2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #define WINE_GLAPI __stdcall
33 #include <sys/types.h>
37 #define LIBVKD3D_SHADER_SOURCE
38 #include <vkd3d_shader.h>
40 #define WIN32_NO_STATUS
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
50 #include "ddk/d3dkmthk.h"
51 #include "wine/debug.h"
52 #include "wine/heap.h"
55 #include "wine/wined3d.h"
56 #include "wined3d_gl.h"
57 #include "wined3d_vk.h"
58 #include "wine/list.h"
59 #include "wine/rbtree.h"
60 #include "wine/wgl_driver.h"
62 static inline size_t align(size_t addr
, size_t alignment
)
64 return (addr
+ (alignment
- 1)) & ~(alignment
- 1);
67 static inline float int_to_float(uint32_t i
)
79 static inline const char *wined3d_get_line(const char **ptr
, const char *end
)
83 if ((p
= *ptr
) >= end
)
86 if (!(q
= memchr(p
, '\n', end
- p
)))
93 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
96 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
97 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
98 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
99 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
100 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
101 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
102 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
103 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
104 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
105 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
107 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
109 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
110 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
112 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
114 struct wined3d_fragment_pipe_ops
;
115 struct wined3d_adapter
;
116 struct wined3d_buffer_vk
;
117 struct wined3d_context
;
118 struct wined3d_context_vk
;
119 struct wined3d_gl_info
;
120 struct wined3d_state
;
121 struct wined3d_swapchain_gl
;
122 struct wined3d_texture_gl
;
123 struct wined3d_vertex_pipe_ops
;
127 WINED3D_FFP_POSITION
= 0,
128 WINED3D_FFP_BLENDWEIGHT
= 1,
129 WINED3D_FFP_BLENDINDICES
= 2,
130 WINED3D_FFP_NORMAL
= 3,
131 WINED3D_FFP_PSIZE
= 4,
132 WINED3D_FFP_DIFFUSE
= 5,
133 WINED3D_FFP_SPECULAR
= 6,
134 WINED3D_FFP_TEXCOORD0
= 7,
135 WINED3D_FFP_TEXCOORD1
= 8,
136 WINED3D_FFP_TEXCOORD2
= 9,
137 WINED3D_FFP_TEXCOORD3
= 10,
138 WINED3D_FFP_TEXCOORD4
= 11,
139 WINED3D_FFP_TEXCOORD5
= 12,
140 WINED3D_FFP_TEXCOORD6
= 13,
141 WINED3D_FFP_TEXCOORD7
= 14,
142 WINED3D_FFP_ATTRIBS_COUNT
= 15,
145 enum wined3d_ffp_emit_idx
147 WINED3D_FFP_EMIT_FLOAT1
,
148 WINED3D_FFP_EMIT_FLOAT2
,
149 WINED3D_FFP_EMIT_FLOAT3
,
150 WINED3D_FFP_EMIT_FLOAT4
,
151 WINED3D_FFP_EMIT_D3DCOLOR
,
152 WINED3D_FFP_EMIT_UBYTE4
,
153 WINED3D_FFP_EMIT_SHORT2
,
154 WINED3D_FFP_EMIT_SHORT4
,
155 WINED3D_FFP_EMIT_UBYTE4N
,
156 WINED3D_FFP_EMIT_SHORT2N
,
157 WINED3D_FFP_EMIT_SHORT4N
,
158 WINED3D_FFP_EMIT_USHORT2N
,
159 WINED3D_FFP_EMIT_USHORT4N
,
160 WINED3D_FFP_EMIT_UDEC3
,
161 WINED3D_FFP_EMIT_DEC3N
,
162 WINED3D_FFP_EMIT_FLOAT16_2
,
163 WINED3D_FFP_EMIT_FLOAT16_4
,
164 WINED3D_FFP_EMIT_INVALID
,
165 WINED3D_FFP_EMIT_COUNT
,
168 /* Texture format fixups */
170 enum fixup_channel_source
172 CHANNEL_SOURCE_ZERO
= 0,
173 CHANNEL_SOURCE_ONE
= 1,
174 CHANNEL_SOURCE_X
= 2,
175 CHANNEL_SOURCE_Y
= 3,
176 CHANNEL_SOURCE_Z
= 4,
177 CHANNEL_SOURCE_W
= 5,
178 CHANNEL_SOURCE_COMPLEX0
= 6,
179 CHANNEL_SOURCE_COMPLEX1
= 7,
184 COMPLEX_FIXUP_NONE
= 0,
185 COMPLEX_FIXUP_YUY2
= 1,
186 COMPLEX_FIXUP_UYVY
= 2,
187 COMPLEX_FIXUP_YV12
= 3,
188 COMPLEX_FIXUP_P8
= 4,
189 COMPLEX_FIXUP_NV12
= 5,
190 COMPLEX_FIXUP_YUV
= 6,
193 #include <pshpack2.h>
194 struct color_fixup_desc
196 unsigned short x_sign_fixup
: 1;
197 unsigned short x_source
: 3;
198 unsigned short y_sign_fixup
: 1;
199 unsigned short y_source
: 3;
200 unsigned short z_sign_fixup
: 1;
201 unsigned short z_source
: 3;
202 unsigned short w_sign_fixup
: 1;
203 unsigned short w_source
: 3;
207 struct wined3d_d3d_limits
209 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
210 DWORD vs_uniform_count
;
211 DWORD ps_uniform_count
;
212 unsigned int varying_count
;
213 unsigned int ffp_textures
;
214 unsigned int ffp_blend_stages
;
215 unsigned int ffp_vertex_blend_matrices
;
216 unsigned int active_light_count
;
218 unsigned int max_rt_count
;
219 unsigned int max_clip_distances
;
220 unsigned int texture_size
;
224 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
225 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
226 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
227 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
229 struct wined3d_ffp_attrib_ops
231 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
232 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
233 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
234 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
235 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
236 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
239 struct wined3d_d3d_info
241 struct wined3d_d3d_limits limits
;
242 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
243 uint32_t wined3d_creation_flags
;
245 uint32_t emulated_flatshading
: 1;
246 uint32_t ffp_generic_attributes
: 1;
247 uint32_t ffp_alpha_test
: 1;
248 uint32_t vs_clipping
: 1;
249 uint32_t shader_color_key
: 1;
250 uint32_t shader_double_precision
: 1;
251 uint32_t shader_output_interpolation
: 1;
252 uint32_t frag_coord_correction
: 1;
253 uint32_t viewport_array_index_any_shader
: 1;
254 uint32_t texture_npot
: 1;
255 uint32_t texture_npot_conditional
: 1;
256 uint32_t draw_base_vertex_offset
: 1;
257 uint32_t vertex_bgra
: 1;
258 uint32_t texture_swizzle
: 1;
259 uint32_t srgb_read_control
: 1;
260 uint32_t srgb_write_control
: 1;
261 uint32_t clip_control
: 1;
262 uint32_t full_ffp_varyings
: 1;
263 uint32_t scaled_resolve
: 1;
265 uint32_t subpixel_viewport
: 1;
267 uint32_t persistent_map
: 1;
268 enum wined3d_feature_level feature_level
;
270 DWORD multisample_draw_location
;
272 float filling_convention_offset
;
275 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
276 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
278 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
280 struct color_fixup_desc fixup
=
282 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
283 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
284 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
285 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
290 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
292 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
295 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
297 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
300 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
302 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
305 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
307 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
308 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
309 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
310 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
313 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
315 enum complex_fixup complex_fixup
= 0;
316 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
317 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
318 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
319 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
320 return complex_fixup
;
324 #define WINED3D_MAX_ACTIVE_LIGHTS 8
325 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
326 #define MAX_CONSTANT_BUFFERS 15
327 #define MAX_SAMPLER_OBJECTS 16
328 #define MAX_SHADER_RESOURCE_VIEWS 128
329 #define MAX_UNORDERED_ACCESS_VIEWS 8
330 #define MAX_TGSM_REGISTERS 8192
331 #define MAX_VERTEX_BLENDS 4
335 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
338 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
339 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
341 static const uint32_t WINED3D_READ_ONLY_BIND_MASK
= WINED3D_BIND_VERTEX_BUFFER
| WINED3D_BIND_INDEX_BUFFER
342 | WINED3D_BIND_CONSTANT_BUFFER
| WINED3D_BIND_SHADER_RESOURCE
| WINED3D_BIND_INDIRECT_BUFFER
;
344 static const VkAccessFlags WINED3D_READ_ONLY_ACCESS_FLAGS
= VK_ACCESS_INDIRECT_COMMAND_READ_BIT
345 | VK_ACCESS_INDEX_READ_BIT
| VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
| VK_ACCESS_UNIFORM_READ_BIT
346 | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT
| VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
347 | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
| VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_HOST_READ_BIT
348 | VK_ACCESS_MEMORY_READ_BIT
;
350 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
351 VkAccessFlags
vk_access_mask_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
352 VkCompareOp
vk_compare_op_from_wined3d(enum wined3d_cmp_func op
) DECLSPEC_HIDDEN
;
353 VkImageViewType
vk_image_view_type_from_wined3d(enum wined3d_resource_type type
, uint32_t flags
) DECLSPEC_HIDDEN
;
354 VkPipelineStageFlags
vk_pipeline_stage_mask_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
355 VkShaderStageFlagBits
vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
356 VkAccessFlags
vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage
) DECLSPEC_HIDDEN
;
357 VkPipelineStageFlags
vk_pipeline_stage_mask_from_buffer_usage(VkBufferUsageFlags usage
) DECLSPEC_HIDDEN
;
358 VkBufferUsageFlags
vk_buffer_usage_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
359 VkMemoryPropertyFlags
vk_memory_type_from_access_flags(uint32_t access
, uint32_t usage
) DECLSPEC_HIDDEN
;
361 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
363 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
364 return WINED3D_CMP_ALWAYS
;
368 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
370 return magLookup
[mag_filter
];
373 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
374 enum wined3d_texture_filter_type mip_filter
)
376 return minMipLookup
[min_filter
].mip
[mip_filter
];
379 /* float_16_to_32() and float_32_to_16() convert 16 bit floats in the
380 * FLOAT16 data type to standard C floats and vice versa. They do not
381 * depend on the encoding of the C float, so they are platform independent,
382 * but slow. On x86 and other IEEE 754 compliant platforms the conversion
383 * can be accelerated by bit shifting the exponent and mantissa. There are
384 * also some SSE-based assembly routines out there.
386 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
388 static inline float float_16_to_32(const unsigned short *in
)
390 const unsigned short s
= ((*in
) & 0x8000u
);
391 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
392 const unsigned short m
= (*in
) & 0x3ffu
;
393 const float sgn
= (s
? -1.0f
: 1.0f
);
396 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
397 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
399 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
401 if(m
== 0) return sgn
* INFINITY
;
406 static inline float float_24_to_32(DWORD in
)
408 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
409 const unsigned short e
= (in
& 0x780000u
) >> 19;
410 const unsigned int m
= in
& 0x7ffffu
;
414 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
415 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
419 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
423 if (m
== 0) return sgn
* INFINITY
;
428 static inline unsigned short float_32_to_16(const float *in
)
431 float tmp
= fabsf(*in
);
432 unsigned int mantissa
;
435 /* Deal with special numbers */
441 return (*in
< 0.0f
? 0xfc00 : 0x7c00);
443 if (tmp
< (float)(1u << 10))
449 } while (tmp
< (float)(1u << 10));
451 else if (tmp
>= (float)(1u << 11))
457 } while (tmp
>= (float)(1u << 11));
460 mantissa
= (unsigned int)tmp
;
461 if (tmp
- mantissa
>= 0.5f
)
462 ++mantissa
; /* Round to nearest, away from zero. */
464 exp
+= 10; /* Normalize the mantissa. */
465 exp
+= 15; /* Exponent is encoded with excess 15. */
467 if (exp
> 30) /* too big */
469 ret
= 0x7c00; /* INF */
473 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers. */
476 mantissa
= mantissa
>> 1;
479 ret
= mantissa
& 0x3ff;
483 ret
= (exp
<< 10) | (mantissa
& 0x3ff);
486 ret
|= ((*in
< 0.0f
? 1 : 0) << 15); /* Add the sign */
490 static inline unsigned int wined3d_popcount(unsigned int x
)
492 #if defined(__MINGW32__)
493 return __builtin_popcount(x
);
495 x
-= x
>> 1 & 0x55555555;
496 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
497 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
501 static inline int wined3d_uint32_compare(uint32_t x
, uint32_t y
)
503 return (x
> y
) - (x
< y
);
506 static inline int wined3d_uint64_compare(uint64_t x
, uint64_t y
)
508 return (x
> y
) - (x
< y
);
511 #define ORM_BACKBUFFER 0
514 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
515 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
517 enum wined3d_renderer
519 WINED3D_RENDERER_AUTO
,
520 WINED3D_RENDERER_VULKAN
,
521 WINED3D_RENDERER_OPENGL
,
522 WINED3D_RENDERER_NO3D
,
525 enum wined3d_shader_backend
527 WINED3D_SHADER_BACKEND_AUTO
,
528 WINED3D_SHADER_BACKEND_GLSL
,
529 WINED3D_SHADER_BACKEND_ARB
,
530 WINED3D_SHADER_BACKEND_NONE
,
533 #define WINED3D_CSMT_ENABLE 0x00000001
534 #define WINED3D_CSMT_SERIALIZE 0x00000002
536 /* NOTE: When adding fields to this structure, make sure to update the default
537 * values in wined3d_main.c as well. */
538 struct wined3d_settings
540 unsigned int cs_multithreaded
;
541 unsigned int max_gl_version
;
542 int offscreen_rendering_mode
;
543 unsigned short pci_vendor_id
;
544 unsigned short pci_device_id
;
545 /* Memory tracking and object counting. */
546 UINT64 emulated_textureram
;
548 unsigned int multisample_textures
;
549 unsigned int sample_count
;
550 BOOL check_float_constants
;
551 unsigned int strict_shader_math
;
552 unsigned int max_sm_vs
;
553 unsigned int max_sm_hs
;
554 unsigned int max_sm_ds
;
555 unsigned int max_sm_gs
;
556 unsigned int max_sm_ps
;
557 unsigned int max_sm_cs
;
558 enum wined3d_renderer renderer
;
559 enum wined3d_shader_backend shader_backend
;
560 BOOL cb_access_map_w
;
563 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
565 enum wined3d_shader_resource_type
567 WINED3D_SHADER_RESOURCE_NONE
,
568 WINED3D_SHADER_RESOURCE_BUFFER
,
569 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
570 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
571 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
572 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
573 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
574 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
575 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
576 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
577 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
,
580 #define WINED3D_SHADER_CONST_VS_F 0x00000001
581 #define WINED3D_SHADER_CONST_VS_I 0x00000002
582 #define WINED3D_SHADER_CONST_VS_B 0x00000004
583 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
584 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
585 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
586 #define WINED3D_SHADER_CONST_PS_F 0x00000040
587 #define WINED3D_SHADER_CONST_PS_I 0x00000080
588 #define WINED3D_SHADER_CONST_PS_B 0x00000100
589 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
590 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
591 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
592 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
593 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
594 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
595 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
596 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
597 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
598 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
599 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
600 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
601 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
602 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
604 enum wined3d_shader_register_type
607 WINED3DSPR_INPUT
= 1,
608 WINED3DSPR_CONST
= 2,
610 WINED3DSPR_TEXTURE
= 3,
611 WINED3DSPR_RASTOUT
= 4,
612 WINED3DSPR_ATTROUT
= 5,
613 WINED3DSPR_TEXCRDOUT
= 6,
614 WINED3DSPR_OUTPUT
= 6,
615 WINED3DSPR_CONSTINT
= 7,
616 WINED3DSPR_COLOROUT
= 8,
617 WINED3DSPR_DEPTHOUT
= 9,
618 WINED3DSPR_SAMPLER
= 10,
619 WINED3DSPR_CONST2
= 11,
620 WINED3DSPR_CONST3
= 12,
621 WINED3DSPR_CONST4
= 13,
622 WINED3DSPR_CONSTBOOL
= 14,
623 WINED3DSPR_LOOP
= 15,
624 WINED3DSPR_TEMPFLOAT16
= 16,
625 WINED3DSPR_MISCTYPE
= 17,
626 WINED3DSPR_LABEL
= 18,
627 WINED3DSPR_PREDICATE
= 19,
629 WINED3DSPR_CONSTBUFFER
,
630 WINED3DSPR_IMMCONSTBUFFER
,
635 WINED3DSPR_OUTPOINTID
,
636 WINED3DSPR_FORKINSTID
,
637 WINED3DSPR_JOININSTID
,
638 WINED3DSPR_INCONTROLPOINT
,
639 WINED3DSPR_OUTCONTROLPOINT
,
640 WINED3DSPR_PATCHCONST
,
641 WINED3DSPR_TESSCOORD
,
642 WINED3DSPR_GROUPSHAREDMEM
,
644 WINED3DSPR_THREADGROUPID
,
645 WINED3DSPR_LOCALTHREADID
,
646 WINED3DSPR_LOCALTHREADINDEX
,
649 WINED3DSPR_FUNCTIONBODY
,
650 WINED3DSPR_FUNCTIONPOINTER
,
652 WINED3DSPR_SAMPLEMASK
,
654 WINED3DSPR_DEPTHOUTGE
,
655 WINED3DSPR_DEPTHOUTLE
,
656 WINED3DSPR_RASTERIZER
,
659 enum wined3d_data_type
663 WINED3D_DATA_RESOURCE
,
664 WINED3D_DATA_SAMPLER
,
672 enum wined3d_immconst_type
674 WINED3D_IMMCONST_SCALAR
,
675 WINED3D_IMMCONST_VEC4
,
678 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
680 enum wined3d_shader_src_modifier
682 WINED3DSPSM_NONE
= 0,
684 WINED3DSPSM_BIAS
= 2,
685 WINED3DSPSM_BIASNEG
= 3,
686 WINED3DSPSM_SIGN
= 4,
687 WINED3DSPSM_SIGNNEG
= 5,
688 WINED3DSPSM_COMP
= 6,
690 WINED3DSPSM_X2NEG
= 8,
693 WINED3DSPSM_ABS
= 11,
694 WINED3DSPSM_ABSNEG
= 12,
695 WINED3DSPSM_NOT
= 13,
698 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
699 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
700 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
701 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
702 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
704 enum wined3d_shader_dst_modifier
706 WINED3DSPDM_NONE
= 0,
707 WINED3DSPDM_SATURATE
= 1,
708 WINED3DSPDM_PARTIALPRECISION
= 2,
709 WINED3DSPDM_MSAMPCENTROID
= 4,
712 enum wined3d_shader_interpolation_mode
715 WINED3DSIM_CONSTANT
= 1,
716 WINED3DSIM_LINEAR
= 2,
717 WINED3DSIM_LINEAR_CENTROID
= 3,
718 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
719 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
720 WINED3DSIM_LINEAR_SAMPLE
= 6,
721 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
724 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
725 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
727 enum wined3d_shader_global_flags
729 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
730 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
= 0x4,
731 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
734 enum wined3d_shader_sync_flags
736 WINED3DSSF_THREAD_GROUP
= 0x1,
737 WINED3DSSF_GROUP_SHARED_MEMORY
= 0x2,
738 WINED3DSSF_GLOBAL_UAV
= 0x8,
741 enum wined3d_shader_uav_flags
743 WINED3DSUF_GLOBALLY_COHERENT
= 0x2,
744 WINED3DSUF_ORDER_PRESERVING_COUNTER
= 0x100,
747 enum wined3d_tessellator_domain
749 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
750 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
751 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
754 enum wined3d_tessellator_output_primitive
756 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
757 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
758 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
759 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
762 enum wined3d_tessellator_partitioning
764 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
765 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
766 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
767 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
770 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
771 #define WINED3DSI_TEXLD_PROJECT 0x1
772 #define WINED3DSI_TEXLD_BIAS 0x2
773 #define WINED3DSI_INDEXED_DYNAMIC 0x4
774 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
775 #define WINED3DSI_RESINFO_UINT 0x2
776 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
777 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
779 #define WINED3DSI_PRECISE_X 0x100
780 #define WINED3DSI_PRECISE_Y 0x200
781 #define WINED3DSI_PRECISE_Z 0x400
782 #define WINED3DSI_PRECISE_W 0x800
783 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
784 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
785 #define WINED3DSI_PRECISE_SHIFT 8
787 enum wined3d_shader_rel_op
789 WINED3D_SHADER_REL_OP_GT
= 1,
790 WINED3D_SHADER_REL_OP_EQ
= 2,
791 WINED3D_SHADER_REL_OP_GE
= 3,
792 WINED3D_SHADER_REL_OP_LT
= 4,
793 WINED3D_SHADER_REL_OP_NE
= 5,
794 WINED3D_SHADER_REL_OP_LE
= 6,
797 enum wined3d_shader_conditional_op
799 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
800 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
803 enum wined3d_sysval_semantic
805 WINED3D_SV_POSITION
= 0x01,
806 WINED3D_SV_CLIP_DISTANCE
= 0x02,
807 WINED3D_SV_CULL_DISTANCE
= 0x03,
808 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX
= 0x04,
809 WINED3D_SV_VIEWPORT_ARRAY_INDEX
= 0x05,
810 WINED3D_SV_VERTEX_ID
= 0x06,
811 WINED3D_SV_PRIMITIVE_ID
= 0x07,
812 WINED3D_SV_INSTANCE_ID
= 0x08,
813 WINED3D_SV_IS_FRONT_FACE
= 0x09,
814 WINED3D_SV_SAMPLE_INDEX
= 0x0a,
815 WINED3D_SV_TESS_FACTOR_QUADEDGE
= 0x0b,
816 WINED3D_SV_TESS_FACTOR_QUADINT
= 0x0c,
817 WINED3D_SV_TESS_FACTOR_TRIEDGE
= 0x0d,
818 WINED3D_SV_TESS_FACTOR_TRIINT
= 0x0e,
819 WINED3D_SV_TESS_FACTOR_LINEDET
= 0x0f,
820 WINED3D_SV_TESS_FACTOR_LINEDEN
= 0x10,
823 enum wined3d_component_type
825 WINED3D_TYPE_UNKNOWN
= 0x0,
826 WINED3D_TYPE_UINT
= 0x1,
827 WINED3D_TYPE_INT
= 0x2,
828 WINED3D_TYPE_FLOAT
= 0x3,
831 struct wined3d_shader_signature_element
833 const char *semantic_name
;
834 unsigned int semantic_idx
;
835 unsigned int stream_idx
;
836 enum wined3d_sysval_semantic sysval_semantic
;
837 enum wined3d_component_type component_type
;
838 unsigned int register_idx
;
840 unsigned int min_precision
;
843 struct wined3d_shader_signature
845 unsigned int element_count
;
846 struct wined3d_shader_signature_element
*elements
;
849 #define WINED3D_SM1_VS 0xfffeu
850 #define WINED3D_SM1_PS 0xffffu
851 #define WINED3D_SM4_PS 0x0000u
852 #define WINED3D_SM4_VS 0x0001u
853 #define WINED3D_SM4_GS 0x0002u
854 #define WINED3D_SM5_HS 0x0003u
855 #define WINED3D_SM5_DS 0x0004u
856 #define WINED3D_SM5_CS 0x0005u
858 /* Shader version tokens, and shader end tokens */
859 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
860 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
862 /* Shader backends */
864 #define MAX_ATTRIBS 32
865 #define MAX_REG_ADDR 1
866 #define MAX_REG_TEXCRD 8
867 #define MAX_REG_INPUT 32
868 #define MAX_REG_OUTPUT 32
869 #define WINED3D_MAX_CBS 15
871 /* FIXME: This needs to go up to 2048 for
872 * Shader model 3 according to msdn (and for software shaders) */
873 #define MAX_LABELS 16
875 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
877 struct wined3d_string_buffer
881 unsigned int buffer_size
;
882 unsigned int content_size
;
885 enum WINED3D_SHADER_INSTRUCTION_HANDLER
890 WINED3DSIH_ATOMIC_AND
,
891 WINED3DSIH_ATOMIC_CMP_STORE
,
892 WINED3DSIH_ATOMIC_IADD
,
893 WINED3DSIH_ATOMIC_IMAX
,
894 WINED3DSIH_ATOMIC_IMIN
,
895 WINED3DSIH_ATOMIC_OR
,
896 WINED3DSIH_ATOMIC_UMAX
,
897 WINED3DSIH_ATOMIC_UMIN
,
898 WINED3DSIH_ATOMIC_XOR
,
912 WINED3DSIH_CONTINUEP
,
913 WINED3DSIH_COUNTBITS
,
916 WINED3DSIH_CUT_STREAM
,
918 WINED3DSIH_DCL_CONSTANT_BUFFER
,
919 WINED3DSIH_DCL_FUNCTION_BODY
,
920 WINED3DSIH_DCL_FUNCTION_TABLE
,
921 WINED3DSIH_DCL_GLOBAL_FLAGS
,
922 WINED3DSIH_DCL_GS_INSTANCES
,
923 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
924 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
,
925 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
926 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
927 WINED3DSIH_DCL_INDEX_RANGE
,
928 WINED3DSIH_DCL_INDEXABLE_TEMP
,
929 WINED3DSIH_DCL_INPUT
,
930 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
931 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
932 WINED3DSIH_DCL_INPUT_PS
,
933 WINED3DSIH_DCL_INPUT_PS_SGV
,
934 WINED3DSIH_DCL_INPUT_PS_SIV
,
935 WINED3DSIH_DCL_INPUT_SGV
,
936 WINED3DSIH_DCL_INPUT_SIV
,
937 WINED3DSIH_DCL_INTERFACE
,
938 WINED3DSIH_DCL_OUTPUT
,
939 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
940 WINED3DSIH_DCL_OUTPUT_SIV
,
941 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
942 WINED3DSIH_DCL_RESOURCE_RAW
,
943 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
944 WINED3DSIH_DCL_SAMPLER
,
945 WINED3DSIH_DCL_STREAM
,
946 WINED3DSIH_DCL_TEMPS
,
947 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
948 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
949 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
950 WINED3DSIH_DCL_TGSM_RAW
,
951 WINED3DSIH_DCL_TGSM_STRUCTURED
,
952 WINED3DSIH_DCL_THREAD_GROUP
,
953 WINED3DSIH_DCL_UAV_RAW
,
954 WINED3DSIH_DCL_UAV_STRUCTURED
,
955 WINED3DSIH_DCL_UAV_TYPED
,
956 WINED3DSIH_DCL_VERTICES_OUT
,
968 WINED3DSIH_DSX_COARSE
,
971 WINED3DSIH_DSY_COARSE
,
975 WINED3DSIH_EMIT_STREAM
,
979 WINED3DSIH_ENDSWITCH
,
981 WINED3DSIH_EVAL_CENTROID
,
982 WINED3DSIH_EVAL_SAMPLE_INDEX
,
988 WINED3DSIH_FIRSTBIT_HI
,
989 WINED3DSIH_FIRSTBIT_LO
,
990 WINED3DSIH_FIRSTBIT_SHI
,
995 WINED3DSIH_GATHER4_C
,
996 WINED3DSIH_GATHER4_PO
,
997 WINED3DSIH_GATHER4_PO_C
,
999 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
1000 WINED3DSIH_HS_DECLS
,
1001 WINED3DSIH_HS_FORK_PHASE
,
1002 WINED3DSIH_HS_JOIN_PHASE
,
1013 WINED3DSIH_IMM_ATOMIC_ALLOC
,
1014 WINED3DSIH_IMM_ATOMIC_AND
,
1015 WINED3DSIH_IMM_ATOMIC_CMP_EXCH
,
1016 WINED3DSIH_IMM_ATOMIC_CONSUME
,
1017 WINED3DSIH_IMM_ATOMIC_EXCH
,
1018 WINED3DSIH_IMM_ATOMIC_IADD
,
1019 WINED3DSIH_IMM_ATOMIC_IMAX
,
1020 WINED3DSIH_IMM_ATOMIC_IMIN
,
1021 WINED3DSIH_IMM_ATOMIC_OR
,
1022 WINED3DSIH_IMM_ATOMIC_UMAX
,
1023 WINED3DSIH_IMM_ATOMIC_UMIN
,
1024 WINED3DSIH_IMM_ATOMIC_XOR
,
1035 WINED3DSIH_LD_STRUCTURED
,
1036 WINED3DSIH_LD_UAV_TYPED
,
1068 WINED3DSIH_ROUND_NE
,
1069 WINED3DSIH_ROUND_NI
,
1070 WINED3DSIH_ROUND_PI
,
1074 WINED3DSIH_SAMPLE_B
,
1075 WINED3DSIH_SAMPLE_C
,
1076 WINED3DSIH_SAMPLE_C_LZ
,
1077 WINED3DSIH_SAMPLE_GRAD
,
1078 WINED3DSIH_SAMPLE_INFO
,
1079 WINED3DSIH_SAMPLE_LOD
,
1080 WINED3DSIH_SAMPLE_POS
,
1087 WINED3DSIH_STORE_RAW
,
1088 WINED3DSIH_STORE_STRUCTURED
,
1089 WINED3DSIH_STORE_UAV_TYPED
,
1097 WINED3DSIH_TEXCOORD
,
1098 WINED3DSIH_TEXDEPTH
,
1100 WINED3DSIH_TEXDP3TEX
,
1104 WINED3DSIH_TEXM3x2DEPTH
,
1105 WINED3DSIH_TEXM3x2PAD
,
1106 WINED3DSIH_TEXM3x2TEX
,
1108 WINED3DSIH_TEXM3x3DIFF
,
1109 WINED3DSIH_TEXM3x3PAD
,
1110 WINED3DSIH_TEXM3x3SPEC
,
1111 WINED3DSIH_TEXM3x3TEX
,
1112 WINED3DSIH_TEXM3x3VSPEC
,
1113 WINED3DSIH_TEXREG2AR
,
1114 WINED3DSIH_TEXREG2GB
,
1115 WINED3DSIH_TEXREG2RGB
,
1126 WINED3DSIH_TABLE_SIZE
1129 struct wined3d_shader_version
1131 enum wined3d_shader_type type
;
1136 struct wined3d_shader_resource_info
1138 enum wined3d_shader_resource_type type
;
1139 enum wined3d_data_type data_type
;
1141 unsigned int stride
;
1144 #define WINED3D_SAMPLER_DEFAULT ~0x0u
1146 struct wined3d_shader_sampler_map_entry
1148 unsigned int resource_idx
;
1149 unsigned int sampler_idx
;
1150 unsigned int bind_idx
;
1153 struct wined3d_shader_sampler_map
1155 struct wined3d_shader_sampler_map_entry
*entries
;
1160 struct wined3d_shader_immediate_constant_buffer
1162 unsigned int vec4_count
;
1163 uint32_t data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
1166 struct wined3d_shader_indexable_temp
1169 unsigned int register_idx
;
1170 unsigned int register_size
;
1171 unsigned int component_count
;
1174 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1176 struct wined3d_shader_reg_maps
1178 struct wined3d_shader_version shader_version
;
1179 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
1180 BYTE address
; /* MAX_REG_ADDR, 1 */
1181 WORD labels
; /* MAX_LABELS, 16 */
1182 DWORD temporary
; /* 32 */
1183 unsigned int temporary_count
;
1184 uint32_t *constf
; /* pixel, vertex */
1185 struct list indexable_temps
;
1186 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1189 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1190 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1192 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1193 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
1194 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
1195 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
1196 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
1197 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
1198 UINT cb_sizes
[WINED3D_MAX_CBS
];
1199 uint32_t cb_map
; /* WINED3D_MAX_CBS, 15 */
1201 struct wined3d_shader_resource_info resource_info
[MAX_SHADER_RESOURCE_VIEWS
];
1202 uint32_t resource_map
[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS
)];
1203 struct wined3d_shader_sampler_map sampler_map
;
1204 DWORD sampler_comparison_mode
;
1205 BYTE bumpmat
; /* WINED3D_MAX_TEXTURES, 8 */
1206 BYTE luminanceparams
; /* WINED3D_MAX_TEXTURES, 8 */
1207 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
1208 DWORD uav_read_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1209 DWORD uav_counter_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1211 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1212 DWORD cull_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1217 DWORD usestexldd
: 1;
1219 DWORD usesfacing
: 1;
1220 DWORD usesrelconstF
: 1;
1222 DWORD usestexldl
: 1;
1226 DWORD point_size
: 1;
1228 DWORD input_rel_addressing
: 1;
1229 DWORD viewport_array
: 1;
1230 DWORD sample_mask
: 1;
1233 DWORD rt_mask
; /* Used render targets, 32 max. */
1235 /* Whether or not loops are used in this shader, and nesting depth */
1236 unsigned int loop_depth
;
1237 unsigned int min_rel_offset
, max_rel_offset
;
1239 struct wined3d_shader_tgsm
*tgsm
;
1240 SIZE_T tgsm_capacity
;
1241 unsigned int tgsm_count
;
1244 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1245 * state information between multiple instructions. */
1246 struct wined3d_shader_tex_mx
1248 unsigned int current_row
;
1249 unsigned int texcoord_w
[2];
1252 struct wined3d_shader_parser_state
1254 unsigned int current_loop_depth
;
1255 unsigned int current_loop_reg
;
1259 struct wined3d_shader_context
1261 const struct wined3d_shader
*shader
;
1262 const struct wined3d_shader_reg_maps
*reg_maps
;
1263 struct wined3d_string_buffer
*buffer
;
1264 struct wined3d_shader_tex_mx
*tex_mx
;
1265 struct wined3d_shader_parser_state
*state
;
1269 struct wined3d_shader_register_index
1271 const struct wined3d_shader_src_param
*rel_addr
;
1272 unsigned int offset
;
1275 struct wined3d_shader_register
1277 enum wined3d_shader_register_type type
;
1278 enum wined3d_data_type data_type
;
1279 struct wined3d_shader_register_index idx
[2];
1280 enum wined3d_immconst_type immconst_type
;
1283 unsigned int immconst_data
[4];
1284 unsigned fp_body_idx
;
1288 struct wined3d_shader_dst_param
1290 struct wined3d_shader_register reg
;
1291 uint32_t write_mask
;
1296 struct wined3d_shader_src_param
1298 struct wined3d_shader_register reg
;
1300 enum wined3d_shader_src_modifier modifiers
;
1303 struct wined3d_shader_index_range
1305 struct wined3d_shader_dst_param first_register
;
1306 unsigned int last_register
;
1309 struct wined3d_shader_semantic
1311 enum wined3d_decl_usage usage
;
1313 enum wined3d_shader_resource_type resource_type
;
1314 unsigned int sample_count
;
1315 enum wined3d_data_type resource_data_type
;
1316 struct wined3d_shader_dst_param reg
;
1319 enum wined3d_shader_input_sysval_semantic
1321 WINED3D_SIV_POSITION
= 1,
1322 WINED3D_SIV_CLIP_DISTANCE
= 2,
1323 WINED3D_SIV_CULL_DISTANCE
= 3,
1324 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX
= 4,
1325 WINED3D_SIV_VIEWPORT_ARRAY_INDEX
= 5,
1326 WINED3D_SIV_VERTEX_ID
= 6,
1327 WINED3D_SIV_PRIMITIVE_ID
= 7,
1328 WINED3D_SIV_INSTANCE_ID
= 8,
1329 WINED3D_SIV_IS_FRONT_FACE
= 9,
1330 WINED3D_SIV_SAMPLE_INDEX
= 10,
1331 WINED3D_SIV_QUAD_U0_TESS_FACTOR
= 11,
1332 WINED3D_SIV_QUAD_V0_TESS_FACTOR
= 12,
1333 WINED3D_SIV_QUAD_U1_TESS_FACTOR
= 13,
1334 WINED3D_SIV_QUAD_V1_TESS_FACTOR
= 14,
1335 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR
= 15,
1336 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR
= 16,
1337 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR
= 17,
1338 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR
= 18,
1339 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR
= 19,
1340 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR
= 20,
1341 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR
= 21,
1342 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR
= 22,
1345 struct wined3d_shader_register_semantic
1347 struct wined3d_shader_dst_param reg
;
1348 enum wined3d_shader_input_sysval_semantic sysval_semantic
;
1351 struct wined3d_shader_structured_resource
1353 struct wined3d_shader_dst_param reg
;
1354 unsigned int byte_stride
;
1357 struct wined3d_shader_tgsm
1360 unsigned int stride
;
1363 struct wined3d_shader_tgsm_raw
1365 struct wined3d_shader_dst_param reg
;
1366 unsigned int byte_count
;
1369 struct wined3d_shader_tgsm_structured
1371 struct wined3d_shader_dst_param reg
;
1372 unsigned int byte_stride
;
1373 unsigned int structure_count
;
1376 struct wined3d_shader_thread_group_size
1378 unsigned int x
, y
, z
;
1381 struct wined3d_shader_function_table_pointer
1384 unsigned int array_size
;
1385 unsigned int body_count
;
1386 unsigned int table_count
;
1389 struct wined3d_shader_texel_offset
1391 signed char u
, v
, w
;
1394 struct wined3d_shader_primitive_type
1396 enum wined3d_primitive_type type
;
1397 unsigned int patch_vertex_count
;
1400 struct wined3d_shader_instruction
1402 const struct wined3d_shader_context
*ctx
;
1403 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
1405 unsigned int dst_count
;
1406 unsigned int src_count
;
1407 const struct wined3d_shader_dst_param
*dst
;
1408 const struct wined3d_shader_src_param
*src
;
1409 struct wined3d_shader_texel_offset texel_offset
;
1410 enum wined3d_shader_resource_type resource_type
;
1411 enum wined3d_data_type resource_data_type
;
1413 const struct wined3d_shader_src_param
*predicate
;
1416 struct wined3d_shader_semantic semantic
;
1417 struct wined3d_shader_register_semantic register_semantic
;
1418 struct wined3d_shader_primitive_type primitive_type
;
1419 struct wined3d_shader_dst_param dst
;
1420 struct wined3d_shader_src_param src
;
1423 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1424 struct wined3d_shader_structured_resource structured_resource
;
1425 struct wined3d_shader_tgsm_raw tgsm_raw
;
1426 struct wined3d_shader_tgsm_structured tgsm_structured
;
1427 struct wined3d_shader_thread_group_size thread_group_size
;
1428 enum wined3d_tessellator_domain tessellator_domain
;
1429 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1430 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1431 float max_tessellation_factor
;
1432 struct wined3d_shader_index_range index_range
;
1433 struct wined3d_shader_indexable_temp indexable_temp
;
1434 struct wined3d_shader_function_table_pointer fp
;
1438 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1440 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1443 struct wined3d_shader_attribute
1445 enum wined3d_decl_usage usage
;
1449 struct wined3d_shader_loop_control
1456 struct wined3d_shader_frontend
1458 void *(*shader_init
)(const DWORD
*byte_code
, size_t byte_code_size
,
1459 const struct wined3d_shader_signature
*output_signature
);
1460 void (*shader_free
)(void *data
);
1461 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1462 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1463 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1466 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1467 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1469 HRESULT
shader_extract_from_dxbc(struct wined3d_shader
*shader
,
1470 unsigned int max_shader_version
, enum vkd3d_shader_source_type
*source_type
) DECLSPEC_HIDDEN
;
1471 BOOL
shader_get_stream_output_register_info(const struct wined3d_shader
*shader
,
1472 const struct wined3d_stream_output_element
*so_element
, unsigned int *register_idx
,
1473 unsigned int *component_idx
) DECLSPEC_HIDDEN
;
1475 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1477 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1478 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1479 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1480 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1481 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1485 unsigned int vs_version
;
1486 unsigned int hs_version
;
1487 unsigned int ds_version
;
1488 unsigned int gs_version
;
1489 unsigned int ps_version
;
1490 unsigned int cs_version
;
1492 unsigned int vs_uniform_count
;
1493 unsigned int ps_uniform_count
;
1494 float ps_1x_max_value
;
1495 unsigned int varying_count
;
1500 enum wined3d_gl_resource_type
1502 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1503 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1504 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1505 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1506 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1507 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1508 WINED3D_GL_RES_TYPE_RB
= 6,
1509 WINED3D_GL_RES_TYPE_COUNT
= 7,
1512 enum wined3d_vertex_processing_mode
1515 WINED3D_VP_MODE_SHADER
,
1516 WINED3D_VP_MODE_NONE
,
1519 #define WINED3D_CONST_NUM_UNUSED ~0U
1521 enum wined3d_ffp_ps_fog_mode
1523 WINED3D_FFP_PS_FOG_OFF
,
1524 WINED3D_FFP_PS_FOG_LINEAR
,
1525 WINED3D_FFP_PS_FOG_EXP
,
1526 WINED3D_FFP_PS_FOG_EXP2
,
1529 /* Stateblock dependent parameters which have to be hardcoded
1530 * into the shader code
1533 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1534 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1535 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1536 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1537 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1539 /* Used for Shader Model 1 pixel shaders to track the bound texture
1540 * type. 2D and RECT textures are separated through NP2 fixup. */
1541 enum wined3d_shader_tex_types
1543 WINED3D_SHADER_TEX_2D
= 0,
1544 WINED3D_SHADER_TEX_3D
= 1,
1545 WINED3D_SHADER_TEX_CUBE
= 2,
1546 WINED3D_SHADER_TEX_ERR
= 3,
1549 struct ps_compile_args
1551 struct color_fixup_desc color_fixup
[WINED3D_MAX_FRAGMENT_SAMPLERS
];
1552 enum wined3d_vertex_processing_mode vp_mode
;
1553 enum wined3d_ffp_ps_fog_mode fog
;
1554 DWORD tex_types
; /* ps 1 - 3, 16 textures */
1555 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1556 WORD srgb_correction
;
1557 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1558 D3D9 has a limit of 16 samplers and the fixup is superfluous
1559 in D3D10 (unconditional NP2 support mandatory). */
1561 WORD shadow
; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1562 WORD texcoords_initialized
; /* WINED3D_MAX_TEXTURES, 8 */
1563 WORD padding_to_dword
;
1564 DWORD pointsprite
: 1;
1565 DWORD flatshading
: 1;
1566 DWORD alpha_test_func
: 3;
1567 DWORD y_correction
: 1;
1568 DWORD rt_alpha_swizzle
: 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1569 DWORD dual_source_blend
: 1;
1579 struct vs_compile_args
1581 DWORD swizzle_map
; /* MAX_ATTRIBS, 32 */
1582 unsigned int next_shader_input_count
;
1583 uint32_t interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1585 BYTE clip_enabled
: 1;
1586 BYTE point_size
: 1;
1587 BYTE per_vertex_point_size
: 1;
1588 BYTE flatshading
: 1;
1589 BYTE next_shader_type
: 3;
1593 struct ds_compile_args
1595 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1596 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1597 unsigned int output_count
: 16;
1598 unsigned int next_shader_type
: 3;
1599 unsigned int render_offscreen
: 1;
1600 unsigned int padding
: 12;
1601 uint32_t interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1604 struct gs_compile_args
1606 unsigned int output_count
;
1607 enum wined3d_primitive_type primitive_type
;
1608 uint32_t interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1611 struct wined3d_shader_backend_ops
1613 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1614 void (*shader_precompile
)(void *shader_priv
, struct wined3d_shader
*shader
);
1615 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1616 const struct wined3d_state
*state
);
1617 void (*shader_select_compute
)(void *shader_priv
, struct wined3d_context
*context
,
1618 const struct wined3d_state
*state
);
1619 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1620 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1621 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1622 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1623 const struct wined3d_state
*state
);
1624 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1625 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1626 const struct wined3d_fragment_pipe_ops
*fragment_pipe
);
1627 void (*shader_free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
1628 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1629 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1630 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1631 void (*shader_get_caps
)(const struct wined3d_adapter
*adapter
, struct shader_caps
*caps
);
1632 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1633 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1634 uint64_t (*shader_compile
)(struct wined3d_context
*context
, const struct wined3d_shader_desc
*shader_desc
,
1635 enum wined3d_shader_type shader_type
);
1638 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1639 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1640 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1642 const struct wined3d_shader_backend_ops
*wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN
;
1644 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1646 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1647 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1648 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1649 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1651 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1653 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1654 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1655 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1656 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1659 extern const struct wined3d_vec4 wined3d_srgb_const
[] DECLSPEC_HIDDEN
;
1661 static inline float wined3d_srgb_from_linear(float colour
)
1665 if (colour
< wined3d_srgb_const
[1].x
)
1666 return colour
* wined3d_srgb_const
[0].w
;
1668 return wined3d_srgb_const
[0].y
* powf(colour
, wined3d_srgb_const
[0].x
) - wined3d_srgb_const
[0].z
;
1672 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color
*colour_srgb
,
1673 const struct wined3d_color
*colour
)
1675 colour_srgb
->r
= wined3d_srgb_from_linear(colour
->r
);
1676 colour_srgb
->g
= wined3d_srgb_from_linear(colour
->g
);
1677 colour_srgb
->b
= wined3d_srgb_from_linear(colour
->b
);
1678 colour_srgb
->a
= colour
->a
;
1681 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1682 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1684 /* Checking of API calls */
1685 /* --------------------- */
1686 #ifndef WINE_NO_DEBUG_MSGS
1687 #define checkGLcall(A) \
1689 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1690 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1691 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1694 #define checkGLcall(A) do {} while(0)
1699 /* client_map_count and map_ptr are accessed from both the client and CS
1700 * threads, and protected by wined3d_device.bo_map_lock. */
1703 size_t buffer_offset
;
1704 size_t memory_offset
;
1705 unsigned int client_map_count
;
1709 struct wined3d_bo_gl
1711 struct wined3d_bo b
;
1715 struct wined3d_allocator_block
*memory
;
1722 uint64_t command_fence_id
;
1725 static inline struct wined3d_bo_gl
*wined3d_bo_gl(struct wined3d_bo
*bo
)
1727 return CONTAINING_RECORD(bo
, struct wined3d_bo_gl
, b
);
1730 static inline GLuint
wined3d_bo_gl_id(struct wined3d_bo
*bo
)
1732 return bo
? wined3d_bo_gl(bo
)->id
: 0;
1735 struct wined3d_bo_user
1741 struct wined3d_bo_vk
1743 struct wined3d_bo b
;
1746 struct wined3d_allocator_block
*memory
;
1747 struct wined3d_bo_slab_vk
*slab
;
1749 VkDeviceMemory vk_memory
;
1752 VkBufferUsageFlags usage
;
1753 VkMemoryPropertyFlags memory_type
;
1755 uint64_t command_buffer_id
;
1759 static inline struct wined3d_bo_vk
*wined3d_bo_vk(struct wined3d_bo
*bo
)
1761 return CONTAINING_RECORD(bo
, struct wined3d_bo_vk
, b
);
1764 struct wined3d_bo_slab_vk_key
1766 VkMemoryPropertyFlags memory_type
;
1767 VkBufferUsageFlags usage
;
1771 struct wined3d_bo_slab_vk
1773 struct wine_rb_entry entry
;
1774 struct wined3d_bo_slab_vk
*next
;
1775 VkMemoryPropertyFlags requested_memory_type
;
1776 struct wined3d_bo_vk bo
;
1777 unsigned int map_count
;
1782 void *wined3d_bo_slab_vk_map(struct wined3d_bo_slab_vk
*slab_vk
,
1783 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
1784 void wined3d_bo_slab_vk_unmap(struct wined3d_bo_slab_vk
*slab_vk
,
1785 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
1787 struct wined3d_bo_address
1789 struct wined3d_bo
*buffer_object
;
1793 struct wined3d_const_bo_address
1795 struct wined3d_bo
*buffer_object
;
1799 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(const struct wined3d_bo_address
*data
)
1801 return (struct wined3d_const_bo_address
*)data
;
1804 struct wined3d_image_vk
1807 struct wined3d_allocator_block
*memory
;
1808 VkDeviceMemory vk_memory
;
1809 uint64_t command_buffer_id
;
1812 struct wined3d_stream_info_element
1814 const struct wined3d_format
*format
;
1815 struct wined3d_bo_address data
;
1817 unsigned int stream_idx
;
1818 unsigned int divisor
;
1822 struct wined3d_stream_info
1824 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1825 DWORD position_transformed
: 1;
1827 DWORD swizzle_map
; /* MAX_ATTRIBS, 32 */
1828 DWORD use_map
; /* MAX_ATTRIBS, 32 */
1831 void wined3d_stream_info_from_declaration(struct wined3d_stream_info
*stream_info
,
1832 const struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
1834 struct wined3d_direct_dispatch_parameters
1836 unsigned int group_count_x
;
1837 unsigned int group_count_y
;
1838 unsigned int group_count_z
;
1841 struct wined3d_indirect_dispatch_parameters
1843 struct wined3d_buffer
*buffer
;
1844 unsigned int offset
;
1847 struct wined3d_dispatch_parameters
1852 struct wined3d_direct_dispatch_parameters direct
;
1853 struct wined3d_indirect_dispatch_parameters indirect
;
1857 struct wined3d_direct_draw_parameters
1859 int base_vertex_idx
;
1860 unsigned int start_idx
;
1861 unsigned int index_count
;
1862 unsigned int start_instance
;
1863 unsigned int instance_count
;
1866 struct wined3d_indirect_draw_parameters
1868 struct wined3d_buffer
*buffer
;
1869 unsigned int offset
;
1872 struct wined3d_draw_parameters
1877 struct wined3d_direct_draw_parameters direct
;
1878 struct wined3d_indirect_draw_parameters indirect
;
1883 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1884 const struct wined3d_draw_parameters
*draw_parameters
) DECLSPEC_HIDDEN
;
1885 void dispatch_compute(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1886 const struct wined3d_dispatch_parameters
*dispatch_parameters
) DECLSPEC_HIDDEN
;
1890 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1891 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1893 /* Routines and structures related to state management */
1895 #define STATE_RENDER(a) (a)
1896 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1898 #define STATE_TEXTURESTAGE(stage, num) \
1899 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1900 #define STATE_IS_TEXTURESTAGE(a) \
1901 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1903 /* + 1 because samplers start with 0 */
1904 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1905 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1907 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1908 #define STATE_IS_GRAPHICS_SHADER(a) \
1909 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1911 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1912 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1913 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1914 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1916 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1917 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1919 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1920 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1922 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1923 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1925 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1926 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1927 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1928 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1930 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1931 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1933 #define STATE_VIEWPORT (STATE_VDECL + 1)
1934 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1936 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1937 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1938 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1939 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1941 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1942 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1944 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1945 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1947 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1948 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1950 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1951 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1953 #define STATE_DEPTH_BOUNDS (STATE_RASTERIZER + 1)
1954 #define STATE_IS_DEPTH_BOUNDS(a) ((a) == STATE_DEPTH_BOUNDS)
1956 #define STATE_POINTSPRITECOORDORIGIN (STATE_DEPTH_BOUNDS + 1)
1957 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1959 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1960 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1962 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1963 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1965 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1966 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1968 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1969 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1971 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1972 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1974 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1975 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1977 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1978 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1980 #define STATE_SAMPLE_MASK (STATE_BLEND_FACTOR + 1)
1981 #define STATE_IS_SAMPLE_MASK(a) ((a) == STATE_SAMPLE_MASK)
1983 #define STATE_DEPTH_STENCIL (STATE_SAMPLE_MASK + 1)
1984 #define STATE_IS_DEPTH_STENCIL(a) ((a) == STATE_DEPTH_STENCIL)
1986 #define STATE_STENCIL_REF (STATE_DEPTH_STENCIL + 1)
1987 #define STATE_IS_STENCIL_REF(a) ((a) == STATE_STENCIL_REF)
1989 #define STATE_COMPUTE_OFFSET (STATE_STENCIL_REF + 1)
1991 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1992 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1994 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1995 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1997 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1998 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
2000 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
2001 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
2003 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
2004 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
2006 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
2007 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
2009 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
2010 #define STATE_CONSTANT_BUFFER(a) \
2011 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
2012 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
2013 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
2021 union wined3d_gl_fence_object
2027 enum wined3d_fence_result
2030 WINED3D_FENCE_WAITING
,
2031 WINED3D_FENCE_NOT_STARTED
,
2032 WINED3D_FENCE_WRONG_THREAD
,
2033 WINED3D_FENCE_ERROR
,
2036 struct wined3d_fence
2039 union wined3d_gl_fence_object object
;
2040 struct wined3d_context_gl
*context_gl
;
2043 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
) DECLSPEC_HIDDEN
;
2044 void wined3d_fence_destroy(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2045 void wined3d_fence_issue(struct wined3d_fence
*fence
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2046 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
2047 struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2048 enum wined3d_fence_result
wined3d_fence_test(const struct wined3d_fence
*fence
,
2049 struct wined3d_device
*device
, uint32_t flags
) DECLSPEC_HIDDEN
;
2051 /* Direct3D terminology with little modifications. We do not have an issued
2052 * state because only the driver knows about it, but we have a created state
2053 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
2054 enum wined3d_query_state
2061 struct wined3d_query_ops
2063 BOOL (*query_poll
)(struct wined3d_query
*query
, uint32_t flags
);
2064 BOOL (*query_issue
)(struct wined3d_query
*query
, uint32_t flags
);
2065 void (*query_destroy
)(struct wined3d_query
*query
);
2068 struct wined3d_query
2073 const struct wined3d_parent_ops
*parent_ops
;
2074 struct wined3d_device
*device
;
2075 enum wined3d_query_state state
;
2076 enum wined3d_query_type type
;
2079 const struct wined3d_query_ops
*query_ops
;
2081 LONG counter_main
, counter_retrieved
;
2082 struct list poll_list_entry
;
2084 GLuint buffer_object
;
2089 HRESULT
wined3d_query_gl_create(struct wined3d_device
*device
, enum wined3d_query_type type
, void *parent
,
2090 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
) DECLSPEC_HIDDEN
;
2091 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl
*context_gl
,
2092 struct wined3d_query
*query
) DECLSPEC_HIDDEN
;
2094 struct wined3d_event_query
2096 struct wined3d_query query
;
2098 struct wined3d_fence fence
;
2102 struct wined3d_occlusion_query
2104 struct wined3d_query query
;
2108 struct wined3d_context_gl
*context_gl
;
2113 struct wined3d_timestamp_query
2115 struct wined3d_query query
;
2119 struct wined3d_context_gl
*context_gl
;
2123 union wined3d_gl_so_statistics_query
2133 struct wined3d_so_statistics_query
2135 struct wined3d_query query
;
2138 union wined3d_gl_so_statistics_query u
;
2139 struct wined3d_context_gl
*context_gl
;
2140 unsigned int stream_idx
;
2141 struct wined3d_query_data_so_statistics statistics
;
2145 union wined3d_gl_pipeline_statistics_query
2152 GLuint vertex_shader
;
2153 GLuint tess_control_shader
;
2154 GLuint tess_eval_shader
;
2155 GLuint geometry_shader
;
2156 GLuint geometry_primitives
;
2157 GLuint fragment_shader
;
2158 GLuint compute_shader
;
2159 GLuint clipping_input
;
2160 GLuint clipping_output
;
2164 struct wined3d_pipeline_statistics_query
2166 struct wined3d_query query
;
2169 union wined3d_gl_pipeline_statistics_query u
;
2170 struct wined3d_context_gl
*context_gl
;
2171 struct wined3d_query_data_pipeline_statistics statistics
;
2175 #define WINED3D_QUERY_POOL_SIZE 256
2177 struct wined3d_query_pool_vk
2180 struct list completed_entry
;
2182 struct list
*free_list
;
2183 VkQueryPool vk_query_pool
;
2186 uint32_t allocated
[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE
)];
2187 uint32_t completed
[WINED3D_BITMAP_SIZE(WINED3D_QUERY_POOL_SIZE
)];
2190 bool wined3d_query_pool_vk_allocate_query(struct wined3d_query_pool_vk
*pool_vk
, size_t *idx
) DECLSPEC_HIDDEN
;
2191 void wined3d_query_pool_vk_mark_free(struct wined3d_context_vk
*context_vk
, struct wined3d_query_pool_vk
*pool_vk
,
2192 uint32_t start
, uint32_t count
) DECLSPEC_HIDDEN
;
2193 void wined3d_query_pool_vk_cleanup(struct wined3d_query_pool_vk
*pool_vk
,
2194 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2195 bool wined3d_query_pool_vk_init(struct wined3d_query_pool_vk
*pool_vk
, struct wined3d_context_vk
*context_vk
,
2196 enum wined3d_query_type type
, struct list
*free_pools
) DECLSPEC_HIDDEN
;
2198 struct wined3d_query_pool_idx_vk
2200 struct wined3d_query_pool_vk
*pool_vk
;
2204 #define WINED3D_QUERY_VK_FLAG_ACTIVE 0x00000001
2205 #define WINED3D_QUERY_VK_FLAG_STARTED 0x00000002
2206 #define WINED3D_QUERY_VK_FLAG_RENDER_PASS 0x00000004
2208 struct wined3d_query_vk
2210 struct wined3d_query q
;
2213 struct wined3d_query_pool_idx_vk pool_idx
;
2215 uint64_t command_buffer_id
;
2216 uint32_t control_flags
;
2218 SIZE_T pending_count
, pending_size
;
2219 struct wined3d_query_pool_idx_vk
*pending
;
2222 static inline struct wined3d_query_vk
*wined3d_query_vk(struct wined3d_query
*query
)
2224 return CONTAINING_RECORD(query
, struct wined3d_query_vk
, q
);
2227 struct wined3d_device_vk
;
2229 bool wined3d_query_vk_accumulate_data(struct wined3d_query_vk
*query_vk
, struct wined3d_device_vk
*device_vk
,
2230 const struct wined3d_query_pool_idx_vk
*pool_idx
) DECLSPEC_HIDDEN
;
2231 HRESULT
wined3d_query_vk_create(struct wined3d_device
*device
, enum wined3d_query_type type
, void *parent
,
2232 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
) DECLSPEC_HIDDEN
;
2233 void wined3d_query_vk_resume(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2234 void wined3d_query_vk_suspend(struct wined3d_query_vk
*query_vk
, struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2236 struct wined3d_gl_view
2242 struct wined3d_range
2244 unsigned int offset
;
2248 struct wined3d_rendertarget_info
2250 struct wined3d_gl_view gl_view
;
2251 struct wined3d_resource
*resource
;
2252 unsigned int sub_resource_idx
;
2253 unsigned int layer_count
;
2256 struct wined3d_fb_state
2258 struct wined3d_rendertarget_view
*render_targets
[WINED3D_MAX_RENDER_TARGETS
];
2259 struct wined3d_rendertarget_view
*depth_stencil
;
2262 #define MAX_GL_FRAGMENT_SAMPLERS 32
2264 struct wined3d_context
2266 const struct wined3d_d3d_info
*d3d_info
;
2267 const struct wined3d_state_entry
*state_table
;
2268 uint32_t dirty_graphics_states
[WINED3D_BITMAP_SIZE(STATE_HIGHEST
)];
2269 uint32_t dirty_compute_states
[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT
)];
2271 struct wined3d_device
*device
;
2272 struct wined3d_swapchain
*swapchain
;
2275 struct wined3d_texture
*texture
;
2276 unsigned int sub_resource_idx
;
2279 /* Stores some information about the context state for optimization */
2280 DWORD last_swizzle_map
; /* MAX_ATTRIBS, 32 */
2282 DWORD shader_update_mask
: 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
2283 DWORD update_shader_resource_bindings
: 1;
2284 DWORD update_compute_shader_resource_bindings
: 1;
2285 DWORD update_unordered_access_view_bindings
: 1;
2286 DWORD update_compute_unordered_access_view_bindings
: 1;
2287 DWORD last_was_rhw
: 1; /* True iff last draw_primitive was in xyzrhw mode. */
2288 DWORD last_was_pshader
: 1;
2289 DWORD last_was_vshader
: 1;
2290 DWORD last_was_diffuse
: 1;
2291 DWORD last_was_specular
: 1;
2292 DWORD last_was_normal
: 1;
2293 DWORD last_was_ffp_blit
: 1;
2294 DWORD last_was_blit
: 1;
2295 DWORD last_was_ckey
: 1;
2296 DWORD last_was_dual_source_blend
: 1;
2297 DWORD texShaderBumpMap
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2298 DWORD lowest_disabled_stage
: 4; /* Max WINED3D_MAX_TEXTURES, 8 */
2300 DWORD lastWasPow2Texture
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2301 DWORD fixed_function_usage_map
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2302 DWORD use_immediate_mode_draw
: 1;
2303 DWORD uses_uavs
: 1;
2304 DWORD uses_fbo_attached_resources
: 1;
2305 DWORD transform_feedback_active
: 1;
2306 DWORD transform_feedback_paused
: 1;
2307 DWORD fog_coord
: 1;
2308 DWORD render_offscreen
: 1;
2310 DWORD destroyed
: 1;
2311 DWORD destroy_delayed
: 1;
2312 DWORD namedArraysLoaded
: 1;
2315 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
2317 DWORD constant_update_mask
;
2318 DWORD numbered_array_mask
;
2319 enum fogsource fog_source
;
2322 void *shader_backend_data
;
2323 void *fragment_pipe_data
;
2325 struct wined3d_stream_info stream_info
;
2327 unsigned int viewport_count
;
2328 unsigned int scissor_rect_count
;
2331 void wined3d_context_cleanup(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2332 void wined3d_context_init(struct wined3d_context
*context
, struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2333 void context_preload_textures(struct wined3d_context
*context
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2334 void context_update_stream_info(struct wined3d_context
*context
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2336 HRESULT
wined3d_context_no3d_init(struct wined3d_context
*context_no3d
,
2337 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2339 struct wined3d_command_fence_gl
2342 struct wined3d_fence
*fence
;
2345 struct wined3d_context_gl
2347 struct wined3d_context c
;
2349 const struct wined3d_gl_info
*gl_info
;
2351 DWORD tid
; /* Thread ID which owns this context at the moment. */
2353 uint32_t dc_is_private
: 1;
2354 uint32_t dc_has_format
: 1; /* Only meaningful for private DCs. */
2355 uint32_t fog_enabled
: 1;
2356 uint32_t diffuse_attrib_to_1
: 1;
2357 uint32_t rebind_fbo
: 1;
2358 uint32_t untracked_material_count
: 2; /* Max value 2 */
2359 uint32_t needs_set
: 1;
2360 uint32_t internal_format_set
: 1;
2362 uint32_t padding
: 22;
2364 uint32_t default_attrib_value_set
;
2366 GLenum tracking_parm
; /* Which source is tracking current colour. */
2367 GLenum untracked_materials
[2];
2369 unsigned int active_texture
;
2371 GLenum
*texture_type
;
2373 /* The WGL context. */
2378 HWND restore_pf_win
;
2386 unsigned int fbo_entry_count
;
2387 struct list fbo_list
;
2388 struct list fbo_destroy_list
;
2389 struct fbo_entry
*current_fbo
;
2390 GLuint fbo_read_binding
;
2391 GLuint fbo_draw_binding
;
2392 struct wined3d_rendertarget_info blit_targets
[WINED3D_MAX_RENDER_TARGETS
];
2393 uint32_t draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
2396 struct list occlusion_queries
;
2398 struct list timestamp_queries
;
2399 struct list so_statistics_queries
;
2400 struct list pipeline_statistics_queries
;
2402 GLuint
*free_occlusion_queries
;
2403 SIZE_T free_occlusion_query_size
;
2404 unsigned int free_occlusion_query_count
;
2406 union wined3d_gl_fence_object
*free_fences
;
2407 SIZE_T free_fence_size
;
2408 unsigned int free_fence_count
;
2410 GLuint
*free_timestamp_queries
;
2411 SIZE_T free_timestamp_query_size
;
2412 unsigned int free_timestamp_query_count
;
2414 union wined3d_gl_so_statistics_query
*free_so_statistics_queries
;
2415 SIZE_T free_so_statistics_query_size
;
2416 unsigned int free_so_statistics_query_count
;
2418 union wined3d_gl_pipeline_statistics_query
*free_pipeline_statistics_queries
;
2419 SIZE_T free_pipeline_statistics_query_size
;
2420 unsigned int free_pipeline_statistics_query_count
;
2424 unsigned int tex_unit_map
[WINED3D_MAX_COMBINED_SAMPLERS
];
2425 unsigned int rev_tex_unit_map
[MAX_GL_FRAGMENT_SAMPLERS
+ WINED3D_MAX_VERTEX_SAMPLERS
];
2427 /* Extension emulation. */
2428 GLint gl_fog_source
;
2429 GLfloat fog_coord_value
;
2430 GLfloat colour
[4], fog_start
, fog_end
, fog_colour
[4];
2432 GLuint dummy_arbfp_prog
;
2436 struct wined3d_command_fence_gl
*fences
;
2442 static inline struct wined3d_context_gl
*wined3d_context_gl(struct wined3d_context
*context
)
2444 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2447 static inline const struct wined3d_context_gl
*wined3d_context_gl_const(const struct wined3d_context
*context
)
2449 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2452 struct wined3d_context
*wined3d_context_gl_acquire(const struct wined3d_device
*device
,
2453 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2454 void wined3d_context_gl_active_texture(struct wined3d_context_gl
*context_gl
,
2455 const struct wined3d_gl_info
*gl_info
, unsigned int unit
) DECLSPEC_HIDDEN
;
2456 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl
*context_gl
,
2457 struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2458 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl
*context_gl
,
2459 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2460 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl
*context_gl
,
2461 struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2462 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl
*context_gl
,
2463 struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2464 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl
*context_gl
,
2465 struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2466 GLuint
wined3d_context_gl_allocate_vram_chunk_buffer(struct wined3d_context_gl
*context_gl
,
2467 unsigned int pool
, size_t size
) DECLSPEC_HIDDEN
;
2468 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl
*context_gl
,
2469 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2470 BOOL
wined3d_context_gl_apply_clear_state(struct wined3d_context_gl
*context_gl
, const struct wined3d_state
*state
,
2471 unsigned int rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
2472 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl
*context_gl
, GLenum target
,
2473 struct wined3d_resource
*rt
, unsigned int rt_sub_resource_idx
,
2474 struct wined3d_resource
*ds
, unsigned int ds_sub_resource_idx
, uint32_t location
) DECLSPEC_HIDDEN
;
2475 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl
*context_gl
,
2476 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2477 void wined3d_context_gl_bind_bo(struct wined3d_context_gl
*context_gl
, GLenum binding
, GLuint name
) DECLSPEC_HIDDEN
;
2478 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2479 void wined3d_context_gl_bind_texture(struct wined3d_context_gl
*context_gl
,
2480 GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
2481 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl
*context_gl
, GLenum target
) DECLSPEC_HIDDEN
;
2482 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl
*context_gl
,
2483 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
,
2484 unsigned int range_count
, const struct wined3d_range
*ranges
) DECLSPEC_HIDDEN
;
2485 void wined3d_context_gl_destroy(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2486 void wined3d_context_gl_destroy_bo(struct wined3d_context_gl
*context_gl
, struct wined3d_bo_gl
*bo
) DECLSPEC_HIDDEN
;
2487 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl
*context_gl
, struct wined3d_texture_gl
*texture_gl
,
2488 unsigned int sub_resource_idx
, const RECT
*src_rect
, const RECT
*dst_rect
,
2489 enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2490 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl
*context_gl
,
2491 struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
2492 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2493 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl
*context_gl
, uint32_t mask
) DECLSPEC_HIDDEN
;
2494 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2495 void wined3d_context_gl_flush_bo_address(struct wined3d_context_gl
*context_gl
,
2496 const struct wined3d_const_bo_address
*data
, size_t size
) DECLSPEC_HIDDEN
;
2497 void wined3d_context_gl_free_fence(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2498 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2499 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2500 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2501 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2502 struct wined3d_context_gl
*wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN
;
2503 GLenum
wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2504 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl
*context_gl
,
2505 const struct wined3d_shader_version
*shader_version
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2506 HRESULT
wined3d_context_gl_init(struct wined3d_context_gl
*context_gl
,
2507 struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
2508 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl
*context_gl
,
2509 const struct wined3d_stream_info
*si
, GLuint
*current_bo
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2510 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl
*context_gl
,
2511 const struct wined3d_bo_address
*data
, size_t size
, uint32_t flags
) DECLSPEC_HIDDEN
;
2512 struct wined3d_context_gl
*wined3d_context_gl_reacquire(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2513 void wined3d_context_gl_release(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2514 BOOL
wined3d_context_gl_set_current(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2515 void wined3d_context_gl_submit_command_fence(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2516 void wined3d_context_gl_texture_update(struct wined3d_context_gl
*context_gl
,
2517 const struct wined3d_texture_gl
*texture_gl
) DECLSPEC_HIDDEN
;
2518 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2519 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl
*context_gl
, const struct wined3d_bo_address
*data
,
2520 unsigned int range_count
, const struct wined3d_range
*ranges
) DECLSPEC_HIDDEN
;
2521 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl
*context_gl
,
2522 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2523 void wined3d_context_gl_wait_command_fence(struct wined3d_context_gl
*context_gl
, uint64_t id
) DECLSPEC_HIDDEN
;
2525 struct wined3d_command_buffer_vk
2528 VkCommandBuffer vk_command_buffer
;
2532 enum wined3d_retired_object_type_vk
2534 WINED3D_RETIRED_FREE_VK
,
2535 WINED3D_RETIRED_FRAMEBUFFER_VK
,
2536 WINED3D_RETIRED_DESCRIPTOR_POOL_VK
,
2537 WINED3D_RETIRED_MEMORY_VK
,
2538 WINED3D_RETIRED_ALLOCATOR_BLOCK_VK
,
2539 WINED3D_RETIRED_BO_SLAB_SLICE_VK
,
2540 WINED3D_RETIRED_BUFFER_VK
,
2541 WINED3D_RETIRED_IMAGE_VK
,
2542 WINED3D_RETIRED_BUFFER_VIEW_VK
,
2543 WINED3D_RETIRED_IMAGE_VIEW_VK
,
2544 WINED3D_RETIRED_SAMPLER_VK
,
2545 WINED3D_RETIRED_QUERY_POOL_VK
,
2546 WINED3D_RETIRED_EVENT_VK
,
2547 WINED3D_RETIRED_PIPELINE_VK
,
2550 struct wined3d_retired_object_vk
2552 enum wined3d_retired_object_type_vk type
;
2555 struct wined3d_retired_object_vk
*next
;
2556 VkFramebuffer vk_framebuffer
;
2557 VkDescriptorPool vk_descriptor_pool
;
2558 VkDeviceMemory vk_memory
;
2559 struct wined3d_allocator_block
*block
;
2562 struct wined3d_bo_slab_vk
*slab
;
2567 VkBufferView vk_buffer_view
;
2568 VkImageView vk_image_view
;
2569 VkSampler vk_sampler
;
2571 VkPipeline vk_pipeline
;
2574 struct wined3d_query_pool_vk
*pool_vk
;
2579 uint64_t command_buffer_id
;
2582 struct wined3d_retired_objects_vk
2584 struct wined3d_retired_object_vk
*objects
;
2585 struct wined3d_retired_object_vk
*free
;
2590 #define WINED3D_FB_ATTACHMENT_FLAG_DISCARDED 1
2591 #define WINED3D_FB_ATTACHMENT_FLAG_CLEAR_C 2
2592 #define WINED3D_FB_ATTACHMENT_FLAG_CLEAR_S 4
2593 #define WINED3D_FB_ATTACHMENT_FLAG_CLEAR_Z 8
2595 struct wined3d_render_pass_attachment_vk
2598 VkSampleCountFlagBits vk_samples
;
2599 VkImageLayout vk_layout
;
2603 struct wined3d_render_pass_key_vk
2605 struct wined3d_render_pass_attachment_vk rt
[WINED3D_MAX_RENDER_TARGETS
];
2606 struct wined3d_render_pass_attachment_vk ds
;
2610 struct wined3d_render_pass_vk
2612 struct wine_rb_entry entry
;
2613 struct wined3d_render_pass_key_vk key
;
2614 VkRenderPass vk_render_pass
;
2617 struct wined3d_pipeline_layout_key_vk
2619 VkDescriptorSetLayoutBinding
*bindings
;
2620 SIZE_T binding_count
;
2623 struct wined3d_pipeline_layout_vk
2625 struct wine_rb_entry entry
;
2626 struct wined3d_pipeline_layout_key_vk key
;
2627 VkPipelineLayout vk_pipeline_layout
;
2628 VkDescriptorSetLayout vk_set_layout
;
2631 struct wined3d_graphics_pipeline_key_vk
2633 VkPipelineShaderStageCreateInfo stages
[WINED3D_SHADER_TYPE_GRAPHICS_COUNT
];
2634 VkVertexInputBindingDivisorDescriptionEXT divisors
[MAX_ATTRIBS
];
2635 VkVertexInputAttributeDescription attributes
[MAX_ATTRIBS
];
2636 VkVertexInputBindingDescription bindings
[MAX_ATTRIBS
];
2637 VkViewport viewports
[WINED3D_MAX_VIEWPORTS
];
2638 VkRect2D scissors
[WINED3D_MAX_VIEWPORTS
];
2639 VkSampleMask sample_mask
;
2640 VkPipelineColorBlendAttachmentState blend_attachments
[WINED3D_MAX_RENDER_TARGETS
];
2642 VkPipelineVertexInputDivisorStateCreateInfoEXT divisor_desc
;
2643 VkPipelineVertexInputStateCreateInfo input_desc
;
2644 VkPipelineInputAssemblyStateCreateInfo ia_desc
;
2645 VkPipelineTessellationStateCreateInfo ts_desc
;
2646 VkPipelineViewportStateCreateInfo vp_desc
;
2647 VkPipelineRasterizationStateCreateInfo rs_desc
;
2648 VkPipelineMultisampleStateCreateInfo ms_desc
;
2649 VkPipelineDepthStencilStateCreateInfo ds_desc
;
2650 VkPipelineColorBlendStateCreateInfo blend_desc
;
2651 VkPipelineDynamicStateCreateInfo dynamic_desc
;
2653 VkGraphicsPipelineCreateInfo pipeline_desc
;
2656 struct wined3d_graphics_pipeline_vk
2658 struct wine_rb_entry entry
;
2659 struct wined3d_graphics_pipeline_key_vk key
;
2660 VkPipeline vk_pipeline
;
2663 enum wined3d_shader_descriptor_type
2665 WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
,
2666 WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
,
2667 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
,
2668 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
,
2669 WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
,
2672 struct wined3d_shader_resource_binding
2674 enum wined3d_shader_type shader_type
;
2675 enum wined3d_shader_descriptor_type shader_descriptor_type
;
2676 size_t resource_idx
;
2677 enum wined3d_shader_resource_type resource_type
;
2678 enum wined3d_data_type resource_data_type
;
2682 struct wined3d_shader_resource_bindings
2684 struct wined3d_shader_resource_binding
*bindings
;
2688 struct wined3d_shader_descriptor_writes_vk
2690 VkWriteDescriptorSet
*writes
;
2694 struct wined3d_context_vk
2696 struct wined3d_context c
;
2698 const struct wined3d_vk_info
*vk_info
;
2700 uint32_t update_compute_pipeline
: 1;
2701 uint32_t update_stream_output
: 1;
2702 uint32_t padding
: 30;
2706 VkShaderModule vk_modules
[WINED3D_SHADER_TYPE_GRAPHICS_COUNT
];
2707 struct wined3d_graphics_pipeline_key_vk pipeline_key_vk
;
2708 VkPipeline vk_pipeline
;
2709 VkPipelineLayout vk_pipeline_layout
;
2710 VkDescriptorSetLayout vk_set_layout
;
2711 struct wined3d_shader_resource_bindings bindings
;
2716 VkPipeline vk_pipeline
;
2717 VkPipelineLayout vk_pipeline_layout
;
2718 VkDescriptorSetLayout vk_set_layout
;
2719 struct wined3d_shader_resource_bindings bindings
;
2722 VkCommandPool vk_command_pool
;
2723 struct wined3d_command_buffer_vk current_command_buffer
;
2724 uint64_t completed_command_buffer_id
;
2725 VkDeviceSize retired_bo_size
;
2729 struct wined3d_command_buffer_vk
*buffers
;
2730 SIZE_T buffers_size
;
2731 SIZE_T buffer_count
;
2734 struct wined3d_shader_descriptor_writes_vk descriptor_writes
;
2736 VkFramebuffer vk_framebuffer
;
2737 VkRenderPass vk_render_pass
;
2739 SIZE_T vk_descriptor_pools_size
;
2740 SIZE_T vk_descriptor_pool_count
;
2741 VkDescriptorPool
*vk_descriptor_pools
;
2743 VkSampleCountFlagBits sample_count
;
2744 unsigned int rt_count
;
2746 VkBuffer vk_so_counters
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
2747 VkDeviceSize vk_so_offsets
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
2748 struct wined3d_bo_vk vk_so_counter_bo
;
2750 struct list render_pass_queries
;
2751 struct list active_queries
;
2752 struct list completed_query_pools
;
2753 struct list free_occlusion_query_pools
;
2754 struct list free_timestamp_query_pools
;
2755 struct list free_pipeline_statistics_query_pools
;
2756 struct list free_stream_output_statistics_query_pools
;
2758 struct wined3d_retired_objects_vk retired
;
2759 struct wine_rb_tree render_passes
;
2760 struct wine_rb_tree pipeline_layouts
;
2761 struct wine_rb_tree graphics_pipelines
;
2762 struct wine_rb_tree bo_slab_available
;
2765 static inline struct wined3d_context_vk
*wined3d_context_vk(struct wined3d_context
*context
)
2767 return CONTAINING_RECORD(context
, struct wined3d_context_vk
, c
);
2770 bool wined3d_context_vk_allocate_query(struct wined3d_context_vk
*context_vk
,
2771 enum wined3d_query_type type
, struct wined3d_query_pool_idx_vk
*pool_idx
) DECLSPEC_HIDDEN
;
2772 VkDeviceMemory
wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk
*context_vk
,
2773 unsigned int pool
, size_t size
) DECLSPEC_HIDDEN
;
2774 VkCommandBuffer
wined3d_context_vk_apply_compute_state(struct wined3d_context_vk
*context_vk
,
2775 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
) DECLSPEC_HIDDEN
;
2776 VkCommandBuffer
wined3d_context_vk_apply_draw_state(struct wined3d_context_vk
*context_vk
,
2777 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
, bool indexed
) DECLSPEC_HIDDEN
;
2778 void wined3d_context_vk_cleanup(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2779 BOOL
wined3d_context_vk_create_bo(struct wined3d_context_vk
*context_vk
, VkDeviceSize size
,
2780 VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2781 BOOL
wined3d_context_vk_create_image(struct wined3d_context_vk
*context_vk
, VkImageType vk_image_type
,
2782 VkImageUsageFlags usage
, VkFormat vk_format
, unsigned int width
, unsigned int height
, unsigned int depth
,
2783 unsigned int sample_count
, unsigned int mip_levels
, unsigned int layer_count
, unsigned int flags
,
2784 struct wined3d_image_vk
*image
) DECLSPEC_HIDDEN
;
2785 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk
*context_vk
,
2786 struct wined3d_allocator_block
*block
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2787 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk
*context_vk
,
2788 const struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2789 void wined3d_context_vk_destroy_image(struct wined3d_context_vk
*context_vk
,
2790 struct wined3d_image_vk
*image_vk
) DECLSPEC_HIDDEN
;
2791 void wined3d_context_vk_destroy_vk_buffer_view(struct wined3d_context_vk
*context_vk
,
2792 VkBufferView vk_view
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2793 void wined3d_context_vk_destroy_vk_framebuffer(struct wined3d_context_vk
*context_vk
,
2794 VkFramebuffer vk_framebuffer
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2795 void wined3d_context_vk_destroy_vk_image(struct wined3d_context_vk
*context_vk
,
2796 VkImage vk_image
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2797 void wined3d_context_vk_destroy_vk_image_view(struct wined3d_context_vk
*context_vk
,
2798 VkImageView vk_view
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2799 void wined3d_context_vk_destroy_vk_memory(struct wined3d_context_vk
*context_vk
,
2800 VkDeviceMemory vk_memory
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2801 void wined3d_context_vk_destroy_vk_sampler(struct wined3d_context_vk
*context_vk
,
2802 VkSampler vk_sampler
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2803 void wined3d_context_vk_destroy_vk_event(struct wined3d_context_vk
*context_vk
,
2804 VkEvent vk_event
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2805 void wined3d_context_vk_destroy_vk_pipeline(struct wined3d_context_vk
*context_vk
,
2806 VkPipeline vk_pipeline
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2807 void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2808 VkCommandBuffer
wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2809 struct wined3d_pipeline_layout_vk
*wined3d_context_vk_get_pipeline_layout(struct wined3d_context_vk
*context_vk
,
2810 VkDescriptorSetLayoutBinding
*bindings
, SIZE_T binding_count
) DECLSPEC_HIDDEN
;
2811 VkRenderPass
wined3d_context_vk_get_render_pass(struct wined3d_context_vk
*context_vk
,
2812 const struct wined3d_fb_state
*fb
, unsigned int rt_count
,
2813 bool depth_stencil
, uint32_t clear_flags
) DECLSPEC_HIDDEN
;
2814 void wined3d_context_vk_image_barrier(struct wined3d_context_vk
*context_vk
,
2815 VkCommandBuffer vk_command_buffer
, VkPipelineStageFlags src_stage_mask
, VkPipelineStageFlags dst_stage_mask
,
2816 VkAccessFlags src_access_mask
, VkAccessFlags dst_access_mask
, VkImageLayout old_layout
,
2817 VkImageLayout new_layout
, VkImage image
, const VkImageSubresourceRange
*range
) DECLSPEC_HIDDEN
;
2818 HRESULT
wined3d_context_vk_init(struct wined3d_context_vk
*context_vk
,
2819 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2820 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk
*context_vk
,
2821 unsigned int wait_semaphore_count
, const VkSemaphore
*wait_semaphores
, const VkPipelineStageFlags
*wait_stages
,
2822 unsigned int signal_semaphore_count
, const VkSemaphore
*signal_semaphores
) DECLSPEC_HIDDEN
;
2823 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk
*context_vk
, uint64_t id
) DECLSPEC_HIDDEN
;
2824 VkDescriptorSet
wined3d_context_vk_create_vk_descriptor_set(struct wined3d_context_vk
*context_vk
,
2825 VkDescriptorSetLayout vk_set_layout
) DECLSPEC_HIDDEN
;
2827 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
2829 struct wined3d_state_entry
2831 unsigned int representative
;
2832 APPLYSTATEFUNC apply
;
2835 struct wined3d_state_entry_template
2838 struct wined3d_state_entry content
;
2839 unsigned int extension
;
2842 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2843 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2844 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2846 struct fragment_caps
2849 DWORD PrimitiveMiscCaps
;
2850 DWORD TextureOpCaps
;
2851 DWORD MaxTextureBlendStages
;
2852 DWORD MaxSimultaneousTextures
;
2855 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2856 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2858 struct wined3d_fragment_pipe_ops
2860 void (*fp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2861 void (*get_caps
)(const struct wined3d_adapter
*adapter
, struct fragment_caps
*caps
);
2862 unsigned int (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2863 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2864 void (*free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2865 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
2866 void (*free_context_data
)(struct wined3d_context
*context
);
2867 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
2868 const struct wined3d_state_entry_template
*states
;
2871 struct wined3d_vertex_caps
2874 BOOL emulated_flatshading
;
2875 BOOL ffp_generic_attributes
;
2876 DWORD max_active_lights
;
2877 DWORD max_vertex_blend_matrices
;
2878 DWORD max_vertex_blend_matrix_index
;
2879 DWORD vertex_processing_caps
;
2881 DWORD max_user_clip_planes
;
2885 struct wined3d_vertex_pipe_ops
2887 void (*vp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2888 void (*vp_get_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_vertex_caps
*caps
);
2889 unsigned int (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2890 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2891 void (*vp_free
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2892 const struct wined3d_state_entry_template
*vp_states
;
2895 extern const struct wined3d_state_entry_template misc_state_template_gl
[] DECLSPEC_HIDDEN
;
2896 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN
;
2897 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN
;
2898 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN
;
2899 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
2900 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN
;
2901 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
2902 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN
;
2904 const struct wined3d_fragment_pipe_ops
*wined3d_spirv_fragment_pipe_init_vk(void) DECLSPEC_HIDDEN
;
2906 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
2907 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
2908 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
2910 const struct wined3d_vertex_pipe_ops
*wined3d_spirv_vertex_pipe_init_vk(void) DECLSPEC_HIDDEN
;
2912 /* "Base" state table */
2913 HRESULT
compile_state_table(struct wined3d_state_entry
*state_table
, APPLYSTATEFUNC
**dev_multistate_funcs
,
2914 const struct wined3d_d3d_info
*d3d_info
, const BOOL
*supported_extensions
,
2915 const struct wined3d_vertex_pipe_ops
*vertex
, const struct wined3d_fragment_pipe_ops
*fragment
,
2916 const struct wined3d_state_entry_template
*misc
) DECLSPEC_HIDDEN
;
2918 enum wined3d_blit_op
2920 WINED3D_BLIT_OP_COLOR_BLIT
,
2921 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
2922 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
2923 WINED3D_BLIT_OP_DEPTH_BLIT
,
2924 WINED3D_BLIT_OP_RAW_BLIT
,
2927 struct wined3d_blitter
2929 const struct wined3d_blitter_ops
*ops
;
2930 struct wined3d_blitter
*next
;
2933 struct wined3d_blitter_ops
2935 void (*blitter_destroy
)(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
);
2936 void (*blitter_clear
)(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
2937 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
2938 const RECT
*draw_rect
, uint32_t flags
, const struct wined3d_color
*colour
, float depth
, unsigned int stencil
);
2939 DWORD (*blitter_blit
)(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
, struct wined3d_context
*context
,
2940 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, DWORD src_location
,
2941 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2942 DWORD dst_location
, const RECT
*dst_rect
, const struct wined3d_color_key
*colour_key
,
2943 enum wined3d_texture_filter_type filter
, const struct wined3d_format
*resolve_format
);
2946 void wined3d_arbfp_blitter_create(struct wined3d_blitter
**next
,
2947 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2948 struct wined3d_blitter
*wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN
;
2949 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
,
2950 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2951 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
,
2952 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2953 struct wined3d_blitter
*wined3d_glsl_blitter_create(struct wined3d_blitter
**next
,
2954 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2955 void wined3d_raw_blitter_create(struct wined3d_blitter
**next
,
2956 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2957 void wined3d_vk_blitter_create(struct wined3d_blitter
**next
) DECLSPEC_HIDDEN
;
2959 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
2961 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
2962 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
2963 void context_gl_apply_texture_draw_state(struct wined3d_context_gl
*context_gl
,
2964 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, unsigned int location
);
2965 void context_gl_resource_released(struct wined3d_device
*device
,
2966 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
2967 void context_invalidate_compute_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2968 void context_invalidate_state(struct wined3d_context
*context
, unsigned int state_id
) DECLSPEC_HIDDEN
;
2969 void context_resource_released(const struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2970 void context_restore(struct wined3d_context
*context
, struct wined3d_texture
*texture
,
2971 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2972 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
2973 void context_state_drawbuf(struct wined3d_context
*context
,
2974 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2975 void context_state_fb(struct wined3d_context
*context
,
2976 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2978 /*****************************************************************************
2979 * Internal representation of a light
2981 struct wined3d_light_info
2983 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
2984 unsigned int OriginalIndex
;
2988 /* Converted parms to speed up swapping lights */
2989 struct wined3d_vec4 position
;
2990 struct wined3d_vec4 direction
;
2994 struct rb_entry entry
;
2995 struct list changed_entry
;
2999 /* The default light parameters */
3000 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
3002 struct wined3d_pixel_format
3004 int iPixelFormat
; /* WGL pixel format */
3005 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
3006 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
3007 int depthSize
, stencilSize
;
3008 BOOL windowDrawable
;
3015 enum wined3d_pci_vendor
3017 HW_VENDOR_SOFTWARE
= 0x0000,
3018 HW_VENDOR_AMD
= 0x1002,
3019 HW_VENDOR_NVIDIA
= 0x10de,
3020 HW_VENDOR_VMWARE
= 0x15ad,
3021 HW_VENDOR_REDHAT
= 0x1af4,
3022 HW_VENDOR_INTEL
= 0x8086,
3025 enum wined3d_pci_device
3029 CARD_AMD_RAGE_128PRO
= 0x5246,
3030 CARD_AMD_RADEON_7200
= 0x5144,
3031 CARD_AMD_RADEON_8500
= 0x514c,
3032 CARD_AMD_RADEON_9500
= 0x4144,
3033 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
3034 CARD_AMD_RADEON_X700
= 0x5e4c,
3035 CARD_AMD_RADEON_X1600
= 0x71c2,
3036 CARD_AMD_RADEON_HD2350
= 0x94c7,
3037 CARD_AMD_RADEON_HD2600
= 0x9581,
3038 CARD_AMD_RADEON_HD2900
= 0x9400,
3039 CARD_AMD_RADEON_HD3200
= 0x9620,
3040 CARD_AMD_RADEON_HD3850
= 0x9515,
3041 CARD_AMD_RADEON_HD4200M
= 0x9712,
3042 CARD_AMD_RADEON_HD4350
= 0x954f,
3043 CARD_AMD_RADEON_HD4600
= 0x9495,
3044 CARD_AMD_RADEON_HD4700
= 0x944e,
3045 CARD_AMD_RADEON_HD4800
= 0x944c,
3046 CARD_AMD_RADEON_HD5400
= 0x68f9,
3047 CARD_AMD_RADEON_HD5600
= 0x68d8,
3048 CARD_AMD_RADEON_HD5700
= 0x68be,
3049 CARD_AMD_RADEON_HD5800
= 0x6898,
3050 CARD_AMD_RADEON_HD5900
= 0x689c,
3051 CARD_AMD_RADEON_HD6300
= 0x9803,
3052 CARD_AMD_RADEON_HD6400
= 0x6770,
3053 CARD_AMD_RADEON_HD6490M
= 0x6760,
3054 CARD_AMD_RADEON_HD6410D
= 0x9644,
3055 CARD_AMD_RADEON_HD6480G
= 0x9648,
3056 CARD_AMD_RADEON_HD6550D
= 0x9640,
3057 CARD_AMD_RADEON_HD6600
= 0x6758,
3058 CARD_AMD_RADEON_HD6600M
= 0x6741,
3059 CARD_AMD_RADEON_HD6700
= 0x68ba,
3060 CARD_AMD_RADEON_HD6800
= 0x6739,
3061 CARD_AMD_RADEON_HD6900
= 0x6719,
3062 CARD_AMD_RADEON_HD7660D
= 0x9901,
3063 CARD_AMD_RADEON_HD7700
= 0x683d,
3064 CARD_AMD_RADEON_HD7800
= 0x6819,
3065 CARD_AMD_RADEON_HD7870
= 0x6818,
3066 CARD_AMD_RADEON_HD7900
= 0x679a,
3067 CARD_AMD_RADEON_HD8600M
= 0x6660,
3068 CARD_AMD_RADEON_HD8670
= 0x6610,
3069 CARD_AMD_RADEON_HD8770
= 0x665c,
3070 CARD_AMD_RADEON_R3
= 0x9830,
3071 CARD_AMD_RADEON_R7
= 0x130f,
3072 CARD_AMD_RADEON_R9_285
= 0x6939,
3073 CARD_AMD_RADEON_R9_290
= 0x67b1,
3074 CARD_AMD_RADEON_R9_290X
= 0x67b0,
3075 CARD_AMD_RADEON_R9_FURY
= 0x7300,
3076 CARD_AMD_RADEON_R9_M370X
= 0x6821,
3077 CARD_AMD_RADEON_R9_M380
= 0x6647,
3078 CARD_AMD_RADEON_R9_M395X
= 0x6920,
3079 CARD_AMD_RADEON_RX_460
= 0x67ef,
3080 CARD_AMD_RADEON_RX_480
= 0x67df,
3081 CARD_AMD_RADEON_RX_VEGA_10
= 0x687f,
3082 CARD_AMD_RADEON_RX_VEGA_12
= 0x69af,
3083 CARD_AMD_RADEON_RAVEN
= 0x15dd,
3084 CARD_AMD_RADEON_RX_VEGA_20
= 0x66af,
3085 CARD_AMD_RADEON_RX_NAVI_10
= 0x731f,
3086 CARD_AMD_RADEON_RX_NAVI_14
= 0x7340,
3087 CARD_AMD_RADEON_RX_NAVI_21
= 0x73bf,
3088 CARD_AMD_RADEON_PRO_V620
= 0x73a1,
3089 CARD_AMD_RADEON_PRO_V620_VF
= 0x73ae,
3090 CARD_AMD_VANGOGH
= 0x163f,
3091 CARD_AMD_RAPHAEL
= 0x164e,
3093 CARD_NVIDIA_RIVA_128
= 0x0018,
3094 CARD_NVIDIA_RIVA_TNT
= 0x0020,
3095 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
3096 CARD_NVIDIA_GEFORCE
= 0x0100,
3097 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
3098 CARD_NVIDIA_GEFORCE2
= 0x0150,
3099 CARD_NVIDIA_GEFORCE3
= 0x0200,
3100 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
3101 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
3102 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
3103 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
3104 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
3105 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
3106 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
3107 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
3108 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
3109 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
3110 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
3111 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
3112 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
3113 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
3114 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
3115 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
3116 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
3117 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
3118 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
3119 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
3120 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
3121 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
3122 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
3123 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
3124 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
3125 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
3126 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
3127 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
3128 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
3129 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
3130 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
3131 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
3132 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
3133 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
3134 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
3135 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
3136 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
3137 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
3138 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
3139 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
3140 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
3141 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
3142 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
3143 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
3144 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
3145 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
3146 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
3147 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
3148 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
3149 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
3150 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
3151 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
3152 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
3153 CARD_NVIDIA_GEFORCE_GT525M
= 0x0dec,
3154 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
3155 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
3156 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
3157 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
3158 CARD_NVIDIA_GEFORCE_GTX560M
= 0x1251,
3159 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
3160 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
3161 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
3162 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
3163 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
3164 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
3165 CARD_NVIDIA_GEFORCE_GT640
= 0x0fc1,
3166 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
3167 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
3168 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
3169 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
3170 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
3171 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
3172 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
3173 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
3174 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
3175 CARD_NVIDIA_GEFORCE_GTX675MX_1
= 0x11a7,
3176 CARD_NVIDIA_GEFORCE_GTX675MX_2
= 0x11a2,
3177 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
3178 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
3179 CARD_NVIDIA_GEFORCE_GT720
= 0x128b,
3180 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
3181 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
3182 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
3183 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
3184 CARD_NVIDIA_GEFORCE_GT755M
= 0x0fcd,
3185 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
3186 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
3187 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
3188 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
3189 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
3190 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
3191 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
3192 CARD_NVIDIA_GEFORCE_GTX775M
= 0x119d,
3193 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
3194 CARD_NVIDIA_GEFORCE_GTX780M
= 0x119e,
3195 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
3196 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
3197 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
3198 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
3199 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
3200 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
3201 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
3202 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
3203 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
3204 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
3205 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
3206 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
3207 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
3208 CARD_NVIDIA_GEFORCE_940M
= 0x1347,
3209 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
3210 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
3211 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
3212 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
3213 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
3214 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
3215 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
3216 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
3217 CARD_NVIDIA_GEFORCE_GT1030
= 0x1d01,
3218 CARD_NVIDIA_GEFORCE_GTX1050
= 0x1c81,
3219 CARD_NVIDIA_GEFORCE_GTX1050TI
= 0x1c82,
3220 CARD_NVIDIA_GEFORCE_GTX1060_3GB
= 0x1c02,
3221 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
3222 CARD_NVIDIA_GEFORCE_GTX1060M
= 0x1c20,
3223 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
3224 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
3225 CARD_NVIDIA_GEFORCE_GTX1080M
= 0x1be0,
3226 CARD_NVIDIA_GEFORCE_GTX1080TI
= 0x1b06,
3227 CARD_NVIDIA_TITANX_PASCAL
= 0x1b00,
3228 CARD_NVIDIA_TITANV
= 0x1d81,
3229 CARD_NVIDIA_GEFORCE_GTX1650SUPER
= 0x2187,
3230 CARD_NVIDIA_GEFORCE_GTX1660SUPER
= 0x21c4,
3231 CARD_NVIDIA_GEFORCE_GTX1660TI
= 0x2182,
3232 CARD_NVIDIA_GEFORCE_RTX2060
= 0x1f08,
3233 CARD_NVIDIA_GEFORCE_RTX2070
= 0x1f07,
3234 CARD_NVIDIA_GEFORCE_RTX2080
= 0x1e87,
3235 CARD_NVIDIA_GEFORCE_RTX2080TI
= 0x1e07,
3236 CARD_NVIDIA_TESLA_T4
= 0x1eb8,
3237 CARD_NVIDIA_AMPERE_A10
= 0x2236,
3239 CARD_REDHAT_VIRGL
= 0x1010,
3241 CARD_VMWARE_SVGA3D
= 0x0405,
3243 CARD_INTEL_830M
= 0x3577,
3244 CARD_INTEL_855GM
= 0x3582,
3245 CARD_INTEL_845G
= 0x2562,
3246 CARD_INTEL_865G
= 0x2572,
3247 CARD_INTEL_915G
= 0x2582,
3248 CARD_INTEL_E7221G
= 0x258a,
3249 CARD_INTEL_915GM
= 0x2592,
3250 CARD_INTEL_945G
= 0x2772,
3251 CARD_INTEL_945GM
= 0x27a2,
3252 CARD_INTEL_945GME
= 0x27ae,
3253 CARD_INTEL_Q35
= 0x29b2,
3254 CARD_INTEL_G33
= 0x29c2,
3255 CARD_INTEL_Q33
= 0x29d2,
3256 CARD_INTEL_PNVG
= 0xa001,
3257 CARD_INTEL_PNVM
= 0xa011,
3258 CARD_INTEL_965Q
= 0x2992,
3259 CARD_INTEL_965G
= 0x2982,
3260 CARD_INTEL_946GZ
= 0x2972,
3261 CARD_INTEL_965GM
= 0x2a02,
3262 CARD_INTEL_965GME
= 0x2a12,
3263 CARD_INTEL_GM45
= 0x2a42,
3264 CARD_INTEL_IGD
= 0x2e02,
3265 CARD_INTEL_Q45
= 0x2e12,
3266 CARD_INTEL_G45
= 0x2e22,
3267 CARD_INTEL_G41
= 0x2e32,
3268 CARD_INTEL_B43
= 0x2e92,
3269 CARD_INTEL_ILKD
= 0x0042,
3270 CARD_INTEL_ILKM
= 0x0046,
3271 CARD_INTEL_SNBD
= 0x0122,
3272 CARD_INTEL_SNBM
= 0x0126,
3273 CARD_INTEL_SNBS
= 0x010a,
3274 CARD_INTEL_IVBD
= 0x0162,
3275 CARD_INTEL_IVBM
= 0x0166,
3276 CARD_INTEL_IVBS
= 0x015a,
3277 CARD_INTEL_HWD
= 0x0412,
3278 CARD_INTEL_HWM
= 0x0416,
3279 CARD_INTEL_HD5000_1
= 0x0a26,
3280 CARD_INTEL_HD5000_2
= 0x0422,
3281 CARD_INTEL_I5100_1
= 0x0a22,
3282 CARD_INTEL_I5100_2
= 0x0a2a,
3283 CARD_INTEL_I5100_3
= 0x0a2b,
3284 CARD_INTEL_I5100_4
= 0x0a2e,
3285 CARD_INTEL_IP5200_1
= 0x0d22,
3286 CARD_INTEL_IP5200_2
= 0x0d26,
3287 CARD_INTEL_IP5200_3
= 0x0d2a,
3288 CARD_INTEL_IP5200_4
= 0x0d2b,
3289 CARD_INTEL_IP5200_5
= 0x0d2e,
3290 CARD_INTEL_IP5200_6
= 0x0c22,
3291 CARD_INTEL_HD5300
= 0x161e,
3292 CARD_INTEL_HD5500
= 0x1616,
3293 CARD_INTEL_HD5600
= 0x1612,
3294 CARD_INTEL_HD6000
= 0x1626,
3295 CARD_INTEL_I6100
= 0x162b,
3296 CARD_INTEL_IP6200
= 0x1622,
3297 CARD_INTEL_IPP6300
= 0x162a,
3298 CARD_INTEL_HD510_1
= 0x1902,
3299 CARD_INTEL_HD510_2
= 0x1906,
3300 CARD_INTEL_HD510_3
= 0x190b,
3301 CARD_INTEL_HD515
= 0x191e,
3302 CARD_INTEL_HD520_1
= 0x1916,
3303 CARD_INTEL_HD520_2
= 0x1921,
3304 CARD_INTEL_HD530_1
= 0x1912,
3305 CARD_INTEL_HD530_2
= 0x191b,
3306 CARD_INTEL_HDP530
= 0x191d,
3307 CARD_INTEL_I540
= 0x1926,
3308 CARD_INTEL_I550
= 0x1927,
3309 CARD_INTEL_I555
= 0x192b,
3310 CARD_INTEL_IP555
= 0x192d,
3311 CARD_INTEL_IP580_1
= 0x1932,
3312 CARD_INTEL_IP580_2
= 0x193b,
3313 CARD_INTEL_IPP580_1
= 0x193a,
3314 CARD_INTEL_IPP580_2
= 0x193d,
3315 CARD_INTEL_UHD617
= 0x87c0,
3316 CARD_INTEL_UHD620
= 0x3ea0,
3317 CARD_INTEL_HD615
= 0x591e,
3318 CARD_INTEL_HD620
= 0x5916,
3319 CARD_INTEL_HD630_1
= 0x5912,
3320 CARD_INTEL_HD630_2
= 0x591b,
3321 CARD_INTEL_UHD630_1
= 0x3e9b,
3322 CARD_INTEL_UHD630_2
= 0x3e91,
3325 struct wined3d_fbo_ops
3327 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
3328 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
3329 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
3330 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
3331 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
3332 GLsizei width
, GLsizei height
);
3333 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
3334 GLenum internalformat
, GLsizei width
, GLsizei height
);
3335 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
3336 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
3337 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
3338 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
3339 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
3340 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
3341 void (WINE_GLAPI
*glFramebufferTexture
)(GLenum target
, GLenum attachment
,
3342 GLuint texture
, GLint level
);
3343 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
3344 GLenum textarget
, GLuint texture
, GLint level
);
3345 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
3346 GLenum textarget
, GLuint texture
, GLint level
);
3347 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
3348 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
3349 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
3350 GLuint texture
, GLint level
, GLint layer
);
3351 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
3352 GLenum renderbuffertarget
, GLuint renderbuffer
);
3353 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
3354 GLenum pname
, GLint
*params
);
3355 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
3356 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
3357 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
3360 struct wined3d_gl_limits
3365 UINT texture_coords
;
3366 unsigned int uniform_blocks
[WINED3D_SHADER_TYPE_COUNT
];
3367 unsigned int samplers
[WINED3D_SHADER_TYPE_COUNT
];
3368 unsigned int graphics_samplers
;
3369 unsigned int combined_samplers
;
3370 UINT general_combiners
;
3371 UINT user_clip_distances
;
3372 unsigned int texture_size
;
3373 UINT texture3d_size
;
3377 UINT vertex_attribs
;
3379 unsigned int texture_buffer_offset_alignment
;
3381 unsigned int framebuffer_width
;
3382 unsigned int framebuffer_height
;
3383 unsigned int viewport_subpixel_bits
;
3386 UINT glsl_vs_float_constants
;
3387 UINT glsl_ps_float_constants
;
3389 UINT arb_vs_float_constants
;
3390 UINT arb_vs_native_constants
;
3391 UINT arb_vs_instructions
;
3393 UINT arb_ps_float_constants
;
3394 UINT arb_ps_local_constants
;
3395 UINT arb_ps_native_constants
;
3396 UINT arb_ps_instructions
;
3400 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
3401 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
3402 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
3403 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
3405 struct wined3d_gl_info
3407 unsigned int selected_gl_version
;
3408 unsigned int glsl_version
;
3409 struct wined3d_gl_limits limits
;
3410 DWORD reserved_glsl_constants
, reserved_arb_constants
;
3412 BOOL supported
[WINED3D_GL_EXT_COUNT
];
3413 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
3414 float filling_convention_offset
;
3416 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
3417 struct opengl_funcs gl_ops
;
3418 struct wined3d_fbo_ops fbo_ops
;
3420 void (WINE_GLAPI
*p_glDisableWINE
)(GLenum cap
);
3421 void (WINE_GLAPI
*p_glEnableWINE
)(GLenum cap
);
3424 static inline BOOL
wined3d_fence_supported(const struct wined3d_gl_info
*gl_info
)
3426 return gl_info
->supported
[ARB_SYNC
] || gl_info
->supported
[NV_FENCE
] || gl_info
->supported
[APPLE_FENCE
];
3429 /* The driver names reflect the lowest GPU supported
3430 * by a certain driver, so DRIVER_AMD_R300 supports
3431 * R3xx, R4xx and R5xx GPUs. */
3432 enum wined3d_display_driver
3434 DRIVER_AMD_RAGE_128PRO
,
3439 DRIVER_INTEL_GMA800
,
3440 DRIVER_INTEL_GMA900
,
3441 DRIVER_INTEL_GMA950
,
3442 DRIVER_INTEL_GMA3000
,
3443 DRIVER_INTEL_HD4000
,
3445 DRIVER_NVIDIA_GEFORCE2MX
,
3446 DRIVER_NVIDIA_GEFORCEFX
,
3447 DRIVER_NVIDIA_GEFORCE6
,
3448 DRIVER_NVIDIA_GEFORCE8
,
3449 DRIVER_NVIDIA_FERMI
,
3450 DRIVER_NVIDIA_KEPLER
,
3451 DRIVER_REDHAT_VIRGL
,
3457 struct wined3d_gpu_description
3459 enum wined3d_pci_vendor vendor
;
3460 enum wined3d_pci_device device
;
3461 const char *description
;
3462 enum wined3d_display_driver driver
;
3463 unsigned int vidmem
;
3466 const struct wined3d_gpu_description
*wined3d_get_gpu_description(enum wined3d_pci_vendor vendor
,
3467 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
3468 const struct wined3d_gpu_description
*wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor
,
3469 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
3470 enum wined3d_pci_device
wined3d_gpu_from_feature_level(enum wined3d_pci_vendor
*vendor
,
3471 enum wined3d_feature_level feature_level
) DECLSPEC_HIDDEN
;
3473 /* 512 in Direct3D 8/9, 128 in DXGI. */
3474 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
3476 struct wined3d_driver_info
3478 enum wined3d_pci_vendor vendor
;
3479 enum wined3d_pci_device device
;
3481 char description
[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH
];
3483 UINT64 sysmem_bytes
;
3484 unsigned int version_high
;
3485 unsigned int version_low
;
3488 bool wined3d_driver_info_init(struct wined3d_driver_info
*driver_info
,
3489 const struct wined3d_gpu_description
*gpu_description
, enum wined3d_feature_level feature_level
,
3490 UINT64 vram_bytes
, UINT64 sysmem_bytes
) DECLSPEC_HIDDEN
;
3492 #define UPLOAD_BO_UPLOAD_ON_UNMAP 0x1
3493 #define UPLOAD_BO_RENAME_ON_UNMAP 0x2
3494 #define UPLOAD_BO_FREE_ON_UNMAP 0x4
3498 struct wined3d_const_bo_address addr
;
3502 struct wined3d_adapter_ops
3504 void (*adapter_destroy
)(struct wined3d_adapter
*adapter
);
3505 HRESULT (*adapter_create_device
)(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
3506 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
3507 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3508 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
);
3509 void (*adapter_destroy_device
)(struct wined3d_device
*device
);
3510 struct wined3d_context
*(*adapter_acquire_context
)(struct wined3d_device
*device
,
3511 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
);
3512 void (*adapter_release_context
)(struct wined3d_context
*context
);
3513 void (*adapter_get_wined3d_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
);
3514 BOOL (*adapter_check_format
)(const struct wined3d_adapter
*adapter
,
3515 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
3516 const struct wined3d_format
*ds_format
);
3517 HRESULT (*adapter_init_3d
)(struct wined3d_device
*device
);
3518 void (*adapter_uninit_3d
)(struct wined3d_device
*device
);
3519 void *(*adapter_map_bo_address
)(struct wined3d_context
*context
,
3520 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
);
3521 void (*adapter_unmap_bo_address
)(struct wined3d_context
*context
, const struct wined3d_bo_address
*data
,
3522 unsigned int range_count
, const struct wined3d_range
*ranges
);
3523 void (*adapter_copy_bo_address
)(struct wined3d_context
*context
,
3524 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
,
3525 unsigned int range_count
, const struct wined3d_range
*ranges
);
3526 void (*adapter_flush_bo_address
)(struct wined3d_context
*context
,
3527 const struct wined3d_const_bo_address
*data
, size_t size
);
3528 bool (*adapter_alloc_bo
)(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
3529 unsigned int sub_resource_idx
, struct wined3d_bo_address
*addr
);
3530 void (*adapter_destroy_bo
)(struct wined3d_context
*context
, struct wined3d_bo
*bo
);
3531 HRESULT (*adapter_create_swapchain
)(struct wined3d_device
*device
,
3532 struct wined3d_swapchain_desc
*desc
,
3533 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
3534 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
);
3535 void (*adapter_destroy_swapchain
)(struct wined3d_swapchain
*swapchain
);
3536 HRESULT (*adapter_create_buffer
)(struct wined3d_device
*device
, const struct wined3d_buffer_desc
*desc
,
3537 const struct wined3d_sub_resource_data
*data
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3538 struct wined3d_buffer
**buffer
);
3539 void (*adapter_destroy_buffer
)(struct wined3d_buffer
*buffer
);
3540 HRESULT (*adapter_create_texture
)(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
3541 unsigned int layer_count
, unsigned int level_count
, uint32_t flags
, void *parent
,
3542 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
);
3543 void (*adapter_destroy_texture
)(struct wined3d_texture
*texture
);
3544 HRESULT (*adapter_create_rendertarget_view
)(const struct wined3d_view_desc
*desc
,
3545 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3546 struct wined3d_rendertarget_view
**view
);
3547 void (*adapter_destroy_rendertarget_view
)(struct wined3d_rendertarget_view
*view
);
3548 HRESULT (*adapter_create_shader_resource_view
)(const struct wined3d_view_desc
*desc
,
3549 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3550 struct wined3d_shader_resource_view
**view
);
3551 void (*adapter_destroy_shader_resource_view
)(struct wined3d_shader_resource_view
*view
);
3552 HRESULT (*adapter_create_unordered_access_view
)(const struct wined3d_view_desc
*desc
,
3553 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3554 struct wined3d_unordered_access_view
**view
);
3555 void (*adapter_destroy_unordered_access_view
)(struct wined3d_unordered_access_view
*view
);
3556 HRESULT (*adapter_create_sampler
)(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
3557 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
);
3558 void (*adapter_destroy_sampler
)(struct wined3d_sampler
*sampler
);
3559 HRESULT (*adapter_create_query
)(struct wined3d_device
*device
, enum wined3d_query_type type
,
3560 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
);
3561 void (*adapter_destroy_query
)(struct wined3d_query
*query
);
3562 void (*adapter_flush_context
)(struct wined3d_context
*context
);
3563 void (*adapter_draw_primitive
)(struct wined3d_device
*device
, const struct wined3d_state
*state
,
3564 const struct wined3d_draw_parameters
*parameters
);
3565 void (*adapter_dispatch_compute
)(struct wined3d_device
*device
, const struct wined3d_state
*state
,
3566 const struct wined3d_dispatch_parameters
*parameters
);
3567 void (*adapter_clear_uav
)(struct wined3d_context
*context
,
3568 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
, bool fp
);
3569 void (*adapter_generate_mipmap
)(struct wined3d_context
*context
, struct wined3d_shader_resource_view
*view
);
3572 struct wined3d_output
3574 unsigned int ordinal
;
3575 WCHAR device_name
[CCHDEVICENAME
];
3576 struct wined3d_adapter
*adapter
;
3577 enum wined3d_format_id screen_format
;
3579 D3DKMT_HANDLE kmt_device
;
3580 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id
;
3582 struct wined3d_display_mode
*modes
;
3583 SIZE_T mode_count
, modes_size
;
3587 HRESULT
wined3d_output_get_gamma_ramp(struct wined3d_output
*output
, struct wined3d_gamma_ramp
*ramp
) DECLSPEC_HIDDEN
;
3590 #define MAX_PERSISTENT_MAPPED_BYTES I64_MAX
3592 #define MAX_PERSISTENT_MAPPED_BYTES (128 * 1024 * 1024)
3595 /* The adapter structure */
3596 struct wined3d_adapter
3598 unsigned int ordinal
;
3600 struct wined3d_gl_info gl_info
;
3601 struct wined3d_d3d_info d3d_info
;
3602 struct wined3d_driver_info driver_info
;
3603 struct wined3d_output
*outputs
;
3604 SIZE_T output_count
, outputs_size
;
3605 D3DKMT_HANDLE kmt_adapter
;
3606 UINT64 vram_bytes_used
;
3614 ssize_t mapped_size
;
3616 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
3617 const struct wined3d_fragment_pipe_ops
*fragment_pipe
;
3618 const struct wined3d_state_entry_template
*misc_state_template
;
3619 const struct wined3d_shader_backend_ops
*shader_backend
;
3620 const struct wined3d_adapter_ops
*adapter_ops
;
3623 BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, unsigned int ordinal
, const LUID
*luid
,
3624 const struct wined3d_adapter_ops
*adapter_ops
) DECLSPEC_HIDDEN
;
3625 void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
3626 BOOL
wined3d_get_primary_adapter_luid(LUID
*luid
) DECLSPEC_HIDDEN
;
3628 struct wined3d_adapter_gl
3630 struct wined3d_adapter a
;
3632 struct wined3d_pixel_format
*pixel_formats
;
3633 unsigned int pixel_format_count
;
3636 static inline struct wined3d_adapter_gl
*wined3d_adapter_gl(struct wined3d_adapter
*adapter
)
3638 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
3641 static inline const struct wined3d_adapter_gl
*wined3d_adapter_gl_const(const struct wined3d_adapter
*adapter
)
3643 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
3646 struct wined3d_adapter
*wined3d_adapter_gl_create(unsigned int ordinal
,
3647 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
3649 struct wined3d_adapter_vk
3651 struct wined3d_adapter a
;
3653 struct wined3d_vk_info vk_info
;
3654 unsigned int device_extension_count
;
3655 const char **device_extensions
;
3656 VkPhysicalDevice physical_device
;
3658 VkPhysicalDeviceLimits device_limits
;
3659 VkPhysicalDeviceMemoryProperties memory_properties
;
3662 static inline struct wined3d_adapter_vk
*wined3d_adapter_vk(struct wined3d_adapter
*adapter
)
3664 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_vk
, a
);
3667 struct wined3d_adapter
*wined3d_adapter_vk_create(unsigned int ordinal
,
3668 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
3669 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk
*adapter_vk
,
3670 uint32_t memory_type_mask
, VkMemoryPropertyFlags flags
) DECLSPEC_HIDDEN
;
3671 void adapter_vk_copy_bo_address(struct wined3d_context
*context
, const struct wined3d_bo_address
*dst
,
3672 const struct wined3d_bo_address
*src
,
3673 unsigned int range_count
, const struct wined3d_range
*ranges
) DECLSPEC_HIDDEN
;
3675 struct wined3d_caps_gl_ctx
3681 HGLRC restore_gl_ctx
;
3683 const struct wined3d_gl_info
*gl_info
;
3685 GLuint test_program_id
;
3687 const struct wined3d_gpu_description
*gpu_description
;
3691 BOOL
wined3d_adapter_gl_init_format_info(struct wined3d_adapter
*adapter
,
3692 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3693 BOOL
wined3d_adapter_no3d_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
3694 BOOL
wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk
*adapter_vk
,
3695 const struct wined3d_vk_info
*vk_info
) DECLSPEC_HIDDEN
;
3696 ssize_t
adapter_adjust_mapped_memory(struct wined3d_adapter
*adapter
, ssize_t size
) DECLSPEC_HIDDEN
;
3697 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
3699 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3700 bool wined3d_caps_gl_ctx_test_filling_convention(struct wined3d_caps_gl_ctx
*ctx
, float offset
) DECLSPEC_HIDDEN
;
3702 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
3704 enum wined3d_projection_type
3706 WINED3D_PROJECTION_NONE
= 0,
3707 WINED3D_PROJECTION_COUNT3
= 1,
3708 WINED3D_PROJECTION_COUNT4
= 2
3711 /*****************************************************************************
3712 * Fixed function pipeline replacements
3714 #define ARG_UNUSED 0xff
3715 struct texture_stage_op
3727 struct color_fixup_desc color_fixup
;
3728 unsigned tex_type
: 3;
3729 unsigned tmp_dst
: 1;
3730 unsigned projected
: 2;
3731 unsigned padding
: 10;
3734 struct ffp_frag_settings
3736 struct texture_stage_op op
[WINED3D_MAX_TEXTURES
];
3737 enum wined3d_ffp_ps_fog_mode fog
;
3738 unsigned char sRGB_write
;
3739 unsigned char emul_clipplanes
;
3740 unsigned char texcoords_initialized
;
3741 unsigned char color_key_enabled
: 1;
3742 unsigned char pointsprite
: 1;
3743 unsigned char flatshading
: 1;
3744 unsigned char alpha_test_func
: 3;
3745 unsigned char padding
: 2;
3748 struct ffp_frag_desc
3750 struct wine_rb_entry entry
;
3751 struct ffp_frag_settings settings
;
3754 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3755 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3757 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
3759 void wined3d_ffp_get_fs_settings(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3760 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
3761 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
3762 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
3763 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
3764 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
3766 enum wined3d_ffp_vs_fog_mode
3768 WINED3D_FFP_VS_FOG_OFF
= 0,
3769 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
3770 WINED3D_FFP_VS_FOG_DEPTH
= 2,
3771 WINED3D_FFP_VS_FOG_RANGE
= 3,
3774 #define WINED3D_FFP_TCI_SHIFT 16
3775 #define WINED3D_FFP_TCI_MASK 0xffu
3777 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3778 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3780 struct wined3d_ffp_vs_settings
3782 DWORD point_light_count
: 4;
3783 DWORD spot_light_count
: 4;
3784 DWORD directional_light_count
: 4;
3785 DWORD parallel_point_light_count
: 4;
3786 DWORD diffuse_source
: 2;
3787 DWORD emissive_source
: 2;
3788 DWORD ambient_source
: 2;
3789 DWORD specular_source
: 2;
3790 DWORD transformed
: 1;
3791 DWORD vertexblends
: 2;
3794 DWORD normalize
: 1;
3796 DWORD localviewer
: 1;
3798 DWORD point_size
: 1;
3799 DWORD per_vertex_point_size
: 1;
3801 DWORD texcoords
: 8; /* WINED3D_MAX_TEXTURES */
3802 DWORD ortho_fog
: 1;
3803 DWORD flatshading
: 1;
3806 DWORD swizzle_map
; /* MAX_ATTRIBS, 32 */
3808 unsigned int texgen
[WINED3D_MAX_TEXTURES
];
3811 struct wined3d_ffp_vs_desc
3813 struct wine_rb_entry entry
;
3814 struct wined3d_ffp_vs_settings settings
;
3817 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
3818 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
3824 unsigned int adapter_count
;
3825 struct wined3d_adapter
*adapters
[1];
3828 BOOL
wined3d_filter_messages(HWND window
, BOOL filter
) DECLSPEC_HIDDEN
;
3829 HRESULT
wined3d_init(struct wined3d
*wined3d
, uint32_t flags
) DECLSPEC_HIDDEN
;
3830 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
3832 BOOL
wined3d_get_app_name(char *app_name
, unsigned int app_name_size
) DECLSPEC_HIDDEN
;
3834 struct wined3d_blend_state
3837 struct wined3d_blend_state_desc desc
;
3841 const struct wined3d_parent_ops
*parent_ops
;
3843 struct wined3d_device
*device
;
3844 struct wine_rb_entry entry
;
3847 static inline unsigned int wined3d_blend_state_get_writemask(const struct wined3d_blend_state
*state
,
3852 if (!state
->desc
.independent
)
3854 return state
->desc
.rt
[index
].writemask
;
3857 struct wined3d_depth_stencil_state
3860 struct wined3d_depth_stencil_state_desc desc
;
3865 const struct wined3d_parent_ops
*parent_ops
;
3867 struct wined3d_device
*device
;
3868 struct wine_rb_entry entry
;
3871 struct wined3d_rasterizer_state
3874 struct wined3d_rasterizer_state_desc desc
;
3877 const struct wined3d_parent_ops
*parent_ops
;
3879 struct wined3d_device
*device
;
3880 struct wine_rb_entry entry
;
3883 struct wined3d_light_state
3885 struct rb_tree lights_tree
;
3886 const struct wined3d_light_info
*lights
[WINED3D_MAX_ACTIVE_LIGHTS
];
3889 #define WINED3D_STATE_NO_REF 0x00000001
3890 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3892 struct wined3d_state
3894 enum wined3d_feature_level feature_level
;
3896 struct wined3d_fb_state fb
;
3898 struct wined3d_vertex_declaration
*vertex_declaration
;
3899 struct wined3d_stream_output stream_output
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
3900 struct wined3d_stream_state streams
[WINED3D_MAX_STREAMS
];
3901 struct wined3d_buffer
*index_buffer
;
3902 enum wined3d_format_id index_format
;
3903 unsigned int index_offset
;
3904 int base_vertex_index
;
3905 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3906 enum wined3d_primitive_type primitive_type
;
3907 unsigned int patch_vertex_count
;
3908 struct wined3d_query
*predicate
;
3909 BOOL predicate_value
;
3911 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
3912 struct wined3d_constant_buffer_state cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
3913 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
3914 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
3915 struct wined3d_unordered_access_view
*unordered_access_view
[WINED3D_PIPELINE_COUNT
][MAX_UNORDERED_ACCESS_VIEWS
];
3917 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3918 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3919 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3921 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3922 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3923 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3925 struct wined3d_texture
*textures
[WINED3D_MAX_COMBINED_SAMPLERS
];
3926 uint32_t sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
3927 uint32_t texture_states
[WINED3D_MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
3929 struct wined3d_matrix transforms
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
3930 struct wined3d_vec4 clip_planes
[WINED3D_MAX_CLIP_DISTANCES
];
3931 struct wined3d_material material
;
3932 struct wined3d_viewport viewports
[WINED3D_MAX_VIEWPORTS
];
3933 unsigned int viewport_count
;
3934 RECT scissor_rects
[WINED3D_MAX_VIEWPORTS
];
3935 unsigned int scissor_rect_count
;
3937 struct wined3d_light_state light_state
;
3939 unsigned int render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3940 struct wined3d_blend_state
*blend_state
;
3941 struct wined3d_color blend_factor
;
3942 unsigned int sample_mask
;
3943 struct wined3d_depth_stencil_state
*depth_stencil_state
;
3944 unsigned int stencil_ref
;
3945 bool depth_bounds_enable
;
3946 float depth_bounds_min
, depth_bounds_max
;
3947 struct wined3d_rasterizer_state
*rasterizer_state
;
3950 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3951 void state_init(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
3952 uint32_t flags
, enum wined3d_feature_level feature_level
) DECLSPEC_HIDDEN
;
3953 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3955 static inline void wined3d_state_reset(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
)
3957 enum wined3d_feature_level feature_level
= state
->feature_level
;
3958 uint32_t flags
= state
->flags
;
3960 memset(state
, 0, sizeof(*state
));
3961 state_init(state
, d3d_info
, flags
, feature_level
);
3964 static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state
*state
)
3966 if (!state
->depth_stencil_state
)
3968 return state
->depth_stencil_state
->desc
.depth
|| state
->depth_stencil_state
->desc
.depth_write
3969 || state
->depth_stencil_state
->desc
.stencil
;
3972 struct wined3d_dummy_textures
3979 GLuint tex_cube_array
;
3980 GLuint tex_1d_array
;
3981 GLuint tex_2d_array
;
3984 GLuint tex_2d_ms_array
;
3987 #define WINED3D_UNMAPPED_STAGE ~0u
3989 /* Multithreaded flag. Removed from the public header to signal that
3990 * wined3d_device_create() ignores it. */
3991 #define WINED3DCREATE_MULTITHREADED 0x00000004
3993 struct wined3d_so_desc_entry
3995 struct wine_rb_entry entry
;
3996 struct wined3d_stream_output_desc desc
;
3997 struct wined3d_stream_output_element elements
[1];
4000 struct wined3d_device
4004 /* WineD3D Information */
4005 struct wined3d_device_parent
*device_parent
;
4006 struct wined3d
*wined3d
;
4007 struct wined3d_adapter
*adapter
;
4009 const struct wined3d_shader_backend_ops
*shader_backend
;
4011 void *fragment_priv
;
4013 struct wined3d_state_entry state_table
[STATE_HIGHEST
+ 1];
4014 /* Array of functions for states which are handled by more than one pipeline part */
4015 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
4016 struct wined3d_blitter
*blitter
;
4018 BYTE bCursorVisible
: 1;
4019 BYTE d3d_initialized
: 1;
4020 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
4021 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
4022 BYTE restore_screensaver
: 1;
4025 unsigned char surface_alignment
; /* Line Alignment of surfaces */
4029 /* Internal use fields */
4030 struct wined3d_device_creation_parameters create_parms
;
4033 struct wined3d_rendertarget_view
*back_buffer_view
;
4034 struct wined3d_swapchain
**swapchains
;
4035 UINT swapchain_count
;
4036 unsigned int max_frame_latency
;
4038 struct list resources
; /* a linked list to track resources created by the device */
4039 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
4040 struct wine_rb_tree so_descs
;
4041 struct wine_rb_tree samplers
, rasterizer_states
, blend_states
, depth_stencil_states
;
4043 /* Render Target Support */
4044 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
4046 /* Cursor management */
4051 UINT cursorWidth
, cursorHeight
;
4052 struct wined3d_texture
*cursor_texture
;
4053 HCURSOR hardwareCursor
;
4055 /* The Wine logo texture */
4056 struct wined3d_texture
*logo_texture
;
4058 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
4059 struct wined3d_sampler
*default_sampler
;
4060 struct wined3d_sampler
*null_sampler
;
4062 /* Command stream */
4063 struct wined3d_cs
*cs
;
4065 /* Context management */
4066 struct wined3d_context
**contexts
;
4069 CRITICAL_SECTION bo_map_lock
;
4072 void wined3d_device_cleanup(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
4073 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4074 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4075 void wined3d_device_create_default_samplers(struct wined3d_device
*device
,
4076 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4077 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
4078 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
4079 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
4080 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
4081 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
4082 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
4083 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
4084 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4085 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4086 void device_invalidate_state(const struct wined3d_device
*device
, unsigned int state
) DECLSPEC_HIDDEN
;
4087 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
,
4088 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4089 void wined3d_device_uninit_3d(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
4091 static inline void wined3d_device_bo_map_lock(struct wined3d_device
*device
)
4093 EnterCriticalSection(&device
->bo_map_lock
);
4096 static inline void wined3d_device_bo_map_unlock(struct wined3d_device
*device
)
4098 LeaveCriticalSection(&device
->bo_map_lock
);
4101 struct wined3d_device_no3d
4103 struct wined3d_device d
;
4105 struct wined3d_context context_no3d
;
4108 static inline struct wined3d_device_no3d
*wined3d_device_no3d(struct wined3d_device
*device
)
4110 return CONTAINING_RECORD(device
, struct wined3d_device_no3d
, d
);
4113 struct wined3d_null_resources_vk
4115 struct wined3d_bo_vk bo
;
4116 VkDescriptorBufferInfo buffer_info
;
4118 struct wined3d_image_vk image_1d
;
4119 struct wined3d_image_vk image_2d
;
4120 struct wined3d_image_vk image_2dms
;
4121 struct wined3d_image_vk image_3d
;
4124 struct wined3d_null_views_vk
4126 VkBufferView vk_view_buffer_uint
;
4127 VkBufferView vk_view_buffer_float
;
4129 VkDescriptorImageInfo vk_info_1d
;
4130 VkDescriptorImageInfo vk_info_2d
;
4131 VkDescriptorImageInfo vk_info_2dms
;
4132 VkDescriptorImageInfo vk_info_3d
;
4133 VkDescriptorImageInfo vk_info_cube
;
4134 VkDescriptorImageInfo vk_info_1d_array
;
4135 VkDescriptorImageInfo vk_info_2d_array
;
4136 VkDescriptorImageInfo vk_info_2dms_array
;
4137 VkDescriptorImageInfo vk_info_cube_array
;
4140 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
4141 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
4142 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
4143 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
4144 #define WINED3D_RETIRED_BO_SIZE_THRESHOLD (64 * 1024 * 1024)
4146 struct wined3d_allocator_chunk
4149 struct list available
[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT
];
4150 struct wined3d_allocator
*allocator
;
4151 unsigned int map_count
;
4155 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk
*chunk
) DECLSPEC_HIDDEN
;
4156 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk
*chunk
,
4157 struct wined3d_allocator
*allocator
) DECLSPEC_HIDDEN
;
4159 struct wined3d_allocator_chunk_gl
4161 struct wined3d_allocator_chunk c
;
4162 unsigned int memory_type
;
4166 static inline struct wined3d_allocator_chunk_gl
*wined3d_allocator_chunk_gl(struct wined3d_allocator_chunk
*chunk
)
4168 return CONTAINING_RECORD(chunk
, struct wined3d_allocator_chunk_gl
, c
);
4171 struct wined3d_allocator_chunk_vk
4173 struct wined3d_allocator_chunk c
;
4174 VkDeviceMemory vk_memory
;
4177 static inline struct wined3d_allocator_chunk_vk
*wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk
*chunk
)
4179 return CONTAINING_RECORD(chunk
, struct wined3d_allocator_chunk_vk
, c
);
4182 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk
*chunk_vk
,
4183 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4184 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk
*chunk_vk
,
4185 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4187 struct wined3d_allocator_block
4190 struct wined3d_allocator_chunk
*chunk
;
4191 struct wined3d_allocator_block
*parent
, *sibling
;
4197 void wined3d_allocator_block_free(struct wined3d_allocator_block
*block
) DECLSPEC_HIDDEN
;
4199 struct wined3d_allocator_pool
4204 struct wined3d_allocator_ops
4206 struct wined3d_allocator_chunk
*(*allocator_create_chunk
)(struct wined3d_allocator
*allocator
,
4207 struct wined3d_context
*context
, unsigned int memory_type
, size_t chunk_size
);
4208 void (*allocator_destroy_chunk
)(struct wined3d_allocator_chunk
*chunk
);
4211 struct wined3d_allocator
4213 const struct wined3d_allocator_ops
*ops
;
4214 struct wined3d_allocator_pool
*pools
;
4216 struct wined3d_allocator_block
*free
;
4219 struct wined3d_allocator_block
*wined3d_allocator_allocate(struct wined3d_allocator
*allocator
,
4220 struct wined3d_context
*context
, unsigned int memory_type
, size_t size
) DECLSPEC_HIDDEN
;
4221 void wined3d_allocator_cleanup(struct wined3d_allocator
*allocator
) DECLSPEC_HIDDEN
;
4222 bool wined3d_allocator_init(struct wined3d_allocator
*allocator
,
4223 size_t pool_count
, const struct wined3d_allocator_ops
*allocator_ops
) DECLSPEC_HIDDEN
;
4225 struct wined3d_uav_clear_pipelines_vk
4228 VkPipeline image_1d
;
4229 VkPipeline image_1d_array
;
4230 VkPipeline image_2d
;
4231 VkPipeline image_2d_array
;
4232 VkPipeline image_3d
;
4235 struct wined3d_uav_clear_state_vk
4237 struct wined3d_uav_clear_pipelines_vk float_pipelines
;
4238 struct wined3d_uav_clear_pipelines_vk uint_pipelines
;
4240 struct wined3d_shader_thread_group_size buffer_group_size
;
4241 struct wined3d_shader_thread_group_size image_1d_group_size
;
4242 struct wined3d_shader_thread_group_size image_1d_array_group_size
;
4243 struct wined3d_shader_thread_group_size image_2d_group_size
;
4244 struct wined3d_shader_thread_group_size image_2d_array_group_size
;
4245 struct wined3d_shader_thread_group_size image_3d_group_size
;
4247 struct wined3d_pipeline_layout_vk
*image_layout
;
4248 struct wined3d_pipeline_layout_vk
*buffer_layout
;
4251 struct wined3d_device_vk
4253 struct wined3d_device d
;
4255 struct wined3d_context_vk context_vk
;
4259 uint32_t vk_queue_family_index
;
4260 uint32_t timestamp_bits
;
4262 struct wined3d_vk_info vk_info
;
4264 struct wined3d_null_resources_vk null_resources_vk
;
4265 struct wined3d_null_views_vk null_views_vk
;
4267 CRITICAL_SECTION allocator_cs
;
4268 struct wined3d_allocator allocator
;
4270 struct wined3d_uav_clear_state_vk uav_clear_state
;
4273 static inline struct wined3d_device_vk
*wined3d_device_vk(struct wined3d_device
*device
)
4275 return CONTAINING_RECORD(device
, struct wined3d_device_vk
, d
);
4278 static inline struct wined3d_device_vk
*wined3d_device_vk_from_allocator(struct wined3d_allocator
*allocator
)
4280 return CONTAINING_RECORD(allocator
, struct wined3d_device_vk
, allocator
);
4283 static inline void wined3d_device_vk_allocator_lock(struct wined3d_device_vk
*device_vk
)
4285 EnterCriticalSection(&device_vk
->allocator_cs
);
4288 static inline void wined3d_device_vk_allocator_unlock(struct wined3d_device_vk
*device_vk
)
4290 LeaveCriticalSection(&device_vk
->allocator_cs
);
4293 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
4294 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4295 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
,
4296 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4297 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
4298 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4299 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
,
4300 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4302 void wined3d_device_vk_uav_clear_state_init(struct wined3d_device_vk
*device_vk
) DECLSPEC_HIDDEN
;
4303 void wined3d_device_vk_uav_clear_state_cleanup(struct wined3d_device_vk
*device_vk
) DECLSPEC_HIDDEN
;
4305 struct wined3d_device_gl
4307 struct wined3d_device d
;
4309 /* Textures for when no other textures are bound. */
4310 struct wined3d_dummy_textures dummy_textures
;
4312 CRITICAL_SECTION allocator_cs
;
4313 struct wined3d_allocator allocator
;
4314 uint64_t completed_fence_id
;
4315 uint64_t current_fence_id
;
4316 uint64_t retired_bo_size
;
4318 struct wined3d_retired_block_gl
4320 struct wined3d_allocator_block
*block
;
4323 SIZE_T retired_blocks_size
;
4324 SIZE_T retired_block_count
;
4330 static inline struct wined3d_device_gl
*wined3d_device_gl(struct wined3d_device
*device
)
4332 return CONTAINING_RECORD(device
, struct wined3d_device_gl
, d
);
4335 static inline struct wined3d_device_gl
*wined3d_device_gl_from_allocator(struct wined3d_allocator
*allocator
)
4337 return CONTAINING_RECORD(allocator
, struct wined3d_device_gl
, allocator
);
4340 static inline void wined3d_device_gl_allocator_lock(struct wined3d_device_gl
*device_gl
)
4342 EnterCriticalSection(&device_gl
->allocator_cs
);
4345 static inline void wined3d_device_gl_allocator_unlock(struct wined3d_device_gl
*device_gl
)
4347 LeaveCriticalSection(&device_gl
->allocator_cs
);
4350 static inline void wined3d_allocator_chunk_gl_lock(struct wined3d_allocator_chunk_gl
*chunk_gl
)
4352 wined3d_device_gl_allocator_lock(wined3d_device_gl_from_allocator(chunk_gl
->c
.allocator
));
4355 static inline void wined3d_allocator_chunk_gl_unlock(struct wined3d_allocator_chunk_gl
*chunk_gl
)
4357 wined3d_device_gl_allocator_unlock(wined3d_device_gl_from_allocator(chunk_gl
->c
.allocator
));
4360 bool wined3d_device_gl_create_bo(struct wined3d_device_gl
*device_gl
,
4361 struct wined3d_context_gl
*context_gl
, GLsizeiptr size
, GLenum binding
,
4362 GLenum usage
, bool coherent
, GLbitfield flags
, struct wined3d_bo_gl
*bo
) DECLSPEC_HIDDEN
;
4363 void wined3d_device_gl_create_primary_opengl_context_cs(void *object
) DECLSPEC_HIDDEN
;
4364 void wined3d_device_gl_delete_opengl_contexts_cs(void *object
) DECLSPEC_HIDDEN
;
4365 HDC
wined3d_device_gl_get_backup_dc(struct wined3d_device_gl
*device_gl
) DECLSPEC_HIDDEN
;
4366 GLbitfield
wined3d_device_gl_get_memory_type_flags(unsigned int memory_type_idx
) DECLSPEC_HIDDEN
;
4368 static inline float wined3d_alpha_ref(const struct wined3d_state
*state
)
4370 return (state
->render_states
[WINED3D_RS_ALPHAREF
] & 0xff) / 255.0f
;
4373 const char *wined3d_debug_resource_access(uint32_t access
) DECLSPEC_HIDDEN
;
4374 const char *wined3d_debug_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
4375 const char *wined3d_debug_view_desc(const struct wined3d_view_desc
*d
,
4376 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4377 const char *wined3d_debug_vkresult(VkResult vr
) DECLSPEC_HIDDEN
;
4379 static inline ULONG
wined3d_atomic_decrement_mutex_lock(volatile LONG
*refcount
)
4381 ULONG count
, old_count
= *refcount
;
4384 if ((count
= old_count
) == 1)
4386 wined3d_mutex_lock();
4387 count
= InterlockedDecrement(refcount
);
4388 if (count
) wined3d_mutex_unlock();
4392 old_count
= InterlockedCompareExchange(refcount
, count
- 1, count
);
4394 while (old_count
!= count
);
4399 #define CLIENT_BO_DISCARDED ((struct wined3d_bo *)~(UINT_PTR)0)
4401 struct wined3d_client_resource
4403 /* The resource's persistently mapped address, which we may use to perform
4404 * NOOVERWRITE maps from the client thread. */
4405 struct wined3d_bo_address addr
;
4407 /* The currently mapped upload BO, if applicable, and box. */
4408 struct upload_bo mapped_upload
;
4409 struct wined3d_box mapped_box
;
4412 static inline BOOL
wined3d_resource_access_is_managed(unsigned int access
)
4414 return !(~access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
));
4417 struct wined3d_resource_ops
4419 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
4420 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
4421 void (*resource_preload
)(struct wined3d_resource
*resource
);
4422 void (*resource_unload
)(struct wined3d_resource
*resource
);
4423 HRESULT (*resource_sub_resource_get_desc
)(struct wined3d_resource
*resource
,
4424 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
);
4425 void (*resource_sub_resource_get_map_pitch
)(struct wined3d_resource
*resource
,
4426 unsigned int sub_resource_idx
, unsigned int *row_pitch
, unsigned int *slice_pitch
);
4427 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4428 void **map_ptr
, const struct wined3d_box
*box
, uint32_t flags
);
4429 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
4432 struct wined3d_resource
4438 struct wined3d_device
*device
;
4439 enum wined3d_resource_type type
;
4440 enum wined3d_gl_resource_type gl_type
;
4441 const struct wined3d_format
*format
;
4442 unsigned int format_attrs
;
4443 unsigned int format_caps
;
4444 enum wined3d_multisample_type multisample_type
;
4445 UINT multisample_quality
;
4447 unsigned int bind_flags
;
4448 unsigned int access
;
4455 unsigned int priority
;
4458 uint32_t pin_sysmem
: 1;
4460 struct wined3d_client_resource client
;
4463 const struct wined3d_parent_ops
*parent_ops
;
4464 const struct wined3d_resource_ops
*resource_ops
;
4466 struct list resource_list_entry
;
4468 LONG srv_bind_count_device
;
4469 LONG rtv_bind_count_device
;
4472 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
4474 return resource
->resource_ops
->resource_incref(resource
);
4477 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
4479 return resource
->resource_ops
->resource_decref(resource
);
4482 static inline HRESULT
wined3d_resource_get_sub_resource_desc(struct wined3d_resource
*resource
,
4483 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
4485 return resource
->resource_ops
->resource_sub_resource_get_desc(resource
, sub_resource_idx
, desc
);
4488 static inline void wined3d_resource_get_sub_resource_map_pitch(struct wined3d_resource
*resource
,
4489 unsigned int sub_resource_idx
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
4491 resource
->resource_ops
->resource_sub_resource_get_map_pitch(resource
, sub_resource_idx
, row_pitch
, slice_pitch
);
4494 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4495 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
4496 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
4497 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
, unsigned int usage
,
4498 unsigned int bind_flags
, unsigned int access
, unsigned int width
, unsigned int height
, unsigned int depth
,
4499 unsigned int size
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
4500 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
4501 void *resource_offset_map_pointer(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4502 uint8_t *base_memory
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
4503 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4504 HRESULT
wined3d_resource_check_box_dimensions(struct wined3d_resource
*resource
,
4505 unsigned int sub_resource_idx
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
4506 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4507 const struct wined3d_format
*wined3d_resource_get_decompress_format(
4508 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4509 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4510 GLbitfield
wined3d_resource_gl_map_flags(const struct wined3d_bo_gl
*bo
, DWORD d3d_flags
) DECLSPEC_HIDDEN
;
4511 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
4512 GLbitfield
wined3d_resource_gl_storage_flags(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4513 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4514 BOOL
wined3d_resource_prepare_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4515 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4516 void wined3d_resource_memory_colour_fill(struct wined3d_resource
*resource
,
4517 const struct wined3d_map_desc
*map
, const struct wined3d_color
*colour
,
4518 const struct wined3d_box
*box
, bool full_subresource
) DECLSPEC_HIDDEN
;
4520 /* Tests show that the start address of resources is 32 byte aligned */
4521 #define RESOURCE_ALIGNMENT 16
4522 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
4524 #define WINED3D_LOCATION_DISCARDED 0x00000001
4525 #define WINED3D_LOCATION_SYSMEM 0x00000002
4526 #define WINED3D_LOCATION_CLEARED 0x00000004
4527 #define WINED3D_LOCATION_BUFFER 0x00000008
4528 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
4529 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
4530 #define WINED3D_LOCATION_DRAWABLE 0x00000040
4531 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
4532 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
4534 const char *wined3d_debug_location(uint32_t location
) DECLSPEC_HIDDEN
;
4536 struct wined3d_blt_info
4539 struct wined3d_vec3 texcoords
[4];
4542 struct wined3d_texture_ops
4544 BOOL (*texture_prepare_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4545 struct wined3d_context
*context
, unsigned int location
);
4546 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4547 struct wined3d_context
*context
, unsigned int location
);
4548 void (*texture_unload_location
)(struct wined3d_texture
*texture
,
4549 struct wined3d_context
*context
, unsigned int location
);
4550 void (*texture_upload_data
)(struct wined3d_context
*context
, const struct wined3d_const_bo_address
*src_bo_addr
,
4551 const struct wined3d_format
*src_format
, const struct wined3d_box
*src_box
, unsigned int src_row_pitch
,
4552 unsigned int src_slice_pitch
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4553 unsigned int dst_location
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
);
4554 void (*texture_download_data
)(struct wined3d_context
*context
, struct wined3d_texture
*src_texture
,
4555 unsigned int src_sub_resource_idx
, unsigned int src_location
, const struct wined3d_box
*src_box
,
4556 const struct wined3d_bo_address
*dst_bo_addr
, const struct wined3d_format
*dst_format
,
4557 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
4558 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
);
4561 #define WINED3D_TEXTURE_COND_NP2 0x00000001
4562 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
4563 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
4564 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
4565 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
4566 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
4567 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
4568 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
4569 #define WINED3D_TEXTURE_CONVERTED 0x00000100
4570 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
4571 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
4572 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
4573 #define WINED3D_TEXTURE_DISCARD 0x00002000
4574 #define WINED3D_TEXTURE_GET_DC 0x00004000
4575 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
4576 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
4578 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
4580 struct wined3d_texture
4582 struct wined3d_resource resource
;
4583 const struct wined3d_texture_ops
*texture_ops
;
4584 struct wined3d_swapchain
*swapchain
;
4585 unsigned int pow2_width
;
4586 unsigned int pow2_height
;
4588 unsigned int level_count
;
4589 unsigned int download_count
;
4590 unsigned int sysmem_count
;
4591 float pow2_matrix
[16];
4595 DWORD update_map_binding
;
4597 unsigned int row_pitch
;
4598 unsigned int slice_pitch
;
4600 /* May only be accessed from the command stream worker thread. */
4601 struct wined3d_texture_async
4605 /* Color keys for DDraw */
4606 struct wined3d_color_key dst_blt_color_key
;
4607 struct wined3d_color_key src_blt_color_key
;
4608 struct wined3d_color_key dst_overlay_color_key
;
4609 struct wined3d_color_key src_overlay_color_key
;
4610 struct wined3d_color_key gl_color_key
;
4611 DWORD color_key_flags
;
4614 struct wined3d_dirty_regions
4616 struct wined3d_box
*boxes
;
4618 unsigned int box_count
;
4621 struct wined3d_overlay_info
4624 struct list overlays
;
4625 struct wined3d_texture
*dst_texture
;
4626 unsigned int dst_sub_resource_idx
;
4631 struct wined3d_dc_info
4637 struct wined3d_texture_sub_resource
4640 const struct wined3d_parent_ops
*parent_ops
;
4642 unsigned int offset
;
4645 unsigned int map_count
;
4648 struct wined3d_bo
*bo
;
4651 struct wined3d_color colour
;
4655 unsigned int stencil
;
4663 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s
, SIZE_T level_count
, SIZE_T layer_count
)
4665 struct wined3d_texture
*t
;
4667 if (level_count
> ((~(SIZE_T
)0 - s
) / sizeof(*t
->sub_resources
)) / layer_count
)
4670 return heap_alloc_zero(s
+ level_count
* layer_count
* sizeof(*t
->sub_resources
));
4673 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
4675 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
4678 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
4681 return max(1, texture
->resource
.width
>> level
);
4684 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
4687 return max(1, texture
->resource
.height
>> level
);
4690 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
4693 return max(1, texture
->resource
.depth
>> level
);
4696 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
4699 return max(1, texture
->pow2_width
>> level
);
4702 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
4705 return max(1, texture
->pow2_height
>> level
);
4708 static inline void wined3d_texture_get_level_box(const struct wined3d_texture
*texture
,
4709 unsigned int level
, struct wined3d_box
*box
)
4711 wined3d_box_set(box
, 0, 0,
4712 wined3d_texture_get_level_width(texture
, level
),
4713 wined3d_texture_get_level_height(texture
, level
),
4714 0, wined3d_texture_get_level_depth(texture
, level
));
4717 static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture
*texture
,
4718 unsigned int level
, const RECT
*r
)
4722 t
= wined3d_texture_get_level_width(texture
, level
);
4723 if ((r
->left
&& r
->right
) || abs(r
->right
- r
->left
) != t
)
4725 t
= wined3d_texture_get_level_height(texture
, level
);
4726 if ((r
->top
&& r
->bottom
) || abs(r
->bottom
- r
->top
) != t
)
4731 HRESULT
texture2d_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4732 const struct wined3d_box
*dst_box
, struct wined3d_texture
*src_texture
,
4733 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, uint32_t flags
,
4734 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
4735 void texture2d_get_blt_info(const struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
4736 const RECT
*rect
, struct wined3d_blt_info
*info
) DECLSPEC_HIDDEN
;
4737 void texture2d_load_fb_texture(struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
4738 BOOL srgb
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4739 void texture2d_read_from_framebuffer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4740 struct wined3d_context
*context
, DWORD src_location
, DWORD dst_location
) DECLSPEC_HIDDEN
;
4742 void wined3d_texture_cleanup(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4743 void wined3d_texture_download_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4744 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
) DECLSPEC_HIDDEN
;
4745 void wined3d_texture_get_bo_address(const struct wined3d_texture
*texture
,
4746 unsigned int sub_resource_idx
, struct wined3d_bo_address
*data
, uint32_t location
) DECLSPEC_HIDDEN
;
4747 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4748 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
4749 unsigned int sub_resource_idx
, uint32_t location
) DECLSPEC_HIDDEN
;
4750 void wined3d_texture_load(struct wined3d_texture
*texture
,
4751 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
4752 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
4753 unsigned int sub_resource_idx
, struct wined3d_context
*context
, uint32_t location
) DECLSPEC_HIDDEN
;
4754 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4755 struct wined3d_context
*context
, uint32_t location
) DECLSPEC_HIDDEN
;
4756 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
4757 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4758 BOOL
wined3d_texture_can_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_d3d_info
*d3d_info
)
4760 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4761 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture
*texture
,
4762 HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
4763 void wined3d_texture_update_sub_resource(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4764 struct wined3d_context
*context
, const struct upload_bo
*upload_bo
, const struct wined3d_box
*box
,
4765 unsigned int row_pitch
, unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
4766 void wined3d_texture_upload_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4767 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, struct wined3d_texture
*src_texture
,
4768 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
) DECLSPEC_HIDDEN
;
4769 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
4770 unsigned int sub_resource_idx
, uint32_t location
) DECLSPEC_HIDDEN
;
4771 bool wined3d_texture_validate_sub_resource_idx(const struct wined3d_texture
*texture
,
4772 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
4773 void wined3d_texture_clear_dirty_regions(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4775 HRESULT
wined3d_texture_no3d_init(struct wined3d_texture
*texture_no3d
, struct wined3d_device
*device
,
4776 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4777 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4779 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle
[4], struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4780 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping
*mapping
, struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4784 struct wined3d_sampler_desc sampler_desc
;
4785 unsigned int base_level
;
4789 struct wined3d_texture_gl
4791 struct wined3d_texture t
;
4793 struct gl_texture texture_rgb
, texture_srgb
;
4797 GLuint rb_multisample
;
4800 struct list renderbuffers
;
4801 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
4804 static inline struct wined3d_texture_gl
*wined3d_texture_gl(struct wined3d_texture
*texture
)
4806 return CONTAINING_RECORD(texture
, struct wined3d_texture_gl
, t
);
4809 static inline struct gl_texture
*wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl
*texture_gl
,
4812 return srgb
? &texture_gl
->texture_srgb
: &texture_gl
->texture_rgb
;
4815 static inline GLenum
wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl
*texture_gl
,
4816 unsigned int sub_resource_idx
)
4818 static const GLenum cube_targets
[] =
4820 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
4821 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
4822 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
4823 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
4824 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
4825 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
4828 return texture_gl
->t
.resource
.usage
& WINED3DUSAGE_LEGACY_CUBEMAP
4829 ? cube_targets
[sub_resource_idx
/ texture_gl
->t
.level_count
] : texture_gl
->target
;
4832 static inline BOOL
wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl
*texture_gl
,
4835 if (location
== WINED3D_LOCATION_RB_MULTISAMPLE
)
4837 if (location
!= WINED3D_LOCATION_TEXTURE_RGB
&& location
!= WINED3D_LOCATION_TEXTURE_SRGB
)
4839 return texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE
|| texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE_ARRAY
;
4842 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl
*texture_gl
,
4843 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4844 void wined3d_texture_gl_bind(struct wined3d_texture_gl
*texture_gl
,
4845 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4846 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl
*texture_gl
,
4847 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4848 HRESULT
wined3d_texture_gl_init(struct wined3d_texture_gl
*texture_gl
, struct wined3d_device
*device
,
4849 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4850 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4851 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl
*texture_gl
,
4852 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4853 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl
*texture_gl
,
4854 struct wined3d_context_gl
*context_gl
, unsigned int level
,
4855 const struct wined3d_rendertarget_info
*rt
) DECLSPEC_HIDDEN
;
4857 struct wined3d_texture_vk
4859 struct wined3d_texture t
;
4861 struct wined3d_image_vk image
;
4862 enum VkImageLayout layout
;
4865 VkDescriptorImageInfo default_image_info
;
4868 static inline struct wined3d_texture_vk
*wined3d_texture_vk(struct wined3d_texture
*texture
)
4870 return CONTAINING_RECORD(texture
, struct wined3d_texture_vk
, t
);
4873 void wined3d_texture_vk_barrier(struct wined3d_texture_vk
*texture_vk
,
4874 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
) DECLSPEC_HIDDEN
;
4875 const VkDescriptorImageInfo
*wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk
*texture_vk
,
4876 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4877 HRESULT
wined3d_texture_vk_init(struct wined3d_texture_vk
*texture_vk
, struct wined3d_device
*device
,
4878 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4879 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4880 void wined3d_texture_vk_make_generic(struct wined3d_texture_vk
*texture_vk
,
4881 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4882 BOOL
wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk
*texture_vk
,
4883 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4885 struct wined3d_renderbuffer_entry
4893 struct wined3d_fbo_resource
4897 GLuint level
, layer
;
4900 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
4901 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
4902 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
4910 struct wined3d_fbo_entry_key
4913 struct wined3d_fbo_resource objects
[WINED3D_MAX_RENDER_TARGETS
+ 1];
4917 struct wined3d_sampler
4919 struct wine_rb_entry entry
;
4921 struct wined3d_device
*device
;
4923 const struct wined3d_parent_ops
*parent_ops
;
4924 struct wined3d_sampler_desc desc
;
4927 struct wined3d_sampler_gl
4929 struct wined3d_sampler s
;
4934 static inline struct wined3d_sampler_gl
*wined3d_sampler_gl(struct wined3d_sampler
*sampler
)
4936 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_gl
, s
);
4939 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl
*sampler_gl
, unsigned int unit
,
4940 struct wined3d_texture_gl
*texture_gl
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4941 void wined3d_sampler_gl_init(struct wined3d_sampler_gl
*sampler_gl
,
4942 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4943 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4945 struct wined3d_sampler_vk
4947 struct wined3d_sampler s
;
4949 VkDescriptorImageInfo vk_image_info
;
4950 uint64_t command_buffer_id
;
4953 static inline struct wined3d_sampler_vk
*wined3d_sampler_vk(struct wined3d_sampler
*sampler
)
4955 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_vk
, s
);
4958 void wined3d_sampler_vk_init(struct wined3d_sampler_vk
*sampler_vk
,
4959 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4960 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4962 struct wined3d_vertex_declaration_element
4964 const struct wined3d_format
*format
;
4966 unsigned int input_slot
;
4967 unsigned int offset
;
4968 unsigned int output_slot
;
4969 enum wined3d_input_classification input_slot_class
;
4970 unsigned int instance_data_step_rate
;
4976 struct wined3d_vertex_declaration
4980 const struct wined3d_parent_ops
*parent_ops
;
4981 struct wined3d_device
*device
;
4983 struct wined3d_vertex_declaration_element
*elements
;
4984 unsigned int element_count
;
4986 BOOL position_transformed
;
4989 struct wined3d_saved_states
4991 uint32_t vs_consts_f
[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F
)];
4992 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
4993 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
4994 uint32_t ps_consts_f
[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F
)];
4995 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
4996 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
4997 uint32_t transform
[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE
+ 1)];
4998 WORD streamSource
; /* WINED3D_MAX_STREAMS, 16 */
4999 WORD streamFreq
; /* WINED3D_MAX_STREAMS, 16 */
5000 uint32_t renderState
[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE
+ 1)];
5001 DWORD textureState
[WINED3D_MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
5002 WORD samplerState
[WINED3D_MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
5003 DWORD clipplane
; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
5004 DWORD textures
: 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
5008 DWORD vertexDecl
: 1;
5009 DWORD pixelShader
: 1;
5010 DWORD vertexShader
: 1;
5011 DWORD scissorRect
: 1;
5012 DWORD store_stream_offset
: 1;
5013 DWORD alpha_to_coverage
: 1;
5015 DWORD transforms
: 1;
5018 struct list changed_lights
;
5026 struct wined3d_stateblock
5028 LONG ref
; /* Note: Ref counting not required */
5029 struct wined3d_device
*device
;
5031 /* Array indicating whether things have been set or changed */
5032 struct wined3d_saved_states changed
;
5034 struct wined3d_stateblock_state stateblock_state
;
5035 struct wined3d_light_state light_state
;
5037 /* Contained state management */
5038 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
5039 unsigned int num_contained_render_states
;
5040 DWORD contained_transform_states
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
5041 unsigned int num_contained_transform_states
;
5042 struct StageState contained_tss_states
[WINED3D_MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
5043 unsigned int num_contained_tss_states
;
5044 struct StageState contained_sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
5045 unsigned int num_contained_sampler_states
;
5048 void wined3d_stateblock_state_init(struct wined3d_stateblock_state
*state
,
5049 const struct wined3d_device
*device
, uint32_t flags
) DECLSPEC_HIDDEN
;
5050 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
) DECLSPEC_HIDDEN
;
5052 bool wined3d_light_state_enable_light(struct wined3d_light_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
5053 struct wined3d_light_info
*light_info
, BOOL enable
) DECLSPEC_HIDDEN
;
5054 struct wined3d_light_info
*wined3d_light_state_get_light(const struct wined3d_light_state
*state
,
5055 unsigned int idx
) DECLSPEC_HIDDEN
;
5056 HRESULT
wined3d_light_state_set_light(struct wined3d_light_state
*state
, DWORD light_idx
,
5057 const struct wined3d_light
*params
, struct wined3d_light_info
**light_info
) DECLSPEC_HIDDEN
;
5059 enum wined3d_cs_queue_id
5061 WINED3D_CS_QUEUE_DEFAULT
= 0,
5062 WINED3D_CS_QUEUE_MAP
,
5063 WINED3D_CS_QUEUE_COUNT
,
5066 enum wined3d_push_constants
5068 WINED3D_PUSH_CONSTANTS_VS_F
,
5069 WINED3D_PUSH_CONSTANTS_PS_F
,
5070 WINED3D_PUSH_CONSTANTS_VS_I
,
5071 WINED3D_PUSH_CONSTANTS_PS_I
,
5072 WINED3D_PUSH_CONSTANTS_VS_B
,
5073 WINED3D_PUSH_CONSTANTS_PS_B
,
5076 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
5077 #define WINED3D_CS_QUEUE_SIZE 0x400000u
5078 #define WINED3D_CS_SPIN_COUNT 10000000u
5079 #define WINED3D_CS_QUEUE_MASK (WINED3D_CS_QUEUE_SIZE - 1)
5081 C_ASSERT(!(WINED3D_CS_QUEUE_SIZE
& (WINED3D_CS_QUEUE_SIZE
- 1)));
5083 struct wined3d_cs_queue
5086 BYTE data
[WINED3D_CS_QUEUE_SIZE
];
5089 struct wined3d_device_context_ops
5091 void *(*require_space
)(struct wined3d_device_context
*context
, size_t size
, enum wined3d_cs_queue_id queue_id
);
5092 void (*submit
)(struct wined3d_device_context
*context
, enum wined3d_cs_queue_id queue_id
);
5093 void (*finish
)(struct wined3d_device_context
*context
, enum wined3d_cs_queue_id queue_id
);
5094 void (*push_constants
)(struct wined3d_device_context
*context
, enum wined3d_push_constants p
,
5095 unsigned int start_idx
, unsigned int count
, const void *constants
);
5096 bool (*map_upload_bo
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
,
5097 unsigned int sub_resource_idx
, struct wined3d_map_desc
*map_desc
,
5098 const struct wined3d_box
*box
, uint32_t flags
);
5099 bool (*unmap_upload_bo
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
,
5100 unsigned int sub_resource_idx
, struct wined3d_box
*box
, struct upload_bo
*upload_bo
);
5101 void (*issue_query
)(struct wined3d_device_context
*context
, struct wined3d_query
*query
, unsigned int flags
);
5102 void (*flush
)(struct wined3d_device_context
*context
);
5103 void (*reference_resource
)(struct wined3d_device_context
*context
, struct wined3d_resource
*resource
);
5104 void (*reference_command_list
)(struct wined3d_device_context
*context
, struct wined3d_command_list
*list
);
5107 struct wined3d_device_context
5109 const struct wined3d_device_context_ops
*ops
;
5110 struct wined3d_device
*device
;
5111 struct wined3d_state
*state
;
5116 struct wined3d_device_context c
;
5118 struct wined3d_state state
;
5119 HMODULE wined3d_module
;
5122 BOOL serialize_commands
;
5124 struct wined3d_cs_queue queue
[WINED3D_CS_QUEUE_COUNT
];
5125 size_t data_size
, start
, end
;
5127 struct list query_poll_list
;
5128 BOOL queries_flushed
;
5131 LONG waiting_for_event
;
5132 LONG pending_presents
;
5135 static inline void wined3d_device_context_lock(struct wined3d_device_context
*context
)
5137 if (context
== &context
->device
->cs
->c
)
5138 wined3d_mutex_lock();
5141 static inline void wined3d_device_context_unlock(struct wined3d_device_context
*context
)
5143 if (context
== &context
->device
->cs
->c
)
5144 wined3d_mutex_unlock();
5147 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
,
5148 const enum wined3d_feature_level
*levels
, unsigned int level_count
) DECLSPEC_HIDDEN
;
5149 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
5150 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
,
5151 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
5152 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs
*cs
,
5153 struct wined3d_texture
*texture
, unsigned int layer
) DECLSPEC_HIDDEN
;
5154 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
5155 uint32_t flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
5156 void wined3d_device_context_emit_clear_uav(struct wined3d_device_context
*context
,
5157 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
, bool fp
) DECLSPEC_HIDDEN
;
5158 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
5159 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
5160 const RECT
*dst_rect
, HWND dst_window_override
, unsigned int swap_interval
, uint32_t flags
) DECLSPEC_HIDDEN
;
5161 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
5162 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
5163 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
5164 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
5165 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
5166 void wined3d_cs_init_object(struct wined3d_cs
*cs
,
5167 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
5168 void wined3d_cs_map_bo_address(struct wined3d_cs
*cs
,
5169 struct wined3d_bo_address
*addr
, size_t size
, unsigned int flags
) DECLSPEC_HIDDEN
;
5170 void wined3d_device_context_set_depth_bounds(struct wined3d_device_context
*context
,
5171 bool enable
, float min_depth
, float max_depth
);
5173 static inline void wined3d_cs_finish(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
)
5175 cs
->c
.ops
->finish(&cs
->c
, queue_id
);
5178 static inline void wined3d_device_context_push_constants(struct wined3d_device_context
*context
,
5179 enum wined3d_push_constants p
, unsigned int start_idx
, unsigned int count
, const void *constants
)
5181 context
->ops
->push_constants(context
, p
, start_idx
, count
, constants
);
5184 void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context
*context
,
5185 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
,
5186 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
,
5187 unsigned int flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
5188 void wined3d_device_context_emit_clear_rendertarget_view(struct wined3d_device_context
*context
,
5189 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, unsigned int flags
,
5190 const struct wined3d_color
*color
, float depth
, unsigned int stencil
) DECLSPEC_HIDDEN
;
5191 void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context
*context
,
5192 struct wined3d_buffer
*dst_buffer
, unsigned int offset
,
5193 struct wined3d_unordered_access_view
*uav
) DECLSPEC_HIDDEN
;
5194 void wined3d_device_context_emit_draw(struct wined3d_device_context
*context
,
5195 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
, int base_vertex_idx
,
5196 unsigned int start_idx
, unsigned int index_count
, unsigned int start_instance
, unsigned int instance_count
,
5197 bool indexed
) DECLSPEC_HIDDEN
;
5198 void wined3d_device_context_emit_execute_command_list(struct wined3d_device_context
*context
,
5199 struct wined3d_command_list
*list
, bool restore_state
) DECLSPEC_HIDDEN
;
5200 void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context
*context
,
5201 struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
5202 HRESULT
wined3d_device_context_emit_map(struct wined3d_device_context
*context
,
5203 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, struct wined3d_map_desc
*map_desc
,
5204 const struct wined3d_box
*box
, unsigned int flags
) DECLSPEC_HIDDEN
;
5205 void wined3d_device_context_emit_reset_state(struct wined3d_device_context
*context
, bool invalidate
) DECLSPEC_HIDDEN
;
5206 void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context
*context
,
5207 struct wined3d_blend_state
*state
, const struct wined3d_color
*blend_factor
,
5208 unsigned int sample_mask
) DECLSPEC_HIDDEN
;
5209 void wined3d_device_context_emit_set_clip_plane(struct wined3d_device_context
*context
, unsigned int plane_idx
,
5210 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
5211 void wined3d_device_context_emit_set_constant_buffers(struct wined3d_device_context
*context
,
5212 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
5213 const struct wined3d_constant_buffer_state
*buffers
) DECLSPEC_HIDDEN
;
5214 void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context
*context
,
5215 struct wined3d_depth_stencil_state
*state
, unsigned int stencil_ref
) DECLSPEC_HIDDEN
;
5216 void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context
*context
,
5217 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
5218 void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context
*context
,
5219 enum wined3d_feature_level level
) DECLSPEC_HIDDEN
;
5220 void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context
*context
, struct wined3d_buffer
*buffer
,
5221 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
5222 void wined3d_device_context_emit_set_light(struct wined3d_device_context
*context
,
5223 const struct wined3d_light_info
*light
) DECLSPEC_HIDDEN
;
5224 void wined3d_device_context_emit_set_light_enable(struct wined3d_device_context
*context
, unsigned int idx
,
5225 BOOL enable
) DECLSPEC_HIDDEN
;
5226 void wined3d_device_context_emit_set_material(struct wined3d_device_context
*context
,
5227 const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
5228 void wined3d_device_context_emit_set_predication(struct wined3d_device_context
*context
,
5229 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
5230 void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context
*context
,
5231 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
5232 void wined3d_device_context_emit_set_render_state(struct wined3d_device_context
*context
,
5233 enum wined3d_render_state state
, unsigned int value
) DECLSPEC_HIDDEN
;
5234 void wined3d_device_context_emit_set_rendertarget_views(struct wined3d_device_context
*context
, unsigned int start_idx
,
5235 unsigned int count
, struct wined3d_rendertarget_view
*const *views
) DECLSPEC_HIDDEN
;
5236 void wined3d_device_context_emit_set_samplers(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
5237 unsigned int start_idx
, unsigned int count
, struct wined3d_sampler
*const *samplers
) DECLSPEC_HIDDEN
;
5238 void wined3d_device_context_emit_set_sampler_state(struct wined3d_device_context
*context
, unsigned int sampler_idx
,
5239 enum wined3d_sampler_state state
, unsigned int value
) DECLSPEC_HIDDEN
;
5240 void wined3d_device_context_emit_set_scissor_rects(struct wined3d_device_context
*context
,
5241 unsigned int rect_count
, const RECT
*rects
) DECLSPEC_HIDDEN
;
5242 void wined3d_device_context_emit_set_shader(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
5243 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
5244 void wined3d_device_context_emit_set_shader_resource_views(struct wined3d_device_context
*context
,
5245 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
5246 struct wined3d_shader_resource_view
*const *views
) DECLSPEC_HIDDEN
;
5247 void wined3d_device_context_emit_set_stream_outputs(struct wined3d_device_context
*context
,
5248 const struct wined3d_stream_output outputs
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
]) DECLSPEC_HIDDEN
;
5249 void wined3d_device_context_emit_set_stream_sources(struct wined3d_device_context
*context
,
5250 unsigned int start_idx
, unsigned int count
, const struct wined3d_stream_state
*streams
) DECLSPEC_HIDDEN
;
5251 void wined3d_device_context_emit_set_texture(struct wined3d_device_context
*context
, unsigned int stage
,
5252 struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
5253 void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context
*context
, unsigned int stage
,
5254 enum wined3d_texture_stage_state state
, unsigned int value
) DECLSPEC_HIDDEN
;
5255 void wined3d_device_context_emit_set_transform(struct wined3d_device_context
*context
,
5256 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
5257 void wined3d_device_context_emit_set_unordered_access_views(struct wined3d_device_context
*context
,
5258 enum wined3d_pipeline pipeline
, unsigned int start_idx
, unsigned int count
,
5259 struct wined3d_unordered_access_view
*const *views
, const unsigned int *initial_count
) DECLSPEC_HIDDEN
;
5260 void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context
*context
,
5261 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
5262 void wined3d_device_context_emit_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
5263 const struct wined3d_viewport
*viewports
) DECLSPEC_HIDDEN
;
5264 void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context
*context
,
5265 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, const struct wined3d_box
*box
,
5266 const void *data
, unsigned int row_pitch
, unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
5267 HRESULT
wined3d_device_context_emit_unmap(struct wined3d_device_context
*context
,
5268 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
5270 static inline void wined3d_resource_reference(struct wined3d_resource
*resource
)
5272 const struct wined3d_cs
*cs
= resource
->device
->cs
;
5273 resource
->access_time
= cs
->queue
[WINED3D_CS_QUEUE_DEFAULT
].head
;
5276 static inline BOOL
wined3d_ge_wrap(ULONG x
, ULONG y
)
5278 return (x
- y
) < UINT_MAX
/ 2;
5280 C_ASSERT(WINED3D_CS_QUEUE_SIZE
< UINT_MAX
/ 4);
5282 static inline void wined3d_resource_wait_idle(const struct wined3d_resource
*resource
)
5284 const struct wined3d_cs
*cs
= resource
->device
->cs
;
5285 ULONG access_time
, tail
, head
;
5287 if (!cs
->thread
|| cs
->thread_id
== GetCurrentThreadId())
5290 access_time
= resource
->access_time
;
5291 head
= cs
->queue
[WINED3D_CS_QUEUE_DEFAULT
].head
;
5293 /* The basic idea is that a resource is busy if tail < access_time <= head.
5294 * But we have to be careful about wrap-around of the head and tail. The
5295 * wined3d_ge_wrap function considers x >= y if x - y is smaller than half the
5296 * UINT range. Head is at most WINED3D_CS_QUEUE_SIZE ahead of tail, because
5297 * otherwise the queue memory is considered full and queue_require_space
5298 * stalls. Thus wined3d_ge_wrap(head, tail) is always true. The C_ASSERT above
5299 * ensures this in case we decide to grow the queue size in the future.
5301 * It is possible that a resource has not been used for a long time and is idle, but the head and
5302 * tail wrapped around in such a way that the previously set access time falls between head and tail.
5303 * In this case we will incorrectly wait for the resource. Because we use the entire 32 bits of the
5304 * counters and not just the bits needed to address the actual queue memory, this should happen rarely.
5305 * If it turns out to be a problem we can switch to 64 bit counters or attempt to somehow mark the
5306 * access time of resources invalid. CS packets are at least 4 byte aligned, so we could use the lower
5307 * 2 bits in access_time for such a marker.
5309 * Note that the access time is set before the command is submitted, so we have to wait until the
5310 * tail is bigger than access_time, not equal. */
5312 if (!wined3d_ge_wrap(head
, access_time
))
5317 tail
= *(volatile ULONG
*)&cs
->queue
[WINED3D_CS_QUEUE_DEFAULT
].tail
;
5318 if (head
== tail
) /* Queue empty. */
5321 if (!wined3d_ge_wrap(access_time
, tail
) && access_time
!= tail
)
5328 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
5329 * fixed function semantics as D3DCOLOR or FLOAT16 */
5330 enum wined3d_buffer_conversion_type
5337 struct wined3d_buffer
5339 struct wined3d_resource resource
;
5340 const struct wined3d_buffer_ops
*buffer_ops
;
5342 unsigned int structure_byte_stride
;
5346 struct wined3d_bo
*buffer_object
;
5347 struct wined3d_bo_user bo_user
;
5349 struct wined3d_range
*maps
;
5350 SIZE_T maps_size
, modified_areas
;
5352 /* conversion stuff */
5353 UINT decl_change_count
, full_conversion_count
;
5355 UINT stride
; /* 0 if no conversion */
5356 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
5357 UINT conversion_stride
; /* 0 if no shifted conversion */
5360 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
5362 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
5365 void wined3d_buffer_cleanup(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
5366 void wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
5367 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
5368 void wined3d_buffer_copy_bo_address(struct wined3d_buffer
*dst_buffer
, struct wined3d_context
*context
,
5369 unsigned int dst_offset
, const struct wined3d_const_bo_address
*src_addr
, unsigned int size
) DECLSPEC_HIDDEN
;
5370 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
5371 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
5372 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, uint32_t location
) DECLSPEC_HIDDEN
;
5373 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
5374 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
5375 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
,
5376 struct wined3d_context
*context
, uint32_t location
) DECLSPEC_HIDDEN
;
5377 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5378 BOOL
wined3d_buffer_prepare_location(struct wined3d_buffer
*buffer
,
5379 struct wined3d_context
*context
, unsigned int location
) DECLSPEC_HIDDEN
;
5380 void wined3d_buffer_update_sub_resource(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
5381 const struct upload_bo
*upload_bo
, unsigned int offset
, unsigned int size
) DECLSPEC_HIDDEN
;
5383 HRESULT
wined3d_buffer_no3d_init(struct wined3d_buffer
*buffer_no3d
, struct wined3d_device
*device
,
5384 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
5385 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5387 struct wined3d_buffer_gl
5389 struct wined3d_buffer b
;
5392 static inline struct wined3d_buffer_gl
*wined3d_buffer_gl(struct wined3d_buffer
*buffer
)
5394 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
5397 static inline const struct wined3d_buffer_gl
*wined3d_buffer_gl_const(const struct wined3d_buffer
*buffer
)
5399 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
5402 GLenum
wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info
*gl_info
,
5403 uint32_t bind_flags
) DECLSPEC_HIDDEN
;
5404 HRESULT
wined3d_buffer_gl_init(struct wined3d_buffer_gl
*buffer_gl
, struct wined3d_device
*device
,
5405 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
5406 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5408 struct wined3d_buffer_vk
5410 struct wined3d_buffer b
;
5412 VkDescriptorBufferInfo buffer_info
;
5416 static inline struct wined3d_buffer_vk
*wined3d_buffer_vk(struct wined3d_buffer
*buffer
)
5418 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_vk
, b
);
5421 void wined3d_buffer_vk_barrier(struct wined3d_buffer_vk
*buffer_vk
,
5422 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
) DECLSPEC_HIDDEN
;
5423 const VkDescriptorBufferInfo
*wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk
*buffer_vk
) DECLSPEC_HIDDEN
;
5424 HRESULT
wined3d_buffer_vk_init(struct wined3d_buffer_vk
*buffer_vk
, struct wined3d_device
*device
,
5425 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
5426 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5428 static inline void wined3d_resource_vk_barrier(struct wined3d_resource
*resource
,
5429 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5431 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5432 wined3d_buffer_vk_barrier(wined3d_buffer_vk(buffer_from_resource(resource
)), context_vk
, bind_mask
);
5434 wined3d_texture_vk_barrier(wined3d_texture_vk(texture_from_resource(resource
)), context_vk
, bind_mask
);
5437 struct wined3d_rendertarget_view
5441 struct wined3d_resource
*resource
;
5443 const struct wined3d_parent_ops
*parent_ops
;
5445 const struct wined3d_format
*format
;
5446 unsigned int format_attrs
;
5447 unsigned int format_caps
;
5448 unsigned int sub_resource_idx
;
5449 unsigned int layer_count
;
5452 unsigned int height
;
5454 struct wined3d_view_desc desc
;
5457 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
5458 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
5459 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
5460 void wined3d_rendertarget_view_get_box(struct wined3d_rendertarget_view
*view
,
5461 struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
5462 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
,
5463 uint32_t location
) DECLSPEC_HIDDEN
;
5464 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
5465 struct wined3d_context
*context
, uint32_t location
) DECLSPEC_HIDDEN
;
5466 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
5467 struct wined3d_context
*context
, uint32_t location
) DECLSPEC_HIDDEN
;
5468 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
,
5469 uint32_t location
) DECLSPEC_HIDDEN
;
5470 DWORD
wined3d_rendertarget_view_get_locations(const struct wined3d_rendertarget_view
*view
)
5473 HRESULT
wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view
*view_no3d
,
5474 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5475 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5477 struct wined3d_rendertarget_view_gl
5479 struct wined3d_rendertarget_view v
;
5480 struct wined3d_gl_view gl_view
;
5483 static inline struct wined3d_rendertarget_view_gl
*wined3d_rendertarget_view_gl(
5484 struct wined3d_rendertarget_view
*view
)
5486 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_gl
, v
);
5489 HRESULT
wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl
*view_gl
,
5490 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5491 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5493 struct wined3d_rendertarget_view_vk
5495 struct wined3d_rendertarget_view v
;
5497 VkImageView vk_image_view
;
5498 uint64_t command_buffer_id
;
5501 static inline struct wined3d_rendertarget_view_vk
*wined3d_rendertarget_view_vk(
5502 struct wined3d_rendertarget_view
*view
)
5504 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_vk
, v
);
5507 static inline void wined3d_rendertarget_view_vk_barrier(struct wined3d_rendertarget_view_vk
*rtv_vk
,
5508 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5510 wined3d_resource_vk_barrier(rtv_vk
->v
.resource
, context_vk
, bind_mask
);
5513 static inline VkImageView
wined3d_rendertarget_view_vk_get_image_view(struct wined3d_rendertarget_view_vk
*rtv_vk
,
5514 struct wined3d_context_vk
*context_vk
)
5516 struct wined3d_texture_vk
*texture_vk
;
5518 if (rtv_vk
->vk_image_view
)
5519 return rtv_vk
->vk_image_view
;
5521 texture_vk
= wined3d_texture_vk(wined3d_texture_from_resource(rtv_vk
->v
.resource
));
5522 return wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
)->imageView
;
5525 HRESULT
wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk
*view_vk
,
5526 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5527 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5529 struct wined3d_shader_resource_view
5533 struct wined3d_resource
*resource
;
5535 const struct wined3d_parent_ops
*parent_ops
;
5537 const struct wined3d_format
*format
;
5539 struct wined3d_view_desc desc
;
5542 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
5544 struct wined3d_shader_resource_view_gl
5546 struct wined3d_shader_resource_view v
;
5547 struct wined3d_bo_user bo_user
;
5548 struct wined3d_gl_view gl_view
;
5551 static inline struct wined3d_shader_resource_view_gl
*wined3d_shader_resource_view_gl(
5552 struct wined3d_shader_resource_view
*view
)
5554 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_gl
, v
);
5557 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
*view_gl
, unsigned int unit
,
5558 struct wined3d_sampler_gl
*sampler_gl
, struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5559 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl
*srv_gl
,
5560 struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5561 HRESULT
wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl
*view_gl
,
5562 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5563 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5564 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl
*srv_gl
,
5565 struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5567 struct wined3d_view_vk
5569 struct wined3d_bo_user bo_user
;
5572 VkBufferView vk_buffer_view
;
5573 VkDescriptorImageInfo vk_image_info
;
5575 uint64_t command_buffer_id
;
5578 struct wined3d_shader_resource_view_vk
5580 struct wined3d_shader_resource_view v
;
5581 struct wined3d_view_vk view_vk
;
5584 static inline struct wined3d_shader_resource_view_vk
*wined3d_shader_resource_view_vk(
5585 struct wined3d_shader_resource_view
*view
)
5587 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_vk
, v
);
5590 static inline void wined3d_shader_resource_view_vk_barrier(struct wined3d_shader_resource_view_vk
*srv_vk
,
5591 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5593 wined3d_resource_vk_barrier(srv_vk
->v
.resource
, context_vk
, bind_mask
);
5596 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk
*srv_vk
,
5597 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5598 HRESULT
wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk
*view_vk
,
5599 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5600 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5601 void wined3d_shader_resource_view_vk_update_buffer(struct wined3d_shader_resource_view_vk
*view_vk
,
5602 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5603 void wined3d_shader_resource_view_vk_update_layout(struct wined3d_shader_resource_view_vk
*srv_vk
,
5604 VkImageLayout layout
) DECLSPEC_HIDDEN
;
5606 struct wined3d_unordered_access_view
5610 struct wined3d_resource
*resource
;
5612 const struct wined3d_parent_ops
*parent_ops
;
5614 const struct wined3d_format
*format
;
5616 struct wined3d_view_desc desc
;
5617 struct wined3d_bo
*counter_bo
;
5620 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view
*view
) DECLSPEC_HIDDEN
;
5621 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
5622 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5623 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
5624 uint32_t location
) DECLSPEC_HIDDEN
;
5625 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
5626 unsigned int value
) DECLSPEC_HIDDEN
;
5628 struct wined3d_unordered_access_view_gl
5630 struct wined3d_unordered_access_view v
;
5631 struct wined3d_bo_user bo_user
;
5632 struct wined3d_gl_view gl_view
;
5633 struct wined3d_bo_gl counter_bo
;
5636 static inline struct wined3d_unordered_access_view_gl
*wined3d_unordered_access_view_gl(
5637 struct wined3d_unordered_access_view
*view
)
5639 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_gl
, v
);
5642 void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view_gl
*view_gl
,
5643 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_gl
*context_gl
, bool fp
) DECLSPEC_HIDDEN
;
5644 HRESULT
wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl
*view_gl
,
5645 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5646 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5647 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl
*uav_gl
,
5648 struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
5650 struct wined3d_unordered_access_view_vk
5652 struct wined3d_unordered_access_view v
;
5653 struct wined3d_view_vk view_vk
;
5655 VkBufferView vk_counter_view
;
5656 struct wined3d_bo_vk counter_bo
;
5659 static inline struct wined3d_unordered_access_view_vk
*wined3d_unordered_access_view_vk(
5660 struct wined3d_unordered_access_view
*view
)
5662 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_vk
, v
);
5665 static inline void wined3d_unordered_access_view_vk_barrier(struct wined3d_unordered_access_view_vk
*uav_vk
,
5666 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5668 wined3d_resource_vk_barrier(uav_vk
->v
.resource
, context_vk
, bind_mask
);
5671 void wined3d_unordered_access_view_vk_clear(struct wined3d_unordered_access_view_vk
*view_vk
,
5672 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_vk
*context_vk
, bool fp
) DECLSPEC_HIDDEN
;
5673 HRESULT
wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk
*view_vk
,
5674 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
5675 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5676 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk
*view_vk
,
5677 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
5679 struct wined3d_swapchain_state
5681 struct wined3d
*wined3d
;
5682 struct wined3d_swapchain_desc desc
;
5683 struct wined3d_swapchain_state_parent
*parent
;
5685 struct wined3d_display_mode original_mode
, d3d_mode
;
5686 RECT original_window_rect
;
5688 /* Window styles to restore when switching fullscreen mode. */
5694 void wined3d_swapchain_state_cleanup(struct wined3d_swapchain_state
*state
) DECLSPEC_HIDDEN
;
5695 void wined3d_swapchain_state_register(struct wined3d_swapchain_state
*state
) DECLSPEC_HIDDEN
;
5696 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state
*state
,
5697 HWND window
, const RECT
*window_rect
) DECLSPEC_HIDDEN
;
5698 HRESULT
wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
*state
,
5699 HWND window
, int x
, int y
, int width
, int height
) DECLSPEC_HIDDEN
;
5701 struct wined3d_swapchain_ops
5703 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
5704 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, uint32_t flags
);
5705 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
5708 struct wined3d_swapchain
5712 const struct wined3d_parent_ops
*parent_ops
;
5713 const struct wined3d_swapchain_ops
*swapchain_ops
;
5714 struct wined3d_device
*device
;
5716 struct wined3d_texture
**back_buffers
;
5717 struct wined3d_texture
*front_buffer
;
5718 struct wined3d_gamma_ramp orig_gamma
;
5720 const struct wined3d_format
*ds_format
;
5721 struct wined3d_palette
*palette
;
5722 RECT front_buffer_update
;
5723 unsigned int swap_interval
;
5724 unsigned int max_frame_latency
;
5726 LONG prev_time
, frames
; /* Performance tracking */
5728 struct wined3d_swapchain_state state
;
5732 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
5733 void wined3d_swapchain_cleanup(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5734 struct wined3d_output
* wined3d_swapchain_get_output(const struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5735 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
5736 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
,
5737 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
5739 HRESULT
wined3d_swapchain_no3d_init(struct wined3d_swapchain
*swapchain_no3d
,
5740 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5741 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
5742 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5744 struct wined3d_swapchain_gl
5746 struct wined3d_swapchain s
;
5749 static inline struct wined3d_swapchain_gl
*wined3d_swapchain_gl(struct wined3d_swapchain
*swapchain
)
5751 return CONTAINING_RECORD(swapchain
, struct wined3d_swapchain_gl
, s
);
5754 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5755 struct wined3d_context_gl
*wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
5756 HRESULT
wined3d_swapchain_gl_init(struct wined3d_swapchain_gl
*swapchain_gl
,
5757 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5758 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
5759 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5761 struct wined3d_swapchain_vk
5763 struct wined3d_swapchain s
;
5765 VkSwapchainKHR vk_swapchain
;
5766 VkSurfaceKHR vk_surface
;
5770 VkSemaphore available
;
5771 VkSemaphore presentable
;
5772 uint64_t command_buffer_id
;
5774 unsigned int current
, image_count
;
5775 unsigned int width
, height
;
5778 static inline struct wined3d_swapchain_vk
*wined3d_swapchain_vk(struct wined3d_swapchain
*swapchain
)
5780 return CONTAINING_RECORD(swapchain
, struct wined3d_swapchain_vk
, s
);
5783 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk
*swapchain_vk
) DECLSPEC_HIDDEN
;
5784 HRESULT
wined3d_swapchain_vk_init(struct wined3d_swapchain_vk
*swapchain_vk
,
5785 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
5786 struct wined3d_swapchain_state_parent
*state_parent
, void *parent
,
5787 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
5789 /*****************************************************************************
5790 * Utility function prototypes
5793 /* Trace routines */
5794 const char *debug_bo_address(const struct wined3d_bo_address
*address
) DECLSPEC_HIDDEN
;
5795 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
5796 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
5797 const char *debug_const_bo_address(const struct wined3d_const_bo_address
*address
) DECLSPEC_HIDDEN
;
5798 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
5799 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
5800 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
5801 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
5802 const char *debug_d3dusage(uint32_t usage
) DECLSPEC_HIDDEN
;
5803 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
5804 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
5805 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
5806 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
5807 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
5808 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
5809 const char *debug_d3dstate(uint32_t state
) DECLSPEC_HIDDEN
;
5810 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
5811 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
5812 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
5813 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
5814 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
5815 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
5816 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
5817 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
5818 const char *debug_uvec4(const struct wined3d_uvec4
*v
) DECLSPEC_HIDDEN
;
5819 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
5820 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
5821 const char *wined3d_debug_feature_level(enum wined3d_feature_level level
) DECLSPEC_HIDDEN
;
5822 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
5824 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
5825 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
5826 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
5827 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, uint32_t arg1
, uint32_t arg2
, uint32_t arg3
,
5828 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
5829 void texture_activate_dimensions(struct wined3d_texture
*texture
,
5830 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
5831 void sampler_texdim(struct wined3d_context
*context
,
5832 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5833 void tex_alphaop(struct wined3d_context
*context
,
5834 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5835 void apply_pixelshader(struct wined3d_context
*context
,
5836 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5837 void state_alpha_test(struct wined3d_context
*context
,
5838 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5839 void state_fogcolor(struct wined3d_context
*context
,
5840 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5841 void state_fogdensity(struct wined3d_context
*context
,
5842 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5843 void state_fogstartend(struct wined3d_context
*context
,
5844 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5845 void state_fog_fragpart(struct wined3d_context
*context
,
5846 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5847 void state_nop(struct wined3d_context
*context
,
5848 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5849 void state_srgbwrite(struct wined3d_context
*context
,
5850 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5852 void state_clipping(struct wined3d_context
*context
,
5853 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5854 void clipplane(struct wined3d_context
*context
,
5855 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5856 void state_pointsprite_w(struct wined3d_context
*context
,
5857 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5858 void state_pointsprite(struct wined3d_context
*context
,
5859 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5860 void state_shademode(struct wined3d_context
*context
,
5861 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
5864 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
5865 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
5867 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
5869 struct wined3d_shader_lconst
5873 unsigned int value
[4];
5876 struct wined3d_shader_limits
5878 unsigned int sampler
;
5879 unsigned int constant_int
;
5880 unsigned int constant_float
;
5881 unsigned int constant_bool
;
5882 unsigned int packed_output
;
5883 unsigned int packed_input
;
5886 #define wined3d_lock_init(lock, name) wined3d_lock_init_(lock, __FILE__ ": " name)
5887 static inline void wined3d_lock_init_(CRITICAL_SECTION
*lock
, const char *name
)
5889 InitializeCriticalSection(lock
);
5890 if (lock
->DebugInfo
!= (RTL_CRITICAL_SECTION_DEBUG
*)-1)
5891 lock
->DebugInfo
->Spare
[0] = (DWORD_PTR
)name
;
5894 static inline void wined3d_lock_cleanup(CRITICAL_SECTION
*lock
)
5896 if (lock
->DebugInfo
!= (RTL_CRITICAL_SECTION_DEBUG
*)-1)
5897 lock
->DebugInfo
->Spare
[0] = 0;
5898 DeleteCriticalSection(lock
);
5902 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
5904 #define PRINTF_ATTR(fmt,args)
5907 struct wined3d_string_buffer_list
5912 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5913 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
5914 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5915 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5916 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5918 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
5919 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
5920 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
5922 struct wined3d_shader_phase
5926 unsigned int instance_count
;
5927 unsigned int temporary_count
;
5930 struct wined3d_vertex_shader
5932 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
5935 struct wined3d_hull_shader
5939 struct wined3d_shader_phase
*control_point
;
5940 unsigned int fork_count
;
5941 unsigned int join_count
;
5942 struct wined3d_shader_phase
*fork
;
5944 struct wined3d_shader_phase
*join
;
5947 unsigned int output_vertex_count
;
5948 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
5949 enum wined3d_tessellator_partitioning tessellator_partitioning
;
5952 struct wined3d_domain_shader
5954 enum wined3d_tessellator_domain tessellator_domain
;
5957 struct wined3d_geometry_shader
5959 enum wined3d_primitive_type input_type
;
5960 enum wined3d_primitive_type output_type
;
5961 unsigned int vertices_out
;
5962 unsigned int instance_count
;
5964 const struct wined3d_stream_output_desc
*so_desc
;
5967 struct wined3d_pixel_shader
5969 /* Pixel shader input semantics */
5970 unsigned int input_reg_map
[MAX_REG_INPUT
];
5971 DWORD input_reg_used
; /* MAX_REG_INPUT, 32 */
5972 unsigned int declared_in_count
;
5974 /* Some information about the shader behavior */
5976 unsigned int color0_reg
;
5978 BOOL force_early_depth_stencil
;
5979 enum wined3d_shader_register_type depth_output
;
5980 uint32_t interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
5983 struct wined3d_compute_shader
5985 struct wined3d_shader_thread_group_size thread_group_size
;
5988 struct wined3d_shader
5991 const struct wined3d_shader_limits
*limits
;
5992 const DWORD
*function
;
5993 unsigned int functionLength
;
5995 unsigned int byte_code_size
;
5996 BOOL load_local_constsF
;
5997 const struct wined3d_shader_frontend
*frontend
;
5998 void *frontend_data
;
6002 const struct wined3d_parent_ops
*parent_ops
;
6004 /* Programs this shader is linked with */
6005 struct list linked_programs
;
6007 /* Immediate constants (override global ones) */
6008 struct list constantsB
;
6009 struct list constantsF
;
6010 struct list constantsI
;
6011 struct wined3d_shader_reg_maps reg_maps
;
6012 BOOL lconst_inf_or_nan
;
6014 struct wined3d_shader_signature input_signature
;
6015 struct wined3d_shader_signature output_signature
;
6016 struct wined3d_shader_signature patch_constant_signature
;
6018 /* Pointer to the parent device */
6019 struct wined3d_device
*device
;
6020 struct list shader_list_entry
;
6024 struct wined3d_vertex_shader vs
;
6025 struct wined3d_hull_shader hs
;
6026 struct wined3d_domain_shader ds
;
6027 struct wined3d_geometry_shader gs
;
6028 struct wined3d_pixel_shader ps
;
6029 struct wined3d_compute_shader cs
;
6033 enum wined3d_shader_resource_type
pixelshader_get_resource_type(const struct wined3d_shader_reg_maps
*reg_maps
,
6034 unsigned int resource_idx
, DWORD tex_types
) DECLSPEC_HIDDEN
;
6035 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
6036 BOOL position_transformed
, struct ps_compile_args
*args
,
6037 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
6039 bool vshader_get_input(const struct wined3d_shader
*shader
,
6040 uint8_t usage_req
, uint8_t usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
6041 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
6042 struct vs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
6044 void find_ds_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
6045 struct ds_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
6047 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
6048 struct gs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
6050 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
6051 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
6052 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
6053 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
6054 unsigned int max
) DECLSPEC_HIDDEN
;
6055 HRESULT
shader_generate_code(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
6056 const struct wined3d_shader_reg_maps
*reg_maps
, void *backend_ctx
,
6057 const DWORD
*start
, const DWORD
*end
) DECLSPEC_HIDDEN
;
6058 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
6060 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
6064 case WINED3DSPR_RASTOUT
:
6066 if (reg
->idx
[0].offset
)
6071 case WINED3DSPR_CONSTBOOL
: /* b# */
6072 case WINED3DSPR_DEPTHOUT
: /* oDepth */
6073 case WINED3DSPR_DEPTHOUTGE
:
6074 case WINED3DSPR_DEPTHOUTLE
:
6075 case WINED3DSPR_LOOP
: /* aL */
6076 case WINED3DSPR_OUTPOINTID
:
6077 case WINED3DSPR_PREDICATE
: /* p0 */
6078 case WINED3DSPR_PRIMID
: /* primID */
6079 case WINED3DSPR_COVERAGE
: /* vCoverage */
6080 case WINED3DSPR_SAMPLEMASK
: /* oMask */
6083 case WINED3DSPR_MISCTYPE
:
6084 switch (reg
->idx
[0].offset
)
6094 case WINED3DSPR_IMMCONST
:
6095 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
6102 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
6103 const struct wined3d_state
*state
, unsigned int fixup_count
, float *position_fixup
)
6105 float center_offset
, x
= 0.0f
, y
= 0.0f
;
6108 /* See get_projection_matrix() in utils.c for a discussion of the position fixup.
6109 * This function here also applies to d3d10+ which does not need adjustment for
6110 * integer pixel centers, but it may need the filling convention offset. */
6111 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
6112 center_offset
= 1.0f
;
6114 center_offset
= 0.0f
;
6116 center_offset
+= context
->d3d_info
->filling_convention_offset
;
6118 for (i
= 0; i
< fixup_count
; ++i
)
6120 position_fixup
[4 * i
] = 1.0f
;
6121 position_fixup
[4 * i
+ 1] = 1.0f
;
6122 if (!context
->d3d_info
->subpixel_viewport
)
6125 x
= modf(state
->viewports
[i
].x
, &dummy
) * 2.0f
;
6126 y
= modf(state
->viewports
[i
].y
, &dummy
) * 2.0f
;
6128 position_fixup
[4 * i
+ 2] = (center_offset
+ x
) / state
->viewports
[i
].width
;
6129 position_fixup
[4 * i
+ 3] = -(center_offset
+ y
) / state
->viewports
[i
].height
;
6131 if (context
->render_offscreen
)
6133 position_fixup
[4 * i
+ 1] *= -1.0f
;
6134 position_fixup
[4 * i
+ 3] *= -1.0f
;
6139 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
6141 struct wined3d_shader_lconst
*lconst
;
6143 if (shader
->load_local_constsF
)
6146 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
6148 if (lconst
->idx
== reg
)
6155 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
6156 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
6157 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
6158 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
6159 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
6160 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
6161 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
6162 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
6163 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
6164 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
6165 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
6166 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
6167 float *start
, float *end
) DECLSPEC_HIDDEN
;
6169 /* Using additional shader constants (uniforms in GLSL / program environment
6170 * or local parameters in ARB) is costly:
6171 * ARB only knows float4 parameters and GLSL compiler are not really smart
6172 * when it comes to efficiently pack float2 uniforms, so no space is wasted
6173 * (in fact most compilers map a float2 to a full float4 uniform).
6175 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
6176 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
6177 * into a single shader constant (uniform / program parameter).
6179 * This structure is shared between the GLSL and the ARB backend.*/
6180 struct ps_np2fixup_info
{
6181 unsigned char idx
[WINED3D_MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
6182 WORD active
; /* bitfield indicating if we can apply the fixup */
6186 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
6187 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
6189 struct wined3d_palette
6192 struct wined3d_device
*device
;
6195 RGBQUAD colors
[256];
6199 /* DirectDraw utility functions */
6200 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
6202 /*****************************************************************************
6203 * Pixel format management
6206 /* Pixel format attributes */
6207 #define WINED3D_FORMAT_ATTR_FLOAT 0x00000001
6208 #define WINED3D_FORMAT_ATTR_INTEGER 0x00000002
6209 #define WINED3D_FORMAT_ATTR_NORMALISED 0x00000004
6210 #define WINED3D_FORMAT_ATTR_BUMPMAP 0x00000008
6211 #define WINED3D_FORMAT_ATTR_EXTENSION 0x00000010
6212 #define WINED3D_FORMAT_ATTR_BLOCKS 0x00000020
6213 #define WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY 0x00000040
6214 #define WINED3D_FORMAT_ATTR_COMPRESSED 0x00000080
6215 #define WINED3D_FORMAT_ATTR_BROKEN_PITCH 0x00000100
6216 #define WINED3D_FORMAT_ATTR_HEIGHT_SCALE 0x00000200
6217 #define WINED3D_FORMAT_ATTR_MAPPABLE 0x00000400
6218 #define WINED3D_FORMAT_ATTR_CAST_TO_BLOCK 0x00000800
6220 /* Pixel format capabilities */
6221 #define WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING 0x00000001
6222 #define WINED3D_FORMAT_CAP_FILTERING 0x00000002
6223 #define WINED3D_FORMAT_CAP_UNORDERED_ACCESS 0x00000004
6224 #define WINED3D_FORMAT_CAP_DEPTH_STENCIL 0x00000008
6225 #define WINED3D_FORMAT_CAP_RENDERTARGET 0x00000010
6226 #define WINED3D_FORMAT_CAP_FBO_ATTACHABLE 0x00000020
6227 #define WINED3D_FORMAT_CAP_FBO_ATTACHABLE_SRGB 0x00000040
6228 #define WINED3D_FORMAT_CAP_DECOMPRESS 0x00000080
6229 #define WINED3D_FORMAT_CAP_SRGB_READ 0x00000100
6230 #define WINED3D_FORMAT_CAP_SRGB_WRITE 0x00000200
6231 #define WINED3D_FORMAT_CAP_VTF 0x00000400
6232 #define WINED3D_FORMAT_CAP_SHADOW 0x00000800
6233 #define WINED3D_FORMAT_CAP_TEXTURE 0x00001000
6234 #define WINED3D_FORMAT_CAP_GEN_MIPMAP 0x00002000
6235 #define WINED3D_FORMAT_CAP_VERTEX_ATTRIBUTE 0x00004000
6236 #define WINED3D_FORMAT_CAP_BLIT 0x00008000
6237 #define WINED3D_FORMAT_CAP_INDEX_BUFFER 0x00010000
6239 struct wined3d_rational
6245 struct wined3d_color_key_conversion
6247 enum wined3d_format_id dst_format
;
6248 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
,
6249 unsigned int width
, unsigned int height
, const struct wined3d_color_key
*colour_key
);
6252 enum wined3d_channel_type
6254 WINED3D_CHANNEL_TYPE_NONE
,
6255 WINED3D_CHANNEL_TYPE_UNORM
,
6256 WINED3D_CHANNEL_TYPE_SNORM
,
6257 WINED3D_CHANNEL_TYPE_UINT
,
6258 WINED3D_CHANNEL_TYPE_SINT
,
6259 WINED3D_CHANNEL_TYPE_FLOAT
,
6260 WINED3D_CHANNEL_TYPE_DEPTH
,
6261 WINED3D_CHANNEL_TYPE_STENCIL
,
6262 WINED3D_CHANNEL_TYPE_UNUSED
,
6265 struct wined3d_format
6267 enum wined3d_format_id id
;
6269 D3DDDIFORMAT ddi_format
;
6270 unsigned int component_count
;
6285 UINT block_byte_count
;
6287 enum wined3d_ffp_emit_idx emit_idx
;
6289 UINT conv_byte_count
;
6290 DWORD multisample_types
;
6292 unsigned int caps
[WINED3D_GL_RES_TYPE_COUNT
];
6293 float depth_bias_scale
;
6294 struct wined3d_rational height_scale
;
6295 struct color_fixup_desc color_fixup
;
6296 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
6297 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
6298 unsigned int width
, unsigned int height
, unsigned int depth
);
6299 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
6300 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
6301 unsigned int width
, unsigned int height
, unsigned int depth
);
6302 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
6303 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
6304 unsigned int width
, unsigned int height
, unsigned int depth
);
6306 enum wined3d_format_id typeless_id
;
6309 const struct wined3d_format
*wined3d_get_format(const struct wined3d_adapter
*adapter
,
6310 enum wined3d_format_id format_id
, unsigned int bind_flags
) DECLSPEC_HIDDEN
;
6311 enum wined3d_format_id
wined3d_get_typed_format_id(const struct wined3d_adapter
*adapter
,
6312 const struct wined3d_format
*format
, enum wined3d_channel_type channel_type
) DECLSPEC_HIDDEN
;
6313 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
6314 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
6315 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
6316 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
6317 void wined3d_format_colour_to_vk(const struct wined3d_format
*format
, const struct wined3d_color
*c
,
6318 VkClearColorValue
*retval
) DECLSPEC_HIDDEN
;
6319 void wined3d_format_convert_from_float(const struct wined3d_format
*format
,
6320 const struct wined3d_color
*color
, void *ret
) DECLSPEC_HIDDEN
;
6321 void wined3d_format_copy_data(const struct wined3d_format
*format
, const uint8_t *src
,
6322 unsigned int src_row_pitch
, unsigned int src_slice_pitch
, uint8_t *dst
, unsigned int dst_row_pitch
,
6323 unsigned int dst_slice_pitch
, unsigned int w
, unsigned int h
, unsigned int d
) DECLSPEC_HIDDEN
;
6324 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
6325 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
6326 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
6327 enum wined3d_format_id view_format_id
) DECLSPEC_HIDDEN
;
6328 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
6329 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
6330 uint32_t wined3d_format_pack(const struct wined3d_format
*format
, const struct wined3d_uvec4
*value
) DECLSPEC_HIDDEN
;
6331 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
,
6332 enum wined3d_format_id format2
) DECLSPEC_HIDDEN
;
6334 struct wined3d_format_gl
6336 struct wined3d_format f
;
6342 GLint srgb_internal
;
6350 static inline const struct wined3d_format_gl
*wined3d_format_gl(const struct wined3d_format
*format
)
6352 return CONTAINING_RECORD(format
, struct wined3d_format_gl
, f
);
6355 struct wined3d_format_vk
6357 struct wined3d_format f
;
6362 static inline const struct wined3d_format_vk
*wined3d_format_vk(const struct wined3d_format
*format
)
6364 return CONTAINING_RECORD(format
, struct wined3d_format_vk
, f
);
6367 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
) DECLSPEC_HIDDEN
;
6369 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
6371 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
6374 static inline BOOL
use_vs(const struct wined3d_state
*state
)
6376 /* Check state->vertex_declaration to allow this to be used before the
6377 * stream info is validated, for example in device_update_tex_unit_map(). */
6378 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
6379 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
6382 static inline BOOL
use_ps(const struct wined3d_state
*state
)
6384 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
6387 static inline BOOL
use_transform_feedback(const struct wined3d_state
*state
)
6389 const struct wined3d_shader
*shader
;
6391 if (!(shader
= state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]))
6393 return !!shader
->u
.gs
.so_desc
;
6396 static inline void context_apply_state(struct wined3d_context
*context
,
6397 const struct wined3d_state
*state
, DWORD state_id
)
6399 const struct wined3d_state_entry
*state_table
= context
->state_table
;
6400 unsigned int rep
= state_table
[state_id
].representative
;
6401 state_table
[rep
].apply(context
, state
, rep
);
6404 static inline BOOL
is_srgb_enabled(const uint32_t *sampler_states
)
6406 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
6407 * the behaviour of the AMD Windows driver.
6409 * Might & Magic: Heroes VI - Shades of Darkness sets
6410 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
6411 * pointer—presumably by accident—and expects sRGB decoding to be
6413 return sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
] & 0x1;
6416 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
,
6417 const struct wined3d_texture
*texture
)
6419 if (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
6422 if (!context
->d3d_info
->srgb_read_control
6423 && (texture
->resource
.bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
6424 && (texture
->resource
.format_caps
& WINED3D_FORMAT_CAP_SRGB_READ
))
6427 if (!context
->d3d_info
->srgb_write_control
6428 && (texture
->resource
.bind_flags
& WINED3D_BIND_RENDER_TARGET
)
6429 && (texture
->resource
.format_caps
& WINED3D_FORMAT_CAP_SRGB_WRITE
))
6435 static inline BOOL
needs_srgb_write(const struct wined3d_d3d_info
*d3d_info
,
6436 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
6438 return (!(d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
6439 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
6440 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_caps
& WINED3D_FORMAT_CAP_SRGB_WRITE
;
6443 static inline GLuint
wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl
*texture_gl
,
6444 const struct wined3d_context
*context
, BOOL srgb
)
6446 return srgb
&& needs_separate_srgb_gl_texture(context
, &texture_gl
->t
)
6447 ? texture_gl
->texture_srgb
.name
: texture_gl
->texture_rgb
.name
;
6450 static inline GLuint
wined3d_gl_get_internal_format(struct wined3d_resource
*resource
,
6451 const struct wined3d_format_gl
*format_gl
, bool srgb
)
6454 return format_gl
->srgb_internal
;
6455 else if (resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
&& wined3d_resource_is_offscreen(resource
))
6456 return format_gl
->rt_internal
;
6458 return format_gl
->internal
;
6461 static inline BOOL
can_use_texture_swizzle(const struct wined3d_d3d_info
*d3d_info
, const struct wined3d_format
*format
)
6463 return d3d_info
->texture_swizzle
&& !is_complex_fixup(format
->color_fixup
) && !is_scaling_fixup(format
->color_fixup
);
6466 static inline BOOL
is_rasterization_disabled(const struct wined3d_shader
*geometry_shader
)
6468 return geometry_shader
&& geometry_shader
->u
.gs
.so_desc
6469 && geometry_shader
->u
.gs
.so_desc
->rasterizer_stream_idx
== WINED3D_NO_RASTERIZER_STREAM
;
6472 static inline uint32_t wined3d_mask_from_size(unsigned int size
)
6474 return size
< 32 ? (1u << size
) - 1 : ~0u;
6477 static inline DWORD
wined3d_extract_bits(const uint32_t *bitstream
,
6478 unsigned int offset
, unsigned int count
)
6480 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
6481 const unsigned int idx
= offset
/ word_bit_count
;
6482 const unsigned int shift
= offset
% word_bit_count
;
6483 DWORD mask
= (1u << count
) - 1;
6486 ret
= (bitstream
[idx
] >> shift
) & mask
;
6487 if (shift
+ count
> word_bit_count
)
6489 const unsigned int extracted_bit_count
= word_bit_count
- shift
;
6490 const unsigned int remaining_bit_count
= count
- extracted_bit_count
;
6491 mask
= (1u << remaining_bit_count
) - 1;
6492 ret
|= (bitstream
[idx
+ 1] & mask
) << extracted_bit_count
;
6497 static inline void wined3d_insert_bits(uint32_t *bitstream
,
6498 unsigned int offset
, unsigned int count
, DWORD bits
)
6500 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
6501 const unsigned int idx
= offset
/ word_bit_count
;
6502 const unsigned int shift
= offset
% word_bit_count
;
6503 DWORD mask
= (1u << count
) - 1;
6505 bitstream
[idx
] |= (bits
& mask
) << shift
;
6506 if (shift
+ count
> word_bit_count
)
6508 const unsigned int inserted_bit_count
= word_bit_count
- shift
;
6509 const unsigned int remaining_bit_count
= count
- inserted_bit_count
;
6510 mask
= (1u << remaining_bit_count
) - 1;
6511 bitstream
[idx
+ 1] |= (bits
>> inserted_bit_count
) & mask
;
6515 static inline void wined3d_from_cs(const struct wined3d_cs
*cs
)
6518 assert(cs
->thread_id
== GetCurrentThreadId());
6521 static inline void wined3d_not_from_cs(const struct wined3d_cs
*cs
)
6523 assert(cs
->thread_id
!= GetCurrentThreadId());
6526 static inline enum wined3d_material_color_source
validate_material_colour_source(WORD use_map
,
6527 enum wined3d_material_color_source source
)
6529 if (source
== WINED3D_MCS_COLOR1
&& use_map
& (1u << WINED3D_FFP_DIFFUSE
))
6531 if (source
== WINED3D_MCS_COLOR2
&& use_map
& (1u << WINED3D_FFP_SPECULAR
))
6533 return WINED3D_MCS_MATERIAL
;
6536 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source
*diffuse
,
6537 enum wined3d_material_color_source
*emissive
, enum wined3d_material_color_source
*ambient
,
6538 enum wined3d_material_color_source
*specular
, const struct wined3d_state
*state
,
6539 const struct wined3d_stream_info
*si
)
6541 if (!state
->render_states
[WINED3D_RS_LIGHTING
])
6543 *diffuse
= WINED3D_MCS_COLOR1
;
6544 *specular
= WINED3D_MCS_COLOR2
;
6545 *emissive
= *ambient
= WINED3D_MCS_MATERIAL
;
6550 if (!state
->render_states
[WINED3D_RS_COLORVERTEX
])
6552 *diffuse
= *emissive
= *ambient
= *specular
= WINED3D_MCS_MATERIAL
;
6557 *diffuse
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
]);
6558 *emissive
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
]);
6559 *ambient
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
]);
6560 *specular
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
]);
6563 static inline void wined3d_vec4_transform(struct wined3d_vec4
*dst
,
6564 const struct wined3d_vec4
*v
, const struct wined3d_matrix
*m
)
6566 struct wined3d_vec4 tmp
;
6568 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
+ v
->w
* m
->_41
;
6569 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
+ v
->w
* m
->_42
;
6570 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
+ v
->w
* m
->_43
;
6571 tmp
.w
= v
->x
* m
->_14
+ v
->y
* m
->_24
+ v
->z
* m
->_34
+ v
->w
* m
->_44
;
6576 BOOL
invert_matrix(struct wined3d_matrix
*out
, const struct wined3d_matrix
*m
) DECLSPEC_HIDDEN
;
6578 void compute_normal_matrix(float *normal_matrix
, BOOL legacy_lighting
,
6579 const struct wined3d_matrix
*modelview
) DECLSPEC_HIDDEN
;
6581 static inline struct wined3d_context
*context_acquire(struct wined3d_device
*device
,
6582 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
6584 wined3d_from_cs(device
->cs
);
6586 return device
->adapter
->adapter_ops
->adapter_acquire_context(device
, texture
, sub_resource_idx
);
6589 static inline void context_release(struct wined3d_context
*context
)
6591 context
->device
->adapter
->adapter_ops
->adapter_release_context(context
);
6594 static inline float wined3d_get_float_state(const struct wined3d_state
*state
, enum wined3d_render_state rs
)
6603 tmpvalue
.d
= state
->render_states
[rs
];
6607 static inline void *wined3d_context_map_bo_address(struct wined3d_context
*context
,
6608 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
6610 return context
->device
->adapter
->adapter_ops
->adapter_map_bo_address(context
, data
, size
, map_flags
);
6613 static inline void wined3d_context_unmap_bo_address(struct wined3d_context
*context
,
6614 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
6616 context
->device
->adapter
->adapter_ops
->adapter_unmap_bo_address(context
, data
, range_count
, ranges
);
6619 static inline void wined3d_context_copy_bo_address(struct wined3d_context
*context
,
6620 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
,
6621 unsigned int range_count
, const struct wined3d_range
*ranges
)
6623 context
->device
->adapter
->adapter_ops
->adapter_copy_bo_address(context
, dst
, src
, range_count
, ranges
);
6626 static inline void wined3d_context_flush_bo_address(struct wined3d_context
*context
,
6627 const struct wined3d_const_bo_address
*data
, size_t size
)
6629 context
->device
->adapter
->adapter_ops
->adapter_flush_bo_address(context
, data
, size
);
6632 static inline void wined3d_context_destroy_bo(struct wined3d_context
*context
, struct wined3d_bo
*bo
)
6634 context
->device
->adapter
->adapter_ops
->adapter_destroy_bo(context
, bo
);
6637 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk
*context_vk
,
6638 struct wined3d_bo_vk
*bo
)
6640 bo
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6643 static inline void wined3d_context_vk_reference_image(const struct wined3d_context_vk
*context_vk
,
6644 struct wined3d_image_vk
*image
)
6646 image
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6649 static inline void wined3d_context_vk_reference_texture(const struct wined3d_context_vk
*context_vk
,
6650 struct wined3d_texture_vk
*texture_vk
)
6652 wined3d_context_vk_reference_image(context_vk
, &texture_vk
->image
);
6655 static inline void wined3d_context_vk_reference_resource(const struct wined3d_context_vk
*context_vk
,
6656 struct wined3d_resource
*resource
)
6658 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
6659 wined3d_context_vk_reference_bo(context_vk
, wined3d_bo_vk(buffer_from_resource(resource
)->buffer_object
));
6661 wined3d_context_vk_reference_texture(context_vk
, wined3d_texture_vk(texture_from_resource(resource
)));
6664 static inline void wined3d_context_vk_reference_query(const struct wined3d_context_vk
*context_vk
,
6665 struct wined3d_query_vk
*query_vk
)
6667 query_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6670 static inline void wined3d_context_vk_reference_sampler(const struct wined3d_context_vk
*context_vk
,
6671 struct wined3d_sampler_vk
*sampler_vk
)
6673 sampler_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6676 static inline void wined3d_context_vk_reference_rendertarget_view(const struct wined3d_context_vk
*context_vk
,
6677 struct wined3d_rendertarget_view_vk
*rtv_vk
)
6679 wined3d_context_vk_reference_resource(context_vk
, rtv_vk
->v
.resource
);
6680 rtv_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
6683 static inline void wined3d_context_vk_reference_shader_resource_view(const struct wined3d_context_vk
*context_vk
,
6684 struct wined3d_shader_resource_view_vk
*srv_vk
)
6686 wined3d_context_vk_reference_resource(context_vk
, srv_vk
->v
.resource
);
6687 srv_vk
->view_vk
.command_buffer_id
= context_vk
->current_command_buffer
.id
;
6690 static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk
*context_vk
,
6691 struct wined3d_unordered_access_view_vk
*uav_vk
)
6693 wined3d_context_vk_reference_resource(context_vk
, uav_vk
->v
.resource
);
6694 uav_vk
->view_vk
.command_buffer_id
= context_vk
->current_command_buffer
.id
;
6697 static inline BOOL
wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view
*dsv
,
6698 const struct wined3d_format
*srv_format
)
6700 return !srv_format
|| (srv_format
->red_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_DEPTH
))
6701 || (srv_format
->green_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_STENCIL
));
6704 static inline unsigned int wined3d_bind_layer_count(const struct wined3d_texture
*texture
)
6706 return texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_3D
? texture
->resource
.depth
: texture
->layer_count
;
6709 static inline bool wined3d_srv_all_subresources(const struct wined3d_shader_resource_view
*srv
)
6711 struct wined3d_texture
*texture
;
6713 if (srv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
6716 if (srv
->desc
.u
.texture
.layer_idx
|| srv
->desc
.u
.texture
.level_idx
)
6719 texture
= texture_from_resource(srv
->resource
);
6720 return srv
->desc
.u
.texture
.level_count
== texture
->level_count
6721 && srv
->desc
.u
.texture
.layer_count
== wined3d_bind_layer_count(texture
);
6724 static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarget_view
*rtv
)
6726 struct wined3d_texture
*texture
;
6728 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
6731 if (rtv
->sub_resource_idx
)
6734 texture
= texture_from_resource(rtv
->resource
);
6735 return texture
->level_count
== 1 && rtv
->layer_count
== wined3d_bind_layer_count(texture
);
6738 static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view
*srv
)
6740 InterlockedIncrement(&srv
->resource
->srv_bind_count_device
);
6743 static inline void wined3d_srv_bind_count_dec(struct wined3d_shader_resource_view
*srv
)
6745 InterlockedDecrement(&srv
->resource
->srv_bind_count_device
);
6748 static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view
*rtv
)
6750 InterlockedIncrement(&rtv
->resource
->rtv_bind_count_device
);
6753 static inline void wined3d_rtv_bind_count_dec(struct wined3d_rendertarget_view
*rtv
)
6755 InterlockedDecrement(&rtv
->resource
->rtv_bind_count_device
);
6758 static inline bool wined3d_rtv_overlaps_srv(const struct wined3d_rendertarget_view
*rtv
,
6759 const struct wined3d_shader_resource_view
*srv
)
6761 if (rtv
->resource
!= srv
->resource
)
6764 if (wined3d_srv_all_subresources(srv
) || wined3d_rtv_all_subresources(rtv
))
6767 return rtv
->sub_resource_idx
>= srv
->desc
.u
.texture
.level_idx
6768 && rtv
->sub_resource_idx
< srv
->desc
.u
.texture
.level_idx
+ srv
->desc
.u
.texture
.level_count
6769 && rtv
->layer_count
>= srv
->desc
.u
.texture
.layer_idx
;
6772 static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_state
*state
,
6773 const struct wined3d_shader_resource_view
*srv
)
6777 if (!srv
->resource
->rtv_bind_count_device
)
6780 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
6782 const struct wined3d_rendertarget_view
*rtv
;
6784 if ((rtv
= state
->fb
.render_targets
[i
]) && wined3d_rtv_overlaps_srv(rtv
, srv
))
6791 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport
*vp
, float *min_z
, float *max_z
)
6795 /* The magic constant is derived from tests. */
6796 *max_z
= max(vp
->max_z
, vp
->min_z
+ 0.001f
);
6799 static inline BOOL
wined3d_bitmap_clear(uint32_t *map
, unsigned int idx
)
6801 return map
[idx
>> 5] &= ~(1u << (idx
& 0x1f));
6804 static inline BOOL
wined3d_bitmap_set(uint32_t *map
, unsigned int idx
)
6806 return map
[idx
>> 5] |= (1u << (idx
& 0x1f));
6809 static inline BOOL
wined3d_bitmap_is_set(const uint32_t *map
, unsigned int idx
)
6811 return map
[idx
>> 5] & (1u << (idx
& 0x1f));
6814 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap
, unsigned int bit_count
,
6815 unsigned int start
, uint32_t xor_mask
)
6817 const unsigned int word_bit_count
= sizeof(*bitmap
) * CHAR_BIT
;
6818 const uint32_t *ptr
, *end_ptr
;
6821 assert(bit_count
< word_bit_count
|| !(bit_count
% word_bit_count
));
6823 ptr
= bitmap
+ start
/ word_bit_count
;
6824 end_ptr
= bitmap
+ (bit_count
+ word_bit_count
- 1) / word_bit_count
;
6829 mask
= ~0u << start
% word_bit_count
;
6830 map
= (*ptr
^ xor_mask
) & mask
;
6833 if (++ptr
== end_ptr
)
6835 map
= *ptr
^ xor_mask
;
6837 return (ptr
- bitmap
) * word_bit_count
+ wined3d_bit_scan(&map
);
6840 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
6842 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, 0);
6845 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
6847 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, ~0u);
6850 static inline BOOL
wined3d_bitmap_get_range(const uint32_t *bitmap
, unsigned int bit_count
,
6851 unsigned int start
, struct wined3d_range
*range
)
6853 unsigned int range_start
, range_end
;
6855 range_start
= wined3d_bitmap_ffs(bitmap
, bit_count
, start
);
6856 if (range_start
== ~0u)
6859 range_end
= wined3d_bitmap_ffz(bitmap
, bit_count
, range_start
+ 1);
6860 if (range_end
== ~0u)
6861 range_end
= bit_count
;
6863 range
->offset
= range_start
;
6864 range
->size
= range_end
- range_start
;
6868 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context
*context
, unsigned int state_id
)
6870 return wined3d_bitmap_is_set(context
->dirty_graphics_states
, state_id
);
6873 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context
*context
, unsigned int state_id
)
6875 return wined3d_bitmap_is_set(context
->dirty_compute_states
, state_id
- STATE_COMPUTE_OFFSET
);
6878 static inline bool isStateDirty(const struct wined3d_context
*context
, unsigned int state_id
)
6880 return wined3d_context_is_graphics_state_dirty(context
, state_id
);
6883 static inline VkImageAspectFlags
vk_aspect_mask_from_format(const struct wined3d_format
*format
)
6885 VkImageAspectFlags mask
= 0;
6887 if (format
->depth_size
)
6888 mask
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
6889 if (format
->stencil_size
)
6890 mask
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
6891 if (!mask
|| format
->red_size
|| format
->green_size
|| format
->blue_size
|| format
->alpha_size
)
6892 mask
|= VK_IMAGE_ASPECT_COLOR_BIT
;
6897 static inline bool wined3d_primitive_type_is_list(enum wined3d_primitive_type t
)
6899 return t
== WINED3D_PT_POINTLIST
6900 || t
== WINED3D_PT_LINELIST
6901 || t
== WINED3D_PT_TRIANGLELIST
6902 || t
== WINED3D_PT_LINELIST_ADJ
6903 || t
== WINED3D_PT_TRIANGLELIST_ADJ
6904 || t
== WINED3D_PT_PATCH
;
6907 static inline void wined3d_context_gl_reference_bo(struct wined3d_context_gl
*context_gl
, struct wined3d_bo_gl
*bo_gl
)
6909 struct wined3d_device_gl
*device_gl
= wined3d_device_gl(context_gl
->c
.device
);
6911 bo_gl
->command_fence_id
= device_gl
->current_fence_id
;
6914 static inline void wined3d_context_gl_reference_buffer(struct wined3d_context_gl
*context_gl
,
6915 struct wined3d_buffer
*buffer
)
6917 if (buffer
->buffer_object
)
6918 wined3d_context_gl_reference_bo(context_gl
, wined3d_bo_gl(buffer
->buffer_object
));
6921 static inline bool wined3d_map_persistent(void)
6923 return sizeof(void *) >= sizeof(uint64_t);
6926 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
6927 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
6929 extern CRITICAL_SECTION wined3d_command_cs
;