1 /* DirectPlay & DirectPlayLobby messaging implementation
3 * Copyright 2000,2001 - Peter Hunnisett
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 * o Messaging interface required for both DirectPlay and DirectPlayLobby.
32 #include "dplayx_messages.h"
33 #include "dplay_global.h"
34 #include "dplayx_global.h"
35 #include "name_server.h"
36 #include "wine/debug.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(dplay
);
40 typedef struct tagMSGTHREADINFO
46 } MSGTHREADINFO
, *LPMSGTHREADINFO
;
48 static DWORD CALLBACK
DPL_MSG_ThreadMain( LPVOID lpContext
);
49 static LPVOID
DP_MSG_ExpectReply( IDirectPlay2AImpl
* This
, LPDPSP_SENDDATA data
,
50 DWORD dwWaitTime
, WORD wReplyCommandId
,
51 LPVOID
* lplpReplyMsg
, LPDWORD lpdwMsgBodySize
);
54 /* Create the message reception thread to allow the application to receive
55 * asynchronous message reception
57 DWORD
CreateLobbyMessageReceptionThread( HANDLE hNotifyEvent
, HANDLE hStart
,
58 HANDLE hDeath
, HANDLE hConnRead
)
61 LPMSGTHREADINFO lpThreadInfo
;
63 lpThreadInfo
= HeapAlloc( GetProcessHeap(), 0, sizeof( *lpThreadInfo
) );
64 if( lpThreadInfo
== NULL
)
69 /* The notify event may or may not exist. Depends if async comm or not */
71 !DuplicateHandle( GetCurrentProcess(), hNotifyEvent
,
72 GetCurrentProcess(), &lpThreadInfo
->hNotifyEvent
,
73 0, FALSE
, DUPLICATE_SAME_ACCESS
) )
75 ERR( "Unable to duplicate event handle\n" );
79 /* These 3 handles don't need to be duplicated because we don't keep a
80 * reference to them where they're created. They're created specifically
81 * for the message thread
83 lpThreadInfo
->hStart
= hStart
;
84 lpThreadInfo
->hDeath
= hDeath
;
85 lpThreadInfo
->hSettingRead
= hConnRead
;
87 if( !CreateThread( NULL
, /* Security attribs */
89 DPL_MSG_ThreadMain
, /* Msg reception function */
90 lpThreadInfo
, /* Msg reception func parameter */
92 &dwMsgThreadId
/* Updated with thread id */
96 ERR( "Unable to create msg thread\n" );
100 /* FIXME: Should I be closing the handle to the thread or does that
101 terminate the thread? */
103 return dwMsgThreadId
;
107 HeapFree( GetProcessHeap(), 0, lpThreadInfo
);
112 static DWORD CALLBACK
DPL_MSG_ThreadMain( LPVOID lpContext
)
114 LPMSGTHREADINFO lpThreadInfo
= (LPMSGTHREADINFO
)lpContext
;
117 TRACE( "Msg thread created. Waiting on app startup\n" );
119 /* Wait to ensure that the lobby application is started w/ 1 min timeout */
120 dwWaitResult
= WaitForSingleObject( lpThreadInfo
->hStart
, 10000 /* 10 sec */ );
121 if( dwWaitResult
== WAIT_TIMEOUT
)
123 FIXME( "Should signal app/wait creation failure (0x%08lx)\n", dwWaitResult
);
127 /* Close this handle as it's not needed anymore */
128 CloseHandle( lpThreadInfo
->hStart
);
129 lpThreadInfo
->hStart
= 0;
131 /* Wait until the lobby knows what it is */
132 dwWaitResult
= WaitForSingleObject( lpThreadInfo
->hSettingRead
, INFINITE
);
133 if( dwWaitResult
== WAIT_TIMEOUT
)
135 ERR( "App Read connection setting timeout fail (0x%08lx)\n", dwWaitResult
);
138 /* Close this handle as it's not needed anymore */
139 CloseHandle( lpThreadInfo
->hSettingRead
);
140 lpThreadInfo
->hSettingRead
= 0;
142 TRACE( "App created && intialized starting main message reception loop\n" );
147 GetMessageW( &lobbyMsg
, 0, 0, 0 );
151 TRACE( "Msg thread exiting!\n" );
152 HeapFree( GetProcessHeap(), 0, lpThreadInfo
);
157 /* DP messageing stuff */
158 static HANDLE
DP_MSG_BuildAndLinkReplyStruct( IDirectPlay2Impl
* This
,
159 LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList
,
160 WORD wReplyCommandId
);
161 static LPVOID
DP_MSG_CleanReplyStruct( LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList
,
162 LPVOID
* lplpReplyMsg
, LPDWORD lpdwMsgBodySize
);
166 HANDLE
DP_MSG_BuildAndLinkReplyStruct( IDirectPlay2Impl
* This
,
167 LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList
, WORD wReplyCommandId
)
169 lpReplyStructList
->replyExpected
.hReceipt
= CreateEventA( NULL
, FALSE
, FALSE
, NULL
);
170 lpReplyStructList
->replyExpected
.wExpectedReply
= wReplyCommandId
;
171 lpReplyStructList
->replyExpected
.lpReplyMsg
= NULL
;
172 lpReplyStructList
->replyExpected
.dwMsgBodySize
= 0;
174 /* Insert into the message queue while locked */
175 EnterCriticalSection( &This
->unk
->DP_lock
);
176 DPQ_INSERT( This
->dp2
->replysExpected
, lpReplyStructList
, replysExpected
);
177 LeaveCriticalSection( &This
->unk
->DP_lock
);
179 return lpReplyStructList
->replyExpected
.hReceipt
;
183 LPVOID
DP_MSG_CleanReplyStruct( LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList
,
184 LPVOID
* lplpReplyMsg
, LPDWORD lpdwMsgBodySize
)
186 CloseHandle( lpReplyStructList
->replyExpected
.hReceipt
);
188 *lplpReplyMsg
= lpReplyStructList
->replyExpected
.lpReplyMsg
;
189 *lpdwMsgBodySize
= lpReplyStructList
->replyExpected
.dwMsgBodySize
;
191 return lpReplyStructList
->replyExpected
.lpReplyMsg
;
194 HRESULT
DP_MSG_SendRequestPlayerId( IDirectPlay2AImpl
* This
, DWORD dwFlags
,
195 LPDPID lpdpidAllocatedId
)
198 LPDPMSG_REQUESTNEWPLAYERID lpMsgBody
;
202 dwMsgSize
= This
->dp2
->spData
.dwSPHeaderSize
+ sizeof( *lpMsgBody
);
204 lpMsg
= HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY
, dwMsgSize
);
206 lpMsgBody
= (LPDPMSG_REQUESTNEWPLAYERID
)( (BYTE
*)lpMsg
+
207 This
->dp2
->spData
.dwSPHeaderSize
);
209 /* Compose dplay message envelope */
210 lpMsgBody
->envelope
.dwMagic
= DPMSGMAGIC_DPLAYMSG
;
211 lpMsgBody
->envelope
.wCommandId
= DPMSGCMD_REQUESTNEWPLAYERID
;
212 lpMsgBody
->envelope
.wVersion
= DPMSGVER_DP6
;
214 /* Compose the body of the message */
215 lpMsgBody
->dwFlags
= dwFlags
;
217 /* Send the message */
221 data
.dwFlags
= DPSEND_GUARANTEED
;
222 data
.idPlayerTo
= 0; /* Name server */
223 data
.idPlayerFrom
= 0; /* Sending from DP */
224 data
.lpMessage
= lpMsg
;
225 data
.dwMessageSize
= dwMsgSize
;
226 data
.bSystemMessage
= TRUE
; /* Allow reply to be sent */
227 data
.lpISP
= This
->dp2
->spData
.lpISP
;
229 TRACE( "Asking for player id w/ dwFlags 0x%08lx\n",
230 lpMsgBody
->dwFlags
);
232 DP_MSG_ExpectReply( This
, &data
, DPMSG_DEFAULT_WAIT_TIME
, DPMSGCMD_NEWPLAYERIDREPLY
,
233 &lpMsg
, &dwMsgSize
);
236 /* Need to examine the data and extract the new player id */
239 LPCDPMSG_NEWPLAYERIDREPLY lpcReply
;
241 lpcReply
= (LPCDPMSG_NEWPLAYERIDREPLY
)lpMsg
;
243 *lpdpidAllocatedId
= lpcReply
->dpidNewPlayerId
;
245 TRACE( "Received reply for id = 0x%08lx\n", lpcReply
->dpidNewPlayerId
);
247 /* FIXME: I think that the rest of the message has something to do
248 * with remote data for the player that perhaps I need to setup.
249 * However, with the information that is passed, all that it could
250 * be used for is a standardized intialization value, which I'm
251 * guessing we can do without. Unless the message content is the same
252 * for several different messages?
255 HeapFree( GetProcessHeap(), 0, lpMsg
);
261 HRESULT
DP_MSG_ForwardPlayerCreation( IDirectPlay2AImpl
* This
, DPID dpidServer
)
264 LPDPMSG_FORWARDADDPLAYER lpMsgBody
;
268 dwMsgSize
= This
->dp2
->spData
.dwSPHeaderSize
+ sizeof( *lpMsgBody
);
270 lpMsg
= HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY
, dwMsgSize
);
272 lpMsgBody
= (LPDPMSG_FORWARDADDPLAYER
)( (BYTE
*)lpMsg
+
273 This
->dp2
->spData
.dwSPHeaderSize
);
275 /* Compose dplay message envelope */
276 lpMsgBody
->envelope
.dwMagic
= DPMSGMAGIC_DPLAYMSG
;
277 lpMsgBody
->envelope
.wCommandId
= DPMSGCMD_FORWARDADDPLAYER
;
278 lpMsgBody
->envelope
.wVersion
= DPMSGVER_DP6
;
285 /* SP Player remote data needs to be propagated at some point - is this the point? */
286 IDirectPlaySP_GetSPPlayerData( This
->dp2
->spData
.lpISP
, 0, (LPVOID
*)&lpPData
, &dwDataSize
, DPSET_REMOTE
);
288 ERR( "Player Data size is 0x%08lx\n"
289 "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n"
290 "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n",
293 lpPData
[0], lpPData
[1], lpPData
[2], lpPData
[3], lpPData
[4],
294 lpPData
[5], lpPData
[6], lpPData
[7], lpPData
[8], lpPData
[9],
295 lpPData
[10], lpPData
[11], lpPData
[12], lpPData
[13], lpPData
[14],
296 lpPData
[15], lpPData
[16], lpPData
[17], lpPData
[18], lpPData
[19],
297 lpPData
[20], lpPData
[21], lpPData
[22], lpPData
[23], lpPData
[24],
298 lpPData
[25], lpPData
[26], lpPData
[27], lpPData
[28], lpPData
[29],
299 lpPData
[30], lpPData
[31]
305 /* Compose body of message */
306 lpMsgBody
->dpidAppServer
= dpidServer
;
307 lpMsgBody
->unknown2
[0] = 0x0;
308 lpMsgBody
->unknown2
[1] = 0x1c;
309 lpMsgBody
->unknown2
[2] = 0x6c;
310 lpMsgBody
->unknown2
[3] = 0x50;
311 lpMsgBody
->unknown2
[4] = 0x9;
313 lpMsgBody
->dpidAppServer2
= dpidServer
;
314 lpMsgBody
->unknown3
[0] = 0x0;
315 lpMsgBody
->unknown3
[0] = 0x0;
316 lpMsgBody
->unknown3
[0] = 0x20;
317 lpMsgBody
->unknown3
[0] = 0x0;
318 lpMsgBody
->unknown3
[0] = 0x0;
320 lpMsgBody
->dpidAppServer3
= dpidServer
;
321 lpMsgBody
->unknown4
[0] = 0x30;
322 lpMsgBody
->unknown4
[1] = 0xb;
323 lpMsgBody
->unknown4
[2] = 0x0;
325 lpMsgBody
->unknown4
[3] = NS_GetNsMagic( This
->dp2
->lpNameServerData
) -
327 TRACE( "Setting first magic to 0x%08lx\n", lpMsgBody
->unknown4
[3] );
329 lpMsgBody
->unknown4
[4] = 0x0;
330 lpMsgBody
->unknown4
[5] = 0x0;
331 lpMsgBody
->unknown4
[6] = 0x0;
334 lpMsgBody
->unknown4
[7] = NS_GetOtherMagic( This
->dp2
->lpNameServerData
)
336 lpMsgBody
->unknown4
[7] = NS_GetNsMagic( This
->dp2
->lpNameServerData
);
338 TRACE( "Setting second magic to 0x%08lx\n", lpMsgBody
->unknown4
[7] );
340 lpMsgBody
->unknown4
[8] = 0x0;
341 lpMsgBody
->unknown4
[9] = 0x0;
342 lpMsgBody
->unknown4
[10] = 0x0;
343 lpMsgBody
->unknown4
[11] = 0x0;
344 lpMsgBody
->unknown4
[12] = 0x0;
346 lpMsgBody
->unknown5
[0] = 0x0;
347 lpMsgBody
->unknown5
[1] = 0x0;
349 /* Send the message */
353 data
.dwFlags
= DPSEND_GUARANTEED
;
354 data
.idPlayerTo
= 0; /* Name server */
355 data
.idPlayerFrom
= dpidServer
; /* Sending from session server */
356 data
.lpMessage
= lpMsg
;
357 data
.dwMessageSize
= dwMsgSize
;
358 data
.bSystemMessage
= TRUE
; /* Allow reply to be sent */
359 data
.lpISP
= This
->dp2
->spData
.lpISP
;
361 TRACE( "Sending forward player request with 0x%08lx\n", dpidServer
);
363 lpMsg
= DP_MSG_ExpectReply( This
, &data
,
365 DPMSGCMD_GETNAMETABLEREPLY
,
366 &lpMsg
, &dwMsgSize
);
369 /* Need to examine the data and extract the new player id */
372 FIXME( "Name Table reply received: stub\n" );
378 /* Queue up a structure indicating that we want a reply of type wReplyCommandId. DPlay does
379 * not seem to offer any way of uniquely differentiating between replies of the same type
380 * relative to the request sent. There is an implicit assumption that there will be no
381 * ordering issues on sends and receives from the opposite machine. No wonder MS is not
382 * a networking company.
385 LPVOID
DP_MSG_ExpectReply( IDirectPlay2AImpl
* This
, LPDPSP_SENDDATA lpData
,
386 DWORD dwWaitTime
, WORD wReplyCommandId
,
387 LPVOID
* lplpReplyMsg
, LPDWORD lpdwMsgBodySize
)
391 DP_MSG_REPLY_STRUCT_LIST replyStructList
;
394 /* Setup for receipt */
395 hMsgReceipt
= DP_MSG_BuildAndLinkReplyStruct( This
, &replyStructList
,
398 TRACE( "Sending msg and expecting cmd %u in reply within %lu ticks\n",
399 wReplyCommandId
, dwWaitTime
);
400 hr
= (*This
->dp2
->spData
.lpCB
->Send
)( lpData
);
404 ERR( "Send failed: %s\n", DPLAYX_HresultToString( hr
) );
408 /* The reply message will trigger the hMsgReceipt event effectively switching
409 * control back to this thread. See DP_MSG_ReplyReceived.
411 dwWaitReturn
= WaitForSingleObject( hMsgReceipt
, dwWaitTime
);
412 if( dwWaitReturn
!= WAIT_OBJECT_0
)
414 ERR( "Wait failed 0x%08lx\n", dwWaitReturn
);
419 return DP_MSG_CleanReplyStruct( &replyStructList
, lplpReplyMsg
, lpdwMsgBodySize
);
422 /* Determine if there is a matching request for this incomming message and then copy
423 * all important data. It is quite silly to have to copy the message, but the documents
424 * indicate that a copy is taken. Silly really.
426 void DP_MSG_ReplyReceived( IDirectPlay2AImpl
* This
, WORD wCommandId
,
427 LPCVOID lpcMsgBody
, DWORD dwMsgBodySize
)
429 LPDP_MSG_REPLY_STRUCT_LIST lpReplyList
;
432 if( wCommandId
== DPMSGCMD_FORWARDADDPLAYER
)
438 /* Find, and immediately remove (to avoid double triggering), the appropriate entry. Call locked to
441 EnterCriticalSection( &This
->unk
->DP_lock
);
442 DPQ_REMOVE_ENTRY( This
->dp2
->replysExpected
, replysExpected
, replyExpected
.wExpectedReply
,\
443 ==, wCommandId
, lpReplyList
);
444 LeaveCriticalSection( &This
->unk
->DP_lock
);
446 if( lpReplyList
!= NULL
)
448 lpReplyList
->replyExpected
.dwMsgBodySize
= dwMsgBodySize
;
449 lpReplyList
->replyExpected
.lpReplyMsg
= HeapAlloc( GetProcessHeap(),
452 CopyMemory( lpReplyList
->replyExpected
.lpReplyMsg
,
453 lpcMsgBody
, dwMsgBodySize
);
455 /* Signal the thread which sent the message that it has a reply */
456 SetEvent( lpReplyList
->replyExpected
.hReceipt
);
460 ERR( "No receipt event set - only expecting in reply mode\n" );
465 void DP_MSG_ToSelf( IDirectPlay2AImpl
* This
, DPID dpidSelf
)
468 LPDPMSG_SENDENVELOPE lpMsgBody
;
471 dwMsgSize
= This
->dp2
->spData
.dwSPHeaderSize
+ sizeof( *lpMsgBody
);
473 lpMsg
= HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY
, dwMsgSize
);
475 lpMsgBody
= (LPDPMSG_SENDENVELOPE
)( (BYTE
*)lpMsg
+
476 This
->dp2
->spData
.dwSPHeaderSize
);
478 /* Compose dplay message envelope */
479 lpMsgBody
->dwMagic
= DPMSGMAGIC_DPLAYMSG
;
480 lpMsgBody
->wCommandId
= DPMSGCMD_JUSTENVELOPE
;
481 lpMsgBody
->wVersion
= DPMSGVER_DP6
;
483 /* Send the message to ourselves */
488 data
.idPlayerTo
= dpidSelf
; /* Sending to session server */
489 data
.idPlayerFrom
= 0; /* Sending from session server */
490 data
.lpMessage
= lpMsg
;
491 data
.dwMessageSize
= dwMsgSize
;
492 data
.bSystemMessage
= TRUE
; /* Allow reply to be sent */
493 data
.lpISP
= This
->dp2
->spData
.lpISP
;
495 lpMsg
= DP_MSG_ExpectReply( This
, &data
,
497 DPMSGCMD_JUSTENVELOPE
,
498 &lpMsg
, &dwMsgSize
);
502 void DP_MSG_ErrorReceived( IDirectPlay2AImpl
* This
, WORD wCommandId
,
503 LPCVOID lpMsgBody
, DWORD dwMsgBodySize
)
505 LPCDPMSG_FORWARDADDPLAYERNACK lpcErrorMsg
;
507 lpcErrorMsg
= (LPCDPMSG_FORWARDADDPLAYERNACK
)lpMsgBody
;
509 ERR( "Received error message %u. Error is %s\n",
510 wCommandId
, DPLAYX_HresultToString( lpcErrorMsg
->errorCode
) );