2 * state block implementation
4 * Copyright 2002 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
30 static const DWORD pixel_states_render
[] =
32 WINED3D_RS_ALPHABLENDENABLE
,
35 WINED3D_RS_ALPHATESTENABLE
,
36 WINED3D_RS_ANTIALIASEDLINEENABLE
,
37 WINED3D_RS_BLENDFACTOR
,
39 WINED3D_RS_BLENDOPALPHA
,
40 WINED3D_RS_BACK_STENCILFAIL
,
41 WINED3D_RS_BACK_STENCILPASS
,
42 WINED3D_RS_BACK_STENCILZFAIL
,
43 WINED3D_RS_COLORWRITEENABLE
,
44 WINED3D_RS_COLORWRITEENABLE1
,
45 WINED3D_RS_COLORWRITEENABLE2
,
46 WINED3D_RS_COLORWRITEENABLE3
,
49 WINED3D_RS_DESTBLENDALPHA
,
50 WINED3D_RS_DITHERENABLE
,
52 WINED3D_RS_FOGDENSITY
,
56 WINED3D_RS_SCISSORTESTENABLE
,
57 WINED3D_RS_SEPARATEALPHABLENDENABLE
,
59 WINED3D_RS_SLOPESCALEDEPTHBIAS
,
61 WINED3D_RS_SRCBLENDALPHA
,
62 WINED3D_RS_SRGBWRITEENABLE
,
63 WINED3D_RS_STENCILENABLE
,
64 WINED3D_RS_STENCILFAIL
,
65 WINED3D_RS_STENCILFUNC
,
66 WINED3D_RS_STENCILMASK
,
67 WINED3D_RS_STENCILPASS
,
68 WINED3D_RS_STENCILREF
,
69 WINED3D_RS_STENCILWRITEMASK
,
70 WINED3D_RS_STENCILZFAIL
,
71 WINED3D_RS_TEXTUREFACTOR
,
72 WINED3D_RS_TWOSIDEDSTENCILMODE
,
91 WINED3D_RS_ZWRITEENABLE
,
94 static const DWORD pixel_states_texture
[] =
96 WINED3D_TSS_ALPHA_ARG0
,
97 WINED3D_TSS_ALPHA_ARG1
,
98 WINED3D_TSS_ALPHA_ARG2
,
100 WINED3D_TSS_BUMPENV_LOFFSET
,
101 WINED3D_TSS_BUMPENV_LSCALE
,
102 WINED3D_TSS_BUMPENV_MAT00
,
103 WINED3D_TSS_BUMPENV_MAT01
,
104 WINED3D_TSS_BUMPENV_MAT10
,
105 WINED3D_TSS_BUMPENV_MAT11
,
106 WINED3D_TSS_COLOR_ARG0
,
107 WINED3D_TSS_COLOR_ARG1
,
108 WINED3D_TSS_COLOR_ARG2
,
109 WINED3D_TSS_COLOR_OP
,
110 WINED3D_TSS_RESULT_ARG
,
111 WINED3D_TSS_TEXCOORD_INDEX
,
112 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
,
115 static const DWORD pixel_states_sampler
[] =
117 WINED3D_SAMP_ADDRESS_U
,
118 WINED3D_SAMP_ADDRESS_V
,
119 WINED3D_SAMP_ADDRESS_W
,
120 WINED3D_SAMP_BORDER_COLOR
,
121 WINED3D_SAMP_MAG_FILTER
,
122 WINED3D_SAMP_MIN_FILTER
,
123 WINED3D_SAMP_MIP_FILTER
,
124 WINED3D_SAMP_MIPMAP_LOD_BIAS
,
125 WINED3D_SAMP_MAX_MIP_LEVEL
,
126 WINED3D_SAMP_MAX_ANISOTROPY
,
127 WINED3D_SAMP_SRGB_TEXTURE
,
128 WINED3D_SAMP_ELEMENT_INDEX
,
131 static const DWORD vertex_states_render
[] =
133 WINED3D_RS_ADAPTIVETESS_W
,
134 WINED3D_RS_ADAPTIVETESS_X
,
135 WINED3D_RS_ADAPTIVETESS_Y
,
136 WINED3D_RS_ADAPTIVETESS_Z
,
138 WINED3D_RS_AMBIENTMATERIALSOURCE
,
140 WINED3D_RS_CLIPPLANEENABLE
,
141 WINED3D_RS_COLORVERTEX
,
143 WINED3D_RS_DIFFUSEMATERIALSOURCE
,
144 WINED3D_RS_EMISSIVEMATERIALSOURCE
,
145 WINED3D_RS_ENABLEADAPTIVETESSELLATION
,
147 WINED3D_RS_FOGDENSITY
,
148 WINED3D_RS_FOGENABLE
,
151 WINED3D_RS_FOGTABLEMODE
,
152 WINED3D_RS_FOGVERTEXMODE
,
153 WINED3D_RS_INDEXEDVERTEXBLENDENABLE
,
155 WINED3D_RS_LOCALVIEWER
,
156 WINED3D_RS_MAXTESSELLATIONLEVEL
,
157 WINED3D_RS_MINTESSELLATIONLEVEL
,
158 WINED3D_RS_MULTISAMPLEANTIALIAS
,
159 WINED3D_RS_MULTISAMPLEMASK
,
160 WINED3D_RS_NORMALDEGREE
,
161 WINED3D_RS_NORMALIZENORMALS
,
162 WINED3D_RS_PATCHEDGESTYLE
,
163 WINED3D_RS_POINTSCALE_A
,
164 WINED3D_RS_POINTSCALE_B
,
165 WINED3D_RS_POINTSCALE_C
,
166 WINED3D_RS_POINTSCALEENABLE
,
167 WINED3D_RS_POINTSIZE
,
168 WINED3D_RS_POINTSIZE_MAX
,
169 WINED3D_RS_POINTSIZE_MIN
,
170 WINED3D_RS_POINTSPRITEENABLE
,
171 WINED3D_RS_POSITIONDEGREE
,
172 WINED3D_RS_RANGEFOGENABLE
,
173 WINED3D_RS_SHADEMODE
,
174 WINED3D_RS_SPECULARENABLE
,
175 WINED3D_RS_SPECULARMATERIALSOURCE
,
176 WINED3D_RS_TWEENFACTOR
,
177 WINED3D_RS_VERTEXBLEND
,
180 static const DWORD vertex_states_texture
[] =
182 WINED3D_TSS_TEXCOORD_INDEX
,
183 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
,
186 static const DWORD vertex_states_sampler
[] =
188 WINED3D_SAMP_DMAP_OFFSET
,
191 static inline void stateblock_set_all_bits(DWORD
*map
, UINT map_size
)
193 DWORD mask
= (1u << (map_size
& 0x1f)) - 1;
194 memset(map
, 0xff, (map_size
>> 5) * sizeof(*map
));
195 if (mask
) map
[map_size
>> 5] = mask
;
198 /* Set all members of a stateblock savedstate to the given value */
199 static void stateblock_savedstates_set_all(struct wined3d_saved_states
*states
, DWORD vs_consts
, DWORD ps_consts
)
204 states
->material
= 1;
205 states
->viewport
= 1;
206 states
->vertexDecl
= 1;
207 states
->pixelShader
= 1;
208 states
->vertexShader
= 1;
209 states
->scissorRect
= 1;
210 states
->alpha_to_coverage
= 1;
212 states
->transforms
= 1;
214 states
->streamSource
= 0xffff;
215 states
->streamFreq
= 0xffff;
216 states
->textures
= 0xfffff;
217 stateblock_set_all_bits(states
->transform
, WINED3D_HIGHEST_TRANSFORM_STATE
+ 1);
218 stateblock_set_all_bits(states
->renderState
, WINEHIGHEST_RENDER_STATE
+ 1);
219 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = 0x3ffff;
220 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = 0x3ffe;
221 states
->clipplane
= wined3d_mask_from_size(WINED3D_MAX_CLIP_DISTANCES
);
222 states
->pixelShaderConstantsB
= 0xffff;
223 states
->pixelShaderConstantsI
= 0xffff;
224 states
->vertexShaderConstantsB
= 0xffff;
225 states
->vertexShaderConstantsI
= 0xffff;
227 memset(states
->ps_consts_f
, 0xffu
, sizeof(states
->ps_consts_f
));
228 memset(states
->vs_consts_f
, 0xffu
, sizeof(states
->vs_consts_f
));
231 static void stateblock_savedstates_set_pixel(struct wined3d_saved_states
*states
, const DWORD num_constants
)
233 DWORD texture_mask
= 0;
234 WORD sampler_mask
= 0;
237 states
->pixelShader
= 1;
239 for (i
= 0; i
< ARRAY_SIZE(pixel_states_render
); ++i
)
241 DWORD rs
= pixel_states_render
[i
];
242 states
->renderState
[rs
>> 5] |= 1u << (rs
& 0x1f);
245 for (i
= 0; i
< ARRAY_SIZE(pixel_states_texture
); ++i
)
246 texture_mask
|= 1u << pixel_states_texture
[i
];
247 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = texture_mask
;
248 for (i
= 0; i
< ARRAY_SIZE(pixel_states_sampler
); ++i
)
249 sampler_mask
|= 1u << pixel_states_sampler
[i
];
250 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = sampler_mask
;
251 states
->pixelShaderConstantsB
= 0xffff;
252 states
->pixelShaderConstantsI
= 0xffff;
254 memset(states
->ps_consts_f
, 0xffu
, sizeof(states
->ps_consts_f
));
257 static void stateblock_savedstates_set_vertex(struct wined3d_saved_states
*states
, const DWORD num_constants
)
259 DWORD texture_mask
= 0;
260 WORD sampler_mask
= 0;
263 states
->vertexDecl
= 1;
264 states
->vertexShader
= 1;
265 states
->alpha_to_coverage
= 1;
268 for (i
= 0; i
< ARRAY_SIZE(vertex_states_render
); ++i
)
270 DWORD rs
= vertex_states_render
[i
];
271 states
->renderState
[rs
>> 5] |= 1u << (rs
& 0x1f);
274 for (i
= 0; i
< ARRAY_SIZE(vertex_states_texture
); ++i
)
275 texture_mask
|= 1u << vertex_states_texture
[i
];
276 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = texture_mask
;
277 for (i
= 0; i
< ARRAY_SIZE(vertex_states_sampler
); ++i
)
278 sampler_mask
|= 1u << vertex_states_sampler
[i
];
279 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = sampler_mask
;
280 states
->vertexShaderConstantsB
= 0xffff;
281 states
->vertexShaderConstantsI
= 0xffff;
283 memset(states
->vs_consts_f
, 0xffu
, sizeof(states
->vs_consts_f
));
286 void CDECL
wined3d_stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
)
290 for (i
= 0; i
<= WINEHIGHEST_RENDER_STATE
>> 5; ++i
)
292 DWORD map
= stateblock
->changed
.renderState
[i
];
293 for (j
= 0; map
; map
>>= 1, ++j
)
295 if (!(map
& 1)) continue;
297 stateblock
->contained_render_states
[stateblock
->num_contained_render_states
] = (i
<< 5) | j
;
298 ++stateblock
->num_contained_render_states
;
302 for (i
= 0; i
<= WINED3D_HIGHEST_TRANSFORM_STATE
>> 5; ++i
)
304 DWORD map
= stateblock
->changed
.transform
[i
];
305 for (j
= 0; map
; map
>>= 1, ++j
)
307 if (!(map
& 1)) continue;
309 stateblock
->contained_transform_states
[stateblock
->num_contained_transform_states
] = (i
<< 5) | j
;
310 ++stateblock
->num_contained_transform_states
;
314 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
316 DWORD map
= stateblock
->changed
.textureState
[i
];
318 for(j
= 0; map
; map
>>= 1, ++j
)
320 if (!(map
& 1)) continue;
322 stateblock
->contained_tss_states
[stateblock
->num_contained_tss_states
].stage
= i
;
323 stateblock
->contained_tss_states
[stateblock
->num_contained_tss_states
].state
= j
;
324 ++stateblock
->num_contained_tss_states
;
328 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
330 DWORD map
= stateblock
->changed
.samplerState
[i
];
332 for (j
= 0; map
; map
>>= 1, ++j
)
334 if (!(map
& 1)) continue;
336 stateblock
->contained_sampler_states
[stateblock
->num_contained_sampler_states
].stage
= i
;
337 stateblock
->contained_sampler_states
[stateblock
->num_contained_sampler_states
].state
= j
;
338 ++stateblock
->num_contained_sampler_states
;
343 static void stateblock_init_lights(struct list
*dst_map
, const struct list
*src_map
)
347 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
349 const struct wined3d_light_info
*src_light
;
351 LIST_FOR_EACH_ENTRY(src_light
, &src_map
[i
], struct wined3d_light_info
, entry
)
353 struct wined3d_light_info
*dst_light
= heap_alloc(sizeof(*dst_light
));
355 *dst_light
= *src_light
;
356 list_add_tail(&dst_map
[i
], &dst_light
->entry
);
361 ULONG CDECL
wined3d_stateblock_incref(struct wined3d_stateblock
*stateblock
)
363 ULONG refcount
= InterlockedIncrement(&stateblock
->ref
);
365 TRACE("%p increasing refcount to %u.\n", stateblock
, refcount
);
370 void state_unbind_resources(struct wined3d_state
*state
)
372 struct wined3d_unordered_access_view
*uav
;
373 struct wined3d_shader_resource_view
*srv
;
374 struct wined3d_vertex_declaration
*decl
;
375 struct wined3d_blend_state
*blend_state
;
376 struct wined3d_rendertarget_view
*rtv
;
377 struct wined3d_sampler
*sampler
;
378 struct wined3d_texture
*texture
;
379 struct wined3d_buffer
*buffer
;
380 struct wined3d_shader
*shader
;
383 if ((decl
= state
->vertex_declaration
))
385 state
->vertex_declaration
= NULL
;
386 wined3d_vertex_declaration_decref(decl
);
389 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
391 if ((texture
= state
->textures
[i
]))
393 state
->textures
[i
] = NULL
;
394 wined3d_texture_decref(texture
);
398 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
400 if ((buffer
= state
->stream_output
[i
].buffer
))
402 state
->stream_output
[i
].buffer
= NULL
;
403 wined3d_buffer_decref(buffer
);
407 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
409 if ((buffer
= state
->streams
[i
].buffer
))
411 state
->streams
[i
].buffer
= NULL
;
412 wined3d_buffer_decref(buffer
);
416 if ((buffer
= state
->index_buffer
))
418 state
->index_buffer
= NULL
;
419 wined3d_buffer_decref(buffer
);
422 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
424 if ((shader
= state
->shader
[i
]))
426 state
->shader
[i
] = NULL
;
427 wined3d_shader_decref(shader
);
430 for (j
= 0; j
< MAX_CONSTANT_BUFFERS
; ++j
)
432 if ((buffer
= state
->cb
[i
][j
].buffer
))
434 state
->cb
[i
][j
].buffer
= NULL
;
435 wined3d_buffer_decref(buffer
);
439 for (j
= 0; j
< MAX_SAMPLER_OBJECTS
; ++j
)
441 if ((sampler
= state
->sampler
[i
][j
]))
443 state
->sampler
[i
][j
] = NULL
;
444 wined3d_sampler_decref(sampler
);
448 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
450 if ((srv
= state
->shader_resource_view
[i
][j
]))
452 state
->shader_resource_view
[i
][j
] = NULL
;
453 wined3d_srv_bind_count_dec(srv
);
454 wined3d_shader_resource_view_decref(srv
);
459 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
461 for (j
= 0; j
< MAX_UNORDERED_ACCESS_VIEWS
; ++j
)
463 if ((uav
= state
->unordered_access_view
[i
][j
]))
465 state
->unordered_access_view
[i
][j
] = NULL
;
466 wined3d_unordered_access_view_decref(uav
);
471 if ((blend_state
= state
->blend_state
))
473 state
->blend_state
= NULL
;
474 wined3d_blend_state_decref(blend_state
);
477 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
479 if ((rtv
= state
->fb
.render_targets
[i
]))
481 state
->fb
.render_targets
[i
] = NULL
;
482 wined3d_rendertarget_view_decref(rtv
);
486 if ((rtv
= state
->fb
.depth_stencil
))
488 state
->fb
.depth_stencil
= NULL
;
489 wined3d_rendertarget_view_decref(rtv
);
493 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
)
495 struct wined3d_light_info
*light
, *cursor
;
496 struct wined3d_vertex_declaration
*decl
;
497 struct wined3d_texture
*texture
;
498 struct wined3d_buffer
*buffer
;
499 struct wined3d_shader
*shader
;
502 if ((decl
= state
->vertex_declaration
))
504 state
->vertex_declaration
= NULL
;
505 wined3d_vertex_declaration_decref(decl
);
508 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
510 if ((buffer
= state
->streams
[i
].buffer
))
512 state
->streams
[i
].buffer
= NULL
;
513 wined3d_buffer_decref(buffer
);
517 if ((buffer
= state
->index_buffer
))
519 state
->index_buffer
= NULL
;
520 wined3d_buffer_decref(buffer
);
523 if ((shader
= state
->vs
))
526 wined3d_shader_decref(shader
);
529 if ((shader
= state
->ps
))
532 wined3d_shader_decref(shader
);
535 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
537 if ((texture
= state
->textures
[i
]))
539 state
->textures
[i
] = NULL
;
540 wined3d_texture_decref(texture
);
544 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
546 LIST_FOR_EACH_ENTRY_SAFE(light
, cursor
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
548 list_remove(&light
->entry
);
554 void state_cleanup(struct wined3d_state
*state
)
556 unsigned int counter
;
558 if (!(state
->flags
& WINED3D_STATE_NO_REF
))
559 state_unbind_resources(state
);
561 for (counter
= 0; counter
< WINED3D_MAX_ACTIVE_LIGHTS
; ++counter
)
563 state
->light_state
.lights
[counter
] = NULL
;
566 for (counter
= 0; counter
< LIGHTMAP_SIZE
; ++counter
)
568 struct list
*e1
, *e2
;
569 LIST_FOR_EACH_SAFE(e1
, e2
, &state
->light_state
.light_map
[counter
])
571 struct wined3d_light_info
*light
= LIST_ENTRY(e1
, struct wined3d_light_info
, entry
);
572 list_remove(&light
->entry
);
578 ULONG CDECL
wined3d_stateblock_decref(struct wined3d_stateblock
*stateblock
)
580 ULONG refcount
= InterlockedDecrement(&stateblock
->ref
);
582 TRACE("%p decreasing refcount to %u\n", stateblock
, refcount
);
586 wined3d_mutex_lock();
587 wined3d_stateblock_state_cleanup(&stateblock
->stateblock_state
);
588 heap_free(stateblock
);
589 wined3d_mutex_unlock();
595 struct wined3d_light_info
*wined3d_light_state_get_light(const struct wined3d_light_state
*state
, unsigned int idx
)
597 struct wined3d_light_info
*light_info
;
598 unsigned int hash_idx
;
600 hash_idx
= LIGHTMAP_HASHFUNC(idx
);
601 LIST_FOR_EACH_ENTRY(light_info
, &state
->light_map
[hash_idx
], struct wined3d_light_info
, entry
)
603 if (light_info
->OriginalIndex
== idx
)
610 HRESULT
wined3d_light_state_set_light(struct wined3d_light_state
*state
, DWORD light_idx
,
611 const struct wined3d_light
*params
, struct wined3d_light_info
**light_info
)
613 struct wined3d_light_info
*object
;
614 unsigned int hash_idx
;
616 if (!(object
= wined3d_light_state_get_light(state
, light_idx
)))
618 TRACE("Adding new light.\n");
619 if (!(object
= heap_alloc_zero(sizeof(*object
))))
621 ERR("Failed to allocate light info.\n");
622 return E_OUTOFMEMORY
;
625 hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
626 list_add_head(&state
->light_map
[hash_idx
], &object
->entry
);
627 object
->glIndex
= -1;
628 object
->OriginalIndex
= light_idx
;
631 object
->OriginalParms
= *params
;
633 *light_info
= object
;
637 void wined3d_light_state_enable_light(struct wined3d_light_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
638 struct wined3d_light_info
*light_info
, BOOL enable
)
640 unsigned int light_count
, i
;
642 if (!(light_info
->enabled
= enable
))
644 if (light_info
->glIndex
== -1)
646 TRACE("Light already disabled, nothing to do.\n");
650 state
->lights
[light_info
->glIndex
] = NULL
;
651 light_info
->glIndex
= -1;
655 if (light_info
->glIndex
!= -1)
657 TRACE("Light already enabled, nothing to do.\n");
661 /* Find a free light. */
662 light_count
= d3d_info
->limits
.active_light_count
;
663 for (i
= 0; i
< light_count
; ++i
)
665 if (state
->lights
[i
])
668 state
->lights
[i
] = light_info
;
669 light_info
->glIndex
= i
;
673 /* Our tests show that Windows returns D3D_OK in this situation, even with
674 * D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE devices.
675 * This is consistent among ddraw, d3d8 and d3d9. GetLightEnable returns
676 * TRUE * as well for those lights.
678 * TODO: Test how this affects rendering. */
679 WARN("Too many concurrently active lights.\n");
682 static void wined3d_state_record_lights(struct wined3d_light_state
*dst_state
,
683 const struct wined3d_light_state
*src_state
)
685 const struct wined3d_light_info
*src
;
686 struct wined3d_light_info
*dst
;
689 /* Lights... For a recorded state block, we just had a chain of actions
690 * to perform, so we need to walk that chain and update any actions which
692 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
694 LIST_FOR_EACH_ENTRY(dst
, &dst_state
->light_map
[i
], struct wined3d_light_info
, entry
)
696 if ((src
= wined3d_light_state_get_light(src_state
, dst
->OriginalIndex
)))
698 dst
->OriginalParms
= src
->OriginalParms
;
700 if (src
->glIndex
== -1 && dst
->glIndex
!= -1)
702 /* Light disabled. */
703 dst_state
->lights
[dst
->glIndex
] = NULL
;
705 else if (src
->glIndex
!= -1 && dst
->glIndex
== -1)
708 dst_state
->lights
[src
->glIndex
] = dst
;
710 dst
->glIndex
= src
->glIndex
;
714 /* This can happen if the light was originally created as a
715 * default light for SetLightEnable() while recording. */
716 WARN("Light %u in dst_state %p does not exist in src_state %p.\n",
717 dst
->OriginalIndex
, dst_state
, src_state
);
719 dst
->OriginalParms
= WINED3D_default_light
;
720 if (dst
->glIndex
!= -1)
722 dst_state
->lights
[dst
->glIndex
] = NULL
;
730 void CDECL
wined3d_stateblock_capture(struct wined3d_stateblock
*stateblock
,
731 const struct wined3d_stateblock
*device_state
)
733 const struct wined3d_stateblock_state
*state
= &device_state
->stateblock_state
;
734 struct wined3d_range range
;
735 unsigned int i
, start
;
738 TRACE("stateblock %p, device_state %p.\n", stateblock
, device_state
);
740 if (stateblock
->changed
.vertexShader
&& stateblock
->stateblock_state
.vs
!= state
->vs
)
742 TRACE("Updating vertex shader from %p to %p.\n", stateblock
->stateblock_state
.vs
, state
->vs
);
745 wined3d_shader_incref(state
->vs
);
746 if (stateblock
->stateblock_state
.vs
)
747 wined3d_shader_decref(stateblock
->stateblock_state
.vs
);
748 stateblock
->stateblock_state
.vs
= state
->vs
;
751 for (start
= 0; ; start
= range
.offset
+ range
.size
)
753 if (!wined3d_bitmap_get_range(stateblock
->changed
.vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
756 memcpy(&stateblock
->stateblock_state
.vs_consts_f
[range
.offset
], &state
->vs_consts_f
[range
.offset
],
757 sizeof(*state
->vs_consts_f
) * range
.size
);
759 map
= stateblock
->changed
.vertexShaderConstantsI
;
760 for (start
= 0; ; start
= range
.offset
+ range
.size
)
762 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
765 memcpy(&stateblock
->stateblock_state
.vs_consts_i
[range
.offset
], &state
->vs_consts_i
[range
.offset
],
766 sizeof(*state
->vs_consts_i
) * range
.size
);
768 map
= stateblock
->changed
.vertexShaderConstantsB
;
769 for (start
= 0; ; start
= range
.offset
+ range
.size
)
771 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
774 memcpy(&stateblock
->stateblock_state
.vs_consts_b
[range
.offset
], &state
->vs_consts_b
[range
.offset
],
775 sizeof(*state
->vs_consts_b
) * range
.size
);
778 for (start
= 0; ; start
= range
.offset
+ range
.size
)
780 if (!wined3d_bitmap_get_range(stateblock
->changed
.ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
783 memcpy(&stateblock
->stateblock_state
.ps_consts_f
[range
.offset
], &state
->ps_consts_f
[range
.offset
],
784 sizeof(*state
->ps_consts_f
) * range
.size
);
786 map
= stateblock
->changed
.pixelShaderConstantsI
;
787 for (start
= 0; ; start
= range
.offset
+ range
.size
)
789 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
792 memcpy(&stateblock
->stateblock_state
.ps_consts_i
[range
.offset
], &state
->ps_consts_i
[range
.offset
],
793 sizeof(*state
->ps_consts_i
) * range
.size
);
795 map
= stateblock
->changed
.pixelShaderConstantsB
;
796 for (start
= 0; ; start
= range
.offset
+ range
.size
)
798 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
801 memcpy(&stateblock
->stateblock_state
.ps_consts_b
[range
.offset
], &state
->ps_consts_b
[range
.offset
],
802 sizeof(*state
->ps_consts_b
) * range
.size
);
805 if (stateblock
->changed
.transforms
)
807 for (i
= 0; i
< stateblock
->num_contained_transform_states
; ++i
)
809 enum wined3d_transform_state transform
= stateblock
->contained_transform_states
[i
];
811 TRACE("Updating transform %#x.\n", transform
);
813 stateblock
->stateblock_state
.transforms
[transform
] = state
->transforms
[transform
];
817 if (stateblock
->changed
.indices
818 && ((stateblock
->stateblock_state
.index_buffer
!= state
->index_buffer
)
819 || (stateblock
->stateblock_state
.base_vertex_index
!= state
->base_vertex_index
)
820 || (stateblock
->stateblock_state
.index_format
!= state
->index_format
)))
822 TRACE("Updating index buffer to %p, base vertex index to %d.\n",
823 state
->index_buffer
, state
->base_vertex_index
);
825 if (state
->index_buffer
)
826 wined3d_buffer_incref(state
->index_buffer
);
827 if (stateblock
->stateblock_state
.index_buffer
)
828 wined3d_buffer_decref(stateblock
->stateblock_state
.index_buffer
);
829 stateblock
->stateblock_state
.index_buffer
= state
->index_buffer
;
830 stateblock
->stateblock_state
.base_vertex_index
= state
->base_vertex_index
;
831 stateblock
->stateblock_state
.index_format
= state
->index_format
;
834 if (stateblock
->changed
.vertexDecl
&& stateblock
->stateblock_state
.vertex_declaration
!= state
->vertex_declaration
)
836 TRACE("Updating vertex declaration from %p to %p.\n",
837 stateblock
->stateblock_state
.vertex_declaration
, state
->vertex_declaration
);
839 if (state
->vertex_declaration
)
840 wined3d_vertex_declaration_incref(state
->vertex_declaration
);
841 if (stateblock
->stateblock_state
.vertex_declaration
)
842 wined3d_vertex_declaration_decref(stateblock
->stateblock_state
.vertex_declaration
);
843 stateblock
->stateblock_state
.vertex_declaration
= state
->vertex_declaration
;
846 if (stateblock
->changed
.material
847 && memcmp(&state
->material
, &stateblock
->stateblock_state
.material
,
848 sizeof(stateblock
->stateblock_state
.material
)))
850 TRACE("Updating material.\n");
852 stateblock
->stateblock_state
.material
= state
->material
;
855 if (stateblock
->changed
.viewport
856 && memcmp(&state
->viewport
, &stateblock
->stateblock_state
.viewport
, sizeof(state
->viewport
)))
858 TRACE("Updating viewport.\n");
860 stateblock
->stateblock_state
.viewport
= state
->viewport
;
863 if (stateblock
->changed
.scissorRect
864 && memcmp(&state
->scissor_rect
, &stateblock
->stateblock_state
.scissor_rect
, sizeof(state
->scissor_rect
)))
866 TRACE("Updating scissor rect.\n");
868 stateblock
->stateblock_state
.scissor_rect
= state
->scissor_rect
;
871 map
= stateblock
->changed
.streamSource
;
874 i
= wined3d_bit_scan(&map
);
876 if (stateblock
->stateblock_state
.streams
[i
].stride
!= state
->streams
[i
].stride
877 || stateblock
->stateblock_state
.streams
[i
].offset
!= state
->streams
[i
].offset
878 || stateblock
->stateblock_state
.streams
[i
].buffer
!= state
->streams
[i
].buffer
)
880 TRACE("stateblock %p, stream source %u, buffer %p, stride %u, offset %u.\n",
881 stateblock
, i
, state
->streams
[i
].buffer
, state
->streams
[i
].stride
,
882 state
->streams
[i
].offset
);
884 stateblock
->stateblock_state
.streams
[i
].stride
= state
->streams
[i
].stride
;
885 if (stateblock
->changed
.store_stream_offset
)
886 stateblock
->stateblock_state
.streams
[i
].offset
= state
->streams
[i
].offset
;
888 if (state
->streams
[i
].buffer
)
889 wined3d_buffer_incref(state
->streams
[i
].buffer
);
890 if (stateblock
->stateblock_state
.streams
[i
].buffer
)
891 wined3d_buffer_decref(stateblock
->stateblock_state
.streams
[i
].buffer
);
892 stateblock
->stateblock_state
.streams
[i
].buffer
= state
->streams
[i
].buffer
;
896 map
= stateblock
->changed
.streamFreq
;
899 i
= wined3d_bit_scan(&map
);
901 if (stateblock
->stateblock_state
.streams
[i
].frequency
!= state
->streams
[i
].frequency
902 || stateblock
->stateblock_state
.streams
[i
].flags
!= state
->streams
[i
].flags
)
904 TRACE("Updating stream frequency %u to %u flags to %#x.\n",
905 i
, state
->streams
[i
].frequency
, state
->streams
[i
].flags
);
907 stateblock
->stateblock_state
.streams
[i
].frequency
= state
->streams
[i
].frequency
;
908 stateblock
->stateblock_state
.streams
[i
].flags
= state
->streams
[i
].flags
;
912 map
= stateblock
->changed
.clipplane
;
915 i
= wined3d_bit_scan(&map
);
917 if (memcmp(&stateblock
->stateblock_state
.clip_planes
[i
], &state
->clip_planes
[i
], sizeof(state
->clip_planes
[i
])))
919 TRACE("Updating clipplane %u.\n", i
);
920 stateblock
->stateblock_state
.clip_planes
[i
] = state
->clip_planes
[i
];
925 for (i
= 0; i
< stateblock
->num_contained_render_states
; ++i
)
927 enum wined3d_render_state rs
= stateblock
->contained_render_states
[i
];
929 TRACE("Updating render state %#x to %u.\n", rs
, state
->rs
[rs
]);
931 stateblock
->stateblock_state
.rs
[rs
] = state
->rs
[rs
];
935 for (i
= 0; i
< stateblock
->num_contained_tss_states
; ++i
)
937 DWORD stage
= stateblock
->contained_tss_states
[i
].stage
;
938 DWORD texture_state
= stateblock
->contained_tss_states
[i
].state
;
940 TRACE("Updating texturestage state %u, %u to %#x (was %#x).\n", stage
, texture_state
,
941 state
->texture_states
[stage
][texture_state
],
942 stateblock
->stateblock_state
.texture_states
[stage
][texture_state
]);
944 stateblock
->stateblock_state
.texture_states
[stage
][texture_state
] = state
->texture_states
[stage
][texture_state
];
948 map
= stateblock
->changed
.textures
;
951 i
= wined3d_bit_scan(&map
);
953 TRACE("Updating texture %u to %p (was %p).\n",
954 i
, state
->textures
[i
], stateblock
->stateblock_state
.textures
[i
]);
956 if (state
->textures
[i
])
957 wined3d_texture_incref(state
->textures
[i
]);
958 if (stateblock
->stateblock_state
.textures
[i
])
959 wined3d_texture_decref(stateblock
->stateblock_state
.textures
[i
]);
960 stateblock
->stateblock_state
.textures
[i
] = state
->textures
[i
];
963 for (i
= 0; i
< stateblock
->num_contained_sampler_states
; ++i
)
965 DWORD stage
= stateblock
->contained_sampler_states
[i
].stage
;
966 DWORD sampler_state
= stateblock
->contained_sampler_states
[i
].state
;
968 TRACE("Updating sampler state %u, %u to %#x (was %#x).\n", stage
, sampler_state
,
969 state
->sampler_states
[stage
][sampler_state
],
970 stateblock
->stateblock_state
.sampler_states
[stage
][sampler_state
]);
972 stateblock
->stateblock_state
.sampler_states
[stage
][sampler_state
] = state
->sampler_states
[stage
][sampler_state
];
975 if (stateblock
->changed
.pixelShader
&& stateblock
->stateblock_state
.ps
!= state
->ps
)
978 wined3d_shader_incref(state
->ps
);
979 if (stateblock
->stateblock_state
.ps
)
980 wined3d_shader_decref(stateblock
->stateblock_state
.ps
);
981 stateblock
->stateblock_state
.ps
= state
->ps
;
984 if (stateblock
->changed
.lights
)
985 wined3d_state_record_lights(stateblock
->stateblock_state
.light_state
, state
->light_state
);
987 if (stateblock
->changed
.alpha_to_coverage
)
988 stateblock
->stateblock_state
.alpha_to_coverage
= state
->alpha_to_coverage
;
990 TRACE("Capture done.\n");
993 void CDECL
wined3d_stateblock_apply(const struct wined3d_stateblock
*stateblock
,
994 struct wined3d_stateblock
*device_state
)
996 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
997 struct wined3d_range range
;
998 unsigned int i
, start
;
1001 TRACE("stateblock %p, device_state %p.\n", stateblock
, device_state
);
1003 if (stateblock
->changed
.vertexShader
)
1004 wined3d_stateblock_set_vertex_shader(device_state
, state
->vs
);
1005 if (stateblock
->changed
.pixelShader
)
1006 wined3d_stateblock_set_pixel_shader(device_state
, state
->ps
);
1008 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1010 if (!wined3d_bitmap_get_range(stateblock
->changed
.vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
1012 wined3d_stateblock_set_vs_consts_f(device_state
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
1014 map
= stateblock
->changed
.vertexShaderConstantsI
;
1015 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1017 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
1019 wined3d_stateblock_set_vs_consts_i(device_state
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
1021 map
= stateblock
->changed
.vertexShaderConstantsB
;
1022 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1024 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
1026 wined3d_stateblock_set_vs_consts_b(device_state
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
1029 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1031 if (!wined3d_bitmap_get_range(stateblock
->changed
.ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
1033 wined3d_stateblock_set_ps_consts_f(device_state
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
1035 map
= stateblock
->changed
.pixelShaderConstantsI
;
1036 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1038 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
1040 wined3d_stateblock_set_ps_consts_i(device_state
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
1042 map
= stateblock
->changed
.pixelShaderConstantsB
;
1043 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1045 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
1047 wined3d_stateblock_set_ps_consts_b(device_state
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
1050 if (stateblock
->changed
.transforms
)
1052 for (i
= 0; i
< stateblock
->num_contained_transform_states
; ++i
)
1054 enum wined3d_transform_state transform
= stateblock
->contained_transform_states
[i
];
1056 wined3d_stateblock_set_transform(device_state
, transform
, &state
->transforms
[transform
]);
1060 if (stateblock
->changed
.lights
)
1062 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); ++i
)
1064 const struct wined3d_light_info
*light
;
1066 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
1068 wined3d_stateblock_set_light(device_state
, light
->OriginalIndex
, &light
->OriginalParms
);
1069 wined3d_stateblock_set_light_enable(device_state
, light
->OriginalIndex
, light
->glIndex
!= -1);
1074 if (stateblock
->changed
.alpha_to_coverage
)
1076 device_state
->stateblock_state
.alpha_to_coverage
= state
->alpha_to_coverage
;
1077 device_state
->changed
.alpha_to_coverage
= 1;
1080 /* Render states. */
1081 for (i
= 0; i
< stateblock
->num_contained_render_states
; ++i
)
1083 enum wined3d_render_state rs
= stateblock
->contained_render_states
[i
];
1085 wined3d_stateblock_set_render_state(device_state
, rs
, state
->rs
[rs
]);
1088 /* Texture states. */
1089 for (i
= 0; i
< stateblock
->num_contained_tss_states
; ++i
)
1091 DWORD stage
= stateblock
->contained_tss_states
[i
].stage
;
1092 DWORD texture_state
= stateblock
->contained_tss_states
[i
].state
;
1094 wined3d_stateblock_set_texture_stage_state(device_state
, stage
, texture_state
,
1095 state
->texture_states
[stage
][texture_state
]);
1098 /* Sampler states. */
1099 for (i
= 0; i
< stateblock
->num_contained_sampler_states
; ++i
)
1101 DWORD stage
= stateblock
->contained_sampler_states
[i
].stage
;
1102 DWORD sampler_state
= stateblock
->contained_sampler_states
[i
].state
;
1104 wined3d_stateblock_set_sampler_state(device_state
, stage
, sampler_state
,
1105 state
->sampler_states
[stage
][sampler_state
]);
1108 if (stateblock
->changed
.indices
)
1110 wined3d_stateblock_set_index_buffer(device_state
, state
->index_buffer
, state
->index_format
);
1111 wined3d_stateblock_set_base_vertex_index(device_state
, state
->base_vertex_index
);
1114 if (stateblock
->changed
.vertexDecl
&& state
->vertex_declaration
)
1115 wined3d_stateblock_set_vertex_declaration(device_state
, state
->vertex_declaration
);
1117 if (stateblock
->changed
.material
)
1118 wined3d_stateblock_set_material(device_state
, &state
->material
);
1120 if (stateblock
->changed
.viewport
)
1121 wined3d_stateblock_set_viewport(device_state
, &state
->viewport
);
1123 if (stateblock
->changed
.scissorRect
)
1124 wined3d_stateblock_set_scissor_rect(device_state
, &state
->scissor_rect
);
1126 map
= stateblock
->changed
.streamSource
;
1129 i
= wined3d_bit_scan(&map
);
1130 wined3d_stateblock_set_stream_source(device_state
, i
, state
->streams
[i
].buffer
,
1131 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
1134 map
= stateblock
->changed
.streamFreq
;
1137 i
= wined3d_bit_scan(&map
);
1138 wined3d_stateblock_set_stream_source_freq(device_state
, i
,
1139 state
->streams
[i
].frequency
| state
->streams
[i
].flags
);
1142 map
= stateblock
->changed
.textures
;
1145 i
= wined3d_bit_scan(&map
);
1146 wined3d_stateblock_set_texture(device_state
, i
, state
->textures
[i
]);
1149 map
= stateblock
->changed
.clipplane
;
1152 i
= wined3d_bit_scan(&map
);
1153 wined3d_stateblock_set_clip_plane(device_state
, i
, &state
->clip_planes
[i
]);
1156 TRACE("Applied stateblock %p.\n", stateblock
);
1159 void CDECL
wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock
*stateblock
, struct wined3d_shader
*shader
)
1161 TRACE("stateblock %p, shader %p.\n", stateblock
, shader
);
1164 wined3d_shader_incref(shader
);
1165 if (stateblock
->stateblock_state
.vs
)
1166 wined3d_shader_decref(stateblock
->stateblock_state
.vs
);
1167 stateblock
->stateblock_state
.vs
= shader
;
1168 stateblock
->changed
.vertexShader
= TRUE
;
1171 static void wined3d_bitmap_set_bits(uint32_t *bitmap
, unsigned int start
, unsigned int count
)
1173 const unsigned int word_bit_count
= sizeof(*bitmap
) * CHAR_BIT
;
1174 const unsigned int shift
= start
% word_bit_count
;
1175 uint32_t mask
, last_mask
;
1176 unsigned int mask_size
;
1178 bitmap
+= start
/ word_bit_count
;
1179 mask
= ~0u << shift
;
1180 mask_size
= word_bit_count
- shift
;
1181 last_mask
= (1u << (start
+ count
) % word_bit_count
) - 1;
1182 if (mask_size
<= count
)
1189 if (count
>= word_bit_count
)
1191 memset(bitmap
, 0xffu
, count
/ word_bit_count
* sizeof(*bitmap
));
1192 bitmap
+= count
/ word_bit_count
;
1193 count
= count
% word_bit_count
;
1196 *bitmap
|= mask
& last_mask
;
1199 HRESULT CDECL
wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock
*stateblock
,
1200 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
1202 const struct wined3d_d3d_info
*d3d_info
= &stateblock
->device
->adapter
->d3d_info
;
1204 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1205 stateblock
, start_idx
, count
, constants
);
1207 if (!constants
|| !wined3d_bound_range(start_idx
, count
, d3d_info
->limits
.vs_uniform_count
))
1208 return WINED3DERR_INVALIDCALL
;
1210 memcpy(&stateblock
->stateblock_state
.vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
1211 wined3d_bitmap_set_bits(stateblock
->changed
.vs_consts_f
, start_idx
, count
);
1215 HRESULT CDECL
wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock
*stateblock
,
1216 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
1220 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1221 stateblock
, start_idx
, count
, constants
);
1223 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
1224 return WINED3DERR_INVALIDCALL
;
1226 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
1227 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
1229 memcpy(&stateblock
->stateblock_state
.vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
1230 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1231 stateblock
->changed
.vertexShaderConstantsI
|= (1u << i
);
1235 HRESULT CDECL
wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock
*stateblock
,
1236 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
1240 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1241 stateblock
, start_idx
, count
, constants
);
1243 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
1244 return WINED3DERR_INVALIDCALL
;
1246 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
1247 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
1249 memcpy(&stateblock
->stateblock_state
.vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
1250 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1251 stateblock
->changed
.vertexShaderConstantsB
|= (1u << i
);
1255 void CDECL
wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock
*stateblock
, struct wined3d_shader
*shader
)
1257 TRACE("stateblock %p, shader %p.\n", stateblock
, shader
);
1260 wined3d_shader_incref(shader
);
1261 if (stateblock
->stateblock_state
.ps
)
1262 wined3d_shader_decref(stateblock
->stateblock_state
.ps
);
1263 stateblock
->stateblock_state
.ps
= shader
;
1264 stateblock
->changed
.pixelShader
= TRUE
;
1267 HRESULT CDECL
wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock
*stateblock
,
1268 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
1270 const struct wined3d_d3d_info
*d3d_info
= &stateblock
->device
->adapter
->d3d_info
;
1272 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1273 stateblock
, start_idx
, count
, constants
);
1275 if (!constants
|| !wined3d_bound_range(start_idx
, count
, d3d_info
->limits
.ps_uniform_count
))
1276 return WINED3DERR_INVALIDCALL
;
1278 memcpy(&stateblock
->stateblock_state
.ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
1279 wined3d_bitmap_set_bits(stateblock
->changed
.ps_consts_f
, start_idx
, count
);
1283 HRESULT CDECL
wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock
*stateblock
,
1284 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
1288 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1289 stateblock
, start_idx
, count
, constants
);
1291 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
1292 return WINED3DERR_INVALIDCALL
;
1294 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
1295 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
1297 memcpy(&stateblock
->stateblock_state
.ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
1298 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1299 stateblock
->changed
.pixelShaderConstantsI
|= (1u << i
);
1303 HRESULT CDECL
wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock
*stateblock
,
1304 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
1308 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1309 stateblock
, start_idx
, count
, constants
);
1311 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
1312 return WINED3DERR_INVALIDCALL
;
1314 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
1315 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
1317 memcpy(&stateblock
->stateblock_state
.ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
1318 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1319 stateblock
->changed
.pixelShaderConstantsB
|= (1u << i
);
1323 void CDECL
wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock
*stateblock
,
1324 struct wined3d_vertex_declaration
*declaration
)
1326 TRACE("stateblock %p, declaration %p.\n", stateblock
, declaration
);
1329 wined3d_vertex_declaration_incref(declaration
);
1330 if (stateblock
->stateblock_state
.vertex_declaration
)
1331 wined3d_vertex_declaration_decref(stateblock
->stateblock_state
.vertex_declaration
);
1332 stateblock
->stateblock_state
.vertex_declaration
= declaration
;
1333 stateblock
->changed
.vertexDecl
= TRUE
;
1336 void CDECL
wined3d_stateblock_set_render_state(struct wined3d_stateblock
*stateblock
,
1337 enum wined3d_render_state state
, DWORD value
)
1339 TRACE("stateblock %p, state %s (%#x), value %#x.\n", stateblock
, debug_d3drenderstate(state
), state
, value
);
1341 if (state
> WINEHIGHEST_RENDER_STATE
)
1343 WARN("Unhandled render state %#x.\n", state
);
1347 stateblock
->stateblock_state
.rs
[state
] = value
;
1348 stateblock
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
1350 if (state
== WINED3D_RS_POINTSIZE
1351 && (value
== WINED3D_ALPHA_TO_COVERAGE_ENABLE
|| value
== WINED3D_ALPHA_TO_COVERAGE_DISABLE
))
1353 stateblock
->changed
.alpha_to_coverage
= 1;
1354 stateblock
->stateblock_state
.alpha_to_coverage
= (value
== WINED3D_ALPHA_TO_COVERAGE_ENABLE
);
1358 void CDECL
wined3d_stateblock_set_sampler_state(struct wined3d_stateblock
*stateblock
,
1359 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1361 TRACE("stateblock %p, sampler_idx %u, state %s, value %#x.\n",
1362 stateblock
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1364 if (sampler_idx
>= ARRAY_SIZE(stateblock
->stateblock_state
.sampler_states
))
1366 WARN("Invalid sampler %u.\n", sampler_idx
);
1370 stateblock
->stateblock_state
.sampler_states
[sampler_idx
][state
] = value
;
1371 stateblock
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
1374 void CDECL
wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock
*stateblock
,
1375 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
1377 TRACE("stateblock %p, stage %u, state %s, value %#x.\n",
1378 stateblock
, stage
, debug_d3dtexturestate(state
), value
);
1380 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
1382 WARN("Invalid state %#x passed.\n", state
);
1386 if (stage
>= WINED3D_MAX_TEXTURES
)
1388 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
1389 stage
, WINED3D_MAX_TEXTURES
- 1);
1393 stateblock
->stateblock_state
.texture_states
[stage
][state
] = value
;
1394 stateblock
->changed
.textureState
[stage
] |= 1u << state
;
1397 void CDECL
wined3d_stateblock_set_texture(struct wined3d_stateblock
*stateblock
,
1398 UINT stage
, struct wined3d_texture
*texture
)
1400 TRACE("stateblock %p, stage %u, texture %p.\n", stateblock
, stage
, texture
);
1402 if (stage
>= ARRAY_SIZE(stateblock
->stateblock_state
.textures
))
1404 WARN("Ignoring invalid stage %u.\n", stage
);
1409 wined3d_texture_incref(texture
);
1410 if (stateblock
->stateblock_state
.textures
[stage
])
1411 wined3d_texture_decref(stateblock
->stateblock_state
.textures
[stage
]);
1412 stateblock
->stateblock_state
.textures
[stage
] = texture
;
1413 stateblock
->changed
.textures
|= 1u << stage
;
1416 void CDECL
wined3d_stateblock_set_transform(struct wined3d_stateblock
*stateblock
,
1417 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1419 TRACE("stateblock %p, state %s, matrix %p.\n", stateblock
, debug_d3dtstype(d3dts
), matrix
);
1420 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1421 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1422 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1423 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1425 stateblock
->stateblock_state
.transforms
[d3dts
] = *matrix
;
1426 stateblock
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1427 stateblock
->changed
.transforms
= 1;
1430 void CDECL
wined3d_stateblock_multiply_transform(struct wined3d_stateblock
*stateblock
,
1431 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1433 struct wined3d_matrix
*mat
= &stateblock
->stateblock_state
.transforms
[d3dts
];
1435 TRACE("stateblock %p, state %s, matrix %p.\n", stateblock
, debug_d3dtstype(d3dts
), matrix
);
1436 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1437 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1438 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1439 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1441 multiply_matrix(mat
, mat
, matrix
);
1442 stateblock
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1443 stateblock
->changed
.transforms
= 1;
1446 HRESULT CDECL
wined3d_stateblock_set_clip_plane(struct wined3d_stateblock
*stateblock
,
1447 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1449 TRACE("stateblock %p, plane_idx %u, plane %p.\n", stateblock
, plane_idx
, plane
);
1451 if (plane_idx
>= stateblock
->device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1453 TRACE("Application has requested clipplane this device doesn't support.\n");
1454 return WINED3DERR_INVALIDCALL
;
1457 stateblock
->stateblock_state
.clip_planes
[plane_idx
] = *plane
;
1458 stateblock
->changed
.clipplane
|= 1u << plane_idx
;
1462 void CDECL
wined3d_stateblock_set_material(struct wined3d_stateblock
*stateblock
,
1463 const struct wined3d_material
*material
)
1465 TRACE("stateblock %p, material %p.\n", stateblock
, material
);
1467 stateblock
->stateblock_state
.material
= *material
;
1468 stateblock
->changed
.material
= TRUE
;
1471 void CDECL
wined3d_stateblock_set_viewport(struct wined3d_stateblock
*stateblock
,
1472 const struct wined3d_viewport
*viewport
)
1474 TRACE("stateblock %p, viewport %p.\n", stateblock
, viewport
);
1476 stateblock
->stateblock_state
.viewport
= *viewport
;
1477 stateblock
->changed
.viewport
= TRUE
;
1480 void CDECL
wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock
*stateblock
, const RECT
*rect
)
1482 TRACE("stateblock %p, rect %s.\n", stateblock
, wine_dbgstr_rect(rect
));
1484 stateblock
->stateblock_state
.scissor_rect
= *rect
;
1485 stateblock
->changed
.scissorRect
= TRUE
;
1488 void CDECL
wined3d_stateblock_set_index_buffer(struct wined3d_stateblock
*stateblock
,
1489 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
)
1491 TRACE("stateblock %p, buffer %p, format %s.\n", stateblock
, buffer
, debug_d3dformat(format_id
));
1494 wined3d_buffer_incref(buffer
);
1495 if (stateblock
->stateblock_state
.index_buffer
)
1496 wined3d_buffer_decref(stateblock
->stateblock_state
.index_buffer
);
1497 stateblock
->stateblock_state
.index_buffer
= buffer
;
1498 stateblock
->stateblock_state
.index_format
= format_id
;
1499 stateblock
->changed
.indices
= TRUE
;
1502 void CDECL
wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock
*stateblock
, INT base_index
)
1504 TRACE("stateblock %p, base_index %d.\n", stateblock
, base_index
);
1506 stateblock
->stateblock_state
.base_vertex_index
= base_index
;
1509 HRESULT CDECL
wined3d_stateblock_set_stream_source(struct wined3d_stateblock
*stateblock
,
1510 UINT stream_idx
, struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1512 struct wined3d_stream_state
*stream
;
1514 TRACE("stateblock %p, stream_idx %u, buffer %p, stride %u.\n",
1515 stateblock
, stream_idx
, buffer
, stride
);
1517 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1519 WARN("Stream index %u out of range.\n", stream_idx
);
1520 return WINED3DERR_INVALIDCALL
;
1523 stream
= &stateblock
->stateblock_state
.streams
[stream_idx
];
1526 wined3d_buffer_incref(buffer
);
1528 wined3d_buffer_decref(stream
->buffer
);
1529 stream
->buffer
= buffer
;
1530 stream
->stride
= stride
;
1531 stream
->offset
= offset
;
1532 stateblock
->changed
.streamSource
|= 1u << stream_idx
;
1536 HRESULT CDECL
wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock
*stateblock
,
1537 UINT stream_idx
, UINT divider
)
1539 struct wined3d_stream_state
*stream
;
1541 TRACE("stateblock %p, stream_idx %u, divider %#x.\n", stateblock
, stream_idx
, divider
);
1543 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1545 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1546 return WINED3DERR_INVALIDCALL
;
1548 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1550 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1551 return WINED3DERR_INVALIDCALL
;
1555 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1556 return WINED3DERR_INVALIDCALL
;
1559 stream
= &stateblock
->stateblock_state
.streams
[stream_idx
];
1560 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1561 stream
->frequency
= divider
& 0x7fffff;
1562 stateblock
->changed
.streamFreq
|= 1u << stream_idx
;
1566 HRESULT CDECL
wined3d_stateblock_set_light(struct wined3d_stateblock
*stateblock
,
1567 UINT light_idx
, const struct wined3d_light
*light
)
1569 struct wined3d_light_info
*object
= NULL
;
1571 TRACE("stateblock %p, light_idx %u, light %p.\n", stateblock
, light_idx
, light
);
1573 /* Check the parameter range. Need for speed most wanted sets junk lights
1574 * which confuse the GL driver. */
1576 return WINED3DERR_INVALIDCALL
;
1578 switch (light
->type
)
1580 case WINED3D_LIGHT_POINT
:
1581 case WINED3D_LIGHT_SPOT
:
1582 case WINED3D_LIGHT_GLSPOT
:
1583 /* Incorrect attenuation values can cause the gl driver to crash.
1584 * Happens with Need for speed most wanted. */
1585 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1587 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1588 return WINED3DERR_INVALIDCALL
;
1592 case WINED3D_LIGHT_DIRECTIONAL
:
1593 case WINED3D_LIGHT_PARALLELPOINT
:
1594 /* Ignores attenuation */
1598 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL.\n");
1599 return WINED3DERR_INVALIDCALL
;
1602 stateblock
->changed
.lights
= 1;
1603 return wined3d_light_state_set_light(stateblock
->stateblock_state
.light_state
, light_idx
, light
, &object
);
1606 HRESULT CDECL
wined3d_stateblock_set_light_enable(struct wined3d_stateblock
*stateblock
, UINT light_idx
, BOOL enable
)
1608 struct wined3d_light_state
*light_state
= stateblock
->stateblock_state
.light_state
;
1609 struct wined3d_light_info
*light_info
;
1612 TRACE("stateblock %p, light_idx %u, enable %#x.\n", stateblock
, light_idx
, enable
);
1614 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1616 if (FAILED(hr
= wined3d_light_state_set_light(light_state
, light_idx
, &WINED3D_default_light
, &light_info
)))
1619 wined3d_light_state_enable_light(light_state
, &stateblock
->device
->adapter
->d3d_info
, light_info
, enable
);
1620 stateblock
->changed
.lights
= 1;
1624 const struct wined3d_stateblock_state
* CDECL
wined3d_stateblock_get_state(const struct wined3d_stateblock
*stateblock
)
1626 return &stateblock
->stateblock_state
;
1629 HRESULT CDECL
wined3d_stateblock_get_light(const struct wined3d_stateblock
*stateblock
,
1630 UINT light_idx
, struct wined3d_light
*light
, BOOL
*enabled
)
1632 struct wined3d_light_info
*light_info
;
1634 if (!(light_info
= wined3d_light_state_get_light(&stateblock
->light_state
, light_idx
)))
1636 TRACE("Light %u is not defined.\n", light_idx
);
1637 return WINED3DERR_INVALIDCALL
;
1639 *light
= light_info
->OriginalParms
;
1640 *enabled
= light_info
->enabled
? 128 : 0;
1644 static void init_default_render_states(DWORD rs
[WINEHIGHEST_RENDER_STATE
+ 1], const struct wined3d_d3d_info
*d3d_info
)
1648 struct wined3d_line_pattern lp
;
1657 rs
[WINED3D_RS_ZENABLE
] = WINED3D_ZB_TRUE
;
1658 rs
[WINED3D_RS_FILLMODE
] = WINED3D_FILL_SOLID
;
1659 rs
[WINED3D_RS_SHADEMODE
] = WINED3D_SHADE_GOURAUD
;
1660 lp
.lp
.repeat_factor
= 0;
1661 lp
.lp
.line_pattern
= 0;
1662 rs
[WINED3D_RS_LINEPATTERN
] = lp
.d
;
1663 rs
[WINED3D_RS_ZWRITEENABLE
] = TRUE
;
1664 rs
[WINED3D_RS_ALPHATESTENABLE
] = FALSE
;
1665 rs
[WINED3D_RS_LASTPIXEL
] = TRUE
;
1666 rs
[WINED3D_RS_SRCBLEND
] = WINED3D_BLEND_ONE
;
1667 rs
[WINED3D_RS_DESTBLEND
] = WINED3D_BLEND_ZERO
;
1668 rs
[WINED3D_RS_CULLMODE
] = WINED3D_CULL_BACK
;
1669 rs
[WINED3D_RS_ZFUNC
] = WINED3D_CMP_LESSEQUAL
;
1670 rs
[WINED3D_RS_ALPHAFUNC
] = WINED3D_CMP_ALWAYS
;
1671 rs
[WINED3D_RS_ALPHAREF
] = 0;
1672 rs
[WINED3D_RS_DITHERENABLE
] = FALSE
;
1673 rs
[WINED3D_RS_ALPHABLENDENABLE
] = FALSE
;
1674 rs
[WINED3D_RS_FOGENABLE
] = FALSE
;
1675 rs
[WINED3D_RS_SPECULARENABLE
] = FALSE
;
1676 rs
[WINED3D_RS_ZVISIBLE
] = 0;
1677 rs
[WINED3D_RS_FOGCOLOR
] = 0;
1678 rs
[WINED3D_RS_FOGTABLEMODE
] = WINED3D_FOG_NONE
;
1680 rs
[WINED3D_RS_FOGSTART
] = tmpfloat
.d
;
1682 rs
[WINED3D_RS_FOGEND
] = tmpfloat
.d
;
1684 rs
[WINED3D_RS_FOGDENSITY
] = tmpfloat
.d
;
1685 rs
[WINED3D_RS_RANGEFOGENABLE
] = FALSE
;
1686 rs
[WINED3D_RS_STENCILENABLE
] = FALSE
;
1687 rs
[WINED3D_RS_STENCILFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1688 rs
[WINED3D_RS_STENCILZFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1689 rs
[WINED3D_RS_STENCILPASS
] = WINED3D_STENCIL_OP_KEEP
;
1690 rs
[WINED3D_RS_STENCILREF
] = 0;
1691 rs
[WINED3D_RS_STENCILMASK
] = 0xffffffff;
1692 rs
[WINED3D_RS_STENCILFUNC
] = WINED3D_CMP_ALWAYS
;
1693 rs
[WINED3D_RS_STENCILWRITEMASK
] = 0xffffffff;
1694 rs
[WINED3D_RS_TEXTUREFACTOR
] = 0xffffffff;
1695 rs
[WINED3D_RS_WRAP0
] = 0;
1696 rs
[WINED3D_RS_WRAP1
] = 0;
1697 rs
[WINED3D_RS_WRAP2
] = 0;
1698 rs
[WINED3D_RS_WRAP3
] = 0;
1699 rs
[WINED3D_RS_WRAP4
] = 0;
1700 rs
[WINED3D_RS_WRAP5
] = 0;
1701 rs
[WINED3D_RS_WRAP6
] = 0;
1702 rs
[WINED3D_RS_WRAP7
] = 0;
1703 rs
[WINED3D_RS_CLIPPING
] = TRUE
;
1704 rs
[WINED3D_RS_LIGHTING
] = TRUE
;
1705 rs
[WINED3D_RS_AMBIENT
] = 0;
1706 rs
[WINED3D_RS_FOGVERTEXMODE
] = WINED3D_FOG_NONE
;
1707 rs
[WINED3D_RS_COLORVERTEX
] = TRUE
;
1708 rs
[WINED3D_RS_LOCALVIEWER
] = TRUE
;
1709 rs
[WINED3D_RS_NORMALIZENORMALS
] = FALSE
;
1710 rs
[WINED3D_RS_DIFFUSEMATERIALSOURCE
] = WINED3D_MCS_COLOR1
;
1711 rs
[WINED3D_RS_SPECULARMATERIALSOURCE
] = WINED3D_MCS_COLOR2
;
1712 rs
[WINED3D_RS_AMBIENTMATERIALSOURCE
] = WINED3D_MCS_MATERIAL
;
1713 rs
[WINED3D_RS_EMISSIVEMATERIALSOURCE
] = WINED3D_MCS_MATERIAL
;
1714 rs
[WINED3D_RS_VERTEXBLEND
] = WINED3D_VBF_DISABLE
;
1715 rs
[WINED3D_RS_CLIPPLANEENABLE
] = 0;
1716 rs
[WINED3D_RS_SOFTWAREVERTEXPROCESSING
] = FALSE
;
1718 rs
[WINED3D_RS_POINTSIZE
] = tmpfloat
.d
;
1720 rs
[WINED3D_RS_POINTSIZE_MIN
] = tmpfloat
.d
;
1721 rs
[WINED3D_RS_POINTSPRITEENABLE
] = FALSE
;
1722 rs
[WINED3D_RS_POINTSCALEENABLE
] = FALSE
;
1724 rs
[WINED3D_RS_POINTSCALE_A
] = tmpfloat
.d
;
1726 rs
[WINED3D_RS_POINTSCALE_B
] = tmpfloat
.d
;
1728 rs
[WINED3D_RS_POINTSCALE_C
] = tmpfloat
.d
;
1729 rs
[WINED3D_RS_MULTISAMPLEANTIALIAS
] = TRUE
;
1730 rs
[WINED3D_RS_MULTISAMPLEMASK
] = 0xffffffff;
1731 rs
[WINED3D_RS_PATCHEDGESTYLE
] = WINED3D_PATCH_EDGE_DISCRETE
;
1733 rs
[WINED3D_RS_PATCHSEGMENTS
] = tmpfloat
.d
;
1734 rs
[WINED3D_RS_DEBUGMONITORTOKEN
] = 0xbaadcafe;
1735 tmpfloat
.f
= d3d_info
->limits
.pointsize_max
;
1736 rs
[WINED3D_RS_POINTSIZE_MAX
] = tmpfloat
.d
;
1737 rs
[WINED3D_RS_INDEXEDVERTEXBLENDENABLE
] = FALSE
;
1738 rs
[WINED3D_RS_COLORWRITEENABLE
] = 0x0000000f;
1740 rs
[WINED3D_RS_TWEENFACTOR
] = tmpfloat
.d
;
1741 rs
[WINED3D_RS_BLENDOP
] = WINED3D_BLEND_OP_ADD
;
1742 rs
[WINED3D_RS_POSITIONDEGREE
] = WINED3D_DEGREE_CUBIC
;
1743 rs
[WINED3D_RS_NORMALDEGREE
] = WINED3D_DEGREE_LINEAR
;
1744 /* states new in d3d9 */
1745 rs
[WINED3D_RS_SCISSORTESTENABLE
] = FALSE
;
1746 rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
] = 0;
1748 rs
[WINED3D_RS_MINTESSELLATIONLEVEL
] = tmpfloat
.d
;
1749 rs
[WINED3D_RS_MAXTESSELLATIONLEVEL
] = tmpfloat
.d
;
1750 rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
] = FALSE
;
1752 rs
[WINED3D_RS_ADAPTIVETESS_X
] = tmpfloat
.d
;
1753 rs
[WINED3D_RS_ADAPTIVETESS_Y
] = tmpfloat
.d
;
1755 rs
[WINED3D_RS_ADAPTIVETESS_Z
] = tmpfloat
.d
;
1757 rs
[WINED3D_RS_ADAPTIVETESS_W
] = tmpfloat
.d
;
1758 rs
[WINED3D_RS_ENABLEADAPTIVETESSELLATION
] = FALSE
;
1759 rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
] = FALSE
;
1760 rs
[WINED3D_RS_BACK_STENCILFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1761 rs
[WINED3D_RS_BACK_STENCILZFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1762 rs
[WINED3D_RS_BACK_STENCILPASS
] = WINED3D_STENCIL_OP_KEEP
;
1763 rs
[WINED3D_RS_BACK_STENCILFUNC
] = WINED3D_CMP_ALWAYS
;
1764 rs
[WINED3D_RS_COLORWRITEENABLE1
] = 0x0000000f;
1765 rs
[WINED3D_RS_COLORWRITEENABLE2
] = 0x0000000f;
1766 rs
[WINED3D_RS_COLORWRITEENABLE3
] = 0x0000000f;
1767 rs
[WINED3D_RS_BLENDFACTOR
] = 0xffffffff;
1768 rs
[WINED3D_RS_SRGBWRITEENABLE
] = 0;
1769 rs
[WINED3D_RS_DEPTHBIAS
] = 0;
1770 rs
[WINED3D_RS_WRAP8
] = 0;
1771 rs
[WINED3D_RS_WRAP9
] = 0;
1772 rs
[WINED3D_RS_WRAP10
] = 0;
1773 rs
[WINED3D_RS_WRAP11
] = 0;
1774 rs
[WINED3D_RS_WRAP12
] = 0;
1775 rs
[WINED3D_RS_WRAP13
] = 0;
1776 rs
[WINED3D_RS_WRAP14
] = 0;
1777 rs
[WINED3D_RS_WRAP15
] = 0;
1778 rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
] = FALSE
;
1779 rs
[WINED3D_RS_SRCBLENDALPHA
] = WINED3D_BLEND_ONE
;
1780 rs
[WINED3D_RS_DESTBLENDALPHA
] = WINED3D_BLEND_ZERO
;
1781 rs
[WINED3D_RS_BLENDOPALPHA
] = WINED3D_BLEND_OP_ADD
;
1784 static void init_default_texture_state(unsigned int i
, DWORD stage
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1])
1786 stage
[WINED3D_TSS_COLOR_OP
] = i
? WINED3D_TOP_DISABLE
: WINED3D_TOP_MODULATE
;
1787 stage
[WINED3D_TSS_COLOR_ARG1
] = WINED3DTA_TEXTURE
;
1788 stage
[WINED3D_TSS_COLOR_ARG2
] = WINED3DTA_CURRENT
;
1789 stage
[WINED3D_TSS_ALPHA_OP
] = i
? WINED3D_TOP_DISABLE
: WINED3D_TOP_SELECT_ARG1
;
1790 stage
[WINED3D_TSS_ALPHA_ARG1
] = WINED3DTA_TEXTURE
;
1791 stage
[WINED3D_TSS_ALPHA_ARG2
] = WINED3DTA_CURRENT
;
1792 stage
[WINED3D_TSS_BUMPENV_MAT00
] = 0;
1793 stage
[WINED3D_TSS_BUMPENV_MAT01
] = 0;
1794 stage
[WINED3D_TSS_BUMPENV_MAT10
] = 0;
1795 stage
[WINED3D_TSS_BUMPENV_MAT11
] = 0;
1796 stage
[WINED3D_TSS_TEXCOORD_INDEX
] = i
;
1797 stage
[WINED3D_TSS_BUMPENV_LSCALE
] = 0;
1798 stage
[WINED3D_TSS_BUMPENV_LOFFSET
] = 0;
1799 stage
[WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
] = WINED3D_TTFF_DISABLE
;
1800 stage
[WINED3D_TSS_COLOR_ARG0
] = WINED3DTA_CURRENT
;
1801 stage
[WINED3D_TSS_ALPHA_ARG0
] = WINED3DTA_CURRENT
;
1802 stage
[WINED3D_TSS_RESULT_ARG
] = WINED3DTA_CURRENT
;
1805 static void init_default_sampler_states(DWORD states
[WINED3D_MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1])
1809 for (i
= 0 ; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1811 TRACE("Setting up default samplers states for sampler %u.\n", i
);
1812 states
[i
][WINED3D_SAMP_ADDRESS_U
] = WINED3D_TADDRESS_WRAP
;
1813 states
[i
][WINED3D_SAMP_ADDRESS_V
] = WINED3D_TADDRESS_WRAP
;
1814 states
[i
][WINED3D_SAMP_ADDRESS_W
] = WINED3D_TADDRESS_WRAP
;
1815 states
[i
][WINED3D_SAMP_BORDER_COLOR
] = 0;
1816 states
[i
][WINED3D_SAMP_MAG_FILTER
] = WINED3D_TEXF_POINT
;
1817 states
[i
][WINED3D_SAMP_MIN_FILTER
] = WINED3D_TEXF_POINT
;
1818 states
[i
][WINED3D_SAMP_MIP_FILTER
] = WINED3D_TEXF_NONE
;
1819 states
[i
][WINED3D_SAMP_MIPMAP_LOD_BIAS
] = 0;
1820 states
[i
][WINED3D_SAMP_MAX_MIP_LEVEL
] = 0;
1821 states
[i
][WINED3D_SAMP_MAX_ANISOTROPY
] = 1;
1822 states
[i
][WINED3D_SAMP_SRGB_TEXTURE
] = 0;
1823 /* TODO: Indicates which element of a multielement texture to use. */
1824 states
[i
][WINED3D_SAMP_ELEMENT_INDEX
] = 0;
1825 /* TODO: Vertex offset in the presampled displacement map. */
1826 states
[i
][WINED3D_SAMP_DMAP_OFFSET
] = 0;
1830 static void state_init_default(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
)
1832 struct wined3d_matrix identity
;
1835 TRACE("state %p, d3d_info %p.\n", state
, d3d_info
);
1837 get_identity_matrix(&identity
);
1838 state
->primitive_type
= WINED3D_PT_UNDEFINED
;
1839 state
->patch_vertex_count
= 0;
1841 /* Set some of the defaults for lights, transforms etc */
1842 state
->transforms
[WINED3D_TS_PROJECTION
] = identity
;
1843 state
->transforms
[WINED3D_TS_VIEW
] = identity
;
1844 for (i
= 0; i
< 256; ++i
)
1846 state
->transforms
[WINED3D_TS_WORLD_MATRIX(i
)] = identity
;
1849 init_default_render_states(state
->render_states
, d3d_info
);
1851 /* Texture Stage States - Put directly into state block, we will call function below */
1852 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1854 TRACE("Setting up default texture states for texture Stage %u.\n", i
);
1855 state
->transforms
[WINED3D_TS_TEXTURE0
+ i
] = identity
;
1856 init_default_texture_state(i
, state
->texture_states
[i
]);
1859 init_default_sampler_states(state
->sampler_states
);
1861 state
->blend_factor
.r
= 1.0f
;
1862 state
->blend_factor
.g
= 1.0f
;
1863 state
->blend_factor
.b
= 1.0f
;
1864 state
->blend_factor
.a
= 1.0f
;
1866 state
->sample_mask
= 0xffffffff;
1868 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1869 state
->streams
[i
].frequency
= 1;
1871 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1873 for (j
= 0; j
< MAX_CONSTANT_BUFFERS
; ++j
)
1874 state
->cb
[i
][j
].size
= WINED3D_MAX_CONSTANT_BUFFER_SIZE
* 16;
1878 void state_init(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
1879 uint32_t flags
, enum wined3d_feature_level feature_level
)
1883 state
->feature_level
= feature_level
;
1884 state
->flags
= flags
;
1886 for (i
= 0; i
< LIGHTMAP_SIZE
; i
++)
1888 list_init(&state
->light_state
.light_map
[i
]);
1891 if (flags
& WINED3D_STATE_INIT_DEFAULT
)
1892 state_init_default(state
, d3d_info
);
1895 static bool wined3d_select_feature_level(const struct wined3d_adapter
*adapter
,
1896 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
1897 enum wined3d_feature_level
*selected_level
)
1899 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
1902 for (i
= 0; i
< level_count
; ++i
)
1904 if (levels
[i
] && d3d_info
->feature_level
>= levels
[i
])
1906 *selected_level
= levels
[i
];
1911 FIXME_(winediag
)("None of the requested D3D feature levels is supported on this GPU "
1912 "with the current shader backend.\n");
1916 HRESULT CDECL
wined3d_state_create(struct wined3d_device
*device
,
1917 const enum wined3d_feature_level
*levels
, unsigned int level_count
, struct wined3d_state
**state
)
1919 enum wined3d_feature_level feature_level
;
1920 struct wined3d_state
*object
;
1922 TRACE("device %p, levels %p, level_count %u, state %p.\n", device
, levels
, level_count
, state
);
1924 if (!wined3d_select_feature_level(device
->adapter
, levels
, level_count
, &feature_level
))
1927 TRACE("Selected feature level %s.\n", wined3d_debug_feature_level(feature_level
));
1929 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1930 return E_OUTOFMEMORY
;
1931 state_init(object
, &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
, feature_level
);
1937 enum wined3d_feature_level CDECL
wined3d_state_get_feature_level(const struct wined3d_state
*state
)
1939 TRACE("state %p.\n", state
);
1941 return state
->feature_level
;
1944 void CDECL
wined3d_state_destroy(struct wined3d_state
*state
)
1946 TRACE("state %p.\n", state
);
1948 state_cleanup(state
);
1952 static void stateblock_state_init_default(struct wined3d_stateblock_state
*state
,
1953 const struct wined3d_d3d_info
*d3d_info
)
1955 struct wined3d_matrix identity
;
1958 get_identity_matrix(&identity
);
1960 state
->transforms
[WINED3D_TS_PROJECTION
] = identity
;
1961 state
->transforms
[WINED3D_TS_VIEW
] = identity
;
1962 for (i
= 0; i
< 256; ++i
)
1964 state
->transforms
[WINED3D_TS_WORLD_MATRIX(i
)] = identity
;
1967 init_default_render_states(state
->rs
, d3d_info
);
1969 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1971 state
->transforms
[WINED3D_TS_TEXTURE0
+ i
] = identity
;
1972 init_default_texture_state(i
, state
->texture_states
[i
]);
1975 init_default_sampler_states(state
->sampler_states
);
1977 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1978 state
->streams
[i
].frequency
= 1;
1981 void wined3d_stateblock_state_init(struct wined3d_stateblock_state
*state
,
1982 const struct wined3d_device
*device
, DWORD flags
)
1986 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); i
++)
1988 list_init(&state
->light_state
->light_map
[i
]);
1991 if (flags
& WINED3D_STATE_INIT_DEFAULT
)
1992 stateblock_state_init_default(state
, &device
->adapter
->d3d_info
);
1996 static HRESULT
stateblock_init(struct wined3d_stateblock
*stateblock
, const struct wined3d_stateblock
*device_state
,
1997 struct wined3d_device
*device
, enum wined3d_stateblock_type type
)
1999 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2001 stateblock
->ref
= 1;
2002 stateblock
->device
= device
;
2003 stateblock
->stateblock_state
.light_state
= &stateblock
->light_state
;
2004 wined3d_stateblock_state_init(&stateblock
->stateblock_state
, device
,
2005 type
== WINED3D_SBT_PRIMARY
? WINED3D_STATE_INIT_DEFAULT
: 0);
2007 stateblock
->changed
.store_stream_offset
= 1;
2009 if (type
== WINED3D_SBT_RECORDED
|| type
== WINED3D_SBT_PRIMARY
)
2012 TRACE("Updating changed flags appropriate for type %#x.\n", type
);
2016 case WINED3D_SBT_ALL
:
2017 stateblock_init_lights(stateblock
->stateblock_state
.light_state
->light_map
,
2018 device_state
->stateblock_state
.light_state
->light_map
);
2019 stateblock_savedstates_set_all(&stateblock
->changed
,
2020 d3d_info
->limits
.vs_uniform_count
, d3d_info
->limits
.ps_uniform_count
);
2023 case WINED3D_SBT_PIXEL_STATE
:
2024 stateblock_savedstates_set_pixel(&stateblock
->changed
,
2025 d3d_info
->limits
.ps_uniform_count
);
2028 case WINED3D_SBT_VERTEX_STATE
:
2029 stateblock_init_lights(stateblock
->stateblock_state
.light_state
->light_map
,
2030 device_state
->stateblock_state
.light_state
->light_map
);
2031 stateblock_savedstates_set_vertex(&stateblock
->changed
,
2032 d3d_info
->limits
.vs_uniform_count
);
2036 FIXME("Unrecognized state block type %#x.\n", type
);
2040 wined3d_stateblock_init_contained_states(stateblock
);
2041 wined3d_stateblock_capture(stateblock
, device_state
);
2043 /* According to the tests, stream offset is not updated in the captured state if
2044 * the state was captured on state block creation. This is not the case for
2045 * state blocks initialized with BeginStateBlock / EndStateBlock, multiple
2046 * captures get stream offsets updated. */
2047 stateblock
->changed
.store_stream_offset
= 0;
2052 HRESULT CDECL
wined3d_stateblock_create(struct wined3d_device
*device
, const struct wined3d_stateblock
*device_state
,
2053 enum wined3d_stateblock_type type
, struct wined3d_stateblock
**stateblock
)
2055 struct wined3d_stateblock
*object
;
2058 TRACE("device %p, device_state %p, type %#x, stateblock %p.\n",
2059 device
, device_state
, type
, stateblock
);
2061 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2062 return E_OUTOFMEMORY
;
2064 hr
= stateblock_init(object
, device_state
, device
, type
);
2067 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2072 TRACE("Created stateblock %p.\n", object
);
2073 *stateblock
= object
;
2078 void CDECL
wined3d_stateblock_reset(struct wined3d_stateblock
*stateblock
)
2080 TRACE("stateblock %p.\n", stateblock
);
2082 wined3d_stateblock_state_cleanup(&stateblock
->stateblock_state
);
2083 memset(&stateblock
->stateblock_state
, 0, sizeof(stateblock
->stateblock_state
));
2084 stateblock
->stateblock_state
.light_state
= &stateblock
->light_state
;
2085 wined3d_stateblock_state_init(&stateblock
->stateblock_state
, stateblock
->device
, WINED3D_STATE_INIT_DEFAULT
);