2 * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces
4 * Copyright 2010, 2012 Christian Costa
5 * Copyright 2011 André Hentschel
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "d3drm_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3drm
);
32 D3DRMVERTEX
* vertices
;
34 unsigned vertex_per_face
;
38 IDirect3DRMMaterial2
* material
;
39 IDirect3DRMTexture3
* texture
;
44 struct d3drm_object obj
;
45 IDirect3DRMMesh IDirect3DRMMesh_iface
;
47 DWORD groups_capacity
;
49 struct mesh_group
*groups
;
61 IDirect3DRMMaterial2
*material
;
62 IDirect3DRMTexture3
*texture
;
69 "<3D82AB43-62DA-11CF-AB39-0020AF71E433>"
76 "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>"
83 "<F6F23F44-7686-11CF-8F52-0040333594A3>"
89 "<F6F23F45-7686-11CF-8F52-0040333594A3>"
90 "array FLOAT matrix[16];"
94 "<35FF44E0-6C7C-11CF-8F52-0040333594A3>"
102 "<D3E16E81-7835-11CF-8F52-0040333594A3>"
107 "template IndexedColor"
109 "<1630B820-7842-11CF-8F52-0040333594A3>"
111 "ColorRGBA indexColor;"
115 "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>"
120 "<4885AE63-78E8-11CF-8F52-0040333594A3>"
124 "template MaterialWrap"
126 "<4885AE60-78E8-11CF-8F52-0040333594A3>"
130 "template TextureFilename"
132 "<A42790E1-7810-11CF-8F52-0040333594A3>"
137 "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>"
138 "ColorRGBA faceColor;"
140 "ColorRGB specularColor;"
141 "ColorRGB emissiveColor;"
146 "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>"
147 "DWORD nFaceVertexIndices;"
148 "array DWORD faceVertexIndices[nFaceVertexIndices];"
150 "template MeshFaceWraps"
152 "<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>"
153 "DWORD nFaceWrapValues;"
154 "array Boolean2d faceWrapValues[nFaceWrapValues];"
156 "template MeshTextureCoords"
158 "<F6F23F40-7686-11CF-8F52-0040333594A3>"
159 "DWORD nTextureCoords;"
160 "array Coords2d textureCoords[nTextureCoords];"
162 "template MeshMaterialList"
164 "<F6F23F42-7686-11CF-8F52-0040333594A3>"
166 "DWORD nFaceIndexes;"
167 "array DWORD faceIndexes[nFaceIndexes];"
170 "template MeshNormals"
172 "<F6F23F43-7686-11CF-8F52-0040333594A3>"
174 "array Vector normals[nNormals];"
175 "DWORD nFaceNormals;"
176 "array MeshFace faceNormals[nFaceNormals];"
178 "template MeshVertexColors"
180 "<1630B821-7842-11CF-8F52-0040333594A3>"
181 "DWORD nVertexColors;"
182 "array IndexedColor vertexColors[nVertexColors];"
186 "<3D82AB44-62DA-11CF-AB39-0020AF71E433>"
188 "array Vector vertices[nVertices];"
190 "array MeshFace faces[nFaces];"
193 "template FrameTransformMatrix"
195 "<F6F23F41-7686-11CF-8F52-0040333594A3>"
196 "Matrix4x4 frameMatrix;"
200 "<3D82AB46-62DA-11CF-AB39-0020AF71E433>"
205 "<10DD46A9-775B-11CF-8F52-0040333594A3>"
207 "array FLOAT values[nValues];"
209 "template TimedFloatKeys"
211 "<F406B180-7B3B-11CF-8F52-0040333594A3>"
215 "template AnimationKey"
217 "<10DD46A8-775B-11CF-8F52-0040333594A3>"
220 "array TimedFloatKeys keys[nKeys];"
222 "template AnimationOptions"
224 "<E2BF56C0-840F-11CF-8F52-0040333594A3>"
226 "DWORD positionquality;"
230 "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>"
233 "template AnimationSet"
235 "<3D82AB50-62DA-11CF-AB39-0020AF71E433>"
238 "template InlineData"
240 "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>"
245 "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>"
247 "array STRING urls[nUrls];"
249 "template ProgressiveMesh"
251 "<8A63C360-997D-11D0-941C-0080C80CFA7B>"
256 "<A42790E0-7810-11CF-8F52-0040333594A3>"
260 "array UCHAR data4[8];"
262 "template StringProperty"
264 "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>"
268 "template PropertyBag"
270 "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>"
273 "template ExternalVisual"
275 "<98116AA0-BDBA-11D1-82C0-00A0C9697271>"
276 "Guid guidExternalVisual;"
279 "template RightHanded"
281 "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>"
282 "DWORD bRightHanded;"
286 static BOOL
d3drm_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T element_count
, SIZE_T element_size
)
288 SIZE_T new_capacity
, max_capacity
;
291 if (element_count
<= *capacity
)
294 max_capacity
= ~(SIZE_T
)0 / element_size
;
295 if (max_capacity
< element_count
)
298 new_capacity
= max(*capacity
, 4);
299 while (new_capacity
< element_count
&& new_capacity
<= max_capacity
/ 2)
302 if (new_capacity
< element_count
)
303 new_capacity
= max_capacity
;
306 new_elements
= HeapReAlloc(GetProcessHeap(), 0, *elements
, new_capacity
* element_size
);
308 new_elements
= HeapAlloc(GetProcessHeap(), 0, new_capacity
* element_size
);
313 *elements
= new_elements
;
314 *capacity
= new_capacity
;
318 static inline struct d3drm_mesh
*impl_from_IDirect3DRMMesh(IDirect3DRMMesh
*iface
)
320 return CONTAINING_RECORD(iface
, struct d3drm_mesh
, IDirect3DRMMesh_iface
);
323 static inline struct d3drm_mesh_builder
*impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2
*iface
)
325 return CONTAINING_RECORD(iface
, struct d3drm_mesh_builder
, IDirect3DRMMeshBuilder2_iface
);
328 static inline struct d3drm_mesh_builder
*impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3
*iface
)
330 return CONTAINING_RECORD(iface
, struct d3drm_mesh_builder
, IDirect3DRMMeshBuilder3_iface
);
333 static void clean_mesh_builder_data(struct d3drm_mesh_builder
*mesh_builder
)
337 IDirect3DRMMeshBuilder3_SetName(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, NULL
);
338 HeapFree(GetProcessHeap(), 0, mesh_builder
->vertices
);
339 mesh_builder
->vertices
= NULL
;
340 mesh_builder
->nb_vertices
= 0;
341 mesh_builder
->vertices_size
= 0;
342 HeapFree(GetProcessHeap(), 0, mesh_builder
->normals
);
343 mesh_builder
->normals
= NULL
;
344 mesh_builder
->nb_normals
= 0;
345 mesh_builder
->normals_size
= 0;
346 HeapFree(GetProcessHeap(), 0, mesh_builder
->pFaceData
);
347 mesh_builder
->pFaceData
= NULL
;
348 mesh_builder
->face_data_size
= 0;
349 mesh_builder
->nb_faces
= 0;
350 HeapFree(GetProcessHeap(), 0, mesh_builder
->pCoords2d
);
351 mesh_builder
->pCoords2d
= NULL
;
352 mesh_builder
->nb_coords2d
= 0;
353 for (i
= 0; i
< mesh_builder
->nb_materials
; i
++)
355 if (mesh_builder
->materials
[i
].material
)
356 IDirect3DRMMaterial2_Release(mesh_builder
->materials
[i
].material
);
357 if (mesh_builder
->materials
[i
].texture
)
358 IDirect3DRMTexture3_Release(mesh_builder
->materials
[i
].texture
);
360 mesh_builder
->nb_materials
= 0;
361 HeapFree(GetProcessHeap(), 0, mesh_builder
->materials
);
362 mesh_builder
->materials
= NULL
;
363 HeapFree(GetProcessHeap(), 0, mesh_builder
->material_indices
);
364 mesh_builder
->material_indices
= NULL
;
367 static HRESULT WINAPI
d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2
*iface
, REFIID riid
, void **out
)
369 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
371 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
373 if (IsEqualGUID(riid
, &IID_IDirect3DRMMeshBuilder2
)
374 || IsEqualGUID(riid
, &IID_IDirect3DRMMeshBuilder
)
375 || IsEqualGUID(riid
, &IID_IDirect3DRMVisual
)
376 || IsEqualGUID(riid
, &IID_IDirect3DRMObject
)
377 || IsEqualGUID(riid
, &IID_IUnknown
))
379 *out
= &mesh_builder
->IDirect3DRMMeshBuilder2_iface
;
381 else if (IsEqualGUID(riid
, &IID_IDirect3DRMMeshBuilder3
))
383 *out
= &mesh_builder
->IDirect3DRMMeshBuilder3_iface
;
388 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
389 return E_NOINTERFACE
;
392 IUnknown_AddRef((IUnknown
*)*out
);
396 static ULONG WINAPI
d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2
*iface
)
398 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
399 ULONG refcount
= InterlockedIncrement(&mesh_builder
->ref
);
401 TRACE("%p increasing refcount to %u.\n", mesh_builder
, refcount
);
406 static ULONG WINAPI
d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2
*iface
)
408 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
409 ULONG refcount
= InterlockedDecrement(&mesh_builder
->ref
);
411 TRACE("%p decreasing refcount to %u.\n", mesh_builder
, refcount
);
415 d3drm_object_cleanup((IDirect3DRMObject
*)iface
, &mesh_builder
->obj
);
416 clean_mesh_builder_data(mesh_builder
);
417 if (mesh_builder
->material
)
418 IDirect3DRMMaterial2_Release(mesh_builder
->material
);
419 if (mesh_builder
->texture
)
420 IDirect3DRMTexture3_Release(mesh_builder
->texture
);
421 IDirect3DRM_Release(mesh_builder
->d3drm
);
422 HeapFree(GetProcessHeap(), 0, mesh_builder
);
428 static HRESULT WINAPI
d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2
*iface
,
429 IUnknown
*outer
, REFIID iid
, void **out
)
431 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface
, outer
, debugstr_guid(iid
), out
);
436 static HRESULT WINAPI
d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2
*iface
,
437 D3DRMOBJECTCALLBACK cb
, void *ctx
)
439 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
441 TRACE("iface %p, cb %p, ctx %p.\n", iface
, cb
, ctx
);
443 return IDirect3DRMMeshBuilder3_AddDestroyCallback(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, cb
, ctx
);
446 static HRESULT WINAPI
d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2
*iface
,
447 D3DRMOBJECTCALLBACK cb
, void *ctx
)
449 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
451 TRACE("iface %p, cb %p, ctx %p.\n", iface
, cb
, ctx
);
453 return IDirect3DRMMeshBuilder3_DeleteDestroyCallback(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, cb
, ctx
);
456 static HRESULT WINAPI
d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2
*iface
, DWORD data
)
458 FIXME("iface %p, data %#x stub!\n", iface
, data
);
463 static DWORD WINAPI
d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2
*iface
)
465 FIXME("iface %p stub!\n", iface
);
470 static HRESULT WINAPI
d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2
*iface
, const char *name
)
472 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
474 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
476 return IDirect3DRMMeshBuilder3_SetName(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, name
);
479 static HRESULT WINAPI
d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2
*iface
, DWORD
*size
, char *name
)
481 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
483 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
485 return IDirect3DRMMeshBuilder3_GetName(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, size
, name
);
488 static HRESULT WINAPI
d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2
*iface
, DWORD
*size
, char *name
)
490 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
492 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
494 return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, size
, name
);
497 static HRESULT WINAPI
d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2
*iface
, void *filename
,
498 void *name
, D3DRMLOADOPTIONS flags
, D3DRMLOADTEXTURECALLBACK cb
, void *ctx
)
500 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
502 TRACE("iface %p, filename %p, name %p, flags %#x, cb %p, ctx %p.\n",
503 iface
, filename
, name
, flags
, cb
, ctx
);
506 FIXME("Texture callback is not yet supported\n");
508 return IDirect3DRMMeshBuilder3_Load(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
,
509 filename
, name
, flags
, NULL
, ctx
);
512 static HRESULT WINAPI
d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2
*iface
,
513 const char *filename
, D3DRMXOFFORMAT format
, D3DRMSAVEOPTIONS flags
)
515 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
516 iface
, debugstr_a(filename
), format
, flags
);
521 static HRESULT WINAPI
d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2
*iface
,
522 D3DVALUE sx
, D3DVALUE sy
, D3DVALUE sz
)
524 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
526 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface
, sx
, sy
, sz
);
528 return IDirect3DRMMeshBuilder3_Scale(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, sx
, sy
, sz
);
531 static HRESULT WINAPI
d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2
*iface
,
532 D3DVALUE tx
, D3DVALUE ty
, D3DVALUE tz
)
534 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface
, tx
, ty
, tz
);
539 static HRESULT WINAPI
d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2
*iface
, D3DRMCOLORSOURCE source
)
541 FIXME("iface %p, source %#x stub!\n", iface
, source
);
546 static HRESULT WINAPI
d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2
*iface
, D3DRMBOX
*box
)
548 FIXME("iface %p, box %p stub!\n", iface
, box
);
553 static HRESULT WINAPI
d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2
*iface
)
555 FIXME("iface %p stub!\n", iface
);
560 static D3DRMCOLORSOURCE WINAPI
d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2
*iface
)
562 FIXME("iface %p stub!\n", iface
);
567 static HRESULT WINAPI
d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMMesh
*mesh
)
569 FIXME("iface %p, mesh %p stub!\n", iface
, mesh
);
574 static HRESULT WINAPI
d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2
*iface
,
575 IDirect3DRMMeshBuilder
*mesh_builder
)
577 FIXME("iface %p, mesh_builder %p stub!\n", iface
, mesh_builder
);
582 static HRESULT WINAPI
d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMFrame
*frame
)
584 FIXME("iface %p, frame %p stub!\n", iface
, frame
);
589 static HRESULT WINAPI
d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMFace
*face
)
591 FIXME("iface %p, face %p stub!\n", iface
, face
);
596 static HRESULT WINAPI
d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2
*iface
,
597 DWORD vertex_count
, D3DVECTOR
*vertices
, DWORD normal_count
, D3DVECTOR
*normals
,
598 DWORD
*face_data
, IDirect3DRMFaceArray
**array
)
600 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p, array %p stub!\n",
601 iface
, vertex_count
, vertices
, normal_count
, normals
, face_data
, array
);
606 static HRESULT WINAPI
d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2
*iface
,
607 DWORD vertex_count
, DWORD normal_count
, DWORD face_count
)
609 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
610 iface
, vertex_count
, normal_count
, face_count
);
615 static HRESULT WINAPI
d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2
*iface
,
616 D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
618 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
620 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface
, red
, green
, blue
);
622 return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, red
, green
, blue
);
625 static HRESULT WINAPI
d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2
*iface
, D3DCOLOR color
)
627 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
629 TRACE("iface %p, color 0x%08x.\n", iface
, color
);
631 return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, color
);
634 static HRESULT WINAPI
d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2
*iface
,
635 IDirect3DRMTexture
*texture
)
637 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
638 IDirect3DRMTexture3
*texture3
= NULL
;
639 HRESULT hr
= D3DRM_OK
;
641 TRACE("iface %p, texture %p.\n", iface
, texture
);
644 hr
= IDirect3DRMTexture_QueryInterface(texture
, &IID_IDirect3DRMTexture3
, (void **)&texture3
);
646 hr
= IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, texture3
);
648 IDirect3DRMTexture3_Release(texture3
);
653 static HRESULT WINAPI
d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2
*iface
,
654 IDirect3DRMMaterial
*material
)
656 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
658 TRACE("iface %p, material %p.\n", iface
, material
);
660 return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
,
661 (IDirect3DRMMaterial2
*)material
);
664 static HRESULT WINAPI
d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2
*iface
,
665 BOOL wrap_u
, BOOL wrap_v
)
667 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface
, wrap_u
, wrap_v
);
672 static HRESULT WINAPI
d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2
*iface
,
673 D3DRMRENDERQUALITY quality
)
675 FIXME("iface %p, quality %#x stub!\n", iface
, quality
);
680 static HRESULT WINAPI
d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2
*iface
, BOOL enable
)
682 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
687 static HRESULT WINAPI
d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2
*iface
,
688 DWORD index
, D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
690 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface
, index
, x
, y
, z
);
695 static HRESULT WINAPI
d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2
*iface
,
696 DWORD index
, D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
698 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface
, index
, x
, y
, z
);
703 static HRESULT WINAPI
d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2
*iface
,
704 DWORD index
, D3DVALUE u
, D3DVALUE v
)
706 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
708 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface
, index
, u
, v
);
710 return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
,
714 static HRESULT WINAPI
d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2
*iface
,
715 DWORD index
, D3DCOLOR color
)
717 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface
, index
, color
);
722 static HRESULT WINAPI
d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2
*iface
,
723 DWORD index
, D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
725 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
726 iface
, index
, red
, green
, blue
);
731 static HRESULT WINAPI
d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2
*iface
,
732 IDirect3DRMFaceArray
**array
)
734 FIXME("iface %p, array %p stub!\n", iface
, array
);
739 static HRESULT WINAPI
d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2
*iface
,
740 DWORD
*vertex_count
, D3DVECTOR
*vertices
, DWORD
*normal_count
, D3DVECTOR
*normals
,
741 DWORD
*face_data_size
, DWORD
*face_data
)
743 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
745 TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n",
746 iface
, vertex_count
, vertices
, normal_count
, normals
, face_data_size
, face_data
);
748 if (vertices
&& (!vertex_count
|| (*vertex_count
< mesh_builder
->nb_vertices
)))
749 return D3DRMERR_BADVALUE
;
751 *vertex_count
= mesh_builder
->nb_vertices
;
752 if (vertices
&& mesh_builder
->nb_vertices
)
753 memcpy(vertices
, mesh_builder
->vertices
, mesh_builder
->nb_vertices
* sizeof(*vertices
));
755 if (normals
&& (!normal_count
|| (*normal_count
< mesh_builder
->nb_normals
)))
756 return D3DRMERR_BADVALUE
;
758 *normal_count
= mesh_builder
->nb_normals
;
759 if (normals
&& mesh_builder
->nb_normals
)
760 memcpy(normals
, mesh_builder
->normals
, mesh_builder
->nb_normals
* sizeof(*normals
));
762 if (face_data
&& (!face_data_size
|| (*face_data_size
< mesh_builder
->face_data_size
)))
763 return D3DRMERR_BADVALUE
;
765 *face_data_size
= mesh_builder
->face_data_size
;
766 if (face_data
&& mesh_builder
->face_data_size
)
767 memcpy(face_data
, mesh_builder
->pFaceData
, mesh_builder
->face_data_size
* sizeof(*face_data
));
772 static HRESULT WINAPI
d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2
*iface
,
773 DWORD index
, D3DVALUE
*u
, D3DVALUE
*v
)
775 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
777 TRACE("iface %p, index %u, u %p, v %p.\n", iface
, index
, u
, v
);
779 return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
,
783 static int WINAPI
d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2
*iface
,
784 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
786 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
788 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface
, x
, y
, z
);
790 return IDirect3DRMMeshBuilder3_AddVertex(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, x
, y
, z
);
793 static int WINAPI
d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2
*iface
,
794 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
796 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
798 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface
, x
, y
, z
);
800 return IDirect3DRMMeshBuilder3_AddNormal(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, x
, y
, z
);
803 static HRESULT WINAPI
d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMFace
**face
)
805 struct d3drm_face
*object
;
808 TRACE("iface %p, face %p.\n", iface
, face
);
810 if (FAILED(hr
= d3drm_face_create(&object
)))
813 *face
= &object
->IDirect3DRMFace_iface
;
818 static D3DRMRENDERQUALITY WINAPI
d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2
*iface
)
820 FIXME("iface %p stub!\n", iface
);
825 static BOOL WINAPI
d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2
*iface
)
827 FIXME("iface %p stub!\n", iface
);
832 static int WINAPI
d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2
*iface
)
834 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
836 TRACE("iface %p.\n", iface
);
838 return mesh_builder
->nb_faces
;
841 static int WINAPI
d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2
*iface
)
843 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
845 TRACE("iface %p.\n", iface
);
847 return mesh_builder
->nb_vertices
;
850 static D3DCOLOR WINAPI
d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2
*iface
, DWORD index
)
852 FIXME("iface %p, index %u stub!\n", iface
, index
);
857 static HRESULT WINAPI
d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2
*iface
, IDirect3DRMMesh
**mesh
)
859 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder2(iface
);
861 TRACE("iface %p, mesh %p.\n", iface
, mesh
);
863 return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder
->IDirect3DRMMeshBuilder3_iface
, mesh
);
866 static HRESULT WINAPI
d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2
*iface
,
867 D3DVALUE crease
, DWORD flags
)
869 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface
, crease
, flags
);
874 static HRESULT WINAPI
d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2
*iface
,
875 DWORD index
, IDirect3DRMFace
**face
)
877 FIXME("iface %p, index %u, face %p stub!\n", iface
, index
, face
);
882 static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl
=
884 d3drm_mesh_builder2_QueryInterface
,
885 d3drm_mesh_builder2_AddRef
,
886 d3drm_mesh_builder2_Release
,
887 d3drm_mesh_builder2_Clone
,
888 d3drm_mesh_builder2_AddDestroyCallback
,
889 d3drm_mesh_builder2_DeleteDestroyCallback
,
890 d3drm_mesh_builder2_SetAppData
,
891 d3drm_mesh_builder2_GetAppData
,
892 d3drm_mesh_builder2_SetName
,
893 d3drm_mesh_builder2_GetName
,
894 d3drm_mesh_builder2_GetClassName
,
895 d3drm_mesh_builder2_Load
,
896 d3drm_mesh_builder2_Save
,
897 d3drm_mesh_builder2_Scale
,
898 d3drm_mesh_builder2_Translate
,
899 d3drm_mesh_builder2_SetColorSource
,
900 d3drm_mesh_builder2_GetBox
,
901 d3drm_mesh_builder2_GenerateNormals
,
902 d3drm_mesh_builder2_GetColorSource
,
903 d3drm_mesh_builder2_AddMesh
,
904 d3drm_mesh_builder2_AddMeshBuilder
,
905 d3drm_mesh_builder2_AddFrame
,
906 d3drm_mesh_builder2_AddFace
,
907 d3drm_mesh_builder2_AddFaces
,
908 d3drm_mesh_builder2_ReserveSpace
,
909 d3drm_mesh_builder2_SetColorRGB
,
910 d3drm_mesh_builder2_SetColor
,
911 d3drm_mesh_builder2_SetTexture
,
912 d3drm_mesh_builder2_SetMaterial
,
913 d3drm_mesh_builder2_SetTextureTopology
,
914 d3drm_mesh_builder2_SetQuality
,
915 d3drm_mesh_builder2_SetPerspective
,
916 d3drm_mesh_builder2_SetVertex
,
917 d3drm_mesh_builder2_SetNormal
,
918 d3drm_mesh_builder2_SetTextureCoordinates
,
919 d3drm_mesh_builder2_SetVertexColor
,
920 d3drm_mesh_builder2_SetVertexColorRGB
,
921 d3drm_mesh_builder2_GetFaces
,
922 d3drm_mesh_builder2_GetVertices
,
923 d3drm_mesh_builder2_GetTextureCoordinates
,
924 d3drm_mesh_builder2_AddVertex
,
925 d3drm_mesh_builder2_AddNormal
,
926 d3drm_mesh_builder2_CreateFace
,
927 d3drm_mesh_builder2_GetQuality
,
928 d3drm_mesh_builder2_GetPerspective
,
929 d3drm_mesh_builder2_GetFaceCount
,
930 d3drm_mesh_builder2_GetVertexCount
,
931 d3drm_mesh_builder2_GetVertexColor
,
932 d3drm_mesh_builder2_CreateMesh
,
933 d3drm_mesh_builder2_GenerateNormals2
,
934 d3drm_mesh_builder2_GetFace
,
937 static HRESULT WINAPI
d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3
*iface
, REFIID riid
, void **out
)
939 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
941 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
943 return d3drm_mesh_builder2_QueryInterface(&mesh_builder
->IDirect3DRMMeshBuilder2_iface
, riid
, out
);
946 static ULONG WINAPI
d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3
*iface
)
948 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
950 TRACE("iface %p.\n", iface
);
952 return d3drm_mesh_builder2_AddRef(&mesh_builder
->IDirect3DRMMeshBuilder2_iface
);
955 static ULONG WINAPI
d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3
*iface
)
957 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
959 TRACE("iface %p.\n", iface
);
961 return d3drm_mesh_builder2_Release(&mesh_builder
->IDirect3DRMMeshBuilder2_iface
);
964 static HRESULT WINAPI
d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3
*iface
,
965 IUnknown
*outer
, REFIID iid
, void **out
)
967 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface
, outer
, debugstr_guid(iid
), out
);
972 static HRESULT WINAPI
d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3
*iface
,
973 D3DRMOBJECTCALLBACK cb
, void *ctx
)
975 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
977 TRACE("iface %p, cb %p, ctx %p.\n", iface
, cb
, ctx
);
979 return d3drm_object_add_destroy_callback(&mesh_builder
->obj
, cb
, ctx
);
982 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3
*iface
,
983 D3DRMOBJECTCALLBACK cb
, void *ctx
)
985 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
987 TRACE("iface %p, cb %p, ctx %p.\n", iface
, cb
, ctx
);
989 return d3drm_object_delete_destroy_callback(&mesh_builder
->obj
, cb
, ctx
);
992 static HRESULT WINAPI
d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3
*iface
, DWORD data
)
994 FIXME("iface %p, data %#x stub!\n", iface
, data
);
999 static DWORD WINAPI
d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3
*iface
)
1001 FIXME("iface %p stub!\n", iface
);
1006 static HRESULT WINAPI
d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3
*iface
, const char *name
)
1008 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1010 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1012 return d3drm_object_set_name(&mesh_builder
->obj
, name
);
1015 static HRESULT WINAPI
d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3
*iface
,
1016 DWORD
*size
, char *name
)
1018 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1020 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
1022 return d3drm_object_get_name(&mesh_builder
->obj
, size
, name
);
1025 static HRESULT WINAPI
d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3
*iface
,
1026 DWORD
*size
, char *name
)
1028 struct d3drm_mesh_builder
*meshbuilder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1030 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
1032 return d3drm_object_get_class_name(&meshbuilder
->obj
, size
, name
);
1035 HRESULT
load_mesh_data(IDirect3DRMMeshBuilder3
*iface
, IDirectXFileData
*pData
,
1036 D3DRMLOADTEXTURECALLBACK load_texture_proc
, void *arg
)
1038 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1039 IDirectXFileData
*pData2
= NULL
;
1044 HRESULT ret
= D3DRMERR_BADOBJECT
;
1045 DWORD
* faces_vertex_idx_data
= NULL
;
1046 DWORD
* faces_vertex_idx_ptr
;
1047 DWORD faces_vertex_idx_size
;
1048 DWORD
* faces_normal_idx_data
= NULL
;
1049 DWORD
* faces_normal_idx_ptr
= NULL
;
1050 DWORD
* faces_data_ptr
;
1051 DWORD faces_data_size
= 0;
1054 TRACE("(%p)->(%p)\n", mesh_builder
, pData
);
1056 hr
= IDirectXFileData_GetName(pData
, NULL
, &size
);
1057 if (hr
!= DXFILE_OK
)
1061 char *name
= HeapAlloc(GetProcessHeap(), 0, size
);
1063 return E_OUTOFMEMORY
;
1065 if (SUCCEEDED(hr
= IDirectXFileData_GetName(pData
, name
, &size
)))
1066 IDirect3DRMMeshBuilder3_SetName(iface
, name
);
1067 HeapFree(GetProcessHeap(), 0, name
);
1068 if (hr
!= DXFILE_OK
)
1072 TRACE("Mesh name is %s\n", debugstr_a(mesh_builder
->obj
.name
));
1074 mesh_builder
->nb_normals
= 0;
1076 hr
= IDirectXFileData_GetData(pData
, NULL
, &size
, (void**)&ptr
);
1077 if (hr
!= DXFILE_OK
)
1080 mesh_builder
->nb_vertices
= *(DWORD
*)ptr
;
1081 mesh_builder
->nb_faces
= *(DWORD
*)(ptr
+ sizeof(DWORD
) + mesh_builder
->nb_vertices
* sizeof(D3DVECTOR
));
1082 faces_vertex_idx_size
= size
- sizeof(DWORD
) - mesh_builder
->nb_vertices
* sizeof(D3DVECTOR
) - sizeof(DWORD
);
1084 TRACE("Mesh: nb_vertices = %lu, nb_faces = %d, faces_vertex_idx_size = %d\n", mesh_builder
->nb_vertices
,
1085 mesh_builder
->nb_faces
, faces_vertex_idx_size
);
1087 if (!d3drm_array_reserve((void **)&mesh_builder
->vertices
, &mesh_builder
->vertices_size
, mesh_builder
->nb_vertices
,
1088 sizeof(*mesh_builder
->vertices
)))
1093 memcpy(mesh_builder
->vertices
, ptr
+ sizeof(DWORD
), mesh_builder
->nb_vertices
* sizeof(D3DVECTOR
));
1095 faces_vertex_idx_ptr
= faces_vertex_idx_data
= HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size
);
1096 memcpy(faces_vertex_idx_data
, ptr
+ sizeof(DWORD
) + mesh_builder
->nb_vertices
* sizeof(D3DVECTOR
) + sizeof(DWORD
),
1097 faces_vertex_idx_size
);
1099 /* Each vertex index will have its normal index counterpart so just allocate twice the size */
1100 mesh_builder
->pFaceData
= HeapAlloc(GetProcessHeap(), 0, faces_vertex_idx_size
* 2);
1101 faces_data_ptr
= (DWORD
*)mesh_builder
->pFaceData
;
1105 IDirectXFileObject
*object
;
1107 hr
= IDirectXFileData_GetNextObject(pData
, &object
);
1108 if (hr
== DXFILEERR_NOMOREOBJECTS
)
1110 TRACE("No more object\n");
1113 if (hr
!= DXFILE_OK
)
1116 hr
= IDirectXFileObject_QueryInterface(object
, &IID_IDirectXFileData
, (void**)&pData2
);
1117 IDirectXFileObject_Release(object
);
1118 if (hr
!= DXFILE_OK
)
1121 hr
= IDirectXFileData_GetType(pData2
, &guid
);
1122 if (hr
!= DXFILE_OK
)
1125 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid
));
1127 if (IsEqualGUID(guid
, &TID_D3DRMMeshNormals
))
1129 DWORD nb_faces_normals
;
1130 DWORD faces_normal_idx_size
;
1132 hr
= IDirectXFileData_GetData(pData2
, NULL
, &size
, (void**)&ptr
);
1133 if (hr
!= DXFILE_OK
)
1136 mesh_builder
->nb_normals
= *(DWORD
*)ptr
;
1137 nb_faces_normals
= *(DWORD
*)(ptr
+ sizeof(DWORD
) + mesh_builder
->nb_normals
* sizeof(D3DVECTOR
));
1139 TRACE("MeshNormals: nb_normals = %lu, nb_faces_normals = %d\n", mesh_builder
->nb_normals
, nb_faces_normals
);
1140 if (nb_faces_normals
!= mesh_builder
->nb_faces
)
1141 WARN("nb_face_normals (%d) != nb_faces (%d)\n", nb_faces_normals
, mesh_builder
->nb_faces
);
1143 if (!d3drm_array_reserve((void **)&mesh_builder
->normals
, &mesh_builder
->normals_size
,
1144 mesh_builder
->nb_normals
, sizeof(*mesh_builder
->normals
)))
1149 memcpy(mesh_builder
->normals
, ptr
+ sizeof(DWORD
), mesh_builder
->nb_normals
* sizeof(D3DVECTOR
));
1151 faces_normal_idx_size
= size
- (2 * sizeof(DWORD
) + mesh_builder
->nb_normals
* sizeof(D3DVECTOR
));
1152 faces_normal_idx_ptr
= faces_normal_idx_data
= HeapAlloc(GetProcessHeap(), 0, faces_normal_idx_size
);
1153 memcpy(faces_normal_idx_data
, ptr
+ sizeof(DWORD
) + mesh_builder
->nb_normals
* sizeof(D3DVECTOR
) + sizeof(DWORD
), faces_normal_idx_size
);
1155 else if (IsEqualGUID(guid
, &TID_D3DRMMeshTextureCoords
))
1157 hr
= IDirectXFileData_GetData(pData2
, NULL
, &size
, (void**)&ptr
);
1158 if (hr
!= DXFILE_OK
)
1161 mesh_builder
->nb_coords2d
= *(DWORD
*)ptr
;
1163 TRACE("MeshTextureCoords: nb_coords2d = %d\n", mesh_builder
->nb_coords2d
);
1165 mesh_builder
->pCoords2d
= HeapAlloc(GetProcessHeap(), 0, mesh_builder
->nb_coords2d
* sizeof(*mesh_builder
->pCoords2d
));
1166 memcpy(mesh_builder
->pCoords2d
, ptr
+ sizeof(DWORD
), mesh_builder
->nb_coords2d
* sizeof(*mesh_builder
->pCoords2d
));
1168 else if (IsEqualGUID(guid
, &TID_D3DRMMeshMaterialList
))
1171 DWORD nb_face_indices
;
1173 IDirectXFileObject
*child
;
1176 struct d3drm_texture
*texture_object
;
1178 TRACE("Process MeshMaterialList\n");
1180 hr
= IDirectXFileData_GetData(pData2
, NULL
, &size
, (void**)&ptr
);
1181 if (hr
!= DXFILE_OK
)
1184 nb_materials
= *(DWORD
*)ptr
;
1185 nb_face_indices
= *(DWORD
*)(ptr
+ sizeof(DWORD
));
1186 data_size
= 2 * sizeof(DWORD
) + nb_face_indices
* sizeof(DWORD
);
1188 TRACE("nMaterials = %u, nFaceIndexes = %u\n", nb_materials
, nb_face_indices
);
1190 if (size
!= data_size
)
1191 WARN("Returned size %u does not match expected one %u\n", size
, data_size
);
1193 mesh_builder
->material_indices
= HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder
->material_indices
) * nb_face_indices
);
1194 if (!mesh_builder
->material_indices
)
1196 memcpy(mesh_builder
->material_indices
, ptr
+ 2 * sizeof(DWORD
), sizeof(*mesh_builder
->material_indices
) * nb_face_indices
),
1198 mesh_builder
->materials
= HeapAlloc(GetProcessHeap(), 0, sizeof(*mesh_builder
->materials
) * nb_materials
);
1199 if (!mesh_builder
->materials
)
1201 HeapFree(GetProcessHeap(), 0, mesh_builder
->material_indices
);
1204 mesh_builder
->nb_materials
= nb_materials
;
1206 while (SUCCEEDED(hr
= IDirectXFileData_GetNextObject(pData2
, &child
)) && (i
< nb_materials
))
1208 IDirectXFileData
*data
;
1209 IDirectXFileDataReference
*reference
;
1210 IDirectXFileObject
*material_child
;
1211 struct d3drm_material
*object
;
1213 hr
= IDirectXFileObject_QueryInterface(child
, &IID_IDirectXFileData
, (void **)&data
);
1216 hr
= IDirectXFileObject_QueryInterface(child
, &IID_IDirectXFileDataReference
, (void **)&reference
);
1217 IDirectXFileObject_Release(child
);
1221 hr
= IDirectXFileDataReference_Resolve(reference
, &data
);
1222 IDirectXFileDataReference_Release(reference
);
1228 IDirectXFileObject_Release(child
);
1231 hr
= d3drm_material_create(&object
, mesh_builder
->d3drm
);
1234 IDirectXFileData_Release(data
);
1237 mesh_builder
->materials
[i
].material
= &object
->IDirect3DRMMaterial2_iface
;
1239 hr
= IDirectXFileData_GetData(data
, NULL
, &size
, (void**)&ptr
);
1240 if (hr
!= DXFILE_OK
)
1242 IDirectXFileData_Release(data
);
1247 WARN("Material size %u does not match expected one %u\n", size
, 44);
1249 values
= (float*)ptr
;
1251 d3drm_set_color(&mesh_builder
->materials
[i
].color
, values
[0], values
[1], values
[2], values
[3]);
1253 IDirect3DRMMaterial2_SetAmbient(mesh_builder
->materials
[i
].material
, values
[0], values
[1], values
[2]); /* Alpha ignored */
1254 IDirect3DRMMaterial2_SetPower(mesh_builder
->materials
[i
].material
, values
[4]);
1255 IDirect3DRMMaterial2_SetSpecular(mesh_builder
->materials
[i
].material
, values
[5], values
[6], values
[7]);
1256 IDirect3DRMMaterial2_SetEmissive(mesh_builder
->materials
[i
].material
, values
[8], values
[9], values
[10]);
1258 mesh_builder
->materials
[i
].texture
= NULL
;
1260 hr
= IDirectXFileData_GetNextObject(data
, &material_child
);
1263 IDirectXFileData
*data
;
1266 if (FAILED(hr
= IDirectXFileObject_QueryInterface(material_child
,
1267 &IID_IDirectXFileData
, (void **)&data
)))
1269 IDirectXFileDataReference
*reference
;
1271 if (SUCCEEDED(IDirectXFileObject_QueryInterface(material_child
,
1272 &IID_IDirectXFileDataReference
, (void **)&reference
)))
1274 hr
= IDirectXFileDataReference_Resolve(reference
, &data
);
1275 IDirectXFileDataReference_Release(reference
);
1278 IDirectXFileObject_Release(material_child
);
1282 hr
= IDirectXFileData_GetType(data
, &guid
);
1283 if (hr
!= DXFILE_OK
)
1285 if (!IsEqualGUID(guid
, &TID_D3DRMTextureFilename
))
1287 WARN("Not a texture filename\n");
1292 hr
= IDirectXFileData_GetData(data
, NULL
, &size
, (void**)&filename
);
1295 if (load_texture_proc
)
1297 IDirect3DRMTexture
*texture
;
1299 hr
= load_texture_proc(*filename
, arg
, &texture
);
1302 hr
= IDirect3DTexture_QueryInterface(texture
, &IID_IDirect3DRMTexture3
,
1303 (void **)&mesh_builder
->materials
[i
].texture
);
1304 IDirect3DTexture_Release(texture
);
1311 /* If the texture file is not found, no texture is associated with the material */
1312 file
= CreateFileA(*filename
, GENERIC_READ
, FILE_SHARE_READ
, NULL
, OPEN_EXISTING
, 0, NULL
);
1313 if (file
!= INVALID_HANDLE_VALUE
)
1316 if (FAILED(hr
= d3drm_texture_create(&texture_object
, NULL
)))
1318 IDirectXFileData_Release(data
);
1321 mesh_builder
->materials
[i
].texture
= &texture_object
->IDirect3DRMTexture3_iface
;
1325 IDirectXFileData_Release(data
);
1327 else if (hr
!= DXFILEERR_NOMOREOBJECTS
)
1333 IDirectXFileData_Release(data
);
1338 IDirectXFileObject_Release(child
);
1339 WARN("Found more sub-objects than expected\n");
1341 else if (hr
!= DXFILEERR_NOMOREOBJECTS
)
1349 FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid
));
1352 IDirectXFileData_Release(pData2
);
1356 if (!mesh_builder
->nb_normals
)
1358 /* Allocate normals, one per vertex */
1359 if (!d3drm_array_reserve((void **)&mesh_builder
->normals
, &mesh_builder
->normals_size
,
1360 mesh_builder
->nb_vertices
, sizeof(*mesh_builder
->normals
)))
1362 memset(mesh_builder
->normals
, 0, mesh_builder
->nb_vertices
* sizeof(*mesh_builder
->normals
));
1365 for (i
= 0; i
< mesh_builder
->nb_faces
; i
++)
1368 DWORD nb_face_indexes
;
1369 D3DVECTOR face_normal
;
1371 if (faces_vertex_idx_size
< sizeof(DWORD
))
1372 WARN("Not enough data to read number of indices of face %d\n", i
);
1374 nb_face_indexes
= *(faces_data_ptr
+ faces_data_size
++) = *(faces_vertex_idx_ptr
++);
1375 faces_vertex_idx_size
--;
1376 if (faces_normal_idx_data
&& (*(faces_normal_idx_ptr
++) != nb_face_indexes
))
1377 WARN("Faces indices number mismatch\n");
1379 if (faces_vertex_idx_size
< (nb_face_indexes
* sizeof(DWORD
)))
1380 WARN("Not enough data to read all indices of face %d\n", i
);
1382 if (!mesh_builder
->nb_normals
)
1384 /* Compute face normal */
1385 if (nb_face_indexes
> 2
1386 && faces_vertex_idx_ptr
[0] < mesh_builder
->nb_vertices
1387 && faces_vertex_idx_ptr
[1] < mesh_builder
->nb_vertices
1388 && faces_vertex_idx_ptr
[2] < mesh_builder
->nb_vertices
)
1392 D3DRMVectorSubtract(&a
, &mesh_builder
->vertices
[faces_vertex_idx_ptr
[2]], &mesh_builder
->vertices
[faces_vertex_idx_ptr
[1]]);
1393 D3DRMVectorSubtract(&b
, &mesh_builder
->vertices
[faces_vertex_idx_ptr
[0]], &mesh_builder
->vertices
[faces_vertex_idx_ptr
[1]]);
1394 D3DRMVectorCrossProduct(&face_normal
, &a
, &b
);
1395 D3DRMVectorNormalize(&face_normal
);
1399 face_normal
.u1
.x
= 0.0f
;
1400 face_normal
.u2
.y
= 0.0f
;
1401 face_normal
.u3
.z
= 0.0f
;
1405 for (j
= 0; j
< nb_face_indexes
; j
++)
1407 /* Copy vertex index */
1408 *(faces_data_ptr
+ faces_data_size
++) = *faces_vertex_idx_ptr
;
1409 /* Copy normal index */
1410 if (mesh_builder
->nb_normals
)
1412 /* Read from x file */
1413 *(faces_data_ptr
+ faces_data_size
++) = *(faces_normal_idx_ptr
++);
1417 DWORD vertex_idx
= *faces_vertex_idx_ptr
;
1418 if (vertex_idx
>= mesh_builder
->nb_vertices
)
1420 WARN("Found vertex index %u but only %lu vertices available => use index 0\n", vertex_idx
,
1421 mesh_builder
->nb_vertices
);
1424 *(faces_data_ptr
+ faces_data_size
++) = vertex_idx
;
1425 /* Add face normal to vertex normal */
1426 D3DRMVectorAdd(&mesh_builder
->normals
[vertex_idx
], &mesh_builder
->normals
[vertex_idx
], &face_normal
);
1428 faces_vertex_idx_ptr
++;
1430 faces_vertex_idx_size
-= nb_face_indexes
;
1433 /* Last DWORD must be 0 */
1434 *(faces_data_ptr
+ faces_data_size
++) = 0;
1436 /* Set size (in number of DWORD) of all faces data */
1437 mesh_builder
->face_data_size
= faces_data_size
;
1439 if (!mesh_builder
->nb_normals
)
1441 /* Normalize all normals */
1442 for (i
= 0; i
< mesh_builder
->nb_vertices
; i
++)
1444 D3DRMVectorNormalize(&mesh_builder
->normals
[i
]);
1446 mesh_builder
->nb_normals
= mesh_builder
->nb_vertices
;
1449 /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
1450 if (!mesh_builder
->pCoords2d
)
1452 mesh_builder
->nb_coords2d
= mesh_builder
->nb_vertices
;
1453 mesh_builder
->pCoords2d
= HeapAlloc(GetProcessHeap(), 0, mesh_builder
->nb_coords2d
* sizeof(*mesh_builder
->pCoords2d
));
1454 for (i
= 0; i
< mesh_builder
->nb_coords2d
; i
++)
1456 mesh_builder
->pCoords2d
[i
].u
= 0.0f
;
1457 mesh_builder
->pCoords2d
[i
].v
= 0.0f
;
1461 TRACE("Mesh data loaded successfully\n");
1467 HeapFree(GetProcessHeap(), 0, faces_normal_idx_data
);
1468 HeapFree(GetProcessHeap(), 0, faces_vertex_idx_data
);
1473 static HRESULT WINAPI
d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3
*iface
, void *filename
,
1474 void *name
, D3DRMLOADOPTIONS loadflags
, D3DRMLOADTEXTURE3CALLBACK cb
, void *arg
)
1476 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1477 DXFILELOADOPTIONS load_options
;
1478 IDirectXFile
*dxfile
= NULL
;
1479 IDirectXFileEnumObject
*enum_object
= NULL
;
1480 IDirectXFileData
*data
= NULL
;
1483 struct d3drm_file_header
*header
;
1485 HRESULT ret
= D3DRMERR_BADOBJECT
;
1487 TRACE("iface %p, filename %p, name %p, loadflags %#x, cb %p, arg %p.\n",
1488 iface
, filename
, name
, loadflags
, cb
, arg
);
1490 clean_mesh_builder_data(mesh_builder
);
1492 if (loadflags
== D3DRMLOAD_FROMMEMORY
)
1494 load_options
= DXFILELOAD_FROMMEMORY
;
1496 else if (loadflags
== D3DRMLOAD_FROMFILE
)
1498 load_options
= DXFILELOAD_FROMFILE
;
1499 TRACE("Loading from file %s\n", debugstr_a(filename
));
1503 FIXME("Load options %d not supported yet\n", loadflags
);
1507 hr
= DirectXFileCreate(&dxfile
);
1508 if (hr
!= DXFILE_OK
)
1511 hr
= IDirectXFile_RegisterTemplates(dxfile
, templates
, strlen(templates
));
1512 if (hr
!= DXFILE_OK
)
1515 hr
= IDirectXFile_CreateEnumObject(dxfile
, filename
, load_options
, &enum_object
);
1516 if (hr
!= DXFILE_OK
)
1519 hr
= IDirectXFileEnumObject_GetNextDataObject(enum_object
, &data
);
1520 if (hr
!= DXFILE_OK
)
1523 hr
= IDirectXFileData_GetType(data
, &guid
);
1524 if (hr
!= DXFILE_OK
)
1527 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid
));
1529 if (!IsEqualGUID(guid
, &TID_DXFILEHeader
))
1531 ret
= D3DRMERR_BADFILE
;
1535 hr
= IDirectXFileData_GetData(data
, NULL
, &size
, (void**)&header
);
1536 if ((hr
!= DXFILE_OK
) || (size
!= sizeof(*header
)))
1539 TRACE("Version is %u.%u, flags %#x.\n", header
->major
, header
->minor
, header
->flags
);
1541 /* Version must be 1.0.x */
1542 if ((header
->major
!= 1) || (header
->minor
!= 0))
1544 ret
= D3DRMERR_BADFILE
;
1548 IDirectXFileData_Release(data
);
1551 hr
= IDirectXFileEnumObject_GetNextDataObject(enum_object
, &data
);
1552 if (hr
!= DXFILE_OK
)
1554 ret
= D3DRMERR_NOTFOUND
;
1558 hr
= IDirectXFileData_GetType(data
, &guid
);
1559 if (hr
!= DXFILE_OK
)
1562 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid
));
1564 if (!IsEqualGUID(guid
, &TID_D3DRMMesh
))
1566 ret
= D3DRMERR_NOTFOUND
;
1570 /* We don't care about the texture interface version since we rely on QueryInterface */
1571 hr
= load_mesh_data(iface
, data
, (D3DRMLOADTEXTURECALLBACK
)cb
, arg
);
1578 IDirectXFileData_Release(data
);
1580 IDirectXFileEnumObject_Release(enum_object
);
1582 IDirectXFile_Release(dxfile
);
1584 if (ret
!= D3DRM_OK
)
1585 clean_mesh_builder_data(mesh_builder
);
1590 static HRESULT WINAPI
d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3
*iface
,
1591 const char *filename
, D3DRMXOFFORMAT format
, D3DRMSAVEOPTIONS flags
)
1593 FIXME("iface %p, filename %s, format %#x, flags %#x stub!\n",
1594 iface
, debugstr_a(filename
), format
, flags
);
1599 static HRESULT WINAPI
d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3
*iface
,
1600 D3DVALUE sx
, D3DVALUE sy
, D3DVALUE sz
)
1602 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1605 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface
, sx
, sy
, sz
);
1607 for (i
= 0; i
< mesh_builder
->nb_vertices
; ++i
)
1609 mesh_builder
->vertices
[i
].u1
.x
*= sx
;
1610 mesh_builder
->vertices
[i
].u2
.y
*= sy
;
1611 mesh_builder
->vertices
[i
].u3
.z
*= sz
;
1614 /* Normals are not affected by Scale */
1619 static HRESULT WINAPI
d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3
*iface
,
1620 D3DVALUE tx
, D3DVALUE ty
, D3DVALUE tz
)
1622 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface
, tx
, ty
, tz
);
1627 static HRESULT WINAPI
d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3
*iface
,
1628 D3DRMCOLORSOURCE source
)
1630 FIXME("iface %p, source %#x stub!\n", iface
, source
);
1635 static HRESULT WINAPI
d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3
*iface
, D3DRMBOX
*box
)
1637 FIXME("iface %p, box %p stub!\n", iface
, box
);
1642 static HRESULT WINAPI
d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3
*iface
,
1643 D3DVALUE crease
, DWORD flags
)
1645 FIXME("iface %p, crease %.8e, flags %#x stub!\n", iface
, crease
, flags
);
1650 static D3DRMCOLORSOURCE WINAPI
d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3
*iface
)
1652 FIXME("iface %p stub!\n", iface
);
1657 static HRESULT WINAPI
d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMMesh
*mesh
)
1659 FIXME("iface %p, mesh %p stub!\n", iface
, mesh
);
1664 static HRESULT WINAPI
d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3
*iface
,
1665 IDirect3DRMMeshBuilder3
*mesh_builder
, DWORD flags
)
1667 FIXME("iface %p, mesh_builder %p, flags %#x stub!\n", iface
, mesh_builder
, flags
);
1672 static HRESULT WINAPI
d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMFrame3
*frame
)
1674 FIXME("iface %p, frame %p stub!\n", iface
, frame
);
1679 static HRESULT WINAPI
d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMFace2
*face
)
1681 FIXME("iface %p, face %p stub!\n", iface
, face
);
1686 static HRESULT WINAPI
d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3
*iface
,
1687 DWORD vertex_count
, D3DVECTOR
*vertices
, DWORD normal_count
, D3DVECTOR
*normals
,
1688 DWORD
*face_data
, IDirect3DRMFaceArray
**array
)
1690 FIXME("iface %p, vertex_count %u, vertices %p, normal_count %u, normals %p, face_data %p array %p stub!\n",
1691 iface
, vertex_count
, vertices
, normal_count
, normals
, face_data
, array
);
1696 static HRESULT WINAPI
d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3
*iface
,
1697 DWORD vertex_count
, DWORD normal_count
, DWORD face_count
)
1699 FIXME("iface %p, vertex_count %u, normal_count %u, face_count %u stub!\n",
1700 iface
, vertex_count
, normal_count
, face_count
);
1705 static HRESULT WINAPI
d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3
*iface
,
1706 D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
1708 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1710 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface
, red
, green
, blue
);
1712 d3drm_set_color(&mesh_builder
->color
, red
, green
, blue
, 1.0f
);
1717 static HRESULT WINAPI
d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3
*iface
, D3DCOLOR color
)
1719 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1721 TRACE("iface %p, color 0x%08x.\n", iface
, color
);
1723 mesh_builder
->color
= color
;
1728 static HRESULT WINAPI
d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3
*iface
,
1729 IDirect3DRMTexture3
*texture
)
1731 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1733 TRACE("iface %p, texture %p.\n", iface
, texture
);
1736 IDirect3DRMTexture3_AddRef(texture
);
1737 if (mesh_builder
->texture
)
1738 IDirect3DRMTexture3_Release(mesh_builder
->texture
);
1739 mesh_builder
->texture
= texture
;
1744 static HRESULT WINAPI
d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3
*iface
,
1745 IDirect3DRMMaterial2
*material
)
1747 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1749 TRACE("iface %p, material %p.\n", iface
, material
);
1752 IDirect3DRMTexture2_AddRef(material
);
1753 if (mesh_builder
->material
)
1754 IDirect3DRMTexture2_Release(mesh_builder
->material
);
1755 mesh_builder
->material
= material
;
1760 static HRESULT WINAPI
d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3
*iface
,
1761 BOOL wrap_u
, BOOL wrap_v
)
1763 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface
, wrap_u
, wrap_v
);
1768 static HRESULT WINAPI
d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3
*iface
,
1769 D3DRMRENDERQUALITY quality
)
1771 FIXME("iface %p, quality %#x stub!\n", iface
, quality
);
1776 static HRESULT WINAPI
d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3
*iface
,
1779 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
1784 static HRESULT WINAPI
d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3
*iface
,
1785 DWORD index
, D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
1787 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface
, index
, x
, y
, z
);
1792 static HRESULT WINAPI
d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3
*iface
,
1793 DWORD index
, D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
1795 FIXME("iface %p, index %u, x %.8e, y %.8e, z %.8e stub!\n", iface
, index
, x
, y
, z
);
1800 static HRESULT WINAPI
d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3
*iface
,
1801 DWORD index
, D3DVALUE u
, D3DVALUE v
)
1803 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1805 TRACE("iface %p, index %u, u %.8e, v %.8e.\n", iface
, index
, u
, v
);
1807 if (index
>= mesh_builder
->nb_coords2d
)
1808 return D3DRMERR_BADVALUE
;
1810 mesh_builder
->pCoords2d
[index
].u
= u
;
1811 mesh_builder
->pCoords2d
[index
].v
= v
;
1816 static HRESULT WINAPI
d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3
*iface
,
1817 DWORD index
, D3DCOLOR color
)
1819 FIXME("iface %p, index %u, color 0x%08x stub!\n", iface
, index
, color
);
1824 static HRESULT WINAPI
d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3
*iface
,
1825 DWORD index
, D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
1827 FIXME("iface %p, index %u, red %.8e, green %.8e, blue %.8e stub!\n",
1828 iface
, index
, red
, green
, blue
);
1833 static HRESULT WINAPI
d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3
*iface
,
1834 IDirect3DRMFaceArray
**array
)
1836 FIXME("iface %p, array %p stub!\n", iface
, array
);
1841 static HRESULT WINAPI
d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3
*iface
,
1842 DWORD
*vertex_count
, D3DVECTOR
*vertices
, DWORD
*normal_count
, D3DVECTOR
*normals
,
1843 DWORD
*face_data_size
, DWORD
*face_data
)
1845 FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, "
1846 "face_data_size %p, face_data %p stub!\n",
1847 iface
, vertex_count
, vertices
, normal_count
, normals
, face_data_size
, face_data
);
1852 static HRESULT WINAPI
d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3
*iface
,
1853 DWORD index
, D3DVALUE
*u
, D3DVALUE
*v
)
1855 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1857 TRACE("iface %p, index %u, u %p, v %p.\n", iface
, index
, u
, v
);
1859 if (index
>= mesh_builder
->nb_coords2d
)
1860 return D3DRMERR_BADVALUE
;
1862 *u
= mesh_builder
->pCoords2d
[index
].u
;
1863 *v
= mesh_builder
->pCoords2d
[index
].v
;
1868 static int WINAPI
d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3
*iface
,
1869 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
1871 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1873 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface
, x
, y
, z
);
1875 if (!d3drm_array_reserve((void **)&mesh_builder
->vertices
, &mesh_builder
->vertices_size
,
1876 mesh_builder
->nb_vertices
+ 1, sizeof(*mesh_builder
->vertices
)))
1879 mesh_builder
->vertices
[mesh_builder
->nb_vertices
].u1
.x
= x
;
1880 mesh_builder
->vertices
[mesh_builder
->nb_vertices
].u2
.y
= y
;
1881 mesh_builder
->vertices
[mesh_builder
->nb_vertices
].u3
.z
= z
;
1883 return mesh_builder
->nb_vertices
++;
1886 static int WINAPI
d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3
*iface
,
1887 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
)
1889 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1891 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface
, x
, y
, z
);
1893 if (!d3drm_array_reserve((void **)&mesh_builder
->normals
, &mesh_builder
->normals_size
,
1894 mesh_builder
->nb_normals
+ 1, sizeof(*mesh_builder
->normals
)))
1897 mesh_builder
->normals
[mesh_builder
->nb_normals
].u1
.x
= x
;
1898 mesh_builder
->normals
[mesh_builder
->nb_normals
].u2
.y
= y
;
1899 mesh_builder
->normals
[mesh_builder
->nb_normals
].u3
.z
= z
;
1901 return mesh_builder
->nb_normals
++;
1904 static HRESULT WINAPI
d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMFace2
**face
)
1906 struct d3drm_face
*object
;
1909 TRACE("iface %p, face %p.\n", iface
, face
);
1911 if (FAILED(hr
= d3drm_face_create(&object
)))
1914 *face
= &object
->IDirect3DRMFace2_iface
;
1919 static D3DRMRENDERQUALITY WINAPI
d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3
*iface
)
1921 FIXME("iface %p stub!\n", iface
);
1926 static BOOL WINAPI
d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3
*iface
)
1928 FIXME("iface %p stub!\n", iface
);
1933 static int WINAPI
d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3
*iface
)
1935 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1937 TRACE("iface %p.\n", iface
);
1939 return mesh_builder
->nb_faces
;
1942 static int WINAPI
d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3
*iface
)
1944 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1946 TRACE("iface %p.\n", iface
);
1948 return mesh_builder
->nb_vertices
;
1951 static D3DCOLOR WINAPI
d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3
*iface
,
1954 FIXME("iface %p, index %u stub!\n", iface
, index
);
1959 static HRESULT WINAPI
d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMMesh
**mesh
)
1961 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
1963 D3DRMGROUPINDEX group
;
1965 TRACE("iface %p, mesh %p.\n", iface
, mesh
);
1970 hr
= Direct3DRMMesh_create(mesh
);
1974 /* If there is mesh data, create a group and put data inside */
1975 if (mesh_builder
->nb_vertices
)
1979 D3DRMVERTEX
* vertices
;
1981 vertices
= HeapAlloc(GetProcessHeap(), 0, mesh_builder
->nb_vertices
* sizeof(D3DRMVERTEX
));
1984 IDirect3DRMMesh_Release(*mesh
);
1985 return E_OUTOFMEMORY
;
1987 for (i
= 0; i
< mesh_builder
->nb_vertices
; i
++)
1988 vertices
[i
].position
= mesh_builder
->vertices
[i
];
1989 hr
= IDirect3DRMMesh_SetVertices(*mesh
, 0, 0, mesh_builder
->nb_vertices
, vertices
);
1990 HeapFree(GetProcessHeap(), 0, vertices
);
1992 /* Groups are in reverse order compared to materials list in X file */
1993 for (k
= mesh_builder
->nb_materials
- 1; k
>= 0; k
--)
1995 unsigned* face_data
;
1997 DWORD
* in_ptr
= mesh_builder
->pFaceData
;
1998 ULONG vertex_per_face
= 0;
1999 BOOL
* used_vertices
;
2000 unsigned nb_vertices
= 0;
2001 unsigned nb_faces
= 0;
2003 used_vertices
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, mesh_builder
->face_data_size
* sizeof(*used_vertices
));
2006 IDirect3DRMMesh_Release(*mesh
);
2007 return E_OUTOFMEMORY
;
2010 face_data
= HeapAlloc(GetProcessHeap(), 0, mesh_builder
->face_data_size
* sizeof(*face_data
));
2013 HeapFree(GetProcessHeap(), 0, used_vertices
);
2014 IDirect3DRMMesh_Release(*mesh
);
2015 return E_OUTOFMEMORY
;
2017 out_ptr
= face_data
;
2019 /* If all faces have the same number of vertex, set vertex_per_face */
2020 for (i
= 0; i
< mesh_builder
->nb_faces
; i
++)
2022 /* Process only faces belonging to the group */
2023 if (mesh_builder
->material_indices
[i
] == k
)
2025 if (vertex_per_face
&& (vertex_per_face
!= *in_ptr
))
2027 vertex_per_face
= *in_ptr
;
2029 in_ptr
+= 1 + *in_ptr
* 2;
2031 if (i
!= mesh_builder
->nb_faces
)
2032 vertex_per_face
= 0;
2034 /* Put only vertex indices */
2035 in_ptr
= mesh_builder
->pFaceData
;
2036 for (i
= 0; i
< mesh_builder
->nb_faces
; i
++)
2038 DWORD nb_indices
= *in_ptr
++;
2040 /* Skip faces not belonging to the group */
2041 if (mesh_builder
->material_indices
[i
] != k
)
2043 in_ptr
+= 2 * nb_indices
;
2047 /* Don't put nb indices when vertex_per_face is set */
2048 if (vertex_per_face
)
2049 *out_ptr
++ = nb_indices
;
2051 for (j
= 0; j
< nb_indices
; j
++)
2053 *out_ptr
= *in_ptr
++;
2054 used_vertices
[*out_ptr
++] = TRUE
;
2055 /* Skip normal index */
2062 for (i
= 0; i
< mesh_builder
->nb_vertices
; i
++)
2063 if (used_vertices
[i
])
2066 hr
= IDirect3DRMMesh_AddGroup(*mesh
, nb_vertices
, nb_faces
, vertex_per_face
, face_data
, &group
);
2067 HeapFree(GetProcessHeap(), 0, used_vertices
);
2068 HeapFree(GetProcessHeap(), 0, face_data
);
2070 hr
= IDirect3DRMMesh_SetGroupColor(*mesh
, group
, mesh_builder
->materials
[k
].color
);
2072 hr
= IDirect3DRMMesh_SetGroupMaterial(*mesh
, group
,
2073 (IDirect3DRMMaterial
*)mesh_builder
->materials
[k
].material
);
2074 if (SUCCEEDED(hr
) && mesh_builder
->materials
[k
].texture
)
2076 IDirect3DRMTexture
*texture
;
2078 IDirect3DRMTexture3_QueryInterface(mesh_builder
->materials
[k
].texture
,
2079 &IID_IDirect3DRMTexture
, (void **)&texture
);
2080 hr
= IDirect3DRMMesh_SetGroupTexture(*mesh
, group
, texture
);
2081 IDirect3DRMTexture_Release(texture
);
2085 IDirect3DRMMesh_Release(*mesh
);
2094 static HRESULT WINAPI
d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3
*iface
,
2095 DWORD index
, IDirect3DRMFace2
**face
)
2097 FIXME("iface %p, index %u, face %p stub!\n", iface
, index
, face
);
2102 static HRESULT WINAPI
d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3
*iface
,
2103 DWORD index
, D3DVECTOR
*vector
)
2105 FIXME("iface %p, index %u, vector %p stub!\n", iface
, index
, vector
);
2110 static HRESULT WINAPI
d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3
*iface
,
2111 DWORD index
, D3DVECTOR
*vector
)
2113 FIXME("iface %p, index %u, vector %p stub!\n", iface
, index
, vector
);
2118 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3
*iface
,
2119 DWORD start_idx
, DWORD count
)
2121 FIXME("iface %p, start_idx %u, count %u stub!\n", iface
, start_idx
, count
);
2126 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3
*iface
,
2127 DWORD start_idx
, DWORD count
)
2129 FIXME("iface %p, start_idx %u, count %u stub!\n", iface
, start_idx
, count
);
2134 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3
*iface
, IDirect3DRMFace2
*face
)
2136 FIXME("iface %p, face %p stub!\n", iface
, face
);
2141 static HRESULT WINAPI
d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3
*iface
, DWORD flags
)
2143 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
2148 static HRESULT WINAPI
d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3
*iface
, DWORD flags
)
2150 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
2155 static HRESULT WINAPI
d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3
*iface
,
2156 DWORD flags
, DWORD
*indices
, DWORD
*start_idx
, DWORD
*count
)
2158 FIXME("iface %p, flags %#x, indices %p, start_idx %p, count %p stub!\n",
2159 iface
, flags
, indices
, start_idx
, count
);
2164 static HRESULT WINAPI
d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3
*iface
, IUnknown
**mesh
)
2166 FIXME("iface %p, mesh %p stub!\n", iface
, mesh
);
2171 static HRESULT WINAPI
d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3
*iface
,
2172 DWORD flags
, IUnknown
**parent
)
2174 FIXME("iface %p, flags %#x, parent %p stub!\n", iface
, flags
, parent
);
2179 static HRESULT WINAPI
d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3
*iface
,
2180 DWORD
*count
, IUnknown
**meshes
)
2182 FIXME("iface %p, count %p, meshes %p stub!\n", iface
, count
, meshes
);
2187 static HRESULT WINAPI
d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3
*iface
, IUnknown
*mesh
)
2189 FIXME("iface %p, mesh %p stub!\n", iface
, mesh
);
2194 static HRESULT WINAPI
d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3
*iface
, DWORD index
)
2196 FIXME("iface %p, index %u stub!\n", iface
, index
);
2201 static HRESULT WINAPI
d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3
*iface
, DWORD
*indices
)
2203 FIXME("iface %p, indices %p stub!\n", iface
, indices
);
2208 static HRESULT WINAPI
d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3
*iface
,
2209 DWORD flags
, DWORD format
, DWORD vertex_count
, void *data
)
2211 FIXME("iface %p, flags %#x, format %#x, vertex_count %u, data %p stub!\n",
2212 iface
, flags
, format
, vertex_count
, data
);
2217 static HRESULT WINAPI
d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3
*iface
,
2218 DWORD start_idx
, DWORD count
, D3DVECTOR
*vector
)
2220 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n", iface
, start_idx
, count
, vector
);
2225 static HRESULT WINAPI
d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3
*iface
,
2226 DWORD start_idx
, DWORD
*vertex_count
, D3DVECTOR
*vertices
)
2228 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
2229 DWORD count
= mesh_builder
->nb_vertices
- start_idx
;
2231 TRACE("iface %p, start_idx %u, vertex_count %p, vertices %p.\n",
2232 iface
, start_idx
, vertex_count
, vertices
);
2235 *vertex_count
= count
;
2236 if (vertices
&& mesh_builder
->nb_vertices
)
2237 memcpy(vertices
, mesh_builder
->vertices
+ start_idx
, count
* sizeof(*vertices
));
2242 static HRESULT WINAPI
d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3
*iface
,
2243 DWORD start_idx
, DWORD count
, D3DVECTOR
*vector
)
2245 FIXME("iface %p, start_idx %u, count %u, vector %p stub!\n",
2246 iface
, start_idx
, count
, vector
);
2251 static HRESULT WINAPI
d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3
*iface
,
2252 DWORD start_idx
, DWORD
*normal_count
, D3DVECTOR
*normals
)
2254 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
2255 DWORD count
= mesh_builder
->nb_normals
- start_idx
;
2257 TRACE("iface %p, start_idx %u, normal_count %p, normals %p.\n",
2258 iface
, start_idx
, normal_count
, normals
);
2261 *normal_count
= count
;
2262 if (normals
&& mesh_builder
->nb_normals
)
2263 memcpy(normals
, &mesh_builder
->normals
[start_idx
], count
* sizeof(*normals
));
2268 static int WINAPI
d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3
*iface
)
2270 struct d3drm_mesh_builder
*mesh_builder
= impl_from_IDirect3DRMMeshBuilder3(iface
);
2272 TRACE("iface %p.\n", iface
);
2274 return mesh_builder
->nb_normals
;
2277 static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl
=
2279 d3drm_mesh_builder3_QueryInterface
,
2280 d3drm_mesh_builder3_AddRef
,
2281 d3drm_mesh_builder3_Release
,
2282 d3drm_mesh_builder3_Clone
,
2283 d3drm_mesh_builder3_AddDestroyCallback
,
2284 d3drm_mesh_builder3_DeleteDestroyCallback
,
2285 d3drm_mesh_builder3_SetAppData
,
2286 d3drm_mesh_builder3_GetAppData
,
2287 d3drm_mesh_builder3_SetName
,
2288 d3drm_mesh_builder3_GetName
,
2289 d3drm_mesh_builder3_GetClassName
,
2290 d3drm_mesh_builder3_Load
,
2291 d3drm_mesh_builder3_Save
,
2292 d3drm_mesh_builder3_Scale
,
2293 d3drm_mesh_builder3_Translate
,
2294 d3drm_mesh_builder3_SetColorSource
,
2295 d3drm_mesh_builder3_GetBox
,
2296 d3drm_mesh_builder3_GenerateNormals
,
2297 d3drm_mesh_builder3_GetColorSource
,
2298 d3drm_mesh_builder3_AddMesh
,
2299 d3drm_mesh_builder3_AddMeshBuilder
,
2300 d3drm_mesh_builder3_AddFrame
,
2301 d3drm_mesh_builder3_AddFace
,
2302 d3drm_mesh_builder3_AddFaces
,
2303 d3drm_mesh_builder3_ReserveSpace
,
2304 d3drm_mesh_builder3_SetColorRGB
,
2305 d3drm_mesh_builder3_SetColor
,
2306 d3drm_mesh_builder3_SetTexture
,
2307 d3drm_mesh_builder3_SetMaterial
,
2308 d3drm_mesh_builder3_SetTextureTopology
,
2309 d3drm_mesh_builder3_SetQuality
,
2310 d3drm_mesh_builder3_SetPerspective
,
2311 d3drm_mesh_builder3_SetVertex
,
2312 d3drm_mesh_builder3_SetNormal
,
2313 d3drm_mesh_builder3_SetTextureCoordinates
,
2314 d3drm_mesh_builder3_SetVertexColor
,
2315 d3drm_mesh_builder3_SetVertexColorRGB
,
2316 d3drm_mesh_builder3_GetFaces
,
2317 d3drm_mesh_builder3_GetGeometry
,
2318 d3drm_mesh_builder3_GetTextureCoordinates
,
2319 d3drm_mesh_builder3_AddVertex
,
2320 d3drm_mesh_builder3_AddNormal
,
2321 d3drm_mesh_builder3_CreateFace
,
2322 d3drm_mesh_builder3_GetQuality
,
2323 d3drm_mesh_builder3_GetPerspective
,
2324 d3drm_mesh_builder3_GetFaceCount
,
2325 d3drm_mesh_builder3_GetVertexCount
,
2326 d3drm_mesh_builder3_GetVertexColor
,
2327 d3drm_mesh_builder3_CreateMesh
,
2328 d3drm_mesh_builder3_GetFace
,
2329 d3drm_mesh_builder3_GetVertex
,
2330 d3drm_mesh_builder3_GetNormal
,
2331 d3drm_mesh_builder3_DeleteVertices
,
2332 d3drm_mesh_builder3_DeleteNormals
,
2333 d3drm_mesh_builder3_DeleteFace
,
2334 d3drm_mesh_builder3_Empty
,
2335 d3drm_mesh_builder3_Optimize
,
2336 d3drm_mesh_builder3_AddFacesIndexed
,
2337 d3drm_mesh_builder3_CreateSubMesh
,
2338 d3drm_mesh_builder3_GetParentMesh
,
2339 d3drm_mesh_builder3_GetSubMeshes
,
2340 d3drm_mesh_builder3_DeleteSubMesh
,
2341 d3drm_mesh_builder3_Enable
,
2342 d3drm_mesh_builder3_GetEnable
,
2343 d3drm_mesh_builder3_AddTriangles
,
2344 d3drm_mesh_builder3_SetVertices
,
2345 d3drm_mesh_builder3_GetVertices
,
2346 d3drm_mesh_builder3_SetNormals
,
2347 d3drm_mesh_builder3_GetNormals
,
2348 d3drm_mesh_builder3_GetNormalCount
,
2351 HRESULT
d3drm_mesh_builder_create(struct d3drm_mesh_builder
**mesh_builder
, IDirect3DRM
*d3drm
)
2353 static const char classname
[] = "Builder";
2354 struct d3drm_mesh_builder
*object
;
2356 TRACE("mesh_builder %p.\n", mesh_builder
);
2358 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2359 return E_OUTOFMEMORY
;
2361 object
->IDirect3DRMMeshBuilder2_iface
.lpVtbl
= &d3drm_mesh_builder2_vtbl
;
2362 object
->IDirect3DRMMeshBuilder3_iface
.lpVtbl
= &d3drm_mesh_builder3_vtbl
;
2364 object
->d3drm
= d3drm
;
2365 IDirect3DRM_AddRef(object
->d3drm
);
2367 d3drm_object_init(&object
->obj
, classname
);
2369 *mesh_builder
= object
;
2374 static HRESULT WINAPI
d3drm_mesh_QueryInterface(IDirect3DRMMesh
*iface
, REFIID riid
, void **out
)
2376 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
2378 if (IsEqualGUID(riid
, &IID_IDirect3DRMMesh
)
2379 || IsEqualGUID(riid
, &IID_IDirect3DRMVisual
)
2380 || IsEqualGUID(riid
, &IID_IDirect3DRMObject
)
2381 || IsEqualGUID(riid
, &IID_IUnknown
))
2383 IDirect3DRMMesh_AddRef(iface
);
2388 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
2391 return E_NOINTERFACE
;
2394 static ULONG WINAPI
d3drm_mesh_AddRef(IDirect3DRMMesh
*iface
)
2396 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2397 ULONG refcount
= InterlockedIncrement(&mesh
->ref
);
2399 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
2404 static ULONG WINAPI
d3drm_mesh_Release(IDirect3DRMMesh
*iface
)
2406 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2407 ULONG refcount
= InterlockedDecrement(&mesh
->ref
);
2409 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
2415 for (i
= 0; i
< mesh
->nb_groups
; ++i
)
2417 HeapFree(GetProcessHeap(), 0, mesh
->groups
[i
].vertices
);
2418 HeapFree(GetProcessHeap(), 0, mesh
->groups
[i
].face_data
);
2419 if (mesh
->groups
[i
].material
)
2420 IDirect3DRMMaterial2_Release(mesh
->groups
[i
].material
);
2421 if (mesh
->groups
[i
].texture
)
2422 IDirect3DRMTexture3_Release(mesh
->groups
[i
].texture
);
2424 HeapFree(GetProcessHeap(), 0, mesh
->groups
);
2425 HeapFree(GetProcessHeap(), 0, mesh
);
2431 static HRESULT WINAPI
d3drm_mesh_Clone(IDirect3DRMMesh
*iface
,
2432 IUnknown
*outer
, REFIID iid
, void **out
)
2434 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface
, outer
, debugstr_guid(iid
), out
);
2439 static HRESULT WINAPI
d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh
*iface
,
2440 D3DRMOBJECTCALLBACK cb
, void *ctx
)
2442 FIXME("iface %p, cb %p, ctx %p stub!\n", iface
, cb
, ctx
);
2447 static HRESULT WINAPI
d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh
*iface
,
2448 D3DRMOBJECTCALLBACK cb
, void *ctx
)
2450 FIXME("iface %p, cb %p, ctx %p stub!\n", iface
, cb
, ctx
);
2455 static HRESULT WINAPI
d3drm_mesh_SetAppData(IDirect3DRMMesh
*iface
, DWORD data
)
2457 FIXME("iface %p, data %#x stub!\n", iface
, data
);
2462 static DWORD WINAPI
d3drm_mesh_GetAppData(IDirect3DRMMesh
*iface
)
2464 FIXME("iface %p stub!\n", iface
);
2469 static HRESULT WINAPI
d3drm_mesh_SetName(IDirect3DRMMesh
*iface
, const char *name
)
2471 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2473 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2475 return d3drm_object_set_name(&mesh
->obj
, name
);
2478 static HRESULT WINAPI
d3drm_mesh_GetName(IDirect3DRMMesh
*iface
, DWORD
*size
, char *name
)
2480 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2482 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
2484 return d3drm_object_get_name(&mesh
->obj
, size
, name
);
2487 static HRESULT WINAPI
d3drm_mesh_GetClassName(IDirect3DRMMesh
*iface
, DWORD
*size
, char *name
)
2489 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2491 TRACE("iface %p, size %p, name %p.\n", iface
, size
, name
);
2493 return d3drm_object_get_class_name(&mesh
->obj
, size
, name
);
2496 static HRESULT WINAPI
d3drm_mesh_Scale(IDirect3DRMMesh
*iface
,
2497 D3DVALUE sx
, D3DVALUE sy
, D3DVALUE sz
)
2499 FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface
, sx
, sy
, sz
);
2504 static HRESULT WINAPI
d3drm_mesh_Translate(IDirect3DRMMesh
*iface
,
2505 D3DVALUE tx
, D3DVALUE ty
, D3DVALUE tz
)
2507 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface
, tx
, ty
, tz
);
2512 static HRESULT WINAPI
d3drm_mesh_GetBox(IDirect3DRMMesh
*iface
, D3DRMBOX
*box
)
2514 FIXME("iface %p, box %p stub!\n", iface
, box
);
2519 static HRESULT WINAPI
d3drm_mesh_AddGroup(IDirect3DRMMesh
*iface
, unsigned vertex_count
,
2520 unsigned face_count
, unsigned vertex_per_face
, unsigned *face_data
, D3DRMGROUPINDEX
*id
)
2522 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2523 struct mesh_group
*group
;
2525 TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n",
2526 iface
, vertex_count
, face_count
, vertex_per_face
, face_data
, id
);
2528 if (!face_data
|| !id
)
2531 if ((mesh
->nb_groups
+ 1) > mesh
->groups_capacity
)
2533 struct mesh_group
*groups
;
2536 if (!mesh
->groups_capacity
)
2539 groups
= HeapAlloc(GetProcessHeap(), 0, new_capacity
* sizeof(*groups
));
2543 new_capacity
= mesh
->groups_capacity
* 2;
2544 groups
= HeapReAlloc(GetProcessHeap(), 0, mesh
->groups
, new_capacity
* sizeof(*groups
));
2548 return E_OUTOFMEMORY
;
2550 mesh
->groups_capacity
= new_capacity
;
2551 mesh
->groups
= groups
;
2554 group
= mesh
->groups
+ mesh
->nb_groups
;
2556 group
->vertices
= HeapAlloc(GetProcessHeap(), 0, vertex_count
* sizeof(D3DRMVERTEX
));
2557 if (!group
->vertices
)
2558 return E_OUTOFMEMORY
;
2559 group
->nb_vertices
= vertex_count
;
2560 group
->nb_faces
= face_count
;
2561 group
->vertex_per_face
= vertex_per_face
;
2563 if (vertex_per_face
)
2565 group
->face_data_size
= face_count
* vertex_per_face
;
2570 unsigned nb_indices
;
2571 unsigned* face_data_ptr
= face_data
;
2572 group
->face_data_size
= 0;
2574 for (i
= 0; i
< face_count
; i
++)
2576 nb_indices
= *face_data_ptr
;
2577 group
->face_data_size
+= nb_indices
+ 1;
2578 face_data_ptr
+= nb_indices
;
2582 group
->face_data
= HeapAlloc(GetProcessHeap(), 0, group
->face_data_size
* sizeof(unsigned));
2583 if (!group
->face_data
)
2585 HeapFree(GetProcessHeap(), 0 , group
->vertices
);
2586 return E_OUTOFMEMORY
;
2589 memcpy(group
->face_data
, face_data
, group
->face_data_size
* sizeof(unsigned));
2591 group
->material
= NULL
;
2592 group
->texture
= NULL
;
2594 *id
= mesh
->nb_groups
++;
2599 static HRESULT WINAPI
d3drm_mesh_SetVertices(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX group_id
,
2600 unsigned int start_idx
, unsigned int count
, D3DRMVERTEX
*values
)
2602 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2604 TRACE("iface %p, group_id %#x, start_idx %u, count %u, values %p.\n",
2605 iface
, group_id
, start_idx
, count
, values
);
2607 if (group_id
>= mesh
->nb_groups
)
2608 return D3DRMERR_BADVALUE
;
2610 if ((start_idx
+ count
- 1) >= mesh
->groups
[group_id
].nb_vertices
)
2611 return D3DRMERR_BADVALUE
;
2616 memcpy(mesh
->groups
[group_id
].vertices
+ start_idx
, values
, count
* sizeof(*values
));
2621 static HRESULT WINAPI
d3drm_mesh_SetGroupColor(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
, D3DCOLOR color
)
2623 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2625 TRACE("iface %p, id %#x, color 0x%08x.\n", iface
, id
, color
);
2627 if (id
>= mesh
->nb_groups
)
2628 return D3DRMERR_BADVALUE
;
2630 mesh
->groups
[id
].color
= color
;
2635 static HRESULT WINAPI
d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh
*iface
,
2636 D3DRMGROUPINDEX id
, D3DVALUE red
, D3DVALUE green
, D3DVALUE blue
)
2638 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2640 TRACE("iface %p, id %#x, red %.8e, green %.8e, blue %.8e.\n", iface
, id
, red
, green
, blue
);
2642 if (id
>= mesh
->nb_groups
)
2643 return D3DRMERR_BADVALUE
;
2645 d3drm_set_color(&mesh
->groups
[id
].color
, red
, green
, blue
, 1.0f
);
2650 static HRESULT WINAPI
d3drm_mesh_SetGroupMapping(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
, D3DRMMAPPING value
)
2652 FIXME("iface %p, id %#x, value %#x stub!\n", iface
, id
, value
);
2657 static HRESULT WINAPI
d3drm_mesh_SetGroupQuality(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
, D3DRMRENDERQUALITY value
)
2659 FIXME("iface %p, id %#x, value %#x stub!\n", iface
, id
, value
);
2664 static HRESULT WINAPI
d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh
*iface
,
2665 D3DRMGROUPINDEX id
, IDirect3DRMMaterial
*material
)
2667 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2669 TRACE("iface %p, id %#x, material %p.\n", iface
, id
, material
);
2671 if (id
>= mesh
->nb_groups
)
2672 return D3DRMERR_BADVALUE
;
2674 if (mesh
->groups
[id
].material
)
2675 IDirect3DRMMaterial2_Release(mesh
->groups
[id
].material
);
2677 mesh
->groups
[id
].material
= (IDirect3DRMMaterial2
*)material
;
2680 IDirect3DRMMaterial2_AddRef(mesh
->groups
[id
].material
);
2685 static HRESULT WINAPI
d3drm_mesh_SetGroupTexture(IDirect3DRMMesh
*iface
,
2686 D3DRMGROUPINDEX id
, IDirect3DRMTexture
*texture
)
2688 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2690 TRACE("iface %p, id %#x, texture %p.\n", iface
, id
, texture
);
2692 if (id
>= mesh
->nb_groups
)
2693 return D3DRMERR_BADVALUE
;
2695 if (mesh
->groups
[id
].texture
)
2696 IDirect3DRMTexture3_Release(mesh
->groups
[id
].texture
);
2700 mesh
->groups
[id
].texture
= NULL
;
2704 return IDirect3DRMTexture3_QueryInterface(texture
, &IID_IDirect3DRMTexture
, (void **)&mesh
->groups
[id
].texture
);
2707 static DWORD WINAPI
d3drm_mesh_GetGroupCount(IDirect3DRMMesh
*iface
)
2709 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2711 TRACE("iface %p.\n", iface
);
2713 return mesh
->nb_groups
;
2716 static HRESULT WINAPI
d3drm_mesh_GetGroup(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
, unsigned *vertex_count
,
2717 unsigned *face_count
, unsigned *vertex_per_face
, DWORD
*face_data_size
, unsigned *face_data
)
2719 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2721 TRACE("iface %p, id %#x, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n",
2722 iface
, id
, vertex_count
, face_count
, vertex_per_face
, face_data_size
,face_data
);
2724 if (id
>= mesh
->nb_groups
)
2725 return D3DRMERR_BADVALUE
;
2728 *vertex_count
= mesh
->groups
[id
].nb_vertices
;
2730 *face_count
= mesh
->groups
[id
].nb_faces
;
2731 if (vertex_per_face
)
2732 *vertex_per_face
= mesh
->groups
[id
].vertex_per_face
;
2734 *face_data_size
= mesh
->groups
[id
].face_data_size
;
2736 memcpy(face_data
, mesh
->groups
[id
].face_data
, mesh
->groups
[id
].face_data_size
* sizeof(*face_data
));
2741 static HRESULT WINAPI
d3drm_mesh_GetVertices(IDirect3DRMMesh
*iface
,
2742 D3DRMGROUPINDEX group_id
, DWORD start_idx
, DWORD count
, D3DRMVERTEX
*vertices
)
2744 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2746 TRACE("iface %p, group_id %#x, start_idx %u, count %u, vertices %p.\n",
2747 iface
, group_id
, start_idx
, count
, vertices
);
2749 if (group_id
>= mesh
->nb_groups
)
2750 return D3DRMERR_BADVALUE
;
2752 if ((start_idx
+ count
- 1) >= mesh
->groups
[group_id
].nb_vertices
)
2753 return D3DRMERR_BADVALUE
;
2758 memcpy(vertices
, mesh
->groups
[group_id
].vertices
+ start_idx
, count
* sizeof(*vertices
));
2763 static D3DCOLOR WINAPI
d3drm_mesh_GetGroupColor(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
)
2765 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2767 TRACE("iface %p, id %#x.\n", iface
, id
);
2769 return mesh
->groups
[id
].color
;
2772 static D3DRMMAPPING WINAPI
d3drm_mesh_GetGroupMapping(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
)
2774 FIXME("iface %p, id %#x stub!\n", iface
, id
);
2778 static D3DRMRENDERQUALITY WINAPI
d3drm_mesh_GetGroupQuality(IDirect3DRMMesh
*iface
, D3DRMGROUPINDEX id
)
2780 FIXME("iface %p, id %#x stub!\n", iface
, id
);
2785 static HRESULT WINAPI
d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh
*iface
,
2786 D3DRMGROUPINDEX id
, IDirect3DRMMaterial
**material
)
2788 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2790 TRACE("iface %p, id %#x, material %p.\n", iface
, id
, material
);
2792 if (id
>= mesh
->nb_groups
)
2793 return D3DRMERR_BADVALUE
;
2798 if (mesh
->groups
[id
].material
)
2799 IDirect3DRMTexture_QueryInterface(mesh
->groups
[id
].material
, &IID_IDirect3DRMMaterial
, (void **)material
);
2806 static HRESULT WINAPI
d3drm_mesh_GetGroupTexture(IDirect3DRMMesh
*iface
,
2807 D3DRMGROUPINDEX id
, IDirect3DRMTexture
**texture
)
2809 struct d3drm_mesh
*mesh
= impl_from_IDirect3DRMMesh(iface
);
2811 TRACE("iface %p, id %#x, texture %p.\n", iface
, id
, texture
);
2813 if (id
>= mesh
->nb_groups
)
2814 return D3DRMERR_BADVALUE
;
2819 if (mesh
->groups
[id
].texture
)
2820 IDirect3DRMTexture_QueryInterface(mesh
->groups
[id
].texture
, &IID_IDirect3DRMTexture
, (void **)texture
);
2827 static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl
=
2829 d3drm_mesh_QueryInterface
,
2833 d3drm_mesh_AddDestroyCallback
,
2834 d3drm_mesh_DeleteDestroyCallback
,
2835 d3drm_mesh_SetAppData
,
2836 d3drm_mesh_GetAppData
,
2839 d3drm_mesh_GetClassName
,
2841 d3drm_mesh_Translate
,
2843 d3drm_mesh_AddGroup
,
2844 d3drm_mesh_SetVertices
,
2845 d3drm_mesh_SetGroupColor
,
2846 d3drm_mesh_SetGroupColorRGB
,
2847 d3drm_mesh_SetGroupMapping
,
2848 d3drm_mesh_SetGroupQuality
,
2849 d3drm_mesh_SetGroupMaterial
,
2850 d3drm_mesh_SetGroupTexture
,
2851 d3drm_mesh_GetGroupCount
,
2852 d3drm_mesh_GetGroup
,
2853 d3drm_mesh_GetVertices
,
2854 d3drm_mesh_GetGroupColor
,
2855 d3drm_mesh_GetGroupMapping
,
2856 d3drm_mesh_GetGroupQuality
,
2857 d3drm_mesh_GetGroupMaterial
,
2858 d3drm_mesh_GetGroupTexture
,
2861 HRESULT
Direct3DRMMesh_create(IDirect3DRMMesh
**mesh
)
2863 static const char classname
[] = "Mesh";
2864 struct d3drm_mesh
*object
;
2866 TRACE("mesh %p.\n", mesh
);
2868 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2869 return E_OUTOFMEMORY
;
2871 object
->IDirect3DRMMesh_iface
.lpVtbl
= &d3drm_mesh_vtbl
;
2874 d3drm_object_init(&object
->obj
, classname
);
2876 *mesh
= &object
->IDirect3DRMMesh_iface
;