2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
34 #include "wined3d_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
37 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
39 struct wined3d_matrix_3x3
46 struct light_transformed
48 struct wined3d_color diffuse
, specular
, ambient
;
49 struct wined3d_vec4 position
;
50 struct wined3d_vec3 direction
;
51 float range
, falloff
, c_att
, l_att
, q_att
, cos_htheta
, cos_hphi
;
54 struct lights_settings
56 struct light_transformed lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
57 struct wined3d_color ambient_light
;
58 struct wined3d_matrix modelview_matrix
;
59 struct wined3d_matrix_3x3 normal_matrix
;
60 struct wined3d_vec4 position_transformed
;
62 float fog_start
, fog_end
, fog_density
;
64 uint32_t point_light_count
: 8;
65 uint32_t spot_light_count
: 8;
66 uint32_t directional_light_count
: 8;
67 uint32_t parallel_point_light_count
: 8;
68 uint32_t lighting
: 1;
69 uint32_t legacy_lighting
: 1;
70 uint32_t normalise
: 1;
71 uint32_t localviewer
: 1;
72 uint32_t fog_coord_mode
: 2;
73 uint32_t fog_mode
: 2;
74 uint32_t padding
: 24;
77 /* Define the default light parameters as specified by MSDN. */
78 const struct wined3d_light WINED3D_default_light
=
80 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
81 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
82 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
83 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
84 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
85 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
88 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
93 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
95 struct wined3d_context
**new_array
;
97 TRACE("Adding context %p.\n", context
);
99 if (!device
->shader_backend
->shader_allocate_context_data(context
))
101 ERR("Failed to allocate shader backend context data.\n");
104 device
->shader_backend
->shader_init_context_state(context
);
106 if (!device
->adapter
->fragment_pipe
->allocate_context_data(context
))
108 ERR("Failed to allocate fragment pipeline context data.\n");
109 device
->shader_backend
->shader_free_context_data(context
);
113 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
115 ERR("Failed to grow the context array.\n");
116 device
->adapter
->fragment_pipe
->free_context_data(context
);
117 device
->shader_backend
->shader_free_context_data(context
);
121 new_array
[device
->context_count
++] = context
;
122 device
->contexts
= new_array
;
127 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
129 struct wined3d_context
**new_array
;
133 TRACE("Removing context %p.\n", context
);
135 device
->adapter
->fragment_pipe
->free_context_data(context
);
136 device
->shader_backend
->shader_free_context_data(context
);
138 for (i
= 0; i
< device
->context_count
; ++i
)
140 if (device
->contexts
[i
] == context
)
149 ERR("Context %p doesn't exist in context array.\n", context
);
153 if (!--device
->context_count
)
155 heap_free(device
->contexts
);
156 device
->contexts
= NULL
;
160 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
161 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
163 ERR("Failed to shrink context array. Oh well.\n");
167 device
->contexts
= new_array
;
170 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
172 ULONG refcount
= InterlockedIncrement(&device
->ref
);
174 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
179 static void device_free_so_desc(struct wine_rb_entry
*entry
, void *context
)
181 struct wined3d_so_desc_entry
*s
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_so_desc_entry
, entry
);
186 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
188 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
190 ERR("Leftover sampler %p.\n", sampler
);
193 static void device_leftover_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
195 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
197 ERR("Leftover rasterizer state %p.\n", state
);
200 static void device_leftover_blend_state(struct wine_rb_entry
*entry
, void *context
)
202 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
204 ERR("Leftover blend state %p.\n", blend_state
);
207 static void device_leftover_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
209 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
211 ERR("Leftover depth/stencil state %p.\n", state
);
214 void wined3d_device_cleanup(struct wined3d_device
*device
)
218 if (device
->swapchain_count
)
219 wined3d_device_uninit_3d(device
);
221 wined3d_cs_destroy(device
->cs
);
223 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
225 heap_free(device
->multistate_funcs
[i
]);
226 device
->multistate_funcs
[i
] = NULL
;
229 if (!list_empty(&device
->resources
))
231 struct wined3d_resource
*resource
;
233 ERR("Device released with resources still bound.\n");
235 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
237 ERR("Leftover resource %p with type %s (%#x).\n",
238 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
242 if (device
->contexts
)
243 ERR("Context array not freed!\n");
244 if (device
->hardwareCursor
)
245 DestroyCursor(device
->hardwareCursor
);
246 device
->hardwareCursor
= 0;
248 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
249 wine_rb_destroy(&device
->rasterizer_states
, device_leftover_rasterizer_state
, NULL
);
250 wine_rb_destroy(&device
->blend_states
, device_leftover_blend_state
, NULL
);
251 wine_rb_destroy(&device
->depth_stencil_states
, device_leftover_depth_stencil_state
, NULL
);
252 wine_rb_destroy(&device
->so_descs
, device_free_so_desc
, NULL
);
254 wined3d_decref(device
->wined3d
);
255 device
->wined3d
= NULL
;
258 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
260 ULONG refcount
= InterlockedDecrement(&device
->ref
);
262 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
266 device
->adapter
->adapter_ops
->adapter_destroy_device(device
);
267 TRACE("Destroyed device %p.\n", device
);
273 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
275 TRACE("device %p.\n", device
);
277 return device
->swapchain_count
;
280 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
282 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
284 if (swapchain_idx
>= device
->swapchain_count
)
286 WARN("swapchain_idx %u >= swapchain_count %u.\n",
287 swapchain_idx
, device
->swapchain_count
);
291 return device
->swapchains
[swapchain_idx
];
294 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
296 struct wined3d_color_key color_key
;
297 struct wined3d_resource_desc desc
;
301 HDC dcb
= NULL
, dcs
= NULL
;
303 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
305 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
308 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
310 if (!(dcb
= CreateCompatibleDC(NULL
)))
312 SelectObject(dcb
, hbm
);
314 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
315 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
316 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
317 desc
.multisample_quality
= 0;
318 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
320 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
321 desc
.width
= bm
.bmWidth
;
322 desc
.height
= bm
.bmHeight
;
325 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC
,
326 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
328 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
332 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
334 wined3d_texture_decref(device
->logo_texture
);
335 device
->logo_texture
= NULL
;
338 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
339 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
341 color_key
.color_space_low_value
= 0;
342 color_key
.color_space_high_value
= 0;
343 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
346 if (dcb
) DeleteDC(dcb
);
347 if (hbm
) DeleteObject(hbm
);
350 /* Context activation is done by the caller. */
351 static void wined3d_device_gl_create_dummy_textures(struct wined3d_device_gl
*device_gl
,
352 struct wined3d_context_gl
*context_gl
)
354 struct wined3d_dummy_textures
*textures
= &device_gl
->dummy_textures
;
355 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
356 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
360 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
365 /* Under DirectX you can sample even if no texture is bound, whereas
366 * OpenGL will only allow that when a valid texture is bound.
367 * We emulate this by creating dummy textures and binding them
368 * to each texture stage when the currently set D3D texture is NULL. */
369 wined3d_context_gl_active_texture(context_gl
, gl_info
, 0);
371 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
372 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
373 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
374 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
375 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
377 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
378 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
379 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
380 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
381 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
383 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
385 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
386 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
387 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
388 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
389 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
392 if (gl_info
->supported
[EXT_TEXTURE3D
])
394 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
395 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
396 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
397 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
398 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
401 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
403 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
404 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
405 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
406 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
408 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
409 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
413 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
415 DWORD cube_array_data
[6];
417 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
418 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
419 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
420 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
421 cube_array_data
[i
] = color
;
422 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
423 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
426 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
428 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
429 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
430 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
431 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
432 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
434 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
435 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
436 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
437 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
438 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
441 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
445 GL_EXTCALL(glGenBuffers(1, &buffer
));
446 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
447 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
448 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
450 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
451 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
452 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
453 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
454 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
457 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
459 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
460 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
461 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
462 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
464 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
465 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
466 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
467 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
469 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
471 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
472 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
476 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
480 checkGLcall("create dummy textures");
482 wined3d_context_gl_bind_dummy_textures(context_gl
);
485 /* Context activation is done by the caller. */
486 static void wined3d_device_gl_destroy_dummy_textures(struct wined3d_device_gl
*device_gl
,
487 struct wined3d_context_gl
*context_gl
)
489 struct wined3d_dummy_textures
*dummy_textures
= &device_gl
->dummy_textures
;
490 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
492 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
494 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
495 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
498 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
499 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
501 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
503 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
504 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
507 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
508 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
510 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
511 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
513 if (gl_info
->supported
[EXT_TEXTURE3D
])
514 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
516 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
517 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
519 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
520 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
522 checkGLcall("delete dummy textures");
524 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
527 /* Context activation is done by the caller. */
528 void wined3d_device_create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
530 struct wined3d_sampler_desc desc
;
533 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
534 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
535 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
536 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
537 desc
.mag_filter
= WINED3D_TEXF_POINT
;
538 desc
.min_filter
= WINED3D_TEXF_POINT
;
539 desc
.mip_filter
= WINED3D_TEXF_NONE
;
540 desc
.lod_bias
= 0.0f
;
541 desc
.min_lod
= -1000.0f
;
542 desc
.max_lod
= 1000.0f
;
543 desc
.mip_base_level
= 0;
544 desc
.max_anisotropy
= 1;
545 desc
.compare
= FALSE
;
546 desc
.comparison_func
= WINED3D_CMP_NEVER
;
547 desc
.srgb_decode
= TRUE
;
549 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
550 * instructions allow access to resources without using samplers.
551 * In GLSL, resources are always accessed through sampler or image variables. The default
552 * sampler object is used to emulate the direct resource access when there is no sampler state
555 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
557 ERR("Failed to create default sampler, hr %#x.\n", hr
);
558 device
->default_sampler
= NULL
;
561 /* In D3D10+, a NULL sampler maps to the default sampler state. */
562 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
563 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
564 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
565 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
566 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
567 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
568 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
570 ERR("Failed to create null sampler, hr %#x.\n", hr
);
571 device
->null_sampler
= NULL
;
575 /* Context activation is done by the caller. */
576 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
578 wined3d_sampler_decref(device
->default_sampler
);
579 device
->default_sampler
= NULL
;
580 wined3d_sampler_decref(device
->null_sampler
);
581 device
->null_sampler
= NULL
;
584 static bool wined3d_null_image_vk_init(struct wined3d_image_vk
*image
, struct wined3d_context_vk
*context_vk
,
585 VkCommandBuffer vk_command_buffer
, VkImageType type
, unsigned int layer_count
, unsigned int sample_count
)
587 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
588 VkImageSubresourceRange range
;
591 static const VkClearColorValue colour
= {{0}};
593 TRACE("image %p, context_vk %p, vk_command_buffer %p, type %#x, layer_count %u, sample_count %u.\n",
594 image
, context_vk
, vk_command_buffer
, type
, layer_count
, sample_count
);
596 if (type
== VK_IMAGE_TYPE_2D
&& layer_count
>= 6)
597 flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
599 if (!wined3d_context_vk_create_image(context_vk
, type
,
600 VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT
, VK_FORMAT_R8G8B8A8_UNORM
,
601 1, 1, 1, sample_count
, 1, layer_count
, flags
, image
))
606 wined3d_context_vk_reference_image(context_vk
, image
);
608 range
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
609 range
.baseMipLevel
= 0;
610 range
.levelCount
= 1;
611 range
.baseArrayLayer
= 0;
612 range
.layerCount
= layer_count
;
614 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
615 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
616 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, image
->vk_image
, &range
);
618 VK_CALL(vkCmdClearColorImage(vk_command_buffer
, image
->vk_image
,
619 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, &colour
, 1, &range
));
621 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
622 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
623 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, image
->vk_image
, &range
);
625 TRACE("Created NULL image 0x%s, memory 0x%s.\n",
626 wine_dbgstr_longlong(image
->vk_image
), wine_dbgstr_longlong(image
->vk_memory
));
631 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
632 struct wined3d_context_vk
*context_vk
)
634 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
635 const struct wined3d_vk_info
*vk_info
;
636 const struct wined3d_format
*format
;
637 VkMemoryPropertyFlags memory_type
;
638 VkCommandBuffer vk_command_buffer
;
639 unsigned int sample_count
= 2;
640 VkBufferUsageFlags usage
;
642 format
= wined3d_get_format(device_vk
->d
.adapter
, WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_BIND_SHADER_RESOURCE
);
643 while (sample_count
&& !(sample_count
& format
->multisample_types
))
646 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
648 ERR("Failed to get command buffer.\n");
652 vk_info
= context_vk
->vk_info
;
654 usage
= VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
655 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
;
656 memory_type
= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
;
657 if (!wined3d_context_vk_create_bo(context_vk
, 16, usage
, memory_type
, &r
->bo
))
659 VK_CALL(vkCmdFillBuffer(vk_command_buffer
, r
->bo
.vk_buffer
, r
->bo
.buffer_offset
, r
->bo
.size
, 0x00000000u
));
660 r
->buffer_info
.buffer
= r
->bo
.vk_buffer
;
661 r
->buffer_info
.offset
= r
->bo
.buffer_offset
;
662 r
->buffer_info
.range
= r
->bo
.size
;
664 if (!wined3d_null_image_vk_init(&r
->image_1d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_1D
, 1, 1))
666 ERR("Failed to create 1D image.\n");
670 if (!wined3d_null_image_vk_init(&r
->image_2d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 6, 1))
672 ERR("Failed to create 2D image.\n");
676 if (!wined3d_null_image_vk_init(&r
->image_2dms
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 1, sample_count
))
678 ERR("Failed to create 2D MSAA image.\n");
682 if (!wined3d_null_image_vk_init(&r
->image_3d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_3D
, 1, 1))
684 ERR("Failed to create 3D image.\n");
691 if (r
->image_2dms
.vk_image
)
692 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
693 if (r
->image_2d
.vk_image
)
694 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
695 if (r
->image_1d
.vk_image
)
696 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
697 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
698 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
702 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
703 struct wined3d_context_vk
*context_vk
)
705 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
707 /* We don't track command buffer references to NULL resources. We easily
708 * could, but it doesn't seem worth it. */
709 wined3d_context_vk_reference_image(context_vk
, &r
->image_3d
);
710 wined3d_context_vk_destroy_image(context_vk
, &r
->image_3d
);
711 wined3d_context_vk_reference_image(context_vk
, &r
->image_2dms
);
712 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
713 wined3d_context_vk_reference_image(context_vk
, &r
->image_2d
);
714 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
715 wined3d_context_vk_reference_image(context_vk
, &r
->image_1d
);
716 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
717 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
718 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
721 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
723 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
724 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
725 VkBufferViewCreateInfo buffer_create_info
;
726 const struct wined3d_vk_info
*vk_info
;
727 VkImageViewCreateInfo view_desc
;
730 vk_info
= context_vk
->vk_info
;
732 buffer_create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
733 buffer_create_info
.pNext
= NULL
;
734 buffer_create_info
.flags
= 0;
735 buffer_create_info
.buffer
= r
->bo
.vk_buffer
;
736 buffer_create_info
.format
= VK_FORMAT_R32_UINT
;
737 buffer_create_info
.offset
= r
->bo
.buffer_offset
;
738 buffer_create_info
.range
= r
->bo
.size
;
740 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
741 &buffer_create_info
, NULL
, &v
->vk_view_buffer_uint
))) < 0)
743 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
746 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_uint
));
748 buffer_create_info
.format
= VK_FORMAT_R32G32B32A32_SFLOAT
;
749 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
750 &buffer_create_info
, NULL
, &v
->vk_view_buffer_float
))) < 0)
752 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
755 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_float
));
757 view_desc
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
758 view_desc
.pNext
= NULL
;
760 view_desc
.image
= r
->image_1d
.vk_image
;
761 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D
;
762 view_desc
.format
= VK_FORMAT_R8G8B8A8_UNORM
;
763 view_desc
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
764 view_desc
.components
.g
= VK_COMPONENT_SWIZZLE_ZERO
;
765 view_desc
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
766 view_desc
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
767 view_desc
.subresourceRange
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
768 view_desc
.subresourceRange
.baseMipLevel
= 0;
769 view_desc
.subresourceRange
.levelCount
= 1;
770 view_desc
.subresourceRange
.baseArrayLayer
= 0;
771 view_desc
.subresourceRange
.layerCount
= 1;
772 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d
.imageView
))) < 0)
774 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
777 v
->vk_info_1d
.sampler
= VK_NULL_HANDLE
;
778 v
->vk_info_1d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
779 TRACE("Created 1D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d
.imageView
));
781 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
782 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d_array
.imageView
))) < 0)
784 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
787 v
->vk_info_1d_array
.sampler
= VK_NULL_HANDLE
;
788 v
->vk_info_1d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
789 TRACE("Created 1D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d_array
.imageView
));
791 view_desc
.image
= r
->image_2d
.vk_image
;
792 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
793 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d
.imageView
))) < 0)
795 ERR("Failed to create 2D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
798 v
->vk_info_2d
.sampler
= VK_NULL_HANDLE
;
799 v
->vk_info_2d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
800 TRACE("Created 2D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d
.imageView
));
802 view_desc
.image
= r
->image_2dms
.vk_image
;
803 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
804 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms
.imageView
))) < 0)
806 ERR("Failed to create 2D MSAA image view, vr %s.\n", wined3d_debug_vkresult(vr
));
809 v
->vk_info_2dms
.sampler
= VK_NULL_HANDLE
;
810 v
->vk_info_2dms
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
811 TRACE("Created 2D MSAA image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms
.imageView
));
813 view_desc
.image
= r
->image_3d
.vk_image
;
814 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_3D
;
815 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_3d
.imageView
))) < 0)
817 ERR("Failed to create 3D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
820 v
->vk_info_3d
.sampler
= VK_NULL_HANDLE
;
821 v
->vk_info_3d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
822 TRACE("Created 3D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_3d
.imageView
));
824 view_desc
.image
= r
->image_2d
.vk_image
;
825 view_desc
.subresourceRange
.layerCount
= 6;
826 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE
;
827 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube
.imageView
))) < 0)
829 ERR("Failed to create cube image view, vr %s.\n", wined3d_debug_vkresult(vr
));
832 v
->vk_info_cube
.sampler
= VK_NULL_HANDLE
;
833 v
->vk_info_cube
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
834 TRACE("Created cube image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube
.imageView
));
836 view_desc
.subresourceRange
.layerCount
= 1;
837 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
838 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d_array
.imageView
))) < 0)
840 ERR("Failed to create 2D array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
843 v
->vk_info_2d_array
.sampler
= VK_NULL_HANDLE
;
844 v
->vk_info_2d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
845 TRACE("Created 2D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d_array
.imageView
));
847 view_desc
.image
= r
->image_2dms
.vk_image
;
848 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
849 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms_array
.imageView
))) < 0)
851 ERR("Failed to create 2D MSAA array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
854 v
->vk_info_2dms_array
.sampler
= VK_NULL_HANDLE
;
855 v
->vk_info_2dms_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
856 TRACE("Created 2D MSAA array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms_array
.imageView
));
861 if (v
->vk_info_2d_array
.imageView
)
862 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d_array
.imageView
, NULL
));
863 if (v
->vk_info_cube
.imageView
)
864 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube
.imageView
, NULL
));
865 if (v
->vk_info_3d
.imageView
)
866 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_3d
.imageView
, NULL
));
867 if (v
->vk_info_2dms
.imageView
)
868 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2dms
.imageView
, NULL
));
869 if (v
->vk_info_2d
.imageView
)
870 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d
.imageView
, NULL
));
871 if (v
->vk_info_1d_array
.imageView
)
872 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d_array
.imageView
, NULL
));
873 if (v
->vk_info_1d
.imageView
)
874 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d
.imageView
, NULL
));
875 if (v
->vk_view_buffer_float
)
876 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_float
, NULL
));
877 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_uint
, NULL
));
881 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
883 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
884 uint64_t id
= context_vk
->current_command_buffer
.id
;
886 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms_array
.imageView
, id
);
887 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d_array
.imageView
, id
);
888 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube
.imageView
, id
);
889 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_3d
.imageView
, id
);
890 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms
.imageView
, id
);
891 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d
.imageView
, id
);
892 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d_array
.imageView
, id
);
893 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d
.imageView
, id
);
895 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_float
, id
);
896 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_uint
, id
);
899 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
901 unsigned int screensaver_active
;
903 TRACE("device %p, window %p.\n", device
, window
);
905 if (!wined3d_register_window(NULL
, window
, device
, 0))
907 ERR("Failed to register window %p.\n", window
);
911 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
912 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
913 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
914 if ((device
->restore_screensaver
= !!screensaver_active
))
915 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
920 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
922 TRACE("device %p.\n", device
);
924 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
925 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
926 if (device
->restore_screensaver
)
928 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
929 device
->restore_screensaver
= FALSE
;
933 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
935 BOOL ds_enable
= swapchain
->state
.desc
.enable_auto_depth_stencil
;
936 struct wined3d_device_context
*context
= &device
->cs
->c
;
939 for (i
= 0; i
< device
->adapter
->d3d_info
.limits
.max_rt_count
; ++i
)
941 wined3d_device_context_set_rendertarget_view(context
, i
, NULL
, FALSE
);
943 if (device
->back_buffer_view
)
944 wined3d_device_context_set_rendertarget_view(context
, 0, device
->back_buffer_view
, TRUE
);
946 wined3d_device_context_set_depth_stencil_view(context
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
949 void wined3d_device_delete_opengl_contexts_cs(void *object
)
951 struct wined3d_swapchain_gl
*swapchain_gl
;
952 struct wined3d_device
*device
= object
;
953 struct wined3d_context_gl
*context_gl
;
954 struct wined3d_device_gl
*device_gl
;
955 struct wined3d_context
*context
;
956 struct wined3d_shader
*shader
;
958 TRACE("device %p.\n", device
);
960 device_gl
= wined3d_device_gl(device
);
962 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
964 device
->shader_backend
->shader_destroy(shader
);
967 context
= context_acquire(device
, NULL
, 0);
968 context_gl
= wined3d_context_gl(context
);
969 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
970 device
->shader_backend
->shader_free_private(device
, context
);
971 wined3d_device_gl_destroy_dummy_textures(device_gl
, context_gl
);
972 wined3d_device_destroy_default_samplers(device
, context
);
973 context_release(context
);
975 while (device
->context_count
)
977 if ((swapchain_gl
= wined3d_swapchain_gl(device
->contexts
[0]->swapchain
)))
978 wined3d_swapchain_gl_destroy_contexts(swapchain_gl
);
980 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
984 void wined3d_device_create_primary_opengl_context_cs(void *object
)
986 struct wined3d_device
*device
= object
;
987 struct wined3d_context_gl
*context_gl
;
988 struct wined3d_swapchain
*swapchain
;
989 struct wined3d_context
*context
;
990 struct wined3d_texture
*target
;
993 TRACE("device %p.\n", device
);
995 swapchain
= device
->swapchains
[0];
996 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
997 if (!(context
= context_acquire(device
, target
, 0)))
999 WARN("Failed to acquire context.\n");
1003 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1004 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1006 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1007 context_release(context
);
1011 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1013 ERR("Failed to create CPU blitter.\n");
1014 device
->shader_backend
->shader_free_private(device
, NULL
);
1015 context_release(context
);
1019 context_gl
= wined3d_context_gl(context
);
1021 wined3d_ffp_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1022 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1023 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1024 wined3d_fbo_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1025 wined3d_raw_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1027 wined3d_device_gl_create_dummy_textures(wined3d_device_gl(device
), context_gl
);
1028 wined3d_device_create_default_samplers(device
, context
);
1029 context_release(context
);
1032 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
1034 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1035 const struct wined3d_swapchain_desc
*swapchain_desc
;
1036 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
1037 DWORD clear_flags
= 0;
1041 TRACE("device %p, swapchain %p.\n", device
, swapchain
);
1043 if (device
->d3d_initialized
)
1044 return WINED3DERR_INVALIDCALL
;
1046 device
->swapchain_count
= 1;
1047 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1049 ERR("Failed to allocate swapchain array.\n");
1053 device
->swapchains
[0] = swapchain
;
1055 for (i
= 0; i
< ARRAY_SIZE(fb
->render_targets
); ++i
)
1057 if (fb
->render_targets
[i
])
1058 wined3d_rtv_bind_count_dec(fb
->render_targets
[i
]);
1060 memset(fb
->render_targets
, 0, sizeof(fb
->render_targets
));
1062 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
)))
1064 device
->d3d_initialized
= TRUE
;
1066 swapchain_desc
= &swapchain
->state
.desc
;
1067 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1069 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1070 struct wined3d_view_desc view_desc
;
1072 view_desc
.format_id
= back_buffer
->format
->id
;
1073 view_desc
.flags
= 0;
1074 view_desc
.u
.texture
.level_idx
= 0;
1075 view_desc
.u
.texture
.level_count
= 1;
1076 view_desc
.u
.texture
.layer_idx
= 0;
1077 view_desc
.u
.texture
.layer_count
= 1;
1078 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1079 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1081 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1082 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1083 device
->d3d_initialized
= FALSE
;
1088 device_init_swapchain_state(device
, swapchain
);
1090 TRACE("All defaults now set up.\n");
1092 /* Clear the screen. */
1093 if (device
->back_buffer_view
)
1094 clear_flags
|= WINED3DCLEAR_TARGET
;
1095 if (swapchain_desc
->enable_auto_depth_stencil
)
1096 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1098 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1100 if (wined3d_settings
.logo
)
1101 device_load_logo(device
, wined3d_settings
.logo
);
1106 heap_free(device
->swapchains
);
1107 device
->swapchains
= NULL
;
1108 device
->swapchain_count
= 0;
1113 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1115 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1117 wined3d_sampler_decref(sampler
);
1120 static void device_free_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
1122 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
1124 wined3d_rasterizer_state_decref(state
);
1127 static void device_free_blend_state(struct wine_rb_entry
*entry
, void *context
)
1129 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
1131 wined3d_blend_state_decref(blend_state
);
1134 static void device_free_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
1136 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
1138 wined3d_depth_stencil_state_decref(state
);
1141 void wined3d_device_uninit_3d(struct wined3d_device
*device
)
1143 struct wined3d_state
*state
= device
->cs
->c
.state
;
1144 struct wined3d_resource
*resource
, *cursor
;
1145 struct wined3d_rendertarget_view
*view
;
1146 struct wined3d_texture
*texture
;
1148 TRACE("device %p.\n", device
);
1150 if (!device
->d3d_initialized
)
1152 ERR("Called while 3D support was not initialised.\n");
1156 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1158 device
->swapchain_count
= 0;
1160 if ((texture
= device
->logo_texture
))
1162 device
->logo_texture
= NULL
;
1163 wined3d_texture_decref(texture
);
1166 if ((texture
= device
->cursor_texture
))
1168 device
->cursor_texture
= NULL
;
1169 wined3d_texture_decref(texture
);
1172 wined3d_device_context_emit_reset_state(&device
->cs
->c
, false);
1173 state_cleanup(state
);
1175 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1176 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
1177 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
1178 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
1180 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
1182 TRACE("Unloading resource %p.\n", resource
);
1183 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
1186 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1187 device
->d3d_initialized
= FALSE
;
1189 if ((view
= device
->auto_depth_stencil_view
))
1191 device
->auto_depth_stencil_view
= NULL
;
1192 if (wined3d_rendertarget_view_decref(view
))
1193 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1196 if ((view
= device
->back_buffer_view
))
1198 device
->back_buffer_view
= NULL
;
1199 wined3d_rendertarget_view_decref(view
);
1202 heap_free(device
->swapchains
);
1203 device
->swapchains
= NULL
;
1205 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
1208 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1209 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1210 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1212 * There is no way to deactivate thread safety once it is enabled.
1214 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1216 TRACE("device %p.\n", device
);
1218 /* For now just store the flag (needed in case of ddraw). */
1219 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1222 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1224 const struct wined3d_driver_info
*driver_info
;
1226 TRACE("device %p.\n", device
);
1228 driver_info
= &device
->adapter
->driver_info
;
1230 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1231 wine_dbgstr_longlong(driver_info
->vram_bytes
),
1232 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1233 wine_dbgstr_longlong(driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1235 return min(UINT_MAX
, driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1238 struct wined3d_buffer
* CDECL
wined3d_device_context_get_stream_output(struct wined3d_device_context
*context
,
1239 unsigned int idx
, unsigned int *offset
)
1241 TRACE("context %p, idx %u, offset %p.\n", context
, idx
, offset
);
1243 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1245 WARN("Invalid stream output %u.\n", idx
);
1250 *offset
= context
->state
->stream_output
[idx
].offset
;
1251 return context
->state
->stream_output
[idx
].buffer
;
1254 HRESULT CDECL
wined3d_device_context_get_stream_source(const struct wined3d_device_context
*context
,
1255 unsigned int stream_idx
, struct wined3d_buffer
**buffer
, unsigned int *offset
, unsigned int *stride
)
1257 const struct wined3d_stream_state
*stream
;
1259 TRACE("context %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1260 context
, stream_idx
, buffer
, offset
, stride
);
1262 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1264 WARN("Stream index %u out of range.\n", stream_idx
);
1265 return WINED3DERR_INVALIDCALL
;
1268 stream
= &context
->state
->streams
[stream_idx
];
1269 *buffer
= stream
->buffer
;
1271 *offset
= stream
->offset
;
1272 *stride
= stream
->stride
;
1277 static void wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1279 struct wined3d_stream_state
*stream
;
1280 UINT old_flags
, old_freq
;
1282 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1284 stream
= &device
->cs
->c
.state
->streams
[stream_idx
];
1285 old_flags
= stream
->flags
;
1286 old_freq
= stream
->frequency
;
1288 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1289 stream
->frequency
= divider
& 0x7fffff;
1290 if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1291 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1294 static void wined3d_device_set_transform(struct wined3d_device
*device
,
1295 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1297 TRACE("device %p, state %s, matrix %p.\n",
1298 device
, debug_d3dtstype(state
), matrix
);
1299 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1300 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1301 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1302 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1304 /* If the new matrix is the same as the current one,
1305 * we cut off any further processing. this seems to be a reasonable
1306 * optimization because as was noticed, some apps (warcraft3 for example)
1307 * tend towards setting the same matrix repeatedly for some reason.
1309 * From here on we assume that the new matrix is different, wherever it matters. */
1310 if (!memcmp(&device
->cs
->c
.state
->transforms
[state
], matrix
, sizeof(*matrix
)))
1312 TRACE("The application is setting the same matrix over again.\n");
1316 device
->cs
->c
.state
->transforms
[state
] = *matrix
;
1317 wined3d_device_context_emit_set_transform(&device
->cs
->c
, state
, matrix
);
1320 static void wined3d_device_get_transform(const struct wined3d_device
*device
,
1321 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1323 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1325 *matrix
= device
->cs
->c
.state
->transforms
[state
];
1328 /* Note lights are real special cases. Although the device caps state only
1329 * e.g. 8 are supported, you can reference any indexes you want as long as
1330 * that number max are enabled at any one point in time. Therefore since the
1331 * indices can be anything, we need a hashmap of them. However, this causes
1332 * stateblock problems. When capturing the state block, I duplicate the
1333 * hashmap, but when recording, just build a chain pretty much of commands to
1335 static void wined3d_device_context_set_light(struct wined3d_device_context
*context
,
1336 unsigned int light_idx
, const struct wined3d_light
*light
)
1338 struct wined3d_light_info
*object
= NULL
;
1341 if (FAILED(wined3d_light_state_set_light(&context
->state
->light_state
, light_idx
, light
, &object
)))
1344 /* Initialize the object. */
1345 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1346 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1347 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1348 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1349 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1350 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1351 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1352 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1354 switch (light
->type
)
1356 case WINED3D_LIGHT_POINT
:
1358 object
->position
.x
= light
->position
.x
;
1359 object
->position
.y
= light
->position
.y
;
1360 object
->position
.z
= light
->position
.z
;
1361 object
->position
.w
= 1.0f
;
1362 object
->cutoff
= 180.0f
;
1366 case WINED3D_LIGHT_DIRECTIONAL
:
1368 object
->direction
.x
= -light
->direction
.x
;
1369 object
->direction
.y
= -light
->direction
.y
;
1370 object
->direction
.z
= -light
->direction
.z
;
1371 object
->direction
.w
= 0.0f
;
1372 object
->exponent
= 0.0f
;
1373 object
->cutoff
= 180.0f
;
1376 case WINED3D_LIGHT_SPOT
:
1378 object
->position
.x
= light
->position
.x
;
1379 object
->position
.y
= light
->position
.y
;
1380 object
->position
.z
= light
->position
.z
;
1381 object
->position
.w
= 1.0f
;
1384 object
->direction
.x
= light
->direction
.x
;
1385 object
->direction
.y
= light
->direction
.y
;
1386 object
->direction
.z
= light
->direction
.z
;
1387 object
->direction
.w
= 0.0f
;
1389 /* opengl-ish and d3d-ish spot lights use too different models
1390 * for the light "intensity" as a function of the angle towards
1391 * the main light direction, so we only can approximate very
1392 * roughly. However, spot lights are rather rarely used in games
1393 * (if ever used at all). Furthermore if still used, probably
1394 * nobody pays attention to such details. */
1395 if (!light
->falloff
)
1397 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1398 * equations have the falloff resp. exponent parameter as an
1399 * exponent, so the spot light lighting will always be 1.0 for
1400 * both of them, and we don't have to care for the rest of the
1401 * rather complex calculation. */
1402 object
->exponent
= 0.0f
;
1406 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1409 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1412 if (object
->exponent
> 128.0f
)
1413 object
->exponent
= 128.0f
;
1415 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1419 case WINED3D_LIGHT_PARALLELPOINT
:
1420 object
->position
.x
= light
->position
.x
;
1421 object
->position
.y
= light
->position
.y
;
1422 object
->position
.z
= light
->position
.z
;
1423 object
->position
.w
= 1.0f
;
1427 FIXME("Unrecognized light type %#x.\n", light
->type
);
1430 wined3d_device_context_emit_set_light(context
, object
);
1433 static void wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1435 struct wined3d_light_state
*light_state
= &device
->cs
->c
.state
->light_state
;
1436 struct wined3d_light_info
*light_info
;
1438 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1440 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1441 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1443 TRACE("Light enabled requested but light not defined, so defining one!\n");
1444 wined3d_device_context_set_light(&device
->cs
->c
, light_idx
, &WINED3D_default_light
);
1446 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1448 FIXME("Adding default lights has failed dismally\n");
1453 wined3d_light_state_enable_light(light_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1454 wined3d_device_context_emit_set_light_enable(&device
->cs
->c
, light_idx
, enable
);
1457 static HRESULT
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1458 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1460 struct wined3d_vec4
*clip_planes
= device
->cs
->c
.state
->clip_planes
;
1462 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1464 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1466 TRACE("Application has requested clipplane this device doesn't support.\n");
1467 return WINED3DERR_INVALIDCALL
;
1470 if (!memcmp(&clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1472 TRACE("Application is setting old values over, nothing to do.\n");
1476 clip_planes
[plane_idx
] = *plane
;
1478 wined3d_device_context_emit_set_clip_plane(&device
->cs
->c
, plane_idx
, plane
);
1483 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1484 const struct wined3d_clip_status
*clip_status
)
1486 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1489 return WINED3DERR_INVALIDCALL
;
1494 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1495 struct wined3d_clip_status
*clip_status
)
1497 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1500 return WINED3DERR_INVALIDCALL
;
1505 static void wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1507 TRACE("device %p, material %p.\n", device
, material
);
1509 device
->cs
->c
.state
->material
= *material
;
1510 wined3d_device_context_emit_set_material(&device
->cs
->c
, material
);
1513 struct wined3d_buffer
* CDECL
wined3d_device_context_get_index_buffer(const struct wined3d_device_context
*context
,
1514 enum wined3d_format_id
*format
, unsigned int *offset
)
1516 const struct wined3d_state
*state
= context
->state
;
1518 TRACE("context %p, format %p, offset %p.\n", context
, format
, offset
);
1520 *format
= state
->index_format
;
1522 *offset
= state
->index_offset
;
1523 return state
->index_buffer
;
1526 static void wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, int base_index
)
1528 TRACE("device %p, base_index %d.\n", device
, base_index
);
1530 device
->cs
->c
.state
->base_vertex_index
= base_index
;
1533 void CDECL
wined3d_device_context_get_viewports(const struct wined3d_device_context
*context
,
1534 unsigned int *viewport_count
, struct wined3d_viewport
*viewports
)
1536 const struct wined3d_state
*state
= context
->state
;
1539 TRACE("context %p, viewport_count %p, viewports %p.\n", context
, viewport_count
, viewports
);
1541 count
= viewport_count
? min(*viewport_count
, state
->viewport_count
) : 1;
1542 if (count
&& viewports
)
1543 memcpy(viewports
, state
->viewports
, count
* sizeof(*viewports
));
1545 *viewport_count
= state
->viewport_count
;
1548 static void resolve_depth_buffer(struct wined3d_device
*device
)
1550 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1551 struct wined3d_rendertarget_view
*src_view
;
1552 struct wined3d_resource
*dst_resource
;
1553 struct wined3d_texture
*dst_texture
;
1555 if (!(dst_texture
= state
->textures
[0]))
1557 dst_resource
= &dst_texture
->resource
;
1558 if (!dst_resource
->format
->depth_size
)
1560 if (!(src_view
= state
->fb
.depth_stencil
))
1563 wined3d_device_context_resolve_sub_resource(&device
->cs
->c
, dst_resource
, 0,
1564 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1567 struct wined3d_blend_state
* CDECL
wined3d_device_context_get_blend_state(const struct wined3d_device_context
*context
,
1568 struct wined3d_color
*blend_factor
, unsigned int *sample_mask
)
1570 const struct wined3d_state
*state
= context
->state
;
1572 TRACE("context %p, blend_factor %p, sample_mask %p.\n", context
, blend_factor
, sample_mask
);
1574 *blend_factor
= state
->blend_factor
;
1575 *sample_mask
= state
->sample_mask
;
1576 return state
->blend_state
;
1579 struct wined3d_depth_stencil_state
* CDECL
wined3d_device_context_get_depth_stencil_state(
1580 const struct wined3d_device_context
*context
, unsigned int *stencil_ref
)
1582 const struct wined3d_state
*state
= context
->state
;
1584 TRACE("context %p, stencil_ref %p.\n", context
, stencil_ref
);
1586 *stencil_ref
= state
->stencil_ref
;
1587 return state
->depth_stencil_state
;
1590 struct wined3d_rasterizer_state
* CDECL
wined3d_device_context_get_rasterizer_state(
1591 struct wined3d_device_context
*context
)
1593 TRACE("context %p.\n", context
);
1595 return context
->state
->rasterizer_state
;
1598 static void wined3d_device_set_render_state(struct wined3d_device
*device
,
1599 enum wined3d_render_state state
, DWORD value
)
1601 if (state
> WINEHIGHEST_RENDER_STATE
)
1603 WARN("Unhandled render state %#x.\n", state
);
1607 if (value
== device
->cs
->c
.state
->render_states
[state
])
1608 TRACE("Application is setting the old value over, nothing to do.\n");
1611 device
->cs
->c
.state
->render_states
[state
] = value
;
1612 wined3d_device_context_emit_set_render_state(&device
->cs
->c
, state
, value
);
1615 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
1617 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
1618 resolve_depth_buffer(device
);
1622 static void wined3d_device_set_sampler_state(struct wined3d_device
*device
,
1623 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1625 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
1626 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1628 if (value
== device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
])
1630 TRACE("Application is setting the old value over, nothing to do.\n");
1634 device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
] = value
;
1635 wined3d_device_context_emit_set_sampler_state(&device
->cs
->c
, sampler_idx
, state
, value
);
1638 void CDECL
wined3d_device_context_get_scissor_rects(const struct wined3d_device_context
*context
,
1639 unsigned int *rect_count
, RECT
*rects
)
1641 const struct wined3d_state
*state
= context
->state
;
1644 TRACE("context %p, rect_count %p, rects %p.\n", context
, rect_count
, rects
);
1646 if (rects
&& (count
= rect_count
? min(*rect_count
, state
->scissor_rect_count
) : 1))
1647 memcpy(rects
, state
->scissor_rects
, count
* sizeof(*rects
));
1649 *rect_count
= state
->scissor_rect_count
;
1652 void CDECL
wined3d_device_context_reset_state(struct wined3d_device_context
*context
)
1654 TRACE("context %p.\n", context
);
1656 state_cleanup(context
->state
);
1657 wined3d_state_reset(context
->state
, &context
->device
->adapter
->d3d_info
);
1658 wined3d_device_context_emit_reset_state(context
, true);
1661 void CDECL
wined3d_device_context_set_state(struct wined3d_device_context
*context
, struct wined3d_state
*state
)
1663 const struct wined3d_light_info
*light
;
1666 TRACE("context %p, state %p.\n", context
, state
);
1668 context
->state
= state
;
1669 wined3d_device_context_emit_set_feature_level(context
, state
->feature_level
);
1671 for (i
= 0; i
< WINED3D_MAX_RENDER_TARGETS
; ++i
)
1673 wined3d_device_context_emit_set_rendertarget_view(context
, i
, state
->fb
.render_targets
[i
]);
1676 wined3d_device_context_emit_set_depth_stencil_view(context
, state
->fb
.depth_stencil
);
1677 wined3d_device_context_emit_set_vertex_declaration(context
, state
->vertex_declaration
);
1679 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
1681 wined3d_device_context_emit_set_stream_output(context
, i
,
1682 state
->stream_output
[i
].buffer
, state
->stream_output
[i
].offset
);
1685 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1687 wined3d_device_context_emit_set_stream_source(context
, i
, state
->streams
[i
].buffer
,
1688 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
1691 wined3d_device_context_emit_set_index_buffer(context
, state
->index_buffer
,
1692 state
->index_format
, state
->index_offset
);
1694 wined3d_device_context_emit_set_predication(context
, state
->predicate
, state
->predicate_value
);
1696 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1698 wined3d_device_context_emit_set_shader(context
, i
, state
->shader
[i
]);
1699 wined3d_device_context_emit_set_constant_buffers(context
, i
, 0, MAX_CONSTANT_BUFFERS
, state
->cb
[i
]);
1700 for (j
= 0; j
< MAX_SAMPLER_OBJECTS
; ++j
)
1702 wined3d_device_context_emit_set_sampler(context
, i
, j
, state
->sampler
[i
][j
]);
1704 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
1706 wined3d_device_context_emit_set_shader_resource_view(context
, i
, j
, state
->shader_resource_view
[i
][j
]);
1710 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
1712 for (j
= 0; j
< MAX_UNORDERED_ACCESS_VIEWS
; ++j
)
1714 wined3d_device_context_emit_set_unordered_access_view(context
, i
, j
,
1715 state
->unordered_access_view
[i
][j
], ~0);
1719 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_F
,
1720 0, WINED3D_MAX_VS_CONSTS_F
, state
->vs_consts_f
);
1721 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_I
,
1722 0, WINED3D_MAX_CONSTS_I
, state
->vs_consts_i
);
1723 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_B
,
1724 0, WINED3D_MAX_CONSTS_B
, state
->vs_consts_b
);
1726 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_F
,
1727 0, WINED3D_MAX_PS_CONSTS_F
, state
->ps_consts_f
);
1728 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_I
,
1729 0, WINED3D_MAX_CONSTS_I
, state
->ps_consts_i
);
1730 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_B
,
1731 0, WINED3D_MAX_CONSTS_B
, state
->ps_consts_b
);
1733 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1735 wined3d_device_context_emit_set_texture(context
, i
, state
->textures
[i
]);
1736 for (j
= 0; j
< WINED3D_HIGHEST_SAMPLER_STATE
+ 1; ++j
)
1738 wined3d_device_context_emit_set_sampler_state(context
, i
, j
, state
->sampler_states
[i
][j
]);
1742 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1744 for (j
= 0; j
< WINED3D_HIGHEST_TEXTURE_STATE
+ 1; ++j
)
1746 wined3d_device_context_emit_set_texture_state(context
, i
, j
, state
->texture_states
[i
][j
]);
1750 for (i
= 0; i
< WINED3D_HIGHEST_TRANSFORM_STATE
+ 1; ++i
)
1752 if (context
->device
->state_table
[STATE_TRANSFORM(i
)].representative
)
1753 wined3d_device_context_emit_set_transform(context
, i
, state
->transforms
+ i
);
1756 for (i
= 0; i
< WINED3D_MAX_CLIP_DISTANCES
; ++i
)
1758 wined3d_device_context_emit_set_clip_plane(context
, i
, state
->clip_planes
+ i
);
1761 wined3d_device_context_emit_set_material(context
, &state
->material
);
1763 wined3d_device_context_emit_set_viewports(context
, state
->viewport_count
, state
->viewports
);
1764 wined3d_device_context_emit_set_scissor_rects(context
, state
->scissor_rect_count
, state
->scissor_rects
);
1766 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
1768 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
1770 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
1771 wined3d_device_context_emit_set_light_enable(context
, light
->OriginalIndex
, light
->glIndex
!= -1);
1775 for (i
= 0; i
< WINEHIGHEST_RENDER_STATE
+ 1; ++i
)
1777 if (context
->device
->state_table
[STATE_RENDER(i
)].representative
)
1778 wined3d_device_context_emit_set_render_state(context
, i
, state
->render_states
[i
]);
1781 wined3d_device_context_emit_set_blend_state(context
, state
->blend_state
, &state
->blend_factor
, state
->sample_mask
);
1782 wined3d_device_context_emit_set_depth_stencil_state(context
, state
->depth_stencil_state
, state
->stencil_ref
);
1783 wined3d_device_context_emit_set_rasterizer_state(context
, state
->rasterizer_state
);
1786 struct wined3d_state
* CDECL
wined3d_device_get_state(struct wined3d_device
*device
)
1788 TRACE("device %p.\n", device
);
1790 return device
->cs
->c
.state
;
1793 struct wined3d_device_context
* CDECL
wined3d_device_get_immediate_context(struct wined3d_device
*device
)
1795 TRACE("device %p.\n", device
);
1797 return &device
->cs
->c
;
1800 struct wined3d_vertex_declaration
* CDECL
wined3d_device_context_get_vertex_declaration(
1801 const struct wined3d_device_context
*context
)
1803 TRACE("context %p.\n", context
);
1805 return context
->state
->vertex_declaration
;
1808 void CDECL
wined3d_device_context_set_shader(struct wined3d_device_context
*context
,
1809 enum wined3d_shader_type type
, struct wined3d_shader
*shader
)
1811 struct wined3d_state
*state
= context
->state
;
1812 struct wined3d_shader
*prev
;
1814 TRACE("context %p, type %#x, shader %p.\n", context
, type
, shader
);
1816 prev
= state
->shader
[type
];
1821 wined3d_shader_incref(shader
);
1822 state
->shader
[type
] = shader
;
1823 wined3d_device_context_emit_set_shader(context
, type
, shader
);
1825 wined3d_shader_decref(prev
);
1828 struct wined3d_shader
* CDECL
wined3d_device_context_get_shader(const struct wined3d_device_context
*context
,
1829 enum wined3d_shader_type type
)
1831 TRACE("context %p, type %#x.\n", context
, type
);
1833 return context
->state
->shader
[type
];
1836 void CDECL
wined3d_device_context_set_constant_buffers(struct wined3d_device_context
*context
,
1837 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
1838 struct wined3d_buffer
*const *buffers
)
1840 struct wined3d_state
*state
= context
->state
;
1843 TRACE("context %p, type %#x, start_idx %u, count %u, buffers %p.\n", context
, type
, start_idx
, count
, buffers
);
1845 if (start_idx
>= MAX_CONSTANT_BUFFERS
|| count
> MAX_CONSTANT_BUFFERS
- start_idx
)
1847 WARN("Invalid constant buffer index %u, count %u.\n", start_idx
, count
);
1851 if (!memcmp(buffers
, &state
->cb
[type
][start_idx
], count
* sizeof(*buffers
)))
1854 wined3d_device_context_emit_set_constant_buffers(context
, type
, start_idx
, count
, buffers
);
1855 for (i
= 0; i
< count
; ++i
)
1857 struct wined3d_buffer
*prev
= state
->cb
[type
][start_idx
+ i
];
1858 struct wined3d_buffer
*buffer
= buffers
[i
];
1861 wined3d_buffer_incref(buffer
);
1862 state
->cb
[type
][start_idx
+ i
] = buffer
;
1864 wined3d_buffer_decref(prev
);
1868 void CDECL
wined3d_device_context_set_blend_state(struct wined3d_device_context
*context
,
1869 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
1871 struct wined3d_state
*state
= context
->state
;
1872 struct wined3d_blend_state
*prev
;
1874 TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n",
1875 context
, blend_state
, blend_factor
, sample_mask
);
1877 prev
= state
->blend_state
;
1878 if (prev
== blend_state
&& !memcmp(blend_factor
, &state
->blend_factor
, sizeof(*blend_factor
))
1879 && sample_mask
== state
->sample_mask
)
1883 wined3d_blend_state_incref(blend_state
);
1884 state
->blend_state
= blend_state
;
1885 state
->blend_factor
= *blend_factor
;
1886 state
->sample_mask
= sample_mask
;
1887 wined3d_device_context_emit_set_blend_state(context
, blend_state
, blend_factor
, sample_mask
);
1889 wined3d_blend_state_decref(prev
);
1892 void CDECL
wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context
*context
,
1893 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
1895 struct wined3d_state
*state
= context
->state
;
1896 struct wined3d_depth_stencil_state
*prev
;
1898 TRACE("context %p, depth_stencil_state %p, stencil_ref %u.\n", context
, depth_stencil_state
, stencil_ref
);
1900 prev
= state
->depth_stencil_state
;
1901 if (prev
== depth_stencil_state
&& state
->stencil_ref
== stencil_ref
)
1904 if (depth_stencil_state
)
1905 wined3d_depth_stencil_state_incref(depth_stencil_state
);
1906 state
->depth_stencil_state
= depth_stencil_state
;
1907 state
->stencil_ref
= stencil_ref
;
1908 wined3d_device_context_emit_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
1910 wined3d_depth_stencil_state_decref(prev
);
1913 void CDECL
wined3d_device_context_set_rasterizer_state(struct wined3d_device_context
*context
,
1914 struct wined3d_rasterizer_state
*rasterizer_state
)
1916 struct wined3d_state
*state
= context
->state
;
1917 struct wined3d_rasterizer_state
*prev
;
1919 TRACE("context %p, rasterizer_state %p.\n", context
, rasterizer_state
);
1921 prev
= state
->rasterizer_state
;
1922 if (prev
== rasterizer_state
)
1925 if (rasterizer_state
)
1926 wined3d_rasterizer_state_incref(rasterizer_state
);
1927 state
->rasterizer_state
= rasterizer_state
;
1928 wined3d_device_context_emit_set_rasterizer_state(context
, rasterizer_state
);
1930 wined3d_rasterizer_state_decref(prev
);
1933 void CDECL
wined3d_device_context_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
1934 const struct wined3d_viewport
*viewports
)
1936 struct wined3d_state
*state
= context
->state
;
1939 TRACE("context %p, viewport_count %u, viewports %p.\n", context
, viewport_count
, viewports
);
1941 for (i
= 0; i
< viewport_count
; ++i
)
1943 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1944 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1948 memcpy(state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
1950 memset(state
->viewports
, 0, sizeof(state
->viewports
));
1951 state
->viewport_count
= viewport_count
;
1953 wined3d_device_context_emit_set_viewports(context
, viewport_count
, viewports
);
1956 void CDECL
wined3d_device_context_set_scissor_rects(struct wined3d_device_context
*context
, unsigned int rect_count
,
1959 struct wined3d_state
*state
= context
->state
;
1962 TRACE("context %p, rect_count %u, rects %p.\n", context
, rect_count
, rects
);
1964 for (i
= 0; i
< rect_count
; ++i
)
1966 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
1969 if (state
->scissor_rect_count
== rect_count
1970 && !memcmp(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
1972 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
1977 memcpy(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
1979 memset(state
->scissor_rects
, 0, sizeof(state
->scissor_rects
));
1980 state
->scissor_rect_count
= rect_count
;
1982 wined3d_device_context_emit_set_scissor_rects(context
, rect_count
, rects
);
1985 void CDECL
wined3d_device_context_set_shader_resource_view(struct wined3d_device_context
*context
,
1986 enum wined3d_shader_type type
, unsigned int idx
, struct wined3d_shader_resource_view
*view
)
1988 struct wined3d_state
*state
= context
->state
;
1989 const struct wined3d_rendertarget_view
*dsv
;
1990 struct wined3d_shader_resource_view
*prev
;
1992 TRACE("context %p, type %#x, idx %u, view %p.\n", context
, type
, idx
, view
);
1994 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
1996 WARN("Invalid view index %u.\n", idx
);
2000 prev
= state
->shader_resource_view
[type
][idx
];
2004 if (view
&& (wined3d_is_srv_rtv_bound(state
, view
)
2005 || ((dsv
= state
->fb
.depth_stencil
)
2006 && dsv
->resource
== view
->resource
&& wined3d_dsv_srv_conflict(dsv
, view
->format
))))
2008 WARN("Application is trying to bind resource which is attached as render target.\n");
2014 wined3d_shader_resource_view_incref(view
);
2015 wined3d_srv_bind_count_inc(view
);
2018 state
->shader_resource_view
[type
][idx
] = view
;
2019 wined3d_device_context_emit_set_shader_resource_view(context
, type
, idx
, view
);
2022 wined3d_srv_bind_count_dec(prev
);
2023 wined3d_shader_resource_view_decref(prev
);
2027 void CDECL
wined3d_device_context_set_sampler(struct wined3d_device_context
*context
,
2028 enum wined3d_shader_type type
, unsigned int idx
, struct wined3d_sampler
*sampler
)
2030 struct wined3d_state
*state
= context
->state
;
2031 struct wined3d_sampler
*prev
;
2033 TRACE("context %p, type %#x, idx %u, sampler %p.\n", context
, type
, idx
, sampler
);
2035 if (idx
>= MAX_SAMPLER_OBJECTS
)
2037 WARN("Invalid sampler index %u.\n", idx
);
2041 prev
= state
->sampler
[type
][idx
];
2042 if (sampler
== prev
)
2046 wined3d_sampler_incref(sampler
);
2047 state
->sampler
[type
][idx
] = sampler
;
2048 wined3d_device_context_emit_set_sampler(context
, type
, idx
, sampler
);
2050 wined3d_sampler_decref(prev
);
2053 void CDECL
wined3d_device_context_set_unordered_access_view(struct wined3d_device_context
*context
,
2054 enum wined3d_pipeline pipeline
, unsigned int idx
, struct wined3d_unordered_access_view
*uav
,
2055 unsigned int initial_count
)
2057 struct wined3d_state
*state
= context
->state
;
2058 struct wined3d_unordered_access_view
*prev
;
2060 TRACE("context %p, pipeline %#x, idx %u, uav %p, initial_count %u.\n", context
, pipeline
, idx
, uav
, initial_count
);
2062 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2064 WARN("Invalid UAV index %u.\n", idx
);
2068 prev
= state
->unordered_access_view
[pipeline
][idx
];
2069 if (uav
== prev
&& initial_count
== ~0u)
2073 wined3d_unordered_access_view_incref(uav
);
2074 state
->unordered_access_view
[pipeline
][idx
] = uav
;
2075 wined3d_device_context_emit_set_unordered_access_view(context
, pipeline
, idx
, uav
, initial_count
);
2077 wined3d_unordered_access_view_decref(prev
);
2080 static void wined3d_device_context_unbind_srv_for_rtv(struct wined3d_device_context
*context
,
2081 const struct wined3d_rendertarget_view
*view
, BOOL dsv
)
2083 const struct wined3d_state
*state
= context
->state
;
2084 const struct wined3d_resource
*resource
;
2088 resource
= view
->resource
;
2090 if (resource
->srv_bind_count_device
)
2092 const struct wined3d_shader_resource_view
*srv
;
2095 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2097 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
2099 if ((srv
= state
->shader_resource_view
[i
][j
]) && srv
->resource
== resource
2100 && ((!dsv
&& wined3d_is_srv_rtv_bound(state
, srv
))
2101 || (dsv
&& wined3d_dsv_srv_conflict(view
, srv
->format
))))
2103 WARN("Application sets bound resource as render target.\n");
2104 wined3d_device_context_set_shader_resource_view(context
, i
, j
, NULL
);
2111 HRESULT CDECL
wined3d_device_context_set_rendertarget_view(struct wined3d_device_context
*context
,
2112 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
2114 struct wined3d_state
*state
= context
->state
;
2115 struct wined3d_rendertarget_view
*prev
;
2116 unsigned int max_rt_count
;
2118 TRACE("context %p, view_idx %u, view %p, set_viewport %#x.\n",
2119 context
, view_idx
, view
, set_viewport
);
2121 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
2122 if (view_idx
>= max_rt_count
)
2124 WARN("Only %u render targets are supported.\n", max_rt_count
);
2125 return WINED3DERR_INVALIDCALL
;
2128 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
2130 WARN("View resource %p doesn't have render target bind flags.\n", view
->resource
);
2131 return WINED3DERR_INVALIDCALL
;
2134 /* Set the viewport and scissor rectangles, if requested. Tests show that
2135 * stateblock recording is ignored, the change goes directly into the
2136 * primary stateblock. */
2137 if (!view_idx
&& set_viewport
)
2139 state
->viewports
[0].x
= 0;
2140 state
->viewports
[0].y
= 0;
2141 state
->viewports
[0].width
= view
->width
;
2142 state
->viewports
[0].height
= view
->height
;
2143 state
->viewports
[0].min_z
= 0.0f
;
2144 state
->viewports
[0].max_z
= 1.0f
;
2145 state
->viewport_count
= 1;
2146 wined3d_device_context_emit_set_viewports(context
, 1, state
->viewports
);
2148 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
2149 state
->scissor_rect_count
= 1;
2150 wined3d_device_context_emit_set_scissor_rects(context
, 1, state
->scissor_rects
);
2153 prev
= state
->fb
.render_targets
[view_idx
];
2159 wined3d_rendertarget_view_incref(view
);
2160 wined3d_rtv_bind_count_inc(view
);
2162 state
->fb
.render_targets
[view_idx
] = view
;
2163 wined3d_device_context_emit_set_rendertarget_view(context
, view_idx
, view
);
2164 /* Release after the assignment, to prevent device_resource_released()
2165 * from seeing the surface as still in use. */
2168 wined3d_rtv_bind_count_dec(prev
);
2169 wined3d_rendertarget_view_decref(prev
);
2172 wined3d_device_context_unbind_srv_for_rtv(context
, view
, FALSE
);
2177 HRESULT CDECL
wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context
*context
,
2178 struct wined3d_rendertarget_view
*view
)
2180 struct wined3d_fb_state
*fb
= &context
->state
->fb
;
2181 struct wined3d_rendertarget_view
*prev
;
2183 TRACE("context %p, view %p.\n", context
, view
);
2185 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2187 WARN("View resource %p has incompatible %s bind flags.\n",
2188 view
->resource
, wined3d_debug_bind_flags(view
->resource
->bind_flags
));
2189 return WINED3DERR_INVALIDCALL
;
2192 prev
= fb
->depth_stencil
;
2195 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
2199 if ((fb
->depth_stencil
= view
))
2200 wined3d_rendertarget_view_incref(view
);
2201 wined3d_device_context_emit_set_depth_stencil_view(context
, view
);
2203 wined3d_rendertarget_view_decref(prev
);
2204 wined3d_device_context_unbind_srv_for_rtv(context
, view
, TRUE
);
2209 void CDECL
wined3d_device_context_set_predication(struct wined3d_device_context
*context
,
2210 struct wined3d_query
*predicate
, BOOL value
)
2212 struct wined3d_state
*state
= context
->state
;
2213 struct wined3d_query
*prev
;
2215 TRACE("context %p, predicate %p, value %#x.\n", context
, predicate
, value
);
2217 prev
= state
->predicate
;
2220 FIXME("Predicated rendering not implemented.\n");
2221 wined3d_query_incref(predicate
);
2223 state
->predicate
= predicate
;
2224 state
->predicate_value
= value
;
2225 wined3d_device_context_emit_set_predication(context
, predicate
, value
);
2227 wined3d_query_decref(prev
);
2230 HRESULT CDECL
wined3d_device_context_set_stream_source(struct wined3d_device_context
*context
,
2231 unsigned int stream_idx
, struct wined3d_buffer
*buffer
, unsigned int offset
, unsigned int stride
)
2233 struct wined3d_stream_state
*stream
;
2234 struct wined3d_buffer
*prev_buffer
;
2236 TRACE("context %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2237 context
, stream_idx
, buffer
, offset
, stride
);
2239 if (stream_idx
>= WINED3D_MAX_STREAMS
)
2241 WARN("Stream index %u out of range.\n", stream_idx
);
2242 return WINED3DERR_INVALIDCALL
;
2244 else if (offset
& 0x3)
2246 WARN("Offset %u is not 4 byte aligned.\n", offset
);
2247 return WINED3DERR_INVALIDCALL
;
2250 stream
= &context
->state
->streams
[stream_idx
];
2251 prev_buffer
= stream
->buffer
;
2253 if (prev_buffer
== buffer
2254 && stream
->stride
== stride
2255 && stream
->offset
== offset
)
2257 TRACE("Application is setting the old values over, nothing to do.\n");
2261 stream
->buffer
= buffer
;
2262 stream
->stride
= stride
;
2263 stream
->offset
= offset
;
2265 wined3d_buffer_incref(buffer
);
2266 wined3d_device_context_emit_set_stream_source(context
, stream_idx
, buffer
, offset
, stride
);
2268 wined3d_buffer_decref(prev_buffer
);
2273 void CDECL
wined3d_device_context_set_index_buffer(struct wined3d_device_context
*context
,
2274 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
2276 struct wined3d_state
*state
= context
->state
;
2277 enum wined3d_format_id prev_format
;
2278 struct wined3d_buffer
*prev_buffer
;
2279 unsigned int prev_offset
;
2281 TRACE("context %p, buffer %p, format %s, offset %u.\n",
2282 context
, buffer
, debug_d3dformat(format_id
), offset
);
2284 prev_buffer
= state
->index_buffer
;
2285 prev_format
= state
->index_format
;
2286 prev_offset
= state
->index_offset
;
2288 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
2292 wined3d_buffer_incref(buffer
);
2293 state
->index_buffer
= buffer
;
2294 state
->index_format
= format_id
;
2295 state
->index_offset
= offset
;
2296 wined3d_device_context_emit_set_index_buffer(context
, buffer
, format_id
, offset
);
2298 wined3d_buffer_decref(prev_buffer
);
2301 void CDECL
wined3d_device_context_set_vertex_declaration(struct wined3d_device_context
*context
,
2302 struct wined3d_vertex_declaration
*declaration
)
2304 struct wined3d_state
*state
= context
->state
;
2305 struct wined3d_vertex_declaration
*prev
;
2307 TRACE("context %p, declaration %p.\n", context
, declaration
);
2309 prev
= state
->vertex_declaration
;
2310 if (declaration
== prev
)
2314 wined3d_vertex_declaration_incref(declaration
);
2315 state
->vertex_declaration
= declaration
;
2316 wined3d_device_context_emit_set_vertex_declaration(context
, declaration
);
2318 wined3d_vertex_declaration_decref(prev
);
2321 void CDECL
wined3d_device_context_set_stream_output(struct wined3d_device_context
*context
, unsigned int idx
,
2322 struct wined3d_buffer
*buffer
, unsigned int offset
)
2324 struct wined3d_stream_output
*stream
;
2325 struct wined3d_buffer
*prev_buffer
;
2327 TRACE("context %p, idx %u, buffer %p, offset %u.\n", context
, idx
, buffer
, offset
);
2329 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
2331 WARN("Invalid stream output %u.\n", idx
);
2335 stream
= &context
->state
->stream_output
[idx
];
2336 prev_buffer
= stream
->buffer
;
2339 wined3d_buffer_incref(buffer
);
2340 stream
->buffer
= buffer
;
2341 stream
->offset
= offset
;
2342 wined3d_device_context_emit_set_stream_output(context
, idx
, buffer
, offset
);
2344 wined3d_buffer_decref(prev_buffer
);
2347 void CDECL
wined3d_device_context_draw(struct wined3d_device_context
*context
, unsigned int start_vertex
,
2348 unsigned int vertex_count
, unsigned int start_instance
, unsigned int instance_count
)
2350 struct wined3d_state
*state
= context
->state
;
2352 TRACE("context %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
2353 context
, start_vertex
, vertex_count
, start_instance
, instance_count
);
2355 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2356 0, start_vertex
, vertex_count
, start_instance
, instance_count
, false);
2359 void CDECL
wined3d_device_context_draw_indexed(struct wined3d_device_context
*context
, int base_vertex_index
,
2360 unsigned int start_index
, unsigned int index_count
, unsigned int start_instance
, unsigned int instance_count
)
2362 struct wined3d_state
*state
= context
->state
;
2364 TRACE("context %p, base_vertex_index %d, start_index %u, index_count %u, start_instance %u, instance_count %u.\n",
2365 context
, base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
);
2367 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2368 base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
, true);
2371 struct wined3d_buffer
* CDECL
wined3d_device_context_get_constant_buffer(const struct wined3d_device_context
*context
,
2372 enum wined3d_shader_type shader_type
, unsigned int idx
)
2374 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2376 if (idx
>= MAX_CONSTANT_BUFFERS
)
2378 WARN("Invalid constant buffer index %u.\n", idx
);
2382 return context
->state
->cb
[shader_type
][idx
];
2385 struct wined3d_shader_resource_view
* CDECL
wined3d_device_context_get_shader_resource_view(
2386 const struct wined3d_device_context
*context
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2388 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2390 WARN("Invalid view index %u.\n", idx
);
2394 return context
->state
->shader_resource_view
[shader_type
][idx
];
2397 struct wined3d_sampler
* CDECL
wined3d_device_context_get_sampler(const struct wined3d_device_context
*context
,
2398 enum wined3d_shader_type shader_type
, unsigned int idx
)
2400 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2402 if (idx
>= MAX_SAMPLER_OBJECTS
)
2404 WARN("Invalid sampler index %u.\n", idx
);
2408 return context
->state
->sampler
[shader_type
][idx
];
2411 static void wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2412 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2416 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2417 device
, start_idx
, count
, constants
);
2419 memcpy(&device
->cs
->c
.state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2422 for (i
= 0; i
< count
; ++i
)
2423 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2426 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2429 static void wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2430 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2434 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2435 device
, start_idx
, count
, constants
);
2437 memcpy(&device
->cs
->c
.state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2440 for (i
= 0; i
< count
; ++i
)
2441 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2444 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2447 static void wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2448 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2452 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2453 device
, start_idx
, count
, constants
);
2455 memcpy(&device
->cs
->c
.state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2458 for (i
= 0; i
< count
; ++i
)
2459 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2462 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2465 static void wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2466 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2470 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2471 device
, start_idx
, count
, constants
);
2473 memcpy(&device
->cs
->c
.state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2476 for (i
= 0; i
< count
; ++i
)
2477 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2480 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2483 static void wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2484 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2488 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2489 device
, start_idx
, count
, constants
);
2491 memcpy(&device
->cs
->c
.state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2494 for (i
= 0; i
< count
; ++i
)
2495 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2498 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2501 static void wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2502 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2506 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2507 device
, start_idx
, count
, constants
);
2509 memcpy(&device
->cs
->c
.state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2512 for (i
= 0; i
< count
; ++i
)
2513 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2516 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2519 struct wined3d_unordered_access_view
* CDECL
wined3d_device_context_get_unordered_access_view(
2520 const struct wined3d_device_context
*context
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2522 TRACE("context %p, pipeline %#x, idx %u.\n", context
, pipeline
, idx
);
2524 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2526 WARN("Invalid UAV index %u.\n", idx
);
2530 return context
->state
->unordered_access_view
[pipeline
][idx
];
2533 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
2540 device
->max_frame_latency
= latency
;
2541 for (i
= 0; i
< device
->swapchain_count
; ++i
)
2542 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
2545 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
2547 return device
->max_frame_latency
;
2550 static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf
)
2552 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
2553 unsigned int i
, size
= 0;
2555 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
2556 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
2557 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
2558 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
2559 switch (fvf
& WINED3DFVF_POSITION_MASK
)
2561 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
2562 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
2563 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
2564 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
2565 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
2566 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
2567 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
2568 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
2569 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
2571 for (i
= 0; i
< texcoord_count
; ++i
)
2573 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
2579 static void wined3d_format_get_colour(const struct wined3d_format
*format
,
2580 const void *data
, struct wined3d_color
*colour
)
2582 float *output
= &colour
->r
;
2583 const uint32_t *u32_data
;
2584 const uint16_t *u16_data
;
2585 const float *f32_data
;
2588 static const struct wined3d_color default_colour
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2589 static unsigned int warned
;
2593 case WINED3DFMT_B8G8R8A8_UNORM
:
2595 wined3d_color_from_d3dcolor(colour
, *u32_data
);
2598 case WINED3DFMT_R8G8B8A8_UNORM
:
2600 colour
->r
= (*u32_data
& 0xffu
) / 255.0f
;
2601 colour
->g
= ((*u32_data
>> 8) & 0xffu
) / 255.0f
;
2602 colour
->b
= ((*u32_data
>> 16) & 0xffu
) / 255.0f
;
2603 colour
->a
= ((*u32_data
>> 24) & 0xffu
) / 255.0f
;
2606 case WINED3DFMT_R16G16_UNORM
:
2607 case WINED3DFMT_R16G16B16A16_UNORM
:
2609 *colour
= default_colour
;
2610 for (i
= 0; i
< format
->component_count
; ++i
)
2611 output
[i
] = u16_data
[i
] / 65535.0f
;
2614 case WINED3DFMT_R32_FLOAT
:
2615 case WINED3DFMT_R32G32_FLOAT
:
2616 case WINED3DFMT_R32G32B32_FLOAT
:
2617 case WINED3DFMT_R32G32B32A32_FLOAT
:
2619 *colour
= default_colour
;
2620 for (i
= 0; i
< format
->component_count
; ++i
)
2621 output
[i
] = f32_data
[i
];
2625 *colour
= default_colour
;
2627 FIXME("Unhandled colour format conversion, format %s.\n", debug_d3dformat(format
->id
));
2632 static void wined3d_colour_from_mcs(struct wined3d_color
*colour
, enum wined3d_material_color_source mcs
,
2633 const struct wined3d_color
*material_colour
, unsigned int index
,
2634 const struct wined3d_stream_info
*stream_info
)
2636 const struct wined3d_stream_info_element
*element
= NULL
;
2640 case WINED3D_MCS_MATERIAL
:
2641 *colour
= *material_colour
;
2644 case WINED3D_MCS_COLOR1
:
2645 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
2647 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 1.0f
;
2650 element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
2653 case WINED3D_MCS_COLOR2
:
2654 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
2656 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2659 element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
2663 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2664 ERR("Invalid material colour source %#x.\n", mcs
);
2668 wined3d_format_get_colour(element
->format
, &element
->data
.addr
[index
* element
->stride
], colour
);
2671 static float wined3d_clamp(float value
, float min_value
, float max_value
)
2673 return value
< min_value
? min_value
: value
> max_value
? max_value
: value
;
2676 static float wined3d_vec3_dot(const struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2678 return v0
->x
* v1
->x
+ v0
->y
* v1
->y
+ v0
->z
* v1
->z
;
2681 static void wined3d_vec3_subtract(struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2688 static void wined3d_vec3_scale(struct wined3d_vec3
*v
, float s
)
2695 static void wined3d_vec3_normalise(struct wined3d_vec3
*v
)
2697 float rnorm
= 1.0f
/ sqrtf(wined3d_vec3_dot(v
, v
));
2699 if (isfinite(rnorm
))
2700 wined3d_vec3_scale(v
, rnorm
);
2703 static void wined3d_vec3_transform(struct wined3d_vec3
*dst
,
2704 const struct wined3d_vec3
*v
, const struct wined3d_matrix_3x3
*m
)
2706 struct wined3d_vec3 tmp
;
2708 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
;
2709 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
;
2710 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
;
2715 static void wined3d_color_clamp(struct wined3d_color
*dst
, const struct wined3d_color
*src
,
2716 float min_value
, float max_value
)
2718 dst
->r
= wined3d_clamp(src
->r
, min_value
, max_value
);
2719 dst
->g
= wined3d_clamp(src
->g
, min_value
, max_value
);
2720 dst
->b
= wined3d_clamp(src
->b
, min_value
, max_value
);
2721 dst
->a
= wined3d_clamp(src
->a
, min_value
, max_value
);
2724 static void wined3d_color_rgb_mul_add(struct wined3d_color
*dst
, const struct wined3d_color
*src
, float c
)
2726 dst
->r
+= src
->r
* c
;
2727 dst
->g
+= src
->g
* c
;
2728 dst
->b
+= src
->b
* c
;
2731 static void init_transformed_lights(struct lights_settings
*ls
,
2732 const struct wined3d_state
*state
, BOOL legacy_lighting
, BOOL compute_lighting
)
2734 const struct wined3d_light_info
*lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
2735 const struct wined3d_light_info
*light_info
;
2736 struct light_transformed
*light
;
2737 struct wined3d_vec4 vec4
;
2738 unsigned int light_count
;
2739 unsigned int i
, index
;
2741 memset(ls
, 0, sizeof(*ls
));
2743 ls
->lighting
= !!compute_lighting
;
2744 ls
->fog_mode
= state
->render_states
[WINED3D_RS_FOGVERTEXMODE
];
2745 ls
->fog_coord_mode
= state
->render_states
[WINED3D_RS_RANGEFOGENABLE
]
2746 ? WINED3D_FFP_VS_FOG_RANGE
: WINED3D_FFP_VS_FOG_DEPTH
;
2747 ls
->fog_start
= wined3d_get_float_state(state
, WINED3D_RS_FOGSTART
);
2748 ls
->fog_end
= wined3d_get_float_state(state
, WINED3D_RS_FOGEND
);
2749 ls
->fog_density
= wined3d_get_float_state(state
, WINED3D_RS_FOGDENSITY
);
2751 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !compute_lighting
)
2754 multiply_matrix(&ls
->modelview_matrix
, &state
->transforms
[WINED3D_TS_VIEW
],
2755 &state
->transforms
[WINED3D_TS_WORLD_MATRIX(0)]);
2757 if (!compute_lighting
)
2760 compute_normal_matrix(&ls
->normal_matrix
._11
, legacy_lighting
, &ls
->modelview_matrix
);
2762 wined3d_color_from_d3dcolor(&ls
->ambient_light
, state
->render_states
[WINED3D_RS_AMBIENT
]);
2763 ls
->legacy_lighting
= !!legacy_lighting
;
2764 ls
->normalise
= !!state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
2765 ls
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
2767 for (i
= 0, index
= 0; i
< LIGHTMAP_SIZE
&& index
< ARRAY_SIZE(lights
); ++i
)
2769 LIST_FOR_EACH_ENTRY(light_info
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
2771 if (!light_info
->enabled
)
2774 switch (light_info
->OriginalParms
.type
)
2776 case WINED3D_LIGHT_DIRECTIONAL
:
2777 ++ls
->directional_light_count
;
2780 case WINED3D_LIGHT_POINT
:
2781 ++ls
->point_light_count
;
2784 case WINED3D_LIGHT_SPOT
:
2785 ++ls
->spot_light_count
;
2788 case WINED3D_LIGHT_PARALLELPOINT
:
2789 ++ls
->parallel_point_light_count
;
2793 FIXME("Unhandled light type %#x.\n", light_info
->OriginalParms
.type
);
2796 lights
[index
++] = light_info
;
2797 if (index
== WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
)
2802 light_count
= index
;
2803 for (i
= 0, index
= 0; i
< light_count
; ++i
)
2805 light_info
= lights
[i
];
2806 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_DIRECTIONAL
)
2809 light
= &ls
->lights
[index
];
2810 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
2811 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
2812 wined3d_vec3_normalise(&light
->direction
);
2814 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2815 light
->ambient
= light_info
->OriginalParms
.ambient
;
2816 light
->specular
= light_info
->OriginalParms
.specular
;
2820 for (i
= 0; i
< light_count
; ++i
)
2822 light_info
= lights
[i
];
2823 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_POINT
)
2826 light
= &ls
->lights
[index
];
2828 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2829 light
->range
= light_info
->OriginalParms
.range
;
2830 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
2831 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
2832 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
2834 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2835 light
->ambient
= light_info
->OriginalParms
.ambient
;
2836 light
->specular
= light_info
->OriginalParms
.specular
;
2840 for (i
= 0; i
< light_count
; ++i
)
2842 light_info
= lights
[i
];
2843 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_SPOT
)
2846 light
= &ls
->lights
[index
];
2848 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2849 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
2850 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
2851 wined3d_vec3_normalise(&light
->direction
);
2852 light
->range
= light_info
->OriginalParms
.range
;
2853 light
->falloff
= light_info
->OriginalParms
.falloff
;
2854 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
2855 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
2856 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
2857 light
->cos_htheta
= cosf(light_info
->OriginalParms
.theta
/ 2.0f
);
2858 light
->cos_hphi
= cosf(light_info
->OriginalParms
.phi
/ 2.0f
);
2860 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2861 light
->ambient
= light_info
->OriginalParms
.ambient
;
2862 light
->specular
= light_info
->OriginalParms
.specular
;
2866 for (i
= 0; i
< light_count
; ++i
)
2868 light_info
= lights
[i
];
2869 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_PARALLELPOINT
)
2872 light
= &ls
->lights
[index
];
2874 wined3d_vec4_transform(&vec4
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2875 *(struct wined3d_vec3
*)&light
->position
= *(struct wined3d_vec3
*)&vec4
;
2876 wined3d_vec3_normalise((struct wined3d_vec3
*)&light
->position
);
2877 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2878 light
->ambient
= light_info
->OriginalParms
.ambient
;
2879 light
->specular
= light_info
->OriginalParms
.specular
;
2884 static void update_light_diffuse_specular(struct wined3d_color
*diffuse
, struct wined3d_color
*specular
,
2885 const struct wined3d_vec3
*dir
, float att
, float material_shininess
,
2886 const struct wined3d_vec3
*normal_transformed
,
2887 const struct wined3d_vec3
*position_transformed_normalised
,
2888 const struct light_transformed
*light
, const struct lights_settings
*ls
)
2890 struct wined3d_vec3 vec3
;
2893 c
= wined3d_clamp(wined3d_vec3_dot(dir
, normal_transformed
), 0.0f
, 1.0f
);
2894 wined3d_color_rgb_mul_add(diffuse
, &light
->diffuse
, c
* att
);
2897 if (ls
->localviewer
)
2898 wined3d_vec3_subtract(&vec3
, position_transformed_normalised
);
2901 wined3d_vec3_normalise(&vec3
);
2902 t
= wined3d_vec3_dot(normal_transformed
, &vec3
);
2903 if (t
> 0.0f
&& (!ls
->legacy_lighting
|| material_shininess
> 0.0f
)
2904 && wined3d_vec3_dot(dir
, normal_transformed
) > 0.0f
)
2905 wined3d_color_rgb_mul_add(specular
, &light
->specular
, att
* powf(t
, material_shininess
));
2908 static void light_set_vertex_data(struct lights_settings
*ls
,
2909 const struct wined3d_vec4
*position
)
2911 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !ls
->lighting
)
2914 wined3d_vec4_transform(&ls
->position_transformed
, position
, &ls
->modelview_matrix
);
2915 wined3d_vec3_scale((struct wined3d_vec3
*)&ls
->position_transformed
, 1.0f
/ ls
->position_transformed
.w
);
2918 static void compute_light(struct wined3d_color
*ambient
, struct wined3d_color
*diffuse
,
2919 struct wined3d_color
*specular
, struct lights_settings
*ls
, const struct wined3d_vec3
*normal
,
2920 float material_shininess
)
2922 struct wined3d_vec3 position_transformed_normalised
;
2923 struct wined3d_vec3 normal_transformed
= {0.0f
};
2924 const struct light_transformed
*light
;
2925 struct wined3d_vec3 dir
, dst
;
2926 unsigned int i
, index
;
2929 position_transformed_normalised
= *(const struct wined3d_vec3
*)&ls
->position_transformed
;
2930 wined3d_vec3_normalise(&position_transformed_normalised
);
2934 wined3d_vec3_transform(&normal_transformed
, normal
, &ls
->normal_matrix
);
2936 wined3d_vec3_normalise(&normal_transformed
);
2939 diffuse
->r
= diffuse
->g
= diffuse
->b
= diffuse
->a
= 0.0f
;
2940 *specular
= *diffuse
;
2941 *ambient
= ls
->ambient_light
;
2944 for (i
= 0; i
< ls
->directional_light_count
; ++i
, ++index
)
2946 light
= &ls
->lights
[index
];
2948 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
2950 update_light_diffuse_specular(diffuse
, specular
, &light
->direction
, 1.0f
, material_shininess
,
2951 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
2954 for (i
= 0; i
< ls
->point_light_count
; ++i
, ++index
)
2956 light
= &ls
->lights
[index
];
2957 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
2958 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
2959 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
2961 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
2962 dst
.y
= sqrtf(dst
.z
);
2964 if (ls
->legacy_lighting
)
2966 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
2967 if (!(dst
.y
> 0.0f
))
2969 dst
.z
= dst
.y
* dst
.y
;
2973 if (!(dst
.y
<= light
->range
))
2976 att
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
2977 if (!ls
->legacy_lighting
)
2980 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
2983 wined3d_vec3_normalise(&dir
);
2984 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
2985 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
2989 for (i
= 0; i
< ls
->spot_light_count
; ++i
, ++index
)
2993 light
= &ls
->lights
[index
];
2995 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
2996 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
2997 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
2999 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3000 dst
.y
= sqrtf(dst
.z
);
3003 if (ls
->legacy_lighting
)
3005 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3006 if (!(dst
.y
> 0.0f
))
3008 dst
.z
= dst
.y
* dst
.y
;
3012 if (!(dst
.y
<= light
->range
))
3015 wined3d_vec3_normalise(&dir
);
3016 t
= -wined3d_vec3_dot(&dir
, &light
->direction
);
3017 if (t
> light
->cos_htheta
)
3019 else if (t
<= light
->cos_hphi
)
3022 att
= powf((t
- light
->cos_hphi
) / (light
->cos_htheta
- light
->cos_hphi
), light
->falloff
);
3024 t
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3025 if (ls
->legacy_lighting
)
3030 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3033 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3034 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3037 for (i
= 0; i
< ls
->parallel_point_light_count
; ++i
, ++index
)
3039 light
= &ls
->lights
[index
];
3041 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3043 update_light_diffuse_specular(diffuse
, specular
, (const struct wined3d_vec3
*)&light
->position
,
3044 1.0f
, material_shininess
, &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3048 static float wined3d_calculate_fog_factor(float fog_coord
, const struct lights_settings
*ls
)
3050 switch (ls
->fog_mode
)
3052 case WINED3D_FOG_NONE
:
3054 case WINED3D_FOG_LINEAR
:
3055 return (ls
->fog_end
- fog_coord
) / (ls
->fog_end
- ls
->fog_start
);
3056 case WINED3D_FOG_EXP
:
3057 return expf(-fog_coord
* ls
->fog_density
);
3058 case WINED3D_FOG_EXP2
:
3059 return expf(-fog_coord
* fog_coord
* ls
->fog_density
* ls
->fog_density
);
3061 ERR("Unhandled fog mode %#x.\n", ls
->fog_mode
);
3066 static void update_fog_factor(float *fog_factor
, struct lights_settings
*ls
)
3070 if (ls
->fog_mode
== WINED3D_FOG_NONE
)
3073 switch (ls
->fog_coord_mode
)
3075 case WINED3D_FFP_VS_FOG_RANGE
:
3076 fog_coord
= sqrtf(wined3d_vec3_dot((const struct wined3d_vec3
*)&ls
->position_transformed
,
3077 (const struct wined3d_vec3
*)&ls
->position_transformed
));
3080 case WINED3D_FFP_VS_FOG_DEPTH
:
3081 fog_coord
= fabsf(ls
->position_transformed
.z
);
3085 ERR("Unhandled fog coordinate mode %#x.\n", ls
->fog_coord_mode
);
3088 *fog_factor
= wined3d_calculate_fog_factor(fog_coord
, ls
);
3091 /* Context activation is done by the caller. */
3092 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3093 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3094 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
, DWORD dst_fvf
)
3096 enum wined3d_material_color_source diffuse_source
, specular_source
, ambient_source
, emissive_source
;
3097 const struct wined3d_color
*material_specular_state_colour
;
3098 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3099 const struct wined3d_state
*state
= device
->cs
->c
.state
;
3100 const struct wined3d_format
*output_colour_format
;
3101 static const struct wined3d_color black
;
3102 struct wined3d_map_desc map_desc
;
3103 struct wined3d_box box
= {0};
3104 struct wined3d_viewport vp
;
3105 unsigned int texture_count
;
3106 struct lights_settings ls
;
3107 unsigned int vertex_size
;
3108 BOOL do_clip
, lighting
;
3114 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3116 ERR("Source has no position mask.\n");
3117 return WINED3DERR_INVALIDCALL
;
3120 if (state
->render_states
[WINED3D_RS_CLIPPING
])
3122 static BOOL warned
= FALSE
;
3124 * The clipping code is not quite correct. Some things need
3125 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3126 * so disable clipping for now.
3127 * (The graphics in Half-Life are broken, and my processvertices
3128 * test crashes with IDirect3DDevice3)
3135 FIXME("Clipping is broken and disabled for now\n");
3141 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3142 box
.left
= dwDestIndex
* vertex_size
;
3143 box
.right
= box
.left
+ dwCount
* vertex_size
;
3144 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3146 WARN("Failed to map buffer, hr %#x.\n", hr
);
3149 dest_ptr
= map_desc
.data
;
3151 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3152 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3153 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3155 TRACE("View mat:\n");
3156 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3157 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3158 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3159 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3161 TRACE("Proj mat:\n");
3162 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3163 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3164 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3165 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3167 TRACE("World mat:\n");
3168 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3169 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3170 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3171 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3173 /* Get the viewport */
3174 wined3d_device_context_get_viewports(&device
->cs
->c
, NULL
, &vp
);
3175 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3176 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3178 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3179 multiply_matrix(&mat
,&proj_mat
,&mat
);
3181 texture_count
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3183 lighting
= state
->render_states
[WINED3D_RS_LIGHTING
]
3184 && (dst_fvf
& (WINED3DFVF_DIFFUSE
| WINED3DFVF_SPECULAR
));
3185 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
3186 &ambient_source
, &specular_source
, state
, stream_info
);
3187 output_colour_format
= wined3d_get_format(device
->adapter
, WINED3DFMT_B8G8R8A8_UNORM
, 0);
3188 material_specular_state_colour
= state
->render_states
[WINED3D_RS_SPECULARENABLE
]
3189 ? &state
->material
.specular
: &black
;
3190 init_transformed_lights(&ls
, state
, device
->adapter
->d3d_info
.wined3d_creation_flags
3191 & WINED3D_LEGACY_FFP_LIGHTING
, lighting
);
3193 wined3d_viewport_get_z_range(&vp
, &min_z
, &max_z
);
3195 for (i
= 0; i
< dwCount
; ++i
)
3197 const struct wined3d_stream_info_element
*position_element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3198 const float *p
= (const float *)&position_element
->data
.addr
[i
* position_element
->stride
];
3199 struct wined3d_color ambient
, diffuse
, specular
;
3200 struct wined3d_vec4 position
;
3201 unsigned int tex_index
;
3208 light_set_vertex_data(&ls
, &position
);
3210 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3211 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3212 /* The position first */
3214 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3216 /* Multiplication with world, view and projection matrix. */
3217 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3218 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3219 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3220 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3222 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3224 /* WARNING: The following things are taken from d3d7 and were not yet checked
3225 * against d3d8 or d3d9!
3228 /* Clipping conditions: From msdn
3230 * A vertex is clipped if it does not match the following requirements
3234 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3236 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3237 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3241 if (!do_clip
|| (-rhw
- eps
< x
&& -rhw
- eps
< y
&& -eps
< z
&& x
<= rhw
+ eps
3242 && y
<= rhw
+ eps
&& z
<= rhw
+ eps
&& rhw
> eps
))
3244 /* "Normal" viewport transformation (not clipped)
3245 * 1) The values are divided by rhw
3246 * 2) The y axis is negative, so multiply it with -1
3247 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3248 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3249 * 4) Multiply x with Width/2 and add Width/2
3250 * 5) The same for the height
3251 * 6) Add the viewpoint X and Y to the 2D coordinates and
3252 * The minimum Z value to z
3253 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3255 * Well, basically it's simply a linear transformation into viewport
3269 x
+= vp
.width
/ 2 + vp
.x
;
3270 y
+= vp
.height
/ 2 + vp
.y
;
3275 /* That vertex got clipped
3276 * Contrary to OpenGL it is not dropped completely, it just
3277 * undergoes a different calculation.
3279 TRACE("Vertex got clipped\n");
3286 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3287 * outside of the main vertex buffer memory. That needs some more
3292 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3295 ( (float *) dest_ptr
)[0] = x
;
3296 ( (float *) dest_ptr
)[1] = y
;
3297 ( (float *) dest_ptr
)[2] = z
;
3298 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3300 dest_ptr
+= 3 * sizeof(float);
3302 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3303 dest_ptr
+= sizeof(float);
3306 if (dst_fvf
& WINED3DFVF_PSIZE
)
3307 dest_ptr
+= sizeof(DWORD
);
3309 if (dst_fvf
& WINED3DFVF_NORMAL
)
3311 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3312 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3313 /* AFAIK this should go into the lighting information */
3314 FIXME("Didn't expect the destination to have a normal\n");
3315 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3320 const struct wined3d_stream_info_element
*element
;
3321 struct wined3d_vec3
*normal
;
3323 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3325 element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3326 normal
= (struct wined3d_vec3
*)&element
->data
.addr
[i
* element
->stride
];
3332 compute_light(&ambient
, &diffuse
, &specular
, &ls
, normal
,
3333 state
->render_states
[WINED3D_RS_SPECULARENABLE
] ? state
->material
.power
: 0.0f
);
3336 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3338 struct wined3d_color material_diffuse
, material_ambient
, material_emissive
, diffuse_colour
;
3340 wined3d_colour_from_mcs(&material_diffuse
, diffuse_source
,
3341 &state
->material
.diffuse
, i
, stream_info
);
3345 wined3d_colour_from_mcs(&material_ambient
, ambient_source
,
3346 &state
->material
.ambient
, i
, stream_info
);
3347 wined3d_colour_from_mcs(&material_emissive
, emissive_source
,
3348 &state
->material
.emissive
, i
, stream_info
);
3350 diffuse_colour
.r
= ambient
.r
* material_ambient
.r
3351 + diffuse
.r
* material_diffuse
.r
+ material_emissive
.r
;
3352 diffuse_colour
.g
= ambient
.g
* material_ambient
.g
3353 + diffuse
.g
* material_diffuse
.g
+ material_emissive
.g
;
3354 diffuse_colour
.b
= ambient
.b
* material_ambient
.b
3355 + diffuse
.b
* material_diffuse
.b
+ material_emissive
.b
;
3356 diffuse_colour
.a
= material_diffuse
.a
;
3360 diffuse_colour
= material_diffuse
;
3362 wined3d_color_clamp(&diffuse_colour
, &diffuse_colour
, 0.0f
, 1.0f
);
3363 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &diffuse_colour
);
3364 dest_ptr
+= sizeof(DWORD
);
3367 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3369 struct wined3d_color material_specular
, specular_colour
;
3371 wined3d_colour_from_mcs(&material_specular
, specular_source
,
3372 material_specular_state_colour
, i
, stream_info
);
3376 specular_colour
.r
= specular
.r
* material_specular
.r
;
3377 specular_colour
.g
= specular
.g
* material_specular
.g
;
3378 specular_colour
.b
= specular
.b
* material_specular
.b
;
3379 specular_colour
.a
= ls
.legacy_lighting
? 0.0f
: material_specular
.a
;
3383 specular_colour
= material_specular
;
3385 update_fog_factor(&specular_colour
.a
, &ls
);
3386 wined3d_color_clamp(&specular_colour
, &specular_colour
, 0.0f
, 1.0f
);
3387 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &specular_colour
);
3388 dest_ptr
+= sizeof(DWORD
);
3391 for (tex_index
= 0; tex_index
< texture_count
; ++tex_index
)
3393 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3394 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3395 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3397 ERR("No source texture, but destination requests one\n");
3398 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3402 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3407 wined3d_resource_unmap(&dest
->resource
, 0);
3411 #undef copy_and_next
3413 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3414 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3415 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3417 struct wined3d_state
*state
= device
->cs
->c
.state
;
3418 struct wined3d_stream_info stream_info
;
3419 struct wined3d_resource
*resource
;
3420 struct wined3d_box box
= {0};
3421 struct wined3d_shader
*vs
;
3426 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3427 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3428 device
, src_start_idx
, dst_idx
, vertex_count
,
3429 dst_buffer
, declaration
, flags
, dst_fvf
);
3432 FIXME("Output vertex declaration not implemented yet.\n");
3434 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3435 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3436 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->d3d_info
);
3437 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3439 /* We can't convert FROM a VBO, and vertex buffers used to source into
3440 * process_vertices() are unlikely to ever be used for drawing. Release
3441 * VBOs in those buffers and fix up the stream_info structure.
3443 * Also apply the start index. */
3444 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3446 struct wined3d_stream_info_element
*e
;
3447 struct wined3d_map_desc map_desc
;
3452 e
= &stream_info
.elements
[i
];
3453 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3454 box
.left
= src_start_idx
* e
->stride
;
3455 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3456 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3458 ERR("Failed to map resource.\n");
3459 for (j
= 0, map
= stream_info
.use_map
; map
&& j
< i
; map
>>= 1, ++j
)
3464 e
= &stream_info
.elements
[j
];
3465 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3466 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3467 ERR("Failed to unmap resource.\n");
3469 return WINED3DERR_INVALIDCALL
;
3471 e
->data
.buffer_object
= 0;
3472 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3475 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3476 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3478 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3483 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3484 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3485 ERR("Failed to unmap resource.\n");
3491 static void wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3492 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3494 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3496 TRACE("device %p, stage %u, state %s, value %#x.\n",
3497 device
, stage
, debug_d3dtexturestate(state
), value
);
3499 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3501 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3502 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3506 if (value
== device
->cs
->c
.state
->texture_states
[stage
][state
])
3508 TRACE("Application is setting the old value over, nothing to do.\n");
3512 device
->cs
->c
.state
->texture_states
[stage
][state
] = value
;
3514 wined3d_device_context_emit_set_texture_state(&device
->cs
->c
, stage
, state
, value
);
3517 static void wined3d_device_set_texture(struct wined3d_device
*device
,
3518 UINT stage
, struct wined3d_texture
*texture
)
3520 struct wined3d_state
*state
= device
->cs
->c
.state
;
3521 struct wined3d_texture
*prev
;
3523 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3525 /* Windows accepts overflowing this array... we do not. */
3526 if (stage
>= ARRAY_SIZE(state
->textures
))
3528 WARN("Ignoring invalid stage %u.\n", stage
);
3532 prev
= state
->textures
[stage
];
3533 TRACE("Previous texture %p.\n", prev
);
3535 if (texture
== prev
)
3537 TRACE("App is setting the same texture again, nothing to do.\n");
3541 TRACE("Setting new texture to %p.\n", texture
);
3542 state
->textures
[stage
] = texture
;
3545 wined3d_texture_incref(texture
);
3546 wined3d_device_context_emit_set_texture(&device
->cs
->c
, stage
, texture
);
3548 wined3d_texture_decref(prev
);
3553 void CDECL
wined3d_device_apply_stateblock(struct wined3d_device
*device
,
3554 struct wined3d_stateblock
*stateblock
)
3556 BOOL set_blend_state
= FALSE
, set_depth_stencil_state
= FALSE
, set_rasterizer_state
= FALSE
;
3557 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
3558 const struct wined3d_saved_states
*changed
= &stateblock
->changed
;
3559 const unsigned int word_bit_count
= sizeof(DWORD
) * CHAR_BIT
;
3560 struct wined3d_device_context
*context
= &device
->cs
->c
;
3561 unsigned int i
, j
, start
, idx
;
3562 struct wined3d_range range
;
3565 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3567 if (changed
->vertexShader
)
3568 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_VERTEX
, state
->vs
);
3569 if (changed
->pixelShader
)
3570 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_PIXEL
, state
->ps
);
3572 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3574 if (!wined3d_bitmap_get_range(changed
->vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
3577 wined3d_device_set_vs_consts_f(device
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
3580 map
= changed
->vertexShaderConstantsI
;
3581 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3583 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3586 wined3d_device_set_vs_consts_i(device
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
3589 map
= changed
->vertexShaderConstantsB
;
3590 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3592 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3595 wined3d_device_set_vs_consts_b(device
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
3598 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3600 if (!wined3d_bitmap_get_range(changed
->ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
3603 wined3d_device_set_ps_consts_f(device
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
3606 map
= changed
->pixelShaderConstantsI
;
3607 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3609 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3612 wined3d_device_set_ps_consts_i(device
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
3615 map
= changed
->pixelShaderConstantsB
;
3616 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3618 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3621 wined3d_device_set_ps_consts_b(device
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
3624 if (changed
->lights
)
3626 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); ++i
)
3628 const struct wined3d_light_info
*light
;
3630 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
3632 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
3633 wined3d_device_set_light_enable(device
, light
->OriginalIndex
, light
->glIndex
!= -1);
3638 for (i
= 0; i
< ARRAY_SIZE(changed
->renderState
); ++i
)
3640 map
= changed
->renderState
[i
];
3643 j
= wined3d_bit_scan(&map
);
3644 idx
= i
* word_bit_count
+ j
;
3648 case WINED3D_RS_BLENDFACTOR
:
3649 case WINED3D_RS_MULTISAMPLEMASK
:
3650 case WINED3D_RS_ALPHABLENDENABLE
:
3651 case WINED3D_RS_SRCBLEND
:
3652 case WINED3D_RS_DESTBLEND
:
3653 case WINED3D_RS_BLENDOP
:
3654 case WINED3D_RS_SEPARATEALPHABLENDENABLE
:
3655 case WINED3D_RS_SRCBLENDALPHA
:
3656 case WINED3D_RS_DESTBLENDALPHA
:
3657 case WINED3D_RS_BLENDOPALPHA
:
3658 case WINED3D_RS_COLORWRITEENABLE
:
3659 case WINED3D_RS_COLORWRITEENABLE1
:
3660 case WINED3D_RS_COLORWRITEENABLE2
:
3661 case WINED3D_RS_COLORWRITEENABLE3
:
3662 set_blend_state
= TRUE
;
3665 case WINED3D_RS_BACK_STENCILFAIL
:
3666 case WINED3D_RS_BACK_STENCILFUNC
:
3667 case WINED3D_RS_BACK_STENCILPASS
:
3668 case WINED3D_RS_BACK_STENCILZFAIL
:
3669 case WINED3D_RS_STENCILENABLE
:
3670 case WINED3D_RS_STENCILFAIL
:
3671 case WINED3D_RS_STENCILFUNC
:
3672 case WINED3D_RS_STENCILREF
:
3673 case WINED3D_RS_STENCILMASK
:
3674 case WINED3D_RS_STENCILPASS
:
3675 case WINED3D_RS_STENCILWRITEMASK
:
3676 case WINED3D_RS_STENCILZFAIL
:
3677 case WINED3D_RS_TWOSIDEDSTENCILMODE
:
3678 case WINED3D_RS_ZENABLE
:
3679 case WINED3D_RS_ZFUNC
:
3680 case WINED3D_RS_ZWRITEENABLE
:
3681 set_depth_stencil_state
= TRUE
;
3684 case WINED3D_RS_FILLMODE
:
3685 case WINED3D_RS_CULLMODE
:
3686 case WINED3D_RS_SLOPESCALEDEPTHBIAS
:
3687 case WINED3D_RS_DEPTHBIAS
:
3688 case WINED3D_RS_SCISSORTESTENABLE
:
3689 case WINED3D_RS_ANTIALIASEDLINEENABLE
:
3690 set_rasterizer_state
= TRUE
;
3694 wined3d_device_set_render_state(device
, idx
, state
->rs
[idx
]);
3700 if (set_rasterizer_state
)
3702 struct wined3d_rasterizer_state
*rasterizer_state
;
3703 struct wined3d_rasterizer_state_desc desc
;
3704 struct wine_rb_entry
*entry
;
3711 memset(&desc
, 0, sizeof(desc
));
3712 desc
.fill_mode
= state
->rs
[WINED3D_RS_FILLMODE
];
3713 desc
.cull_mode
= state
->rs
[WINED3D_RS_CULLMODE
];
3714 bias
.d
= state
->rs
[WINED3D_RS_DEPTHBIAS
];
3715 desc
.depth_bias
= bias
.f
;
3716 bias
.d
= state
->rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
];
3717 desc
.scale_bias
= bias
.f
;
3718 desc
.depth_clip
= TRUE
;
3719 desc
.scissor
= state
->rs
[WINED3D_RS_SCISSORTESTENABLE
];
3720 desc
.line_antialias
= state
->rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
];
3722 if ((entry
= wine_rb_get(&device
->rasterizer_states
, &desc
)))
3724 rasterizer_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
3725 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
3727 else if (SUCCEEDED(wined3d_rasterizer_state_create(device
, &desc
, NULL
,
3728 &wined3d_null_parent_ops
, &rasterizer_state
)))
3730 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
3731 if (wine_rb_put(&device
->rasterizer_states
, &desc
, &rasterizer_state
->entry
) == -1)
3733 ERR("Failed to insert rasterizer state.\n");
3734 wined3d_rasterizer_state_decref(rasterizer_state
);
3739 if (set_blend_state
|| changed
->alpha_to_coverage
3740 || wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_ADAPTIVETESS_Y
))
3742 struct wined3d_blend_state
*blend_state
;
3743 struct wined3d_blend_state_desc desc
;
3744 struct wine_rb_entry
*entry
;
3745 struct wined3d_color colour
;
3746 unsigned int sample_mask
;
3748 memset(&desc
, 0, sizeof(desc
));
3749 desc
.alpha_to_coverage
= state
->alpha_to_coverage
;
3750 desc
.independent
= FALSE
;
3751 if (state
->rs
[WINED3D_RS_ADAPTIVETESS_Y
] == WINED3DFMT_ATOC
)
3752 desc
.alpha_to_coverage
= TRUE
;
3753 desc
.rt
[0].enable
= state
->rs
[WINED3D_RS_ALPHABLENDENABLE
];
3754 desc
.rt
[0].src
= state
->rs
[WINED3D_RS_SRCBLEND
];
3755 desc
.rt
[0].dst
= state
->rs
[WINED3D_RS_DESTBLEND
];
3756 desc
.rt
[0].op
= state
->rs
[WINED3D_RS_BLENDOP
];
3757 if (state
->rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
])
3759 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLENDALPHA
];
3760 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLENDALPHA
];
3761 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOPALPHA
];
3765 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLEND
];
3766 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLEND
];
3767 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOP
];
3769 desc
.rt
[0].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE
];
3770 desc
.rt
[1].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE1
];
3771 desc
.rt
[2].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE2
];
3772 desc
.rt
[3].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE3
];
3773 if (desc
.rt
[1].writemask
!= desc
.rt
[0].writemask
3774 || desc
.rt
[2].writemask
!= desc
.rt
[0].writemask
3775 || desc
.rt
[3].writemask
!= desc
.rt
[0].writemask
)
3777 desc
.independent
= TRUE
;
3778 for (i
= 1; i
< 4; ++i
)
3780 desc
.rt
[i
].enable
= desc
.rt
[0].enable
;
3781 desc
.rt
[i
].src
= desc
.rt
[0].src
;
3782 desc
.rt
[i
].dst
= desc
.rt
[0].dst
;
3783 desc
.rt
[i
].op
= desc
.rt
[0].op
;
3784 desc
.rt
[i
].src_alpha
= desc
.rt
[0].src_alpha
;
3785 desc
.rt
[i
].dst_alpha
= desc
.rt
[0].dst_alpha
;
3786 desc
.rt
[i
].op_alpha
= desc
.rt
[0].op_alpha
;
3790 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_BLENDFACTOR
))
3791 wined3d_color_from_d3dcolor(&colour
, state
->rs
[WINED3D_RS_BLENDFACTOR
]);
3793 wined3d_device_context_get_blend_state(context
, &colour
, &sample_mask
);
3795 if ((entry
= wine_rb_get(&device
->blend_states
, &desc
)))
3797 blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
3798 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
3799 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
3801 else if (SUCCEEDED(wined3d_blend_state_create(device
, &desc
, NULL
,
3802 &wined3d_null_parent_ops
, &blend_state
)))
3804 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
3805 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
3806 if (wine_rb_put(&device
->blend_states
, &desc
, &blend_state
->entry
) == -1)
3808 ERR("Failed to insert blend state.\n");
3809 wined3d_blend_state_decref(blend_state
);
3814 if (set_depth_stencil_state
)
3816 struct wined3d_depth_stencil_state
*depth_stencil_state
;
3817 struct wined3d_depth_stencil_state_desc desc
;
3818 struct wine_rb_entry
*entry
;
3819 unsigned int stencil_ref
;
3821 memset(&desc
, 0, sizeof(desc
));
3822 switch (state
->rs
[WINED3D_RS_ZENABLE
])
3824 case WINED3D_ZB_FALSE
:
3828 case WINED3D_ZB_USEW
:
3829 FIXME("W buffer is not well handled.\n");
3830 case WINED3D_ZB_TRUE
:
3835 FIXME("Unrecognized depth buffer type %#x.\n", state
->rs
[WINED3D_RS_ZENABLE
]);
3837 desc
.depth_write
= state
->rs
[WINED3D_RS_ZWRITEENABLE
];
3838 desc
.depth_func
= state
->rs
[WINED3D_RS_ZFUNC
];
3839 desc
.stencil
= state
->rs
[WINED3D_RS_STENCILENABLE
];
3840 desc
.stencil_read_mask
= state
->rs
[WINED3D_RS_STENCILMASK
];
3841 desc
.stencil_write_mask
= state
->rs
[WINED3D_RS_STENCILWRITEMASK
];
3842 desc
.front
.fail_op
= state
->rs
[WINED3D_RS_STENCILFAIL
];
3843 desc
.front
.depth_fail_op
= state
->rs
[WINED3D_RS_STENCILZFAIL
];
3844 desc
.front
.pass_op
= state
->rs
[WINED3D_RS_STENCILPASS
];
3845 desc
.front
.func
= state
->rs
[WINED3D_RS_STENCILFUNC
];
3847 if (state
->rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
])
3849 desc
.back
.fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILFAIL
];
3850 desc
.back
.depth_fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILZFAIL
];
3851 desc
.back
.pass_op
= state
->rs
[WINED3D_RS_BACK_STENCILPASS
];
3852 desc
.back
.func
= state
->rs
[WINED3D_RS_BACK_STENCILFUNC
];
3856 desc
.back
= desc
.front
;
3859 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_STENCILREF
))
3860 stencil_ref
= state
->rs
[WINED3D_RS_STENCILREF
];
3862 wined3d_device_context_get_depth_stencil_state(context
, &stencil_ref
);
3864 if ((entry
= wine_rb_get(&device
->depth_stencil_states
, &desc
)))
3866 depth_stencil_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
3867 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
3869 else if (SUCCEEDED(wined3d_depth_stencil_state_create(device
, &desc
, NULL
,
3870 &wined3d_null_parent_ops
, &depth_stencil_state
)))
3872 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
3873 if (wine_rb_put(&device
->depth_stencil_states
, &desc
, &depth_stencil_state
->entry
) == -1)
3875 ERR("Failed to insert depth/stencil state.\n");
3876 wined3d_depth_stencil_state_decref(depth_stencil_state
);
3881 for (i
= 0; i
< ARRAY_SIZE(changed
->textureState
); ++i
)
3883 map
= changed
->textureState
[i
];
3886 j
= wined3d_bit_scan(&map
);
3887 wined3d_device_set_texture_stage_state(device
, i
, j
, state
->texture_states
[i
][j
]);
3891 for (i
= 0; i
< ARRAY_SIZE(changed
->samplerState
); ++i
)
3893 map
= changed
->samplerState
[i
];
3896 j
= wined3d_bit_scan(&map
);
3897 wined3d_device_set_sampler_state(device
, i
, j
, state
->sampler_states
[i
][j
]);
3901 if (changed
->transforms
)
3903 for (i
= 0; i
< ARRAY_SIZE(changed
->transform
); ++i
)
3905 map
= changed
->transform
[i
];
3908 j
= wined3d_bit_scan(&map
);
3909 idx
= i
* word_bit_count
+ j
;
3910 wined3d_device_set_transform(device
, idx
, &state
->transforms
[idx
]);
3915 if (changed
->indices
)
3916 wined3d_device_context_set_index_buffer(context
, state
->index_buffer
, state
->index_format
, 0);
3917 wined3d_device_set_base_vertex_index(device
, state
->base_vertex_index
);
3918 if (changed
->vertexDecl
)
3919 wined3d_device_context_set_vertex_declaration(context
, state
->vertex_declaration
);
3920 if (changed
->material
)
3921 wined3d_device_set_material(device
, &state
->material
);
3922 if (changed
->viewport
)
3923 wined3d_device_context_set_viewports(context
, 1, &state
->viewport
);
3924 if (changed
->scissorRect
)
3925 wined3d_device_context_set_scissor_rects(context
, 1, &state
->scissor_rect
);
3927 map
= changed
->streamSource
;
3930 i
= wined3d_bit_scan(&map
);
3931 wined3d_device_context_set_stream_source(context
, i
, state
->streams
[i
].buffer
,
3932 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
3934 map
= changed
->streamFreq
;
3937 i
= wined3d_bit_scan(&map
);
3938 wined3d_device_set_stream_source_freq(device
, i
,
3939 state
->streams
[i
].frequency
| state
->streams
[i
].flags
);
3942 map
= changed
->textures
;
3945 i
= wined3d_bit_scan(&map
);
3946 wined3d_device_set_texture(device
, i
, state
->textures
[i
]);
3949 map
= changed
->clipplane
;
3952 i
= wined3d_bit_scan(&map
);
3953 wined3d_device_set_clip_plane(device
, i
, &state
->clip_planes
[i
]);
3956 memset(&stateblock
->changed
, 0, sizeof(stateblock
->changed
));
3958 TRACE("Applied stateblock %p.\n", stateblock
);
3961 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
3963 TRACE("device %p, caps %p.\n", device
, caps
);
3965 return wined3d_get_device_caps(device
->adapter
, device
->create_parms
.device_type
, caps
);
3968 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
3969 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3971 struct wined3d_swapchain
*swapchain
;
3973 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
3974 device
, swapchain_idx
, mode
, rotation
);
3976 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3977 return WINED3DERR_INVALIDCALL
;
3979 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
3982 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
3984 /* At the moment we have no need for any functionality at the beginning
3986 TRACE("device %p.\n", device
);
3988 if (device
->inScene
)
3990 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
3991 return WINED3DERR_INVALIDCALL
;
3993 device
->inScene
= TRUE
;
3997 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
3999 TRACE("device %p.\n", device
);
4001 if (!device
->inScene
)
4003 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
4004 return WINED3DERR_INVALIDCALL
;
4007 device
->inScene
= FALSE
;
4011 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
4012 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4014 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
4016 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
4017 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
4019 if (!rect_count
&& rects
)
4021 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
4025 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
4027 struct wined3d_rendertarget_view
*ds
= fb
->depth_stencil
;
4030 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
4031 /* TODO: What about depth stencil buffers without stencil bits? */
4032 return WINED3DERR_INVALIDCALL
;
4034 else if (flags
& WINED3DCLEAR_TARGET
)
4036 if (ds
->width
< fb
->render_targets
[0]->width
4037 || ds
->height
< fb
->render_targets
[0]->height
)
4039 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
4045 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
4050 struct wined3d_query
* CDECL
wined3d_device_context_get_predication(struct wined3d_device_context
*context
, BOOL
*value
)
4052 struct wined3d_state
*state
= context
->state
;
4054 TRACE("context %p, value %p.\n", context
, value
);
4057 *value
= state
->predicate_value
;
4058 return state
->predicate
;
4061 void CDECL
wined3d_device_context_set_primitive_type(struct wined3d_device_context
*context
,
4062 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
4064 struct wined3d_state
*state
= context
->state
;
4066 TRACE("context %p, primitive_type %s, patch_vertex_count %u.\n",
4067 context
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
4069 state
->primitive_type
= primitive_type
;
4070 state
->patch_vertex_count
= patch_vertex_count
;
4073 void CDECL
wined3d_device_context_get_primitive_type(const struct wined3d_device_context
*context
,
4074 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
4076 const struct wined3d_state
*state
= context
->state
;
4078 TRACE("context %p, primitive_type %p, patch_vertex_count %p.\n",
4079 context
, primitive_type
, patch_vertex_count
);
4081 *primitive_type
= state
->primitive_type
;
4082 if (patch_vertex_count
)
4083 *patch_vertex_count
= state
->patch_vertex_count
;
4085 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
4088 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
4089 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
4091 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
4092 unsigned int src_level_count
, dst_level_count
;
4093 const struct wined3d_dirty_regions
*regions
;
4094 unsigned int layer_count
, level_count
, i
, j
;
4095 enum wined3d_resource_type type
;
4096 BOOL entire_texture
= TRUE
;
4097 struct wined3d_box box
;
4099 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
4101 /* Verify that the source and destination textures are non-NULL. */
4102 if (!src_texture
|| !dst_texture
)
4104 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
4105 return WINED3DERR_INVALIDCALL
;
4108 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
4109 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
4111 WARN("Source resource is GPU accessible or a scratch resource.\n");
4112 return WINED3DERR_INVALIDCALL
;
4114 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
4116 WARN("Destination resource is CPU accessible.\n");
4117 return WINED3DERR_INVALIDCALL
;
4120 /* Verify that the source and destination textures are the same type. */
4121 type
= src_texture
->resource
.type
;
4122 if (dst_texture
->resource
.type
!= type
)
4124 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
4125 return WINED3DERR_INVALIDCALL
;
4128 layer_count
= src_texture
->layer_count
;
4129 if (layer_count
!= dst_texture
->layer_count
)
4131 WARN("Source and destination have different layer counts.\n");
4132 return WINED3DERR_INVALIDCALL
;
4135 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
4137 WARN("Source and destination formats do not match.\n");
4138 return WINED3DERR_INVALIDCALL
;
4141 src_level_count
= src_texture
->level_count
;
4142 dst_level_count
= dst_texture
->level_count
;
4143 level_count
= min(src_level_count
, dst_level_count
);
4145 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
4146 src_size
= max(src_size
, src_texture
->resource
.depth
);
4147 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
4148 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
4149 while (src_size
> dst_size
)
4155 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
4156 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
4157 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
4159 WARN("Source and destination dimensions do not match.\n");
4160 return WINED3DERR_INVALIDCALL
;
4163 if ((regions
= src_texture
->dirty_regions
))
4165 for (i
= 0; i
< layer_count
&& entire_texture
; ++i
)
4167 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4170 entire_texture
= FALSE
;
4175 /* Update every surface level of the texture. */
4178 for (i
= 0; i
< level_count
; ++i
)
4180 wined3d_texture_get_level_box(dst_texture
, i
, &box
);
4181 for (j
= 0; j
< layer_count
; ++j
)
4183 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
4184 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
4185 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
4186 0, NULL
, WINED3D_TEXF_POINT
);
4192 unsigned int src_level
, box_count
, k
;
4193 const struct wined3d_box
*boxes
;
4194 struct wined3d_box b
;
4196 for (i
= 0; i
< layer_count
; ++i
)
4198 boxes
= regions
[i
].boxes
;
4199 box_count
= regions
[i
].box_count
;
4200 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4204 wined3d_texture_get_level_box(dst_texture
, i
, &b
);
4207 for (j
= 0; j
< level_count
; ++j
)
4209 src_level
= j
+ src_skip_levels
;
4211 /* TODO: We could pass an array of boxes here to avoid
4212 * multiple context acquisitions for the same resource. */
4213 for (k
= 0; k
< box_count
; ++k
)
4218 box
.left
>>= src_level
;
4219 box
.top
>>= src_level
;
4220 box
.right
= min((box
.right
+ (1u << src_level
) - 1) >> src_level
,
4221 wined3d_texture_get_level_width(src_texture
, src_level
));
4222 box
.bottom
= min((box
.bottom
+ (1u << src_level
) - 1) >> src_level
,
4223 wined3d_texture_get_level_height(src_texture
, src_level
));
4224 box
.front
>>= src_level
;
4225 box
.back
= min((box
.back
+ (1u << src_level
) - 1) >> src_level
,
4226 wined3d_texture_get_level_depth(src_texture
, src_level
));
4229 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
4230 &dst_texture
->resource
, i
* dst_level_count
+ j
, &box
,
4231 &src_texture
->resource
, i
* src_level_count
+ src_level
, &box
,
4232 0, NULL
, WINED3D_TEXF_POINT
);
4238 wined3d_texture_clear_dirty_regions(src_texture
);
4243 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
4245 const struct wined3d_state
*state
= device
->cs
->c
.state
;
4246 struct wined3d_texture
*texture
;
4249 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
4251 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
4253 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
4255 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4256 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4258 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
4260 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4261 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4264 texture
= state
->textures
[i
];
4265 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
4267 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
4269 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
4272 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
4274 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
4277 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
4278 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
4280 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
4285 if (wined3d_state_uses_depth_buffer(state
)
4286 || (state
->depth_stencil_state
&& state
->depth_stencil_state
->desc
.stencil
))
4288 struct wined3d_rendertarget_view
*rt
= state
->fb
.render_targets
[0];
4289 struct wined3d_rendertarget_view
*ds
= state
->fb
.depth_stencil
;
4291 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
4293 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
4294 return WINED3DERR_CONFLICTINGRENDERSTATE
;
4298 /* return a sensible default */
4301 TRACE("returning D3D_OK\n");
4305 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
4309 TRACE("device %p, software %#x.\n", device
, software
);
4313 FIXME("device %p, software %#x stub!\n", device
, software
);
4317 device
->softwareVertexProcessing
= software
;
4320 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
4324 TRACE("device %p.\n", device
);
4328 TRACE("device %p stub!\n", device
);
4332 return device
->softwareVertexProcessing
;
4335 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
4336 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
4338 struct wined3d_swapchain
*swapchain
;
4340 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
4341 device
, swapchain_idx
, raster_status
);
4343 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4344 return WINED3DERR_INVALIDCALL
;
4346 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
4349 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
4353 TRACE("device %p, segments %.8e.\n", device
, segments
);
4355 if (segments
!= 0.0f
)
4359 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4367 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4371 TRACE("device %p.\n", device
);
4375 FIXME("device %p stub!\n", device
);
4382 void CDECL
wined3d_device_context_copy_uav_counter(struct wined3d_device_context
*context
,
4383 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4385 TRACE("context %p, dst_buffer %p, offset %u, uav %p.\n",
4386 context
, dst_buffer
, offset
, uav
);
4388 wined3d_device_context_emit_copy_uav_counter(context
, dst_buffer
, offset
, uav
);
4391 static bool resources_format_compatible(const struct wined3d_resource
*src_resource
,
4392 const struct wined3d_resource
*dst_resource
)
4394 if (src_resource
->format
->id
== dst_resource
->format
->id
)
4396 if (src_resource
->format
->typeless_id
&& src_resource
->format
->typeless_id
== dst_resource
->format
->typeless_id
)
4398 if (src_resource
->device
->cs
->c
.state
->feature_level
< WINED3D_FEATURE_LEVEL_10_1
)
4400 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
)
4401 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
))
4402 return src_resource
->format
->block_byte_count
== dst_resource
->format
->byte_count
;
4403 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
)
4404 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
))
4405 return src_resource
->format
->byte_count
== dst_resource
->format
->block_byte_count
;
4409 void CDECL
wined3d_device_context_copy_resource(struct wined3d_device_context
*context
,
4410 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4412 unsigned int src_row_block_count
, dst_row_block_count
;
4413 struct wined3d_texture
*dst_texture
, *src_texture
;
4414 unsigned int src_row_count
, dst_row_count
;
4415 struct wined3d_box src_box
, dst_box
;
4418 TRACE("context %p, dst_resource %p, src_resource %p.\n", context
, dst_resource
, src_resource
);
4420 if (src_resource
== dst_resource
)
4422 WARN("Source and destination are the same resource.\n");
4426 if (src_resource
->type
!= dst_resource
->type
)
4428 WARN("Resource types (%s / %s) don't match.\n",
4429 debug_d3dresourcetype(dst_resource
->type
),
4430 debug_d3dresourcetype(src_resource
->type
));
4434 if (!resources_format_compatible(src_resource
, dst_resource
))
4436 WARN("Resource formats %s and %s are incompatible.\n",
4437 debug_d3dformat(dst_resource
->format
->id
),
4438 debug_d3dformat(src_resource
->format
->id
));
4442 src_row_block_count
= (src_resource
->width
+ (src_resource
->format
->block_width
- 1))
4443 / src_resource
->format
->block_width
;
4444 dst_row_block_count
= (dst_resource
->width
+ (dst_resource
->format
->block_width
- 1))
4445 / dst_resource
->format
->block_width
;
4446 src_row_count
= (src_resource
->height
+ (src_resource
->format
->block_height
- 1))
4447 / src_resource
->format
->block_height
;
4448 dst_row_count
= (dst_resource
->height
+ (dst_resource
->format
->block_height
- 1))
4449 / dst_resource
->format
->block_height
;
4451 if (src_row_block_count
!= dst_row_block_count
|| src_row_count
!= dst_row_count
4452 || src_resource
->depth
!= dst_resource
->depth
)
4454 WARN("Resource block dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4455 dst_row_block_count
, dst_row_count
, dst_resource
->depth
,
4456 src_row_block_count
, src_row_count
, src_resource
->depth
);
4460 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4462 wined3d_box_set(&src_box
, 0, 0, src_resource
->size
, 1, 0, 1);
4463 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, 0, &src_box
,
4464 src_resource
, 0, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4468 dst_texture
= texture_from_resource(dst_resource
);
4469 src_texture
= texture_from_resource(src_resource
);
4471 if (src_texture
->layer_count
!= dst_texture
->layer_count
4472 || src_texture
->level_count
!= dst_texture
->level_count
)
4474 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4475 dst_texture
->layer_count
, dst_texture
->level_count
,
4476 src_texture
->layer_count
, src_texture
->level_count
);
4480 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4482 wined3d_texture_get_level_box(src_texture
, i
, &src_box
);
4483 wined3d_texture_get_level_box(dst_texture
, i
, &dst_box
);
4484 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4486 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4488 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, idx
, &dst_box
,
4489 src_resource
, idx
, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4494 HRESULT CDECL
wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context
*context
,
4495 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4496 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4497 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
4499 struct wined3d_box dst_box
, b
;
4501 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4502 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
4503 context
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4504 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
4507 FIXME("Ignoring flags %#x.\n", flags
);
4509 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4511 WARN("Source and destination are the same sub-resource.\n");
4512 return WINED3DERR_INVALIDCALL
;
4515 if (!resources_format_compatible(src_resource
, dst_resource
))
4517 WARN("Resource formats %s and %s are incompatible.\n",
4518 debug_d3dformat(dst_resource
->format
->id
),
4519 debug_d3dformat(src_resource
->format
->id
));
4520 return WINED3DERR_INVALIDCALL
;
4523 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4525 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
4527 WARN("Resource types (%s / %s) don't match.\n",
4528 debug_d3dresourcetype(dst_resource
->type
),
4529 debug_d3dresourcetype(src_resource
->type
));
4530 return WINED3DERR_INVALIDCALL
;
4533 if (dst_sub_resource_idx
)
4535 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4536 return WINED3DERR_INVALIDCALL
;
4539 if (src_sub_resource_idx
)
4541 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4542 return WINED3DERR_INVALIDCALL
;
4549 dst_w
= dst_resource
->size
- dst_x
;
4550 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4553 else if ((src_box
->left
>= src_box
->right
4554 || src_box
->top
>= src_box
->bottom
4555 || src_box
->front
>= src_box
->back
))
4557 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4558 return WINED3DERR_INVALIDCALL
;
4561 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4562 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4564 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4565 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4566 return WINED3DERR_INVALIDCALL
;
4569 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4573 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4574 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4575 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4576 unsigned int src_row_block_count
, src_row_count
;
4578 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4580 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4581 return WINED3DERR_INVALIDCALL
;
4584 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4586 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4587 return WINED3DERR_INVALIDCALL
;
4590 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4592 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4593 return WINED3DERR_INVALIDCALL
;
4596 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4598 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4599 return WINED3DERR_INVALIDCALL
;
4604 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
4606 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
4607 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
4608 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4610 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4611 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
4612 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
4613 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
4615 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
4618 else if (FAILED(wined3d_resource_check_box_dimensions(src_resource
, src_sub_resource_idx
, src_box
)))
4620 WARN("Invalid source box %s.\n", debug_box(src_box
));
4621 return WINED3DERR_INVALIDCALL
;
4624 if (src_resource
->format
->block_width
== dst_resource
->format
->block_width
4625 && src_resource
->format
->block_height
== dst_resource
->format
->block_height
)
4627 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4628 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4632 src_row_block_count
= (src_box
->right
- src_box
->left
+ src_resource
->format
->block_width
- 1)
4633 / src_resource
->format
->block_width
;
4634 src_row_count
= (src_box
->bottom
- src_box
->top
+ src_resource
->format
->block_height
- 1)
4635 / src_resource
->format
->block_height
;
4636 wined3d_box_set(&dst_box
, dst_x
, dst_y
,
4637 dst_x
+ (src_row_block_count
* dst_resource
->format
->block_width
),
4638 dst_y
+ (src_row_count
* dst_resource
->format
->block_height
),
4639 dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4641 if (FAILED(wined3d_resource_check_box_dimensions(dst_resource
, dst_sub_resource_idx
, &dst_box
)))
4643 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4644 return WINED3DERR_INVALIDCALL
;
4648 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4649 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4654 void CDECL
wined3d_device_context_update_sub_resource(struct wined3d_device_context
*context
,
4655 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, const struct wined3d_box
*box
,
4656 const void *data
, unsigned int row_pitch
, unsigned int depth_pitch
, unsigned int flags
)
4658 struct wined3d_sub_resource_desc desc
;
4659 struct wined3d_box b
;
4661 TRACE("context %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
4662 context
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
4665 FIXME("Ignoring flags %#x.\n", flags
);
4667 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
4669 WARN("Resource %p is not GPU accessible.\n", resource
);
4673 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
4678 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
4681 else if (box
->left
>= box
->right
|| box
->right
> desc
.width
4682 || box
->top
>= box
->bottom
|| box
->bottom
> desc
.height
4683 || box
->front
>= box
->back
|| box
->back
> desc
.depth
)
4685 WARN("Invalid box %s specified.\n", debug_box(box
));
4689 wined3d_device_context_emit_update_sub_resource(context
, resource
,
4690 sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4693 void CDECL
wined3d_device_context_resolve_sub_resource(struct wined3d_device_context
*context
,
4694 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
4695 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
4696 enum wined3d_format_id format_id
)
4698 struct wined3d_texture
*dst_texture
, *src_texture
;
4699 unsigned int dst_level
, src_level
;
4700 struct wined3d_blt_fx fx
= {0};
4701 RECT dst_rect
, src_rect
;
4703 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, "
4704 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
4705 context
, dst_resource
, dst_sub_resource_idx
,
4706 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
4708 if (wined3d_format_is_typeless(dst_resource
->format
)
4709 || wined3d_format_is_typeless(src_resource
->format
))
4711 FIXME("Multisample resolve is not fully supported for typeless formats "
4712 "(dst_format %s, src_format %s, format %s).\n",
4713 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
4714 debug_d3dformat(format_id
));
4716 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4718 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
4721 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4723 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
4727 fx
.resolve_format_id
= format_id
;
4729 dst_texture
= texture_from_resource(dst_resource
);
4730 src_texture
= texture_from_resource(src_resource
);
4732 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4733 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
4734 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4735 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4736 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4737 wined3d_texture_get_level_height(src_texture
, src_level
));
4738 wined3d_device_context_blt(context
, dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4739 src_texture
, src_sub_resource_idx
, &src_rect
, 0, &fx
, WINED3D_TEXF_POINT
);
4742 HRESULT CDECL
wined3d_device_context_clear_rendertarget_view(struct wined3d_device_context
*context
,
4743 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, unsigned int flags
,
4744 const struct wined3d_color
*color
, float depth
, unsigned int stencil
)
4746 struct wined3d_resource
*resource
;
4749 TRACE("context %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4750 context
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4755 resource
= view
->resource
;
4756 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4758 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4759 return WINED3DERR_INVALIDCALL
;
4764 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4769 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4772 if (FAILED(hr
= wined3d_resource_check_box_dimensions(resource
, view
->sub_resource_idx
, &b
)))
4776 wined3d_device_context_emit_clear_rendertarget_view(context
, view
, rect
, flags
, color
, depth
, stencil
);
4781 void CDECL
wined3d_device_context_clear_uav_float(struct wined3d_device_context
*context
,
4782 struct wined3d_unordered_access_view
*view
, const struct wined3d_vec4
*clear_value
)
4784 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_vec4(clear_value
));
4786 if (!(view
->format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_FLOAT
| WINED3DFMT_FLAG_NORMALISED
)))
4788 WARN("Not supported for view format %s.\n", debug_d3dformat(view
->format
->id
));
4792 wined3d_device_context_emit_clear_uav(context
, view
, (const struct wined3d_uvec4
*)clear_value
, true);
4795 void CDECL
wined3d_device_context_clear_uav_uint(struct wined3d_device_context
*context
,
4796 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
4798 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
4800 wined3d_device_context_emit_clear_uav(context
, view
, clear_value
, false);
4803 static unsigned int sanitise_map_flags(const struct wined3d_resource
*resource
, unsigned int flags
)
4805 /* Not all flags make sense together, but Windows never returns an error.
4806 * Catch the cases that could cause issues. */
4807 if (flags
& WINED3D_MAP_READ
)
4809 if (flags
& WINED3D_MAP_DISCARD
)
4811 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_DISCARD, ignoring flags.\n");
4812 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4814 if (flags
& WINED3D_MAP_NOOVERWRITE
)
4816 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_NOOVERWRITE, ignoring flags.\n");
4817 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4820 else if (flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4822 if (!(resource
->usage
& WINED3DUSAGE_DYNAMIC
))
4824 WARN("DISCARD or NOOVERWRITE map on non-dynamic buffer, ignoring.\n");
4825 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4827 if ((flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4828 == (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4830 WARN("WINED3D_MAP_NOOVERWRITE used with WINED3D_MAP_DISCARD, ignoring WINED3D_MAP_DISCARD.\n");
4831 flags
&= ~WINED3D_MAP_DISCARD
;
4838 HRESULT CDECL
wined3d_device_context_map(struct wined3d_device_context
*context
,
4839 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4840 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
)
4842 struct wined3d_sub_resource_desc desc
;
4843 struct wined3d_box b
;
4846 TRACE("context %p, resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
4847 context
, resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
4849 if (!(flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
4851 WARN("No read/write flags specified.\n");
4852 return E_INVALIDARG
;
4855 if ((flags
& WINED3D_MAP_READ
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_R
))
4857 WARN("Resource does not have MAP_R access.\n");
4858 return E_INVALIDARG
;
4861 if ((flags
& WINED3D_MAP_WRITE
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_W
))
4863 WARN("Resource does not have MAP_W access.\n");
4864 return E_INVALIDARG
;
4867 flags
= sanitise_map_flags(resource
, flags
);
4869 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
4870 return E_INVALIDARG
;
4874 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
4877 else if (FAILED(wined3d_resource_check_box_dimensions(resource
, sub_resource_idx
, box
)))
4879 WARN("Map box is invalid.\n");
4881 if (resource
->type
!= WINED3D_RTYPE_BUFFER
&& resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4882 return WINED3DERR_INVALIDCALL
;
4884 if ((resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
))
4885 return WINED3DERR_INVALIDCALL
;
4888 if (SUCCEEDED(hr
= wined3d_device_context_emit_map(context
, resource
,
4889 sub_resource_idx
, &map_desc
->data
, box
, flags
)))
4890 wined3d_resource_get_sub_resource_map_pitch(resource
, sub_resource_idx
,
4891 &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
4895 HRESULT CDECL
wined3d_device_context_unmap(struct wined3d_device_context
*context
,
4896 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
4898 TRACE("context %p, resource %p, sub_resource_idx %u.\n", context
, resource
, sub_resource_idx
);
4900 return wined3d_device_context_emit_unmap(context
, resource
, sub_resource_idx
);
4903 void CDECL
wined3d_device_context_issue_query(struct wined3d_device_context
*context
,
4904 struct wined3d_query
*query
, unsigned int flags
)
4906 TRACE("context %p, query %p, flags %#x.\n", context
, query
, flags
);
4908 context
->ops
->issue_query(context
, query
, flags
);
4911 void CDECL
wined3d_device_context_execute_command_list(struct wined3d_device_context
*context
,
4912 struct wined3d_command_list
*list
, bool restore_state
)
4914 TRACE("context %p, list %p, restore_state %d.\n", context
, list
, restore_state
);
4916 wined3d_device_context_emit_execute_command_list(context
, list
, restore_state
);
4919 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_rendertarget_view(
4920 const struct wined3d_device_context
*context
, unsigned int view_idx
)
4922 unsigned int max_rt_count
;
4924 TRACE("context %p, view_idx %u.\n", context
, view_idx
);
4926 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
4927 if (view_idx
>= max_rt_count
)
4929 WARN("Only %u render targets are supported.\n", max_rt_count
);
4933 return context
->state
->fb
.render_targets
[view_idx
];
4936 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_depth_stencil_view(
4937 const struct wined3d_device_context
*context
)
4939 TRACE("context %p.\n", context
);
4941 return context
->state
->fb
.depth_stencil
;
4944 void CDECL
wined3d_device_context_generate_mipmaps(struct wined3d_device_context
*context
,
4945 struct wined3d_shader_resource_view
*view
)
4947 struct wined3d_texture
*texture
;
4949 TRACE("context %p, view %p.\n", context
, view
);
4951 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
4953 WARN("Called on buffer resource %p.\n", view
->resource
);
4957 texture
= texture_from_resource(view
->resource
);
4958 if (!(texture
->flags
& WINED3D_TEXTURE_GENERATE_MIPMAPS
))
4960 WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
4964 wined3d_device_context_emit_generate_mipmaps(context
, view
);
4967 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
4968 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
4970 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
4971 struct wined3d_sub_resource_data data
;
4972 struct wined3d_resource_desc desc
;
4973 struct wined3d_map_desc map_desc
;
4974 struct wined3d_texture
*texture
;
4977 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
4979 ERR("Failed to map source texture.\n");
4983 data
.data
= map_desc
.data
;
4984 data
.row_pitch
= map_desc
.row_pitch
;
4985 data
.slice_pitch
= map_desc
.slice_pitch
;
4987 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4988 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
4989 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
4990 desc
.multisample_quality
= 0;
4991 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
4992 desc
.bind_flags
= 0;
4993 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4994 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
4995 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
4999 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
5000 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
5003 ERR("Failed to create cursor texture.\n");
5010 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
5011 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
5013 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
5014 unsigned int cursor_width
, cursor_height
;
5015 struct wined3d_map_desc map_desc
;
5017 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
5018 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
5020 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
5021 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
5022 return WINED3DERR_INVALIDCALL
;
5024 if (device
->cursor_texture
)
5026 wined3d_texture_decref(device
->cursor_texture
);
5027 device
->cursor_texture
= NULL
;
5030 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
5032 WARN("Texture %p has invalid format %s.\n",
5033 texture
, debug_d3dformat(texture
->resource
.format
->id
));
5034 return WINED3DERR_INVALIDCALL
;
5037 /* Cursor width and height must all be powers of two */
5038 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
5039 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
5040 if ((cursor_width
& (cursor_width
- 1)) || (cursor_height
& (cursor_height
- 1)))
5042 WARN("Cursor size %ux%u are not all powers of two.\n", cursor_width
, cursor_height
);
5043 return WINED3DERR_INVALIDCALL
;
5046 /* Do not store the surface's pointer because the application may
5047 * release it after setting the cursor image. Windows doesn't
5048 * addref the set surface, so we can't do this either without
5049 * creating circular refcount dependencies. */
5050 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
5052 ERR("Failed to create cursor texture.\n");
5053 return WINED3DERR_INVALIDCALL
;
5056 if (cursor_width
== 32 && cursor_height
== 32)
5058 UINT mask_size
= cursor_width
* cursor_height
/ 8;
5059 ICONINFO cursor_info
;
5063 /* 32-bit user32 cursors ignore the alpha channel if it's all
5064 * zeroes, and use the mask instead. Fill the mask with all ones
5065 * to ensure we still get a fully transparent cursor. */
5066 if (!(mask_bits
= heap_alloc(mask_size
)))
5067 return E_OUTOFMEMORY
;
5068 memset(mask_bits
, 0xff, mask_size
);
5070 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
5071 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
5072 cursor_info
.fIcon
= FALSE
;
5073 cursor_info
.xHotspot
= x_hotspot
;
5074 cursor_info
.yHotspot
= y_hotspot
;
5075 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
5076 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
5077 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
5079 /* Create our cursor and clean up. */
5080 cursor
= CreateIconIndirect(&cursor_info
);
5081 if (cursor_info
.hbmMask
)
5082 DeleteObject(cursor_info
.hbmMask
);
5083 if (cursor_info
.hbmColor
)
5084 DeleteObject(cursor_info
.hbmColor
);
5085 if (device
->hardwareCursor
)
5086 DestroyCursor(device
->hardwareCursor
);
5087 device
->hardwareCursor
= cursor
;
5088 if (device
->bCursorVisible
)
5091 heap_free(mask_bits
);
5094 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
5095 device
->cursorWidth
= cursor_width
;
5096 device
->cursorHeight
= cursor_height
;
5097 device
->xHotSpot
= x_hotspot
;
5098 device
->yHotSpot
= y_hotspot
;
5103 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
5104 int x_screen_space
, int y_screen_space
, DWORD flags
)
5106 TRACE("device %p, x %d, y %d, flags %#x.\n",
5107 device
, x_screen_space
, y_screen_space
, flags
);
5109 device
->xScreenSpace
= x_screen_space
;
5110 device
->yScreenSpace
= y_screen_space
;
5112 if (device
->hardwareCursor
)
5116 GetCursorPos( &pt
);
5117 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
5119 SetCursorPos( x_screen_space
, y_screen_space
);
5121 /* Switch to the software cursor if position diverges from the hardware one. */
5122 GetCursorPos( &pt
);
5123 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
5125 if (device
->bCursorVisible
) SetCursor( NULL
);
5126 DestroyCursor( device
->hardwareCursor
);
5127 device
->hardwareCursor
= 0;
5132 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
5134 BOOL oldVisible
= device
->bCursorVisible
;
5136 TRACE("device %p, show %#x.\n", device
, show
);
5139 * When ShowCursor is first called it should make the cursor appear at the OS's last
5140 * known cursor position.
5142 if (show
&& !oldVisible
)
5146 device
->xScreenSpace
= pt
.x
;
5147 device
->yScreenSpace
= pt
.y
;
5150 if (device
->hardwareCursor
)
5152 device
->bCursorVisible
= show
;
5154 SetCursor(device
->hardwareCursor
);
5158 else if (device
->cursor_texture
)
5160 device
->bCursorVisible
= show
;
5166 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
5168 struct wined3d_resource
*resource
, *cursor
;
5170 TRACE("device %p.\n", device
);
5172 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5174 TRACE("Checking resource %p for eviction.\n", resource
);
5176 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
5178 TRACE("Evicting %p.\n", resource
);
5179 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5184 void CDECL
wined3d_device_context_flush(struct wined3d_device_context
*context
)
5186 TRACE("context %p.\n", context
);
5188 context
->ops
->flush(context
);
5191 static void update_swapchain_flags(struct wined3d_texture
*texture
)
5193 unsigned int flags
= texture
->swapchain
->state
.desc
.flags
;
5195 if (flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
5196 texture
->resource
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
5198 texture
->resource
.access
&= ~(WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
);
5200 if (flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
5201 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
5203 texture
->flags
&= ~WINED3D_TEXTURE_GET_DC
;
5206 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
5207 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
5208 wined3d_device_reset_cb callback
, BOOL reset_state
)
5210 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
5211 struct wined3d_device_context
*context
= &device
->cs
->c
;
5212 struct wined3d_swapchain_state
*swapchain_state
;
5213 struct wined3d_state
*state
= context
->state
;
5214 struct wined3d_swapchain_desc
*current_desc
;
5215 struct wined3d_resource
*resource
, *cursor
;
5216 struct wined3d_rendertarget_view
*view
;
5217 struct wined3d_swapchain
*swapchain
;
5218 struct wined3d_view_desc view_desc
;
5219 BOOL backbuffer_resized
, windowed
;
5220 HRESULT hr
= WINED3D_OK
;
5223 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
5224 device
, swapchain_desc
, mode
, callback
, reset_state
);
5226 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
5228 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
5230 ERR("Failed to get the first implicit swapchain.\n");
5231 return WINED3DERR_INVALIDCALL
;
5233 swapchain_state
= &swapchain
->state
;
5234 current_desc
= &swapchain_state
->desc
;
5238 if (device
->logo_texture
)
5240 wined3d_texture_decref(device
->logo_texture
);
5241 device
->logo_texture
= NULL
;
5243 if (device
->cursor_texture
)
5245 wined3d_texture_decref(device
->cursor_texture
);
5246 device
->cursor_texture
= NULL
;
5248 state_unbind_resources(state
);
5251 for (i
= 0; i
< d3d_info
->limits
.max_rt_count
; ++i
)
5253 wined3d_device_context_set_rendertarget_view(context
, i
, NULL
, FALSE
);
5255 wined3d_device_context_set_depth_stencil_view(context
, NULL
);
5259 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5261 TRACE("Enumerating resource %p.\n", resource
);
5262 if (FAILED(hr
= callback(resource
)))
5267 TRACE("New params:\n");
5268 TRACE("output %p\n", swapchain_desc
->output
);
5269 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
5270 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
5271 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
5272 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
5273 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
5274 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
5275 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
5276 TRACE("device_window %p\n", swapchain_desc
->device_window
);
5277 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
5278 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
5279 if (swapchain_desc
->enable_auto_depth_stencil
)
5280 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
5281 TRACE("flags %#x\n", swapchain_desc
->flags
);
5282 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
5283 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
5285 if (swapchain_desc
->backbuffer_bind_flags
&& swapchain_desc
->backbuffer_bind_flags
!= WINED3D_BIND_RENDER_TARGET
)
5286 FIXME("Got unexpected backbuffer bind flags %#x.\n", swapchain_desc
->backbuffer_bind_flags
);
5288 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
5289 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
5290 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
5291 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
5293 /* No special treatment of these parameters. Just store them */
5294 current_desc
->swap_effect
= swapchain_desc
->swap_effect
;
5295 current_desc
->enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
5296 current_desc
->auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
5297 current_desc
->refresh_rate
= swapchain_desc
->refresh_rate
;
5298 current_desc
->auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
5300 if (swapchain_desc
->device_window
&& swapchain_desc
->device_window
!= current_desc
->device_window
)
5302 TRACE("Changing the device window from %p to %p.\n",
5303 current_desc
->device_window
, swapchain_desc
->device_window
);
5304 current_desc
->device_window
= swapchain_desc
->device_window
;
5305 swapchain_state
->device_window
= swapchain_desc
->device_window
;
5306 wined3d_swapchain_set_window(swapchain
, NULL
);
5309 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= current_desc
->backbuffer_width
5310 || swapchain_desc
->backbuffer_height
!= current_desc
->backbuffer_height
;
5311 windowed
= current_desc
->windowed
;
5313 if (!swapchain_desc
->windowed
!= !windowed
|| swapchain
->reapply_mode
5314 || mode
|| (!swapchain_desc
->windowed
&& backbuffer_resized
))
5316 /* Switch from windowed to fullscreen. */
5317 if (windowed
&& !swapchain_desc
->windowed
)
5319 HWND focus_window
= device
->create_parms
.focus_window
;
5322 focus_window
= swapchain
->state
.device_window
;
5323 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
5325 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
5330 if (FAILED(hr
= wined3d_swapchain_state_set_fullscreen(&swapchain
->state
,
5331 swapchain_desc
, mode
)))
5334 /* Switch from fullscreen to windowed. */
5335 if (!windowed
&& swapchain_desc
->windowed
)
5336 wined3d_device_release_focus_window(device
);
5338 else if (!swapchain_desc
->windowed
)
5340 DWORD style
= swapchain_state
->style
;
5341 DWORD exstyle
= swapchain_state
->exstyle
;
5342 struct wined3d_output_desc output_desc
;
5344 /* If we're in fullscreen, and the mode wasn't changed, we have to get
5345 * the window back into the right position. Some applications
5346 * (Battlefield 2, Guild Wars) move it and then call Reset() to clean
5347 * up their mess. Guild Wars also loses the device during that. */
5348 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
5350 ERR("Failed to get output description, hr %#x.\n", hr
);
5354 swapchain_state
->style
= 0;
5355 swapchain_state
->exstyle
= 0;
5356 wined3d_swapchain_state_setup_fullscreen(swapchain_state
, swapchain_state
->device_window
,
5357 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
,
5358 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
);
5359 swapchain_state
->style
= style
;
5360 swapchain_state
->exstyle
= exstyle
;
5363 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
5364 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
5365 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
5368 if (swapchain_desc
->flags
!= current_desc
->flags
)
5370 current_desc
->flags
= swapchain_desc
->flags
;
5372 update_swapchain_flags(swapchain
->front_buffer
);
5373 for (i
= 0; i
< current_desc
->backbuffer_count
; ++i
)
5375 update_swapchain_flags(swapchain
->back_buffers
[i
]);
5379 if ((view
= device
->auto_depth_stencil_view
))
5381 device
->auto_depth_stencil_view
= NULL
;
5382 wined3d_rendertarget_view_decref(view
);
5384 if (current_desc
->enable_auto_depth_stencil
)
5386 struct wined3d_resource_desc texture_desc
;
5387 struct wined3d_texture
*texture
;
5389 TRACE("Creating the depth stencil buffer.\n");
5391 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5392 texture_desc
.format
= current_desc
->auto_depth_stencil_format
;
5393 texture_desc
.multisample_type
= current_desc
->multisample_type
;
5394 texture_desc
.multisample_quality
= current_desc
->multisample_quality
;
5395 texture_desc
.usage
= 0;
5396 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
5397 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5398 texture_desc
.width
= current_desc
->backbuffer_width
;
5399 texture_desc
.height
= current_desc
->backbuffer_height
;
5400 texture_desc
.depth
= 1;
5401 texture_desc
.size
= 0;
5403 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
5404 device
->device_parent
, &texture_desc
, 0, &texture
)))
5406 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
5407 return WINED3DERR_INVALIDCALL
;
5410 view_desc
.format_id
= texture
->resource
.format
->id
;
5411 view_desc
.flags
= 0;
5412 view_desc
.u
.texture
.level_idx
= 0;
5413 view_desc
.u
.texture
.level_count
= 1;
5414 view_desc
.u
.texture
.layer_idx
= 0;
5415 view_desc
.u
.texture
.layer_count
= 1;
5416 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
5417 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
5418 wined3d_texture_decref(texture
);
5421 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5426 if ((view
= device
->back_buffer_view
))
5428 device
->back_buffer_view
= NULL
;
5429 wined3d_rendertarget_view_decref(view
);
5431 if (current_desc
->backbuffer_count
&& current_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5433 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
5435 view_desc
.format_id
= back_buffer
->format
->id
;
5436 view_desc
.flags
= 0;
5437 view_desc
.u
.texture
.level_idx
= 0;
5438 view_desc
.u
.texture
.level_count
= 1;
5439 view_desc
.u
.texture
.layer_idx
= 0;
5440 view_desc
.u
.texture
.layer_count
= 1;
5441 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
5442 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
5444 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5449 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
5450 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
5451 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
5452 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
5456 TRACE("Resetting state.\n");
5457 wined3d_device_context_emit_reset_state(&device
->cs
->c
, false);
5458 state_cleanup(state
);
5460 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5462 TRACE("Unloading resource %p.\n", resource
);
5463 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5466 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
5468 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
5470 device_init_swapchain_state(device
, swapchain
);
5471 if (wined3d_settings
.logo
)
5472 device_load_logo(device
, wined3d_settings
.logo
);
5476 if ((view
= device
->back_buffer_view
))
5477 wined3d_device_context_set_rendertarget_view(context
, 0, view
, FALSE
);
5478 if ((view
= device
->auto_depth_stencil_view
))
5479 wined3d_device_context_set_depth_stencil_view(context
, view
);
5483 hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
);
5485 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5491 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5493 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5495 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5501 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5502 struct wined3d_device_creation_parameters
*parameters
)
5504 TRACE("device %p, parameters %p.\n", device
, parameters
);
5506 *parameters
= device
->create_parms
;
5509 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5511 TRACE("device %p.\n", device
);
5513 return device
->wined3d
;
5516 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5517 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5519 struct wined3d_swapchain
*swapchain
;
5521 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5522 device
, swapchain_idx
, flags
, ramp
);
5524 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5525 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5528 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5529 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5531 struct wined3d_swapchain
*swapchain
;
5533 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5534 device
, swapchain_idx
, ramp
);
5536 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5537 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5540 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5542 TRACE("device %p, resource %p.\n", device
, resource
);
5544 wined3d_not_from_cs(device
->cs
);
5546 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5549 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5551 TRACE("device %p, resource %p.\n", device
, resource
);
5553 wined3d_not_from_cs(device
->cs
);
5555 list_remove(&resource
->resource_list_entry
);
5558 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5560 enum wined3d_resource_type type
= resource
->type
;
5561 struct wined3d_state
*state
= device
->cs
->c
.state
;
5562 struct wined3d_rendertarget_view
*rtv
;
5565 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5567 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
5569 if ((rtv
= state
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5570 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5573 if ((rtv
= state
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5574 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5578 case WINED3D_RTYPE_TEXTURE_1D
:
5579 case WINED3D_RTYPE_TEXTURE_2D
:
5580 case WINED3D_RTYPE_TEXTURE_3D
:
5581 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
5583 if (&state
->textures
[i
]->resource
== resource
)
5585 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5586 state
->textures
[i
] = NULL
;
5591 case WINED3D_RTYPE_BUFFER
:
5592 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
5594 if (&state
->streams
[i
].buffer
->resource
== resource
)
5596 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5597 state
->streams
[i
].buffer
= NULL
;
5601 if (&state
->index_buffer
->resource
== resource
)
5603 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5604 state
->index_buffer
= NULL
;
5612 /* Remove the resource from the resourceStore */
5613 device_resource_remove(device
, resource
);
5615 TRACE("Resource released.\n");
5618 static int wined3d_so_desc_compare(const void *key
, const struct wine_rb_entry
*entry
)
5620 const struct wined3d_stream_output_desc
*desc
= &WINE_RB_ENTRY_VALUE(entry
,
5621 struct wined3d_so_desc_entry
, entry
)->desc
;
5622 const struct wined3d_stream_output_desc
*k
= key
;
5626 if ((ret
= (k
->element_count
- desc
->element_count
)))
5628 if ((ret
= (k
->buffer_stride_count
- desc
->buffer_stride_count
)))
5630 if ((ret
= (k
->rasterizer_stream_idx
- desc
->rasterizer_stream_idx
)))
5633 for (i
= 0; i
< k
->element_count
; ++i
)
5635 const struct wined3d_stream_output_element
*b
= &desc
->elements
[i
];
5636 const struct wined3d_stream_output_element
*a
= &k
->elements
[i
];
5638 if ((ret
= (a
->stream_idx
- b
->stream_idx
)))
5640 if ((ret
= strcmp(a
->semantic_name
, b
->semantic_name
)))
5642 if ((ret
= (a
->semantic_idx
- b
->semantic_idx
)))
5644 if ((ret
= (a
->component_idx
- b
->component_idx
)))
5646 if ((ret
= (a
->component_count
- b
->component_count
)))
5648 if ((ret
= (a
->output_slot
- b
->output_slot
)))
5652 for (i
= 0; i
< k
->buffer_stride_count
; ++i
)
5654 if ((ret
= (k
->buffer_strides
[i
] - desc
->buffer_strides
[i
])))
5661 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5663 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5665 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5668 static int wined3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5670 const struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
5672 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5675 static int wined3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5677 const struct wined3d_blend_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
5679 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5682 static int wined3d_depth_stencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5684 const struct wined3d_depth_stencil_state
*state
5685 = WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
5687 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5690 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5691 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
5692 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5693 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
)
5695 struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
5696 const struct wined3d_fragment_pipe_ops
*fragment_pipeline
;
5697 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5702 device
->wined3d
= wined3d
;
5703 wined3d_incref(device
->wined3d
);
5704 device
->adapter
= adapter
;
5705 device
->device_parent
= device_parent
;
5706 list_init(&device
->resources
);
5707 list_init(&device
->shaders
);
5708 device
->surface_alignment
= surface_alignment
;
5710 /* Save the creation parameters. */
5711 device
->create_parms
.adapter_idx
= adapter_idx
;
5712 device
->create_parms
.device_type
= device_type
;
5713 device
->create_parms
.focus_window
= focus_window
;
5714 device
->create_parms
.flags
= flags
;
5716 device
->shader_backend
= adapter
->shader_backend
;
5718 vertex_pipeline
= adapter
->vertex_pipe
;
5720 fragment_pipeline
= adapter
->fragment_pipe
;
5722 wine_rb_init(&device
->so_descs
, wined3d_so_desc_compare
);
5723 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5724 wine_rb_init(&device
->rasterizer_states
, wined3d_rasterizer_state_compare
);
5725 wine_rb_init(&device
->blend_states
, wined3d_blend_state_compare
);
5726 wine_rb_init(&device
->depth_stencil_states
, wined3d_depth_stencil_state_compare
);
5728 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5729 && FAILED(hr
= compile_state_table(device
->state_table
, device
->multistate_funcs
,
5730 &adapter
->d3d_info
, supported_extensions
, vertex_pipeline
,
5731 fragment_pipeline
, adapter
->misc_state_template
)))
5733 ERR("Failed to compile state table, hr %#x.\n", hr
);
5734 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5735 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
5736 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
5737 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
5738 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
5739 wined3d_decref(device
->wined3d
);
5743 device
->max_frame_latency
= 3;
5745 if (!(device
->cs
= wined3d_cs_create(device
, levels
, level_count
)))
5747 WARN("Failed to create command stream.\n");
5755 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
5757 heap_free(device
->multistate_funcs
[i
]);
5759 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5760 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
5761 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
5762 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
5763 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
5764 wined3d_decref(device
->wined3d
);
5768 void device_invalidate_state(const struct wined3d_device
*device
, unsigned int state_id
)
5770 unsigned int representative
, i
, idx
, shift
;
5771 struct wined3d_context
*context
;
5773 wined3d_from_cs(device
->cs
);
5775 if (STATE_IS_COMPUTE(state_id
))
5777 for (i
= 0; i
< device
->context_count
; ++i
)
5778 context_invalidate_compute_state(device
->contexts
[i
], state_id
);
5782 representative
= device
->state_table
[state_id
].representative
;
5783 idx
= representative
/ (sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
);
5784 shift
= representative
& ((sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
) - 1);
5785 for (i
= 0; i
< device
->context_count
; ++i
)
5787 device
->contexts
[i
]->dirty_graphics_states
[idx
] |= (1u << shift
);
5791 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5792 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5794 if (message
== WM_DESTROY
)
5796 TRACE("unregister window %p.\n", window
);
5797 wined3d_unregister_window(window
);
5799 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5800 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5802 else if (message
== WM_DISPLAYCHANGE
)
5804 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5806 else if (message
== WM_ACTIVATEAPP
)
5808 unsigned int i
= device
->swapchain_count
;
5810 /* Deactivating the implicit swapchain may cause the application
5811 * (e.g. Deus Ex: GOTY) to destroy the device, so take care to
5812 * deactivate the implicit swapchain last, and to avoid accessing the
5813 * "device" pointer afterwards. */
5815 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5817 else if (message
== WM_SYSCOMMAND
)
5819 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5822 DefWindowProcW(window
, message
, wparam
, lparam
);
5824 DefWindowProcA(window
, message
, wparam
, lparam
);
5829 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5831 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);