2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3dx9_private.h"
24 #include "d3dcompiler.h"
26 /* Constants for special INT/FLOAT conversation */
27 #define INT_FLOAT_MULTI 255.0f
28 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
30 #define INITIAL_PARAM_TABLE_SIZE 16
32 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
79 enum SHADER_CONSTANT_TYPE
101 struct d3dx_parameter
*param
;
108 enum STATE_TYPE type
;
109 struct d3dx_parameter parameter
;
115 struct d3dx_state
*states
;
122 UINT annotation_count
;
124 struct d3dx_state
*states
;
125 struct d3dx_parameter
*annotations
;
128 struct d3dx_technique
132 UINT annotation_count
;
134 struct d3dx_parameter
*annotations
;
135 struct d3dx_pass
*passes
;
137 struct IDirect3DStateBlock9
*saved_state
;
142 struct d3dx_parameter
**table
;
143 unsigned int count
, size
;
146 struct d3dx9_base_effect
148 struct ID3DXEffectImpl
*effect
;
150 UINT parameter_count
;
151 UINT technique_count
;
154 struct d3dx_parameter
*parameters
;
155 struct d3dx_technique
*techniques
;
156 struct d3dx_object
*objects
;
158 struct param_table param_table
;
161 struct ID3DXEffectImpl
163 ID3DXEffect ID3DXEffect_iface
;
166 struct d3dx9_base_effect base_effect
;
168 struct ID3DXEffectStateManager
*manager
;
169 struct IDirect3DDevice9
*device
;
170 struct ID3DXEffectPool
*pool
;
171 struct d3dx_technique
*active_technique
;
172 struct d3dx_pass
*active_pass
;
177 struct ID3DXEffectCompilerImpl
179 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
182 struct d3dx9_base_effect base_effect
;
185 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*parameters
,
187 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
188 const char *data
, const char **ptr
, struct d3dx_object
*objects
);
189 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
);
193 enum STATE_CLASS
class;
200 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
201 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
202 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
203 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
204 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
205 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
206 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
207 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
208 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
209 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
210 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
211 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
212 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
213 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
214 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
215 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
216 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
217 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
218 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
219 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
220 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
221 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
222 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
223 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
224 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
225 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
226 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
227 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
228 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
229 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
230 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
231 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
232 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
233 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
234 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
235 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
236 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
237 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
238 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
239 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
240 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
241 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
242 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
243 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
244 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
245 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
246 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
247 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
248 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
249 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
250 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
251 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
252 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
253 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
254 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
255 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
256 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
257 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
258 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
259 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
260 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
261 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
262 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
263 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
264 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
265 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
266 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
267 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
268 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
269 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
270 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
271 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
272 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
273 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
274 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
275 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
276 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
277 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
278 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
279 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
280 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
281 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
282 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
283 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
284 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
285 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
286 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
287 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
288 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
289 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
290 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
291 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
292 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
293 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
294 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
295 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
296 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
297 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
298 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
299 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
300 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
301 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
302 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
304 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
305 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
306 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
307 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
308 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
309 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
310 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
311 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
312 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
313 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
314 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
315 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
316 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
317 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
318 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
319 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
320 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
321 {SC_TEXTURESTAGE
, D3DTSS_CONSTANT
, "D3DTSS_CONSTANT"},
323 {SC_NPATCHMODE
, 0, "NPatchMode"},
327 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
328 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
329 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
330 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
332 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
333 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
334 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
335 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
336 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
338 {SC_LIGHT
, LT_TYPE
, "LightType"},
339 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
340 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
341 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
342 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
343 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
344 {SC_LIGHT
, LT_RANGE
, "LightRange"},
345 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
346 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
347 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
348 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
349 {SC_LIGHT
, LT_THETA
, "LightTheta"},
350 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
352 {SC_LIGHTENABLE
, 0, "LightEnable"},
354 {SC_VERTEXSHADER
, 0, "Vertexshader"},
356 {SC_PIXELSHADER
, 0, "Pixelshader"},
357 /* Shader constants */
358 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
359 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
360 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
361 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
362 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
363 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
364 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
365 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
366 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
367 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
368 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
369 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
370 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
371 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
372 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
373 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
375 {SC_TEXTURE
, 0, "Texture"},
377 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
378 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
379 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
380 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
381 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
382 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
383 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
384 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
385 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
386 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
387 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
388 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
389 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
391 {SC_SETSAMPLER
, 0, "Sampler"},
394 static inline void read_dword(const char **ptr
, DWORD
*d
)
396 memcpy(d
, *ptr
, sizeof(*d
));
400 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
405 FIXME("Skipping %u unknown DWORDs:\n", count
);
406 for (i
= 0; i
< count
; ++i
)
409 FIXME("\t0x%08x\n", d
);
413 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
415 return parameter
? parameter
->handle
: NULL
;
418 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
420 return (D3DXHANDLE
) technique
;
423 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
425 return (D3DXHANDLE
) pass
;
428 static struct d3dx_technique
*get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
432 if (!name
) return NULL
;
434 for (i
= 0; i
< base
->technique_count
; ++i
)
436 if (!strcmp(base
->techniques
[i
].name
, name
))
437 return &base
->techniques
[i
];
443 static struct d3dx_technique
*get_valid_technique(struct d3dx9_base_effect
*base
, D3DXHANDLE technique
)
447 for (i
= 0; i
< base
->technique_count
; ++i
)
449 if (get_technique_handle(&base
->techniques
[i
]) == technique
)
450 return &base
->techniques
[i
];
453 return get_technique_by_name(base
, technique
);
456 static struct d3dx_pass
*get_valid_pass(struct d3dx9_base_effect
*base
, D3DXHANDLE pass
)
460 for (i
= 0; i
< base
->technique_count
; ++i
)
462 struct d3dx_technique
*technique
= &base
->techniques
[i
];
464 for (k
= 0; k
< technique
->pass_count
; ++k
)
466 if (get_pass_handle(&technique
->passes
[k
]) == pass
)
467 return &technique
->passes
[k
];
474 static struct d3dx_parameter
*get_valid_parameter(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
)
476 struct d3dx_parameter
**handle_param
= (struct d3dx_parameter
**)parameter
;
478 if (handle_param
>= base
->param_table
.table
&& handle_param
< base
->param_table
.table
+ base
->param_table
.count
)
479 return *handle_param
;
481 return get_parameter_by_name(base
, NULL
, parameter
);
484 static void free_state(struct d3dx_state
*state
)
486 free_parameter(&state
->parameter
, FALSE
, FALSE
);
489 static void free_object(struct d3dx_object
*object
)
491 HeapFree(GetProcessHeap(), 0, object
->data
);
494 static void free_sampler(struct d3dx_sampler
*sampler
)
498 for (i
= 0; i
< sampler
->state_count
; ++i
)
500 free_state(&sampler
->states
[i
]);
502 HeapFree(GetProcessHeap(), 0, sampler
->states
);
505 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
)
509 TRACE("Free parameter %p, name %s, type %s, child %s\n", param
, param
->name
,
510 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no");
512 if (param
->param_eval
)
514 d3dx_free_param_eval(param
->param_eval
);
515 param
->param_eval
= NULL
;
518 if (param
->annotations
)
520 for (i
= 0; i
< param
->annotation_count
; ++i
)
521 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
522 HeapFree(GetProcessHeap(), 0, param
->annotations
);
523 param
->annotations
= NULL
;
528 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
530 for (i
= 0; i
< count
; ++i
)
531 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
532 HeapFree(GetProcessHeap(), 0, param
->members
);
533 param
->members
= NULL
;
536 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
541 HeapFree(GetProcessHeap(), 0, *(char **)param
->data
);
545 case D3DXPT_TEXTURE1D
:
546 case D3DXPT_TEXTURE2D
:
547 case D3DXPT_TEXTURE3D
:
548 case D3DXPT_TEXTURECUBE
:
549 case D3DXPT_PIXELSHADER
:
550 case D3DXPT_VERTEXSHADER
:
551 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
555 case D3DXPT_SAMPLER1D
:
556 case D3DXPT_SAMPLER2D
:
557 case D3DXPT_SAMPLER3D
:
558 case D3DXPT_SAMPLERCUBE
:
559 free_sampler((struct d3dx_sampler
*)param
->data
);
563 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
570 HeapFree(GetProcessHeap(), 0, param
->data
);
573 /* only the parent has to release name and semantic */
576 HeapFree(GetProcessHeap(), 0, param
->name
);
577 HeapFree(GetProcessHeap(), 0, param
->semantic
);
581 static void free_pass(struct d3dx_pass
*pass
)
585 TRACE("Free pass %p\n", pass
);
590 if (pass
->annotations
)
592 for (i
= 0; i
< pass
->annotation_count
; ++i
)
593 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
594 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
595 pass
->annotations
= NULL
;
600 for (i
= 0; i
< pass
->state_count
; ++i
)
601 free_state(&pass
->states
[i
]);
602 HeapFree(GetProcessHeap(), 0, pass
->states
);
606 HeapFree(GetProcessHeap(), 0, pass
->name
);
610 static void free_technique(struct d3dx_technique
*technique
)
614 TRACE("Free technique %p\n", technique
);
619 if (technique
->saved_state
)
621 IDirect3DStateBlock9_Release(technique
->saved_state
);
622 technique
->saved_state
= NULL
;
625 if (technique
->annotations
)
627 for (i
= 0; i
< technique
->annotation_count
; ++i
)
628 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
629 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
630 technique
->annotations
= NULL
;
633 if (technique
->passes
)
635 for (i
= 0; i
< technique
->pass_count
; ++i
)
636 free_pass(&technique
->passes
[i
]);
637 HeapFree(GetProcessHeap(), 0, technique
->passes
);
638 technique
->passes
= NULL
;
641 HeapFree(GetProcessHeap(), 0, technique
->name
);
642 technique
->name
= NULL
;
645 static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect
*base
)
649 TRACE("base %p.\n", base
);
651 HeapFree(GetProcessHeap(), 0, base
->param_table
.table
);
653 if (base
->parameters
)
655 for (i
= 0; i
< base
->parameter_count
; ++i
)
656 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
657 HeapFree(GetProcessHeap(), 0, base
->parameters
);
658 base
->parameters
= NULL
;
661 if (base
->techniques
)
663 for (i
= 0; i
< base
->technique_count
; ++i
)
664 free_technique(&base
->techniques
[i
]);
665 HeapFree(GetProcessHeap(), 0, base
->techniques
);
666 base
->techniques
= NULL
;
671 for (i
= 0; i
< base
->object_count
; ++i
)
673 free_object(&base
->objects
[i
]);
675 HeapFree(GetProcessHeap(), 0, base
->objects
);
676 base
->objects
= NULL
;
680 static void free_effect(struct ID3DXEffectImpl
*effect
)
682 TRACE("Free effect %p\n", effect
);
684 d3dx9_base_effect_cleanup(&effect
->base_effect
);
688 effect
->pool
->lpVtbl
->Release(effect
->pool
);
693 IUnknown_Release(effect
->manager
);
696 IDirect3DDevice9_Release(effect
->device
);
699 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
701 TRACE("Free effect compiler %p\n", compiler
);
703 d3dx9_base_effect_cleanup(&compiler
->base_effect
);
706 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
710 for (i
= 0; i
< 4; ++i
)
712 if (i
< param
->columns
)
713 set_number((FLOAT
*)vector
+ i
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
715 ((FLOAT
*)vector
)[i
] = 0.0f
;
719 static void set_vector(struct d3dx_parameter
*param
, const D3DXVECTOR4
*vector
)
723 for (i
= 0; i
< param
->columns
; ++i
)
725 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
729 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
, BOOL transpose
)
733 for (i
= 0; i
< 4; ++i
)
735 for (k
= 0; k
< 4; ++k
)
737 FLOAT
*tmp
= transpose
? (FLOAT
*)&matrix
->u
.m
[k
][i
] : (FLOAT
*)&matrix
->u
.m
[i
][k
];
739 if ((i
< param
->rows
) && (k
< param
->columns
))
740 set_number(tmp
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
* param
->columns
+ k
, param
->type
);
747 static void set_matrix(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
)
751 if (param
->type
== D3DXPT_FLOAT
)
753 if (param
->columns
== 4)
754 memcpy(param
->data
, matrix
->u
.m
, param
->rows
* 4 * sizeof(float));
756 for (i
= 0; i
< param
->rows
; ++i
)
757 memcpy((float *)param
->data
+ i
* param
->columns
, matrix
->u
.m
+ i
, param
->columns
* sizeof(float));
761 for (i
= 0; i
< param
->rows
; ++i
)
763 for (k
= 0; k
< param
->columns
; ++k
)
765 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
766 &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
771 static void set_matrix_transpose(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
)
775 for (i
= 0; i
< param
->rows
; ++i
)
777 for (k
= 0; k
< param
->columns
; ++k
)
779 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
780 &matrix
->u
.m
[k
][i
], D3DXPT_FLOAT
);
785 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, const char *name
)
788 struct d3dx_parameter
*temp_parameter
;
791 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
793 if (!name
|| !*name
) return NULL
;
795 element
= atoi(name
);
796 part
= strchr(name
, ']') + 1;
798 /* check for empty [] && element range */
799 if ((part
- name
) > 1 && parameter
->element_count
> element
)
801 temp_parameter
= ¶meter
->members
[element
];
806 return get_parameter_by_name(NULL
, temp_parameter
, part
);
809 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
812 TRACE("Returning parameter %p\n", temp_parameter
);
813 return temp_parameter
;
816 FIXME("Unhandled case \"%c\"\n", *--part
);
821 TRACE("Parameter not found\n");
825 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*annotations
,
829 struct d3dx_parameter
*temp_parameter
;
832 TRACE("count %u, annotations %p, name %s\n", count
, annotations
, debugstr_a(name
));
834 if (!name
|| !*name
) return NULL
;
836 length
= strcspn( name
, "[.@" );
837 part
= name
+ length
;
839 for (i
= 0; i
< count
; ++i
)
841 temp_parameter
= &annotations
[i
];
843 if (!strcmp(temp_parameter
->name
, name
))
845 TRACE("Returning annotation %p\n", temp_parameter
);
846 return temp_parameter
;
848 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
853 return get_parameter_by_name(NULL
, temp_parameter
, part
);
856 return get_parameter_element_by_name(temp_parameter
, part
);
859 FIXME("Unhandled case \"%c\"\n", *--part
);
865 TRACE("Annotation not found\n");
869 struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
870 struct d3dx_parameter
*parameter
, const char *name
)
872 UINT i
, count
, length
;
873 struct d3dx_parameter
*temp_parameter
;
874 struct d3dx_parameter
*parameters
;
877 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
879 if (!name
|| !*name
) return NULL
;
883 count
= base
->parameter_count
;
884 parameters
= base
->parameters
;
888 count
= parameter
->member_count
;
889 parameters
= parameter
->members
;
892 length
= strcspn( name
, "[.@" );
893 part
= name
+ length
;
895 for (i
= 0; i
< count
; i
++)
897 temp_parameter
= ¶meters
[i
];
899 if (!strcmp(temp_parameter
->name
, name
))
901 TRACE("Returning parameter %p\n", temp_parameter
);
902 return temp_parameter
;
904 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
909 return get_parameter_by_name(NULL
, temp_parameter
, part
);
912 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
915 return get_parameter_element_by_name(temp_parameter
, part
);
918 FIXME("Unhandled case \"%c\"\n", *--part
);
924 TRACE("Parameter not found\n");
928 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
930 return (0xfeff0000 | ((major
) << 8) | (minor
));
933 static HRESULT
d3dx9_base_effect_get_desc(struct d3dx9_base_effect
*base
, D3DXEFFECT_DESC
*desc
)
937 WARN("Invalid argument specified.\n");
938 return D3DERR_INVALIDCALL
;
941 FIXME("partial stub!\n");
943 /* TODO: add creator and function count. */
944 desc
->Creator
= NULL
;
946 desc
->Parameters
= base
->parameter_count
;
947 desc
->Techniques
= base
->technique_count
;
952 static HRESULT
d3dx9_base_effect_get_parameter_desc(struct d3dx9_base_effect
*base
,
953 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
955 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
959 WARN("Invalid argument specified.\n");
960 return D3DERR_INVALIDCALL
;
963 desc
->Name
= param
->name
;
964 desc
->Semantic
= param
->semantic
;
965 desc
->Class
= param
->class;
966 desc
->Type
= param
->type
;
967 desc
->Rows
= param
->rows
;
968 desc
->Columns
= param
->columns
;
969 desc
->Elements
= param
->element_count
;
970 desc
->Annotations
= param
->annotation_count
;
971 desc
->StructMembers
= param
->member_count
;
972 desc
->Flags
= param
->flags
;
973 desc
->Bytes
= param
->bytes
;
978 static HRESULT
d3dx9_base_effect_get_technique_desc(struct d3dx9_base_effect
*base
,
979 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
981 struct d3dx_technique
*tech
= technique
? get_valid_technique(base
, technique
) : &base
->techniques
[0];
985 WARN("Invalid argument specified.\n");
986 return D3DERR_INVALIDCALL
;
989 desc
->Name
= tech
->name
;
990 desc
->Passes
= tech
->pass_count
;
991 desc
->Annotations
= tech
->annotation_count
;
996 static HRESULT
d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect
*base
,
997 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
999 struct d3dx_pass
*p
= get_valid_pass(base
, pass
);
1003 WARN("Invalid argument specified.\n");
1004 return D3DERR_INVALIDCALL
;
1007 desc
->Name
= p
->name
;
1008 desc
->Annotations
= p
->annotation_count
;
1010 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1011 desc
->pVertexShaderFunction
= NULL
;
1012 desc
->pPixelShaderFunction
= NULL
;
1017 static HRESULT
d3dx9_base_effect_get_function_desc(struct d3dx9_base_effect
*base
,
1018 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1025 static D3DXHANDLE
d3dx9_base_effect_get_parameter(struct d3dx9_base_effect
*base
,
1026 D3DXHANDLE parameter
, UINT index
)
1028 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1032 if (index
< base
->parameter_count
)
1034 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1035 return get_parameter_handle(&base
->parameters
[index
]);
1040 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1042 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1043 return get_parameter_handle(¶m
->members
[index
]);
1047 WARN("Parameter not found.\n");
1052 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_name(struct d3dx9_base_effect
*base
,
1053 D3DXHANDLE parameter
, const char *name
)
1055 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1060 handle
= get_parameter_handle(param
);
1061 TRACE("Returning parameter %p.\n", handle
);
1065 handle
= get_parameter_handle(get_parameter_by_name(base
, param
, name
));
1066 TRACE("Returning parameter %p.\n", handle
);
1071 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_semantic(struct d3dx9_base_effect
*base
,
1072 D3DXHANDLE parameter
, const char *semantic
)
1074 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1075 struct d3dx_parameter
*temp_param
;
1080 for (i
= 0; i
< base
->parameter_count
; ++i
)
1082 temp_param
= &base
->parameters
[i
];
1084 if (!temp_param
->semantic
)
1088 TRACE("Returning parameter %p\n", temp_param
);
1089 return get_parameter_handle(temp_param
);
1094 if (!strcasecmp(temp_param
->semantic
, semantic
))
1096 TRACE("Returning parameter %p\n", temp_param
);
1097 return get_parameter_handle(temp_param
);
1103 for (i
= 0; i
< param
->member_count
; ++i
)
1105 temp_param
= ¶m
->members
[i
];
1107 if (!temp_param
->semantic
)
1111 TRACE("Returning parameter %p\n", temp_param
);
1112 return get_parameter_handle(temp_param
);
1117 if (!strcasecmp(temp_param
->semantic
, semantic
))
1119 TRACE("Returning parameter %p\n", temp_param
);
1120 return get_parameter_handle(temp_param
);
1125 WARN("Parameter not found.\n");
1130 static D3DXHANDLE
d3dx9_base_effect_get_parameter_element(struct d3dx9_base_effect
*base
,
1131 D3DXHANDLE parameter
, UINT index
)
1133 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1137 if (index
< base
->parameter_count
)
1139 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1140 return get_parameter_handle(&base
->parameters
[index
]);
1145 if (index
< param
->element_count
)
1147 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1148 return get_parameter_handle(¶m
->members
[index
]);
1152 WARN("Parameter not found.\n");
1157 static D3DXHANDLE
d3dx9_base_effect_get_technique(struct d3dx9_base_effect
*base
, UINT index
)
1159 if (index
>= base
->technique_count
)
1161 WARN("Invalid argument specified.\n");
1165 TRACE("Returning technique %p.\n", &base
->techniques
[index
]);
1167 return get_technique_handle(&base
->techniques
[index
]);
1170 static D3DXHANDLE
d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1172 struct d3dx_technique
*tech
= get_technique_by_name(base
, name
);
1176 D3DXHANDLE t
= get_technique_handle(tech
);
1177 TRACE("Returning technique %p\n", t
);
1181 WARN("Technique not found.\n");
1186 static D3DXHANDLE
d3dx9_base_effect_get_pass(struct d3dx9_base_effect
*base
,
1187 D3DXHANDLE technique
, UINT index
)
1189 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1191 if (tech
&& index
< tech
->pass_count
)
1193 TRACE("Returning pass %p\n", &tech
->passes
[index
]);
1194 return get_pass_handle(&tech
->passes
[index
]);
1197 WARN("Pass not found.\n");
1202 static D3DXHANDLE
d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect
*base
,
1203 D3DXHANDLE technique
, const char *name
)
1205 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1211 for (i
= 0; i
< tech
->pass_count
; ++i
)
1213 struct d3dx_pass
*pass
= &tech
->passes
[i
];
1215 if (!strcmp(pass
->name
, name
))
1217 TRACE("Returning pass %p\n", pass
);
1218 return get_pass_handle(pass
);
1223 WARN("Pass not found.\n");
1228 static D3DXHANDLE
d3dx9_base_effect_get_function(struct d3dx9_base_effect
*base
, UINT index
)
1235 static D3DXHANDLE
d3dx9_base_effect_get_function_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1242 static UINT
get_annotation_from_object(struct d3dx9_base_effect
*base
,
1243 D3DXHANDLE object
, struct d3dx_parameter
**annotations
)
1245 struct d3dx_parameter
*param
= get_valid_parameter(base
, object
);
1246 struct d3dx_pass
*pass
= get_valid_pass(base
, object
);
1247 struct d3dx_technique
*technique
= get_valid_technique(base
, object
);
1251 *annotations
= pass
->annotations
;
1252 return pass
->annotation_count
;
1256 *annotations
= technique
->annotations
;
1257 return technique
->annotation_count
;
1261 *annotations
= param
->annotations
;
1262 return param
->annotation_count
;
1266 FIXME("Functions are not handled, yet!\n");
1271 static D3DXHANDLE
d3dx9_base_effect_get_annotation(struct d3dx9_base_effect
*base
,
1272 D3DXHANDLE object
, UINT index
)
1274 struct d3dx_parameter
*annotations
= NULL
;
1275 UINT annotation_count
= 0;
1277 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1279 if (index
< annotation_count
)
1281 TRACE("Returning parameter %p\n", &annotations
[index
]);
1282 return get_parameter_handle(&annotations
[index
]);
1285 WARN("Annotation not found.\n");
1290 static D3DXHANDLE
d3dx9_base_effect_get_annotation_by_name(struct d3dx9_base_effect
*base
,
1291 D3DXHANDLE object
, const char *name
)
1293 struct d3dx_parameter
*annotation
= NULL
;
1294 struct d3dx_parameter
*annotations
= NULL
;
1295 UINT annotation_count
= 0;
1299 WARN("Invalid argument specified\n");
1303 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1305 annotation
= get_annotation_by_name(annotation_count
, annotations
, name
);
1308 TRACE("Returning parameter %p\n", annotation
);
1309 return get_parameter_handle(annotation
);
1312 WARN("Annotation not found.\n");
1317 static HRESULT
d3dx9_base_effect_set_value(struct d3dx9_base_effect
*base
,
1318 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
1320 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1324 WARN("Invalid parameter %p specified\n", parameter
);
1325 return D3DERR_INVALIDCALL
;
1328 /* samplers don't touch data */
1329 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
1331 TRACE("Sampler: returning E_FAIL\n");
1335 if (data
&& param
->bytes
<= bytes
)
1337 switch (param
->type
)
1339 case D3DXPT_TEXTURE
:
1340 case D3DXPT_TEXTURE1D
:
1341 case D3DXPT_TEXTURE2D
:
1342 case D3DXPT_TEXTURE3D
:
1343 case D3DXPT_TEXTURECUBE
:
1347 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1349 IUnknown
*unk
= ((IUnknown
**)data
)[i
];
1351 IUnknown_AddRef(unk
);
1353 unk
= ((IUnknown
**)param
->data
)[i
];
1355 IUnknown_Release(unk
);
1363 TRACE("Copy %u bytes\n", param
->bytes
);
1364 memcpy(param
->data
, data
, param
->bytes
);
1368 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1375 WARN("Invalid argument specified\n");
1377 return D3DERR_INVALIDCALL
;
1380 static HRESULT
d3dx9_base_effect_get_value(struct d3dx9_base_effect
*base
,
1381 D3DXHANDLE parameter
, void *data
, UINT bytes
)
1383 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1387 WARN("Invalid parameter %p specified\n", parameter
);
1388 return D3DERR_INVALIDCALL
;
1391 /* samplers don't touch data */
1392 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
1394 TRACE("Sampler: returning E_FAIL\n");
1398 if (data
&& param
->bytes
<= bytes
)
1400 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1402 switch (param
->type
)
1411 case D3DXPT_VERTEXSHADER
:
1412 case D3DXPT_PIXELSHADER
:
1413 case D3DXPT_TEXTURE
:
1414 case D3DXPT_TEXTURE1D
:
1415 case D3DXPT_TEXTURE2D
:
1416 case D3DXPT_TEXTURE3D
:
1417 case D3DXPT_TEXTURECUBE
:
1421 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1423 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1424 if (unk
) IUnknown_AddRef(unk
);
1430 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1434 TRACE("Copy %u bytes\n", param
->bytes
);
1435 memcpy(data
, param
->data
, param
->bytes
);
1439 WARN("Parameter not found.\n");
1441 return D3DERR_INVALIDCALL
;
1444 static HRESULT
d3dx9_base_effect_set_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL b
)
1446 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1448 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1450 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1454 WARN("Parameter not found.\n");
1456 return D3DERR_INVALIDCALL
;
1459 static HRESULT
d3dx9_base_effect_get_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL
*b
)
1461 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1463 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1465 set_number(b
, D3DXPT_BOOL
, param
->data
, param
->type
);
1466 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1470 WARN("Parameter not found.\n");
1472 return D3DERR_INVALIDCALL
;
1475 static HRESULT
d3dx9_base_effect_set_bool_array(struct d3dx9_base_effect
*base
,
1476 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
1478 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1482 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1484 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1486 switch (param
->class)
1490 case D3DXPC_MATRIX_ROWS
:
1491 for (i
= 0; i
< size
; ++i
)
1493 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1494 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_INT
);
1503 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1508 WARN("Parameter not found.\n");
1510 return D3DERR_INVALIDCALL
;
1513 static HRESULT
d3dx9_base_effect_get_bool_array(struct d3dx9_base_effect
*base
,
1514 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1516 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1518 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1519 || param
->class == D3DXPC_VECTOR
1520 || param
->class == D3DXPC_MATRIX_ROWS
1521 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1523 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1525 for (i
= 0; i
< size
; ++i
)
1527 set_number(&b
[i
], D3DXPT_BOOL
, (DWORD
*)param
->data
+ i
, param
->type
);
1532 WARN("Parameter not found.\n");
1534 return D3DERR_INVALIDCALL
;
1537 static HRESULT
d3dx9_base_effect_set_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT n
)
1539 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1541 if (param
&& !param
->element_count
)
1543 if (param
->rows
== 1 && param
->columns
== 1)
1545 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1550 * Split the value, if parameter is a vector with dimension 3 or 4.
1552 if (param
->type
== D3DXPT_FLOAT
&&
1553 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1554 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1556 TRACE("Vector fixup\n");
1558 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1559 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1560 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1561 if (param
->rows
* param
->columns
> 3)
1563 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1569 WARN("Parameter not found.\n");
1571 return D3DERR_INVALIDCALL
;
1574 static HRESULT
d3dx9_base_effect_get_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT
*n
)
1576 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1578 if (n
&& param
&& !param
->element_count
)
1580 if (param
->columns
== 1 && param
->rows
== 1)
1582 set_number(n
, D3DXPT_INT
, param
->data
, param
->type
);
1583 TRACE("Returning %i\n", *n
);
1587 if (param
->type
== D3DXPT_FLOAT
&&
1588 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1589 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1591 TRACE("Vector fixup\n");
1593 /* all components (3,4) are clamped (0,255) and put in the INT */
1594 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1595 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1596 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1597 if (param
->columns
* param
->rows
> 3)
1599 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1602 TRACE("Returning %i\n", *n
);
1607 WARN("Parameter not found.\n");
1609 return D3DERR_INVALIDCALL
;
1612 static HRESULT
d3dx9_base_effect_set_int_array(struct d3dx9_base_effect
*base
,
1613 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
1615 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1619 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1621 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1623 switch (param
->class)
1627 case D3DXPC_MATRIX_ROWS
:
1628 for (i
= 0; i
< size
; ++i
)
1630 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1639 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1644 WARN("Parameter not found.\n");
1646 return D3DERR_INVALIDCALL
;
1649 static HRESULT
d3dx9_base_effect_get_int_array(struct d3dx9_base_effect
*base
,
1650 D3DXHANDLE parameter
, INT
*n
, UINT count
)
1652 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1654 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1655 || param
->class == D3DXPC_VECTOR
1656 || param
->class == D3DXPC_MATRIX_ROWS
1657 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1659 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1661 for (i
= 0; i
< size
; ++i
)
1663 set_number(&n
[i
], D3DXPT_INT
, (DWORD
*)param
->data
+ i
, param
->type
);
1668 WARN("Parameter not found.\n");
1670 return D3DERR_INVALIDCALL
;
1673 static HRESULT
d3dx9_base_effect_set_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float f
)
1675 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1677 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1679 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1683 WARN("Parameter not found.\n");
1685 return D3DERR_INVALIDCALL
;
1688 static HRESULT
d3dx9_base_effect_get_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float *f
)
1690 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1692 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1694 set_number(f
, D3DXPT_FLOAT
, (DWORD
*)param
->data
, param
->type
);
1695 TRACE("Returning %f\n", *f
);
1699 WARN("Parameter not found.\n");
1701 return D3DERR_INVALIDCALL
;
1704 static HRESULT
d3dx9_base_effect_set_float_array(struct d3dx9_base_effect
*base
,
1705 D3DXHANDLE parameter
, const float *f
, UINT count
)
1707 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1711 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1713 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1715 switch (param
->class)
1719 case D3DXPC_MATRIX_ROWS
:
1720 for (i
= 0; i
< size
; ++i
)
1722 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1731 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1736 WARN("Parameter not found.\n");
1738 return D3DERR_INVALIDCALL
;
1741 static HRESULT
d3dx9_base_effect_get_float_array(struct d3dx9_base_effect
*base
,
1742 D3DXHANDLE parameter
, float *f
, UINT count
)
1744 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1746 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1747 || param
->class == D3DXPC_VECTOR
1748 || param
->class == D3DXPC_MATRIX_ROWS
1749 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1751 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1753 for (i
= 0; i
< size
; ++i
)
1755 set_number(&f
[i
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
1760 WARN("Parameter not found.\n");
1762 return D3DERR_INVALIDCALL
;
1765 static HRESULT
d3dx9_base_effect_set_vector(struct d3dx9_base_effect
*base
,
1766 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
1768 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1770 if (param
&& !param
->element_count
)
1772 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1774 switch (param
->class)
1778 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1782 TRACE("INT fixup\n");
1783 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
1784 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
1785 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
1786 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
1788 *(INT
*)param
->data
= tmp
;
1791 if (param
->type
== D3DXPT_FLOAT
)
1793 memcpy(param
->data
, vector
, param
->columns
* sizeof(float));
1797 set_vector(param
, vector
);
1800 case D3DXPC_MATRIX_ROWS
:
1806 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1811 WARN("Parameter not found.\n");
1813 return D3DERR_INVALIDCALL
;
1816 static HRESULT
d3dx9_base_effect_get_vector(struct d3dx9_base_effect
*base
,
1817 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
1819 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1821 if (vector
&& param
&& !param
->element_count
)
1823 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1825 switch (param
->class)
1829 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1831 TRACE("INT fixup\n");
1832 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1833 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1834 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
1835 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1838 get_vector(param
, vector
);
1841 case D3DXPC_MATRIX_ROWS
:
1847 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1852 WARN("Parameter not found.\n");
1854 return D3DERR_INVALIDCALL
;
1857 static HRESULT
d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect
*base
,
1858 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
1860 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1862 if (param
&& param
->element_count
&& param
->element_count
>= count
)
1866 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1868 switch (param
->class)
1871 if (param
->type
== D3DXPT_FLOAT
)
1873 if (param
->columns
== 4)
1874 memcpy(param
->data
, vector
, count
* 4 * sizeof(float));
1876 for (i
= 0; i
< count
; ++i
)
1877 memcpy((float *)param
->data
+ param
->columns
* i
, vector
+ i
,
1878 param
->columns
* sizeof(float));
1882 for (i
= 0; i
< count
; ++i
)
1884 set_vector(¶m
->members
[i
], &vector
[i
]);
1889 case D3DXPC_MATRIX_ROWS
:
1895 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1900 WARN("Parameter not found.\n");
1902 return D3DERR_INVALIDCALL
;
1905 static HRESULT
d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect
*base
,
1906 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
1908 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1910 if (!count
) return D3D_OK
;
1912 if (vector
&& param
&& count
<= param
->element_count
)
1916 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1918 switch (param
->class)
1921 for (i
= 0; i
< count
; ++i
)
1923 get_vector(¶m
->members
[i
], &vector
[i
]);
1928 case D3DXPC_MATRIX_ROWS
:
1934 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1939 WARN("Parameter not found.\n");
1941 return D3DERR_INVALIDCALL
;
1944 static HRESULT
d3dx9_base_effect_set_matrix(struct d3dx9_base_effect
*base
,
1945 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
1947 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1949 if (param
&& !param
->element_count
)
1951 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1953 switch (param
->class)
1955 case D3DXPC_MATRIX_ROWS
:
1956 set_matrix(param
, matrix
);
1966 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1971 WARN("Parameter not found.\n");
1973 return D3DERR_INVALIDCALL
;
1976 static HRESULT
d3dx9_base_effect_get_matrix(struct d3dx9_base_effect
*base
,
1977 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
1979 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1981 if (matrix
&& param
&& !param
->element_count
)
1983 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1985 switch (param
->class)
1987 case D3DXPC_MATRIX_ROWS
:
1988 get_matrix(param
, matrix
, FALSE
);
1998 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2003 WARN("Parameter not found.\n");
2005 return D3DERR_INVALIDCALL
;
2008 static HRESULT
d3dx9_base_effect_set_matrix_array(struct d3dx9_base_effect
*base
,
2009 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2011 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2013 if (param
&& param
->element_count
>= count
)
2017 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2019 switch (param
->class)
2021 case D3DXPC_MATRIX_ROWS
:
2022 for (i
= 0; i
< count
; ++i
)
2024 set_matrix(¶m
->members
[i
], &matrix
[i
]);
2035 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2040 WARN("Parameter not found.\n");
2042 return D3DERR_INVALIDCALL
;
2045 static HRESULT
d3dx9_base_effect_get_matrix_array(struct d3dx9_base_effect
*base
,
2046 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2048 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2050 if (!count
) return D3D_OK
;
2052 if (matrix
&& param
&& count
<= param
->element_count
)
2056 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2058 switch (param
->class)
2060 case D3DXPC_MATRIX_ROWS
:
2061 for (i
= 0; i
< count
; ++i
)
2063 get_matrix(¶m
->members
[i
], &matrix
[i
], FALSE
);
2074 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2079 WARN("Parameter not found.\n");
2081 return D3DERR_INVALIDCALL
;
2084 static HRESULT
d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2085 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2087 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2089 if (param
&& count
<= param
->element_count
)
2093 switch (param
->class)
2095 case D3DXPC_MATRIX_ROWS
:
2096 for (i
= 0; i
< count
; ++i
)
2098 set_matrix(¶m
->members
[i
], matrix
[i
]);
2108 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2113 WARN("Parameter not found.\n");
2115 return D3DERR_INVALIDCALL
;
2118 static HRESULT
d3dx9_base_effect_get_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2119 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2121 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2123 if (!count
) return D3D_OK
;
2125 if (param
&& matrix
&& count
<= param
->element_count
)
2129 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2131 switch (param
->class)
2133 case D3DXPC_MATRIX_ROWS
:
2134 for (i
= 0; i
< count
; ++i
)
2136 get_matrix(¶m
->members
[i
], matrix
[i
], FALSE
);
2146 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2151 WARN("Parameter not found.\n");
2153 return D3DERR_INVALIDCALL
;
2156 static HRESULT
d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect
*base
,
2157 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2159 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2161 if (param
&& !param
->element_count
)
2163 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2165 switch (param
->class)
2167 case D3DXPC_MATRIX_ROWS
:
2168 set_matrix_transpose(param
, matrix
);
2178 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2183 WARN("Parameter not found.\n");
2185 return D3DERR_INVALIDCALL
;
2188 static HRESULT
d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect
*base
,
2189 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2191 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2193 if (matrix
&& param
&& !param
->element_count
)
2195 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2197 switch (param
->class)
2201 get_matrix(param
, matrix
, FALSE
);
2204 case D3DXPC_MATRIX_ROWS
:
2205 get_matrix(param
, matrix
, TRUE
);
2213 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2218 WARN("Parameter not found.\n");
2220 return D3DERR_INVALIDCALL
;
2223 static HRESULT
d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2224 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2226 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2228 if (param
&& param
->element_count
>= count
)
2232 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2234 switch (param
->class)
2236 case D3DXPC_MATRIX_ROWS
:
2237 for (i
= 0; i
< count
; ++i
)
2239 set_matrix_transpose(¶m
->members
[i
], &matrix
[i
]);
2250 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2255 WARN("Parameter not found.\n");
2257 return D3DERR_INVALIDCALL
;
2260 static HRESULT
d3dx9_base_effect_get_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2261 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2263 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2265 if (!count
) return D3D_OK
;
2267 if (matrix
&& param
&& count
<= param
->element_count
)
2271 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2273 switch (param
->class)
2275 case D3DXPC_MATRIX_ROWS
:
2276 for (i
= 0; i
< count
; ++i
)
2278 get_matrix(¶m
->members
[i
], &matrix
[i
], TRUE
);
2289 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2294 WARN("Parameter not found.\n");
2296 return D3DERR_INVALIDCALL
;
2299 static HRESULT
d3dx9_base_effect_set_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2300 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2302 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2304 if (param
&& count
<= param
->element_count
)
2308 switch (param
->class)
2310 case D3DXPC_MATRIX_ROWS
:
2311 for (i
= 0; i
< count
; ++i
)
2313 set_matrix_transpose(¶m
->members
[i
], matrix
[i
]);
2323 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2328 WARN("Parameter not found.\n");
2330 return D3DERR_INVALIDCALL
;
2333 static HRESULT
d3dx9_base_effect_get_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2334 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2336 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2338 if (!count
) return D3D_OK
;
2340 if (matrix
&& param
&& count
<= param
->element_count
)
2344 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2346 switch (param
->class)
2348 case D3DXPC_MATRIX_ROWS
:
2349 for (i
= 0; i
< count
; ++i
)
2351 get_matrix(¶m
->members
[i
], matrix
[i
], TRUE
);
2361 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2366 WARN("Parameter not found.\n");
2368 return D3DERR_INVALIDCALL
;
2371 static HRESULT
d3dx9_base_effect_set_string(struct d3dx9_base_effect
*base
,
2372 D3DXHANDLE parameter
, const char *string
)
2379 static HRESULT
d3dx9_base_effect_get_string(struct d3dx9_base_effect
*base
,
2380 D3DXHANDLE parameter
, const char **string
)
2382 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2384 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2386 *string
= *(const char **)param
->data
;
2387 TRACE("Returning %s.\n", debugstr_a(*string
));
2391 WARN("Parameter not found.\n");
2393 return D3DERR_INVALIDCALL
;
2396 static HRESULT
d3dx9_base_effect_set_texture(struct d3dx9_base_effect
*base
,
2397 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
2399 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2401 if (param
&& !param
->element_count
&&
2402 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2403 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2404 || param
->type
== D3DXPT_TEXTURECUBE
))
2406 struct IDirect3DBaseTexture9
*oltexture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2408 if (texture
== oltexture
)
2411 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2412 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2414 *(struct IDirect3DBaseTexture9
**)param
->data
= texture
;
2419 WARN("Parameter not found.\n");
2421 return D3DERR_INVALIDCALL
;
2424 static HRESULT
d3dx9_base_effect_get_texture(struct d3dx9_base_effect
*base
,
2425 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
2427 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2429 if (texture
&& param
&& !param
->element_count
&&
2430 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2431 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2432 || param
->type
== D3DXPT_TEXTURECUBE
))
2434 *texture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2435 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2436 TRACE("Returning %p\n", *texture
);
2440 WARN("Parameter not found.\n");
2442 return D3DERR_INVALIDCALL
;
2445 static HRESULT
d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect
*base
,
2446 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
2448 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2450 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2452 if ((*shader
= *(struct IDirect3DPixelShader9
**)param
->data
))
2453 IDirect3DPixelShader9_AddRef(*shader
);
2454 TRACE("Returning %p.\n", *shader
);
2458 WARN("Parameter not found.\n");
2460 return D3DERR_INVALIDCALL
;
2463 static HRESULT
d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect
*base
,
2464 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
2466 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2468 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2470 if ((*shader
= *(struct IDirect3DVertexShader9
**)param
->data
))
2471 IDirect3DVertexShader9_AddRef(*shader
);
2472 TRACE("Returning %p.\n", *shader
);
2476 WARN("Parameter not found.\n");
2478 return D3DERR_INVALIDCALL
;
2481 static HRESULT
d3dx9_base_effect_set_array_range(struct d3dx9_base_effect
*base
,
2482 D3DXHANDLE parameter
, UINT start
, UINT end
)
2489 static HRESULT
d3dx9_get_param_value_ptr(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2490 struct d3dx_state
*state
, void **param_value
, struct d3dx_parameter
**out_param
)
2492 struct d3dx_parameter
*param
= &state
->parameter
;
2494 *param_value
= NULL
;
2497 switch (state
->type
)
2500 param
= param
->referenced_param
;
2504 *param_value
= param
->data
;
2506 case ST_ARRAY_SELECTOR
:
2508 unsigned int array_idx
;
2509 static const struct d3dx_parameter array_idx_param
=
2510 {NULL
, NULL
, NULL
, D3DXPC_SCALAR
, D3DXPT_INT
, 1, 1, 0, 0, 0, 0, sizeof(array_idx
)};
2513 if (!param
->param_eval
)
2515 FIXME("Preshader structure is null.\n");
2516 return D3DERR_INVALIDCALL
;
2518 if (FAILED(hr
= d3dx_evaluate_parameter(param
->param_eval
, &array_idx_param
, &array_idx
)))
2521 param
= param
->referenced_param
;
2522 TRACE("Array index %u.\n", array_idx
);
2523 if (array_idx
>= param
->element_count
)
2525 ERR("Computed array index %u is out of bound %u.\n", array_idx
, param
->element_count
);
2526 return D3DERR_INVALIDCALL
;
2528 param
= ¶m
->members
[array_idx
];
2530 *param_value
= param
->data
;
2535 if (param
->param_eval
)
2538 *param_value
= param
->data
;
2539 return d3dx_evaluate_parameter(param
->param_eval
, param
, *param_value
);
2543 FIXME("No preshader for FXLC parameter.\n");
2544 return D3DERR_INVALIDCALL
;
2550 static void d3dx9_set_light_parameter(enum LIGHT_TYPE op
, D3DLIGHT9
*light
, void *value
)
2554 unsigned int offset
;
2559 {FIELD_OFFSET(D3DLIGHT9
, Type
), "LC_TYPE"},
2560 {FIELD_OFFSET(D3DLIGHT9
, Diffuse
), "LT_DIFFUSE"},
2561 {FIELD_OFFSET(D3DLIGHT9
, Specular
), "LT_SPECULAR"},
2562 {FIELD_OFFSET(D3DLIGHT9
, Ambient
), "LT_AMBIENT"},
2563 {FIELD_OFFSET(D3DLIGHT9
, Position
), "LT_POSITION"},
2564 {FIELD_OFFSET(D3DLIGHT9
, Direction
), "LT_DIRECTION"},
2565 {FIELD_OFFSET(D3DLIGHT9
, Range
), "LT_RANGE"},
2566 {FIELD_OFFSET(D3DLIGHT9
, Falloff
), "LT_FALLOFF"},
2567 {FIELD_OFFSET(D3DLIGHT9
, Attenuation0
), "LT_ATTENUATION0"},
2568 {FIELD_OFFSET(D3DLIGHT9
, Attenuation1
), "LT_ATTENUATION1"},
2569 {FIELD_OFFSET(D3DLIGHT9
, Attenuation2
), "LT_ATTENUATION2"},
2570 {FIELD_OFFSET(D3DLIGHT9
, Theta
), "LT_THETA"},
2571 {FIELD_OFFSET(D3DLIGHT9
, Phi
), "LT_PHI"}
2576 TRACE("LT_TYPE %u.\n", *(D3DLIGHTTYPE
*)value
);
2577 light
->Type
= *(D3DLIGHTTYPE
*)value
;
2583 D3DCOLORVALUE c
= *(D3DCOLORVALUE
*)value
;
2585 TRACE("%s (%.8e %.8e %.8e %.8e).\n", light_tbl
[op
].name
, c
.r
, c
.g
, c
.b
, c
.a
);
2586 *(D3DCOLORVALUE
*)((BYTE
*)light
+ light_tbl
[op
].offset
) = c
;
2592 D3DVECTOR v
= *(D3DVECTOR
*)value
;
2594 TRACE("%s (%.8e %.8e %.8e).\n", light_tbl
[op
].name
, v
.x
, v
.y
, v
.z
);
2595 *(D3DVECTOR
*)((BYTE
*)light
+ light_tbl
[op
].offset
) = v
;
2600 case LT_ATTENUATION0
:
2601 case LT_ATTENUATION1
:
2602 case LT_ATTENUATION2
:
2606 float v
= *(float *)value
;
2607 TRACE("%s %.8e.\n", light_tbl
[op
].name
, v
);
2608 *(float *)((BYTE
*)light
+ light_tbl
[op
].offset
) = v
;
2612 WARN("Unknown light parameter %u.\n", op
);
2617 static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op
, D3DMATERIAL9
*material
, void *value
)
2621 unsigned int offset
;
2626 {FIELD_OFFSET(D3DMATERIAL9
, Diffuse
), "MT_DIFFUSE"},
2627 {FIELD_OFFSET(D3DMATERIAL9
, Ambient
), "MT_AMBIENT"},
2628 {FIELD_OFFSET(D3DMATERIAL9
, Specular
), "MT_SPECULAR"},
2629 {FIELD_OFFSET(D3DMATERIAL9
, Emissive
), "MT_EMISSIVE"},
2630 {FIELD_OFFSET(D3DMATERIAL9
, Power
), "MT_POWER"}
2637 float v
= *(float *)value
;
2639 TRACE("%s %.8e.\n", material_tbl
[op
].name
, v
);
2640 material
->Power
= v
;
2648 D3DCOLORVALUE c
= *(D3DCOLORVALUE
*)value
;
2650 TRACE("%s, value (%.8e %.8e %.8e %.8e).\n", material_tbl
[op
].name
, c
.r
, c
.g
, c
.b
, c
.a
);
2651 *(D3DCOLORVALUE
*)((BYTE
*)material
+ material_tbl
[op
].offset
) = c
;
2655 WARN("Unknown material parameter %u.\n", op
);
2660 static HRESULT
d3dx_set_shader_const_state(IDirect3DDevice9
*device
, enum SHADER_CONSTANT_TYPE op
, UINT index
,
2661 struct d3dx_parameter
*param
, void *value_ptr
)
2665 D3DXPARAMETER_TYPE type
;
2671 {D3DXPT_FLOAT
, sizeof(float) * 4, "SCT_VSFLOAT"},
2672 {D3DXPT_BOOL
, sizeof(BOOL
), "SCT_VSBOOL"},
2673 {D3DXPT_INT
, sizeof(int) * 4, "SCT_VSINT"},
2674 {D3DXPT_FLOAT
, sizeof(float) * 4, "SCT_PSFLOAT"},
2675 {D3DXPT_BOOL
, sizeof(BOOL
), "SCT_PSBOOL"},
2676 {D3DXPT_INT
, sizeof(int) * 4, "SCT_PSINT"},
2678 unsigned int element_count
;
2680 if (op
< 0 || op
> SCT_PSINT
)
2682 FIXME("Unknown op %u.\n", op
);
2683 return D3DERR_INVALIDCALL
;
2685 element_count
= param
->bytes
/ const_tbl
[op
].elem_size
;
2686 TRACE("%s, index %u, element_count %u.\n", const_tbl
[op
].name
, index
, element_count
);
2687 if (param
->type
!= const_tbl
[op
].type
)
2689 FIXME("Unexpected param type %u.\n", param
->type
);
2690 return D3DERR_INVALIDCALL
;
2692 if (param
->bytes
% const_tbl
[op
].elem_size
!= 0)
2694 FIXME("Unexpected param size %u, rows %u, cols %u.\n", param
->bytes
, param
->rows
, param
->columns
);
2695 return D3DERR_INVALIDCALL
;
2701 return IDirect3DDevice9_SetVertexShaderConstantF(device
, index
, (const float *)value_ptr
, element_count
);
2703 return IDirect3DDevice9_SetVertexShaderConstantB(device
, index
, (const BOOL
*)value_ptr
, element_count
);
2705 return IDirect3DDevice9_SetVertexShaderConstantI(device
, index
, (const int *)value_ptr
, element_count
);
2707 return IDirect3DDevice9_SetPixelShaderConstantF(device
, index
, (const float *)value_ptr
, element_count
);
2709 return IDirect3DDevice9_SetPixelShaderConstantB(device
, index
, (const BOOL
*)value_ptr
, element_count
);
2711 return IDirect3DDevice9_SetPixelShaderConstantI(device
, index
, (const int *)value_ptr
, element_count
);
2716 static HRESULT
d3dx9_apply_state(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2717 struct d3dx_state
*state
, unsigned int parent_index
);
2719 static HRESULT
d3dx_set_shader_constants(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2720 struct d3dx_parameter
*param
, BOOL vs
)
2722 IDirect3DDevice9
*device
= effect
->device
;
2724 struct d3dx_parameter
**params
;
2725 D3DXCONSTANT_DESC
*cdesc
;
2726 unsigned int parameters_count
;
2729 if (!param
->param_eval
)
2731 FIXME("param_eval structure is null.\n");
2732 return D3DERR_INVALIDCALL
;
2734 if (FAILED(hr
= d3dx_param_eval_set_shader_constants(device
, param
->param_eval
)))
2736 params
= param
->param_eval
->shader_inputs
.inputs_param
;
2737 cdesc
= param
->param_eval
->shader_inputs
.inputs
;
2738 parameters_count
= param
->param_eval
->shader_inputs
.input_count
;
2740 for (i
= 0; i
< parameters_count
; ++i
)
2742 if (params
[i
] && params
[i
]->class == D3DXPC_OBJECT
&& is_param_type_sampler(params
[i
]->type
))
2744 struct d3dx_sampler
*sampler
;
2746 sampler
= (struct d3dx_sampler
*)params
[i
]->data
;
2747 TRACE("sampler %s, register index %u, state count %u.\n", debugstr_a(params
[i
]->name
),
2748 cdesc
[i
].RegisterIndex
, sampler
->state_count
);
2749 for (j
= 0; j
< sampler
->state_count
; ++j
)
2751 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &sampler
->states
[j
],
2752 cdesc
[i
].RegisterIndex
+ (vs
? D3DVERTEXTEXTURESAMPLER0
: 0))))
2760 static HRESULT
d3dx9_apply_state(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2761 struct d3dx_state
*state
, unsigned int parent_index
)
2763 IDirect3DDevice9
*device
= effect
->device
;
2764 struct d3dx_parameter
*param
;
2768 TRACE("operation %u, index %u, type %u.\n", state
->operation
, state
->index
, state
->type
);
2769 if (FAILED(hr
= d3dx9_get_param_value_ptr(effect
, pass
, state
, ¶m_value
, ¶m
)))
2770 /* Native d3dx returns D3D_OK from BeginPass or Commit involving out of bounds array
2771 * access and does not touch affected state. */
2774 switch (state_table
[state
->operation
].class)
2776 case SC_RENDERSTATE
:
2777 TRACE("%s, operation %u, value %u.\n", state_table
[state
->operation
].name
,
2778 state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2779 return IDirect3DDevice9_SetRenderState(device
, state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2781 TRACE("%s, value %#x.\n", state_table
[state
->operation
].name
, *(DWORD
*)param_value
);
2782 return IDirect3DDevice9_SetFVF(device
, *(DWORD
*)param_value
);
2787 unit
= parent_index
== ~0u ? state
->index
: parent_index
;
2788 TRACE("%s, unit %u, value %p.\n", state_table
[state
->operation
].name
, unit
,
2789 *(IDirect3DBaseTexture9
**)param_value
);
2790 return IDirect3DDevice9_SetTexture(device
, unit
, *(IDirect3DBaseTexture9
**)param_value
);
2792 case SC_TEXTURESTAGE
:
2793 TRACE("%s, stage %u, value %u.\n", state_table
[state
->operation
].name
, state
->index
, *(DWORD
*)param_value
);
2794 return IDirect3DDevice9_SetTextureStageState(device
, state
->index
,
2795 state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2798 struct d3dx_sampler
*sampler
;
2802 sampler
= (struct d3dx_sampler
*)param_value
;
2803 TRACE("%s, sampler %u, applying %u states.\n", state_table
[state
->operation
].name
, state
->index
,
2804 sampler
->state_count
);
2806 for (i
= 0; i
< sampler
->state_count
; i
++)
2808 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &sampler
->states
[i
], state
->index
)))
2813 case SC_SAMPLERSTATE
:
2817 sampler
= parent_index
== ~0u ? state
->index
: parent_index
;
2818 TRACE("%s, sampler %u, value %u.\n", state_table
[state
->operation
].name
, sampler
, *(DWORD
*)param_value
);
2819 return IDirect3DDevice9_SetSamplerState(device
, sampler
, state_table
[state
->operation
].op
,
2820 *(DWORD
*)param_value
);
2822 case SC_VERTEXSHADER
:
2823 TRACE("%s, shader %p.\n", state_table
[state
->operation
].name
, *(IDirect3DVertexShader9
**)param_value
);
2824 if (FAILED(hr
= IDirect3DDevice9_SetVertexShader(device
, *(IDirect3DVertexShader9
**)param_value
)))
2825 ERR("Could not set vertex shader, hr %#x.\n", hr
);
2826 else if (*(IDirect3DVertexShader9
**)param_value
)
2827 hr
= d3dx_set_shader_constants(effect
, pass
, param
, TRUE
);
2829 case SC_PIXELSHADER
:
2830 TRACE("%s, shader %p.\n", state_table
[state
->operation
].name
, *(IDirect3DPixelShader9
**)param_value
);
2831 if (FAILED(hr
= IDirect3DDevice9_SetPixelShader(device
, *(IDirect3DPixelShader9
**)param_value
)))
2832 ERR("Could not set pixel shader, hr %#x.\n", hr
);
2833 else if (*(IDirect3DPixelShader9
**)param_value
)
2834 hr
= d3dx_set_shader_constants(effect
, pass
, param
, FALSE
);
2837 TRACE("%s, state %u.\n", state_table
[state
->operation
].name
, state
->index
);
2838 return IDirect3DDevice9_SetTransform(device
, state_table
[state
->operation
].op
+ state
->index
,
2839 (D3DMATRIX
*)param_value
);
2840 case SC_LIGHTENABLE
:
2841 TRACE("%s, index %u, value %u.\n", state_table
[state
->operation
].name
, state
->index
, *(BOOL
*)param_value
);
2842 return IDirect3DDevice9_LightEnable(device
, state
->index
, *(BOOL
*)param_value
);
2847 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
2848 state_table
[state
->operation
].op
);
2849 if (FAILED(hr
= IDirect3DDevice9_GetLight(device
, state
->index
, &light
)))
2851 WARN("Could not get light, hr %#x.\n", hr
);
2852 memset(&light
, 0, sizeof(light
));
2854 d3dx9_set_light_parameter(state_table
[state
->operation
].op
, &light
, param_value
);
2855 return IDirect3DDevice9_SetLight(device
, state
->index
, &light
);
2859 D3DMATERIAL9 material
;
2861 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
2862 state_table
[state
->operation
].op
);
2863 if (FAILED(hr
= IDirect3DDevice9_GetMaterial(device
, &material
)))
2865 WARN("Could not get material, hr %#x.\n", hr
);
2866 memset(&material
, 0, sizeof(material
));
2868 d3dx9_set_material_parameter(state_table
[state
->operation
].op
, &material
, param_value
);
2869 return IDirect3DDevice9_SetMaterial(device
, &material
);
2872 TRACE("%s, nsegments %f.\n", state_table
[state
->operation
].name
, *(float *)param_value
);
2873 return IDirect3DDevice9_SetNPatchMode(device
, *(float *)param_value
);
2874 case SC_SHADERCONST
:
2875 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
2876 state_table
[state
->operation
].op
);
2877 return d3dx_set_shader_const_state(device
, state_table
[state
->operation
].op
, state
->index
,
2878 param
, param_value
);
2880 FIXME("%s not handled.\n", state_table
[state
->operation
].name
);
2886 static HRESULT
d3dx9_apply_pass_states(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
)
2891 TRACE("effect %p, pass %p, state_count %u.\n", effect
, pass
, pass
->state_count
);
2894 for (i
= 0; i
< pass
->state_count
; i
++)
2898 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &pass
->states
[i
], ~0u)))
2900 WARN("Error applying state, hr %#x.\n", hr
);
2907 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2909 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2912 /*** IUnknown methods ***/
2913 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2915 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
2917 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2918 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2920 iface
->lpVtbl
->AddRef(iface
);
2925 ERR("Interface %s not found\n", debugstr_guid(riid
));
2927 return E_NOINTERFACE
;
2930 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2932 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2934 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2936 return InterlockedIncrement(&This
->ref
);
2939 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2941 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2942 ULONG ref
= InterlockedDecrement(&This
->ref
);
2944 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2949 HeapFree(GetProcessHeap(), 0, This
);
2955 /*** ID3DXBaseEffect methods ***/
2956 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2958 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2960 TRACE("iface %p, desc %p.\n", iface
, desc
);
2962 return d3dx9_base_effect_get_desc(&effect
->base_effect
, desc
);
2965 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
,
2966 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2968 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2970 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
2972 return d3dx9_base_effect_get_parameter_desc(&effect
->base_effect
, parameter
, desc
);
2975 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
,
2976 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2978 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2980 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
2982 return d3dx9_base_effect_get_technique_desc(&effect
->base_effect
, technique
, desc
);
2985 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2987 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2989 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
2991 return d3dx9_base_effect_get_pass_desc(&effect
->base_effect
, pass
, desc
);
2994 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2996 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2998 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
3000 return d3dx9_base_effect_get_function_desc(&effect
->base_effect
, shader
, desc
);
3003 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
3005 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3007 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3009 return d3dx9_base_effect_get_parameter(&effect
->base_effect
, parameter
, index
);
3012 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
,
3013 D3DXHANDLE parameter
, const char *name
)
3015 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3017 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
3019 return d3dx9_base_effect_get_parameter_by_name(&effect
->base_effect
, parameter
, name
);
3022 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
,
3023 D3DXHANDLE parameter
, const char *semantic
)
3025 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3027 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
3029 return d3dx9_base_effect_get_parameter_by_semantic(&effect
->base_effect
, parameter
, semantic
);
3032 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
3034 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3036 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3038 return d3dx9_base_effect_get_parameter_element(&effect
->base_effect
, parameter
, index
);
3041 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
3043 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3045 TRACE("iface %p, index %u.\n", iface
, index
);
3047 return d3dx9_base_effect_get_technique(&effect
->base_effect
, index
);
3050 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, const char *name
)
3052 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3054 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3056 return d3dx9_base_effect_get_technique_by_name(&effect
->base_effect
, name
);
3059 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
3061 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3063 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
3065 return d3dx9_base_effect_get_pass(&effect
->base_effect
, technique
, index
);
3068 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
,
3069 D3DXHANDLE technique
, const char *name
)
3071 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3073 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
3075 return d3dx9_base_effect_get_pass_by_name(&effect
->base_effect
, technique
, name
);
3078 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
3080 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3082 TRACE("iface %p, index %u.\n", iface
, index
);
3084 return d3dx9_base_effect_get_function(&effect
->base_effect
, index
);
3087 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, const char *name
)
3089 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3091 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3093 return d3dx9_base_effect_get_function_by_name(&effect
->base_effect
, name
);
3096 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
3098 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3100 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
3102 return d3dx9_base_effect_get_annotation(&effect
->base_effect
, object
, index
);
3105 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
,
3106 D3DXHANDLE object
, const char *name
)
3108 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3110 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
3112 return d3dx9_base_effect_get_annotation_by_name(&effect
->base_effect
, object
, name
);
3115 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
,
3116 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
3118 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3120 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3122 return d3dx9_base_effect_set_value(&effect
->base_effect
, parameter
, data
, bytes
);
3125 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
,
3126 D3DXHANDLE parameter
, void *data
, UINT bytes
)
3128 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3130 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3132 return d3dx9_base_effect_get_value(&effect
->base_effect
, parameter
, data
, bytes
);
3135 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
3137 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3139 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
3141 return d3dx9_base_effect_set_bool(&effect
->base_effect
, parameter
, b
);
3144 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3146 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3148 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
3150 return d3dx9_base_effect_get_bool(&effect
->base_effect
, parameter
, b
);
3153 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
,
3154 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
3156 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3158 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3160 return d3dx9_base_effect_set_bool_array(&effect
->base_effect
, parameter
, b
, count
);
3163 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
,
3164 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3166 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3168 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3170 return d3dx9_base_effect_get_bool_array(&effect
->base_effect
, parameter
, b
, count
);
3173 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
3175 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3177 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
3179 return d3dx9_base_effect_set_int(&effect
->base_effect
, parameter
, n
);
3182 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
3184 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3186 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
3188 return d3dx9_base_effect_get_int(&effect
->base_effect
, parameter
, n
);
3191 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
,
3192 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
3194 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3196 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3198 return d3dx9_base_effect_set_int_array(&effect
->base_effect
, parameter
, n
, count
);
3201 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
,
3202 D3DXHANDLE parameter
, INT
*n
, UINT count
)
3204 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3206 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3208 return d3dx9_base_effect_get_int_array(&effect
->base_effect
, parameter
, n
, count
);
3211 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float f
)
3213 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3215 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
3217 return d3dx9_base_effect_set_float(&effect
->base_effect
, parameter
, f
);
3220 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float *f
)
3222 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3224 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
3226 return d3dx9_base_effect_get_float(&effect
->base_effect
, parameter
, f
);
3229 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
,
3230 D3DXHANDLE parameter
, const float *f
, UINT count
)
3232 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3234 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3236 return d3dx9_base_effect_set_float_array(&effect
->base_effect
, parameter
, f
, count
);
3239 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
,
3240 D3DXHANDLE parameter
, float *f
, UINT count
)
3242 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3244 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3246 return d3dx9_base_effect_get_float_array(&effect
->base_effect
, parameter
, f
, count
);
3249 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
,
3250 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
3252 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3254 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3256 return d3dx9_base_effect_set_vector(&effect
->base_effect
, parameter
, vector
);
3259 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
,
3260 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3262 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3264 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3266 return d3dx9_base_effect_get_vector(&effect
->base_effect
, parameter
, vector
);
3269 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
,
3270 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
3272 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3274 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3276 return d3dx9_base_effect_set_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
3279 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
,
3280 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3282 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3284 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3286 return d3dx9_base_effect_get_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
3289 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
,
3290 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3292 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3294 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3296 return d3dx9_base_effect_set_matrix(&effect
->base_effect
, parameter
, matrix
);
3299 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
,
3300 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3302 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3304 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3306 return d3dx9_base_effect_get_matrix(&effect
->base_effect
, parameter
, matrix
);
3309 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
,
3310 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3312 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3314 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3316 return d3dx9_base_effect_set_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
3319 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
,
3320 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3322 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3324 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3326 return d3dx9_base_effect_get_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
3329 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
,
3330 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3332 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3334 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3336 return d3dx9_base_effect_set_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3339 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
,
3340 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3342 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3344 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3346 return d3dx9_base_effect_get_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3349 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
,
3350 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3352 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3354 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3356 return d3dx9_base_effect_set_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
3359 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
,
3360 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3362 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3364 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3366 return d3dx9_base_effect_get_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
3369 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
,
3370 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3372 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3374 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3376 return d3dx9_base_effect_set_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
3379 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
,
3380 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3382 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3384 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3386 return d3dx9_base_effect_get_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
3389 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
,
3390 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3392 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3394 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3396 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3399 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
,
3400 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3402 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3404 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3406 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3409 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char *string
)
3411 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3413 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
3415 return d3dx9_base_effect_set_string(&effect
->base_effect
, parameter
, string
);
3418 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char **string
)
3420 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3422 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
3424 return d3dx9_base_effect_get_string(&effect
->base_effect
, parameter
, string
);
3427 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(struct ID3DXEffect
*iface
,
3428 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
3430 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3432 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3434 return d3dx9_base_effect_set_texture(&effect
->base_effect
, parameter
, texture
);
3437 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(struct ID3DXEffect
*iface
,
3438 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
3440 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3442 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3444 return d3dx9_base_effect_get_texture(&effect
->base_effect
, parameter
, texture
);
3447 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
,
3448 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
3450 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3452 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3454 return d3dx9_base_effect_get_pixel_shader(&effect
->base_effect
, parameter
, shader
);
3457 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect
*iface
,
3458 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
3460 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3462 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3464 return d3dx9_base_effect_get_vertex_shader(&effect
->base_effect
, parameter
, shader
);
3467 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3469 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3471 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
3473 return d3dx9_base_effect_set_array_range(&effect
->base_effect
, parameter
, start
, end
);
3476 /*** ID3DXEffect methods ***/
3477 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, ID3DXEffectPool
**pool
)
3479 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3481 TRACE("iface %p, pool %p\n", This
, pool
);
3485 WARN("Invalid argument supplied.\n");
3486 return D3DERR_INVALIDCALL
;
3491 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3496 TRACE("Returning pool %p\n", *pool
);
3501 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3503 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3504 struct d3dx9_base_effect
*base
= &This
->base_effect
;
3505 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
3507 TRACE("iface %p, technique %p\n", This
, technique
);
3511 This
->active_technique
= tech
;
3512 TRACE("Technique %p\n", tech
);
3516 WARN("Technique not found.\n");
3518 return D3DERR_INVALIDCALL
;
3521 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3523 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3525 TRACE("iface %p\n", This
);
3527 return get_technique_handle(This
->active_technique
);
3530 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3532 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3534 FIXME("(%p)->(%p): stub\n", This
, technique
);
3539 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3541 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3543 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3548 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3550 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3551 struct d3dx_parameter
*param
= get_valid_parameter(&effect
->base_effect
, parameter
);
3553 FIXME("iface %p, parameter %p, technique %p stub.\n", iface
, parameter
, technique
);
3554 TRACE("param %p (%s).\n", param
, param
? debugstr_a(param
->name
) : "");
3559 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3561 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3562 struct d3dx_technique
*technique
= effect
->active_technique
;
3564 TRACE("iface %p, passes %p, flags %#x.\n", iface
, passes
, flags
);
3566 if (passes
&& technique
)
3568 if (flags
& ~(D3DXFX_DONOTSAVESTATE
| D3DXFX_DONOTSAVESAMPLERSTATE
| D3DXFX_DONOTSAVESHADERSTATE
))
3569 WARN("Invalid flags (%#x) specified.\n", flags
);
3571 if (effect
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3573 TRACE("State capturing disabled.\n");
3580 if (!technique
->saved_state
)
3582 if (FAILED(hr
= IDirect3DDevice9_BeginStateBlock(effect
->device
)))
3583 ERR("BeginStateBlock failed, hr %#x.\n", hr
);
3584 for (i
= 0; i
< technique
->pass_count
; i
++)
3585 d3dx9_apply_pass_states(effect
, &technique
->passes
[i
]);
3586 if (FAILED(hr
= IDirect3DDevice9_EndStateBlock(effect
->device
, &technique
->saved_state
)))
3587 ERR("EndStateBlock failed, hr %#x.\n", hr
);
3589 if (FAILED(hr
= IDirect3DStateBlock9_Capture(technique
->saved_state
)))
3590 ERR("StateBlock Capture failed, hr %#x.\n", hr
);
3593 *passes
= technique
->pass_count
;
3594 effect
->started
= TRUE
;
3595 effect
->flags
= flags
;
3600 WARN("Invalid argument supplied.\n");
3602 return D3DERR_INVALIDCALL
;
3605 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3607 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3608 struct d3dx_technique
*technique
= effect
->active_technique
;
3610 TRACE("iface %p, pass %u\n", effect
, pass
);
3612 if (technique
&& pass
< technique
->pass_count
&& !effect
->active_pass
)
3614 effect
->active_pass
= &technique
->passes
[pass
];
3615 return d3dx9_apply_pass_states(effect
, effect
->active_pass
);
3618 WARN("Invalid argument supplied.\n");
3620 return D3DERR_INVALIDCALL
;
3623 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
*iface
)
3625 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3627 TRACE("iface %p.\n", iface
);
3629 if (!effect
->active_pass
)
3631 WARN("Called without an active pass.\n");
3634 /* TODO: apply only changed states */
3635 return d3dx9_apply_pass_states(effect
, effect
->active_pass
);
3638 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3640 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3642 TRACE("iface %p\n", This
);
3644 if (This
->active_pass
)
3646 This
->active_pass
= NULL
;
3650 WARN("Invalid call.\n");
3652 return D3DERR_INVALIDCALL
;
3655 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
*iface
)
3657 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3658 struct d3dx_technique
*technique
= effect
->active_technique
;
3660 TRACE("iface %p.\n", iface
);
3662 if (!effect
->started
)
3665 if (effect
->manager
|| effect
->flags
& D3DXFX_DONOTSAVESTATE
)
3667 TRACE("State restoring disabled.\n");
3673 if (technique
&& technique
->saved_state
)
3675 if (FAILED(hr
= IDirect3DStateBlock9_Apply(technique
->saved_state
)))
3676 ERR("State block apply failed, hr %#x.\n", hr
);
3679 ERR("No saved state.\n");
3682 effect
->started
= FALSE
;
3687 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, struct IDirect3DDevice9
**device
)
3689 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3691 TRACE("iface %p, device %p\n", This
, device
);
3695 WARN("Invalid argument supplied.\n");
3696 return D3DERR_INVALIDCALL
;
3699 IDirect3DDevice9_AddRef(This
->device
);
3701 *device
= This
->device
;
3703 TRACE("Returning device %p\n", *device
);
3708 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3710 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3712 FIXME("(%p)->(): stub\n", This
);
3717 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3719 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3721 FIXME("(%p)->(): stub\n", This
);
3726 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
*manager
)
3728 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3730 TRACE("iface %p, manager %p\n", This
, manager
);
3732 if (manager
) IUnknown_AddRef(manager
);
3733 if (This
->manager
) IUnknown_Release(This
->manager
);
3735 This
->manager
= manager
;
3740 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
**manager
)
3742 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3744 TRACE("iface %p, manager %p\n", This
, manager
);
3748 WARN("Invalid argument supplied.\n");
3749 return D3DERR_INVALIDCALL
;
3752 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3753 *manager
= This
->manager
;
3758 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3760 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3762 FIXME("(%p)->(): stub\n", This
);
3767 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3769 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3771 FIXME("(%p)->(): stub\n", This
);
3776 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3778 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3780 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3785 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3787 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3789 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3794 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
*iface
,
3795 struct IDirect3DDevice9
*device
, struct ID3DXEffect
**effect
)
3797 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3799 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3804 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
*iface
,
3805 D3DXHANDLE parameter
, const void *data
, UINT byte_offset
, UINT bytes
)
3807 FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
3808 iface
, parameter
, data
, byte_offset
, bytes
);
3813 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3815 /*** IUnknown methods ***/
3816 ID3DXEffectImpl_QueryInterface
,
3817 ID3DXEffectImpl_AddRef
,
3818 ID3DXEffectImpl_Release
,
3819 /*** ID3DXBaseEffect methods ***/
3820 ID3DXEffectImpl_GetDesc
,
3821 ID3DXEffectImpl_GetParameterDesc
,
3822 ID3DXEffectImpl_GetTechniqueDesc
,
3823 ID3DXEffectImpl_GetPassDesc
,
3824 ID3DXEffectImpl_GetFunctionDesc
,
3825 ID3DXEffectImpl_GetParameter
,
3826 ID3DXEffectImpl_GetParameterByName
,
3827 ID3DXEffectImpl_GetParameterBySemantic
,
3828 ID3DXEffectImpl_GetParameterElement
,
3829 ID3DXEffectImpl_GetTechnique
,
3830 ID3DXEffectImpl_GetTechniqueByName
,
3831 ID3DXEffectImpl_GetPass
,
3832 ID3DXEffectImpl_GetPassByName
,
3833 ID3DXEffectImpl_GetFunction
,
3834 ID3DXEffectImpl_GetFunctionByName
,
3835 ID3DXEffectImpl_GetAnnotation
,
3836 ID3DXEffectImpl_GetAnnotationByName
,
3837 ID3DXEffectImpl_SetValue
,
3838 ID3DXEffectImpl_GetValue
,
3839 ID3DXEffectImpl_SetBool
,
3840 ID3DXEffectImpl_GetBool
,
3841 ID3DXEffectImpl_SetBoolArray
,
3842 ID3DXEffectImpl_GetBoolArray
,
3843 ID3DXEffectImpl_SetInt
,
3844 ID3DXEffectImpl_GetInt
,
3845 ID3DXEffectImpl_SetIntArray
,
3846 ID3DXEffectImpl_GetIntArray
,
3847 ID3DXEffectImpl_SetFloat
,
3848 ID3DXEffectImpl_GetFloat
,
3849 ID3DXEffectImpl_SetFloatArray
,
3850 ID3DXEffectImpl_GetFloatArray
,
3851 ID3DXEffectImpl_SetVector
,
3852 ID3DXEffectImpl_GetVector
,
3853 ID3DXEffectImpl_SetVectorArray
,
3854 ID3DXEffectImpl_GetVectorArray
,
3855 ID3DXEffectImpl_SetMatrix
,
3856 ID3DXEffectImpl_GetMatrix
,
3857 ID3DXEffectImpl_SetMatrixArray
,
3858 ID3DXEffectImpl_GetMatrixArray
,
3859 ID3DXEffectImpl_SetMatrixPointerArray
,
3860 ID3DXEffectImpl_GetMatrixPointerArray
,
3861 ID3DXEffectImpl_SetMatrixTranspose
,
3862 ID3DXEffectImpl_GetMatrixTranspose
,
3863 ID3DXEffectImpl_SetMatrixTransposeArray
,
3864 ID3DXEffectImpl_GetMatrixTransposeArray
,
3865 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3866 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3867 ID3DXEffectImpl_SetString
,
3868 ID3DXEffectImpl_GetString
,
3869 ID3DXEffectImpl_SetTexture
,
3870 ID3DXEffectImpl_GetTexture
,
3871 ID3DXEffectImpl_GetPixelShader
,
3872 ID3DXEffectImpl_GetVertexShader
,
3873 ID3DXEffectImpl_SetArrayRange
,
3874 /*** ID3DXEffect methods ***/
3875 ID3DXEffectImpl_GetPool
,
3876 ID3DXEffectImpl_SetTechnique
,
3877 ID3DXEffectImpl_GetCurrentTechnique
,
3878 ID3DXEffectImpl_ValidateTechnique
,
3879 ID3DXEffectImpl_FindNextValidTechnique
,
3880 ID3DXEffectImpl_IsParameterUsed
,
3881 ID3DXEffectImpl_Begin
,
3882 ID3DXEffectImpl_BeginPass
,
3883 ID3DXEffectImpl_CommitChanges
,
3884 ID3DXEffectImpl_EndPass
,
3885 ID3DXEffectImpl_End
,
3886 ID3DXEffectImpl_GetDevice
,
3887 ID3DXEffectImpl_OnLostDevice
,
3888 ID3DXEffectImpl_OnResetDevice
,
3889 ID3DXEffectImpl_SetStateManager
,
3890 ID3DXEffectImpl_GetStateManager
,
3891 ID3DXEffectImpl_BeginParameterBlock
,
3892 ID3DXEffectImpl_EndParameterBlock
,
3893 ID3DXEffectImpl_ApplyParameterBlock
,
3894 ID3DXEffectImpl_DeleteParameterBlock
,
3895 ID3DXEffectImpl_CloneEffect
,
3896 ID3DXEffectImpl_SetRawValue
3899 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3901 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3904 /*** IUnknown methods ***/
3905 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3907 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
3909 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3910 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3912 iface
->lpVtbl
->AddRef(iface
);
3917 ERR("Interface %s not found\n", debugstr_guid(riid
));
3919 return E_NOINTERFACE
;
3922 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3924 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3926 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3928 return InterlockedIncrement(&This
->ref
);
3931 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3933 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3934 ULONG ref
= InterlockedDecrement(&This
->ref
);
3936 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3940 free_effect_compiler(This
);
3941 HeapFree(GetProcessHeap(), 0, This
);
3947 /*** ID3DXBaseEffect methods ***/
3948 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3950 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3952 TRACE("iface %p, desc %p.\n", iface
, desc
);
3954 return d3dx9_base_effect_get_desc(&compiler
->base_effect
, desc
);
3957 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
,
3958 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3960 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3962 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
3964 return d3dx9_base_effect_get_parameter_desc(&compiler
->base_effect
, parameter
, desc
);
3967 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
,
3968 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3970 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3972 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
3974 return d3dx9_base_effect_get_technique_desc(&compiler
->base_effect
, technique
, desc
);
3977 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
,
3978 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3980 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3982 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
3984 return d3dx9_base_effect_get_pass_desc(&compiler
->base_effect
, pass
, desc
);
3987 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
,
3988 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3990 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3992 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
3994 return d3dx9_base_effect_get_function_desc(&compiler
->base_effect
, shader
, desc
);
3997 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
,
3998 D3DXHANDLE parameter
, UINT index
)
4000 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4002 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
4004 return d3dx9_base_effect_get_parameter(&compiler
->base_effect
, parameter
, index
);
4007 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
,
4008 D3DXHANDLE parameter
, const char *name
)
4010 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4012 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
4014 return d3dx9_base_effect_get_parameter_by_name(&compiler
->base_effect
, parameter
, name
);
4017 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
,
4018 D3DXHANDLE parameter
, const char *semantic
)
4020 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4022 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
4024 return d3dx9_base_effect_get_parameter_by_semantic(&compiler
->base_effect
, parameter
, semantic
);
4027 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
,
4028 D3DXHANDLE parameter
, UINT index
)
4030 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4032 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
4034 return d3dx9_base_effect_get_parameter_element(&compiler
->base_effect
, parameter
, index
);
4037 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
4039 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4041 TRACE("iface %p, index %u.\n", iface
, index
);
4043 return d3dx9_base_effect_get_technique(&compiler
->base_effect
, index
);
4046 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, const char *name
)
4048 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4050 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
4052 return d3dx9_base_effect_get_technique_by_name(&compiler
->base_effect
, name
);
4055 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
4057 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4059 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
4061 return d3dx9_base_effect_get_pass(&compiler
->base_effect
, technique
, index
);
4064 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
,
4065 D3DXHANDLE technique
, const char *name
)
4067 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4069 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
4071 return d3dx9_base_effect_get_pass_by_name(&compiler
->base_effect
, technique
, name
);
4074 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
4076 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4078 TRACE("iface %p, index %u.\n", iface
, index
);
4080 return d3dx9_base_effect_get_function(&compiler
->base_effect
, index
);
4083 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, const char *name
)
4085 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4087 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
4089 return d3dx9_base_effect_get_function_by_name(&compiler
->base_effect
, name
);
4092 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
,
4093 D3DXHANDLE object
, UINT index
)
4095 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4097 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
4099 return d3dx9_base_effect_get_annotation(&compiler
->base_effect
, object
, index
);
4102 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
,
4103 D3DXHANDLE object
, const char *name
)
4105 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4107 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
4109 return d3dx9_base_effect_get_annotation_by_name(&compiler
->base_effect
, object
, name
);
4112 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
,
4113 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
4115 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4117 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
4119 return d3dx9_base_effect_set_value(&compiler
->base_effect
, parameter
, data
, bytes
);
4122 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
,
4123 D3DXHANDLE parameter
, void *data
, UINT bytes
)
4125 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4127 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
4129 return d3dx9_base_effect_get_value(&compiler
->base_effect
, parameter
, data
, bytes
);
4132 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
4134 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4136 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
4138 return d3dx9_base_effect_set_bool(&compiler
->base_effect
, parameter
, b
);
4141 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
4143 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4145 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
4147 return d3dx9_base_effect_get_bool(&compiler
->base_effect
, parameter
, b
);
4150 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
,
4151 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
4153 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4155 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
4157 return d3dx9_base_effect_set_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
4160 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
,
4161 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
4163 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4165 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
4167 return d3dx9_base_effect_get_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
4170 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
4172 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4174 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
4176 return d3dx9_base_effect_set_int(&compiler
->base_effect
, parameter
, n
);
4179 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
4181 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4183 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
4185 return d3dx9_base_effect_get_int(&compiler
->base_effect
, parameter
, n
);
4188 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
,
4189 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
4191 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4193 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
4195 return d3dx9_base_effect_set_int_array(&compiler
->base_effect
, parameter
, n
, count
);
4198 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
,
4199 D3DXHANDLE parameter
, INT
*n
, UINT count
)
4201 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4203 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
4205 return d3dx9_base_effect_get_int_array(&compiler
->base_effect
, parameter
, n
, count
);
4208 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float f
)
4210 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4212 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
4214 return d3dx9_base_effect_set_float(&compiler
->base_effect
, parameter
, f
);
4217 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float *f
)
4219 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4221 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
4223 return d3dx9_base_effect_get_float(&compiler
->base_effect
, parameter
, f
);
4226 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
,
4227 D3DXHANDLE parameter
, const float *f
, UINT count
)
4229 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4231 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
4233 return d3dx9_base_effect_set_float_array(&compiler
->base_effect
, parameter
, f
, count
);
4236 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
,
4237 D3DXHANDLE parameter
, float *f
, UINT count
)
4239 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4241 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
4243 return d3dx9_base_effect_get_float_array(&compiler
->base_effect
, parameter
, f
, count
);
4246 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
,
4247 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
4249 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4251 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
4253 return d3dx9_base_effect_set_vector(&compiler
->base_effect
, parameter
, vector
);
4256 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
,
4257 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
4259 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4261 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
4263 return d3dx9_base_effect_get_vector(&compiler
->base_effect
, parameter
, vector
);
4266 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
,
4267 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
4269 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4271 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
4273 return d3dx9_base_effect_set_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
4276 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
,
4277 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
4279 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4281 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
4283 return d3dx9_base_effect_get_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
4286 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
,
4287 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
4289 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4291 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4293 return d3dx9_base_effect_set_matrix(&compiler
->base_effect
, parameter
, matrix
);
4296 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
,
4297 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4299 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4301 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4303 return d3dx9_base_effect_get_matrix(&compiler
->base_effect
, parameter
, matrix
);
4306 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
,
4307 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
4309 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4311 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4313 return d3dx9_base_effect_set_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4316 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
,
4317 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4319 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4321 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4323 return d3dx9_base_effect_get_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4326 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
4327 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
4329 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4331 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4333 return d3dx9_base_effect_set_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4336 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
4337 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4339 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4341 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4343 return d3dx9_base_effect_get_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4346 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
,
4347 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
4349 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4351 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4353 return d3dx9_base_effect_set_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
4356 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
,
4357 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4359 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4361 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4363 return d3dx9_base_effect_get_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
4366 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
4367 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
4369 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4371 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4373 return d3dx9_base_effect_set_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4376 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
4377 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4379 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4381 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4383 return d3dx9_base_effect_get_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4386 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
4387 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
4389 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4391 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4393 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4396 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
4397 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4399 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4401 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4403 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4406 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
,
4407 D3DXHANDLE parameter
, const char *string
)
4409 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4411 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
4413 return d3dx9_base_effect_set_string(&compiler
->base_effect
, parameter
, string
);
4416 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
,
4417 D3DXHANDLE parameter
, const char **string
)
4419 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4421 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
4423 return d3dx9_base_effect_get_string(&compiler
->base_effect
, parameter
, string
);
4426 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler
*iface
,
4427 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
4429 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4431 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4433 return d3dx9_base_effect_set_texture(&compiler
->base_effect
, parameter
, texture
);
4436 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler
*iface
,
4437 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
4439 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4441 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4443 return d3dx9_base_effect_get_texture(&compiler
->base_effect
, parameter
, texture
);
4446 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
,
4447 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
4449 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4451 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4453 return d3dx9_base_effect_get_pixel_shader(&compiler
->base_effect
, parameter
, shader
);
4456 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler
*iface
,
4457 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
4459 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4461 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4463 return d3dx9_base_effect_get_vertex_shader(&compiler
->base_effect
, parameter
, shader
);
4466 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
,
4467 D3DXHANDLE parameter
, UINT start
, UINT end
)
4469 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4471 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
4473 return d3dx9_base_effect_set_array_range(&compiler
->base_effect
, parameter
, start
, end
);
4476 /*** ID3DXEffectCompiler methods ***/
4477 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4479 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4481 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4486 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4488 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4490 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4495 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4496 ID3DXBuffer
**effect
, ID3DXBuffer
**error_msgs
)
4498 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4500 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4505 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4506 const char *target
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_msgs
,
4507 ID3DXConstantTable
**constant_table
)
4509 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4511 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4512 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4517 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4519 /*** IUnknown methods ***/
4520 ID3DXEffectCompilerImpl_QueryInterface
,
4521 ID3DXEffectCompilerImpl_AddRef
,
4522 ID3DXEffectCompilerImpl_Release
,
4523 /*** ID3DXBaseEffect methods ***/
4524 ID3DXEffectCompilerImpl_GetDesc
,
4525 ID3DXEffectCompilerImpl_GetParameterDesc
,
4526 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4527 ID3DXEffectCompilerImpl_GetPassDesc
,
4528 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4529 ID3DXEffectCompilerImpl_GetParameter
,
4530 ID3DXEffectCompilerImpl_GetParameterByName
,
4531 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4532 ID3DXEffectCompilerImpl_GetParameterElement
,
4533 ID3DXEffectCompilerImpl_GetTechnique
,
4534 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4535 ID3DXEffectCompilerImpl_GetPass
,
4536 ID3DXEffectCompilerImpl_GetPassByName
,
4537 ID3DXEffectCompilerImpl_GetFunction
,
4538 ID3DXEffectCompilerImpl_GetFunctionByName
,
4539 ID3DXEffectCompilerImpl_GetAnnotation
,
4540 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4541 ID3DXEffectCompilerImpl_SetValue
,
4542 ID3DXEffectCompilerImpl_GetValue
,
4543 ID3DXEffectCompilerImpl_SetBool
,
4544 ID3DXEffectCompilerImpl_GetBool
,
4545 ID3DXEffectCompilerImpl_SetBoolArray
,
4546 ID3DXEffectCompilerImpl_GetBoolArray
,
4547 ID3DXEffectCompilerImpl_SetInt
,
4548 ID3DXEffectCompilerImpl_GetInt
,
4549 ID3DXEffectCompilerImpl_SetIntArray
,
4550 ID3DXEffectCompilerImpl_GetIntArray
,
4551 ID3DXEffectCompilerImpl_SetFloat
,
4552 ID3DXEffectCompilerImpl_GetFloat
,
4553 ID3DXEffectCompilerImpl_SetFloatArray
,
4554 ID3DXEffectCompilerImpl_GetFloatArray
,
4555 ID3DXEffectCompilerImpl_SetVector
,
4556 ID3DXEffectCompilerImpl_GetVector
,
4557 ID3DXEffectCompilerImpl_SetVectorArray
,
4558 ID3DXEffectCompilerImpl_GetVectorArray
,
4559 ID3DXEffectCompilerImpl_SetMatrix
,
4560 ID3DXEffectCompilerImpl_GetMatrix
,
4561 ID3DXEffectCompilerImpl_SetMatrixArray
,
4562 ID3DXEffectCompilerImpl_GetMatrixArray
,
4563 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4564 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4565 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4566 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4567 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4568 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4569 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4570 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4571 ID3DXEffectCompilerImpl_SetString
,
4572 ID3DXEffectCompilerImpl_GetString
,
4573 ID3DXEffectCompilerImpl_SetTexture
,
4574 ID3DXEffectCompilerImpl_GetTexture
,
4575 ID3DXEffectCompilerImpl_GetPixelShader
,
4576 ID3DXEffectCompilerImpl_GetVertexShader
,
4577 ID3DXEffectCompilerImpl_SetArrayRange
,
4578 /*** ID3DXEffectCompiler methods ***/
4579 ID3DXEffectCompilerImpl_SetLiteral
,
4580 ID3DXEffectCompilerImpl_GetLiteral
,
4581 ID3DXEffectCompilerImpl_CompileEffect
,
4582 ID3DXEffectCompilerImpl_CompileShader
,
4585 static HRESULT
d3dx9_parse_sampler(struct d3dx9_base_effect
*base
, struct d3dx_sampler
*sampler
,
4586 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4591 read_dword(ptr
, &sampler
->state_count
);
4592 TRACE("Count: %u\n", sampler
->state_count
);
4594 sampler
->states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
->states
) * sampler
->state_count
);
4595 if (!sampler
->states
)
4597 ERR("Out of memory\n");
4598 return E_OUTOFMEMORY
;
4601 for (i
= 0; i
< sampler
->state_count
; ++i
)
4603 hr
= d3dx9_parse_state(base
, &sampler
->states
[i
], data
, ptr
, objects
);
4606 WARN("Failed to parse state %u\n", i
);
4615 for (i
= 0; i
< sampler
->state_count
; ++i
)
4617 free_state(&sampler
->states
[i
]);
4619 HeapFree(GetProcessHeap(), 0, sampler
->states
);
4620 sampler
->states
= NULL
;
4625 static HRESULT
d3dx9_parse_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4626 void *value
, const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4632 if (param
->element_count
)
4634 param
->data
= value
;
4636 for (i
= 0; i
< param
->element_count
; ++i
)
4638 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4640 hr
= d3dx9_parse_value(base
, member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4643 WARN("Failed to parse value %u\n", i
);
4647 old_size
+= member
->bytes
;
4653 switch(param
->class)
4657 case D3DXPC_MATRIX_ROWS
:
4658 case D3DXPC_MATRIX_COLUMNS
:
4659 param
->data
= value
;
4663 param
->data
= value
;
4665 for (i
= 0; i
< param
->member_count
; ++i
)
4667 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4669 hr
= d3dx9_parse_value(base
, member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4672 WARN("Failed to parse value %u\n", i
);
4676 old_size
+= member
->bytes
;
4681 switch (param
->type
)
4684 case D3DXPT_TEXTURE
:
4685 case D3DXPT_TEXTURE1D
:
4686 case D3DXPT_TEXTURE2D
:
4687 case D3DXPT_TEXTURE3D
:
4688 case D3DXPT_TEXTURECUBE
:
4689 case D3DXPT_PIXELSHADER
:
4690 case D3DXPT_VERTEXSHADER
:
4691 read_dword(ptr
, ¶m
->object_id
);
4692 TRACE("Id: %u\n", param
->object_id
);
4693 objects
[param
->object_id
].param
= param
;
4694 param
->data
= value
;
4697 case D3DXPT_SAMPLER
:
4698 case D3DXPT_SAMPLER1D
:
4699 case D3DXPT_SAMPLER2D
:
4700 case D3DXPT_SAMPLER3D
:
4701 case D3DXPT_SAMPLERCUBE
:
4703 struct d3dx_sampler
*sampler
;
4705 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4707 return E_OUTOFMEMORY
;
4709 hr
= d3dx9_parse_sampler(base
, sampler
, data
, ptr
, objects
);
4712 HeapFree(GetProcessHeap(), 0, sampler
);
4713 WARN("Failed to parse sampler\n");
4717 param
->data
= sampler
;
4722 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4728 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4735 static HRESULT
d3dx9_parse_init_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4736 const char *data
, const char *ptr
, struct d3dx_object
*objects
)
4738 UINT size
= param
->bytes
;
4742 TRACE("param size: %u\n", size
);
4746 value
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
4749 ERR("Failed to allocate data memory.\n");
4750 return E_OUTOFMEMORY
;
4753 switch(param
->class)
4760 case D3DXPC_MATRIX_ROWS
:
4761 case D3DXPC_MATRIX_COLUMNS
:
4763 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4764 memcpy(value
, ptr
, size
);
4768 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4773 hr
= d3dx9_parse_value(base
, param
, value
, data
, &ptr
, objects
);
4776 WARN("Failed to parse value\n");
4777 HeapFree(GetProcessHeap(), 0, value
);
4784 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4788 read_dword(&ptr
, &size
);
4789 TRACE("Name size: %#x\n", size
);
4796 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4799 ERR("Failed to allocate name memory.\n");
4800 return E_OUTOFMEMORY
;
4803 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4804 memcpy(*name
, ptr
, size
);
4809 static HRESULT
d3dx9_copy_data(struct d3dx9_base_effect
*base
, unsigned int object_id
, const char **ptr
)
4811 struct d3dx_object
*object
= &base
->objects
[object_id
];
4813 if (object
->size
|| object
->data
)
4816 FIXME("Overwriting object id %u!\n", object_id
);
4818 TRACE("Overwriting object id 0.\n");
4820 HeapFree(GetProcessHeap(), 0, object
->data
);
4821 object
->data
= NULL
;
4824 read_dword(ptr
, &object
->size
);
4825 TRACE("Data size: %#x.\n", object
->size
);
4830 object
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
4833 ERR("Failed to allocate object memory.\n");
4834 return E_OUTOFMEMORY
;
4837 TRACE("Data: %s.\n", debugstr_an(*ptr
, object
->size
));
4838 memcpy(object
->data
, *ptr
, object
->size
);
4840 *ptr
+= ((object
->size
+ 3) & ~3);
4845 static void add_param_to_table(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
)
4847 struct param_table
*table
= &base
->param_table
;
4849 if (table
->count
>= table
->size
)
4851 unsigned int new_size
;
4852 struct d3dx_parameter
**new_alloc
;
4856 new_size
= INITIAL_PARAM_TABLE_SIZE
;
4857 new_alloc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*table
->table
) * new_size
);
4860 ERR("Out of memory.\n");
4866 new_size
= table
->size
* 2;
4867 new_alloc
= HeapReAlloc(GetProcessHeap(), 0, table
->table
, sizeof(*table
->table
) * new_size
);
4870 ERR("Out of memory.\n");
4874 table
->table
= new_alloc
;
4875 table
->size
= new_size
;
4878 table
->table
[table
->count
++] = param
;
4881 static void sync_param_handles(struct d3dx9_base_effect
*base
)
4883 struct param_table
*table
= &base
->param_table
;
4884 struct d3dx_parameter
**new_alloc
;
4889 new_alloc
= HeapReAlloc(GetProcessHeap(), 0, table
->table
, sizeof(*table
->table
) * table
->count
);
4891 table
->table
= new_alloc
;
4893 ERR("Out of memory.\n");
4896 for (i
= 0; i
< table
->count
; ++i
)
4897 table
->table
[i
]->handle
= (D3DXHANDLE
)&table
->table
[i
];
4900 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4901 const char *data
, const char **ptr
, struct d3dx_parameter
*parent
, UINT flags
)
4907 param
->flags
= flags
;
4911 read_dword(ptr
, (DWORD
*)¶m
->type
);
4912 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4914 read_dword(ptr
, (DWORD
*)¶m
->class);
4915 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4917 read_dword(ptr
, &offset
);
4918 TRACE("Type name offset: %#x\n", offset
);
4919 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4922 WARN("Failed to parse name\n");
4926 read_dword(ptr
, &offset
);
4927 TRACE("Type semantic offset: %#x\n", offset
);
4928 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4931 WARN("Failed to parse semantic\n");
4935 read_dword(ptr
, ¶m
->element_count
);
4936 TRACE("Elements: %u\n", param
->element_count
);
4938 switch (param
->class)
4941 read_dword(ptr
, ¶m
->columns
);
4942 TRACE("Columns: %u\n", param
->columns
);
4944 read_dword(ptr
, ¶m
->rows
);
4945 TRACE("Rows: %u\n", param
->rows
);
4947 /* sizeof(DWORD) * rows * columns */
4948 param
->bytes
= 4 * param
->rows
* param
->columns
;
4952 case D3DXPC_MATRIX_ROWS
:
4953 case D3DXPC_MATRIX_COLUMNS
:
4954 read_dword(ptr
, ¶m
->rows
);
4955 TRACE("Rows: %u\n", param
->rows
);
4957 read_dword(ptr
, ¶m
->columns
);
4958 TRACE("Columns: %u\n", param
->columns
);
4960 /* sizeof(DWORD) * rows * columns */
4961 param
->bytes
= 4 * param
->rows
* param
->columns
;
4965 read_dword(ptr
, ¶m
->member_count
);
4966 TRACE("Members: %u\n", param
->member_count
);
4970 switch (param
->type
)
4973 case D3DXPT_PIXELSHADER
:
4974 case D3DXPT_VERTEXSHADER
:
4975 case D3DXPT_TEXTURE
:
4976 case D3DXPT_TEXTURE1D
:
4977 case D3DXPT_TEXTURE2D
:
4978 case D3DXPT_TEXTURE3D
:
4979 case D3DXPT_TEXTURECUBE
:
4980 param
->bytes
= sizeof(void *);
4983 case D3DXPT_SAMPLER
:
4984 case D3DXPT_SAMPLER1D
:
4985 case D3DXPT_SAMPLER2D
:
4986 case D3DXPT_SAMPLER3D
:
4987 case D3DXPT_SAMPLERCUBE
:
4992 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4998 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
5005 param
->type
= parent
->type
;
5006 param
->class = parent
->class;
5007 param
->name
= parent
->name
;
5008 param
->semantic
= parent
->semantic
;
5009 param
->element_count
= 0;
5010 param
->annotation_count
= 0;
5011 param
->member_count
= parent
->member_count
;
5012 param
->bytes
= parent
->bytes
;
5013 param
->rows
= parent
->rows
;
5014 param
->columns
= parent
->columns
;
5017 if (param
->element_count
)
5019 unsigned int param_bytes
= 0;
5020 const char *save_ptr
= *ptr
;
5022 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->element_count
);
5023 if (!param
->members
)
5025 ERR("Out of memory\n");
5030 for (i
= 0; i
< param
->element_count
; ++i
)
5034 add_param_to_table(base
, ¶m
->members
[i
]);
5035 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, param
, flags
);
5038 WARN("Failed to parse member %u\n", i
);
5042 param_bytes
+= param
->members
[i
].bytes
;
5045 param
->bytes
= param_bytes
;
5047 else if (param
->member_count
)
5049 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->member_count
);
5050 if (!param
->members
)
5052 ERR("Out of memory\n");
5057 for (i
= 0; i
< param
->member_count
; ++i
)
5059 add_param_to_table(base
, ¶m
->members
[i
]);
5060 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, NULL
, flags
);
5063 WARN("Failed to parse member %u\n", i
);
5067 param
->bytes
+= param
->members
[i
].bytes
;
5076 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
5078 for (i
= 0; i
< count
; ++i
)
5079 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
5080 HeapFree(GetProcessHeap(), 0, param
->members
);
5081 param
->members
= NULL
;
5086 HeapFree(GetProcessHeap(), 0, param
->name
);
5087 HeapFree(GetProcessHeap(), 0, param
->semantic
);
5090 param
->semantic
= NULL
;
5095 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*anno
,
5096 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5102 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
5104 read_dword(ptr
, &offset
);
5105 TRACE("Typedef offset: %#x\n", offset
);
5106 ptr2
= data
+ offset
;
5107 hr
= d3dx9_parse_effect_typedef(base
, anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
5110 WARN("Failed to parse type definition\n");
5114 read_dword(ptr
, &offset
);
5115 TRACE("Value offset: %#x\n", offset
);
5116 hr
= d3dx9_parse_init_value(base
, anno
, data
, data
+ offset
, objects
);
5119 WARN("Failed to parse value\n");
5126 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
5127 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5133 state
->type
= ST_CONSTANT
;
5135 read_dword(ptr
, &state
->operation
);
5136 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
5138 read_dword(ptr
, &state
->index
);
5139 TRACE("Index: %#x\n", state
->index
);
5141 read_dword(ptr
, &offset
);
5142 TRACE("Typedef offset: %#x\n", offset
);
5143 ptr2
= data
+ offset
;
5144 hr
= d3dx9_parse_effect_typedef(base
, &state
->parameter
, data
, &ptr2
, NULL
, 0);
5147 WARN("Failed to parse type definition\n");
5151 read_dword(ptr
, &offset
);
5152 TRACE("Value offset: %#x\n", offset
);
5153 hr
= d3dx9_parse_init_value(base
, &state
->parameter
, data
, data
+ offset
, objects
);
5156 WARN("Failed to parse value\n");
5164 free_parameter(&state
->parameter
, FALSE
, FALSE
);
5169 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5170 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5177 read_dword(ptr
, &offset
);
5178 TRACE("Typedef offset: %#x\n", offset
);
5179 ptr2
= data
+ offset
;
5181 read_dword(ptr
, &offset
);
5182 TRACE("Value offset: %#x\n", offset
);
5184 read_dword(ptr
, ¶m
->flags
);
5185 TRACE("Flags: %#x\n", param
->flags
);
5187 read_dword(ptr
, ¶m
->annotation_count
);
5188 TRACE("Annotation count: %u\n", param
->annotation_count
);
5190 hr
= d3dx9_parse_effect_typedef(base
, param
, data
, &ptr2
, NULL
, param
->flags
);
5193 WARN("Failed to parse type definition\n");
5197 hr
= d3dx9_parse_init_value(base
, param
, data
, data
+ offset
, objects
);
5200 WARN("Failed to parse value\n");
5204 if (param
->annotation_count
)
5206 param
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5207 sizeof(*param
->annotations
) * param
->annotation_count
);
5208 if (!param
->annotations
)
5210 ERR("Out of memory\n");
5215 for (i
= 0; i
< param
->annotation_count
; ++i
)
5217 add_param_to_table(base
, ¶m
->annotations
[i
]);
5218 hr
= d3dx9_parse_effect_annotation(base
, ¶m
->annotations
[i
], data
, ptr
, objects
);
5221 WARN("Failed to parse annotation\n");
5231 if (param
->annotations
)
5233 for (i
= 0; i
< param
->annotation_count
; ++i
)
5234 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
5235 HeapFree(GetProcessHeap(), 0, param
->annotations
);
5236 param
->annotations
= NULL
;
5242 static HRESULT
d3dx9_parse_effect_pass(struct d3dx9_base_effect
*base
, struct d3dx_pass
*pass
,
5243 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5248 struct d3dx_state
*states
= NULL
;
5251 read_dword(ptr
, &offset
);
5252 TRACE("Pass name offset: %#x\n", offset
);
5253 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5256 WARN("Failed to parse name\n");
5260 read_dword(ptr
, &pass
->annotation_count
);
5261 TRACE("Annotation count: %u\n", pass
->annotation_count
);
5263 read_dword(ptr
, &pass
->state_count
);
5264 TRACE("State count: %u\n", pass
->state_count
);
5266 if (pass
->annotation_count
)
5268 pass
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5269 sizeof(*pass
->annotations
) * pass
->annotation_count
);
5270 if (!pass
->annotations
)
5272 ERR("Out of memory\n");
5277 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5279 add_param_to_table(base
, &pass
->annotations
[i
]);
5280 hr
= d3dx9_parse_effect_annotation(base
, &pass
->annotations
[i
], data
, ptr
, objects
);
5283 WARN("Failed to parse annotation %u\n", i
);
5289 if (pass
->state_count
)
5291 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
5294 ERR("Out of memory\n");
5299 for (i
= 0; i
< pass
->state_count
; ++i
)
5301 hr
= d3dx9_parse_state(base
, &states
[i
], data
, ptr
, objects
);
5304 WARN("Failed to parse annotation %u\n", i
);
5311 pass
->states
= states
;
5317 if (pass
->annotations
)
5319 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5320 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
5321 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
5322 pass
->annotations
= NULL
;
5327 for (i
= 0; i
< pass
->state_count
; ++i
)
5329 free_state(&states
[i
]);
5331 HeapFree(GetProcessHeap(), 0, states
);
5334 HeapFree(GetProcessHeap(), 0, name
);
5339 static HRESULT
d3dx9_parse_effect_technique(struct d3dx9_base_effect
*base
, struct d3dx_technique
*technique
,
5340 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5347 read_dword(ptr
, &offset
);
5348 TRACE("Technique name offset: %#x\n", offset
);
5349 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5352 WARN("Failed to parse name\n");
5356 read_dword(ptr
, &technique
->annotation_count
);
5357 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5359 read_dword(ptr
, &technique
->pass_count
);
5360 TRACE("Pass count: %u\n", technique
->pass_count
);
5362 if (technique
->annotation_count
)
5364 technique
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5365 sizeof(*technique
->annotations
) * technique
->annotation_count
);
5366 if (!technique
->annotations
)
5368 ERR("Out of memory\n");
5373 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5375 add_param_to_table(base
, &technique
->annotations
[i
]);
5376 hr
= d3dx9_parse_effect_annotation(base
, &technique
->annotations
[i
], data
, ptr
, objects
);
5379 WARN("Failed to parse annotation %u\n", i
);
5385 if (technique
->pass_count
)
5387 technique
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5388 sizeof(*technique
->passes
) * technique
->pass_count
);
5389 if (!technique
->passes
)
5391 ERR("Out of memory\n");
5396 for (i
= 0; i
< technique
->pass_count
; ++i
)
5398 hr
= d3dx9_parse_effect_pass(base
, &technique
->passes
[i
], data
, ptr
, objects
);
5401 WARN("Failed to parse pass %u\n", i
);
5407 technique
->name
= name
;
5413 if (technique
->passes
)
5415 for (i
= 0; i
< technique
->pass_count
; ++i
)
5416 free_pass(&technique
->passes
[i
]);
5417 HeapFree(GetProcessHeap(), 0, technique
->passes
);
5418 technique
->passes
= NULL
;
5421 if (technique
->annotations
)
5423 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5424 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
5425 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
5426 technique
->annotations
= NULL
;
5429 HeapFree(GetProcessHeap(), 0, name
);
5434 static HRESULT
d3dx9_create_object(struct d3dx9_base_effect
*base
, struct d3dx_object
*object
)
5436 struct d3dx_parameter
*param
= object
->param
;
5437 struct IDirect3DDevice9
*device
= base
->effect
->device
;
5440 if (*(char **)param
->data
)
5441 ERR("Parameter data already allocated.\n");
5443 switch (param
->type
)
5446 *(char **)param
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
5447 if (!*(char **)param
->data
)
5449 ERR("Out of memory.\n");
5450 return E_OUTOFMEMORY
;
5452 memcpy(*(char **)param
->data
, object
->data
, object
->size
);
5454 case D3DXPT_VERTEXSHADER
:
5455 if (FAILED(hr
= IDirect3DDevice9_CreateVertexShader(device
, object
->data
,
5456 (IDirect3DVertexShader9
**)param
->data
)))
5458 WARN("Failed to create vertex shader.\n");
5462 case D3DXPT_PIXELSHADER
:
5463 if (FAILED(hr
= IDirect3DDevice9_CreatePixelShader(device
, object
->data
,
5464 (IDirect3DPixelShader9
**)param
->data
)))
5466 WARN("Failed to create pixel shader.\n");
5476 static HRESULT
d3dx9_parse_array_selector(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
)
5479 struct d3dx_object
*object
= &base
->objects
[param
->object_id
];
5480 char *ptr
= object
->data
;
5483 TRACE("Parsing array entry selection state for parameter %p.\n", param
);
5485 string_size
= *(DWORD
*)ptr
;
5486 param
->referenced_param
= get_parameter_by_name(base
, NULL
, ptr
+ 4);
5487 if (param
->referenced_param
)
5489 TRACE("Mapping to parameter %s.\n", debugstr_a(param
->referenced_param
->name
));
5493 FIXME("Referenced parameter %s not found.\n", ptr
+ 4);
5494 return D3DXERR_INVALIDDATA
;
5496 TRACE("Unknown DWORD: 0x%.8x.\n", *(DWORD
*)(ptr
+ string_size
));
5498 if (string_size
% sizeof(DWORD
))
5499 FIXME("Unaligned string_size %u.\n", string_size
);
5500 d3dx_create_param_eval(base
, (DWORD
*)(ptr
+ string_size
) + 1, object
->size
- (string_size
+ sizeof(DWORD
)),
5501 D3DXPT_INT
, ¶m
->param_eval
);
5503 param
= param
->referenced_param
;
5504 if (param
->type
== D3DXPT_VERTEXSHADER
|| param
->type
== D3DXPT_PIXELSHADER
)
5508 for (i
= 0; i
< param
->element_count
; i
++)
5510 if (param
->members
[i
].type
!= param
->type
)
5512 FIXME("Unexpected member parameter type %u, expected %u.\n", param
->members
[i
].type
, param
->type
);
5513 return D3DXERR_INVALIDDATA
;
5515 if (!param
->members
[i
].param_eval
)
5517 TRACE("Creating preshader for object %u.\n", param
->members
[i
].object_id
);
5518 object
= &base
->objects
[param
->members
[i
].object_id
];
5519 d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
, ¶m
->members
[i
].param_eval
);
5526 static HRESULT
d3dx9_parse_resource(struct d3dx9_base_effect
*base
, const char *data
, const char **ptr
)
5528 DWORD technique_index
;
5529 DWORD index
, state_index
, usage
, element_index
;
5530 struct d3dx_state
*state
;
5531 struct d3dx_parameter
*param
;
5532 struct d3dx_object
*object
;
5533 HRESULT hr
= E_FAIL
;
5535 read_dword(ptr
, &technique_index
);
5536 TRACE("technique_index: %u\n", technique_index
);
5538 read_dword(ptr
, &index
);
5539 TRACE("index: %u\n", index
);
5541 read_dword(ptr
, &element_index
);
5542 TRACE("element_index: %u\n", element_index
);
5544 read_dword(ptr
, &state_index
);
5545 TRACE("state_index: %u\n", state_index
);
5547 read_dword(ptr
, &usage
);
5548 TRACE("usage: %u\n", usage
);
5550 if (technique_index
== 0xffffffff)
5552 struct d3dx_parameter
*parameter
;
5553 struct d3dx_sampler
*sampler
;
5555 if (index
>= base
->parameter_count
)
5557 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5561 parameter
= &base
->parameters
[index
];
5562 if (element_index
!= 0xffffffff)
5564 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5566 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5570 if (parameter
->element_count
!= 0) parameter
= ¶meter
->members
[element_index
];
5573 sampler
= parameter
->data
;
5574 if (state_index
>= sampler
->state_count
)
5576 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5580 state
= &sampler
->states
[state_index
];
5584 struct d3dx_technique
*technique
;
5585 struct d3dx_pass
*pass
;
5587 if (technique_index
>= base
->technique_count
)
5589 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5593 technique
= &base
->techniques
[technique_index
];
5594 if (index
>= technique
->pass_count
)
5596 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5600 pass
= &technique
->passes
[index
];
5601 if (state_index
>= pass
->state_count
)
5603 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5607 state
= &pass
->states
[state_index
];
5610 TRACE("State operation %#x (%s).\n", state
->operation
, state_table
[state
->operation
].name
);
5611 param
= &state
->parameter
;
5612 TRACE("Using object id %u.\n", param
->object_id
);
5613 object
= &base
->objects
[param
->object_id
];
5615 TRACE("Usage %u: class %s, type %s.\n", usage
, debug_d3dxparameter_class(param
->class),
5616 debug_d3dxparameter_type(param
->type
));
5620 switch (param
->type
)
5622 case D3DXPT_VERTEXSHADER
:
5623 case D3DXPT_PIXELSHADER
:
5624 state
->type
= ST_CONSTANT
;
5625 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
5630 if (FAILED(hr
= d3dx9_create_object(base
, object
)))
5632 d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
, ¶m
->param_eval
);
5640 state
->type
= ST_FXLC
;
5641 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
5643 d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
, ¶m
->param_eval
);
5647 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5653 state
->type
= ST_PARAMETER
;
5654 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
5657 TRACE("Looking for parameter %s.\n", debugstr_a(object
->data
));
5658 param
->referenced_param
= get_parameter_by_name(base
, NULL
, object
->data
);
5659 if (param
->referenced_param
)
5661 struct d3dx_parameter
*refpar
= param
->referenced_param
;
5663 TRACE("Mapping to parameter %p, having object id %u.\n", refpar
, refpar
->object_id
);
5664 if (refpar
->type
== D3DXPT_VERTEXSHADER
|| refpar
->type
== D3DXPT_PIXELSHADER
)
5666 struct d3dx_object
*refobj
= &base
->objects
[refpar
->object_id
];
5668 if (!refpar
->param_eval
)
5669 d3dx_create_param_eval(base
, refobj
->data
, refobj
->size
,
5670 refpar
->type
, &refpar
->param_eval
);
5675 FIXME("Referenced parameter %s not found.\n", (char *)object
->data
);
5676 return D3DXERR_INVALIDDATA
;
5681 state
->type
= ST_ARRAY_SELECTOR
;
5682 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
5684 hr
= d3dx9_parse_array_selector(base
, param
);
5688 FIXME("Unknown usage %x\n", usage
);
5695 static HRESULT
d3dx9_parse_effect(struct d3dx9_base_effect
*base
, const char *data
, UINT data_size
, DWORD start
)
5697 const char *ptr
= data
+ start
;
5698 UINT stringcount
, resourcecount
;
5702 read_dword(&ptr
, &base
->parameter_count
);
5703 TRACE("Parameter count: %u\n", base
->parameter_count
);
5705 read_dword(&ptr
, &base
->technique_count
);
5706 TRACE("Technique count: %u\n", base
->technique_count
);
5708 skip_dword_unknown(&ptr
, 1);
5710 read_dword(&ptr
, &base
->object_count
);
5711 TRACE("Object count: %u\n", base
->object_count
);
5713 base
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*base
->objects
) * base
->object_count
);
5716 ERR("Out of memory\n");
5721 if (base
->parameter_count
)
5723 base
->parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5724 sizeof(*base
->parameters
) * base
->parameter_count
);
5725 if (!base
->parameters
)
5727 ERR("Out of memory\n");
5732 for (i
= 0; i
< base
->parameter_count
; ++i
)
5734 add_param_to_table(base
, &base
->parameters
[i
]);
5735 hr
= d3dx9_parse_effect_parameter(base
, &base
->parameters
[i
], data
, &ptr
, base
->objects
);
5738 WARN("Failed to parse parameter %u\n", i
);
5744 if (base
->technique_count
)
5746 base
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5747 sizeof(*base
->techniques
) * base
->technique_count
);
5748 if (!base
->techniques
)
5750 ERR("Out of memory\n");
5755 for (i
= 0; i
< base
->technique_count
; ++i
)
5757 TRACE("Parsing technique %u.\n", i
);
5758 hr
= d3dx9_parse_effect_technique(base
, &base
->techniques
[i
], data
, &ptr
, base
->objects
);
5761 WARN("Failed to parse technique %u\n", i
);
5767 sync_param_handles(base
);
5769 read_dword(&ptr
, &stringcount
);
5770 TRACE("String count: %u\n", stringcount
);
5772 read_dword(&ptr
, &resourcecount
);
5773 TRACE("Resource count: %u\n", resourcecount
);
5775 for (i
= 0; i
< stringcount
; ++i
)
5779 read_dword(&ptr
, &id
);
5780 TRACE("Id: %u\n", id
);
5782 if (FAILED(hr
= d3dx9_copy_data(base
, id
, &ptr
)))
5785 if (base
->objects
[id
].data
)
5787 if (FAILED(hr
= d3dx9_create_object(base
, &base
->objects
[id
])))
5792 for (i
= 0; i
< resourcecount
; ++i
)
5794 TRACE("parse resource %u\n", i
);
5796 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5799 WARN("Failed to parse resource %u\n", i
);
5808 if (base
->techniques
)
5810 for (i
= 0; i
< base
->technique_count
; ++i
)
5811 free_technique(&base
->techniques
[i
]);
5812 HeapFree(GetProcessHeap(), 0, base
->techniques
);
5813 base
->techniques
= NULL
;
5816 if (base
->parameters
)
5818 for (i
= 0; i
< base
->parameter_count
; ++i
)
5820 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
5822 HeapFree(GetProcessHeap(), 0, base
->parameters
);
5823 base
->parameters
= NULL
;
5828 for (i
= 0; i
< base
->object_count
; ++i
)
5830 free_object(&base
->objects
[i
]);
5832 HeapFree(GetProcessHeap(), 0, base
->objects
);
5833 base
->objects
= NULL
;
5839 static HRESULT
d3dx9_base_effect_init(struct d3dx9_base_effect
*base
,
5840 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
5841 UINT eflags
, ID3DBlob
**errors
, struct ID3DXEffectImpl
*effect
)
5844 const char *ptr
= data
;
5846 ID3DBlob
*bytecode
= NULL
, *temp_errors
= NULL
;
5848 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5850 base
->effect
= effect
;
5852 read_dword(&ptr
, &tag
);
5853 TRACE("Tag: %x\n", tag
);
5855 if (tag
!= d3dx9_effect_version(9, 1))
5857 TRACE("HLSL ASCII effect, trying to compile it.\n");
5858 hr
= D3DCompile(data
, data_size
, NULL
, defines
, include
,
5859 "main", "fx_2_0", 0, eflags
, &bytecode
, &temp_errors
);
5862 WARN("Failed to compile ASCII effect.\n");
5864 ID3D10Blob_Release(bytecode
);
5866 TRACE("%s\n", (char *)ID3D10Blob_GetBufferPointer(temp_errors
));
5868 *errors
= temp_errors
;
5869 else if (temp_errors
)
5870 ID3D10Blob_Release(temp_errors
);
5875 FIXME("No output from effect compilation.\n");
5876 return D3DERR_INVALIDCALL
;
5879 *errors
= temp_errors
;
5880 else if (temp_errors
)
5881 ID3D10Blob_Release(temp_errors
);
5883 ptr
= ID3D10Blob_GetBufferPointer(bytecode
);
5884 read_dword(&ptr
, &tag
);
5885 TRACE("Tag: %x\n", tag
);
5888 read_dword(&ptr
, &offset
);
5889 TRACE("Offset: %x\n", offset
);
5891 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5893 ID3D10Blob_Release(bytecode
);
5896 FIXME("Failed to parse effect.\n");
5903 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, struct IDirect3DDevice9
*device
,
5904 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
5905 UINT eflags
, ID3DBlob
**error_messages
, struct ID3DXEffectPool
*pool
)
5909 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5911 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5914 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5915 effect
->pool
= pool
;
5917 IDirect3DDevice9_AddRef(device
);
5918 effect
->device
= device
;
5920 if (FAILED(hr
= d3dx9_base_effect_init(&effect
->base_effect
, data
, data_size
, defines
, include
,
5921 eflags
, error_messages
, effect
)))
5923 FIXME("Failed to parse effect, hr %#x.\n", hr
);
5924 free_effect(effect
);
5928 /* initialize defaults - check because of unsupported ascii effects */
5929 if (effect
->base_effect
.techniques
)
5931 effect
->active_technique
= &effect
->base_effect
.techniques
[0];
5932 effect
->active_pass
= NULL
;
5938 HRESULT WINAPI
D3DXCreateEffectEx(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
5939 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skip_constants
, DWORD flags
,
5940 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
5942 struct ID3DXEffectImpl
*object
;
5945 TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"
5946 " skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
5947 device
, srcdata
, srcdatalen
, defines
, include
,
5948 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5950 if (compilation_errors
)
5951 *compilation_errors
= NULL
;
5953 if (!device
|| !srcdata
)
5954 return D3DERR_INVALIDCALL
;
5959 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5964 FIXME("skip_constants is not NULL, not supported yet.\n");
5966 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5968 return E_OUTOFMEMORY
;
5970 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
5971 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)compilation_errors
, pool
);
5974 WARN("Failed to create effect object.\n");
5975 HeapFree(GetProcessHeap(), 0, object
);
5979 *effect
= &object
->ID3DXEffect_iface
;
5981 TRACE("Created ID3DXEffect %p\n", object
);
5986 HRESULT WINAPI
D3DXCreateEffect(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
5987 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
5988 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
5990 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5991 include
, flags
, pool
, effect
, compilation_errors
);
5993 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5996 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
,
5997 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
5998 UINT eflags
, ID3DBlob
**error_messages
)
6002 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
6004 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
6007 if (FAILED(hr
= d3dx9_base_effect_init(&compiler
->base_effect
, data
, data_size
, defines
,
6008 include
, eflags
, error_messages
, NULL
)))
6010 FIXME("Failed to parse effect, hr %#x.\n", hr
);
6011 free_effect_compiler(compiler
);
6018 HRESULT WINAPI
D3DXCreateEffectCompiler(const char *srcdata
, UINT srcdatalen
, const D3DXMACRO
*defines
,
6019 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**compiler
, ID3DXBuffer
**parse_errors
)
6021 struct ID3DXEffectCompilerImpl
*object
;
6024 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
6025 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
6027 if (!srcdata
|| !compiler
)
6029 WARN("Invalid arguments supplied\n");
6030 return D3DERR_INVALIDCALL
;
6033 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6035 return E_OUTOFMEMORY
;
6037 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
6038 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)parse_errors
);
6041 WARN("Failed to initialize effect compiler\n");
6042 HeapFree(GetProcessHeap(), 0, object
);
6046 *compiler
= &object
->ID3DXEffectCompiler_iface
;
6048 TRACE("Created ID3DXEffectCompiler %p\n", object
);
6053 struct ID3DXEffectPoolImpl
6055 ID3DXEffectPool ID3DXEffectPool_iface
;
6059 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
6061 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
6064 /*** IUnknown methods ***/
6065 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
6067 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
6069 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
6070 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
6072 iface
->lpVtbl
->AddRef(iface
);
6077 WARN("Interface %s not found\n", debugstr_guid(riid
));
6079 return E_NOINTERFACE
;
6082 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
6084 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
6086 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
6088 return InterlockedIncrement(&This
->ref
);
6091 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
6093 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
6094 ULONG ref
= InterlockedDecrement(&This
->ref
);
6096 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
6099 HeapFree(GetProcessHeap(), 0, This
);
6104 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
6106 /*** IUnknown methods ***/
6107 ID3DXEffectPoolImpl_QueryInterface
,
6108 ID3DXEffectPoolImpl_AddRef
,
6109 ID3DXEffectPoolImpl_Release
6112 HRESULT WINAPI
D3DXCreateEffectPool(ID3DXEffectPool
**pool
)
6114 struct ID3DXEffectPoolImpl
*object
;
6116 TRACE("(%p)\n", pool
);
6119 return D3DERR_INVALIDCALL
;
6121 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6123 return E_OUTOFMEMORY
;
6125 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
6128 *pool
= &object
->ID3DXEffectPool_iface
;
6133 HRESULT WINAPI
D3DXCreateEffectFromFileExW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6134 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
6135 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6141 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6142 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6143 device
, debugstr_w(srcfile
), defines
, include
, debugstr_a(skipconstants
),
6144 flags
, pool
, effect
, compilationerrors
);
6146 if (!device
|| !srcfile
)
6147 return D3DERR_INVALIDCALL
;
6149 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6152 return D3DXERR_INVALIDDATA
;
6154 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6155 UnmapViewOfFile(buffer
);
6160 HRESULT WINAPI
D3DXCreateEffectFromFileExA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6161 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
6162 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6168 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6169 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6170 device
, debugstr_a(srcfile
), defines
, include
, debugstr_a(skipconstants
),
6171 flags
, pool
, effect
, compilationerrors
);
6174 return D3DERR_INVALIDCALL
;
6176 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6177 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6178 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6180 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6181 HeapFree(GetProcessHeap(), 0, srcfileW
);
6186 HRESULT WINAPI
D3DXCreateEffectFromFileW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6187 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6188 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6190 TRACE("(void): relay\n");
6191 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6194 HRESULT WINAPI
D3DXCreateEffectFromFileA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6195 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6196 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6198 TRACE("(void): relay\n");
6199 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6202 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6203 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6204 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6210 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6211 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6212 device
, srcmodule
, debugstr_w(srcresource
), defines
, include
, debugstr_a(skipconstants
),
6213 flags
, pool
, effect
, compilationerrors
);
6216 return D3DERR_INVALIDCALL
;
6218 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
6219 return D3DXERR_INVALIDDATA
;
6221 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6222 return D3DXERR_INVALIDDATA
;
6224 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
6225 skipconstants
, flags
, pool
, effect
, compilationerrors
);
6228 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6229 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6230 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6236 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6237 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6238 device
, srcmodule
, debugstr_a(srcresource
), defines
, include
, debugstr_a(skipconstants
),
6239 flags
, pool
, effect
, compilationerrors
);
6242 return D3DERR_INVALIDCALL
;
6244 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
6245 return D3DXERR_INVALIDDATA
;
6247 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6248 return D3DXERR_INVALIDDATA
;
6250 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
6251 skipconstants
, flags
, pool
, effect
, compilationerrors
);
6254 HRESULT WINAPI
D3DXCreateEffectFromResourceW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6255 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6256 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6258 TRACE("(void): relay\n");
6259 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6262 HRESULT WINAPI
D3DXCreateEffectFromResourceA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6263 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6264 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6266 TRACE("(void): relay\n");
6267 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6270 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(const WCHAR
*srcfile
, const D3DXMACRO
*defines
,
6271 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6277 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6278 debugstr_w(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6281 return D3DERR_INVALIDCALL
;
6283 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6286 return D3DXERR_INVALIDDATA
;
6288 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6289 UnmapViewOfFile(buffer
);
6294 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(const char *srcfile
, const D3DXMACRO
*defines
,
6295 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6301 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6302 debugstr_a(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6305 return D3DERR_INVALIDCALL
;
6307 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6308 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6309 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6311 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6312 HeapFree(GetProcessHeap(), 0, srcfileW
);
6317 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, const char *srcresource
,
6318 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6319 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6325 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6326 srcmodule
, debugstr_a(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6328 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
6329 return D3DXERR_INVALIDDATA
;
6331 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6332 return D3DXERR_INVALIDDATA
;
6334 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6337 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, const WCHAR
*srcresource
,
6338 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6339 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6345 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6346 srcmodule
, debugstr_w(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6348 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
6349 return D3DXERR_INVALIDDATA
;
6351 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6352 return D3DXERR_INVALIDDATA
;
6354 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6357 HRESULT WINAPI
D3DXDisassembleEffect(ID3DXEffect
*effect
, BOOL enable_color_code
, ID3DXBuffer
**disassembly
)
6359 FIXME("(%p, %u, %p): stub\n", effect
, enable_color_code
, disassembly
);
6361 return D3DXERR_INVALIDDATA
;