vk_info_cube;
3929 VkDescriptorImageInfo vk_info_1d_array;
3930 VkDescriptorImageInfo vk_info_2d_array;
3931 VkDescriptorImageInfo vk_info_2dms_array;
3934 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
3935 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
3936 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
3937 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
3938 #define WINED3D_RETIRED_BO_SIZE_THRESHOLD (64 * 1024 * 1024)
3940 struct wined3d_allocator_chunk
3942 struct list entry;
3943 struct list available[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT];
3944 struct wined3d_allocator *allocator;
3945 unsigned int map_count;
3946 void *map_ptr;
3949 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk *chunk) DECLSPEC_HIDDEN;
3950 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk *chunk,
3951 struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
3953 struct wined3d_allocator_chunk_vk
3955 struct wined3d_allocator_chunk c;
3956 VkDeviceMemory vk_memory;
3959 static inline struct wined3d_allocator_chunk_vk *wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk *chunk)
3961 return CONTAINING_RECORD(chunk, struct wined3d_allocator_chunk_vk, c);
3964 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk *chunk_vk,
3965 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3966 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk *chunk_vk,
3967 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
3969 struct wined3d_allocator_block
3971 struct list entry;
3972 struct wined3d_allocator_chunk *chunk;
3973 struct wined3d_allocator_block *parent, *sibling;
3974 unsigned int order;
3975 size_t offset;
3976 bool free;
3979 void wined3d_allocator_block_free(struct wined3d_allocator_block *block) DECLSPEC_HIDDEN;
3981 struct wined3d_allocator_pool
3983 struct list chunks;
3986 struct wined3d_allocator_ops
3988 struct wined3d_allocator_chunk *(*allocator_create_chunk)(struct wined3d_allocator *allocator,
3989 struct wined3d_context *context, unsigned int memory_type, size_t chunk_size);
3990 void (*allocator_destroy_chunk)(struct wined3d_allocator_chunk *chunk);
3993 struct wined3d_allocator
3995 const struct wined3d_allocator_ops *ops;
3996 struct wined3d_allocator_pool *pools;
3997 size_t pool_count;
3998 struct wined3d_allocator_block *free;
4001 struct wined3d_allocator_block *wined3d_allocator_allocate(struct wined3d_allocator *allocator,
4002 struct wined3d_context *context, unsigned int memory_type, size_t size) DECLSPEC_HIDDEN;
4003 void wined3d_allocator_cleanup(struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
4004 bool wined3d_allocator_init(struct wined3d_allocator *allocator,
4005 size_t pool_count, const struct wined3d_allocator_ops *allocator_ops) DECLSPEC_HIDDEN;
4007 struct wined3d_device_vk
4009 struct wined3d_device d;
4011 struct wined3d_context_vk context_vk;
4013 VkDevice vk_device;
4014 VkQueue vk_queue;
4015 uint32_t vk_queue_family_index;
4016 uint32_t timestamp_bits;
4018 struct wined3d_vk_info vk_info;
4020 struct wined3d_null_resources_vk null_resources_vk;
4021 struct wined3d_null_views_vk null_views_vk;
4023 struct wined3d_allocator allocator;
4026 static inline struct wined3d_device_vk *wined3d_device_vk(struct wined3d_device *device)
4028 return CONTAINING_RECORD(device, struct wined3d_device_vk, d);
4031 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk,
4032 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4033 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk,
4034 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4035 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk *device_vk,
4036 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4037 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk,
4038 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4040 static inline float wined3d_alpha_ref(const struct wined3d_state *state)
4042 return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f;
4045 const char *wined3d_debug_resource_access(DWORD access) DECLSPEC_HIDDEN;
4046 const char *wined3d_debug_bind_flags(DWORD bind_flags) DECLSPEC_HIDDEN;
4047 const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
4048 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4049 const char *wined3d_debug_vkresult(VkResult vr) DECLSPEC_HIDDEN;
4051 static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
4053 return !(~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU));
4056 struct wined3d_resource_ops
4058 ULONG (*resource_incref)(struct wined3d_resource *resource);
4059 ULONG (*resource_decref)(struct wined3d_resource *resource);
4060 void (*resource_preload)(struct wined3d_resource *resource);
4061 void (*resource_unload)(struct wined3d_resource *resource);
4062 HRESULT (*resource_sub_resource_get_desc)(struct wined3d_resource *resource,
4063 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
4064 void (*resource_sub_resource_get_map_pitch)(struct wined3d_resource *resource,
4065 unsigned int sub_resource_idx, unsigned int *row_pitch, unsigned int *slice_pitch);
4066 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
4067 void **map_ptr, const struct wined3d_box *box, DWORD flags);
4068 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
4071 struct wined3d_resource
4073 LONG ref;
4074 LONG bind_count;
4075 LONG map_count;
4076 LONG access_count;
4077 struct wined3d_device *device;
4078 enum wined3d_resource_type type;
4079 enum wined3d_gl_resource_type gl_type;
4080 const struct wined3d_format *format;
4081 unsigned int format_flags;
4082 enum wined3d_multisample_type multisample_type;
4083 UINT multisample_quality;
4084 DWORD usage;
4085 unsigned int bind_flags;
4086 unsigned int access;
4087 WORD draw_binding;
4088 WORD map_binding;
4089 UINT width;
4090 UINT height;
4091 UINT depth;
4092 UINT size;
4093 DWORD priority;
4094 void *heap_memory;
4096 void *parent;
4097 const struct wined3d_parent_ops *parent_ops;
4098 const struct wined3d_resource_ops *resource_ops;
4100 struct list resource_list_entry;
4102 uint32_t srv_bind_count_device;
4103 uint32_t rtv_bind_count_device;
4106 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
4108 return resource->resource_ops->resource_incref(resource);
4111 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
4113 return resource->resource_ops->resource_decref(resource);
4116 static inline void wined3d_resource_acquire(struct wined3d_resource *resource)
4118 InterlockedIncrement(&resource->access_count);
4121 static inline void wined3d_resource_release(struct wined3d_resource *resource)
4123 InterlockedDecrement(&resource->access_count);
4126 static inline HRESULT wined3d_resource_get_sub_resource_desc(struct wined3d_resource *resource,
4127 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
4129 return resource->resource_ops->resource_sub_resource_get_desc(resource, sub_resource_idx, desc);
4132 static inline void wined3d_resource_get_sub_resource_map_pitch(struct wined3d_resource *resource,
4133 unsigned int sub_resource_idx, unsigned int *row_pitch, unsigned int *slice_pitch)
4135 resource->resource_ops->resource_sub_resource_get_map_pitch(resource, sub_resource_idx, row_pitch, slice_pitch);
4138 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4139 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
4140 enum wined3d_resource_type type, const struct wined3d_format *format,
4141 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage,
4142 unsigned int bind_flags, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
4143 unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
4144 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
4145 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4146 HRESULT wined3d_resource_check_box_dimensions(struct wined3d_resource *resource,
4147 unsigned int sub_resource_idx, const struct wined3d_box *box) DECLSPEC_HIDDEN;
4148 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4149 const struct wined3d_format *wined3d_resource_get_decompress_format(
4150 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4151 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4152 GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
4153 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
4154 GLbitfield wined3d_resource_gl_storage_flags(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4155 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4156 BOOL wined3d_resource_prepare_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4157 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4159 /* Tests show that the start address of resources is 32 byte aligned */
4160 #define RESOURCE_ALIGNMENT 16
4161 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
4163 #define WINED3D_LOCATION_DISCARDED 0x00000001
4164 #define WINED3D_LOCATION_SYSMEM 0x00000002
4165 #define WINED3D_LOCATION_BUFFER 0x00000008
4166 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
4167 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
4168 #define WINED3D_LOCATION_DRAWABLE 0x00000040
4169 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
4170 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
4172 const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
4174 struct wined3d_blt_info
4176 GLenum bind_target;
4177 struct wined3d_vec3 texcoords[4];
4180 struct wined3d_texture_ops
4182 BOOL (*texture_prepare_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4183 struct wined3d_context *context, unsigned int location);
4184 BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4185 struct wined3d_context *context, unsigned int location);
4186 void (*texture_unload_location)(struct wined3d_texture *texture,
4187 struct wined3d_context *context, unsigned int location);
4188 void (*texture_upload_data)(struct wined3d_context *context, const struct wined3d_const_bo_address *src_bo_addr,
4189 const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
4190 unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4191 unsigned int dst_location, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z);
4192 void (*texture_download_data)(struct wined3d_context *context, struct wined3d_texture *src_texture,
4193 unsigned int src_sub_resource_idx, unsigned int src_location, const struct wined3d_box *src_box,
4194 const struct wined3d_bo_address *dst_bo_addr, const struct wined3d_format *dst_format,
4195 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
4196 unsigned int dst_row_pitch, unsigned int dst_slice_pitch);
4199 #define WINED3D_TEXTURE_COND_NP2 0x00000001
4200 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
4201 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
4202 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
4203 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
4204 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
4205 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
4206 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
4207 #define WINED3D_TEXTURE_CONVERTED 0x00000100
4208 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
4209 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
4210 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
4211 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
4212 #define WINED3D_TEXTURE_DISCARD 0x00002000
4213 #define WINED3D_TEXTURE_GET_DC 0x00004000
4214 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
4215 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
4217 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
4219 struct wined3d_texture
4221 struct wined3d_resource resource;
4222 const struct wined3d_texture_ops *texture_ops;
4223 struct wined3d_swapchain *swapchain;
4224 unsigned int pow2_width;
4225 unsigned int pow2_height;
4226 UINT layer_count;
4227 UINT level_count;
4228 unsigned int download_count;
4229 unsigned int sysmem_count;
4230 float pow2_matrix[16];
4231 UINT lod;
4232 DWORD sampler;
4233 DWORD flags;
4234 DWORD update_map_binding;
4236 unsigned int row_pitch;
4237 unsigned int slice_pitch;
4239 /* May only be accessed from the command stream worker thread. */
4240 struct wined3d_texture_async
4242 DWORD flags;
4244 /* Color keys for DDraw */
4245 struct wined3d_color_key dst_blt_color_key;
4246 struct wined3d_color_key src_blt_color_key;
4247 struct wined3d_color_key dst_overlay_color_key;
4248 struct wined3d_color_key src_overlay_color_key;
4249 struct wined3d_color_key gl_color_key;
4250 DWORD color_key_flags;
4251 } async;
4253 struct wined3d_dirty_regions
4255 struct wined3d_box *boxes;
4256 SIZE_T boxes_size;
4257 unsigned int box_count;
4258 } *dirty_regions;
4260 struct wined3d_overlay_info
4262 struct list entry;
4263 struct list overlays;
4264 struct wined3d_texture *dst_texture;
4265 unsigned int dst_sub_resource_idx;
4266 RECT src_rect;
4267 RECT dst_rect;
4268 } *overlay_info;
4270 struct wined3d_dc_info
4272 HBITMAP bitmap;
4273 HDC dc;
4274 } *dc_info;
4276 struct wined3d_texture_sub_resource
4278 void *parent;
4279 const struct wined3d_parent_ops *parent_ops;
4281 unsigned int offset;
4282 unsigned int size;
4284 unsigned int map_count;
4285 uint32_t map_flags;
4286 DWORD locations;
4287 struct wined3d_bo_gl bo;
4289 void *user_memory;
4290 } *sub_resources;
4293 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s, SIZE_T level_count, SIZE_T layer_count)
4295 struct wined3d_texture *t;
4297 if (level_count > ((~(SIZE_T)0 - s) / sizeof(*t->sub_resources)) / layer_count)
4298 return NULL;
4300 return heap_alloc_zero(s + level_count * layer_count * sizeof(*t->sub_resources));
4303 static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
4305 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
4308 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture,
4309 unsigned int level)
4311 return max(1, texture->resource.width >> level);
4314 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture,
4315 unsigned int level)
4317 return max(1, texture->resource.height >> level);
4320 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture,
4321 unsigned int level)
4323 return max(1, texture->resource.depth >> level);
4326 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture *texture,
4327 unsigned int level)
4329 return max(1, texture->pow2_width >> level);
4332 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture *texture,
4333 unsigned int level)
4335 return max(1, texture->pow2_height >> level);
4338 static inline void wined3d_texture_get_level_box(const struct wined3d_texture *texture,
4339 unsigned int level, struct wined3d_box *box)
4341 wined3d_box_set(box, 0, 0,
4342 wined3d_texture_get_level_width(texture, level),
4343 wined3d_texture_get_level_height(texture, level),
4344 0, wined3d_texture_get_level_depth(texture, level));
4347 static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture *texture,
4348 unsigned int level, const RECT *r)
4350 unsigned int t;
4352 t = wined3d_texture_get_level_width(texture, level);
4353 if ((r->left && r->right) || abs(r->right - r->left) != t)
4354 return false;
4355 t = wined3d_texture_get_level_height(texture, level);
4356 if ((r->top && r->bottom) || abs(r->bottom - r->top) != t)
4357 return false;
4358 return true;
4361 HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4362 const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
4363 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
4364 const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
4365 void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
4366 const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN;
4367 void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
4368 BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN;
4369 void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4370 struct wined3d_context *context, DWORD src_location, DWORD dst_location) DECLSPEC_HIDDEN;
4372 void wined3d_texture_cleanup(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4373 void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4374 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
4375 GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4376 void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4377 struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
4378 void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
4379 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
4380 void wined3d_texture_load(struct wined3d_texture *texture,
4381 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
4382 BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
4383 unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4384 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4385 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4386 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
4387 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
4388 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4389 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
4390 HWND window, RECT *rect) DECLSPEC_HIDDEN;
4391 void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4392 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, struct wined3d_texture *src_texture,
4393 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;
4394 void wined3d_texture_validate_location(struct wined3d_texture *texture,
4395 unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
4396 void wined3d_texture_clear_dirty_regions(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4398 HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct wined3d_device *device,
4399 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4400 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4402 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4403 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping *mapping, struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4405 struct gl_texture
4407 struct wined3d_sampler_desc sampler_desc;
4408 unsigned int base_level;
4409 GLuint name;
4412 struct wined3d_texture_gl
4414 struct wined3d_texture t;
4416 struct gl_texture texture_rgb, texture_srgb;
4418 GLenum target;
4420 GLuint rb_multisample;
4421 GLuint rb_resolved;
4423 struct list renderbuffers;
4424 const struct wined3d_renderbuffer_entry *current_renderbuffer;
4427 static inline struct wined3d_texture_gl *wined3d_texture_gl(struct wined3d_texture *texture)
4429 return CONTAINING_RECORD(texture, struct wined3d_texture_gl, t);
4432 static inline struct gl_texture *wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl *texture_gl,
4433 BOOL srgb)
4435 return srgb ? &texture_gl->texture_srgb : &texture_gl->texture_rgb;
4438 static inline GLenum wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl *texture_gl,
4439 unsigned int sub_resource_idx)
4441 static const GLenum cube_targets[] =
4443 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
4444 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
4445 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
4446 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
4447 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
4448 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
4451 return texture_gl->t.resource.usage & WINED3DUSAGE_LEGACY_CUBEMAP
4452 ? cube_targets[sub_resource_idx / texture_gl->t.level_count] : texture_gl->target;
4455 static inline BOOL wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl *texture_gl,
4456 DWORD location)
4458 if (location == WINED3D_LOCATION_RB_MULTISAMPLE)
4459 return TRUE;
4460 if (location != WINED3D_LOCATION_TEXTURE_RGB && location != WINED3D_LOCATION_TEXTURE_SRGB)
4461 return FALSE;
4462 return texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE || texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
4465 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl *texture_gl,
4466 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4467 void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
4468 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4469 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl *texture_gl,
4470 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4471 HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, struct wined3d_device *device,
4472 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4473 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4474 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl *texture_gl,
4475 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4476 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl,
4477 struct wined3d_context_gl *context_gl, unsigned int level,
4478 const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
4480 struct wined3d_texture_vk
4482 struct wined3d_texture t;
4484 struct wined3d_image_vk image;
4485 enum VkImageLayout layout;
4486 uint32_t bind_mask;
4488 VkDescriptorImageInfo default_image_info;
4491 static inline struct wined3d_texture_vk *wined3d_texture_vk(struct wined3d_texture *texture)
4493 return CONTAINING_RECORD(texture, struct wined3d_texture_vk, t);
4496 void wined3d_texture_vk_barrier(struct wined3d_texture_vk *texture_vk,
4497 struct wined3d_context_vk *context_vk, uint32_t bind_mask) DECLSPEC_HIDDEN;
4498 const VkDescriptorImageInfo *wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk *texture_vk,
4499 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4500 HRESULT wined3d_texture_vk_init(struct wined3d_texture_vk *texture_vk, struct wined3d_device *device,
4501 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4502 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4503 BOOL wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk *texture_vk,
4504 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4506 struct wined3d_renderbuffer_entry
4508 struct list entry;
4509 GLuint id;
4510 UINT width;
4511 UINT height;
4514 struct wined3d_fbo_resource
4516 GLuint object;
4517 GLenum target;
4518 GLuint level, layer;
4521 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
4522 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
4523 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
4525 struct fbo_entry
4527 struct list entry;
4528 DWORD flags;
4529 DWORD rt_mask;
4530 GLuint id;
4531 struct wined3d_fbo_entry_key
4533 DWORD rb_namespace;
4534 struct wined3d_fbo_resource objects[WINED3D_MAX_RENDER_TARGETS + 1];
4535 } key;
4538 struct wined3d_sampler
4540 struct wine_rb_entry entry;
4541 LONG refcount;
4542 struct wined3d_device *device;
4543 void *parent;
4544 const struct wined3d_parent_ops *parent_ops;
4545 struct wined3d_sampler_desc desc;
4548 struct wined3d_sampler_gl
4550 struct wined3d_sampler s;
4552 GLuint name;
4555 static inline struct wined3d_sampler_gl *wined3d_sampler_gl(struct wined3d_sampler *sampler)
4557 return CONTAINING_RECORD(sampler, struct wined3d_sampler_gl, s);
4560 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl *sampler_gl, unsigned int unit,
4561 struct wined3d_texture_gl *texture_gl, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4562 void wined3d_sampler_gl_init(struct wined3d_sampler_gl *sampler_gl,
4563 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
4564 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4566 struct wined3d_sampler_vk
4568 struct wined3d_sampler s;
4570 VkDescriptorImageInfo vk_image_info;
4571 uint64_t command_buffer_id;
4574 static inline struct wined3d_sampler_vk *wined3d_sampler_vk(struct wined3d_sampler *sampler)
4576 return CONTAINING_RECORD(sampler, struct wined3d_sampler_vk, s);
4579 void wined3d_sampler_vk_init(struct wined3d_sampler_vk *sampler_vk,
4580 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
4581 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4583 struct wined3d_vertex_declaration_element
4585 const struct wined3d_format *format;
4586 BOOL ffp_valid;
4587 unsigned int input_slot;
4588 unsigned int offset;
4589 unsigned int output_slot;
4590 enum wined3d_input_classification input_slot_class;
4591 unsigned int instance_data_step_rate;
4592 BYTE method;
4593 BYTE usage;
4594 BYTE usage_idx;
4597 struct wined3d_vertex_declaration
4599 LONG ref;
4600 void *parent;
4601 const struct wined3d_parent_ops *parent_ops;
4602 struct wined3d_device *device;
4604 struct wined3d_vertex_declaration_element *elements;
4605 unsigned int element_count;
4607 BOOL position_transformed;
4610 struct wined3d_saved_states
4612 uint32_t vs_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F)];
4613 WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
4614 WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
4615 uint32_t ps_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F)];
4616 WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
4617 WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
4618 uint32_t transform[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE + 1)];
4619 WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */
4620 WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */
4621 uint32_t renderState[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE + 1)];
4622 DWORD textureState[WINED3D_MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
4623 WORD samplerState[WINED3D_MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
4624 DWORD clipplane; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
4625 DWORD textures : 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
4626 DWORD indices : 1;
4627 DWORD material : 1;
4628 DWORD viewport : 1;
4629 DWORD vertexDecl : 1;
4630 DWORD pixelShader : 1;
4631 DWORD vertexShader : 1;
4632 DWORD scissorRect : 1;
4633 DWORD store_stream_offset : 1;
4634 DWORD alpha_to_coverage : 1;
4635 DWORD lights : 1;
4636 DWORD transforms : 1;
4637 DWORD padding : 1;
4640 struct StageState {
4641 DWORD stage;
4642 DWORD state;
4645 struct wined3d_stateblock
4647 LONG ref; /* Note: Ref counting not required */
4648 struct wined3d_device *device;
4650 /* Array indicating whether things have been set or changed */
4651 struct wined3d_saved_states changed;
4653 struct wined3d_stateblock_state stateblock_state;
4654 struct wined3d_light_state light_state;
4656 /* Contained state management */
4657 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
4658 unsigned int num_contained_render_states;
4659 DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
4660 unsigned int num_contained_transform_states;
4661 struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
4662 unsigned int num_contained_tss_states;
4663 struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
4664 unsigned int num_contained_sampler_states;
4667 void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
4668 const struct wined3d_device *device, DWORD flags) DECLSPEC_HIDDEN;
4669 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN;
4671 void wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info,
4672 struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN;
4673 struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state,
4674 unsigned int idx) DECLSPEC_HIDDEN;
4675 HRESULT wined3d_light_state_set_light(struct wined3d_light_state *state, DWORD light_idx,
4676 const struct wined3d_light *params, struct wined3d_light_info **light_info) DECLSPEC_HIDDEN;
4678 enum wined3d_cs_queue_id
4680 WINED3D_CS_QUEUE_DEFAULT = 0,
4681 WINED3D_CS_QUEUE_MAP,
4682 WINED3D_CS_QUEUE_COUNT,
4685 enum wined3d_push_constants
4687 WINED3D_PUSH_CONSTANTS_VS_F,
4688 WINED3D_PUSH_CONSTANTS_PS_F,
4689 WINED3D_PUSH_CONSTANTS_VS_I,
4690 WINED3D_PUSH_CONSTANTS_PS_I,
4691 WINED3D_PUSH_CONSTANTS_VS_B,
4692 WINED3D_PUSH_CONSTANTS_PS_B,
4695 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
4696 #define WINED3D_CS_QUEUE_SIZE 0x100000u
4697 #define WINED3D_CS_SPIN_COUNT 10000000u
4699 struct wined3d_cs_queue
4701 LONG head, tail;
4702 BYTE data[WINED3D_CS_QUEUE_SIZE];
4705 struct wined3d_device_context_ops
4707 void *(*require_space)(struct wined3d_device_context *context, size_t size, enum wined3d_cs_queue_id queue_id);
4708 void (*submit)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
4709 void (*finish)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
4710 void (*push_constants)(struct wined3d_device_context *context, enum wined3d_push_constants p,
4711 unsigned int start_idx, unsigned int count, const void *constants);
4712 void *(*prepare_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
4713 unsigned int sub_resource_idx, const struct wined3d_box *box, unsigned int row_pitch,
4714 unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address);
4715 bool (*get_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
4716 unsigned int sub_resource_idx, struct wined3d_box *box, struct wined3d_const_bo_address *address);
4717 void (*issue_query)(struct wined3d_device_context *context, struct wined3d_query *query, unsigned int flags);
4718 void (*flush)(struct wined3d_device_context *context);
4719 void (*acquire_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource);
4720 void (*acquire_command_list)(struct wined3d_device_context *context, struct wined3d_command_list *list);
4723 struct wined3d_device_context
4725 const struct wined3d_device_context_ops *ops;
4726 struct wined3d_device *device;
4727 struct wined3d_state *state;
4730 struct wined3d_cs
4732 struct wined3d_device_context c;
4734 struct wined3d_state state;
4735 HMODULE wined3d_module;
4736 HANDLE thread;
4737 DWORD thread_id;
4738 BOOL serialize_commands;
4740 struct wined3d_cs_queue queue[WINED3D_CS_QUEUE_COUNT];
4741 size_t data_size, start, end;
4742 void *data;
4743 struct list query_poll_list;
4744 BOOL queries_flushed;
4746 HANDLE event;
4747 BOOL waiting_for_event;
4748 LONG pending_presents;
4751 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device,
4752 const enum wined3d_feature_level *levels, unsigned int level_count) DECLSPEC_HIDDEN;
4753 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
4754 void wined3d_cs_destroy_object(struct wined3d_cs *cs,
4755 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
4756 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
4757 struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
4758 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
4759 DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
4760 void wined3d_device_context_emit_clear_uav(struct wined3d_device_context *context,
4761 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp) DECLSPEC_HIDDEN;
4762 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4763 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
4764 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags) DECLSPEC_HIDDEN;
4765 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
4766 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
4767 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
4768 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
4769 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
4770 UINT frequency, UINT flags) DECLSPEC_HIDDEN;
4771 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4772 void wined3d_cs_init_object(struct wined3d_cs *cs,
4773 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
4775 static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
4777 cs->c.ops->finish(&cs->c, queue_id);
4780 static inline void wined3d_device_context_push_constants(struct wined3d_device_context *context,
4781 enum wined3d_push_constants p, unsigned int start_idx, unsigned int count, const void *constants)
4783 context->ops->push_constants(context, p, start_idx, count, constants);
4786 void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context *context,
4787 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box,
4788 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, const struct wined3d_box *src_box,
4789 unsigned int flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
4790 void wined3d_device_context_emit_clear_rendertarget_view(struct wined3d_device_context *context,
4791 struct wined3d_rendertarget_view *view, const RECT *rect, unsigned int flags,
4792 const struct wined3d_color *color, float depth, unsigned int stencil) DECLSPEC_HIDDEN;
4793 void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context *context,
4794 struct wined3d_buffer *dst_buffer, unsigned int offset,
4795 struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
4796 void wined3d_device_context_emit_draw(struct wined3d_device_context *context,
4797 enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count, int base_vertex_idx,
4798 unsigned int start_idx, unsigned int index_count, unsigned int start_instance, unsigned int instance_count,
4799 bool indexed) DECLSPEC_HIDDEN;
4800 void wined3d_device_context_emit_execute_command_list(struct wined3d_device_context *context,
4801 struct wined3d_command_list *list, bool restore_state) DECLSPEC_HIDDEN;
4802 void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context *context,
4803 struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4804 HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context,
4805 struct wined3d_resource *resource, unsigned int sub_resource_idx, void **map_ptr,
4806 const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
4807 void wined3d_device_context_emit_reset_state(struct wined3d_device_context *context, bool invalidate) DECLSPEC_HIDDEN;
4808 void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context,
4809 struct wined3d_blend_state *state, const struct wined3d_color *blend_factor,
4810 unsigned int sample_mask) DECLSPEC_HIDDEN;
4811 void wined3d_device_context_emit_set_clip_plane(struct wined3d_device_context *context, unsigned int plane_idx,
4812 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
4813 void wined3d_device_context_emit_set_constant_buffers(struct wined3d_device_context *context,
4814 enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
4815 struct wined3d_buffer *const *buffers) DECLSPEC_HIDDEN;
4816 void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context *context,
4817 struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
4818 void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
4819 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4820 void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context *context,
4821 enum wined3d_feature_level level) DECLSPEC_HIDDEN;
4822 void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer,
4823 enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
4824 void wined3d_device_context_emit_set_light(struct wined3d_device_context *context,
4825 const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
4826 void wined3d_device_context_emit_set_light_enable(struct wined3d_device_context *context, unsigned int idx,
4827 BOOL enable) DECLSPEC_HIDDEN;
4828 void wined3d_device_context_emit_set_material(struct wined3d_device_context *context,
4829 const struct wined3d_material *material) DECLSPEC_HIDDEN;
4830 void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
4831 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
4832 void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
4833 struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
4834 void wined3d_device_context_emit_set_render_state(struct wined3d_device_context *context,
4835 enum wined3d_render_state state, unsigned int value) DECLSPEC_HIDDEN;
4836 void wined3d_device_context_emit_set_rendertarget_view(struct wined3d_device_context *context, unsigned int view_idx,
4837 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4838 void wined3d_device_context_emit_set_sampler(struct wined3d_device_context *context, enum wined3d_shader_type type,
4839 unsigned int sampler_idx, struct wined3d_sampler *sampler) DECLSPEC_HIDDEN;
4840 void wined3d_device_context_emit_set_sampler_state(struct wined3d_device_context *context, unsigned int sampler_idx,
4841 enum wined3d_sampler_state state, unsigned int value) DECLSPEC_HIDDEN;
4842 void wined3d_device_context_emit_set_scissor_rects(struct wined3d_device_context *context,
4843 unsigned int rect_count, const RECT *rects) DECLSPEC_HIDDEN;
4844 void wined3d_device_context_emit_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type,
4845 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
4846 void wined3d_device_context_emit_set_shader_resource_view(struct wined3d_device_context *context,
4847 enum wined3d_shader_type type, unsigned int view_idx,
4848 struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4849 void wined3d_device_context_emit_set_stream_output(struct wined3d_device_context *context, unsigned int stream_idx,
4850 struct wined3d_buffer *buffer, unsigned int offset) DECLSPEC_HIDDEN;
4851 void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context *context, unsigned int stream_idx,
4852 struct wined3d_buffer *buffer, unsigned int offset, unsigned int stride) DECLSPEC_HIDDEN;
4853 void wined3d_device_context_emit_set_texture(struct wined3d_device_context *context, unsigned int stage,
4854 struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4855 void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context *context, unsigned int stage,
4856 enum wined3d_texture_stage_state state, unsigned int value) DECLSPEC_HIDDEN;
4857 void wined3d_device_context_emit_set_transform(struct wined3d_device_context *context,
4858 enum wined3d_transform_state state, const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
4859 void wined3d_device_context_emit_set_unordered_access_view(struct wined3d_device_context *context,
4860 enum wined3d_pipeline pipeline, unsigned int view_idx, struct wined3d_unordered_access_view *view,
4861 unsigned int initial_count) DECLSPEC_HIDDEN;
4862 void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context *context,
4863 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
4864 void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
4865 const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
4866 void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
4867 struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
4868 const void *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
4869 HRESULT wined3d_device_context_emit_unmap(struct wined3d_device_context *context,
4870 struct wined3d_resource *resource, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
4872 static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
4874 const struct wined3d_cs *cs = resource->device->cs;
4876 if (!cs->thread || cs->thread_id == GetCurrentThreadId())
4877 return;
4879 while (InterlockedCompareExchange(&resource->access_count, 0, 0))
4880 YieldProcessor();
4883 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
4884 * fixed function semantics as D3DCOLOR or FLOAT16 */
4885 enum wined3d_buffer_conversion_type
4887 CONV_NONE,
4888 CONV_D3DCOLOR,
4889 CONV_POSITIONT,
4892 struct wined3d_buffer_ops
4894 BOOL (*buffer_prepare_location)(struct wined3d_buffer *buffer,
4895 struct wined3d_context *context, unsigned int location);
4896 void (*buffer_unload_location)(struct wined3d_buffer *buffer,
4897 struct wined3d_context *context, unsigned int location);
4898 void (*buffer_upload_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, const void *data,
4899 unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
4900 void (*buffer_download_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, void *data,
4901 unsigned int data_offset, unsigned int range_count, const struct wined3d_range *ranges);
4904 struct wined3d_buffer
4906 struct wined3d_resource resource;
4907 const struct wined3d_buffer_ops *buffer_ops;
4909 unsigned int structure_byte_stride;
4910 DWORD flags;
4911 DWORD locations;
4912 void *map_ptr;
4913 uintptr_t buffer_object;
4915 struct wined3d_range *maps;
4916 SIZE_T maps_size, modified_areas;
4918 /* conversion stuff */
4919 UINT decl_change_count, full_conversion_count;
4920 UINT draw_count;
4921 UINT stride; /* 0 if no conversion */
4922 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
4923 UINT conversion_stride; /* 0 if no shifted conversion */
4926 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
4928 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
4931 void wined3d_buffer_cleanup(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
4932 void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
4933 struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
4934 void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wined3d_context *context,
4935 unsigned int dst_offset, const struct wined3d_const_bo_address *src_addr, unsigned int size) DECLSPEC_HIDDEN;
4936 DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
4937 struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
4938 void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
4939 void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
4940 const struct wined3d_state *state) DECLSPEC_HIDDEN;
4941 BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
4942 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
4943 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
4944 BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
4945 struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN;
4947 HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
4948 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4949 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4951 struct wined3d_buffer_gl
4953 struct wined3d_buffer b;
4955 struct wined3d_bo_gl bo;
4956 struct wined3d_bo_user bo_user;
4959 static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer *buffer)
4961 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
4964 static inline const struct wined3d_buffer_gl *wined3d_buffer_gl_const(const struct wined3d_buffer *buffer)
4966 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
4969 GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info,
4970 uint32_t bind_flags) DECLSPEC_HIDDEN;
4971 HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
4972 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4973 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4975 struct wined3d_buffer_vk
4977 struct wined3d_buffer b;
4979 struct wined3d_bo_vk bo;
4980 struct wined3d_bo_user bo_user;
4981 VkDescriptorBufferInfo buffer_info;
4982 uint32_t bind_mask;
4985 static inline struct wined3d_buffer_vk *wined3d_buffer_vk(struct wined3d_buffer *buffer)
4987 return CONTAINING_RECORD(buffer, struct wined3d_buffer_vk, b);
4990 void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk *buffer_vk,
4991 struct wined3d_context_vk *context_vk, uint32_t bind_mask) DECLSPEC_HIDDEN;
4992 const VkDescriptorBufferInfo *wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk *buffer_vk) DECLSPEC_HIDDEN;
4993 HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined3d_device *device,
4994 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4995 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4997 static inline void wined3d_resource_vk_barrier(struct wined3d_resource *resource,
4998 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
5000 if (resource->type == WINED3D_RTYPE_BUFFER)
5001 wined3d_buffer_vk_barrier(wined3d_buffer_vk(buffer_from_resource(resource)), context_vk, bind_mask);
5002 else
5003 wined3d_texture_vk_barrier(wined3d_texture_vk(texture_from_resource(resource)), context_vk, bind_mask);
5006 struct wined3d_rendertarget_view
5008 LONG refcount;
5010 struct wined3d_resource *resource;
5011 void *parent;
5012 const struct wined3d_parent_ops *parent_ops;
5014 const struct wined3d_format *format;
5015 unsigned int format_flags;
5016 unsigned int sub_resource_idx;
5017 unsigned int layer_count;
5019 unsigned int width;
5020 unsigned int height;
5022 struct wined3d_view_desc desc;
5025 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
5026 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
5027 const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
5028 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view,
5029 DWORD location) DECLSPEC_HIDDEN;
5030 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
5031 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
5032 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
5033 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
5034 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view,
5035 DWORD location) DECLSPEC_HIDDEN;
5037 HRESULT wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view *view_no3d,
5038 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5039 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5041 struct wined3d_rendertarget_view_gl
5043 struct wined3d_rendertarget_view v;
5044 struct wined3d_gl_view gl_view;
5047 static inline struct wined3d_rendertarget_view_gl *wined3d_rendertarget_view_gl(
5048 struct wined3d_rendertarget_view *view)
5050 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_gl, v);
5053 HRESULT wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl *view_gl,
5054 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5055 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5057 struct wined3d_rendertarget_view_vk
5059 struct wined3d_rendertarget_view v;
5061 VkImageView vk_image_view;
5062 uint64_t command_buffer_id;
5065 static inline struct wined3d_rendertarget_view_vk *wined3d_rendertarget_view_vk(
5066 struct wined3d_rendertarget_view *view)
5068 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_vk, v);
5071 static inline void wined3d_rendertarget_view_vk_barrier(struct wined3d_rendertarget_view_vk *rtv_vk,
5072 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
5074 wined3d_resource_vk_barrier(rtv_vk->v.resource, context_vk, bind_mask);
5077 static inline VkImageView wined3d_rendertarget_view_vk_get_image_view(struct wined3d_rendertarget_view_vk *rtv_vk,
5078 struct wined3d_context_vk *context_vk)
5080 struct wined3d_texture_vk *texture_vk;
5082 if (rtv_vk->vk_image_view)
5083 return rtv_vk->vk_image_view;
5085 texture_vk = wined3d_texture_vk(wined3d_texture_from_resource(rtv_vk->v.resource));
5086 return wined3d_texture_vk_get_default_image_info(texture_vk, context_vk)->imageView;
5089 HRESULT wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk *view_vk,
5090 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5091 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5093 struct wined3d_shader_resource_view
5095 LONG refcount;
5097 struct wined3d_resource *resource;
5098 void *parent;
5099 const struct wined3d_parent_ops *parent_ops;
5101 const struct wined3d_format *format;
5103 struct wined3d_view_desc desc;
5106 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
5108 struct wined3d_shader_resource_view_gl
5110 struct wined3d_shader_resource_view v;
5111 struct wined3d_bo_user bo_user;
5112 struct wined3d_gl_view gl_view;
5115 static inline struct wined3d_shader_resource_view_gl *wined3d_shader_resource_view_gl(
5116 struct wined3d_shader_resource_view *view)
5118 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_gl, v);
5121 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl *view_gl, unsigned int unit,
5122 struct wined3d_sampler_gl *sampler_gl, struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
5123 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl *srv_gl,
5124 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
5125 HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl *view_gl,
5126 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5127 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5128 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl *srv_gl,
5129 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
5131 struct wined3d_view_vk
5133 struct wined3d_bo_user bo_user;
5134 union
5136 VkBufferView vk_buffer_view;
5137 VkDescriptorImageInfo vk_image_info;
5138 } u;
5139 uint64_t command_buffer_id;
5142 struct wined3d_shader_resource_view_vk
5144 struct wined3d_shader_resource_view v;
5145 struct wined3d_view_vk view_vk;
5148 static inline struct wined3d_shader_resource_view_vk *wined3d_shader_resource_view_vk(
5149 struct wined3d_shader_resource_view *view)
5151 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_vk, v);
5154 static inline void wined3d_shader_resource_view_vk_barrier(struct wined3d_shader_resource_view_vk *srv_vk,
5155 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
5157 wined3d_resource_vk_barrier(srv_vk->v.resource, context_vk, bind_mask);
5160 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk *srv_vk,
5161 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
5162 HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk *view_vk,
5163 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5164 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5165 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk *view_vk,
5166 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
5168 struct wined3d_unordered_access_view
5170 LONG refcount;
5172 struct wined3d_resource *resource;
5173 void *parent;
5174 const struct wined3d_parent_ops *parent_ops;
5176 const struct wined3d_format *format;
5178 struct wined3d_view_desc desc;
5179 uintptr_t counter_bo;
5182 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view *view) DECLSPEC_HIDDEN;
5183 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
5184 struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context) DECLSPEC_HIDDEN;
5185 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
5186 DWORD location) DECLSPEC_HIDDEN;
5187 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
5188 unsigned int value) DECLSPEC_HIDDEN;
5190 struct wined3d_unordered_access_view_gl
5192 struct wined3d_unordered_access_view v;
5193 struct wined3d_bo_user bo_user;
5194 struct wined3d_gl_view gl_view;
5195 struct wined3d_bo_gl counter_bo;
5198 static inline struct wined3d_unordered_access_view_gl *wined3d_unordered_access_view_gl(
5199 struct wined3d_unordered_access_view *view)
5201 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_gl, v);
5204 void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view_gl *view_gl,
5205 const struct wined3d_uvec4 *clear_value, struct wined3d_context_gl *context_gl, bool fp) DECLSPEC_HIDDEN;
5206 HRESULT wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl *view_gl,
5207 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5208 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5209 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl *uav_gl,
5210 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
5212 struct wined3d_unordered_access_view_vk
5214 struct wined3d_unordered_access_view v;
5215 struct wined3d_view_vk view_vk;
5217 VkBufferView vk_counter_view;
5218 struct wined3d_bo_vk counter_bo;
5221 static inline struct wined3d_unordered_access_view_vk *wined3d_unordered_access_view_vk(
5222 struct wined3d_unordered_access_view *view)
5224 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_vk, v);
5227 static inline void wined3d_unordered_access_view_vk_barrier(struct wined3d_unordered_access_view_vk *uav_vk,
5228 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
5230 wined3d_resource_vk_barrier(uav_vk->v.resource, context_vk, bind_mask);
5233 void wined3d_unordered_access_view_vk_clear(struct wined3d_unordered_access_view_vk *view_vk,
5234 const struct wined3d_uvec4 *clear_value, struct wined3d_context_vk *context_vk, bool fp) DECLSPEC_HIDDEN;
5235 HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk *view_vk,
5236 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
5237 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5238 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk *view_vk,
5239 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
5241 struct wined3d_swapchain_state
5243 struct wined3d *wined3d;
5244 struct wined3d_swapchain_desc desc;
5245 struct wined3d_swapchain_state_parent *parent;
5247 struct wined3d_display_mode original_mode, d3d_mode;
5248 RECT original_window_rect;
5250 /* Window styles to restore when switching fullscreen mode. */
5251 LONG style;
5252 LONG exstyle;
5253 HWND device_window;
5256 void wined3d_swapchain_state_cleanup(struct wined3d_swapchain_state *state) DECLSPEC_HIDDEN;
5257 void wined3d_swapchain_state_register(struct wined3d_swapchain_state *state) DECLSPEC_HIDDEN;
5258 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
5259 HWND window, const RECT *window_rect) DECLSPEC_HIDDEN;
5260 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
5261 HWND window, int x, int y, int width, int height) DECLSPEC_HIDDEN;
5263 struct wined3d_swapchain_ops
5265 void (*swapchain_present)(struct wined3d_swapchain *swapchain,
5266 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, DWORD flags);
5267 void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
5270 struct wined3d_swapchain
5272 LONG ref;
5273 void *parent;
5274 const struct wined3d_parent_ops *parent_ops;
5275 const struct wined3d_swapchain_ops *swapchain_ops;
5276 struct wined3d_device *device;
5278 struct wined3d_texture **back_buffers;
5279 struct wined3d_texture *front_buffer;
5280 struct wined3d_gamma_ramp orig_gamma;
5281 BOOL render_to_fbo, reapply_mode;
5282 const struct wined3d_format *ds_format;
5283 struct wined3d_palette *palette;
5284 RECT front_buffer_update;
5285 unsigned int swap_interval;
5286 unsigned int max_frame_latency;
5288 LONG prev_time, frames; /* Performance tracking */
5290 struct wined3d_swapchain_state state;
5291 HWND win_handle;
5294 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
5295 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5296 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5297 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5298 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain,
5299 const struct wined3d_device *device) DECLSPEC_HIDDEN;
5301 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d,
5302 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5303 struct wined3d_swapchain_state_parent *state_parent, void *parent,
5304 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5306 struct wined3d_swapchain_gl
5308 struct wined3d_swapchain s;
5310 struct wined3d_context_gl **contexts;
5311 SIZE_T contexts_size;
5312 SIZE_T context_count;
5314 HDC backup_dc;
5315 HWND backup_wnd;
5318 static inline struct wined3d_swapchain_gl *wined3d_swapchain_gl(struct wined3d_swapchain *swapchain)
5320 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_gl, s);
5323 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5324 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5325 HDC wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5326 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5327 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl,
5328 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5329 struct wined3d_swapchain_state_parent *state_parent, void *parent,
5330 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5332 struct wined3d_swapchain_vk
5334 struct wined3d_swapchain s;
5336 VkSwapchainKHR vk_swapchain;
5337 VkSurfaceKHR vk_surface;
5338 VkImage *vk_images;
5339 struct
5341 VkSemaphore available;
5342 VkSemaphore presentable;
5343 uint64_t command_buffer_id;
5344 } *vk_semaphores;
5345 unsigned int current, image_count;
5346 unsigned int width, height;
5349 static inline struct wined3d_swapchain_vk *wined3d_swapchain_vk(struct wined3d_swapchain *swapchain)
5351 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_vk, s);
5354 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk *swapchain_vk) DECLSPEC_HIDDEN;
5355 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk,
5356 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5357 struct wined3d_swapchain_state_parent *state_parent, void *parent,
5358 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5360 /*****************************************************************************
5361 * Utility function prototypes
5364 /* Trace routines */
5365 const char *debug_bo_address(const struct wined3d_bo_address *address) DECLSPEC_HIDDEN;
5366 const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
5367 const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN;
5368 const char *debug_const_bo_address(const struct wined3d_const_bo_address *address) DECLSPEC_HIDDEN;
5369 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
5370 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
5371 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
5372 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
5373 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
5374 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
5375 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
5376 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
5377 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
5378 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
5379 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
5380 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
5381 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
5382 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
5383 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
5384 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
5385 const char *debug_fboattachment(GLenum attachment) DECLSPEC_HIDDEN;
5386 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
5387 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
5388 const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
5389 const char *debug_uvec4(const struct wined3d_uvec4 *v) DECLSPEC_HIDDEN;
5390 const char *debug_shader_type(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
5391 const char *debug_vec4(const struct wined3d_vec4 *v) DECLSPEC_HIDDEN;
5392 const char *wined3d_debug_feature_level(enum wined3d_feature_level level) DECLSPEC_HIDDEN;
5393 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
5395 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
5396 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
5397 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
5398 BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
5399 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
5400 void texture_activate_dimensions(struct wined3d_texture *texture,
5401 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
5402 void sampler_texdim(struct wined3d_context *context,
5403 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5404 void tex_alphaop(struct wined3d_context *context,
5405 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5406 void apply_pixelshader(struct wined3d_context *context,
5407 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5408 void state_alpha_test(struct wined3d_context *context,
5409 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5410 void state_fogcolor(struct wined3d_context *context,
5411 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5412 void state_fogdensity(struct wined3d_context *context,
5413 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5414 void state_fogstartend(struct wined3d_context *context,
5415 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5416 void state_fog_fragpart(struct wined3d_context *context,
5417 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5418 void state_nop(struct wined3d_context *context,
5419 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5420 void state_srgbwrite(struct wined3d_context *context,
5421 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5423 void state_clipping(struct wined3d_context *context,
5424 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5425 void clipplane(struct wined3d_context *context,
5426 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5427 void state_pointsprite_w(struct wined3d_context *context,
5428 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5429 void state_pointsprite(struct wined3d_context *context,
5430 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5431 void state_shademode(struct wined3d_context *context,
5432 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5434 /* Math utils */
5435 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
5436 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
5438 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
5440 struct wined3d_shader_lconst
5442 struct list entry;
5443 unsigned int idx;
5444 DWORD value[4];
5447 struct wined3d_shader_limits
5449 unsigned int sampler;
5450 unsigned int constant_int;
5451 unsigned int constant_float;
5452 unsigned int constant_bool;
5453 unsigned int packed_output;
5454 unsigned int packed_input;
5457 #ifdef __GNUC__
5458 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
5459 #else
5460 #define PRINTF_ATTR(fmt,args)
5461 #endif
5463 struct wined3d_string_buffer_list
5465 struct list list;
5468 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5469 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
5470 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5471 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5472 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5474 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
5475 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
5476 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
5478 struct wined3d_shader_phase
5480 const DWORD *start;
5481 const DWORD *end;
5482 unsigned int instance_count;
5483 unsigned int temporary_count;
5486 struct wined3d_vertex_shader
5488 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
5491 struct wined3d_hull_shader
5493 struct
5495 struct wined3d_shader_phase *control_point;
5496 unsigned int fork_count;
5497 unsigned int join_count;
5498 struct wined3d_shader_phase *fork;
5499 SIZE_T fork_size;
5500 struct wined3d_shader_phase *join;
5501 SIZE_T join_size;
5502 } phases;
5503 unsigned int output_vertex_count;
5504 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
5505 enum wined3d_tessellator_partitioning tessellator_partitioning;
5508 struct wined3d_domain_shader
5510 enum wined3d_tessellator_domain tessellator_domain;
5513 struct wined3d_geometry_shader
5515 enum wined3d_primitive_type input_type;
5516 enum wined3d_primitive_type output_type;
5517 unsigned int vertices_out;
5518 unsigned int instance_count;
5520 const struct wined3d_stream_output_desc *so_desc;
5523 struct wined3d_pixel_shader
5525 /* Pixel shader input semantics */
5526 DWORD input_reg_map[MAX_REG_INPUT];
5527 DWORD input_reg_used; /* MAX_REG_INPUT, 32 */
5528 unsigned int declared_in_count;
5530 /* Some information about the shader behavior */
5531 BOOL color0_mov;
5532 DWORD color0_reg;
5534 BOOL force_early_depth_stencil;
5535 enum wined3d_shader_register_type depth_output;
5536 DWORD interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
5539 struct wined3d_compute_shader
5541 struct wined3d_shader_thread_group_size thread_group_size;
5544 struct wined3d_shader
5546 LONG ref;
5547 const struct wined3d_shader_limits *limits;
5548 const DWORD *function;
5549 unsigned int functionLength;
5550 void *byte_code;
5551 unsigned int byte_code_size;
5552 BOOL load_local_constsF;
5553 const struct wined3d_shader_frontend *frontend;
5554 void *frontend_data;
5555 void *backend_data;
5557 void *parent;
5558 const struct wined3d_parent_ops *parent_ops;
5560 /* Programs this shader is linked with */
5561 struct list linked_programs;
5563 /* Immediate constants (override global ones) */
5564 struct list constantsB;
5565 struct list constantsF;
5566 struct list constantsI;
5567 struct wined3d_shader_reg_maps reg_maps;
5568 BOOL lconst_inf_or_nan;
5570 struct wined3d_shader_signature input_signature;
5571 struct wined3d_shader_signature output_signature;
5572 struct wined3d_shader_signature patch_constant_signature;
5574 /* Pointer to the parent device */
5575 struct wined3d_device *device;
5576 struct list shader_list_entry;
5578 union
5580 struct wined3d_vertex_shader vs;
5581 struct wined3d_hull_shader hs;
5582 struct wined3d_domain_shader ds;
5583 struct wined3d_geometry_shader gs;
5584 struct wined3d_pixel_shader ps;
5585 struct wined3d_compute_shader cs;
5586 } u;
5589 enum wined3d_shader_resource_type pixelshader_get_resource_type(const struct wined3d_shader_reg_maps *reg_maps,
5590 unsigned int resource_idx, DWORD tex_types) DECLSPEC_HIDDEN;
5591 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5592 BOOL position_transformed, struct ps_compile_args *args,
5593 const struct wined3d_context *context) DECLSPEC_HIDDEN;
5595 BOOL vshader_get_input(const struct wined3d_shader *shader,
5596 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
5597 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5598 struct vs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5600 void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5601 struct ds_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5603 void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5604 struct gs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5606 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5607 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5608 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5609 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
5610 unsigned int max) DECLSPEC_HIDDEN;
5611 HRESULT shader_generate_code(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
5612 const struct wined3d_shader_reg_maps *reg_maps, void *backend_ctx,
5613 const DWORD *start, const DWORD *end) DECLSPEC_HIDDEN;
5614 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
5616 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
5618 switch (reg->type)
5620 case WINED3DSPR_RASTOUT:
5621 /* oFog & oPts */
5622 if (reg->idx[0].offset)
5623 return TRUE;
5624 /* oPos */
5625 return FALSE;
5627 case WINED3DSPR_CONSTBOOL: /* b# */
5628 case WINED3DSPR_DEPTHOUT: /* oDepth */
5629 case WINED3DSPR_DEPTHOUTGE:
5630 case WINED3DSPR_DEPTHOUTLE:
5631 case WINED3DSPR_LOOP: /* aL */
5632 case WINED3DSPR_OUTPOINTID:
5633 case WINED3DSPR_PREDICATE: /* p0 */
5634 case WINED3DSPR_PRIMID: /* primID */
5635 case WINED3DSPR_COVERAGE: /* vCoverage */
5636 case WINED3DSPR_SAMPLEMASK: /* oMask */
5637 return TRUE;
5639 case WINED3DSPR_MISCTYPE:
5640 switch (reg->idx[0].offset)
5642 case 0: /* vPos */
5643 return FALSE;
5644 case 1: /* vFace */
5645 return TRUE;
5646 default:
5647 return FALSE;
5650 case WINED3DSPR_IMMCONST:
5651 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
5653 default:
5654 return FALSE;
5658 static inline void shader_get_position_fixup(const struct wined3d_context *context,
5659 const struct wined3d_state *state, unsigned int fixup_count, float *position_fixup)
5661 float center_offset;
5662 unsigned int i;
5664 if (context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
5665 center_offset = 63.0f / 64.0f;
5666 else
5667 center_offset = -1.0f / 64.0f;
5669 for (i = 0; i < fixup_count; ++i)
5671 position_fixup[4 * i ] = 1.0f;
5672 position_fixup[4 * i + 1] = 1.0f;
5673 position_fixup[4 * i + 2] = center_offset / state->viewports[i].width;
5674 position_fixup[4 * i + 3] = -center_offset / state->viewports[i].height;
5676 if (context->render_offscreen)
5678 position_fixup[4 * i + 1] *= -1.0f;
5679 position_fixup[4 * i + 3] *= -1.0f;
5684 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
5686 struct wined3d_shader_lconst *lconst;
5688 if (shader->load_local_constsF)
5689 return FALSE;
5691 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
5693 if (lconst->idx == reg)
5694 return TRUE;
5697 return FALSE;
5700 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5701 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5702 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5703 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5704 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5705 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5706 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5707 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
5708 float *out_min, float *out_max) DECLSPEC_HIDDEN;
5709 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
5710 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
5711 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
5712 float *start, float *end) DECLSPEC_HIDDEN;
5714 /* Using additional shader constants (uniforms in GLSL / program environment
5715 * or local parameters in ARB) is costly:
5716 * ARB only knows float4 parameters and GLSL compiler are not really smart
5717 * when it comes to efficiently pack float2 uniforms, so no space is wasted
5718 * (in fact most compilers map a float2 to a full float4 uniform).
5720 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
5721 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
5722 * into a single shader constant (uniform / program parameter).
5724 * This structure is shared between the GLSL and the ARB backend.*/
5725 struct ps_np2fixup_info {
5726 unsigned char idx[WINED3D_MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
5727 WORD active; /* bitfield indicating if we can apply the fixup */
5728 WORD num_consts;
5731 void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
5732 void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
5734 struct wined3d_palette
5736 LONG ref;
5737 struct wined3d_device *device;
5739 unsigned int size;
5740 RGBQUAD colors[256];
5741 DWORD flags;
5744 /* DirectDraw utility functions */
5745 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
5747 /*****************************************************************************
5748 * Pixel format management
5751 /* WineD3D pixel format flags */
5752 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
5753 #define WINED3DFMT_FLAG_FILTERING 0x00000002
5754 #define WINED3DFMT_FLAG_UNORDERED_ACCESS 0x00000004
5755 #define WINED3DFMT_FLAG_DEPTH_STENCIL 0x00000008
5756 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
5757 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
5758 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
5759 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
5760 #define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
5761 #define WINED3DFMT_FLAG_FLOAT 0x00000200
5762 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
5763 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
5764 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
5765 #define WINED3DFMT_FLAG_VTF 0x00002000
5766 #define WINED3DFMT_FLAG_SHADOW 0x00004000
5767 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
5768 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
5769 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
5770 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
5771 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
5772 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
5773 #define WINED3DFMT_FLAG_INTEGER 0x00200000
5774 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
5775 #define WINED3DFMT_FLAG_NORMALISED 0x00800000
5776 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
5777 #define WINED3DFMT_FLAG_BLIT 0x02000000
5778 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
5779 #define WINED3DFMT_FLAG_CAST_TO_BLOCK 0x08000000
5781 struct wined3d_rational
5783 UINT numerator;
5784 UINT denominator;
5787 struct wined3d_color_key_conversion
5789 enum wined3d_format_id dst_format;
5790 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch,
5791 unsigned int width, unsigned int height, const struct wined3d_color_key *colour_key);
5794 struct wined3d_format
5796 enum wined3d_format_id id;
5798 D3DDDIFORMAT ddi_format;
5799 unsigned int component_count;
5800 DWORD red_size;
5801 DWORD green_size;
5802 DWORD blue_size;
5803 DWORD alpha_size;
5804 DWORD red_offset;
5805 DWORD green_offset;
5806 DWORD blue_offset;
5807 DWORD alpha_offset;
5808 UINT byte_count;
5809 BYTE depth_size;
5810 BYTE stencil_size;
5812 UINT block_width;
5813 UINT block_height;
5814 UINT block_byte_count;
5816 enum wined3d_ffp_emit_idx emit_idx;
5818 UINT conv_byte_count;
5819 DWORD multisample_types;
5820 unsigned int flags[WINED3D_GL_RES_TYPE_COUNT];
5821 float depth_bias_scale;
5822 struct wined3d_rational height_scale;
5823 struct color_fixup_desc color_fixup;
5824 void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5825 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5826 unsigned int width, unsigned int height, unsigned int depth);
5827 void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5828 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5829 unsigned int width, unsigned int height, unsigned int depth);
5830 void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5831 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5832 unsigned int width, unsigned int height, unsigned int depth);
5834 enum wined3d_format_id typeless_id;
5837 const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
5838 enum wined3d_format_id format_id, unsigned int bind_flags) DECLSPEC_HIDDEN;
5839 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
5840 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
5841 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
5842 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
5843 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
5844 const struct wined3d_color *color) DECLSPEC_HIDDEN;
5845 void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
5846 unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
5847 unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) DECLSPEC_HIDDEN;
5848 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
5849 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
5850 BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
5851 enum wined3d_format_id view_format_id) DECLSPEC_HIDDEN;
5852 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
5853 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
5854 uint32_t wined3d_format_pack(const struct wined3d_format *format, const struct wined3d_uvec4 *value) DECLSPEC_HIDDEN;
5855 BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1,
5856 enum wined3d_format_id format2) DECLSPEC_HIDDEN;
5858 struct wined3d_format_gl
5860 struct wined3d_format f;
5862 GLenum vtx_type;
5863 GLint vtx_format;
5865 GLint internal;
5866 GLint srgb_internal;
5867 GLint rt_internal;
5868 GLint format;
5869 GLint type;
5871 GLenum view_class;
5874 static inline const struct wined3d_format_gl *wined3d_format_gl(const struct wined3d_format *format)
5876 return CONTAINING_RECORD(format, struct wined3d_format_gl, f);
5879 struct wined3d_format_vk
5881 struct wined3d_format f;
5883 VkFormat vk_format;
5886 static inline const struct wined3d_format_vk *wined3d_format_vk(const struct wined3d_format *format)
5888 return CONTAINING_RECORD(format, struct wined3d_format_vk, f);
5891 BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) DECLSPEC_HIDDEN;
5893 static inline BOOL wined3d_format_is_typeless(const struct wined3d_format *format)
5895 return format->id == format->typeless_id && format->id != WINED3DFMT_UNKNOWN;
5898 static inline BOOL use_vs(const struct wined3d_state *state)
5900 /* Check state->vertex_declaration to allow this to be used before the
5901 * stream info is validated, for example in device_update_tex_unit_map(). */
5902 return state->shader[WINED3D_SHADER_TYPE_VERTEX]
5903 && (!state->vertex_declaration || !state->vertex_declaration->position_transformed);
5906 static inline BOOL use_ps(const struct wined3d_state *state)
5908 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
5911 static inline BOOL use_transform_feedback(const struct wined3d_state *state)
5913 const struct wined3d_shader *shader;
5915 if (!(shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY]))
5916 return FALSE;
5917 return !!shader->u.gs.so_desc;
5920 static inline void context_apply_state(struct wined3d_context *context,
5921 const struct wined3d_state *state, DWORD state_id)
5923 const struct wined3d_state_entry *state_table = context->state_table;
5924 unsigned int rep = state_table[state_id].representative;
5925 state_table[rep].apply(context, state, rep);
5928 static inline BOOL is_srgb_enabled(const DWORD *sampler_states)
5930 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
5931 * the behaviour of the AMD Windows driver.
5933 * Might & Magic: Heroes VI - Shades of Darkness sets
5934 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
5935 * pointer—presumably by accident—and expects sRGB decoding to be
5936 * disabled. */
5937 return sampler_states[WINED3D_SAMP_SRGB_TEXTURE] & 0x1;
5940 static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context,
5941 const struct wined3d_texture *texture)
5943 if (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
5944 return FALSE;
5946 if (!context->d3d_info->srgb_read_control
5947 && (texture->resource.bind_flags & WINED3D_BIND_SHADER_RESOURCE)
5948 && (texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_READ))
5949 return TRUE;
5951 if (!context->d3d_info->srgb_write_control
5952 && (texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET)
5953 && (texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE))
5954 return TRUE;
5956 return FALSE;
5959 static inline BOOL needs_srgb_write(const struct wined3d_d3d_info *d3d_info,
5960 const struct wined3d_state *state, const struct wined3d_fb_state *fb)
5962 return (!(d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
5963 || state->render_states[WINED3D_RS_SRGBWRITEENABLE])
5964 && fb->render_targets[0] && fb->render_targets[0]->format_flags & WINED3DFMT_FLAG_SRGB_WRITE;
5967 static inline GLuint wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl *texture_gl,
5968 const struct wined3d_context *context, BOOL srgb)
5970 return srgb && needs_separate_srgb_gl_texture(context, &texture_gl->t)
5971 ? texture_gl->texture_srgb.name : texture_gl->texture_rgb.name;
5974 static inline GLuint wined3d_gl_get_internal_format(struct wined3d_resource *resource,
5975 const struct wined3d_format_gl *format_gl, bool srgb)
5977 if (srgb)
5978 return format_gl->srgb_internal;
5979 else if (resource->bind_flags & WINED3D_BIND_RENDER_TARGET && wined3d_resource_is_offscreen(resource))
5980 return format_gl->rt_internal;
5981 else
5982 return format_gl->internal;
5985 static inline BOOL can_use_texture_swizzle(const struct wined3d_d3d_info *d3d_info, const struct wined3d_format *format)
5987 return d3d_info->texture_swizzle && !is_complex_fixup(format->color_fixup) && !is_scaling_fixup(format->color_fixup);
5990 static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader)
5992 return geometry_shader && geometry_shader->u.gs.so_desc
5993 && geometry_shader->u.gs.so_desc->rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
5996 static inline uint32_t wined3d_mask_from_size(unsigned int size)
5998 return size < 32 ? (1u << size) - 1 : ~0u;
6001 static inline DWORD wined3d_extract_bits(const DWORD *bitstream,
6002 unsigned int offset, unsigned int count)
6004 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
6005 const unsigned int idx = offset / word_bit_count;
6006 const unsigned int shift = offset % word_bit_count;
6007 DWORD mask = (1u << count) - 1;
6008 DWORD ret;
6010 ret = (bitstream[idx] >> shift) & mask;
6011 if (shift + count > word_bit_count)
6013 const unsigned int extracted_bit_count = word_bit_count - shift;
6014 const unsigned int remaining_bit_count = count - extracted_bit_count;
6015 mask = (1u << remaining_bit_count) - 1;
6016 ret |= (bitstream[idx + 1] & mask) << extracted_bit_count;
6018 return ret;
6021 static inline void wined3d_insert_bits(DWORD *bitstream,
6022 unsigned int offset, unsigned int count, DWORD bits)
6024 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
6025 const unsigned int idx = offset / word_bit_count;
6026 const unsigned int shift = offset % word_bit_count;
6027 DWORD mask = (1u << count) - 1;
6029 bitstream[idx] |= (bits & mask) << shift;
6030 if (shift + count > word_bit_count)
6032 const unsigned int inserted_bit_count = word_bit_count - shift;
6033 const unsigned int remaining_bit_count = count - inserted_bit_count;
6034 mask = (1u << remaining_bit_count) - 1;
6035 bitstream[idx + 1] |= (bits >> inserted_bit_count) & mask;
6039 static inline void wined3d_from_cs(const struct wined3d_cs *cs)
6041 if (cs->thread)
6042 assert(cs->thread_id == GetCurrentThreadId());
6045 static inline void wined3d_not_from_cs(const struct wined3d_cs *cs)
6047 assert(cs->thread_id != GetCurrentThreadId());
6050 static inline enum wined3d_material_color_source validate_material_colour_source(WORD use_map,
6051 enum wined3d_material_color_source source)
6053 if (source == WINED3D_MCS_COLOR1 && use_map & (1u << WINED3D_FFP_DIFFUSE))
6054 return source;
6055 if (source == WINED3D_MCS_COLOR2 && use_map & (1u << WINED3D_FFP_SPECULAR))
6056 return source;
6057 return WINED3D_MCS_MATERIAL;
6060 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source *diffuse,
6061 enum wined3d_material_color_source *emissive, enum wined3d_material_color_source *ambient,
6062 enum wined3d_material_color_source *specular, const struct wined3d_state *state,
6063 const struct wined3d_stream_info *si)
6065 if (!state->render_states[WINED3D_RS_LIGHTING])
6067 *diffuse = WINED3D_MCS_COLOR1;
6068 *specular = WINED3D_MCS_COLOR2;
6069 *emissive = *ambient = WINED3D_MCS_MATERIAL;
6071 return;
6074 if (!state->render_states[WINED3D_RS_COLORVERTEX])
6076 *diffuse = *emissive = *ambient = *specular = WINED3D_MCS_MATERIAL;
6078 return;
6081 *diffuse = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE]);
6082 *emissive = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE]);
6083 *ambient = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE]);
6084 *specular = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]);
6087 static inline void wined3d_vec4_transform(struct wined3d_vec4 *dst,
6088 const struct wined3d_vec4 *v, const struct wined3d_matrix *m)
6090 struct wined3d_vec4 tmp;
6092 tmp.x = v->x * m->_11 + v->y * m->_21 + v->z * m->_31 + v->w * m->_41;
6093 tmp.y = v->x * m->_12 + v->y * m->_22 + v->z * m->_32 + v->w * m->_42;
6094 tmp.z = v->x * m->_13 + v->y * m->_23 + v->z * m->_33 + v->w * m->_43;
6095 tmp.w = v->x * m->_14 + v->y * m->_24 + v->z * m->_34 + v->w * m->_44;
6097 *dst = tmp;
6100 BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) DECLSPEC_HIDDEN;
6102 void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
6103 const struct wined3d_matrix *modelview) DECLSPEC_HIDDEN;
6105 static inline struct wined3d_context *context_acquire(struct wined3d_device *device,
6106 struct wined3d_texture *texture, unsigned int sub_resource_idx)
6108 wined3d_from_cs(device->cs);
6110 return device->adapter->adapter_ops->adapter_acquire_context(device, texture, sub_resource_idx);
6113 static inline void context_release(struct wined3d_context *context)
6115 context->device->adapter->adapter_ops->adapter_release_context(context);
6118 static inline float wined3d_get_float_state(const struct wined3d_state *state, enum wined3d_render_state rs)
6120 union
6122 DWORD d;
6123 float f;
6125 tmpvalue;
6127 tmpvalue.d = state->render_states[rs];
6128 return tmpvalue.f;
6131 static inline void *wined3d_context_map_bo_address(struct wined3d_context *context,
6132 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
6134 return context->device->adapter->adapter_ops->adapter_map_bo_address(context, data, size, map_flags);
6137 static inline void wined3d_context_unmap_bo_address(struct wined3d_context *context,
6138 const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
6140 context->device->adapter->adapter_ops->adapter_unmap_bo_address(context, data, range_count, ranges);
6143 static inline void wined3d_context_copy_bo_address(struct wined3d_context *context,
6144 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size)
6146 context->device->adapter->adapter_ops->adapter_copy_bo_address(context, dst, src, size);
6149 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk *context_vk,
6150 struct wined3d_bo_vk *bo)
6152 bo->command_buffer_id = context_vk->current_command_buffer.id;
6155 static inline void wined3d_context_vk_reference_image(const struct wined3d_context_vk *context_vk,
6156 struct wined3d_image_vk *image)
6158 image->command_buffer_id = context_vk->current_command_buffer.id;
6161 static inline void wined3d_context_vk_reference_texture(const struct wined3d_context_vk *context_vk,
6162 struct wined3d_texture_vk *texture_vk)
6164 wined3d_context_vk_reference_image(context_vk, &texture_vk->image);
6167 static inline void wined3d_context_vk_reference_resource(const struct wined3d_context_vk *context_vk,
6168 struct wined3d_resource *resource)
6170 if (resource->type == WINED3D_RTYPE_BUFFER)
6171 wined3d_context_vk_reference_bo(context_vk, &wined3d_buffer_vk(buffer_from_resource(resource))->bo);
6172 else
6173 wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
6176 static inline void wined3d_context_vk_reference_query(const struct wined3d_context_vk *context_vk,
6177 struct wined3d_query_vk *query_vk)
6179 query_vk->command_buffer_id = context_vk->current_command_buffer.id;
6182 static inline void wined3d_context_vk_reference_sampler(const struct wined3d_context_vk *context_vk,
6183 struct wined3d_sampler_vk *sampler_vk)
6185 sampler_vk->command_buffer_id = context_vk->current_command_buffer.id;
6188 static inline void wined3d_context_vk_reference_rendertarget_view(const struct wined3d_context_vk *context_vk,
6189 struct wined3d_rendertarget_view_vk *rtv_vk)
6191 wined3d_context_vk_reference_resource(context_vk, rtv_vk->v.resource);
6192 rtv_vk->command_buffer_id = context_vk->current_command_buffer.id;
6195 static inline void wined3d_context_vk_reference_shader_resource_view(const struct wined3d_context_vk *context_vk,
6196 struct wined3d_shader_resource_view_vk *srv_vk)
6198 wined3d_context_vk_reference_resource(context_vk, srv_vk->v.resource);
6199 srv_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
6202 static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk *context_vk,
6203 struct wined3d_unordered_access_view_vk *uav_vk)
6205 wined3d_context_vk_reference_resource(context_vk, uav_vk->v.resource);
6206 uav_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
6209 static inline BOOL wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view *dsv,
6210 const struct wined3d_format *srv_format)
6212 return !srv_format || (srv_format->red_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_DEPTH))
6213 || (srv_format->green_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_STENCIL));
6216 static inline unsigned int wined3d_bind_layer_count(const struct wined3d_texture *texture)
6218 return texture->resource.type == WINED3D_RTYPE_TEXTURE_3D ? texture->resource.depth : texture->layer_count;
6221 static inline bool wined3d_srv_all_subresources(const struct wined3d_shader_resource_view *srv)
6223 struct wined3d_texture *texture;
6225 if (srv->resource->type == WINED3D_RTYPE_BUFFER)
6226 return TRUE;
6228 if (srv->desc.u.texture.layer_idx || srv->desc.u.texture.level_idx)
6229 return FALSE;
6231 texture = texture_from_resource(srv->resource);
6232 return srv->desc.u.texture.level_count == texture->level_count
6233 && srv->desc.u.texture.layer_count == wined3d_bind_layer_count(texture);
6236 static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarget_view *rtv)
6238 struct wined3d_texture *texture;
6240 if (rtv->resource->type == WINED3D_RTYPE_BUFFER)
6241 return TRUE;
6243 if (rtv->sub_resource_idx)
6244 return FALSE;
6246 texture = texture_from_resource(rtv->resource);
6247 return texture->level_count == 1 && rtv->layer_count == wined3d_bind_layer_count(texture);
6250 static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view *srv)
6252 ++srv->resource->srv_bind_count_device;
6255 static inline void wined3d_srv_bind_count_dec(struct wined3d_shader_resource_view *srv)
6257 --srv->resource->srv_bind_count_device;
6260 static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view *rtv)
6262 ++rtv->resource->rtv_bind_count_device;
6265 static inline void wined3d_rtv_bind_count_dec(struct wined3d_rendertarget_view *rtv)
6267 --rtv->resource->rtv_bind_count_device;
6270 static inline bool wined3d_rtv_overlaps_srv(const struct wined3d_rendertarget_view *rtv,
6271 const struct wined3d_shader_resource_view *srv)
6273 if (rtv->resource != srv->resource)
6274 return false;
6276 if (wined3d_srv_all_subresources(srv) || wined3d_rtv_all_subresources(rtv))
6277 return true;
6279 return rtv->sub_resource_idx >= srv->desc.u.texture.level_idx
6280 && rtv->sub_resource_idx < srv->desc.u.texture.level_idx + srv->desc.u.texture.level_count
6281 && rtv->layer_count >= srv->desc.u.texture.layer_idx;
6284 static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_state *state,
6285 const struct wined3d_shader_resource_view *srv)
6287 unsigned int i;
6289 if (!srv->resource->rtv_bind_count_device)
6290 return false;
6292 for (i = 0; i < ARRAY_SIZE(state->fb.render_targets); ++i)
6294 const struct wined3d_rendertarget_view *rtv;
6296 if ((rtv = state->fb.render_targets[i]) && wined3d_rtv_overlaps_srv(rtv, srv))
6297 return true;
6300 return false;
6303 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport *vp, float *min_z, float *max_z)
6305 *min_z = vp->min_z;
6307 /* The magic constant is derived from tests. */
6308 *max_z = max(vp->max_z, vp->min_z + 0.001f);
6311 static inline BOOL wined3d_bitmap_clear(uint32_t *map, unsigned int idx)
6313 return map[idx >> 5] &= ~(1u << (idx & 0x1f));
6316 static inline BOOL wined3d_bitmap_set(uint32_t *map, unsigned int idx)
6318 return map[idx >> 5] |= (1u << (idx & 0x1f));
6321 static inline BOOL wined3d_bitmap_is_set(const uint32_t *map, unsigned int idx)
6323 return map[idx >> 5] & (1u << (idx & 0x1f));
6326 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap, unsigned int bit_count,
6327 unsigned int start, uint32_t xor_mask)
6329 const unsigned int word_bit_count = sizeof(*bitmap) * CHAR_BIT;
6330 const uint32_t *ptr, *end_ptr;
6331 uint32_t map, mask;
6333 assert(bit_count < word_bit_count || !(bit_count % word_bit_count));
6335 ptr = bitmap + start / word_bit_count;
6336 end_ptr = bitmap + (bit_count + word_bit_count - 1) / word_bit_count;
6338 if (ptr >= end_ptr)
6339 return ~0u;
6341 mask = ~0u << start % word_bit_count;
6342 map = (*ptr ^ xor_mask) & mask;
6343 while (!map)
6345 if (++ptr == end_ptr)
6346 return ~0u;
6347 map = *ptr ^ xor_mask;
6349 return (ptr - bitmap) * word_bit_count + wined3d_bit_scan(&map);
6352 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
6354 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, 0);
6357 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
6359 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, ~0u);
6362 static inline BOOL wined3d_bitmap_get_range(const DWORD *bitmap, unsigned int bit_count,
6363 unsigned int start, struct wined3d_range *range)
6365 unsigned int range_start, range_end;
6367 range_start = wined3d_bitmap_ffs(bitmap, bit_count, start);
6368 if (range_start == ~0u)
6369 return FALSE;
6371 range_end = wined3d_bitmap_ffz(bitmap, bit_count, range_start + 1);
6372 if (range_end == ~0u)
6373 range_end = bit_count;
6375 range->offset = range_start;
6376 range->size = range_end - range_start;
6377 return TRUE;
6380 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context *context, unsigned int state_id)
6382 return wined3d_bitmap_is_set(context->dirty_graphics_states, state_id);
6385 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context *context, unsigned int state_id)
6387 return wined3d_bitmap_is_set(context->dirty_compute_states, state_id - STATE_COMPUTE_OFFSET);
6390 static inline bool isStateDirty(const struct wined3d_context *context, unsigned int state_id)
6392 return wined3d_context_is_graphics_state_dirty(context, state_id);
6395 static inline VkImageAspectFlags vk_aspect_mask_from_format(const struct wined3d_format *format)
6397 VkImageAspectFlags mask = 0;
6399 if (format->depth_size)
6400 mask |= VK_IMAGE_ASPECT_DEPTH_BIT;
6401 if (format->stencil_size)
6402 mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
6403 if (!mask || format->red_size || format->green_size || format->blue_size || format->alpha_size)
6404 mask |= VK_IMAGE_ASPECT_COLOR_BIT;
6406 return mask;
6409 static inline bool wined3d_primitive_type_is_list(enum wined3d_primitive_type t)
6411 return t == WINED3D_PT_POINTLIST
6412 || t == WINED3D_PT_LINELIST
6413 || t == WINED3D_PT_TRIANGLELIST
6414 || t == WINED3D_PT_LINELIST_ADJ
6415 || t == WINED3D_PT_TRIANGLELIST_ADJ
6416 || t == WINED3D_PT_PATCH;
6419 static inline void wined3d_context_gl_reference_bo(struct wined3d_context_gl *context_gl, struct wined3d_bo_gl *bo_gl)
6421 struct wined3d_device_gl *device_gl = wined3d_device_gl(context_gl->c.device);
6423 bo_gl->command_fence_id = device_gl->current_fence_id;
6426 static inline bool wined3d_map_persistent(void)
6428 return sizeof(void *) >= sizeof(uint64_t);
6431 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
6432 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
6434 extern CRITICAL_SECTION wined3d_command_cs;
6436 #endif