wined3d: Set an array of constant buffers as a single CS operation.
[wine.git] / dlls / d3d11 / device.c
blob0385db9c138d006267ea7c3526e9892e8ebc6512
1 /*
2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define NONAMELESSUNION
21 #define WINE_NO_NAMELESS_EXTENSION
22 #include "d3d11_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
26 static BOOL d3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size)
28 SIZE_T max_capacity, new_capacity;
29 void *new_elements;
31 if (count <= *capacity)
32 return TRUE;
34 max_capacity = ~(SIZE_T)0 / size;
35 if (count > max_capacity)
36 return FALSE;
38 new_capacity = max(1, *capacity);
39 while (new_capacity < count && new_capacity <= max_capacity / 2)
40 new_capacity *= 2;
41 if (new_capacity < count)
42 new_capacity = count;
44 if (!(new_elements = heap_realloc(*elements, new_capacity * size)))
45 return FALSE;
47 *elements = new_elements;
48 *capacity = new_capacity;
49 return TRUE;
52 static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
54 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
56 d3d_null_wined3d_object_destroyed,
59 static inline BOOL d3d_device_is_d3d10_active(struct d3d_device *device)
61 return !device->state
62 || IsEqualGUID(&device->state->emulated_interface, &IID_ID3D10Device)
63 || IsEqualGUID(&device->state->emulated_interface, &IID_ID3D10Device1);
66 static D3D_FEATURE_LEVEL d3d_feature_level_from_wined3d(enum wined3d_feature_level level)
68 return (D3D_FEATURE_LEVEL)level;
71 /* ID3DDeviceContextState methods */
73 static inline struct d3d_device_context_state *impl_from_ID3DDeviceContextState(ID3DDeviceContextState *iface)
75 return CONTAINING_RECORD(iface, struct d3d_device_context_state, ID3DDeviceContextState_iface);
78 static HRESULT STDMETHODCALLTYPE d3d_device_context_state_QueryInterface(ID3DDeviceContextState *iface,
79 REFIID iid, void **out)
81 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
83 if (IsEqualGUID(iid, &IID_ID3DDeviceContextState)
84 || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
85 || IsEqualGUID(iid, &IID_IUnknown))
87 ID3DDeviceContextState_AddRef(iface);
88 *out = iface;
89 return S_OK;
92 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
93 *out = NULL;
95 return E_NOINTERFACE;
98 static ULONG d3d_device_context_state_private_addref(struct d3d_device_context_state *state)
100 ULONG refcount = InterlockedIncrement(&state->private_refcount);
102 TRACE("%p increasing private refcount to %u.\n", state, refcount);
104 return refcount;
107 static ULONG STDMETHODCALLTYPE d3d_device_context_state_AddRef(ID3DDeviceContextState *iface)
109 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
110 ULONG refcount = InterlockedIncrement(&state->refcount);
112 TRACE("%p increasing refcount to %u.\n", state, refcount);
114 if (refcount == 1)
116 d3d_device_context_state_private_addref(state);
117 ID3D11Device2_AddRef(state->device);
120 return refcount;
123 static void d3d_device_remove_context_state(struct d3d_device *device, struct d3d_device_context_state *state)
125 unsigned int i;
127 for (i = 0; i < device->context_state_count; ++i)
129 if (device->context_states[i] != state)
130 continue;
132 if (i != device->context_state_count - 1)
133 device->context_states[i] = device->context_states[device->context_state_count - 1];
134 --device->context_state_count;
135 break;
139 static void d3d_device_context_state_private_release(struct d3d_device_context_state *state)
141 ULONG refcount = InterlockedDecrement(&state->private_refcount);
142 struct d3d_device_context_state_entry *entry;
143 struct d3d_device *device;
144 unsigned int i;
146 TRACE("%p decreasing private refcount to %u.\n", state, refcount);
148 if (!refcount)
150 wined3d_private_store_cleanup(&state->private_store);
151 for (i = 0; i < state->entry_count; ++i)
153 entry = &state->entries[i];
154 device = entry->device;
156 if (entry->wined3d_state != wined3d_device_get_state(device->wined3d_device))
157 wined3d_state_destroy(entry->wined3d_state);
159 d3d_device_remove_context_state(device, state);
161 heap_free(state->entries);
162 wined3d_device_decref(state->wined3d_device);
163 heap_free(state);
167 static ULONG STDMETHODCALLTYPE d3d_device_context_state_Release(ID3DDeviceContextState *iface)
169 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
170 ULONG refcount = InterlockedDecrement(&state->refcount);
172 TRACE("%p decreasing refcount to %u.\n", state, refcount);
174 if (!refcount)
176 ID3D11Device2_Release(state->device);
177 d3d_device_context_state_private_release(state);
180 return refcount;
183 static void STDMETHODCALLTYPE d3d_device_context_state_GetDevice(ID3DDeviceContextState *iface, ID3D11Device **device)
185 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
187 TRACE("iface %p, device %p.\n", iface, device);
189 *device = (ID3D11Device *)state->device;
190 ID3D11Device_AddRef(*device);
193 static HRESULT STDMETHODCALLTYPE d3d_device_context_state_GetPrivateData(ID3DDeviceContextState *iface, REFGUID guid,
194 UINT *data_size, void *data)
196 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
198 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
200 return d3d_get_private_data(&state->private_store, guid, data_size, data);
203 static HRESULT STDMETHODCALLTYPE d3d_device_context_state_SetPrivateData(ID3DDeviceContextState *iface, REFGUID guid,
204 UINT data_size, const void *data)
206 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
208 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
210 return d3d_set_private_data(&state->private_store, guid, data_size, data);
213 static HRESULT STDMETHODCALLTYPE d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState *iface,
214 REFGUID guid, const IUnknown *data)
216 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
218 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
220 return d3d_set_private_data_interface(&state->private_store, guid, data);
223 static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl =
225 /* IUnknown methods */
226 d3d_device_context_state_QueryInterface,
227 d3d_device_context_state_AddRef,
228 d3d_device_context_state_Release,
229 /* ID3D11DeviceChild methods */
230 d3d_device_context_state_GetDevice,
231 d3d_device_context_state_GetPrivateData,
232 d3d_device_context_state_SetPrivateData,
233 d3d_device_context_state_SetPrivateDataInterface,
234 /* ID3DDeviceContextState methods */
237 static struct d3d_device_context_state_entry *d3d_device_context_state_get_entry(
238 struct d3d_device_context_state *state, struct d3d_device *device)
240 unsigned int i;
242 for (i = 0; i < state->entry_count; ++i)
244 if (state->entries[i].device == device)
245 return &state->entries[i];
248 return NULL;
251 static BOOL d3d_device_context_state_add_entry(struct d3d_device_context_state *state,
252 struct d3d_device *device, struct wined3d_state *wined3d_state)
254 struct d3d_device_context_state_entry *entry;
256 if (!d3d_array_reserve((void **)&state->entries, &state->entries_size,
257 state->entry_count + 1, sizeof(*state->entries)))
258 return FALSE;
260 if (!d3d_array_reserve((void **)&device->context_states, &device->context_states_size,
261 device->context_state_count + 1, sizeof(*device->context_states)))
262 return FALSE;
264 entry = &state->entries[state->entry_count++];
265 entry->device = device;
266 entry->wined3d_state = wined3d_state;
268 device->context_states[device->context_state_count++] = state;
270 return TRUE;
273 static void d3d_device_context_state_remove_entry(struct d3d_device_context_state *state, struct d3d_device *device)
275 struct d3d_device_context_state_entry *entry;
276 unsigned int i;
278 for (i = 0; i < state->entry_count; ++i)
280 entry = &state->entries[i];
281 if (entry->device != device)
282 continue;
284 if (entry->wined3d_state != wined3d_device_get_state(device->wined3d_device))
285 wined3d_state_destroy(entry->wined3d_state);
287 if (i != state->entry_count)
288 state->entries[i] = state->entries[state->entry_count - 1];
289 --state->entry_count;
291 break;
295 static struct wined3d_state *d3d_device_context_state_get_wined3d_state(struct d3d_device_context_state *state,
296 struct d3d_device *device)
298 struct d3d_device_context_state_entry *entry;
299 struct wined3d_state *wined3d_state;
301 if ((entry = d3d_device_context_state_get_entry(state, device)))
302 return entry->wined3d_state;
304 if (FAILED(wined3d_state_create(device->wined3d_device,
305 (enum wined3d_feature_level *)&state->feature_level, 1, &wined3d_state)))
306 return NULL;
308 if (!d3d_device_context_state_add_entry(state, device, wined3d_state))
310 wined3d_state_destroy(wined3d_state);
311 return NULL;
314 return wined3d_state;
317 static void d3d_device_context_state_init(struct d3d_device_context_state *state,
318 struct d3d_device *device, D3D_FEATURE_LEVEL feature_level, REFIID emulated_interface)
320 state->ID3DDeviceContextState_iface.lpVtbl = &d3d_device_context_state_vtbl;
321 state->refcount = state->private_refcount = 0;
323 wined3d_private_store_init(&state->private_store);
325 state->feature_level = feature_level;
326 state->emulated_interface = *emulated_interface;
327 wined3d_device_incref(state->wined3d_device = device->wined3d_device);
328 state->device = &device->ID3D11Device2_iface;
330 d3d_device_context_state_AddRef(&state->ID3DDeviceContextState_iface);
333 /* ID3D11CommandList methods */
335 static inline struct d3d11_command_list *impl_from_ID3D11CommandList(ID3D11CommandList *iface)
337 return CONTAINING_RECORD(iface, struct d3d11_command_list, ID3D11CommandList_iface);
340 static HRESULT STDMETHODCALLTYPE d3d11_command_list_QueryInterface(ID3D11CommandList *iface, REFIID iid, void **out)
342 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
344 if (IsEqualGUID(iid, &IID_ID3D11CommandList)
345 || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
346 || IsEqualGUID(iid, &IID_IUnknown))
348 ID3D11CommandList_AddRef(iface);
349 *out = iface;
350 return S_OK;
353 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
354 *out = NULL;
356 return E_NOINTERFACE;
359 static ULONG STDMETHODCALLTYPE d3d11_command_list_AddRef(ID3D11CommandList *iface)
361 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
362 ULONG refcount = InterlockedIncrement(&list->refcount);
364 TRACE("%p increasing refcount to %u.\n", list, refcount);
366 return refcount;
369 static ULONG STDMETHODCALLTYPE d3d11_command_list_Release(ID3D11CommandList *iface)
371 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
372 ULONG refcount = InterlockedDecrement(&list->refcount);
374 TRACE("%p decreasing refcount to %u.\n", list, refcount);
376 if (!refcount)
378 wined3d_mutex_lock();
379 wined3d_command_list_decref(list->wined3d_list);
380 wined3d_mutex_unlock();
381 wined3d_private_store_cleanup(&list->private_store);
382 ID3D11Device2_Release(list->device);
383 heap_free(list);
386 return refcount;
389 static void STDMETHODCALLTYPE d3d11_command_list_GetDevice(ID3D11CommandList *iface, ID3D11Device **device)
391 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
393 TRACE("iface %p, device %p.\n", iface, device);
395 *device = (ID3D11Device *)list->device;
396 ID3D11Device2_AddRef(list->device);
399 static HRESULT STDMETHODCALLTYPE d3d11_command_list_GetPrivateData(ID3D11CommandList *iface, REFGUID guid,
400 UINT *data_size, void *data)
402 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
404 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
406 return d3d_get_private_data(&list->private_store, guid, data_size, data);
409 static HRESULT STDMETHODCALLTYPE d3d11_command_list_SetPrivateData(ID3D11CommandList *iface, REFGUID guid,
410 UINT data_size, const void *data)
412 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
414 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
416 return d3d_set_private_data(&list->private_store, guid, data_size, data);
419 static HRESULT STDMETHODCALLTYPE d3d11_command_list_SetPrivateDataInterface(ID3D11CommandList *iface,
420 REFGUID guid, const IUnknown *data)
422 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
424 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
426 return d3d_set_private_data_interface(&list->private_store, guid, data);
429 static UINT STDMETHODCALLTYPE d3d11_command_list_GetContextFlags(ID3D11CommandList *iface)
431 TRACE("iface %p.\n", iface);
433 return 0;
436 static const struct ID3D11CommandListVtbl d3d11_command_list_vtbl =
438 /* IUnknown methods */
439 d3d11_command_list_QueryInterface,
440 d3d11_command_list_AddRef,
441 d3d11_command_list_Release,
442 /* ID3D11DeviceChild methods */
443 d3d11_command_list_GetDevice,
444 d3d11_command_list_GetPrivateData,
445 d3d11_command_list_SetPrivateData,
446 d3d11_command_list_SetPrivateDataInterface,
447 /* ID3D11CommandList methods */
448 d3d11_command_list_GetContextFlags,
451 static struct d3d11_command_list *unsafe_impl_from_ID3D11CommandList(ID3D11CommandList *iface)
453 if (!iface)
454 return NULL;
455 assert(iface->lpVtbl == &d3d11_command_list_vtbl);
456 return impl_from_ID3D11CommandList(iface);
459 static void d3d11_device_context_cleanup(struct d3d11_device_context *context)
461 wined3d_private_store_cleanup(&context->private_store);
464 /* ID3D11DeviceContext - immediate context methods */
466 static inline struct d3d11_device_context *impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1 *iface)
468 return CONTAINING_RECORD(iface, struct d3d11_device_context, ID3D11DeviceContext1_iface);
471 static HRESULT STDMETHODCALLTYPE d3d11_device_context_QueryInterface(ID3D11DeviceContext1 *iface,
472 REFIID iid, void **out)
474 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
476 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
478 if (IsEqualGUID(iid, &IID_ID3D11DeviceContext1)
479 || IsEqualGUID(iid, &IID_ID3D11DeviceContext)
480 || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
481 || IsEqualGUID(iid, &IID_IUnknown))
483 *out = &context->ID3D11DeviceContext1_iface;
485 else if (context->type == D3D11_DEVICE_CONTEXT_IMMEDIATE && IsEqualGUID(iid, &IID_ID3D11Multithread))
487 *out = &context->ID3D11Multithread_iface;
489 else
491 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
492 *out = NULL;
493 return E_NOINTERFACE;
496 ID3D11DeviceContext1_AddRef(iface);
497 return S_OK;
500 static ULONG STDMETHODCALLTYPE d3d11_device_context_AddRef(ID3D11DeviceContext1 *iface)
502 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
503 ULONG refcount = InterlockedIncrement(&context->refcount);
505 TRACE("%p increasing refcount to %u.\n", context, refcount);
507 if (refcount == 1)
509 ID3D11Device2_AddRef(&context->device->ID3D11Device2_iface);
512 return refcount;
515 static ULONG STDMETHODCALLTYPE d3d11_device_context_Release(ID3D11DeviceContext1 *iface)
517 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
518 ULONG refcount = InterlockedDecrement(&context->refcount);
520 TRACE("%p decreasing refcount to %u.\n", context, refcount);
522 if (!refcount)
524 ID3D11Device2 *device = &context->device->ID3D11Device2_iface;
525 if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE)
527 wined3d_deferred_context_destroy(context->wined3d_context);
528 d3d11_device_context_cleanup(context);
529 heap_free(context);
531 ID3D11Device2_Release(device);
534 return refcount;
537 static void d3d11_device_context_get_constant_buffers(ID3D11DeviceContext1 *iface,
538 enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
540 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
541 unsigned int i;
543 wined3d_mutex_lock();
544 for (i = 0; i < buffer_count; ++i)
546 struct wined3d_buffer *wined3d_buffer;
547 struct d3d_buffer *buffer_impl;
549 if (!(wined3d_buffer = wined3d_device_context_get_constant_buffer(context->wined3d_context,
550 type, start_slot + i)))
552 buffers[i] = NULL;
553 continue;
556 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
557 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
558 ID3D11Buffer_AddRef(buffers[i]);
560 wined3d_mutex_unlock();
563 static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type,
564 unsigned int start_slot, unsigned int buffer_count, ID3D11Buffer *const *buffers)
566 struct wined3d_buffer *wined3d_buffers[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
567 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
568 unsigned int i;
570 if (buffer_count > ARRAY_SIZE(wined3d_buffers))
572 WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count);
573 return;
576 for (i = 0; i < buffer_count; ++i)
578 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
580 wined3d_buffers[i] = buffer ? buffer->wined3d_buffer : NULL;
583 wined3d_mutex_lock();
584 wined3d_device_context_set_constant_buffers(context->wined3d_context,
585 type, start_slot, buffer_count, wined3d_buffers);
586 wined3d_mutex_unlock();
589 static void STDMETHODCALLTYPE d3d11_device_context_GetDevice(ID3D11DeviceContext1 *iface, ID3D11Device **device)
591 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
593 TRACE("iface %p, device %p.\n", iface, device);
595 *device = (ID3D11Device *)&context->device->ID3D11Device2_iface;
596 ID3D11Device_AddRef(*device);
599 static HRESULT STDMETHODCALLTYPE d3d11_device_context_GetPrivateData(ID3D11DeviceContext1 *iface, REFGUID guid,
600 UINT *data_size, void *data)
602 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
604 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
606 return d3d_get_private_data(&context->private_store, guid, data_size, data);
609 static HRESULT STDMETHODCALLTYPE d3d11_device_context_SetPrivateData(ID3D11DeviceContext1 *iface, REFGUID guid,
610 UINT data_size, const void *data)
612 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
614 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
616 return d3d_set_private_data(&context->private_store, guid, data_size, data);
619 static HRESULT STDMETHODCALLTYPE d3d11_device_context_SetPrivateDataInterface(ID3D11DeviceContext1 *iface,
620 REFGUID guid, const IUnknown *data)
622 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
624 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
626 return d3d_set_private_data_interface(&context->private_store, guid, data);
629 static void STDMETHODCALLTYPE d3d11_device_context_VSSetConstantBuffers(ID3D11DeviceContext1 *iface,
630 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
632 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
633 iface, start_slot, buffer_count, buffers);
635 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
636 buffer_count, buffers);
639 static void STDMETHODCALLTYPE d3d11_device_context_PSSetShaderResources(ID3D11DeviceContext1 *iface,
640 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
642 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
643 unsigned int i;
645 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
646 iface, start_slot, view_count, views);
648 wined3d_mutex_lock();
649 for (i = 0; i < view_count; ++i)
651 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
653 wined3d_device_context_set_shader_resource_view(context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL,
654 start_slot + i, view ? view->wined3d_view : NULL);
656 wined3d_mutex_unlock();
659 static void STDMETHODCALLTYPE d3d11_device_context_PSSetShader(ID3D11DeviceContext1 *iface,
660 ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
662 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
663 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader);
665 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
666 iface, shader, class_instances, class_instance_count);
668 if (class_instances)
669 FIXME("Dynamic linking is not implemented yet.\n");
671 wined3d_mutex_lock();
672 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL,
673 ps ? ps->wined3d_shader : NULL);
674 wined3d_mutex_unlock();
677 static void STDMETHODCALLTYPE d3d11_device_context_PSSetSamplers(ID3D11DeviceContext1 *iface,
678 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
680 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
681 unsigned int i;
683 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
684 iface, start_slot, sampler_count, samplers);
686 wined3d_mutex_lock();
687 for (i = 0; i < sampler_count; ++i)
689 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
691 wined3d_device_context_set_sampler(context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i,
692 sampler ? sampler->wined3d_sampler : NULL);
694 wined3d_mutex_unlock();
697 static void STDMETHODCALLTYPE d3d11_device_context_VSSetShader(ID3D11DeviceContext1 *iface,
698 ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
700 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
701 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader);
703 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
704 iface, shader, class_instances, class_instance_count);
706 if (class_instances)
707 FIXME("Dynamic linking is not implemented yet.\n");
709 wined3d_mutex_lock();
710 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX,
711 vs ? vs->wined3d_shader : NULL);
712 wined3d_mutex_unlock();
715 static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexed(ID3D11DeviceContext1 *iface,
716 UINT index_count, UINT start_index_location, INT base_vertex_location)
718 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
720 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
721 iface, index_count, start_index_location, base_vertex_location);
723 wined3d_mutex_lock();
724 wined3d_device_context_draw_indexed(context->wined3d_context,
725 base_vertex_location, start_index_location, index_count, 0, 0);
726 wined3d_mutex_unlock();
729 static void STDMETHODCALLTYPE d3d11_device_context_Draw(ID3D11DeviceContext1 *iface,
730 UINT vertex_count, UINT start_vertex_location)
732 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
734 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
735 iface, vertex_count, start_vertex_location);
737 wined3d_mutex_lock();
738 wined3d_device_context_draw(context->wined3d_context, start_vertex_location, vertex_count, 0, 0);
739 wined3d_mutex_unlock();
742 static HRESULT STDMETHODCALLTYPE d3d11_device_context_Map(ID3D11DeviceContext1 *iface, ID3D11Resource *resource,
743 UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
745 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
746 struct wined3d_resource *wined3d_resource;
747 struct wined3d_map_desc map_desc;
748 HRESULT hr;
750 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
751 iface, resource, subresource_idx, map_type, map_flags, mapped_subresource);
753 if (map_flags)
754 FIXME("Ignoring map_flags %#x.\n", map_flags);
756 if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE
757 && map_type != D3D11_MAP_WRITE_DISCARD && map_type != D3D11_MAP_WRITE_NO_OVERWRITE)
758 return E_INVALIDARG;
760 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
762 wined3d_mutex_lock();
763 hr = wined3d_device_context_map(context->wined3d_context, wined3d_resource, subresource_idx,
764 &map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
765 wined3d_mutex_unlock();
767 mapped_subresource->pData = map_desc.data;
768 mapped_subresource->RowPitch = map_desc.row_pitch;
769 mapped_subresource->DepthPitch = map_desc.slice_pitch;
771 return hr;
774 static void STDMETHODCALLTYPE d3d11_device_context_Unmap(ID3D11DeviceContext1 *iface, ID3D11Resource *resource,
775 UINT subresource_idx)
777 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
778 struct wined3d_resource *wined3d_resource;
780 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
782 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
784 wined3d_mutex_lock();
785 wined3d_device_context_unmap(context->wined3d_context, wined3d_resource, subresource_idx);
786 wined3d_mutex_unlock();
789 static void STDMETHODCALLTYPE d3d11_device_context_PSSetConstantBuffers(ID3D11DeviceContext1 *iface,
790 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
792 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
793 iface, start_slot, buffer_count, buffers);
795 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
796 buffer_count, buffers);
799 static void STDMETHODCALLTYPE d3d11_device_context_IASetInputLayout(ID3D11DeviceContext1 *iface,
800 ID3D11InputLayout *input_layout)
802 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
803 struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout);
805 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
807 wined3d_mutex_lock();
808 wined3d_device_context_set_vertex_declaration(context->wined3d_context, layout ? layout->wined3d_decl : NULL);
809 wined3d_mutex_unlock();
812 static void STDMETHODCALLTYPE d3d11_device_context_IASetVertexBuffers(ID3D11DeviceContext1 *iface,
813 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
815 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
816 unsigned int i;
818 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
819 iface, start_slot, buffer_count, buffers, strides, offsets);
821 wined3d_mutex_lock();
822 for (i = 0; i < buffer_count; ++i)
824 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
826 wined3d_device_context_set_stream_source(context->wined3d_context, start_slot + i,
827 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
829 wined3d_mutex_unlock();
832 static void STDMETHODCALLTYPE d3d11_device_context_IASetIndexBuffer(ID3D11DeviceContext1 *iface,
833 ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset)
835 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
836 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
838 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
839 iface, buffer, debug_dxgi_format(format), offset);
841 wined3d_mutex_lock();
842 wined3d_device_context_set_index_buffer(context->wined3d_context,
843 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
844 wined3dformat_from_dxgi_format(format), offset);
845 wined3d_mutex_unlock();
848 static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexedInstanced(ID3D11DeviceContext1 *iface,
849 UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location,
850 UINT start_instance_location)
852 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
854 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
855 "base_vertex_location %d, start_instance_location %u.\n",
856 iface, instance_index_count, instance_count, start_index_location,
857 base_vertex_location, start_instance_location);
859 wined3d_mutex_lock();
860 wined3d_device_context_draw_indexed(context->wined3d_context, base_vertex_location,
861 start_index_location, instance_index_count, start_instance_location, instance_count);
862 wined3d_mutex_unlock();
865 static void STDMETHODCALLTYPE d3d11_device_context_DrawInstanced(ID3D11DeviceContext1 *iface,
866 UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
868 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
870 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
871 "start_instance_location %u.\n",
872 iface, instance_vertex_count, instance_count, start_vertex_location,
873 start_instance_location);
875 wined3d_mutex_lock();
876 wined3d_device_context_draw(context->wined3d_context, start_vertex_location,
877 instance_vertex_count, start_instance_location, instance_count);
878 wined3d_mutex_unlock();
881 static void STDMETHODCALLTYPE d3d11_device_context_GSSetConstantBuffers(ID3D11DeviceContext1 *iface,
882 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
884 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
885 iface, start_slot, buffer_count, buffers);
887 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
888 buffer_count, buffers);
891 static void STDMETHODCALLTYPE d3d11_device_context_GSSetShader(ID3D11DeviceContext1 *iface,
892 ID3D11GeometryShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
894 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
895 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D11GeometryShader(shader);
897 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
898 iface, shader, class_instances, class_instance_count);
900 if (class_instances)
901 FIXME("Dynamic linking is not implemented yet.\n");
903 wined3d_mutex_lock();
904 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY,
905 gs ? gs->wined3d_shader : NULL);
906 wined3d_mutex_unlock();
909 static void STDMETHODCALLTYPE d3d11_device_context_IASetPrimitiveTopology(ID3D11DeviceContext1 *iface,
910 D3D11_PRIMITIVE_TOPOLOGY topology)
912 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
913 enum wined3d_primitive_type primitive_type;
914 unsigned int patch_vertex_count;
916 TRACE("iface %p, topology %#x.\n", iface, topology);
918 wined3d_primitive_type_from_d3d11_primitive_topology(topology, &primitive_type, &patch_vertex_count);
920 wined3d_mutex_lock();
921 wined3d_device_context_set_primitive_type(context->wined3d_context, primitive_type, patch_vertex_count);
922 wined3d_mutex_unlock();
925 static void STDMETHODCALLTYPE d3d11_device_context_VSSetShaderResources(ID3D11DeviceContext1 *iface,
926 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
928 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
929 unsigned int i;
931 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
933 wined3d_mutex_lock();
934 for (i = 0; i < view_count; ++i)
936 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
938 wined3d_device_context_set_shader_resource_view(context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX,
939 start_slot + i, view ? view->wined3d_view : NULL);
941 wined3d_mutex_unlock();
944 static void STDMETHODCALLTYPE d3d11_device_context_VSSetSamplers(ID3D11DeviceContext1 *iface,
945 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
947 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
948 unsigned int i;
950 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
951 iface, start_slot, sampler_count, samplers);
953 wined3d_mutex_lock();
954 for (i = 0; i < sampler_count; ++i)
956 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
958 wined3d_device_context_set_sampler(context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i,
959 sampler ? sampler->wined3d_sampler : NULL);
961 wined3d_mutex_unlock();
964 static void STDMETHODCALLTYPE d3d11_device_context_Begin(ID3D11DeviceContext1 *iface,
965 ID3D11Asynchronous *asynchronous)
967 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
968 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
970 TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
972 wined3d_mutex_lock();
973 wined3d_device_context_issue_query(context->wined3d_context, query->wined3d_query, WINED3DISSUE_BEGIN);
974 wined3d_mutex_unlock();
977 static void STDMETHODCALLTYPE d3d11_device_context_End(ID3D11DeviceContext1 *iface,
978 ID3D11Asynchronous *asynchronous)
980 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
981 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
983 TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
985 wined3d_mutex_lock();
986 wined3d_device_context_issue_query(context->wined3d_context, query->wined3d_query, WINED3DISSUE_END);
987 wined3d_mutex_unlock();
990 static HRESULT STDMETHODCALLTYPE d3d11_device_context_GetData(ID3D11DeviceContext1 *iface,
991 ID3D11Asynchronous *asynchronous, void *data, UINT data_size, UINT data_flags)
993 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
994 unsigned int wined3d_flags;
995 HRESULT hr;
997 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
998 iface, asynchronous, data, data_size, data_flags);
1000 if (!data && data_size)
1001 return E_INVALIDARG;
1003 wined3d_flags = wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags);
1005 wined3d_mutex_lock();
1006 if (!data_size || wined3d_query_get_data_size(query->wined3d_query) == data_size)
1008 hr = wined3d_query_get_data(query->wined3d_query, data, data_size, wined3d_flags);
1009 if (hr == WINED3DERR_INVALIDCALL)
1010 hr = DXGI_ERROR_INVALID_CALL;
1012 else
1014 WARN("Invalid data size %u.\n", data_size);
1015 hr = E_INVALIDARG;
1017 wined3d_mutex_unlock();
1019 return hr;
1022 static void STDMETHODCALLTYPE d3d11_device_context_SetPredication(ID3D11DeviceContext1 *iface,
1023 ID3D11Predicate *predicate, BOOL value)
1025 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1026 struct d3d_query *query;
1028 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
1030 query = unsafe_impl_from_ID3D11Query((ID3D11Query *)predicate);
1032 wined3d_mutex_lock();
1033 wined3d_device_context_set_predication(context->wined3d_context, query ? query->wined3d_query : NULL, value);
1034 wined3d_mutex_unlock();
1037 static void STDMETHODCALLTYPE d3d11_device_context_GSSetShaderResources(ID3D11DeviceContext1 *iface,
1038 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1040 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1041 unsigned int i;
1043 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1045 wined3d_mutex_lock();
1046 for (i = 0; i < view_count; ++i)
1048 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
1050 wined3d_device_context_set_shader_resource_view(context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY,
1051 start_slot + i, view ? view->wined3d_view : NULL);
1053 wined3d_mutex_unlock();
1056 static void STDMETHODCALLTYPE d3d11_device_context_GSSetSamplers(ID3D11DeviceContext1 *iface,
1057 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1059 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1060 unsigned int i;
1062 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1063 iface, start_slot, sampler_count, samplers);
1065 wined3d_mutex_lock();
1066 for (i = 0; i < sampler_count; ++i)
1068 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
1070 wined3d_device_context_set_sampler(context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i,
1071 sampler ? sampler->wined3d_sampler : NULL);
1073 wined3d_mutex_unlock();
1076 static void STDMETHODCALLTYPE d3d11_device_context_OMSetRenderTargets(ID3D11DeviceContext1 *iface,
1077 UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
1078 ID3D11DepthStencilView *depth_stencil_view)
1080 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1081 struct d3d_depthstencil_view *dsv;
1082 unsigned int i;
1084 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1085 iface, render_target_view_count, render_target_views, depth_stencil_view);
1087 wined3d_mutex_lock();
1088 for (i = 0; i < render_target_view_count; ++i)
1090 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D11RenderTargetView(render_target_views[i]);
1091 wined3d_device_context_set_rendertarget_view(context->wined3d_context, i,
1092 rtv ? rtv->wined3d_view : NULL, FALSE);
1094 for (; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
1096 wined3d_device_context_set_rendertarget_view(context->wined3d_context, i, NULL, FALSE);
1099 dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
1100 wined3d_device_context_set_depth_stencil_view(context->wined3d_context, dsv ? dsv->wined3d_view : NULL);
1101 wined3d_mutex_unlock();
1104 static void STDMETHODCALLTYPE d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews(
1105 ID3D11DeviceContext1 *iface, UINT render_target_view_count,
1106 ID3D11RenderTargetView *const *render_target_views, ID3D11DepthStencilView *depth_stencil_view,
1107 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
1108 ID3D11UnorderedAccessView *const *unordered_access_views, const UINT *initial_counts)
1110 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1111 unsigned int i;
1113 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1114 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
1115 "initial_counts %p.\n",
1116 iface, render_target_view_count, render_target_views, depth_stencil_view,
1117 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views,
1118 initial_counts);
1120 if (render_target_view_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
1122 d3d11_device_context_OMSetRenderTargets(iface, render_target_view_count, render_target_views,
1123 depth_stencil_view);
1126 if (unordered_access_view_count != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
1128 wined3d_mutex_lock();
1129 for (i = 0; i < unordered_access_view_start_slot; ++i)
1131 wined3d_device_context_set_unordered_access_view(context->wined3d_context,
1132 WINED3D_PIPELINE_GRAPHICS, i, NULL, ~0u);
1134 for (i = 0; i < unordered_access_view_count; ++i)
1136 struct d3d11_unordered_access_view *view
1137 = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views[i]);
1139 wined3d_device_context_set_unordered_access_view(context->wined3d_context,
1140 WINED3D_PIPELINE_GRAPHICS, unordered_access_view_start_slot + i,
1141 view ? view->wined3d_view : NULL, initial_counts ? initial_counts[i] : ~0u);
1143 for (; unordered_access_view_start_slot + i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
1145 wined3d_device_context_set_unordered_access_view(context->wined3d_context,
1146 WINED3D_PIPELINE_GRAPHICS, unordered_access_view_start_slot + i, NULL, ~0u);
1148 wined3d_mutex_unlock();
1152 static void STDMETHODCALLTYPE d3d11_device_context_OMSetBlendState(ID3D11DeviceContext1 *iface,
1153 ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
1155 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1156 static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
1157 struct d3d_blend_state *blend_state_impl;
1159 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
1160 iface, blend_state, debug_float4(blend_factor), sample_mask);
1162 if (!blend_factor)
1163 blend_factor = default_blend_factor;
1165 wined3d_mutex_lock();
1166 if (!(blend_state_impl = unsafe_impl_from_ID3D11BlendState(blend_state)))
1167 wined3d_device_context_set_blend_state(context->wined3d_context, NULL,
1168 (const struct wined3d_color *)blend_factor, sample_mask);
1169 else
1170 wined3d_device_context_set_blend_state(context->wined3d_context, blend_state_impl->wined3d_state,
1171 (const struct wined3d_color *)blend_factor, sample_mask);
1172 wined3d_mutex_unlock();
1175 static void STDMETHODCALLTYPE d3d11_device_context_OMSetDepthStencilState(ID3D11DeviceContext1 *iface,
1176 ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
1178 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1179 struct d3d_depthstencil_state *state_impl;
1181 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1182 iface, depth_stencil_state, stencil_ref);
1184 wined3d_mutex_lock();
1185 if (!(state_impl = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state)))
1187 wined3d_device_context_set_depth_stencil_state(context->wined3d_context, NULL, stencil_ref);
1188 wined3d_mutex_unlock();
1189 return;
1192 wined3d_device_context_set_depth_stencil_state(context->wined3d_context, state_impl->wined3d_state, stencil_ref);
1193 wined3d_mutex_unlock();
1196 static void STDMETHODCALLTYPE d3d11_device_context_SOSetTargets(ID3D11DeviceContext1 *iface, UINT buffer_count,
1197 ID3D11Buffer *const *buffers, const UINT *offsets)
1199 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1200 unsigned int count, i;
1202 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets);
1204 count = min(buffer_count, D3D11_SO_BUFFER_SLOT_COUNT);
1205 wined3d_mutex_lock();
1206 for (i = 0; i < count; ++i)
1208 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
1210 wined3d_device_context_set_stream_output(context->wined3d_context, i,
1211 buffer ? buffer->wined3d_buffer : NULL, offsets ? offsets[i] : 0);
1213 for (; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
1215 wined3d_device_context_set_stream_output(context->wined3d_context, i, NULL, 0);
1217 wined3d_mutex_unlock();
1220 static void STDMETHODCALLTYPE d3d11_device_context_DrawAuto(ID3D11DeviceContext1 *iface)
1222 FIXME("iface %p stub!\n", iface);
1225 static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext1 *iface,
1226 ID3D11Buffer *buffer, UINT offset)
1228 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1229 struct d3d_buffer *d3d_buffer;
1231 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
1233 d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
1235 wined3d_mutex_lock();
1236 wined3d_device_context_draw_indirect(context->wined3d_context, d3d_buffer->wined3d_buffer, offset, true);
1237 wined3d_mutex_unlock();
1240 static void STDMETHODCALLTYPE d3d11_device_context_DrawInstancedIndirect(ID3D11DeviceContext1 *iface,
1241 ID3D11Buffer *buffer, UINT offset)
1243 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1244 struct d3d_buffer *d3d_buffer;
1246 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
1248 d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
1250 wined3d_mutex_lock();
1251 wined3d_device_context_draw_indirect(context->wined3d_context, d3d_buffer->wined3d_buffer, offset, false);
1252 wined3d_mutex_unlock();
1255 static void STDMETHODCALLTYPE d3d11_device_context_Dispatch(ID3D11DeviceContext1 *iface,
1256 UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
1258 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1260 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
1261 iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
1263 wined3d_mutex_lock();
1264 wined3d_device_context_dispatch(context->wined3d_context,
1265 thread_group_count_x, thread_group_count_y, thread_group_count_z);
1266 wined3d_mutex_unlock();
1269 static void STDMETHODCALLTYPE d3d11_device_context_DispatchIndirect(ID3D11DeviceContext1 *iface,
1270 ID3D11Buffer *buffer, UINT offset)
1272 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1273 struct d3d_buffer *buffer_impl;
1275 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
1277 buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
1279 wined3d_mutex_lock();
1280 wined3d_device_context_dispatch_indirect(context->wined3d_context, buffer_impl->wined3d_buffer, offset);
1281 wined3d_mutex_unlock();
1284 static void STDMETHODCALLTYPE d3d11_device_context_RSSetState(ID3D11DeviceContext1 *iface,
1285 ID3D11RasterizerState *rasterizer_state)
1287 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1288 struct d3d_rasterizer_state *rasterizer_state_impl;
1290 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
1292 wined3d_mutex_lock();
1293 rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state);
1294 wined3d_device_context_set_rasterizer_state(context->wined3d_context,
1295 rasterizer_state_impl ? rasterizer_state_impl->wined3d_state : NULL);
1296 wined3d_mutex_unlock();
1299 static void STDMETHODCALLTYPE d3d11_device_context_RSSetViewports(ID3D11DeviceContext1 *iface,
1300 UINT viewport_count, const D3D11_VIEWPORT *viewports)
1302 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1303 struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
1304 unsigned int i;
1306 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
1308 if (viewport_count > ARRAY_SIZE(wined3d_vp))
1309 return;
1311 for (i = 0; i < viewport_count; ++i)
1313 wined3d_vp[i].x = viewports[i].TopLeftX;
1314 wined3d_vp[i].y = viewports[i].TopLeftY;
1315 wined3d_vp[i].width = viewports[i].Width;
1316 wined3d_vp[i].height = viewports[i].Height;
1317 wined3d_vp[i].min_z = viewports[i].MinDepth;
1318 wined3d_vp[i].max_z = viewports[i].MaxDepth;
1321 wined3d_mutex_lock();
1322 wined3d_device_context_set_viewports(context->wined3d_context, viewport_count, wined3d_vp);
1323 wined3d_mutex_unlock();
1326 static void STDMETHODCALLTYPE d3d11_device_context_RSSetScissorRects(ID3D11DeviceContext1 *iface,
1327 UINT rect_count, const D3D11_RECT *rects)
1329 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1331 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
1333 if (rect_count > WINED3D_MAX_VIEWPORTS)
1334 return;
1336 wined3d_mutex_lock();
1337 wined3d_device_context_set_scissor_rects(context->wined3d_context, rect_count, rects);
1338 wined3d_mutex_unlock();
1341 static void STDMETHODCALLTYPE d3d11_device_context_CopySubresourceRegion(ID3D11DeviceContext1 *iface,
1342 ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
1343 ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box)
1345 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1346 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
1347 struct wined3d_box wined3d_src_box;
1349 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1350 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1351 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
1352 src_resource, src_subresource_idx, src_box);
1354 if (!dst_resource || !src_resource)
1355 return;
1357 if (src_box)
1358 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
1359 src_box->right, src_box->bottom, src_box->front, src_box->back);
1361 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
1362 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
1363 wined3d_mutex_lock();
1364 wined3d_device_context_copy_sub_resource_region(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx,
1365 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0);
1366 wined3d_mutex_unlock();
1369 static void STDMETHODCALLTYPE d3d11_device_context_CopyResource(ID3D11DeviceContext1 *iface,
1370 ID3D11Resource *dst_resource, ID3D11Resource *src_resource)
1372 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1373 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
1375 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
1377 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
1378 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
1379 wined3d_mutex_lock();
1380 wined3d_device_context_copy_resource(context->wined3d_context, wined3d_dst_resource, wined3d_src_resource);
1381 wined3d_mutex_unlock();
1384 static void STDMETHODCALLTYPE d3d11_device_context_UpdateSubresource(ID3D11DeviceContext1 *iface,
1385 ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box,
1386 const void *data, UINT row_pitch, UINT depth_pitch)
1388 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1389 struct wined3d_resource *wined3d_resource;
1390 struct wined3d_box wined3d_box;
1392 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1393 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
1395 if (box)
1396 wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom, box->front, box->back);
1398 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
1399 wined3d_mutex_lock();
1400 wined3d_device_context_update_sub_resource(context->wined3d_context, wined3d_resource,
1401 subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch, 0);
1402 wined3d_mutex_unlock();
1405 static void STDMETHODCALLTYPE d3d11_device_context_CopyStructureCount(ID3D11DeviceContext1 *iface,
1406 ID3D11Buffer *dst_buffer, UINT dst_offset, ID3D11UnorderedAccessView *src_view)
1408 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1409 struct d3d11_unordered_access_view *uav;
1410 struct d3d_buffer *buffer_impl;
1412 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1413 iface, dst_buffer, dst_offset, src_view);
1415 buffer_impl = unsafe_impl_from_ID3D11Buffer(dst_buffer);
1416 uav = unsafe_impl_from_ID3D11UnorderedAccessView(src_view);
1418 wined3d_mutex_lock();
1419 wined3d_device_context_copy_uav_counter(context->wined3d_context,
1420 buffer_impl->wined3d_buffer, dst_offset, uav->wined3d_view);
1421 wined3d_mutex_unlock();
1424 static void STDMETHODCALLTYPE d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1 *iface,
1425 ID3D11RenderTargetView *render_target_view, const float color_rgba[4])
1427 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1428 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
1429 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
1430 HRESULT hr;
1432 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1433 iface, render_target_view, debug_float4(color_rgba));
1435 if (!view)
1436 return;
1438 wined3d_mutex_lock();
1439 if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL,
1440 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
1441 ERR("Failed to clear view, hr %#x.\n", hr);
1442 wined3d_mutex_unlock();
1445 static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1 *iface,
1446 ID3D11UnorderedAccessView *unordered_access_view, const UINT values[4])
1448 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1449 struct d3d11_unordered_access_view *view;
1451 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1452 iface, unordered_access_view, values[0], values[1], values[2], values[3]);
1454 view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view);
1455 wined3d_mutex_lock();
1456 wined3d_device_context_clear_uav_uint(context->wined3d_context,
1457 view->wined3d_view, (const struct wined3d_uvec4 *)values);
1458 wined3d_mutex_unlock();
1461 static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1 *iface,
1462 ID3D11UnorderedAccessView *unordered_access_view, const float values[4])
1464 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1465 struct d3d11_unordered_access_view *view;
1467 TRACE("iface %p, unordered_access_view %p, values %s.\n",
1468 iface, unordered_access_view, debug_float4(values));
1470 view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view);
1471 wined3d_mutex_lock();
1472 wined3d_device_context_clear_uav_float(context->wined3d_context,
1473 view->wined3d_view, (const struct wined3d_vec4 *)values);
1474 wined3d_mutex_unlock();
1477 static void STDMETHODCALLTYPE d3d11_device_context_ClearDepthStencilView(ID3D11DeviceContext1 *iface,
1478 ID3D11DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
1480 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1481 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
1482 DWORD wined3d_flags;
1483 HRESULT hr;
1485 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1486 iface, depth_stencil_view, flags, depth, stencil);
1488 if (!view)
1489 return;
1491 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
1493 wined3d_mutex_lock();
1494 if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL,
1495 wined3d_flags, NULL, depth, stencil)))
1496 ERR("Failed to clear view, hr %#x.\n", hr);
1497 wined3d_mutex_unlock();
1500 static void STDMETHODCALLTYPE d3d11_device_context_GenerateMips(ID3D11DeviceContext1 *iface,
1501 ID3D11ShaderResourceView *view)
1503 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1504 struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D11ShaderResourceView(view);
1506 TRACE("iface %p, view %p.\n", iface, view);
1508 wined3d_mutex_lock();
1509 wined3d_device_context_generate_mipmaps(context->wined3d_context, srv->wined3d_view);
1510 wined3d_mutex_unlock();
1513 static void STDMETHODCALLTYPE d3d11_device_context_SetResourceMinLOD(ID3D11DeviceContext1 *iface,
1514 ID3D11Resource *resource, FLOAT min_lod)
1516 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface, resource, min_lod);
1519 static FLOAT STDMETHODCALLTYPE d3d11_device_context_GetResourceMinLOD(ID3D11DeviceContext1 *iface,
1520 ID3D11Resource *resource)
1522 FIXME("iface %p, resource %p stub!\n", iface, resource);
1524 return 0.0f;
1527 static void STDMETHODCALLTYPE d3d11_device_context_ResolveSubresource(ID3D11DeviceContext1 *iface,
1528 ID3D11Resource *dst_resource, UINT dst_subresource_idx,
1529 ID3D11Resource *src_resource, UINT src_subresource_idx,
1530 DXGI_FORMAT format)
1532 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1533 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
1534 enum wined3d_format_id wined3d_format;
1536 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
1537 "src_resource %p, src_subresource_idx %u, format %s.\n",
1538 iface, dst_resource, dst_subresource_idx,
1539 src_resource, src_subresource_idx, debug_dxgi_format(format));
1541 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
1542 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
1543 wined3d_format = wined3dformat_from_dxgi_format(format);
1544 wined3d_mutex_lock();
1545 wined3d_device_context_resolve_sub_resource(context->wined3d_context,
1546 wined3d_dst_resource, dst_subresource_idx,
1547 wined3d_src_resource, src_subresource_idx, wined3d_format);
1548 wined3d_mutex_unlock();
1551 static void STDMETHODCALLTYPE d3d11_device_context_ExecuteCommandList(ID3D11DeviceContext1 *iface,
1552 ID3D11CommandList *command_list, BOOL restore_state)
1554 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1555 struct d3d11_command_list *list_impl = unsafe_impl_from_ID3D11CommandList(command_list);
1557 TRACE("iface %p, command_list %p, restore_state %#x.\n", iface, command_list, restore_state);
1559 wined3d_mutex_lock();
1560 wined3d_device_context_execute_command_list(context->wined3d_context, list_impl->wined3d_list, !!restore_state);
1561 wined3d_mutex_unlock();
1564 static void STDMETHODCALLTYPE d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1 *iface,
1565 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1567 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1568 unsigned int i;
1570 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1571 iface, start_slot, view_count, views);
1573 wined3d_mutex_lock();
1574 for (i = 0; i < view_count; ++i)
1576 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
1578 wined3d_device_context_set_shader_resource_view(context->wined3d_context, WINED3D_SHADER_TYPE_HULL,
1579 start_slot + i, view ? view->wined3d_view : NULL);
1581 wined3d_mutex_unlock();
1584 static void STDMETHODCALLTYPE d3d11_device_context_HSSetShader(ID3D11DeviceContext1 *iface,
1585 ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1587 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1588 struct d3d11_hull_shader *hs = unsafe_impl_from_ID3D11HullShader(shader);
1590 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1591 iface, shader, class_instances, class_instance_count);
1593 if (class_instances)
1594 FIXME("Dynamic linking is not implemented yet.\n");
1596 wined3d_mutex_lock();
1597 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_HULL,
1598 hs ? hs->wined3d_shader : NULL);
1599 wined3d_mutex_unlock();
1602 static void STDMETHODCALLTYPE d3d11_device_context_HSSetSamplers(ID3D11DeviceContext1 *iface,
1603 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1605 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1606 unsigned int i;
1608 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1609 iface, start_slot, sampler_count, samplers);
1611 wined3d_mutex_lock();
1612 for (i = 0; i < sampler_count; ++i)
1614 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
1616 wined3d_device_context_set_sampler(context->wined3d_context, WINED3D_SHADER_TYPE_HULL, start_slot + i,
1617 sampler ? sampler->wined3d_sampler : NULL);
1619 wined3d_mutex_unlock();
1622 static void STDMETHODCALLTYPE d3d11_device_context_HSSetConstantBuffers(ID3D11DeviceContext1 *iface,
1623 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1625 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1626 iface, start_slot, buffer_count, buffers);
1628 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_HULL, start_slot,
1629 buffer_count, buffers);
1632 static void STDMETHODCALLTYPE d3d11_device_context_DSSetShaderResources(ID3D11DeviceContext1 *iface,
1633 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1635 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1636 unsigned int i;
1638 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1639 iface, start_slot, view_count, views);
1641 wined3d_mutex_lock();
1642 for (i = 0; i < view_count; ++i)
1644 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
1646 wined3d_device_context_set_shader_resource_view(context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN,
1647 start_slot + i, view ? view->wined3d_view : NULL);
1649 wined3d_mutex_unlock();
1652 static void STDMETHODCALLTYPE d3d11_device_context_DSSetShader(ID3D11DeviceContext1 *iface,
1653 ID3D11DomainShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1655 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1656 struct d3d11_domain_shader *ds = unsafe_impl_from_ID3D11DomainShader(shader);
1658 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1659 iface, shader, class_instances, class_instance_count);
1661 if (class_instances)
1662 FIXME("Dynamic linking is not implemented yet.\n");
1664 wined3d_mutex_lock();
1665 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN,
1666 ds ? ds->wined3d_shader : NULL);
1667 wined3d_mutex_unlock();
1670 static void STDMETHODCALLTYPE d3d11_device_context_DSSetSamplers(ID3D11DeviceContext1 *iface,
1671 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1673 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1674 unsigned int i;
1676 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1677 iface, start_slot, sampler_count, samplers);
1679 wined3d_mutex_lock();
1680 for (i = 0; i < sampler_count; ++i)
1682 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
1684 wined3d_device_context_set_sampler(context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN, start_slot + i,
1685 sampler ? sampler->wined3d_sampler : NULL);
1687 wined3d_mutex_unlock();
1690 static void STDMETHODCALLTYPE d3d11_device_context_DSSetConstantBuffers(ID3D11DeviceContext1 *iface,
1691 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1693 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1694 iface, start_slot, buffer_count, buffers);
1696 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot,
1697 buffer_count, buffers);
1700 static void STDMETHODCALLTYPE d3d11_device_context_CSSetShaderResources(ID3D11DeviceContext1 *iface,
1701 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1703 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1704 unsigned int i;
1706 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1707 iface, start_slot, view_count, views);
1709 wined3d_mutex_lock();
1710 for (i = 0; i < view_count; ++i)
1712 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
1714 wined3d_device_context_set_shader_resource_view(context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE,
1715 start_slot + i, view ? view->wined3d_view : NULL);
1717 wined3d_mutex_unlock();
1720 static void STDMETHODCALLTYPE d3d11_device_context_CSSetUnorderedAccessViews(ID3D11DeviceContext1 *iface,
1721 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
1723 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1724 unsigned int i;
1726 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1727 iface, start_slot, view_count, views, initial_counts);
1729 wined3d_mutex_lock();
1730 for (i = 0; i < view_count; ++i)
1732 struct d3d11_unordered_access_view *view = unsafe_impl_from_ID3D11UnorderedAccessView(views[i]);
1734 wined3d_device_context_set_unordered_access_view(context->wined3d_context, WINED3D_PIPELINE_COMPUTE,
1735 start_slot + i, view ? view->wined3d_view : NULL, initial_counts ? initial_counts[i] : ~0u);
1737 wined3d_mutex_unlock();
1740 static void STDMETHODCALLTYPE d3d11_device_context_CSSetShader(ID3D11DeviceContext1 *iface,
1741 ID3D11ComputeShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1743 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1744 struct d3d11_compute_shader *cs = unsafe_impl_from_ID3D11ComputeShader(shader);
1746 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1747 iface, shader, class_instances, class_instance_count);
1749 if (class_instances)
1750 FIXME("Dynamic linking is not implemented yet.\n");
1752 wined3d_mutex_lock();
1753 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE,
1754 cs ? cs->wined3d_shader : NULL);
1755 wined3d_mutex_unlock();
1758 static void STDMETHODCALLTYPE d3d11_device_context_CSSetSamplers(ID3D11DeviceContext1 *iface,
1759 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1761 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1762 unsigned int i;
1764 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1765 iface, start_slot, sampler_count, samplers);
1767 wined3d_mutex_lock();
1768 for (i = 0; i < sampler_count; ++i)
1770 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
1772 wined3d_device_context_set_sampler(context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE, start_slot + i,
1773 sampler ? sampler->wined3d_sampler : NULL);
1775 wined3d_mutex_unlock();
1778 static void STDMETHODCALLTYPE d3d11_device_context_CSSetConstantBuffers(ID3D11DeviceContext1 *iface,
1779 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1781 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1782 iface, start_slot, buffer_count, buffers);
1784 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot,
1785 buffer_count, buffers);
1788 static void STDMETHODCALLTYPE d3d11_device_context_VSGetConstantBuffers(ID3D11DeviceContext1 *iface,
1789 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1791 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1792 iface, start_slot, buffer_count, buffers);
1794 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
1795 buffer_count, buffers);
1798 static void STDMETHODCALLTYPE d3d11_device_context_PSGetShaderResources(ID3D11DeviceContext1 *iface,
1799 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1801 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1802 unsigned int i;
1804 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1805 iface, start_slot, view_count, views);
1807 wined3d_mutex_lock();
1808 for (i = 0; i < view_count; ++i)
1810 struct wined3d_shader_resource_view *wined3d_view;
1811 struct d3d_shader_resource_view *view_impl;
1813 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
1814 context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
1816 views[i] = NULL;
1817 continue;
1820 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1821 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1822 ID3D11ShaderResourceView_AddRef(views[i]);
1824 wined3d_mutex_unlock();
1827 static void STDMETHODCALLTYPE d3d11_device_context_PSGetShader(ID3D11DeviceContext1 *iface,
1828 ID3D11PixelShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1830 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1831 struct wined3d_shader *wined3d_shader;
1832 struct d3d_pixel_shader *shader_impl;
1834 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1835 iface, shader, class_instances, class_instance_count);
1837 if (class_instances || class_instance_count)
1838 FIXME("Dynamic linking not implemented yet.\n");
1839 if (class_instance_count)
1840 *class_instance_count = 0;
1842 wined3d_mutex_lock();
1843 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL)))
1845 wined3d_mutex_unlock();
1846 *shader = NULL;
1847 return;
1850 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1851 wined3d_mutex_unlock();
1852 *shader = &shader_impl->ID3D11PixelShader_iface;
1853 ID3D11PixelShader_AddRef(*shader);
1856 static void STDMETHODCALLTYPE d3d11_device_context_PSGetSamplers(ID3D11DeviceContext1 *iface,
1857 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1859 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1860 unsigned int i;
1862 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1863 iface, start_slot, sampler_count, samplers);
1865 wined3d_mutex_lock();
1866 for (i = 0; i < sampler_count; ++i)
1868 struct wined3d_sampler *wined3d_sampler;
1869 struct d3d_sampler_state *sampler_impl;
1871 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
1872 context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
1874 samplers[i] = NULL;
1875 continue;
1878 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1879 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1880 ID3D11SamplerState_AddRef(samplers[i]);
1882 wined3d_mutex_unlock();
1885 static void STDMETHODCALLTYPE d3d11_device_context_VSGetShader(ID3D11DeviceContext1 *iface,
1886 ID3D11VertexShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1888 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1889 struct d3d_vertex_shader *shader_impl;
1890 struct wined3d_shader *wined3d_shader;
1892 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1893 iface, shader, class_instances, class_instance_count);
1895 if (class_instances || class_instance_count)
1896 FIXME("Dynamic linking not implemented yet.\n");
1897 if (class_instance_count)
1898 *class_instance_count = 0;
1900 wined3d_mutex_lock();
1901 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX)))
1903 wined3d_mutex_unlock();
1904 *shader = NULL;
1905 return;
1908 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1909 wined3d_mutex_unlock();
1910 *shader = &shader_impl->ID3D11VertexShader_iface;
1911 ID3D11VertexShader_AddRef(*shader);
1914 static void STDMETHODCALLTYPE d3d11_device_context_PSGetConstantBuffers(ID3D11DeviceContext1 *iface,
1915 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1917 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1918 iface, start_slot, buffer_count, buffers);
1920 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
1921 buffer_count, buffers);
1924 static void STDMETHODCALLTYPE d3d11_device_context_IAGetInputLayout(ID3D11DeviceContext1 *iface,
1925 ID3D11InputLayout **input_layout)
1927 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1928 struct wined3d_vertex_declaration *wined3d_declaration;
1929 struct d3d_input_layout *input_layout_impl;
1931 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
1933 wined3d_mutex_lock();
1934 if (!(wined3d_declaration = wined3d_device_context_get_vertex_declaration(context->wined3d_context)))
1936 wined3d_mutex_unlock();
1937 *input_layout = NULL;
1938 return;
1941 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
1942 wined3d_mutex_unlock();
1943 *input_layout = &input_layout_impl->ID3D11InputLayout_iface;
1944 ID3D11InputLayout_AddRef(*input_layout);
1947 static void STDMETHODCALLTYPE d3d11_device_context_IAGetVertexBuffers(ID3D11DeviceContext1 *iface,
1948 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *strides, UINT *offsets)
1950 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1951 unsigned int i;
1953 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1954 iface, start_slot, buffer_count, buffers, strides, offsets);
1956 wined3d_mutex_lock();
1957 for (i = 0; i < buffer_count; ++i)
1959 struct wined3d_buffer *wined3d_buffer = NULL;
1960 struct d3d_buffer *buffer_impl;
1962 if (FAILED(wined3d_device_context_get_stream_source(context->wined3d_context, start_slot + i,
1963 &wined3d_buffer, &offsets[i], &strides[i])))
1965 FIXME("Failed to get vertex buffer %u.\n", start_slot + i);
1966 if (strides)
1967 strides[i] = 0;
1968 if (offsets)
1969 offsets[i] = 0;
1972 if (!wined3d_buffer)
1974 buffers[i] = NULL;
1975 continue;
1978 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1979 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
1981 wined3d_mutex_unlock();
1984 static void STDMETHODCALLTYPE d3d11_device_context_IAGetIndexBuffer(ID3D11DeviceContext1 *iface,
1985 ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
1987 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1988 enum wined3d_format_id wined3d_format;
1989 struct wined3d_buffer *wined3d_buffer;
1990 struct d3d_buffer *buffer_impl;
1992 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
1994 wined3d_mutex_lock();
1995 wined3d_buffer = wined3d_device_context_get_index_buffer(context->wined3d_context, &wined3d_format, offset);
1996 *format = dxgi_format_from_wined3dformat(wined3d_format);
1997 if (!wined3d_buffer)
1999 wined3d_mutex_unlock();
2000 *buffer = NULL;
2001 return;
2004 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2005 wined3d_mutex_unlock();
2006 ID3D11Buffer_AddRef(*buffer = &buffer_impl->ID3D11Buffer_iface);
2009 static void STDMETHODCALLTYPE d3d11_device_context_GSGetConstantBuffers(ID3D11DeviceContext1 *iface,
2010 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2012 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2013 iface, start_slot, buffer_count, buffers);
2015 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
2016 buffer_count, buffers);
2019 static void STDMETHODCALLTYPE d3d11_device_context_GSGetShader(ID3D11DeviceContext1 *iface,
2020 ID3D11GeometryShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2022 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2023 struct d3d_geometry_shader *shader_impl;
2024 struct wined3d_shader *wined3d_shader;
2026 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2027 iface, shader, class_instances, class_instance_count);
2029 if (class_instances || class_instance_count)
2030 FIXME("Dynamic linking not implemented yet.\n");
2031 if (class_instance_count)
2032 *class_instance_count = 0;
2034 wined3d_mutex_lock();
2035 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY)))
2037 wined3d_mutex_unlock();
2038 *shader = NULL;
2039 return;
2042 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2043 wined3d_mutex_unlock();
2044 *shader = &shader_impl->ID3D11GeometryShader_iface;
2045 ID3D11GeometryShader_AddRef(*shader);
2048 static void STDMETHODCALLTYPE d3d11_device_context_IAGetPrimitiveTopology(ID3D11DeviceContext1 *iface,
2049 D3D11_PRIMITIVE_TOPOLOGY *topology)
2051 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2052 enum wined3d_primitive_type primitive_type;
2053 unsigned int patch_vertex_count;
2055 TRACE("iface %p, topology %p.\n", iface, topology);
2057 wined3d_mutex_lock();
2058 wined3d_device_context_get_primitive_type(context->wined3d_context, &primitive_type, &patch_vertex_count);
2059 wined3d_mutex_unlock();
2061 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type, patch_vertex_count, topology);
2064 static void STDMETHODCALLTYPE d3d11_device_context_VSGetShaderResources(ID3D11DeviceContext1 *iface,
2065 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2067 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2068 unsigned int i;
2070 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2072 wined3d_mutex_lock();
2073 for (i = 0; i < view_count; ++i)
2075 struct wined3d_shader_resource_view *wined3d_view;
2076 struct d3d_shader_resource_view *view_impl;
2078 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2079 context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
2081 views[i] = NULL;
2082 continue;
2085 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2086 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
2087 ID3D11ShaderResourceView_AddRef(views[i]);
2089 wined3d_mutex_unlock();
2092 static void STDMETHODCALLTYPE d3d11_device_context_VSGetSamplers(ID3D11DeviceContext1 *iface,
2093 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2095 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2096 unsigned int i;
2098 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2099 iface, start_slot, sampler_count, samplers);
2101 wined3d_mutex_lock();
2102 for (i = 0; i < sampler_count; ++i)
2104 struct wined3d_sampler *wined3d_sampler;
2105 struct d3d_sampler_state *sampler_impl;
2107 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2108 context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
2110 samplers[i] = NULL;
2111 continue;
2114 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2115 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
2116 ID3D11SamplerState_AddRef(samplers[i]);
2118 wined3d_mutex_unlock();
2121 static void STDMETHODCALLTYPE d3d11_device_context_GetPredication(ID3D11DeviceContext1 *iface,
2122 ID3D11Predicate **predicate, BOOL *value)
2124 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2125 struct wined3d_query *wined3d_predicate;
2126 struct d3d_query *predicate_impl;
2128 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
2130 wined3d_mutex_lock();
2131 if (!(wined3d_predicate = wined3d_device_context_get_predication(context->wined3d_context, value)))
2133 wined3d_mutex_unlock();
2134 *predicate = NULL;
2135 return;
2138 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
2139 wined3d_mutex_unlock();
2140 *predicate = (ID3D11Predicate *)&predicate_impl->ID3D11Query_iface;
2141 ID3D11Predicate_AddRef(*predicate);
2144 static void STDMETHODCALLTYPE d3d11_device_context_GSGetShaderResources(ID3D11DeviceContext1 *iface,
2145 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2147 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2148 unsigned int i;
2150 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2152 wined3d_mutex_lock();
2153 for (i = 0; i < view_count; ++i)
2155 struct wined3d_shader_resource_view *wined3d_view;
2156 struct d3d_shader_resource_view *view_impl;
2158 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2159 context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
2161 views[i] = NULL;
2162 continue;
2165 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2166 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
2167 ID3D11ShaderResourceView_AddRef(views[i]);
2169 wined3d_mutex_unlock();
2172 static void STDMETHODCALLTYPE d3d11_device_context_GSGetSamplers(ID3D11DeviceContext1 *iface,
2173 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2175 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2176 unsigned int i;
2178 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2179 iface, start_slot, sampler_count, samplers);
2181 wined3d_mutex_lock();
2182 for (i = 0; i < sampler_count; ++i)
2184 struct d3d_sampler_state *sampler_impl;
2185 struct wined3d_sampler *wined3d_sampler;
2187 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2188 context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
2190 samplers[i] = NULL;
2191 continue;
2194 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2195 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
2196 ID3D11SamplerState_AddRef(samplers[i]);
2198 wined3d_mutex_unlock();
2201 static void STDMETHODCALLTYPE d3d11_device_context_OMGetRenderTargets(ID3D11DeviceContext1 *iface,
2202 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
2203 ID3D11DepthStencilView **depth_stencil_view)
2205 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2206 struct wined3d_rendertarget_view *wined3d_view;
2208 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2209 iface, render_target_view_count, render_target_views, depth_stencil_view);
2211 wined3d_mutex_lock();
2212 if (render_target_views)
2214 struct d3d_rendertarget_view *view_impl;
2215 unsigned int i;
2217 for (i = 0; i < render_target_view_count; ++i)
2219 if (!(wined3d_view = wined3d_device_context_get_rendertarget_view(context->wined3d_context, i))
2220 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
2222 render_target_views[i] = NULL;
2223 continue;
2226 render_target_views[i] = &view_impl->ID3D11RenderTargetView_iface;
2227 ID3D11RenderTargetView_AddRef(render_target_views[i]);
2231 if (depth_stencil_view)
2233 struct d3d_depthstencil_view *view_impl;
2235 if (!(wined3d_view = wined3d_device_context_get_depth_stencil_view(context->wined3d_context))
2236 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
2238 *depth_stencil_view = NULL;
2240 else
2242 *depth_stencil_view = &view_impl->ID3D11DepthStencilView_iface;
2243 ID3D11DepthStencilView_AddRef(*depth_stencil_view);
2246 wined3d_mutex_unlock();
2249 static void STDMETHODCALLTYPE d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews(
2250 ID3D11DeviceContext1 *iface,
2251 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
2252 ID3D11DepthStencilView **depth_stencil_view,
2253 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
2254 ID3D11UnorderedAccessView **unordered_access_views)
2256 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2257 struct wined3d_unordered_access_view *wined3d_view;
2258 struct d3d11_unordered_access_view *view_impl;
2259 unsigned int i;
2261 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
2262 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
2263 "unordered_access_views %p.\n",
2264 iface, render_target_view_count, render_target_views, depth_stencil_view,
2265 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views);
2267 if (render_target_views || depth_stencil_view)
2268 d3d11_device_context_OMGetRenderTargets(iface, render_target_view_count,
2269 render_target_views, depth_stencil_view);
2271 if (unordered_access_views)
2273 wined3d_mutex_lock();
2274 for (i = 0; i < unordered_access_view_count; ++i)
2276 if (!(wined3d_view = wined3d_device_context_get_unordered_access_view(context->wined3d_context,
2277 WINED3D_PIPELINE_GRAPHICS, unordered_access_view_start_slot + i)))
2279 unordered_access_views[i] = NULL;
2280 continue;
2283 view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
2284 unordered_access_views[i] = &view_impl->ID3D11UnorderedAccessView_iface;
2285 ID3D11UnorderedAccessView_AddRef(unordered_access_views[i]);
2287 wined3d_mutex_unlock();
2291 static void STDMETHODCALLTYPE d3d11_device_context_OMGetBlendState(ID3D11DeviceContext1 *iface,
2292 ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
2294 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2295 struct wined3d_blend_state *wined3d_state;
2296 struct d3d_blend_state *blend_state_impl;
2298 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
2299 iface, blend_state, blend_factor, sample_mask);
2301 wined3d_mutex_lock();
2302 if ((wined3d_state = wined3d_device_context_get_blend_state(context->wined3d_context,
2303 (struct wined3d_color *)blend_factor, sample_mask)))
2305 blend_state_impl = wined3d_blend_state_get_parent(wined3d_state);
2306 ID3D11BlendState_AddRef(*blend_state = &blend_state_impl->ID3D11BlendState_iface);
2308 else
2310 *blend_state = NULL;
2312 wined3d_mutex_unlock();
2315 static void STDMETHODCALLTYPE d3d11_device_context_OMGetDepthStencilState(ID3D11DeviceContext1 *iface,
2316 ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
2318 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2319 struct wined3d_depth_stencil_state *wined3d_state;
2320 struct d3d_depthstencil_state *state_impl;
2322 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
2323 iface, depth_stencil_state, stencil_ref);
2325 wined3d_mutex_lock();
2326 if ((wined3d_state = wined3d_device_context_get_depth_stencil_state(context->wined3d_context, stencil_ref)))
2328 state_impl = wined3d_depth_stencil_state_get_parent(wined3d_state);
2329 ID3D11DepthStencilState_AddRef(*depth_stencil_state = &state_impl->ID3D11DepthStencilState_iface);
2331 else
2333 *depth_stencil_state = NULL;
2335 wined3d_mutex_unlock();
2338 static void STDMETHODCALLTYPE d3d11_device_context_SOGetTargets(ID3D11DeviceContext1 *iface,
2339 UINT buffer_count, ID3D11Buffer **buffers)
2341 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2342 unsigned int i;
2344 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface, buffer_count, buffers);
2346 wined3d_mutex_lock();
2347 for (i = 0; i < buffer_count; ++i)
2349 struct wined3d_buffer *wined3d_buffer;
2350 struct d3d_buffer *buffer_impl;
2352 if (!(wined3d_buffer = wined3d_device_context_get_stream_output(context->wined3d_context, i, NULL)))
2354 buffers[i] = NULL;
2355 continue;
2358 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2359 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
2360 ID3D11Buffer_AddRef(buffers[i]);
2362 wined3d_mutex_unlock();
2365 static void STDMETHODCALLTYPE d3d11_device_context_RSGetState(ID3D11DeviceContext1 *iface,
2366 ID3D11RasterizerState **rasterizer_state)
2368 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2369 struct d3d_rasterizer_state *rasterizer_state_impl;
2370 struct wined3d_rasterizer_state *wined3d_state;
2372 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
2374 wined3d_mutex_lock();
2375 if ((wined3d_state = wined3d_device_context_get_rasterizer_state(context->wined3d_context)))
2377 rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
2378 ID3D11RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D11RasterizerState_iface);
2380 else
2382 *rasterizer_state = NULL;
2384 wined3d_mutex_unlock();
2387 static void STDMETHODCALLTYPE d3d11_device_context_RSGetViewports(ID3D11DeviceContext1 *iface,
2388 UINT *viewport_count, D3D11_VIEWPORT *viewports)
2390 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2391 struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
2392 unsigned int actual_count = ARRAY_SIZE(wined3d_vp), i;
2394 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
2396 if (!viewport_count)
2397 return;
2399 wined3d_mutex_lock();
2400 wined3d_device_context_get_viewports(context->wined3d_context, &actual_count, viewports ? wined3d_vp : NULL);
2401 wined3d_mutex_unlock();
2403 if (!viewports)
2405 *viewport_count = actual_count;
2406 return;
2409 if (*viewport_count > actual_count)
2410 memset(&viewports[actual_count], 0, (*viewport_count - actual_count) * sizeof(*viewports));
2412 *viewport_count = min(actual_count, *viewport_count);
2413 for (i = 0; i < *viewport_count; ++i)
2415 viewports[i].TopLeftX = wined3d_vp[i].x;
2416 viewports[i].TopLeftY = wined3d_vp[i].y;
2417 viewports[i].Width = wined3d_vp[i].width;
2418 viewports[i].Height = wined3d_vp[i].height;
2419 viewports[i].MinDepth = wined3d_vp[i].min_z;
2420 viewports[i].MaxDepth = wined3d_vp[i].max_z;
2424 static void STDMETHODCALLTYPE d3d11_device_context_RSGetScissorRects(ID3D11DeviceContext1 *iface,
2425 UINT *rect_count, D3D11_RECT *rects)
2427 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2428 unsigned int actual_count;
2430 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
2432 if (!rect_count)
2433 return;
2435 actual_count = *rect_count;
2437 wined3d_mutex_lock();
2438 wined3d_device_context_get_scissor_rects(context->wined3d_context, &actual_count, rects);
2439 wined3d_mutex_unlock();
2441 if (rects && *rect_count > actual_count)
2442 memset(&rects[actual_count], 0, (*rect_count - actual_count) * sizeof(*rects));
2443 *rect_count = actual_count;
2446 static void STDMETHODCALLTYPE d3d11_device_context_HSGetShaderResources(ID3D11DeviceContext1 *iface,
2447 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2449 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2450 unsigned int i;
2452 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2454 wined3d_mutex_lock();
2455 for (i = 0; i < view_count; ++i)
2457 struct wined3d_shader_resource_view *wined3d_view;
2458 struct d3d_shader_resource_view *view_impl;
2460 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2461 context->wined3d_context, WINED3D_SHADER_TYPE_HULL, start_slot + i)))
2463 views[i] = NULL;
2464 continue;
2467 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2468 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2470 wined3d_mutex_unlock();
2473 static void STDMETHODCALLTYPE d3d11_device_context_HSGetShader(ID3D11DeviceContext1 *iface,
2474 ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2476 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2477 struct d3d11_hull_shader *shader_impl;
2478 struct wined3d_shader *wined3d_shader;
2480 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2481 iface, shader, class_instances, class_instance_count);
2483 if (class_instances || class_instance_count)
2484 FIXME("Dynamic linking not implemented yet.\n");
2485 if (class_instance_count)
2486 *class_instance_count = 0;
2488 wined3d_mutex_lock();
2489 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_HULL)))
2491 wined3d_mutex_unlock();
2492 *shader = NULL;
2493 return;
2496 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2497 wined3d_mutex_unlock();
2498 ID3D11HullShader_AddRef(*shader = &shader_impl->ID3D11HullShader_iface);
2501 static void STDMETHODCALLTYPE d3d11_device_context_HSGetSamplers(ID3D11DeviceContext1 *iface,
2502 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2504 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2505 unsigned int i;
2507 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2508 iface, start_slot, sampler_count, samplers);
2510 wined3d_mutex_lock();
2511 for (i = 0; i < sampler_count; ++i)
2513 struct wined3d_sampler *wined3d_sampler;
2514 struct d3d_sampler_state *sampler_impl;
2516 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2517 context->wined3d_context, WINED3D_SHADER_TYPE_HULL, start_slot + i)))
2519 samplers[i] = NULL;
2520 continue;
2523 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2524 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2526 wined3d_mutex_unlock();
2529 static void STDMETHODCALLTYPE d3d11_device_context_HSGetConstantBuffers(ID3D11DeviceContext1 *iface,
2530 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2532 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2533 iface, start_slot, buffer_count, buffers);
2535 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_HULL, start_slot,
2536 buffer_count, buffers);
2539 static void STDMETHODCALLTYPE d3d11_device_context_DSGetShaderResources(ID3D11DeviceContext1 *iface,
2540 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2542 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2543 unsigned int i;
2545 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2546 iface, start_slot, view_count, views);
2548 wined3d_mutex_lock();
2549 for (i = 0; i < view_count; ++i)
2551 struct wined3d_shader_resource_view *wined3d_view;
2552 struct d3d_shader_resource_view *view_impl;
2554 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2555 context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN, start_slot + i)))
2557 views[i] = NULL;
2558 continue;
2561 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2562 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2564 wined3d_mutex_unlock();
2567 static void STDMETHODCALLTYPE d3d11_device_context_DSGetShader(ID3D11DeviceContext1 *iface,
2568 ID3D11DomainShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2570 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2571 struct d3d11_domain_shader *shader_impl;
2572 struct wined3d_shader *wined3d_shader;
2574 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2575 iface, shader, class_instances, class_instance_count);
2577 if (class_instances || class_instance_count)
2578 FIXME("Dynamic linking not implemented yet.\n");
2579 if (class_instance_count)
2580 *class_instance_count = 0;
2582 wined3d_mutex_lock();
2583 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN)))
2585 wined3d_mutex_unlock();
2586 *shader = NULL;
2587 return;
2590 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2591 wined3d_mutex_unlock();
2592 ID3D11DomainShader_AddRef(*shader = &shader_impl->ID3D11DomainShader_iface);
2595 static void STDMETHODCALLTYPE d3d11_device_context_DSGetSamplers(ID3D11DeviceContext1 *iface,
2596 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2598 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2599 unsigned int i;
2601 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2602 iface, start_slot, sampler_count, samplers);
2604 wined3d_mutex_lock();
2605 for (i = 0; i < sampler_count; ++i)
2607 struct wined3d_sampler *wined3d_sampler;
2608 struct d3d_sampler_state *sampler_impl;
2610 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2611 context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN, start_slot + i)))
2613 samplers[i] = NULL;
2614 continue;
2617 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2618 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2620 wined3d_mutex_unlock();
2623 static void STDMETHODCALLTYPE d3d11_device_context_DSGetConstantBuffers(ID3D11DeviceContext1 *iface,
2624 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2626 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2627 iface, start_slot, buffer_count, buffers);
2629 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot,
2630 buffer_count, buffers);
2633 static void STDMETHODCALLTYPE d3d11_device_context_CSGetShaderResources(ID3D11DeviceContext1 *iface,
2634 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2636 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2637 unsigned int i;
2639 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2641 wined3d_mutex_lock();
2642 for (i = 0; i < view_count; ++i)
2644 struct wined3d_shader_resource_view *wined3d_view;
2645 struct d3d_shader_resource_view *view_impl;
2647 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2648 context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE, start_slot + i)))
2650 views[i] = NULL;
2651 continue;
2654 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2655 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2657 wined3d_mutex_unlock();
2660 static void STDMETHODCALLTYPE d3d11_device_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1 *iface,
2661 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView **views)
2663 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2664 unsigned int i;
2666 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2668 wined3d_mutex_lock();
2669 for (i = 0; i < view_count; ++i)
2671 struct wined3d_unordered_access_view *wined3d_view;
2672 struct d3d11_unordered_access_view *view_impl;
2674 if (!(wined3d_view = wined3d_device_context_get_unordered_access_view(
2675 context->wined3d_context, WINED3D_PIPELINE_COMPUTE, start_slot + i)))
2677 views[i] = NULL;
2678 continue;
2681 view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
2682 ID3D11UnorderedAccessView_AddRef(views[i] = &view_impl->ID3D11UnorderedAccessView_iface);
2684 wined3d_mutex_unlock();
2687 static void STDMETHODCALLTYPE d3d11_device_context_CSGetShader(ID3D11DeviceContext1 *iface,
2688 ID3D11ComputeShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2690 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2691 struct d3d11_compute_shader *shader_impl;
2692 struct wined3d_shader *wined3d_shader;
2694 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2695 iface, shader, class_instances, class_instance_count);
2697 if (class_instances || class_instance_count)
2698 FIXME("Dynamic linking not implemented yet.\n");
2699 if (class_instance_count)
2700 *class_instance_count = 0;
2702 wined3d_mutex_lock();
2703 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE)))
2705 wined3d_mutex_unlock();
2706 *shader = NULL;
2707 return;
2710 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2711 wined3d_mutex_unlock();
2712 ID3D11ComputeShader_AddRef(*shader = &shader_impl->ID3D11ComputeShader_iface);
2715 static void STDMETHODCALLTYPE d3d11_device_context_CSGetSamplers(ID3D11DeviceContext1 *iface,
2716 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2718 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2719 unsigned int i;
2721 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2722 iface, start_slot, sampler_count, samplers);
2724 wined3d_mutex_lock();
2725 for (i = 0; i < sampler_count; ++i)
2727 struct wined3d_sampler *wined3d_sampler;
2728 struct d3d_sampler_state *sampler_impl;
2730 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2731 context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE, start_slot + i)))
2733 samplers[i] = NULL;
2734 continue;
2737 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2738 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2740 wined3d_mutex_unlock();
2743 static void STDMETHODCALLTYPE d3d11_device_context_CSGetConstantBuffers(ID3D11DeviceContext1 *iface,
2744 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2746 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2747 iface, start_slot, buffer_count, buffers);
2749 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot,
2750 buffer_count, buffers);
2753 static void STDMETHODCALLTYPE d3d11_device_context_ClearState(ID3D11DeviceContext1 *iface)
2755 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2757 TRACE("iface %p.\n", iface);
2759 wined3d_mutex_lock();
2760 wined3d_device_context_reset_state(context->wined3d_context);
2761 wined3d_mutex_unlock();
2764 static void STDMETHODCALLTYPE d3d11_device_context_Flush(ID3D11DeviceContext1 *iface)
2766 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2768 TRACE("iface %p.\n", iface);
2770 wined3d_mutex_lock();
2771 wined3d_device_context_flush(context->wined3d_context);
2772 wined3d_mutex_unlock();
2775 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_device_context_GetType(ID3D11DeviceContext1 *iface)
2777 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2779 TRACE("iface %p.\n", iface);
2781 return context->type;
2784 static UINT STDMETHODCALLTYPE d3d11_device_context_GetContextFlags(ID3D11DeviceContext1 *iface)
2786 TRACE("iface %p.\n", iface);
2788 return 0;
2791 static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11DeviceContext1 *iface,
2792 BOOL restore, ID3D11CommandList **command_list)
2794 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2795 struct d3d11_command_list *object;
2796 HRESULT hr;
2798 TRACE("iface %p, restore %#x, command_list %p.\n", iface, restore, command_list);
2800 if (context->type == D3D11_DEVICE_CONTEXT_IMMEDIATE)
2802 WARN("Attempt to record command list on an immediate context; returning DXGI_ERROR_INVALID_CALL.\n");
2803 return DXGI_ERROR_INVALID_CALL;
2806 if (!(object = heap_alloc_zero(sizeof(*object))))
2807 return E_OUTOFMEMORY;
2809 wined3d_mutex_lock();
2811 if (FAILED(hr = wined3d_deferred_context_record_command_list(context->wined3d_context,
2812 !!restore, &object->wined3d_list)))
2814 WARN("Failed to record wined3d command list, hr %#x.\n", hr);
2815 heap_free(object);
2816 return hr;
2819 wined3d_mutex_unlock();
2821 object->ID3D11CommandList_iface.lpVtbl = &d3d11_command_list_vtbl;
2822 object->refcount = 1;
2823 object->device = &context->device->ID3D11Device2_iface;
2824 wined3d_private_store_init(&object->private_store);
2826 ID3D11Device2_AddRef(object->device);
2828 TRACE("Created command list %p.\n", object);
2829 *command_list = &object->ID3D11CommandList_iface;
2831 return S_OK;
2834 static void STDMETHODCALLTYPE d3d11_device_context_CopySubresourceRegion1(ID3D11DeviceContext1 *iface,
2835 ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
2836 ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box, UINT flags)
2838 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2839 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
2840 struct wined3d_box wined3d_src_box;
2842 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
2843 "src_resource %p, src_subresource_idx %u, src_box %p, flags %#x.\n",
2844 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
2845 src_resource, src_subresource_idx, src_box, flags);
2847 if (!dst_resource || !src_resource)
2848 return;
2850 if (src_box)
2851 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
2852 src_box->right, src_box->bottom, src_box->front, src_box->back);
2854 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
2855 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
2856 wined3d_mutex_lock();
2857 wined3d_device_context_copy_sub_resource_region(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx,
2858 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, flags);
2859 wined3d_mutex_unlock();
2862 static void STDMETHODCALLTYPE d3d11_device_context_UpdateSubresource1(ID3D11DeviceContext1 *iface,
2863 ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box, const void *data,
2864 UINT row_pitch, UINT depth_pitch, UINT flags)
2866 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2867 struct wined3d_resource *wined3d_resource;
2868 struct wined3d_box wined3d_box;
2870 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
2871 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch, flags);
2873 if (box)
2874 wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom,
2875 box->front, box->back);
2877 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
2878 wined3d_mutex_lock();
2879 wined3d_device_context_update_sub_resource(context->wined3d_context, wined3d_resource, subresource_idx,
2880 box ? &wined3d_box : NULL, data, row_pitch, depth_pitch, flags);
2881 wined3d_mutex_unlock();
2884 static void STDMETHODCALLTYPE d3d11_device_context_DiscardResource(ID3D11DeviceContext1 *iface,
2885 ID3D11Resource *resource)
2887 FIXME("iface %p, resource %p stub!\n", iface, resource);
2890 static void STDMETHODCALLTYPE d3d11_device_context_DiscardView(ID3D11DeviceContext1 *iface, ID3D11View *view)
2892 FIXME("iface %p, view %p stub!\n", iface, view);
2895 static void STDMETHODCALLTYPE d3d11_device_context_VSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2896 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2897 const UINT *num_constants)
2899 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2900 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2903 static void STDMETHODCALLTYPE d3d11_device_context_HSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2904 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2905 const UINT *num_constants)
2907 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2908 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2911 static void STDMETHODCALLTYPE d3d11_device_context_DSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2912 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2913 const UINT *num_constants)
2915 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2916 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2919 static void STDMETHODCALLTYPE d3d11_device_context_GSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2920 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2921 const UINT *num_constants)
2923 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2924 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2927 static void STDMETHODCALLTYPE d3d11_device_context_PSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2928 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2929 const UINT *num_constants)
2931 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2932 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2935 static void STDMETHODCALLTYPE d3d11_device_context_CSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2936 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2937 const UINT *num_constants)
2939 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2940 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2943 static void STDMETHODCALLTYPE d3d11_device_context_VSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2944 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2946 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2947 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2950 static void STDMETHODCALLTYPE d3d11_device_context_HSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2951 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2953 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2954 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2957 static void STDMETHODCALLTYPE d3d11_device_context_DSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2958 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2960 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2961 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2964 static void STDMETHODCALLTYPE d3d11_device_context_GSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2965 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2967 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2968 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2971 static void STDMETHODCALLTYPE d3d11_device_context_PSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2972 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2974 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2975 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2978 static void STDMETHODCALLTYPE d3d11_device_context_CSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2979 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2981 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2982 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2985 static void STDMETHODCALLTYPE d3d11_device_context_SwapDeviceContextState(ID3D11DeviceContext1 *iface,
2986 ID3DDeviceContextState *state, ID3DDeviceContextState **prev)
2988 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2989 struct d3d_device_context_state *state_impl, *prev_impl;
2990 struct d3d_device *device = context->device;
2991 struct wined3d_state *wined3d_state;
2992 static unsigned int once;
2994 TRACE("iface %p, state %p, prev %p.\n", iface, state, prev);
2996 if (prev)
2997 *prev = NULL;
2999 if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE)
3001 WARN("SwapDeviceContextState is not allowed on a deferred context.\n");
3002 return;
3005 if (!state)
3006 return;
3008 wined3d_mutex_lock();
3010 prev_impl = device->state;
3011 state_impl = impl_from_ID3DDeviceContextState(state);
3012 if (!(wined3d_state = d3d_device_context_state_get_wined3d_state(state_impl, device)))
3013 ERR("Failed to get wined3d state for device context state %p.\n", state_impl);
3014 wined3d_device_context_set_state(context->wined3d_context, wined3d_state);
3016 if (prev)
3017 ID3DDeviceContextState_AddRef(*prev = &prev_impl->ID3DDeviceContextState_iface);
3019 d3d_device_context_state_private_addref(state_impl);
3020 device->state = state_impl;
3021 d3d_device_context_state_private_release(prev_impl);
3023 if (d3d_device_is_d3d10_active(device) && !once++)
3024 FIXME("D3D10 interface emulation not fully implemented yet!\n");
3025 wined3d_mutex_unlock();
3028 static void STDMETHODCALLTYPE d3d11_device_context_ClearView(ID3D11DeviceContext1 *iface, ID3D11View *view,
3029 const FLOAT color[4], const D3D11_RECT *rect, UINT num_rects)
3031 FIXME("iface %p, view %p, color %p, rect %p, num_rects %u stub!\n", iface, view, color, rect, num_rects);
3034 static void STDMETHODCALLTYPE d3d11_device_context_DiscardView1(ID3D11DeviceContext1 *iface, ID3D11View *view,
3035 const D3D11_RECT *rects, UINT num_rects)
3037 FIXME("iface %p, view %p, rects %p, num_rects %u stub!\n", iface, view, rects, num_rects);
3040 static const struct ID3D11DeviceContext1Vtbl d3d11_device_context_vtbl =
3042 /* IUnknown methods */
3043 d3d11_device_context_QueryInterface,
3044 d3d11_device_context_AddRef,
3045 d3d11_device_context_Release,
3046 /* ID3D11DeviceChild methods */
3047 d3d11_device_context_GetDevice,
3048 d3d11_device_context_GetPrivateData,
3049 d3d11_device_context_SetPrivateData,
3050 d3d11_device_context_SetPrivateDataInterface,
3051 /* ID3D11DeviceContext methods */
3052 d3d11_device_context_VSSetConstantBuffers,
3053 d3d11_device_context_PSSetShaderResources,
3054 d3d11_device_context_PSSetShader,
3055 d3d11_device_context_PSSetSamplers,
3056 d3d11_device_context_VSSetShader,
3057 d3d11_device_context_DrawIndexed,
3058 d3d11_device_context_Draw,
3059 d3d11_device_context_Map,
3060 d3d11_device_context_Unmap,
3061 d3d11_device_context_PSSetConstantBuffers,
3062 d3d11_device_context_IASetInputLayout,
3063 d3d11_device_context_IASetVertexBuffers,
3064 d3d11_device_context_IASetIndexBuffer,
3065 d3d11_device_context_DrawIndexedInstanced,
3066 d3d11_device_context_DrawInstanced,
3067 d3d11_device_context_GSSetConstantBuffers,
3068 d3d11_device_context_GSSetShader,
3069 d3d11_device_context_IASetPrimitiveTopology,
3070 d3d11_device_context_VSSetShaderResources,
3071 d3d11_device_context_VSSetSamplers,
3072 d3d11_device_context_Begin,
3073 d3d11_device_context_End,
3074 d3d11_device_context_GetData,
3075 d3d11_device_context_SetPredication,
3076 d3d11_device_context_GSSetShaderResources,
3077 d3d11_device_context_GSSetSamplers,
3078 d3d11_device_context_OMSetRenderTargets,
3079 d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews,
3080 d3d11_device_context_OMSetBlendState,
3081 d3d11_device_context_OMSetDepthStencilState,
3082 d3d11_device_context_SOSetTargets,
3083 d3d11_device_context_DrawAuto,
3084 d3d11_device_context_DrawIndexedInstancedIndirect,
3085 d3d11_device_context_DrawInstancedIndirect,
3086 d3d11_device_context_Dispatch,
3087 d3d11_device_context_DispatchIndirect,
3088 d3d11_device_context_RSSetState,
3089 d3d11_device_context_RSSetViewports,
3090 d3d11_device_context_RSSetScissorRects,
3091 d3d11_device_context_CopySubresourceRegion,
3092 d3d11_device_context_CopyResource,
3093 d3d11_device_context_UpdateSubresource,
3094 d3d11_device_context_CopyStructureCount,
3095 d3d11_device_context_ClearRenderTargetView,
3096 d3d11_device_context_ClearUnorderedAccessViewUint,
3097 d3d11_device_context_ClearUnorderedAccessViewFloat,
3098 d3d11_device_context_ClearDepthStencilView,
3099 d3d11_device_context_GenerateMips,
3100 d3d11_device_context_SetResourceMinLOD,
3101 d3d11_device_context_GetResourceMinLOD,
3102 d3d11_device_context_ResolveSubresource,
3103 d3d11_device_context_ExecuteCommandList,
3104 d3d11_device_context_HSSetShaderResources,
3105 d3d11_device_context_HSSetShader,
3106 d3d11_device_context_HSSetSamplers,
3107 d3d11_device_context_HSSetConstantBuffers,
3108 d3d11_device_context_DSSetShaderResources,
3109 d3d11_device_context_DSSetShader,
3110 d3d11_device_context_DSSetSamplers,
3111 d3d11_device_context_DSSetConstantBuffers,
3112 d3d11_device_context_CSSetShaderResources,
3113 d3d11_device_context_CSSetUnorderedAccessViews,
3114 d3d11_device_context_CSSetShader,
3115 d3d11_device_context_CSSetSamplers,
3116 d3d11_device_context_CSSetConstantBuffers,
3117 d3d11_device_context_VSGetConstantBuffers,
3118 d3d11_device_context_PSGetShaderResources,
3119 d3d11_device_context_PSGetShader,
3120 d3d11_device_context_PSGetSamplers,
3121 d3d11_device_context_VSGetShader,
3122 d3d11_device_context_PSGetConstantBuffers,
3123 d3d11_device_context_IAGetInputLayout,
3124 d3d11_device_context_IAGetVertexBuffers,
3125 d3d11_device_context_IAGetIndexBuffer,
3126 d3d11_device_context_GSGetConstantBuffers,
3127 d3d11_device_context_GSGetShader,
3128 d3d11_device_context_IAGetPrimitiveTopology,
3129 d3d11_device_context_VSGetShaderResources,
3130 d3d11_device_context_VSGetSamplers,
3131 d3d11_device_context_GetPredication,
3132 d3d11_device_context_GSGetShaderResources,
3133 d3d11_device_context_GSGetSamplers,
3134 d3d11_device_context_OMGetRenderTargets,
3135 d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews,
3136 d3d11_device_context_OMGetBlendState,
3137 d3d11_device_context_OMGetDepthStencilState,
3138 d3d11_device_context_SOGetTargets,
3139 d3d11_device_context_RSGetState,
3140 d3d11_device_context_RSGetViewports,
3141 d3d11_device_context_RSGetScissorRects,
3142 d3d11_device_context_HSGetShaderResources,
3143 d3d11_device_context_HSGetShader,
3144 d3d11_device_context_HSGetSamplers,
3145 d3d11_device_context_HSGetConstantBuffers,
3146 d3d11_device_context_DSGetShaderResources,
3147 d3d11_device_context_DSGetShader,
3148 d3d11_device_context_DSGetSamplers,
3149 d3d11_device_context_DSGetConstantBuffers,
3150 d3d11_device_context_CSGetShaderResources,
3151 d3d11_device_context_CSGetUnorderedAccessViews,
3152 d3d11_device_context_CSGetShader,
3153 d3d11_device_context_CSGetSamplers,
3154 d3d11_device_context_CSGetConstantBuffers,
3155 d3d11_device_context_ClearState,
3156 d3d11_device_context_Flush,
3157 d3d11_device_context_GetType,
3158 d3d11_device_context_GetContextFlags,
3159 d3d11_device_context_FinishCommandList,
3160 /* ID3D11DeviceContext1 methods */
3161 d3d11_device_context_CopySubresourceRegion1,
3162 d3d11_device_context_UpdateSubresource1,
3163 d3d11_device_context_DiscardResource,
3164 d3d11_device_context_DiscardView,
3165 d3d11_device_context_VSSetConstantBuffers1,
3166 d3d11_device_context_HSSetConstantBuffers1,
3167 d3d11_device_context_DSSetConstantBuffers1,
3168 d3d11_device_context_GSSetConstantBuffers1,
3169 d3d11_device_context_PSSetConstantBuffers1,
3170 d3d11_device_context_CSSetConstantBuffers1,
3171 d3d11_device_context_VSGetConstantBuffers1,
3172 d3d11_device_context_HSGetConstantBuffers1,
3173 d3d11_device_context_DSGetConstantBuffers1,
3174 d3d11_device_context_GSGetConstantBuffers1,
3175 d3d11_device_context_PSGetConstantBuffers1,
3176 d3d11_device_context_CSGetConstantBuffers1,
3177 d3d11_device_context_SwapDeviceContextState,
3178 d3d11_device_context_ClearView,
3179 d3d11_device_context_DiscardView1,
3182 /* ID3D11Multithread methods */
3184 static inline struct d3d11_device_context *impl_from_ID3D11Multithread(ID3D11Multithread *iface)
3186 return CONTAINING_RECORD(iface, struct d3d11_device_context, ID3D11Multithread_iface);
3189 static HRESULT STDMETHODCALLTYPE d3d11_multithread_QueryInterface(ID3D11Multithread *iface,
3190 REFIID iid, void **out)
3192 struct d3d11_device_context *context = impl_from_ID3D11Multithread(iface);
3194 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
3196 return d3d11_device_context_QueryInterface(&context->ID3D11DeviceContext1_iface, iid, out);
3199 static ULONG STDMETHODCALLTYPE d3d11_multithread_AddRef(ID3D11Multithread *iface)
3201 struct d3d11_device_context *context = impl_from_ID3D11Multithread(iface);
3203 TRACE("iface %p.\n", iface);
3205 return d3d11_device_context_AddRef(&context->ID3D11DeviceContext1_iface);
3208 static ULONG STDMETHODCALLTYPE d3d11_multithread_Release(ID3D11Multithread *iface)
3210 struct d3d11_device_context *context = impl_from_ID3D11Multithread(iface);
3212 TRACE("iface %p.\n", iface);
3214 return d3d11_device_context_Release(&context->ID3D11DeviceContext1_iface);
3217 static void STDMETHODCALLTYPE d3d11_multithread_Enter(ID3D11Multithread *iface)
3219 TRACE("iface %p.\n", iface);
3221 wined3d_mutex_lock();
3224 static void STDMETHODCALLTYPE d3d11_multithread_Leave(ID3D11Multithread *iface)
3226 TRACE("iface %p.\n", iface);
3228 wined3d_mutex_unlock();
3231 static BOOL STDMETHODCALLTYPE d3d11_multithread_SetMultithreadProtected(
3232 ID3D11Multithread *iface, BOOL enable)
3234 FIXME("iface %p, enable %#x stub!\n", iface, enable);
3236 return TRUE;
3239 static BOOL STDMETHODCALLTYPE d3d11_multithread_GetMultithreadProtected(ID3D11Multithread *iface)
3241 FIXME("iface %p stub!\n", iface);
3243 return TRUE;
3246 static const struct ID3D11MultithreadVtbl d3d11_multithread_vtbl =
3248 d3d11_multithread_QueryInterface,
3249 d3d11_multithread_AddRef,
3250 d3d11_multithread_Release,
3251 d3d11_multithread_Enter,
3252 d3d11_multithread_Leave,
3253 d3d11_multithread_SetMultithreadProtected,
3254 d3d11_multithread_GetMultithreadProtected,
3257 static void d3d11_device_context_init(struct d3d11_device_context *context, struct d3d_device *device,
3258 D3D11_DEVICE_CONTEXT_TYPE type)
3260 context->ID3D11DeviceContext1_iface.lpVtbl = &d3d11_device_context_vtbl;
3261 context->ID3D11Multithread_iface.lpVtbl = &d3d11_multithread_vtbl;
3262 context->refcount = 1;
3263 context->type = type;
3265 context->device = device;
3266 ID3D11Device2_AddRef(&device->ID3D11Device2_iface);
3268 wined3d_private_store_init(&context->private_store);
3271 /* ID3D11Device methods */
3273 static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device2 *iface, REFIID iid, void **out)
3275 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3276 return IUnknown_QueryInterface(device->outer_unk, iid, out);
3279 static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device2 *iface)
3281 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3282 return IUnknown_AddRef(device->outer_unk);
3285 static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device2 *iface)
3287 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3288 return IUnknown_Release(device->outer_unk);
3291 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device2 *iface, const D3D11_BUFFER_DESC *desc,
3292 const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
3294 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3295 struct d3d_buffer *object;
3296 HRESULT hr;
3298 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
3300 if (FAILED(hr = d3d_buffer_create(device, desc, data, &object)))
3301 return hr;
3303 *buffer = &object->ID3D11Buffer_iface;
3305 return S_OK;
3308 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device2 *iface,
3309 const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
3311 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3312 struct d3d_texture1d *object;
3313 HRESULT hr;
3315 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
3317 if (FAILED(hr = d3d_texture1d_create(device, desc, data, &object)))
3318 return hr;
3320 *texture = &object->ID3D11Texture1D_iface;
3322 return S_OK;
3325 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device2 *iface,
3326 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
3328 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3329 struct d3d_texture2d *object;
3330 HRESULT hr;
3332 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
3334 if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
3335 return hr;
3337 *texture = &object->ID3D11Texture2D_iface;
3339 return S_OK;
3342 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device2 *iface,
3343 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
3345 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3346 struct d3d_texture3d *object;
3347 HRESULT hr;
3349 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
3351 if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object)))
3352 return hr;
3354 *texture = &object->ID3D11Texture3D_iface;
3356 return S_OK;
3359 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device2 *iface,
3360 ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
3362 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3363 struct d3d_shader_resource_view *object;
3364 HRESULT hr;
3366 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
3368 if (!resource)
3369 return E_INVALIDARG;
3371 if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object)))
3372 return hr;
3374 *view = &object->ID3D11ShaderResourceView_iface;
3376 return S_OK;
3379 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device2 *iface,
3380 ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
3382 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3383 struct d3d11_unordered_access_view *object;
3384 HRESULT hr;
3386 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
3388 if (FAILED(hr = d3d11_unordered_access_view_create(device, resource, desc, &object)))
3389 return hr;
3391 *view = &object->ID3D11UnorderedAccessView_iface;
3393 return S_OK;
3396 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device2 *iface,
3397 ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
3399 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3400 struct d3d_rendertarget_view *object;
3401 HRESULT hr;
3403 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
3405 if (!resource)
3406 return E_INVALIDARG;
3408 if (FAILED(hr = d3d_rendertarget_view_create(device, resource, desc, &object)))
3409 return hr;
3411 *view = &object->ID3D11RenderTargetView_iface;
3413 return S_OK;
3416 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device2 *iface,
3417 ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
3419 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3420 struct d3d_depthstencil_view *object;
3421 HRESULT hr;
3423 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
3425 if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object)))
3426 return hr;
3428 *view = &object->ID3D11DepthStencilView_iface;
3430 return S_OK;
3433 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device2 *iface,
3434 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
3435 SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
3437 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3438 struct d3d_input_layout *object;
3439 HRESULT hr;
3441 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
3442 "input_layout %p.\n", iface, element_descs, element_count, shader_byte_code,
3443 shader_byte_code_length, input_layout);
3445 if (FAILED(hr = d3d_input_layout_create(device, element_descs, element_count,
3446 shader_byte_code, shader_byte_code_length, &object)))
3447 return hr;
3449 *input_layout = &object->ID3D11InputLayout_iface;
3451 return S_OK;
3454 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device2 *iface, const void *byte_code,
3455 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
3457 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3458 struct d3d_vertex_shader *object;
3459 HRESULT hr;
3461 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3462 iface, byte_code, byte_code_length, class_linkage, shader);
3464 if (class_linkage)
3465 FIXME("Class linkage is not implemented yet.\n");
3467 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
3468 return hr;
3470 *shader = &object->ID3D11VertexShader_iface;
3472 return S_OK;
3475 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device2 *iface, const void *byte_code,
3476 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
3478 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3479 struct d3d_geometry_shader *object;
3480 HRESULT hr;
3482 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3483 iface, byte_code, byte_code_length, class_linkage, shader);
3485 if (class_linkage)
3486 FIXME("Class linkage is not implemented yet.\n");
3488 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
3489 NULL, 0, NULL, 0, 0, &object)))
3490 return hr;
3492 *shader = &object->ID3D11GeometryShader_iface;
3494 return S_OK;
3497 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device2 *iface,
3498 const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
3499 UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterizer_stream,
3500 ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
3502 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3503 struct d3d_geometry_shader *object;
3504 HRESULT hr;
3506 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
3507 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
3508 iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
3509 rasterizer_stream, class_linkage, shader);
3511 if (class_linkage)
3512 FIXME("Class linkage is not implemented yet.\n");
3514 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
3515 so_entries, entry_count, buffer_strides, strides_count, rasterizer_stream, &object)))
3517 *shader = NULL;
3518 return hr;
3521 *shader = &object->ID3D11GeometryShader_iface;
3523 return hr;
3526 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device2 *iface, const void *byte_code,
3527 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
3529 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3530 struct d3d_pixel_shader *object;
3531 HRESULT hr;
3533 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3534 iface, byte_code, byte_code_length, class_linkage, shader);
3536 if (class_linkage)
3537 FIXME("Class linkage is not implemented yet.\n");
3539 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
3540 return hr;
3542 *shader = &object->ID3D11PixelShader_iface;
3544 return S_OK;
3547 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device2 *iface, const void *byte_code,
3548 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
3550 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3551 struct d3d11_hull_shader *object;
3552 HRESULT hr;
3554 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3555 iface, byte_code, byte_code_length, class_linkage, shader);
3557 if (class_linkage)
3558 FIXME("Class linkage is not implemented yet.\n");
3560 if (FAILED(hr = d3d11_hull_shader_create(device, byte_code, byte_code_length, &object)))
3561 return hr;
3563 *shader = &object->ID3D11HullShader_iface;
3565 return S_OK;
3568 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device2 *iface, const void *byte_code,
3569 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
3571 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3572 struct d3d11_domain_shader *object;
3573 HRESULT hr;
3575 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3576 iface, byte_code, byte_code_length, class_linkage, shader);
3578 if (class_linkage)
3579 FIXME("Class linkage is not implemented yet.\n");
3581 if (FAILED(hr = d3d11_domain_shader_create(device, byte_code, byte_code_length, &object)))
3582 return hr;
3584 *shader = &object->ID3D11DomainShader_iface;
3586 return S_OK;
3589 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device2 *iface, const void *byte_code,
3590 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
3592 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3593 struct d3d11_compute_shader *object;
3594 HRESULT hr;
3596 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3597 iface, byte_code, byte_code_length, class_linkage, shader);
3599 if (class_linkage)
3600 FIXME("Class linkage is not implemented yet.\n");
3602 if (FAILED(hr = d3d11_compute_shader_create(device, byte_code, byte_code_length, &object)))
3603 return hr;
3605 *shader = &object->ID3D11ComputeShader_iface;
3607 return S_OK;
3610 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device2 *iface,
3611 ID3D11ClassLinkage **class_linkage)
3613 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3614 struct d3d11_class_linkage *object;
3615 HRESULT hr;
3617 TRACE("iface %p, class_linkage %p.\n", iface, class_linkage);
3619 if (FAILED(hr = d3d11_class_linkage_create(device, &object)))
3620 return hr;
3622 *class_linkage = &object->ID3D11ClassLinkage_iface;
3624 return S_OK;
3627 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device2 *iface,
3628 const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
3630 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3631 struct d3d_blend_state *object;
3632 HRESULT hr;
3634 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
3636 if (FAILED(hr = d3d_blend_state_create(device, desc, &object)))
3637 return hr;
3639 *blend_state = &object->ID3D11BlendState_iface;
3641 return S_OK;
3644 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device2 *iface,
3645 const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
3647 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3648 struct d3d_depthstencil_state *object;
3649 HRESULT hr;
3651 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
3653 if (FAILED(hr = d3d_depthstencil_state_create(device, desc, &object)))
3654 return hr;
3656 *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
3658 return S_OK;
3661 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device2 *iface,
3662 const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
3664 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3665 struct d3d_rasterizer_state *object;
3666 HRESULT hr;
3668 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
3670 if (FAILED(hr = d3d_rasterizer_state_create(device, desc, &object)))
3671 return hr;
3673 *rasterizer_state = &object->ID3D11RasterizerState_iface;
3675 return S_OK;
3678 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device2 *iface,
3679 const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
3681 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3682 struct d3d_sampler_state *object;
3683 HRESULT hr;
3685 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
3687 if (FAILED(hr = d3d_sampler_state_create(device, desc, &object)))
3688 return hr;
3690 *sampler_state = &object->ID3D11SamplerState_iface;
3692 return S_OK;
3695 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device2 *iface,
3696 const D3D11_QUERY_DESC *desc, ID3D11Query **query)
3698 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3699 struct d3d_query *object;
3700 HRESULT hr;
3702 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
3704 if (FAILED(hr = d3d_query_create(device, desc, FALSE, &object)))
3705 return hr;
3707 if (query)
3709 *query = &object->ID3D11Query_iface;
3710 return S_OK;
3713 ID3D11Query_Release(&object->ID3D11Query_iface);
3714 return S_FALSE;
3717 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device2 *iface, const D3D11_QUERY_DESC *desc,
3718 ID3D11Predicate **predicate)
3720 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3721 struct d3d_query *object;
3722 HRESULT hr;
3724 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
3726 if (FAILED(hr = d3d_query_create(device, desc, TRUE, &object)))
3727 return hr;
3729 if (predicate)
3731 *predicate = (ID3D11Predicate *)&object->ID3D11Query_iface;
3732 return S_OK;
3735 ID3D11Query_Release(&object->ID3D11Query_iface);
3736 return S_FALSE;
3739 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device2 *iface, const D3D11_COUNTER_DESC *desc,
3740 ID3D11Counter **counter)
3742 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
3744 return E_NOTIMPL;
3747 static HRESULT d3d11_deferred_context_create(struct d3d_device *device,
3748 UINT flags, struct d3d11_device_context **context)
3750 struct d3d11_device_context *object;
3751 HRESULT hr;
3753 if (flags)
3754 FIXME("Ignoring flags %#x.\n", flags);
3756 if (!(object = heap_alloc_zero(sizeof(*object))))
3757 return E_OUTOFMEMORY;
3758 d3d11_device_context_init(object, device, D3D11_DEVICE_CONTEXT_DEFERRED);
3760 wined3d_mutex_lock();
3761 if (FAILED(hr = wined3d_deferred_context_create(device->wined3d_device, &object->wined3d_context)))
3763 WARN("Failed to create wined3d deferred context, hr %#x.\n", hr);
3764 heap_free(object);
3765 wined3d_mutex_unlock();
3766 return hr;
3768 wined3d_mutex_unlock();
3770 TRACE("Created deferred context %p.\n", object);
3771 *context = object;
3773 return S_OK;
3776 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device2 *iface, UINT flags,
3777 ID3D11DeviceContext **context)
3779 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3780 struct d3d11_device_context *object;
3781 HRESULT hr;
3783 TRACE("iface %p, flags %#x, context %p.\n", iface, flags, context);
3785 if (FAILED(hr = d3d11_deferred_context_create(device, flags, &object)))
3786 return hr;
3788 *context = (ID3D11DeviceContext *)&object->ID3D11DeviceContext1_iface;
3789 return S_OK;
3792 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device2 *iface, HANDLE resource, REFIID iid,
3793 void **out)
3795 FIXME("iface %p, resource %p, iid %s, out %p stub!\n", iface, resource, debugstr_guid(iid), out);
3797 return E_NOTIMPL;
3800 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *iface, DXGI_FORMAT format,
3801 UINT *format_support)
3803 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3804 struct wined3d_device_creation_parameters params;
3805 struct wined3d_adapter *wined3d_adapter;
3806 enum wined3d_format_id wined3d_format;
3807 D3D_FEATURE_LEVEL feature_level;
3808 struct wined3d *wined3d;
3809 unsigned int i;
3811 static const struct
3813 enum wined3d_resource_type rtype;
3814 unsigned int bind_flags;
3815 unsigned int usage;
3816 D3D11_FORMAT_SUPPORT flag;
3818 flag_mapping[] =
3820 {WINED3D_RTYPE_BUFFER, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_BUFFER},
3821 {WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D},
3822 {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D},
3823 {WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D},
3824 {WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
3825 {WINED3D_RTYPE_NONE, WINED3D_BIND_DEPTH_STENCIL, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
3826 {WINED3D_RTYPE_NONE, WINED3D_BIND_UNORDERED_ACCESS, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW},
3827 {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_WRAPANDMIP, D3D11_FORMAT_SUPPORT_MIP},
3828 {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_GENMIPMAP, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN},
3829 {WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE},
3831 HRESULT hr;
3833 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface, format, format_support);
3835 wined3d_format = wined3dformat_from_dxgi_format(format);
3836 if (format && !wined3d_format)
3838 WARN("Invalid format %#x.\n", format);
3839 *format_support = 0;
3840 return E_FAIL;
3843 *format_support = 0;
3845 wined3d_mutex_lock();
3846 feature_level = device->state->feature_level;
3847 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
3848 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
3849 wined3d_adapter = wined3d_get_adapter(wined3d, params.adapter_idx);
3850 for (i = 0; i < ARRAY_SIZE(flag_mapping); ++i)
3852 hr = wined3d_check_device_format(wined3d, wined3d_adapter, params.device_type,
3853 WINED3DFMT_UNKNOWN, flag_mapping[i].usage, flag_mapping[i].bind_flags, flag_mapping[i].rtype, wined3d_format);
3854 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DOK_NOMIPGEN)
3855 continue;
3856 if (hr != WINED3D_OK)
3858 WARN("Failed to check device format support, hr %#x.\n", hr);
3859 wined3d_mutex_unlock();
3860 return E_FAIL;
3863 *format_support |= flag_mapping[i].flag;
3865 wined3d_mutex_unlock();
3867 if (feature_level < D3D_FEATURE_LEVEL_10_0)
3868 *format_support &= ~D3D11_FORMAT_SUPPORT_BUFFER;
3870 if (*format_support & (D3D11_FORMAT_SUPPORT_TEXTURE1D
3871 | D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURE3D))
3873 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_LOAD;
3874 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
3875 *format_support |= D3D11_FORMAT_SUPPORT_TEXTURECUBE;
3877 if (feature_level >= D3D_FEATURE_LEVEL_10_1)
3878 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_GATHER;
3880 if (*format_support & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL)
3882 if (feature_level >= D3D_FEATURE_LEVEL_10_0)
3883 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON;
3885 if (feature_level >= D3D_FEATURE_LEVEL_10_1)
3886 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON;
3890 /* d3d11 requires 4 and 8 sample counts support for formats reported to
3891 * support multisample. */
3892 if (wined3d_check_device_multisample_type(wined3d_adapter, params.device_type, wined3d_format,
3893 TRUE, WINED3D_MULTISAMPLE_4_SAMPLES, NULL) == WINED3D_OK &&
3894 wined3d_check_device_multisample_type(wined3d_adapter, params.device_type, wined3d_format,
3895 TRUE, WINED3D_MULTISAMPLE_8_SAMPLES, NULL) == WINED3D_OK)
3897 *format_support |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
3898 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
3899 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
3902 return S_OK;
3905 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device2 *iface,
3906 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
3908 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3909 struct wined3d_device_creation_parameters params;
3910 struct wined3d_adapter *wined3d_adapter;
3911 struct wined3d *wined3d;
3912 HRESULT hr;
3914 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3915 iface, debug_dxgi_format(format), sample_count, quality_level_count);
3917 if (!quality_level_count)
3918 return E_INVALIDARG;
3920 *quality_level_count = 0;
3922 if (!sample_count)
3923 return E_FAIL;
3924 if (sample_count == 1)
3926 *quality_level_count = 1;
3927 return S_OK;
3929 if (sample_count > D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT)
3930 return E_FAIL;
3932 wined3d_mutex_lock();
3933 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
3934 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
3935 wined3d_adapter = wined3d_get_adapter(wined3d, params.adapter_idx);
3936 hr = wined3d_check_device_multisample_type(wined3d_adapter, params.device_type,
3937 wined3dformat_from_dxgi_format(format), TRUE, sample_count, quality_level_count);
3938 wined3d_mutex_unlock();
3940 if (hr == WINED3DERR_INVALIDCALL)
3941 return E_INVALIDARG;
3942 if (hr == WINED3DERR_NOTAVAILABLE)
3943 return S_OK;
3944 return hr;
3947 static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device2 *iface, D3D11_COUNTER_INFO *info)
3949 FIXME("iface %p, info %p stub!\n", iface, info);
3952 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device2 *iface, const D3D11_COUNTER_DESC *desc,
3953 D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
3954 char *units, UINT *units_length, char *description, UINT *description_length)
3956 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3957 "units %p, units_length %p, description %p, description_length %p stub!\n",
3958 iface, desc, type, active_counter_count, name, name_length,
3959 units, units_length, description, description_length);
3961 return E_NOTIMPL;
3964 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2 *iface, D3D11_FEATURE feature,
3965 void *feature_support_data, UINT feature_support_data_size)
3967 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3968 struct wined3d_caps wined3d_caps;
3969 HRESULT hr;
3971 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3972 iface, feature, feature_support_data, feature_support_data_size);
3974 switch (feature)
3976 case D3D11_FEATURE_THREADING:
3978 D3D11_FEATURE_DATA_THREADING *threading_data = feature_support_data;
3979 if (feature_support_data_size != sizeof(*threading_data))
3981 WARN("Invalid data size.\n");
3982 return E_INVALIDARG;
3985 /* We lie about the threading support to make Tomb Raider 2013 and
3986 * Deus Ex: Human Revolution happy. */
3987 FIXME("Returning fake threading support data.\n");
3988 threading_data->DriverConcurrentCreates = TRUE;
3989 threading_data->DriverCommandLists = TRUE;
3990 return S_OK;
3993 case D3D11_FEATURE_DOUBLES:
3995 D3D11_FEATURE_DATA_DOUBLES *doubles_data = feature_support_data;
3996 if (feature_support_data_size != sizeof(*doubles_data))
3998 WARN("Invalid data size.\n");
3999 return E_INVALIDARG;
4002 wined3d_mutex_lock();
4003 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
4004 wined3d_mutex_unlock();
4005 if (FAILED(hr))
4007 WARN("Failed to get device caps, hr %#x.\n", hr);
4008 return hr;
4011 doubles_data->DoublePrecisionFloatShaderOps = wined3d_caps.shader_double_precision;
4012 return S_OK;
4015 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
4017 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS *options = feature_support_data;
4018 if (feature_support_data_size != sizeof(*options))
4020 WARN("Invalid data size.\n");
4021 return E_INVALIDARG;
4024 wined3d_mutex_lock();
4025 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
4026 wined3d_mutex_unlock();
4027 if (FAILED(hr))
4029 WARN("Failed to get device caps, hr %#x.\n", hr);
4030 return hr;
4033 options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
4034 = wined3d_caps.max_feature_level >= WINED3D_FEATURE_LEVEL_11;
4035 return S_OK;
4038 case D3D11_FEATURE_D3D11_OPTIONS:
4040 D3D11_FEATURE_DATA_D3D11_OPTIONS *options = feature_support_data;
4041 if (feature_support_data_size != sizeof(*options))
4043 WARN("Invalid data size.\n");
4044 return E_INVALIDARG;
4047 FIXME("Returning fake Options support data.\n");
4048 options->OutputMergerLogicOp = FALSE;
4049 options->UAVOnlyRenderingForcedSampleCount = FALSE;
4050 options->DiscardAPIsSeenByDriver = FALSE;
4051 options->FlagsForUpdateAndCopySeenByDriver = FALSE;
4052 options->ClearView = FALSE;
4053 options->CopyWithOverlap = FALSE;
4054 options->ConstantBufferPartialUpdate = FALSE;
4055 options->ConstantBufferOffsetting = FALSE;
4056 options->MapNoOverwriteOnDynamicConstantBuffer = FALSE;
4057 options->MapNoOverwriteOnDynamicBufferSRV = FALSE;
4058 options->MultisampleRTVWithForcedSampleCountOne = FALSE;
4059 options->SAD4ShaderInstructions = FALSE;
4060 options->ExtendedDoublesShaderInstructions = FALSE;
4061 options->ExtendedResourceSharing = FALSE;
4062 return S_OK;
4065 case D3D11_FEATURE_D3D11_OPTIONS1:
4067 D3D11_FEATURE_DATA_D3D11_OPTIONS1 *options = feature_support_data;
4068 if (feature_support_data_size != sizeof(*options))
4070 WARN("Invalid data size.\n");
4071 return E_INVALIDARG;
4074 FIXME("Returning fake Options1 support data.\n");
4075 options->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED;
4076 options->MinMaxFiltering = FALSE;
4077 options->ClearViewAlsoSupportsDepthOnlyFormats = FALSE;
4078 options->MapOnDefaultBuffers = FALSE;
4079 return S_OK;
4082 case D3D11_FEATURE_D3D11_OPTIONS3:
4084 D3D11_FEATURE_DATA_D3D11_OPTIONS3 *options = feature_support_data;
4085 if (feature_support_data_size != sizeof(*options))
4087 WARN("Invalid data size.\n");
4088 return E_INVALIDARG;
4091 wined3d_mutex_lock();
4092 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
4093 wined3d_mutex_unlock();
4094 if (FAILED(hr))
4096 WARN("Failed to get device caps, hr %#x.\n", hr);
4097 return hr;
4100 options->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
4101 = wined3d_caps.viewport_array_index_any_shader;
4102 return S_OK;
4105 case D3D11_FEATURE_ARCHITECTURE_INFO:
4107 D3D11_FEATURE_DATA_ARCHITECTURE_INFO *options = feature_support_data;
4108 if (feature_support_data_size != sizeof(*options))
4110 WARN("Invalid data size.\n");
4111 return E_INVALIDARG;
4114 FIXME("Returning fake data architecture info.\n");
4115 options->TileBasedDeferredRenderer = FALSE;
4116 return S_OK;
4119 default:
4120 FIXME("Unhandled feature %#x.\n", feature);
4121 return E_NOTIMPL;
4125 static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device2 *iface, REFGUID guid,
4126 UINT *data_size, void *data)
4128 IDXGIDevice *dxgi_device;
4129 HRESULT hr;
4131 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4133 if (FAILED(hr = ID3D11Device2_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
4134 return hr;
4135 hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data);
4136 IDXGIDevice_Release(dxgi_device);
4138 return hr;
4141 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device2 *iface, REFGUID guid,
4142 UINT data_size, const void *data)
4144 IDXGIDevice *dxgi_device;
4145 HRESULT hr;
4147 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4149 if (FAILED(hr = ID3D11Device2_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
4150 return hr;
4151 hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data);
4152 IDXGIDevice_Release(dxgi_device);
4154 return hr;
4157 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device2 *iface, REFGUID guid,
4158 const IUnknown *data)
4160 IDXGIDevice *dxgi_device;
4161 HRESULT hr;
4163 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
4165 if (FAILED(hr = ID3D11Device2_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
4166 return hr;
4167 hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data);
4168 IDXGIDevice_Release(dxgi_device);
4170 return hr;
4173 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device2 *iface)
4175 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4177 TRACE("iface %p.\n", iface);
4179 return device->state->feature_level;
4182 static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device2 *iface)
4184 FIXME("iface %p stub!\n", iface);
4186 return 0;
4189 static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device2 *iface)
4191 WARN("iface %p stub!\n", iface);
4193 return S_OK;
4196 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device2 *iface,
4197 ID3D11DeviceContext **immediate_context)
4199 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4201 TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
4203 *immediate_context = (ID3D11DeviceContext *)&device->immediate_context.ID3D11DeviceContext1_iface;
4204 ID3D11DeviceContext_AddRef(*immediate_context);
4207 static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device2 *iface, UINT flags)
4209 FIXME("iface %p, flags %#x stub!\n", iface, flags);
4211 return E_NOTIMPL;
4214 static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device2 *iface)
4216 FIXME("iface %p stub!\n", iface);
4218 return 0;
4221 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext1(ID3D11Device2 *iface,
4222 ID3D11DeviceContext1 **immediate_context)
4224 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4226 TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
4228 *immediate_context = &device->immediate_context.ID3D11DeviceContext1_iface;
4229 ID3D11DeviceContext1_AddRef(*immediate_context);
4232 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Device2 *iface, UINT flags,
4233 ID3D11DeviceContext1 **context)
4235 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4236 struct d3d11_device_context *object;
4237 HRESULT hr;
4239 TRACE("iface %p, flags %#x, context %p.\n", iface, flags, context);
4241 if (FAILED(hr = d3d11_deferred_context_create(device, flags, &object)))
4242 return hr;
4244 *context = &object->ID3D11DeviceContext1_iface;
4245 return S_OK;
4248 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device2 *iface,
4249 const D3D11_BLEND_DESC1 *desc, ID3D11BlendState1 **state)
4251 FIXME("iface %p, desc %p, state %p stub!\n", iface, desc, state);
4253 return E_NOTIMPL;
4256 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState1(ID3D11Device2 *iface,
4257 const D3D11_RASTERIZER_DESC1 *desc, ID3D11RasterizerState1 **state)
4259 FIXME("iface %p, desc %p, state %p stub!\n", iface, desc, state);
4261 return E_NOTIMPL;
4264 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Device2 *iface, UINT flags,
4265 const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count, UINT sdk_version,
4266 REFIID emulated_interface, D3D_FEATURE_LEVEL *chosen_feature_level, ID3DDeviceContextState **state)
4268 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4269 struct d3d_device_context_state *state_impl;
4270 struct wined3d_state *wined3d_state;
4271 D3D_FEATURE_LEVEL feature_level;
4272 HRESULT hr = E_INVALIDARG;
4274 TRACE("iface %p, flags %#x, feature_levels %p, feature_level_count %u, "
4275 "sdk_version %u, emulated_interface %s, chosen_feature_level %p, state %p.\n",
4276 iface, flags, feature_levels, feature_level_count,
4277 sdk_version, debugstr_guid(emulated_interface), chosen_feature_level, state);
4279 if (flags)
4280 FIXME("Ignoring flags %#x.\n", flags);
4282 wined3d_mutex_lock();
4284 if (!feature_level_count)
4285 goto fail;
4287 if (FAILED(hr = wined3d_state_create(device->wined3d_device,
4288 (const enum wined3d_feature_level *)feature_levels, feature_level_count, &wined3d_state)))
4289 goto fail;
4290 feature_level = d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state));
4292 if (chosen_feature_level)
4293 *chosen_feature_level = feature_level;
4295 if (!state)
4297 wined3d_state_destroy(wined3d_state);
4298 wined3d_mutex_unlock();
4299 return S_FALSE;
4302 if (!(state_impl = heap_alloc_zero(sizeof(*state_impl))))
4304 wined3d_state_destroy(wined3d_state);
4305 hr = E_OUTOFMEMORY;
4306 goto fail;
4309 d3d_device_context_state_init(state_impl, device, feature_level, emulated_interface);
4310 if (!d3d_device_context_state_add_entry(state_impl, device, wined3d_state))
4312 wined3d_state_destroy(wined3d_state);
4313 ID3DDeviceContextState_Release(&state_impl->ID3DDeviceContextState_iface);
4314 hr = E_FAIL;
4315 goto fail;
4318 *state = &state_impl->ID3DDeviceContextState_iface;
4319 device->d3d11_only = FALSE;
4320 wined3d_mutex_unlock();
4322 return S_OK;
4324 fail:
4325 wined3d_mutex_unlock();
4326 if (chosen_feature_level)
4327 *chosen_feature_level = 0;
4328 if (state)
4329 *state = NULL;
4330 return hr;
4333 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device2 *iface, HANDLE handle,
4334 REFIID iid, void **resource)
4336 FIXME("iface %p, handle %p, iid %s, resource %p stub!\n", iface, handle, debugstr_guid(iid), resource);
4338 return E_NOTIMPL;
4341 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResourceByName(ID3D11Device2 *iface, const WCHAR *name,
4342 DWORD access, REFIID iid, void **resource)
4344 FIXME("iface %p, name %s, access %#x, iid %s, resource %p stub!\n", iface, debugstr_w(name), access,
4345 debugstr_guid(iid), resource);
4347 return E_NOTIMPL;
4350 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext2(ID3D11Device2 *iface,
4351 ID3D11DeviceContext2 **context)
4353 FIXME("iface %p, context %p stub!\n", iface, context);
4356 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext2(ID3D11Device2 *iface,
4357 UINT flags, ID3D11DeviceContext2 **context)
4359 FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
4361 return E_NOTIMPL;
4364 static void STDMETHODCALLTYPE d3d11_device_GetResourceTiling(ID3D11Device2 *iface,
4365 ID3D11Resource *resource, UINT *tile_count, D3D11_PACKED_MIP_DESC *mip_desc,
4366 D3D11_TILE_SHAPE *tile_shape, UINT *subresource_tiling_count, UINT first_subresource_tiling,
4367 D3D11_SUBRESOURCE_TILING *subresource_tiling)
4369 FIXME("iface %p, resource %p, tile_count %p, mip_desc %p, tile_shape %p, "
4370 "subresource_tiling_count %p, first_subresource_tiling %u, subresource_tiling %p stub!\n",
4371 iface, resource, tile_count, mip_desc, tile_shape,
4372 subresource_tiling_count, first_subresource_tiling, subresource_tiling);
4375 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels1(ID3D11Device2 *iface,
4376 DXGI_FORMAT format, UINT sample_count, UINT flags, UINT *quality_level_count)
4378 FIXME("iface %p, format %#x, sample_count %u, flags %#x, quality_level_count %p stub!\n",
4379 iface, format, sample_count, flags, quality_level_count);
4381 return E_NOTIMPL;
4384 static const struct ID3D11Device2Vtbl d3d11_device_vtbl =
4386 /* IUnknown methods */
4387 d3d11_device_QueryInterface,
4388 d3d11_device_AddRef,
4389 d3d11_device_Release,
4390 /* ID3D11Device methods */
4391 d3d11_device_CreateBuffer,
4392 d3d11_device_CreateTexture1D,
4393 d3d11_device_CreateTexture2D,
4394 d3d11_device_CreateTexture3D,
4395 d3d11_device_CreateShaderResourceView,
4396 d3d11_device_CreateUnorderedAccessView,
4397 d3d11_device_CreateRenderTargetView,
4398 d3d11_device_CreateDepthStencilView,
4399 d3d11_device_CreateInputLayout,
4400 d3d11_device_CreateVertexShader,
4401 d3d11_device_CreateGeometryShader,
4402 d3d11_device_CreateGeometryShaderWithStreamOutput,
4403 d3d11_device_CreatePixelShader,
4404 d3d11_device_CreateHullShader,
4405 d3d11_device_CreateDomainShader,
4406 d3d11_device_CreateComputeShader,
4407 d3d11_device_CreateClassLinkage,
4408 d3d11_device_CreateBlendState,
4409 d3d11_device_CreateDepthStencilState,
4410 d3d11_device_CreateRasterizerState,
4411 d3d11_device_CreateSamplerState,
4412 d3d11_device_CreateQuery,
4413 d3d11_device_CreatePredicate,
4414 d3d11_device_CreateCounter,
4415 d3d11_device_CreateDeferredContext,
4416 d3d11_device_OpenSharedResource,
4417 d3d11_device_CheckFormatSupport,
4418 d3d11_device_CheckMultisampleQualityLevels,
4419 d3d11_device_CheckCounterInfo,
4420 d3d11_device_CheckCounter,
4421 d3d11_device_CheckFeatureSupport,
4422 d3d11_device_GetPrivateData,
4423 d3d11_device_SetPrivateData,
4424 d3d11_device_SetPrivateDataInterface,
4425 d3d11_device_GetFeatureLevel,
4426 d3d11_device_GetCreationFlags,
4427 d3d11_device_GetDeviceRemovedReason,
4428 d3d11_device_GetImmediateContext,
4429 d3d11_device_SetExceptionMode,
4430 d3d11_device_GetExceptionMode,
4431 /* ID3D11Device1 methods */
4432 d3d11_device_GetImmediateContext1,
4433 d3d11_device_CreateDeferredContext1,
4434 d3d11_device_CreateBlendState1,
4435 d3d11_device_CreateRasterizerState1,
4436 d3d11_device_CreateDeviceContextState,
4437 d3d11_device_OpenSharedResource1,
4438 d3d11_device_OpenSharedResourceByName,
4439 /* ID3D11Device2 methods */
4440 d3d11_device_GetImmediateContext2,
4441 d3d11_device_CreateDeferredContext2,
4442 d3d11_device_GetResourceTiling,
4443 d3d11_device_CheckMultisampleQualityLevels1,
4446 /* Inner IUnknown methods */
4448 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
4450 return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
4453 static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
4455 struct d3d_device *device = impl_from_IUnknown(iface);
4457 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
4459 if (IsEqualGUID(riid, &IID_ID3D11Device2)
4460 || IsEqualGUID(riid, &IID_ID3D11Device1)
4461 || IsEqualGUID(riid, &IID_ID3D11Device)
4462 || IsEqualGUID(riid, &IID_IUnknown))
4464 *out = &device->ID3D11Device2_iface;
4466 else if (!device->d3d11_only
4467 && (IsEqualGUID(riid, &IID_ID3D10Device1)
4468 || IsEqualGUID(riid, &IID_ID3D10Device)))
4470 *out = &device->ID3D10Device1_iface;
4472 else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
4474 *out = &device->ID3D10Multithread_iface;
4476 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
4478 *out = &device->IWineDXGIDeviceParent_iface;
4480 else
4482 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
4483 *out = NULL;
4484 return E_NOINTERFACE;
4487 IUnknown_AddRef((IUnknown *)*out);
4488 return S_OK;
4491 static ULONG STDMETHODCALLTYPE d3d_device_inner_AddRef(IUnknown *iface)
4493 struct d3d_device *device = impl_from_IUnknown(iface);
4494 ULONG refcount = InterlockedIncrement(&device->refcount);
4496 TRACE("%p increasing refcount to %u.\n", device, refcount);
4498 return refcount;
4501 static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface)
4503 struct d3d_device *device = impl_from_IUnknown(iface);
4504 ULONG refcount = InterlockedDecrement(&device->refcount);
4505 unsigned int i;
4507 TRACE("%p decreasing refcount to %u.\n", device, refcount);
4509 if (!refcount)
4511 if (device->state)
4512 d3d_device_context_state_private_release(device->state);
4513 for (i = 0; i < device->context_state_count; ++i)
4515 d3d_device_context_state_remove_entry(device->context_states[i], device);
4517 heap_free(device->context_states);
4518 d3d11_device_context_cleanup(&device->immediate_context);
4519 if (device->wined3d_device)
4521 wined3d_mutex_lock();
4522 wined3d_device_decref(device->wined3d_device);
4523 wined3d_mutex_unlock();
4525 wine_rb_destroy(&device->sampler_states, NULL, NULL);
4526 wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
4527 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
4528 wine_rb_destroy(&device->blend_states, NULL, NULL);
4531 return refcount;
4534 /* IUnknown methods */
4536 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID iid,
4537 void **out)
4539 struct d3d_device *device = impl_from_ID3D10Device(iface);
4540 return IUnknown_QueryInterface(device->outer_unk, iid, out);
4543 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface)
4545 struct d3d_device *device = impl_from_ID3D10Device(iface);
4546 return IUnknown_AddRef(device->outer_unk);
4549 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
4551 struct d3d_device *device = impl_from_ID3D10Device(iface);
4552 return IUnknown_Release(device->outer_unk);
4555 /* ID3D10Device methods */
4557 static void d3d10_device_get_constant_buffers(ID3D10Device1 *iface,
4558 enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
4560 struct d3d_device *device = impl_from_ID3D10Device(iface);
4561 unsigned int i;
4563 wined3d_mutex_lock();
4564 for (i = 0; i < buffer_count; ++i)
4566 struct wined3d_buffer *wined3d_buffer;
4567 struct d3d_buffer *buffer_impl;
4569 if (!(wined3d_buffer = wined3d_device_context_get_constant_buffer(device->immediate_context.wined3d_context,
4570 type, start_slot + i)))
4572 buffers[i] = NULL;
4573 continue;
4576 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4577 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4578 ID3D10Buffer_AddRef(buffers[i]);
4580 wined3d_mutex_unlock();
4583 static void d3d10_device_set_constant_buffers(ID3D10Device1 *iface, enum wined3d_shader_type type,
4584 unsigned int start_slot, unsigned int buffer_count, ID3D10Buffer *const *buffers)
4586 struct wined3d_buffer *wined3d_buffers[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
4587 struct d3d_device *device = impl_from_ID3D10Device(iface);
4588 unsigned int i;
4590 if (buffer_count > ARRAY_SIZE(wined3d_buffers))
4592 WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count);
4593 return;
4596 for (i = 0; i < buffer_count; ++i)
4598 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
4600 wined3d_buffers[i] = buffer ? buffer->wined3d_buffer : NULL;
4603 wined3d_mutex_lock();
4604 wined3d_device_context_set_constant_buffers(device->immediate_context.wined3d_context,
4605 type, start_slot, buffer_count, wined3d_buffers);
4606 wined3d_mutex_unlock();
4609 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
4610 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
4612 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4613 iface, start_slot, buffer_count, buffers);
4615 d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
4616 buffer_count, buffers);
4619 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
4620 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
4622 struct d3d_device *device = impl_from_ID3D10Device(iface);
4623 unsigned int i;
4625 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4626 iface, start_slot, view_count, views);
4628 wined3d_mutex_lock();
4629 for (i = 0; i < view_count; ++i)
4631 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
4633 wined3d_device_context_set_shader_resource_view(device->immediate_context.wined3d_context,
4634 WINED3D_SHADER_TYPE_PIXEL, start_slot + i, view ? view->wined3d_view : NULL);
4636 wined3d_mutex_unlock();
4639 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
4640 ID3D10PixelShader *shader)
4642 struct d3d_device *device = impl_from_ID3D10Device(iface);
4643 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
4645 TRACE("iface %p, shader %p\n", iface, shader);
4647 wined3d_mutex_lock();
4648 wined3d_device_context_set_shader(device->immediate_context.wined3d_context,
4649 WINED3D_SHADER_TYPE_PIXEL, ps ? ps->wined3d_shader : NULL);
4650 wined3d_mutex_unlock();
4653 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
4654 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
4656 struct d3d_device *device = impl_from_ID3D10Device(iface);
4657 unsigned int i;
4659 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4660 iface, start_slot, sampler_count, samplers);
4662 wined3d_mutex_lock();
4663 for (i = 0; i < sampler_count; ++i)
4665 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
4667 wined3d_device_context_set_sampler(device->immediate_context.wined3d_context,
4668 WINED3D_SHADER_TYPE_PIXEL, start_slot + i, sampler ? sampler->wined3d_sampler : NULL);
4670 wined3d_mutex_unlock();
4673 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
4674 ID3D10VertexShader *shader)
4676 struct d3d_device *device = impl_from_ID3D10Device(iface);
4677 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
4679 TRACE("iface %p, shader %p\n", iface, shader);
4681 wined3d_mutex_lock();
4682 wined3d_device_context_set_shader(device->immediate_context.wined3d_context,
4683 WINED3D_SHADER_TYPE_VERTEX, vs ? vs->wined3d_shader : NULL);
4684 wined3d_mutex_unlock();
4687 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count,
4688 UINT start_index_location, INT base_vertex_location)
4690 struct d3d_device *device = impl_from_ID3D10Device(iface);
4692 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
4693 iface, index_count, start_index_location, base_vertex_location);
4695 wined3d_mutex_lock();
4696 wined3d_device_context_draw_indexed(device->immediate_context.wined3d_context,
4697 base_vertex_location, start_index_location, index_count, 0, 0);
4698 wined3d_mutex_unlock();
4701 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count,
4702 UINT start_vertex_location)
4704 struct d3d_device *device = impl_from_ID3D10Device(iface);
4706 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
4707 iface, vertex_count, start_vertex_location);
4709 wined3d_mutex_lock();
4710 wined3d_device_context_draw(device->immediate_context.wined3d_context, start_vertex_location, vertex_count, 0, 0);
4711 wined3d_mutex_unlock();
4714 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
4715 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
4717 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4718 iface, start_slot, buffer_count, buffers);
4720 d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
4721 buffer_count, buffers);
4724 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
4725 ID3D10InputLayout *input_layout)
4727 struct d3d_device *device = impl_from_ID3D10Device(iface);
4728 struct d3d_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
4730 TRACE("iface %p, input_layout %p\n", iface, input_layout);
4732 wined3d_mutex_lock();
4733 wined3d_device_context_set_vertex_declaration(device->immediate_context.wined3d_context,
4734 layout ? layout->wined3d_decl : NULL);
4735 wined3d_mutex_unlock();
4738 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
4739 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
4741 struct d3d_device *device = impl_from_ID3D10Device(iface);
4742 unsigned int i;
4744 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
4745 iface, start_slot, buffer_count, buffers, strides, offsets);
4747 wined3d_mutex_lock();
4748 for (i = 0; i < buffer_count; ++i)
4750 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
4752 wined3d_device_context_set_stream_source(device->immediate_context.wined3d_context, start_slot + i,
4753 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
4755 wined3d_mutex_unlock();
4758 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface,
4759 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
4761 struct d3d_device *device = impl_from_ID3D10Device(iface);
4762 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
4764 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
4765 iface, buffer, debug_dxgi_format(format), offset);
4767 wined3d_mutex_lock();
4768 wined3d_device_context_set_index_buffer(device->immediate_context.wined3d_context,
4769 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
4770 wined3dformat_from_dxgi_format(format), offset);
4771 wined3d_mutex_unlock();
4774 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface,
4775 UINT instance_index_count, UINT instance_count, UINT start_index_location,
4776 INT base_vertex_location, UINT start_instance_location)
4778 struct d3d_device *device = impl_from_ID3D10Device(iface);
4780 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
4781 "base_vertex_location %d, start_instance_location %u.\n",
4782 iface, instance_index_count, instance_count, start_index_location,
4783 base_vertex_location, start_instance_location);
4785 wined3d_mutex_lock();
4786 wined3d_device_context_draw_indexed(device->immediate_context.wined3d_context, base_vertex_location,
4787 start_index_location, instance_index_count, start_instance_location, instance_count);
4788 wined3d_mutex_unlock();
4791 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
4792 UINT instance_vertex_count, UINT instance_count,
4793 UINT start_vertex_location, UINT start_instance_location)
4795 struct d3d_device *device = impl_from_ID3D10Device(iface);
4797 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
4798 "start_instance_location %u.\n", iface, instance_vertex_count, instance_count,
4799 start_vertex_location, start_instance_location);
4801 wined3d_mutex_lock();
4802 wined3d_device_context_draw(device->immediate_context.wined3d_context, start_vertex_location,
4803 instance_vertex_count, start_instance_location, instance_count);
4804 wined3d_mutex_unlock();
4807 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
4808 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
4810 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4811 iface, start_slot, buffer_count, buffers);
4813 d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
4814 buffer_count, buffers);
4817 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
4819 struct d3d_device *device = impl_from_ID3D10Device(iface);
4820 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
4822 TRACE("iface %p, shader %p.\n", iface, shader);
4824 wined3d_mutex_lock();
4825 wined3d_device_context_set_shader(device->immediate_context.wined3d_context,
4826 WINED3D_SHADER_TYPE_GEOMETRY, gs ? gs->wined3d_shader : NULL);
4827 wined3d_mutex_unlock();
4830 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface,
4831 D3D10_PRIMITIVE_TOPOLOGY topology)
4833 struct d3d_device *device = impl_from_ID3D10Device(iface);
4835 TRACE("iface %p, topology %s.\n", iface, debug_d3d10_primitive_topology(topology));
4837 wined3d_mutex_lock();
4838 wined3d_device_context_set_primitive_type(device->immediate_context.wined3d_context,
4839 (enum wined3d_primitive_type)topology, 0);
4840 wined3d_mutex_unlock();
4843 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface,
4844 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
4846 struct d3d_device *device = impl_from_ID3D10Device(iface);
4847 unsigned int i;
4849 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4850 iface, start_slot, view_count, views);
4852 wined3d_mutex_lock();
4853 for (i = 0; i < view_count; ++i)
4855 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
4857 wined3d_device_context_set_shader_resource_view(device->immediate_context.wined3d_context,
4858 WINED3D_SHADER_TYPE_VERTEX, start_slot + i, view ? view->wined3d_view : NULL);
4860 wined3d_mutex_unlock();
4863 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
4864 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
4866 struct d3d_device *device = impl_from_ID3D10Device(iface);
4867 unsigned int i;
4869 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4870 iface, start_slot, sampler_count, samplers);
4872 wined3d_mutex_lock();
4873 for (i = 0; i < sampler_count; ++i)
4875 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
4877 wined3d_device_context_set_sampler(device->immediate_context.wined3d_context,
4878 WINED3D_SHADER_TYPE_VERTEX, start_slot + i, sampler ? sampler->wined3d_sampler : NULL);
4880 wined3d_mutex_unlock();
4883 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value)
4885 struct d3d_device *device = impl_from_ID3D10Device(iface);
4886 struct d3d_query *query;
4888 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
4890 query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate);
4891 wined3d_mutex_lock();
4892 wined3d_device_context_set_predication(device->immediate_context.wined3d_context,
4893 query ? query->wined3d_query : NULL, value);
4894 wined3d_mutex_unlock();
4897 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface,
4898 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
4900 struct d3d_device *device = impl_from_ID3D10Device(iface);
4901 unsigned int i;
4903 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4904 iface, start_slot, view_count, views);
4906 wined3d_mutex_lock();
4907 for (i = 0; i < view_count; ++i)
4909 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
4911 wined3d_device_context_set_shader_resource_view(device->immediate_context.wined3d_context,
4912 WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i, view ? view->wined3d_view : NULL);
4914 wined3d_mutex_unlock();
4917 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface,
4918 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
4920 struct d3d_device *device = impl_from_ID3D10Device(iface);
4921 unsigned int i;
4923 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4924 iface, start_slot, sampler_count, samplers);
4926 wined3d_mutex_lock();
4927 for (i = 0; i < sampler_count; ++i)
4929 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
4931 wined3d_device_context_set_sampler(device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY,
4932 start_slot + i, sampler ? sampler->wined3d_sampler : NULL);
4934 wined3d_mutex_unlock();
4937 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface,
4938 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
4939 ID3D10DepthStencilView *depth_stencil_view)
4941 struct d3d_device *device = impl_from_ID3D10Device(iface);
4942 struct d3d_depthstencil_view *dsv;
4943 unsigned int i;
4945 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4946 iface, render_target_view_count, render_target_views, depth_stencil_view);
4948 wined3d_mutex_lock();
4949 for (i = 0; i < render_target_view_count; ++i)
4951 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
4953 wined3d_device_context_set_rendertarget_view(device->immediate_context.wined3d_context, i,
4954 rtv ? rtv->wined3d_view : NULL, FALSE);
4956 for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
4958 wined3d_device_context_set_rendertarget_view(device->immediate_context.wined3d_context, i, NULL, FALSE);
4961 dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
4962 wined3d_device_context_set_depth_stencil_view(device->immediate_context.wined3d_context,
4963 dsv ? dsv->wined3d_view : NULL);
4964 wined3d_mutex_unlock();
4967 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
4968 ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
4970 struct d3d_device *device = impl_from_ID3D10Device(iface);
4971 struct d3d_blend_state *blend_state_object;
4973 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
4974 iface, blend_state, debug_float4(blend_factor), sample_mask);
4976 blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
4977 d3d11_device_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext1_iface,
4978 blend_state_object ? &blend_state_object->ID3D11BlendState_iface : NULL, blend_factor, sample_mask);
4981 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
4982 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
4984 struct d3d_device *device = impl_from_ID3D10Device(iface);
4985 struct d3d_depthstencil_state *ds_state_object;
4987 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
4988 iface, depth_stencil_state, stencil_ref);
4990 ds_state_object = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
4991 d3d11_device_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext1_iface,
4992 ds_state_object ? &ds_state_object->ID3D11DepthStencilState_iface : NULL, stencil_ref);
4995 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
4996 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
4998 struct d3d_device *device = impl_from_ID3D10Device(iface);
4999 unsigned int count, i;
5001 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
5003 count = min(target_count, D3D10_SO_BUFFER_SLOT_COUNT);
5004 wined3d_mutex_lock();
5005 for (i = 0; i < count; ++i)
5007 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
5009 wined3d_device_context_set_stream_output(device->immediate_context.wined3d_context, i,
5010 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
5013 for (i = count; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
5015 wined3d_device_context_set_stream_output(device->immediate_context.wined3d_context, i, NULL, 0);
5017 wined3d_mutex_unlock();
5020 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface)
5022 FIXME("iface %p stub!\n", iface);
5025 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state)
5027 struct d3d_device *device = impl_from_ID3D10Device(iface);
5028 struct d3d_rasterizer_state *rasterizer_state_object;
5030 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
5032 rasterizer_state_object = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
5033 d3d11_device_context_RSSetState(&device->immediate_context.ID3D11DeviceContext1_iface,
5034 rasterizer_state_object ? &rasterizer_state_object->ID3D11RasterizerState_iface : NULL);
5037 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
5038 UINT viewport_count, const D3D10_VIEWPORT *viewports)
5040 struct d3d_device *device = impl_from_ID3D10Device(iface);
5041 struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
5042 unsigned int i;
5044 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
5046 if (viewport_count > ARRAY_SIZE(wined3d_vp))
5047 return;
5049 for (i = 0; i < viewport_count; ++i)
5051 wined3d_vp[i].x = viewports[i].TopLeftX;
5052 wined3d_vp[i].y = viewports[i].TopLeftY;
5053 wined3d_vp[i].width = viewports[i].Width;
5054 wined3d_vp[i].height = viewports[i].Height;
5055 wined3d_vp[i].min_z = viewports[i].MinDepth;
5056 wined3d_vp[i].max_z = viewports[i].MaxDepth;
5059 wined3d_mutex_lock();
5060 wined3d_device_context_set_viewports(device->immediate_context.wined3d_context, viewport_count, wined3d_vp);
5061 wined3d_mutex_unlock();
5064 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface,
5065 UINT rect_count, const D3D10_RECT *rects)
5067 struct d3d_device *device = impl_from_ID3D10Device(iface);
5069 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
5071 if (rect_count > WINED3D_MAX_VIEWPORTS)
5072 return;
5074 wined3d_mutex_lock();
5075 wined3d_device_context_set_scissor_rects(device->immediate_context.wined3d_context, rect_count, rects);
5076 wined3d_mutex_unlock();
5079 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface,
5080 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
5081 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
5083 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
5084 struct d3d_device *device = impl_from_ID3D10Device(iface);
5085 struct wined3d_box wined3d_src_box;
5087 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
5088 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
5089 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
5090 src_resource, src_subresource_idx, src_box);
5092 if (!dst_resource || !src_resource)
5093 return;
5095 if (src_box)
5096 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
5097 src_box->right, src_box->bottom, src_box->front, src_box->back);
5099 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
5100 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
5101 wined3d_mutex_lock();
5102 wined3d_device_context_copy_sub_resource_region(device->immediate_context.wined3d_context,
5103 wined3d_dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
5104 wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0);
5105 wined3d_mutex_unlock();
5108 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
5109 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
5111 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
5112 struct d3d_device *device = impl_from_ID3D10Device(iface);
5114 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
5116 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
5117 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
5118 wined3d_mutex_lock();
5119 wined3d_device_context_copy_resource(device->immediate_context.wined3d_context,
5120 wined3d_dst_resource, wined3d_src_resource);
5121 wined3d_mutex_unlock();
5124 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface,
5125 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
5126 const void *data, UINT row_pitch, UINT depth_pitch)
5128 struct d3d_device *device = impl_from_ID3D10Device(iface);
5129 ID3D11Resource *d3d11_resource;
5131 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
5132 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
5134 ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource);
5135 d3d11_device_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext1_iface,
5136 d3d11_resource, subresource_idx, (const D3D11_BOX *)box, data, row_pitch, depth_pitch);
5137 ID3D11Resource_Release(d3d11_resource);
5140 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
5141 ID3D10RenderTargetView *render_target_view, const float color_rgba[4])
5143 struct d3d_device *device = impl_from_ID3D10Device(iface);
5144 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
5145 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
5146 HRESULT hr;
5148 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
5149 iface, render_target_view, debug_float4(color_rgba));
5151 if (!view)
5152 return;
5154 wined3d_mutex_lock();
5155 if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context,
5156 view->wined3d_view, NULL, WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
5157 ERR("Failed to clear view, hr %#x.\n", hr);
5158 wined3d_mutex_unlock();
5161 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
5162 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
5164 struct d3d_device *device = impl_from_ID3D10Device(iface);
5165 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
5166 DWORD wined3d_flags;
5167 HRESULT hr;
5169 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
5170 iface, depth_stencil_view, flags, depth, stencil);
5172 if (!view)
5173 return;
5175 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
5177 wined3d_mutex_lock();
5178 if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context,
5179 view->wined3d_view, NULL, wined3d_flags, NULL, depth, stencil)))
5180 ERR("Failed to clear view, hr %#x.\n", hr);
5181 wined3d_mutex_unlock();
5184 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
5185 ID3D10ShaderResourceView *view)
5187 struct d3d_device *device = impl_from_ID3D10Device(iface);
5188 struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D10ShaderResourceView(view);
5190 TRACE("iface %p, view %p.\n", iface, view);
5192 wined3d_mutex_lock();
5193 wined3d_device_context_generate_mipmaps(device->immediate_context.wined3d_context, srv->wined3d_view);
5194 wined3d_mutex_unlock();
5197 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
5198 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
5199 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
5201 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
5202 struct d3d_device *device = impl_from_ID3D10Device(iface);
5203 enum wined3d_format_id wined3d_format;
5205 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
5206 "src_resource %p, src_subresource_idx %u, format %s.\n",
5207 iface, dst_resource, dst_subresource_idx,
5208 src_resource, src_subresource_idx, debug_dxgi_format(format));
5210 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
5211 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
5212 wined3d_format = wined3dformat_from_dxgi_format(format);
5213 wined3d_mutex_lock();
5214 wined3d_device_context_resolve_sub_resource(device->immediate_context.wined3d_context,
5215 wined3d_dst_resource, dst_subresource_idx,
5216 wined3d_src_resource, src_subresource_idx, wined3d_format);
5217 wined3d_mutex_unlock();
5220 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
5221 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
5223 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5224 iface, start_slot, buffer_count, buffers);
5226 d3d10_device_get_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, buffer_count,
5227 buffers);
5230 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
5231 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
5233 struct d3d_device *device = impl_from_ID3D10Device(iface);
5234 unsigned int i;
5236 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5237 iface, start_slot, view_count, views);
5239 wined3d_mutex_lock();
5240 for (i = 0; i < view_count; ++i)
5242 struct wined3d_shader_resource_view *wined3d_view;
5243 struct d3d_shader_resource_view *view_impl;
5245 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
5246 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
5248 views[i] = NULL;
5249 continue;
5252 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
5253 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
5254 ID3D10ShaderResourceView_AddRef(views[i]);
5256 wined3d_mutex_unlock();
5259 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
5261 struct d3d_device *device = impl_from_ID3D10Device(iface);
5262 struct d3d_pixel_shader *shader_impl;
5263 struct wined3d_shader *wined3d_shader;
5265 TRACE("iface %p, shader %p.\n", iface, shader);
5267 wined3d_mutex_lock();
5268 if (!(wined3d_shader = wined3d_device_context_get_shader(device->immediate_context.wined3d_context,
5269 WINED3D_SHADER_TYPE_PIXEL)))
5271 wined3d_mutex_unlock();
5272 *shader = NULL;
5273 return;
5276 shader_impl = wined3d_shader_get_parent(wined3d_shader);
5277 wined3d_mutex_unlock();
5278 *shader = &shader_impl->ID3D10PixelShader_iface;
5279 ID3D10PixelShader_AddRef(*shader);
5282 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
5283 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
5285 struct d3d_device *device = impl_from_ID3D10Device(iface);
5286 unsigned int i;
5288 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5289 iface, start_slot, sampler_count, samplers);
5291 wined3d_mutex_lock();
5292 for (i = 0; i < sampler_count; ++i)
5294 struct d3d_sampler_state *sampler_impl;
5295 struct wined3d_sampler *wined3d_sampler;
5297 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
5298 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
5300 samplers[i] = NULL;
5301 continue;
5304 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
5305 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
5306 ID3D10SamplerState_AddRef(samplers[i]);
5308 wined3d_mutex_unlock();
5311 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader)
5313 struct d3d_device *device = impl_from_ID3D10Device(iface);
5314 struct d3d_vertex_shader *shader_impl;
5315 struct wined3d_shader *wined3d_shader;
5317 TRACE("iface %p, shader %p.\n", iface, shader);
5319 wined3d_mutex_lock();
5320 if (!(wined3d_shader = wined3d_device_context_get_shader(device->immediate_context.wined3d_context,
5321 WINED3D_SHADER_TYPE_VERTEX)))
5323 wined3d_mutex_unlock();
5324 *shader = NULL;
5325 return;
5328 shader_impl = wined3d_shader_get_parent(wined3d_shader);
5329 wined3d_mutex_unlock();
5330 *shader = &shader_impl->ID3D10VertexShader_iface;
5331 ID3D10VertexShader_AddRef(*shader);
5334 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
5335 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
5337 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5338 iface, start_slot, buffer_count, buffers);
5340 d3d10_device_get_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, buffer_count,
5341 buffers);
5344 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
5346 struct d3d_device *device = impl_from_ID3D10Device(iface);
5347 struct wined3d_vertex_declaration *wined3d_declaration;
5348 struct d3d_input_layout *input_layout_impl;
5350 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
5352 wined3d_mutex_lock();
5353 if (!(wined3d_declaration = wined3d_device_context_get_vertex_declaration(
5354 device->immediate_context.wined3d_context)))
5356 wined3d_mutex_unlock();
5357 *input_layout = NULL;
5358 return;
5361 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
5362 wined3d_mutex_unlock();
5363 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
5364 ID3D10InputLayout_AddRef(*input_layout);
5367 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface,
5368 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
5370 struct d3d_device *device = impl_from_ID3D10Device(iface);
5371 unsigned int i;
5373 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
5374 iface, start_slot, buffer_count, buffers, strides, offsets);
5376 wined3d_mutex_lock();
5377 for (i = 0; i < buffer_count; ++i)
5379 struct wined3d_buffer *wined3d_buffer = NULL;
5380 struct d3d_buffer *buffer_impl;
5382 if (FAILED(wined3d_device_context_get_stream_source(device->immediate_context.wined3d_context, start_slot + i,
5383 &wined3d_buffer, &offsets[i], &strides[i])))
5384 ERR("Failed to get vertex buffer.\n");
5386 if (!wined3d_buffer)
5388 buffers[i] = NULL;
5389 continue;
5392 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
5393 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
5394 ID3D10Buffer_AddRef(buffers[i]);
5396 wined3d_mutex_unlock();
5399 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface,
5400 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
5402 struct d3d_device *device = impl_from_ID3D10Device(iface);
5403 enum wined3d_format_id wined3d_format;
5404 struct wined3d_buffer *wined3d_buffer;
5405 struct d3d_buffer *buffer_impl;
5407 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
5409 wined3d_mutex_lock();
5410 wined3d_buffer = wined3d_device_context_get_index_buffer(
5411 device->immediate_context.wined3d_context, &wined3d_format, offset);
5412 *format = dxgi_format_from_wined3dformat(wined3d_format);
5413 if (!wined3d_buffer)
5415 wined3d_mutex_unlock();
5416 *buffer = NULL;
5417 return;
5420 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
5421 wined3d_mutex_unlock();
5422 *buffer = &buffer_impl->ID3D10Buffer_iface;
5423 ID3D10Buffer_AddRef(*buffer);
5426 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
5427 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
5429 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5430 iface, start_slot, buffer_count, buffers);
5432 d3d10_device_get_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, buffer_count,
5433 buffers);
5436 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
5438 struct d3d_device *device = impl_from_ID3D10Device(iface);
5439 struct d3d_geometry_shader *shader_impl;
5440 struct wined3d_shader *wined3d_shader;
5442 TRACE("iface %p, shader %p.\n", iface, shader);
5444 wined3d_mutex_lock();
5445 if (!(wined3d_shader = wined3d_device_context_get_shader(device->immediate_context.wined3d_context,
5446 WINED3D_SHADER_TYPE_GEOMETRY)))
5448 wined3d_mutex_unlock();
5449 *shader = NULL;
5450 return;
5453 shader_impl = wined3d_shader_get_parent(wined3d_shader);
5454 wined3d_mutex_unlock();
5455 *shader = &shader_impl->ID3D10GeometryShader_iface;
5456 ID3D10GeometryShader_AddRef(*shader);
5459 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface,
5460 D3D10_PRIMITIVE_TOPOLOGY *topology)
5462 struct d3d_device *device = impl_from_ID3D10Device(iface);
5464 TRACE("iface %p, topology %p.\n", iface, topology);
5466 wined3d_mutex_lock();
5467 wined3d_device_context_get_primitive_type(device->immediate_context.wined3d_context,
5468 (enum wined3d_primitive_type *)topology, NULL);
5469 wined3d_mutex_unlock();
5472 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface,
5473 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
5475 struct d3d_device *device = impl_from_ID3D10Device(iface);
5476 unsigned int i;
5478 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5479 iface, start_slot, view_count, views);
5481 wined3d_mutex_lock();
5482 for (i = 0; i < view_count; ++i)
5484 struct wined3d_shader_resource_view *wined3d_view;
5485 struct d3d_shader_resource_view *view_impl;
5487 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
5488 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
5490 views[i] = NULL;
5491 continue;
5494 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
5495 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
5496 ID3D10ShaderResourceView_AddRef(views[i]);
5498 wined3d_mutex_unlock();
5501 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
5502 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
5504 struct d3d_device *device = impl_from_ID3D10Device(iface);
5505 unsigned int i;
5507 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5508 iface, start_slot, sampler_count, samplers);
5510 wined3d_mutex_lock();
5511 for (i = 0; i < sampler_count; ++i)
5513 struct d3d_sampler_state *sampler_impl;
5514 struct wined3d_sampler *wined3d_sampler;
5516 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
5517 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
5519 samplers[i] = NULL;
5520 continue;
5523 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
5524 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
5525 ID3D10SamplerState_AddRef(samplers[i]);
5527 wined3d_mutex_unlock();
5530 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
5531 ID3D10Predicate **predicate, BOOL *value)
5533 struct d3d_device *device = impl_from_ID3D10Device(iface);
5534 struct wined3d_query *wined3d_predicate;
5535 struct d3d_query *predicate_impl;
5537 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
5539 wined3d_mutex_lock();
5540 if (!(wined3d_predicate = wined3d_device_context_get_predication(device->immediate_context.wined3d_context, value)))
5542 wined3d_mutex_unlock();
5543 *predicate = NULL;
5544 return;
5547 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
5548 wined3d_mutex_unlock();
5549 *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface;
5550 ID3D10Predicate_AddRef(*predicate);
5553 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
5554 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
5556 struct d3d_device *device = impl_from_ID3D10Device(iface);
5557 unsigned int i;
5559 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5560 iface, start_slot, view_count, views);
5562 wined3d_mutex_lock();
5563 for (i = 0; i < view_count; ++i)
5565 struct wined3d_shader_resource_view *wined3d_view;
5566 struct d3d_shader_resource_view *view_impl;
5568 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
5569 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
5571 views[i] = NULL;
5572 continue;
5575 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
5576 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
5577 ID3D10ShaderResourceView_AddRef(views[i]);
5579 wined3d_mutex_unlock();
5582 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
5583 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
5585 struct d3d_device *device = impl_from_ID3D10Device(iface);
5586 unsigned int i;
5588 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5589 iface, start_slot, sampler_count, samplers);
5591 wined3d_mutex_lock();
5592 for (i = 0; i < sampler_count; ++i)
5594 struct d3d_sampler_state *sampler_impl;
5595 struct wined3d_sampler *wined3d_sampler;
5597 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
5598 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
5600 samplers[i] = NULL;
5601 continue;
5604 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
5605 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
5606 ID3D10SamplerState_AddRef(samplers[i]);
5608 wined3d_mutex_unlock();
5611 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
5612 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
5614 struct d3d_device *device = impl_from_ID3D10Device(iface);
5615 struct wined3d_rendertarget_view *wined3d_view;
5617 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
5618 iface, view_count, render_target_views, depth_stencil_view);
5620 wined3d_mutex_lock();
5621 if (render_target_views)
5623 struct d3d_rendertarget_view *view_impl;
5624 unsigned int i;
5626 for (i = 0; i < view_count; ++i)
5628 if (!(wined3d_view = wined3d_device_context_get_rendertarget_view(
5629 device->immediate_context.wined3d_context, i))
5630 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
5632 render_target_views[i] = NULL;
5633 continue;
5636 render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
5637 ID3D10RenderTargetView_AddRef(render_target_views[i]);
5641 if (depth_stencil_view)
5643 struct d3d_depthstencil_view *view_impl;
5645 if (!(wined3d_view = wined3d_device_context_get_depth_stencil_view(device->immediate_context.wined3d_context))
5646 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
5648 *depth_stencil_view = NULL;
5650 else
5652 *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
5653 ID3D10DepthStencilView_AddRef(*depth_stencil_view);
5656 wined3d_mutex_unlock();
5659 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
5660 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
5662 struct d3d_device *device = impl_from_ID3D10Device(iface);
5663 ID3D11BlendState *d3d11_blend_state;
5665 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
5666 iface, blend_state, blend_factor, sample_mask);
5668 d3d11_device_context_OMGetBlendState(&device->immediate_context.ID3D11DeviceContext1_iface,
5669 &d3d11_blend_state, blend_factor, sample_mask);
5671 if (d3d11_blend_state)
5672 *blend_state = (ID3D10BlendState *)&impl_from_ID3D11BlendState(d3d11_blend_state)->ID3D10BlendState1_iface;
5673 else
5674 *blend_state = NULL;
5677 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,
5678 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
5680 struct d3d_device *device = impl_from_ID3D10Device(iface);
5681 ID3D11DepthStencilState *d3d11_iface;
5683 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
5684 iface, depth_stencil_state, stencil_ref);
5686 d3d11_device_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext1_iface,
5687 &d3d11_iface, stencil_ref);
5689 if (d3d11_iface)
5690 *depth_stencil_state = &impl_from_ID3D11DepthStencilState(d3d11_iface)->ID3D10DepthStencilState_iface;
5691 else
5692 *depth_stencil_state = NULL;
5695 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
5696 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
5698 struct d3d_device *device = impl_from_ID3D10Device(iface);
5699 unsigned int i;
5701 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
5702 iface, buffer_count, buffers, offsets);
5704 wined3d_mutex_lock();
5705 for (i = 0; i < buffer_count; ++i)
5707 struct wined3d_buffer *wined3d_buffer;
5708 struct d3d_buffer *buffer_impl;
5710 if (!(wined3d_buffer = wined3d_device_context_get_stream_output(
5711 device->immediate_context.wined3d_context, i, &offsets[i])))
5713 buffers[i] = NULL;
5714 continue;
5717 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
5718 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
5719 ID3D10Buffer_AddRef(buffers[i]);
5721 wined3d_mutex_unlock();
5724 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
5726 struct d3d_device *device = impl_from_ID3D10Device(iface);
5727 struct d3d_rasterizer_state *rasterizer_state_impl;
5728 struct wined3d_rasterizer_state *wined3d_state;
5730 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
5732 wined3d_mutex_lock();
5733 if ((wined3d_state = wined3d_device_context_get_rasterizer_state(device->immediate_context.wined3d_context)))
5735 rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
5736 ID3D10RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D10RasterizerState_iface);
5738 else
5740 *rasterizer_state = NULL;
5742 wined3d_mutex_unlock();
5745 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
5746 UINT *viewport_count, D3D10_VIEWPORT *viewports)
5748 struct d3d_device *device = impl_from_ID3D10Device(iface);
5749 struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
5750 unsigned int actual_count = ARRAY_SIZE(wined3d_vp), i;
5752 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
5754 if (!viewport_count)
5755 return;
5757 wined3d_mutex_lock();
5758 wined3d_device_context_get_viewports(device->immediate_context.wined3d_context,
5759 &actual_count, viewports ? wined3d_vp : NULL);
5760 wined3d_mutex_unlock();
5762 if (!viewports)
5764 *viewport_count = actual_count;
5765 return;
5768 if (*viewport_count > actual_count)
5769 memset(&viewports[actual_count], 0, (*viewport_count - actual_count) * sizeof(*viewports));
5771 *viewport_count = min(actual_count, *viewport_count);
5772 for (i = 0; i < *viewport_count; ++i)
5774 viewports[i].TopLeftX = wined3d_vp[i].x;
5775 viewports[i].TopLeftY = wined3d_vp[i].y;
5776 viewports[i].Width = wined3d_vp[i].width;
5777 viewports[i].Height = wined3d_vp[i].height;
5778 viewports[i].MinDepth = wined3d_vp[i].min_z;
5779 viewports[i].MaxDepth = wined3d_vp[i].max_z;
5783 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects)
5785 struct d3d_device *device = impl_from_ID3D10Device(iface);
5786 unsigned int actual_count;
5788 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
5790 if (!rect_count)
5791 return;
5793 actual_count = *rect_count;
5795 wined3d_mutex_lock();
5796 wined3d_device_context_get_scissor_rects(device->immediate_context.wined3d_context, &actual_count, rects);
5797 wined3d_mutex_unlock();
5799 if (!rects)
5801 *rect_count = actual_count;
5802 return;
5805 if (*rect_count > actual_count)
5806 memset(&rects[actual_count], 0, (*rect_count - actual_count) * sizeof(*rects));
5809 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface)
5811 TRACE("iface %p.\n", iface);
5813 /* In the current implementation the device is never removed, so we can
5814 * just return S_OK here. */
5816 return S_OK;
5819 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags)
5821 FIXME("iface %p, flags %#x stub!\n", iface, flags);
5823 return E_NOTIMPL;
5826 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface)
5828 FIXME("iface %p stub!\n", iface);
5830 return 0;
5833 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface,
5834 REFGUID guid, UINT *data_size, void *data)
5836 struct d3d_device *device = impl_from_ID3D10Device(iface);
5838 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
5840 return d3d11_device_GetPrivateData(&device->ID3D11Device2_iface, guid, data_size, data);
5843 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
5844 REFGUID guid, UINT data_size, const void *data)
5846 struct d3d_device *device = impl_from_ID3D10Device(iface);
5848 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
5850 return d3d11_device_SetPrivateData(&device->ID3D11Device2_iface, guid, data_size, data);
5853 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
5854 REFGUID guid, const IUnknown *data)
5856 struct d3d_device *device = impl_from_ID3D10Device(iface);
5858 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
5860 return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device2_iface, guid, data);
5863 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
5865 struct d3d_device *device = impl_from_ID3D10Device(iface);
5867 TRACE("iface %p.\n", iface);
5869 d3d11_device_context_ClearState(&device->immediate_context.ID3D11DeviceContext1_iface);
5872 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
5874 struct d3d_device *device = impl_from_ID3D10Device(iface);
5876 TRACE("iface %p.\n", iface);
5878 wined3d_mutex_lock();
5879 wined3d_device_context_flush(device->immediate_context.wined3d_context);
5880 wined3d_mutex_unlock();
5883 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
5884 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
5886 struct d3d_device *device = impl_from_ID3D10Device(iface);
5887 D3D11_BUFFER_DESC d3d11_desc;
5888 struct d3d_buffer *object;
5889 HRESULT hr;
5891 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
5893 d3d11_desc.ByteWidth = desc->ByteWidth;
5894 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
5895 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
5896 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
5897 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
5898 d3d11_desc.StructureByteStride = 0;
5900 if (FAILED(hr = d3d_buffer_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
5901 return hr;
5903 *buffer = &object->ID3D10Buffer_iface;
5905 return S_OK;
5908 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
5909 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
5911 struct d3d_device *device = impl_from_ID3D10Device(iface);
5912 D3D11_TEXTURE1D_DESC d3d11_desc;
5913 struct d3d_texture1d *object;
5914 HRESULT hr;
5916 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
5918 d3d11_desc.Width = desc->Width;
5919 d3d11_desc.MipLevels = desc->MipLevels;
5920 d3d11_desc.ArraySize = desc->ArraySize;
5921 d3d11_desc.Format = desc->Format;
5922 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
5923 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
5924 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
5925 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
5927 if (FAILED(hr = d3d_texture1d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
5928 return hr;
5930 *texture = &object->ID3D10Texture1D_iface;
5932 return S_OK;
5935 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
5936 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
5937 ID3D10Texture2D **texture)
5939 struct d3d_device *device = impl_from_ID3D10Device(iface);
5940 D3D11_TEXTURE2D_DESC d3d11_desc;
5941 struct d3d_texture2d *object;
5942 HRESULT hr;
5944 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
5946 d3d11_desc.Width = desc->Width;
5947 d3d11_desc.Height = desc->Height;
5948 d3d11_desc.MipLevels = desc->MipLevels;
5949 d3d11_desc.ArraySize = desc->ArraySize;
5950 d3d11_desc.Format = desc->Format;
5951 d3d11_desc.SampleDesc = desc->SampleDesc;
5952 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
5953 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
5954 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
5955 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
5957 if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
5958 return hr;
5960 *texture = &object->ID3D10Texture2D_iface;
5962 return S_OK;
5965 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface,
5966 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
5967 ID3D10Texture3D **texture)
5969 struct d3d_device *device = impl_from_ID3D10Device(iface);
5970 D3D11_TEXTURE3D_DESC d3d11_desc;
5971 struct d3d_texture3d *object;
5972 HRESULT hr;
5974 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
5976 d3d11_desc.Width = desc->Width;
5977 d3d11_desc.Height = desc->Height;
5978 d3d11_desc.Depth = desc->Depth;
5979 d3d11_desc.MipLevels = desc->MipLevels;
5980 d3d11_desc.Format = desc->Format;
5981 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
5982 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
5983 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
5984 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
5986 if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
5987 return hr;
5989 *texture = &object->ID3D10Texture3D_iface;
5991 return S_OK;
5994 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
5995 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
5997 struct d3d_device *device = impl_from_ID3D10Device(iface);
5998 struct d3d_shader_resource_view *object;
5999 ID3D11Resource *d3d11_resource;
6000 HRESULT hr;
6002 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
6004 if (!resource)
6005 return E_INVALIDARG;
6007 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
6009 ERR("Resource does not implement ID3D11Resource.\n");
6010 return E_FAIL;
6013 hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc,
6014 &object);
6015 ID3D11Resource_Release(d3d11_resource);
6016 if (FAILED(hr))
6017 return hr;
6019 *view = &object->ID3D10ShaderResourceView1_iface;
6021 return S_OK;
6024 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
6025 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
6027 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
6029 return d3d10_device_CreateShaderResourceView1(iface, resource,
6030 (const D3D10_SHADER_RESOURCE_VIEW_DESC1 *)desc, (ID3D10ShaderResourceView1 **)view);
6033 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
6034 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
6036 struct d3d_device *device = impl_from_ID3D10Device(iface);
6037 struct d3d_rendertarget_view *object;
6038 ID3D11Resource *d3d11_resource;
6039 HRESULT hr;
6041 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
6043 if (!resource)
6044 return E_INVALIDARG;
6046 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
6048 ERR("Resource does not implement ID3D11Resource.\n");
6049 return E_FAIL;
6052 hr = d3d_rendertarget_view_create(device, d3d11_resource, (const D3D11_RENDER_TARGET_VIEW_DESC *)desc, &object);
6053 ID3D11Resource_Release(d3d11_resource);
6054 if (FAILED(hr))
6055 return hr;
6057 *view = &object->ID3D10RenderTargetView_iface;
6059 return S_OK;
6062 static D3D11_DSV_DIMENSION d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim)
6064 return (D3D11_DSV_DIMENSION)dim;
6067 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
6068 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
6070 struct d3d_device *device = impl_from_ID3D10Device(iface);
6071 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc;
6072 struct d3d_depthstencil_view *object;
6073 ID3D11Resource *d3d11_resource;
6074 HRESULT hr;
6076 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
6078 if (desc)
6080 d3d11_desc.Format = desc->Format;
6081 d3d11_desc.ViewDimension = d3d11_dsv_dimension_from_d3d10(desc->ViewDimension);
6082 d3d11_desc.Flags = 0;
6083 memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
6086 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
6088 ERR("Resource does not implement ID3D11Resource.\n");
6089 return E_FAIL;
6092 hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object);
6093 ID3D11Resource_Release(d3d11_resource);
6094 if (FAILED(hr))
6095 return hr;
6097 *view = &object->ID3D10DepthStencilView_iface;
6099 return S_OK;
6102 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface,
6103 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
6104 const void *shader_byte_code, SIZE_T shader_byte_code_length,
6105 ID3D10InputLayout **input_layout)
6107 struct d3d_device *device = impl_from_ID3D10Device(iface);
6108 struct d3d_input_layout *object;
6109 HRESULT hr;
6111 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
6112 "shader_byte_code_length %lu, input_layout %p\n",
6113 iface, element_descs, element_count, shader_byte_code,
6114 shader_byte_code_length, input_layout);
6116 if (FAILED(hr = d3d_input_layout_create(device, (const D3D11_INPUT_ELEMENT_DESC *)element_descs, element_count,
6117 shader_byte_code, shader_byte_code_length, &object)))
6118 return hr;
6120 *input_layout = &object->ID3D10InputLayout_iface;
6122 return S_OK;
6125 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
6126 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
6128 struct d3d_device *device = impl_from_ID3D10Device(iface);
6129 struct d3d_vertex_shader *object;
6130 HRESULT hr;
6132 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6133 iface, byte_code, byte_code_length, shader);
6135 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
6136 return hr;
6138 *shader = &object->ID3D10VertexShader_iface;
6140 return S_OK;
6143 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
6144 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
6146 struct d3d_device *device = impl_from_ID3D10Device(iface);
6147 struct d3d_geometry_shader *object;
6148 HRESULT hr;
6150 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6151 iface, byte_code, byte_code_length, shader);
6153 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
6154 NULL, 0, NULL, 0, 0, &object)))
6155 return hr;
6157 *shader = &object->ID3D10GeometryShader_iface;
6159 return S_OK;
6162 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface,
6163 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
6164 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
6166 struct d3d_device *device = impl_from_ID3D10Device(iface);
6167 D3D11_SO_DECLARATION_ENTRY *so_entries = NULL;
6168 struct d3d_geometry_shader *object;
6169 unsigned int i, stride_count = 1;
6170 HRESULT hr;
6172 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
6173 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
6174 iface, byte_code, byte_code_length, output_stream_decls,
6175 output_stream_decl_count, output_stream_stride, shader);
6177 if (!output_stream_decl_count && output_stream_stride)
6179 WARN("Stride must be 0 when declaration entry count is 0.\n");
6180 *shader = NULL;
6181 return E_INVALIDARG;
6184 if (output_stream_decl_count
6185 && !(so_entries = heap_calloc(output_stream_decl_count, sizeof(*so_entries))))
6187 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
6188 *shader = NULL;
6189 return E_OUTOFMEMORY;
6192 for (i = 0; i < output_stream_decl_count; ++i)
6194 so_entries[i].Stream = 0;
6195 so_entries[i].SemanticName = output_stream_decls[i].SemanticName;
6196 so_entries[i].SemanticIndex = output_stream_decls[i].SemanticIndex;
6197 so_entries[i].StartComponent = output_stream_decls[i].StartComponent;
6198 so_entries[i].ComponentCount = output_stream_decls[i].ComponentCount;
6199 so_entries[i].OutputSlot = output_stream_decls[i].OutputSlot;
6201 if (output_stream_decls[i].OutputSlot)
6203 stride_count = 0;
6204 if (output_stream_stride)
6206 WARN("Stride must be 0 when multiple output slots are used.\n");
6207 heap_free(so_entries);
6208 *shader = NULL;
6209 return E_INVALIDARG;
6214 hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
6215 so_entries, output_stream_decl_count, &output_stream_stride, stride_count, 0, &object);
6216 heap_free(so_entries);
6217 if (FAILED(hr))
6219 *shader = NULL;
6220 return hr;
6223 *shader = &object->ID3D10GeometryShader_iface;
6225 return hr;
6228 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface,
6229 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
6231 struct d3d_device *device = impl_from_ID3D10Device(iface);
6232 struct d3d_pixel_shader *object;
6233 HRESULT hr;
6235 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6236 iface, byte_code, byte_code_length, shader);
6238 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
6239 return hr;
6241 *shader = &object->ID3D10PixelShader_iface;
6243 return S_OK;
6246 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
6247 const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
6249 struct d3d_device *device = impl_from_ID3D10Device(iface);
6250 struct d3d_blend_state *object;
6251 HRESULT hr;
6253 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
6255 if (FAILED(hr = d3d_blend_state_create(device, (const D3D11_BLEND_DESC *)desc, &object)))
6256 return hr;
6258 *blend_state = &object->ID3D10BlendState1_iface;
6260 return S_OK;
6263 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
6264 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
6266 D3D10_BLEND_DESC1 d3d10_1_desc;
6267 unsigned int i;
6269 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
6271 if (!desc)
6272 return E_INVALIDARG;
6274 d3d10_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
6275 d3d10_1_desc.IndependentBlendEnable = FALSE;
6276 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i)
6278 if (desc->BlendEnable[i] != desc->BlendEnable[i + 1]
6279 || desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1])
6280 d3d10_1_desc.IndependentBlendEnable = TRUE;
6283 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
6285 d3d10_1_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
6286 d3d10_1_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
6287 d3d10_1_desc.RenderTarget[i].DestBlend = desc->DestBlend;
6288 d3d10_1_desc.RenderTarget[i].BlendOp = desc->BlendOp;
6289 d3d10_1_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
6290 d3d10_1_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
6291 d3d10_1_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
6292 d3d10_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
6295 return d3d10_device_CreateBlendState1(iface, &d3d10_1_desc, (ID3D10BlendState1 **)blend_state);
6298 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
6299 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
6301 struct d3d_device *device = impl_from_ID3D10Device(iface);
6302 struct d3d_depthstencil_state *object;
6303 HRESULT hr;
6305 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
6307 if (FAILED(hr = d3d_depthstencil_state_create(device, (const D3D11_DEPTH_STENCIL_DESC *)desc, &object)))
6308 return hr;
6310 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
6312 return S_OK;
6315 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
6316 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
6318 struct d3d_device *device = impl_from_ID3D10Device(iface);
6319 struct d3d_rasterizer_state *object;
6320 HRESULT hr;
6322 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
6324 if (FAILED(hr = d3d_rasterizer_state_create(device, (const D3D11_RASTERIZER_DESC *)desc, &object)))
6325 return hr;
6327 *rasterizer_state = &object->ID3D10RasterizerState_iface;
6329 return S_OK;
6332 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface,
6333 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
6335 struct d3d_device *device = impl_from_ID3D10Device(iface);
6336 struct d3d_sampler_state *object;
6337 HRESULT hr;
6339 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
6341 if (FAILED(hr = d3d_sampler_state_create(device, (const D3D11_SAMPLER_DESC *)desc, &object)))
6342 return hr;
6344 *sampler_state = &object->ID3D10SamplerState_iface;
6346 return S_OK;
6349 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
6350 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
6352 struct d3d_device *device = impl_from_ID3D10Device(iface);
6353 struct d3d_query *object;
6354 HRESULT hr;
6356 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
6358 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, FALSE, &object)))
6359 return hr;
6361 if (query)
6363 *query = &object->ID3D10Query_iface;
6364 return S_OK;
6367 ID3D10Query_Release(&object->ID3D10Query_iface);
6368 return S_FALSE;
6371 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
6372 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
6374 struct d3d_device *device = impl_from_ID3D10Device(iface);
6375 struct d3d_query *object;
6376 HRESULT hr;
6378 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
6380 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, TRUE, &object)))
6381 return hr;
6383 if (predicate)
6385 *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface;
6386 return S_OK;
6389 ID3D10Query_Release(&object->ID3D10Query_iface);
6390 return S_FALSE;
6393 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface,
6394 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
6396 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
6398 return E_NOTIMPL;
6401 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface,
6402 DXGI_FORMAT format, UINT *format_support)
6404 struct d3d_device *device = impl_from_ID3D10Device(iface);
6406 TRACE("iface %p, format %s, format_support %p.\n",
6407 iface, debug_dxgi_format(format), format_support);
6409 return d3d11_device_CheckFormatSupport(&device->ID3D11Device2_iface, format, format_support);
6412 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
6413 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
6415 struct d3d_device *device = impl_from_ID3D10Device(iface);
6417 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
6418 iface, debug_dxgi_format(format), sample_count, quality_level_count);
6420 return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device2_iface, format,
6421 sample_count, quality_level_count);
6424 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info)
6426 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
6429 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
6430 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
6431 UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
6433 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
6434 "units %p, units_length %p, description %p, description_length %p stub!\n",
6435 iface, desc, type, active_counters, name, name_length,
6436 units, units_length, description, description_length);
6438 return E_NOTIMPL;
6441 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface)
6443 FIXME("iface %p stub!\n", iface);
6445 return 0;
6448 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface,
6449 HANDLE resource_handle, REFIID guid, void **resource)
6451 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
6452 iface, resource_handle, debugstr_guid(guid), resource);
6454 return E_NOTIMPL;
6457 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height)
6459 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
6462 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height)
6464 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
6467 static D3D10_FEATURE_LEVEL1 d3d10_feature_level1_from_d3d_feature_level(D3D_FEATURE_LEVEL level)
6469 return (D3D10_FEATURE_LEVEL1)level;
6472 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface)
6474 struct d3d_device *device = impl_from_ID3D10Device(iface);
6476 TRACE("iface %p.\n", iface);
6478 return d3d10_feature_level1_from_d3d_feature_level(device->state->feature_level);
6481 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
6483 /* IUnknown methods */
6484 d3d10_device_QueryInterface,
6485 d3d10_device_AddRef,
6486 d3d10_device_Release,
6487 /* ID3D10Device methods */
6488 d3d10_device_VSSetConstantBuffers,
6489 d3d10_device_PSSetShaderResources,
6490 d3d10_device_PSSetShader,
6491 d3d10_device_PSSetSamplers,
6492 d3d10_device_VSSetShader,
6493 d3d10_device_DrawIndexed,
6494 d3d10_device_Draw,
6495 d3d10_device_PSSetConstantBuffers,
6496 d3d10_device_IASetInputLayout,
6497 d3d10_device_IASetVertexBuffers,
6498 d3d10_device_IASetIndexBuffer,
6499 d3d10_device_DrawIndexedInstanced,
6500 d3d10_device_DrawInstanced,
6501 d3d10_device_GSSetConstantBuffers,
6502 d3d10_device_GSSetShader,
6503 d3d10_device_IASetPrimitiveTopology,
6504 d3d10_device_VSSetShaderResources,
6505 d3d10_device_VSSetSamplers,
6506 d3d10_device_SetPredication,
6507 d3d10_device_GSSetShaderResources,
6508 d3d10_device_GSSetSamplers,
6509 d3d10_device_OMSetRenderTargets,
6510 d3d10_device_OMSetBlendState,
6511 d3d10_device_OMSetDepthStencilState,
6512 d3d10_device_SOSetTargets,
6513 d3d10_device_DrawAuto,
6514 d3d10_device_RSSetState,
6515 d3d10_device_RSSetViewports,
6516 d3d10_device_RSSetScissorRects,
6517 d3d10_device_CopySubresourceRegion,
6518 d3d10_device_CopyResource,
6519 d3d10_device_UpdateSubresource,
6520 d3d10_device_ClearRenderTargetView,
6521 d3d10_device_ClearDepthStencilView,
6522 d3d10_device_GenerateMips,
6523 d3d10_device_ResolveSubresource,
6524 d3d10_device_VSGetConstantBuffers,
6525 d3d10_device_PSGetShaderResources,
6526 d3d10_device_PSGetShader,
6527 d3d10_device_PSGetSamplers,
6528 d3d10_device_VSGetShader,
6529 d3d10_device_PSGetConstantBuffers,
6530 d3d10_device_IAGetInputLayout,
6531 d3d10_device_IAGetVertexBuffers,
6532 d3d10_device_IAGetIndexBuffer,
6533 d3d10_device_GSGetConstantBuffers,
6534 d3d10_device_GSGetShader,
6535 d3d10_device_IAGetPrimitiveTopology,
6536 d3d10_device_VSGetShaderResources,
6537 d3d10_device_VSGetSamplers,
6538 d3d10_device_GetPredication,
6539 d3d10_device_GSGetShaderResources,
6540 d3d10_device_GSGetSamplers,
6541 d3d10_device_OMGetRenderTargets,
6542 d3d10_device_OMGetBlendState,
6543 d3d10_device_OMGetDepthStencilState,
6544 d3d10_device_SOGetTargets,
6545 d3d10_device_RSGetState,
6546 d3d10_device_RSGetViewports,
6547 d3d10_device_RSGetScissorRects,
6548 d3d10_device_GetDeviceRemovedReason,
6549 d3d10_device_SetExceptionMode,
6550 d3d10_device_GetExceptionMode,
6551 d3d10_device_GetPrivateData,
6552 d3d10_device_SetPrivateData,
6553 d3d10_device_SetPrivateDataInterface,
6554 d3d10_device_ClearState,
6555 d3d10_device_Flush,
6556 d3d10_device_CreateBuffer,
6557 d3d10_device_CreateTexture1D,
6558 d3d10_device_CreateTexture2D,
6559 d3d10_device_CreateTexture3D,
6560 d3d10_device_CreateShaderResourceView,
6561 d3d10_device_CreateRenderTargetView,
6562 d3d10_device_CreateDepthStencilView,
6563 d3d10_device_CreateInputLayout,
6564 d3d10_device_CreateVertexShader,
6565 d3d10_device_CreateGeometryShader,
6566 d3d10_device_CreateGeometryShaderWithStreamOutput,
6567 d3d10_device_CreatePixelShader,
6568 d3d10_device_CreateBlendState,
6569 d3d10_device_CreateDepthStencilState,
6570 d3d10_device_CreateRasterizerState,
6571 d3d10_device_CreateSamplerState,
6572 d3d10_device_CreateQuery,
6573 d3d10_device_CreatePredicate,
6574 d3d10_device_CreateCounter,
6575 d3d10_device_CheckFormatSupport,
6576 d3d10_device_CheckMultisampleQualityLevels,
6577 d3d10_device_CheckCounterInfo,
6578 d3d10_device_CheckCounter,
6579 d3d10_device_GetCreationFlags,
6580 d3d10_device_OpenSharedResource,
6581 d3d10_device_SetTextFilterSize,
6582 d3d10_device_GetTextFilterSize,
6583 d3d10_device_CreateShaderResourceView1,
6584 d3d10_device_CreateBlendState1,
6585 d3d10_device_GetFeatureLevel,
6588 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl =
6590 /* IUnknown methods */
6591 d3d_device_inner_QueryInterface,
6592 d3d_device_inner_AddRef,
6593 d3d_device_inner_Release,
6596 /* ID3D10Multithread methods */
6598 static inline struct d3d_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
6600 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Multithread_iface);
6603 static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
6605 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
6607 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
6609 return IUnknown_QueryInterface(device->outer_unk, iid, out);
6612 static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
6614 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
6616 TRACE("iface %p.\n", iface);
6618 return IUnknown_AddRef(device->outer_unk);
6621 static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
6623 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
6625 TRACE("iface %p.\n", iface);
6627 return IUnknown_Release(device->outer_unk);
6630 static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
6632 TRACE("iface %p.\n", iface);
6634 wined3d_mutex_lock();
6637 static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
6639 TRACE("iface %p.\n", iface);
6641 wined3d_mutex_unlock();
6644 static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL enable)
6646 FIXME("iface %p, enable %#x stub!\n", iface, enable);
6648 return TRUE;
6651 static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
6653 FIXME("iface %p stub!\n", iface);
6655 return TRUE;
6658 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
6660 d3d10_multithread_QueryInterface,
6661 d3d10_multithread_AddRef,
6662 d3d10_multithread_Release,
6663 d3d10_multithread_Enter,
6664 d3d10_multithread_Leave,
6665 d3d10_multithread_SetMultithreadProtected,
6666 d3d10_multithread_GetMultithreadProtected,
6669 /* IWineDXGIDeviceParent IUnknown methods */
6671 static inline struct d3d_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
6673 return CONTAINING_RECORD(iface, struct d3d_device, IWineDXGIDeviceParent_iface);
6676 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
6677 REFIID iid, void **out)
6679 struct d3d_device *device = device_from_dxgi_device_parent(iface);
6680 return IUnknown_QueryInterface(device->outer_unk, iid, out);
6683 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
6685 struct d3d_device *device = device_from_dxgi_device_parent(iface);
6686 return IUnknown_AddRef(device->outer_unk);
6689 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
6691 struct d3d_device *device = device_from_dxgi_device_parent(iface);
6692 return IUnknown_Release(device->outer_unk);
6695 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
6696 IWineDXGIDeviceParent *iface)
6698 struct d3d_device *device = device_from_dxgi_device_parent(iface);
6699 return &device->device_parent;
6702 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl =
6704 /* IUnknown methods */
6705 dxgi_device_parent_QueryInterface,
6706 dxgi_device_parent_AddRef,
6707 dxgi_device_parent_Release,
6708 /* IWineDXGIDeviceParent methods */
6709 dxgi_device_parent_get_wined3d_device_parent,
6712 static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
6714 return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
6717 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
6718 struct wined3d_device *wined3d_device)
6720 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
6721 struct d3d_device_context_state *state;
6722 struct wined3d_state *wined3d_state;
6723 D3D_FEATURE_LEVEL feature_level;
6725 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
6727 wined3d_device_incref(wined3d_device);
6728 device->wined3d_device = wined3d_device;
6729 device->immediate_context.wined3d_context = wined3d_device_get_immediate_context(wined3d_device);
6731 wined3d_state = wined3d_device_get_state(device->wined3d_device);
6732 feature_level = d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state));
6734 if (!(state = heap_alloc_zero(sizeof(*state))))
6736 ERR("Failed to create the initial device context state.\n");
6737 return;
6740 d3d_device_context_state_init(state, device, feature_level,
6741 device->d3d11_only ? &IID_ID3D11Device2 : &IID_ID3D10Device1);
6743 device->state = state;
6744 if (!d3d_device_context_state_add_entry(state, device, wined3d_state))
6745 ERR("Failed to add entry for wined3d state %p, device %p.\n", wined3d_state, device);
6747 d3d_device_context_state_private_addref(state);
6748 ID3DDeviceContextState_Release(&state->ID3DDeviceContextState_iface);
6751 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
6753 TRACE("device_parent %p.\n", device_parent);
6756 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
6758 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
6761 static HRESULT CDECL device_parent_texture_sub_resource_created(struct wined3d_device_parent *device_parent,
6762 enum wined3d_resource_type type, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
6763 void **parent, const struct wined3d_parent_ops **parent_ops)
6765 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
6766 device_parent, type, wined3d_texture, sub_resource_idx, parent, parent_ops);
6768 *parent = NULL;
6769 *parent_ops = &d3d_null_wined3d_parent_ops;
6771 return S_OK;
6774 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
6775 void *container_parent, const struct wined3d_resource_desc *wined3d_desc, DWORD texture_flags,
6776 struct wined3d_texture **wined3d_texture)
6778 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
6779 struct d3d_texture2d *texture;
6780 ID3D11Texture2D *texture_iface;
6781 D3D11_TEXTURE2D_DESC desc;
6782 HRESULT hr;
6784 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#x, wined3d_texture %p.\n",
6785 device_parent, container_parent, wined3d_desc, texture_flags, wined3d_texture);
6787 desc.Width = wined3d_desc->width;
6788 desc.Height = wined3d_desc->height;
6789 desc.MipLevels = 1;
6790 desc.ArraySize = 1;
6791 desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format);
6792 desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1;
6793 desc.SampleDesc.Quality = wined3d_desc->multisample_quality;
6794 desc.Usage = D3D11_USAGE_DEFAULT;
6795 desc.BindFlags = d3d11_bind_flags_from_wined3d(wined3d_desc->bind_flags);
6796 desc.CPUAccessFlags = 0;
6797 desc.MiscFlags = 0;
6799 if (texture_flags & WINED3D_TEXTURE_CREATE_GET_DC)
6801 desc.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
6802 texture_flags &= ~WINED3D_TEXTURE_CREATE_GET_DC;
6805 if (texture_flags)
6806 FIXME("Unhandled flags %#x.\n", texture_flags);
6808 if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device2_iface,
6809 &desc, NULL, &texture_iface)))
6811 WARN("Failed to create 2D texture, hr %#x.\n", hr);
6812 return hr;
6815 texture = impl_from_ID3D11Texture2D(texture_iface);
6817 *wined3d_texture = texture->wined3d_texture;
6818 wined3d_texture_incref(*wined3d_texture);
6819 ID3D11Texture2D_Release(&texture->ID3D11Texture2D_iface);
6821 return S_OK;
6824 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops =
6826 device_parent_wined3d_device_created,
6827 device_parent_mode_changed,
6828 device_parent_activate,
6829 device_parent_texture_sub_resource_created,
6830 device_parent_create_swapchain_texture,
6833 static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
6835 const D3D11_SAMPLER_DESC *ka = key;
6836 const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
6838 return memcmp(ka, kb, sizeof(*ka));
6841 static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
6843 const D3D11_BLEND_DESC *ka = key;
6844 const D3D11_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
6846 return memcmp(ka, kb, sizeof(*ka));
6849 static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
6851 const D3D11_DEPTH_STENCIL_DESC *ka = key;
6852 const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
6853 const struct d3d_depthstencil_state, entry)->desc;
6855 return memcmp(ka, kb, sizeof(*ka));
6858 static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
6860 const D3D11_RASTERIZER_DESC *ka = key;
6861 const D3D11_RASTERIZER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_rasterizer_state, entry)->desc;
6863 return memcmp(ka, kb, sizeof(*ka));
6866 void d3d_device_init(struct d3d_device *device, void *outer_unknown)
6868 device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl;
6869 device->ID3D11Device2_iface.lpVtbl = &d3d11_device_vtbl;
6870 device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
6871 device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
6872 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl;
6873 device->device_parent.ops = &d3d_wined3d_device_parent_ops;
6874 device->refcount = 1;
6875 /* COM aggregation always takes place */
6876 device->outer_unk = outer_unknown;
6877 device->d3d11_only = FALSE;
6878 device->state = NULL;
6880 d3d11_device_context_init(&device->immediate_context, device, D3D11_DEVICE_CONTEXT_IMMEDIATE);
6881 ID3D11DeviceContext1_Release(&device->immediate_context.ID3D11DeviceContext1_iface);
6883 wine_rb_init(&device->blend_states, d3d_blend_state_compare);
6884 wine_rb_init(&device->depthstencil_states, d3d_depthstencil_state_compare);
6885 wine_rb_init(&device->rasterizer_states, d3d_rasterizer_state_compare);
6886 wine_rb_init(&device->sampler_states, d3d_sampler_state_compare);