2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define NONAMELESSUNION
21 #define WINE_NO_NAMELESS_EXTENSION
22 #include "d3d11_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
26 static BOOL
d3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
28 SIZE_T max_capacity
, new_capacity
;
31 if (count
<= *capacity
)
34 max_capacity
= ~(SIZE_T
)0 / size
;
35 if (count
> max_capacity
)
38 new_capacity
= max(1, *capacity
);
39 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
41 if (new_capacity
< count
)
44 if (!(new_elements
= realloc(*elements
, new_capacity
* size
)))
47 *elements
= new_elements
;
48 *capacity
= new_capacity
;
52 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
54 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
56 d3d_null_wined3d_object_destroyed
,
59 static inline BOOL
d3d_device_is_d3d10_active(struct d3d_device
*device
)
62 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device
)
63 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device1
);
66 static D3D_FEATURE_LEVEL
d3d_feature_level_from_wined3d(enum wined3d_feature_level level
)
68 return (D3D_FEATURE_LEVEL
)level
;
71 /* ID3DDeviceContextState methods */
73 static inline struct d3d_device_context_state
*impl_from_ID3DDeviceContextState(ID3DDeviceContextState
*iface
)
75 return CONTAINING_RECORD(iface
, struct d3d_device_context_state
, ID3DDeviceContextState_iface
);
78 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_QueryInterface(ID3DDeviceContextState
*iface
,
79 REFIID iid
, void **out
)
81 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
83 if (IsEqualGUID(iid
, &IID_ID3DDeviceContextState
)
84 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
85 || IsEqualGUID(iid
, &IID_IUnknown
))
87 ID3DDeviceContextState_AddRef(iface
);
92 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
98 static ULONG
d3d_device_context_state_private_addref(struct d3d_device_context_state
*state
)
100 ULONG refcount
= InterlockedIncrement(&state
->private_refcount
);
102 TRACE("%p increasing private refcount to %lu.\n", state
, refcount
);
107 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_AddRef(ID3DDeviceContextState
*iface
)
109 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
110 ULONG refcount
= InterlockedIncrement(&state
->refcount
);
112 TRACE("%p increasing refcount to %lu.\n", state
, refcount
);
116 d3d_device_context_state_private_addref(state
);
117 ID3D11Device2_AddRef(state
->device
);
123 static void d3d_device_remove_context_state(struct d3d_device
*device
, struct d3d_device_context_state
*state
)
127 for (i
= 0; i
< device
->context_state_count
; ++i
)
129 if (device
->context_states
[i
] != state
)
132 if (i
!= device
->context_state_count
- 1)
133 device
->context_states
[i
] = device
->context_states
[device
->context_state_count
- 1];
134 --device
->context_state_count
;
139 static void d3d_device_context_state_private_release(struct d3d_device_context_state
*state
)
141 ULONG refcount
= InterlockedDecrement(&state
->private_refcount
);
142 struct d3d_device_context_state_entry
*entry
;
143 struct d3d_device
*device
;
146 TRACE("%p decreasing private refcount to %lu.\n", state
, refcount
);
150 wined3d_private_store_cleanup(&state
->private_store
);
151 for (i
= 0; i
< state
->entry_count
; ++i
)
153 entry
= &state
->entries
[i
];
154 device
= entry
->device
;
156 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
157 wined3d_state_destroy(entry
->wined3d_state
);
159 d3d_device_remove_context_state(device
, state
);
161 free(state
->entries
);
162 wined3d_device_decref(state
->wined3d_device
);
167 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_Release(ID3DDeviceContextState
*iface
)
169 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
170 ULONG refcount
= InterlockedDecrement(&state
->refcount
);
172 TRACE("%p decreasing refcount to %lu.\n", state
, refcount
);
176 ID3D11Device2_Release(state
->device
);
177 d3d_device_context_state_private_release(state
);
183 static void STDMETHODCALLTYPE
d3d_device_context_state_GetDevice(ID3DDeviceContextState
*iface
, ID3D11Device
**device
)
185 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
187 TRACE("iface %p, device %p.\n", iface
, device
);
189 *device
= (ID3D11Device
*)state
->device
;
190 ID3D11Device_AddRef(*device
);
193 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_GetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
194 UINT
*data_size
, void *data
)
196 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
198 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
200 return d3d_get_private_data(&state
->private_store
, guid
, data_size
, data
);
203 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
204 UINT data_size
, const void *data
)
206 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
208 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
210 return d3d_set_private_data(&state
->private_store
, guid
, data_size
, data
);
213 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState
*iface
,
214 REFGUID guid
, const IUnknown
*data
)
216 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
218 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
220 return d3d_set_private_data_interface(&state
->private_store
, guid
, data
);
223 static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl
=
225 /* IUnknown methods */
226 d3d_device_context_state_QueryInterface
,
227 d3d_device_context_state_AddRef
,
228 d3d_device_context_state_Release
,
229 /* ID3D11DeviceChild methods */
230 d3d_device_context_state_GetDevice
,
231 d3d_device_context_state_GetPrivateData
,
232 d3d_device_context_state_SetPrivateData
,
233 d3d_device_context_state_SetPrivateDataInterface
,
234 /* ID3DDeviceContextState methods */
237 static struct d3d_device_context_state_entry
*d3d_device_context_state_get_entry(
238 struct d3d_device_context_state
*state
, struct d3d_device
*device
)
242 for (i
= 0; i
< state
->entry_count
; ++i
)
244 if (state
->entries
[i
].device
== device
)
245 return &state
->entries
[i
];
251 static BOOL
d3d_device_context_state_add_entry(struct d3d_device_context_state
*state
,
252 struct d3d_device
*device
, struct wined3d_state
*wined3d_state
)
254 struct d3d_device_context_state_entry
*entry
;
256 if (!d3d_array_reserve((void **)&state
->entries
, &state
->entries_size
,
257 state
->entry_count
+ 1, sizeof(*state
->entries
)))
260 if (!d3d_array_reserve((void **)&device
->context_states
, &device
->context_states_size
,
261 device
->context_state_count
+ 1, sizeof(*device
->context_states
)))
264 entry
= &state
->entries
[state
->entry_count
++];
265 entry
->device
= device
;
266 entry
->wined3d_state
= wined3d_state
;
268 device
->context_states
[device
->context_state_count
++] = state
;
273 static void d3d_device_context_state_remove_entry(struct d3d_device_context_state
*state
, struct d3d_device
*device
)
275 struct d3d_device_context_state_entry
*entry
;
278 for (i
= 0; i
< state
->entry_count
; ++i
)
280 entry
= &state
->entries
[i
];
281 if (entry
->device
!= device
)
284 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
285 wined3d_state_destroy(entry
->wined3d_state
);
287 if (i
!= state
->entry_count
)
288 state
->entries
[i
] = state
->entries
[state
->entry_count
- 1];
289 --state
->entry_count
;
295 static struct wined3d_state
*d3d_device_context_state_get_wined3d_state(struct d3d_device_context_state
*state
,
296 struct d3d_device
*device
)
298 struct d3d_device_context_state_entry
*entry
;
299 struct wined3d_state
*wined3d_state
;
301 if ((entry
= d3d_device_context_state_get_entry(state
, device
)))
302 return entry
->wined3d_state
;
304 if (FAILED(wined3d_state_create(device
->wined3d_device
,
305 (enum wined3d_feature_level
*)&state
->feature_level
, 1, &wined3d_state
)))
308 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
310 wined3d_state_destroy(wined3d_state
);
314 return wined3d_state
;
317 static void d3d_device_context_state_init(struct d3d_device_context_state
*state
,
318 struct d3d_device
*device
, D3D_FEATURE_LEVEL feature_level
, REFIID emulated_interface
)
320 state
->ID3DDeviceContextState_iface
.lpVtbl
= &d3d_device_context_state_vtbl
;
321 state
->refcount
= state
->private_refcount
= 0;
323 wined3d_private_store_init(&state
->private_store
);
325 state
->feature_level
= feature_level
;
326 state
->emulated_interface
= *emulated_interface
;
327 wined3d_device_incref(state
->wined3d_device
= device
->wined3d_device
);
328 state
->device
= &device
->ID3D11Device2_iface
;
330 d3d_device_context_state_AddRef(&state
->ID3DDeviceContextState_iface
);
333 /* ID3D11CommandList methods */
335 static inline struct d3d11_command_list
*impl_from_ID3D11CommandList(ID3D11CommandList
*iface
)
337 return CONTAINING_RECORD(iface
, struct d3d11_command_list
, ID3D11CommandList_iface
);
340 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_QueryInterface(ID3D11CommandList
*iface
, REFIID iid
, void **out
)
342 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
344 if (IsEqualGUID(iid
, &IID_ID3D11CommandList
)
345 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
346 || IsEqualGUID(iid
, &IID_IUnknown
))
348 ID3D11CommandList_AddRef(iface
);
353 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
356 return E_NOINTERFACE
;
359 static ULONG STDMETHODCALLTYPE
d3d11_command_list_AddRef(ID3D11CommandList
*iface
)
361 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
362 ULONG refcount
= InterlockedIncrement(&list
->refcount
);
364 TRACE("%p increasing refcount to %lu.\n", list
, refcount
);
369 static ULONG STDMETHODCALLTYPE
d3d11_command_list_Release(ID3D11CommandList
*iface
)
371 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
372 ULONG refcount
= InterlockedDecrement(&list
->refcount
);
374 TRACE("%p decreasing refcount to %lu.\n", list
, refcount
);
378 wined3d_command_list_decref(list
->wined3d_list
);
379 wined3d_private_store_cleanup(&list
->private_store
);
380 ID3D11Device2_Release(list
->device
);
387 static void STDMETHODCALLTYPE
d3d11_command_list_GetDevice(ID3D11CommandList
*iface
, ID3D11Device
**device
)
389 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
391 TRACE("iface %p, device %p.\n", iface
, device
);
393 *device
= (ID3D11Device
*)list
->device
;
394 ID3D11Device2_AddRef(list
->device
);
397 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_GetPrivateData(ID3D11CommandList
*iface
, REFGUID guid
,
398 UINT
*data_size
, void *data
)
400 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
402 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
404 return d3d_get_private_data(&list
->private_store
, guid
, data_size
, data
);
407 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_SetPrivateData(ID3D11CommandList
*iface
, REFGUID guid
,
408 UINT data_size
, const void *data
)
410 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
412 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
414 return d3d_set_private_data(&list
->private_store
, guid
, data_size
, data
);
417 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_SetPrivateDataInterface(ID3D11CommandList
*iface
,
418 REFGUID guid
, const IUnknown
*data
)
420 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
422 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
424 return d3d_set_private_data_interface(&list
->private_store
, guid
, data
);
427 static UINT STDMETHODCALLTYPE
d3d11_command_list_GetContextFlags(ID3D11CommandList
*iface
)
429 TRACE("iface %p.\n", iface
);
434 static const struct ID3D11CommandListVtbl d3d11_command_list_vtbl
=
436 /* IUnknown methods */
437 d3d11_command_list_QueryInterface
,
438 d3d11_command_list_AddRef
,
439 d3d11_command_list_Release
,
440 /* ID3D11DeviceChild methods */
441 d3d11_command_list_GetDevice
,
442 d3d11_command_list_GetPrivateData
,
443 d3d11_command_list_SetPrivateData
,
444 d3d11_command_list_SetPrivateDataInterface
,
445 /* ID3D11CommandList methods */
446 d3d11_command_list_GetContextFlags
,
449 static struct d3d11_command_list
*unsafe_impl_from_ID3D11CommandList(ID3D11CommandList
*iface
)
453 assert(iface
->lpVtbl
== &d3d11_command_list_vtbl
);
454 return impl_from_ID3D11CommandList(iface
);
457 static void d3d11_device_context_cleanup(struct d3d11_device_context
*context
)
459 wined3d_private_store_cleanup(&context
->private_store
);
462 /* ID3D11DeviceContext - immediate context methods */
464 static inline struct d3d11_device_context
*impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1
*iface
)
466 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3D11DeviceContext1_iface
);
469 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_QueryInterface(ID3D11DeviceContext1
*iface
,
470 REFIID iid
, void **out
)
472 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
474 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
476 if (IsEqualGUID(iid
, &IID_ID3D11DeviceContext1
)
477 || IsEqualGUID(iid
, &IID_ID3D11DeviceContext
)
478 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
479 || IsEqualGUID(iid
, &IID_IUnknown
))
481 *out
= &context
->ID3D11DeviceContext1_iface
;
483 else if (context
->type
== D3D11_DEVICE_CONTEXT_IMMEDIATE
&& IsEqualGUID(iid
, &IID_ID3D11Multithread
))
485 *out
= &context
->ID3D11Multithread_iface
;
487 else if (IsEqualGUID(iid
, &IID_ID3DUserDefinedAnnotation
))
489 *out
= &context
->ID3DUserDefinedAnnotation_iface
;
493 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
495 return E_NOINTERFACE
;
498 ID3D11DeviceContext1_AddRef(iface
);
502 static ULONG STDMETHODCALLTYPE
d3d11_device_context_AddRef(ID3D11DeviceContext1
*iface
)
504 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
505 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
507 TRACE("%p increasing refcount to %lu.\n", context
, refcount
);
511 ID3D11Device2_AddRef(&context
->device
->ID3D11Device2_iface
);
517 static ULONG STDMETHODCALLTYPE
d3d11_device_context_Release(ID3D11DeviceContext1
*iface
)
519 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
520 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
522 TRACE("%p decreasing refcount to %lu.\n", context
, refcount
);
526 ID3D11Device2
*device
= &context
->device
->ID3D11Device2_iface
;
527 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
529 wined3d_deferred_context_destroy(context
->wined3d_context
);
530 d3d11_device_context_cleanup(context
);
533 ID3D11Device2_Release(device
);
539 static void d3d11_device_context_get_constant_buffers(ID3D11DeviceContext1
*iface
, enum wined3d_shader_type type
,
540 unsigned int start_slot
, unsigned int buffer_count
, ID3D11Buffer
**buffers
,
541 unsigned int *offsets
, unsigned int *counts
)
543 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
546 wined3d_mutex_lock();
547 for (i
= 0; i
< buffer_count
; ++i
)
549 struct wined3d_constant_buffer_state state
;
550 struct d3d_buffer
*buffer_impl
;
552 wined3d_device_context_get_constant_buffer(context
->wined3d_context
, type
, start_slot
+ i
, &state
);
555 offsets
[i
] = state
.offset
/ sizeof(struct wined3d_vec4
);
557 counts
[i
] = state
.size
/ sizeof(struct wined3d_vec4
);
565 buffer_impl
= wined3d_buffer_get_parent(state
.buffer
);
566 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
567 ID3D11Buffer_AddRef(buffers
[i
]);
569 wined3d_mutex_unlock();
572 static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1
*iface
, enum wined3d_shader_type type
,
573 unsigned int start_slot
, unsigned int buffer_count
, ID3D11Buffer
*const *buffers
,
574 const unsigned int *offsets
, const unsigned int *counts
)
576 static const unsigned int alignment
= D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT
;
577 struct wined3d_constant_buffer_state wined3d_buffers
[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
];
578 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
581 if (buffer_count
> ARRAY_SIZE(wined3d_buffers
))
583 WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count
);
587 if (!offsets
!= !counts
)
589 WARN("Got offsets pointer %p but counts pointer %p; ignoring call.\n", offsets
, counts
);
593 for (i
= 0; i
< buffer_count
; ++i
)
595 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
597 if (offsets
&& (offsets
[i
] & (alignment
- 1)))
599 WARN("Offset %u is not aligned.\n", offsets
[i
]);
603 if (counts
&& (counts
[i
] & (alignment
- 1)))
605 WARN("Count %u is not aligned.\n", counts
[i
]);
609 wined3d_buffers
[i
].buffer
= buffer
? buffer
->wined3d_buffer
: NULL
;
610 wined3d_buffers
[i
].offset
= (offsets
? offsets
[i
] : 0) * sizeof(struct wined3d_vec4
);
611 wined3d_buffers
[i
].size
= (counts
? counts
[i
] : WINED3D_MAX_CONSTANT_BUFFER_SIZE
) * sizeof(struct wined3d_vec4
);
614 wined3d_device_context_set_constant_buffers(context
->wined3d_context
,
615 type
, start_slot
, buffer_count
, wined3d_buffers
);
618 static void d3d11_device_context_set_shader_resource_views(ID3D11DeviceContext1
*iface
, enum wined3d_shader_type type
,
619 unsigned int start_slot
, unsigned int count
, ID3D11ShaderResourceView
*const *views
)
621 struct wined3d_shader_resource_view
*wined3d_views
[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
];
622 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
625 if (count
> ARRAY_SIZE(wined3d_views
))
627 WARN("View count %u exceeds limit; ignoring call.\n", count
);
631 for (i
= 0; i
< count
; ++i
)
633 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
635 wined3d_views
[i
] = view
? view
->wined3d_view
: NULL
;
638 wined3d_device_context_set_shader_resource_views(context
->wined3d_context
,
639 type
, start_slot
, count
, wined3d_views
);
642 static void d3d11_device_context_set_samplers(ID3D11DeviceContext1
*iface
, enum wined3d_shader_type type
,
643 unsigned int start_slot
, unsigned int count
, ID3D11SamplerState
*const *samplers
)
645 struct wined3d_sampler
*wined3d_samplers
[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
];
646 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
649 if (count
> ARRAY_SIZE(wined3d_samplers
))
651 WARN("Sampler count %u exceeds limit; ignoring call.\n", count
);
655 for (i
= 0; i
< count
; ++i
)
657 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
659 wined3d_samplers
[i
] = sampler
? sampler
->wined3d_sampler
: NULL
;
662 wined3d_device_context_set_samplers(context
->wined3d_context
, type
, start_slot
, count
, wined3d_samplers
);
665 static void STDMETHODCALLTYPE
d3d11_device_context_GetDevice(ID3D11DeviceContext1
*iface
, ID3D11Device
**device
)
667 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
669 TRACE("iface %p, device %p.\n", iface
, device
);
671 *device
= (ID3D11Device
*)&context
->device
->ID3D11Device2_iface
;
672 ID3D11Device_AddRef(*device
);
675 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_GetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
676 UINT
*data_size
, void *data
)
678 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
680 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
682 return d3d_get_private_data(&context
->private_store
, guid
, data_size
, data
);
685 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_SetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
686 UINT data_size
, const void *data
)
688 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
690 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
692 return d3d_set_private_data(&context
->private_store
, guid
, data_size
, data
);
695 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_SetPrivateDataInterface(ID3D11DeviceContext1
*iface
,
696 REFGUID guid
, const IUnknown
*data
)
698 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
700 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
702 return d3d_set_private_data_interface(&context
->private_store
, guid
, data
);
705 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
706 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
708 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
709 iface
, start_slot
, buffer_count
, buffers
);
711 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
712 buffer_count
, buffers
, NULL
, NULL
);
715 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetShaderResources(ID3D11DeviceContext1
*iface
,
716 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
718 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
719 iface
, start_slot
, view_count
, views
);
721 d3d11_device_context_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, view_count
, views
);
724 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetShader(ID3D11DeviceContext1
*iface
,
725 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
727 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
728 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
730 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
731 iface
, shader
, class_instances
, class_instance_count
);
733 if (class_instance_count
)
734 FIXME("Dynamic linking is not implemented yet.\n");
736 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
737 ps
? ps
->wined3d_shader
: NULL
);
740 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetSamplers(ID3D11DeviceContext1
*iface
,
741 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
743 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
744 iface
, start_slot
, sampler_count
, samplers
);
746 d3d11_device_context_set_samplers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, sampler_count
, samplers
);
749 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetShader(ID3D11DeviceContext1
*iface
,
750 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
752 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
753 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
755 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
756 iface
, shader
, class_instances
, class_instance_count
);
758 if (class_instance_count
)
759 FIXME("Dynamic linking is not implemented yet.\n");
761 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
762 vs
? vs
->wined3d_shader
: NULL
);
765 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexed(ID3D11DeviceContext1
*iface
,
766 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
768 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
770 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
771 iface
, index_count
, start_index_location
, base_vertex_location
);
773 wined3d_device_context_draw_indexed(context
->wined3d_context
,
774 base_vertex_location
, start_index_location
, index_count
, 0, 0);
777 static void STDMETHODCALLTYPE
d3d11_device_context_Draw(ID3D11DeviceContext1
*iface
,
778 UINT vertex_count
, UINT start_vertex_location
)
780 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
782 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
783 iface
, vertex_count
, start_vertex_location
);
785 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
788 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_Map(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
789 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
791 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
792 struct wined3d_resource
*wined3d_resource
;
793 struct wined3d_map_desc map_desc
;
796 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
797 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
800 FIXME("Ignoring map_flags %#x.\n", map_flags
);
802 mapped_subresource
->pData
= NULL
;
804 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
805 && map_type
!= D3D11_MAP_WRITE_DISCARD
&& map_type
!= D3D11_MAP_WRITE_NO_OVERWRITE
)
808 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
810 if (SUCCEEDED(hr
= wined3d_device_context_map(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
811 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
))))
813 mapped_subresource
->pData
= map_desc
.data
;
814 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
815 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
821 static void STDMETHODCALLTYPE
d3d11_device_context_Unmap(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
822 UINT subresource_idx
)
824 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
825 struct wined3d_resource
*wined3d_resource
;
827 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
829 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
831 wined3d_device_context_unmap(context
->wined3d_context
, wined3d_resource
, subresource_idx
);
834 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
835 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
837 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
838 iface
, start_slot
, buffer_count
, buffers
);
840 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
841 buffer_count
, buffers
, NULL
, NULL
);
844 static void STDMETHODCALLTYPE
d3d11_device_context_IASetInputLayout(ID3D11DeviceContext1
*iface
,
845 ID3D11InputLayout
*input_layout
)
847 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
848 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
850 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
852 wined3d_device_context_set_vertex_declaration(context
->wined3d_context
, layout
? layout
->wined3d_decl
: NULL
);
855 static void STDMETHODCALLTYPE
d3d11_device_context_IASetVertexBuffers(ID3D11DeviceContext1
*iface
,
856 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
858 struct wined3d_stream_state streams
[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
];
859 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
862 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
863 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
865 if (buffer_count
> ARRAY_SIZE(streams
))
867 WARN("Buffer count %u exceeds limit.\n", buffer_count
);
868 buffer_count
= ARRAY_SIZE(streams
);
871 for (i
= 0; i
< buffer_count
; ++i
)
873 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
875 streams
[i
].buffer
= buffer
? buffer
->wined3d_buffer
: NULL
;
876 streams
[i
].offset
= offsets
[i
];
877 streams
[i
].stride
= strides
[i
];
878 streams
[i
].frequency
= 1;
879 streams
[i
].flags
= 0;
882 wined3d_device_context_set_stream_sources(context
->wined3d_context
, start_slot
, buffer_count
, streams
);
885 static void STDMETHODCALLTYPE
d3d11_device_context_IASetIndexBuffer(ID3D11DeviceContext1
*iface
,
886 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
888 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
889 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
891 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
892 iface
, buffer
, debug_dxgi_format(format
), offset
);
894 wined3d_device_context_set_index_buffer(context
->wined3d_context
,
895 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
896 wined3dformat_from_dxgi_format(format
), offset
);
899 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexedInstanced(ID3D11DeviceContext1
*iface
,
900 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
901 UINT start_instance_location
)
903 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
905 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
906 "base_vertex_location %d, start_instance_location %u.\n",
907 iface
, instance_index_count
, instance_count
, start_index_location
,
908 base_vertex_location
, start_instance_location
);
910 wined3d_device_context_draw_indexed(context
->wined3d_context
, base_vertex_location
,
911 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
914 static void STDMETHODCALLTYPE
d3d11_device_context_DrawInstanced(ID3D11DeviceContext1
*iface
,
915 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
917 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
919 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
920 "start_instance_location %u.\n",
921 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
922 start_instance_location
);
924 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
,
925 instance_vertex_count
, start_instance_location
, instance_count
);
928 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
929 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
931 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
932 iface
, start_slot
, buffer_count
, buffers
);
934 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
935 buffer_count
, buffers
, NULL
, NULL
);
938 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetShader(ID3D11DeviceContext1
*iface
,
939 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
941 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
942 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
944 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
945 iface
, shader
, class_instances
, class_instance_count
);
947 if (class_instance_count
)
948 FIXME("Dynamic linking is not implemented yet.\n");
950 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
951 gs
? gs
->wined3d_shader
: NULL
);
954 static void STDMETHODCALLTYPE
d3d11_device_context_IASetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
955 D3D11_PRIMITIVE_TOPOLOGY topology
)
957 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
958 enum wined3d_primitive_type primitive_type
;
959 unsigned int patch_vertex_count
;
961 TRACE("iface %p, topology %#x.\n", iface
, topology
);
963 wined3d_primitive_type_from_d3d11_primitive_topology(topology
, &primitive_type
, &patch_vertex_count
);
965 wined3d_device_context_set_primitive_type(context
->wined3d_context
, primitive_type
, patch_vertex_count
);
968 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetShaderResources(ID3D11DeviceContext1
*iface
,
969 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
971 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
973 d3d11_device_context_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, view_count
, views
);
976 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetSamplers(ID3D11DeviceContext1
*iface
,
977 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
979 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
980 iface
, start_slot
, sampler_count
, samplers
);
982 d3d11_device_context_set_samplers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, sampler_count
, samplers
);
985 static void STDMETHODCALLTYPE
d3d11_device_context_Begin(ID3D11DeviceContext1
*iface
,
986 ID3D11Asynchronous
*asynchronous
)
988 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
989 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
991 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
993 wined3d_device_context_issue_query(context
->wined3d_context
, query
->wined3d_query
, WINED3DISSUE_BEGIN
);
996 static void STDMETHODCALLTYPE
d3d11_device_context_End(ID3D11DeviceContext1
*iface
,
997 ID3D11Asynchronous
*asynchronous
)
999 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1000 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
1002 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
1004 wined3d_device_context_issue_query(context
->wined3d_context
, query
->wined3d_query
, WINED3DISSUE_END
);
1007 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_GetData(ID3D11DeviceContext1
*iface
,
1008 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
1010 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1011 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
1012 unsigned int wined3d_flags
;
1015 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
1016 iface
, asynchronous
, data
, data_size
, data_flags
);
1018 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
1019 return DXGI_ERROR_INVALID_CALL
;
1021 if (!data
&& data_size
)
1022 return E_INVALIDARG
;
1024 wined3d_flags
= wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags
);
1026 wined3d_mutex_lock();
1027 if (!data_size
|| wined3d_query_get_data_size(query
->wined3d_query
) == data_size
)
1029 hr
= wined3d_query_get_data(query
->wined3d_query
, data
, data_size
, wined3d_flags
);
1030 if (hr
== WINED3DERR_INVALIDCALL
)
1031 hr
= DXGI_ERROR_INVALID_CALL
;
1035 WARN("Invalid data size %u.\n", data_size
);
1038 wined3d_mutex_unlock();
1043 static void STDMETHODCALLTYPE
d3d11_device_context_SetPredication(ID3D11DeviceContext1
*iface
,
1044 ID3D11Predicate
*predicate
, BOOL value
)
1046 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1047 struct d3d_query
*query
;
1049 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
1051 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
1053 wined3d_device_context_set_predication(context
->wined3d_context
, query
? query
->wined3d_query
: NULL
, value
);
1056 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetShaderResources(ID3D11DeviceContext1
*iface
,
1057 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1059 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1061 d3d11_device_context_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, view_count
, views
);
1064 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetSamplers(ID3D11DeviceContext1
*iface
,
1065 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1067 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1068 iface
, start_slot
, sampler_count
, samplers
);
1070 d3d11_device_context_set_samplers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, sampler_count
, samplers
);
1073 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetRenderTargets(ID3D11DeviceContext1
*iface
,
1074 UINT rtv_count
, ID3D11RenderTargetView
*const *rtvs
, ID3D11DepthStencilView
*depth_stencil_view
)
1076 struct wined3d_rendertarget_view
*wined3d_rtvs
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
] = {0};
1077 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1078 struct d3d_depthstencil_view
*dsv
;
1081 TRACE("iface %p, rtv_count %u, rtvs %p, depth_stencil_view %p.\n", iface
, rtv_count
, rtvs
, depth_stencil_view
);
1083 if (rtv_count
> ARRAY_SIZE(wined3d_rtvs
))
1085 WARN("View count %u exceeds limit.\n", rtv_count
);
1086 rtv_count
= ARRAY_SIZE(wined3d_rtvs
);
1089 for (i
= 0; i
< rtv_count
; ++i
)
1091 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(rtvs
[i
]);
1093 wined3d_rtvs
[i
] = rtv
? rtv
->wined3d_view
: NULL
;
1096 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1098 wined3d_device_context_set_render_targets_and_unordered_access_views(context
->wined3d_context
,
1099 ARRAY_SIZE(wined3d_rtvs
), wined3d_rtvs
, dsv
? dsv
->wined3d_view
: NULL
, ~0u, NULL
, NULL
);
1102 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews(
1103 ID3D11DeviceContext1
*iface
, UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
1104 ID3D11DepthStencilView
*depth_stencil_view
, UINT uav_start_idx
, UINT uav_count
,
1105 ID3D11UnorderedAccessView
*const *uavs
, const UINT
*initial_counts
)
1107 struct d3d_depthstencil_view
*dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1108 struct wined3d_rendertarget_view
*wined3d_rtvs
[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
] = {0};
1109 struct wined3d_unordered_access_view
*wined3d_uavs
[D3D11_PS_CS_UAV_REGISTER_COUNT
] = {0};
1110 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1111 unsigned int wined3d_initial_counts
[D3D11_PS_CS_UAV_REGISTER_COUNT
];
1114 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1115 "uav_start_idx %u, uav_count %u, uavs %p, initial_counts %p.\n",
1116 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
1117 uav_start_idx
, uav_count
, uavs
, initial_counts
);
1119 if (render_target_view_count
== D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
)
1120 render_target_view_count
= ~0u;
1123 if (render_target_view_count
> ARRAY_SIZE(wined3d_rtvs
))
1125 WARN("View count %u exceeds limit.\n", render_target_view_count
);
1126 render_target_view_count
= ARRAY_SIZE(wined3d_rtvs
);
1129 for (i
= 0; i
< render_target_view_count
; ++i
)
1131 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
1133 wined3d_rtvs
[i
] = rtv
? rtv
->wined3d_view
: NULL
;
1137 if (uav_count
== D3D11_KEEP_UNORDERED_ACCESS_VIEWS
)
1141 if (!wined3d_bound_range(uav_start_idx
, uav_count
, ARRAY_SIZE(wined3d_uavs
)))
1143 WARN("View count %u exceeds limit; ignoring call.\n", uav_count
);
1147 memset(wined3d_initial_counts
, 0xff, sizeof(wined3d_initial_counts
));
1149 for (i
= 0; i
< uav_count
; ++i
)
1151 struct d3d11_unordered_access_view
*view
=
1152 unsafe_impl_from_ID3D11UnorderedAccessView(uavs
[i
]);
1154 wined3d_uavs
[uav_start_idx
+ i
] = view
? view
->wined3d_view
: NULL
;
1155 wined3d_initial_counts
[uav_start_idx
+ i
] = initial_counts
? initial_counts
[i
] : ~0u;
1159 wined3d_device_context_set_render_targets_and_unordered_access_views(context
->wined3d_context
, ARRAY_SIZE(wined3d_rtvs
),
1160 wined3d_rtvs
, dsv
? dsv
->wined3d_view
: NULL
, ARRAY_SIZE(wined3d_uavs
), wined3d_uavs
,
1161 wined3d_initial_counts
);
1164 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetBlendState(ID3D11DeviceContext1
*iface
,
1165 ID3D11BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
1167 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1168 static const float default_blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1169 struct d3d_blend_state
*blend_state_impl
;
1171 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
1172 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
1175 blend_factor
= default_blend_factor
;
1177 if (!(blend_state_impl
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
1178 wined3d_device_context_set_blend_state(context
->wined3d_context
, NULL
,
1179 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1181 wined3d_device_context_set_blend_state(context
->wined3d_context
, blend_state_impl
->wined3d_state
,
1182 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1185 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetDepthStencilState(ID3D11DeviceContext1
*iface
,
1186 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
1188 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1189 struct d3d_depthstencil_state
*state_impl
;
1191 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1192 iface
, depth_stencil_state
, stencil_ref
);
1194 if (!(state_impl
= unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state
)))
1196 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, NULL
, stencil_ref
);
1200 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, state_impl
->wined3d_state
, stencil_ref
);
1203 static void STDMETHODCALLTYPE
d3d11_device_context_SOSetTargets(ID3D11DeviceContext1
*iface
, UINT buffer_count
,
1204 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
1206 struct wined3d_stream_output outputs
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
] = {0};
1207 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1208 unsigned int count
, i
;
1210 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
1212 count
= min(buffer_count
, ARRAY_SIZE(outputs
));
1213 for (i
= 0; i
< count
; ++i
)
1215 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1217 outputs
[i
].buffer
= buffer
? buffer
->wined3d_buffer
: NULL
;
1218 outputs
[i
].offset
= offsets
? offsets
[i
] : 0;
1221 wined3d_device_context_set_stream_outputs(context
->wined3d_context
, outputs
);
1224 static void STDMETHODCALLTYPE
d3d11_device_context_DrawAuto(ID3D11DeviceContext1
*iface
)
1226 FIXME("iface %p stub!\n", iface
);
1229 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext1
*iface
,
1230 ID3D11Buffer
*buffer
, UINT offset
)
1232 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1233 struct d3d_buffer
*d3d_buffer
;
1235 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1237 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1239 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, true);
1242 static void STDMETHODCALLTYPE
d3d11_device_context_DrawInstancedIndirect(ID3D11DeviceContext1
*iface
,
1243 ID3D11Buffer
*buffer
, UINT offset
)
1245 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1246 struct d3d_buffer
*d3d_buffer
;
1248 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1250 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1252 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, false);
1255 static void STDMETHODCALLTYPE
d3d11_device_context_Dispatch(ID3D11DeviceContext1
*iface
,
1256 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
1258 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1260 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
1261 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1263 wined3d_device_context_dispatch(context
->wined3d_context
,
1264 thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1267 static void STDMETHODCALLTYPE
d3d11_device_context_DispatchIndirect(ID3D11DeviceContext1
*iface
,
1268 ID3D11Buffer
*buffer
, UINT offset
)
1270 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1271 struct d3d_buffer
*buffer_impl
;
1273 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1275 buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
1277 wined3d_device_context_dispatch_indirect(context
->wined3d_context
, buffer_impl
->wined3d_buffer
, offset
);
1280 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetState(ID3D11DeviceContext1
*iface
,
1281 ID3D11RasterizerState
*rasterizer_state
)
1283 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1284 struct d3d_rasterizer_state
*rasterizer_state_impl
;
1286 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1288 rasterizer_state_impl
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
);
1289 wined3d_device_context_set_rasterizer_state(context
->wined3d_context
,
1290 rasterizer_state_impl
? rasterizer_state_impl
->wined3d_state
: NULL
);
1293 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetViewports(ID3D11DeviceContext1
*iface
,
1294 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
1296 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1297 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
1300 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
1302 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
1305 for (i
= 0; i
< viewport_count
; ++i
)
1307 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
1308 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
1309 wined3d_vp
[i
].width
= viewports
[i
].Width
;
1310 wined3d_vp
[i
].height
= viewports
[i
].Height
;
1311 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
1312 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
1315 wined3d_device_context_set_viewports(context
->wined3d_context
, viewport_count
, wined3d_vp
);
1318 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetScissorRects(ID3D11DeviceContext1
*iface
,
1319 UINT rect_count
, const D3D11_RECT
*rects
)
1321 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1323 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
1325 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
1328 wined3d_device_context_set_scissor_rects(context
->wined3d_context
, rect_count
, rects
);
1331 static void STDMETHODCALLTYPE
d3d11_device_context_CopySubresourceRegion(ID3D11DeviceContext1
*iface
,
1332 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
1333 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
1335 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1336 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1337 struct wined3d_box wined3d_src_box
;
1339 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1340 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1341 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
1342 src_resource
, src_subresource_idx
, src_box
);
1344 if (!dst_resource
|| !src_resource
)
1348 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
1349 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
1351 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1352 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1353 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
1354 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
1357 static void STDMETHODCALLTYPE
d3d11_device_context_CopyResource(ID3D11DeviceContext1
*iface
,
1358 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
1360 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1361 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1363 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
1365 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1366 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1367 wined3d_device_context_copy_resource(context
->wined3d_context
, wined3d_dst_resource
, wined3d_src_resource
);
1370 static void STDMETHODCALLTYPE
d3d11_device_context_UpdateSubresource(ID3D11DeviceContext1
*iface
,
1371 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
1372 const void *data
, UINT row_pitch
, UINT depth_pitch
)
1374 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1375 struct wined3d_resource
*wined3d_resource
;
1376 struct wined3d_box wined3d_box
;
1378 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1379 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1382 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
, box
->front
, box
->back
);
1384 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
1385 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
,
1386 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, 0);
1389 static void STDMETHODCALLTYPE
d3d11_device_context_CopyStructureCount(ID3D11DeviceContext1
*iface
,
1390 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
1392 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1393 struct d3d11_unordered_access_view
*uav
;
1394 struct d3d_buffer
*buffer_impl
;
1396 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1397 iface
, dst_buffer
, dst_offset
, src_view
);
1399 buffer_impl
= unsafe_impl_from_ID3D11Buffer(dst_buffer
);
1400 uav
= unsafe_impl_from_ID3D11UnorderedAccessView(src_view
);
1402 wined3d_device_context_copy_uav_counter(context
->wined3d_context
,
1403 buffer_impl
->wined3d_buffer
, dst_offset
, uav
->wined3d_view
);
1406 static void STDMETHODCALLTYPE
d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1
*iface
,
1407 ID3D11RenderTargetView
*render_target_view
, const float color_rgba
[4])
1409 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1410 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
1411 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1414 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1415 iface
, render_target_view
, debug_float4(color_rgba
));
1420 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1421 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
1422 ERR("Failed to clear view, hr %#lx.\n", hr
);
1425 static void STDMETHODCALLTYPE
d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1
*iface
,
1426 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
1428 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1429 struct d3d11_unordered_access_view
*view
;
1431 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1432 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
1434 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1435 wined3d_device_context_clear_uav_uint(context
->wined3d_context
,
1436 view
->wined3d_view
, (const struct wined3d_uvec4
*)values
);
1439 static void STDMETHODCALLTYPE
d3d11_device_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1
*iface
,
1440 ID3D11UnorderedAccessView
*unordered_access_view
, const float values
[4])
1442 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1443 struct d3d11_unordered_access_view
*view
;
1445 TRACE("iface %p, unordered_access_view %p, values %s.\n",
1446 iface
, unordered_access_view
, debug_float4(values
));
1448 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1449 wined3d_device_context_clear_uav_float(context
->wined3d_context
,
1450 view
->wined3d_view
, (const struct wined3d_vec4
*)values
);
1453 static void STDMETHODCALLTYPE
d3d11_device_context_ClearDepthStencilView(ID3D11DeviceContext1
*iface
,
1454 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1456 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1457 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1458 DWORD wined3d_flags
;
1461 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1462 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1467 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
1469 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1470 wined3d_flags
, NULL
, depth
, stencil
)))
1471 ERR("Failed to clear view, hr %#lx.\n", hr
);
1474 static void STDMETHODCALLTYPE
d3d11_device_context_GenerateMips(ID3D11DeviceContext1
*iface
,
1475 ID3D11ShaderResourceView
*view
)
1477 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1478 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D11ShaderResourceView(view
);
1480 TRACE("iface %p, view %p.\n", iface
, view
);
1482 wined3d_device_context_generate_mipmaps(context
->wined3d_context
, srv
->wined3d_view
);
1485 static void STDMETHODCALLTYPE
d3d11_device_context_SetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1486 ID3D11Resource
*resource
, FLOAT min_lod
)
1488 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
1491 static FLOAT STDMETHODCALLTYPE
d3d11_device_context_GetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1492 ID3D11Resource
*resource
)
1494 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
1499 static void STDMETHODCALLTYPE
d3d11_device_context_ResolveSubresource(ID3D11DeviceContext1
*iface
,
1500 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
1501 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
1504 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1505 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1506 enum wined3d_format_id wined3d_format
;
1508 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
1509 "src_resource %p, src_subresource_idx %u, format %s.\n",
1510 iface
, dst_resource
, dst_subresource_idx
,
1511 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
1513 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1514 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1515 wined3d_format
= wined3dformat_from_dxgi_format(format
);
1516 wined3d_device_context_resolve_sub_resource(context
->wined3d_context
,
1517 wined3d_dst_resource
, dst_subresource_idx
,
1518 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
1521 static void STDMETHODCALLTYPE
d3d11_device_context_ExecuteCommandList(ID3D11DeviceContext1
*iface
,
1522 ID3D11CommandList
*command_list
, BOOL restore_state
)
1524 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1525 struct d3d11_command_list
*list_impl
= unsafe_impl_from_ID3D11CommandList(command_list
);
1527 TRACE("iface %p, command_list %p, restore_state %#x.\n", iface
, command_list
, restore_state
);
1529 wined3d_device_context_execute_command_list(context
->wined3d_context
, list_impl
->wined3d_list
, !!restore_state
);
1532 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1
*iface
,
1533 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1535 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1536 iface
, start_slot
, view_count
, views
);
1538 d3d11_device_context_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
, view_count
, views
);
1541 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetShader(ID3D11DeviceContext1
*iface
,
1542 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1544 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1545 struct d3d11_hull_shader
*hs
= unsafe_impl_from_ID3D11HullShader(shader
);
1547 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1548 iface
, shader
, class_instances
, class_instance_count
);
1550 if (class_instance_count
)
1551 FIXME("Dynamic linking is not implemented yet.\n");
1553 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1554 hs
? hs
->wined3d_shader
: NULL
);
1557 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetSamplers(ID3D11DeviceContext1
*iface
,
1558 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1560 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1561 iface
, start_slot
, sampler_count
, samplers
);
1563 d3d11_device_context_set_samplers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
, sampler_count
, samplers
);
1566 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1567 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1569 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1570 iface
, start_slot
, buffer_count
, buffers
);
1572 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
1573 buffer_count
, buffers
, NULL
, NULL
);
1576 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetShaderResources(ID3D11DeviceContext1
*iface
,
1577 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1579 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1580 iface
, start_slot
, view_count
, views
);
1582 d3d11_device_context_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
, view_count
, views
);
1585 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetShader(ID3D11DeviceContext1
*iface
,
1586 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1588 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1589 struct d3d11_domain_shader
*ds
= unsafe_impl_from_ID3D11DomainShader(shader
);
1591 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1592 iface
, shader
, class_instances
, class_instance_count
);
1594 if (class_instance_count
)
1595 FIXME("Dynamic linking is not implemented yet.\n");
1597 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1598 ds
? ds
->wined3d_shader
: NULL
);
1601 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetSamplers(ID3D11DeviceContext1
*iface
,
1602 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1604 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1605 iface
, start_slot
, sampler_count
, samplers
);
1607 d3d11_device_context_set_samplers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
, sampler_count
, samplers
);
1610 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1611 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1613 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1614 iface
, start_slot
, buffer_count
, buffers
);
1616 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
1617 buffer_count
, buffers
, NULL
, NULL
);
1620 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetShaderResources(ID3D11DeviceContext1
*iface
,
1621 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1623 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1624 iface
, start_slot
, view_count
, views
);
1626 d3d11_device_context_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
, view_count
, views
);
1629 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
1630 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
1632 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1633 struct wined3d_unordered_access_view
*wined3d_views
[D3D11_PS_CS_UAV_REGISTER_COUNT
];
1636 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1637 iface
, start_slot
, view_count
, views
, initial_counts
);
1639 if (view_count
> ARRAY_SIZE(wined3d_views
))
1641 WARN("View count %u exceeds limit; ignoring call.\n", view_count
);
1645 for (i
= 0; i
< view_count
; ++i
)
1647 struct d3d11_unordered_access_view
*view
= unsafe_impl_from_ID3D11UnorderedAccessView(views
[i
]);
1649 wined3d_views
[i
] = view
? view
->wined3d_view
: NULL
;
1652 wined3d_device_context_set_unordered_access_views(context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
,
1653 start_slot
, view_count
, wined3d_views
, initial_counts
);
1656 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetShader(ID3D11DeviceContext1
*iface
,
1657 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1659 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1660 struct d3d11_compute_shader
*cs
= unsafe_impl_from_ID3D11ComputeShader(shader
);
1662 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1663 iface
, shader
, class_instances
, class_instance_count
);
1665 if (class_instance_count
)
1666 FIXME("Dynamic linking is not implemented yet.\n");
1668 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1669 cs
? cs
->wined3d_shader
: NULL
);
1672 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetSamplers(ID3D11DeviceContext1
*iface
,
1673 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1675 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1676 iface
, start_slot
, sampler_count
, samplers
);
1678 d3d11_device_context_set_samplers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
, sampler_count
, samplers
);
1681 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1682 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1684 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1685 iface
, start_slot
, buffer_count
, buffers
);
1687 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
1688 buffer_count
, buffers
, NULL
, NULL
);
1691 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1692 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1694 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1695 iface
, start_slot
, buffer_count
, buffers
);
1697 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
1698 buffer_count
, buffers
, NULL
, NULL
);
1701 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetShaderResources(ID3D11DeviceContext1
*iface
,
1702 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1704 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1707 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1708 iface
, start_slot
, view_count
, views
);
1710 wined3d_mutex_lock();
1711 for (i
= 0; i
< view_count
; ++i
)
1713 struct wined3d_shader_resource_view
*wined3d_view
;
1714 struct d3d_shader_resource_view
*view_impl
;
1716 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
1717 context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
1723 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1724 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1725 ID3D11ShaderResourceView_AddRef(views
[i
]);
1727 wined3d_mutex_unlock();
1730 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetShader(ID3D11DeviceContext1
*iface
,
1731 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1733 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1734 struct wined3d_shader
*wined3d_shader
;
1735 struct d3d_pixel_shader
*shader_impl
;
1737 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1738 iface
, shader
, class_instances
, class_instance_count
);
1740 if (class_instance_count
)
1741 *class_instance_count
= 0;
1743 wined3d_mutex_lock();
1744 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
)))
1746 wined3d_mutex_unlock();
1751 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1752 wined3d_mutex_unlock();
1753 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1754 ID3D11PixelShader_AddRef(*shader
);
1757 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetSamplers(ID3D11DeviceContext1
*iface
,
1758 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1760 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1763 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1764 iface
, start_slot
, sampler_count
, samplers
);
1766 wined3d_mutex_lock();
1767 for (i
= 0; i
< sampler_count
; ++i
)
1769 struct wined3d_sampler
*wined3d_sampler
;
1770 struct d3d_sampler_state
*sampler_impl
;
1772 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
1773 context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
1779 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1780 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1781 ID3D11SamplerState_AddRef(samplers
[i
]);
1783 wined3d_mutex_unlock();
1786 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetShader(ID3D11DeviceContext1
*iface
,
1787 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1789 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1790 struct d3d_vertex_shader
*shader_impl
;
1791 struct wined3d_shader
*wined3d_shader
;
1793 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1794 iface
, shader
, class_instances
, class_instance_count
);
1796 if (class_instance_count
)
1797 *class_instance_count
= 0;
1799 wined3d_mutex_lock();
1800 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
)))
1802 wined3d_mutex_unlock();
1807 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1808 wined3d_mutex_unlock();
1809 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1810 ID3D11VertexShader_AddRef(*shader
);
1813 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1814 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1816 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1817 iface
, start_slot
, buffer_count
, buffers
);
1819 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
1820 buffer_count
, buffers
, NULL
, NULL
);
1823 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetInputLayout(ID3D11DeviceContext1
*iface
,
1824 ID3D11InputLayout
**input_layout
)
1826 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1827 struct wined3d_vertex_declaration
*wined3d_declaration
;
1828 struct d3d_input_layout
*input_layout_impl
;
1830 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1832 wined3d_mutex_lock();
1833 if (!(wined3d_declaration
= wined3d_device_context_get_vertex_declaration(context
->wined3d_context
)))
1835 wined3d_mutex_unlock();
1836 *input_layout
= NULL
;
1840 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1841 wined3d_mutex_unlock();
1842 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1843 ID3D11InputLayout_AddRef(*input_layout
);
1846 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetVertexBuffers(ID3D11DeviceContext1
*iface
,
1847 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1849 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1852 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1853 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1855 wined3d_mutex_lock();
1856 for (i
= 0; i
< buffer_count
; ++i
)
1858 struct wined3d_buffer
*wined3d_buffer
= NULL
;
1859 struct d3d_buffer
*buffer_impl
;
1861 if (FAILED(wined3d_device_context_get_stream_source(context
->wined3d_context
, start_slot
+ i
,
1862 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1864 FIXME("Failed to get vertex buffer %u.\n", start_slot
+ i
);
1871 if (!wined3d_buffer
)
1877 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1878 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
1880 wined3d_mutex_unlock();
1883 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetIndexBuffer(ID3D11DeviceContext1
*iface
,
1884 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1886 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1887 enum wined3d_format_id wined3d_format
;
1888 struct wined3d_buffer
*wined3d_buffer
;
1889 struct d3d_buffer
*buffer_impl
;
1891 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1893 wined3d_mutex_lock();
1894 wined3d_buffer
= wined3d_device_context_get_index_buffer(context
->wined3d_context
, &wined3d_format
, offset
);
1895 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1896 if (!wined3d_buffer
)
1898 wined3d_mutex_unlock();
1903 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1904 wined3d_mutex_unlock();
1905 ID3D11Buffer_AddRef(*buffer
= &buffer_impl
->ID3D11Buffer_iface
);
1908 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1909 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1911 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1912 iface
, start_slot
, buffer_count
, buffers
);
1914 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
1915 buffer_count
, buffers
, NULL
, NULL
);
1918 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetShader(ID3D11DeviceContext1
*iface
,
1919 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1921 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1922 struct d3d_geometry_shader
*shader_impl
;
1923 struct wined3d_shader
*wined3d_shader
;
1925 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1926 iface
, shader
, class_instances
, class_instance_count
);
1928 if (class_instance_count
)
1929 *class_instance_count
= 0;
1931 wined3d_mutex_lock();
1932 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
)))
1934 wined3d_mutex_unlock();
1939 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1940 wined3d_mutex_unlock();
1941 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
1942 ID3D11GeometryShader_AddRef(*shader
);
1945 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
1946 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
1948 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1949 enum wined3d_primitive_type primitive_type
;
1950 unsigned int patch_vertex_count
;
1952 TRACE("iface %p, topology %p.\n", iface
, topology
);
1954 wined3d_mutex_lock();
1955 wined3d_device_context_get_primitive_type(context
->wined3d_context
, &primitive_type
, &patch_vertex_count
);
1956 wined3d_mutex_unlock();
1958 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type
, patch_vertex_count
, topology
);
1961 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetShaderResources(ID3D11DeviceContext1
*iface
,
1962 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1964 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1967 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1969 wined3d_mutex_lock();
1970 for (i
= 0; i
< view_count
; ++i
)
1972 struct wined3d_shader_resource_view
*wined3d_view
;
1973 struct d3d_shader_resource_view
*view_impl
;
1975 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
1976 context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
1982 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1983 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1984 ID3D11ShaderResourceView_AddRef(views
[i
]);
1986 wined3d_mutex_unlock();
1989 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetSamplers(ID3D11DeviceContext1
*iface
,
1990 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1992 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1995 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1996 iface
, start_slot
, sampler_count
, samplers
);
1998 wined3d_mutex_lock();
1999 for (i
= 0; i
< sampler_count
; ++i
)
2001 struct wined3d_sampler
*wined3d_sampler
;
2002 struct d3d_sampler_state
*sampler_impl
;
2004 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2005 context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
2011 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2012 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2013 ID3D11SamplerState_AddRef(samplers
[i
]);
2015 wined3d_mutex_unlock();
2018 static void STDMETHODCALLTYPE
d3d11_device_context_GetPredication(ID3D11DeviceContext1
*iface
,
2019 ID3D11Predicate
**predicate
, BOOL
*value
)
2021 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2022 struct wined3d_query
*wined3d_predicate
;
2023 struct d3d_query
*predicate_impl
;
2025 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
2027 wined3d_mutex_lock();
2028 if (!(wined3d_predicate
= wined3d_device_context_get_predication(context
->wined3d_context
, value
)))
2030 wined3d_mutex_unlock();
2035 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
2036 wined3d_mutex_unlock();
2037 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
2038 ID3D11Predicate_AddRef(*predicate
);
2041 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetShaderResources(ID3D11DeviceContext1
*iface
,
2042 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2044 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2047 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2049 wined3d_mutex_lock();
2050 for (i
= 0; i
< view_count
; ++i
)
2052 struct wined3d_shader_resource_view
*wined3d_view
;
2053 struct d3d_shader_resource_view
*view_impl
;
2055 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2056 context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
2062 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2063 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
2064 ID3D11ShaderResourceView_AddRef(views
[i
]);
2066 wined3d_mutex_unlock();
2069 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetSamplers(ID3D11DeviceContext1
*iface
,
2070 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2072 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2075 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2076 iface
, start_slot
, sampler_count
, samplers
);
2078 wined3d_mutex_lock();
2079 for (i
= 0; i
< sampler_count
; ++i
)
2081 struct d3d_sampler_state
*sampler_impl
;
2082 struct wined3d_sampler
*wined3d_sampler
;
2084 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2085 context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
2091 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2092 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2093 ID3D11SamplerState_AddRef(samplers
[i
]);
2095 wined3d_mutex_unlock();
2098 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetRenderTargets(ID3D11DeviceContext1
*iface
,
2099 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2100 ID3D11DepthStencilView
**depth_stencil_view
)
2102 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2103 struct wined3d_rendertarget_view
*wined3d_view
;
2105 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2106 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
2108 wined3d_mutex_lock();
2109 if (render_target_views
)
2111 struct d3d_rendertarget_view
*view_impl
;
2114 for (i
= 0; i
< render_target_view_count
; ++i
)
2116 if (!(wined3d_view
= wined3d_device_context_get_rendertarget_view(context
->wined3d_context
, i
))
2117 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2119 render_target_views
[i
] = NULL
;
2123 render_target_views
[i
] = &view_impl
->ID3D11RenderTargetView_iface
;
2124 ID3D11RenderTargetView_AddRef(render_target_views
[i
]);
2128 if (depth_stencil_view
)
2130 struct d3d_depthstencil_view
*view_impl
;
2132 if (!(wined3d_view
= wined3d_device_context_get_depth_stencil_view(context
->wined3d_context
))
2133 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2135 *depth_stencil_view
= NULL
;
2139 *depth_stencil_view
= &view_impl
->ID3D11DepthStencilView_iface
;
2140 ID3D11DepthStencilView_AddRef(*depth_stencil_view
);
2143 wined3d_mutex_unlock();
2146 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews(
2147 ID3D11DeviceContext1
*iface
,
2148 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2149 ID3D11DepthStencilView
**depth_stencil_view
,
2150 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
2151 ID3D11UnorderedAccessView
**unordered_access_views
)
2153 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2154 struct wined3d_unordered_access_view
*wined3d_view
;
2155 struct d3d11_unordered_access_view
*view_impl
;
2158 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
2159 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
2160 "unordered_access_views %p.\n",
2161 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
2162 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
2164 if (render_target_views
|| depth_stencil_view
)
2165 d3d11_device_context_OMGetRenderTargets(iface
, render_target_view_count
,
2166 render_target_views
, depth_stencil_view
);
2168 if (unordered_access_views
)
2170 wined3d_mutex_lock();
2171 for (i
= 0; i
< unordered_access_view_count
; ++i
)
2173 if (!(wined3d_view
= wined3d_device_context_get_unordered_access_view(context
->wined3d_context
,
2174 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
)))
2176 unordered_access_views
[i
] = NULL
;
2180 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2181 unordered_access_views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
;
2182 ID3D11UnorderedAccessView_AddRef(unordered_access_views
[i
]);
2184 wined3d_mutex_unlock();
2188 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetBlendState(ID3D11DeviceContext1
*iface
,
2189 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
2191 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2192 struct wined3d_blend_state
*wined3d_state
;
2193 struct d3d_blend_state
*blend_state_impl
;
2194 unsigned int tmp_sample_mask
;
2195 float tmp_blend_factor
[4];
2197 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
2198 iface
, blend_state
, blend_factor
, sample_mask
);
2200 wined3d_mutex_lock();
2201 if (!blend_factor
) blend_factor
= tmp_blend_factor
;
2202 if (!sample_mask
) sample_mask
= &tmp_sample_mask
;
2203 wined3d_state
= wined3d_device_context_get_blend_state(context
->wined3d_context
,
2204 (struct wined3d_color
*)blend_factor
, sample_mask
);
2209 blend_state_impl
= wined3d_blend_state_get_parent(wined3d_state
);
2210 ID3D11BlendState_AddRef(*blend_state
= (ID3D11BlendState
*)&blend_state_impl
->ID3D11BlendState1_iface
);
2213 *blend_state
= NULL
;
2215 wined3d_mutex_unlock();
2218 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetDepthStencilState(ID3D11DeviceContext1
*iface
,
2219 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
2221 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2222 struct wined3d_depth_stencil_state
*wined3d_state
;
2223 struct d3d_depthstencil_state
*state_impl
;
2224 UINT stencil_ref_tmp
;
2226 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
2227 iface
, depth_stencil_state
, stencil_ref
);
2229 wined3d_mutex_lock();
2230 if (!stencil_ref
) stencil_ref
= &stencil_ref_tmp
;
2231 wined3d_state
= wined3d_device_context_get_depth_stencil_state(context
->wined3d_context
, stencil_ref
);
2232 if (depth_stencil_state
)
2236 state_impl
= wined3d_depth_stencil_state_get_parent(wined3d_state
);
2237 ID3D11DepthStencilState_AddRef(*depth_stencil_state
= &state_impl
->ID3D11DepthStencilState_iface
);
2241 *depth_stencil_state
= NULL
;
2244 wined3d_mutex_unlock();
2247 static void STDMETHODCALLTYPE
d3d11_device_context_SOGetTargets(ID3D11DeviceContext1
*iface
,
2248 UINT buffer_count
, ID3D11Buffer
**buffers
)
2250 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2253 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
2255 wined3d_mutex_lock();
2256 for (i
= 0; i
< buffer_count
; ++i
)
2258 struct wined3d_buffer
*wined3d_buffer
;
2259 struct d3d_buffer
*buffer_impl
;
2261 if (!(wined3d_buffer
= wined3d_device_context_get_stream_output(context
->wined3d_context
, i
, NULL
)))
2267 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2268 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
2269 ID3D11Buffer_AddRef(buffers
[i
]);
2271 wined3d_mutex_unlock();
2274 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetState(ID3D11DeviceContext1
*iface
,
2275 ID3D11RasterizerState
**rasterizer_state
)
2277 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2278 struct d3d_rasterizer_state
*rasterizer_state_impl
;
2279 struct wined3d_rasterizer_state
*wined3d_state
;
2281 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
2283 wined3d_mutex_lock();
2284 if ((wined3d_state
= wined3d_device_context_get_rasterizer_state(context
->wined3d_context
)))
2286 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
2287 *rasterizer_state
= (ID3D11RasterizerState
*)&rasterizer_state_impl
->ID3D11RasterizerState1_iface
;
2288 ID3D11RasterizerState_AddRef(*rasterizer_state
);
2292 *rasterizer_state
= NULL
;
2294 wined3d_mutex_unlock();
2297 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetViewports(ID3D11DeviceContext1
*iface
,
2298 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
2300 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2301 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
2302 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
2304 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
2306 if (!viewport_count
)
2309 wined3d_mutex_lock();
2310 wined3d_device_context_get_viewports(context
->wined3d_context
, &actual_count
, viewports
? wined3d_vp
: NULL
);
2311 wined3d_mutex_unlock();
2315 *viewport_count
= actual_count
;
2319 if (*viewport_count
> actual_count
)
2320 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
2322 *viewport_count
= min(actual_count
, *viewport_count
);
2323 for (i
= 0; i
< *viewport_count
; ++i
)
2325 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
2326 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
2327 viewports
[i
].Width
= wined3d_vp
[i
].width
;
2328 viewports
[i
].Height
= wined3d_vp
[i
].height
;
2329 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
2330 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
2334 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetScissorRects(ID3D11DeviceContext1
*iface
,
2335 UINT
*rect_count
, D3D11_RECT
*rects
)
2337 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2338 unsigned int actual_count
;
2340 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
2345 actual_count
= *rect_count
;
2347 wined3d_mutex_lock();
2348 wined3d_device_context_get_scissor_rects(context
->wined3d_context
, &actual_count
, rects
);
2349 wined3d_mutex_unlock();
2351 if (rects
&& *rect_count
> actual_count
)
2352 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
2353 *rect_count
= actual_count
;
2356 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetShaderResources(ID3D11DeviceContext1
*iface
,
2357 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2359 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2362 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2364 wined3d_mutex_lock();
2365 for (i
= 0; i
< view_count
; ++i
)
2367 struct wined3d_shader_resource_view
*wined3d_view
;
2368 struct d3d_shader_resource_view
*view_impl
;
2370 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2371 context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
)))
2377 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2378 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2380 wined3d_mutex_unlock();
2383 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetShader(ID3D11DeviceContext1
*iface
,
2384 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2386 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2387 struct d3d11_hull_shader
*shader_impl
;
2388 struct wined3d_shader
*wined3d_shader
;
2390 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2391 iface
, shader
, class_instances
, class_instance_count
);
2393 if (class_instance_count
)
2394 *class_instance_count
= 0;
2396 wined3d_mutex_lock();
2397 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
)))
2399 wined3d_mutex_unlock();
2404 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2405 wined3d_mutex_unlock();
2406 ID3D11HullShader_AddRef(*shader
= &shader_impl
->ID3D11HullShader_iface
);
2409 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetSamplers(ID3D11DeviceContext1
*iface
,
2410 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2412 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2415 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2416 iface
, start_slot
, sampler_count
, samplers
);
2418 wined3d_mutex_lock();
2419 for (i
= 0; i
< sampler_count
; ++i
)
2421 struct wined3d_sampler
*wined3d_sampler
;
2422 struct d3d_sampler_state
*sampler_impl
;
2424 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2425 context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
)))
2431 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2432 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2434 wined3d_mutex_unlock();
2437 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2438 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2440 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2441 iface
, start_slot
, buffer_count
, buffers
);
2443 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
2444 buffer_count
, buffers
, NULL
, NULL
);
2447 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetShaderResources(ID3D11DeviceContext1
*iface
,
2448 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2450 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2453 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2454 iface
, start_slot
, view_count
, views
);
2456 wined3d_mutex_lock();
2457 for (i
= 0; i
< view_count
; ++i
)
2459 struct wined3d_shader_resource_view
*wined3d_view
;
2460 struct d3d_shader_resource_view
*view_impl
;
2462 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2463 context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
)))
2469 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2470 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2472 wined3d_mutex_unlock();
2475 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetShader(ID3D11DeviceContext1
*iface
,
2476 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2478 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2479 struct d3d11_domain_shader
*shader_impl
;
2480 struct wined3d_shader
*wined3d_shader
;
2482 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2483 iface
, shader
, class_instances
, class_instance_count
);
2485 if (class_instance_count
)
2486 *class_instance_count
= 0;
2488 wined3d_mutex_lock();
2489 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
)))
2491 wined3d_mutex_unlock();
2496 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2497 wined3d_mutex_unlock();
2498 ID3D11DomainShader_AddRef(*shader
= &shader_impl
->ID3D11DomainShader_iface
);
2501 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetSamplers(ID3D11DeviceContext1
*iface
,
2502 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2504 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2507 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2508 iface
, start_slot
, sampler_count
, samplers
);
2510 wined3d_mutex_lock();
2511 for (i
= 0; i
< sampler_count
; ++i
)
2513 struct wined3d_sampler
*wined3d_sampler
;
2514 struct d3d_sampler_state
*sampler_impl
;
2516 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2517 context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
)))
2523 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2524 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2526 wined3d_mutex_unlock();
2529 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2530 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2532 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2533 iface
, start_slot
, buffer_count
, buffers
);
2535 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
2536 buffer_count
, buffers
, NULL
, NULL
);
2539 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetShaderResources(ID3D11DeviceContext1
*iface
,
2540 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2542 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2545 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2547 wined3d_mutex_lock();
2548 for (i
= 0; i
< view_count
; ++i
)
2550 struct wined3d_shader_resource_view
*wined3d_view
;
2551 struct d3d_shader_resource_view
*view_impl
;
2553 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2554 context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
)))
2560 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2561 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2563 wined3d_mutex_unlock();
2566 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
2567 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
2569 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2572 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2574 wined3d_mutex_lock();
2575 for (i
= 0; i
< view_count
; ++i
)
2577 struct wined3d_unordered_access_view
*wined3d_view
;
2578 struct d3d11_unordered_access_view
*view_impl
;
2580 if (!(wined3d_view
= wined3d_device_context_get_unordered_access_view(
2581 context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
, start_slot
+ i
)))
2587 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2588 ID3D11UnorderedAccessView_AddRef(views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
);
2590 wined3d_mutex_unlock();
2593 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetShader(ID3D11DeviceContext1
*iface
,
2594 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2596 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2597 struct d3d11_compute_shader
*shader_impl
;
2598 struct wined3d_shader
*wined3d_shader
;
2600 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2601 iface
, shader
, class_instances
, class_instance_count
);
2603 if (class_instance_count
)
2604 *class_instance_count
= 0;
2606 wined3d_mutex_lock();
2607 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
)))
2609 wined3d_mutex_unlock();
2614 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2615 wined3d_mutex_unlock();
2616 ID3D11ComputeShader_AddRef(*shader
= &shader_impl
->ID3D11ComputeShader_iface
);
2619 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetSamplers(ID3D11DeviceContext1
*iface
,
2620 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2622 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2625 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2626 iface
, start_slot
, sampler_count
, samplers
);
2628 wined3d_mutex_lock();
2629 for (i
= 0; i
< sampler_count
; ++i
)
2631 struct wined3d_sampler
*wined3d_sampler
;
2632 struct d3d_sampler_state
*sampler_impl
;
2634 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2635 context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
)))
2641 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2642 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2644 wined3d_mutex_unlock();
2647 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2648 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2650 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2651 iface
, start_slot
, buffer_count
, buffers
);
2653 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
2654 buffer_count
, buffers
, NULL
, NULL
);
2657 static void STDMETHODCALLTYPE
d3d11_device_context_ClearState(ID3D11DeviceContext1
*iface
)
2659 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2661 TRACE("iface %p.\n", iface
);
2663 wined3d_device_context_reset_state(context
->wined3d_context
);
2666 static void STDMETHODCALLTYPE
d3d11_device_context_Flush(ID3D11DeviceContext1
*iface
)
2668 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2670 TRACE("iface %p.\n", iface
);
2672 wined3d_device_context_flush(context
->wined3d_context
);
2675 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_device_context_GetType(ID3D11DeviceContext1
*iface
)
2677 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2679 TRACE("iface %p.\n", iface
);
2681 return context
->type
;
2684 static UINT STDMETHODCALLTYPE
d3d11_device_context_GetContextFlags(ID3D11DeviceContext1
*iface
)
2686 TRACE("iface %p.\n", iface
);
2691 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_FinishCommandList(ID3D11DeviceContext1
*iface
,
2692 BOOL restore
, ID3D11CommandList
**command_list
)
2694 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2695 struct d3d11_command_list
*object
;
2698 TRACE("iface %p, restore %#x, command_list %p.\n", iface
, restore
, command_list
);
2700 if (context
->type
== D3D11_DEVICE_CONTEXT_IMMEDIATE
)
2702 WARN("Attempt to record command list on an immediate context; returning DXGI_ERROR_INVALID_CALL.\n");
2703 return DXGI_ERROR_INVALID_CALL
;
2706 if (!(object
= calloc(1, sizeof(*object
))))
2707 return E_OUTOFMEMORY
;
2709 if (FAILED(hr
= wined3d_deferred_context_record_command_list(context
->wined3d_context
,
2710 !!restore
, &object
->wined3d_list
)))
2712 WARN("Failed to record wined3d command list, hr %#lx.\n", hr
);
2717 object
->ID3D11CommandList_iface
.lpVtbl
= &d3d11_command_list_vtbl
;
2718 object
->refcount
= 1;
2719 object
->device
= &context
->device
->ID3D11Device2_iface
;
2720 wined3d_private_store_init(&object
->private_store
);
2722 ID3D11Device2_AddRef(object
->device
);
2724 TRACE("Created command list %p.\n", object
);
2725 *command_list
= &object
->ID3D11CommandList_iface
;
2730 static void STDMETHODCALLTYPE
d3d11_device_context_CopySubresourceRegion1(ID3D11DeviceContext1
*iface
,
2731 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
2732 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
, UINT flags
)
2734 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2735 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
2736 struct wined3d_box wined3d_src_box
;
2738 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
2739 "src_resource %p, src_subresource_idx %u, src_box %p, flags %#x.\n",
2740 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
2741 src_resource
, src_subresource_idx
, src_box
, flags
);
2743 if (!dst_resource
|| !src_resource
)
2747 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
2748 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
2750 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
2751 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
2752 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
2753 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, flags
);
2756 static void STDMETHODCALLTYPE
d3d11_device_context_UpdateSubresource1(ID3D11DeviceContext1
*iface
,
2757 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
, const void *data
,
2758 UINT row_pitch
, UINT depth_pitch
, UINT flags
)
2760 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2761 struct wined3d_resource
*wined3d_resource
;
2762 struct wined3d_box wined3d_box
;
2764 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
2765 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
, flags
);
2768 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
,
2769 box
->front
, box
->back
);
2771 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
2772 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
2773 box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, flags
);
2776 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardResource(ID3D11DeviceContext1
*iface
,
2777 ID3D11Resource
*resource
)
2779 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
2782 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
)
2784 FIXME("iface %p, view %p stub!\n", iface
, view
);
2787 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2788 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2789 const UINT
*num_constants
)
2791 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2792 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2794 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
2795 buffer_count
, buffers
, first_constant
, num_constants
);
2798 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2799 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2800 const UINT
*num_constants
)
2802 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2803 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2805 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
2806 buffer_count
, buffers
, first_constant
, num_constants
);
2809 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2810 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2811 const UINT
*num_constants
)
2813 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2814 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2816 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
2817 buffer_count
, buffers
, first_constant
, num_constants
);
2820 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2821 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2822 const UINT
*num_constants
)
2824 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2825 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2827 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
2828 buffer_count
, buffers
, first_constant
, num_constants
);
2831 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2832 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2833 const UINT
*num_constants
)
2835 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2836 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2838 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
2839 buffer_count
, buffers
, first_constant
, num_constants
);
2842 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2843 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2844 const UINT
*num_constants
)
2846 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2847 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2849 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
2850 buffer_count
, buffers
, first_constant
, num_constants
);
2853 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2854 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2856 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2857 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2859 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
2860 buffer_count
, buffers
, first_constant
, num_constants
);
2863 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2864 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2866 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2867 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2869 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
2870 buffer_count
, buffers
, first_constant
, num_constants
);
2873 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2874 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2876 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2877 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2879 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
2880 buffer_count
, buffers
, first_constant
, num_constants
);
2883 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2884 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2886 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2887 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2889 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
2890 buffer_count
, buffers
, first_constant
, num_constants
);
2893 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2894 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2896 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2897 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2899 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
2900 buffer_count
, buffers
, first_constant
, num_constants
);
2903 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2904 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2906 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2907 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2909 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
2910 buffer_count
, buffers
, first_constant
, num_constants
);
2913 static void STDMETHODCALLTYPE
d3d11_device_context_SwapDeviceContextState(ID3D11DeviceContext1
*iface
,
2914 ID3DDeviceContextState
*state
, ID3DDeviceContextState
**prev
)
2916 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2917 struct d3d_device_context_state
*state_impl
, *prev_impl
;
2918 struct d3d_device
*device
= context
->device
;
2919 struct wined3d_state
*wined3d_state
;
2920 static unsigned int once
;
2922 TRACE("iface %p, state %p, prev %p.\n", iface
, state
, prev
);
2927 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
2929 WARN("SwapDeviceContextState is not allowed on a deferred context.\n");
2936 wined3d_mutex_lock();
2938 prev_impl
= device
->state
;
2939 state_impl
= impl_from_ID3DDeviceContextState(state
);
2940 if (!(wined3d_state
= d3d_device_context_state_get_wined3d_state(state_impl
, device
)))
2941 ERR("Failed to get wined3d state for device context state %p.\n", state_impl
);
2942 wined3d_device_context_set_state(context
->wined3d_context
, wined3d_state
);
2945 ID3DDeviceContextState_AddRef(*prev
= &prev_impl
->ID3DDeviceContextState_iface
);
2947 d3d_device_context_state_private_addref(state_impl
);
2948 device
->state
= state_impl
;
2949 d3d_device_context_state_private_release(prev_impl
);
2951 if (d3d_device_is_d3d10_active(device
) && !once
++)
2952 FIXME("D3D10 interface emulation not fully implemented yet!\n");
2953 wined3d_mutex_unlock();
2956 static void STDMETHODCALLTYPE
d3d11_device_context_ClearView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
2957 const FLOAT color
[4], const D3D11_RECT
*rect
, UINT num_rects
)
2959 FIXME("iface %p, view %p, color %p, rect %p, num_rects %u stub!\n", iface
, view
, color
, rect
, num_rects
);
2962 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardView1(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
2963 const D3D11_RECT
*rects
, UINT num_rects
)
2965 FIXME("iface %p, view %p, rects %p, num_rects %u stub!\n", iface
, view
, rects
, num_rects
);
2968 static const struct ID3D11DeviceContext1Vtbl d3d11_device_context_vtbl
=
2970 /* IUnknown methods */
2971 d3d11_device_context_QueryInterface
,
2972 d3d11_device_context_AddRef
,
2973 d3d11_device_context_Release
,
2974 /* ID3D11DeviceChild methods */
2975 d3d11_device_context_GetDevice
,
2976 d3d11_device_context_GetPrivateData
,
2977 d3d11_device_context_SetPrivateData
,
2978 d3d11_device_context_SetPrivateDataInterface
,
2979 /* ID3D11DeviceContext methods */
2980 d3d11_device_context_VSSetConstantBuffers
,
2981 d3d11_device_context_PSSetShaderResources
,
2982 d3d11_device_context_PSSetShader
,
2983 d3d11_device_context_PSSetSamplers
,
2984 d3d11_device_context_VSSetShader
,
2985 d3d11_device_context_DrawIndexed
,
2986 d3d11_device_context_Draw
,
2987 d3d11_device_context_Map
,
2988 d3d11_device_context_Unmap
,
2989 d3d11_device_context_PSSetConstantBuffers
,
2990 d3d11_device_context_IASetInputLayout
,
2991 d3d11_device_context_IASetVertexBuffers
,
2992 d3d11_device_context_IASetIndexBuffer
,
2993 d3d11_device_context_DrawIndexedInstanced
,
2994 d3d11_device_context_DrawInstanced
,
2995 d3d11_device_context_GSSetConstantBuffers
,
2996 d3d11_device_context_GSSetShader
,
2997 d3d11_device_context_IASetPrimitiveTopology
,
2998 d3d11_device_context_VSSetShaderResources
,
2999 d3d11_device_context_VSSetSamplers
,
3000 d3d11_device_context_Begin
,
3001 d3d11_device_context_End
,
3002 d3d11_device_context_GetData
,
3003 d3d11_device_context_SetPredication
,
3004 d3d11_device_context_GSSetShaderResources
,
3005 d3d11_device_context_GSSetSamplers
,
3006 d3d11_device_context_OMSetRenderTargets
,
3007 d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews
,
3008 d3d11_device_context_OMSetBlendState
,
3009 d3d11_device_context_OMSetDepthStencilState
,
3010 d3d11_device_context_SOSetTargets
,
3011 d3d11_device_context_DrawAuto
,
3012 d3d11_device_context_DrawIndexedInstancedIndirect
,
3013 d3d11_device_context_DrawInstancedIndirect
,
3014 d3d11_device_context_Dispatch
,
3015 d3d11_device_context_DispatchIndirect
,
3016 d3d11_device_context_RSSetState
,
3017 d3d11_device_context_RSSetViewports
,
3018 d3d11_device_context_RSSetScissorRects
,
3019 d3d11_device_context_CopySubresourceRegion
,
3020 d3d11_device_context_CopyResource
,
3021 d3d11_device_context_UpdateSubresource
,
3022 d3d11_device_context_CopyStructureCount
,
3023 d3d11_device_context_ClearRenderTargetView
,
3024 d3d11_device_context_ClearUnorderedAccessViewUint
,
3025 d3d11_device_context_ClearUnorderedAccessViewFloat
,
3026 d3d11_device_context_ClearDepthStencilView
,
3027 d3d11_device_context_GenerateMips
,
3028 d3d11_device_context_SetResourceMinLOD
,
3029 d3d11_device_context_GetResourceMinLOD
,
3030 d3d11_device_context_ResolveSubresource
,
3031 d3d11_device_context_ExecuteCommandList
,
3032 d3d11_device_context_HSSetShaderResources
,
3033 d3d11_device_context_HSSetShader
,
3034 d3d11_device_context_HSSetSamplers
,
3035 d3d11_device_context_HSSetConstantBuffers
,
3036 d3d11_device_context_DSSetShaderResources
,
3037 d3d11_device_context_DSSetShader
,
3038 d3d11_device_context_DSSetSamplers
,
3039 d3d11_device_context_DSSetConstantBuffers
,
3040 d3d11_device_context_CSSetShaderResources
,
3041 d3d11_device_context_CSSetUnorderedAccessViews
,
3042 d3d11_device_context_CSSetShader
,
3043 d3d11_device_context_CSSetSamplers
,
3044 d3d11_device_context_CSSetConstantBuffers
,
3045 d3d11_device_context_VSGetConstantBuffers
,
3046 d3d11_device_context_PSGetShaderResources
,
3047 d3d11_device_context_PSGetShader
,
3048 d3d11_device_context_PSGetSamplers
,
3049 d3d11_device_context_VSGetShader
,
3050 d3d11_device_context_PSGetConstantBuffers
,
3051 d3d11_device_context_IAGetInputLayout
,
3052 d3d11_device_context_IAGetVertexBuffers
,
3053 d3d11_device_context_IAGetIndexBuffer
,
3054 d3d11_device_context_GSGetConstantBuffers
,
3055 d3d11_device_context_GSGetShader
,
3056 d3d11_device_context_IAGetPrimitiveTopology
,
3057 d3d11_device_context_VSGetShaderResources
,
3058 d3d11_device_context_VSGetSamplers
,
3059 d3d11_device_context_GetPredication
,
3060 d3d11_device_context_GSGetShaderResources
,
3061 d3d11_device_context_GSGetSamplers
,
3062 d3d11_device_context_OMGetRenderTargets
,
3063 d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews
,
3064 d3d11_device_context_OMGetBlendState
,
3065 d3d11_device_context_OMGetDepthStencilState
,
3066 d3d11_device_context_SOGetTargets
,
3067 d3d11_device_context_RSGetState
,
3068 d3d11_device_context_RSGetViewports
,
3069 d3d11_device_context_RSGetScissorRects
,
3070 d3d11_device_context_HSGetShaderResources
,
3071 d3d11_device_context_HSGetShader
,
3072 d3d11_device_context_HSGetSamplers
,
3073 d3d11_device_context_HSGetConstantBuffers
,
3074 d3d11_device_context_DSGetShaderResources
,
3075 d3d11_device_context_DSGetShader
,
3076 d3d11_device_context_DSGetSamplers
,
3077 d3d11_device_context_DSGetConstantBuffers
,
3078 d3d11_device_context_CSGetShaderResources
,
3079 d3d11_device_context_CSGetUnorderedAccessViews
,
3080 d3d11_device_context_CSGetShader
,
3081 d3d11_device_context_CSGetSamplers
,
3082 d3d11_device_context_CSGetConstantBuffers
,
3083 d3d11_device_context_ClearState
,
3084 d3d11_device_context_Flush
,
3085 d3d11_device_context_GetType
,
3086 d3d11_device_context_GetContextFlags
,
3087 d3d11_device_context_FinishCommandList
,
3088 /* ID3D11DeviceContext1 methods */
3089 d3d11_device_context_CopySubresourceRegion1
,
3090 d3d11_device_context_UpdateSubresource1
,
3091 d3d11_device_context_DiscardResource
,
3092 d3d11_device_context_DiscardView
,
3093 d3d11_device_context_VSSetConstantBuffers1
,
3094 d3d11_device_context_HSSetConstantBuffers1
,
3095 d3d11_device_context_DSSetConstantBuffers1
,
3096 d3d11_device_context_GSSetConstantBuffers1
,
3097 d3d11_device_context_PSSetConstantBuffers1
,
3098 d3d11_device_context_CSSetConstantBuffers1
,
3099 d3d11_device_context_VSGetConstantBuffers1
,
3100 d3d11_device_context_HSGetConstantBuffers1
,
3101 d3d11_device_context_DSGetConstantBuffers1
,
3102 d3d11_device_context_GSGetConstantBuffers1
,
3103 d3d11_device_context_PSGetConstantBuffers1
,
3104 d3d11_device_context_CSGetConstantBuffers1
,
3105 d3d11_device_context_SwapDeviceContextState
,
3106 d3d11_device_context_ClearView
,
3107 d3d11_device_context_DiscardView1
,
3110 /* ID3D11Multithread methods */
3112 static inline struct d3d11_device_context
*impl_from_ID3D11Multithread(ID3D11Multithread
*iface
)
3114 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3D11Multithread_iface
);
3117 static HRESULT STDMETHODCALLTYPE
d3d11_multithread_QueryInterface(ID3D11Multithread
*iface
,
3118 REFIID iid
, void **out
)
3120 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3122 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
3124 return d3d11_device_context_QueryInterface(&context
->ID3D11DeviceContext1_iface
, iid
, out
);
3127 static ULONG STDMETHODCALLTYPE
d3d11_multithread_AddRef(ID3D11Multithread
*iface
)
3129 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3131 TRACE("iface %p.\n", iface
);
3133 return d3d11_device_context_AddRef(&context
->ID3D11DeviceContext1_iface
);
3136 static ULONG STDMETHODCALLTYPE
d3d11_multithread_Release(ID3D11Multithread
*iface
)
3138 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3140 TRACE("iface %p.\n", iface
);
3142 return d3d11_device_context_Release(&context
->ID3D11DeviceContext1_iface
);
3145 static void STDMETHODCALLTYPE
d3d11_multithread_Enter(ID3D11Multithread
*iface
)
3147 TRACE("iface %p.\n", iface
);
3149 wined3d_mutex_lock();
3152 static void STDMETHODCALLTYPE
d3d11_multithread_Leave(ID3D11Multithread
*iface
)
3154 TRACE("iface %p.\n", iface
);
3156 wined3d_mutex_unlock();
3159 static BOOL STDMETHODCALLTYPE
d3d11_multithread_SetMultithreadProtected(
3160 ID3D11Multithread
*iface
, BOOL enable
)
3162 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
3167 static BOOL STDMETHODCALLTYPE
d3d11_multithread_GetMultithreadProtected(ID3D11Multithread
*iface
)
3169 FIXME("iface %p stub!\n", iface
);
3174 static const struct ID3D11MultithreadVtbl d3d11_multithread_vtbl
=
3176 d3d11_multithread_QueryInterface
,
3177 d3d11_multithread_AddRef
,
3178 d3d11_multithread_Release
,
3179 d3d11_multithread_Enter
,
3180 d3d11_multithread_Leave
,
3181 d3d11_multithread_SetMultithreadProtected
,
3182 d3d11_multithread_GetMultithreadProtected
,
3185 /* ID3DUserDefinedAnnotation methods */
3187 static inline struct d3d11_device_context
*impl_from_ID3DUserDefinedAnnotation(ID3DUserDefinedAnnotation
*iface
)
3189 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3DUserDefinedAnnotation_iface
);
3192 static HRESULT STDMETHODCALLTYPE
d3d11_user_defined_annotation_QueryInterface(ID3DUserDefinedAnnotation
*iface
,
3193 REFIID iid
, void **out
)
3195 struct d3d11_device_context
*context
= impl_from_ID3DUserDefinedAnnotation(iface
);
3197 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
3199 return d3d11_device_context_QueryInterface(&context
->ID3D11DeviceContext1_iface
, iid
, out
);
3202 static ULONG STDMETHODCALLTYPE
d3d11_user_defined_annotation_AddRef(ID3DUserDefinedAnnotation
*iface
)
3204 struct d3d11_device_context
*context
= impl_from_ID3DUserDefinedAnnotation(iface
);
3206 TRACE("iface %p.\n", iface
);
3208 return d3d11_device_context_AddRef(&context
->ID3D11DeviceContext1_iface
);
3211 static ULONG STDMETHODCALLTYPE
d3d11_user_defined_annotation_Release(ID3DUserDefinedAnnotation
*iface
)
3213 struct d3d11_device_context
*context
= impl_from_ID3DUserDefinedAnnotation(iface
);
3215 TRACE("iface %p.\n", iface
);
3217 return d3d11_device_context_Release(&context
->ID3D11DeviceContext1_iface
);
3220 static int STDMETHODCALLTYPE
d3d11_user_defined_annotation_BeginEvent(ID3DUserDefinedAnnotation
*iface
,
3223 TRACE("iface %p, name %s.\n", iface
, debugstr_w(name
));
3228 static int STDMETHODCALLTYPE
d3d11_user_defined_annotation_EndEvent(ID3DUserDefinedAnnotation
*iface
)
3230 TRACE("iface %p.\n", iface
);
3235 static void STDMETHODCALLTYPE
d3d11_user_defined_annotation_SetMarker(ID3DUserDefinedAnnotation
*iface
,
3238 TRACE("iface %p, name %s.\n", iface
, debugstr_w(name
));
3241 static BOOL STDMETHODCALLTYPE
d3d11_user_defined_annotation_GetStatus(ID3DUserDefinedAnnotation
*iface
)
3243 TRACE("iface %p.\n", iface
);
3248 static const struct ID3DUserDefinedAnnotationVtbl d3d11_user_defined_annotation_vtbl
=
3250 d3d11_user_defined_annotation_QueryInterface
,
3251 d3d11_user_defined_annotation_AddRef
,
3252 d3d11_user_defined_annotation_Release
,
3253 d3d11_user_defined_annotation_BeginEvent
,
3254 d3d11_user_defined_annotation_EndEvent
,
3255 d3d11_user_defined_annotation_SetMarker
,
3256 d3d11_user_defined_annotation_GetStatus
,
3259 static void d3d11_device_context_init(struct d3d11_device_context
*context
, struct d3d_device
*device
,
3260 D3D11_DEVICE_CONTEXT_TYPE type
)
3262 context
->ID3D11DeviceContext1_iface
.lpVtbl
= &d3d11_device_context_vtbl
;
3263 context
->ID3D11Multithread_iface
.lpVtbl
= &d3d11_multithread_vtbl
;
3264 context
->ID3DUserDefinedAnnotation_iface
.lpVtbl
= &d3d11_user_defined_annotation_vtbl
;
3265 context
->refcount
= 1;
3266 context
->type
= type
;
3268 context
->device
= device
;
3269 ID3D11Device2_AddRef(&device
->ID3D11Device2_iface
);
3271 wined3d_private_store_init(&context
->private_store
);
3274 /* ID3D11Device methods */
3276 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device2
*iface
, REFIID iid
, void **out
)
3278 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3279 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
3282 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device2
*iface
)
3284 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3285 return IUnknown_AddRef(device
->outer_unk
);
3288 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device2
*iface
)
3290 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3291 return IUnknown_Release(device
->outer_unk
);
3294 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device2
*iface
, const D3D11_BUFFER_DESC
*desc
,
3295 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
3297 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3298 struct d3d_buffer
*object
;
3301 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
3303 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
3306 *buffer
= &object
->ID3D11Buffer_iface
;
3311 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device2
*iface
,
3312 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
3314 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3315 struct d3d_texture1d
*object
;
3318 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3320 if (FAILED(hr
= d3d_texture1d_create(device
, desc
, data
, &object
)))
3323 *texture
= &object
->ID3D11Texture1D_iface
;
3328 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device2
*iface
,
3329 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
3331 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3332 struct d3d_texture2d
*object
;
3335 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3337 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
3340 *texture
= &object
->ID3D11Texture2D_iface
;
3345 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device2
*iface
,
3346 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
3348 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3349 struct d3d_texture3d
*object
;
3352 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3354 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
3357 *texture
= &object
->ID3D11Texture3D_iface
;
3362 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device2
*iface
,
3363 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
3365 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3366 struct d3d_shader_resource_view
*object
;
3369 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3374 return E_INVALIDARG
;
3376 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
3379 *view
= &object
->ID3D11ShaderResourceView_iface
;
3384 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device2
*iface
,
3385 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
3387 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3388 struct d3d11_unordered_access_view
*object
;
3391 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3395 if (FAILED(hr
= d3d11_unordered_access_view_create(device
, resource
, desc
, &object
)))
3398 *view
= &object
->ID3D11UnorderedAccessView_iface
;
3403 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device2
*iface
,
3404 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
3406 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3407 struct d3d_rendertarget_view
*object
;
3410 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3415 return E_INVALIDARG
;
3417 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
3420 *view
= &object
->ID3D11RenderTargetView_iface
;
3425 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device2
*iface
,
3426 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
3428 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3429 struct d3d_depthstencil_view
*object
;
3432 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3436 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
3439 *view
= &object
->ID3D11DepthStencilView_iface
;
3444 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device2
*iface
,
3445 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
3446 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
3448 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3449 struct d3d_input_layout
*object
;
3452 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %Iu, "
3453 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
3454 shader_byte_code_length
, input_layout
);
3456 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
3457 shader_byte_code
, shader_byte_code_length
, &object
)))
3460 *input_layout
= &object
->ID3D11InputLayout_iface
;
3465 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device2
*iface
, const void *byte_code
,
3466 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
3468 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3469 struct d3d_vertex_shader
*object
;
3472 TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
3473 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3478 FIXME("Class linkage is not implemented yet.\n");
3480 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3483 *shader
= &object
->ID3D11VertexShader_iface
;
3488 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device2
*iface
, const void *byte_code
,
3489 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3491 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3492 struct d3d_geometry_shader
*object
;
3495 TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
3496 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3501 FIXME("Class linkage is not implemented yet.\n");
3503 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3504 NULL
, 0, NULL
, 0, 0, &object
)))
3507 *shader
= &object
->ID3D11GeometryShader_iface
;
3512 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device2
*iface
,
3513 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
3514 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterizer_stream
,
3515 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3517 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3518 struct d3d_geometry_shader
*object
;
3521 TRACE("iface %p, byte_code %p, byte_code_length %Iu, so_entries %p, entry_count %u, "
3522 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
3523 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
3524 rasterizer_stream
, class_linkage
, shader
);
3529 FIXME("Class linkage is not implemented yet.\n");
3531 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3532 so_entries
, entry_count
, buffer_strides
, strides_count
, rasterizer_stream
, &object
)))
3537 *shader
= &object
->ID3D11GeometryShader_iface
;
3542 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device2
*iface
, const void *byte_code
,
3543 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
3545 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3546 struct d3d_pixel_shader
*object
;
3549 TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
3550 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3555 FIXME("Class linkage is not implemented yet.\n");
3557 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3560 *shader
= &object
->ID3D11PixelShader_iface
;
3565 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device2
*iface
, const void *byte_code
,
3566 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
3568 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3569 struct d3d11_hull_shader
*object
;
3572 TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
3573 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3578 FIXME("Class linkage is not implemented yet.\n");
3580 if (FAILED(hr
= d3d11_hull_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3583 *shader
= &object
->ID3D11HullShader_iface
;
3588 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device2
*iface
, const void *byte_code
,
3589 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
3591 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3592 struct d3d11_domain_shader
*object
;
3595 TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
3596 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3601 FIXME("Class linkage is not implemented yet.\n");
3603 if (FAILED(hr
= d3d11_domain_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3606 *shader
= &object
->ID3D11DomainShader_iface
;
3611 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device2
*iface
, const void *byte_code
,
3612 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
3614 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3615 struct d3d11_compute_shader
*object
;
3618 TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
3619 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3624 FIXME("Class linkage is not implemented yet.\n");
3626 if (FAILED(hr
= d3d11_compute_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3629 *shader
= &object
->ID3D11ComputeShader_iface
;
3634 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device2
*iface
,
3635 ID3D11ClassLinkage
**class_linkage
)
3637 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3638 struct d3d11_class_linkage
*object
;
3641 TRACE("iface %p, class_linkage %p.\n", iface
, class_linkage
);
3643 if (FAILED(hr
= d3d11_class_linkage_create(device
, &object
)))
3646 *class_linkage
= &object
->ID3D11ClassLinkage_iface
;
3651 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState1(ID3D11Device2
*iface
,
3652 const D3D11_BLEND_DESC1
*desc
, ID3D11BlendState1
**state
)
3654 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3655 struct d3d_blend_state
*object
;
3658 TRACE("iface %p, desc %p, state %p.\n", iface
, desc
, state
);
3660 if (FAILED(hr
= d3d_blend_state_create(device
, desc
, &object
)))
3663 *state
= &object
->ID3D11BlendState1_iface
;
3668 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device2
*iface
,
3669 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
3671 D3D11_BLEND_DESC1 d3d11_1_desc
;
3674 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
3677 return E_INVALIDARG
;
3679 d3d11_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
3680 d3d11_1_desc
.IndependentBlendEnable
= desc
->IndependentBlendEnable
;
3681 for (i
= 0; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
3683 d3d11_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->RenderTarget
[i
].BlendEnable
;
3684 d3d11_1_desc
.RenderTarget
[i
].LogicOpEnable
= FALSE
;
3685 d3d11_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->RenderTarget
[i
].SrcBlend
;
3686 d3d11_1_desc
.RenderTarget
[i
].DestBlend
= desc
->RenderTarget
[i
].DestBlend
;
3687 d3d11_1_desc
.RenderTarget
[i
].BlendOp
= desc
->RenderTarget
[i
].BlendOp
;
3688 d3d11_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->RenderTarget
[i
].SrcBlendAlpha
;
3689 d3d11_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->RenderTarget
[i
].DestBlendAlpha
;
3690 d3d11_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->RenderTarget
[i
].BlendOpAlpha
;
3691 d3d11_1_desc
.RenderTarget
[i
].LogicOp
= D3D11_LOGIC_OP_COPY
;
3692 d3d11_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTarget
[i
].RenderTargetWriteMask
;
3695 return d3d11_device_CreateBlendState1(iface
, &d3d11_1_desc
, (ID3D11BlendState1
**)blend_state
);
3698 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device2
*iface
,
3699 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
3701 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3702 struct d3d_depthstencil_state
*object
;
3705 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
3707 if (FAILED(hr
= d3d_depthstencil_state_create(device
, desc
, &object
)))
3710 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
3715 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device2
*iface
,
3716 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
3718 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3719 struct d3d_rasterizer_state
*object
;
3720 D3D11_RASTERIZER_DESC1 desc1
;
3723 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
3726 return E_INVALIDARG
;
3728 memcpy(&desc1
, desc
, sizeof(*desc
));
3729 desc1
.ForcedSampleCount
= 0;
3731 if (FAILED(hr
= d3d_rasterizer_state_create(device
, &desc1
, &object
)))
3734 *rasterizer_state
= (ID3D11RasterizerState
*)&object
->ID3D11RasterizerState1_iface
;
3739 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device2
*iface
,
3740 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
3742 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3743 struct d3d_sampler_state
*object
;
3746 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
3748 if (FAILED(hr
= d3d_sampler_state_create(device
, desc
, &object
)))
3751 *sampler_state
= &object
->ID3D11SamplerState_iface
;
3756 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device2
*iface
,
3757 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
3759 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3760 struct d3d_query
*object
;
3763 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
3765 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
3770 *query
= &object
->ID3D11Query_iface
;
3774 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3778 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device2
*iface
, const D3D11_QUERY_DESC
*desc
,
3779 ID3D11Predicate
**predicate
)
3781 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3782 struct d3d_query
*object
;
3785 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
3787 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
3792 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
3796 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3800 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3801 ID3D11Counter
**counter
)
3803 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
3808 static HRESULT
d3d11_deferred_context_create(struct d3d_device
*device
,
3809 UINT flags
, struct d3d11_device_context
**context
)
3811 struct d3d11_device_context
*object
;
3815 FIXME("Ignoring flags %#x.\n", flags
);
3817 if (!(object
= calloc(1, sizeof(*object
))))
3818 return E_OUTOFMEMORY
;
3819 d3d11_device_context_init(object
, device
, D3D11_DEVICE_CONTEXT_DEFERRED
);
3821 if (FAILED(hr
= wined3d_deferred_context_create(device
->wined3d_device
, &object
->wined3d_context
)))
3823 WARN("Failed to create wined3d deferred context, hr %#lx.\n", hr
);
3828 TRACE("Created deferred context %p.\n", object
);
3834 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device2
*iface
, UINT flags
,
3835 ID3D11DeviceContext
**context
)
3837 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3838 struct d3d11_device_context
*object
;
3841 TRACE("iface %p, flags %#x, context %p.\n", iface
, flags
, context
);
3843 if (FAILED(hr
= d3d11_deferred_context_create(device
, flags
, &object
)))
3846 *context
= (ID3D11DeviceContext
*)&object
->ID3D11DeviceContext1_iface
;
3850 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device2
*iface
, HANDLE resource
, REFIID iid
,
3853 FIXME("iface %p, resource %p, iid %s, out %p stub!\n", iface
, resource
, debugstr_guid(iid
), out
);
3858 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device2
*iface
, DXGI_FORMAT format
,
3859 UINT
*format_support
)
3861 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3862 struct wined3d_device_creation_parameters params
;
3863 struct wined3d_adapter
*wined3d_adapter
;
3864 enum wined3d_format_id wined3d_format
;
3865 D3D_FEATURE_LEVEL feature_level
;
3866 struct wined3d
*wined3d
;
3871 enum wined3d_resource_type rtype
;
3872 unsigned int bind_flags
;
3874 D3D11_FORMAT_SUPPORT flag
;
3878 {WINED3D_RTYPE_BUFFER
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_BUFFER
},
3879 {WINED3D_RTYPE_BUFFER
, WINED3D_BIND_VERTEX_BUFFER
, 0, D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
},
3880 {WINED3D_RTYPE_BUFFER
, WINED3D_BIND_INDEX_BUFFER
, 0, D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
},
3881 {WINED3D_RTYPE_TEXTURE_1D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D
},
3882 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D
},
3883 {WINED3D_RTYPE_TEXTURE_3D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D
},
3884 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET
},
3885 {WINED3D_RTYPE_NONE
, WINED3D_BIND_DEPTH_STENCIL
, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
},
3886 {WINED3D_RTYPE_NONE
, WINED3D_BIND_UNORDERED_ACCESS
, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
},
3887 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_WRAPANDMIP
, D3D11_FORMAT_SUPPORT_MIP
},
3888 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_GENMIPMAP
, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
},
3889 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_RENDER_TARGET
, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
, D3D11_FORMAT_SUPPORT_BLENDABLE
},
3893 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface
, format
, format_support
);
3895 wined3d_format
= wined3dformat_from_dxgi_format(format
);
3896 if (format
&& !wined3d_format
)
3898 WARN("Invalid format %#x.\n", format
);
3899 *format_support
= 0;
3903 *format_support
= 0;
3905 wined3d_mutex_lock();
3906 feature_level
= device
->state
->feature_level
;
3907 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3908 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3909 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3910 for (i
= 0; i
< ARRAY_SIZE(flag_mapping
); ++i
)
3912 hr
= wined3d_check_device_format(wined3d
, wined3d_adapter
, params
.device_type
,
3913 WINED3DFMT_UNKNOWN
, flag_mapping
[i
].usage
, flag_mapping
[i
].bind_flags
, flag_mapping
[i
].rtype
, wined3d_format
);
3914 if (hr
== WINED3DERR_NOTAVAILABLE
|| hr
== WINED3DOK_NOMIPGEN
)
3916 if (hr
!= WINED3D_OK
)
3918 WARN("Failed to check device format support, hr %#lx.\n", hr
);
3919 wined3d_mutex_unlock();
3923 *format_support
|= flag_mapping
[i
].flag
;
3925 wined3d_mutex_unlock();
3927 if (feature_level
< D3D_FEATURE_LEVEL_10_0
)
3928 *format_support
&= ~D3D11_FORMAT_SUPPORT_BUFFER
;
3930 if (*format_support
& (D3D11_FORMAT_SUPPORT_TEXTURE1D
3931 | D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
))
3933 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_LOAD
;
3934 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
;
3935 *format_support
|= D3D11_FORMAT_SUPPORT_TEXTURECUBE
;
3937 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3938 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER
;
3940 if (*format_support
& D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
)
3942 if (feature_level
>= D3D_FEATURE_LEVEL_10_0
)
3943 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
;
3945 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3946 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
;
3950 /* d3d11 requires 4 and 8 sample counts support for formats reported to
3951 * support multisample. */
3952 if (wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3953 TRUE
, WINED3D_MULTISAMPLE_4_SAMPLES
, NULL
) == WINED3D_OK
&&
3954 wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3955 TRUE
, WINED3D_MULTISAMPLE_8_SAMPLES
, NULL
) == WINED3D_OK
)
3957 *format_support
|= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
3958 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
3959 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
;
3962 return *format_support
? S_OK
: E_FAIL
;
3965 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device2
*iface
,
3966 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
3968 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3969 struct wined3d_device_creation_parameters params
;
3970 struct wined3d_adapter
*wined3d_adapter
;
3971 struct wined3d
*wined3d
;
3974 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3975 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
3977 if (!quality_level_count
)
3978 return E_INVALIDARG
;
3980 *quality_level_count
= 0;
3984 if (sample_count
== 1)
3986 *quality_level_count
= 1;
3989 if (sample_count
> D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
)
3992 wined3d_mutex_lock();
3993 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3994 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3995 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3996 hr
= wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
,
3997 wined3dformat_from_dxgi_format(format
), TRUE
, sample_count
, quality_level_count
);
3998 wined3d_mutex_unlock();
4000 if (hr
== WINED3DERR_INVALIDCALL
)
4001 return E_INVALIDARG
;
4002 if (hr
== WINED3DERR_NOTAVAILABLE
)
4007 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device2
*iface
, D3D11_COUNTER_INFO
*info
)
4009 FIXME("iface %p, info %p stub!\n", iface
, info
);
4012 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
4013 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
4014 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
4016 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
4017 "units %p, units_length %p, description %p, description_length %p stub!\n",
4018 iface
, desc
, type
, active_counter_count
, name
, name_length
,
4019 units
, units_length
, description
, description_length
);
4024 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device2
*iface
, D3D11_FEATURE feature
,
4025 void *feature_support_data
, UINT feature_support_data_size
)
4027 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4028 struct wined3d_caps wined3d_caps
;
4031 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
4032 iface
, feature
, feature_support_data
, feature_support_data_size
);
4036 case D3D11_FEATURE_THREADING
:
4038 D3D11_FEATURE_DATA_THREADING
*threading_data
= feature_support_data
;
4039 if (feature_support_data_size
!= sizeof(*threading_data
))
4041 WARN("Invalid data size.\n");
4042 return E_INVALIDARG
;
4045 /* We lie about the threading support to make Tomb Raider 2013 and
4046 * Deus Ex: Human Revolution happy. */
4047 FIXME("Returning fake threading support data.\n");
4048 threading_data
->DriverConcurrentCreates
= TRUE
;
4049 threading_data
->DriverCommandLists
= TRUE
;
4053 case D3D11_FEATURE_DOUBLES
:
4055 D3D11_FEATURE_DATA_DOUBLES
*doubles_data
= feature_support_data
;
4056 if (feature_support_data_size
!= sizeof(*doubles_data
))
4058 WARN("Invalid data size.\n");
4059 return E_INVALIDARG
;
4062 wined3d_mutex_lock();
4063 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4064 wined3d_mutex_unlock();
4067 WARN("Failed to get device caps, hr %#lx.\n", hr
);
4071 doubles_data
->DoublePrecisionFloatShaderOps
= wined3d_caps
.shader_double_precision
;
4075 case D3D11_FEATURE_D3D9_OPTIONS
:
4077 D3D11_FEATURE_DATA_D3D9_OPTIONS
*options
= feature_support_data
;
4078 if (feature_support_data_size
!= sizeof(*options
))
4080 WARN("Invalid data size.\n");
4081 return E_INVALIDARG
;
4084 wined3d_mutex_lock();
4085 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4086 wined3d_mutex_unlock();
4089 WARN("Failed to get device caps, hr %#lx.\n", hr
);
4093 options
->FullNonPow2TextureSupport
= !(wined3d_caps
.TextureCaps
& WINED3DPTEXTURECAPS_POW2
);
4097 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
:
4099 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
*options
= feature_support_data
;
4100 if (feature_support_data_size
!= sizeof(*options
))
4102 WARN("Invalid data size.\n");
4103 return E_INVALIDARG
;
4106 wined3d_mutex_lock();
4107 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4108 wined3d_mutex_unlock();
4111 WARN("Failed to get device caps, hr %#lx.\n", hr
);
4115 options
->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
4116 = wined3d_caps
.max_feature_level
>= WINED3D_FEATURE_LEVEL_11
;
4120 case D3D11_FEATURE_D3D11_OPTIONS
:
4122 D3D11_FEATURE_DATA_D3D11_OPTIONS
*options
= feature_support_data
;
4123 if (feature_support_data_size
!= sizeof(*options
))
4125 WARN("Invalid data size.\n");
4126 return E_INVALIDARG
;
4129 FIXME("Returning fake Options support data.\n");
4130 options
->OutputMergerLogicOp
= FALSE
;
4131 options
->UAVOnlyRenderingForcedSampleCount
= FALSE
;
4132 options
->DiscardAPIsSeenByDriver
= FALSE
;
4133 options
->FlagsForUpdateAndCopySeenByDriver
= FALSE
;
4134 options
->ClearView
= FALSE
;
4135 options
->CopyWithOverlap
= FALSE
;
4136 options
->ConstantBufferPartialUpdate
= TRUE
;
4137 options
->ConstantBufferOffsetting
= TRUE
;
4138 options
->MapNoOverwriteOnDynamicConstantBuffer
= TRUE
;
4139 options
->MapNoOverwriteOnDynamicBufferSRV
= TRUE
;
4140 options
->MultisampleRTVWithForcedSampleCountOne
= FALSE
;
4141 options
->SAD4ShaderInstructions
= FALSE
;
4142 options
->ExtendedDoublesShaderInstructions
= FALSE
;
4143 options
->ExtendedResourceSharing
= FALSE
;
4147 case D3D11_FEATURE_D3D11_OPTIONS1
:
4149 D3D11_FEATURE_DATA_D3D11_OPTIONS1
*options
= feature_support_data
;
4150 if (feature_support_data_size
!= sizeof(*options
))
4152 WARN("Invalid data size.\n");
4153 return E_INVALIDARG
;
4156 FIXME("Returning fake Options1 support data.\n");
4157 options
->TiledResourcesTier
= D3D11_TILED_RESOURCES_NOT_SUPPORTED
;
4158 options
->MinMaxFiltering
= FALSE
;
4159 options
->ClearViewAlsoSupportsDepthOnlyFormats
= FALSE
;
4160 options
->MapOnDefaultBuffers
= FALSE
;
4164 case D3D11_FEATURE_D3D11_OPTIONS3
:
4166 D3D11_FEATURE_DATA_D3D11_OPTIONS3
*options
= feature_support_data
;
4167 if (feature_support_data_size
!= sizeof(*options
))
4169 WARN("Invalid data size.\n");
4170 return E_INVALIDARG
;
4173 wined3d_mutex_lock();
4174 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4175 wined3d_mutex_unlock();
4178 WARN("Failed to get device caps, hr %#lx.\n", hr
);
4182 options
->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
4183 = wined3d_caps
.viewport_array_index_any_shader
;
4187 case D3D11_FEATURE_ARCHITECTURE_INFO
:
4189 D3D11_FEATURE_DATA_ARCHITECTURE_INFO
*options
= feature_support_data
;
4190 if (feature_support_data_size
!= sizeof(*options
))
4192 WARN("Invalid data size.\n");
4193 return E_INVALIDARG
;
4196 FIXME("Returning fake data architecture info.\n");
4197 options
->TileBasedDeferredRenderer
= FALSE
;
4201 case D3D11_FEATURE_FORMAT_SUPPORT
:
4203 D3D11_FEATURE_DATA_FORMAT_SUPPORT
*data
= feature_support_data
;
4204 if (feature_support_data_size
!= sizeof(*data
))
4206 WARN("Invalid size %u for D3D11_FEATURE_FORMAT_SUPPORT.\n", feature_support_data_size
);
4207 return E_INVALIDARG
;
4210 return d3d11_device_CheckFormatSupport(iface
, data
->InFormat
, &data
->OutFormatSupport
);
4214 FIXME("Unhandled feature %#x.\n", feature
);
4219 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
4220 UINT
*data_size
, void *data
)
4222 IDXGIDevice
*dxgi_device
;
4225 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4227 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4229 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
4230 IDXGIDevice_Release(dxgi_device
);
4235 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
4236 UINT data_size
, const void *data
)
4238 IDXGIDevice
*dxgi_device
;
4241 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4243 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4245 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
4246 IDXGIDevice_Release(dxgi_device
);
4251 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device2
*iface
, REFGUID guid
,
4252 const IUnknown
*data
)
4254 IDXGIDevice
*dxgi_device
;
4257 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
4259 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4261 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
4262 IDXGIDevice_Release(dxgi_device
);
4267 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device2
*iface
)
4269 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4271 TRACE("iface %p.\n", iface
);
4273 return device
->state
->feature_level
;
4276 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device2
*iface
)
4278 FIXME("iface %p stub!\n", iface
);
4283 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device2
*iface
)
4285 WARN("iface %p stub!\n", iface
);
4290 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device2
*iface
,
4291 ID3D11DeviceContext
**immediate_context
)
4293 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4295 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4297 *immediate_context
= (ID3D11DeviceContext
*)&device
->immediate_context
.ID3D11DeviceContext1_iface
;
4298 ID3D11DeviceContext_AddRef(*immediate_context
);
4301 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device2
*iface
, UINT flags
)
4303 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
4308 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device2
*iface
)
4310 FIXME("iface %p stub!\n", iface
);
4315 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext1(ID3D11Device2
*iface
,
4316 ID3D11DeviceContext1
**immediate_context
)
4318 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4320 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4322 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext1_iface
;
4323 ID3D11DeviceContext1_AddRef(*immediate_context
);
4326 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext1(ID3D11Device2
*iface
, UINT flags
,
4327 ID3D11DeviceContext1
**context
)
4329 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4330 struct d3d11_device_context
*object
;
4333 TRACE("iface %p, flags %#x, context %p.\n", iface
, flags
, context
);
4335 if (FAILED(hr
= d3d11_deferred_context_create(device
, flags
, &object
)))
4338 *context
= &object
->ID3D11DeviceContext1_iface
;
4342 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState1(ID3D11Device2
*iface
,
4343 const D3D11_RASTERIZER_DESC1
*desc
, ID3D11RasterizerState1
**state
)
4345 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4346 struct d3d_rasterizer_state
*object
;
4349 TRACE("iface %p, desc %p, state %p.\n", iface
, desc
, state
);
4352 return E_INVALIDARG
;
4354 if (FAILED(hr
= d3d_rasterizer_state_create(device
, desc
, &object
)))
4357 *state
= &object
->ID3D11RasterizerState1_iface
;
4362 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeviceContextState(ID3D11Device2
*iface
, UINT flags
,
4363 const D3D_FEATURE_LEVEL
*feature_levels
, UINT feature_level_count
, UINT sdk_version
,
4364 REFIID emulated_interface
, D3D_FEATURE_LEVEL
*chosen_feature_level
, ID3DDeviceContextState
**state
)
4366 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4367 struct d3d_device_context_state
*state_impl
;
4368 struct wined3d_state
*wined3d_state
;
4369 D3D_FEATURE_LEVEL feature_level
;
4370 HRESULT hr
= E_INVALIDARG
;
4372 TRACE("iface %p, flags %#x, feature_levels %p, feature_level_count %u, "
4373 "sdk_version %u, emulated_interface %s, chosen_feature_level %p, state %p.\n",
4374 iface
, flags
, feature_levels
, feature_level_count
,
4375 sdk_version
, debugstr_guid(emulated_interface
), chosen_feature_level
, state
);
4378 FIXME("Ignoring flags %#x.\n", flags
);
4380 wined3d_mutex_lock();
4382 if (!feature_level_count
)
4385 if (FAILED(hr
= wined3d_state_create(device
->wined3d_device
,
4386 (const enum wined3d_feature_level
*)feature_levels
, feature_level_count
, &wined3d_state
)))
4388 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
4390 if (chosen_feature_level
)
4391 *chosen_feature_level
= feature_level
;
4395 wined3d_state_destroy(wined3d_state
);
4396 wined3d_mutex_unlock();
4400 if (!(state_impl
= calloc(1, sizeof(*state_impl
))))
4402 wined3d_state_destroy(wined3d_state
);
4407 d3d_device_context_state_init(state_impl
, device
, feature_level
, emulated_interface
);
4408 if (!d3d_device_context_state_add_entry(state_impl
, device
, wined3d_state
))
4410 wined3d_state_destroy(wined3d_state
);
4411 ID3DDeviceContextState_Release(&state_impl
->ID3DDeviceContextState_iface
);
4416 *state
= &state_impl
->ID3DDeviceContextState_iface
;
4417 device
->d3d11_only
= FALSE
;
4418 wined3d_mutex_unlock();
4423 wined3d_mutex_unlock();
4424 if (chosen_feature_level
)
4425 *chosen_feature_level
= 0;
4431 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource1(ID3D11Device2
*iface
, HANDLE handle
,
4432 REFIID iid
, void **resource
)
4434 FIXME("iface %p, handle %p, iid %s, resource %p stub!\n", iface
, handle
, debugstr_guid(iid
), resource
);
4439 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResourceByName(ID3D11Device2
*iface
, const WCHAR
*name
,
4440 DWORD access
, REFIID iid
, void **resource
)
4442 FIXME("iface %p, name %s, access %#lx, iid %s, resource %p stub!\n", iface
, debugstr_w(name
), access
,
4443 debugstr_guid(iid
), resource
);
4448 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext2(ID3D11Device2
*iface
,
4449 ID3D11DeviceContext2
**context
)
4451 FIXME("iface %p, context %p stub!\n", iface
, context
);
4454 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext2(ID3D11Device2
*iface
,
4455 UINT flags
, ID3D11DeviceContext2
**context
)
4457 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
4462 static void STDMETHODCALLTYPE
d3d11_device_GetResourceTiling(ID3D11Device2
*iface
,
4463 ID3D11Resource
*resource
, UINT
*tile_count
, D3D11_PACKED_MIP_DESC
*mip_desc
,
4464 D3D11_TILE_SHAPE
*tile_shape
, UINT
*subresource_tiling_count
, UINT first_subresource_tiling
,
4465 D3D11_SUBRESOURCE_TILING
*subresource_tiling
)
4467 FIXME("iface %p, resource %p, tile_count %p, mip_desc %p, tile_shape %p, "
4468 "subresource_tiling_count %p, first_subresource_tiling %u, subresource_tiling %p stub!\n",
4469 iface
, resource
, tile_count
, mip_desc
, tile_shape
,
4470 subresource_tiling_count
, first_subresource_tiling
, subresource_tiling
);
4473 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels1(ID3D11Device2
*iface
,
4474 DXGI_FORMAT format
, UINT sample_count
, UINT flags
, UINT
*quality_level_count
)
4476 FIXME("iface %p, format %#x, sample_count %u, flags %#x, quality_level_count %p stub!\n",
4477 iface
, format
, sample_count
, flags
, quality_level_count
);
4482 static const struct ID3D11Device2Vtbl d3d11_device_vtbl
=
4484 /* IUnknown methods */
4485 d3d11_device_QueryInterface
,
4486 d3d11_device_AddRef
,
4487 d3d11_device_Release
,
4488 /* ID3D11Device methods */
4489 d3d11_device_CreateBuffer
,
4490 d3d11_device_CreateTexture1D
,
4491 d3d11_device_CreateTexture2D
,
4492 d3d11_device_CreateTexture3D
,
4493 d3d11_device_CreateShaderResourceView
,
4494 d3d11_device_CreateUnorderedAccessView
,
4495 d3d11_device_CreateRenderTargetView
,
4496 d3d11_device_CreateDepthStencilView
,
4497 d3d11_device_CreateInputLayout
,
4498 d3d11_device_CreateVertexShader
,
4499 d3d11_device_CreateGeometryShader
,
4500 d3d11_device_CreateGeometryShaderWithStreamOutput
,
4501 d3d11_device_CreatePixelShader
,
4502 d3d11_device_CreateHullShader
,
4503 d3d11_device_CreateDomainShader
,
4504 d3d11_device_CreateComputeShader
,
4505 d3d11_device_CreateClassLinkage
,
4506 d3d11_device_CreateBlendState
,
4507 d3d11_device_CreateDepthStencilState
,
4508 d3d11_device_CreateRasterizerState
,
4509 d3d11_device_CreateSamplerState
,
4510 d3d11_device_CreateQuery
,
4511 d3d11_device_CreatePredicate
,
4512 d3d11_device_CreateCounter
,
4513 d3d11_device_CreateDeferredContext
,
4514 d3d11_device_OpenSharedResource
,
4515 d3d11_device_CheckFormatSupport
,
4516 d3d11_device_CheckMultisampleQualityLevels
,
4517 d3d11_device_CheckCounterInfo
,
4518 d3d11_device_CheckCounter
,
4519 d3d11_device_CheckFeatureSupport
,
4520 d3d11_device_GetPrivateData
,
4521 d3d11_device_SetPrivateData
,
4522 d3d11_device_SetPrivateDataInterface
,
4523 d3d11_device_GetFeatureLevel
,
4524 d3d11_device_GetCreationFlags
,
4525 d3d11_device_GetDeviceRemovedReason
,
4526 d3d11_device_GetImmediateContext
,
4527 d3d11_device_SetExceptionMode
,
4528 d3d11_device_GetExceptionMode
,
4529 /* ID3D11Device1 methods */
4530 d3d11_device_GetImmediateContext1
,
4531 d3d11_device_CreateDeferredContext1
,
4532 d3d11_device_CreateBlendState1
,
4533 d3d11_device_CreateRasterizerState1
,
4534 d3d11_device_CreateDeviceContextState
,
4535 d3d11_device_OpenSharedResource1
,
4536 d3d11_device_OpenSharedResourceByName
,
4537 /* ID3D11Device2 methods */
4538 d3d11_device_GetImmediateContext2
,
4539 d3d11_device_CreateDeferredContext2
,
4540 d3d11_device_GetResourceTiling
,
4541 d3d11_device_CheckMultisampleQualityLevels1
,
4544 /* Inner IUnknown methods */
4546 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
4548 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
4551 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
4553 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4555 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
4557 if (IsEqualGUID(riid
, &IID_ID3D11Device2
)
4558 || IsEqualGUID(riid
, &IID_ID3D11Device1
)
4559 || IsEqualGUID(riid
, &IID_ID3D11Device
)
4560 || IsEqualGUID(riid
, &IID_IUnknown
))
4562 *out
= &device
->ID3D11Device2_iface
;
4564 else if (!device
->d3d11_only
4565 && (IsEqualGUID(riid
, &IID_ID3D10Device1
)
4566 || IsEqualGUID(riid
, &IID_ID3D10Device
)))
4568 *out
= &device
->ID3D10Device1_iface
;
4570 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
4572 *out
= &device
->ID3D10Multithread_iface
;
4574 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
4576 *out
= &device
->IWineDXGIDeviceParent_iface
;
4580 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
4582 return E_NOINTERFACE
;
4585 IUnknown_AddRef((IUnknown
*)*out
);
4589 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
4591 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4592 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
4594 TRACE("%p increasing refcount to %lu.\n", device
, refcount
);
4599 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
4601 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4602 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
4605 TRACE("%p decreasing refcount to %lu.\n", device
, refcount
);
4610 d3d_device_context_state_private_release(device
->state
);
4611 for (i
= 0; i
< device
->context_state_count
; ++i
)
4613 d3d_device_context_state_remove_entry(device
->context_states
[i
], device
);
4615 free(device
->context_states
);
4616 d3d11_device_context_cleanup(&device
->immediate_context
);
4617 if (device
->wined3d_device
)
4619 wined3d_device_decref(device
->wined3d_device
);
4621 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
4622 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
4623 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4624 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4630 /* IUnknown methods */
4632 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID iid
,
4635 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4636 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
4639 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
4641 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4642 return IUnknown_AddRef(device
->outer_unk
);
4645 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
4647 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4648 return IUnknown_Release(device
->outer_unk
);
4651 /* ID3D10Device methods */
4653 static void d3d10_device_get_constant_buffers(ID3D10Device1
*iface
,
4654 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4656 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4659 wined3d_mutex_lock();
4660 for (i
= 0; i
< buffer_count
; ++i
)
4662 struct wined3d_constant_buffer_state state
;
4663 struct d3d_buffer
*buffer_impl
;
4665 wined3d_device_context_get_constant_buffer(device
->immediate_context
.wined3d_context
,
4666 type
, start_slot
+ i
, &state
);
4674 buffer_impl
= wined3d_buffer_get_parent(state
.buffer
);
4675 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4676 ID3D10Buffer_AddRef(buffers
[i
]);
4678 wined3d_mutex_unlock();
4681 static void d3d10_device_set_constant_buffers(ID3D10Device1
*iface
, enum wined3d_shader_type type
,
4682 unsigned int start_slot
, unsigned int buffer_count
, ID3D10Buffer
*const *buffers
)
4684 struct wined3d_constant_buffer_state wined3d_buffers
[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
];
4685 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4688 if (buffer_count
> ARRAY_SIZE(wined3d_buffers
))
4690 WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count
);
4694 for (i
= 0; i
< buffer_count
; ++i
)
4696 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4698 wined3d_buffers
[i
].buffer
= buffer
? buffer
->wined3d_buffer
: NULL
;
4699 wined3d_buffers
[i
].offset
= 0;
4700 wined3d_buffers
[i
].size
= WINED3D_MAX_CONSTANT_BUFFER_SIZE
* sizeof(struct wined3d_vec4
);
4703 wined3d_device_context_set_constant_buffers(device
->immediate_context
.wined3d_context
,
4704 type
, start_slot
, buffer_count
, wined3d_buffers
);
4707 static void d3d10_device_set_shader_resource_views(ID3D10Device1
*iface
, enum wined3d_shader_type type
,
4708 unsigned int start_slot
, unsigned int count
, ID3D10ShaderResourceView
*const *views
)
4710 struct wined3d_shader_resource_view
*wined3d_views
[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
];
4711 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4714 if (count
> ARRAY_SIZE(wined3d_views
))
4716 WARN("View count %u exceeds limit; ignoring call.\n", count
);
4720 for (i
= 0; i
< count
; ++i
)
4722 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4724 wined3d_views
[i
] = view
? view
->wined3d_view
: NULL
;
4727 wined3d_device_context_set_shader_resource_views(device
->immediate_context
.wined3d_context
,
4728 type
, start_slot
, count
, wined3d_views
);
4731 static void d3d10_device_set_samplers(ID3D10Device1
*iface
, enum wined3d_shader_type type
,
4732 unsigned int start_slot
, unsigned int count
, ID3D10SamplerState
*const *samplers
)
4734 struct wined3d_sampler
*wined3d_samplers
[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
];
4735 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4738 if (count
> ARRAY_SIZE(wined3d_samplers
))
4740 WARN("Sampler count %u exceeds limit; ignoring call.\n", count
);
4744 for (i
= 0; i
< count
; ++i
)
4746 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4748 wined3d_samplers
[i
] = sampler
? sampler
->wined3d_sampler
: NULL
;
4751 wined3d_device_context_set_samplers(device
->immediate_context
.wined3d_context
,
4752 type
, start_slot
, count
, wined3d_samplers
);
4755 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
4756 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4758 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4759 iface
, start_slot
, buffer_count
, buffers
);
4761 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
4762 buffer_count
, buffers
);
4765 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
4766 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4768 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4769 iface
, start_slot
, view_count
, views
);
4771 d3d10_device_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, view_count
, views
);
4774 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
4775 ID3D10PixelShader
*shader
)
4777 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4778 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
4780 TRACE("iface %p, shader %p\n", iface
, shader
);
4782 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4783 WINED3D_SHADER_TYPE_PIXEL
, ps
? ps
->wined3d_shader
: NULL
);
4786 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
4787 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4789 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4790 iface
, start_slot
, sampler_count
, samplers
);
4792 d3d10_device_set_samplers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, sampler_count
, samplers
);
4795 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
4796 ID3D10VertexShader
*shader
)
4798 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4799 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
4801 TRACE("iface %p, shader %p\n", iface
, shader
);
4803 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4804 WINED3D_SHADER_TYPE_VERTEX
, vs
? vs
->wined3d_shader
: NULL
);
4807 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
4808 UINT start_index_location
, INT base_vertex_location
)
4810 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4812 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
4813 iface
, index_count
, start_index_location
, base_vertex_location
);
4815 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
,
4816 base_vertex_location
, start_index_location
, index_count
, 0, 0);
4819 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
4820 UINT start_vertex_location
)
4822 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4824 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
4825 iface
, vertex_count
, start_vertex_location
);
4827 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
4830 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
4831 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4833 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4834 iface
, start_slot
, buffer_count
, buffers
);
4836 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
4837 buffer_count
, buffers
);
4840 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
4841 ID3D10InputLayout
*input_layout
)
4843 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4844 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
4846 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
4848 wined3d_device_context_set_vertex_declaration(device
->immediate_context
.wined3d_context
,
4849 layout
? layout
->wined3d_decl
: NULL
);
4852 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
4853 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
4855 struct wined3d_stream_state streams
[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
];
4856 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4859 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
4860 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
4862 if (buffer_count
> ARRAY_SIZE(streams
))
4864 WARN("Buffer count %u exceeds limit.\n", buffer_count
);
4865 buffer_count
= ARRAY_SIZE(streams
);
4868 for (i
= 0; i
< buffer_count
; ++i
)
4870 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4872 streams
[i
].buffer
= buffer
? buffer
->wined3d_buffer
: NULL
;
4873 streams
[i
].offset
= offsets
[i
];
4874 streams
[i
].stride
= strides
[i
];
4875 streams
[i
].frequency
= 1;
4876 streams
[i
].flags
= 0;
4879 wined3d_device_context_set_stream_sources(device
->immediate_context
.wined3d_context
,
4880 start_slot
, buffer_count
, streams
);
4883 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
4884 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
4886 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4887 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
4889 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
4890 iface
, buffer
, debug_dxgi_format(format
), offset
);
4892 wined3d_device_context_set_index_buffer(device
->immediate_context
.wined3d_context
,
4893 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
4894 wined3dformat_from_dxgi_format(format
), offset
);
4897 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
4898 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
4899 INT base_vertex_location
, UINT start_instance_location
)
4901 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4903 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
4904 "base_vertex_location %d, start_instance_location %u.\n",
4905 iface
, instance_index_count
, instance_count
, start_index_location
,
4906 base_vertex_location
, start_instance_location
);
4908 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
, base_vertex_location
,
4909 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
4912 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
4913 UINT instance_vertex_count
, UINT instance_count
,
4914 UINT start_vertex_location
, UINT start_instance_location
)
4916 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4918 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
4919 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
4920 start_vertex_location
, start_instance_location
);
4922 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
,
4923 instance_vertex_count
, start_instance_location
, instance_count
);
4926 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
4927 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4929 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4930 iface
, start_slot
, buffer_count
, buffers
);
4932 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
4933 buffer_count
, buffers
);
4936 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
4938 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4939 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
4941 TRACE("iface %p, shader %p.\n", iface
, shader
);
4943 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4944 WINED3D_SHADER_TYPE_GEOMETRY
, gs
? gs
->wined3d_shader
: NULL
);
4947 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
4948 D3D10_PRIMITIVE_TOPOLOGY topology
)
4950 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4952 TRACE("iface %p, topology %s.\n", iface
, debug_d3d10_primitive_topology(topology
));
4954 wined3d_device_context_set_primitive_type(device
->immediate_context
.wined3d_context
,
4955 (enum wined3d_primitive_type
)topology
, 0);
4958 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
4959 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4961 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4962 iface
, start_slot
, view_count
, views
);
4964 d3d10_device_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, view_count
, views
);
4967 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
4968 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4970 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4971 iface
, start_slot
, sampler_count
, samplers
);
4973 d3d10_device_set_samplers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, sampler_count
, samplers
);
4976 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
4978 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4979 struct d3d_query
*query
;
4981 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
4983 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
4984 wined3d_device_context_set_predication(device
->immediate_context
.wined3d_context
,
4985 query
? query
->wined3d_query
: NULL
, value
);
4988 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
4989 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4991 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4992 iface
, start_slot
, view_count
, views
);
4994 d3d10_device_set_shader_resource_views(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, view_count
, views
);
4997 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
4998 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
5000 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5001 iface
, start_slot
, sampler_count
, samplers
);
5003 d3d10_device_set_samplers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, sampler_count
, samplers
);
5006 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
5007 UINT rtv_count
, ID3D10RenderTargetView
*const *rtvs
, ID3D10DepthStencilView
*depth_stencil_view
)
5009 struct wined3d_rendertarget_view
*wined3d_rtvs
[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
] = {0};
5010 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5011 struct d3d_depthstencil_view
*dsv
;
5014 TRACE("iface %p, rtv_count %u, rtvs %p, depth_stencil_view %p.\n", iface
, rtv_count
, rtvs
, depth_stencil_view
);
5016 if (rtv_count
> ARRAY_SIZE(wined3d_rtvs
))
5018 WARN("View count %u exceeds limit.\n", rtv_count
);
5019 rtv_count
= ARRAY_SIZE(wined3d_rtvs
);
5022 for (i
= 0; i
< rtv_count
; ++i
)
5024 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(rtvs
[i
]);
5026 wined3d_rtvs
[i
] = rtv
? rtv
->wined3d_view
: NULL
;
5029 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
5031 wined3d_device_context_set_render_targets_and_unordered_access_views(device
->immediate_context
.wined3d_context
,
5032 ARRAY_SIZE(wined3d_rtvs
), wined3d_rtvs
, dsv
? dsv
->wined3d_view
: NULL
, ~0u, NULL
, NULL
);
5035 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
5036 ID3D10BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
5038 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5039 struct d3d_blend_state
*blend_state_object
;
5041 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
5042 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
5044 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
5045 d3d11_device_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5046 blend_state_object
? (ID3D11BlendState
*)&blend_state_object
->ID3D11BlendState1_iface
: NULL
,
5047 blend_factor
, sample_mask
);
5050 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
5051 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
5053 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5054 struct d3d_depthstencil_state
*ds_state_object
;
5056 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
5057 iface
, depth_stencil_state
, stencil_ref
);
5059 ds_state_object
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
5060 d3d11_device_context_OMSetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5061 ds_state_object
? &ds_state_object
->ID3D11DepthStencilState_iface
: NULL
, stencil_ref
);
5064 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
5065 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
5067 struct wined3d_stream_output outputs
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
] = {0};
5068 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5069 unsigned int count
, i
;
5071 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
5073 count
= min(target_count
, ARRAY_SIZE(outputs
));
5074 for (i
= 0; i
< count
; ++i
)
5076 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
5078 outputs
[i
].buffer
= buffer
? buffer
->wined3d_buffer
: NULL
;
5079 outputs
[i
].offset
= offsets
? offsets
[i
] : 0;
5082 wined3d_device_context_set_stream_outputs(device
->immediate_context
.wined3d_context
, outputs
);
5085 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
5087 FIXME("iface %p stub!\n", iface
);
5090 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
5092 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5093 struct d3d_rasterizer_state
*rasterizer_state_object
;
5095 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
5097 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
5098 d3d11_device_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5099 rasterizer_state_object
? (ID3D11RasterizerState
*)&rasterizer_state_object
->ID3D11RasterizerState1_iface
: NULL
);
5102 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
5103 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
5105 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5106 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5109 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
5111 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
5114 for (i
= 0; i
< viewport_count
; ++i
)
5116 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
5117 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
5118 wined3d_vp
[i
].width
= viewports
[i
].Width
;
5119 wined3d_vp
[i
].height
= viewports
[i
].Height
;
5120 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
5121 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
5124 wined3d_device_context_set_viewports(device
->immediate_context
.wined3d_context
, viewport_count
, wined3d_vp
);
5127 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
5128 UINT rect_count
, const D3D10_RECT
*rects
)
5130 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5132 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
5134 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
5137 wined3d_device_context_set_scissor_rects(device
->immediate_context
.wined3d_context
, rect_count
, rects
);
5140 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
5141 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
5142 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
5144 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5145 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5146 struct wined3d_box wined3d_src_box
;
5148 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
5149 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
5150 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
5151 src_resource
, src_subresource_idx
, src_box
);
5153 if (!dst_resource
|| !src_resource
)
5157 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
5158 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
5160 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5161 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5162 wined3d_device_context_copy_sub_resource_region(device
->immediate_context
.wined3d_context
,
5163 wined3d_dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
5164 wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
5167 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
5168 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
5170 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5171 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5173 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
5175 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5176 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5177 wined3d_device_context_copy_resource(device
->immediate_context
.wined3d_context
,
5178 wined3d_dst_resource
, wined3d_src_resource
);
5181 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
5182 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
5183 const void *data
, UINT row_pitch
, UINT depth_pitch
)
5185 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5186 ID3D11Resource
*d3d11_resource
;
5188 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
5189 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
5191 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
5192 d3d11_device_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5193 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
5194 ID3D11Resource_Release(d3d11_resource
);
5197 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
5198 ID3D10RenderTargetView
*render_target_view
, const float color_rgba
[4])
5200 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5201 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
5202 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
5205 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
5206 iface
, render_target_view
, debug_float4(color_rgba
));
5211 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
5212 view
->wined3d_view
, NULL
, WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
5213 ERR("Failed to clear view, hr %#lx.\n", hr
);
5216 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
5217 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
5219 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5220 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
5221 DWORD wined3d_flags
;
5224 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
5225 iface
, depth_stencil_view
, flags
, depth
, stencil
);
5230 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
5232 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
5233 view
->wined3d_view
, NULL
, wined3d_flags
, NULL
, depth
, stencil
)))
5234 ERR("Failed to clear view, hr %#lx.\n", hr
);
5237 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
5238 ID3D10ShaderResourceView
*view
)
5240 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5241 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D10ShaderResourceView(view
);
5243 TRACE("iface %p, view %p.\n", iface
, view
);
5245 wined3d_device_context_generate_mipmaps(device
->immediate_context
.wined3d_context
, srv
->wined3d_view
);
5248 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
5249 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
5250 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
5252 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5253 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5254 enum wined3d_format_id wined3d_format
;
5256 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
5257 "src_resource %p, src_subresource_idx %u, format %s.\n",
5258 iface
, dst_resource
, dst_subresource_idx
,
5259 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
5261 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5262 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5263 wined3d_format
= wined3dformat_from_dxgi_format(format
);
5264 wined3d_device_context_resolve_sub_resource(device
->immediate_context
.wined3d_context
,
5265 wined3d_dst_resource
, dst_subresource_idx
,
5266 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
5269 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
5270 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5272 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5273 iface
, start_slot
, buffer_count
, buffers
);
5275 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, buffer_count
,
5279 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
5280 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5282 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5285 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5286 iface
, start_slot
, view_count
, views
);
5288 wined3d_mutex_lock();
5289 for (i
= 0; i
< view_count
; ++i
)
5291 struct wined3d_shader_resource_view
*wined3d_view
;
5292 struct d3d_shader_resource_view
*view_impl
;
5294 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5295 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
5301 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5302 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5303 ID3D10ShaderResourceView_AddRef(views
[i
]);
5305 wined3d_mutex_unlock();
5308 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
5310 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5311 struct d3d_pixel_shader
*shader_impl
;
5312 struct wined3d_shader
*wined3d_shader
;
5314 TRACE("iface %p, shader %p.\n", iface
, shader
);
5316 wined3d_mutex_lock();
5317 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5318 WINED3D_SHADER_TYPE_PIXEL
)))
5320 wined3d_mutex_unlock();
5325 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5326 wined3d_mutex_unlock();
5327 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
5328 ID3D10PixelShader_AddRef(*shader
);
5331 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
5332 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5334 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5337 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5338 iface
, start_slot
, sampler_count
, samplers
);
5340 wined3d_mutex_lock();
5341 for (i
= 0; i
< sampler_count
; ++i
)
5343 struct d3d_sampler_state
*sampler_impl
;
5344 struct wined3d_sampler
*wined3d_sampler
;
5346 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5347 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
5353 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5354 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5355 ID3D10SamplerState_AddRef(samplers
[i
]);
5357 wined3d_mutex_unlock();
5360 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
5362 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5363 struct d3d_vertex_shader
*shader_impl
;
5364 struct wined3d_shader
*wined3d_shader
;
5366 TRACE("iface %p, shader %p.\n", iface
, shader
);
5368 wined3d_mutex_lock();
5369 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5370 WINED3D_SHADER_TYPE_VERTEX
)))
5372 wined3d_mutex_unlock();
5377 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5378 wined3d_mutex_unlock();
5379 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
5380 ID3D10VertexShader_AddRef(*shader
);
5383 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
5384 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5386 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5387 iface
, start_slot
, buffer_count
, buffers
);
5389 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, buffer_count
,
5393 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
5395 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5396 struct wined3d_vertex_declaration
*wined3d_declaration
;
5397 struct d3d_input_layout
*input_layout_impl
;
5399 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
5401 wined3d_mutex_lock();
5402 if (!(wined3d_declaration
= wined3d_device_context_get_vertex_declaration(
5403 device
->immediate_context
.wined3d_context
)))
5405 wined3d_mutex_unlock();
5406 *input_layout
= NULL
;
5410 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
5411 wined3d_mutex_unlock();
5412 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
5413 ID3D10InputLayout_AddRef(*input_layout
);
5416 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
5417 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
5419 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5422 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
5423 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
5425 wined3d_mutex_lock();
5426 for (i
= 0; i
< buffer_count
; ++i
)
5428 struct wined3d_buffer
*wined3d_buffer
= NULL
;
5429 struct d3d_buffer
*buffer_impl
;
5431 if (FAILED(wined3d_device_context_get_stream_source(device
->immediate_context
.wined3d_context
, start_slot
+ i
,
5432 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
5433 ERR("Failed to get vertex buffer.\n");
5435 if (!wined3d_buffer
)
5441 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5442 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5443 ID3D10Buffer_AddRef(buffers
[i
]);
5445 wined3d_mutex_unlock();
5448 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
5449 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
5451 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5452 enum wined3d_format_id wined3d_format
;
5453 struct wined3d_buffer
*wined3d_buffer
;
5454 struct d3d_buffer
*buffer_impl
;
5456 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
5458 wined3d_mutex_lock();
5459 wined3d_buffer
= wined3d_device_context_get_index_buffer(
5460 device
->immediate_context
.wined3d_context
, &wined3d_format
, offset
);
5461 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
5462 if (!wined3d_buffer
)
5464 wined3d_mutex_unlock();
5469 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5470 wined3d_mutex_unlock();
5471 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
5472 ID3D10Buffer_AddRef(*buffer
);
5475 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
5476 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5478 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5479 iface
, start_slot
, buffer_count
, buffers
);
5481 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, buffer_count
,
5485 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
5487 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5488 struct d3d_geometry_shader
*shader_impl
;
5489 struct wined3d_shader
*wined3d_shader
;
5491 TRACE("iface %p, shader %p.\n", iface
, shader
);
5493 wined3d_mutex_lock();
5494 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5495 WINED3D_SHADER_TYPE_GEOMETRY
)))
5497 wined3d_mutex_unlock();
5502 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5503 wined3d_mutex_unlock();
5504 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
5505 ID3D10GeometryShader_AddRef(*shader
);
5508 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
5509 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
5511 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5513 TRACE("iface %p, topology %p.\n", iface
, topology
);
5515 wined3d_mutex_lock();
5516 wined3d_device_context_get_primitive_type(device
->immediate_context
.wined3d_context
,
5517 (enum wined3d_primitive_type
*)topology
, NULL
);
5518 wined3d_mutex_unlock();
5521 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
5522 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5524 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5527 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5528 iface
, start_slot
, view_count
, views
);
5530 wined3d_mutex_lock();
5531 for (i
= 0; i
< view_count
; ++i
)
5533 struct wined3d_shader_resource_view
*wined3d_view
;
5534 struct d3d_shader_resource_view
*view_impl
;
5536 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5537 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
5543 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5544 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5545 ID3D10ShaderResourceView_AddRef(views
[i
]);
5547 wined3d_mutex_unlock();
5550 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
5551 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5553 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5556 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5557 iface
, start_slot
, sampler_count
, samplers
);
5559 wined3d_mutex_lock();
5560 for (i
= 0; i
< sampler_count
; ++i
)
5562 struct d3d_sampler_state
*sampler_impl
;
5563 struct wined3d_sampler
*wined3d_sampler
;
5565 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5566 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
5572 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5573 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5574 ID3D10SamplerState_AddRef(samplers
[i
]);
5576 wined3d_mutex_unlock();
5579 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
5580 ID3D10Predicate
**predicate
, BOOL
*value
)
5582 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5583 struct wined3d_query
*wined3d_predicate
;
5584 struct d3d_query
*predicate_impl
;
5586 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
5588 wined3d_mutex_lock();
5589 if (!(wined3d_predicate
= wined3d_device_context_get_predication(device
->immediate_context
.wined3d_context
, value
)))
5591 wined3d_mutex_unlock();
5596 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
5597 wined3d_mutex_unlock();
5598 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
5599 ID3D10Predicate_AddRef(*predicate
);
5602 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
5603 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5605 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5608 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5609 iface
, start_slot
, view_count
, views
);
5611 wined3d_mutex_lock();
5612 for (i
= 0; i
< view_count
; ++i
)
5614 struct wined3d_shader_resource_view
*wined3d_view
;
5615 struct d3d_shader_resource_view
*view_impl
;
5617 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5618 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
5624 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5625 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5626 ID3D10ShaderResourceView_AddRef(views
[i
]);
5628 wined3d_mutex_unlock();
5631 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
5632 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5634 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5637 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5638 iface
, start_slot
, sampler_count
, samplers
);
5640 wined3d_mutex_lock();
5641 for (i
= 0; i
< sampler_count
; ++i
)
5643 struct d3d_sampler_state
*sampler_impl
;
5644 struct wined3d_sampler
*wined3d_sampler
;
5646 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5647 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
5653 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5654 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5655 ID3D10SamplerState_AddRef(samplers
[i
]);
5657 wined3d_mutex_unlock();
5660 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
5661 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
5663 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5664 struct wined3d_rendertarget_view
*wined3d_view
;
5666 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
5667 iface
, view_count
, render_target_views
, depth_stencil_view
);
5669 wined3d_mutex_lock();
5670 if (render_target_views
)
5672 struct d3d_rendertarget_view
*view_impl
;
5675 for (i
= 0; i
< view_count
; ++i
)
5677 if (!(wined3d_view
= wined3d_device_context_get_rendertarget_view(
5678 device
->immediate_context
.wined3d_context
, i
))
5679 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5681 render_target_views
[i
] = NULL
;
5685 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
5686 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
5690 if (depth_stencil_view
)
5692 struct d3d_depthstencil_view
*view_impl
;
5694 if (!(wined3d_view
= wined3d_device_context_get_depth_stencil_view(device
->immediate_context
.wined3d_context
))
5695 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5697 *depth_stencil_view
= NULL
;
5701 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
5702 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
5705 wined3d_mutex_unlock();
5708 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
5709 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
5711 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5712 ID3D11BlendState
*d3d11_blend_state
;
5714 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
5715 iface
, blend_state
, blend_factor
, sample_mask
);
5717 d3d11_device_context_OMGetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5718 &d3d11_blend_state
, blend_factor
, sample_mask
);
5722 if (d3d11_blend_state
)
5724 *blend_state
= (ID3D10BlendState
*)&impl_from_ID3D11BlendState1(
5725 (ID3D11BlendState1
*)d3d11_blend_state
)->ID3D10BlendState1_iface
;
5726 ID3D10BlendState_AddRef(*blend_state
);
5729 *blend_state
= NULL
;
5732 if (d3d11_blend_state
)
5733 ID3D11BlendState_Release(d3d11_blend_state
);
5736 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
5737 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
5739 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5740 ID3D11DepthStencilState
*d3d11_iface
= NULL
;
5742 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
5743 iface
, depth_stencil_state
, stencil_ref
);
5745 d3d11_device_context_OMGetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5746 &d3d11_iface
, stencil_ref
);
5748 if (depth_stencil_state
)
5752 *depth_stencil_state
= &impl_from_ID3D11DepthStencilState(d3d11_iface
)->ID3D10DepthStencilState_iface
;
5753 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
5756 *depth_stencil_state
= NULL
;
5760 ID3D11DepthStencilState_Release(d3d11_iface
);
5763 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
5764 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
5766 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5769 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
5770 iface
, buffer_count
, buffers
, offsets
);
5772 wined3d_mutex_lock();
5773 for (i
= 0; i
< buffer_count
; ++i
)
5775 struct wined3d_buffer
*wined3d_buffer
;
5776 struct d3d_buffer
*buffer_impl
;
5778 if (!(wined3d_buffer
= wined3d_device_context_get_stream_output(
5779 device
->immediate_context
.wined3d_context
, i
, &offsets
[i
])))
5785 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5786 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5787 ID3D10Buffer_AddRef(buffers
[i
]);
5789 wined3d_mutex_unlock();
5792 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
5794 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5795 struct d3d_rasterizer_state
*rasterizer_state_impl
;
5796 struct wined3d_rasterizer_state
*wined3d_state
;
5798 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
5800 wined3d_mutex_lock();
5801 if ((wined3d_state
= wined3d_device_context_get_rasterizer_state(device
->immediate_context
.wined3d_context
)))
5803 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
5804 ID3D10RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D10RasterizerState_iface
);
5808 *rasterizer_state
= NULL
;
5810 wined3d_mutex_unlock();
5813 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
5814 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
5816 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5817 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5818 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
5820 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
5822 if (!viewport_count
)
5825 wined3d_mutex_lock();
5826 wined3d_device_context_get_viewports(device
->immediate_context
.wined3d_context
,
5827 &actual_count
, viewports
? wined3d_vp
: NULL
);
5828 wined3d_mutex_unlock();
5832 *viewport_count
= actual_count
;
5836 if (*viewport_count
> actual_count
)
5837 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
5839 *viewport_count
= min(actual_count
, *viewport_count
);
5840 for (i
= 0; i
< *viewport_count
; ++i
)
5842 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
5843 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
5844 viewports
[i
].Width
= wined3d_vp
[i
].width
;
5845 viewports
[i
].Height
= wined3d_vp
[i
].height
;
5846 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
5847 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
5851 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
5853 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5854 unsigned int actual_count
;
5856 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
5861 actual_count
= *rect_count
;
5863 wined3d_mutex_lock();
5864 wined3d_device_context_get_scissor_rects(device
->immediate_context
.wined3d_context
, &actual_count
, rects
);
5865 wined3d_mutex_unlock();
5869 *rect_count
= actual_count
;
5873 if (*rect_count
> actual_count
)
5874 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
5877 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
5879 TRACE("iface %p.\n", iface
);
5881 /* In the current implementation the device is never removed, so we can
5882 * just return S_OK here. */
5887 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
5889 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
5894 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
5896 FIXME("iface %p stub!\n", iface
);
5901 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
5902 REFGUID guid
, UINT
*data_size
, void *data
)
5904 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5906 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5908 return d3d11_device_GetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5911 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
5912 REFGUID guid
, UINT data_size
, const void *data
)
5914 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5916 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5918 return d3d11_device_SetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5921 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
5922 REFGUID guid
, const IUnknown
*data
)
5924 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5926 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
5928 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device2_iface
, guid
, data
);
5931 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
5933 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5935 TRACE("iface %p.\n", iface
);
5937 d3d11_device_context_ClearState(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
5940 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
5942 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5944 TRACE("iface %p.\n", iface
);
5946 wined3d_device_context_flush(device
->immediate_context
.wined3d_context
);
5949 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
5950 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
5952 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5953 D3D11_BUFFER_DESC d3d11_desc
;
5954 struct d3d_buffer
*object
;
5957 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
5959 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
5960 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5961 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5962 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5963 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5964 d3d11_desc
.StructureByteStride
= 0;
5966 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5969 *buffer
= &object
->ID3D10Buffer_iface
;
5974 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
5975 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
5977 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5978 D3D11_TEXTURE1D_DESC d3d11_desc
;
5979 struct d3d_texture1d
*object
;
5982 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5984 d3d11_desc
.Width
= desc
->Width
;
5985 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5986 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5987 d3d11_desc
.Format
= desc
->Format
;
5988 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5989 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5990 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5991 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5993 if (FAILED(hr
= d3d_texture1d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5996 *texture
= &object
->ID3D10Texture1D_iface
;
6001 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
6002 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
6003 ID3D10Texture2D
**texture
)
6005 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6006 D3D11_TEXTURE2D_DESC d3d11_desc
;
6007 struct d3d_texture2d
*object
;
6010 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
6012 d3d11_desc
.Width
= desc
->Width
;
6013 d3d11_desc
.Height
= desc
->Height
;
6014 d3d11_desc
.MipLevels
= desc
->MipLevels
;
6015 d3d11_desc
.ArraySize
= desc
->ArraySize
;
6016 d3d11_desc
.Format
= desc
->Format
;
6017 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
6018 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
6019 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
6020 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
6021 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
6023 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
6026 *texture
= &object
->ID3D10Texture2D_iface
;
6031 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
6032 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
6033 ID3D10Texture3D
**texture
)
6035 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6036 D3D11_TEXTURE3D_DESC d3d11_desc
;
6037 struct d3d_texture3d
*object
;
6040 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
6042 d3d11_desc
.Width
= desc
->Width
;
6043 d3d11_desc
.Height
= desc
->Height
;
6044 d3d11_desc
.Depth
= desc
->Depth
;
6045 d3d11_desc
.MipLevels
= desc
->MipLevels
;
6046 d3d11_desc
.Format
= desc
->Format
;
6047 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
6048 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
6049 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
6050 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
6052 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
6055 *texture
= &object
->ID3D10Texture3D_iface
;
6060 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
6061 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
6063 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6064 struct d3d_shader_resource_view
*object
;
6065 ID3D11Resource
*d3d11_resource
;
6068 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6073 return E_INVALIDARG
;
6075 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6077 ERR("Resource does not implement ID3D11Resource.\n");
6081 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
6083 ID3D11Resource_Release(d3d11_resource
);
6087 *view
= &object
->ID3D10ShaderResourceView1_iface
;
6092 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
6093 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
6095 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6097 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
6098 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
6101 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
6102 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
6104 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6105 struct d3d_rendertarget_view
*object
;
6106 ID3D11Resource
*d3d11_resource
;
6109 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6114 return E_INVALIDARG
;
6116 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6118 ERR("Resource does not implement ID3D11Resource.\n");
6122 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
6123 ID3D11Resource_Release(d3d11_resource
);
6127 *view
= &object
->ID3D10RenderTargetView_iface
;
6132 static D3D11_DSV_DIMENSION
d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim
)
6134 return (D3D11_DSV_DIMENSION
)dim
;
6137 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
6138 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
6140 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6141 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
6142 struct d3d_depthstencil_view
*object
;
6143 ID3D11Resource
*d3d11_resource
;
6146 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6152 d3d11_desc
.Format
= desc
->Format
;
6153 d3d11_desc
.ViewDimension
= d3d11_dsv_dimension_from_d3d10(desc
->ViewDimension
);
6154 d3d11_desc
.Flags
= 0;
6155 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
6158 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6160 ERR("Resource does not implement ID3D11Resource.\n");
6164 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
6165 ID3D11Resource_Release(d3d11_resource
);
6169 *view
= &object
->ID3D10DepthStencilView_iface
;
6174 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
6175 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
6176 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
6177 ID3D10InputLayout
**input_layout
)
6179 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6180 struct d3d_input_layout
*object
;
6183 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
6184 "shader_byte_code_length %Iu, input_layout %p.\n",
6185 iface
, element_descs
, element_count
, shader_byte_code
,
6186 shader_byte_code_length
, input_layout
);
6188 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
6189 shader_byte_code
, shader_byte_code_length
, &object
)))
6192 *input_layout
= &object
->ID3D10InputLayout_iface
;
6197 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
6198 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
6200 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6201 struct d3d_vertex_shader
*object
;
6204 TRACE("iface %p, byte_code %p, byte_code_length %Iu, shader %p.\n",
6205 iface
, byte_code
, byte_code_length
, shader
);
6209 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6212 *shader
= &object
->ID3D10VertexShader_iface
;
6217 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
6218 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
6220 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6221 struct d3d_geometry_shader
*object
;
6224 TRACE("iface %p, byte_code %p, byte_code_length %Iu, shader %p.\n",
6225 iface
, byte_code
, byte_code_length
, shader
);
6229 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
6230 NULL
, 0, NULL
, 0, 0, &object
)))
6233 *shader
= &object
->ID3D10GeometryShader_iface
;
6238 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
6239 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
6240 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
6242 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6243 D3D11_SO_DECLARATION_ENTRY
*so_entries
= NULL
;
6244 struct d3d_geometry_shader
*object
;
6245 unsigned int i
, stride_count
= 1;
6248 TRACE("iface %p, byte_code %p, byte_code_length %Iu, output_stream_decls %p, "
6249 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
6250 iface
, byte_code
, byte_code_length
, output_stream_decls
,
6251 output_stream_decl_count
, output_stream_stride
, shader
);
6255 if (!output_stream_decl_count
&& output_stream_stride
)
6257 WARN("Stride must be 0 when declaration entry count is 0.\n");
6258 return E_INVALIDARG
;
6261 if (output_stream_decl_count
6262 && !(so_entries
= calloc(output_stream_decl_count
, sizeof(*so_entries
))))
6264 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
6265 return E_OUTOFMEMORY
;
6268 for (i
= 0; i
< output_stream_decl_count
; ++i
)
6270 so_entries
[i
].Stream
= 0;
6271 so_entries
[i
].SemanticName
= output_stream_decls
[i
].SemanticName
;
6272 so_entries
[i
].SemanticIndex
= output_stream_decls
[i
].SemanticIndex
;
6273 so_entries
[i
].StartComponent
= output_stream_decls
[i
].StartComponent
;
6274 so_entries
[i
].ComponentCount
= output_stream_decls
[i
].ComponentCount
;
6275 so_entries
[i
].OutputSlot
= output_stream_decls
[i
].OutputSlot
;
6277 if (output_stream_decls
[i
].OutputSlot
)
6280 if (output_stream_stride
)
6282 WARN("Stride must be 0 when multiple output slots are used.\n");
6284 return E_INVALIDARG
;
6289 hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
6290 so_entries
, output_stream_decl_count
, &output_stream_stride
, stride_count
, 0, &object
);
6295 *shader
= &object
->ID3D10GeometryShader_iface
;
6300 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
6301 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
6303 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6304 struct d3d_pixel_shader
*object
;
6307 TRACE("iface %p, byte_code %p, byte_code_length %Iu, shader %p.\n",
6308 iface
, byte_code
, byte_code_length
, shader
);
6312 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6315 *shader
= &object
->ID3D10PixelShader_iface
;
6320 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
6321 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
6323 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6324 ID3D11BlendState
*object
;
6327 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6329 if (FAILED(hr
= d3d11_device_CreateBlendState(&device
->ID3D11Device2_iface
, (const D3D11_BLEND_DESC
*)desc
, &object
)))
6332 *blend_state
= &impl_from_ID3D11BlendState1((ID3D11BlendState1
*)object
)->ID3D10BlendState1_iface
;
6336 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
6337 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
6339 D3D10_BLEND_DESC1 d3d10_1_desc
;
6342 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6345 return E_INVALIDARG
;
6347 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
6348 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
6349 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
6351 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
6352 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
6353 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
6356 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
6358 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
6359 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
6360 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
6361 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
6362 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
6363 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
6364 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
6365 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
6368 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
6371 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
6372 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
6374 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6375 struct d3d_depthstencil_state
*object
;
6378 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
6380 if (FAILED(hr
= d3d_depthstencil_state_create(device
, (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &object
)))
6383 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
6388 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
6389 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
6391 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6392 struct d3d_rasterizer_state
*object
;
6393 D3D11_RASTERIZER_DESC1 desc1
;
6396 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
6399 return E_INVALIDARG
;
6401 memcpy(&desc1
, desc
, sizeof(*desc
));
6402 desc1
.ForcedSampleCount
= 0;
6404 if (FAILED(hr
= d3d_rasterizer_state_create(device
, &desc1
, &object
)))
6407 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
6412 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
6413 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
6415 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6416 struct d3d_sampler_state
*object
;
6419 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
6421 if (FAILED(hr
= d3d_sampler_state_create(device
, (const D3D11_SAMPLER_DESC
*)desc
, &object
)))
6424 *sampler_state
= &object
->ID3D10SamplerState_iface
;
6429 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
6430 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
6432 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6433 struct d3d_query
*object
;
6436 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
6438 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
6443 *query
= &object
->ID3D10Query_iface
;
6447 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6451 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
6452 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
6454 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6455 struct d3d_query
*object
;
6458 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
6460 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
6465 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
6469 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6473 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
6474 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
6476 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
6481 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
6482 DXGI_FORMAT format
, UINT
*format_support
)
6484 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6486 TRACE("iface %p, format %s, format_support %p.\n",
6487 iface
, debug_dxgi_format(format
), format_support
);
6489 return d3d11_device_CheckFormatSupport(&device
->ID3D11Device2_iface
, format
, format_support
);
6492 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
6493 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
6495 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6497 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
6498 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
6500 return d3d11_device_CheckMultisampleQualityLevels(&device
->ID3D11Device2_iface
, format
,
6501 sample_count
, quality_level_count
);
6504 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
6506 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
6509 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
6510 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
6511 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
6513 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
6514 "units %p, units_length %p, description %p, description_length %p stub!\n",
6515 iface
, desc
, type
, active_counters
, name
, name_length
,
6516 units
, units_length
, description
, description_length
);
6521 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
6523 FIXME("iface %p stub!\n", iface
);
6528 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
6529 HANDLE resource_handle
, REFIID guid
, void **resource
)
6531 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
6532 iface
, resource_handle
, debugstr_guid(guid
), resource
);
6537 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
6539 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
6542 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
6544 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
6547 static D3D10_FEATURE_LEVEL1
d3d10_feature_level1_from_d3d_feature_level(D3D_FEATURE_LEVEL level
)
6549 return (D3D10_FEATURE_LEVEL1
)level
;
6552 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
6554 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6556 TRACE("iface %p.\n", iface
);
6558 return d3d10_feature_level1_from_d3d_feature_level(device
->state
->feature_level
);
6561 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
6563 /* IUnknown methods */
6564 d3d10_device_QueryInterface
,
6565 d3d10_device_AddRef
,
6566 d3d10_device_Release
,
6567 /* ID3D10Device methods */
6568 d3d10_device_VSSetConstantBuffers
,
6569 d3d10_device_PSSetShaderResources
,
6570 d3d10_device_PSSetShader
,
6571 d3d10_device_PSSetSamplers
,
6572 d3d10_device_VSSetShader
,
6573 d3d10_device_DrawIndexed
,
6575 d3d10_device_PSSetConstantBuffers
,
6576 d3d10_device_IASetInputLayout
,
6577 d3d10_device_IASetVertexBuffers
,
6578 d3d10_device_IASetIndexBuffer
,
6579 d3d10_device_DrawIndexedInstanced
,
6580 d3d10_device_DrawInstanced
,
6581 d3d10_device_GSSetConstantBuffers
,
6582 d3d10_device_GSSetShader
,
6583 d3d10_device_IASetPrimitiveTopology
,
6584 d3d10_device_VSSetShaderResources
,
6585 d3d10_device_VSSetSamplers
,
6586 d3d10_device_SetPredication
,
6587 d3d10_device_GSSetShaderResources
,
6588 d3d10_device_GSSetSamplers
,
6589 d3d10_device_OMSetRenderTargets
,
6590 d3d10_device_OMSetBlendState
,
6591 d3d10_device_OMSetDepthStencilState
,
6592 d3d10_device_SOSetTargets
,
6593 d3d10_device_DrawAuto
,
6594 d3d10_device_RSSetState
,
6595 d3d10_device_RSSetViewports
,
6596 d3d10_device_RSSetScissorRects
,
6597 d3d10_device_CopySubresourceRegion
,
6598 d3d10_device_CopyResource
,
6599 d3d10_device_UpdateSubresource
,
6600 d3d10_device_ClearRenderTargetView
,
6601 d3d10_device_ClearDepthStencilView
,
6602 d3d10_device_GenerateMips
,
6603 d3d10_device_ResolveSubresource
,
6604 d3d10_device_VSGetConstantBuffers
,
6605 d3d10_device_PSGetShaderResources
,
6606 d3d10_device_PSGetShader
,
6607 d3d10_device_PSGetSamplers
,
6608 d3d10_device_VSGetShader
,
6609 d3d10_device_PSGetConstantBuffers
,
6610 d3d10_device_IAGetInputLayout
,
6611 d3d10_device_IAGetVertexBuffers
,
6612 d3d10_device_IAGetIndexBuffer
,
6613 d3d10_device_GSGetConstantBuffers
,
6614 d3d10_device_GSGetShader
,
6615 d3d10_device_IAGetPrimitiveTopology
,
6616 d3d10_device_VSGetShaderResources
,
6617 d3d10_device_VSGetSamplers
,
6618 d3d10_device_GetPredication
,
6619 d3d10_device_GSGetShaderResources
,
6620 d3d10_device_GSGetSamplers
,
6621 d3d10_device_OMGetRenderTargets
,
6622 d3d10_device_OMGetBlendState
,
6623 d3d10_device_OMGetDepthStencilState
,
6624 d3d10_device_SOGetTargets
,
6625 d3d10_device_RSGetState
,
6626 d3d10_device_RSGetViewports
,
6627 d3d10_device_RSGetScissorRects
,
6628 d3d10_device_GetDeviceRemovedReason
,
6629 d3d10_device_SetExceptionMode
,
6630 d3d10_device_GetExceptionMode
,
6631 d3d10_device_GetPrivateData
,
6632 d3d10_device_SetPrivateData
,
6633 d3d10_device_SetPrivateDataInterface
,
6634 d3d10_device_ClearState
,
6636 d3d10_device_CreateBuffer
,
6637 d3d10_device_CreateTexture1D
,
6638 d3d10_device_CreateTexture2D
,
6639 d3d10_device_CreateTexture3D
,
6640 d3d10_device_CreateShaderResourceView
,
6641 d3d10_device_CreateRenderTargetView
,
6642 d3d10_device_CreateDepthStencilView
,
6643 d3d10_device_CreateInputLayout
,
6644 d3d10_device_CreateVertexShader
,
6645 d3d10_device_CreateGeometryShader
,
6646 d3d10_device_CreateGeometryShaderWithStreamOutput
,
6647 d3d10_device_CreatePixelShader
,
6648 d3d10_device_CreateBlendState
,
6649 d3d10_device_CreateDepthStencilState
,
6650 d3d10_device_CreateRasterizerState
,
6651 d3d10_device_CreateSamplerState
,
6652 d3d10_device_CreateQuery
,
6653 d3d10_device_CreatePredicate
,
6654 d3d10_device_CreateCounter
,
6655 d3d10_device_CheckFormatSupport
,
6656 d3d10_device_CheckMultisampleQualityLevels
,
6657 d3d10_device_CheckCounterInfo
,
6658 d3d10_device_CheckCounter
,
6659 d3d10_device_GetCreationFlags
,
6660 d3d10_device_OpenSharedResource
,
6661 d3d10_device_SetTextFilterSize
,
6662 d3d10_device_GetTextFilterSize
,
6663 d3d10_device_CreateShaderResourceView1
,
6664 d3d10_device_CreateBlendState1
,
6665 d3d10_device_GetFeatureLevel
,
6668 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
6670 /* IUnknown methods */
6671 d3d_device_inner_QueryInterface
,
6672 d3d_device_inner_AddRef
,
6673 d3d_device_inner_Release
,
6676 /* ID3D10Multithread methods */
6678 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
6680 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
6683 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
6685 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6687 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
6689 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6692 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
6694 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6696 TRACE("iface %p.\n", iface
);
6698 return IUnknown_AddRef(device
->outer_unk
);
6701 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
6703 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6705 TRACE("iface %p.\n", iface
);
6707 return IUnknown_Release(device
->outer_unk
);
6710 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
6712 TRACE("iface %p.\n", iface
);
6714 wined3d_mutex_lock();
6717 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
6719 TRACE("iface %p.\n", iface
);
6721 wined3d_mutex_unlock();
6724 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL enable
)
6726 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
6731 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
6733 FIXME("iface %p stub!\n", iface
);
6738 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
6740 d3d10_multithread_QueryInterface
,
6741 d3d10_multithread_AddRef
,
6742 d3d10_multithread_Release
,
6743 d3d10_multithread_Enter
,
6744 d3d10_multithread_Leave
,
6745 d3d10_multithread_SetMultithreadProtected
,
6746 d3d10_multithread_GetMultithreadProtected
,
6749 /* IWineDXGIDeviceParent IUnknown methods */
6751 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
6753 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
6756 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
6757 REFIID iid
, void **out
)
6759 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6760 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6763 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
6765 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6766 return IUnknown_AddRef(device
->outer_unk
);
6769 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
6771 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6772 return IUnknown_Release(device
->outer_unk
);
6775 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
6776 IWineDXGIDeviceParent
*iface
)
6778 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6779 return &device
->device_parent
;
6782 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
6784 /* IUnknown methods */
6785 dxgi_device_parent_QueryInterface
,
6786 dxgi_device_parent_AddRef
,
6787 dxgi_device_parent_Release
,
6788 /* IWineDXGIDeviceParent methods */
6789 dxgi_device_parent_get_wined3d_device_parent
,
6792 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
6794 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
6797 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
6798 struct wined3d_device
*wined3d_device
)
6800 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6801 struct d3d_device_context_state
*state
;
6802 struct wined3d_state
*wined3d_state
;
6803 D3D_FEATURE_LEVEL feature_level
;
6805 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
6807 wined3d_device_incref(wined3d_device
);
6808 device
->wined3d_device
= wined3d_device
;
6809 device
->immediate_context
.wined3d_context
= wined3d_device_get_immediate_context(wined3d_device
);
6811 wined3d_state
= wined3d_device_get_state(device
->wined3d_device
);
6812 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
6814 if (!(state
= calloc(1, sizeof(*state
))))
6816 ERR("Failed to create the initial device context state.\n");
6820 d3d_device_context_state_init(state
, device
, feature_level
,
6821 device
->d3d11_only
? &IID_ID3D11Device2
: &IID_ID3D10Device1
);
6823 device
->state
= state
;
6824 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
6825 ERR("Failed to add entry for wined3d state %p, device %p.\n", wined3d_state
, device
);
6827 d3d_device_context_state_private_addref(state
);
6828 ID3DDeviceContextState_Release(&state
->ID3DDeviceContextState_iface
);
6831 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
6833 TRACE("device_parent %p.\n", device_parent
);
6836 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
6838 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
6841 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
6842 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
6843 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
6845 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
6846 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
6849 *parent_ops
= &d3d_null_wined3d_parent_ops
;
6854 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
6855 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, DWORD texture_flags
,
6856 struct wined3d_texture
**wined3d_texture
)
6858 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6859 struct d3d_texture2d
*texture
;
6860 ID3D11Texture2D
*texture_iface
;
6861 D3D11_TEXTURE2D_DESC desc
;
6864 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#lx, wined3d_texture %p.\n",
6865 device_parent
, container_parent
, wined3d_desc
, texture_flags
, wined3d_texture
);
6867 desc
.Width
= wined3d_desc
->width
;
6868 desc
.Height
= wined3d_desc
->height
;
6871 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
6872 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
6873 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
6874 desc
.Usage
= D3D11_USAGE_DEFAULT
;
6875 desc
.BindFlags
= d3d11_bind_flags_from_wined3d(wined3d_desc
->bind_flags
);
6876 desc
.CPUAccessFlags
= 0;
6879 if (texture_flags
& WINED3D_TEXTURE_CREATE_GET_DC
)
6881 desc
.MiscFlags
|= D3D11_RESOURCE_MISC_GDI_COMPATIBLE
;
6882 texture_flags
&= ~WINED3D_TEXTURE_CREATE_GET_DC
;
6886 FIXME("Unhandled flags %#lx.\n", texture_flags
);
6888 if (FAILED(hr
= d3d11_device_CreateTexture2D(&device
->ID3D11Device2_iface
,
6889 &desc
, NULL
, &texture_iface
)))
6891 WARN("Failed to create 2D texture, hr %#lx.\n", hr
);
6895 texture
= impl_from_ID3D11Texture2D(texture_iface
);
6897 *wined3d_texture
= texture
->wined3d_texture
;
6898 wined3d_texture_incref(*wined3d_texture
);
6899 ID3D11Texture2D_Release(&texture
->ID3D11Texture2D_iface
);
6904 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
6906 device_parent_wined3d_device_created
,
6907 device_parent_mode_changed
,
6908 device_parent_activate
,
6909 device_parent_texture_sub_resource_created
,
6910 device_parent_create_swapchain_texture
,
6913 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6915 const D3D11_SAMPLER_DESC
*ka
= key
;
6916 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
6918 return memcmp(ka
, kb
, sizeof(*ka
));
6921 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6923 const D3D11_BLEND_DESC1
*ka
= key
;
6924 const D3D11_BLEND_DESC1
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
6926 return memcmp(ka
, kb
, sizeof(*ka
));
6929 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6931 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
6932 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6933 const struct d3d_depthstencil_state
, entry
)->desc
;
6935 return memcmp(ka
, kb
, sizeof(*ka
));
6938 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6940 const D3D11_RASTERIZER_DESC1
*ka
= key
;
6941 const D3D11_RASTERIZER_DESC1
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
6943 return memcmp(ka
, kb
, sizeof(*ka
));
6946 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
6948 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
6949 device
->ID3D11Device2_iface
.lpVtbl
= &d3d11_device_vtbl
;
6950 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
6951 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
6952 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
6953 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
6954 device
->refcount
= 1;
6955 /* COM aggregation always takes place */
6956 device
->outer_unk
= outer_unknown
;
6957 device
->d3d11_only
= FALSE
;
6958 device
->state
= NULL
;
6960 d3d11_device_context_init(&device
->immediate_context
, device
, D3D11_DEVICE_CONTEXT_IMMEDIATE
);
6961 ID3D11DeviceContext1_Release(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
6963 wine_rb_init(&device
->blend_states
, d3d_blend_state_compare
);
6964 wine_rb_init(&device
->depthstencil_states
, d3d_depthstencil_state_compare
);
6965 wine_rb_init(&device
->rasterizer_states
, d3d_rasterizer_state_compare
);
6966 wine_rb_init(&device
->sampler_states
, d3d_sampler_state_compare
);