d3drm: Implement object name property.
[wine.git] / dlls / d3drm / meshbuilder.c
blob025e0f540560ca0d936bb5eeecf2e19a523669f0
1 /*
2 * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces
4 * Copyright 2010, 2012 Christian Costa
5 * Copyright 2011 André Hentschel
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "d3drm_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
29 struct mesh_group
31 unsigned nb_vertices;
32 D3DRMVERTEX* vertices;
33 unsigned nb_faces;
34 unsigned vertex_per_face;
35 DWORD face_data_size;
36 unsigned* face_data;
37 D3DCOLOR color;
38 IDirect3DRMMaterial2* material;
39 IDirect3DRMTexture3* texture;
42 struct d3drm_mesh
44 struct d3drm_object obj;
45 IDirect3DRMMesh IDirect3DRMMesh_iface;
46 LONG ref;
47 DWORD groups_capacity;
48 DWORD nb_groups;
49 struct mesh_group *groups;
52 struct coords_2d
54 D3DVALUE u;
55 D3DVALUE v;
58 struct mesh_material
60 D3DCOLOR color;
61 IDirect3DRMMaterial2 *material;
62 IDirect3DRMTexture3 *texture;
65 char templates[] = {
66 "xof 0302txt 0064"
67 "template Header"
68 "{"
69 "<3D82AB43-62DA-11CF-AB39-0020AF71E433>"
70 "WORD major;"
71 "WORD minor;"
72 "DWORD flags;"
73 "}"
74 "template Vector"
75 "{"
76 "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>"
77 "FLOAT x;"
78 "FLOAT y;"
79 "FLOAT z;"
80 "}"
81 "template Coords2d"
82 "{"
83 "<F6F23F44-7686-11CF-8F52-0040333594A3>"
84 "FLOAT u;"
85 "FLOAT v;"
86 "}"
87 "template Matrix4x4"
88 "{"
89 "<F6F23F45-7686-11CF-8F52-0040333594A3>"
90 "array FLOAT matrix[16];"
91 "}"
92 "template ColorRGBA"
93 "{"
94 "<35FF44E0-6C7C-11CF-8F52-0040333594A3>"
95 "FLOAT red;"
96 "FLOAT green;"
97 "FLOAT blue;"
98 "FLOAT alpha;"
99 "}"
100 "template ColorRGB"
102 "<D3E16E81-7835-11CF-8F52-0040333594A3>"
103 "FLOAT red;"
104 "FLOAT green;"
105 "FLOAT blue;"
107 "template IndexedColor"
109 "<1630B820-7842-11CF-8F52-0040333594A3>"
110 "DWORD index;"
111 "ColorRGBA indexColor;"
113 "template Boolean"
115 "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>"
116 "DWORD truefalse;"
118 "template Boolean2d"
120 "<4885AE63-78E8-11CF-8F52-0040333594A3>"
121 "Boolean u;"
122 "Boolean v;"
124 "template MaterialWrap"
126 "<4885AE60-78E8-11CF-8F52-0040333594A3>"
127 "Boolean u;"
128 "Boolean v;"
130 "template TextureFilename"
132 "<A42790E1-7810-11CF-8F52-0040333594A3>"
133 "STRING filename;"
135 "template Material"
137 "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>"
138 "ColorRGBA faceColor;"
139 "FLOAT power;"
140 "ColorRGB specularColor;"
141 "ColorRGB emissiveColor;"
142 "[...]"
144 "template MeshFace"
146 "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>"
147 "DWORD nFaceVertexIndices;"
148 "array DWORD faceVertexIndices[nFaceVertexIndices];"
150 "template MeshFaceWraps"
152 "<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>"
153 "DWORD nFaceWrapValues;"
154 "array Boolean2d faceWrapValues[nFaceWrapValues];"
156 "template MeshTextureCoords"
158 "<F6F23F40-7686-11CF-8F52-0040333594A3>"
159 "DWORD nTextureCoords;"
160 "array Coords2d textureCoords[nTextureCoords];"
162 "template MeshMaterialList"
164 "<F6F23F42-7686-11CF-8F52-0040333594A3>"
165 "DWORD nMaterials;"
166 "DWORD nFaceIndexes;"
167 "array DWORD faceIndexes[nFaceIndexes];"
168 "[Material]"
170 "template MeshNormals"
172 "<F6F23F43-7686-11CF-8F52-0040333594A3>"
173 "DWORD nNormals;"
174 "array Vector normals[nNormals];"
175 "DWORD nFaceNormals;"
176 "array MeshFace faceNormals[nFaceNormals];"
178 "template MeshVertexColors"
180 "<1630B821-7842-11CF-8F52-0040333594A3>"
181 "DWORD nVertexColors;"
182 "array IndexedColor vertexColors[nVertexColors];"
184 "template Mesh"
186 "<3D82AB44-62DA-11CF-AB39-0020AF71E433>"
187 "DWORD nVertices;"
188 "array Vector vertices[nVertices];"
189 "DWORD nFaces;"
190 "array MeshFace faces[nFaces];"
191 "[...]"
193 "template FrameTransformMatrix"
195 "<F6F23F41-7686-11CF-8F52-0040333594A3>"
196 "Matrix4x4 frameMatrix;"
198 "template Frame"
200 "<3D82AB46-62DA-11CF-AB39-0020AF71E433>"
201 "[...]"
203 "template FloatKeys"
205 "<10DD46A9-775B-11CF-8F52-0040333594A3>"
206 "DWORD nValues;"
207 "array FLOAT values[nValues];"
209 "template TimedFloatKeys"
211 "<F406B180-7B3B-11CF-8F52-0040333594A3>"
212 "DWORD time;"
213 "FloatKeys tfkeys;"
215 "template AnimationKey"
217 "<10DD46A8-775B-11CF-8F52-0040333594A3>"
218 "DWORD keyType;"
219 "DWORD nKeys;"
220 "array TimedFloatKeys keys[nKeys];"
222 "template AnimationOptions"
224 "<E2BF56C0-840F-11CF-8F52-0040333594A3>"
225 "DWORD openclosed;"
226 "DWORD positionquality;"
228 "template Animation"
230 "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>"
231 "[...]"
233 "template AnimationSet"
235 "<3D82AB50-62DA-11CF-AB39-0020AF71E433>"
236 "[Animation]"
238 "template InlineData"
240 "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>"
241 "[BINARY]"
243 "template Url"
245 "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>"
246 "DWORD nUrls;"
247 "array STRING urls[nUrls];"
249 "template ProgressiveMesh"
251 "<8A63C360-997D-11D0-941C-0080C80CFA7B>"
252 "[Url,InlineData]"
254 "template Guid"
256 "<A42790E0-7810-11CF-8F52-0040333594A3>"
257 "DWORD data1;"
258 "WORD data2;"
259 "WORD data3;"
260 "array UCHAR data4[8];"
262 "template StringProperty"
264 "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>"
265 "STRING key;"
266 "STRING value;"
268 "template PropertyBag"
270 "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>"
271 "[StringProperty]"
273 "template ExternalVisual"
275 "<98116AA0-BDBA-11D1-82C0-00A0C9697271>"
276 "Guid guidExternalVisual;"
277 "[...]"
279 "template RightHanded"
281 "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>"
282 "DWORD bRightHanded;"
286 static BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
288 SIZE_T new_capacity, max_capacity;
289 void *new_elements;
291 if (element_count <= *capacity)
292 return TRUE;
294 max_capacity = ~(SIZE_T)0 / element_size;
295 if (max_capacity < element_count)
296 return FALSE;
298 new_capacity = max(*capacity, 4);
299 while (new_capacity < element_count && new_capacity <= max_capacity / 2)
300 new_capacity *= 2;
302 if (new_capacity < element_count)
303 new_capacity = max_capacity;
305 if (*elements)
306 new_elements = HeapReAlloc(GetProcessHeap(), 0, *elements, new_capacity * element_size);
307 else
308 new_elements = HeapAlloc(GetProcessHeap(), 0, new_capacity * element_size);
310 if (!new_elements)
311 return FALSE;
313 *elements = new_elements;
314 *capacity = new_capacity;
315 return TRUE;
318 static inline struct d3drm_mesh *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface)
320 return CONTAINING_RECORD(iface, struct d3drm_mesh, IDirect3DRMMesh_iface);
323 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface)
325 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder2_iface);
328 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface)
330 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder3_iface);
333 static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
335 DWORD i;
337 IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, NULL);
338 HeapFree(GetProcessHeap(), 0, mesh_builder->vertices);
339 mesh_builder->vertices = NULL;
340 mesh_builder->nb_vertices = 0;
341 mesh_builder->vertices_size = 0;
342 HeapFree(GetProcessHeap(), 0, mesh_builder->normals);
343 mesh_builder->normals = NULL;
344 mesh_builder->nb_normals = 0;
345 mesh_builder->normals_size = 0;
346 HeapFree(GetProcessHeap(), 0, mesh_builder->pFaceData);
347 mesh_builder->pFaceData = NULL;
348 mesh_builder->face_data_size = 0;
349 mesh_builder->nb_faces = 0;
350 HeapFree(GetProcessHeap(), 0, mesh_builder->pCoords2d);
351 mesh_builder->pCoords2d = NULL;
352 mesh_builder->nb_coords2d = 0;
353 for (i = 0; i < mesh_builder->nb_materials; i++)
355 if (mesh_builder->materials[i].material)
356 IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material);
357 if (mesh_builder->materials[i].texture)
358 IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
360 mesh_builder->nb_materials = 0;
361 HeapFree(GetProcessHeap(), 0, mesh_builder->materials);
362 mesh_builder->materials = NULL;
363 HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices);
364 mesh_builder->material_indices = NULL;
367 static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out)
369 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
371 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
373 if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2)
374 || IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder)
375 || IsEqualGUID(riid, &IID_IDirect3DRMVisual)
376 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
377 || IsEqualGUID(riid, &IID_IUnknown))
379 *out = &mesh_builder->IDirect3DRMMeshBuilder2_iface;
381 else if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
383 *out = &mesh_builder->IDirect3DRMMeshBuilder3_iface;
385 else
387 *out = NULL;
388 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
389 return E_NOINTERFACE;
392 IUnknown_AddRef((IUnknown *)*out);
393 return S_OK;
396 static ULONG WINAPI d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2 *iface)
398 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
399 ULONG refcount = InterlockedIncrement(&mesh_builder->ref);
401 TRACE("%p increasing refcount to %u.\n", mesh_builder, refcount);
403 return refcount;
406 static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface)
408 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
409 ULONG refcount = InterlockedDecrement(&mesh_builder->ref);
411 TRACE("%p decreasing refcount to %u.\n", mesh_builder, refcount);
413 if (!refcount)
415 d3drm_object_cleanup((IDirect3DRMObject *)iface, &mesh_builder->obj);
416 clean_mesh_builder_data(mesh_builder);
417 if (mesh_builder->material)
418 IDirect3DRMMaterial2_Release(mesh_builder->material);
419 if (mesh_builder->texture)
420 IDirect3DRMTexture3_Release(mesh_builder->texture);
421 IDirect3DRM_Release(mesh_builder->d3drm);
422 HeapFree(GetProcessHeap(), 0, mesh_builder);
425 return refcount;
428 static HRESULT WINAPI d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2 *iface,
429 IUnknown *outer, REFIID iid, void **out)
431 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
433 return E_NOTIMPL;
436 static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
437 D3DRMOBJECTCALLBACK cb, void *ctx)
439 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
441 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
443 return IDirect3DRMMeshBuilder3_AddDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx);
446 static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
447 D3DRMOBJECTCALLBACK cb, void *ctx)
449 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
451 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
453 return IDirect3DRMMeshBuilder3_DeleteDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx);
456 static HRESULT WINAPI d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2 *iface, DWORD data)
458 FIXME("iface %p, data %#x stub!\n", iface, data);
460 return E_NOTIMPL;
463 static DWORD WINAPI d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2 *iface)
465 FIXME("iface %p stub!\n", iface);
467 return 0;
470 static HRESULT WINAPI d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2 *iface, const char *name)
472 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
474 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
476 return IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, name);
479 static HRESULT WINAPI d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
481 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
483 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
485 return IDirect3DRMMeshBuilder3_GetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
488 static HRESULT WINAPI d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
490 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
492 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
494 return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
497 static HRESULT WINAPI d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2 *iface, void *filename,
498 void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
500 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
502 TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n",
503 iface, filename, name, flags, cb, ctx);
505 if (cb)
506 FIXME("Texture callback is not yet supported\n");
508 return IDirect3DRMMeshBuilder3_Load(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
509 filename, name, flags, NULL, ctx);
512 static HRESULT WINAPI d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2 *iface,
513 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
515 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
516 iface, debugstr_a(filename), format, flags);
518 return E_NOTIMPL;
521 static HRESULT WINAPI d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2 *iface,
522 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
524 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
526 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
528 return IDirect3DRMMeshBuilder3_Scale(&mesh_builder->IDirect3DRMMeshBuilder3_iface, sx, sy, sz);
531 static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *iface,
532 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
534 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
536 return E_NOTIMPL;
539 static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source)
541 FIXME("iface %p, source %#x stub!\n", iface, source);
543 return E_NOTIMPL;
546 static HRESULT WINAPI d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2 *iface, D3DRMBOX *box)
548 FIXME("iface %p, box %p stub!\n", iface, box);
550 return E_NOTIMPL;
553 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2 *iface)
555 FIXME("iface %p stub!\n", iface);
557 return E_NOTIMPL;
560 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2 *iface)
562 FIXME("iface %p stub!\n", iface);
564 return E_NOTIMPL;
567 static HRESULT WINAPI d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh)
569 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
571 return E_NOTIMPL;
574 static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2 *iface,
575 IDirect3DRMMeshBuilder *mesh_builder)
577 FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder);
579 return E_NOTIMPL;
582 static HRESULT WINAPI d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame)
584 FIXME("iface %p, frame %p stub!\n", iface, frame);
586 return E_NOTIMPL;
589 static HRESULT WINAPI d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face)
591 FIXME("iface %p, face %p stub!\n", iface, face);
593 return E_NOTIMPL;
596 static HRESULT WINAPI d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2 *iface,
597 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
598 DWORD *face_data, IDirect3DRMFaceArray **array)
600 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n",
601 iface, vertex_count, vertices, normal_count, normals, face_data, array);
603 return E_NOTIMPL;
606 static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2 *iface,
607 DWORD vertex_count, DWORD normal_count, DWORD face_count)
609 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
610 iface, vertex_count, normal_count, face_count);
612 return E_NOTIMPL;
615 static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2 *iface,
616 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
618 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
620 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
622 return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder->IDirect3DRMMeshBuilder3_iface, red, green, blue);
625 static HRESULT WINAPI d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2 *iface, D3DCOLOR color)
627 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
629 TRACE("iface %p, color 0x%08x.\n", iface, color);
631 return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder->IDirect3DRMMeshBuilder3_iface, color);
634 static HRESULT WINAPI d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2 *iface,
635 IDirect3DRMTexture *texture)
637 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
638 IDirect3DRMTexture3 *texture3 = NULL;
639 HRESULT hr = D3DRM_OK;
641 TRACE("iface %p, texture %p.\n", iface, texture);
643 if (texture)
644 hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void **)&texture3);
645 if (SUCCEEDED(hr))
646 hr = IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder->IDirect3DRMMeshBuilder3_iface, texture3);
647 if (texture3)
648 IDirect3DRMTexture3_Release(texture3);
650 return hr;
653 static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2 *iface,
654 IDirect3DRMMaterial *material)
656 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
658 TRACE("iface %p, material %p.\n", iface, material);
660 return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
661 (IDirect3DRMMaterial2 *)material);
664 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2 *iface,
665 BOOL wrap_u, BOOL wrap_v)
667 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
669 return E_NOTIMPL;
672 static HRESULT WINAPI d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2 *iface,
673 D3DRMRENDERQUALITY quality)
675 FIXME("iface %p, quality %#x stub!\n", iface, quality);
677 return E_NOTIMPL;
680 static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2 *iface, BOOL enable)
682 FIXME("iface %p, enable %#x stub!\n", iface, enable);
684 return E_NOTIMPL;
687 static HRESULT WINAPI d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2 *iface,
688 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
690 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
692 return E_NOTIMPL;
695 static HRESULT WINAPI d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2 *iface,
696 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
698 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
700 return E_NOTIMPL;
703 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
704 DWORD index, D3DVALUE u, D3DVALUE v)
706 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
708 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
710 return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
711 index, u, v);
714 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2 *iface,
715 DWORD index, D3DCOLOR color)
717 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
719 return E_NOTIMPL;
722 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2 *iface,
723 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
725 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
726 iface, index, red, green, blue);
728 return E_NOTIMPL;
731 static HRESULT WINAPI d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2 *iface,
732 IDirect3DRMFaceArray **array)
734 FIXME("iface %p, array %p stub!\n", iface, array);
736 return E_NOTIMPL;
739 static HRESULT WINAPI d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2 *iface,
740 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
741 DWORD *face_data_size, DWORD *face_data)
743 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
745 TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n",
746 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
748 if (vertices && (!vertex_count || (*vertex_count < mesh_builder->nb_vertices)))
749 return D3DRMERR_BADVALUE;
750 if (vertex_count)
751 *vertex_count = mesh_builder->nb_vertices;
752 if (vertices && mesh_builder->nb_vertices)
753 memcpy(vertices, mesh_builder->vertices, mesh_builder->nb_vertices * sizeof(*vertices));
755 if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals)))
756 return D3DRMERR_BADVALUE;
757 if (normal_count)
758 *normal_count = mesh_builder->nb_normals;
759 if (normals && mesh_builder->nb_normals)
760 memcpy(normals, mesh_builder->normals, mesh_builder->nb_normals * sizeof(*normals));
762 if (face_data && (!face_data_size || (*face_data_size < mesh_builder->face_data_size)))
763 return D3DRMERR_BADVALUE;
764 if (face_data_size)
765 *face_data_size = mesh_builder->face_data_size;
766 if (face_data && mesh_builder->face_data_size)
767 memcpy(face_data, mesh_builder->pFaceData, mesh_builder->face_data_size * sizeof(*face_data));
769 return D3DRM_OK;
772 static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
773 DWORD index, D3DVALUE *u, D3DVALUE *v)
775 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
777 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
779 return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
780 index, u, v);
783 static int WINAPI d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2 *iface,
784 D3DVALUE x, D3DVALUE y, D3DVALUE z)
786 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
788 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
790 return IDirect3DRMMeshBuilder3_AddVertex(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
793 static int WINAPI d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2 *iface,
794 D3DVALUE x, D3DVALUE y, D3DVALUE z)
796 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
798 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
800 return IDirect3DRMMeshBuilder3_AddNormal(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
803 static HRESULT WINAPI d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face)
805 struct d3drm_face *object;
806 HRESULT hr;
808 TRACE("iface %p, face %p.\n", iface, face);
810 if (FAILED(hr = d3drm_face_create(&object)))
811 return hr;
813 *face = &object->IDirect3DRMFace_iface;
815 return S_OK;
818 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2 *iface)
820 FIXME("iface %p stub!\n", iface);
822 return 0;
825 static BOOL WINAPI d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2 *iface)
827 FIXME("iface %p stub!\n", iface);
829 return FALSE;
832 static int WINAPI d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2 *iface)
834 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
836 TRACE("iface %p.\n", iface);
838 return mesh_builder->nb_faces;
841 static int WINAPI d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2 *iface)
843 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
845 TRACE("iface %p.\n", iface);
847 return mesh_builder->nb_vertices;
850 static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2 *iface, DWORD index)
852 FIXME("iface %p, index %u stub!\n", iface, index);
854 return 0;
857 static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh)
859 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
861 TRACE("iface %p, mesh %p.\n", iface, mesh);
863 return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh);
866 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2 *iface,
867 D3DVALUE crease, DWORD flags)
869 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
871 return E_NOTIMPL;
874 static HRESULT WINAPI d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2 *iface,
875 DWORD index, IDirect3DRMFace **face)
877 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
879 return E_NOTIMPL;
882 static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl =
884 d3drm_mesh_builder2_QueryInterface,
885 d3drm_mesh_builder2_AddRef,
886 d3drm_mesh_builder2_Release,
887 d3drm_mesh_builder2_Clone,
888 d3drm_mesh_builder2_AddDestroyCallback,
889 d3drm_mesh_builder2_DeleteDestroyCallback,
890 d3drm_mesh_builder2_SetAppData,
891 d3drm_mesh_builder2_GetAppData,
892 d3drm_mesh_builder2_SetName,
893 d3drm_mesh_builder2_GetName,
894 d3drm_mesh_builder2_GetClassName,
895 d3drm_mesh_builder2_Load,
896 d3drm_mesh_builder2_Save,
897 d3drm_mesh_builder2_Scale,
898 d3drm_mesh_builder2_Translate,
899 d3drm_mesh_builder2_SetColorSource,
900 d3drm_mesh_builder2_GetBox,
901 d3drm_mesh_builder2_GenerateNormals,
902 d3drm_mesh_builder2_GetColorSource,
903 d3drm_mesh_builder2_AddMesh,
904 d3drm_mesh_builder2_AddMeshBuilder,
905 d3drm_mesh_builder2_AddFrame,
906 d3drm_mesh_builder2_AddFace,
907 d3drm_mesh_builder2_AddFaces,
908 d3drm_mesh_builder2_ReserveSpace,
909 d3drm_mesh_builder2_SetColorRGB,
910 d3drm_mesh_builder2_SetColor,
911 d3drm_mesh_builder2_SetTexture,
912 d3drm_mesh_builder2_SetMaterial,
913 d3drm_mesh_builder2_SetTextureTopology,
914 d3drm_mesh_builder2_SetQuality,
915 d3drm_mesh_builder2_SetPerspective,
916 d3drm_mesh_builder2_SetVertex,
917 d3drm_mesh_builder2_SetNormal,
918 d3drm_mesh_builder2_SetTextureCoordinates,
919 d3drm_mesh_builder2_SetVertexColor,
920 d3drm_mesh_builder2_SetVertexColorRGB,
921 d3drm_mesh_builder2_GetFaces,
922 d3drm_mesh_builder2_GetVertices,
923 d3drm_mesh_builder2_GetTextureCoordinates,
924 d3drm_mesh_builder2_AddVertex,
925 d3drm_mesh_builder2_AddNormal,
926 d3drm_mesh_builder2_CreateFace,
927 d3drm_mesh_builder2_GetQuality,
928 d3drm_mesh_builder2_GetPerspective,
929 d3drm_mesh_builder2_GetFaceCount,
930 d3drm_mesh_builder2_GetVertexCount,
931 d3drm_mesh_builder2_GetVertexColor,
932 d3drm_mesh_builder2_CreateMesh,
933 d3drm_mesh_builder2_GenerateNormals2,
934 d3drm_mesh_builder2_GetFace,
937 static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3 *iface, REFIID riid, void **out)
939 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
941 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
943 return d3drm_mesh_builder2_QueryInterface(&mesh_builder->IDirect3DRMMeshBuilder2_iface, riid, out);
946 static ULONG WINAPI d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3 *iface)
948 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
950 TRACE("iface %p.\n", iface);
952 return d3drm_mesh_builder2_AddRef(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
955 static ULONG WINAPI d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3 *iface)
957 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
959 TRACE("iface %p.\n", iface);
961 return d3drm_mesh_builder2_Release(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
964 static HRESULT WINAPI d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3 *iface,
965 IUnknown *outer, REFIID iid, void **out)
967 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
969 return E_NOTIMPL;
972 static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
973 D3DRMOBJECTCALLBACK cb, void *ctx)
975 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
977 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
979 return d3drm_object_add_destroy_callback(&mesh_builder->obj, cb, ctx);
982 static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
983 D3DRMOBJECTCALLBACK cb, void *ctx)
985 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
987 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
989 return d3drm_object_delete_destroy_callback(&mesh_builder->obj, cb, ctx);
992 static HRESULT WINAPI d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3 *iface, DWORD data)
994 FIXME("iface %p, data %#x stub!\n", iface, data);
996 return E_NOTIMPL;
999 static DWORD WINAPI d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3 *iface)
1001 FIXME("iface %p stub!\n", iface);
1003 return 0;
1006 static HRESULT WINAPI d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3 *iface, const char *name)
1008 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1010 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1012 return d3drm_object_set_name(&mesh_builder->obj, name);
1015 static HRESULT WINAPI d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3 *iface,
1016 DWORD *size, char *name)
1018 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1020 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1022 return d3drm_object_get_name(&mesh_builder->obj, size, name);
1025 static HRESULT WINAPI d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3 *iface,
1026 DWORD *size, char *name)
1028 struct d3drm_mesh_builder *meshbuilder = impl_from_IDirect3DRMMeshBuilder3(iface);
1030 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1032 return d3drm_object_get_class_name(&meshbuilder->obj, size, name);
1035 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
1036 D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg)
1038 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1039 IDirectXFileData *pData2 = NULL;
1040 const GUID* guid;
1041 DWORD size;
1042 BYTE *ptr;
1043 HRESULT hr;
1044 HRESULT ret = D3DRMERR_BADOBJECT;
1045 DWORD* faces_vertex_idx_data = NULL;
1046 DWORD* faces_vertex_idx_ptr;
1047 DWORD faces_vertex_idx_size;
1048 DWORD* faces_normal_idx_data = NULL;
1049 DWORD* faces_normal_idx_ptr = NULL;
1050 DWORD* faces_data_ptr;
1051 DWORD faces_data_size = 0;
1052 DWORD i;
1054 TRACE("(%p)->(%p)\n", mesh_builder, pData);
1056 hr = IDirectXFileData_GetName(pData, NULL, &size);
1057 if (hr != DXFILE_OK)
1058 return hr;
1059 if (size)
1061 char *name = HeapAlloc(GetProcessHeap(), 0, size);
1062 if (!name)
1063 return E_OUTOFMEMORY;
1065 if (SUCCEEDED(hr = IDirectXFileData_GetName(pData, name, &size)))
1066 IDirect3DRMMeshBuilder3_SetName(iface, name);
1067 HeapFree(GetProcessHeap(), 0, name);
1068 if (hr != DXFILE_OK)
1069 return hr;
1072 TRACE("Mesh name is %s\n", debugstr_a(mesh_builder->obj.name));
1074 mesh_builder->nb_normals = 0;
1076 hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
1077 if (hr != DXFILE_OK)
1078 goto end;
1080 mesh_builder->nb_vertices = *(DWORD*)ptr;
1081 mesh_builder->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR));
1082 faces_vertex_idx_size = size - sizeof(DWORD) - mesh_builder->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
1084 TRACE("Mesh: nb_vertices = %lu, nb_faces = %d, faces_vertex_idx_size = %d\n", mesh_builder->nb_vertices,
1085 mesh_builder->nb_faces, faces_vertex_idx_size);
1087 if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size, mesh_builder->nb_vertices,
1088 sizeof(*mesh_builder->vertices)))
1090 hr = E_OUTOFMEMORY;
1091 goto end;
1093 memcpy(mesh_builder->vertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR));
1095 faces_vertex_idx_ptr = faces_vertex_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size);
1096 memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD),
1097 faces_vertex_idx_size);
1099 /* Each vertex index will have its normal index counterpart so just allocate twice the size */
1100 mesh_builder->pFaceData = HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size * 2);
1101 faces_data_ptr = (DWORD*)mesh_builder->pFaceData;
1103 while (1)
1105 IDirectXFileObject *object;
1107 hr = IDirectXFileData_GetNextObject(pData, &object);
1108 if (hr == DXFILEERR_NOMOREOBJECTS)
1110 TRACE("No more object\n");
1111 break;
1113 if (hr != DXFILE_OK)
1114 goto end;
1116 hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2);
1117 IDirectXFileObject_Release(object);
1118 if (hr != DXFILE_OK)
1119 goto end;
1121 hr = IDirectXFileData_GetType(pData2, &guid);
1122 if (hr != DXFILE_OK)
1123 goto end;
1125 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1127 if (IsEqualGUID(guid, &TID_D3DRMMeshNormals))
1129 DWORD nb_faces_normals;
1130 DWORD faces_normal_idx_size;
1132 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1133 if (hr != DXFILE_OK)
1134 goto end;
1136 mesh_builder->nb_normals = *(DWORD*)ptr;
1137 nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
1139 TRACE("MeshNormals: nb_normals = %lu, nb_faces_normals = %d\n", mesh_builder->nb_normals, nb_faces_normals);
1140 if (nb_faces_normals != mesh_builder->nb_faces)
1141 WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals, mesh_builder->nb_faces);
1143 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1144 mesh_builder->nb_normals, sizeof(*mesh_builder->normals)))
1146 hr = E_OUTOFMEMORY;
1147 goto end;
1149 memcpy(mesh_builder->normals, ptr + sizeof(DWORD), mesh_builder->nb_normals * sizeof(D3DVECTOR));
1151 faces_normal_idx_size = size - (2 * sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
1152 faces_normal_idx_ptr = faces_normal_idx_data = HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size);
1153 memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR) + sizeof(DWORD), faces_normal_idx_size);
1155 else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords))
1157 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1158 if (hr != DXFILE_OK)
1159 goto end;
1161 mesh_builder->nb_coords2d = *(DWORD*)ptr;
1163 TRACE("MeshTextureCoords: nb_coords2d = %d\n", mesh_builder->nb_coords2d);
1165 mesh_builder->pCoords2d = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
1166 memcpy(mesh_builder->pCoords2d, ptr + sizeof(DWORD), mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
1168 else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
1170 DWORD nb_materials;
1171 DWORD nb_face_indices;
1172 DWORD data_size;
1173 IDirectXFileObject *child;
1174 DWORD i = 0;
1175 float* values;
1176 struct d3drm_texture *texture_object;
1178 TRACE("Process MeshMaterialList\n");
1180 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1181 if (hr != DXFILE_OK)
1182 goto end;
1184 nb_materials = *(DWORD*)ptr;
1185 nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD));
1186 data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD);
1188 TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials, nb_face_indices);
1190 if (size != data_size)
1191 WARN("Returned size %u does not match expected one %u\n", size, data_size);
1193 mesh_builder->material_indices = HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder->material_indices) * nb_face_indices);
1194 if (!mesh_builder->material_indices)
1195 goto end;
1196 memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD), sizeof(*mesh_builder->material_indices) * nb_face_indices),
1198 mesh_builder->materials = HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder->materials) * nb_materials);
1199 if (!mesh_builder->materials)
1201 HeapFree(GetProcessHeap(), 0, mesh_builder->material_indices);
1202 goto end;
1204 mesh_builder->nb_materials = nb_materials;
1206 while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials))
1208 IDirectXFileData *data;
1209 IDirectXFileDataReference *reference;
1210 IDirectXFileObject *material_child;
1211 struct d3drm_material *object;
1213 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data);
1214 if (FAILED(hr))
1216 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference);
1217 IDirectXFileObject_Release(child);
1218 if (FAILED(hr))
1219 goto end;
1221 hr = IDirectXFileDataReference_Resolve(reference, &data);
1222 IDirectXFileDataReference_Release(reference);
1223 if (FAILED(hr))
1224 goto end;
1226 else
1228 IDirectXFileObject_Release(child);
1231 hr = d3drm_material_create(&object, mesh_builder->d3drm);
1232 if (FAILED(hr))
1234 IDirectXFileData_Release(data);
1235 goto end;
1237 mesh_builder->materials[i].material = &object->IDirect3DRMMaterial2_iface;
1239 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr);
1240 if (hr != DXFILE_OK)
1242 IDirectXFileData_Release(data);
1243 goto end;
1246 if (size != 44)
1247 WARN("Material size %u does not match expected one %u\n", size, 44);
1249 values = (float*)ptr;
1251 d3drm_set_color(&mesh_builder->materials[i].color, values[0], values[1], values[2], values[3]);
1253 IDirect3DRMMaterial2_SetAmbient(mesh_builder->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */
1254 IDirect3DRMMaterial2_SetPower(mesh_builder->materials[i].material, values[4]);
1255 IDirect3DRMMaterial2_SetSpecular(mesh_builder->materials[i].material, values[5], values[6], values[7]);
1256 IDirect3DRMMaterial2_SetEmissive(mesh_builder->materials[i].material, values[8], values[9], values[10]);
1258 mesh_builder->materials[i].texture = NULL;
1260 hr = IDirectXFileData_GetNextObject(data, &material_child);
1261 if (hr == S_OK)
1263 IDirectXFileData *data;
1264 char **filename;
1266 if (FAILED(hr = IDirectXFileObject_QueryInterface(material_child,
1267 &IID_IDirectXFileData, (void **)&data)))
1269 IDirectXFileDataReference *reference;
1271 if (SUCCEEDED(IDirectXFileObject_QueryInterface(material_child,
1272 &IID_IDirectXFileDataReference, (void **)&reference)))
1274 hr = IDirectXFileDataReference_Resolve(reference, &data);
1275 IDirectXFileDataReference_Release(reference);
1278 IDirectXFileObject_Release(material_child);
1279 if (FAILED(hr))
1280 goto end;
1282 hr = IDirectXFileData_GetType(data, &guid);
1283 if (hr != DXFILE_OK)
1284 goto end;
1285 if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename))
1287 WARN("Not a texture filename\n");
1288 goto end;
1291 size = 4;
1292 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&filename);
1293 if (SUCCEEDED(hr))
1295 if (load_texture_proc)
1297 IDirect3DRMTexture *texture;
1299 hr = load_texture_proc(*filename, arg, &texture);
1300 if (SUCCEEDED(hr))
1302 hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3,
1303 (void **)&mesh_builder->materials[i].texture);
1304 IDirect3DTexture_Release(texture);
1307 else
1309 HANDLE file;
1311 /* If the texture file is not found, no texture is associated with the material */
1312 file = CreateFileA(*filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
1313 if (file != INVALID_HANDLE_VALUE)
1315 CloseHandle(file);
1316 if (FAILED(hr = d3drm_texture_create(&texture_object, NULL)))
1318 IDirectXFileData_Release(data);
1319 goto end;
1321 mesh_builder->materials[i].texture = &texture_object->IDirect3DRMTexture3_iface;
1325 IDirectXFileData_Release(data);
1327 else if (hr != DXFILEERR_NOMOREOBJECTS)
1329 goto end;
1331 hr = S_OK;
1333 IDirectXFileData_Release(data);
1334 i++;
1336 if (hr == S_OK)
1338 IDirectXFileObject_Release(child);
1339 WARN("Found more sub-objects than expected\n");
1341 else if (hr != DXFILEERR_NOMOREOBJECTS)
1343 goto end;
1345 hr = S_OK;
1347 else
1349 FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid));
1352 IDirectXFileData_Release(pData2);
1353 pData2 = NULL;
1356 if (!mesh_builder->nb_normals)
1358 /* Allocate normals, one per vertex */
1359 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1360 mesh_builder->nb_vertices, sizeof(*mesh_builder->normals)))
1361 goto end;
1362 memset(mesh_builder->normals, 0, mesh_builder->nb_vertices * sizeof(*mesh_builder->normals));
1365 for (i = 0; i < mesh_builder->nb_faces; i++)
1367 DWORD j;
1368 DWORD nb_face_indexes;
1369 D3DVECTOR face_normal;
1371 if (faces_vertex_idx_size < sizeof(DWORD))
1372 WARN("Not enough data to read number of indices of face %d\n", i);
1374 nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++);
1375 faces_vertex_idx_size--;
1376 if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes))
1377 WARN("Faces indices number mismatch\n");
1379 if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD)))
1380 WARN("Not enough data to read all indices of face %d\n", i);
1382 if (!mesh_builder->nb_normals)
1384 /* Compute face normal */
1385 if (nb_face_indexes > 2
1386 && faces_vertex_idx_ptr[0] < mesh_builder->nb_vertices
1387 && faces_vertex_idx_ptr[1] < mesh_builder->nb_vertices
1388 && faces_vertex_idx_ptr[2] < mesh_builder->nb_vertices)
1390 D3DVECTOR a, b;
1392 D3DRMVectorSubtract(&a, &mesh_builder->vertices[faces_vertex_idx_ptr[2]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
1393 D3DRMVectorSubtract(&b, &mesh_builder->vertices[faces_vertex_idx_ptr[0]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
1394 D3DRMVectorCrossProduct(&face_normal, &a, &b);
1395 D3DRMVectorNormalize(&face_normal);
1397 else
1399 face_normal.u1.x = 0.0f;
1400 face_normal.u2.y = 0.0f;
1401 face_normal.u3.z = 0.0f;
1405 for (j = 0; j < nb_face_indexes; j++)
1407 /* Copy vertex index */
1408 *(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr;
1409 /* Copy normal index */
1410 if (mesh_builder->nb_normals)
1412 /* Read from x file */
1413 *(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++);
1415 else
1417 DWORD vertex_idx = *faces_vertex_idx_ptr;
1418 if (vertex_idx >= mesh_builder->nb_vertices)
1420 WARN("Found vertex index %u but only %lu vertices available => use index 0\n", vertex_idx,
1421 mesh_builder->nb_vertices);
1422 vertex_idx = 0;
1424 *(faces_data_ptr + faces_data_size++) = vertex_idx;
1425 /* Add face normal to vertex normal */
1426 D3DRMVectorAdd(&mesh_builder->normals[vertex_idx], &mesh_builder->normals[vertex_idx], &face_normal);
1428 faces_vertex_idx_ptr++;
1430 faces_vertex_idx_size -= nb_face_indexes;
1433 /* Last DWORD must be 0 */
1434 *(faces_data_ptr + faces_data_size++) = 0;
1436 /* Set size (in number of DWORD) of all faces data */
1437 mesh_builder->face_data_size = faces_data_size;
1439 if (!mesh_builder->nb_normals)
1441 /* Normalize all normals */
1442 for (i = 0; i < mesh_builder->nb_vertices; i++)
1444 D3DRMVectorNormalize(&mesh_builder->normals[i]);
1446 mesh_builder->nb_normals = mesh_builder->nb_vertices;
1449 /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
1450 if (!mesh_builder->pCoords2d)
1452 mesh_builder->nb_coords2d = mesh_builder->nb_vertices;
1453 mesh_builder->pCoords2d = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
1454 for (i = 0; i < mesh_builder->nb_coords2d; i++)
1456 mesh_builder->pCoords2d[i].u = 0.0f;
1457 mesh_builder->pCoords2d[i].v = 0.0f;
1461 TRACE("Mesh data loaded successfully\n");
1463 ret = D3DRM_OK;
1465 end:
1467 HeapFree(GetProcessHeap(), 0, faces_normal_idx_data);
1468 HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data);
1470 return ret;
1473 static HRESULT WINAPI d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3 *iface, void *filename,
1474 void *name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK cb, void *arg)
1476 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1477 DXFILELOADOPTIONS load_options;
1478 IDirectXFile *dxfile = NULL;
1479 IDirectXFileEnumObject *enum_object = NULL;
1480 IDirectXFileData *data = NULL;
1481 const GUID* guid;
1482 DWORD size;
1483 struct d3drm_file_header *header;
1484 HRESULT hr;
1485 HRESULT ret = D3DRMERR_BADOBJECT;
1487 TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n",
1488 iface, filename, name, loadflags, cb, arg);
1490 clean_mesh_builder_data(mesh_builder);
1492 if (loadflags == D3DRMLOAD_FROMMEMORY)
1494 load_options = DXFILELOAD_FROMMEMORY;
1496 else if (loadflags == D3DRMLOAD_FROMFILE)
1498 load_options = DXFILELOAD_FROMFILE;
1499 TRACE("Loading from file %s\n", debugstr_a(filename));
1501 else
1503 FIXME("Load options %d not supported yet\n", loadflags);
1504 return E_NOTIMPL;
1507 hr = DirectXFileCreate(&dxfile);
1508 if (hr != DXFILE_OK)
1509 goto end;
1511 hr = IDirectXFile_RegisterTemplates(dxfile, templates, strlen(templates));
1512 if (hr != DXFILE_OK)
1513 goto end;
1515 hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object);
1516 if (hr != DXFILE_OK)
1517 goto end;
1519 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1520 if (hr != DXFILE_OK)
1521 goto end;
1523 hr = IDirectXFileData_GetType(data, &guid);
1524 if (hr != DXFILE_OK)
1525 goto end;
1527 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1529 if (!IsEqualGUID(guid, &TID_DXFILEHeader))
1531 ret = D3DRMERR_BADFILE;
1532 goto end;
1535 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&header);
1536 if ((hr != DXFILE_OK) || (size != sizeof(*header)))
1537 goto end;
1539 TRACE("Version is %u.%u, flags %#x.\n", header->major, header->minor, header->flags);
1541 /* Version must be 1.0.x */
1542 if ((header->major != 1) || (header->minor != 0))
1544 ret = D3DRMERR_BADFILE;
1545 goto end;
1548 IDirectXFileData_Release(data);
1549 data = NULL;
1551 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1552 if (hr != DXFILE_OK)
1554 ret = D3DRMERR_NOTFOUND;
1555 goto end;
1558 hr = IDirectXFileData_GetType(data, &guid);
1559 if (hr != DXFILE_OK)
1560 goto end;
1562 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1564 if (!IsEqualGUID(guid, &TID_D3DRMMesh))
1566 ret = D3DRMERR_NOTFOUND;
1567 goto end;
1570 /* We don't care about the texture interface version since we rely on QueryInterface */
1571 hr = load_mesh_data(iface, data, (D3DRMLOADTEXTURECALLBACK)cb, arg);
1572 if (hr == S_OK)
1573 ret = D3DRM_OK;
1575 end:
1577 if (data)
1578 IDirectXFileData_Release(data);
1579 if (enum_object)
1580 IDirectXFileEnumObject_Release(enum_object);
1581 if (dxfile)
1582 IDirectXFile_Release(dxfile);
1584 if (ret != D3DRM_OK)
1585 clean_mesh_builder_data(mesh_builder);
1587 return ret;
1590 static HRESULT WINAPI d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3 *iface,
1591 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
1593 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
1594 iface, debugstr_a(filename), format, flags);
1596 return E_NOTIMPL;
1599 static HRESULT WINAPI d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3 *iface,
1600 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
1602 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1603 DWORD i;
1605 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
1607 for (i = 0; i < mesh_builder->nb_vertices; ++i)
1609 mesh_builder->vertices[i].u1.x *= sx;
1610 mesh_builder->vertices[i].u2.y *= sy;
1611 mesh_builder->vertices[i].u3.z *= sz;
1614 /* Normals are not affected by Scale */
1616 return D3DRM_OK;
1619 static HRESULT WINAPI d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3 *iface,
1620 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
1622 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
1624 return E_NOTIMPL;
1627 static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3 *iface,
1628 D3DRMCOLORSOURCE source)
1630 FIXME("iface %p, source %#x stub!\n", iface, source);
1632 return E_NOTIMPL;
1635 static HRESULT WINAPI d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3 *iface, D3DRMBOX *box)
1637 FIXME("iface %p, box %p stub!\n", iface, box);
1639 return E_NOTIMPL;
1642 static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3 *iface,
1643 D3DVALUE crease, DWORD flags)
1645 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface, crease, flags);
1647 return E_NOTIMPL;
1650 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3 *iface)
1652 FIXME("iface %p stub!\n", iface);
1654 return E_NOTIMPL;
1657 static HRESULT WINAPI d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh)
1659 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
1661 return E_NOTIMPL;
1664 static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3 *iface,
1665 IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags)
1667 FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface, mesh_builder, flags);
1669 return E_NOTIMPL;
1672 static HRESULT WINAPI d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame)
1674 FIXME("iface %p, frame %p stub!\n", iface, frame);
1676 return E_NOTIMPL;
1679 static HRESULT WINAPI d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
1681 FIXME("iface %p, face %p stub!\n", iface, face);
1683 return E_NOTIMPL;
1686 static HRESULT WINAPI d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3 *iface,
1687 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
1688 DWORD *face_data, IDirect3DRMFaceArray **array)
1690 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n",
1691 iface, vertex_count, vertices, normal_count, normals, face_data, array);
1693 return E_NOTIMPL;
1696 static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3 *iface,
1697 DWORD vertex_count, DWORD normal_count, DWORD face_count)
1699 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
1700 iface, vertex_count, normal_count, face_count);
1702 return E_NOTIMPL;
1705 static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3 *iface,
1706 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1708 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1710 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
1712 d3drm_set_color(&mesh_builder->color, red, green, blue, 1.0f);
1714 return D3DRM_OK;
1717 static HRESULT WINAPI d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3 *iface, D3DCOLOR color)
1719 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1721 TRACE("iface %p, color 0x%08x.\n", iface, color);
1723 mesh_builder->color = color;
1725 return D3DRM_OK;
1728 static HRESULT WINAPI d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3 *iface,
1729 IDirect3DRMTexture3 *texture)
1731 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1733 TRACE("iface %p, texture %p.\n", iface, texture);
1735 if (texture)
1736 IDirect3DRMTexture3_AddRef(texture);
1737 if (mesh_builder->texture)
1738 IDirect3DRMTexture3_Release(mesh_builder->texture);
1739 mesh_builder->texture = texture;
1741 return D3DRM_OK;
1744 static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3 *iface,
1745 IDirect3DRMMaterial2 *material)
1747 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1749 TRACE("iface %p, material %p.\n", iface, material);
1751 if (material)
1752 IDirect3DRMTexture2_AddRef(material);
1753 if (mesh_builder->material)
1754 IDirect3DRMTexture2_Release(mesh_builder->material);
1755 mesh_builder->material = material;
1757 return D3DRM_OK;
1760 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3 *iface,
1761 BOOL wrap_u, BOOL wrap_v)
1763 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
1765 return E_NOTIMPL;
1768 static HRESULT WINAPI d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3 *iface,
1769 D3DRMRENDERQUALITY quality)
1771 FIXME("iface %p, quality %#x stub!\n", iface, quality);
1773 return E_NOTIMPL;
1776 static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3 *iface,
1777 BOOL enable)
1779 FIXME("iface %p, enable %#x stub!\n", iface, enable);
1781 return E_NOTIMPL;
1784 static HRESULT WINAPI d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3 *iface,
1785 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1787 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1789 return E_NOTIMPL;
1792 static HRESULT WINAPI d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3 *iface,
1793 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1795 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1797 return E_NOTIMPL;
1800 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1801 DWORD index, D3DVALUE u, D3DVALUE v)
1803 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1805 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface, index, u, v);
1807 if (index >= mesh_builder->nb_coords2d)
1808 return D3DRMERR_BADVALUE;
1810 mesh_builder->pCoords2d[index].u = u;
1811 mesh_builder->pCoords2d[index].v = v;
1813 return D3DRM_OK;
1816 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1817 DWORD index, D3DCOLOR color)
1819 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface, index, color);
1821 return E_NOTIMPL;
1824 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3 *iface,
1825 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1827 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
1828 iface, index, red, green, blue);
1830 return E_NOTIMPL;
1833 static HRESULT WINAPI d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3 *iface,
1834 IDirect3DRMFaceArray **array)
1836 FIXME("iface %p, array %p stub!\n", iface, array);
1838 return E_NOTIMPL;
1841 static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3 *iface,
1842 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
1843 DWORD *face_data_size, DWORD *face_data)
1845 FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, "
1846 "face_data_size %p, face_data %p stub!\n",
1847 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
1849 return E_NOTIMPL;
1852 static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1853 DWORD index, D3DVALUE *u, D3DVALUE *v)
1855 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1857 TRACE("iface %p, index %u, u %p, v %p.\n", iface, index, u, v);
1859 if (index >= mesh_builder->nb_coords2d)
1860 return D3DRMERR_BADVALUE;
1862 *u = mesh_builder->pCoords2d[index].u;
1863 *v = mesh_builder->pCoords2d[index].v;
1865 return D3DRM_OK;
1868 static int WINAPI d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3 *iface,
1869 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1871 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1873 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
1875 if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size,
1876 mesh_builder->nb_vertices + 1, sizeof(*mesh_builder->vertices)))
1877 return 0;
1879 mesh_builder->vertices[mesh_builder->nb_vertices].u1.x = x;
1880 mesh_builder->vertices[mesh_builder->nb_vertices].u2.y = y;
1881 mesh_builder->vertices[mesh_builder->nb_vertices].u3.z = z;
1883 return mesh_builder->nb_vertices++;
1886 static int WINAPI d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3 *iface,
1887 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1889 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1891 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
1893 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1894 mesh_builder->nb_normals + 1, sizeof(*mesh_builder->normals)))
1895 return 0;
1897 mesh_builder->normals[mesh_builder->nb_normals].u1.x = x;
1898 mesh_builder->normals[mesh_builder->nb_normals].u2.y = y;
1899 mesh_builder->normals[mesh_builder->nb_normals].u3.z = z;
1901 return mesh_builder->nb_normals++;
1904 static HRESULT WINAPI d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face)
1906 struct d3drm_face *object;
1907 HRESULT hr;
1909 TRACE("iface %p, face %p.\n", iface, face);
1911 if (FAILED(hr = d3drm_face_create(&object)))
1912 return hr;
1914 *face = &object->IDirect3DRMFace2_iface;
1916 return S_OK;
1919 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3 *iface)
1921 FIXME("iface %p stub!\n", iface);
1923 return 0;
1926 static BOOL WINAPI d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3 *iface)
1928 FIXME("iface %p stub!\n", iface);
1930 return FALSE;
1933 static int WINAPI d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3 *iface)
1935 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1937 TRACE("iface %p.\n", iface);
1939 return mesh_builder->nb_faces;
1942 static int WINAPI d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3 *iface)
1944 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1946 TRACE("iface %p.\n", iface);
1948 return mesh_builder->nb_vertices;
1951 static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1952 DWORD index)
1954 FIXME("iface %p, index %u stub!\n", iface, index);
1956 return 0;
1959 static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh)
1961 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1962 HRESULT hr;
1963 D3DRMGROUPINDEX group;
1965 TRACE("iface %p, mesh %p.\n", iface, mesh);
1967 if (!mesh)
1968 return E_POINTER;
1970 hr = Direct3DRMMesh_create(mesh);
1971 if (FAILED(hr))
1972 return hr;
1974 /* If there is mesh data, create a group and put data inside */
1975 if (mesh_builder->nb_vertices)
1977 DWORD i, j;
1978 int k;
1979 D3DRMVERTEX* vertices;
1981 vertices = HeapAlloc(GetProcessHeap(), 0, mesh_builder->nb_vertices * sizeof(D3DRMVERTEX));
1982 if (!vertices)
1984 IDirect3DRMMesh_Release(*mesh);
1985 return E_OUTOFMEMORY;
1987 for (i = 0; i < mesh_builder->nb_vertices; i++)
1988 vertices[i].position = mesh_builder->vertices[i];
1989 hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, mesh_builder->nb_vertices, vertices);
1990 HeapFree(GetProcessHeap(), 0, vertices);
1992 /* Groups are in reverse order compared to materials list in X file */
1993 for (k = mesh_builder->nb_materials - 1; k >= 0; k--)
1995 unsigned* face_data;
1996 unsigned* out_ptr;
1997 DWORD* in_ptr = mesh_builder->pFaceData;
1998 ULONG vertex_per_face = 0;
1999 BOOL* used_vertices;
2000 unsigned nb_vertices = 0;
2001 unsigned nb_faces = 0;
2003 used_vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, mesh_builder->face_data_size * sizeof(*used_vertices));
2004 if (!used_vertices)
2006 IDirect3DRMMesh_Release(*mesh);
2007 return E_OUTOFMEMORY;
2010 face_data = HeapAlloc(GetProcessHeap(), 0, mesh_builder->face_data_size * sizeof(*face_data));
2011 if (!face_data)
2013 HeapFree(GetProcessHeap(), 0, used_vertices);
2014 IDirect3DRMMesh_Release(*mesh);
2015 return E_OUTOFMEMORY;
2017 out_ptr = face_data;
2019 /* If all faces have the same number of vertex, set vertex_per_face */
2020 for (i = 0; i < mesh_builder->nb_faces; i++)
2022 /* Process only faces belonging to the group */
2023 if (mesh_builder->material_indices[i] == k)
2025 if (vertex_per_face && (vertex_per_face != *in_ptr))
2026 break;
2027 vertex_per_face = *in_ptr;
2029 in_ptr += 1 + *in_ptr * 2;
2031 if (i != mesh_builder->nb_faces)
2032 vertex_per_face = 0;
2034 /* Put only vertex indices */
2035 in_ptr = mesh_builder->pFaceData;
2036 for (i = 0; i < mesh_builder->nb_faces; i++)
2038 DWORD nb_indices = *in_ptr++;
2040 /* Skip faces not belonging to the group */
2041 if (mesh_builder->material_indices[i] != k)
2043 in_ptr += 2 * nb_indices;
2044 continue;
2047 /* Don't put nb indices when vertex_per_face is set */
2048 if (vertex_per_face)
2049 *out_ptr++ = nb_indices;
2051 for (j = 0; j < nb_indices; j++)
2053 *out_ptr = *in_ptr++;
2054 used_vertices[*out_ptr++] = TRUE;
2055 /* Skip normal index */
2056 in_ptr++;
2059 nb_faces++;
2062 for (i = 0; i < mesh_builder->nb_vertices; i++)
2063 if (used_vertices[i])
2064 nb_vertices++;
2066 hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group);
2067 HeapFree(GetProcessHeap(), 0, used_vertices);
2068 HeapFree(GetProcessHeap(), 0, face_data);
2069 if (SUCCEEDED(hr))
2070 hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, mesh_builder->materials[k].color);
2071 if (SUCCEEDED(hr))
2072 hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group,
2073 (IDirect3DRMMaterial *)mesh_builder->materials[k].material);
2074 if (SUCCEEDED(hr) && mesh_builder->materials[k].texture)
2076 IDirect3DRMTexture *texture;
2078 IDirect3DRMTexture3_QueryInterface(mesh_builder->materials[k].texture,
2079 &IID_IDirect3DRMTexture, (void **)&texture);
2080 hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture);
2081 IDirect3DRMTexture_Release(texture);
2083 if (FAILED(hr))
2085 IDirect3DRMMesh_Release(*mesh);
2086 return hr;
2091 return D3DRM_OK;
2094 static HRESULT WINAPI d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3 *iface,
2095 DWORD index, IDirect3DRMFace2 **face)
2097 FIXME("iface %p, index %u, face %p stub!\n", iface, index, face);
2099 return E_NOTIMPL;
2102 static HRESULT WINAPI d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3 *iface,
2103 DWORD index, D3DVECTOR *vector)
2105 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2107 return E_NOTIMPL;
2110 static HRESULT WINAPI d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3 *iface,
2111 DWORD index, D3DVECTOR *vector)
2113 FIXME("iface %p, index %u, vector %p stub!\n", iface, index, vector);
2115 return E_NOTIMPL;
2118 static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3 *iface,
2119 DWORD start_idx, DWORD count)
2121 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2123 return E_NOTIMPL;
2126 static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3 *iface,
2127 DWORD start_idx, DWORD count)
2129 FIXME("iface %p, start_idx %u, count %u stub!\n", iface, start_idx, count);
2131 return E_NOTIMPL;
2134 static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
2136 FIXME("iface %p, face %p stub!\n", iface, face);
2138 return E_NOTIMPL;
2141 static HRESULT WINAPI d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2143 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2145 return E_NOTIMPL;
2148 static HRESULT WINAPI d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2150 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2152 return E_NOTIMPL;
2155 static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3 *iface,
2156 DWORD flags, DWORD *indices, DWORD *start_idx, DWORD *count)
2158 FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n",
2159 iface, flags, indices, start_idx, count);
2161 return E_NOTIMPL;
2164 static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh)
2166 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2168 return E_NOTIMPL;
2171 static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3 *iface,
2172 DWORD flags, IUnknown **parent)
2174 FIXME("iface %p, flags %#x, parent %p stub!\n", iface, flags, parent);
2176 return E_NOTIMPL;
2179 static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3 *iface,
2180 DWORD *count, IUnknown **meshes)
2182 FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes);
2184 return E_NOTIMPL;
2187 static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh)
2189 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2191 return E_NOTIMPL;
2194 static HRESULT WINAPI d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3 *iface, DWORD index)
2196 FIXME("iface %p, index %u stub!\n", iface, index);
2198 return E_NOTIMPL;
2201 static HRESULT WINAPI d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3 *iface, DWORD *indices)
2203 FIXME("iface %p, indices %p stub!\n", iface, indices);
2205 return E_NOTIMPL;
2208 static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3 *iface,
2209 DWORD flags, DWORD format, DWORD vertex_count, void *data)
2211 FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n",
2212 iface, flags, format, vertex_count, data);
2214 return E_NOTIMPL;
2217 static HRESULT WINAPI d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3 *iface,
2218 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2220 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface, start_idx, count, vector);
2222 return E_NOTIMPL;
2225 static HRESULT WINAPI d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3 *iface,
2226 DWORD start_idx, DWORD *vertex_count, D3DVECTOR *vertices)
2228 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2229 DWORD count = mesh_builder->nb_vertices - start_idx;
2231 TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n",
2232 iface, start_idx, vertex_count, vertices);
2234 if (vertex_count)
2235 *vertex_count = count;
2236 if (vertices && mesh_builder->nb_vertices)
2237 memcpy(vertices, mesh_builder->vertices + start_idx, count * sizeof(*vertices));
2239 return D3DRM_OK;
2242 static HRESULT WINAPI d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3 *iface,
2243 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2245 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n",
2246 iface, start_idx, count, vector);
2248 return E_NOTIMPL;
2251 static HRESULT WINAPI d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3 *iface,
2252 DWORD start_idx, DWORD *normal_count, D3DVECTOR *normals)
2254 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2255 DWORD count = mesh_builder->nb_normals - start_idx;
2257 TRACE("iface %p, start_idx %u, normal_count %p, normals %p.\n",
2258 iface, start_idx, normal_count, normals);
2260 if (normal_count)
2261 *normal_count = count;
2262 if (normals && mesh_builder->nb_normals)
2263 memcpy(normals, &mesh_builder->normals[start_idx], count * sizeof(*normals));
2265 return D3DRM_OK;
2268 static int WINAPI d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3 *iface)
2270 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2272 TRACE("iface %p.\n", iface);
2274 return mesh_builder->nb_normals;
2277 static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl =
2279 d3drm_mesh_builder3_QueryInterface,
2280 d3drm_mesh_builder3_AddRef,
2281 d3drm_mesh_builder3_Release,
2282 d3drm_mesh_builder3_Clone,
2283 d3drm_mesh_builder3_AddDestroyCallback,
2284 d3drm_mesh_builder3_DeleteDestroyCallback,
2285 d3drm_mesh_builder3_SetAppData,
2286 d3drm_mesh_builder3_GetAppData,
2287 d3drm_mesh_builder3_SetName,
2288 d3drm_mesh_builder3_GetName,
2289 d3drm_mesh_builder3_GetClassName,
2290 d3drm_mesh_builder3_Load,
2291 d3drm_mesh_builder3_Save,
2292 d3drm_mesh_builder3_Scale,
2293 d3drm_mesh_builder3_Translate,
2294 d3drm_mesh_builder3_SetColorSource,
2295 d3drm_mesh_builder3_GetBox,
2296 d3drm_mesh_builder3_GenerateNormals,
2297 d3drm_mesh_builder3_GetColorSource,
2298 d3drm_mesh_builder3_AddMesh,
2299 d3drm_mesh_builder3_AddMeshBuilder,
2300 d3drm_mesh_builder3_AddFrame,
2301 d3drm_mesh_builder3_AddFace,
2302 d3drm_mesh_builder3_AddFaces,
2303 d3drm_mesh_builder3_ReserveSpace,
2304 d3drm_mesh_builder3_SetColorRGB,
2305 d3drm_mesh_builder3_SetColor,
2306 d3drm_mesh_builder3_SetTexture,
2307 d3drm_mesh_builder3_SetMaterial,
2308 d3drm_mesh_builder3_SetTextureTopology,
2309 d3drm_mesh_builder3_SetQuality,
2310 d3drm_mesh_builder3_SetPerspective,
2311 d3drm_mesh_builder3_SetVertex,
2312 d3drm_mesh_builder3_SetNormal,
2313 d3drm_mesh_builder3_SetTextureCoordinates,
2314 d3drm_mesh_builder3_SetVertexColor,
2315 d3drm_mesh_builder3_SetVertexColorRGB,
2316 d3drm_mesh_builder3_GetFaces,
2317 d3drm_mesh_builder3_GetGeometry,
2318 d3drm_mesh_builder3_GetTextureCoordinates,
2319 d3drm_mesh_builder3_AddVertex,
2320 d3drm_mesh_builder3_AddNormal,
2321 d3drm_mesh_builder3_CreateFace,
2322 d3drm_mesh_builder3_GetQuality,
2323 d3drm_mesh_builder3_GetPerspective,
2324 d3drm_mesh_builder3_GetFaceCount,
2325 d3drm_mesh_builder3_GetVertexCount,
2326 d3drm_mesh_builder3_GetVertexColor,
2327 d3drm_mesh_builder3_CreateMesh,
2328 d3drm_mesh_builder3_GetFace,
2329 d3drm_mesh_builder3_GetVertex,
2330 d3drm_mesh_builder3_GetNormal,
2331 d3drm_mesh_builder3_DeleteVertices,
2332 d3drm_mesh_builder3_DeleteNormals,
2333 d3drm_mesh_builder3_DeleteFace,
2334 d3drm_mesh_builder3_Empty,
2335 d3drm_mesh_builder3_Optimize,
2336 d3drm_mesh_builder3_AddFacesIndexed,
2337 d3drm_mesh_builder3_CreateSubMesh,
2338 d3drm_mesh_builder3_GetParentMesh,
2339 d3drm_mesh_builder3_GetSubMeshes,
2340 d3drm_mesh_builder3_DeleteSubMesh,
2341 d3drm_mesh_builder3_Enable,
2342 d3drm_mesh_builder3_GetEnable,
2343 d3drm_mesh_builder3_AddTriangles,
2344 d3drm_mesh_builder3_SetVertices,
2345 d3drm_mesh_builder3_GetVertices,
2346 d3drm_mesh_builder3_SetNormals,
2347 d3drm_mesh_builder3_GetNormals,
2348 d3drm_mesh_builder3_GetNormalCount,
2351 HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm)
2353 static const char classname[] = "Builder";
2354 struct d3drm_mesh_builder *object;
2356 TRACE("mesh_builder %p.\n", mesh_builder);
2358 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2359 return E_OUTOFMEMORY;
2361 object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl;
2362 object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &d3drm_mesh_builder3_vtbl;
2363 object->ref = 1;
2364 object->d3drm = d3drm;
2365 IDirect3DRM_AddRef(object->d3drm);
2367 d3drm_object_init(&object->obj, classname);
2369 *mesh_builder = object;
2371 return S_OK;
2374 static HRESULT WINAPI d3drm_mesh_QueryInterface(IDirect3DRMMesh *iface, REFIID riid, void **out)
2376 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2378 if (IsEqualGUID(riid, &IID_IDirect3DRMMesh)
2379 || IsEqualGUID(riid, &IID_IDirect3DRMVisual)
2380 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
2381 || IsEqualGUID(riid, &IID_IUnknown))
2383 IDirect3DRMMesh_AddRef(iface);
2384 *out = iface;
2385 return S_OK;
2388 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2390 *out = NULL;
2391 return E_NOINTERFACE;
2394 static ULONG WINAPI d3drm_mesh_AddRef(IDirect3DRMMesh *iface)
2396 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2397 ULONG refcount = InterlockedIncrement(&mesh->ref);
2399 TRACE("%p increasing refcount to %u.\n", iface, refcount);
2401 return refcount;
2404 static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface)
2406 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2407 ULONG refcount = InterlockedDecrement(&mesh->ref);
2409 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
2411 if (!refcount)
2413 DWORD i;
2415 for (i = 0; i < mesh->nb_groups; ++i)
2417 HeapFree(GetProcessHeap(), 0, mesh->groups[i].vertices);
2418 HeapFree(GetProcessHeap(), 0, mesh->groups[i].face_data);
2419 if (mesh->groups[i].material)
2420 IDirect3DRMMaterial2_Release(mesh->groups[i].material);
2421 if (mesh->groups[i].texture)
2422 IDirect3DRMTexture3_Release(mesh->groups[i].texture);
2424 HeapFree(GetProcessHeap(), 0, mesh->groups);
2425 HeapFree(GetProcessHeap(), 0, mesh);
2428 return refcount;
2431 static HRESULT WINAPI d3drm_mesh_Clone(IDirect3DRMMesh *iface,
2432 IUnknown *outer, REFIID iid, void **out)
2434 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
2436 return E_NOTIMPL;
2439 static HRESULT WINAPI d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh *iface,
2440 D3DRMOBJECTCALLBACK cb, void *ctx)
2442 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
2444 return E_NOTIMPL;
2447 static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh *iface,
2448 D3DRMOBJECTCALLBACK cb, void *ctx)
2450 FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
2452 return E_NOTIMPL;
2455 static HRESULT WINAPI d3drm_mesh_SetAppData(IDirect3DRMMesh *iface, DWORD data)
2457 FIXME("iface %p, data %#x stub!\n", iface, data);
2459 return E_NOTIMPL;
2462 static DWORD WINAPI d3drm_mesh_GetAppData(IDirect3DRMMesh *iface)
2464 FIXME("iface %p stub!\n", iface);
2466 return 0;
2469 static HRESULT WINAPI d3drm_mesh_SetName(IDirect3DRMMesh *iface, const char *name)
2471 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2473 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2475 return d3drm_object_set_name(&mesh->obj, name);
2478 static HRESULT WINAPI d3drm_mesh_GetName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2480 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2482 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2484 return d3drm_object_get_name(&mesh->obj, size, name);
2487 static HRESULT WINAPI d3drm_mesh_GetClassName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2489 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2491 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2493 return d3drm_object_get_class_name(&mesh->obj, size, name);
2496 static HRESULT WINAPI d3drm_mesh_Scale(IDirect3DRMMesh *iface,
2497 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
2499 FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, sx, sy, sz);
2501 return E_NOTIMPL;
2504 static HRESULT WINAPI d3drm_mesh_Translate(IDirect3DRMMesh *iface,
2505 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
2507 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
2509 return E_NOTIMPL;
2512 static HRESULT WINAPI d3drm_mesh_GetBox(IDirect3DRMMesh *iface, D3DRMBOX *box)
2514 FIXME("iface %p, box %p stub!\n", iface, box);
2516 return E_NOTIMPL;
2519 static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned vertex_count,
2520 unsigned face_count, unsigned vertex_per_face, unsigned *face_data, D3DRMGROUPINDEX *id)
2522 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2523 struct mesh_group *group;
2525 TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n",
2526 iface, vertex_count, face_count, vertex_per_face, face_data, id);
2528 if (!face_data || !id)
2529 return E_POINTER;
2531 if ((mesh->nb_groups + 1) > mesh->groups_capacity)
2533 struct mesh_group *groups;
2534 ULONG new_capacity;
2536 if (!mesh->groups_capacity)
2538 new_capacity = 16;
2539 groups = HeapAlloc(GetProcessHeap(), 0, new_capacity * sizeof(*groups));
2541 else
2543 new_capacity = mesh->groups_capacity * 2;
2544 groups = HeapReAlloc(GetProcessHeap(), 0, mesh->groups, new_capacity * sizeof(*groups));
2547 if (!groups)
2548 return E_OUTOFMEMORY;
2550 mesh->groups_capacity = new_capacity;
2551 mesh->groups = groups;
2554 group = mesh->groups + mesh->nb_groups;
2556 group->vertices = HeapAlloc(GetProcessHeap(), 0, vertex_count * sizeof(D3DRMVERTEX));
2557 if (!group->vertices)
2558 return E_OUTOFMEMORY;
2559 group->nb_vertices = vertex_count;
2560 group->nb_faces = face_count;
2561 group->vertex_per_face = vertex_per_face;
2563 if (vertex_per_face)
2565 group->face_data_size = face_count * vertex_per_face;
2567 else
2569 unsigned i;
2570 unsigned nb_indices;
2571 unsigned* face_data_ptr = face_data;
2572 group->face_data_size = 0;
2574 for (i = 0; i < face_count; i++)
2576 nb_indices = *face_data_ptr;
2577 group->face_data_size += nb_indices + 1;
2578 face_data_ptr += nb_indices;
2582 group->face_data = HeapAlloc(GetProcessHeap(), 0, group->face_data_size * sizeof(unsigned));
2583 if (!group->face_data)
2585 HeapFree(GetProcessHeap(), 0 , group->vertices);
2586 return E_OUTOFMEMORY;
2589 memcpy(group->face_data, face_data, group->face_data_size * sizeof(unsigned));
2591 group->material = NULL;
2592 group->texture = NULL;
2594 *id = mesh->nb_groups++;
2596 return D3DRM_OK;
2599 static HRESULT WINAPI d3drm_mesh_SetVertices(IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id,
2600 unsigned int start_idx, unsigned int count, D3DRMVERTEX *values)
2602 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2604 TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n",
2605 iface, group_id, start_idx, count, values);
2607 if (group_id >= mesh->nb_groups)
2608 return D3DRMERR_BADVALUE;
2610 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2611 return D3DRMERR_BADVALUE;
2613 if (!values)
2614 return E_POINTER;
2616 memcpy(mesh->groups[group_id].vertices + start_idx, values, count * sizeof(*values));
2618 return D3DRM_OK;
2621 static HRESULT WINAPI d3drm_mesh_SetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DCOLOR color)
2623 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2625 TRACE("iface %p, id %#x, color 0x%08x.\n", iface, id, color);
2627 if (id >= mesh->nb_groups)
2628 return D3DRMERR_BADVALUE;
2630 mesh->groups[id].color = color;
2632 return D3DRM_OK;
2635 static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh *iface,
2636 D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
2638 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2640 TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface, id, red, green, blue);
2642 if (id >= mesh->nb_groups)
2643 return D3DRMERR_BADVALUE;
2645 d3drm_set_color(&mesh->groups[id].color, red, green, blue, 1.0f);
2647 return D3DRM_OK;
2650 static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMMAPPING value)
2652 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2654 return E_NOTIMPL;
2657 static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value)
2659 FIXME("iface %p, id %#x, value %#x stub!\n", iface, id, value);
2661 return E_NOTIMPL;
2664 static HRESULT WINAPI d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh *iface,
2665 D3DRMGROUPINDEX id, IDirect3DRMMaterial *material)
2667 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2669 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2671 if (id >= mesh->nb_groups)
2672 return D3DRMERR_BADVALUE;
2674 if (mesh->groups[id].material)
2675 IDirect3DRMMaterial2_Release(mesh->groups[id].material);
2677 mesh->groups[id].material = (IDirect3DRMMaterial2 *)material;
2679 if (material)
2680 IDirect3DRMMaterial2_AddRef(mesh->groups[id].material);
2682 return D3DRM_OK;
2685 static HRESULT WINAPI d3drm_mesh_SetGroupTexture(IDirect3DRMMesh *iface,
2686 D3DRMGROUPINDEX id, IDirect3DRMTexture *texture)
2688 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2690 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2692 if (id >= mesh->nb_groups)
2693 return D3DRMERR_BADVALUE;
2695 if (mesh->groups[id].texture)
2696 IDirect3DRMTexture3_Release(mesh->groups[id].texture);
2698 if (!texture)
2700 mesh->groups[id].texture = NULL;
2701 return D3DRM_OK;
2704 return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (void **)&mesh->groups[id].texture);
2707 static DWORD WINAPI d3drm_mesh_GetGroupCount(IDirect3DRMMesh *iface)
2709 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2711 TRACE("iface %p.\n", iface);
2713 return mesh->nb_groups;
2716 static HRESULT WINAPI d3drm_mesh_GetGroup(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, unsigned *vertex_count,
2717 unsigned *face_count, unsigned *vertex_per_face, DWORD *face_data_size, unsigned *face_data)
2719 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2721 TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n",
2722 iface, id, vertex_count, face_count, vertex_per_face, face_data_size,face_data);
2724 if (id >= mesh->nb_groups)
2725 return D3DRMERR_BADVALUE;
2727 if (vertex_count)
2728 *vertex_count = mesh->groups[id].nb_vertices;
2729 if (face_count)
2730 *face_count = mesh->groups[id].nb_faces;
2731 if (vertex_per_face)
2732 *vertex_per_face = mesh->groups[id].vertex_per_face;
2733 if (face_data_size)
2734 *face_data_size = mesh->groups[id].face_data_size;
2735 if (face_data)
2736 memcpy(face_data, mesh->groups[id].face_data, mesh->groups[id].face_data_size * sizeof(*face_data));
2738 return D3DRM_OK;
2741 static HRESULT WINAPI d3drm_mesh_GetVertices(IDirect3DRMMesh *iface,
2742 D3DRMGROUPINDEX group_id, DWORD start_idx, DWORD count, D3DRMVERTEX *vertices)
2744 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2746 TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n",
2747 iface, group_id, start_idx, count, vertices);
2749 if (group_id >= mesh->nb_groups)
2750 return D3DRMERR_BADVALUE;
2752 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2753 return D3DRMERR_BADVALUE;
2755 if (!vertices)
2756 return E_POINTER;
2758 memcpy(vertices, mesh->groups[group_id].vertices + start_idx, count * sizeof(*vertices));
2760 return D3DRM_OK;
2763 static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2765 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2767 TRACE("iface %p, id %#x.\n", iface, id);
2769 return mesh->groups[id].color;
2772 static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2774 FIXME("iface %p, id %#x stub!\n", iface, id);
2776 return 0;
2778 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2780 FIXME("iface %p, id %#x stub!\n", iface, id);
2782 return 0;
2785 static HRESULT WINAPI d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh *iface,
2786 D3DRMGROUPINDEX id, IDirect3DRMMaterial **material)
2788 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2790 TRACE("iface %p, id %#x, material %p.\n", iface, id, material);
2792 if (id >= mesh->nb_groups)
2793 return D3DRMERR_BADVALUE;
2795 if (!material)
2796 return E_POINTER;
2798 if (mesh->groups[id].material)
2799 IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material);
2800 else
2801 *material = NULL;
2803 return D3DRM_OK;
2806 static HRESULT WINAPI d3drm_mesh_GetGroupTexture(IDirect3DRMMesh *iface,
2807 D3DRMGROUPINDEX id, IDirect3DRMTexture **texture)
2809 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2811 TRACE("iface %p, id %#x, texture %p.\n", iface, id, texture);
2813 if (id >= mesh->nb_groups)
2814 return D3DRMERR_BADVALUE;
2816 if (!texture)
2817 return E_POINTER;
2819 if (mesh->groups[id].texture)
2820 IDirect3DRMTexture_QueryInterface(mesh->groups[id].texture, &IID_IDirect3DRMTexture, (void **)texture);
2821 else
2822 *texture = NULL;
2824 return D3DRM_OK;
2827 static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl =
2829 d3drm_mesh_QueryInterface,
2830 d3drm_mesh_AddRef,
2831 d3drm_mesh_Release,
2832 d3drm_mesh_Clone,
2833 d3drm_mesh_AddDestroyCallback,
2834 d3drm_mesh_DeleteDestroyCallback,
2835 d3drm_mesh_SetAppData,
2836 d3drm_mesh_GetAppData,
2837 d3drm_mesh_SetName,
2838 d3drm_mesh_GetName,
2839 d3drm_mesh_GetClassName,
2840 d3drm_mesh_Scale,
2841 d3drm_mesh_Translate,
2842 d3drm_mesh_GetBox,
2843 d3drm_mesh_AddGroup,
2844 d3drm_mesh_SetVertices,
2845 d3drm_mesh_SetGroupColor,
2846 d3drm_mesh_SetGroupColorRGB,
2847 d3drm_mesh_SetGroupMapping,
2848 d3drm_mesh_SetGroupQuality,
2849 d3drm_mesh_SetGroupMaterial,
2850 d3drm_mesh_SetGroupTexture,
2851 d3drm_mesh_GetGroupCount,
2852 d3drm_mesh_GetGroup,
2853 d3drm_mesh_GetVertices,
2854 d3drm_mesh_GetGroupColor,
2855 d3drm_mesh_GetGroupMapping,
2856 d3drm_mesh_GetGroupQuality,
2857 d3drm_mesh_GetGroupMaterial,
2858 d3drm_mesh_GetGroupTexture,
2861 HRESULT Direct3DRMMesh_create(IDirect3DRMMesh **mesh)
2863 static const char classname[] = "Mesh";
2864 struct d3drm_mesh *object;
2866 TRACE("mesh %p.\n", mesh);
2868 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2869 return E_OUTOFMEMORY;
2871 object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl;
2872 object->ref = 1;
2874 d3drm_object_init(&object->obj, classname);
2876 *mesh = &object->IDirect3DRMMesh_iface;
2878 return S_OK;