2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define NONAMELESSUNION
21 #define WINE_NO_NAMELESS_EXTENSION
22 #include "d3d11_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
26 static BOOL
d3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
28 SIZE_T max_capacity
, new_capacity
;
31 if (count
<= *capacity
)
34 max_capacity
= ~(SIZE_T
)0 / size
;
35 if (count
> max_capacity
)
38 new_capacity
= max(1, *capacity
);
39 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
41 if (new_capacity
< count
)
44 if (!(new_elements
= heap_realloc(*elements
, new_capacity
* size
)))
47 *elements
= new_elements
;
48 *capacity
= new_capacity
;
52 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
54 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
56 d3d_null_wined3d_object_destroyed
,
59 static inline BOOL
d3d_device_is_d3d10_active(struct d3d_device
*device
)
62 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device
)
63 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device1
);
66 static D3D_FEATURE_LEVEL
d3d_feature_level_from_wined3d(enum wined3d_feature_level level
)
68 return (D3D_FEATURE_LEVEL
)level
;
71 /* ID3DDeviceContextState methods */
73 static inline struct d3d_device_context_state
*impl_from_ID3DDeviceContextState(ID3DDeviceContextState
*iface
)
75 return CONTAINING_RECORD(iface
, struct d3d_device_context_state
, ID3DDeviceContextState_iface
);
78 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_QueryInterface(ID3DDeviceContextState
*iface
,
79 REFIID iid
, void **out
)
81 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
83 if (IsEqualGUID(iid
, &IID_ID3DDeviceContextState
)
84 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
85 || IsEqualGUID(iid
, &IID_IUnknown
))
87 ID3DDeviceContextState_AddRef(iface
);
92 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
98 static ULONG
d3d_device_context_state_private_addref(struct d3d_device_context_state
*state
)
100 ULONG refcount
= InterlockedIncrement(&state
->private_refcount
);
102 TRACE("%p increasing private refcount to %u.\n", state
, refcount
);
107 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_AddRef(ID3DDeviceContextState
*iface
)
109 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
110 ULONG refcount
= InterlockedIncrement(&state
->refcount
);
112 TRACE("%p increasing refcount to %u.\n", state
, refcount
);
116 d3d_device_context_state_private_addref(state
);
117 ID3D11Device2_AddRef(state
->device
);
123 static void d3d_device_remove_context_state(struct d3d_device
*device
, struct d3d_device_context_state
*state
)
127 for (i
= 0; i
< device
->context_state_count
; ++i
)
129 if (device
->context_states
[i
] != state
)
132 if (i
!= device
->context_state_count
- 1)
133 device
->context_states
[i
] = device
->context_states
[device
->context_state_count
- 1];
134 --device
->context_state_count
;
139 static void d3d_device_context_state_private_release(struct d3d_device_context_state
*state
)
141 ULONG refcount
= InterlockedDecrement(&state
->private_refcount
);
142 struct d3d_device_context_state_entry
*entry
;
143 struct d3d_device
*device
;
146 TRACE("%p decreasing private refcount to %u.\n", state
, refcount
);
150 wined3d_private_store_cleanup(&state
->private_store
);
151 for (i
= 0; i
< state
->entry_count
; ++i
)
153 entry
= &state
->entries
[i
];
154 device
= entry
->device
;
156 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
157 wined3d_state_destroy(entry
->wined3d_state
);
159 d3d_device_remove_context_state(device
, state
);
161 heap_free(state
->entries
);
162 wined3d_device_decref(state
->wined3d_device
);
167 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_Release(ID3DDeviceContextState
*iface
)
169 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
170 ULONG refcount
= InterlockedDecrement(&state
->refcount
);
172 TRACE("%p decreasing refcount to %u.\n", state
, refcount
);
176 ID3D11Device2_Release(state
->device
);
177 d3d_device_context_state_private_release(state
);
183 static void STDMETHODCALLTYPE
d3d_device_context_state_GetDevice(ID3DDeviceContextState
*iface
, ID3D11Device
**device
)
185 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
187 TRACE("iface %p, device %p.\n", iface
, device
);
189 *device
= (ID3D11Device
*)state
->device
;
190 ID3D11Device_AddRef(*device
);
193 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_GetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
194 UINT
*data_size
, void *data
)
196 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
198 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
200 return d3d_get_private_data(&state
->private_store
, guid
, data_size
, data
);
203 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
204 UINT data_size
, const void *data
)
206 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
208 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
210 return d3d_set_private_data(&state
->private_store
, guid
, data_size
, data
);
213 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState
*iface
,
214 REFGUID guid
, const IUnknown
*data
)
216 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
218 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
220 return d3d_set_private_data_interface(&state
->private_store
, guid
, data
);
223 static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl
=
225 /* IUnknown methods */
226 d3d_device_context_state_QueryInterface
,
227 d3d_device_context_state_AddRef
,
228 d3d_device_context_state_Release
,
229 /* ID3D11DeviceChild methods */
230 d3d_device_context_state_GetDevice
,
231 d3d_device_context_state_GetPrivateData
,
232 d3d_device_context_state_SetPrivateData
,
233 d3d_device_context_state_SetPrivateDataInterface
,
234 /* ID3DDeviceContextState methods */
237 static struct d3d_device_context_state_entry
*d3d_device_context_state_get_entry(
238 struct d3d_device_context_state
*state
, struct d3d_device
*device
)
242 for (i
= 0; i
< state
->entry_count
; ++i
)
244 if (state
->entries
[i
].device
== device
)
245 return &state
->entries
[i
];
251 static BOOL
d3d_device_context_state_add_entry(struct d3d_device_context_state
*state
,
252 struct d3d_device
*device
, struct wined3d_state
*wined3d_state
)
254 struct d3d_device_context_state_entry
*entry
;
256 if (!d3d_array_reserve((void **)&state
->entries
, &state
->entries_size
,
257 state
->entry_count
+ 1, sizeof(*state
->entries
)))
260 if (!d3d_array_reserve((void **)&device
->context_states
, &device
->context_states_size
,
261 device
->context_state_count
+ 1, sizeof(*device
->context_states
)))
264 entry
= &state
->entries
[state
->entry_count
++];
265 entry
->device
= device
;
266 entry
->wined3d_state
= wined3d_state
;
268 device
->context_states
[device
->context_state_count
++] = state
;
273 static void d3d_device_context_state_remove_entry(struct d3d_device_context_state
*state
, struct d3d_device
*device
)
275 struct d3d_device_context_state_entry
*entry
;
278 for (i
= 0; i
< state
->entry_count
; ++i
)
280 entry
= &state
->entries
[i
];
281 if (entry
->device
!= device
)
284 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
285 wined3d_state_destroy(entry
->wined3d_state
);
287 if (i
!= state
->entry_count
)
288 state
->entries
[i
] = state
->entries
[state
->entry_count
- 1];
289 --state
->entry_count
;
295 static struct wined3d_state
*d3d_device_context_state_get_wined3d_state(struct d3d_device_context_state
*state
,
296 struct d3d_device
*device
)
298 struct d3d_device_context_state_entry
*entry
;
299 struct wined3d_state
*wined3d_state
;
301 if ((entry
= d3d_device_context_state_get_entry(state
, device
)))
302 return entry
->wined3d_state
;
304 if (FAILED(wined3d_state_create(device
->wined3d_device
,
305 (enum wined3d_feature_level
*)&state
->feature_level
, 1, &wined3d_state
)))
308 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
310 wined3d_state_destroy(wined3d_state
);
314 return wined3d_state
;
317 static void d3d_device_context_state_init(struct d3d_device_context_state
*state
,
318 struct d3d_device
*device
, D3D_FEATURE_LEVEL feature_level
, REFIID emulated_interface
)
320 state
->ID3DDeviceContextState_iface
.lpVtbl
= &d3d_device_context_state_vtbl
;
321 state
->refcount
= state
->private_refcount
= 0;
323 wined3d_private_store_init(&state
->private_store
);
325 state
->feature_level
= feature_level
;
326 state
->emulated_interface
= *emulated_interface
;
327 wined3d_device_incref(state
->wined3d_device
= device
->wined3d_device
);
328 state
->device
= &device
->ID3D11Device2_iface
;
330 d3d_device_context_state_AddRef(&state
->ID3DDeviceContextState_iface
);
333 /* ID3D11CommandList methods */
335 static inline struct d3d11_command_list
*impl_from_ID3D11CommandList(ID3D11CommandList
*iface
)
337 return CONTAINING_RECORD(iface
, struct d3d11_command_list
, ID3D11CommandList_iface
);
340 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_QueryInterface(ID3D11CommandList
*iface
, REFIID iid
, void **out
)
342 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
344 if (IsEqualGUID(iid
, &IID_ID3D11CommandList
)
345 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
346 || IsEqualGUID(iid
, &IID_IUnknown
))
348 ID3D11CommandList_AddRef(iface
);
353 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
356 return E_NOINTERFACE
;
359 static ULONG STDMETHODCALLTYPE
d3d11_command_list_AddRef(ID3D11CommandList
*iface
)
361 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
362 ULONG refcount
= InterlockedIncrement(&list
->refcount
);
364 TRACE("%p increasing refcount to %u.\n", list
, refcount
);
369 static ULONG STDMETHODCALLTYPE
d3d11_command_list_Release(ID3D11CommandList
*iface
)
371 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
372 ULONG refcount
= InterlockedDecrement(&list
->refcount
);
374 TRACE("%p decreasing refcount to %u.\n", list
, refcount
);
378 wined3d_mutex_lock();
379 wined3d_command_list_decref(list
->wined3d_list
);
380 wined3d_mutex_unlock();
381 wined3d_private_store_cleanup(&list
->private_store
);
382 ID3D11Device2_Release(list
->device
);
389 static void STDMETHODCALLTYPE
d3d11_command_list_GetDevice(ID3D11CommandList
*iface
, ID3D11Device
**device
)
391 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
393 TRACE("iface %p, device %p.\n", iface
, device
);
395 *device
= (ID3D11Device
*)list
->device
;
396 ID3D11Device2_AddRef(list
->device
);
399 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_GetPrivateData(ID3D11CommandList
*iface
, REFGUID guid
,
400 UINT
*data_size
, void *data
)
402 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
404 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
406 return d3d_get_private_data(&list
->private_store
, guid
, data_size
, data
);
409 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_SetPrivateData(ID3D11CommandList
*iface
, REFGUID guid
,
410 UINT data_size
, const void *data
)
412 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
414 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
416 return d3d_set_private_data(&list
->private_store
, guid
, data_size
, data
);
419 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_SetPrivateDataInterface(ID3D11CommandList
*iface
,
420 REFGUID guid
, const IUnknown
*data
)
422 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
424 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
426 return d3d_set_private_data_interface(&list
->private_store
, guid
, data
);
429 static UINT STDMETHODCALLTYPE
d3d11_command_list_GetContextFlags(ID3D11CommandList
*iface
)
431 TRACE("iface %p.\n", iface
);
436 static const struct ID3D11CommandListVtbl d3d11_command_list_vtbl
=
438 /* IUnknown methods */
439 d3d11_command_list_QueryInterface
,
440 d3d11_command_list_AddRef
,
441 d3d11_command_list_Release
,
442 /* ID3D11DeviceChild methods */
443 d3d11_command_list_GetDevice
,
444 d3d11_command_list_GetPrivateData
,
445 d3d11_command_list_SetPrivateData
,
446 d3d11_command_list_SetPrivateDataInterface
,
447 /* ID3D11CommandList methods */
448 d3d11_command_list_GetContextFlags
,
451 static struct d3d11_command_list
*unsafe_impl_from_ID3D11CommandList(ID3D11CommandList
*iface
)
455 assert(iface
->lpVtbl
== &d3d11_command_list_vtbl
);
456 return impl_from_ID3D11CommandList(iface
);
459 static void d3d11_device_context_cleanup(struct d3d11_device_context
*context
)
461 wined3d_private_store_cleanup(&context
->private_store
);
464 /* ID3D11DeviceContext - immediate context methods */
466 static inline struct d3d11_device_context
*impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1
*iface
)
468 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3D11DeviceContext1_iface
);
471 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_QueryInterface(ID3D11DeviceContext1
*iface
,
472 REFIID iid
, void **out
)
474 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
476 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
478 if (IsEqualGUID(iid
, &IID_ID3D11DeviceContext1
)
479 || IsEqualGUID(iid
, &IID_ID3D11DeviceContext
)
480 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
481 || IsEqualGUID(iid
, &IID_IUnknown
))
483 *out
= &context
->ID3D11DeviceContext1_iface
;
485 else if (context
->type
== D3D11_DEVICE_CONTEXT_IMMEDIATE
&& IsEqualGUID(iid
, &IID_ID3D11Multithread
))
487 *out
= &context
->ID3D11Multithread_iface
;
491 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
493 return E_NOINTERFACE
;
496 ID3D11DeviceContext1_AddRef(iface
);
500 static ULONG STDMETHODCALLTYPE
d3d11_device_context_AddRef(ID3D11DeviceContext1
*iface
)
502 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
503 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
505 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
509 ID3D11Device2_AddRef(&context
->device
->ID3D11Device2_iface
);
515 static ULONG STDMETHODCALLTYPE
d3d11_device_context_Release(ID3D11DeviceContext1
*iface
)
517 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
518 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
520 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
524 ID3D11Device2
*device
= &context
->device
->ID3D11Device2_iface
;
525 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
527 wined3d_deferred_context_destroy(context
->wined3d_context
);
528 d3d11_device_context_cleanup(context
);
531 ID3D11Device2_Release(device
);
537 static void d3d11_device_context_get_constant_buffers(ID3D11DeviceContext1
*iface
,
538 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
540 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
543 wined3d_mutex_lock();
544 for (i
= 0; i
< buffer_count
; ++i
)
546 struct wined3d_buffer
*wined3d_buffer
;
547 struct d3d_buffer
*buffer_impl
;
549 if (!(wined3d_buffer
= wined3d_device_context_get_constant_buffer(context
->wined3d_context
,
550 type
, start_slot
+ i
)))
556 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
557 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
558 ID3D11Buffer_AddRef(buffers
[i
]);
560 wined3d_mutex_unlock();
563 static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1
*iface
, enum wined3d_shader_type type
,
564 unsigned int start_slot
, unsigned int buffer_count
, ID3D11Buffer
*const *buffers
)
566 struct wined3d_buffer
*wined3d_buffers
[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
];
567 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
570 if (buffer_count
> ARRAY_SIZE(wined3d_buffers
))
572 WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count
);
576 for (i
= 0; i
< buffer_count
; ++i
)
578 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
580 wined3d_buffers
[i
] = buffer
? buffer
->wined3d_buffer
: NULL
;
583 wined3d_mutex_lock();
584 wined3d_device_context_set_constant_buffers(context
->wined3d_context
,
585 type
, start_slot
, buffer_count
, wined3d_buffers
);
586 wined3d_mutex_unlock();
589 static void STDMETHODCALLTYPE
d3d11_device_context_GetDevice(ID3D11DeviceContext1
*iface
, ID3D11Device
**device
)
591 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
593 TRACE("iface %p, device %p.\n", iface
, device
);
595 *device
= (ID3D11Device
*)&context
->device
->ID3D11Device2_iface
;
596 ID3D11Device_AddRef(*device
);
599 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_GetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
600 UINT
*data_size
, void *data
)
602 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
604 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
606 return d3d_get_private_data(&context
->private_store
, guid
, data_size
, data
);
609 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_SetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
610 UINT data_size
, const void *data
)
612 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
614 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
616 return d3d_set_private_data(&context
->private_store
, guid
, data_size
, data
);
619 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_SetPrivateDataInterface(ID3D11DeviceContext1
*iface
,
620 REFGUID guid
, const IUnknown
*data
)
622 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
624 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
626 return d3d_set_private_data_interface(&context
->private_store
, guid
, data
);
629 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
630 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
632 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
633 iface
, start_slot
, buffer_count
, buffers
);
635 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
636 buffer_count
, buffers
);
639 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetShaderResources(ID3D11DeviceContext1
*iface
,
640 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
642 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
645 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
646 iface
, start_slot
, view_count
, views
);
648 wined3d_mutex_lock();
649 for (i
= 0; i
< view_count
; ++i
)
651 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
653 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
654 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
656 wined3d_mutex_unlock();
659 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetShader(ID3D11DeviceContext1
*iface
,
660 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
662 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
663 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
665 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
666 iface
, shader
, class_instances
, class_instance_count
);
669 FIXME("Dynamic linking is not implemented yet.\n");
671 wined3d_mutex_lock();
672 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
673 ps
? ps
->wined3d_shader
: NULL
);
674 wined3d_mutex_unlock();
677 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetSamplers(ID3D11DeviceContext1
*iface
,
678 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
680 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
683 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
684 iface
, start_slot
, sampler_count
, samplers
);
686 wined3d_mutex_lock();
687 for (i
= 0; i
< sampler_count
; ++i
)
689 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
691 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
,
692 sampler
? sampler
->wined3d_sampler
: NULL
);
694 wined3d_mutex_unlock();
697 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetShader(ID3D11DeviceContext1
*iface
,
698 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
700 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
701 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
703 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
704 iface
, shader
, class_instances
, class_instance_count
);
707 FIXME("Dynamic linking is not implemented yet.\n");
709 wined3d_mutex_lock();
710 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
711 vs
? vs
->wined3d_shader
: NULL
);
712 wined3d_mutex_unlock();
715 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexed(ID3D11DeviceContext1
*iface
,
716 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
718 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
720 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
721 iface
, index_count
, start_index_location
, base_vertex_location
);
723 wined3d_mutex_lock();
724 wined3d_device_context_draw_indexed(context
->wined3d_context
,
725 base_vertex_location
, start_index_location
, index_count
, 0, 0);
726 wined3d_mutex_unlock();
729 static void STDMETHODCALLTYPE
d3d11_device_context_Draw(ID3D11DeviceContext1
*iface
,
730 UINT vertex_count
, UINT start_vertex_location
)
732 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
734 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
735 iface
, vertex_count
, start_vertex_location
);
737 wined3d_mutex_lock();
738 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
739 wined3d_mutex_unlock();
742 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_Map(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
743 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
745 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
746 struct wined3d_resource
*wined3d_resource
;
747 struct wined3d_map_desc map_desc
;
750 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
751 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
754 FIXME("Ignoring map_flags %#x.\n", map_flags
);
756 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
757 && map_type
!= D3D11_MAP_WRITE_DISCARD
&& map_type
!= D3D11_MAP_WRITE_NO_OVERWRITE
)
760 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
762 wined3d_mutex_lock();
763 hr
= wined3d_device_context_map(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
764 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
765 wined3d_mutex_unlock();
767 mapped_subresource
->pData
= map_desc
.data
;
768 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
769 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
774 static void STDMETHODCALLTYPE
d3d11_device_context_Unmap(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
775 UINT subresource_idx
)
777 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
778 struct wined3d_resource
*wined3d_resource
;
780 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
782 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
784 wined3d_mutex_lock();
785 wined3d_device_context_unmap(context
->wined3d_context
, wined3d_resource
, subresource_idx
);
786 wined3d_mutex_unlock();
789 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
790 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
792 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
793 iface
, start_slot
, buffer_count
, buffers
);
795 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
796 buffer_count
, buffers
);
799 static void STDMETHODCALLTYPE
d3d11_device_context_IASetInputLayout(ID3D11DeviceContext1
*iface
,
800 ID3D11InputLayout
*input_layout
)
802 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
803 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
805 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
807 wined3d_mutex_lock();
808 wined3d_device_context_set_vertex_declaration(context
->wined3d_context
, layout
? layout
->wined3d_decl
: NULL
);
809 wined3d_mutex_unlock();
812 static void STDMETHODCALLTYPE
d3d11_device_context_IASetVertexBuffers(ID3D11DeviceContext1
*iface
,
813 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
815 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
818 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
819 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
821 wined3d_mutex_lock();
822 for (i
= 0; i
< buffer_count
; ++i
)
824 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
826 wined3d_device_context_set_stream_source(context
->wined3d_context
, start_slot
+ i
,
827 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
829 wined3d_mutex_unlock();
832 static void STDMETHODCALLTYPE
d3d11_device_context_IASetIndexBuffer(ID3D11DeviceContext1
*iface
,
833 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
835 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
836 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
838 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
839 iface
, buffer
, debug_dxgi_format(format
), offset
);
841 wined3d_mutex_lock();
842 wined3d_device_context_set_index_buffer(context
->wined3d_context
,
843 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
844 wined3dformat_from_dxgi_format(format
), offset
);
845 wined3d_mutex_unlock();
848 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexedInstanced(ID3D11DeviceContext1
*iface
,
849 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
850 UINT start_instance_location
)
852 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
854 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
855 "base_vertex_location %d, start_instance_location %u.\n",
856 iface
, instance_index_count
, instance_count
, start_index_location
,
857 base_vertex_location
, start_instance_location
);
859 wined3d_mutex_lock();
860 wined3d_device_context_draw_indexed(context
->wined3d_context
, base_vertex_location
,
861 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
862 wined3d_mutex_unlock();
865 static void STDMETHODCALLTYPE
d3d11_device_context_DrawInstanced(ID3D11DeviceContext1
*iface
,
866 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
868 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
870 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
871 "start_instance_location %u.\n",
872 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
873 start_instance_location
);
875 wined3d_mutex_lock();
876 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
,
877 instance_vertex_count
, start_instance_location
, instance_count
);
878 wined3d_mutex_unlock();
881 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
882 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
884 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
885 iface
, start_slot
, buffer_count
, buffers
);
887 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
888 buffer_count
, buffers
);
891 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetShader(ID3D11DeviceContext1
*iface
,
892 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
894 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
895 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
897 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
898 iface
, shader
, class_instances
, class_instance_count
);
901 FIXME("Dynamic linking is not implemented yet.\n");
903 wined3d_mutex_lock();
904 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
905 gs
? gs
->wined3d_shader
: NULL
);
906 wined3d_mutex_unlock();
909 static void STDMETHODCALLTYPE
d3d11_device_context_IASetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
910 D3D11_PRIMITIVE_TOPOLOGY topology
)
912 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
913 enum wined3d_primitive_type primitive_type
;
914 unsigned int patch_vertex_count
;
916 TRACE("iface %p, topology %#x.\n", iface
, topology
);
918 wined3d_primitive_type_from_d3d11_primitive_topology(topology
, &primitive_type
, &patch_vertex_count
);
920 wined3d_mutex_lock();
921 wined3d_device_context_set_primitive_type(context
->wined3d_context
, primitive_type
, patch_vertex_count
);
922 wined3d_mutex_unlock();
925 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetShaderResources(ID3D11DeviceContext1
*iface
,
926 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
928 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
931 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
933 wined3d_mutex_lock();
934 for (i
= 0; i
< view_count
; ++i
)
936 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
938 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
939 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
941 wined3d_mutex_unlock();
944 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetSamplers(ID3D11DeviceContext1
*iface
,
945 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
947 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
950 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
951 iface
, start_slot
, sampler_count
, samplers
);
953 wined3d_mutex_lock();
954 for (i
= 0; i
< sampler_count
; ++i
)
956 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
958 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
,
959 sampler
? sampler
->wined3d_sampler
: NULL
);
961 wined3d_mutex_unlock();
964 static void STDMETHODCALLTYPE
d3d11_device_context_Begin(ID3D11DeviceContext1
*iface
,
965 ID3D11Asynchronous
*asynchronous
)
967 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
968 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
970 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
972 wined3d_mutex_lock();
973 wined3d_device_context_issue_query(context
->wined3d_context
, query
->wined3d_query
, WINED3DISSUE_BEGIN
);
974 wined3d_mutex_unlock();
977 static void STDMETHODCALLTYPE
d3d11_device_context_End(ID3D11DeviceContext1
*iface
,
978 ID3D11Asynchronous
*asynchronous
)
980 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
981 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
983 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
985 wined3d_mutex_lock();
986 wined3d_device_context_issue_query(context
->wined3d_context
, query
->wined3d_query
, WINED3DISSUE_END
);
987 wined3d_mutex_unlock();
990 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_GetData(ID3D11DeviceContext1
*iface
,
991 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
993 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
994 unsigned int wined3d_flags
;
997 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
998 iface
, asynchronous
, data
, data_size
, data_flags
);
1000 if (!data
&& data_size
)
1001 return E_INVALIDARG
;
1003 wined3d_flags
= wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags
);
1005 wined3d_mutex_lock();
1006 if (!data_size
|| wined3d_query_get_data_size(query
->wined3d_query
) == data_size
)
1008 hr
= wined3d_query_get_data(query
->wined3d_query
, data
, data_size
, wined3d_flags
);
1009 if (hr
== WINED3DERR_INVALIDCALL
)
1010 hr
= DXGI_ERROR_INVALID_CALL
;
1014 WARN("Invalid data size %u.\n", data_size
);
1017 wined3d_mutex_unlock();
1022 static void STDMETHODCALLTYPE
d3d11_device_context_SetPredication(ID3D11DeviceContext1
*iface
,
1023 ID3D11Predicate
*predicate
, BOOL value
)
1025 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1026 struct d3d_query
*query
;
1028 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
1030 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
1032 wined3d_mutex_lock();
1033 wined3d_device_context_set_predication(context
->wined3d_context
, query
? query
->wined3d_query
: NULL
, value
);
1034 wined3d_mutex_unlock();
1037 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetShaderResources(ID3D11DeviceContext1
*iface
,
1038 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1040 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1043 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1045 wined3d_mutex_lock();
1046 for (i
= 0; i
< view_count
; ++i
)
1048 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1050 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
1051 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1053 wined3d_mutex_unlock();
1056 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetSamplers(ID3D11DeviceContext1
*iface
,
1057 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1059 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1062 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1063 iface
, start_slot
, sampler_count
, samplers
);
1065 wined3d_mutex_lock();
1066 for (i
= 0; i
< sampler_count
; ++i
)
1068 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1070 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
,
1071 sampler
? sampler
->wined3d_sampler
: NULL
);
1073 wined3d_mutex_unlock();
1076 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetRenderTargets(ID3D11DeviceContext1
*iface
,
1077 UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
1078 ID3D11DepthStencilView
*depth_stencil_view
)
1080 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1081 struct d3d_depthstencil_view
*dsv
;
1084 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1085 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
1087 wined3d_mutex_lock();
1088 for (i
= 0; i
< render_target_view_count
; ++i
)
1090 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
1091 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
,
1092 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
1094 for (; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
1096 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
, NULL
, FALSE
);
1099 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1100 wined3d_device_context_set_depth_stencil_view(context
->wined3d_context
, dsv
? dsv
->wined3d_view
: NULL
);
1101 wined3d_mutex_unlock();
1104 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews(
1105 ID3D11DeviceContext1
*iface
, UINT render_target_view_count
,
1106 ID3D11RenderTargetView
*const *render_target_views
, ID3D11DepthStencilView
*depth_stencil_view
,
1107 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
1108 ID3D11UnorderedAccessView
*const *unordered_access_views
, const UINT
*initial_counts
)
1110 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1113 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1114 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
1115 "initial_counts %p.\n",
1116 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
1117 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
,
1120 if (render_target_view_count
!= D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
)
1122 d3d11_device_context_OMSetRenderTargets(iface
, render_target_view_count
, render_target_views
,
1123 depth_stencil_view
);
1126 if (unordered_access_view_count
!= D3D11_KEEP_UNORDERED_ACCESS_VIEWS
)
1128 wined3d_mutex_lock();
1129 for (i
= 0; i
< unordered_access_view_start_slot
; ++i
)
1131 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1132 WINED3D_PIPELINE_GRAPHICS
, i
, NULL
, ~0u);
1134 for (i
= 0; i
< unordered_access_view_count
; ++i
)
1136 struct d3d11_unordered_access_view
*view
1137 = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views
[i
]);
1139 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1140 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
,
1141 view
? view
->wined3d_view
: NULL
, initial_counts
? initial_counts
[i
] : ~0u);
1143 for (; unordered_access_view_start_slot
+ i
< D3D11_PS_CS_UAV_REGISTER_COUNT
; ++i
)
1145 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1146 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
, NULL
, ~0u);
1148 wined3d_mutex_unlock();
1152 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetBlendState(ID3D11DeviceContext1
*iface
,
1153 ID3D11BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
1155 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1156 static const float default_blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1157 struct d3d_blend_state
*blend_state_impl
;
1159 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
1160 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
1163 blend_factor
= default_blend_factor
;
1165 wined3d_mutex_lock();
1166 if (!(blend_state_impl
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
1167 wined3d_device_context_set_blend_state(context
->wined3d_context
, NULL
,
1168 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1170 wined3d_device_context_set_blend_state(context
->wined3d_context
, blend_state_impl
->wined3d_state
,
1171 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1172 wined3d_mutex_unlock();
1175 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetDepthStencilState(ID3D11DeviceContext1
*iface
,
1176 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
1178 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1179 struct d3d_depthstencil_state
*state_impl
;
1181 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1182 iface
, depth_stencil_state
, stencil_ref
);
1184 wined3d_mutex_lock();
1185 if (!(state_impl
= unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state
)))
1187 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, NULL
, stencil_ref
);
1188 wined3d_mutex_unlock();
1192 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, state_impl
->wined3d_state
, stencil_ref
);
1193 wined3d_mutex_unlock();
1196 static void STDMETHODCALLTYPE
d3d11_device_context_SOSetTargets(ID3D11DeviceContext1
*iface
, UINT buffer_count
,
1197 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
1199 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1200 unsigned int count
, i
;
1202 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
1204 count
= min(buffer_count
, D3D11_SO_BUFFER_SLOT_COUNT
);
1205 wined3d_mutex_lock();
1206 for (i
= 0; i
< count
; ++i
)
1208 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1210 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
,
1211 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
? offsets
[i
] : 0);
1213 for (; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
1215 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
, NULL
, 0);
1217 wined3d_mutex_unlock();
1220 static void STDMETHODCALLTYPE
d3d11_device_context_DrawAuto(ID3D11DeviceContext1
*iface
)
1222 FIXME("iface %p stub!\n", iface
);
1225 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext1
*iface
,
1226 ID3D11Buffer
*buffer
, UINT offset
)
1228 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1229 struct d3d_buffer
*d3d_buffer
;
1231 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1233 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1235 wined3d_mutex_lock();
1236 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, true);
1237 wined3d_mutex_unlock();
1240 static void STDMETHODCALLTYPE
d3d11_device_context_DrawInstancedIndirect(ID3D11DeviceContext1
*iface
,
1241 ID3D11Buffer
*buffer
, UINT offset
)
1243 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1244 struct d3d_buffer
*d3d_buffer
;
1246 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1248 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1250 wined3d_mutex_lock();
1251 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, false);
1252 wined3d_mutex_unlock();
1255 static void STDMETHODCALLTYPE
d3d11_device_context_Dispatch(ID3D11DeviceContext1
*iface
,
1256 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
1258 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1260 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
1261 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1263 wined3d_mutex_lock();
1264 wined3d_device_context_dispatch(context
->wined3d_context
,
1265 thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1266 wined3d_mutex_unlock();
1269 static void STDMETHODCALLTYPE
d3d11_device_context_DispatchIndirect(ID3D11DeviceContext1
*iface
,
1270 ID3D11Buffer
*buffer
, UINT offset
)
1272 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1273 struct d3d_buffer
*buffer_impl
;
1275 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1277 buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
1279 wined3d_mutex_lock();
1280 wined3d_device_context_dispatch_indirect(context
->wined3d_context
, buffer_impl
->wined3d_buffer
, offset
);
1281 wined3d_mutex_unlock();
1284 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetState(ID3D11DeviceContext1
*iface
,
1285 ID3D11RasterizerState
*rasterizer_state
)
1287 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1288 struct d3d_rasterizer_state
*rasterizer_state_impl
;
1290 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1292 wined3d_mutex_lock();
1293 rasterizer_state_impl
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
);
1294 wined3d_device_context_set_rasterizer_state(context
->wined3d_context
,
1295 rasterizer_state_impl
? rasterizer_state_impl
->wined3d_state
: NULL
);
1296 wined3d_mutex_unlock();
1299 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetViewports(ID3D11DeviceContext1
*iface
,
1300 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
1302 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1303 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
1306 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
1308 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
1311 for (i
= 0; i
< viewport_count
; ++i
)
1313 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
1314 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
1315 wined3d_vp
[i
].width
= viewports
[i
].Width
;
1316 wined3d_vp
[i
].height
= viewports
[i
].Height
;
1317 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
1318 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
1321 wined3d_mutex_lock();
1322 wined3d_device_context_set_viewports(context
->wined3d_context
, viewport_count
, wined3d_vp
);
1323 wined3d_mutex_unlock();
1326 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetScissorRects(ID3D11DeviceContext1
*iface
,
1327 UINT rect_count
, const D3D11_RECT
*rects
)
1329 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1331 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
1333 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
1336 wined3d_mutex_lock();
1337 wined3d_device_context_set_scissor_rects(context
->wined3d_context
, rect_count
, rects
);
1338 wined3d_mutex_unlock();
1341 static void STDMETHODCALLTYPE
d3d11_device_context_CopySubresourceRegion(ID3D11DeviceContext1
*iface
,
1342 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
1343 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
1345 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1346 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1347 struct wined3d_box wined3d_src_box
;
1349 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1350 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1351 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
1352 src_resource
, src_subresource_idx
, src_box
);
1354 if (!dst_resource
|| !src_resource
)
1358 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
1359 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
1361 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1362 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1363 wined3d_mutex_lock();
1364 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
1365 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
1366 wined3d_mutex_unlock();
1369 static void STDMETHODCALLTYPE
d3d11_device_context_CopyResource(ID3D11DeviceContext1
*iface
,
1370 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
1372 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1373 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1375 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
1377 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1378 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1379 wined3d_mutex_lock();
1380 wined3d_device_context_copy_resource(context
->wined3d_context
, wined3d_dst_resource
, wined3d_src_resource
);
1381 wined3d_mutex_unlock();
1384 static void STDMETHODCALLTYPE
d3d11_device_context_UpdateSubresource(ID3D11DeviceContext1
*iface
,
1385 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
1386 const void *data
, UINT row_pitch
, UINT depth_pitch
)
1388 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1389 struct wined3d_resource
*wined3d_resource
;
1390 struct wined3d_box wined3d_box
;
1392 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1393 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1396 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
, box
->front
, box
->back
);
1398 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
1399 wined3d_mutex_lock();
1400 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
,
1401 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, 0);
1402 wined3d_mutex_unlock();
1405 static void STDMETHODCALLTYPE
d3d11_device_context_CopyStructureCount(ID3D11DeviceContext1
*iface
,
1406 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
1408 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1409 struct d3d11_unordered_access_view
*uav
;
1410 struct d3d_buffer
*buffer_impl
;
1412 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1413 iface
, dst_buffer
, dst_offset
, src_view
);
1415 buffer_impl
= unsafe_impl_from_ID3D11Buffer(dst_buffer
);
1416 uav
= unsafe_impl_from_ID3D11UnorderedAccessView(src_view
);
1418 wined3d_mutex_lock();
1419 wined3d_device_context_copy_uav_counter(context
->wined3d_context
,
1420 buffer_impl
->wined3d_buffer
, dst_offset
, uav
->wined3d_view
);
1421 wined3d_mutex_unlock();
1424 static void STDMETHODCALLTYPE
d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1
*iface
,
1425 ID3D11RenderTargetView
*render_target_view
, const float color_rgba
[4])
1427 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1428 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
1429 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1432 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1433 iface
, render_target_view
, debug_float4(color_rgba
));
1438 wined3d_mutex_lock();
1439 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1440 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
1441 ERR("Failed to clear view, hr %#x.\n", hr
);
1442 wined3d_mutex_unlock();
1445 static void STDMETHODCALLTYPE
d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1
*iface
,
1446 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
1448 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1449 struct d3d11_unordered_access_view
*view
;
1451 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1452 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
1454 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1455 wined3d_mutex_lock();
1456 wined3d_device_context_clear_uav_uint(context
->wined3d_context
,
1457 view
->wined3d_view
, (const struct wined3d_uvec4
*)values
);
1458 wined3d_mutex_unlock();
1461 static void STDMETHODCALLTYPE
d3d11_device_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1
*iface
,
1462 ID3D11UnorderedAccessView
*unordered_access_view
, const float values
[4])
1464 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1465 struct d3d11_unordered_access_view
*view
;
1467 TRACE("iface %p, unordered_access_view %p, values %s.\n",
1468 iface
, unordered_access_view
, debug_float4(values
));
1470 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1471 wined3d_mutex_lock();
1472 wined3d_device_context_clear_uav_float(context
->wined3d_context
,
1473 view
->wined3d_view
, (const struct wined3d_vec4
*)values
);
1474 wined3d_mutex_unlock();
1477 static void STDMETHODCALLTYPE
d3d11_device_context_ClearDepthStencilView(ID3D11DeviceContext1
*iface
,
1478 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1480 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1481 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1482 DWORD wined3d_flags
;
1485 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1486 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1491 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
1493 wined3d_mutex_lock();
1494 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1495 wined3d_flags
, NULL
, depth
, stencil
)))
1496 ERR("Failed to clear view, hr %#x.\n", hr
);
1497 wined3d_mutex_unlock();
1500 static void STDMETHODCALLTYPE
d3d11_device_context_GenerateMips(ID3D11DeviceContext1
*iface
,
1501 ID3D11ShaderResourceView
*view
)
1503 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1504 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D11ShaderResourceView(view
);
1506 TRACE("iface %p, view %p.\n", iface
, view
);
1508 wined3d_mutex_lock();
1509 wined3d_device_context_generate_mipmaps(context
->wined3d_context
, srv
->wined3d_view
);
1510 wined3d_mutex_unlock();
1513 static void STDMETHODCALLTYPE
d3d11_device_context_SetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1514 ID3D11Resource
*resource
, FLOAT min_lod
)
1516 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
1519 static FLOAT STDMETHODCALLTYPE
d3d11_device_context_GetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1520 ID3D11Resource
*resource
)
1522 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
1527 static void STDMETHODCALLTYPE
d3d11_device_context_ResolveSubresource(ID3D11DeviceContext1
*iface
,
1528 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
1529 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
1532 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1533 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1534 enum wined3d_format_id wined3d_format
;
1536 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
1537 "src_resource %p, src_subresource_idx %u, format %s.\n",
1538 iface
, dst_resource
, dst_subresource_idx
,
1539 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
1541 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1542 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1543 wined3d_format
= wined3dformat_from_dxgi_format(format
);
1544 wined3d_mutex_lock();
1545 wined3d_device_context_resolve_sub_resource(context
->wined3d_context
,
1546 wined3d_dst_resource
, dst_subresource_idx
,
1547 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
1548 wined3d_mutex_unlock();
1551 static void STDMETHODCALLTYPE
d3d11_device_context_ExecuteCommandList(ID3D11DeviceContext1
*iface
,
1552 ID3D11CommandList
*command_list
, BOOL restore_state
)
1554 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1555 struct d3d11_command_list
*list_impl
= unsafe_impl_from_ID3D11CommandList(command_list
);
1557 TRACE("iface %p, command_list %p, restore_state %#x.\n", iface
, command_list
, restore_state
);
1559 wined3d_mutex_lock();
1560 wined3d_device_context_execute_command_list(context
->wined3d_context
, list_impl
->wined3d_list
, !!restore_state
);
1561 wined3d_mutex_unlock();
1564 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1
*iface
,
1565 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1567 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1570 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1571 iface
, start_slot
, view_count
, views
);
1573 wined3d_mutex_lock();
1574 for (i
= 0; i
< view_count
; ++i
)
1576 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1578 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1579 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1581 wined3d_mutex_unlock();
1584 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetShader(ID3D11DeviceContext1
*iface
,
1585 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1587 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1588 struct d3d11_hull_shader
*hs
= unsafe_impl_from_ID3D11HullShader(shader
);
1590 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1591 iface
, shader
, class_instances
, class_instance_count
);
1593 if (class_instances
)
1594 FIXME("Dynamic linking is not implemented yet.\n");
1596 wined3d_mutex_lock();
1597 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1598 hs
? hs
->wined3d_shader
: NULL
);
1599 wined3d_mutex_unlock();
1602 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetSamplers(ID3D11DeviceContext1
*iface
,
1603 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1605 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1608 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1609 iface
, start_slot
, sampler_count
, samplers
);
1611 wined3d_mutex_lock();
1612 for (i
= 0; i
< sampler_count
; ++i
)
1614 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1616 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
,
1617 sampler
? sampler
->wined3d_sampler
: NULL
);
1619 wined3d_mutex_unlock();
1622 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1623 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1625 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1626 iface
, start_slot
, buffer_count
, buffers
);
1628 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
1629 buffer_count
, buffers
);
1632 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetShaderResources(ID3D11DeviceContext1
*iface
,
1633 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1635 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1638 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1639 iface
, start_slot
, view_count
, views
);
1641 wined3d_mutex_lock();
1642 for (i
= 0; i
< view_count
; ++i
)
1644 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1646 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1647 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1649 wined3d_mutex_unlock();
1652 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetShader(ID3D11DeviceContext1
*iface
,
1653 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1655 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1656 struct d3d11_domain_shader
*ds
= unsafe_impl_from_ID3D11DomainShader(shader
);
1658 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1659 iface
, shader
, class_instances
, class_instance_count
);
1661 if (class_instances
)
1662 FIXME("Dynamic linking is not implemented yet.\n");
1664 wined3d_mutex_lock();
1665 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1666 ds
? ds
->wined3d_shader
: NULL
);
1667 wined3d_mutex_unlock();
1670 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetSamplers(ID3D11DeviceContext1
*iface
,
1671 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1673 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1676 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1677 iface
, start_slot
, sampler_count
, samplers
);
1679 wined3d_mutex_lock();
1680 for (i
= 0; i
< sampler_count
; ++i
)
1682 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1684 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
,
1685 sampler
? sampler
->wined3d_sampler
: NULL
);
1687 wined3d_mutex_unlock();
1690 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1691 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1693 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1694 iface
, start_slot
, buffer_count
, buffers
);
1696 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
1697 buffer_count
, buffers
);
1700 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetShaderResources(ID3D11DeviceContext1
*iface
,
1701 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1703 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1706 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1707 iface
, start_slot
, view_count
, views
);
1709 wined3d_mutex_lock();
1710 for (i
= 0; i
< view_count
; ++i
)
1712 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1714 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1715 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1717 wined3d_mutex_unlock();
1720 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
1721 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
1723 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1726 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1727 iface
, start_slot
, view_count
, views
, initial_counts
);
1729 wined3d_mutex_lock();
1730 for (i
= 0; i
< view_count
; ++i
)
1732 struct d3d11_unordered_access_view
*view
= unsafe_impl_from_ID3D11UnorderedAccessView(views
[i
]);
1734 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
,
1735 start_slot
+ i
, view
? view
->wined3d_view
: NULL
, initial_counts
? initial_counts
[i
] : ~0u);
1737 wined3d_mutex_unlock();
1740 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetShader(ID3D11DeviceContext1
*iface
,
1741 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1743 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1744 struct d3d11_compute_shader
*cs
= unsafe_impl_from_ID3D11ComputeShader(shader
);
1746 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1747 iface
, shader
, class_instances
, class_instance_count
);
1749 if (class_instances
)
1750 FIXME("Dynamic linking is not implemented yet.\n");
1752 wined3d_mutex_lock();
1753 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1754 cs
? cs
->wined3d_shader
: NULL
);
1755 wined3d_mutex_unlock();
1758 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetSamplers(ID3D11DeviceContext1
*iface
,
1759 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1761 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1764 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1765 iface
, start_slot
, sampler_count
, samplers
);
1767 wined3d_mutex_lock();
1768 for (i
= 0; i
< sampler_count
; ++i
)
1770 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1772 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
,
1773 sampler
? sampler
->wined3d_sampler
: NULL
);
1775 wined3d_mutex_unlock();
1778 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1779 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1781 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1782 iface
, start_slot
, buffer_count
, buffers
);
1784 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
1785 buffer_count
, buffers
);
1788 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1789 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1791 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1792 iface
, start_slot
, buffer_count
, buffers
);
1794 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
1795 buffer_count
, buffers
);
1798 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetShaderResources(ID3D11DeviceContext1
*iface
,
1799 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1801 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1804 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1805 iface
, start_slot
, view_count
, views
);
1807 wined3d_mutex_lock();
1808 for (i
= 0; i
< view_count
; ++i
)
1810 struct wined3d_shader_resource_view
*wined3d_view
;
1811 struct d3d_shader_resource_view
*view_impl
;
1813 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
1814 context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
1820 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1821 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1822 ID3D11ShaderResourceView_AddRef(views
[i
]);
1824 wined3d_mutex_unlock();
1827 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetShader(ID3D11DeviceContext1
*iface
,
1828 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1830 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1831 struct wined3d_shader
*wined3d_shader
;
1832 struct d3d_pixel_shader
*shader_impl
;
1834 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1835 iface
, shader
, class_instances
, class_instance_count
);
1837 if (class_instances
|| class_instance_count
)
1838 FIXME("Dynamic linking not implemented yet.\n");
1839 if (class_instance_count
)
1840 *class_instance_count
= 0;
1842 wined3d_mutex_lock();
1843 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
)))
1845 wined3d_mutex_unlock();
1850 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1851 wined3d_mutex_unlock();
1852 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1853 ID3D11PixelShader_AddRef(*shader
);
1856 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetSamplers(ID3D11DeviceContext1
*iface
,
1857 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1859 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1862 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1863 iface
, start_slot
, sampler_count
, samplers
);
1865 wined3d_mutex_lock();
1866 for (i
= 0; i
< sampler_count
; ++i
)
1868 struct wined3d_sampler
*wined3d_sampler
;
1869 struct d3d_sampler_state
*sampler_impl
;
1871 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
1872 context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
1878 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1879 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1880 ID3D11SamplerState_AddRef(samplers
[i
]);
1882 wined3d_mutex_unlock();
1885 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetShader(ID3D11DeviceContext1
*iface
,
1886 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1888 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1889 struct d3d_vertex_shader
*shader_impl
;
1890 struct wined3d_shader
*wined3d_shader
;
1892 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1893 iface
, shader
, class_instances
, class_instance_count
);
1895 if (class_instances
|| class_instance_count
)
1896 FIXME("Dynamic linking not implemented yet.\n");
1897 if (class_instance_count
)
1898 *class_instance_count
= 0;
1900 wined3d_mutex_lock();
1901 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
)))
1903 wined3d_mutex_unlock();
1908 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1909 wined3d_mutex_unlock();
1910 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1911 ID3D11VertexShader_AddRef(*shader
);
1914 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1915 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1917 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1918 iface
, start_slot
, buffer_count
, buffers
);
1920 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
1921 buffer_count
, buffers
);
1924 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetInputLayout(ID3D11DeviceContext1
*iface
,
1925 ID3D11InputLayout
**input_layout
)
1927 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1928 struct wined3d_vertex_declaration
*wined3d_declaration
;
1929 struct d3d_input_layout
*input_layout_impl
;
1931 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1933 wined3d_mutex_lock();
1934 if (!(wined3d_declaration
= wined3d_device_context_get_vertex_declaration(context
->wined3d_context
)))
1936 wined3d_mutex_unlock();
1937 *input_layout
= NULL
;
1941 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1942 wined3d_mutex_unlock();
1943 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1944 ID3D11InputLayout_AddRef(*input_layout
);
1947 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetVertexBuffers(ID3D11DeviceContext1
*iface
,
1948 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1950 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1953 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1954 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1956 wined3d_mutex_lock();
1957 for (i
= 0; i
< buffer_count
; ++i
)
1959 struct wined3d_buffer
*wined3d_buffer
= NULL
;
1960 struct d3d_buffer
*buffer_impl
;
1962 if (FAILED(wined3d_device_context_get_stream_source(context
->wined3d_context
, start_slot
+ i
,
1963 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1965 FIXME("Failed to get vertex buffer %u.\n", start_slot
+ i
);
1972 if (!wined3d_buffer
)
1978 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1979 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
1981 wined3d_mutex_unlock();
1984 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetIndexBuffer(ID3D11DeviceContext1
*iface
,
1985 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1987 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1988 enum wined3d_format_id wined3d_format
;
1989 struct wined3d_buffer
*wined3d_buffer
;
1990 struct d3d_buffer
*buffer_impl
;
1992 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1994 wined3d_mutex_lock();
1995 wined3d_buffer
= wined3d_device_context_get_index_buffer(context
->wined3d_context
, &wined3d_format
, offset
);
1996 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1997 if (!wined3d_buffer
)
1999 wined3d_mutex_unlock();
2004 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2005 wined3d_mutex_unlock();
2006 ID3D11Buffer_AddRef(*buffer
= &buffer_impl
->ID3D11Buffer_iface
);
2009 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2010 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2012 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2013 iface
, start_slot
, buffer_count
, buffers
);
2015 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
2016 buffer_count
, buffers
);
2019 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetShader(ID3D11DeviceContext1
*iface
,
2020 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2022 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2023 struct d3d_geometry_shader
*shader_impl
;
2024 struct wined3d_shader
*wined3d_shader
;
2026 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2027 iface
, shader
, class_instances
, class_instance_count
);
2029 if (class_instances
|| class_instance_count
)
2030 FIXME("Dynamic linking not implemented yet.\n");
2031 if (class_instance_count
)
2032 *class_instance_count
= 0;
2034 wined3d_mutex_lock();
2035 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
)))
2037 wined3d_mutex_unlock();
2042 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2043 wined3d_mutex_unlock();
2044 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
2045 ID3D11GeometryShader_AddRef(*shader
);
2048 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
2049 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
2051 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2052 enum wined3d_primitive_type primitive_type
;
2053 unsigned int patch_vertex_count
;
2055 TRACE("iface %p, topology %p.\n", iface
, topology
);
2057 wined3d_mutex_lock();
2058 wined3d_device_context_get_primitive_type(context
->wined3d_context
, &primitive_type
, &patch_vertex_count
);
2059 wined3d_mutex_unlock();
2061 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type
, patch_vertex_count
, topology
);
2064 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetShaderResources(ID3D11DeviceContext1
*iface
,
2065 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2067 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2070 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2072 wined3d_mutex_lock();
2073 for (i
= 0; i
< view_count
; ++i
)
2075 struct wined3d_shader_resource_view
*wined3d_view
;
2076 struct d3d_shader_resource_view
*view_impl
;
2078 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2079 context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
2085 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2086 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
2087 ID3D11ShaderResourceView_AddRef(views
[i
]);
2089 wined3d_mutex_unlock();
2092 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetSamplers(ID3D11DeviceContext1
*iface
,
2093 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2095 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2098 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2099 iface
, start_slot
, sampler_count
, samplers
);
2101 wined3d_mutex_lock();
2102 for (i
= 0; i
< sampler_count
; ++i
)
2104 struct wined3d_sampler
*wined3d_sampler
;
2105 struct d3d_sampler_state
*sampler_impl
;
2107 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2108 context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
2114 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2115 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2116 ID3D11SamplerState_AddRef(samplers
[i
]);
2118 wined3d_mutex_unlock();
2121 static void STDMETHODCALLTYPE
d3d11_device_context_GetPredication(ID3D11DeviceContext1
*iface
,
2122 ID3D11Predicate
**predicate
, BOOL
*value
)
2124 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2125 struct wined3d_query
*wined3d_predicate
;
2126 struct d3d_query
*predicate_impl
;
2128 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
2130 wined3d_mutex_lock();
2131 if (!(wined3d_predicate
= wined3d_device_context_get_predication(context
->wined3d_context
, value
)))
2133 wined3d_mutex_unlock();
2138 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
2139 wined3d_mutex_unlock();
2140 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
2141 ID3D11Predicate_AddRef(*predicate
);
2144 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetShaderResources(ID3D11DeviceContext1
*iface
,
2145 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2147 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2150 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2152 wined3d_mutex_lock();
2153 for (i
= 0; i
< view_count
; ++i
)
2155 struct wined3d_shader_resource_view
*wined3d_view
;
2156 struct d3d_shader_resource_view
*view_impl
;
2158 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2159 context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
2165 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2166 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
2167 ID3D11ShaderResourceView_AddRef(views
[i
]);
2169 wined3d_mutex_unlock();
2172 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetSamplers(ID3D11DeviceContext1
*iface
,
2173 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2175 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2178 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2179 iface
, start_slot
, sampler_count
, samplers
);
2181 wined3d_mutex_lock();
2182 for (i
= 0; i
< sampler_count
; ++i
)
2184 struct d3d_sampler_state
*sampler_impl
;
2185 struct wined3d_sampler
*wined3d_sampler
;
2187 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2188 context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
2194 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2195 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2196 ID3D11SamplerState_AddRef(samplers
[i
]);
2198 wined3d_mutex_unlock();
2201 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetRenderTargets(ID3D11DeviceContext1
*iface
,
2202 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2203 ID3D11DepthStencilView
**depth_stencil_view
)
2205 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2206 struct wined3d_rendertarget_view
*wined3d_view
;
2208 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2209 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
2211 wined3d_mutex_lock();
2212 if (render_target_views
)
2214 struct d3d_rendertarget_view
*view_impl
;
2217 for (i
= 0; i
< render_target_view_count
; ++i
)
2219 if (!(wined3d_view
= wined3d_device_context_get_rendertarget_view(context
->wined3d_context
, i
))
2220 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2222 render_target_views
[i
] = NULL
;
2226 render_target_views
[i
] = &view_impl
->ID3D11RenderTargetView_iface
;
2227 ID3D11RenderTargetView_AddRef(render_target_views
[i
]);
2231 if (depth_stencil_view
)
2233 struct d3d_depthstencil_view
*view_impl
;
2235 if (!(wined3d_view
= wined3d_device_context_get_depth_stencil_view(context
->wined3d_context
))
2236 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2238 *depth_stencil_view
= NULL
;
2242 *depth_stencil_view
= &view_impl
->ID3D11DepthStencilView_iface
;
2243 ID3D11DepthStencilView_AddRef(*depth_stencil_view
);
2246 wined3d_mutex_unlock();
2249 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews(
2250 ID3D11DeviceContext1
*iface
,
2251 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2252 ID3D11DepthStencilView
**depth_stencil_view
,
2253 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
2254 ID3D11UnorderedAccessView
**unordered_access_views
)
2256 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2257 struct wined3d_unordered_access_view
*wined3d_view
;
2258 struct d3d11_unordered_access_view
*view_impl
;
2261 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
2262 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
2263 "unordered_access_views %p.\n",
2264 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
2265 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
2267 if (render_target_views
|| depth_stencil_view
)
2268 d3d11_device_context_OMGetRenderTargets(iface
, render_target_view_count
,
2269 render_target_views
, depth_stencil_view
);
2271 if (unordered_access_views
)
2273 wined3d_mutex_lock();
2274 for (i
= 0; i
< unordered_access_view_count
; ++i
)
2276 if (!(wined3d_view
= wined3d_device_context_get_unordered_access_view(context
->wined3d_context
,
2277 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
)))
2279 unordered_access_views
[i
] = NULL
;
2283 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2284 unordered_access_views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
;
2285 ID3D11UnorderedAccessView_AddRef(unordered_access_views
[i
]);
2287 wined3d_mutex_unlock();
2291 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetBlendState(ID3D11DeviceContext1
*iface
,
2292 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
2294 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2295 struct wined3d_blend_state
*wined3d_state
;
2296 struct d3d_blend_state
*blend_state_impl
;
2298 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
2299 iface
, blend_state
, blend_factor
, sample_mask
);
2301 wined3d_mutex_lock();
2302 if ((wined3d_state
= wined3d_device_context_get_blend_state(context
->wined3d_context
,
2303 (struct wined3d_color
*)blend_factor
, sample_mask
)))
2305 blend_state_impl
= wined3d_blend_state_get_parent(wined3d_state
);
2306 ID3D11BlendState_AddRef(*blend_state
= &blend_state_impl
->ID3D11BlendState_iface
);
2310 *blend_state
= NULL
;
2312 wined3d_mutex_unlock();
2315 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetDepthStencilState(ID3D11DeviceContext1
*iface
,
2316 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
2318 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2319 struct wined3d_depth_stencil_state
*wined3d_state
;
2320 struct d3d_depthstencil_state
*state_impl
;
2322 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
2323 iface
, depth_stencil_state
, stencil_ref
);
2325 wined3d_mutex_lock();
2326 if ((wined3d_state
= wined3d_device_context_get_depth_stencil_state(context
->wined3d_context
, stencil_ref
)))
2328 state_impl
= wined3d_depth_stencil_state_get_parent(wined3d_state
);
2329 ID3D11DepthStencilState_AddRef(*depth_stencil_state
= &state_impl
->ID3D11DepthStencilState_iface
);
2333 *depth_stencil_state
= NULL
;
2335 wined3d_mutex_unlock();
2338 static void STDMETHODCALLTYPE
d3d11_device_context_SOGetTargets(ID3D11DeviceContext1
*iface
,
2339 UINT buffer_count
, ID3D11Buffer
**buffers
)
2341 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2344 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
2346 wined3d_mutex_lock();
2347 for (i
= 0; i
< buffer_count
; ++i
)
2349 struct wined3d_buffer
*wined3d_buffer
;
2350 struct d3d_buffer
*buffer_impl
;
2352 if (!(wined3d_buffer
= wined3d_device_context_get_stream_output(context
->wined3d_context
, i
, NULL
)))
2358 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2359 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
2360 ID3D11Buffer_AddRef(buffers
[i
]);
2362 wined3d_mutex_unlock();
2365 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetState(ID3D11DeviceContext1
*iface
,
2366 ID3D11RasterizerState
**rasterizer_state
)
2368 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2369 struct d3d_rasterizer_state
*rasterizer_state_impl
;
2370 struct wined3d_rasterizer_state
*wined3d_state
;
2372 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
2374 wined3d_mutex_lock();
2375 if ((wined3d_state
= wined3d_device_context_get_rasterizer_state(context
->wined3d_context
)))
2377 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
2378 ID3D11RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D11RasterizerState_iface
);
2382 *rasterizer_state
= NULL
;
2384 wined3d_mutex_unlock();
2387 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetViewports(ID3D11DeviceContext1
*iface
,
2388 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
2390 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2391 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
2392 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
2394 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
2396 if (!viewport_count
)
2399 wined3d_mutex_lock();
2400 wined3d_device_context_get_viewports(context
->wined3d_context
, &actual_count
, viewports
? wined3d_vp
: NULL
);
2401 wined3d_mutex_unlock();
2405 *viewport_count
= actual_count
;
2409 if (*viewport_count
> actual_count
)
2410 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
2412 *viewport_count
= min(actual_count
, *viewport_count
);
2413 for (i
= 0; i
< *viewport_count
; ++i
)
2415 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
2416 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
2417 viewports
[i
].Width
= wined3d_vp
[i
].width
;
2418 viewports
[i
].Height
= wined3d_vp
[i
].height
;
2419 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
2420 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
2424 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetScissorRects(ID3D11DeviceContext1
*iface
,
2425 UINT
*rect_count
, D3D11_RECT
*rects
)
2427 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2428 unsigned int actual_count
;
2430 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
2435 actual_count
= *rect_count
;
2437 wined3d_mutex_lock();
2438 wined3d_device_context_get_scissor_rects(context
->wined3d_context
, &actual_count
, rects
);
2439 wined3d_mutex_unlock();
2441 if (rects
&& *rect_count
> actual_count
)
2442 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
2443 *rect_count
= actual_count
;
2446 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetShaderResources(ID3D11DeviceContext1
*iface
,
2447 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2449 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2452 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2454 wined3d_mutex_lock();
2455 for (i
= 0; i
< view_count
; ++i
)
2457 struct wined3d_shader_resource_view
*wined3d_view
;
2458 struct d3d_shader_resource_view
*view_impl
;
2460 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2461 context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
)))
2467 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2468 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2470 wined3d_mutex_unlock();
2473 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetShader(ID3D11DeviceContext1
*iface
,
2474 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2476 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2477 struct d3d11_hull_shader
*shader_impl
;
2478 struct wined3d_shader
*wined3d_shader
;
2480 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2481 iface
, shader
, class_instances
, class_instance_count
);
2483 if (class_instances
|| class_instance_count
)
2484 FIXME("Dynamic linking not implemented yet.\n");
2485 if (class_instance_count
)
2486 *class_instance_count
= 0;
2488 wined3d_mutex_lock();
2489 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
)))
2491 wined3d_mutex_unlock();
2496 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2497 wined3d_mutex_unlock();
2498 ID3D11HullShader_AddRef(*shader
= &shader_impl
->ID3D11HullShader_iface
);
2501 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetSamplers(ID3D11DeviceContext1
*iface
,
2502 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2504 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2507 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2508 iface
, start_slot
, sampler_count
, samplers
);
2510 wined3d_mutex_lock();
2511 for (i
= 0; i
< sampler_count
; ++i
)
2513 struct wined3d_sampler
*wined3d_sampler
;
2514 struct d3d_sampler_state
*sampler_impl
;
2516 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2517 context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
)))
2523 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2524 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2526 wined3d_mutex_unlock();
2529 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2530 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2532 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2533 iface
, start_slot
, buffer_count
, buffers
);
2535 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
2536 buffer_count
, buffers
);
2539 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetShaderResources(ID3D11DeviceContext1
*iface
,
2540 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2542 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2545 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2546 iface
, start_slot
, view_count
, views
);
2548 wined3d_mutex_lock();
2549 for (i
= 0; i
< view_count
; ++i
)
2551 struct wined3d_shader_resource_view
*wined3d_view
;
2552 struct d3d_shader_resource_view
*view_impl
;
2554 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2555 context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
)))
2561 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2562 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2564 wined3d_mutex_unlock();
2567 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetShader(ID3D11DeviceContext1
*iface
,
2568 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2570 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2571 struct d3d11_domain_shader
*shader_impl
;
2572 struct wined3d_shader
*wined3d_shader
;
2574 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2575 iface
, shader
, class_instances
, class_instance_count
);
2577 if (class_instances
|| class_instance_count
)
2578 FIXME("Dynamic linking not implemented yet.\n");
2579 if (class_instance_count
)
2580 *class_instance_count
= 0;
2582 wined3d_mutex_lock();
2583 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
)))
2585 wined3d_mutex_unlock();
2590 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2591 wined3d_mutex_unlock();
2592 ID3D11DomainShader_AddRef(*shader
= &shader_impl
->ID3D11DomainShader_iface
);
2595 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetSamplers(ID3D11DeviceContext1
*iface
,
2596 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2598 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2601 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2602 iface
, start_slot
, sampler_count
, samplers
);
2604 wined3d_mutex_lock();
2605 for (i
= 0; i
< sampler_count
; ++i
)
2607 struct wined3d_sampler
*wined3d_sampler
;
2608 struct d3d_sampler_state
*sampler_impl
;
2610 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2611 context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
)))
2617 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2618 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2620 wined3d_mutex_unlock();
2623 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2624 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2626 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2627 iface
, start_slot
, buffer_count
, buffers
);
2629 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
2630 buffer_count
, buffers
);
2633 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetShaderResources(ID3D11DeviceContext1
*iface
,
2634 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2636 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2639 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2641 wined3d_mutex_lock();
2642 for (i
= 0; i
< view_count
; ++i
)
2644 struct wined3d_shader_resource_view
*wined3d_view
;
2645 struct d3d_shader_resource_view
*view_impl
;
2647 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2648 context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
)))
2654 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2655 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2657 wined3d_mutex_unlock();
2660 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
2661 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
2663 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2666 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2668 wined3d_mutex_lock();
2669 for (i
= 0; i
< view_count
; ++i
)
2671 struct wined3d_unordered_access_view
*wined3d_view
;
2672 struct d3d11_unordered_access_view
*view_impl
;
2674 if (!(wined3d_view
= wined3d_device_context_get_unordered_access_view(
2675 context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
, start_slot
+ i
)))
2681 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2682 ID3D11UnorderedAccessView_AddRef(views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
);
2684 wined3d_mutex_unlock();
2687 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetShader(ID3D11DeviceContext1
*iface
,
2688 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2690 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2691 struct d3d11_compute_shader
*shader_impl
;
2692 struct wined3d_shader
*wined3d_shader
;
2694 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2695 iface
, shader
, class_instances
, class_instance_count
);
2697 if (class_instances
|| class_instance_count
)
2698 FIXME("Dynamic linking not implemented yet.\n");
2699 if (class_instance_count
)
2700 *class_instance_count
= 0;
2702 wined3d_mutex_lock();
2703 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
)))
2705 wined3d_mutex_unlock();
2710 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2711 wined3d_mutex_unlock();
2712 ID3D11ComputeShader_AddRef(*shader
= &shader_impl
->ID3D11ComputeShader_iface
);
2715 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetSamplers(ID3D11DeviceContext1
*iface
,
2716 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2718 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2721 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2722 iface
, start_slot
, sampler_count
, samplers
);
2724 wined3d_mutex_lock();
2725 for (i
= 0; i
< sampler_count
; ++i
)
2727 struct wined3d_sampler
*wined3d_sampler
;
2728 struct d3d_sampler_state
*sampler_impl
;
2730 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2731 context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
)))
2737 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2738 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2740 wined3d_mutex_unlock();
2743 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2744 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2746 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2747 iface
, start_slot
, buffer_count
, buffers
);
2749 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
2750 buffer_count
, buffers
);
2753 static void STDMETHODCALLTYPE
d3d11_device_context_ClearState(ID3D11DeviceContext1
*iface
)
2755 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2757 TRACE("iface %p.\n", iface
);
2759 wined3d_mutex_lock();
2760 wined3d_device_context_reset_state(context
->wined3d_context
);
2761 wined3d_mutex_unlock();
2764 static void STDMETHODCALLTYPE
d3d11_device_context_Flush(ID3D11DeviceContext1
*iface
)
2766 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2768 TRACE("iface %p.\n", iface
);
2770 wined3d_mutex_lock();
2771 wined3d_device_context_flush(context
->wined3d_context
);
2772 wined3d_mutex_unlock();
2775 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_device_context_GetType(ID3D11DeviceContext1
*iface
)
2777 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2779 TRACE("iface %p.\n", iface
);
2781 return context
->type
;
2784 static UINT STDMETHODCALLTYPE
d3d11_device_context_GetContextFlags(ID3D11DeviceContext1
*iface
)
2786 TRACE("iface %p.\n", iface
);
2791 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_FinishCommandList(ID3D11DeviceContext1
*iface
,
2792 BOOL restore
, ID3D11CommandList
**command_list
)
2794 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2795 struct d3d11_command_list
*object
;
2798 TRACE("iface %p, restore %#x, command_list %p.\n", iface
, restore
, command_list
);
2800 if (context
->type
== D3D11_DEVICE_CONTEXT_IMMEDIATE
)
2802 WARN("Attempt to record command list on an immediate context; returning DXGI_ERROR_INVALID_CALL.\n");
2803 return DXGI_ERROR_INVALID_CALL
;
2806 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2807 return E_OUTOFMEMORY
;
2809 wined3d_mutex_lock();
2811 if (FAILED(hr
= wined3d_deferred_context_record_command_list(context
->wined3d_context
,
2812 !!restore
, &object
->wined3d_list
)))
2814 WARN("Failed to record wined3d command list, hr %#x.\n", hr
);
2819 wined3d_mutex_unlock();
2821 object
->ID3D11CommandList_iface
.lpVtbl
= &d3d11_command_list_vtbl
;
2822 object
->refcount
= 1;
2823 object
->device
= &context
->device
->ID3D11Device2_iface
;
2824 wined3d_private_store_init(&object
->private_store
);
2826 ID3D11Device2_AddRef(object
->device
);
2828 TRACE("Created command list %p.\n", object
);
2829 *command_list
= &object
->ID3D11CommandList_iface
;
2834 static void STDMETHODCALLTYPE
d3d11_device_context_CopySubresourceRegion1(ID3D11DeviceContext1
*iface
,
2835 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
2836 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
, UINT flags
)
2838 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2839 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
2840 struct wined3d_box wined3d_src_box
;
2842 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
2843 "src_resource %p, src_subresource_idx %u, src_box %p, flags %#x.\n",
2844 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
2845 src_resource
, src_subresource_idx
, src_box
, flags
);
2847 if (!dst_resource
|| !src_resource
)
2851 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
2852 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
2854 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
2855 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
2856 wined3d_mutex_lock();
2857 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
2858 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, flags
);
2859 wined3d_mutex_unlock();
2862 static void STDMETHODCALLTYPE
d3d11_device_context_UpdateSubresource1(ID3D11DeviceContext1
*iface
,
2863 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
, const void *data
,
2864 UINT row_pitch
, UINT depth_pitch
, UINT flags
)
2866 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2867 struct wined3d_resource
*wined3d_resource
;
2868 struct wined3d_box wined3d_box
;
2870 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
2871 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
, flags
);
2874 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
,
2875 box
->front
, box
->back
);
2877 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
2878 wined3d_mutex_lock();
2879 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
2880 box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, flags
);
2881 wined3d_mutex_unlock();
2884 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardResource(ID3D11DeviceContext1
*iface
,
2885 ID3D11Resource
*resource
)
2887 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
2890 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
)
2892 FIXME("iface %p, view %p stub!\n", iface
, view
);
2895 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2896 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2897 const UINT
*num_constants
)
2899 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2900 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2903 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2904 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2905 const UINT
*num_constants
)
2907 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2908 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2911 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2912 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2913 const UINT
*num_constants
)
2915 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2916 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2919 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2920 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2921 const UINT
*num_constants
)
2923 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2924 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2927 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2928 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2929 const UINT
*num_constants
)
2931 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2932 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2935 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2936 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2937 const UINT
*num_constants
)
2939 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2940 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2943 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2944 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2946 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2947 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2950 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2951 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2953 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2954 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2957 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2958 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2960 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2961 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2964 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2965 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2967 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2968 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2971 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2972 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2974 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2975 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2978 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2979 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2981 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2982 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2985 static void STDMETHODCALLTYPE
d3d11_device_context_SwapDeviceContextState(ID3D11DeviceContext1
*iface
,
2986 ID3DDeviceContextState
*state
, ID3DDeviceContextState
**prev
)
2988 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2989 struct d3d_device_context_state
*state_impl
, *prev_impl
;
2990 struct d3d_device
*device
= context
->device
;
2991 struct wined3d_state
*wined3d_state
;
2992 static unsigned int once
;
2994 TRACE("iface %p, state %p, prev %p.\n", iface
, state
, prev
);
2999 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
3001 WARN("SwapDeviceContextState is not allowed on a deferred context.\n");
3008 wined3d_mutex_lock();
3010 prev_impl
= device
->state
;
3011 state_impl
= impl_from_ID3DDeviceContextState(state
);
3012 if (!(wined3d_state
= d3d_device_context_state_get_wined3d_state(state_impl
, device
)))
3013 ERR("Failed to get wined3d state for device context state %p.\n", state_impl
);
3014 wined3d_device_context_set_state(context
->wined3d_context
, wined3d_state
);
3017 ID3DDeviceContextState_AddRef(*prev
= &prev_impl
->ID3DDeviceContextState_iface
);
3019 d3d_device_context_state_private_addref(state_impl
);
3020 device
->state
= state_impl
;
3021 d3d_device_context_state_private_release(prev_impl
);
3023 if (d3d_device_is_d3d10_active(device
) && !once
++)
3024 FIXME("D3D10 interface emulation not fully implemented yet!\n");
3025 wined3d_mutex_unlock();
3028 static void STDMETHODCALLTYPE
d3d11_device_context_ClearView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
3029 const FLOAT color
[4], const D3D11_RECT
*rect
, UINT num_rects
)
3031 FIXME("iface %p, view %p, color %p, rect %p, num_rects %u stub!\n", iface
, view
, color
, rect
, num_rects
);
3034 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardView1(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
3035 const D3D11_RECT
*rects
, UINT num_rects
)
3037 FIXME("iface %p, view %p, rects %p, num_rects %u stub!\n", iface
, view
, rects
, num_rects
);
3040 static const struct ID3D11DeviceContext1Vtbl d3d11_device_context_vtbl
=
3042 /* IUnknown methods */
3043 d3d11_device_context_QueryInterface
,
3044 d3d11_device_context_AddRef
,
3045 d3d11_device_context_Release
,
3046 /* ID3D11DeviceChild methods */
3047 d3d11_device_context_GetDevice
,
3048 d3d11_device_context_GetPrivateData
,
3049 d3d11_device_context_SetPrivateData
,
3050 d3d11_device_context_SetPrivateDataInterface
,
3051 /* ID3D11DeviceContext methods */
3052 d3d11_device_context_VSSetConstantBuffers
,
3053 d3d11_device_context_PSSetShaderResources
,
3054 d3d11_device_context_PSSetShader
,
3055 d3d11_device_context_PSSetSamplers
,
3056 d3d11_device_context_VSSetShader
,
3057 d3d11_device_context_DrawIndexed
,
3058 d3d11_device_context_Draw
,
3059 d3d11_device_context_Map
,
3060 d3d11_device_context_Unmap
,
3061 d3d11_device_context_PSSetConstantBuffers
,
3062 d3d11_device_context_IASetInputLayout
,
3063 d3d11_device_context_IASetVertexBuffers
,
3064 d3d11_device_context_IASetIndexBuffer
,
3065 d3d11_device_context_DrawIndexedInstanced
,
3066 d3d11_device_context_DrawInstanced
,
3067 d3d11_device_context_GSSetConstantBuffers
,
3068 d3d11_device_context_GSSetShader
,
3069 d3d11_device_context_IASetPrimitiveTopology
,
3070 d3d11_device_context_VSSetShaderResources
,
3071 d3d11_device_context_VSSetSamplers
,
3072 d3d11_device_context_Begin
,
3073 d3d11_device_context_End
,
3074 d3d11_device_context_GetData
,
3075 d3d11_device_context_SetPredication
,
3076 d3d11_device_context_GSSetShaderResources
,
3077 d3d11_device_context_GSSetSamplers
,
3078 d3d11_device_context_OMSetRenderTargets
,
3079 d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews
,
3080 d3d11_device_context_OMSetBlendState
,
3081 d3d11_device_context_OMSetDepthStencilState
,
3082 d3d11_device_context_SOSetTargets
,
3083 d3d11_device_context_DrawAuto
,
3084 d3d11_device_context_DrawIndexedInstancedIndirect
,
3085 d3d11_device_context_DrawInstancedIndirect
,
3086 d3d11_device_context_Dispatch
,
3087 d3d11_device_context_DispatchIndirect
,
3088 d3d11_device_context_RSSetState
,
3089 d3d11_device_context_RSSetViewports
,
3090 d3d11_device_context_RSSetScissorRects
,
3091 d3d11_device_context_CopySubresourceRegion
,
3092 d3d11_device_context_CopyResource
,
3093 d3d11_device_context_UpdateSubresource
,
3094 d3d11_device_context_CopyStructureCount
,
3095 d3d11_device_context_ClearRenderTargetView
,
3096 d3d11_device_context_ClearUnorderedAccessViewUint
,
3097 d3d11_device_context_ClearUnorderedAccessViewFloat
,
3098 d3d11_device_context_ClearDepthStencilView
,
3099 d3d11_device_context_GenerateMips
,
3100 d3d11_device_context_SetResourceMinLOD
,
3101 d3d11_device_context_GetResourceMinLOD
,
3102 d3d11_device_context_ResolveSubresource
,
3103 d3d11_device_context_ExecuteCommandList
,
3104 d3d11_device_context_HSSetShaderResources
,
3105 d3d11_device_context_HSSetShader
,
3106 d3d11_device_context_HSSetSamplers
,
3107 d3d11_device_context_HSSetConstantBuffers
,
3108 d3d11_device_context_DSSetShaderResources
,
3109 d3d11_device_context_DSSetShader
,
3110 d3d11_device_context_DSSetSamplers
,
3111 d3d11_device_context_DSSetConstantBuffers
,
3112 d3d11_device_context_CSSetShaderResources
,
3113 d3d11_device_context_CSSetUnorderedAccessViews
,
3114 d3d11_device_context_CSSetShader
,
3115 d3d11_device_context_CSSetSamplers
,
3116 d3d11_device_context_CSSetConstantBuffers
,
3117 d3d11_device_context_VSGetConstantBuffers
,
3118 d3d11_device_context_PSGetShaderResources
,
3119 d3d11_device_context_PSGetShader
,
3120 d3d11_device_context_PSGetSamplers
,
3121 d3d11_device_context_VSGetShader
,
3122 d3d11_device_context_PSGetConstantBuffers
,
3123 d3d11_device_context_IAGetInputLayout
,
3124 d3d11_device_context_IAGetVertexBuffers
,
3125 d3d11_device_context_IAGetIndexBuffer
,
3126 d3d11_device_context_GSGetConstantBuffers
,
3127 d3d11_device_context_GSGetShader
,
3128 d3d11_device_context_IAGetPrimitiveTopology
,
3129 d3d11_device_context_VSGetShaderResources
,
3130 d3d11_device_context_VSGetSamplers
,
3131 d3d11_device_context_GetPredication
,
3132 d3d11_device_context_GSGetShaderResources
,
3133 d3d11_device_context_GSGetSamplers
,
3134 d3d11_device_context_OMGetRenderTargets
,
3135 d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews
,
3136 d3d11_device_context_OMGetBlendState
,
3137 d3d11_device_context_OMGetDepthStencilState
,
3138 d3d11_device_context_SOGetTargets
,
3139 d3d11_device_context_RSGetState
,
3140 d3d11_device_context_RSGetViewports
,
3141 d3d11_device_context_RSGetScissorRects
,
3142 d3d11_device_context_HSGetShaderResources
,
3143 d3d11_device_context_HSGetShader
,
3144 d3d11_device_context_HSGetSamplers
,
3145 d3d11_device_context_HSGetConstantBuffers
,
3146 d3d11_device_context_DSGetShaderResources
,
3147 d3d11_device_context_DSGetShader
,
3148 d3d11_device_context_DSGetSamplers
,
3149 d3d11_device_context_DSGetConstantBuffers
,
3150 d3d11_device_context_CSGetShaderResources
,
3151 d3d11_device_context_CSGetUnorderedAccessViews
,
3152 d3d11_device_context_CSGetShader
,
3153 d3d11_device_context_CSGetSamplers
,
3154 d3d11_device_context_CSGetConstantBuffers
,
3155 d3d11_device_context_ClearState
,
3156 d3d11_device_context_Flush
,
3157 d3d11_device_context_GetType
,
3158 d3d11_device_context_GetContextFlags
,
3159 d3d11_device_context_FinishCommandList
,
3160 /* ID3D11DeviceContext1 methods */
3161 d3d11_device_context_CopySubresourceRegion1
,
3162 d3d11_device_context_UpdateSubresource1
,
3163 d3d11_device_context_DiscardResource
,
3164 d3d11_device_context_DiscardView
,
3165 d3d11_device_context_VSSetConstantBuffers1
,
3166 d3d11_device_context_HSSetConstantBuffers1
,
3167 d3d11_device_context_DSSetConstantBuffers1
,
3168 d3d11_device_context_GSSetConstantBuffers1
,
3169 d3d11_device_context_PSSetConstantBuffers1
,
3170 d3d11_device_context_CSSetConstantBuffers1
,
3171 d3d11_device_context_VSGetConstantBuffers1
,
3172 d3d11_device_context_HSGetConstantBuffers1
,
3173 d3d11_device_context_DSGetConstantBuffers1
,
3174 d3d11_device_context_GSGetConstantBuffers1
,
3175 d3d11_device_context_PSGetConstantBuffers1
,
3176 d3d11_device_context_CSGetConstantBuffers1
,
3177 d3d11_device_context_SwapDeviceContextState
,
3178 d3d11_device_context_ClearView
,
3179 d3d11_device_context_DiscardView1
,
3182 /* ID3D11Multithread methods */
3184 static inline struct d3d11_device_context
*impl_from_ID3D11Multithread(ID3D11Multithread
*iface
)
3186 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3D11Multithread_iface
);
3189 static HRESULT STDMETHODCALLTYPE
d3d11_multithread_QueryInterface(ID3D11Multithread
*iface
,
3190 REFIID iid
, void **out
)
3192 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3194 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
3196 return d3d11_device_context_QueryInterface(&context
->ID3D11DeviceContext1_iface
, iid
, out
);
3199 static ULONG STDMETHODCALLTYPE
d3d11_multithread_AddRef(ID3D11Multithread
*iface
)
3201 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3203 TRACE("iface %p.\n", iface
);
3205 return d3d11_device_context_AddRef(&context
->ID3D11DeviceContext1_iface
);
3208 static ULONG STDMETHODCALLTYPE
d3d11_multithread_Release(ID3D11Multithread
*iface
)
3210 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3212 TRACE("iface %p.\n", iface
);
3214 return d3d11_device_context_Release(&context
->ID3D11DeviceContext1_iface
);
3217 static void STDMETHODCALLTYPE
d3d11_multithread_Enter(ID3D11Multithread
*iface
)
3219 TRACE("iface %p.\n", iface
);
3221 wined3d_mutex_lock();
3224 static void STDMETHODCALLTYPE
d3d11_multithread_Leave(ID3D11Multithread
*iface
)
3226 TRACE("iface %p.\n", iface
);
3228 wined3d_mutex_unlock();
3231 static BOOL STDMETHODCALLTYPE
d3d11_multithread_SetMultithreadProtected(
3232 ID3D11Multithread
*iface
, BOOL enable
)
3234 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
3239 static BOOL STDMETHODCALLTYPE
d3d11_multithread_GetMultithreadProtected(ID3D11Multithread
*iface
)
3241 FIXME("iface %p stub!\n", iface
);
3246 static const struct ID3D11MultithreadVtbl d3d11_multithread_vtbl
=
3248 d3d11_multithread_QueryInterface
,
3249 d3d11_multithread_AddRef
,
3250 d3d11_multithread_Release
,
3251 d3d11_multithread_Enter
,
3252 d3d11_multithread_Leave
,
3253 d3d11_multithread_SetMultithreadProtected
,
3254 d3d11_multithread_GetMultithreadProtected
,
3257 static void d3d11_device_context_init(struct d3d11_device_context
*context
, struct d3d_device
*device
,
3258 D3D11_DEVICE_CONTEXT_TYPE type
)
3260 context
->ID3D11DeviceContext1_iface
.lpVtbl
= &d3d11_device_context_vtbl
;
3261 context
->ID3D11Multithread_iface
.lpVtbl
= &d3d11_multithread_vtbl
;
3262 context
->refcount
= 1;
3263 context
->type
= type
;
3265 context
->device
= device
;
3266 ID3D11Device2_AddRef(&device
->ID3D11Device2_iface
);
3268 wined3d_private_store_init(&context
->private_store
);
3271 /* ID3D11Device methods */
3273 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device2
*iface
, REFIID iid
, void **out
)
3275 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3276 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
3279 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device2
*iface
)
3281 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3282 return IUnknown_AddRef(device
->outer_unk
);
3285 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device2
*iface
)
3287 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3288 return IUnknown_Release(device
->outer_unk
);
3291 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device2
*iface
, const D3D11_BUFFER_DESC
*desc
,
3292 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
3294 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3295 struct d3d_buffer
*object
;
3298 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
3300 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
3303 *buffer
= &object
->ID3D11Buffer_iface
;
3308 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device2
*iface
,
3309 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
3311 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3312 struct d3d_texture1d
*object
;
3315 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3317 if (FAILED(hr
= d3d_texture1d_create(device
, desc
, data
, &object
)))
3320 *texture
= &object
->ID3D11Texture1D_iface
;
3325 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device2
*iface
,
3326 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
3328 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3329 struct d3d_texture2d
*object
;
3332 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3334 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
3337 *texture
= &object
->ID3D11Texture2D_iface
;
3342 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device2
*iface
,
3343 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
3345 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3346 struct d3d_texture3d
*object
;
3349 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3351 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
3354 *texture
= &object
->ID3D11Texture3D_iface
;
3359 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device2
*iface
,
3360 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
3362 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3363 struct d3d_shader_resource_view
*object
;
3366 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3369 return E_INVALIDARG
;
3371 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
3374 *view
= &object
->ID3D11ShaderResourceView_iface
;
3379 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device2
*iface
,
3380 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
3382 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3383 struct d3d11_unordered_access_view
*object
;
3386 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3388 if (FAILED(hr
= d3d11_unordered_access_view_create(device
, resource
, desc
, &object
)))
3391 *view
= &object
->ID3D11UnorderedAccessView_iface
;
3396 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device2
*iface
,
3397 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
3399 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3400 struct d3d_rendertarget_view
*object
;
3403 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3406 return E_INVALIDARG
;
3408 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
3411 *view
= &object
->ID3D11RenderTargetView_iface
;
3416 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device2
*iface
,
3417 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
3419 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3420 struct d3d_depthstencil_view
*object
;
3423 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3425 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
3428 *view
= &object
->ID3D11DepthStencilView_iface
;
3433 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device2
*iface
,
3434 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
3435 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
3437 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3438 struct d3d_input_layout
*object
;
3441 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
3442 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
3443 shader_byte_code_length
, input_layout
);
3445 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
3446 shader_byte_code
, shader_byte_code_length
, &object
)))
3449 *input_layout
= &object
->ID3D11InputLayout_iface
;
3454 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device2
*iface
, const void *byte_code
,
3455 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
3457 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3458 struct d3d_vertex_shader
*object
;
3461 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3462 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3465 FIXME("Class linkage is not implemented yet.\n");
3467 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3470 *shader
= &object
->ID3D11VertexShader_iface
;
3475 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device2
*iface
, const void *byte_code
,
3476 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3478 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3479 struct d3d_geometry_shader
*object
;
3482 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3483 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3486 FIXME("Class linkage is not implemented yet.\n");
3488 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3489 NULL
, 0, NULL
, 0, 0, &object
)))
3492 *shader
= &object
->ID3D11GeometryShader_iface
;
3497 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device2
*iface
,
3498 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
3499 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterizer_stream
,
3500 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3502 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3503 struct d3d_geometry_shader
*object
;
3506 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
3507 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
3508 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
3509 rasterizer_stream
, class_linkage
, shader
);
3512 FIXME("Class linkage is not implemented yet.\n");
3514 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3515 so_entries
, entry_count
, buffer_strides
, strides_count
, rasterizer_stream
, &object
)))
3521 *shader
= &object
->ID3D11GeometryShader_iface
;
3526 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device2
*iface
, const void *byte_code
,
3527 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
3529 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3530 struct d3d_pixel_shader
*object
;
3533 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3534 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3537 FIXME("Class linkage is not implemented yet.\n");
3539 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3542 *shader
= &object
->ID3D11PixelShader_iface
;
3547 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device2
*iface
, const void *byte_code
,
3548 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
3550 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3551 struct d3d11_hull_shader
*object
;
3554 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3555 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3558 FIXME("Class linkage is not implemented yet.\n");
3560 if (FAILED(hr
= d3d11_hull_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3563 *shader
= &object
->ID3D11HullShader_iface
;
3568 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device2
*iface
, const void *byte_code
,
3569 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
3571 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3572 struct d3d11_domain_shader
*object
;
3575 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3576 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3579 FIXME("Class linkage is not implemented yet.\n");
3581 if (FAILED(hr
= d3d11_domain_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3584 *shader
= &object
->ID3D11DomainShader_iface
;
3589 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device2
*iface
, const void *byte_code
,
3590 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
3592 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3593 struct d3d11_compute_shader
*object
;
3596 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3597 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3600 FIXME("Class linkage is not implemented yet.\n");
3602 if (FAILED(hr
= d3d11_compute_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3605 *shader
= &object
->ID3D11ComputeShader_iface
;
3610 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device2
*iface
,
3611 ID3D11ClassLinkage
**class_linkage
)
3613 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3614 struct d3d11_class_linkage
*object
;
3617 TRACE("iface %p, class_linkage %p.\n", iface
, class_linkage
);
3619 if (FAILED(hr
= d3d11_class_linkage_create(device
, &object
)))
3622 *class_linkage
= &object
->ID3D11ClassLinkage_iface
;
3627 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device2
*iface
,
3628 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
3630 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3631 struct d3d_blend_state
*object
;
3634 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
3636 if (FAILED(hr
= d3d_blend_state_create(device
, desc
, &object
)))
3639 *blend_state
= &object
->ID3D11BlendState_iface
;
3644 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device2
*iface
,
3645 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
3647 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3648 struct d3d_depthstencil_state
*object
;
3651 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
3653 if (FAILED(hr
= d3d_depthstencil_state_create(device
, desc
, &object
)))
3656 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
3661 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device2
*iface
,
3662 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
3664 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3665 struct d3d_rasterizer_state
*object
;
3668 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
3670 if (FAILED(hr
= d3d_rasterizer_state_create(device
, desc
, &object
)))
3673 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
3678 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device2
*iface
,
3679 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
3681 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3682 struct d3d_sampler_state
*object
;
3685 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
3687 if (FAILED(hr
= d3d_sampler_state_create(device
, desc
, &object
)))
3690 *sampler_state
= &object
->ID3D11SamplerState_iface
;
3695 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device2
*iface
,
3696 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
3698 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3699 struct d3d_query
*object
;
3702 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
3704 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
3709 *query
= &object
->ID3D11Query_iface
;
3713 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3717 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device2
*iface
, const D3D11_QUERY_DESC
*desc
,
3718 ID3D11Predicate
**predicate
)
3720 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3721 struct d3d_query
*object
;
3724 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
3726 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
3731 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
3735 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3739 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3740 ID3D11Counter
**counter
)
3742 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
3747 static HRESULT
d3d11_deferred_context_create(struct d3d_device
*device
,
3748 UINT flags
, struct d3d11_device_context
**context
)
3750 struct d3d11_device_context
*object
;
3754 FIXME("Ignoring flags %#x.\n", flags
);
3756 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3757 return E_OUTOFMEMORY
;
3758 d3d11_device_context_init(object
, device
, D3D11_DEVICE_CONTEXT_DEFERRED
);
3760 wined3d_mutex_lock();
3761 if (FAILED(hr
= wined3d_deferred_context_create(device
->wined3d_device
, &object
->wined3d_context
)))
3763 WARN("Failed to create wined3d deferred context, hr %#x.\n", hr
);
3765 wined3d_mutex_unlock();
3768 wined3d_mutex_unlock();
3770 TRACE("Created deferred context %p.\n", object
);
3776 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device2
*iface
, UINT flags
,
3777 ID3D11DeviceContext
**context
)
3779 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3780 struct d3d11_device_context
*object
;
3783 TRACE("iface %p, flags %#x, context %p.\n", iface
, flags
, context
);
3785 if (FAILED(hr
= d3d11_deferred_context_create(device
, flags
, &object
)))
3788 *context
= (ID3D11DeviceContext
*)&object
->ID3D11DeviceContext1_iface
;
3792 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device2
*iface
, HANDLE resource
, REFIID iid
,
3795 FIXME("iface %p, resource %p, iid %s, out %p stub!\n", iface
, resource
, debugstr_guid(iid
), out
);
3800 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device2
*iface
, DXGI_FORMAT format
,
3801 UINT
*format_support
)
3803 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3804 struct wined3d_device_creation_parameters params
;
3805 struct wined3d_adapter
*wined3d_adapter
;
3806 enum wined3d_format_id wined3d_format
;
3807 D3D_FEATURE_LEVEL feature_level
;
3808 struct wined3d
*wined3d
;
3813 enum wined3d_resource_type rtype
;
3814 unsigned int bind_flags
;
3816 D3D11_FORMAT_SUPPORT flag
;
3820 {WINED3D_RTYPE_BUFFER
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_BUFFER
},
3821 {WINED3D_RTYPE_TEXTURE_1D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D
},
3822 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D
},
3823 {WINED3D_RTYPE_TEXTURE_3D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D
},
3824 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET
},
3825 {WINED3D_RTYPE_NONE
, WINED3D_BIND_DEPTH_STENCIL
, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
},
3826 {WINED3D_RTYPE_NONE
, WINED3D_BIND_UNORDERED_ACCESS
, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
},
3827 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_WRAPANDMIP
, D3D11_FORMAT_SUPPORT_MIP
},
3828 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_GENMIPMAP
, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
},
3829 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
, D3D11_FORMAT_SUPPORT_BLENDABLE
},
3833 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface
, format
, format_support
);
3835 wined3d_format
= wined3dformat_from_dxgi_format(format
);
3836 if (format
&& !wined3d_format
)
3838 WARN("Invalid format %#x.\n", format
);
3839 *format_support
= 0;
3843 *format_support
= 0;
3845 wined3d_mutex_lock();
3846 feature_level
= device
->state
->feature_level
;
3847 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3848 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3849 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3850 for (i
= 0; i
< ARRAY_SIZE(flag_mapping
); ++i
)
3852 hr
= wined3d_check_device_format(wined3d
, wined3d_adapter
, params
.device_type
,
3853 WINED3DFMT_UNKNOWN
, flag_mapping
[i
].usage
, flag_mapping
[i
].bind_flags
, flag_mapping
[i
].rtype
, wined3d_format
);
3854 if (hr
== WINED3DERR_NOTAVAILABLE
|| hr
== WINED3DOK_NOMIPGEN
)
3856 if (hr
!= WINED3D_OK
)
3858 WARN("Failed to check device format support, hr %#x.\n", hr
);
3859 wined3d_mutex_unlock();
3863 *format_support
|= flag_mapping
[i
].flag
;
3865 wined3d_mutex_unlock();
3867 if (feature_level
< D3D_FEATURE_LEVEL_10_0
)
3868 *format_support
&= ~D3D11_FORMAT_SUPPORT_BUFFER
;
3870 if (*format_support
& (D3D11_FORMAT_SUPPORT_TEXTURE1D
3871 | D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
))
3873 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_LOAD
;
3874 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
;
3875 *format_support
|= D3D11_FORMAT_SUPPORT_TEXTURECUBE
;
3877 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3878 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER
;
3880 if (*format_support
& D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
)
3882 if (feature_level
>= D3D_FEATURE_LEVEL_10_0
)
3883 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
;
3885 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3886 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
;
3890 /* d3d11 requires 4 and 8 sample counts support for formats reported to
3891 * support multisample. */
3892 if (wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3893 TRUE
, WINED3D_MULTISAMPLE_4_SAMPLES
, NULL
) == WINED3D_OK
&&
3894 wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3895 TRUE
, WINED3D_MULTISAMPLE_8_SAMPLES
, NULL
) == WINED3D_OK
)
3897 *format_support
|= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
3898 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
3899 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
;
3905 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device2
*iface
,
3906 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
3908 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3909 struct wined3d_device_creation_parameters params
;
3910 struct wined3d_adapter
*wined3d_adapter
;
3911 struct wined3d
*wined3d
;
3914 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3915 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
3917 if (!quality_level_count
)
3918 return E_INVALIDARG
;
3920 *quality_level_count
= 0;
3924 if (sample_count
== 1)
3926 *quality_level_count
= 1;
3929 if (sample_count
> D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
)
3932 wined3d_mutex_lock();
3933 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3934 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3935 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3936 hr
= wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
,
3937 wined3dformat_from_dxgi_format(format
), TRUE
, sample_count
, quality_level_count
);
3938 wined3d_mutex_unlock();
3940 if (hr
== WINED3DERR_INVALIDCALL
)
3941 return E_INVALIDARG
;
3942 if (hr
== WINED3DERR_NOTAVAILABLE
)
3947 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device2
*iface
, D3D11_COUNTER_INFO
*info
)
3949 FIXME("iface %p, info %p stub!\n", iface
, info
);
3952 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3953 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
3954 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
3956 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3957 "units %p, units_length %p, description %p, description_length %p stub!\n",
3958 iface
, desc
, type
, active_counter_count
, name
, name_length
,
3959 units
, units_length
, description
, description_length
);
3964 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device2
*iface
, D3D11_FEATURE feature
,
3965 void *feature_support_data
, UINT feature_support_data_size
)
3967 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3968 struct wined3d_caps wined3d_caps
;
3971 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3972 iface
, feature
, feature_support_data
, feature_support_data_size
);
3976 case D3D11_FEATURE_THREADING
:
3978 D3D11_FEATURE_DATA_THREADING
*threading_data
= feature_support_data
;
3979 if (feature_support_data_size
!= sizeof(*threading_data
))
3981 WARN("Invalid data size.\n");
3982 return E_INVALIDARG
;
3985 /* We lie about the threading support to make Tomb Raider 2013 and
3986 * Deus Ex: Human Revolution happy. */
3987 FIXME("Returning fake threading support data.\n");
3988 threading_data
->DriverConcurrentCreates
= TRUE
;
3989 threading_data
->DriverCommandLists
= TRUE
;
3993 case D3D11_FEATURE_DOUBLES
:
3995 D3D11_FEATURE_DATA_DOUBLES
*doubles_data
= feature_support_data
;
3996 if (feature_support_data_size
!= sizeof(*doubles_data
))
3998 WARN("Invalid data size.\n");
3999 return E_INVALIDARG
;
4002 wined3d_mutex_lock();
4003 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4004 wined3d_mutex_unlock();
4007 WARN("Failed to get device caps, hr %#x.\n", hr
);
4011 doubles_data
->DoublePrecisionFloatShaderOps
= wined3d_caps
.shader_double_precision
;
4015 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
:
4017 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
*options
= feature_support_data
;
4018 if (feature_support_data_size
!= sizeof(*options
))
4020 WARN("Invalid data size.\n");
4021 return E_INVALIDARG
;
4024 wined3d_mutex_lock();
4025 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4026 wined3d_mutex_unlock();
4029 WARN("Failed to get device caps, hr %#x.\n", hr
);
4033 options
->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
4034 = wined3d_caps
.max_feature_level
>= WINED3D_FEATURE_LEVEL_11
;
4038 case D3D11_FEATURE_D3D11_OPTIONS
:
4040 D3D11_FEATURE_DATA_D3D11_OPTIONS
*options
= feature_support_data
;
4041 if (feature_support_data_size
!= sizeof(*options
))
4043 WARN("Invalid data size.\n");
4044 return E_INVALIDARG
;
4047 FIXME("Returning fake Options support data.\n");
4048 options
->OutputMergerLogicOp
= FALSE
;
4049 options
->UAVOnlyRenderingForcedSampleCount
= FALSE
;
4050 options
->DiscardAPIsSeenByDriver
= FALSE
;
4051 options
->FlagsForUpdateAndCopySeenByDriver
= FALSE
;
4052 options
->ClearView
= FALSE
;
4053 options
->CopyWithOverlap
= FALSE
;
4054 options
->ConstantBufferPartialUpdate
= FALSE
;
4055 options
->ConstantBufferOffsetting
= FALSE
;
4056 options
->MapNoOverwriteOnDynamicConstantBuffer
= FALSE
;
4057 options
->MapNoOverwriteOnDynamicBufferSRV
= FALSE
;
4058 options
->MultisampleRTVWithForcedSampleCountOne
= FALSE
;
4059 options
->SAD4ShaderInstructions
= FALSE
;
4060 options
->ExtendedDoublesShaderInstructions
= FALSE
;
4061 options
->ExtendedResourceSharing
= FALSE
;
4065 case D3D11_FEATURE_D3D11_OPTIONS1
:
4067 D3D11_FEATURE_DATA_D3D11_OPTIONS1
*options
= feature_support_data
;
4068 if (feature_support_data_size
!= sizeof(*options
))
4070 WARN("Invalid data size.\n");
4071 return E_INVALIDARG
;
4074 FIXME("Returning fake Options1 support data.\n");
4075 options
->TiledResourcesTier
= D3D11_TILED_RESOURCES_NOT_SUPPORTED
;
4076 options
->MinMaxFiltering
= FALSE
;
4077 options
->ClearViewAlsoSupportsDepthOnlyFormats
= FALSE
;
4078 options
->MapOnDefaultBuffers
= FALSE
;
4082 case D3D11_FEATURE_D3D11_OPTIONS3
:
4084 D3D11_FEATURE_DATA_D3D11_OPTIONS3
*options
= feature_support_data
;
4085 if (feature_support_data_size
!= sizeof(*options
))
4087 WARN("Invalid data size.\n");
4088 return E_INVALIDARG
;
4091 wined3d_mutex_lock();
4092 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4093 wined3d_mutex_unlock();
4096 WARN("Failed to get device caps, hr %#x.\n", hr
);
4100 options
->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
4101 = wined3d_caps
.viewport_array_index_any_shader
;
4105 case D3D11_FEATURE_ARCHITECTURE_INFO
:
4107 D3D11_FEATURE_DATA_ARCHITECTURE_INFO
*options
= feature_support_data
;
4108 if (feature_support_data_size
!= sizeof(*options
))
4110 WARN("Invalid data size.\n");
4111 return E_INVALIDARG
;
4114 FIXME("Returning fake data architecture info.\n");
4115 options
->TileBasedDeferredRenderer
= FALSE
;
4120 FIXME("Unhandled feature %#x.\n", feature
);
4125 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
4126 UINT
*data_size
, void *data
)
4128 IDXGIDevice
*dxgi_device
;
4131 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4133 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4135 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
4136 IDXGIDevice_Release(dxgi_device
);
4141 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
4142 UINT data_size
, const void *data
)
4144 IDXGIDevice
*dxgi_device
;
4147 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4149 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4151 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
4152 IDXGIDevice_Release(dxgi_device
);
4157 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device2
*iface
, REFGUID guid
,
4158 const IUnknown
*data
)
4160 IDXGIDevice
*dxgi_device
;
4163 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
4165 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4167 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
4168 IDXGIDevice_Release(dxgi_device
);
4173 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device2
*iface
)
4175 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4177 TRACE("iface %p.\n", iface
);
4179 return device
->state
->feature_level
;
4182 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device2
*iface
)
4184 FIXME("iface %p stub!\n", iface
);
4189 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device2
*iface
)
4191 WARN("iface %p stub!\n", iface
);
4196 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device2
*iface
,
4197 ID3D11DeviceContext
**immediate_context
)
4199 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4201 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4203 *immediate_context
= (ID3D11DeviceContext
*)&device
->immediate_context
.ID3D11DeviceContext1_iface
;
4204 ID3D11DeviceContext_AddRef(*immediate_context
);
4207 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device2
*iface
, UINT flags
)
4209 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
4214 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device2
*iface
)
4216 FIXME("iface %p stub!\n", iface
);
4221 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext1(ID3D11Device2
*iface
,
4222 ID3D11DeviceContext1
**immediate_context
)
4224 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4226 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4228 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext1_iface
;
4229 ID3D11DeviceContext1_AddRef(*immediate_context
);
4232 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext1(ID3D11Device2
*iface
, UINT flags
,
4233 ID3D11DeviceContext1
**context
)
4235 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4236 struct d3d11_device_context
*object
;
4239 TRACE("iface %p, flags %#x, context %p.\n", iface
, flags
, context
);
4241 if (FAILED(hr
= d3d11_deferred_context_create(device
, flags
, &object
)))
4244 *context
= &object
->ID3D11DeviceContext1_iface
;
4248 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState1(ID3D11Device2
*iface
,
4249 const D3D11_BLEND_DESC1
*desc
, ID3D11BlendState1
**state
)
4251 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4256 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState1(ID3D11Device2
*iface
,
4257 const D3D11_RASTERIZER_DESC1
*desc
, ID3D11RasterizerState1
**state
)
4259 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4264 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeviceContextState(ID3D11Device2
*iface
, UINT flags
,
4265 const D3D_FEATURE_LEVEL
*feature_levels
, UINT feature_level_count
, UINT sdk_version
,
4266 REFIID emulated_interface
, D3D_FEATURE_LEVEL
*chosen_feature_level
, ID3DDeviceContextState
**state
)
4268 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4269 struct d3d_device_context_state
*state_impl
;
4270 struct wined3d_state
*wined3d_state
;
4271 D3D_FEATURE_LEVEL feature_level
;
4272 HRESULT hr
= E_INVALIDARG
;
4274 TRACE("iface %p, flags %#x, feature_levels %p, feature_level_count %u, "
4275 "sdk_version %u, emulated_interface %s, chosen_feature_level %p, state %p.\n",
4276 iface
, flags
, feature_levels
, feature_level_count
,
4277 sdk_version
, debugstr_guid(emulated_interface
), chosen_feature_level
, state
);
4280 FIXME("Ignoring flags %#x.\n", flags
);
4282 wined3d_mutex_lock();
4284 if (!feature_level_count
)
4287 if (FAILED(hr
= wined3d_state_create(device
->wined3d_device
,
4288 (const enum wined3d_feature_level
*)feature_levels
, feature_level_count
, &wined3d_state
)))
4290 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
4292 if (chosen_feature_level
)
4293 *chosen_feature_level
= feature_level
;
4297 wined3d_state_destroy(wined3d_state
);
4298 wined3d_mutex_unlock();
4302 if (!(state_impl
= heap_alloc_zero(sizeof(*state_impl
))))
4304 wined3d_state_destroy(wined3d_state
);
4309 d3d_device_context_state_init(state_impl
, device
, feature_level
, emulated_interface
);
4310 if (!d3d_device_context_state_add_entry(state_impl
, device
, wined3d_state
))
4312 wined3d_state_destroy(wined3d_state
);
4313 ID3DDeviceContextState_Release(&state_impl
->ID3DDeviceContextState_iface
);
4318 *state
= &state_impl
->ID3DDeviceContextState_iface
;
4319 device
->d3d11_only
= FALSE
;
4320 wined3d_mutex_unlock();
4325 wined3d_mutex_unlock();
4326 if (chosen_feature_level
)
4327 *chosen_feature_level
= 0;
4333 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource1(ID3D11Device2
*iface
, HANDLE handle
,
4334 REFIID iid
, void **resource
)
4336 FIXME("iface %p, handle %p, iid %s, resource %p stub!\n", iface
, handle
, debugstr_guid(iid
), resource
);
4341 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResourceByName(ID3D11Device2
*iface
, const WCHAR
*name
,
4342 DWORD access
, REFIID iid
, void **resource
)
4344 FIXME("iface %p, name %s, access %#x, iid %s, resource %p stub!\n", iface
, debugstr_w(name
), access
,
4345 debugstr_guid(iid
), resource
);
4350 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext2(ID3D11Device2
*iface
,
4351 ID3D11DeviceContext2
**context
)
4353 FIXME("iface %p, context %p stub!\n", iface
, context
);
4356 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext2(ID3D11Device2
*iface
,
4357 UINT flags
, ID3D11DeviceContext2
**context
)
4359 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
4364 static void STDMETHODCALLTYPE
d3d11_device_GetResourceTiling(ID3D11Device2
*iface
,
4365 ID3D11Resource
*resource
, UINT
*tile_count
, D3D11_PACKED_MIP_DESC
*mip_desc
,
4366 D3D11_TILE_SHAPE
*tile_shape
, UINT
*subresource_tiling_count
, UINT first_subresource_tiling
,
4367 D3D11_SUBRESOURCE_TILING
*subresource_tiling
)
4369 FIXME("iface %p, resource %p, tile_count %p, mip_desc %p, tile_shape %p, "
4370 "subresource_tiling_count %p, first_subresource_tiling %u, subresource_tiling %p stub!\n",
4371 iface
, resource
, tile_count
, mip_desc
, tile_shape
,
4372 subresource_tiling_count
, first_subresource_tiling
, subresource_tiling
);
4375 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels1(ID3D11Device2
*iface
,
4376 DXGI_FORMAT format
, UINT sample_count
, UINT flags
, UINT
*quality_level_count
)
4378 FIXME("iface %p, format %#x, sample_count %u, flags %#x, quality_level_count %p stub!\n",
4379 iface
, format
, sample_count
, flags
, quality_level_count
);
4384 static const struct ID3D11Device2Vtbl d3d11_device_vtbl
=
4386 /* IUnknown methods */
4387 d3d11_device_QueryInterface
,
4388 d3d11_device_AddRef
,
4389 d3d11_device_Release
,
4390 /* ID3D11Device methods */
4391 d3d11_device_CreateBuffer
,
4392 d3d11_device_CreateTexture1D
,
4393 d3d11_device_CreateTexture2D
,
4394 d3d11_device_CreateTexture3D
,
4395 d3d11_device_CreateShaderResourceView
,
4396 d3d11_device_CreateUnorderedAccessView
,
4397 d3d11_device_CreateRenderTargetView
,
4398 d3d11_device_CreateDepthStencilView
,
4399 d3d11_device_CreateInputLayout
,
4400 d3d11_device_CreateVertexShader
,
4401 d3d11_device_CreateGeometryShader
,
4402 d3d11_device_CreateGeometryShaderWithStreamOutput
,
4403 d3d11_device_CreatePixelShader
,
4404 d3d11_device_CreateHullShader
,
4405 d3d11_device_CreateDomainShader
,
4406 d3d11_device_CreateComputeShader
,
4407 d3d11_device_CreateClassLinkage
,
4408 d3d11_device_CreateBlendState
,
4409 d3d11_device_CreateDepthStencilState
,
4410 d3d11_device_CreateRasterizerState
,
4411 d3d11_device_CreateSamplerState
,
4412 d3d11_device_CreateQuery
,
4413 d3d11_device_CreatePredicate
,
4414 d3d11_device_CreateCounter
,
4415 d3d11_device_CreateDeferredContext
,
4416 d3d11_device_OpenSharedResource
,
4417 d3d11_device_CheckFormatSupport
,
4418 d3d11_device_CheckMultisampleQualityLevels
,
4419 d3d11_device_CheckCounterInfo
,
4420 d3d11_device_CheckCounter
,
4421 d3d11_device_CheckFeatureSupport
,
4422 d3d11_device_GetPrivateData
,
4423 d3d11_device_SetPrivateData
,
4424 d3d11_device_SetPrivateDataInterface
,
4425 d3d11_device_GetFeatureLevel
,
4426 d3d11_device_GetCreationFlags
,
4427 d3d11_device_GetDeviceRemovedReason
,
4428 d3d11_device_GetImmediateContext
,
4429 d3d11_device_SetExceptionMode
,
4430 d3d11_device_GetExceptionMode
,
4431 /* ID3D11Device1 methods */
4432 d3d11_device_GetImmediateContext1
,
4433 d3d11_device_CreateDeferredContext1
,
4434 d3d11_device_CreateBlendState1
,
4435 d3d11_device_CreateRasterizerState1
,
4436 d3d11_device_CreateDeviceContextState
,
4437 d3d11_device_OpenSharedResource1
,
4438 d3d11_device_OpenSharedResourceByName
,
4439 /* ID3D11Device2 methods */
4440 d3d11_device_GetImmediateContext2
,
4441 d3d11_device_CreateDeferredContext2
,
4442 d3d11_device_GetResourceTiling
,
4443 d3d11_device_CheckMultisampleQualityLevels1
,
4446 /* Inner IUnknown methods */
4448 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
4450 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
4453 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
4455 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4457 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
4459 if (IsEqualGUID(riid
, &IID_ID3D11Device2
)
4460 || IsEqualGUID(riid
, &IID_ID3D11Device1
)
4461 || IsEqualGUID(riid
, &IID_ID3D11Device
)
4462 || IsEqualGUID(riid
, &IID_IUnknown
))
4464 *out
= &device
->ID3D11Device2_iface
;
4466 else if (!device
->d3d11_only
4467 && (IsEqualGUID(riid
, &IID_ID3D10Device1
)
4468 || IsEqualGUID(riid
, &IID_ID3D10Device
)))
4470 *out
= &device
->ID3D10Device1_iface
;
4472 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
4474 *out
= &device
->ID3D10Multithread_iface
;
4476 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
4478 *out
= &device
->IWineDXGIDeviceParent_iface
;
4482 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
4484 return E_NOINTERFACE
;
4487 IUnknown_AddRef((IUnknown
*)*out
);
4491 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
4493 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4494 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
4496 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
4501 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
4503 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4504 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
4507 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
4512 d3d_device_context_state_private_release(device
->state
);
4513 for (i
= 0; i
< device
->context_state_count
; ++i
)
4515 d3d_device_context_state_remove_entry(device
->context_states
[i
], device
);
4517 heap_free(device
->context_states
);
4518 d3d11_device_context_cleanup(&device
->immediate_context
);
4519 if (device
->wined3d_device
)
4521 wined3d_mutex_lock();
4522 wined3d_device_decref(device
->wined3d_device
);
4523 wined3d_mutex_unlock();
4525 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
4526 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
4527 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4528 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4534 /* IUnknown methods */
4536 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID iid
,
4539 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4540 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
4543 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
4545 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4546 return IUnknown_AddRef(device
->outer_unk
);
4549 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
4551 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4552 return IUnknown_Release(device
->outer_unk
);
4555 /* ID3D10Device methods */
4557 static void d3d10_device_get_constant_buffers(ID3D10Device1
*iface
,
4558 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4560 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4563 wined3d_mutex_lock();
4564 for (i
= 0; i
< buffer_count
; ++i
)
4566 struct wined3d_buffer
*wined3d_buffer
;
4567 struct d3d_buffer
*buffer_impl
;
4569 if (!(wined3d_buffer
= wined3d_device_context_get_constant_buffer(device
->immediate_context
.wined3d_context
,
4570 type
, start_slot
+ i
)))
4576 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4577 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4578 ID3D10Buffer_AddRef(buffers
[i
]);
4580 wined3d_mutex_unlock();
4583 static void d3d10_device_set_constant_buffers(ID3D10Device1
*iface
, enum wined3d_shader_type type
,
4584 unsigned int start_slot
, unsigned int buffer_count
, ID3D10Buffer
*const *buffers
)
4586 struct wined3d_buffer
*wined3d_buffers
[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
];
4587 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4590 if (buffer_count
> ARRAY_SIZE(wined3d_buffers
))
4592 WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count
);
4596 for (i
= 0; i
< buffer_count
; ++i
)
4598 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4600 wined3d_buffers
[i
] = buffer
? buffer
->wined3d_buffer
: NULL
;
4603 wined3d_mutex_lock();
4604 wined3d_device_context_set_constant_buffers(device
->immediate_context
.wined3d_context
,
4605 type
, start_slot
, buffer_count
, wined3d_buffers
);
4606 wined3d_mutex_unlock();
4609 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
4610 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4612 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4613 iface
, start_slot
, buffer_count
, buffers
);
4615 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
4616 buffer_count
, buffers
);
4619 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
4620 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4622 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4625 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4626 iface
, start_slot
, view_count
, views
);
4628 wined3d_mutex_lock();
4629 for (i
= 0; i
< view_count
; ++i
)
4631 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4633 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4634 WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4636 wined3d_mutex_unlock();
4639 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
4640 ID3D10PixelShader
*shader
)
4642 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4643 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
4645 TRACE("iface %p, shader %p\n", iface
, shader
);
4647 wined3d_mutex_lock();
4648 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4649 WINED3D_SHADER_TYPE_PIXEL
, ps
? ps
->wined3d_shader
: NULL
);
4650 wined3d_mutex_unlock();
4653 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
4654 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4656 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4659 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4660 iface
, start_slot
, sampler_count
, samplers
);
4662 wined3d_mutex_lock();
4663 for (i
= 0; i
< sampler_count
; ++i
)
4665 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4667 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
,
4668 WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4670 wined3d_mutex_unlock();
4673 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
4674 ID3D10VertexShader
*shader
)
4676 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4677 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
4679 TRACE("iface %p, shader %p\n", iface
, shader
);
4681 wined3d_mutex_lock();
4682 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4683 WINED3D_SHADER_TYPE_VERTEX
, vs
? vs
->wined3d_shader
: NULL
);
4684 wined3d_mutex_unlock();
4687 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
4688 UINT start_index_location
, INT base_vertex_location
)
4690 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4692 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
4693 iface
, index_count
, start_index_location
, base_vertex_location
);
4695 wined3d_mutex_lock();
4696 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
,
4697 base_vertex_location
, start_index_location
, index_count
, 0, 0);
4698 wined3d_mutex_unlock();
4701 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
4702 UINT start_vertex_location
)
4704 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4706 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
4707 iface
, vertex_count
, start_vertex_location
);
4709 wined3d_mutex_lock();
4710 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
4711 wined3d_mutex_unlock();
4714 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
4715 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4717 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4718 iface
, start_slot
, buffer_count
, buffers
);
4720 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
4721 buffer_count
, buffers
);
4724 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
4725 ID3D10InputLayout
*input_layout
)
4727 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4728 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
4730 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
4732 wined3d_mutex_lock();
4733 wined3d_device_context_set_vertex_declaration(device
->immediate_context
.wined3d_context
,
4734 layout
? layout
->wined3d_decl
: NULL
);
4735 wined3d_mutex_unlock();
4738 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
4739 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
4741 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4744 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
4745 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
4747 wined3d_mutex_lock();
4748 for (i
= 0; i
< buffer_count
; ++i
)
4750 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4752 wined3d_device_context_set_stream_source(device
->immediate_context
.wined3d_context
, start_slot
+ i
,
4753 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
4755 wined3d_mutex_unlock();
4758 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
4759 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
4761 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4762 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
4764 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
4765 iface
, buffer
, debug_dxgi_format(format
), offset
);
4767 wined3d_mutex_lock();
4768 wined3d_device_context_set_index_buffer(device
->immediate_context
.wined3d_context
,
4769 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
4770 wined3dformat_from_dxgi_format(format
), offset
);
4771 wined3d_mutex_unlock();
4774 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
4775 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
4776 INT base_vertex_location
, UINT start_instance_location
)
4778 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4780 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
4781 "base_vertex_location %d, start_instance_location %u.\n",
4782 iface
, instance_index_count
, instance_count
, start_index_location
,
4783 base_vertex_location
, start_instance_location
);
4785 wined3d_mutex_lock();
4786 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
, base_vertex_location
,
4787 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
4788 wined3d_mutex_unlock();
4791 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
4792 UINT instance_vertex_count
, UINT instance_count
,
4793 UINT start_vertex_location
, UINT start_instance_location
)
4795 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4797 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
4798 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
4799 start_vertex_location
, start_instance_location
);
4801 wined3d_mutex_lock();
4802 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
,
4803 instance_vertex_count
, start_instance_location
, instance_count
);
4804 wined3d_mutex_unlock();
4807 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
4808 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4810 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4811 iface
, start_slot
, buffer_count
, buffers
);
4813 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
4814 buffer_count
, buffers
);
4817 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
4819 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4820 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
4822 TRACE("iface %p, shader %p.\n", iface
, shader
);
4824 wined3d_mutex_lock();
4825 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4826 WINED3D_SHADER_TYPE_GEOMETRY
, gs
? gs
->wined3d_shader
: NULL
);
4827 wined3d_mutex_unlock();
4830 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
4831 D3D10_PRIMITIVE_TOPOLOGY topology
)
4833 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4835 TRACE("iface %p, topology %s.\n", iface
, debug_d3d10_primitive_topology(topology
));
4837 wined3d_mutex_lock();
4838 wined3d_device_context_set_primitive_type(device
->immediate_context
.wined3d_context
,
4839 (enum wined3d_primitive_type
)topology
, 0);
4840 wined3d_mutex_unlock();
4843 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
4844 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4846 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4849 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4850 iface
, start_slot
, view_count
, views
);
4852 wined3d_mutex_lock();
4853 for (i
= 0; i
< view_count
; ++i
)
4855 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4857 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4858 WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4860 wined3d_mutex_unlock();
4863 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
4864 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4866 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4869 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4870 iface
, start_slot
, sampler_count
, samplers
);
4872 wined3d_mutex_lock();
4873 for (i
= 0; i
< sampler_count
; ++i
)
4875 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4877 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
,
4878 WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4880 wined3d_mutex_unlock();
4883 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
4885 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4886 struct d3d_query
*query
;
4888 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
4890 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
4891 wined3d_mutex_lock();
4892 wined3d_device_context_set_predication(device
->immediate_context
.wined3d_context
,
4893 query
? query
->wined3d_query
: NULL
, value
);
4894 wined3d_mutex_unlock();
4897 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
4898 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4900 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4903 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4904 iface
, start_slot
, view_count
, views
);
4906 wined3d_mutex_lock();
4907 for (i
= 0; i
< view_count
; ++i
)
4909 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4911 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4912 WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4914 wined3d_mutex_unlock();
4917 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
4918 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4920 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4923 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4924 iface
, start_slot
, sampler_count
, samplers
);
4926 wined3d_mutex_lock();
4927 for (i
= 0; i
< sampler_count
; ++i
)
4929 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4931 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
4932 start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4934 wined3d_mutex_unlock();
4937 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
4938 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
4939 ID3D10DepthStencilView
*depth_stencil_view
)
4941 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4942 struct d3d_depthstencil_view
*dsv
;
4945 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4946 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
4948 wined3d_mutex_lock();
4949 for (i
= 0; i
< render_target_view_count
; ++i
)
4951 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
4953 wined3d_device_context_set_rendertarget_view(device
->immediate_context
.wined3d_context
, i
,
4954 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
4956 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4958 wined3d_device_context_set_rendertarget_view(device
->immediate_context
.wined3d_context
, i
, NULL
, FALSE
);
4961 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
4962 wined3d_device_context_set_depth_stencil_view(device
->immediate_context
.wined3d_context
,
4963 dsv
? dsv
->wined3d_view
: NULL
);
4964 wined3d_mutex_unlock();
4967 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
4968 ID3D10BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
4970 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4971 struct d3d_blend_state
*blend_state_object
;
4973 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
4974 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
4976 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
4977 d3d11_device_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4978 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
4981 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
4982 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
4984 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4985 struct d3d_depthstencil_state
*ds_state_object
;
4987 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
4988 iface
, depth_stencil_state
, stencil_ref
);
4990 ds_state_object
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
4991 d3d11_device_context_OMSetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4992 ds_state_object
? &ds_state_object
->ID3D11DepthStencilState_iface
: NULL
, stencil_ref
);
4995 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
4996 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
4998 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4999 unsigned int count
, i
;
5001 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
5003 count
= min(target_count
, D3D10_SO_BUFFER_SLOT_COUNT
);
5004 wined3d_mutex_lock();
5005 for (i
= 0; i
< count
; ++i
)
5007 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
5009 wined3d_device_context_set_stream_output(device
->immediate_context
.wined3d_context
, i
,
5010 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
5013 for (i
= count
; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
5015 wined3d_device_context_set_stream_output(device
->immediate_context
.wined3d_context
, i
, NULL
, 0);
5017 wined3d_mutex_unlock();
5020 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
5022 FIXME("iface %p stub!\n", iface
);
5025 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
5027 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5028 struct d3d_rasterizer_state
*rasterizer_state_object
;
5030 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
5032 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
5033 d3d11_device_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5034 rasterizer_state_object
? &rasterizer_state_object
->ID3D11RasterizerState_iface
: NULL
);
5037 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
5038 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
5040 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5041 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5044 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
5046 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
5049 for (i
= 0; i
< viewport_count
; ++i
)
5051 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
5052 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
5053 wined3d_vp
[i
].width
= viewports
[i
].Width
;
5054 wined3d_vp
[i
].height
= viewports
[i
].Height
;
5055 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
5056 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
5059 wined3d_mutex_lock();
5060 wined3d_device_context_set_viewports(device
->immediate_context
.wined3d_context
, viewport_count
, wined3d_vp
);
5061 wined3d_mutex_unlock();
5064 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
5065 UINT rect_count
, const D3D10_RECT
*rects
)
5067 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5069 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
5071 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
5074 wined3d_mutex_lock();
5075 wined3d_device_context_set_scissor_rects(device
->immediate_context
.wined3d_context
, rect_count
, rects
);
5076 wined3d_mutex_unlock();
5079 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
5080 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
5081 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
5083 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5084 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5085 struct wined3d_box wined3d_src_box
;
5087 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
5088 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
5089 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
5090 src_resource
, src_subresource_idx
, src_box
);
5092 if (!dst_resource
|| !src_resource
)
5096 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
5097 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
5099 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5100 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5101 wined3d_mutex_lock();
5102 wined3d_device_context_copy_sub_resource_region(device
->immediate_context
.wined3d_context
,
5103 wined3d_dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
5104 wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
5105 wined3d_mutex_unlock();
5108 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
5109 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
5111 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5112 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5114 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
5116 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5117 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5118 wined3d_mutex_lock();
5119 wined3d_device_context_copy_resource(device
->immediate_context
.wined3d_context
,
5120 wined3d_dst_resource
, wined3d_src_resource
);
5121 wined3d_mutex_unlock();
5124 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
5125 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
5126 const void *data
, UINT row_pitch
, UINT depth_pitch
)
5128 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5129 ID3D11Resource
*d3d11_resource
;
5131 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
5132 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
5134 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
5135 d3d11_device_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5136 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
5137 ID3D11Resource_Release(d3d11_resource
);
5140 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
5141 ID3D10RenderTargetView
*render_target_view
, const float color_rgba
[4])
5143 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5144 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
5145 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
5148 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
5149 iface
, render_target_view
, debug_float4(color_rgba
));
5154 wined3d_mutex_lock();
5155 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
5156 view
->wined3d_view
, NULL
, WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
5157 ERR("Failed to clear view, hr %#x.\n", hr
);
5158 wined3d_mutex_unlock();
5161 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
5162 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
5164 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5165 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
5166 DWORD wined3d_flags
;
5169 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
5170 iface
, depth_stencil_view
, flags
, depth
, stencil
);
5175 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
5177 wined3d_mutex_lock();
5178 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
5179 view
->wined3d_view
, NULL
, wined3d_flags
, NULL
, depth
, stencil
)))
5180 ERR("Failed to clear view, hr %#x.\n", hr
);
5181 wined3d_mutex_unlock();
5184 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
5185 ID3D10ShaderResourceView
*view
)
5187 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5188 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D10ShaderResourceView(view
);
5190 TRACE("iface %p, view %p.\n", iface
, view
);
5192 wined3d_mutex_lock();
5193 wined3d_device_context_generate_mipmaps(device
->immediate_context
.wined3d_context
, srv
->wined3d_view
);
5194 wined3d_mutex_unlock();
5197 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
5198 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
5199 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
5201 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5202 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5203 enum wined3d_format_id wined3d_format
;
5205 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
5206 "src_resource %p, src_subresource_idx %u, format %s.\n",
5207 iface
, dst_resource
, dst_subresource_idx
,
5208 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
5210 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5211 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5212 wined3d_format
= wined3dformat_from_dxgi_format(format
);
5213 wined3d_mutex_lock();
5214 wined3d_device_context_resolve_sub_resource(device
->immediate_context
.wined3d_context
,
5215 wined3d_dst_resource
, dst_subresource_idx
,
5216 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
5217 wined3d_mutex_unlock();
5220 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
5221 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5223 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5224 iface
, start_slot
, buffer_count
, buffers
);
5226 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, buffer_count
,
5230 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
5231 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5233 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5236 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5237 iface
, start_slot
, view_count
, views
);
5239 wined3d_mutex_lock();
5240 for (i
= 0; i
< view_count
; ++i
)
5242 struct wined3d_shader_resource_view
*wined3d_view
;
5243 struct d3d_shader_resource_view
*view_impl
;
5245 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5246 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
5252 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5253 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5254 ID3D10ShaderResourceView_AddRef(views
[i
]);
5256 wined3d_mutex_unlock();
5259 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
5261 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5262 struct d3d_pixel_shader
*shader_impl
;
5263 struct wined3d_shader
*wined3d_shader
;
5265 TRACE("iface %p, shader %p.\n", iface
, shader
);
5267 wined3d_mutex_lock();
5268 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5269 WINED3D_SHADER_TYPE_PIXEL
)))
5271 wined3d_mutex_unlock();
5276 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5277 wined3d_mutex_unlock();
5278 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
5279 ID3D10PixelShader_AddRef(*shader
);
5282 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
5283 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5285 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5288 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5289 iface
, start_slot
, sampler_count
, samplers
);
5291 wined3d_mutex_lock();
5292 for (i
= 0; i
< sampler_count
; ++i
)
5294 struct d3d_sampler_state
*sampler_impl
;
5295 struct wined3d_sampler
*wined3d_sampler
;
5297 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5298 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
5304 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5305 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5306 ID3D10SamplerState_AddRef(samplers
[i
]);
5308 wined3d_mutex_unlock();
5311 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
5313 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5314 struct d3d_vertex_shader
*shader_impl
;
5315 struct wined3d_shader
*wined3d_shader
;
5317 TRACE("iface %p, shader %p.\n", iface
, shader
);
5319 wined3d_mutex_lock();
5320 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5321 WINED3D_SHADER_TYPE_VERTEX
)))
5323 wined3d_mutex_unlock();
5328 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5329 wined3d_mutex_unlock();
5330 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
5331 ID3D10VertexShader_AddRef(*shader
);
5334 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
5335 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5337 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5338 iface
, start_slot
, buffer_count
, buffers
);
5340 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, buffer_count
,
5344 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
5346 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5347 struct wined3d_vertex_declaration
*wined3d_declaration
;
5348 struct d3d_input_layout
*input_layout_impl
;
5350 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
5352 wined3d_mutex_lock();
5353 if (!(wined3d_declaration
= wined3d_device_context_get_vertex_declaration(
5354 device
->immediate_context
.wined3d_context
)))
5356 wined3d_mutex_unlock();
5357 *input_layout
= NULL
;
5361 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
5362 wined3d_mutex_unlock();
5363 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
5364 ID3D10InputLayout_AddRef(*input_layout
);
5367 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
5368 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
5370 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5373 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
5374 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
5376 wined3d_mutex_lock();
5377 for (i
= 0; i
< buffer_count
; ++i
)
5379 struct wined3d_buffer
*wined3d_buffer
= NULL
;
5380 struct d3d_buffer
*buffer_impl
;
5382 if (FAILED(wined3d_device_context_get_stream_source(device
->immediate_context
.wined3d_context
, start_slot
+ i
,
5383 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
5384 ERR("Failed to get vertex buffer.\n");
5386 if (!wined3d_buffer
)
5392 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5393 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5394 ID3D10Buffer_AddRef(buffers
[i
]);
5396 wined3d_mutex_unlock();
5399 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
5400 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
5402 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5403 enum wined3d_format_id wined3d_format
;
5404 struct wined3d_buffer
*wined3d_buffer
;
5405 struct d3d_buffer
*buffer_impl
;
5407 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
5409 wined3d_mutex_lock();
5410 wined3d_buffer
= wined3d_device_context_get_index_buffer(
5411 device
->immediate_context
.wined3d_context
, &wined3d_format
, offset
);
5412 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
5413 if (!wined3d_buffer
)
5415 wined3d_mutex_unlock();
5420 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5421 wined3d_mutex_unlock();
5422 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
5423 ID3D10Buffer_AddRef(*buffer
);
5426 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
5427 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5429 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5430 iface
, start_slot
, buffer_count
, buffers
);
5432 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, buffer_count
,
5436 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
5438 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5439 struct d3d_geometry_shader
*shader_impl
;
5440 struct wined3d_shader
*wined3d_shader
;
5442 TRACE("iface %p, shader %p.\n", iface
, shader
);
5444 wined3d_mutex_lock();
5445 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5446 WINED3D_SHADER_TYPE_GEOMETRY
)))
5448 wined3d_mutex_unlock();
5453 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5454 wined3d_mutex_unlock();
5455 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
5456 ID3D10GeometryShader_AddRef(*shader
);
5459 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
5460 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
5462 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5464 TRACE("iface %p, topology %p.\n", iface
, topology
);
5466 wined3d_mutex_lock();
5467 wined3d_device_context_get_primitive_type(device
->immediate_context
.wined3d_context
,
5468 (enum wined3d_primitive_type
*)topology
, NULL
);
5469 wined3d_mutex_unlock();
5472 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
5473 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5475 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5478 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5479 iface
, start_slot
, view_count
, views
);
5481 wined3d_mutex_lock();
5482 for (i
= 0; i
< view_count
; ++i
)
5484 struct wined3d_shader_resource_view
*wined3d_view
;
5485 struct d3d_shader_resource_view
*view_impl
;
5487 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5488 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
5494 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5495 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5496 ID3D10ShaderResourceView_AddRef(views
[i
]);
5498 wined3d_mutex_unlock();
5501 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
5502 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5504 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5507 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5508 iface
, start_slot
, sampler_count
, samplers
);
5510 wined3d_mutex_lock();
5511 for (i
= 0; i
< sampler_count
; ++i
)
5513 struct d3d_sampler_state
*sampler_impl
;
5514 struct wined3d_sampler
*wined3d_sampler
;
5516 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5517 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
5523 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5524 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5525 ID3D10SamplerState_AddRef(samplers
[i
]);
5527 wined3d_mutex_unlock();
5530 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
5531 ID3D10Predicate
**predicate
, BOOL
*value
)
5533 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5534 struct wined3d_query
*wined3d_predicate
;
5535 struct d3d_query
*predicate_impl
;
5537 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
5539 wined3d_mutex_lock();
5540 if (!(wined3d_predicate
= wined3d_device_context_get_predication(device
->immediate_context
.wined3d_context
, value
)))
5542 wined3d_mutex_unlock();
5547 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
5548 wined3d_mutex_unlock();
5549 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
5550 ID3D10Predicate_AddRef(*predicate
);
5553 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
5554 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5556 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5559 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5560 iface
, start_slot
, view_count
, views
);
5562 wined3d_mutex_lock();
5563 for (i
= 0; i
< view_count
; ++i
)
5565 struct wined3d_shader_resource_view
*wined3d_view
;
5566 struct d3d_shader_resource_view
*view_impl
;
5568 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5569 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
5575 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5576 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5577 ID3D10ShaderResourceView_AddRef(views
[i
]);
5579 wined3d_mutex_unlock();
5582 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
5583 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5585 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5588 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5589 iface
, start_slot
, sampler_count
, samplers
);
5591 wined3d_mutex_lock();
5592 for (i
= 0; i
< sampler_count
; ++i
)
5594 struct d3d_sampler_state
*sampler_impl
;
5595 struct wined3d_sampler
*wined3d_sampler
;
5597 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5598 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
5604 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5605 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5606 ID3D10SamplerState_AddRef(samplers
[i
]);
5608 wined3d_mutex_unlock();
5611 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
5612 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
5614 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5615 struct wined3d_rendertarget_view
*wined3d_view
;
5617 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
5618 iface
, view_count
, render_target_views
, depth_stencil_view
);
5620 wined3d_mutex_lock();
5621 if (render_target_views
)
5623 struct d3d_rendertarget_view
*view_impl
;
5626 for (i
= 0; i
< view_count
; ++i
)
5628 if (!(wined3d_view
= wined3d_device_context_get_rendertarget_view(
5629 device
->immediate_context
.wined3d_context
, i
))
5630 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5632 render_target_views
[i
] = NULL
;
5636 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
5637 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
5641 if (depth_stencil_view
)
5643 struct d3d_depthstencil_view
*view_impl
;
5645 if (!(wined3d_view
= wined3d_device_context_get_depth_stencil_view(device
->immediate_context
.wined3d_context
))
5646 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5648 *depth_stencil_view
= NULL
;
5652 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
5653 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
5656 wined3d_mutex_unlock();
5659 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
5660 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
5662 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5663 ID3D11BlendState
*d3d11_blend_state
;
5665 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
5666 iface
, blend_state
, blend_factor
, sample_mask
);
5668 d3d11_device_context_OMGetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5669 &d3d11_blend_state
, blend_factor
, sample_mask
);
5671 if (d3d11_blend_state
)
5672 *blend_state
= (ID3D10BlendState
*)&impl_from_ID3D11BlendState(d3d11_blend_state
)->ID3D10BlendState1_iface
;
5674 *blend_state
= NULL
;
5677 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
5678 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
5680 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5681 ID3D11DepthStencilState
*d3d11_iface
;
5683 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
5684 iface
, depth_stencil_state
, stencil_ref
);
5686 d3d11_device_context_OMGetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5687 &d3d11_iface
, stencil_ref
);
5690 *depth_stencil_state
= &impl_from_ID3D11DepthStencilState(d3d11_iface
)->ID3D10DepthStencilState_iface
;
5692 *depth_stencil_state
= NULL
;
5695 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
5696 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
5698 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5701 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
5702 iface
, buffer_count
, buffers
, offsets
);
5704 wined3d_mutex_lock();
5705 for (i
= 0; i
< buffer_count
; ++i
)
5707 struct wined3d_buffer
*wined3d_buffer
;
5708 struct d3d_buffer
*buffer_impl
;
5710 if (!(wined3d_buffer
= wined3d_device_context_get_stream_output(
5711 device
->immediate_context
.wined3d_context
, i
, &offsets
[i
])))
5717 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5718 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5719 ID3D10Buffer_AddRef(buffers
[i
]);
5721 wined3d_mutex_unlock();
5724 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
5726 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5727 struct d3d_rasterizer_state
*rasterizer_state_impl
;
5728 struct wined3d_rasterizer_state
*wined3d_state
;
5730 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
5732 wined3d_mutex_lock();
5733 if ((wined3d_state
= wined3d_device_context_get_rasterizer_state(device
->immediate_context
.wined3d_context
)))
5735 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
5736 ID3D10RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D10RasterizerState_iface
);
5740 *rasterizer_state
= NULL
;
5742 wined3d_mutex_unlock();
5745 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
5746 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
5748 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5749 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5750 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
5752 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
5754 if (!viewport_count
)
5757 wined3d_mutex_lock();
5758 wined3d_device_context_get_viewports(device
->immediate_context
.wined3d_context
,
5759 &actual_count
, viewports
? wined3d_vp
: NULL
);
5760 wined3d_mutex_unlock();
5764 *viewport_count
= actual_count
;
5768 if (*viewport_count
> actual_count
)
5769 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
5771 *viewport_count
= min(actual_count
, *viewport_count
);
5772 for (i
= 0; i
< *viewport_count
; ++i
)
5774 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
5775 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
5776 viewports
[i
].Width
= wined3d_vp
[i
].width
;
5777 viewports
[i
].Height
= wined3d_vp
[i
].height
;
5778 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
5779 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
5783 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
5785 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5786 unsigned int actual_count
;
5788 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
5793 actual_count
= *rect_count
;
5795 wined3d_mutex_lock();
5796 wined3d_device_context_get_scissor_rects(device
->immediate_context
.wined3d_context
, &actual_count
, rects
);
5797 wined3d_mutex_unlock();
5801 *rect_count
= actual_count
;
5805 if (*rect_count
> actual_count
)
5806 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
5809 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
5811 TRACE("iface %p.\n", iface
);
5813 /* In the current implementation the device is never removed, so we can
5814 * just return S_OK here. */
5819 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
5821 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
5826 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
5828 FIXME("iface %p stub!\n", iface
);
5833 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
5834 REFGUID guid
, UINT
*data_size
, void *data
)
5836 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5838 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5840 return d3d11_device_GetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5843 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
5844 REFGUID guid
, UINT data_size
, const void *data
)
5846 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5848 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5850 return d3d11_device_SetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5853 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
5854 REFGUID guid
, const IUnknown
*data
)
5856 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5858 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
5860 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device2_iface
, guid
, data
);
5863 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
5865 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5867 TRACE("iface %p.\n", iface
);
5869 d3d11_device_context_ClearState(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
5872 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
5874 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5876 TRACE("iface %p.\n", iface
);
5878 wined3d_mutex_lock();
5879 wined3d_device_context_flush(device
->immediate_context
.wined3d_context
);
5880 wined3d_mutex_unlock();
5883 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
5884 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
5886 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5887 D3D11_BUFFER_DESC d3d11_desc
;
5888 struct d3d_buffer
*object
;
5891 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
5893 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
5894 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5895 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5896 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5897 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5898 d3d11_desc
.StructureByteStride
= 0;
5900 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5903 *buffer
= &object
->ID3D10Buffer_iface
;
5908 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
5909 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
5911 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5912 D3D11_TEXTURE1D_DESC d3d11_desc
;
5913 struct d3d_texture1d
*object
;
5916 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5918 d3d11_desc
.Width
= desc
->Width
;
5919 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5920 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5921 d3d11_desc
.Format
= desc
->Format
;
5922 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5923 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5924 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5925 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5927 if (FAILED(hr
= d3d_texture1d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5930 *texture
= &object
->ID3D10Texture1D_iface
;
5935 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
5936 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5937 ID3D10Texture2D
**texture
)
5939 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5940 D3D11_TEXTURE2D_DESC d3d11_desc
;
5941 struct d3d_texture2d
*object
;
5944 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5946 d3d11_desc
.Width
= desc
->Width
;
5947 d3d11_desc
.Height
= desc
->Height
;
5948 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5949 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5950 d3d11_desc
.Format
= desc
->Format
;
5951 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
5952 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5953 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5954 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5955 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5957 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5960 *texture
= &object
->ID3D10Texture2D_iface
;
5965 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
5966 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5967 ID3D10Texture3D
**texture
)
5969 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5970 D3D11_TEXTURE3D_DESC d3d11_desc
;
5971 struct d3d_texture3d
*object
;
5974 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5976 d3d11_desc
.Width
= desc
->Width
;
5977 d3d11_desc
.Height
= desc
->Height
;
5978 d3d11_desc
.Depth
= desc
->Depth
;
5979 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5980 d3d11_desc
.Format
= desc
->Format
;
5981 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5982 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5983 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5984 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5986 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5989 *texture
= &object
->ID3D10Texture3D_iface
;
5994 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
5995 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
5997 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5998 struct d3d_shader_resource_view
*object
;
5999 ID3D11Resource
*d3d11_resource
;
6002 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6005 return E_INVALIDARG
;
6007 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6009 ERR("Resource does not implement ID3D11Resource.\n");
6013 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
6015 ID3D11Resource_Release(d3d11_resource
);
6019 *view
= &object
->ID3D10ShaderResourceView1_iface
;
6024 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
6025 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
6027 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6029 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
6030 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
6033 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
6034 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
6036 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6037 struct d3d_rendertarget_view
*object
;
6038 ID3D11Resource
*d3d11_resource
;
6041 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6044 return E_INVALIDARG
;
6046 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6048 ERR("Resource does not implement ID3D11Resource.\n");
6052 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
6053 ID3D11Resource_Release(d3d11_resource
);
6057 *view
= &object
->ID3D10RenderTargetView_iface
;
6062 static D3D11_DSV_DIMENSION
d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim
)
6064 return (D3D11_DSV_DIMENSION
)dim
;
6067 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
6068 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
6070 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6071 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
6072 struct d3d_depthstencil_view
*object
;
6073 ID3D11Resource
*d3d11_resource
;
6076 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6080 d3d11_desc
.Format
= desc
->Format
;
6081 d3d11_desc
.ViewDimension
= d3d11_dsv_dimension_from_d3d10(desc
->ViewDimension
);
6082 d3d11_desc
.Flags
= 0;
6083 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
6086 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6088 ERR("Resource does not implement ID3D11Resource.\n");
6092 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
6093 ID3D11Resource_Release(d3d11_resource
);
6097 *view
= &object
->ID3D10DepthStencilView_iface
;
6102 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
6103 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
6104 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
6105 ID3D10InputLayout
**input_layout
)
6107 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6108 struct d3d_input_layout
*object
;
6111 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
6112 "shader_byte_code_length %lu, input_layout %p\n",
6113 iface
, element_descs
, element_count
, shader_byte_code
,
6114 shader_byte_code_length
, input_layout
);
6116 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
6117 shader_byte_code
, shader_byte_code_length
, &object
)))
6120 *input_layout
= &object
->ID3D10InputLayout_iface
;
6125 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
6126 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
6128 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6129 struct d3d_vertex_shader
*object
;
6132 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6133 iface
, byte_code
, byte_code_length
, shader
);
6135 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6138 *shader
= &object
->ID3D10VertexShader_iface
;
6143 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
6144 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
6146 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6147 struct d3d_geometry_shader
*object
;
6150 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6151 iface
, byte_code
, byte_code_length
, shader
);
6153 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
6154 NULL
, 0, NULL
, 0, 0, &object
)))
6157 *shader
= &object
->ID3D10GeometryShader_iface
;
6162 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
6163 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
6164 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
6166 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6167 D3D11_SO_DECLARATION_ENTRY
*so_entries
= NULL
;
6168 struct d3d_geometry_shader
*object
;
6169 unsigned int i
, stride_count
= 1;
6172 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
6173 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
6174 iface
, byte_code
, byte_code_length
, output_stream_decls
,
6175 output_stream_decl_count
, output_stream_stride
, shader
);
6177 if (!output_stream_decl_count
&& output_stream_stride
)
6179 WARN("Stride must be 0 when declaration entry count is 0.\n");
6181 return E_INVALIDARG
;
6184 if (output_stream_decl_count
6185 && !(so_entries
= heap_calloc(output_stream_decl_count
, sizeof(*so_entries
))))
6187 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
6189 return E_OUTOFMEMORY
;
6192 for (i
= 0; i
< output_stream_decl_count
; ++i
)
6194 so_entries
[i
].Stream
= 0;
6195 so_entries
[i
].SemanticName
= output_stream_decls
[i
].SemanticName
;
6196 so_entries
[i
].SemanticIndex
= output_stream_decls
[i
].SemanticIndex
;
6197 so_entries
[i
].StartComponent
= output_stream_decls
[i
].StartComponent
;
6198 so_entries
[i
].ComponentCount
= output_stream_decls
[i
].ComponentCount
;
6199 so_entries
[i
].OutputSlot
= output_stream_decls
[i
].OutputSlot
;
6201 if (output_stream_decls
[i
].OutputSlot
)
6204 if (output_stream_stride
)
6206 WARN("Stride must be 0 when multiple output slots are used.\n");
6207 heap_free(so_entries
);
6209 return E_INVALIDARG
;
6214 hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
6215 so_entries
, output_stream_decl_count
, &output_stream_stride
, stride_count
, 0, &object
);
6216 heap_free(so_entries
);
6223 *shader
= &object
->ID3D10GeometryShader_iface
;
6228 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
6229 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
6231 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6232 struct d3d_pixel_shader
*object
;
6235 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6236 iface
, byte_code
, byte_code_length
, shader
);
6238 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6241 *shader
= &object
->ID3D10PixelShader_iface
;
6246 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
6247 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
6249 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6250 struct d3d_blend_state
*object
;
6253 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6255 if (FAILED(hr
= d3d_blend_state_create(device
, (const D3D11_BLEND_DESC
*)desc
, &object
)))
6258 *blend_state
= &object
->ID3D10BlendState1_iface
;
6263 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
6264 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
6266 D3D10_BLEND_DESC1 d3d10_1_desc
;
6269 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6272 return E_INVALIDARG
;
6274 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
6275 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
6276 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
6278 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
6279 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
6280 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
6283 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
6285 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
6286 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
6287 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
6288 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
6289 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
6290 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
6291 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
6292 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
6295 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
6298 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
6299 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
6301 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6302 struct d3d_depthstencil_state
*object
;
6305 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
6307 if (FAILED(hr
= d3d_depthstencil_state_create(device
, (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &object
)))
6310 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
6315 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
6316 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
6318 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6319 struct d3d_rasterizer_state
*object
;
6322 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
6324 if (FAILED(hr
= d3d_rasterizer_state_create(device
, (const D3D11_RASTERIZER_DESC
*)desc
, &object
)))
6327 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
6332 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
6333 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
6335 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6336 struct d3d_sampler_state
*object
;
6339 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
6341 if (FAILED(hr
= d3d_sampler_state_create(device
, (const D3D11_SAMPLER_DESC
*)desc
, &object
)))
6344 *sampler_state
= &object
->ID3D10SamplerState_iface
;
6349 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
6350 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
6352 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6353 struct d3d_query
*object
;
6356 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
6358 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
6363 *query
= &object
->ID3D10Query_iface
;
6367 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6371 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
6372 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
6374 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6375 struct d3d_query
*object
;
6378 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
6380 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
6385 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
6389 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6393 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
6394 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
6396 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
6401 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
6402 DXGI_FORMAT format
, UINT
*format_support
)
6404 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6406 TRACE("iface %p, format %s, format_support %p.\n",
6407 iface
, debug_dxgi_format(format
), format_support
);
6409 return d3d11_device_CheckFormatSupport(&device
->ID3D11Device2_iface
, format
, format_support
);
6412 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
6413 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
6415 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6417 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
6418 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
6420 return d3d11_device_CheckMultisampleQualityLevels(&device
->ID3D11Device2_iface
, format
,
6421 sample_count
, quality_level_count
);
6424 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
6426 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
6429 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
6430 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
6431 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
6433 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
6434 "units %p, units_length %p, description %p, description_length %p stub!\n",
6435 iface
, desc
, type
, active_counters
, name
, name_length
,
6436 units
, units_length
, description
, description_length
);
6441 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
6443 FIXME("iface %p stub!\n", iface
);
6448 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
6449 HANDLE resource_handle
, REFIID guid
, void **resource
)
6451 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
6452 iface
, resource_handle
, debugstr_guid(guid
), resource
);
6457 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
6459 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
6462 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
6464 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
6467 static D3D10_FEATURE_LEVEL1
d3d10_feature_level1_from_d3d_feature_level(D3D_FEATURE_LEVEL level
)
6469 return (D3D10_FEATURE_LEVEL1
)level
;
6472 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
6474 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6476 TRACE("iface %p.\n", iface
);
6478 return d3d10_feature_level1_from_d3d_feature_level(device
->state
->feature_level
);
6481 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
6483 /* IUnknown methods */
6484 d3d10_device_QueryInterface
,
6485 d3d10_device_AddRef
,
6486 d3d10_device_Release
,
6487 /* ID3D10Device methods */
6488 d3d10_device_VSSetConstantBuffers
,
6489 d3d10_device_PSSetShaderResources
,
6490 d3d10_device_PSSetShader
,
6491 d3d10_device_PSSetSamplers
,
6492 d3d10_device_VSSetShader
,
6493 d3d10_device_DrawIndexed
,
6495 d3d10_device_PSSetConstantBuffers
,
6496 d3d10_device_IASetInputLayout
,
6497 d3d10_device_IASetVertexBuffers
,
6498 d3d10_device_IASetIndexBuffer
,
6499 d3d10_device_DrawIndexedInstanced
,
6500 d3d10_device_DrawInstanced
,
6501 d3d10_device_GSSetConstantBuffers
,
6502 d3d10_device_GSSetShader
,
6503 d3d10_device_IASetPrimitiveTopology
,
6504 d3d10_device_VSSetShaderResources
,
6505 d3d10_device_VSSetSamplers
,
6506 d3d10_device_SetPredication
,
6507 d3d10_device_GSSetShaderResources
,
6508 d3d10_device_GSSetSamplers
,
6509 d3d10_device_OMSetRenderTargets
,
6510 d3d10_device_OMSetBlendState
,
6511 d3d10_device_OMSetDepthStencilState
,
6512 d3d10_device_SOSetTargets
,
6513 d3d10_device_DrawAuto
,
6514 d3d10_device_RSSetState
,
6515 d3d10_device_RSSetViewports
,
6516 d3d10_device_RSSetScissorRects
,
6517 d3d10_device_CopySubresourceRegion
,
6518 d3d10_device_CopyResource
,
6519 d3d10_device_UpdateSubresource
,
6520 d3d10_device_ClearRenderTargetView
,
6521 d3d10_device_ClearDepthStencilView
,
6522 d3d10_device_GenerateMips
,
6523 d3d10_device_ResolveSubresource
,
6524 d3d10_device_VSGetConstantBuffers
,
6525 d3d10_device_PSGetShaderResources
,
6526 d3d10_device_PSGetShader
,
6527 d3d10_device_PSGetSamplers
,
6528 d3d10_device_VSGetShader
,
6529 d3d10_device_PSGetConstantBuffers
,
6530 d3d10_device_IAGetInputLayout
,
6531 d3d10_device_IAGetVertexBuffers
,
6532 d3d10_device_IAGetIndexBuffer
,
6533 d3d10_device_GSGetConstantBuffers
,
6534 d3d10_device_GSGetShader
,
6535 d3d10_device_IAGetPrimitiveTopology
,
6536 d3d10_device_VSGetShaderResources
,
6537 d3d10_device_VSGetSamplers
,
6538 d3d10_device_GetPredication
,
6539 d3d10_device_GSGetShaderResources
,
6540 d3d10_device_GSGetSamplers
,
6541 d3d10_device_OMGetRenderTargets
,
6542 d3d10_device_OMGetBlendState
,
6543 d3d10_device_OMGetDepthStencilState
,
6544 d3d10_device_SOGetTargets
,
6545 d3d10_device_RSGetState
,
6546 d3d10_device_RSGetViewports
,
6547 d3d10_device_RSGetScissorRects
,
6548 d3d10_device_GetDeviceRemovedReason
,
6549 d3d10_device_SetExceptionMode
,
6550 d3d10_device_GetExceptionMode
,
6551 d3d10_device_GetPrivateData
,
6552 d3d10_device_SetPrivateData
,
6553 d3d10_device_SetPrivateDataInterface
,
6554 d3d10_device_ClearState
,
6556 d3d10_device_CreateBuffer
,
6557 d3d10_device_CreateTexture1D
,
6558 d3d10_device_CreateTexture2D
,
6559 d3d10_device_CreateTexture3D
,
6560 d3d10_device_CreateShaderResourceView
,
6561 d3d10_device_CreateRenderTargetView
,
6562 d3d10_device_CreateDepthStencilView
,
6563 d3d10_device_CreateInputLayout
,
6564 d3d10_device_CreateVertexShader
,
6565 d3d10_device_CreateGeometryShader
,
6566 d3d10_device_CreateGeometryShaderWithStreamOutput
,
6567 d3d10_device_CreatePixelShader
,
6568 d3d10_device_CreateBlendState
,
6569 d3d10_device_CreateDepthStencilState
,
6570 d3d10_device_CreateRasterizerState
,
6571 d3d10_device_CreateSamplerState
,
6572 d3d10_device_CreateQuery
,
6573 d3d10_device_CreatePredicate
,
6574 d3d10_device_CreateCounter
,
6575 d3d10_device_CheckFormatSupport
,
6576 d3d10_device_CheckMultisampleQualityLevels
,
6577 d3d10_device_CheckCounterInfo
,
6578 d3d10_device_CheckCounter
,
6579 d3d10_device_GetCreationFlags
,
6580 d3d10_device_OpenSharedResource
,
6581 d3d10_device_SetTextFilterSize
,
6582 d3d10_device_GetTextFilterSize
,
6583 d3d10_device_CreateShaderResourceView1
,
6584 d3d10_device_CreateBlendState1
,
6585 d3d10_device_GetFeatureLevel
,
6588 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
6590 /* IUnknown methods */
6591 d3d_device_inner_QueryInterface
,
6592 d3d_device_inner_AddRef
,
6593 d3d_device_inner_Release
,
6596 /* ID3D10Multithread methods */
6598 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
6600 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
6603 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
6605 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6607 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
6609 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6612 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
6614 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6616 TRACE("iface %p.\n", iface
);
6618 return IUnknown_AddRef(device
->outer_unk
);
6621 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
6623 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6625 TRACE("iface %p.\n", iface
);
6627 return IUnknown_Release(device
->outer_unk
);
6630 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
6632 TRACE("iface %p.\n", iface
);
6634 wined3d_mutex_lock();
6637 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
6639 TRACE("iface %p.\n", iface
);
6641 wined3d_mutex_unlock();
6644 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL enable
)
6646 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
6651 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
6653 FIXME("iface %p stub!\n", iface
);
6658 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
6660 d3d10_multithread_QueryInterface
,
6661 d3d10_multithread_AddRef
,
6662 d3d10_multithread_Release
,
6663 d3d10_multithread_Enter
,
6664 d3d10_multithread_Leave
,
6665 d3d10_multithread_SetMultithreadProtected
,
6666 d3d10_multithread_GetMultithreadProtected
,
6669 /* IWineDXGIDeviceParent IUnknown methods */
6671 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
6673 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
6676 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
6677 REFIID iid
, void **out
)
6679 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6680 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6683 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
6685 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6686 return IUnknown_AddRef(device
->outer_unk
);
6689 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
6691 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6692 return IUnknown_Release(device
->outer_unk
);
6695 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
6696 IWineDXGIDeviceParent
*iface
)
6698 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6699 return &device
->device_parent
;
6702 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
6704 /* IUnknown methods */
6705 dxgi_device_parent_QueryInterface
,
6706 dxgi_device_parent_AddRef
,
6707 dxgi_device_parent_Release
,
6708 /* IWineDXGIDeviceParent methods */
6709 dxgi_device_parent_get_wined3d_device_parent
,
6712 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
6714 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
6717 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
6718 struct wined3d_device
*wined3d_device
)
6720 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6721 struct d3d_device_context_state
*state
;
6722 struct wined3d_state
*wined3d_state
;
6723 D3D_FEATURE_LEVEL feature_level
;
6725 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
6727 wined3d_device_incref(wined3d_device
);
6728 device
->wined3d_device
= wined3d_device
;
6729 device
->immediate_context
.wined3d_context
= wined3d_device_get_immediate_context(wined3d_device
);
6731 wined3d_state
= wined3d_device_get_state(device
->wined3d_device
);
6732 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
6734 if (!(state
= heap_alloc_zero(sizeof(*state
))))
6736 ERR("Failed to create the initial device context state.\n");
6740 d3d_device_context_state_init(state
, device
, feature_level
,
6741 device
->d3d11_only
? &IID_ID3D11Device2
: &IID_ID3D10Device1
);
6743 device
->state
= state
;
6744 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
6745 ERR("Failed to add entry for wined3d state %p, device %p.\n", wined3d_state
, device
);
6747 d3d_device_context_state_private_addref(state
);
6748 ID3DDeviceContextState_Release(&state
->ID3DDeviceContextState_iface
);
6751 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
6753 TRACE("device_parent %p.\n", device_parent
);
6756 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
6758 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
6761 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
6762 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
6763 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
6765 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
6766 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
6769 *parent_ops
= &d3d_null_wined3d_parent_ops
;
6774 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
6775 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, DWORD texture_flags
,
6776 struct wined3d_texture
**wined3d_texture
)
6778 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6779 struct d3d_texture2d
*texture
;
6780 ID3D11Texture2D
*texture_iface
;
6781 D3D11_TEXTURE2D_DESC desc
;
6784 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#x, wined3d_texture %p.\n",
6785 device_parent
, container_parent
, wined3d_desc
, texture_flags
, wined3d_texture
);
6787 desc
.Width
= wined3d_desc
->width
;
6788 desc
.Height
= wined3d_desc
->height
;
6791 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
6792 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
6793 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
6794 desc
.Usage
= D3D11_USAGE_DEFAULT
;
6795 desc
.BindFlags
= d3d11_bind_flags_from_wined3d(wined3d_desc
->bind_flags
);
6796 desc
.CPUAccessFlags
= 0;
6799 if (texture_flags
& WINED3D_TEXTURE_CREATE_GET_DC
)
6801 desc
.MiscFlags
|= D3D11_RESOURCE_MISC_GDI_COMPATIBLE
;
6802 texture_flags
&= ~WINED3D_TEXTURE_CREATE_GET_DC
;
6806 FIXME("Unhandled flags %#x.\n", texture_flags
);
6808 if (FAILED(hr
= d3d11_device_CreateTexture2D(&device
->ID3D11Device2_iface
,
6809 &desc
, NULL
, &texture_iface
)))
6811 WARN("Failed to create 2D texture, hr %#x.\n", hr
);
6815 texture
= impl_from_ID3D11Texture2D(texture_iface
);
6817 *wined3d_texture
= texture
->wined3d_texture
;
6818 wined3d_texture_incref(*wined3d_texture
);
6819 ID3D11Texture2D_Release(&texture
->ID3D11Texture2D_iface
);
6824 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
6826 device_parent_wined3d_device_created
,
6827 device_parent_mode_changed
,
6828 device_parent_activate
,
6829 device_parent_texture_sub_resource_created
,
6830 device_parent_create_swapchain_texture
,
6833 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6835 const D3D11_SAMPLER_DESC
*ka
= key
;
6836 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
6838 return memcmp(ka
, kb
, sizeof(*ka
));
6841 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6843 const D3D11_BLEND_DESC
*ka
= key
;
6844 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
6846 return memcmp(ka
, kb
, sizeof(*ka
));
6849 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6851 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
6852 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6853 const struct d3d_depthstencil_state
, entry
)->desc
;
6855 return memcmp(ka
, kb
, sizeof(*ka
));
6858 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6860 const D3D11_RASTERIZER_DESC
*ka
= key
;
6861 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
6863 return memcmp(ka
, kb
, sizeof(*ka
));
6866 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
6868 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
6869 device
->ID3D11Device2_iface
.lpVtbl
= &d3d11_device_vtbl
;
6870 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
6871 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
6872 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
6873 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
6874 device
->refcount
= 1;
6875 /* COM aggregation always takes place */
6876 device
->outer_unk
= outer_unknown
;
6877 device
->d3d11_only
= FALSE
;
6878 device
->state
= NULL
;
6880 d3d11_device_context_init(&device
->immediate_context
, device
, D3D11_DEVICE_CONTEXT_IMMEDIATE
);
6881 ID3D11DeviceContext1_Release(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
6883 wine_rb_init(&device
->blend_states
, d3d_blend_state_compare
);
6884 wine_rb_init(&device
->depthstencil_states
, d3d_depthstencil_state_compare
);
6885 wine_rb_init(&device
->rasterizer_states
, d3d_rasterizer_state_compare
);
6886 wine_rb_init(&device
->sampler_states
, d3d_sampler_state_compare
);