mf/session: Implement support for sinks that provide sample allocators.
[wine.git] / dlls / d3dx9_41 / Makefile.in
blobe4239d8ac6309b61b5e656eac95d19827deda856
1 EXTRADEFS = -DD3DX_SDK_VERSION=41
2 MODULE = d3dx9_41.dll
3 IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
4 PARENTSRC = ../d3dx9_36
5 DELAYIMPORTS = windowscodecs usp10
7 EXTRADLLFLAGS = -mno-cygwin
9 C_SRCS = \
10 animation.c \
11 core.c \
12 effect.c \
13 font.c \
14 line.c \
15 main.c \
16 math.c \
17 mesh.c \
18 preshader.c \
19 render.c \
20 shader.c \
21 skin.c \
22 sprite.c \
23 surface.c \
24 texture.c \
25 txc_compress_dxtn.c \
26 txc_fetch_dxtn.c \
27 util.c \
28 volume.c \
29 xfile.c
31 RC_SRCS = version.rc