po: Update Finnish translation.
[wine.git] / dlls / wined3d / palette.c
blobdde0843fb476d789ab92cdf5e64c28c0897456db
1 /* DirectDraw - IDirectPalette base interface
3 * Copyright 1997-2000 Marcus Meissner
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26 ULONG CDECL wined3d_palette_incref(struct wined3d_palette *palette)
28 ULONG refcount = InterlockedIncrement(&palette->ref);
30 TRACE("%p increasing refcount to %u.\n", palette, refcount);
32 return refcount;
35 static void wined3d_palette_destroy_object(void *object)
37 TRACE("object %p.\n", object);
39 heap_free(object);
42 ULONG CDECL wined3d_palette_decref(struct wined3d_palette *palette)
44 ULONG refcount = InterlockedDecrement(&palette->ref);
46 TRACE("%p decreasing refcount to %u.\n", palette, refcount);
48 if (!refcount)
50 wined3d_mutex_lock();
51 wined3d_cs_destroy_object(palette->device->cs, wined3d_palette_destroy_object, palette);
52 wined3d_mutex_unlock();
55 return refcount;
58 HRESULT CDECL wined3d_palette_get_entries(const struct wined3d_palette *palette,
59 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries)
61 unsigned int i;
62 TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
63 palette, flags, start, count, entries);
65 if (flags)
66 return WINED3DERR_INVALIDCALL; /* unchecked */
67 if (!wined3d_bound_range(start, count, palette->size))
68 return WINED3DERR_INVALIDCALL;
70 if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES)
72 BYTE *entry = (BYTE *)entries;
74 for (i = start; i < count + start; ++i)
75 *entry++ = palette->colors[i].rgbRed;
77 else
79 for (i = 0; i < count; ++i)
81 entries[i].peRed = palette->colors[i + start].rgbRed;
82 entries[i].peGreen = palette->colors[i + start].rgbGreen;
83 entries[i].peBlue = palette->colors[i + start].rgbBlue;
84 entries[i].peFlags = palette->colors[i + start].rgbReserved;
88 return WINED3D_OK;
91 void CDECL wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc)
93 if (SetDIBColorTable(dc, 0, 256, palette->colors) != 256)
94 ERR("Failed to set DIB color table.\n");
97 HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette,
98 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries)
100 unsigned int i;
102 TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
103 palette, flags, start, count, entries);
104 TRACE("Palette flags: %#x.\n", palette->flags);
106 wined3d_cs_finish(palette->device->cs, WINED3D_CS_QUEUE_DEFAULT);
108 if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES)
110 const BYTE *entry = (const BYTE *)entries;
112 for (i = start; i < count + start; ++i)
113 palette->colors[i].rgbRed = *entry++;
115 else
117 for (i = 0; i < count; ++i)
119 palette->colors[i + start].rgbRed = entries[i].peRed;
120 palette->colors[i + start].rgbGreen = entries[i].peGreen;
121 palette->colors[i + start].rgbBlue = entries[i].peBlue;
122 palette->colors[i + start].rgbReserved = entries[i].peFlags;
125 /* When WINEDDCAPS_ALLOW256 isn't set we need to override entry 0 with black and 255 with white */
126 if (!(palette->flags & WINED3D_PALETTE_ALLOW_256))
128 TRACE("WINED3D_PALETTE_ALLOW_256 not set, overriding palette entry 0 with black and 255 with white.\n");
129 palette->colors[0].rgbRed = 0;
130 palette->colors[0].rgbGreen = 0;
131 palette->colors[0].rgbBlue = 0;
133 palette->colors[255].rgbRed = 255;
134 palette->colors[255].rgbGreen = 255;
135 palette->colors[255].rgbBlue = 255;
139 return WINED3D_OK;
142 static HRESULT wined3d_palette_init(struct wined3d_palette *palette, struct wined3d_device *device,
143 DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries)
145 HRESULT hr;
147 palette->ref = 1;
148 palette->device = device;
149 palette->flags = flags;
150 palette->size = entry_count;
152 if (FAILED(hr = wined3d_palette_set_entries(palette, 0, 0, entry_count, entries)))
154 WARN("Failed to set palette entries, hr %#x.\n", hr);
155 return hr;
158 return WINED3D_OK;
161 HRESULT CDECL wined3d_palette_create(struct wined3d_device *device, DWORD flags,
162 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette)
164 struct wined3d_palette *object;
165 HRESULT hr;
167 TRACE("device %p, flags %#x, entry_count %u, entries %p, palette %p.\n",
168 device, flags, entry_count, entries, palette);
170 if (!(object = heap_alloc_zero(sizeof(*object))))
171 return E_OUTOFMEMORY;
173 if (FAILED(hr = wined3d_palette_init(object, device, flags, entry_count, entries)))
175 WARN("Failed to initialize palette, hr %#x.\n", hr);
176 heap_free(object);
177 return hr;
180 TRACE("Created palette %p.\n", object);
181 *palette = object;
183 return WINED3D_OK;