mf/tests: Test input type for WMA decoder DMO.
[wine.git] / dlls / wined3d / view.c
bloba95ff13410f5b315ec4bd04dbb3a2f1b7bb1e04a
1 /*
2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wined3d_private.h"
21 #include "wined3d_shaders.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
25 #define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY)
27 static BOOL is_stencil_view_format(const struct wined3d_format *format)
29 return format->id == WINED3DFMT_X24_TYPELESS_G8_UINT
30 || format->id == WINED3DFMT_X32_TYPELESS_G8X24_UINT;
33 static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info,
34 const struct wined3d_view_desc *desc, const struct wined3d_texture_gl *texture_gl)
36 static const struct
38 GLenum texture_target;
39 unsigned int view_flags;
40 GLenum view_target;
41 enum wined3d_gl_extension extension;
43 view_types[] =
45 {GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP},
46 {GL_TEXTURE_RECTANGLE, 0, GL_TEXTURE_RECTANGLE},
47 {GL_TEXTURE_3D, 0, GL_TEXTURE_3D},
49 {GL_TEXTURE_2D, 0, GL_TEXTURE_2D},
50 {GL_TEXTURE_2D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
51 {GL_TEXTURE_2D_ARRAY, 0, GL_TEXTURE_2D},
52 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_ARRAY},
53 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP},
54 {GL_TEXTURE_2D_ARRAY, WINED3D_VIEW_CUBE_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, ARB_TEXTURE_CUBE_MAP_ARRAY},
56 {GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_2D_MULTISAMPLE},
57 {GL_TEXTURE_2D_MULTISAMPLE, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
58 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0, GL_TEXTURE_2D_MULTISAMPLE},
59 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY},
61 {GL_TEXTURE_1D, 0, GL_TEXTURE_1D},
62 {GL_TEXTURE_1D, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
63 {GL_TEXTURE_1D_ARRAY, 0, GL_TEXTURE_1D},
64 {GL_TEXTURE_1D_ARRAY, WINED3D_VIEW_TEXTURE_ARRAY, GL_TEXTURE_1D_ARRAY},
66 unsigned int flags = desc->flags & (WINED3D_VIEW_BUFFER_RAW | WINED3D_VIEW_BUFFER_APPEND
67 | WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY);
68 unsigned int i;
70 for (i = 0; i < ARRAY_SIZE(view_types); ++i)
72 if (view_types[i].texture_target != texture_gl->target || view_types[i].view_flags != flags)
73 continue;
74 if (gl_info->supported[view_types[i].extension])
75 return view_types[i].view_target;
77 FIXME("Extension %#x not supported.\n", view_types[i].extension);
80 FIXME("Unhandled view flags %#x for texture target %#x.\n", flags, texture_gl->target);
81 return texture_gl->target;
84 static const struct wined3d_format *validate_resource_view(const struct wined3d_view_desc *desc,
85 struct wined3d_resource *resource, BOOL mip_slice, BOOL allow_srgb_toggle)
87 const struct wined3d_adapter *adapter = resource->device->adapter;
88 const struct wined3d_format *format;
90 format = wined3d_get_format(adapter, desc->format_id, resource->bind_flags);
91 if (resource->type == WINED3D_RTYPE_BUFFER && (desc->flags & WINED3D_VIEW_BUFFER_RAW))
93 if (format->id != WINED3DFMT_R32_TYPELESS)
95 WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format->id));
96 return NULL;
99 format = wined3d_get_format(adapter, WINED3DFMT_R32_UINT, resource->bind_flags);
102 if (wined3d_format_is_typeless(format))
104 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format->id));
105 return NULL;
108 if (resource->type == WINED3D_RTYPE_BUFFER)
110 struct wined3d_buffer *buffer = buffer_from_resource(resource);
111 unsigned int buffer_size, element_size;
113 if (buffer->structure_byte_stride)
115 if (desc->format_id != WINED3DFMT_UNKNOWN)
117 WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc->format_id));
118 return NULL;
121 format = wined3d_get_format(adapter, WINED3DFMT_R32_UINT, resource->bind_flags);
122 element_size = buffer->structure_byte_stride;
124 else
126 element_size = format->byte_count;
129 if (!element_size)
130 return NULL;
132 buffer_size = buffer->resource.size / element_size;
133 if (!wined3d_bound_range(desc->u.buffer.start_idx, desc->u.buffer.count, buffer_size))
134 return NULL;
136 else
138 struct wined3d_texture *texture = texture_from_resource(resource);
139 unsigned int depth_or_layer_count;
141 if (resource->format->id != format->id && !wined3d_format_is_typeless(resource->format)
142 && (!allow_srgb_toggle || !wined3d_formats_are_srgb_variants(resource->format->id, format->id)))
144 WARN("Trying to create incompatible view for non typeless format %s.\n",
145 debug_d3dformat(format->id));
146 return NULL;
149 if (mip_slice && resource->type == WINED3D_RTYPE_TEXTURE_3D)
150 depth_or_layer_count = wined3d_texture_get_level_depth(texture, desc->u.texture.level_idx);
151 else
152 depth_or_layer_count = texture->layer_count;
154 if (!desc->u.texture.level_count
155 || (mip_slice && desc->u.texture.level_count != 1)
156 || !wined3d_bound_range(desc->u.texture.level_idx, desc->u.texture.level_count, texture->level_count)
157 || !desc->u.texture.layer_count
158 || !wined3d_bound_range(desc->u.texture.layer_idx, desc->u.texture.layer_count, depth_or_layer_count))
159 return NULL;
162 return format;
165 static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target,
166 const struct wined3d_view_desc *desc, struct wined3d_texture_gl *texture_gl,
167 const struct wined3d_format *view_format)
169 const struct wined3d_format_gl *view_format_gl;
170 unsigned int level_idx, layer_idx, layer_count;
171 const struct wined3d_gl_info *gl_info;
172 struct wined3d_context_gl *context_gl;
173 struct wined3d_context *context;
174 GLuint texture_name;
176 view_format_gl = wined3d_format_gl(view_format);
177 view->target = view_target;
179 context = context_acquire(texture_gl->t.resource.device, NULL, 0);
180 context_gl = wined3d_context_gl(context);
181 gl_info = context_gl->gl_info;
183 if (!gl_info->supported[ARB_TEXTURE_VIEW])
185 context_release(context);
186 FIXME("OpenGL implementation does not support texture views.\n");
187 return;
190 wined3d_texture_gl_prepare_texture(texture_gl, context_gl, FALSE);
191 texture_name = wined3d_texture_gl_get_texture_name(texture_gl, context, FALSE);
193 level_idx = desc->u.texture.level_idx;
194 layer_idx = desc->u.texture.layer_idx;
195 layer_count = desc->u.texture.layer_count;
196 if (view_target == GL_TEXTURE_3D)
198 if (layer_idx || layer_count != wined3d_texture_get_level_depth(&texture_gl->t, level_idx))
199 FIXME("Depth slice (%u-%u) not supported.\n", layer_idx, layer_count);
200 layer_idx = 0;
201 layer_count = 1;
204 gl_info->gl_ops.gl.p_glGenTextures(1, &view->name);
205 GL_EXTCALL(glTextureView(view->name, view->target, texture_name, view_format_gl->internal,
206 level_idx, desc->u.texture.level_count, layer_idx, layer_count));
207 checkGLcall("create texture view");
209 if (is_stencil_view_format(view_format))
211 static const GLint swizzle[] = {GL_ZERO, GL_RED, GL_ZERO, GL_ZERO};
213 if (!gl_info->supported[ARB_STENCIL_TEXTURING])
215 context_release(context);
216 FIXME("OpenGL implementation does not support stencil texturing.\n");
217 return;
220 wined3d_context_gl_bind_texture(context_gl, view->target, view->name);
221 gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
222 gl_info->gl_ops.gl.p_glTexParameteri(view->target, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
223 checkGLcall("initialize stencil view");
225 context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
226 context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
228 else if (!is_identity_fixup(view_format->color_fixup) && can_use_texture_swizzle(context->d3d_info, view_format))
230 GLint swizzle[4];
232 wined3d_context_gl_bind_texture(context_gl, view->target, view->name);
233 wined3d_gl_texture_swizzle_from_color_fixup(swizzle, view_format->color_fixup);
234 gl_info->gl_ops.gl.p_glTexParameteriv(view->target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
235 checkGLcall("set format swizzle");
237 context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
238 context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
241 context_release(context);
244 static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_context_gl *context_gl,
245 struct wined3d_buffer *buffer, const struct wined3d_format_gl *view_format_gl,
246 unsigned int offset, unsigned int size)
248 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
249 const struct wined3d_bo_gl *bo_gl;
251 if (!gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
253 FIXME("OpenGL implementation does not support buffer textures.\n");
254 return;
257 wined3d_buffer_load_location(buffer, &context_gl->c, WINED3D_LOCATION_BUFFER);
258 bo_gl = wined3d_bo_gl(buffer->buffer_object);
259 offset += bo_gl->b.buffer_offset;
261 if ((offset & (gl_info->limits.texture_buffer_offset_alignment - 1)))
263 FIXME("Buffer offset %u is not %u byte aligned.\n",
264 offset, gl_info->limits.texture_buffer_offset_alignment);
265 return;
268 view->target = GL_TEXTURE_BUFFER;
269 if (!view->name)
270 gl_info->gl_ops.gl.p_glGenTextures(1, &view->name);
272 wined3d_context_gl_bind_texture(context_gl, GL_TEXTURE_BUFFER, view->name);
273 if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
275 GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format_gl->internal, bo_gl->id, offset, size));
277 else
279 if (offset || size != buffer->resource.size)
280 FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
281 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format_gl->internal, bo_gl->id));
283 checkGLcall("Create buffer texture");
285 context_invalidate_compute_state(&context_gl->c, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
286 context_invalidate_state(&context_gl->c, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
289 static void get_buffer_view_range(const struct wined3d_buffer *buffer,
290 const struct wined3d_view_desc *desc, const struct wined3d_format *view_format,
291 unsigned int *offset, unsigned int *size)
293 if (desc->format_id == WINED3DFMT_UNKNOWN)
295 *offset = desc->u.buffer.start_idx * buffer->structure_byte_stride;
296 *size = desc->u.buffer.count * buffer->structure_byte_stride;
298 else
300 *offset = desc->u.buffer.start_idx * view_format->byte_count;
301 *size = desc->u.buffer.count * view_format->byte_count;
305 static void create_buffer_view(struct wined3d_gl_view *view, struct wined3d_context *context,
306 const struct wined3d_view_desc *desc, struct wined3d_buffer *buffer,
307 const struct wined3d_format *view_format)
309 unsigned int offset, size;
311 get_buffer_view_range(buffer, desc, view_format, &offset, &size);
312 create_buffer_texture(view, wined3d_context_gl(context), buffer, wined3d_format_gl(view_format), offset, size);
315 static void wined3d_view_invalidate_location(struct wined3d_resource *resource,
316 const struct wined3d_view_desc *desc, DWORD location)
318 unsigned int i, sub_resource_idx;
319 struct wined3d_texture *texture;
321 if (resource->type == WINED3D_RTYPE_BUFFER)
323 wined3d_buffer_invalidate_location(buffer_from_resource(resource), location);
324 return;
327 texture = texture_from_resource(resource);
328 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
330 wined3d_texture_invalidate_location(texture, desc->u.texture.level_idx, location);
331 return;
334 sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
335 for (i = 0; i < desc->u.texture.layer_count; ++i, sub_resource_idx += texture->level_count)
336 wined3d_texture_invalidate_location(texture, sub_resource_idx, location);
339 static void wined3d_view_load_location(struct wined3d_resource *resource,
340 const struct wined3d_view_desc *desc, struct wined3d_context *context, DWORD location)
342 unsigned int i, sub_resource_idx;
343 struct wined3d_texture *texture;
345 if (resource->type == WINED3D_RTYPE_BUFFER)
347 wined3d_buffer_load_location(buffer_from_resource(resource), context, location);
348 return;
351 texture = texture_from_resource(resource);
352 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
354 wined3d_texture_load_location(texture, desc->u.texture.level_idx, context, location);
355 return;
358 sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
359 for (i = 0; i < desc->u.texture.layer_count; ++i, sub_resource_idx += texture->level_count)
360 wined3d_texture_load_location(texture, sub_resource_idx, context, location);
363 ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
365 unsigned int refcount = InterlockedIncrement(&view->refcount);
367 TRACE("%p increasing refcount to %u.\n", view, refcount);
369 return refcount;
372 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view *view)
374 /* Call wined3d_object_destroyed() before releasing the resource,
375 * since releasing the resource may end up destroying the parent. */
376 view->parent_ops->wined3d_object_destroyed(view->parent);
377 wined3d_resource_decref(view->resource);
380 ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
382 unsigned int refcount = InterlockedDecrement(&view->refcount);
384 TRACE("%p decreasing refcount to %u.\n", view, refcount);
386 if (!refcount)
388 wined3d_mutex_lock();
389 view->resource->device->adapter->adapter_ops->adapter_destroy_rendertarget_view(view);
390 wined3d_mutex_unlock();
393 return refcount;
396 void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view)
398 TRACE("view %p.\n", view);
400 return view->parent;
403 void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view)
405 struct wined3d_texture *texture;
407 TRACE("view %p.\n", view);
409 if (view->resource->type == WINED3D_RTYPE_BUFFER)
410 return wined3d_buffer_get_parent(buffer_from_resource(view->resource));
412 texture = texture_from_resource(view->resource);
414 return texture->sub_resources[view->sub_resource_idx].parent;
417 void CDECL wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view,
418 void *parent, const struct wined3d_parent_ops *parent_ops)
420 TRACE("view %p, parent %p, parent_ops %p.\n", view, parent, parent_ops);
422 view->parent = parent;
423 view->parent_ops = parent_ops;
426 struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view)
428 TRACE("view %p.\n", view);
430 return view->resource;
433 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
434 const struct wined3d_context *context, unsigned int *width, unsigned int *height)
436 const struct wined3d_texture *texture;
438 if (view->resource->type != WINED3D_RTYPE_TEXTURE_2D)
440 *width = view->width;
441 *height = view->height;
442 return;
445 texture = texture_from_resource(view->resource);
446 if (texture->swapchain)
448 /* The drawable size of an onscreen drawable is the surface size.
449 * (Actually: The window size, but the surface is created in window
450 * size.) */
451 *width = texture->resource.width;
452 *height = texture->resource.height;
454 else if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
456 const struct wined3d_swapchain_desc *desc = &context->swapchain->state.desc;
458 /* The drawable size of a backbuffer / aux buffer offscreen target is
459 * the size of the current context's drawable, which is the size of
460 * the back buffer of the swapchain the active context belongs to. */
461 *width = desc->backbuffer_width;
462 *height = desc->backbuffer_height;
464 else
466 unsigned int level_idx = view->sub_resource_idx % texture->level_count;
468 /* The drawable size of an FBO target is the OpenGL texture size,
469 * which is the power of two size. */
470 *width = wined3d_texture_get_level_pow2_width(texture, level_idx);
471 *height = wined3d_texture_get_level_pow2_height(texture, level_idx);
475 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
476 struct wined3d_context *context, uint32_t location)
478 struct wined3d_resource *resource = view->resource;
479 unsigned int i, sub_resource_idx, layer_count;
480 struct wined3d_texture *texture;
482 if (resource->type == WINED3D_RTYPE_BUFFER)
484 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
485 return;
488 texture = texture_from_resource(resource);
489 sub_resource_idx = view->sub_resource_idx;
490 layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1;
491 for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
492 wined3d_texture_prepare_location(texture, sub_resource_idx, context, location);
495 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
496 struct wined3d_context *context, uint32_t location)
498 wined3d_view_load_location(view->resource, &view->desc, context, location);
501 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view, uint32_t location)
503 struct wined3d_resource *resource = view->resource;
504 unsigned int i, sub_resource_idx, layer_count;
505 struct wined3d_texture *texture;
507 if (resource->type == WINED3D_RTYPE_BUFFER)
509 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
510 return;
513 texture = texture_from_resource(resource);
514 sub_resource_idx = view->sub_resource_idx;
515 layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1;
516 for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
517 wined3d_texture_validate_location(texture, sub_resource_idx, location);
520 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view, uint32_t location)
522 wined3d_view_invalidate_location(view->resource, &view->desc, location);
525 /* Note: This may return 0 if the selected layers do not have a location in common. */
526 DWORD wined3d_rendertarget_view_get_locations(const struct wined3d_rendertarget_view *view)
528 struct wined3d_resource *resource = view->resource;
529 unsigned int i, sub_resource_idx, layer_count;
530 const struct wined3d_texture *texture;
531 DWORD ret = ~0u;
533 if (resource->type == WINED3D_RTYPE_BUFFER)
534 return buffer_from_resource(resource)->locations;
536 texture = texture_from_resource(resource);
537 sub_resource_idx = view->sub_resource_idx;
538 layer_count = resource->type != WINED3D_RTYPE_TEXTURE_3D ? view->layer_count : 1;
539 for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
540 ret &= texture->sub_resources[sub_resource_idx].locations;
542 if (!ret)
543 WARN("View %p (texture %p) layers do not have a location in common.\n", view, texture);
545 return ret;
548 void wined3d_rendertarget_view_get_box(struct wined3d_rendertarget_view *view,
549 struct wined3d_box *box)
551 if (view->resource->type != WINED3D_RTYPE_TEXTURE_3D)
553 wined3d_box_set(box, 0, 0, view->width, view->height, 0, 1);
555 else
557 struct wined3d_texture *texture = texture_from_resource(view->resource);
558 wined3d_texture_get_level_box(texture, view->sub_resource_idx, box);
562 static void wined3d_render_target_view_gl_cs_init(void *object)
564 struct wined3d_rendertarget_view_gl *view_gl = object;
565 struct wined3d_resource *resource = view_gl->v.resource;
566 const struct wined3d_view_desc *desc = &view_gl->v.desc;
568 TRACE("view_gl %p.\n", view_gl);
570 if (resource->type == WINED3D_RTYPE_BUFFER)
572 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource->type));
574 else
576 struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture_from_resource(resource));
577 unsigned int depth_or_layer_count;
579 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
580 depth_or_layer_count = wined3d_texture_get_level_depth(&texture_gl->t, desc->u.texture.level_idx);
581 else
582 depth_or_layer_count = texture_gl->t.layer_count;
584 if (resource->format->id != view_gl->v.format->id
585 || (view_gl->v.layer_count != 1 && view_gl->v.layer_count != depth_or_layer_count))
587 GLenum resource_class, view_class;
589 resource_class = wined3d_format_gl(resource->format)->view_class;
590 view_class = wined3d_format_gl(view_gl->v.format)->view_class;
591 if (resource_class != view_class)
593 FIXME("Render target view not supported, resource format %s, view format %s.\n",
594 debug_d3dformat(resource->format->id), debug_d3dformat(view_gl->v.format->id));
595 return;
597 if (texture_gl->t.swapchain && texture_gl->t.swapchain->state.desc.backbuffer_count > 1)
599 FIXME("Swapchain views not supported.\n");
600 return;
603 create_texture_view(&view_gl->gl_view, texture_gl->target, desc, texture_gl, view_gl->v.format);
608 static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
609 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
610 void *parent, const struct wined3d_parent_ops *parent_ops)
612 BOOL allow_srgb_toggle = FALSE;
614 view->refcount = 1;
615 view->parent = parent;
616 view->parent_ops = parent_ops;
618 if (resource->type != WINED3D_RTYPE_BUFFER)
620 struct wined3d_texture *texture = texture_from_resource(resource);
622 if (texture->swapchain)
623 allow_srgb_toggle = TRUE;
625 if (!(view->format = validate_resource_view(desc, resource, TRUE, allow_srgb_toggle)))
626 return E_INVALIDARG;
627 view->format_attrs = view->format->attrs;
628 view->format_caps = view->format->caps[resource->gl_type];
629 view->desc = *desc;
631 if (resource->type == WINED3D_RTYPE_BUFFER)
633 view->sub_resource_idx = 0;
634 view->layer_count = 1;
635 view->width = desc->u.buffer.count;
636 view->height = 1;
638 else
640 struct wined3d_texture *texture = texture_from_resource(resource);
642 view->sub_resource_idx = desc->u.texture.level_idx;
643 if (resource->type != WINED3D_RTYPE_TEXTURE_3D)
644 view->sub_resource_idx += desc->u.texture.layer_idx * texture->level_count;
645 view->layer_count = desc->u.texture.layer_count;
646 view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx);
647 view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx);
650 wined3d_resource_incref(view->resource = resource);
652 return WINED3D_OK;
655 HRESULT wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view *view_no3d,
656 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
657 void *parent, const struct wined3d_parent_ops *parent_ops)
659 TRACE("view_no3d %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
660 view_no3d, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
662 return wined3d_rendertarget_view_init(view_no3d, desc, resource, parent, parent_ops);
665 HRESULT wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl *view_gl,
666 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
667 void *parent, const struct wined3d_parent_ops *parent_ops)
669 HRESULT hr;
671 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
672 view_gl, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
674 if (FAILED(hr = wined3d_rendertarget_view_init(&view_gl->v, desc, resource, parent, parent_ops)))
675 return hr;
677 wined3d_cs_init_object(resource->device->cs, wined3d_render_target_view_gl_cs_init, view_gl);
679 return hr;
682 VkImageViewType vk_image_view_type_from_wined3d(enum wined3d_resource_type type, uint32_t flags)
684 switch (type)
686 case WINED3D_RTYPE_TEXTURE_1D:
687 if (flags & WINED3D_VIEW_TEXTURE_ARRAY)
688 return VK_IMAGE_VIEW_TYPE_1D_ARRAY;
689 else
690 return VK_IMAGE_VIEW_TYPE_1D;
692 case WINED3D_RTYPE_TEXTURE_2D:
693 if (flags & WINED3D_VIEW_TEXTURE_CUBE)
695 if (flags & WINED3D_VIEW_TEXTURE_ARRAY)
696 return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
697 else
698 return VK_IMAGE_VIEW_TYPE_CUBE;
700 if (flags & WINED3D_VIEW_TEXTURE_ARRAY)
701 return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
702 else
703 return VK_IMAGE_VIEW_TYPE_2D;
705 case WINED3D_RTYPE_TEXTURE_3D:
706 return VK_IMAGE_VIEW_TYPE_3D;
708 default:
709 ERR("Unhandled resource type %s.\n", debug_d3dresourcetype(type));
710 return ~0u;
714 static VkBufferView wined3d_view_vk_create_vk_buffer_view(struct wined3d_context_vk *context_vk,
715 const struct wined3d_view_desc *desc, struct wined3d_buffer_vk *buffer_vk,
716 const struct wined3d_format_vk *view_format_vk)
718 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
719 VkBufferViewCreateInfo create_info;
720 struct wined3d_device_vk *device_vk;
721 VkBufferView vk_buffer_view;
722 unsigned int offset, size;
723 struct wined3d_bo_vk *bo;
724 VkResult vr;
726 get_buffer_view_range(&buffer_vk->b, desc, &view_format_vk->f, &offset, &size);
727 wined3d_buffer_prepare_location(&buffer_vk->b, &context_vk->c, WINED3D_LOCATION_BUFFER);
728 bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
730 create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
731 create_info.pNext = NULL;
732 create_info.flags = 0;
733 create_info.buffer = bo->vk_buffer;
734 create_info.format = view_format_vk->vk_format;
735 create_info.offset = bo->b.buffer_offset + offset;
736 create_info.range = size;
738 device_vk = wined3d_device_vk(buffer_vk->b.resource.device);
739 if ((vr = VK_CALL(vkCreateBufferView(device_vk->vk_device, &create_info, NULL, &vk_buffer_view))) < 0)
741 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr));
742 return VK_NULL_HANDLE;
745 return vk_buffer_view;
748 static VkImageView wined3d_view_vk_create_vk_image_view(struct wined3d_context_vk *context_vk,
749 const struct wined3d_view_desc *desc, struct wined3d_texture_vk *texture_vk,
750 const struct wined3d_format_vk *view_format_vk, struct color_fixup_desc fixup, bool rtv)
752 const struct wined3d_resource *resource = &texture_vk->t.resource;
753 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
754 const struct wined3d_format_vk *format_vk;
755 struct wined3d_device_vk *device_vk;
756 VkImageViewCreateInfo create_info;
757 VkImageView vk_image_view;
758 VkResult vr;
760 device_vk = wined3d_device_vk(resource->device);
762 if (!wined3d_texture_vk_prepare_texture(texture_vk, context_vk))
764 ERR("Failed to prepare texture.\n");
765 return VK_NULL_HANDLE;
768 /* Depth formats are a little complicated. For example, the typeless
769 * format corresponding to depth/stencil view format WINED3DFMT_D32_FLOAT
770 * is WINED3DFMT_R32_TYPELESS, and the corresponding shader resource view
771 * format would be WINED3DFMT_R32_FLOAT. Vulkan depth/stencil formats are
772 * only compatible with themselves, so it's not possible to create e.g. a
773 * VK_FORMAT_R32_SFLOAT view on a VK_FORMAT_D32_SFLOAT image. In order to
774 * make it work, we create Vulkan images for WINED3DFMT_R32_TYPELESS
775 * resources with either a depth format (VK_FORMAT_D32_SFLOAT) or a colour
776 * format, depending on whether the bind flags include
777 * WINED3D_BIND_DEPTH_STENCIL or not. In order to then create a Vulkan
778 * view on the image, we then replace the view format here with the
779 * underlying resource format. However, that means it's still not possible
780 * to create e.g. a WINED3DFMT_R32_UINT view on a WINED3DFMT_R32_TYPELESS
781 * depth/stencil resource. */
782 if (resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL)
783 format_vk = wined3d_format_vk(resource->format);
784 else
785 format_vk = view_format_vk;
787 create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
788 create_info.pNext = NULL;
789 create_info.flags = 0;
790 create_info.image = texture_vk->image.vk_image;
791 create_info.viewType = vk_image_view_type_from_wined3d(resource->type, desc->flags);
792 if (rtv && create_info.viewType == VK_IMAGE_VIEW_TYPE_3D)
794 if (desc->u.texture.layer_count > 1)
795 create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
796 else
797 create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
799 create_info.format = format_vk->vk_format;
800 if (is_stencil_view_format(&view_format_vk->f))
802 create_info.components.r = VK_COMPONENT_SWIZZLE_ZERO;
803 create_info.components.g = VK_COMPONENT_SWIZZLE_R;
804 create_info.components.b = VK_COMPONENT_SWIZZLE_ZERO;
805 create_info.components.a = VK_COMPONENT_SWIZZLE_ZERO;
807 else if (is_identity_fixup(fixup) || !can_use_texture_swizzle(context_vk->c.d3d_info, &format_vk->f))
809 create_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
810 create_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
811 create_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
812 create_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
814 else
816 wined3d_vk_swizzle_from_color_fixup(&create_info.components, fixup);
818 if ((resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL)
819 && (view_format_vk->f.red_size || view_format_vk->f.green_size))
821 create_info.subresourceRange.aspectMask = 0;
822 if (view_format_vk->f.red_size)
823 create_info.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
824 if (view_format_vk->f.green_size)
825 create_info.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
827 else
829 create_info.subresourceRange.aspectMask = vk_aspect_mask_from_format(&format_vk->f);
831 create_info.subresourceRange.baseMipLevel = desc->u.texture.level_idx;
832 create_info.subresourceRange.levelCount = desc->u.texture.level_count;
833 if (create_info.viewType == VK_IMAGE_VIEW_TYPE_3D)
835 if (desc->u.texture.layer_idx || (desc->u.texture.layer_count != texture_vk->t.resource.depth
836 && desc->u.texture.layer_count != ~0u))
837 WARN("Partial 3D texture views are not supported.\n");
838 create_info.subresourceRange.baseArrayLayer = 0;
839 create_info.subresourceRange.layerCount = 1;
841 else
843 create_info.subresourceRange.baseArrayLayer = desc->u.texture.layer_idx;
844 create_info.subresourceRange.layerCount = desc->u.texture.layer_count;
846 if ((vr = VK_CALL(vkCreateImageView(device_vk->vk_device, &create_info, NULL, &vk_image_view))) < 0)
848 ERR("Failed to create Vulkan image view, vr %s.\n", wined3d_debug_vkresult(vr));
849 return VK_NULL_HANDLE;
852 return vk_image_view;
855 static void wined3d_render_target_view_vk_cs_init(void *object)
857 struct wined3d_rendertarget_view_vk *view_vk = object;
858 struct wined3d_view_desc *desc = &view_vk->v.desc;
859 const struct wined3d_format_vk *format_vk;
860 struct wined3d_texture_vk *texture_vk;
861 struct wined3d_resource *resource;
862 struct wined3d_context *context;
863 uint32_t default_flags = 0;
865 TRACE("view_vk %p.\n", view_vk);
867 resource = view_vk->v.resource;
868 if (resource->type == WINED3D_RTYPE_BUFFER)
870 FIXME("Buffer views not implemented.\n");
871 return;
874 texture_vk = wined3d_texture_vk(texture_from_resource(resource));
875 format_vk = wined3d_format_vk(view_vk->v.format);
877 if (texture_vk->t.layer_count > 1)
878 default_flags |= WINED3D_VIEW_TEXTURE_ARRAY;
880 if (resource->format->id == format_vk->f.id && desc->flags == default_flags
881 && !desc->u.texture.level_idx && desc->u.texture.level_count == texture_vk->t.level_count
882 && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture_vk->t.layer_count
883 && !is_stencil_view_format(&format_vk->f) && resource->type != WINED3D_RTYPE_TEXTURE_3D
884 && is_identity_fixup(format_vk->f.color_fixup))
886 TRACE("Creating identity render target view.\n");
887 return;
890 if (texture_vk->t.swapchain && texture_vk->t.swapchain->state.desc.backbuffer_count > 1)
892 FIXME("Swapchain views not supported.\n");
893 return;
896 context = context_acquire(resource->device, NULL, 0);
897 view_vk->vk_image_view = wined3d_view_vk_create_vk_image_view(wined3d_context_vk(context),
898 desc, texture_vk, format_vk, COLOR_FIXUP_IDENTITY, true);
899 context_release(context);
901 if (!view_vk->vk_image_view)
902 return;
904 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(view_vk->vk_image_view));
907 HRESULT wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk *view_vk,
908 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
909 void *parent, const struct wined3d_parent_ops *parent_ops)
911 HRESULT hr;
913 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
914 view_vk, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
916 if (FAILED(hr = wined3d_rendertarget_view_init(&view_vk->v, desc, resource, parent, parent_ops)))
917 return hr;
919 wined3d_cs_init_object(resource->device->cs, wined3d_render_target_view_vk_cs_init, view_vk);
921 return hr;
924 HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
925 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
926 struct wined3d_rendertarget_view **view)
928 const struct wined3d_adapter_ops *adapter_ops;
930 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
931 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
933 adapter_ops = resource->device->adapter->adapter_ops;
934 return adapter_ops->adapter_create_rendertarget_view(desc, resource, parent, parent_ops, view);
937 HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
938 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
939 struct wined3d_rendertarget_view **view)
941 struct wined3d_view_desc desc;
943 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
944 texture, sub_resource_idx, parent, parent_ops, view);
946 desc.format_id = texture->resource.format->id;
947 desc.flags = 0;
948 desc.u.texture.level_idx = sub_resource_idx % texture->level_count;
949 desc.u.texture.level_count = 1;
950 desc.u.texture.layer_idx = sub_resource_idx / texture->level_count;
951 desc.u.texture.layer_count = 1;
953 return wined3d_rendertarget_view_create(&desc, &texture->resource, parent, parent_ops, view);
956 ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view)
958 unsigned int refcount = InterlockedIncrement(&view->refcount);
960 TRACE("%p increasing refcount to %u.\n", view, refcount);
962 return refcount;
965 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view *view)
967 /* Call wined3d_object_destroyed() before releasing the resource,
968 * since releasing the resource may end up destroying the parent. */
969 view->parent_ops->wined3d_object_destroyed(view->parent);
970 wined3d_resource_decref(view->resource);
973 ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view)
975 unsigned int refcount = InterlockedDecrement(&view->refcount);
977 TRACE("%p decreasing refcount to %u.\n", view, refcount);
979 if (!refcount)
981 wined3d_mutex_lock();
982 view->resource->device->adapter->adapter_ops->adapter_destroy_shader_resource_view(view);
983 wined3d_mutex_unlock();
986 return refcount;
989 void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view)
991 TRACE("view %p.\n", view);
993 return view->parent;
996 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl *srv_gl,
997 struct wined3d_context_gl *context_gl)
999 create_buffer_view(&srv_gl->gl_view, &context_gl->c, &srv_gl->v.desc,
1000 buffer_from_resource(srv_gl->v.resource), srv_gl->v.format);
1001 srv_gl->bo_user.valid = true;
1004 static void wined3d_shader_resource_view_gl_cs_init(void *object)
1006 struct wined3d_shader_resource_view_gl *view_gl = object;
1007 struct wined3d_resource *resource = view_gl->v.resource;
1008 const struct wined3d_format *view_format;
1009 const struct wined3d_gl_info *gl_info;
1010 const struct wined3d_view_desc *desc;
1011 GLenum view_target;
1013 TRACE("view_gl %p.\n", view_gl);
1015 view_format = view_gl->v.format;
1016 gl_info = &resource->device->adapter->gl_info;
1017 desc = &view_gl->v.desc;
1019 if (resource->type == WINED3D_RTYPE_BUFFER)
1021 struct wined3d_buffer *buffer = buffer_from_resource(resource);
1022 struct wined3d_context *context;
1024 context = context_acquire(resource->device, NULL, 0);
1025 create_buffer_view(&view_gl->gl_view, context, desc, buffer, view_format);
1026 view_gl->bo_user.valid = true;
1027 list_add_head(&buffer->buffer_object->users, &view_gl->bo_user.entry);
1028 context_release(context);
1030 else
1032 struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture_from_resource(resource));
1033 GLenum resource_class, view_class;
1035 resource_class = wined3d_format_gl(resource->format)->view_class;
1036 view_class = wined3d_format_gl(view_format)->view_class;
1037 view_target = get_texture_view_target(gl_info, desc, texture_gl);
1039 if (resource->format->id == view_format->id && texture_gl->target == view_target
1040 && !desc->u.texture.level_idx && desc->u.texture.level_count == texture_gl->t.level_count
1041 && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture_gl->t.layer_count
1042 && !is_stencil_view_format(view_format))
1044 TRACE("Creating identity shader resource view.\n");
1046 else if (texture_gl->t.swapchain && texture_gl->t.swapchain->state.desc.backbuffer_count > 1)
1048 FIXME("Swapchain shader resource views not supported.\n");
1050 else if (resource->format->typeless_id == view_format->typeless_id
1051 && resource_class == view_class)
1053 create_texture_view(&view_gl->gl_view, view_target, desc, texture_gl, view_format);
1055 else if (wined3d_format_is_depth_view(resource->format->id, view_format->id))
1057 create_texture_view(&view_gl->gl_view, view_target, desc, texture_gl, resource->format);
1059 else
1061 FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
1062 debug_d3dformat(resource->format->id), debug_d3dformat(view_format->id));
1067 static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_view *view,
1068 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
1069 void *parent, const struct wined3d_parent_ops *parent_ops)
1071 view->refcount = 1;
1072 view->parent = parent;
1073 view->parent_ops = parent_ops;
1075 if (!(resource->bind_flags & WINED3D_BIND_SHADER_RESOURCE))
1076 return E_INVALIDARG;
1077 if (!(view->format = validate_resource_view(desc, resource, FALSE, FALSE)))
1078 return E_INVALIDARG;
1079 view->desc = *desc;
1081 wined3d_resource_incref(view->resource = resource);
1083 return WINED3D_OK;
1086 HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl *view_gl,
1087 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
1088 void *parent, const struct wined3d_parent_ops *parent_ops)
1090 HRESULT hr;
1092 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1093 view_gl, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
1095 if (FAILED(hr = wined3d_shader_resource_view_init(&view_gl->v, desc, resource, parent, parent_ops)))
1096 return hr;
1098 list_init(&view_gl->bo_user.entry);
1099 wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_gl_cs_init, view_gl);
1101 return hr;
1104 void wined3d_shader_resource_view_vk_update_buffer(struct wined3d_shader_resource_view_vk *srv_vk,
1105 struct wined3d_context_vk *context_vk)
1107 const struct wined3d_format_vk *view_format_vk = wined3d_format_vk(srv_vk->v.format);
1108 const struct wined3d_view_desc *desc = &srv_vk->v.desc;
1109 struct wined3d_resource *resource = srv_vk->v.resource;
1110 struct wined3d_view_vk *view_vk = &srv_vk->view_vk;
1111 struct wined3d_buffer_vk *buffer_vk;
1112 VkBufferView vk_buffer_view;
1114 buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource));
1115 wined3d_context_vk_destroy_vk_buffer_view(context_vk, view_vk->u.vk_buffer_view, view_vk->command_buffer_id);
1116 if ((vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, desc, buffer_vk, view_format_vk)))
1118 view_vk->u.vk_buffer_view = vk_buffer_view;
1119 view_vk->bo_user.valid = true;
1123 void wined3d_shader_resource_view_vk_update_layout(struct wined3d_shader_resource_view_vk *srv_vk,
1124 VkImageLayout layout)
1126 srv_vk->view_vk.u.vk_image_info.imageLayout = layout;
1129 static void wined3d_shader_resource_view_vk_cs_init(void *object)
1131 struct wined3d_shader_resource_view_vk *srv_vk = object;
1132 struct wined3d_view_desc *desc = &srv_vk->v.desc;
1133 struct wined3d_texture_vk *texture_vk;
1134 const struct wined3d_format *format;
1135 struct wined3d_buffer_vk *buffer_vk;
1136 struct wined3d_resource *resource;
1137 struct wined3d_context *context;
1138 VkBufferView vk_buffer_view;
1139 uint32_t default_flags = 0;
1140 VkImageView vk_image_view;
1141 struct wined3d_bo_vk *bo;
1143 TRACE("srv_vk %p.\n", srv_vk);
1145 resource = srv_vk->v.resource;
1146 format = srv_vk->v.format;
1148 if (resource->type == WINED3D_RTYPE_BUFFER)
1150 buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource));
1152 context = context_acquire(resource->device, NULL, 0);
1153 vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(wined3d_context_vk(context),
1154 desc, buffer_vk, wined3d_format_vk(format));
1155 context_release(context);
1157 if (!vk_buffer_view)
1158 return;
1159 bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
1161 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
1163 srv_vk->view_vk.u.vk_buffer_view = vk_buffer_view;
1164 srv_vk->view_vk.bo_user.valid = true;
1165 list_add_head(&bo->b.users, &srv_vk->view_vk.bo_user.entry);
1167 return;
1170 texture_vk = wined3d_texture_vk(texture_from_resource(resource));
1172 if (texture_vk->t.layer_count > 1)
1173 default_flags |= WINED3D_VIEW_TEXTURE_ARRAY;
1175 if (resource->format->id == format->id && desc->flags == default_flags
1176 && !desc->u.texture.level_idx && desc->u.texture.level_count == texture_vk->t.level_count
1177 && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture_vk->t.layer_count
1178 && !(resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL))
1180 TRACE("Creating identity shader resource view.\n");
1181 return;
1184 if (texture_vk->t.swapchain && texture_vk->t.swapchain->state.desc.backbuffer_count > 1)
1185 FIXME("Swapchain shader resource views not supported.\n");
1187 context = context_acquire(resource->device, NULL, 0);
1188 vk_image_view = wined3d_view_vk_create_vk_image_view(wined3d_context_vk(context),
1189 desc, texture_vk, wined3d_format_vk(format), format->color_fixup, false);
1190 context_release(context);
1192 if (!vk_image_view)
1193 return;
1195 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view));
1197 srv_vk->view_vk.u.vk_image_info.imageView = vk_image_view;
1198 srv_vk->view_vk.u.vk_image_info.sampler = VK_NULL_HANDLE;
1199 if (texture_vk->layout == VK_IMAGE_LAYOUT_GENERAL)
1200 srv_vk->view_vk.u.vk_image_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
1201 else
1202 srv_vk->view_vk.u.vk_image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
1205 HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk *view_vk,
1206 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
1207 void *parent, const struct wined3d_parent_ops *parent_ops)
1209 HRESULT hr;
1211 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1212 view_vk, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
1214 if (FAILED(hr = wined3d_shader_resource_view_init(&view_vk->v, desc, resource, parent, parent_ops)))
1215 return hr;
1217 list_init(&view_vk->view_vk.bo_user.entry);
1218 wined3d_cs_init_object(resource->device->cs, wined3d_shader_resource_view_vk_cs_init, view_vk);
1220 return hr;
1223 HRESULT CDECL wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
1224 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
1225 struct wined3d_shader_resource_view **view)
1227 const struct wined3d_adapter_ops *adapter_ops;
1229 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1230 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
1232 adapter_ops = resource->device->adapter->adapter_ops;
1233 return adapter_ops->adapter_create_shader_resource_view(desc, resource, parent, parent_ops, view);
1236 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl *view_gl,
1237 unsigned int unit, struct wined3d_sampler_gl *sampler_gl, struct wined3d_context_gl *context_gl)
1239 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
1240 struct wined3d_texture_gl *texture_gl;
1242 wined3d_context_gl_active_texture(context_gl, gl_info, unit);
1244 if (view_gl->gl_view.name)
1246 wined3d_context_gl_bind_texture(context_gl, view_gl->gl_view.target, view_gl->gl_view.name);
1247 wined3d_sampler_gl_bind(sampler_gl, unit, NULL, context_gl);
1248 return;
1251 if (view_gl->v.resource->type == WINED3D_RTYPE_BUFFER)
1253 FIXME("Buffer shader resources not supported.\n");
1254 return;
1257 texture_gl = wined3d_texture_gl(wined3d_texture_from_resource(view_gl->v.resource));
1258 wined3d_texture_gl_bind(texture_gl, context_gl, FALSE);
1259 wined3d_sampler_gl_bind(sampler_gl, unit, texture_gl, context_gl);
1262 /* Context activation is done by the caller. */
1263 static void shader_resource_view_gl_bind_and_dirtify(struct wined3d_shader_resource_view_gl *view_gl,
1264 struct wined3d_context_gl *context_gl)
1266 if (context_gl->active_texture < ARRAY_SIZE(context_gl->rev_tex_unit_map))
1268 unsigned int active_sampler = context_gl->rev_tex_unit_map[context_gl->active_texture];
1269 if (active_sampler != WINED3D_UNMAPPED_STAGE)
1270 context_invalidate_state(&context_gl->c, STATE_SAMPLER(active_sampler));
1272 /* FIXME: Ideally we'd only do this when touching a binding that's used by
1273 * a shader. */
1274 context_invalidate_compute_state(&context_gl->c, STATE_COMPUTE_SHADER_RESOURCE_BINDING);
1275 context_invalidate_state(&context_gl->c, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
1277 wined3d_context_gl_bind_texture(context_gl, view_gl->gl_view.target, view_gl->gl_view.name);
1280 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl *view_gl,
1281 struct wined3d_context_gl *context_gl)
1283 unsigned int i, j, layer_count, level_count, base_level, base_layer, sub_resource_idx;
1284 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
1285 struct wined3d_texture_gl *texture_gl;
1286 struct gl_texture *gl_tex;
1287 DWORD location;
1288 BOOL srgb;
1290 TRACE("view_gl %p.\n", view_gl);
1292 layer_count = view_gl->v.desc.u.texture.layer_count;
1293 level_count = view_gl->v.desc.u.texture.level_count;
1294 base_level = view_gl->v.desc.u.texture.level_idx;
1295 base_layer = view_gl->v.desc.u.texture.layer_idx;
1297 texture_gl = wined3d_texture_gl(texture_from_resource(view_gl->v.resource));
1298 srgb = !!(texture_gl->t.flags & WINED3D_TEXTURE_IS_SRGB);
1299 location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
1300 for (i = 0; i < layer_count; ++i)
1302 sub_resource_idx = (base_layer + i) * texture_gl->t.level_count + base_level;
1303 if (!wined3d_texture_load_location(&texture_gl->t, sub_resource_idx, &context_gl->c, location))
1304 ERR("Failed to load source layer %u.\n", base_layer + i);
1307 if (view_gl->gl_view.name)
1309 shader_resource_view_gl_bind_and_dirtify(view_gl, context_gl);
1311 else
1313 wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl, srgb);
1314 gl_info->gl_ops.gl.p_glTexParameteri(texture_gl->target, GL_TEXTURE_BASE_LEVEL, base_level);
1315 gl_info->gl_ops.gl.p_glTexParameteri(texture_gl->target, GL_TEXTURE_MAX_LEVEL, base_level + level_count - 1);
1318 if (gl_info->supported[ARB_SAMPLER_OBJECTS])
1319 GL_EXTCALL(glBindSampler(context_gl->active_texture, 0));
1320 gl_tex = wined3d_texture_gl_get_gl_texture(texture_gl, srgb);
1321 if (context_gl->c.d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL
1322 && gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
1324 gl_info->gl_ops.gl.p_glTexParameteri(texture_gl->target,
1325 GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
1326 gl_tex->sampler_desc.srgb_decode = FALSE;
1329 gl_info->fbo_ops.glGenerateMipmap(texture_gl->target);
1330 checkGLcall("glGenerateMipMap()");
1332 for (i = 0; i < layer_count; ++i)
1334 for (j = 1; j < level_count; ++j)
1336 sub_resource_idx = (base_layer + i) * texture_gl->t.level_count + base_level + j;
1337 wined3d_texture_validate_location(&texture_gl->t, sub_resource_idx, location);
1338 wined3d_texture_invalidate_location(&texture_gl->t, sub_resource_idx, ~location);
1342 if (!view_gl->gl_view.name)
1344 gl_tex->base_level = base_level;
1345 gl_info->gl_ops.gl.p_glTexParameteri(texture_gl->target,
1346 GL_TEXTURE_MAX_LEVEL, texture_gl->t.level_count - 1);
1350 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk *srv_vk,
1351 struct wined3d_context_vk *context_vk)
1353 unsigned int i, j, layer_count, level_count, base_level, base_layer, sub_resource_idx;
1354 const struct wined3d_vk_info *vk_info = context_vk->vk_info;
1355 VkImageSubresourceRange vk_src_range, vk_dst_range;
1356 struct wined3d_texture_vk *texture_vk;
1357 VkCommandBuffer vk_command_buffer;
1358 VkImageBlit region;
1360 TRACE("srv_vk %p.\n", srv_vk);
1362 layer_count = srv_vk->v.desc.u.texture.layer_count;
1363 level_count = srv_vk->v.desc.u.texture.level_count;
1364 base_level = srv_vk->v.desc.u.texture.level_idx;
1365 base_layer = srv_vk->v.desc.u.texture.layer_idx;
1367 texture_vk = wined3d_texture_vk(texture_from_resource(srv_vk->v.resource));
1368 for (i = 0; i < layer_count; ++i)
1370 sub_resource_idx = (base_layer + i) * texture_vk->t.level_count + base_level;
1371 if (!wined3d_texture_load_location(&texture_vk->t, sub_resource_idx,
1372 &context_vk->c, WINED3D_LOCATION_TEXTURE_RGB))
1373 ERR("Failed to load source layer %u.\n", base_layer + i);
1376 if (context_vk->c.d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
1377 FIXME("Unhandled sRGB read/write control.\n");
1379 if (wined3d_format_vk(srv_vk->v.format)->vk_format != wined3d_format_vk(texture_vk->t.resource.format)->vk_format)
1380 FIXME("Ignoring view format %s.\n", debug_d3dformat(srv_vk->v.format->id));
1382 if (wined3d_resource_get_sample_count(&texture_vk->t.resource) > 1)
1383 FIXME("Unhandled multi-sampled resource.\n");
1385 if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
1387 ERR("Failed to get command buffer.\n");
1388 return;
1391 vk_src_range.aspectMask = vk_aspect_mask_from_format(texture_vk->t.resource.format);
1392 vk_src_range.baseMipLevel = base_level;
1393 vk_src_range.levelCount = 1;
1394 vk_src_range.baseArrayLayer = base_layer;
1395 vk_src_range.layerCount = layer_count;
1397 vk_dst_range = vk_src_range;
1398 ++vk_dst_range.baseMipLevel;
1400 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1401 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1402 vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
1403 VK_ACCESS_TRANSFER_READ_BIT,
1404 texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1405 texture_vk->image.vk_image, &vk_src_range);
1406 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1407 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1408 vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
1409 VK_ACCESS_TRANSFER_WRITE_BIT,
1410 texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1411 texture_vk->image.vk_image, &vk_dst_range);
1413 region.srcSubresource.aspectMask = vk_src_range.aspectMask;
1414 region.srcSubresource.mipLevel = vk_src_range.baseMipLevel;
1415 region.srcSubresource.baseArrayLayer = vk_src_range.baseArrayLayer;
1416 region.srcSubresource.layerCount = vk_src_range.layerCount;
1417 region.srcOffsets[0].x = 0;
1418 region.srcOffsets[0].y = 0;
1419 region.srcOffsets[0].z = 0;
1421 region.dstSubresource.aspectMask = vk_dst_range.aspectMask;
1422 region.dstSubresource.mipLevel = vk_dst_range.baseMipLevel;
1423 region.dstSubresource.baseArrayLayer = vk_dst_range.baseArrayLayer;
1424 region.dstSubresource.layerCount = vk_dst_range.layerCount;
1425 region.dstOffsets[0].x = 0;
1426 region.dstOffsets[0].y = 0;
1427 region.dstOffsets[0].z = 0;
1429 for (i = 1; i < level_count; ++i)
1431 region.srcOffsets[1].x = wined3d_texture_get_level_width(&texture_vk->t, vk_src_range.baseMipLevel);
1432 region.srcOffsets[1].y = wined3d_texture_get_level_height(&texture_vk->t, vk_src_range.baseMipLevel);
1433 region.srcOffsets[1].z = wined3d_texture_get_level_depth(&texture_vk->t, vk_src_range.baseMipLevel);
1435 region.dstOffsets[1].x = wined3d_texture_get_level_width(&texture_vk->t, vk_dst_range.baseMipLevel);
1436 region.dstOffsets[1].y = wined3d_texture_get_level_height(&texture_vk->t, vk_dst_range.baseMipLevel);
1437 region.dstOffsets[1].z = wined3d_texture_get_level_depth(&texture_vk->t, vk_dst_range.baseMipLevel);
1439 VK_CALL(vkCmdBlitImage(vk_command_buffer, texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1440 texture_vk->image.vk_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region, VK_FILTER_LINEAR));
1442 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1443 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1444 VK_ACCESS_TRANSFER_READ_BIT,
1445 vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
1446 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, texture_vk->layout,
1447 texture_vk->image.vk_image, &vk_src_range);
1449 if (i == level_count - 1)
1451 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1452 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
1453 VK_ACCESS_TRANSFER_WRITE_BIT,
1454 vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
1455 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texture_vk->layout,
1456 texture_vk->image.vk_image, &vk_dst_range);
1458 else
1460 region.srcSubresource.mipLevel = ++vk_src_range.baseMipLevel;
1461 region.dstSubresource.mipLevel = ++vk_dst_range.baseMipLevel;
1463 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1464 VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1465 VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
1466 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
1467 texture_vk->image.vk_image, &vk_src_range);
1468 wined3d_context_vk_image_barrier(context_vk, vk_command_buffer,
1469 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
1470 vk_access_mask_from_bind_flags(texture_vk->t.resource.bind_flags),
1471 VK_ACCESS_TRANSFER_WRITE_BIT,
1472 texture_vk->layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1473 texture_vk->image.vk_image, &vk_dst_range);
1477 for (i = 0; i < layer_count; ++i)
1479 for (j = 1; j < level_count; ++j)
1481 sub_resource_idx = (base_layer + i) * texture_vk->t.level_count + base_level + j;
1482 wined3d_texture_validate_location(&texture_vk->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
1483 wined3d_texture_invalidate_location(&texture_vk->t, sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
1487 wined3d_context_vk_reference_texture(context_vk, texture_vk);
1490 ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view)
1492 unsigned int refcount = InterlockedIncrement(&view->refcount);
1494 TRACE("%p increasing refcount to %u.\n", view, refcount);
1496 return refcount;
1499 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view *view)
1501 /* Call wined3d_object_destroyed() before releasing the resource,
1502 * since releasing the resource may end up destroying the parent. */
1503 view->parent_ops->wined3d_object_destroyed(view->parent);
1504 wined3d_resource_decref(view->resource);
1507 ULONG CDECL wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view)
1509 unsigned int refcount = InterlockedDecrement(&view->refcount);
1511 TRACE("%p decreasing refcount to %u.\n", view, refcount);
1513 if (!refcount)
1515 wined3d_mutex_lock();
1516 view->resource->device->adapter->adapter_ops->adapter_destroy_unordered_access_view(view);
1517 wined3d_mutex_unlock();
1520 return refcount;
1523 void * CDECL wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view)
1525 TRACE("view %p.\n", view);
1527 return view->parent;
1530 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
1531 uint32_t location)
1533 wined3d_view_invalidate_location(view->resource, &view->desc, location);
1536 void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view_gl *view_gl,
1537 const struct wined3d_uvec4 *clear_value, struct wined3d_context_gl *context_gl, bool fp)
1539 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
1540 const struct wined3d_format_gl *format_gl;
1541 struct wined3d_resource *resource;
1542 struct wined3d_buffer *buffer;
1543 struct wined3d_bo_gl *bo_gl;
1544 unsigned int offset, size;
1546 resource = view_gl->v.resource;
1547 if (resource->type != WINED3D_RTYPE_BUFFER)
1549 unsigned int layer_count, level_count, base_level, base_layer;
1550 unsigned int sub_resource_idx, width, height, depth, i, j;
1551 struct wined3d_texture_gl *texture_gl;
1552 const void *data = clear_value;
1553 GLenum gl_format, gl_type;
1554 uint32_t packed;
1556 if (!gl_info->supported[ARB_CLEAR_TEXTURE])
1558 FIXME("OpenGL implementation does not support ARB_clear_texture.\n");
1559 return;
1562 format_gl = wined3d_format_gl(resource->format);
1563 texture_gl = wined3d_texture_gl(texture_from_resource(resource));
1564 level_count = view_gl->v.desc.u.texture.level_count;
1565 base_level = view_gl->v.desc.u.texture.level_idx;
1567 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
1569 layer_count = 1;
1570 base_layer = 0;
1572 else
1574 layer_count = view_gl->v.desc.u.texture.layer_count;
1575 base_layer = view_gl->v.desc.u.texture.layer_idx;
1578 if (format_gl->f.byte_count <= 4 && !fp)
1580 gl_format = format_gl->format;
1581 gl_type = format_gl->type;
1582 packed = wined3d_format_pack(&format_gl->f, clear_value);
1583 data = &packed;
1585 else if (resource->format_attrs & WINED3D_FORMAT_ATTR_INTEGER)
1587 gl_format = GL_RGBA_INTEGER;
1588 gl_type = GL_UNSIGNED_INT;
1590 else
1592 gl_format = GL_RGBA;
1593 gl_type = GL_FLOAT;
1596 for (i = 0; i < layer_count; ++i)
1598 for (j = 0; j < level_count; ++j)
1600 sub_resource_idx = (base_layer + i) * texture_gl->t.level_count + base_level + j;
1601 wined3d_texture_prepare_location(&texture_gl->t, sub_resource_idx,
1602 &context_gl->c, WINED3D_LOCATION_TEXTURE_RGB);
1604 width = wined3d_texture_get_level_width(&texture_gl->t, base_level + j);
1605 height = wined3d_texture_get_level_height(&texture_gl->t, base_level + j);
1606 depth = wined3d_texture_get_level_depth(&texture_gl->t, base_level + j);
1608 switch (texture_gl->target)
1610 case GL_TEXTURE_1D_ARRAY:
1611 GL_EXTCALL(glClearTexSubImage(texture_gl->texture_rgb.name, base_level + j,
1612 0, base_layer + i, 0, width, 1, 1, gl_format, gl_type, data));
1613 break;
1615 case GL_TEXTURE_2D_ARRAY:
1616 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1617 case GL_TEXTURE_CUBE_MAP:
1618 case GL_TEXTURE_CUBE_MAP_ARRAY:
1619 GL_EXTCALL(glClearTexSubImage(texture_gl->texture_rgb.name, base_level + j,
1620 0, 0, base_layer + i, width, height, 1, gl_format, gl_type, data));
1621 break;
1623 default:
1624 GL_EXTCALL(glClearTexSubImage(texture_gl->texture_rgb.name, base_level + j,
1625 0, 0, 0, width, height, depth, gl_format, gl_type, data));
1626 break;
1629 wined3d_texture_validate_location(&texture_gl->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
1630 wined3d_texture_invalidate_location(&texture_gl->t, sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
1634 return;
1637 if (!gl_info->supported[ARB_CLEAR_BUFFER_OBJECT])
1639 FIXME("OpenGL implementation does not support ARB_clear_buffer_object.\n");
1640 return;
1643 format_gl = wined3d_format_gl(view_gl->v.format);
1644 if (format_gl->f.id != WINED3DFMT_R32_UINT && format_gl->f.id != WINED3DFMT_R32_SINT
1645 && format_gl->f.id != WINED3DFMT_R32G32B32A32_UINT
1646 && format_gl->f.id != WINED3DFMT_R32G32B32A32_SINT)
1648 FIXME("Not implemented for format %s.\n", debug_d3dformat(format_gl->f.id));
1649 return;
1652 if (fp)
1654 FIXME("Floating-point buffer clears not implemented.\n");
1655 return;
1658 buffer = buffer_from_resource(resource);
1659 wined3d_buffer_load_location(buffer, &context_gl->c, WINED3D_LOCATION_BUFFER);
1660 wined3d_unordered_access_view_invalidate_location(&view_gl->v, ~WINED3D_LOCATION_BUFFER);
1662 bo_gl = wined3d_bo_gl(buffer->buffer_object);
1663 get_buffer_view_range(buffer, &view_gl->v.desc, &format_gl->f, &offset, &size);
1664 wined3d_context_gl_bind_bo(context_gl, bo_gl->binding, bo_gl->id);
1665 GL_EXTCALL(glClearBufferSubData(bo_gl->binding, format_gl->internal,
1666 bo_gl->b.buffer_offset + offset, size, format_gl->format, format_gl->type, clear_value));
1667 wined3d_context_gl_reference_bo(context_gl, bo_gl);
1668 checkGLcall("clear unordered access view");
1671 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
1672 unsigned int value)
1674 struct wined3d_bo_address dst, src;
1675 struct wined3d_context *context;
1676 struct wined3d_range range;
1678 if (!view->counter_bo)
1679 return;
1681 context = context_acquire(view->resource->device, NULL, 0);
1683 src.buffer_object = 0;
1684 src.addr = (void *)&value;
1686 dst.buffer_object = view->counter_bo;
1687 dst.addr = NULL;
1689 range.offset = 0;
1690 range.size = sizeof(value);
1691 wined3d_context_copy_bo_address(context, &dst, &src, 1, &range);
1693 context_release(context);
1696 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
1697 struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context)
1699 struct wined3d_const_bo_address src;
1701 if (!view->counter_bo)
1702 return;
1704 src.buffer_object = view->counter_bo;
1705 src.addr = NULL;
1707 wined3d_buffer_copy_bo_address(buffer, context, offset, &src, sizeof(uint32_t));
1710 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl *uav_gl,
1711 struct wined3d_context_gl *context_gl)
1713 create_buffer_view(&uav_gl->gl_view, &context_gl->c, &uav_gl->v.desc,
1714 buffer_from_resource(uav_gl->v.resource), uav_gl->v.format);
1715 uav_gl->bo_user.valid = true;
1718 static void wined3d_unordered_access_view_gl_cs_init(void *object)
1720 struct wined3d_unordered_access_view_gl *view_gl = object;
1721 struct wined3d_resource *resource = view_gl->v.resource;
1722 struct wined3d_view_desc *desc = &view_gl->v.desc;
1723 const struct wined3d_gl_info *gl_info;
1725 TRACE("view_gl %p.\n", view_gl);
1727 gl_info = &resource->device->adapter->gl_info;
1729 if (resource->type == WINED3D_RTYPE_BUFFER)
1731 struct wined3d_device_gl *device_gl = wined3d_device_gl(resource->device);
1732 struct wined3d_buffer *buffer = buffer_from_resource(resource);
1733 struct wined3d_context_gl *context_gl;
1735 context_gl = wined3d_context_gl(context_acquire(&device_gl->d, NULL, 0));
1736 create_buffer_view(&view_gl->gl_view, &context_gl->c, desc, buffer, view_gl->v.format);
1737 view_gl->bo_user.valid = true;
1738 list_add_head(&buffer->buffer_object->users, &view_gl->bo_user.entry);
1739 if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
1741 struct wined3d_bo_gl *bo = &view_gl->counter_bo;
1743 view_gl->v.counter_bo = &bo->b;
1744 wined3d_device_gl_create_bo(device_gl, context_gl, sizeof(uint32_t), GL_ATOMIC_COUNTER_BUFFER,
1745 GL_STATIC_DRAW, true, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_CLIENT_STORAGE_BIT, bo);
1746 wined3d_unordered_access_view_set_counter(&view_gl->v, 0);
1748 context_release(&context_gl->c);
1750 else
1752 struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture_from_resource(resource));
1753 unsigned int depth_or_layer_count;
1755 if (resource->type == WINED3D_RTYPE_TEXTURE_3D)
1756 depth_or_layer_count = wined3d_texture_get_level_depth(&texture_gl->t, desc->u.texture.level_idx);
1757 else
1758 depth_or_layer_count = texture_gl->t.layer_count;
1760 if (desc->u.texture.layer_idx || desc->u.texture.layer_count != depth_or_layer_count)
1762 create_texture_view(&view_gl->gl_view, get_texture_view_target(gl_info, desc, texture_gl),
1763 desc, texture_gl, view_gl->v.format);
1768 static HRESULT wined3d_unordered_access_view_init(struct wined3d_unordered_access_view *view,
1769 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
1770 void *parent, const struct wined3d_parent_ops *parent_ops)
1772 view->refcount = 1;
1773 view->parent = parent;
1774 view->parent_ops = parent_ops;
1776 if (!(resource->bind_flags & WINED3D_BIND_UNORDERED_ACCESS))
1777 return E_INVALIDARG;
1778 if (!(view->format = validate_resource_view(desc, resource, TRUE, FALSE)))
1779 return E_INVALIDARG;
1780 view->desc = *desc;
1782 wined3d_resource_incref(view->resource = resource);
1784 return WINED3D_OK;
1787 HRESULT wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl *view_gl,
1788 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
1789 void *parent, const struct wined3d_parent_ops *parent_ops)
1791 HRESULT hr;
1793 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1794 view_gl, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
1796 if (FAILED(hr = wined3d_unordered_access_view_init(&view_gl->v, desc, resource, parent, parent_ops)))
1797 return hr;
1799 list_init(&view_gl->bo_user.entry);
1800 wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_gl_cs_init, view_gl);
1802 return hr;
1805 struct wined3d_uav_clear_constants_vk
1807 VkClearColorValue color;
1808 VkOffset2D offset;
1809 VkExtent2D extent;
1812 static VkPipeline create_uav_pipeline(struct wined3d_context_vk *context_vk,
1813 struct wined3d_pipeline_layout_vk *layout, const unsigned int *byte_code, size_t byte_code_size,
1814 enum wined3d_shader_resource_type resource_type)
1816 VkComputePipelineCreateInfo pipeline_info;
1817 struct wined3d_shader_desc shader_desc;
1818 const struct wined3d_vk_info *vk_info;
1819 struct wined3d_context *context;
1820 VkShaderModule shader_module;
1821 VkDevice vk_device;
1822 VkPipeline result;
1823 VkResult vr;
1825 vk_info = context_vk->vk_info;
1826 context = &context_vk->c;
1828 shader_desc.byte_code = (const DWORD *)byte_code;
1829 shader_desc.byte_code_size = byte_code_size;
1831 shader_module = (VkShaderModule)context->device->adapter->shader_backend->shader_compile(context, &shader_desc,
1832 WINED3D_SHADER_TYPE_COMPUTE);
1833 if (shader_module == VK_NULL_HANDLE)
1835 ERR("Failed to create shader.\n");
1836 return VK_NULL_HANDLE;
1839 pipeline_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
1840 pipeline_info.pNext = NULL;
1841 pipeline_info.flags = 0;
1842 pipeline_info.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
1843 pipeline_info.stage.pNext = NULL;
1844 pipeline_info.stage.flags = 0;
1845 pipeline_info.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
1846 pipeline_info.stage.pName = "main";
1847 pipeline_info.stage.pSpecializationInfo = NULL;
1848 pipeline_info.stage.module = shader_module;
1849 pipeline_info.layout = layout->vk_pipeline_layout;
1850 pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
1851 pipeline_info.basePipelineIndex = -1;
1853 vk_device = wined3d_device_vk(context->device)->vk_device;
1855 if ((vr = VK_CALL(vkCreateComputePipelines(vk_device, VK_NULL_HANDLE, 1, &pipeline_info, NULL, &result))) < 0)
1857 ERR("Failed to create Vulkan compute pipeline, vr %s.\n", wined3d_debug_vkresult(vr));
1858 return VK_NULL_HANDLE;
1861 VK_CALL(vkDestroyShaderModule(vk_device, shader_module, NULL));
1862 return result;
1865 void wined3d_device_vk_uav_clear_state_init(struct wined3d_device_vk *device_vk)
1867 struct wined3d_uav_clear_state_vk *state = &device_vk->uav_clear_state;
1868 struct wined3d_context_vk *context_vk = &device_vk->context_vk;
1869 VkDescriptorSetLayoutBinding vk_set_bindings[2];
1871 vk_set_bindings[0].binding = 0;
1872 vk_set_bindings[0].descriptorCount = 1;
1873 vk_set_bindings[0].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
1874 vk_set_bindings[0].pImmutableSamplers = NULL;
1875 vk_set_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
1877 vk_set_bindings[1].binding = 1;
1878 vk_set_bindings[1].descriptorCount = 1;
1879 vk_set_bindings[1].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
1880 vk_set_bindings[1].pImmutableSamplers = NULL;
1882 vk_set_bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
1883 state->image_layout = wined3d_context_vk_get_pipeline_layout(context_vk, vk_set_bindings, 2);
1885 vk_set_bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
1886 state->buffer_layout = wined3d_context_vk_get_pipeline_layout(context_vk, vk_set_bindings, 2);
1888 #define SHADER_DESC(name) name, sizeof(name)
1889 state->float_pipelines.buffer = create_uav_pipeline(context_vk, state->buffer_layout,
1890 SHADER_DESC(cs_uav_clear_buffer_float_code), WINED3D_SHADER_RESOURCE_BUFFER);
1891 state->uint_pipelines.buffer = create_uav_pipeline(context_vk, state->buffer_layout,
1892 SHADER_DESC(cs_uav_clear_buffer_uint_code), WINED3D_SHADER_RESOURCE_BUFFER);
1893 state->float_pipelines.image_1d = create_uav_pipeline(context_vk, state->image_layout,
1894 SHADER_DESC(cs_uav_clear_1d_float_code), WINED3D_SHADER_RESOURCE_TEXTURE_1D);
1895 state->uint_pipelines.image_1d = create_uav_pipeline(context_vk, state->image_layout,
1896 SHADER_DESC(cs_uav_clear_1d_uint_code), WINED3D_SHADER_RESOURCE_TEXTURE_1D);
1897 state->float_pipelines.image_1d_array = create_uav_pipeline(context_vk, state->image_layout,
1898 SHADER_DESC(cs_uav_clear_1d_array_float_code), WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY);
1899 state->uint_pipelines.image_1d_array = create_uav_pipeline(context_vk, state->image_layout,
1900 SHADER_DESC(cs_uav_clear_1d_array_uint_code), WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY);
1901 state->float_pipelines.image_2d = create_uav_pipeline(context_vk, state->image_layout,
1902 SHADER_DESC(cs_uav_clear_2d_float_code), WINED3D_SHADER_RESOURCE_TEXTURE_2D);
1903 state->uint_pipelines.image_2d = create_uav_pipeline(context_vk, state->image_layout,
1904 SHADER_DESC(cs_uav_clear_2d_uint_code), WINED3D_SHADER_RESOURCE_TEXTURE_2D);
1905 state->float_pipelines.image_2d_array = create_uav_pipeline(context_vk, state->image_layout,
1906 SHADER_DESC(cs_uav_clear_2d_array_float_code), WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY);
1907 state->uint_pipelines.image_2d_array = create_uav_pipeline(context_vk, state->image_layout,
1908 SHADER_DESC(cs_uav_clear_2d_array_uint_code), WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY);
1909 state->float_pipelines.image_3d = create_uav_pipeline(context_vk, state->image_layout,
1910 SHADER_DESC(cs_uav_clear_3d_float_code), WINED3D_SHADER_RESOURCE_TEXTURE_3D);
1911 state->uint_pipelines.image_3d = create_uav_pipeline(context_vk, state->image_layout,
1912 SHADER_DESC(cs_uav_clear_3d_uint_code), WINED3D_SHADER_RESOURCE_TEXTURE_3D);
1913 #undef SHADER_DESC
1915 state->buffer_group_size.x = 128;
1916 state->buffer_group_size.y = 1;
1917 state->buffer_group_size.z = 1;
1918 state->image_1d_group_size.x = 64;
1919 state->image_1d_group_size.y = 1;
1920 state->image_1d_group_size.z = 1;
1921 state->image_1d_array_group_size.x = 64;
1922 state->image_1d_array_group_size.y = 1;
1923 state->image_1d_array_group_size.z = 1;
1924 state->image_2d_group_size.x = 8;
1925 state->image_2d_group_size.y = 8;
1926 state->image_2d_group_size.z = 1;
1927 state->image_2d_array_group_size.x = 8;
1928 state->image_2d_array_group_size.y = 8;
1929 state->image_2d_array_group_size.z = 1;
1930 state->image_3d_group_size.x = 8;
1931 state->image_3d_group_size.y = 8;
1932 state->image_3d_group_size.z = 1;
1935 void wined3d_device_vk_uav_clear_state_cleanup(struct wined3d_device_vk *device_vk)
1937 struct wined3d_uav_clear_state_vk *state = &device_vk->uav_clear_state;
1938 const struct wined3d_vk_info *vk_info = &device_vk->vk_info;
1940 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->float_pipelines.buffer, NULL));
1941 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->float_pipelines.image_1d, NULL));
1942 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->float_pipelines.image_1d_array, NULL));
1943 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->float_pipelines.image_2d, NULL));
1944 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->float_pipelines.image_2d_array, NULL));
1945 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->float_pipelines.image_3d, NULL));
1947 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->uint_pipelines.buffer, NULL));
1948 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->uint_pipelines.image_1d, NULL));
1949 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->uint_pipelines.image_1d_array, NULL));
1950 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->uint_pipelines.image_2d, NULL));
1951 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->uint_pipelines.image_2d_array, NULL));
1952 VK_CALL(vkDestroyPipeline(device_vk->vk_device, state->uint_pipelines.image_3d, NULL));
1955 void wined3d_unordered_access_view_vk_clear(struct wined3d_unordered_access_view_vk *view_vk,
1956 const struct wined3d_uvec4 *clear_value, struct wined3d_context_vk *context_vk, bool fp)
1958 struct wined3d_bo_address cb_source_address, cb_destination_address;
1959 const struct wined3d_format *view_format = view_vk->v.format;
1960 struct wined3d_view_desc *view_desc = &view_vk->v.desc;
1961 struct wined3d_uav_clear_constants_vk constants = {0};
1962 struct wined3d_device *device = context_vk->c.device;
1963 struct wined3d_shader_thread_group_size group_count;
1964 enum wined3d_format_id format_id = view_format->id;
1965 struct wined3d_uav_clear_pipelines_vk *pipelines;
1966 struct wined3d_texture_vk *texture_vk = NULL;
1967 struct wined3d_pipeline_layout_vk *layout;
1968 struct wined3d_uav_clear_state_vk *state;
1969 const struct wined3d_vk_info *vk_info;
1970 VkDescriptorImageInfo vk_image_info;
1971 struct wined3d_device_vk *device_vk;
1972 VkDescriptorBufferInfo buffer_info;
1973 struct wined3d_resource *resource;
1974 VkCommandBuffer vk_command_buffer;
1975 struct wined3d_bo_vk constants_bo;
1976 VkWriteDescriptorSet vk_writes[2];
1977 VkBufferView vk_buffer_view;
1978 struct wined3d_range range;
1979 VkMemoryBarrier vk_barrier;
1980 VkPipeline vk_pipeline;
1981 DWORD uav_location;
1982 unsigned int level;
1983 bool is_array;
1985 device_vk = wined3d_device_vk(device);
1986 state = &device_vk->uav_clear_state;
1987 pipelines = fp ? &state->float_pipelines : &state->uint_pipelines;
1989 resource = view_vk->v.resource;
1990 is_array = view_desc->flags & WINED3D_VIEW_TEXTURE_ARRAY;
1992 switch (resource->type)
1994 case WINED3D_RTYPE_BUFFER:
1995 vk_pipeline = pipelines->buffer;
1996 group_count = state->buffer_group_size;
1997 break;
1998 case WINED3D_RTYPE_TEXTURE_1D:
1999 if (is_array)
2001 vk_pipeline = pipelines->image_1d_array;
2002 group_count = state->image_1d_array_group_size;
2004 else
2006 vk_pipeline = pipelines->image_1d;
2007 group_count = state->image_1d_group_size;
2009 break;
2010 case WINED3D_RTYPE_TEXTURE_2D:
2011 if (is_array)
2013 vk_pipeline = pipelines->image_2d_array;
2014 group_count = state->image_2d_array_group_size;
2016 else
2018 vk_pipeline = pipelines->image_2d;
2019 group_count = state->image_2d_group_size;
2021 break;
2022 case WINED3D_RTYPE_TEXTURE_3D:
2023 vk_pipeline = pipelines->image_3d;
2024 group_count = state->image_3d_group_size;
2025 break;
2027 default:
2028 ERR("Unhandled resource type %s.\n", debug_d3dresourcetype(resource->type));
2029 return;
2032 if (vk_pipeline == VK_NULL_HANDLE)
2034 ERR("Pipeline was not correctly initialized.\n");
2035 return;
2038 vk_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
2039 vk_writes[0].pNext = NULL;
2040 vk_writes[0].dstBinding = 1;
2041 vk_writes[0].dstArrayElement = 0;
2042 vk_writes[0].descriptorCount = 1;
2043 vk_writes[0].pImageInfo = NULL;
2044 vk_writes[0].pTexelBufferView = &vk_buffer_view;
2045 vk_writes[0].pImageInfo = &vk_image_info;
2047 if (resource->type == WINED3D_RTYPE_BUFFER)
2049 struct wined3d_buffer *buffer = buffer_from_resource(resource);
2051 uav_location = WINED3D_LOCATION_BUFFER;
2052 layout = state->buffer_layout;
2053 vk_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
2055 if (buffer->structure_byte_stride)
2056 constants.extent.width = view_desc->u.buffer.count * buffer->structure_byte_stride / 4;
2057 else
2058 constants.extent.width = view_desc->u.buffer.count;
2059 constants.extent.height = 1;
2061 else
2063 texture_vk = wined3d_texture_vk(wined3d_texture_from_resource(resource));
2065 uav_location = WINED3D_LOCATION_TEXTURE_RGB;
2066 layout = state->image_layout;
2067 vk_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
2069 level = view_desc->u.texture.level_idx;
2070 constants.extent.width = wined3d_texture_get_level_width(&texture_vk->t, level);
2071 constants.extent.height = wined3d_texture_get_level_height(&texture_vk->t, level);
2072 group_count.z = (view_desc->u.texture.layer_count + group_count.z - 1) / group_count.z;
2075 group_count.x = (constants.extent.width + group_count.x - 1) / group_count.x;
2076 group_count.y = (constants.extent.height + group_count.y - 1) / group_count.y;
2078 constants.color.uint32[0] = clear_value->x;
2079 constants.color.uint32[1] = clear_value->y;
2080 constants.color.uint32[2] = clear_value->z;
2081 constants.color.uint32[3] = clear_value->w;
2083 if (!fp)
2085 /* Make sure values are truncated, not saturated to some maximum value. */
2086 constants.color.uint32[0] &= wined3d_mask_from_size(view_format->red_size);
2087 constants.color.uint32[1] &= wined3d_mask_from_size(view_format->green_size);
2088 constants.color.uint32[2] &= wined3d_mask_from_size(view_format->blue_size);
2089 constants.color.uint32[3] &= wined3d_mask_from_size(view_format->alpha_size);
2091 if (view_format->id == WINED3DFMT_R11G11B10_FLOAT)
2093 constants.color.uint32[0] |= constants.color.uint32[1] << 11;
2094 constants.color.uint32[0] |= constants.color.uint32[2] << 22;
2095 format_id = WINED3DFMT_R32_UINT;
2097 else
2099 format_id = wined3d_get_typed_format_id(context_vk->c.device->adapter, view_format,
2100 WINED3D_CHANNEL_TYPE_UINT);
2104 if (format_id == WINED3DFMT_UNKNOWN)
2106 ERR("Unsupported format %s.\n", debug_d3dformat(view_format->id));
2107 return;
2110 wined3d_view_load_location(resource, view_desc, &context_vk->c, uav_location);
2111 wined3d_unordered_access_view_invalidate_location(&view_vk->v, ~uav_location);
2113 if (resource->type == WINED3D_RTYPE_BUFFER)
2115 if (format_id == view_format->id)
2116 vk_buffer_view = view_vk->view_vk.u.vk_buffer_view;
2117 else
2119 vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, view_desc,
2120 wined3d_buffer_vk(buffer_from_resource(resource)), wined3d_format_vk(
2121 wined3d_get_format(context_vk->c.device->adapter, format_id, WINED3D_BIND_UNORDERED_ACCESS)));
2122 if (vk_buffer_view == VK_NULL_HANDLE)
2123 return;
2126 else
2128 if (format_id == view_format->id)
2130 vk_image_info = view_vk->view_vk.u.vk_image_info;
2131 if (!vk_image_info.imageView)
2133 const VkDescriptorImageInfo *default_info;
2134 if (!(default_info = wined3d_texture_vk_get_default_image_info(texture_vk, context_vk)))
2135 return;
2136 vk_image_info = *default_info;
2139 else
2141 vk_image_info.sampler = VK_NULL_HANDLE;
2142 vk_image_info.imageLayout = texture_vk->layout;
2143 vk_image_info.imageView = wined3d_view_vk_create_vk_image_view(context_vk, view_desc, texture_vk,
2144 wined3d_format_vk(wined3d_get_format(context_vk->c.device->adapter, format_id,
2145 WINED3D_BIND_UNORDERED_ACCESS)),
2146 COLOR_FIXUP_IDENTITY, false);
2148 if (vk_image_info.imageView == VK_NULL_HANDLE)
2149 return;
2153 vk_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
2154 vk_writes[1].pNext = NULL;
2155 vk_writes[1].dstBinding = 0;
2156 vk_writes[1].dstArrayElement = 0;
2157 vk_writes[1].descriptorCount = 1;
2158 vk_writes[1].pImageInfo = NULL;
2159 vk_writes[1].pTexelBufferView = NULL;
2160 vk_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
2161 vk_writes[1].pBufferInfo = &buffer_info;
2163 if (!wined3d_context_vk_create_bo(context_vk, sizeof(constants), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
2164 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &constants_bo))
2166 ERR("Failed to create constants BO.\n");
2167 goto out;
2170 cb_source_address.buffer_object = NULL;
2171 cb_source_address.addr = (BYTE *)&constants;
2172 cb_destination_address.buffer_object = &constants_bo.b;
2173 cb_destination_address.addr = 0;
2175 range.offset = 0;
2176 range.size = sizeof(constants);
2177 adapter_vk_copy_bo_address(&context_vk->c, &cb_destination_address, &cb_source_address, 1, &range);
2179 buffer_info.buffer = constants_bo.vk_buffer;
2180 buffer_info.range = constants_bo.size;
2181 buffer_info.offset = constants_bo.b.buffer_offset;
2183 vk_info = context_vk->vk_info;
2185 if (!(vk_writes[0].dstSet = wined3d_context_vk_create_vk_descriptor_set(context_vk, layout->vk_set_layout)))
2187 ERR("Failed to create descriptor set.\n");
2188 wined3d_context_vk_destroy_bo(context_vk, &constants_bo);
2189 goto out;
2192 vk_writes[1].dstSet = vk_writes[0].dstSet;
2194 VK_CALL(vkUpdateDescriptorSets(device_vk->vk_device, 2, vk_writes, 0, NULL));
2196 vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
2197 wined3d_context_vk_end_current_render_pass(context_vk);
2199 wined3d_context_vk_reference_unordered_access_view(context_vk, view_vk);
2200 wined3d_context_vk_reference_bo(context_vk, &constants_bo);
2201 wined3d_context_vk_destroy_bo(context_vk, &constants_bo);
2203 vk_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
2204 vk_barrier.pNext = NULL;
2205 vk_barrier.srcAccessMask = vk_access_mask_from_bind_flags(resource->bind_flags);
2206 vk_barrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
2208 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer,
2209 vk_pipeline_stage_mask_from_bind_flags(resource->bind_flags),
2210 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
2211 0, 1, &vk_barrier, 0, NULL, 0, NULL));
2212 VK_CALL(vkCmdBindPipeline(vk_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline));
2213 VK_CALL(vkCmdBindDescriptorSets(vk_command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE,
2214 layout->vk_pipeline_layout, 0, 1, &vk_writes[0].dstSet, 0, NULL));
2215 VK_CALL(vkCmdDispatch(vk_command_buffer, group_count.x, group_count.y, group_count.z));
2217 vk_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
2218 vk_barrier.dstAccessMask = vk_access_mask_from_bind_flags(resource->bind_flags);
2220 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer,
2221 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
2222 vk_pipeline_stage_mask_from_bind_flags(resource->bind_flags),
2223 0, 1, &vk_barrier, 0, NULL, 0, NULL));
2225 context_invalidate_compute_state(&context_vk->c, STATE_COMPUTE_SHADER);
2227 out:
2228 if (format_id != view_format->id)
2230 if (resource->type == WINED3D_RTYPE_BUFFER)
2231 wined3d_context_vk_destroy_vk_buffer_view(context_vk, vk_buffer_view, view_vk->view_vk.command_buffer_id);
2232 else
2233 wined3d_context_vk_destroy_vk_image_view(context_vk, vk_image_info.imageView,
2234 view_vk->view_vk.command_buffer_id);
2238 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk *uav_vk,
2239 struct wined3d_context_vk *context_vk)
2241 const struct wined3d_format_vk *view_format_vk = wined3d_format_vk(uav_vk->v.format);
2242 const struct wined3d_view_desc *desc = &uav_vk->v.desc;
2243 struct wined3d_resource *resource = uav_vk->v.resource;
2244 struct wined3d_view_vk *view_vk = &uav_vk->view_vk;
2245 struct wined3d_buffer_vk *buffer_vk;
2246 VkBufferView vk_buffer_view;
2248 buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource));
2249 wined3d_context_vk_destroy_vk_buffer_view(context_vk, view_vk->u.vk_buffer_view, view_vk->command_buffer_id);
2250 if ((vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, desc, buffer_vk, view_format_vk)))
2252 view_vk->u.vk_buffer_view = vk_buffer_view;
2253 view_vk->bo_user.valid = true;
2257 static void wined3d_unordered_access_view_vk_cs_init(void *object)
2259 struct wined3d_unordered_access_view_vk *uav_vk = object;
2260 struct wined3d_view_vk *view_vk = &uav_vk->view_vk;
2261 struct wined3d_view_desc *desc = &uav_vk->v.desc;
2262 const struct wined3d_format_vk *format_vk;
2263 const struct wined3d_vk_info *vk_info;
2264 struct wined3d_texture_vk *texture_vk;
2265 struct wined3d_context_vk *context_vk;
2266 struct wined3d_device_vk *device_vk;
2267 struct wined3d_buffer_vk *buffer_vk;
2268 VkBufferViewCreateInfo create_info;
2269 struct wined3d_resource *resource;
2270 VkBufferView vk_buffer_view;
2271 uint32_t default_flags = 0;
2272 VkImageView vk_image_view;
2273 VkResult vr;
2275 TRACE("uav_vk %p.\n", uav_vk);
2277 resource = uav_vk->v.resource;
2278 device_vk = wined3d_device_vk(resource->device);
2279 format_vk = wined3d_format_vk(uav_vk->v.format);
2281 if (resource->type == WINED3D_RTYPE_BUFFER)
2283 buffer_vk = wined3d_buffer_vk(buffer_from_resource(resource));
2285 context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
2286 vk_info = context_vk->vk_info;
2288 if ((vk_buffer_view = wined3d_view_vk_create_vk_buffer_view(context_vk, desc, buffer_vk, format_vk)))
2290 struct wined3d_bo_vk *bo = wined3d_bo_vk(buffer_vk->b.buffer_object);
2292 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view));
2294 uav_vk->view_vk.u.vk_buffer_view = vk_buffer_view;
2295 uav_vk->view_vk.bo_user.valid = true;
2296 list_add_head(&bo->b.users, &view_vk->bo_user.entry);
2299 if (desc->flags & (WINED3D_VIEW_BUFFER_COUNTER | WINED3D_VIEW_BUFFER_APPEND))
2301 if (!wined3d_context_vk_create_bo(context_vk, sizeof(uint32_t), VK_BUFFER_USAGE_TRANSFER_SRC_BIT
2302 | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT,
2303 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &uav_vk->counter_bo))
2305 ERR("Failed to create counter bo.\n");
2306 context_release(&context_vk->c);
2308 return;
2311 wined3d_context_vk_end_current_render_pass(context_vk);
2312 VK_CALL(vkCmdFillBuffer(wined3d_context_vk_get_command_buffer(context_vk),
2313 uav_vk->counter_bo.vk_buffer, uav_vk->counter_bo.b.buffer_offset, sizeof(uint32_t), 0));
2314 wined3d_context_vk_reference_bo(context_vk, &uav_vk->counter_bo);
2316 create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
2317 create_info.pNext = NULL;
2318 create_info.flags = 0;
2319 create_info.buffer = uav_vk->counter_bo.vk_buffer;
2320 create_info.format = VK_FORMAT_R32_UINT;
2321 create_info.offset = uav_vk->counter_bo.b.buffer_offset;
2322 create_info.range = sizeof(uint32_t);
2323 if ((vr = VK_CALL(vkCreateBufferView(device_vk->vk_device,
2324 &create_info, NULL, &uav_vk->vk_counter_view))) < 0)
2326 ERR("Failed to create counter buffer view, vr %s.\n", wined3d_debug_vkresult(vr));
2328 else
2330 TRACE("Created counter buffer view 0x%s.\n", wine_dbgstr_longlong(uav_vk->vk_counter_view));
2332 uav_vk->v.counter_bo = &uav_vk->counter_bo.b;
2336 context_release(&context_vk->c);
2338 return;
2341 texture_vk = wined3d_texture_vk(texture_from_resource(resource));
2343 if (texture_vk->t.layer_count > 1)
2344 default_flags |= WINED3D_VIEW_TEXTURE_ARRAY;
2346 if (resource->format->id == format_vk->f.id && desc->flags == default_flags
2347 && !desc->u.texture.level_idx && desc->u.texture.level_count == texture_vk->t.level_count
2348 && !desc->u.texture.layer_idx && desc->u.texture.layer_count == texture_vk->t.layer_count
2349 && !(resource->bind_flags & WINED3D_BIND_DEPTH_STENCIL) && resource->type != WINED3D_RTYPE_TEXTURE_3D)
2351 TRACE("Creating identity unordered access view.\n");
2352 return;
2355 if (texture_vk->t.swapchain && texture_vk->t.swapchain->state.desc.backbuffer_count > 1)
2356 FIXME("Swapchain unordered access views not supported.\n");
2358 context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
2359 vk_image_view = wined3d_view_vk_create_vk_image_view(context_vk, desc,
2360 texture_vk, format_vk, format_vk->f.color_fixup, false);
2361 context_release(&context_vk->c);
2363 if (!vk_image_view)
2364 return;
2366 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view));
2368 view_vk->u.vk_image_info.imageView = vk_image_view;
2369 view_vk->u.vk_image_info.sampler = VK_NULL_HANDLE;
2370 view_vk->u.vk_image_info.imageLayout = texture_vk->layout;
2373 HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk *view_vk,
2374 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
2375 void *parent, const struct wined3d_parent_ops *parent_ops)
2377 HRESULT hr;
2379 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
2380 view_vk, wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops);
2382 if (FAILED(hr = wined3d_unordered_access_view_init(&view_vk->v, desc, resource, parent, parent_ops)))
2383 return hr;
2385 list_init(&view_vk->view_vk.bo_user.entry);
2386 wined3d_cs_init_object(resource->device->cs, wined3d_unordered_access_view_vk_cs_init, view_vk);
2388 return hr;
2391 HRESULT CDECL wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2392 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2393 struct wined3d_unordered_access_view **view)
2395 const struct wined3d_adapter_ops *adapter_ops;
2397 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2398 wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
2400 adapter_ops = resource->device->adapter->adapter_ops;
2401 return adapter_ops->adapter_create_unordered_access_view(desc, resource, parent, parent_ops, view);