2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
76 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
78 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled wined3d format %#x.\n", format
);
86 return D3DFMT_UNKNOWN
;
90 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
114 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
115 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
116 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
117 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
127 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
129 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 DWORD index
= t
->free_entries
- t
->entries
;
175 /* Use a free handle */
176 entry
= t
->free_entries
;
177 if (entry
->type
!= D3D8_HANDLE_FREE
)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
180 return D3D8_INVALID_HANDLE
;
182 t
->free_entries
= entry
->object
;
183 entry
->object
= object
;
189 if (!(t
->entry_count
< t
->table_size
))
192 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
193 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
194 0, t
->entries
, new_size
* sizeof(*t
->entries
));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE
;
200 t
->entries
= new_entries
;
201 t
->table_size
= new_size
;
204 entry
= &t
->entries
[t
->entry_count
];
205 entry
->object
= object
;
208 return t
->entry_count
++;
211 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
213 struct d3d8_handle_entry
*entry
;
216 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
218 WARN("Invalid handle %u passed.\n", handle
);
222 entry
= &t
->entries
[handle
];
223 if (entry
->type
!= type
)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
229 object
= entry
->object
;
230 entry
->object
= t
->free_entries
;
231 entry
->type
= D3D8_HANDLE_FREE
;
232 t
->free_entries
= entry
;
237 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
239 struct d3d8_handle_entry
*entry
;
241 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
243 WARN("Invalid handle %u passed.\n", handle
);
247 entry
= &t
->entries
[handle
];
248 if (entry
->type
!= type
)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
254 return entry
->object
;
257 static inline IDirect3DDevice8Impl
*impl_from_IDirect3DDevice8(IDirect3DDevice8
*iface
)
259 return CONTAINING_RECORD(iface
, IDirect3DDevice8Impl
, IDirect3DDevice8_iface
);
262 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
,
265 TRACE("iface %p, riid %s, object %p.\n",
266 iface
, debugstr_guid(riid
), ppobj
);
268 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
269 || IsEqualGUID(riid
, &IID_IUnknown
))
271 IUnknown_AddRef(iface
);
276 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
279 return E_NOINTERFACE
;
282 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(IDirect3DDevice8
*iface
)
284 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
285 ULONG ref
= InterlockedIncrement(&This
->ref
);
287 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
292 static ULONG WINAPI
IDirect3DDevice8Impl_Release(IDirect3DDevice8
*iface
)
294 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
297 if (This
->inDestruction
) return 0;
298 ref
= InterlockedDecrement(&This
->ref
);
300 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
304 IDirect3D8
*parent
= This
->d3d_parent
;
306 TRACE("Releasing wined3d device %p.\n", This
->wined3d_device
);
308 wined3d_mutex_lock();
310 This
->inDestruction
= TRUE
;
312 for (i
= 0; i
< This
->numConvertedDecls
; ++i
)
314 d3d8_vertex_declaration_destroy(This
->decls
[i
].declaration
);
316 HeapFree(GetProcessHeap(), 0, This
->decls
);
318 wined3d_device_uninit_3d(This
->wined3d_device
);
319 wined3d_device_release_focus_window(This
->wined3d_device
);
320 wined3d_device_decref(This
->wined3d_device
);
321 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
322 HeapFree(GetProcessHeap(), 0, This
);
324 wined3d_mutex_unlock();
326 IDirect3D8_Release(parent
);
331 /* IDirect3DDevice Interface follow: */
332 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8
*iface
)
334 IDirect3DDevice8Impl
*device
= impl_from_IDirect3DDevice8(iface
);
336 TRACE("iface %p.\n", iface
);
340 TRACE("Device is lost.\n");
341 return D3DERR_DEVICENOTRESET
;
347 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
349 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
352 TRACE("iface %p.\n", iface
);
354 wined3d_mutex_lock();
355 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
356 wined3d_mutex_unlock();
361 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
,
364 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
366 TRACE("iface %p, byte_count %u.\n", iface
, Bytes
);
367 if (Bytes
) FIXME("Byte count ignored.\n");
369 wined3d_mutex_lock();
370 wined3d_device_evict_managed_resources(This
->wined3d_device
);
371 wined3d_mutex_unlock();
376 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**ppD3D8
)
378 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
380 TRACE("iface %p, d3d8 %p.\n", iface
, ppD3D8
);
382 if (NULL
== ppD3D8
) {
383 return D3DERR_INVALIDCALL
;
386 return IDirect3D8_QueryInterface(This
->d3d_parent
, &IID_IDirect3D8
, (void **)ppD3D8
);
389 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*pCaps
)
391 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
392 HRESULT hrc
= D3D_OK
;
393 WINED3DCAPS
*pWineCaps
;
395 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
398 return D3DERR_INVALIDCALL
;
400 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
401 if(pWineCaps
== NULL
){
402 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
405 wined3d_mutex_lock();
406 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
407 wined3d_mutex_unlock();
409 fixup_caps(pWineCaps
);
410 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
411 HeapFree(GetProcessHeap(), 0, pWineCaps
);
413 TRACE("Returning %p %p\n", This
, pCaps
);
417 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8
*iface
,
418 D3DDISPLAYMODE
*pMode
)
420 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
423 TRACE("iface %p, mode %p.\n", iface
, pMode
);
425 wined3d_mutex_lock();
426 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, (struct wined3d_display_mode
*)pMode
);
427 wined3d_mutex_unlock();
429 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
434 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8
*iface
,
435 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
437 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
440 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
442 wined3d_mutex_lock();
443 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
444 (struct wined3d_device_creation_parameters
*)pParameters
);
445 wined3d_mutex_unlock();
450 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8
*iface
,
451 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
*pCursorBitmap
)
453 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
454 IDirect3DSurface8Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface8(pCursorBitmap
);
457 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
458 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
462 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
463 return D3DERR_INVALIDCALL
;
466 wined3d_mutex_lock();
467 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
468 wined3d_mutex_unlock();
473 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8
*iface
,
474 UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
)
476 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
478 TRACE("iface %p, x %u, y %u, flags %#x.\n",
479 iface
, XScreenSpace
, YScreenSpace
, Flags
);
481 wined3d_mutex_lock();
482 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
483 wined3d_mutex_unlock();
486 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8
*iface
, BOOL bShow
)
488 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
491 TRACE("iface %p, show %#x.\n", iface
, bShow
);
493 wined3d_mutex_lock();
494 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
495 wined3d_mutex_unlock();
500 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
501 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
503 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
504 IDirect3DSwapChain8Impl
*object
;
507 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
508 iface
, present_parameters
, swapchain
);
510 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
513 ERR("Failed to allocate swapchain memory.\n");
514 return E_OUTOFMEMORY
;
517 hr
= swapchain_init(object
, This
, present_parameters
);
520 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
521 HeapFree(GetProcessHeap(), 0, object
);
525 TRACE("Created swapchain %p.\n", object
);
526 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
531 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
533 struct wined3d_resource_desc desc
;
535 wined3d_resource_get_desc(resource
, &desc
);
536 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
538 IDirect3DSurface8
*surface
;
540 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
542 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
543 return D3DERR_DEVICELOST
;
546 surface
= wined3d_resource_get_parent(resource
);
548 IDirect3DSurface8_AddRef(surface
);
549 if (IDirect3DSurface8_Release(surface
))
551 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
552 return D3DERR_DEVICELOST
;
555 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
561 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(IDirect3DDevice8
*iface
,
562 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
564 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
565 struct wined3d_swapchain_desc swapchain_desc
;
568 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
570 wined3d_mutex_lock();
572 swapchain_desc
.backbuffer_width
= pPresentationParameters
->BackBufferWidth
;
573 swapchain_desc
.backbuffer_height
= pPresentationParameters
->BackBufferHeight
;
574 swapchain_desc
.backbuffer_format
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
575 swapchain_desc
.backbuffer_count
= pPresentationParameters
->BackBufferCount
;
576 swapchain_desc
.multisample_type
= pPresentationParameters
->MultiSampleType
;
577 swapchain_desc
.multisample_quality
= 0; /* d3d9 only */
578 swapchain_desc
.swap_effect
= pPresentationParameters
->SwapEffect
;
579 swapchain_desc
.device_window
= pPresentationParameters
->hDeviceWindow
;
580 swapchain_desc
.windowed
= pPresentationParameters
->Windowed
;
581 swapchain_desc
.enable_auto_depth_stencil
= pPresentationParameters
->EnableAutoDepthStencil
;
582 swapchain_desc
.auto_depth_stencil_format
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
583 swapchain_desc
.flags
= pPresentationParameters
->Flags
;
584 swapchain_desc
.refresh_rate
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
585 swapchain_desc
.swap_interval
= pPresentationParameters
->FullScreen_PresentationInterval
;
586 swapchain_desc
.auto_restore_display_mode
= TRUE
;
588 hr
= wined3d_device_reset(This
->wined3d_device
, &swapchain_desc
, reset_enum_callback
);
591 hr
= wined3d_device_set_render_state(This
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
598 wined3d_mutex_unlock();
603 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(IDirect3DDevice8
*iface
, const RECT
*pSourceRect
,
604 const RECT
*pDestRect
, HWND hDestWindowOverride
, const RGNDATA
*pDirtyRegion
)
606 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
609 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
610 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
612 wined3d_mutex_lock();
613 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
614 wined3d_mutex_unlock();
619 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8
*iface
,
620 UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
**ppBackBuffer
)
622 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
623 struct wined3d_surface
*wined3d_surface
= NULL
;
626 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
627 iface
, BackBuffer
, Type
, ppBackBuffer
);
629 wined3d_mutex_lock();
630 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, 0,
631 BackBuffer
, (enum wined3d_backbuffer_type
)Type
, &wined3d_surface
);
632 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
634 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
635 IDirect3DSurface8_AddRef(*ppBackBuffer
);
636 wined3d_surface_decref(wined3d_surface
);
638 wined3d_mutex_unlock();
643 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8
*iface
,
644 D3DRASTER_STATUS
*pRasterStatus
)
646 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
649 TRACE("iface %p, raster_status %p.\n", iface
, pRasterStatus
);
651 wined3d_mutex_lock();
652 hr
= wined3d_device_get_raster_status(This
->wined3d_device
, 0, (struct wined3d_raster_status
*)pRasterStatus
);
653 wined3d_mutex_unlock();
658 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD Flags
,
659 const D3DGAMMARAMP
*pRamp
)
661 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
663 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, Flags
, pRamp
);
665 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
666 wined3d_mutex_lock();
667 wined3d_device_set_gamma_ramp(This
->wined3d_device
, 0, Flags
, (const struct wined3d_gamma_ramp
*)pRamp
);
668 wined3d_mutex_unlock();
671 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*pRamp
)
673 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
675 TRACE("iface %p, ramp %p.\n", iface
, pRamp
);
677 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
678 wined3d_mutex_lock();
679 wined3d_device_get_gamma_ramp(This
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)pRamp
);
680 wined3d_mutex_unlock();
683 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8
*iface
,
684 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
685 D3DPOOL pool
, IDirect3DTexture8
**texture
)
687 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
688 IDirect3DTexture8Impl
*object
;
691 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
692 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
694 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
697 ERR("Failed to allocate texture memory.\n");
698 return D3DERR_OUTOFVIDEOMEMORY
;
701 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
704 WARN("Failed to initialize texture, hr %#x.\n", hr
);
705 HeapFree(GetProcessHeap(), 0, object
);
709 TRACE("Created texture %p.\n", object
);
710 *texture
= &object
->IDirect3DTexture8_iface
;
715 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8
*iface
,
716 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
717 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
719 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
720 IDirect3DVolumeTexture8Impl
*object
;
723 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
724 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
726 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
729 ERR("Failed to allocate volume texture memory.\n");
730 return D3DERR_OUTOFVIDEOMEMORY
;
733 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
736 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
737 HeapFree(GetProcessHeap(), 0, object
);
741 TRACE("Created volume texture %p.\n", object
);
742 *texture
= &object
->IDirect3DVolumeTexture8_iface
;
747 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
748 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
750 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
751 IDirect3DCubeTexture8Impl
*object
;
754 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
755 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
757 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
760 ERR("Failed to allocate cube texture memory.\n");
761 return D3DERR_OUTOFVIDEOMEMORY
;
764 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
767 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
768 HeapFree(GetProcessHeap(), 0, object
);
772 TRACE("Created cube texture %p.\n", object
);
773 *texture
= &object
->IDirect3DCubeTexture8_iface
;
778 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
779 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
781 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
782 IDirect3DVertexBuffer8Impl
*object
;
785 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
786 iface
, size
, usage
, fvf
, pool
, buffer
);
788 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
791 ERR("Failed to allocate buffer memory.\n");
792 return D3DERR_OUTOFVIDEOMEMORY
;
795 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
798 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
799 HeapFree(GetProcessHeap(), 0, object
);
803 TRACE("Created vertex buffer %p.\n", object
);
804 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
809 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
810 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
812 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
813 IDirect3DIndexBuffer8Impl
*object
;
816 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
817 iface
, size
, usage
, format
, pool
, buffer
);
819 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
822 ERR("Failed to allocate buffer memory.\n");
823 return D3DERR_OUTOFVIDEOMEMORY
;
826 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
829 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
830 HeapFree(GetProcessHeap(), 0, object
);
834 TRACE("Created index buffer %p.\n", object
);
835 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
840 static HRESULT
IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl
*device
, UINT Width
,
841 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
842 IDirect3DSurface8
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
843 DWORD MultisampleQuality
)
845 IDirect3DSurface8Impl
*object
;
848 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
849 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
850 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
,
851 Usage
, Pool
, MultiSample
, MultisampleQuality
);
853 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
856 FIXME("Failed to allocate surface memory.\n");
857 return D3DERR_OUTOFVIDEOMEMORY
;
860 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
,
861 Pool
, MultiSample
, MultisampleQuality
);
864 WARN("Failed to initialize surface, hr %#x.\n", hr
);
865 HeapFree(GetProcessHeap(), 0, object
);
869 TRACE("Created surface %p.\n", object
);
870 *ppSurface
= &object
->IDirect3DSurface8_iface
;
875 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT Width
,
876 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
,
877 IDirect3DSurface8
**ppSurface
)
879 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
882 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
883 iface
, Width
, Height
, Format
, MultiSample
, Lockable
, ppSurface
);
885 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
886 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
892 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
893 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
894 IDirect3DSurface8
**ppSurface
)
896 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
899 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
900 iface
, Width
, Height
, Format
, MultiSample
, ppSurface
);
902 /* TODO: Verify that Discard is false */
903 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
904 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
909 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
910 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8
*iface
, UINT Width
,
911 UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
**ppSurface
)
913 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
916 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
917 iface
, Width
, Height
, Format
, ppSurface
);
919 hr
= IDirect3DDevice8Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
920 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
921 D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
926 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8
*iface
,
927 IDirect3DSurface8
*pSourceSurface
, const RECT
*pSourceRects
, UINT cRects
,
928 IDirect3DSurface8
*pDestinationSurface
, const POINT
*pDestPoints
)
930 IDirect3DSurface8Impl
*Source
= unsafe_impl_from_IDirect3DSurface8(pSourceSurface
);
931 IDirect3DSurface8Impl
*Dest
= unsafe_impl_from_IDirect3DSurface8(pDestinationSurface
);
932 enum wined3d_format_id srcFormat
, destFormat
;
933 struct wined3d_resource_desc wined3d_desc
;
934 struct wined3d_resource
*wined3d_resource
;
938 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
939 iface
, pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
941 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
942 * destination texture is in WINED3D_POOL_DEFAULT. */
944 wined3d_mutex_lock();
945 wined3d_resource
= wined3d_surface_get_resource(Source
->wined3d_surface
);
946 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
947 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
949 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n",
951 wined3d_mutex_unlock();
952 return D3DERR_INVALIDCALL
;
954 srcFormat
= wined3d_desc
.format
;
955 src_w
= wined3d_desc
.width
;
956 src_h
= wined3d_desc
.height
;
958 wined3d_resource
= wined3d_surface_get_resource(Dest
->wined3d_surface
);
959 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
960 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
962 WARN("Dest %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n",
963 pDestinationSurface
);
964 wined3d_mutex_unlock();
965 return D3DERR_INVALIDCALL
;
967 destFormat
= wined3d_desc
.format
;
969 /* Check that the source and destination formats match */
970 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
)
972 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
973 pSourceSurface
, pDestinationSurface
);
974 wined3d_mutex_unlock();
975 return D3DERR_INVALIDCALL
;
977 else if (WINED3DFMT_UNKNOWN
== destFormat
)
979 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
980 if (FAILED(hr
= wined3d_surface_update_desc(Dest
->wined3d_surface
, wined3d_desc
.width
, wined3d_desc
.height
,
981 srcFormat
, wined3d_desc
.multisample_type
, wined3d_desc
.multisample_quality
)))
983 WARN("Failed to update surface desc, hr %#x.\n", hr
);
984 wined3d_mutex_unlock();
989 /* Quick if complete copy ... */
990 if (!cRects
&& !pSourceRects
&& !pDestPoints
)
992 RECT rect
= {0, 0, src_w
, src_h
};
993 wined3d_surface_blt(Dest
->wined3d_surface
, &rect
,
994 Source
->wined3d_surface
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
999 /* Copy rect by rect */
1000 if (pSourceRects
&& pDestPoints
)
1002 for (i
= 0; i
< cRects
; ++i
)
1004 UINT w
= pSourceRects
[i
].right
- pSourceRects
[i
].left
;
1005 UINT h
= pSourceRects
[i
].bottom
- pSourceRects
[i
].top
;
1006 RECT dst_rect
= {pDestPoints
[i
].x
, pDestPoints
[i
].y
,
1007 pDestPoints
[i
].x
+ w
, pDestPoints
[i
].y
+ h
};
1009 wined3d_surface_blt(Dest
->wined3d_surface
, &dst_rect
,
1010 Source
->wined3d_surface
, &pSourceRects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1015 for (i
= 0; i
< cRects
; ++i
)
1017 UINT w
= pSourceRects
[i
].right
- pSourceRects
[i
].left
;
1018 UINT h
= pSourceRects
[i
].bottom
- pSourceRects
[i
].top
;
1019 RECT dst_rect
= {0, 0, w
, h
};
1021 wined3d_surface_blt(Dest
->wined3d_surface
, &dst_rect
,
1022 Source
->wined3d_surface
, &pSourceRects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1026 wined3d_mutex_unlock();
1031 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8
*iface
,
1032 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1034 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1037 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1039 wined3d_mutex_lock();
1040 hr
= wined3d_device_update_texture(This
->wined3d_device
,
1041 ((IDirect3DBaseTexture8Impl
*)src_texture
)->wined3d_texture
,
1042 ((IDirect3DBaseTexture8Impl
*)dst_texture
)->wined3d_texture
);
1043 wined3d_mutex_unlock();
1048 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8
*iface
,
1049 IDirect3DSurface8
*pDestSurface
)
1051 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1052 IDirect3DSurface8Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface8(pDestSurface
);
1055 TRACE("iface %p, dst_surface %p.\n", iface
, pDestSurface
);
1057 if (pDestSurface
== NULL
) {
1058 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
1059 return D3DERR_INVALIDCALL
;
1062 wined3d_mutex_lock();
1063 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, 0, destSurface
->wined3d_surface
);
1064 wined3d_mutex_unlock();
1069 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8
*iface
,
1070 IDirect3DSurface8
*pRenderTarget
, IDirect3DSurface8
*pNewZStencil
)
1072 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1073 IDirect3DSurface8Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface8(pRenderTarget
);
1074 IDirect3DSurface8Impl
*pZSurface
= unsafe_impl_from_IDirect3DSurface8(pNewZStencil
);
1075 struct wined3d_surface
*original_ds
= NULL
;
1078 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, pRenderTarget
, pNewZStencil
);
1080 wined3d_mutex_lock();
1084 struct wined3d_resource_desc ds_desc
, rt_desc
;
1085 struct wined3d_resource
*wined3d_resource
;
1086 struct wined3d_surface
*original_rt
= NULL
;
1088 /* If no render target is passed in check the size against the current RT */
1091 hr
= wined3d_device_get_render_target(This
->wined3d_device
, 0, &original_rt
);
1092 if (FAILED(hr
) || !original_rt
)
1094 wined3d_mutex_unlock();
1097 wined3d_resource
= wined3d_surface_get_resource(original_rt
);
1098 wined3d_surface_decref(original_rt
);
1101 wined3d_resource
= wined3d_surface_get_resource(pSurface
->wined3d_surface
);
1102 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1104 wined3d_resource
= wined3d_surface_get_resource(pZSurface
->wined3d_surface
);
1105 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1107 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1109 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1110 wined3d_mutex_unlock();
1111 return D3DERR_INVALIDCALL
;
1115 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &original_ds
);
1116 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1118 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pZSurface
? pZSurface
->wined3d_surface
: NULL
);
1119 if (SUCCEEDED(hr
) && pRenderTarget
)
1121 hr
= wined3d_device_set_render_target(This
->wined3d_device
, 0, pSurface
->wined3d_surface
, TRUE
);
1123 wined3d_device_set_depth_stencil(This
->wined3d_device
, original_ds
);
1127 wined3d_surface_decref(original_ds
);
1129 wined3d_mutex_unlock();
1134 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8
*iface
,
1135 IDirect3DSurface8
**ppRenderTarget
)
1137 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1138 struct wined3d_surface
*wined3d_surface
;
1141 TRACE("iface %p, render_target %p.\n", iface
, ppRenderTarget
);
1143 if (ppRenderTarget
== NULL
) {
1144 return D3DERR_INVALIDCALL
;
1147 wined3d_mutex_lock();
1148 hr
= wined3d_device_get_render_target(This
->wined3d_device
, 0, &wined3d_surface
);
1149 if (SUCCEEDED(hr
) && wined3d_surface
)
1151 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1152 IDirect3DSurface8_AddRef(*ppRenderTarget
);
1153 wined3d_surface_decref(wined3d_surface
);
1157 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1158 *ppRenderTarget
= NULL
;
1160 wined3d_mutex_unlock();
1165 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8
*iface
,
1166 IDirect3DSurface8
**ppZStencilSurface
)
1168 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1169 struct wined3d_surface
*wined3d_surface
;
1172 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1174 if(ppZStencilSurface
== NULL
){
1175 return D3DERR_INVALIDCALL
;
1178 wined3d_mutex_lock();
1179 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1182 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1183 IDirect3DSurface8_AddRef(*ppZStencilSurface
);
1184 wined3d_surface_decref(wined3d_surface
);
1188 if (hr
!= WINED3DERR_NOTFOUND
)
1189 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1190 *ppZStencilSurface
= NULL
;
1192 wined3d_mutex_unlock();
1197 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8
*iface
)
1199 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1202 TRACE("iface %p.\n", iface
);
1204 wined3d_mutex_lock();
1205 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1206 wined3d_mutex_unlock();
1211 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice8Impl_EndScene(IDirect3DDevice8
*iface
)
1213 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1216 TRACE("iface %p.\n", iface
);
1218 wined3d_mutex_lock();
1219 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1220 wined3d_mutex_unlock();
1225 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1226 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1228 const struct wined3d_color c
=
1230 ((color
>> 16) & 0xff) / 255.0f
,
1231 ((color
>> 8) & 0xff) / 255.0f
,
1232 (color
& 0xff) / 255.0f
,
1233 ((color
>> 24) & 0xff) / 255.0f
,
1235 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1238 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1239 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1241 wined3d_mutex_lock();
1242 hr
= wined3d_device_clear(This
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1243 wined3d_mutex_unlock();
1248 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8
*iface
,
1249 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1251 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1254 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1256 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1257 wined3d_mutex_lock();
1258 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const struct wined3d_matrix
*)lpMatrix
);
1259 wined3d_mutex_unlock();
1264 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8
*iface
,
1265 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1267 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1270 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1272 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1273 wined3d_mutex_lock();
1274 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (struct wined3d_matrix
*)pMatrix
);
1275 wined3d_mutex_unlock();
1280 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8
*iface
,
1281 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1283 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1286 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1288 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1289 wined3d_mutex_lock();
1290 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const struct wined3d_matrix
*)pMatrix
);
1291 wined3d_mutex_unlock();
1296 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8
*iface
,
1297 const D3DVIEWPORT8
*pViewport
)
1299 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1302 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1304 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1305 wined3d_mutex_lock();
1306 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const struct wined3d_viewport
*)pViewport
);
1307 wined3d_mutex_unlock();
1312 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8
*iface
,
1313 D3DVIEWPORT8
*pViewport
)
1315 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1318 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1320 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1321 wined3d_mutex_lock();
1322 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (struct wined3d_viewport
*)pViewport
);
1323 wined3d_mutex_unlock();
1328 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8
*iface
,
1329 const D3DMATERIAL8
*pMaterial
)
1331 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1334 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1336 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1337 wined3d_mutex_lock();
1338 hr
= wined3d_device_set_material(This
->wined3d_device
, (const struct wined3d_material
*)pMaterial
);
1339 wined3d_mutex_unlock();
1344 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8
*iface
,
1345 D3DMATERIAL8
*pMaterial
)
1347 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1350 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1352 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1353 wined3d_mutex_lock();
1354 hr
= wined3d_device_get_material(This
->wined3d_device
, (struct wined3d_material
*)pMaterial
);
1355 wined3d_mutex_unlock();
1360 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1361 const D3DLIGHT8
*pLight
)
1363 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1366 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1368 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1369 wined3d_mutex_lock();
1370 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const struct wined3d_light
*)pLight
);
1371 wined3d_mutex_unlock();
1376 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(IDirect3DDevice8
*iface
, DWORD Index
,
1379 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1382 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1384 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1385 wined3d_mutex_lock();
1386 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (struct wined3d_light
*)pLight
);
1387 wined3d_mutex_unlock();
1392 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1395 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1398 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1400 wined3d_mutex_lock();
1401 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1402 wined3d_mutex_unlock();
1407 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8
*iface
, DWORD Index
,
1410 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1413 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1415 wined3d_mutex_lock();
1416 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1417 wined3d_mutex_unlock();
1422 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1423 const float *pPlane
)
1425 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1428 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1430 wined3d_mutex_lock();
1431 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1432 wined3d_mutex_unlock();
1437 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8
*iface
, DWORD Index
,
1440 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1443 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1445 wined3d_mutex_lock();
1446 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1447 wined3d_mutex_unlock();
1452 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8
*iface
,
1453 D3DRENDERSTATETYPE State
, DWORD Value
)
1455 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1458 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1460 wined3d_mutex_lock();
1464 hr
= wined3d_device_set_render_state(This
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, Value
);
1468 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1470 wined3d_mutex_unlock();
1475 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8
*iface
,
1476 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1478 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1481 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1483 wined3d_mutex_lock();
1487 hr
= wined3d_device_get_render_state(This
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, pValue
);
1491 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1493 wined3d_mutex_unlock();
1498 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8
*iface
)
1500 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1503 TRACE("iface %p.\n", iface
);
1505 wined3d_mutex_lock();
1506 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1507 wined3d_mutex_unlock();
1512 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*pToken
)
1514 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1515 struct wined3d_stateblock
*stateblock
;
1518 TRACE("iface %p, token %p.\n", iface
, pToken
);
1520 /* Tell wineD3D to endstateblock before anything else (in case we run out
1521 * of memory later and cause locking problems)
1523 wined3d_mutex_lock();
1524 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &stateblock
);
1527 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1528 wined3d_mutex_unlock();
1532 *pToken
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1533 wined3d_mutex_unlock();
1535 if (*pToken
== D3D8_INVALID_HANDLE
)
1537 ERR("Failed to create a handle\n");
1538 wined3d_mutex_lock();
1539 wined3d_stateblock_decref(stateblock
);
1540 wined3d_mutex_unlock();
1545 TRACE("Returning %#x (%p).\n", *pToken
, stateblock
);
1550 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1552 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1553 struct wined3d_stateblock
*stateblock
;
1556 TRACE("iface %p, token %#x.\n", iface
, Token
);
1558 if (!Token
) return D3D_OK
;
1560 wined3d_mutex_lock();
1561 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1564 WARN("Invalid handle (%#x) passed.\n", Token
);
1565 wined3d_mutex_unlock();
1566 return D3DERR_INVALIDCALL
;
1568 hr
= wined3d_stateblock_apply(stateblock
);
1569 wined3d_mutex_unlock();
1574 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1576 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1577 struct wined3d_stateblock
*stateblock
;
1580 TRACE("iface %p, token %#x.\n", iface
, Token
);
1582 wined3d_mutex_lock();
1583 stateblock
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1586 WARN("Invalid handle (%#x) passed.\n", Token
);
1587 wined3d_mutex_unlock();
1588 return D3DERR_INVALIDCALL
;
1590 hr
= wined3d_stateblock_capture(stateblock
);
1591 wined3d_mutex_unlock();
1596 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD Token
)
1598 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1599 struct wined3d_stateblock
*stateblock
;
1601 TRACE("iface %p, token %#x.\n", iface
, Token
);
1603 wined3d_mutex_lock();
1604 stateblock
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1608 WARN("Invalid handle (%#x) passed.\n", Token
);
1609 wined3d_mutex_unlock();
1610 return D3DERR_INVALIDCALL
;
1613 if (wined3d_stateblock_decref(stateblock
))
1615 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1617 wined3d_mutex_unlock();
1622 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1623 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1625 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1626 struct wined3d_stateblock
*stateblock
;
1629 TRACE("iface %p, type %#x, handle %p.\n", iface
, Type
, handle
);
1631 if (Type
!= D3DSBT_ALL
1632 && Type
!= D3DSBT_PIXELSTATE
1633 && Type
!= D3DSBT_VERTEXSTATE
)
1635 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1636 return D3DERR_INVALIDCALL
;
1639 wined3d_mutex_lock();
1640 hr
= wined3d_stateblock_create(This
->wined3d_device
, (enum wined3d_stateblock_type
)Type
, &stateblock
);
1643 wined3d_mutex_unlock();
1644 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1648 *handle
= d3d8_allocate_handle(&This
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1649 wined3d_mutex_unlock();
1651 if (*handle
== D3D8_INVALID_HANDLE
)
1653 ERR("Failed to allocate a handle.\n");
1654 wined3d_mutex_lock();
1655 wined3d_stateblock_decref(stateblock
);
1656 wined3d_mutex_unlock();
1661 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1666 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8
*iface
,
1667 const D3DCLIPSTATUS8
*pClipStatus
)
1669 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1672 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1673 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1675 wined3d_mutex_lock();
1676 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const struct wined3d_clip_status
*)pClipStatus
);
1677 wined3d_mutex_unlock();
1682 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8
*iface
,
1683 D3DCLIPSTATUS8
*pClipStatus
)
1685 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1688 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1690 wined3d_mutex_lock();
1691 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (struct wined3d_clip_status
*)pClipStatus
);
1692 wined3d_mutex_unlock();
1697 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8
*iface
,
1698 DWORD Stage
, IDirect3DBaseTexture8
**ppTexture
)
1700 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1701 struct wined3d_texture
*wined3d_texture
;
1704 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1706 if(ppTexture
== NULL
){
1707 return D3DERR_INVALIDCALL
;
1710 wined3d_mutex_lock();
1711 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1714 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage
, hr
);
1715 wined3d_mutex_unlock();
1720 if (wined3d_texture
)
1722 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1723 IDirect3DBaseTexture8_AddRef(*ppTexture
);
1724 wined3d_texture_decref(wined3d_texture
);
1730 wined3d_mutex_unlock();
1735 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8
*iface
, DWORD Stage
,
1736 IDirect3DBaseTexture8
*pTexture
)
1738 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1741 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, pTexture
);
1743 wined3d_mutex_lock();
1744 hr
= wined3d_device_set_texture(This
->wined3d_device
, Stage
,
1745 pTexture
? ((IDirect3DBaseTexture8Impl
*)pTexture
)->wined3d_texture
: NULL
);
1746 wined3d_mutex_unlock();
1751 static const struct tss_lookup
1754 enum wined3d_texture_stage_state state
;
1758 {FALSE
, WINED3D_TSS_INVALID
}, /* 0, unused */
1759 {FALSE
, WINED3D_TSS_COLOR_OP
}, /* 1, D3DTSS_COLOROP */
1760 {FALSE
, WINED3D_TSS_COLOR_ARG1
}, /* 2, D3DTSS_COLORARG1 */
1761 {FALSE
, WINED3D_TSS_COLOR_ARG2
}, /* 3, D3DTSS_COLORARG2 */
1762 {FALSE
, WINED3D_TSS_ALPHA_OP
}, /* 4, D3DTSS_ALPHAOP */
1763 {FALSE
, WINED3D_TSS_ALPHA_ARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1764 {FALSE
, WINED3D_TSS_ALPHA_ARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1765 {FALSE
, WINED3D_TSS_BUMPENV_MAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1766 {FALSE
, WINED3D_TSS_BUMPENV_MAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1767 {FALSE
, WINED3D_TSS_BUMPENV_MAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1768 {FALSE
, WINED3D_TSS_BUMPENV_MAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1769 {FALSE
, WINED3D_TSS_TEXCOORD_INDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1770 {FALSE
, WINED3D_TSS_INVALID
}, /* 12, unused */
1771 {TRUE
, WINED3D_SAMP_ADDRESS_U
}, /* 13, D3DTSS_ADDRESSU */
1772 {TRUE
, WINED3D_SAMP_ADDRESS_V
}, /* 14, D3DTSS_ADDRESSV */
1773 {TRUE
, WINED3D_SAMP_BORDER_COLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1774 {TRUE
, WINED3D_SAMP_MAG_FILTER
}, /* 16, D3DTSS_MAGFILTER */
1775 {TRUE
, WINED3D_SAMP_MIN_FILTER
}, /* 17, D3DTSS_MINFILTER */
1776 {TRUE
, WINED3D_SAMP_MIP_FILTER
}, /* 18, D3DTSS_MIPFILTER */
1777 {TRUE
, WINED3D_SAMP_MIPMAP_LOD_BIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1778 {TRUE
, WINED3D_SAMP_MAX_MIP_LEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1779 {TRUE
, WINED3D_SAMP_MAX_ANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1780 {FALSE
, WINED3D_TSS_BUMPENV_LSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1781 {FALSE
, WINED3D_TSS_BUMPENV_LOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1782 {FALSE
, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1783 {TRUE
, WINED3D_SAMP_ADDRESS_W
}, /* 25, D3DTSS_ADDRESSW */
1784 {FALSE
, WINED3D_TSS_COLOR_ARG0
}, /* 26, D3DTSS_COLORARG0 */
1785 {FALSE
, WINED3D_TSS_ALPHA_ARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1786 {FALSE
, WINED3D_TSS_RESULT_ARG
}, /* 28, D3DTSS_RESULTARG */
1789 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8
*iface
,
1790 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1792 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1793 const struct tss_lookup
*l
;
1796 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1798 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1800 WARN("Invalid Type %#x passed.\n", Type
);
1804 l
= &tss_lookup
[Type
];
1806 wined3d_mutex_lock();
1807 if (l
->sampler_state
)
1808 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Stage
, l
->state
, pValue
);
1810 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, l
->state
, pValue
);
1811 wined3d_mutex_unlock();
1816 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8
*iface
,
1817 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1819 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1820 const struct tss_lookup
*l
;
1823 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1825 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1827 WARN("Invalid Type %#x passed.\n", Type
);
1831 l
= &tss_lookup
[Type
];
1833 wined3d_mutex_lock();
1834 if (l
->sampler_state
)
1835 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Stage
, l
->state
, Value
);
1837 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, l
->state
, Value
);
1838 wined3d_mutex_unlock();
1843 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8
*iface
,
1846 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1849 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1851 wined3d_mutex_lock();
1852 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1853 wined3d_mutex_unlock();
1858 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8
*iface
,
1859 DWORD info_id
, void *info
, DWORD info_size
)
1861 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1866 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8
*iface
,
1867 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1869 FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, PaletteNumber
, pEntries
);
1871 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1872 * does not have a d3d8/9-style palette API */
1874 return D3DERR_INVALIDCALL
;
1877 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8
*iface
,
1878 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1880 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1882 return D3DERR_INVALIDCALL
;
1885 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1888 FIXME("iface %p, palette_idx %u unimplemented.\n", iface
, PaletteNumber
);
1890 return D3DERR_INVALIDCALL
;
1893 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8
*iface
,
1894 UINT
*PaletteNumber
)
1896 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, PaletteNumber
);
1898 return D3DERR_INVALIDCALL
;
1901 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8
*iface
,
1902 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1904 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1907 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1908 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1910 wined3d_mutex_lock();
1911 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1912 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1913 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1914 wined3d_mutex_unlock();
1919 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1920 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
,
1923 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1926 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1927 iface
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1929 wined3d_mutex_lock();
1930 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1931 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
1932 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1933 wined3d_mutex_unlock();
1938 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
1939 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
1940 UINT VertexStreamZeroStride
)
1942 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1945 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1946 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1948 wined3d_mutex_lock();
1949 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1950 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
1951 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1952 pVertexStreamZeroData
, VertexStreamZeroStride
);
1953 wined3d_mutex_unlock();
1958 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
1959 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
1960 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
1961 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
1963 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1966 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1967 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1968 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1969 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1971 wined3d_mutex_lock();
1972 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1973 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
1974 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1975 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1976 wined3d_mutex_unlock();
1981 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8
*iface
,
1982 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer8
*pDestBuffer
,
1985 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
1986 IDirect3DVertexBuffer8Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer8(pDestBuffer
);
1989 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1990 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, Flags
);
1992 wined3d_mutex_lock();
1993 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
,
1994 VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1995 wined3d_mutex_unlock();
2000 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8
*iface
,
2001 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2003 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2004 struct d3d8_vertex_shader
*object
;
2005 DWORD shader_handle
;
2009 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2010 iface
, declaration
, byte_code
, shader
, usage
);
2012 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2015 ERR("Failed to allocate vertex shader memory.\n");
2017 return E_OUTOFMEMORY
;
2020 wined3d_mutex_lock();
2021 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
2022 wined3d_mutex_unlock();
2023 if (handle
== D3D8_INVALID_HANDLE
)
2025 ERR("Failed to allocate vertex shader handle.\n");
2026 HeapFree(GetProcessHeap(), 0, object
);
2028 return E_OUTOFMEMORY
;
2031 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2033 hr
= d3d8_vertex_shader_init(object
, This
, declaration
, byte_code
, shader_handle
, usage
);
2036 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2037 wined3d_mutex_lock();
2038 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
2039 wined3d_mutex_unlock();
2040 HeapFree(GetProcessHeap(), 0, object
);
2045 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2046 *shader
= shader_handle
;
2051 static struct d3d8_vertex_declaration
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
2053 struct d3d8_vertex_declaration
*d3d8_declaration
;
2055 int p
, low
, high
; /* deliberately signed */
2056 struct FvfToDecl
*convertedDecls
= This
->decls
;
2058 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2061 high
= This
->numConvertedDecls
- 1;
2062 while(low
<= high
) {
2063 p
= (low
+ high
) >> 1;
2065 if (convertedDecls
[p
].fvf
== fvf
)
2067 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2068 return convertedDecls
[p
].declaration
;
2070 else if (convertedDecls
[p
].fvf
< fvf
)
2077 TRACE("not found. Creating and inserting at position %d.\n", low
);
2079 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
2080 if (!d3d8_declaration
)
2082 ERR("Memory allocation failed.\n");
2086 hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, This
, fvf
);
2089 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2090 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2094 if(This
->declArraySize
== This
->numConvertedDecls
) {
2095 int grow
= This
->declArraySize
/ 2;
2096 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2097 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2098 if (!convertedDecls
)
2100 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2103 This
->decls
= convertedDecls
;
2104 This
->declArraySize
+= grow
;
2107 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
2108 convertedDecls
[low
].declaration
= d3d8_declaration
;
2109 convertedDecls
[low
].fvf
= fvf
;
2110 This
->numConvertedDecls
++;
2112 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
2113 return d3d8_declaration
;
2116 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2118 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2119 struct d3d8_vertex_shader
*shader
;
2122 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2124 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
2125 TRACE("Setting FVF, %#x\n", pShader
);
2127 wined3d_mutex_lock();
2128 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2129 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
2130 wined3d_device_set_vertex_shader(This
->wined3d_device
, NULL
);
2131 wined3d_mutex_unlock();
2136 TRACE("Setting shader\n");
2138 wined3d_mutex_lock();
2139 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2142 WARN("Invalid handle (%#x) passed.\n", pShader
);
2143 wined3d_mutex_unlock();
2145 return D3DERR_INVALIDCALL
;
2148 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2149 shader
->vertex_declaration
->wined3d_vertex_declaration
);
2151 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
, shader
->wined3d_shader
);
2152 wined3d_mutex_unlock();
2154 TRACE("Returning hr %#x\n", hr
);
2159 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2161 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2162 struct wined3d_vertex_declaration
*wined3d_declaration
;
2163 struct d3d8_vertex_declaration
*d3d8_declaration
;
2166 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2168 wined3d_mutex_lock();
2169 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2172 wined3d_mutex_unlock();
2173 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2174 This
, hr
, This
->wined3d_device
);
2178 if (!wined3d_declaration
)
2180 wined3d_mutex_unlock();
2185 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2186 wined3d_vertex_declaration_decref(wined3d_declaration
);
2187 wined3d_mutex_unlock();
2188 *ppShader
= d3d8_declaration
->shader_handle
;
2190 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2195 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2197 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2198 struct d3d8_vertex_shader
*shader
;
2199 struct wined3d_shader
*cur
;
2201 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2203 wined3d_mutex_lock();
2204 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2207 WARN("Invalid handle (%#x) passed.\n", pShader
);
2208 wined3d_mutex_unlock();
2210 return D3DERR_INVALIDCALL
;
2213 cur
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2216 if (cur
== shader
->wined3d_shader
)
2217 IDirect3DDevice8_SetVertexShader(iface
, 0);
2218 wined3d_shader_decref(cur
);
2221 wined3d_mutex_unlock();
2223 d3d8_vertex_shader_destroy(shader
);
2228 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2229 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2231 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2234 TRACE("iface %p, register %u, data %p, count %u.\n",
2235 iface
, Register
, pConstantData
, ConstantCount
);
2237 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2238 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2239 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2240 return D3DERR_INVALIDCALL
;
2243 wined3d_mutex_lock();
2244 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2245 wined3d_mutex_unlock();
2250 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2251 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2253 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2256 TRACE("iface %p, register %u, data %p, count %u.\n",
2257 iface
, Register
, pConstantData
, ConstantCount
);
2259 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2260 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2261 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2262 return D3DERR_INVALIDCALL
;
2265 wined3d_mutex_lock();
2266 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2267 wined3d_mutex_unlock();
2272 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2273 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2275 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2276 struct d3d8_vertex_declaration
*declaration
;
2277 struct d3d8_vertex_shader
*shader
;
2279 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2280 iface
, pVertexShader
, pData
, pSizeOfData
);
2282 wined3d_mutex_lock();
2283 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2284 wined3d_mutex_unlock();
2288 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2289 return D3DERR_INVALIDCALL
;
2291 declaration
= shader
->vertex_declaration
;
2293 /* If pData is NULL, we just return the required size of the buffer. */
2295 *pSizeOfData
= declaration
->elements_size
;
2299 /* MSDN claims that if *pSizeOfData is smaller than the required size
2300 * we should write the required size and return D3DERR_MOREDATA.
2301 * That's not actually true. */
2302 if (*pSizeOfData
< declaration
->elements_size
) {
2303 return D3DERR_INVALIDCALL
;
2306 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2311 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2312 DWORD pVertexShader
, void *pData
, DWORD
*pSizeOfData
)
2314 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2315 struct d3d8_vertex_shader
*shader
= NULL
;
2318 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2319 iface
, pVertexShader
, pData
, pSizeOfData
);
2321 wined3d_mutex_lock();
2322 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2325 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2326 wined3d_mutex_unlock();
2328 return D3DERR_INVALIDCALL
;
2331 if (!shader
->wined3d_shader
)
2333 wined3d_mutex_unlock();
2338 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2339 wined3d_mutex_unlock();
2344 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8
*iface
,
2345 IDirect3DIndexBuffer8
*pIndexData
, UINT baseVertexIndex
)
2347 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2348 IDirect3DIndexBuffer8Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData
);
2351 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, pIndexData
, baseVertexIndex
);
2353 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2354 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2355 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2356 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2359 wined3d_mutex_lock();
2360 wined3d_device_set_base_vertex_index(This
->wined3d_device
, baseVertexIndex
);
2361 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2362 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2363 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2364 wined3d_mutex_unlock();
2369 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8
*iface
,
2370 IDirect3DIndexBuffer8
**ppIndexData
, UINT
*pBaseVertexIndex
)
2372 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2373 struct wined3d_buffer
*retIndexData
= NULL
;
2376 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, ppIndexData
, pBaseVertexIndex
);
2378 if(ppIndexData
== NULL
){
2379 return D3DERR_INVALIDCALL
;
2382 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2383 wined3d_mutex_lock();
2384 *pBaseVertexIndex
= wined3d_device_get_base_vertex_index(This
->wined3d_device
);
2385 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2386 if (SUCCEEDED(hr
) && retIndexData
)
2388 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2389 IDirect3DIndexBuffer8_AddRef(*ppIndexData
);
2390 wined3d_buffer_decref(retIndexData
);
2392 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2393 *ppIndexData
= NULL
;
2395 wined3d_mutex_unlock();
2400 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8
*iface
,
2401 const DWORD
*byte_code
, DWORD
*shader
)
2403 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2404 struct d3d8_pixel_shader
*object
;
2405 DWORD shader_handle
;
2409 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2413 TRACE("(%p) Invalid call\n", This
);
2414 return D3DERR_INVALIDCALL
;
2417 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2420 ERR("Failed to allocate pixel shader memmory.\n");
2421 return E_OUTOFMEMORY
;
2424 wined3d_mutex_lock();
2425 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2426 wined3d_mutex_unlock();
2427 if (handle
== D3D8_INVALID_HANDLE
)
2429 ERR("Failed to allocate pixel shader handle.\n");
2430 HeapFree(GetProcessHeap(), 0, object
);
2431 return E_OUTOFMEMORY
;
2434 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2436 hr
= d3d8_pixel_shader_init(object
, This
, byte_code
, shader_handle
);
2439 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2440 wined3d_mutex_lock();
2441 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_PS
);
2442 wined3d_mutex_unlock();
2443 HeapFree(GetProcessHeap(), 0, object
);
2448 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2449 *shader
= shader_handle
;
2454 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2456 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2457 struct d3d8_pixel_shader
*shader
;
2460 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2462 wined3d_mutex_lock();
2466 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
, NULL
);
2467 wined3d_mutex_unlock();
2471 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2474 WARN("Invalid handle (%#x) passed.\n", pShader
);
2475 wined3d_mutex_unlock();
2476 return D3DERR_INVALIDCALL
;
2479 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2480 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
, shader
->wined3d_shader
);
2481 wined3d_mutex_unlock();
2486 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*ppShader
)
2488 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2489 struct wined3d_shader
*object
;
2491 TRACE("iface %p, shader %p.\n", iface
, ppShader
);
2493 if (NULL
== ppShader
) {
2494 TRACE("(%p) Invalid call\n", This
);
2495 return D3DERR_INVALIDCALL
;
2498 wined3d_mutex_lock();
2499 object
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2502 struct d3d8_pixel_shader
*d3d8_shader
;
2503 d3d8_shader
= wined3d_shader_get_parent(object
);
2504 wined3d_shader_decref(object
);
2505 *ppShader
= d3d8_shader
->handle
;
2511 wined3d_mutex_unlock();
2513 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2518 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD pShader
)
2520 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2521 struct d3d8_pixel_shader
*shader
;
2522 struct wined3d_shader
*cur
;
2524 TRACE("iface %p, shader %#x.\n", iface
, pShader
);
2526 wined3d_mutex_lock();
2528 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2531 WARN("Invalid handle (%#x) passed.\n", pShader
);
2532 wined3d_mutex_unlock();
2533 return D3DERR_INVALIDCALL
;
2536 cur
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2539 if (cur
== shader
->wined3d_shader
)
2540 IDirect3DDevice8_SetPixelShader(iface
, 0);
2541 wined3d_shader_decref(cur
);
2544 wined3d_mutex_unlock();
2546 d3d8_pixel_shader_destroy(shader
);
2551 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2552 DWORD Register
, const void *pConstantData
, DWORD ConstantCount
)
2554 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2557 TRACE("iface %p, register %u, data %p, count %u.\n",
2558 iface
, Register
, pConstantData
, ConstantCount
);
2560 wined3d_mutex_lock();
2561 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2562 wined3d_mutex_unlock();
2567 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2568 DWORD Register
, void *pConstantData
, DWORD ConstantCount
)
2570 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2573 TRACE("iface %p, register %u, data %p, count %u.\n",
2574 iface
, Register
, pConstantData
, ConstantCount
);
2576 wined3d_mutex_lock();
2577 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, Register
, pConstantData
, ConstantCount
);
2578 wined3d_mutex_unlock();
2583 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2584 DWORD pPixelShader
, void *pData
, DWORD
*pSizeOfData
)
2586 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2587 struct d3d8_pixel_shader
*shader
= NULL
;
2590 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2591 iface
, pPixelShader
, pData
, pSizeOfData
);
2593 wined3d_mutex_lock();
2594 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2597 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2598 wined3d_mutex_unlock();
2600 return D3DERR_INVALIDCALL
;
2603 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, pData
, pSizeOfData
);
2604 wined3d_mutex_unlock();
2609 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2610 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2612 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2615 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2616 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2618 wined3d_mutex_lock();
2619 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2620 pNumSegs
, (const struct wined3d_rect_patch_info
*)pRectPatchInfo
);
2621 wined3d_mutex_unlock();
2626 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8
*iface
, UINT Handle
,
2627 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2629 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2632 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2633 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2635 wined3d_mutex_lock();
2636 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2637 pNumSegs
, (const struct wined3d_tri_patch_info
*)pTriPatchInfo
);
2638 wined3d_mutex_unlock();
2643 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8
*iface
, UINT Handle
)
2645 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2648 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2650 wined3d_mutex_lock();
2651 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2652 wined3d_mutex_unlock();
2657 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8
*iface
,
2658 UINT StreamNumber
, IDirect3DVertexBuffer8
*pStreamData
, UINT Stride
)
2660 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2661 IDirect3DVertexBuffer8Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer8(pStreamData
);
2664 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2665 iface
, StreamNumber
, pStreamData
, Stride
);
2667 wined3d_mutex_lock();
2668 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2669 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
, 0/* Offset in bytes */, Stride
);
2670 wined3d_mutex_unlock();
2675 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8
*iface
,
2676 UINT StreamNumber
, IDirect3DVertexBuffer8
**pStream
, UINT
*pStride
)
2678 IDirect3DDevice8Impl
*This
= impl_from_IDirect3DDevice8(iface
);
2679 struct wined3d_buffer
*retStream
= NULL
;
2682 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2683 iface
, StreamNumber
, pStream
, pStride
);
2685 if(pStream
== NULL
){
2686 return D3DERR_INVALIDCALL
;
2689 wined3d_mutex_lock();
2690 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
,
2691 &retStream
, 0 /* Offset in bytes */, pStride
);
2692 if (SUCCEEDED(hr
) && retStream
)
2694 *pStream
= wined3d_buffer_get_parent(retStream
);
2695 IDirect3DVertexBuffer8_AddRef(*pStream
);
2696 wined3d_buffer_decref(retStream
);
2700 if (FAILED(hr
)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr
);
2703 wined3d_mutex_unlock();
2708 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2710 IDirect3DDevice8Impl_QueryInterface
,
2711 IDirect3DDevice8Impl_AddRef
,
2712 IDirect3DDevice8Impl_Release
,
2713 IDirect3DDevice8Impl_TestCooperativeLevel
,
2714 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2715 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2716 IDirect3DDevice8Impl_GetDirect3D
,
2717 IDirect3DDevice8Impl_GetDeviceCaps
,
2718 IDirect3DDevice8Impl_GetDisplayMode
,
2719 IDirect3DDevice8Impl_GetCreationParameters
,
2720 IDirect3DDevice8Impl_SetCursorProperties
,
2721 IDirect3DDevice8Impl_SetCursorPosition
,
2722 IDirect3DDevice8Impl_ShowCursor
,
2723 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2724 IDirect3DDevice8Impl_Reset
,
2725 IDirect3DDevice8Impl_Present
,
2726 IDirect3DDevice8Impl_GetBackBuffer
,
2727 IDirect3DDevice8Impl_GetRasterStatus
,
2728 IDirect3DDevice8Impl_SetGammaRamp
,
2729 IDirect3DDevice8Impl_GetGammaRamp
,
2730 IDirect3DDevice8Impl_CreateTexture
,
2731 IDirect3DDevice8Impl_CreateVolumeTexture
,
2732 IDirect3DDevice8Impl_CreateCubeTexture
,
2733 IDirect3DDevice8Impl_CreateVertexBuffer
,
2734 IDirect3DDevice8Impl_CreateIndexBuffer
,
2735 IDirect3DDevice8Impl_CreateRenderTarget
,
2736 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2737 IDirect3DDevice8Impl_CreateImageSurface
,
2738 IDirect3DDevice8Impl_CopyRects
,
2739 IDirect3DDevice8Impl_UpdateTexture
,
2740 IDirect3DDevice8Impl_GetFrontBuffer
,
2741 IDirect3DDevice8Impl_SetRenderTarget
,
2742 IDirect3DDevice8Impl_GetRenderTarget
,
2743 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2744 IDirect3DDevice8Impl_BeginScene
,
2745 IDirect3DDevice8Impl_EndScene
,
2746 IDirect3DDevice8Impl_Clear
,
2747 IDirect3DDevice8Impl_SetTransform
,
2748 IDirect3DDevice8Impl_GetTransform
,
2749 IDirect3DDevice8Impl_MultiplyTransform
,
2750 IDirect3DDevice8Impl_SetViewport
,
2751 IDirect3DDevice8Impl_GetViewport
,
2752 IDirect3DDevice8Impl_SetMaterial
,
2753 IDirect3DDevice8Impl_GetMaterial
,
2754 IDirect3DDevice8Impl_SetLight
,
2755 IDirect3DDevice8Impl_GetLight
,
2756 IDirect3DDevice8Impl_LightEnable
,
2757 IDirect3DDevice8Impl_GetLightEnable
,
2758 IDirect3DDevice8Impl_SetClipPlane
,
2759 IDirect3DDevice8Impl_GetClipPlane
,
2760 IDirect3DDevice8Impl_SetRenderState
,
2761 IDirect3DDevice8Impl_GetRenderState
,
2762 IDirect3DDevice8Impl_BeginStateBlock
,
2763 IDirect3DDevice8Impl_EndStateBlock
,
2764 IDirect3DDevice8Impl_ApplyStateBlock
,
2765 IDirect3DDevice8Impl_CaptureStateBlock
,
2766 IDirect3DDevice8Impl_DeleteStateBlock
,
2767 IDirect3DDevice8Impl_CreateStateBlock
,
2768 IDirect3DDevice8Impl_SetClipStatus
,
2769 IDirect3DDevice8Impl_GetClipStatus
,
2770 IDirect3DDevice8Impl_GetTexture
,
2771 IDirect3DDevice8Impl_SetTexture
,
2772 IDirect3DDevice8Impl_GetTextureStageState
,
2773 IDirect3DDevice8Impl_SetTextureStageState
,
2774 IDirect3DDevice8Impl_ValidateDevice
,
2775 IDirect3DDevice8Impl_GetInfo
,
2776 IDirect3DDevice8Impl_SetPaletteEntries
,
2777 IDirect3DDevice8Impl_GetPaletteEntries
,
2778 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2779 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2780 IDirect3DDevice8Impl_DrawPrimitive
,
2781 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2782 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2783 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2784 IDirect3DDevice8Impl_ProcessVertices
,
2785 IDirect3DDevice8Impl_CreateVertexShader
,
2786 IDirect3DDevice8Impl_SetVertexShader
,
2787 IDirect3DDevice8Impl_GetVertexShader
,
2788 IDirect3DDevice8Impl_DeleteVertexShader
,
2789 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2790 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2791 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2792 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2793 IDirect3DDevice8Impl_SetStreamSource
,
2794 IDirect3DDevice8Impl_GetStreamSource
,
2795 IDirect3DDevice8Impl_SetIndices
,
2796 IDirect3DDevice8Impl_GetIndices
,
2797 IDirect3DDevice8Impl_CreatePixelShader
,
2798 IDirect3DDevice8Impl_SetPixelShader
,
2799 IDirect3DDevice8Impl_GetPixelShader
,
2800 IDirect3DDevice8Impl_DeletePixelShader
,
2801 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2802 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2803 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2804 IDirect3DDevice8Impl_DrawRectPatch
,
2805 IDirect3DDevice8Impl_DrawTriPatch
,
2806 IDirect3DDevice8Impl_DeletePatch
2809 static inline IDirect3DDevice8Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2811 return CONTAINING_RECORD(device_parent
, IDirect3DDevice8Impl
, device_parent
);
2814 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2815 struct wined3d_device
*device
)
2817 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2820 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2822 TRACE("device_parent %p.\n", device_parent
);
2825 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
2826 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
2827 enum wined3d_pool pool
, UINT level
, enum wined3d_cubemap_face face
, struct wined3d_surface
**surface
)
2829 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2830 IDirect3DSurface8Impl
*d3d_surface
;
2831 BOOL lockable
= TRUE
;
2834 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2835 "\tpool %#x, level %u, face %u, surface %p.\n",
2836 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2839 if (pool
== WINED3D_POOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
))
2842 hr
= IDirect3DDevice8Impl_CreateSurface(device
, width
, height
,
2843 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2844 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2847 WARN("Failed to create surface, hr %#x.\n", hr
);
2851 *surface
= d3d_surface
->wined3d_surface
;
2852 wined3d_surface_incref(*surface
);
2854 d3d_surface
->container
= container_parent
;
2855 IUnknown_Release(d3d_surface
->parentDevice
);
2856 d3d_surface
->parentDevice
= NULL
;
2858 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2859 d3d_surface
->forwardReference
= container_parent
;
2864 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
2865 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
2866 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, BOOL lockable
,
2867 struct wined3d_surface
**surface
)
2869 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2870 IDirect3DSurface8Impl
*d3d_surface
;
2873 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2874 "\tmultisample_quality %u, lockable %u, surface %p.\n",
2875 device_parent
, container_parent
, width
, height
, format
,
2876 multisample_type
, multisample_quality
, lockable
, surface
);
2878 hr
= IDirect3DDevice8_CreateRenderTarget(&device
->IDirect3DDevice8_iface
, width
, height
,
2879 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2882 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
2886 *surface
= d3d_surface
->wined3d_surface
;
2887 wined3d_surface_incref(*surface
);
2889 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2890 /* Implicit surfaces are created with an refcount of 0 */
2891 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2896 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
2897 UINT width
, UINT height
, enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
2898 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
2900 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2901 IDirect3DSurface8Impl
*d3d_surface
;
2904 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2905 "\tmultisample_quality %u, discard %u, surface %p.\n",
2906 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2908 hr
= IDirect3DDevice8_CreateDepthStencilSurface(&device
->IDirect3DDevice8_iface
, width
, height
,
2909 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2912 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
2916 *surface
= d3d_surface
->wined3d_surface
;
2917 wined3d_surface_incref(*surface
);
2919 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice8_iface
;
2920 /* Implicit surfaces are created with an refcount of 0 */
2921 IDirect3DSurface8_Release(&d3d_surface
->IDirect3DSurface8_iface
);
2926 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
2927 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
2928 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
2930 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2931 IDirect3DVolume8Impl
*object
;
2934 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2935 "format %#x, pool %#x, usage %#x, volume %p.\n",
2936 device_parent
, container_parent
, width
, height
, depth
,
2937 format
, pool
, usage
, volume
);
2939 /* Allocate the storage for the device */
2940 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2943 FIXME("Allocation of memory failed\n");
2945 return D3DERR_OUTOFVIDEOMEMORY
;
2948 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
2951 WARN("Failed to initialize volume, hr %#x.\n", hr
);
2952 HeapFree(GetProcessHeap(), 0, object
);
2956 *volume
= object
->wined3d_volume
;
2957 wined3d_volume_incref(*volume
);
2958 IDirect3DVolume8_Release(&object
->IDirect3DVolume8_iface
);
2960 object
->container
= container_parent
;
2961 object
->forwardReference
= container_parent
;
2963 TRACE("Created volume %p.\n", object
);
2968 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2969 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
2971 IDirect3DDevice8Impl
*device
= device_from_device_parent(device_parent
);
2972 D3DPRESENT_PARAMETERS local_parameters
;
2973 IDirect3DSwapChain8
*d3d_swapchain
;
2976 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
2978 /* Copy the presentation parameters */
2979 local_parameters
.BackBufferWidth
= desc
->backbuffer_width
;
2980 local_parameters
.BackBufferHeight
= desc
->backbuffer_height
;
2981 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(desc
->backbuffer_format
);
2982 local_parameters
.BackBufferCount
= desc
->backbuffer_count
;
2983 local_parameters
.MultiSampleType
= desc
->multisample_type
;
2984 local_parameters
.SwapEffect
= desc
->swap_effect
;
2985 local_parameters
.hDeviceWindow
= desc
->device_window
;
2986 local_parameters
.Windowed
= desc
->windowed
;
2987 local_parameters
.EnableAutoDepthStencil
= desc
->enable_auto_depth_stencil
;
2988 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(desc
->auto_depth_stencil_format
);
2989 local_parameters
.Flags
= desc
->flags
;
2990 local_parameters
.FullScreen_RefreshRateInHz
= desc
->refresh_rate
;
2991 local_parameters
.FullScreen_PresentationInterval
= desc
->swap_interval
;
2993 hr
= IDirect3DDevice8_CreateAdditionalSwapChain(&device
->IDirect3DDevice8_iface
,
2994 &local_parameters
, &d3d_swapchain
);
2997 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3002 *swapchain
= ((IDirect3DSwapChain8Impl
*)d3d_swapchain
)->wined3d_swapchain
;
3003 wined3d_swapchain_incref(*swapchain
);
3004 IDirect3DSwapChain8_Release(d3d_swapchain
);
3006 /* Copy back the presentation parameters */
3007 desc
->backbuffer_width
= local_parameters
.BackBufferWidth
;
3008 desc
->backbuffer_height
= local_parameters
.BackBufferHeight
;
3009 desc
->backbuffer_format
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3010 desc
->backbuffer_count
= local_parameters
.BackBufferCount
;
3011 desc
->multisample_type
= local_parameters
.MultiSampleType
;
3012 desc
->swap_effect
= local_parameters
.SwapEffect
;
3013 desc
->device_window
= local_parameters
.hDeviceWindow
;
3014 desc
->windowed
= local_parameters
.Windowed
;
3015 desc
->enable_auto_depth_stencil
= local_parameters
.EnableAutoDepthStencil
;
3016 desc
->auto_depth_stencil_format
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3017 desc
->flags
= local_parameters
.Flags
;
3018 desc
->refresh_rate
= local_parameters
.FullScreen_RefreshRateInHz
;
3019 desc
->swap_interval
= local_parameters
.FullScreen_PresentationInterval
;
3024 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3026 device_parent_wined3d_device_created
,
3027 device_parent_mode_changed
,
3028 device_parent_create_surface
,
3029 device_parent_create_rendertarget
,
3030 device_parent_create_depth_stencil
,
3031 device_parent_create_volume
,
3032 device_parent_create_swapchain
,
3035 static void setup_fpu(void)
3037 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3039 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3040 cw
= (cw
& ~0xf3f) | 0x3f;
3041 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3042 #elif defined(__i386__) && defined(_MSC_VER)
3045 cw
= (cw
& ~0xf3f) | 0x3f;
3048 FIXME("FPU setup not implemented for this platform.\n");
3052 HRESULT
device_init(IDirect3DDevice8Impl
*device
, IDirect3D8Impl
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3053 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3055 struct wined3d_swapchain_desc swapchain_desc
;
3058 device
->IDirect3DDevice8_iface
.lpVtbl
= &Direct3DDevice8_Vtbl
;
3059 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3061 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3062 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3063 if (!device
->handle_table
.entries
)
3065 ERR("Failed to allocate handle table memory.\n");
3066 return E_OUTOFMEMORY
;
3068 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3070 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3072 wined3d_mutex_lock();
3073 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3074 &device
->device_parent
, &device
->wined3d_device
);
3077 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3078 wined3d_mutex_unlock();
3079 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3083 if (!parameters
->Windowed
)
3085 HWND device_window
= parameters
->hDeviceWindow
;
3088 focus_window
= device_window
;
3089 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3091 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3092 wined3d_device_decref(device
->wined3d_device
);
3093 wined3d_mutex_unlock();
3094 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3099 device_window
= focus_window
;
3100 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3101 parameters
->BackBufferWidth
,
3102 parameters
->BackBufferHeight
);
3105 if (flags
& D3DCREATE_MULTITHREADED
)
3106 wined3d_device_set_multithreaded(device
->wined3d_device
);
3108 swapchain_desc
.backbuffer_width
= parameters
->BackBufferWidth
;
3109 swapchain_desc
.backbuffer_height
= parameters
->BackBufferHeight
;
3110 swapchain_desc
.backbuffer_format
= wined3dformat_from_d3dformat(parameters
->BackBufferFormat
);
3111 swapchain_desc
.backbuffer_count
= parameters
->BackBufferCount
;
3112 swapchain_desc
.multisample_type
= parameters
->MultiSampleType
;
3113 swapchain_desc
.multisample_quality
= 0; /* d3d9 only */
3114 swapchain_desc
.swap_effect
= parameters
->SwapEffect
;
3115 swapchain_desc
.device_window
= parameters
->hDeviceWindow
;
3116 swapchain_desc
.windowed
= parameters
->Windowed
;
3117 swapchain_desc
.enable_auto_depth_stencil
= parameters
->EnableAutoDepthStencil
;
3118 swapchain_desc
.auto_depth_stencil_format
= wined3dformat_from_d3dformat(parameters
->AutoDepthStencilFormat
);
3119 swapchain_desc
.flags
= parameters
->Flags
;
3120 swapchain_desc
.refresh_rate
= parameters
->FullScreen_RefreshRateInHz
;
3121 swapchain_desc
.swap_interval
= parameters
->FullScreen_PresentationInterval
;
3122 swapchain_desc
.auto_restore_display_mode
= TRUE
;
3124 hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
);
3127 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3128 wined3d_device_release_focus_window(device
->wined3d_device
);
3129 wined3d_device_decref(device
->wined3d_device
);
3130 wined3d_mutex_unlock();
3131 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3135 hr
= wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3136 wined3d_mutex_unlock();
3139 ERR("Failed to set minimum pointsize, hr %#x.\n", hr
);
3143 parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
3144 parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
3145 parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
3146 parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
3147 parameters
->MultiSampleType
= swapchain_desc
.multisample_type
;
3148 parameters
->SwapEffect
= swapchain_desc
.swap_effect
;
3149 parameters
->hDeviceWindow
= swapchain_desc
.device_window
;
3150 parameters
->Windowed
= swapchain_desc
.windowed
;
3151 parameters
->EnableAutoDepthStencil
= swapchain_desc
.enable_auto_depth_stencil
;
3152 parameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(swapchain_desc
.auto_depth_stencil_format
);
3153 parameters
->Flags
= swapchain_desc
.flags
;
3154 parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
.refresh_rate
;
3155 parameters
->FullScreen_PresentationInterval
= swapchain_desc
.swap_interval
;
3157 device
->declArraySize
= 16;
3158 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3161 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3166 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3167 IDirect3D8_AddRef(device
->d3d_parent
);
3172 wined3d_mutex_lock();
3173 wined3d_device_uninit_3d(device
->wined3d_device
);
3174 wined3d_device_release_focus_window(device
->wined3d_device
);
3175 wined3d_device_decref(device
->wined3d_device
);
3176 wined3d_mutex_unlock();
3177 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);