Fix MsiRecordSetString for NULL strings and update test case.
[wine.git] / dlls / d3d9 / volumetexture.c
blobca648892cd1b7a6f67a6c93d9ef2409daf3d1561
1 /*
2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 /* IDirect3DVolumeTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
35 IDirect3DVolumeTexture9Impl_AddRef(iface);
36 *ppobj = This;
37 return D3D_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 return E_NOINTERFACE;
44 ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
45 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
50 return ref;
53 ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
54 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
59 if (ref == 0) {
60 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
61 HeapFree(GetProcessHeap(), 0, This);
63 return ref;
66 /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
67 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
68 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
69 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
72 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
73 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
74 return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture,refguid,pData,SizeOfData,Flags);
77 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
78 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
79 return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture,refguid,pData,pSizeOfData);
82 HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
83 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
84 return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture,refguid);
87 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
88 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
89 return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
92 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
93 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
94 return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
97 void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
98 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
99 return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
102 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
103 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
104 return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
107 /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
108 DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
109 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
110 return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
113 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
114 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
115 return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
118 DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
119 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
120 return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
123 HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
124 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
125 return IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, FilterType);
128 D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
129 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
130 return IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
133 void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
134 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
135 return IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
138 /* IDirect3DVolumeTexture9 Interface follow: */
139 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
140 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
141 WINED3DVOLUME_DESC wined3ddesc;
142 UINT tmpInt = -1;
144 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
145 wined3ddesc.Format = &pDesc->Format;
146 wined3ddesc.Type = &pDesc->Type;
147 wined3ddesc.Usage = &pDesc->Usage;
148 wined3ddesc.Pool = &pDesc->Pool;
149 wined3ddesc.Size = &tmpInt;
150 wined3ddesc.Width = &pDesc->Width;
151 wined3ddesc.Height = &pDesc->Height;
152 wined3ddesc.Depth = &pDesc->Depth;
154 return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
157 HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
158 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
159 HRESULT hrc = D3D_OK;
161 IWineD3DVolume *myVolume = NULL;
162 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
163 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
164 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
165 IWineD3DVolumeTexture_Release(myVolume);
167 return hrc;
170 HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
171 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
172 return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, pLockedVolume, pBox, Flags);
175 HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
176 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
177 return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
180 HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
181 IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
182 return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, pDirtyBox);
186 IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
188 IDirect3DVolumeTexture9Impl_QueryInterface,
189 IDirect3DVolumeTexture9Impl_AddRef,
190 IDirect3DVolumeTexture9Impl_Release,
191 IDirect3DVolumeTexture9Impl_GetDevice,
192 IDirect3DVolumeTexture9Impl_SetPrivateData,
193 IDirect3DVolumeTexture9Impl_GetPrivateData,
194 IDirect3DVolumeTexture9Impl_FreePrivateData,
195 IDirect3DVolumeTexture9Impl_SetPriority,
196 IDirect3DVolumeTexture9Impl_GetPriority,
197 IDirect3DVolumeTexture9Impl_PreLoad,
198 IDirect3DVolumeTexture9Impl_GetType,
199 IDirect3DVolumeTexture9Impl_SetLOD,
200 IDirect3DVolumeTexture9Impl_GetLOD,
201 IDirect3DVolumeTexture9Impl_GetLevelCount,
202 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
203 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
204 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
205 IDirect3DVolumeTexture9Impl_GetLevelDesc,
206 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
207 IDirect3DVolumeTexture9Impl_LockBox,
208 IDirect3DVolumeTexture9Impl_UnlockBox,
209 IDirect3DVolumeTexture9Impl_AddDirtyBox
213 /* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
214 HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface,
215 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
216 D3DFORMAT Format, D3DPOOL Pool,
217 IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
219 IDirect3DVolumeTexture9Impl *object;
220 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
221 HRESULT hrc = D3D_OK;
223 /* Allocate the storage for the device */
224 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture9Impl));
225 if (NULL == object) {
226 FIXME("(%p) allocation of memory failed\n", This);
227 *ppVolumeTexture = NULL;
228 return D3DERR_OUTOFVIDEOMEMORY;
231 object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
232 object->ref = 1;
233 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage,
234 Format, Pool, &(object->wineD3DVolumeTexture), pSharedHandle,
235 (IUnknown *)object, D3D9CB_CreateVolume);
238 if (hrc != D3D_OK) {
239 /* free up object */
240 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
241 HeapFree(GetProcessHeap(), 0, object);
242 *ppVolumeTexture = NULL;
243 } else {
244 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE9) object;
246 return hrc;