1 @ stdcall wined3d_mutex_lock
()
2 @ stdcall wined3d_mutex_unlock
()
4 @ cdecl wined3d_calculate_format_pitch
(ptr long long
)
5 @ cdecl wined3d_check_depth_stencil_match
(ptr long long long long
)
6 @ cdecl wined3d_check_device_format
(ptr ptr long long long long long long
)
7 @ cdecl wined3d_check_device_format_conversion
(ptr long long long
)
8 @ cdecl wined3d_check_device_multisample_type
(ptr long long long long ptr
)
9 @ cdecl wined3d_check_device_type
(ptr ptr long long long long
)
10 @ cdecl wined3d_create
(long
)
11 @ cdecl wined3d_decref
(ptr
)
12 @ cdecl wined3d_get_adapter
(ptr long
)
13 @ cdecl wined3d_get_adapter_count
(ptr
)
14 @ cdecl wined3d_get_device_caps
(ptr long ptr
)
15 @ cdecl wined3d_incref
(ptr
)
16 @ cdecl wined3d_register_software_device
(ptr ptr
)
17 @ cdecl wined3d_register_window
(ptr ptr ptr long
)
18 @ cdecl wined3d_restore_display_modes
(ptr
)
19 @ cdecl wined3d_unregister_windows
(ptr
)
21 @ cdecl wined3d_adapter_get_identifier
(ptr long ptr
)
22 @ cdecl wined3d_adapter_get_output
(ptr long
)
23 @ cdecl wined3d_adapter_get_output_count
(ptr
)
25 @ cdecl wined3d_blend_state_create
(ptr ptr ptr ptr ptr
)
26 @ cdecl wined3d_blend_state_decref
(ptr
)
27 @ cdecl wined3d_blend_state_get_parent
(ptr
)
28 @ cdecl wined3d_blend_state_incref
(ptr
)
30 @ cdecl wined3d_buffer_create
(ptr ptr ptr ptr ptr ptr
)
31 @ cdecl wined3d_buffer_decref
(ptr
)
32 @ cdecl wined3d_buffer_get_parent
(ptr
)
33 @ cdecl wined3d_buffer_get_resource
(ptr
)
34 @ cdecl wined3d_buffer_incref
(ptr
)
36 @ cdecl wined3d_depth_stencil_state_create
(ptr ptr ptr ptr ptr
)
37 @ cdecl wined3d_depth_stencil_state_decref
(ptr
)
38 @ cdecl wined3d_depth_stencil_state_get_parent
(ptr
)
39 @ cdecl wined3d_depth_stencil_state_incref
(ptr
)
41 @ cdecl wined3d_device_acquire_focus_window
(ptr ptr
)
42 @ cdecl wined3d_device_apply_stateblock
(ptr ptr
)
43 @ cdecl wined3d_device_begin_scene
(ptr
)
44 @ cdecl wined3d_device_clear
(ptr long ptr long ptr float long
)
45 @ cdecl wined3d_device_clear_rendertarget_view
(ptr ptr ptr long ptr float long
)
46 @ cdecl wined3d_device_clear_unordered_access_view_uint
(ptr ptr ptr
)
47 @ cdecl wined3d_device_copy_resource
(ptr ptr ptr
)
48 @ cdecl wined3d_device_copy_sub_resource_region
(ptr ptr long long long long ptr long ptr long
)
49 @ cdecl wined3d_device_copy_uav_counter
(ptr ptr long ptr
)
50 @ cdecl wined3d_device_create
(ptr ptr long ptr long long ptr long ptr ptr
)
51 @ cdecl wined3d_device_decref
(ptr
)
52 @ cdecl wined3d_device_dispatch_compute
(ptr long long long
)
53 @ cdecl wined3d_device_dispatch_compute_indirect
(ptr ptr long
)
54 @ cdecl wined3d_device_draw_indexed_primitive
(ptr long long
)
55 @ cdecl wined3d_device_draw_indexed_primitive_instanced
(ptr long long long long
)
56 @ cdecl wined3d_device_draw_indexed_primitive_instanced_indirect
(ptr ptr long
)
57 @ cdecl wined3d_device_draw_primitive
(ptr long long
)
58 @ cdecl wined3d_device_draw_primitive_instanced
(ptr long long long long
)
59 @ cdecl wined3d_device_draw_primitive_instanced_indirect
(ptr ptr long
)
60 @ cdecl wined3d_device_end_scene
(ptr
)
61 @ cdecl wined3d_device_evict_managed_resources
(ptr
)
62 @ cdecl wined3d_device_flush
(ptr
)
63 @ cdecl wined3d_device_get_available_texture_mem
(ptr
)
64 @ cdecl wined3d_device_get_blend_state
(ptr ptr
)
65 @ cdecl wined3d_device_get_clip_status
(ptr ptr
)
66 @ cdecl wined3d_device_get_compute_shader
(ptr
)
67 @ cdecl wined3d_device_get_constant_buffer
(ptr long long
)
68 @ cdecl wined3d_device_get_creation_parameters
(ptr ptr
)
69 @ cdecl wined3d_device_get_cs_resource_view
(ptr long
)
70 @ cdecl wined3d_device_get_cs_sampler
(ptr long
)
71 @ cdecl wined3d_device_get_cs_uav
(ptr long
)
72 @ cdecl wined3d_device_get_depth_stencil_state
(ptr
)
73 @ cdecl wined3d_device_get_depth_stencil_view
(ptr
)
74 @ cdecl wined3d_device_get_device_caps
(ptr ptr
)
75 @ cdecl wined3d_device_get_display_mode
(ptr long ptr ptr
)
76 @ cdecl wined3d_device_get_domain_shader
(ptr
)
77 @ cdecl wined3d_device_get_ds_resource_view
(ptr long
)
78 @ cdecl wined3d_device_get_ds_sampler
(ptr long
)
79 @ cdecl wined3d_device_get_feature_level
(ptr
)
80 @ cdecl wined3d_device_get_gamma_ramp
(ptr long ptr
)
81 @ cdecl wined3d_device_get_geometry_shader
(ptr
)
82 @ cdecl wined3d_device_get_gs_resource_view
(ptr long
)
83 @ cdecl wined3d_device_get_gs_sampler
(ptr long
)
84 @ cdecl wined3d_device_get_hs_resource_view
(ptr long
)
85 @ cdecl wined3d_device_get_hs_sampler
(ptr long
)
86 @ cdecl wined3d_device_get_hull_shader
(ptr
)
87 @ cdecl wined3d_device_get_index_buffer
(ptr ptr ptr
)
88 @ cdecl wined3d_device_get_max_frame_latency
(ptr
)
89 @ cdecl wined3d_device_get_npatch_mode
(ptr
)
90 @ cdecl wined3d_device_get_pixel_shader
(ptr
)
91 @ cdecl wined3d_device_get_predication
(ptr ptr
)
92 @ cdecl wined3d_device_get_primitive_type
(ptr ptr ptr
)
93 @ cdecl wined3d_device_get_ps_resource_view
(ptr long
)
94 @ cdecl wined3d_device_get_ps_sampler
(ptr long
)
95 @ cdecl wined3d_device_get_raster_status
(ptr long ptr
)
96 @ cdecl wined3d_device_get_rasterizer_state
(ptr
)
97 @ cdecl wined3d_device_get_render_state
(ptr long
)
98 @ cdecl wined3d_device_get_rendertarget_view
(ptr long
)
99 @ cdecl wined3d_device_get_scissor_rects
(ptr ptr ptr
)
100 @ cdecl wined3d_device_get_software_vertex_processing
(ptr
)
101 @ cdecl wined3d_device_get_stream_output
(ptr long ptr
)
102 @ cdecl wined3d_device_get_stream_source
(ptr long ptr ptr ptr
)
103 @ cdecl wined3d_device_get_swapchain
(ptr long
)
104 @ cdecl wined3d_device_get_swapchain_count
(ptr
)
105 @ cdecl wined3d_device_get_unordered_access_view
(ptr long
)
106 @ cdecl wined3d_device_get_vertex_declaration
(ptr
)
107 @ cdecl wined3d_device_get_vertex_shader
(ptr
)
108 @ cdecl wined3d_device_get_viewports
(ptr ptr ptr
)
109 @ cdecl wined3d_device_get_vs_resource_view
(ptr long
)
110 @ cdecl wined3d_device_get_vs_sampler
(ptr long
)
111 @ cdecl wined3d_device_get_wined3d
(ptr
)
112 @ cdecl wined3d_device_incref
(ptr
)
113 @ cdecl wined3d_device_process_vertices
(ptr long long long ptr ptr long long
)
114 @ cdecl wined3d_device_release_focus_window
(ptr
)
115 @ cdecl wined3d_device_reset
(ptr ptr ptr ptr long
)
116 @ cdecl wined3d_device_resolve_sub_resource
(ptr ptr long ptr long long
)
117 @ cdecl wined3d_device_set_base_vertex_index
(ptr long
)
118 @ cdecl wined3d_device_set_blend_state
(ptr ptr ptr
)
119 @ cdecl wined3d_device_set_clip_status
(ptr ptr
)
120 @ cdecl wined3d_device_set_compute_shader
(ptr ptr
)
121 @ cdecl wined3d_device_set_constant_buffer
(ptr long long ptr
)
122 @ cdecl wined3d_device_set_cs_resource_view
(ptr long ptr
)
123 @ cdecl wined3d_device_set_cs_sampler
(ptr long ptr
)
124 @ cdecl wined3d_device_set_cs_uav
(ptr long ptr long
)
125 @ cdecl wined3d_device_set_cursor_position
(ptr long long long
)
126 @ cdecl wined3d_device_set_cursor_properties
(ptr long long ptr long
)
127 @ cdecl wined3d_device_set_depth_stencil_state
(ptr ptr
)
128 @ cdecl wined3d_device_set_depth_stencil_view
(ptr ptr
)
129 @ cdecl wined3d_device_set_dialog_box_mode
(ptr long
)
130 @ cdecl wined3d_device_set_domain_shader
(ptr ptr
)
131 @ cdecl wined3d_device_set_ds_resource_view
(ptr long ptr
)
132 @ cdecl wined3d_device_set_ds_sampler
(ptr long ptr
)
133 @ cdecl wined3d_device_set_gamma_ramp
(ptr long long ptr
)
134 @ cdecl wined3d_device_set_geometry_shader
(ptr ptr
)
135 @ cdecl wined3d_device_set_gs_resource_view
(ptr long ptr
)
136 @ cdecl wined3d_device_set_gs_sampler
(ptr long ptr
)
137 @ cdecl wined3d_device_set_hs_resource_view
(ptr long ptr
)
138 @ cdecl wined3d_device_set_hs_sampler
(ptr long ptr
)
139 @ cdecl wined3d_device_set_hull_shader
(ptr ptr
)
140 @ cdecl wined3d_device_set_index_buffer
(ptr ptr long long
)
141 @ cdecl wined3d_device_set_max_frame_latency
(ptr long
)
142 @ cdecl wined3d_device_set_multithreaded
(ptr
)
143 @ cdecl wined3d_device_set_npatch_mode
(ptr float
)
144 @ cdecl wined3d_device_set_pixel_shader
(ptr ptr
)
145 @ cdecl wined3d_device_set_predication
(ptr ptr long
)
146 @ cdecl wined3d_device_set_primitive_type
(ptr long long
)
147 @ cdecl wined3d_device_set_ps_resource_view
(ptr long ptr
)
148 @ cdecl wined3d_device_set_ps_sampler
(ptr long ptr
)
149 @ cdecl wined3d_device_set_rasterizer_state
(ptr ptr
)
150 @ cdecl wined3d_device_set_render_state
(ptr long long
)
151 @ cdecl wined3d_device_set_rendertarget_view
(ptr long ptr long
)
152 @ cdecl wined3d_device_set_scissor_rects
(ptr long ptr
)
153 @ cdecl wined3d_device_set_software_vertex_processing
(ptr long
)
154 @ cdecl wined3d_device_set_stream_output
(ptr long ptr long
)
155 @ cdecl wined3d_device_set_stream_source
(ptr long ptr long long
)
156 @ cdecl wined3d_device_set_unordered_access_view
(ptr long ptr long
)
157 @ cdecl wined3d_device_set_vertex_declaration
(ptr ptr
)
158 @ cdecl wined3d_device_set_vertex_shader
(ptr ptr
)
159 @ cdecl wined3d_device_set_viewports
(ptr long ptr
)
160 @ cdecl wined3d_device_set_vs_resource_view
(ptr long ptr
)
161 @ cdecl wined3d_device_set_vs_sampler
(ptr long ptr
)
162 @ cdecl wined3d_device_show_cursor
(ptr long
)
163 @ cdecl wined3d_device_update_sub_resource
(ptr ptr long ptr ptr long long long
)
164 @ cdecl wined3d_device_update_texture
(ptr ptr ptr
)
165 @ cdecl wined3d_device_validate_device
(ptr ptr
)
167 @ cdecl wined3d_output_find_closest_matching_mode
(ptr ptr
)
168 @ cdecl wined3d_output_get_adapter
(ptr
)
169 @ cdecl wined3d_output_get_desc
(ptr ptr
)
170 @ cdecl wined3d_output_get_display_mode
(ptr ptr ptr
)
171 @ cdecl wined3d_output_get_mode
(ptr long long long ptr
)
172 @ cdecl wined3d_output_get_mode_count
(ptr long long
)
173 @ cdecl wined3d_output_get_raster_status
(ptr ptr
)
174 @ cdecl wined3d_output_release_ownership
(ptr
)
175 @ cdecl wined3d_output_set_display_mode
(ptr ptr
)
176 @ cdecl wined3d_output_take_ownership
(ptr long
)
178 @ cdecl wined3d_palette_create
(ptr long long ptr ptr
)
179 @ cdecl wined3d_palette_decref
(ptr
)
180 @ cdecl wined3d_palette_get_entries
(ptr long long long ptr
)
181 @ cdecl wined3d_palette_apply_to_dc
(ptr ptr
)
182 @ cdecl wined3d_palette_incref
(ptr
)
183 @ cdecl wined3d_palette_set_entries
(ptr long long long ptr
)
185 @ cdecl wined3d_query_create
(ptr long ptr ptr ptr
)
186 @ cdecl wined3d_query_decref
(ptr
)
187 @ cdecl wined3d_query_get_data
(ptr ptr long long
)
188 @ cdecl wined3d_query_get_data_size
(ptr
)
189 @ cdecl wined3d_query_get_parent
(ptr
)
190 @ cdecl wined3d_query_get_type
(ptr
)
191 @ cdecl wined3d_query_incref
(ptr
)
192 @ cdecl wined3d_query_issue
(ptr long
)
194 @ cdecl wined3d_rasterizer_state_create
(ptr ptr ptr ptr ptr
)
195 @ cdecl wined3d_rasterizer_state_decref
(ptr
)
196 @ cdecl wined3d_rasterizer_state_get_parent
(ptr
)
197 @ cdecl wined3d_rasterizer_state_incref
(ptr
)
199 @ cdecl wined3d_resource_get_desc
(ptr ptr
)
200 @ cdecl wined3d_resource_get_parent
(ptr
)
201 @ cdecl wined3d_resource_get_priority
(ptr
)
202 @ cdecl wined3d_resource_map
(ptr long ptr ptr long
)
203 @ cdecl wined3d_resource_preload
(ptr
)
204 @ cdecl wined3d_resource_set_parent
(ptr ptr
)
205 @ cdecl wined3d_resource_set_priority
(ptr long
)
206 @ cdecl wined3d_resource_unmap
(ptr long
)
208 @ cdecl wined3d_rendertarget_view_create
(ptr ptr ptr ptr ptr
)
209 @ cdecl wined3d_rendertarget_view_create_from_sub_resource
(ptr long ptr ptr ptr
)
210 @ cdecl wined3d_rendertarget_view_decref
(ptr
)
211 @ cdecl wined3d_rendertarget_view_get_parent
(ptr
)
212 @ cdecl wined3d_rendertarget_view_get_resource
(ptr
)
213 @ cdecl wined3d_rendertarget_view_get_sub_resource_parent
(ptr
)
214 @ cdecl wined3d_rendertarget_view_incref
(ptr
)
215 @ cdecl wined3d_rendertarget_view_set_parent
(ptr ptr
)
217 @ cdecl wined3d_sampler_create
(ptr ptr ptr ptr ptr
)
218 @ cdecl wined3d_sampler_decref
(ptr
)
219 @ cdecl wined3d_sampler_get_parent
(ptr
)
220 @ cdecl wined3d_sampler_incref
(ptr
)
222 @ cdecl wined3d_shader_create_cs
(ptr ptr ptr ptr ptr
)
223 @ cdecl wined3d_shader_create_ds
(ptr ptr ptr ptr ptr
)
224 @ cdecl wined3d_shader_create_gs
(ptr ptr ptr ptr ptr ptr
)
225 @ cdecl wined3d_shader_create_hs
(ptr ptr ptr ptr ptr
)
226 @ cdecl wined3d_shader_create_ps
(ptr ptr ptr ptr ptr
)
227 @ cdecl wined3d_shader_create_vs
(ptr ptr ptr ptr ptr
)
228 @ cdecl wined3d_shader_decref
(ptr
)
229 @ cdecl wined3d_shader_get_byte_code
(ptr ptr ptr
)
230 @ cdecl wined3d_shader_get_parent
(ptr
)
231 @ cdecl wined3d_shader_incref
(ptr
)
232 @ cdecl wined3d_shader_set_local_constants_float
(ptr long ptr long
)
234 @ cdecl wined3d_shader_resource_view_create
(ptr ptr ptr ptr ptr
)
235 @ cdecl wined3d_shader_resource_view_decref
(ptr
)
236 @ cdecl wined3d_shader_resource_view_generate_mipmaps
(ptr
)
237 @ cdecl wined3d_shader_resource_view_get_parent
(ptr
)
238 @ cdecl wined3d_shader_resource_view_incref
(ptr
)
240 @ cdecl wined3d_stateblock_apply
(ptr ptr
)
241 @ cdecl wined3d_stateblock_capture
(ptr ptr
)
242 @ cdecl wined3d_stateblock_create
(ptr ptr long ptr
)
243 @ cdecl wined3d_stateblock_decref
(ptr
)
244 @ cdecl wined3d_stateblock_get_light
(ptr long ptr ptr
)
245 @ cdecl wined3d_stateblock_get_state
(ptr
)
246 @ cdecl wined3d_stateblock_incref
(ptr
)
247 @ cdecl wined3d_stateblock_init_contained_states
(ptr
)
248 @ cdecl wined3d_stateblock_multiply_transform
(ptr long ptr
)
249 @ cdecl wined3d_stateblock_reset
(ptr
)
250 @ cdecl wined3d_stateblock_set_base_vertex_index
(ptr long
)
251 @ cdecl wined3d_stateblock_set_clip_plane
(ptr long ptr
)
252 @ cdecl wined3d_stateblock_set_index_buffer
(ptr ptr long
)
253 @ cdecl wined3d_stateblock_set_light
(ptr long ptr
)
254 @ cdecl wined3d_stateblock_set_light_enable
(ptr long long
)
255 @ cdecl wined3d_stateblock_set_material
(ptr ptr
)
256 @ cdecl wined3d_stateblock_set_pixel_shader
(ptr ptr
)
257 @ cdecl wined3d_stateblock_set_ps_consts_b
(ptr long long ptr
)
258 @ cdecl wined3d_stateblock_set_ps_consts_f
(ptr long long ptr
)
259 @ cdecl wined3d_stateblock_set_ps_consts_i
(ptr long long ptr
)
260 @ cdecl wined3d_stateblock_set_render_state
(ptr long long
)
261 @ cdecl wined3d_stateblock_set_sampler_state
(ptr long long long
)
262 @ cdecl wined3d_stateblock_set_scissor_rect
(ptr ptr
)
263 @ cdecl wined3d_stateblock_set_stream_source
(ptr long ptr long long
)
264 @ cdecl wined3d_stateblock_set_stream_source_freq
(ptr long long
)
265 @ cdecl wined3d_stateblock_set_texture
(ptr long ptr
)
266 @ cdecl wined3d_stateblock_set_texture_stage_state
(ptr long long long
)
267 @ cdecl wined3d_stateblock_set_transform
(ptr long ptr
)
268 @ cdecl wined3d_stateblock_set_vertex_declaration
(ptr ptr
)
269 @ cdecl wined3d_stateblock_set_vertex_shader
(ptr ptr
)
270 @ cdecl wined3d_stateblock_set_viewport
(ptr ptr
)
271 @ cdecl wined3d_stateblock_set_vs_consts_b
(ptr long long ptr
)
272 @ cdecl wined3d_stateblock_set_vs_consts_f
(ptr long long ptr
)
273 @ cdecl wined3d_stateblock_set_vs_consts_i
(ptr long long ptr
)
275 @ cdecl wined3d_swapchain_create
(ptr ptr ptr ptr ptr ptr
)
276 @ cdecl wined3d_swapchain_decref
(ptr
)
277 @ cdecl wined3d_swapchain_get_back_buffer
(ptr long
)
278 @ cdecl wined3d_swapchain_get_device
(ptr
)
279 @ cdecl wined3d_swapchain_get_display_mode
(ptr ptr ptr
)
280 @ cdecl wined3d_swapchain_get_front_buffer_data
(ptr ptr long
)
281 @ cdecl wined3d_swapchain_get_gamma_ramp
(ptr ptr
)
282 @ cdecl wined3d_swapchain_get_parent
(ptr
)
283 @ cdecl wined3d_swapchain_get_desc
(ptr ptr
)
284 @ cdecl wined3d_swapchain_get_raster_status
(ptr ptr
)
285 @ cdecl wined3d_swapchain_get_state
(ptr
)
286 @ cdecl wined3d_swapchain_incref
(ptr
)
287 @ cdecl wined3d_swapchain_present
(ptr ptr ptr ptr long long
)
288 @ cdecl wined3d_swapchain_resize_buffers
(ptr long long long long long long
)
289 @ cdecl wined3d_swapchain_set_gamma_ramp
(ptr long ptr
)
290 @ cdecl wined3d_swapchain_set_palette
(ptr ptr
)
291 @ cdecl wined3d_swapchain_set_window
(ptr ptr
)
293 @ cdecl wined3d_swapchain_state_create
(ptr ptr ptr ptr ptr
)
294 @ cdecl wined3d_swapchain_state_destroy
(ptr
)
295 @ cdecl wined3d_swapchain_state_is_windowed
(ptr
)
296 @ cdecl wined3d_swapchain_state_resize_target
(ptr ptr
)
297 @ cdecl wined3d_swapchain_state_set_fullscreen
(ptr ptr ptr
)
299 @ cdecl wined3d_texture_add_dirty_region
(ptr long ptr
)
300 @ cdecl wined3d_texture_blt
(ptr long ptr ptr long ptr long ptr long
)
301 @ cdecl wined3d_texture_create
(ptr ptr long long long ptr ptr ptr ptr
)
302 @ cdecl wined3d_texture_decref
(ptr
)
303 @ cdecl wined3d_texture_from_resource
(ptr
)
304 @ cdecl wined3d_texture_get_dc
(ptr long ptr
)
305 @ cdecl wined3d_texture_get_level_count
(ptr
)
306 @ cdecl wined3d_texture_get_lod
(ptr
)
307 @ cdecl wined3d_texture_get_overlay_position
(ptr long ptr ptr
)
308 @ cdecl wined3d_texture_get_parent
(ptr
)
309 @ cdecl wined3d_texture_get_pitch
(ptr long ptr ptr
)
310 @ cdecl wined3d_texture_get_resource
(ptr
)
311 @ cdecl wined3d_texture_get_sub_resource_desc
(ptr long ptr
)
312 @ cdecl wined3d_texture_get_sub_resource_parent
(ptr long
)
313 @ cdecl wined3d_texture_incref
(ptr
)
314 @ cdecl wined3d_texture_release_dc
(ptr long ptr
)
315 @ cdecl wined3d_texture_set_color_key
(ptr long ptr
)
316 @ cdecl wined3d_texture_set_lod
(ptr long
)
317 @ cdecl wined3d_texture_set_overlay_position
(ptr long long long
)
318 @ cdecl wined3d_texture_set_sub_resource_parent
(ptr long ptr
)
319 @ cdecl wined3d_texture_update_desc
(ptr long long long long long long ptr long
)
320 @ cdecl wined3d_texture_update_overlay
(ptr long ptr ptr long ptr long
)
322 @ cdecl wined3d_unordered_access_view_create
(ptr ptr ptr ptr ptr
)
323 @ cdecl wined3d_unordered_access_view_decref
(ptr
)
324 @ cdecl wined3d_unordered_access_view_get_parent
(ptr
)
325 @ cdecl wined3d_unordered_access_view_incref
(ptr
)
327 @ cdecl wined3d_vertex_declaration_create
(ptr ptr long ptr ptr ptr
)
328 @ cdecl wined3d_vertex_declaration_create_from_fvf
(ptr long ptr ptr ptr
)
329 @ cdecl wined3d_vertex_declaration_decref
(ptr
)
330 @ cdecl wined3d_vertex_declaration_get_parent
(ptr
)
331 @ cdecl wined3d_vertex_declaration_incref
(ptr
)
333 @ cdecl wined3d_extract_shader_input_signature_from_dxbc
(ptr ptr long
)