2 * state block implementation
4 * Copyright 2002 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
30 static const DWORD pixel_states_render
[] =
32 WINED3D_RS_ALPHABLENDENABLE
,
35 WINED3D_RS_ALPHATESTENABLE
,
36 WINED3D_RS_ANTIALIASEDLINEENABLE
,
37 WINED3D_RS_BLENDFACTOR
,
39 WINED3D_RS_BLENDOPALPHA
,
40 WINED3D_RS_BACK_STENCILFAIL
,
41 WINED3D_RS_BACK_STENCILPASS
,
42 WINED3D_RS_BACK_STENCILZFAIL
,
43 WINED3D_RS_COLORWRITEENABLE
,
44 WINED3D_RS_COLORWRITEENABLE1
,
45 WINED3D_RS_COLORWRITEENABLE2
,
46 WINED3D_RS_COLORWRITEENABLE3
,
49 WINED3D_RS_DESTBLENDALPHA
,
50 WINED3D_RS_DITHERENABLE
,
52 WINED3D_RS_FOGDENSITY
,
56 WINED3D_RS_SCISSORTESTENABLE
,
57 WINED3D_RS_SEPARATEALPHABLENDENABLE
,
59 WINED3D_RS_SLOPESCALEDEPTHBIAS
,
61 WINED3D_RS_SRCBLENDALPHA
,
62 WINED3D_RS_SRGBWRITEENABLE
,
63 WINED3D_RS_STENCILENABLE
,
64 WINED3D_RS_STENCILFAIL
,
65 WINED3D_RS_STENCILFUNC
,
66 WINED3D_RS_STENCILMASK
,
67 WINED3D_RS_STENCILPASS
,
68 WINED3D_RS_STENCILREF
,
69 WINED3D_RS_STENCILWRITEMASK
,
70 WINED3D_RS_STENCILZFAIL
,
71 WINED3D_RS_TEXTUREFACTOR
,
72 WINED3D_RS_TWOSIDEDSTENCILMODE
,
91 WINED3D_RS_ZWRITEENABLE
,
94 static const DWORD pixel_states_texture
[] =
96 WINED3D_TSS_ALPHA_ARG0
,
97 WINED3D_TSS_ALPHA_ARG1
,
98 WINED3D_TSS_ALPHA_ARG2
,
100 WINED3D_TSS_BUMPENV_LOFFSET
,
101 WINED3D_TSS_BUMPENV_LSCALE
,
102 WINED3D_TSS_BUMPENV_MAT00
,
103 WINED3D_TSS_BUMPENV_MAT01
,
104 WINED3D_TSS_BUMPENV_MAT10
,
105 WINED3D_TSS_BUMPENV_MAT11
,
106 WINED3D_TSS_COLOR_ARG0
,
107 WINED3D_TSS_COLOR_ARG1
,
108 WINED3D_TSS_COLOR_ARG2
,
109 WINED3D_TSS_COLOR_OP
,
110 WINED3D_TSS_RESULT_ARG
,
111 WINED3D_TSS_TEXCOORD_INDEX
,
112 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
,
115 static const DWORD pixel_states_sampler
[] =
117 WINED3D_SAMP_ADDRESS_U
,
118 WINED3D_SAMP_ADDRESS_V
,
119 WINED3D_SAMP_ADDRESS_W
,
120 WINED3D_SAMP_BORDER_COLOR
,
121 WINED3D_SAMP_MAG_FILTER
,
122 WINED3D_SAMP_MIN_FILTER
,
123 WINED3D_SAMP_MIP_FILTER
,
124 WINED3D_SAMP_MIPMAP_LOD_BIAS
,
125 WINED3D_SAMP_MAX_MIP_LEVEL
,
126 WINED3D_SAMP_MAX_ANISOTROPY
,
127 WINED3D_SAMP_SRGB_TEXTURE
,
128 WINED3D_SAMP_ELEMENT_INDEX
,
131 static const DWORD vertex_states_render
[] =
133 WINED3D_RS_ADAPTIVETESS_W
,
134 WINED3D_RS_ADAPTIVETESS_X
,
135 WINED3D_RS_ADAPTIVETESS_Y
,
136 WINED3D_RS_ADAPTIVETESS_Z
,
138 WINED3D_RS_AMBIENTMATERIALSOURCE
,
140 WINED3D_RS_CLIPPLANEENABLE
,
141 WINED3D_RS_COLORVERTEX
,
143 WINED3D_RS_DIFFUSEMATERIALSOURCE
,
144 WINED3D_RS_EMISSIVEMATERIALSOURCE
,
145 WINED3D_RS_ENABLEADAPTIVETESSELLATION
,
147 WINED3D_RS_FOGDENSITY
,
148 WINED3D_RS_FOGENABLE
,
151 WINED3D_RS_FOGTABLEMODE
,
152 WINED3D_RS_FOGVERTEXMODE
,
153 WINED3D_RS_INDEXEDVERTEXBLENDENABLE
,
155 WINED3D_RS_LOCALVIEWER
,
156 WINED3D_RS_MAXTESSELLATIONLEVEL
,
157 WINED3D_RS_MINTESSELLATIONLEVEL
,
158 WINED3D_RS_MULTISAMPLEANTIALIAS
,
159 WINED3D_RS_MULTISAMPLEMASK
,
160 WINED3D_RS_NORMALDEGREE
,
161 WINED3D_RS_NORMALIZENORMALS
,
162 WINED3D_RS_PATCHEDGESTYLE
,
163 WINED3D_RS_POINTSCALE_A
,
164 WINED3D_RS_POINTSCALE_B
,
165 WINED3D_RS_POINTSCALE_C
,
166 WINED3D_RS_POINTSCALEENABLE
,
167 WINED3D_RS_POINTSIZE
,
168 WINED3D_RS_POINTSIZE_MAX
,
169 WINED3D_RS_POINTSIZE_MIN
,
170 WINED3D_RS_POINTSPRITEENABLE
,
171 WINED3D_RS_POSITIONDEGREE
,
172 WINED3D_RS_RANGEFOGENABLE
,
173 WINED3D_RS_SHADEMODE
,
174 WINED3D_RS_SPECULARENABLE
,
175 WINED3D_RS_SPECULARMATERIALSOURCE
,
176 WINED3D_RS_TWEENFACTOR
,
177 WINED3D_RS_VERTEXBLEND
,
180 static const DWORD vertex_states_texture
[] =
182 WINED3D_TSS_TEXCOORD_INDEX
,
183 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
,
186 static const DWORD vertex_states_sampler
[] =
188 WINED3D_SAMP_DMAP_OFFSET
,
191 static inline void stateblock_set_all_bits(uint32_t *map
, UINT map_size
)
193 DWORD mask
= (1u << (map_size
& 0x1f)) - 1;
194 memset(map
, 0xff, (map_size
>> 5) * sizeof(*map
));
195 if (mask
) map
[map_size
>> 5] = mask
;
198 /* Set all members of a stateblock savedstate to the given value */
199 static void stateblock_savedstates_set_all(struct wined3d_saved_states
*states
, DWORD vs_consts
, DWORD ps_consts
)
204 states
->material
= 1;
205 states
->viewport
= 1;
206 states
->vertexDecl
= 1;
207 states
->pixelShader
= 1;
208 states
->vertexShader
= 1;
209 states
->scissorRect
= 1;
210 states
->alpha_to_coverage
= 1;
212 states
->transforms
= 1;
214 states
->streamSource
= 0xffff;
215 states
->streamFreq
= 0xffff;
216 states
->textures
= 0xfffff;
217 stateblock_set_all_bits(states
->transform
, WINED3D_HIGHEST_TRANSFORM_STATE
+ 1);
218 stateblock_set_all_bits(states
->renderState
, WINEHIGHEST_RENDER_STATE
+ 1);
219 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = 0x3ffff;
220 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = 0x3ffe;
221 states
->clipplane
= wined3d_mask_from_size(WINED3D_MAX_CLIP_DISTANCES
);
222 states
->pixelShaderConstantsB
= 0xffff;
223 states
->pixelShaderConstantsI
= 0xffff;
224 states
->vertexShaderConstantsB
= 0xffff;
225 states
->vertexShaderConstantsI
= 0xffff;
227 memset(states
->ps_consts_f
, 0xffu
, sizeof(states
->ps_consts_f
));
228 memset(states
->vs_consts_f
, 0xffu
, sizeof(states
->vs_consts_f
));
231 static void stateblock_savedstates_set_pixel(struct wined3d_saved_states
*states
, const DWORD num_constants
)
233 DWORD texture_mask
= 0;
234 WORD sampler_mask
= 0;
237 states
->pixelShader
= 1;
239 for (i
= 0; i
< ARRAY_SIZE(pixel_states_render
); ++i
)
241 DWORD rs
= pixel_states_render
[i
];
242 states
->renderState
[rs
>> 5] |= 1u << (rs
& 0x1f);
245 for (i
= 0; i
< ARRAY_SIZE(pixel_states_texture
); ++i
)
246 texture_mask
|= 1u << pixel_states_texture
[i
];
247 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = texture_mask
;
248 for (i
= 0; i
< ARRAY_SIZE(pixel_states_sampler
); ++i
)
249 sampler_mask
|= 1u << pixel_states_sampler
[i
];
250 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = sampler_mask
;
251 states
->pixelShaderConstantsB
= 0xffff;
252 states
->pixelShaderConstantsI
= 0xffff;
254 memset(states
->ps_consts_f
, 0xffu
, sizeof(states
->ps_consts_f
));
257 static void stateblock_savedstates_set_vertex(struct wined3d_saved_states
*states
, const DWORD num_constants
)
259 DWORD texture_mask
= 0;
260 WORD sampler_mask
= 0;
263 states
->vertexDecl
= 1;
264 states
->vertexShader
= 1;
265 states
->alpha_to_coverage
= 1;
268 for (i
= 0; i
< ARRAY_SIZE(vertex_states_render
); ++i
)
270 DWORD rs
= vertex_states_render
[i
];
271 states
->renderState
[rs
>> 5] |= 1u << (rs
& 0x1f);
274 for (i
= 0; i
< ARRAY_SIZE(vertex_states_texture
); ++i
)
275 texture_mask
|= 1u << vertex_states_texture
[i
];
276 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = texture_mask
;
277 for (i
= 0; i
< ARRAY_SIZE(vertex_states_sampler
); ++i
)
278 sampler_mask
|= 1u << vertex_states_sampler
[i
];
279 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = sampler_mask
;
280 states
->vertexShaderConstantsB
= 0xffff;
281 states
->vertexShaderConstantsI
= 0xffff;
283 memset(states
->vs_consts_f
, 0xffu
, sizeof(states
->vs_consts_f
));
286 void CDECL
wined3d_stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
)
290 for (i
= 0; i
<= WINEHIGHEST_RENDER_STATE
>> 5; ++i
)
292 DWORD map
= stateblock
->changed
.renderState
[i
];
293 for (j
= 0; map
; map
>>= 1, ++j
)
295 if (!(map
& 1)) continue;
297 stateblock
->contained_render_states
[stateblock
->num_contained_render_states
] = (i
<< 5) | j
;
298 ++stateblock
->num_contained_render_states
;
302 for (i
= 0; i
<= WINED3D_HIGHEST_TRANSFORM_STATE
>> 5; ++i
)
304 DWORD map
= stateblock
->changed
.transform
[i
];
305 for (j
= 0; map
; map
>>= 1, ++j
)
307 if (!(map
& 1)) continue;
309 stateblock
->contained_transform_states
[stateblock
->num_contained_transform_states
] = (i
<< 5) | j
;
310 ++stateblock
->num_contained_transform_states
;
314 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
316 DWORD map
= stateblock
->changed
.textureState
[i
];
318 for(j
= 0; map
; map
>>= 1, ++j
)
320 if (!(map
& 1)) continue;
322 stateblock
->contained_tss_states
[stateblock
->num_contained_tss_states
].stage
= i
;
323 stateblock
->contained_tss_states
[stateblock
->num_contained_tss_states
].state
= j
;
324 ++stateblock
->num_contained_tss_states
;
328 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
330 DWORD map
= stateblock
->changed
.samplerState
[i
];
332 for (j
= 0; map
; map
>>= 1, ++j
)
334 if (!(map
& 1)) continue;
336 stateblock
->contained_sampler_states
[stateblock
->num_contained_sampler_states
].stage
= i
;
337 stateblock
->contained_sampler_states
[stateblock
->num_contained_sampler_states
].state
= j
;
338 ++stateblock
->num_contained_sampler_states
;
343 static void stateblock_init_lights(struct wined3d_stateblock
*stateblock
, const struct rb_tree
*src_tree
)
345 struct rb_tree
*dst_tree
= &stateblock
->stateblock_state
.light_state
->lights_tree
;
346 struct wined3d_light_info
*src_light
;
348 RB_FOR_EACH_ENTRY(src_light
, src_tree
, struct wined3d_light_info
, entry
)
350 struct wined3d_light_info
*dst_light
= heap_alloc(sizeof(*dst_light
));
352 *dst_light
= *src_light
;
353 rb_put(dst_tree
, (void *)(ULONG_PTR
)dst_light
->OriginalIndex
, &dst_light
->entry
);
354 dst_light
->changed
= true;
355 list_add_tail(&stateblock
->changed
.changed_lights
, &dst_light
->changed_entry
);
359 ULONG CDECL
wined3d_stateblock_incref(struct wined3d_stateblock
*stateblock
)
361 unsigned int refcount
= InterlockedIncrement(&stateblock
->ref
);
363 TRACE("%p increasing refcount to %u.\n", stateblock
, refcount
);
368 void state_unbind_resources(struct wined3d_state
*state
)
370 struct wined3d_unordered_access_view
*uav
;
371 struct wined3d_shader_resource_view
*srv
;
372 struct wined3d_vertex_declaration
*decl
;
373 struct wined3d_blend_state
*blend_state
;
374 struct wined3d_rendertarget_view
*rtv
;
375 struct wined3d_sampler
*sampler
;
376 struct wined3d_texture
*texture
;
377 struct wined3d_buffer
*buffer
;
378 struct wined3d_shader
*shader
;
381 if ((decl
= state
->vertex_declaration
))
383 state
->vertex_declaration
= NULL
;
384 wined3d_vertex_declaration_decref(decl
);
387 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
389 if ((texture
= state
->textures
[i
]))
391 state
->textures
[i
] = NULL
;
392 wined3d_texture_decref(texture
);
396 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
398 if ((buffer
= state
->stream_output
[i
].buffer
))
400 state
->stream_output
[i
].buffer
= NULL
;
401 wined3d_buffer_decref(buffer
);
405 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
407 if ((buffer
= state
->streams
[i
].buffer
))
409 state
->streams
[i
].buffer
= NULL
;
410 wined3d_buffer_decref(buffer
);
414 if ((buffer
= state
->index_buffer
))
416 state
->index_buffer
= NULL
;
417 wined3d_buffer_decref(buffer
);
420 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
422 if ((shader
= state
->shader
[i
]))
424 state
->shader
[i
] = NULL
;
425 wined3d_shader_decref(shader
);
428 for (j
= 0; j
< MAX_CONSTANT_BUFFERS
; ++j
)
430 if ((buffer
= state
->cb
[i
][j
].buffer
))
432 state
->cb
[i
][j
].buffer
= NULL
;
433 wined3d_buffer_decref(buffer
);
437 for (j
= 0; j
< MAX_SAMPLER_OBJECTS
; ++j
)
439 if ((sampler
= state
->sampler
[i
][j
]))
441 state
->sampler
[i
][j
] = NULL
;
442 wined3d_sampler_decref(sampler
);
446 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
448 if ((srv
= state
->shader_resource_view
[i
][j
]))
450 state
->shader_resource_view
[i
][j
] = NULL
;
451 wined3d_srv_bind_count_dec(srv
);
452 wined3d_shader_resource_view_decref(srv
);
457 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
459 for (j
= 0; j
< MAX_UNORDERED_ACCESS_VIEWS
; ++j
)
461 if ((uav
= state
->unordered_access_view
[i
][j
]))
463 state
->unordered_access_view
[i
][j
] = NULL
;
464 wined3d_unordered_access_view_decref(uav
);
469 if ((blend_state
= state
->blend_state
))
471 state
->blend_state
= NULL
;
472 wined3d_blend_state_decref(blend_state
);
475 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
477 if ((rtv
= state
->fb
.render_targets
[i
]))
479 state
->fb
.render_targets
[i
] = NULL
;
480 wined3d_rendertarget_view_decref(rtv
);
484 if ((rtv
= state
->fb
.depth_stencil
))
486 state
->fb
.depth_stencil
= NULL
;
487 wined3d_rendertarget_view_decref(rtv
);
491 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
)
493 struct wined3d_light_info
*light
, *cursor
;
494 struct wined3d_vertex_declaration
*decl
;
495 struct wined3d_texture
*texture
;
496 struct wined3d_buffer
*buffer
;
497 struct wined3d_shader
*shader
;
500 if ((decl
= state
->vertex_declaration
))
502 state
->vertex_declaration
= NULL
;
503 wined3d_vertex_declaration_decref(decl
);
506 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
508 if ((buffer
= state
->streams
[i
].buffer
))
510 state
->streams
[i
].buffer
= NULL
;
511 wined3d_buffer_decref(buffer
);
515 if ((buffer
= state
->index_buffer
))
517 state
->index_buffer
= NULL
;
518 wined3d_buffer_decref(buffer
);
521 if ((shader
= state
->vs
))
524 wined3d_shader_decref(shader
);
527 if ((shader
= state
->ps
))
530 wined3d_shader_decref(shader
);
533 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
535 if ((texture
= state
->textures
[i
]))
537 state
->textures
[i
] = NULL
;
538 wined3d_texture_decref(texture
);
542 RB_FOR_EACH_ENTRY_DESTRUCTOR(light
, cursor
, &state
->light_state
->lights_tree
, struct wined3d_light_info
, entry
)
545 list_remove(&light
->changed_entry
);
546 rb_remove(&state
->light_state
->lights_tree
, &light
->entry
);
551 void state_cleanup(struct wined3d_state
*state
)
553 struct wined3d_light_info
*light
, *cursor
;
556 if (!(state
->flags
& WINED3D_STATE_NO_REF
))
557 state_unbind_resources(state
);
559 for (i
= 0; i
< WINED3D_MAX_ACTIVE_LIGHTS
; ++i
)
561 state
->light_state
.lights
[i
] = NULL
;
564 RB_FOR_EACH_ENTRY_DESTRUCTOR(light
, cursor
, &state
->light_state
.lights_tree
, struct wined3d_light_info
, entry
)
567 list_remove(&light
->changed_entry
);
568 rb_remove(&state
->light_state
.lights_tree
, &light
->entry
);
573 ULONG CDECL
wined3d_stateblock_decref(struct wined3d_stateblock
*stateblock
)
575 unsigned int refcount
= InterlockedDecrement(&stateblock
->ref
);
577 TRACE("%p decreasing refcount to %u\n", stateblock
, refcount
);
581 wined3d_mutex_lock();
582 wined3d_stateblock_state_cleanup(&stateblock
->stateblock_state
);
583 heap_free(stateblock
);
584 wined3d_mutex_unlock();
590 struct wined3d_light_info
*wined3d_light_state_get_light(const struct wined3d_light_state
*state
, unsigned int idx
)
592 struct rb_entry
*entry
;
594 if (!(entry
= rb_get(&state
->lights_tree
, (void *)(ULONG_PTR
)idx
)))
597 return RB_ENTRY_VALUE(entry
, struct wined3d_light_info
, entry
);
600 static void set_light_changed(struct wined3d_stateblock
*stateblock
, struct wined3d_light_info
*light_info
)
602 if (!light_info
->changed
)
604 list_add_tail(&stateblock
->changed
.changed_lights
, &light_info
->changed_entry
);
605 light_info
->changed
= true;
607 stateblock
->changed
.lights
= 1;
610 HRESULT
wined3d_light_state_set_light(struct wined3d_light_state
*state
, DWORD light_idx
,
611 const struct wined3d_light
*params
, struct wined3d_light_info
**light_info
)
613 struct wined3d_light_info
*object
;
615 if (!(object
= wined3d_light_state_get_light(state
, light_idx
)))
617 TRACE("Adding new light.\n");
618 if (!(object
= heap_alloc_zero(sizeof(*object
))))
620 ERR("Failed to allocate light info.\n");
621 return E_OUTOFMEMORY
;
624 object
->glIndex
= -1;
625 object
->OriginalIndex
= light_idx
;
626 rb_put(&state
->lights_tree
, (void *)(ULONG_PTR
)light_idx
, &object
->entry
);
629 object
->OriginalParms
= *params
;
631 *light_info
= object
;
635 bool wined3d_light_state_enable_light(struct wined3d_light_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
636 struct wined3d_light_info
*light_info
, BOOL enable
)
638 unsigned int light_count
, i
;
640 if (!(light_info
->enabled
= enable
))
642 if (light_info
->glIndex
== -1)
644 TRACE("Light already disabled, nothing to do.\n");
648 state
->lights
[light_info
->glIndex
] = NULL
;
649 light_info
->glIndex
= -1;
653 if (light_info
->glIndex
!= -1)
655 TRACE("Light already enabled, nothing to do.\n");
659 /* Find a free light. */
660 light_count
= d3d_info
->limits
.active_light_count
;
661 for (i
= 0; i
< light_count
; ++i
)
663 if (state
->lights
[i
])
666 state
->lights
[i
] = light_info
;
667 light_info
->glIndex
= i
;
671 /* Our tests show that Windows returns D3D_OK in this situation, even with
672 * D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE devices.
673 * This is consistent among ddraw, d3d8 and d3d9. GetLightEnable returns
674 * TRUE * as well for those lights.
676 * TODO: Test how this affects rendering. */
677 WARN("Too many concurrently active lights.\n");
681 static void wined3d_state_record_lights(struct wined3d_light_state
*dst_state
,
682 const struct wined3d_light_state
*src_state
)
684 const struct wined3d_light_info
*src
;
685 struct wined3d_light_info
*dst
;
687 /* Lights... For a recorded state block, we just had a chain of actions
688 * to perform, so we need to walk that chain and update any actions which
690 RB_FOR_EACH_ENTRY(dst
, &dst_state
->lights_tree
, struct wined3d_light_info
, entry
)
692 if ((src
= wined3d_light_state_get_light(src_state
, dst
->OriginalIndex
)))
694 dst
->OriginalParms
= src
->OriginalParms
;
696 if (src
->glIndex
== -1 && dst
->glIndex
!= -1)
698 /* Light disabled. */
699 dst_state
->lights
[dst
->glIndex
] = NULL
;
701 else if (src
->glIndex
!= -1 && dst
->glIndex
== -1)
704 dst_state
->lights
[src
->glIndex
] = dst
;
706 dst
->glIndex
= src
->glIndex
;
710 /* This can happen if the light was originally created as a
711 * default light for SetLightEnable() while recording. */
712 WARN("Light %u in dst_state %p does not exist in src_state %p.\n",
713 dst
->OriginalIndex
, dst_state
, src_state
);
715 dst
->OriginalParms
= WINED3D_default_light
;
716 if (dst
->glIndex
!= -1)
718 dst_state
->lights
[dst
->glIndex
] = NULL
;
725 void CDECL
wined3d_stateblock_capture(struct wined3d_stateblock
*stateblock
,
726 const struct wined3d_stateblock
*device_state
)
728 const struct wined3d_stateblock_state
*state
= &device_state
->stateblock_state
;
729 struct wined3d_range range
;
730 unsigned int i
, start
;
733 TRACE("stateblock %p, device_state %p.\n", stateblock
, device_state
);
735 if (stateblock
->changed
.vertexShader
&& stateblock
->stateblock_state
.vs
!= state
->vs
)
737 TRACE("Updating vertex shader from %p to %p.\n", stateblock
->stateblock_state
.vs
, state
->vs
);
740 wined3d_shader_incref(state
->vs
);
741 if (stateblock
->stateblock_state
.vs
)
742 wined3d_shader_decref(stateblock
->stateblock_state
.vs
);
743 stateblock
->stateblock_state
.vs
= state
->vs
;
746 for (start
= 0; ; start
= range
.offset
+ range
.size
)
748 if (!wined3d_bitmap_get_range(stateblock
->changed
.vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
751 memcpy(&stateblock
->stateblock_state
.vs_consts_f
[range
.offset
], &state
->vs_consts_f
[range
.offset
],
752 sizeof(*state
->vs_consts_f
) * range
.size
);
754 map
= stateblock
->changed
.vertexShaderConstantsI
;
755 for (start
= 0; ; start
= range
.offset
+ range
.size
)
757 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
760 memcpy(&stateblock
->stateblock_state
.vs_consts_i
[range
.offset
], &state
->vs_consts_i
[range
.offset
],
761 sizeof(*state
->vs_consts_i
) * range
.size
);
763 map
= stateblock
->changed
.vertexShaderConstantsB
;
764 for (start
= 0; ; start
= range
.offset
+ range
.size
)
766 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
769 memcpy(&stateblock
->stateblock_state
.vs_consts_b
[range
.offset
], &state
->vs_consts_b
[range
.offset
],
770 sizeof(*state
->vs_consts_b
) * range
.size
);
773 for (start
= 0; ; start
= range
.offset
+ range
.size
)
775 if (!wined3d_bitmap_get_range(stateblock
->changed
.ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
778 memcpy(&stateblock
->stateblock_state
.ps_consts_f
[range
.offset
], &state
->ps_consts_f
[range
.offset
],
779 sizeof(*state
->ps_consts_f
) * range
.size
);
781 map
= stateblock
->changed
.pixelShaderConstantsI
;
782 for (start
= 0; ; start
= range
.offset
+ range
.size
)
784 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
787 memcpy(&stateblock
->stateblock_state
.ps_consts_i
[range
.offset
], &state
->ps_consts_i
[range
.offset
],
788 sizeof(*state
->ps_consts_i
) * range
.size
);
790 map
= stateblock
->changed
.pixelShaderConstantsB
;
791 for (start
= 0; ; start
= range
.offset
+ range
.size
)
793 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
796 memcpy(&stateblock
->stateblock_state
.ps_consts_b
[range
.offset
], &state
->ps_consts_b
[range
.offset
],
797 sizeof(*state
->ps_consts_b
) * range
.size
);
800 if (stateblock
->changed
.transforms
)
802 for (i
= 0; i
< stateblock
->num_contained_transform_states
; ++i
)
804 enum wined3d_transform_state transform
= stateblock
->contained_transform_states
[i
];
806 TRACE("Updating transform %#x.\n", transform
);
808 stateblock
->stateblock_state
.transforms
[transform
] = state
->transforms
[transform
];
812 if (stateblock
->changed
.indices
813 && ((stateblock
->stateblock_state
.index_buffer
!= state
->index_buffer
)
814 || (stateblock
->stateblock_state
.base_vertex_index
!= state
->base_vertex_index
)
815 || (stateblock
->stateblock_state
.index_format
!= state
->index_format
)))
817 TRACE("Updating index buffer to %p, base vertex index to %d.\n",
818 state
->index_buffer
, state
->base_vertex_index
);
820 if (state
->index_buffer
)
821 wined3d_buffer_incref(state
->index_buffer
);
822 if (stateblock
->stateblock_state
.index_buffer
)
823 wined3d_buffer_decref(stateblock
->stateblock_state
.index_buffer
);
824 stateblock
->stateblock_state
.index_buffer
= state
->index_buffer
;
825 stateblock
->stateblock_state
.base_vertex_index
= state
->base_vertex_index
;
826 stateblock
->stateblock_state
.index_format
= state
->index_format
;
829 if (stateblock
->changed
.vertexDecl
&& stateblock
->stateblock_state
.vertex_declaration
!= state
->vertex_declaration
)
831 TRACE("Updating vertex declaration from %p to %p.\n",
832 stateblock
->stateblock_state
.vertex_declaration
, state
->vertex_declaration
);
834 if (state
->vertex_declaration
)
835 wined3d_vertex_declaration_incref(state
->vertex_declaration
);
836 if (stateblock
->stateblock_state
.vertex_declaration
)
837 wined3d_vertex_declaration_decref(stateblock
->stateblock_state
.vertex_declaration
);
838 stateblock
->stateblock_state
.vertex_declaration
= state
->vertex_declaration
;
841 if (stateblock
->changed
.material
842 && memcmp(&state
->material
, &stateblock
->stateblock_state
.material
,
843 sizeof(stateblock
->stateblock_state
.material
)))
845 TRACE("Updating material.\n");
847 stateblock
->stateblock_state
.material
= state
->material
;
850 if (stateblock
->changed
.viewport
851 && memcmp(&state
->viewport
, &stateblock
->stateblock_state
.viewport
, sizeof(state
->viewport
)))
853 TRACE("Updating viewport.\n");
855 stateblock
->stateblock_state
.viewport
= state
->viewport
;
858 if (stateblock
->changed
.scissorRect
859 && memcmp(&state
->scissor_rect
, &stateblock
->stateblock_state
.scissor_rect
, sizeof(state
->scissor_rect
)))
861 TRACE("Updating scissor rect.\n");
863 stateblock
->stateblock_state
.scissor_rect
= state
->scissor_rect
;
866 map
= stateblock
->changed
.streamSource
;
869 i
= wined3d_bit_scan(&map
);
871 if (stateblock
->stateblock_state
.streams
[i
].stride
!= state
->streams
[i
].stride
872 || stateblock
->stateblock_state
.streams
[i
].offset
!= state
->streams
[i
].offset
873 || stateblock
->stateblock_state
.streams
[i
].buffer
!= state
->streams
[i
].buffer
)
875 TRACE("stateblock %p, stream source %u, buffer %p, stride %u, offset %u.\n",
876 stateblock
, i
, state
->streams
[i
].buffer
, state
->streams
[i
].stride
,
877 state
->streams
[i
].offset
);
879 stateblock
->stateblock_state
.streams
[i
].stride
= state
->streams
[i
].stride
;
880 if (stateblock
->changed
.store_stream_offset
)
881 stateblock
->stateblock_state
.streams
[i
].offset
= state
->streams
[i
].offset
;
883 if (state
->streams
[i
].buffer
)
884 wined3d_buffer_incref(state
->streams
[i
].buffer
);
885 if (stateblock
->stateblock_state
.streams
[i
].buffer
)
886 wined3d_buffer_decref(stateblock
->stateblock_state
.streams
[i
].buffer
);
887 stateblock
->stateblock_state
.streams
[i
].buffer
= state
->streams
[i
].buffer
;
891 map
= stateblock
->changed
.streamFreq
;
894 i
= wined3d_bit_scan(&map
);
896 if (stateblock
->stateblock_state
.streams
[i
].frequency
!= state
->streams
[i
].frequency
897 || stateblock
->stateblock_state
.streams
[i
].flags
!= state
->streams
[i
].flags
)
899 TRACE("Updating stream frequency %u to %u flags to %#x.\n",
900 i
, state
->streams
[i
].frequency
, state
->streams
[i
].flags
);
902 stateblock
->stateblock_state
.streams
[i
].frequency
= state
->streams
[i
].frequency
;
903 stateblock
->stateblock_state
.streams
[i
].flags
= state
->streams
[i
].flags
;
907 map
= stateblock
->changed
.clipplane
;
910 i
= wined3d_bit_scan(&map
);
912 if (memcmp(&stateblock
->stateblock_state
.clip_planes
[i
], &state
->clip_planes
[i
], sizeof(state
->clip_planes
[i
])))
914 TRACE("Updating clipplane %u.\n", i
);
915 stateblock
->stateblock_state
.clip_planes
[i
] = state
->clip_planes
[i
];
920 for (i
= 0; i
< stateblock
->num_contained_render_states
; ++i
)
922 enum wined3d_render_state rs
= stateblock
->contained_render_states
[i
];
924 TRACE("Updating render state %#x to %u.\n", rs
, state
->rs
[rs
]);
926 stateblock
->stateblock_state
.rs
[rs
] = state
->rs
[rs
];
930 for (i
= 0; i
< stateblock
->num_contained_tss_states
; ++i
)
932 unsigned int stage
= stateblock
->contained_tss_states
[i
].stage
;
933 unsigned int texture_state
= stateblock
->contained_tss_states
[i
].state
;
935 TRACE("Updating texturestage state %u, %u to %#x (was %#x).\n", stage
, texture_state
,
936 state
->texture_states
[stage
][texture_state
],
937 stateblock
->stateblock_state
.texture_states
[stage
][texture_state
]);
939 stateblock
->stateblock_state
.texture_states
[stage
][texture_state
] = state
->texture_states
[stage
][texture_state
];
943 map
= stateblock
->changed
.textures
;
946 i
= wined3d_bit_scan(&map
);
948 TRACE("Updating texture %u to %p (was %p).\n",
949 i
, state
->textures
[i
], stateblock
->stateblock_state
.textures
[i
]);
951 if (state
->textures
[i
])
952 wined3d_texture_incref(state
->textures
[i
]);
953 if (stateblock
->stateblock_state
.textures
[i
])
954 wined3d_texture_decref(stateblock
->stateblock_state
.textures
[i
]);
955 stateblock
->stateblock_state
.textures
[i
] = state
->textures
[i
];
958 for (i
= 0; i
< stateblock
->num_contained_sampler_states
; ++i
)
960 unsigned int stage
= stateblock
->contained_sampler_states
[i
].stage
;
961 unsigned int sampler_state
= stateblock
->contained_sampler_states
[i
].state
;
963 TRACE("Updating sampler state %u, %u to %#x (was %#x).\n", stage
, sampler_state
,
964 state
->sampler_states
[stage
][sampler_state
],
965 stateblock
->stateblock_state
.sampler_states
[stage
][sampler_state
]);
967 stateblock
->stateblock_state
.sampler_states
[stage
][sampler_state
] = state
->sampler_states
[stage
][sampler_state
];
970 if (stateblock
->changed
.pixelShader
&& stateblock
->stateblock_state
.ps
!= state
->ps
)
973 wined3d_shader_incref(state
->ps
);
974 if (stateblock
->stateblock_state
.ps
)
975 wined3d_shader_decref(stateblock
->stateblock_state
.ps
);
976 stateblock
->stateblock_state
.ps
= state
->ps
;
979 if (stateblock
->changed
.lights
)
980 wined3d_state_record_lights(stateblock
->stateblock_state
.light_state
, state
->light_state
);
982 if (stateblock
->changed
.alpha_to_coverage
)
983 stateblock
->stateblock_state
.alpha_to_coverage
= state
->alpha_to_coverage
;
985 TRACE("Capture done.\n");
988 void CDECL
wined3d_stateblock_apply(const struct wined3d_stateblock
*stateblock
,
989 struct wined3d_stateblock
*device_state
)
991 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
992 struct wined3d_range range
;
993 unsigned int i
, start
;
996 TRACE("stateblock %p, device_state %p.\n", stateblock
, device_state
);
998 if (stateblock
->changed
.vertexShader
)
999 wined3d_stateblock_set_vertex_shader(device_state
, state
->vs
);
1000 if (stateblock
->changed
.pixelShader
)
1001 wined3d_stateblock_set_pixel_shader(device_state
, state
->ps
);
1003 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1005 if (!wined3d_bitmap_get_range(stateblock
->changed
.vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
1007 wined3d_stateblock_set_vs_consts_f(device_state
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
1009 map
= stateblock
->changed
.vertexShaderConstantsI
;
1010 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1012 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
1014 wined3d_stateblock_set_vs_consts_i(device_state
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
1016 map
= stateblock
->changed
.vertexShaderConstantsB
;
1017 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1019 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
1021 wined3d_stateblock_set_vs_consts_b(device_state
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
1024 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1026 if (!wined3d_bitmap_get_range(stateblock
->changed
.ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
1028 wined3d_stateblock_set_ps_consts_f(device_state
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
1030 map
= stateblock
->changed
.pixelShaderConstantsI
;
1031 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1033 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
1035 wined3d_stateblock_set_ps_consts_i(device_state
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
1037 map
= stateblock
->changed
.pixelShaderConstantsB
;
1038 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1040 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
1042 wined3d_stateblock_set_ps_consts_b(device_state
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
1045 if (stateblock
->changed
.transforms
)
1047 for (i
= 0; i
< stateblock
->num_contained_transform_states
; ++i
)
1049 enum wined3d_transform_state transform
= stateblock
->contained_transform_states
[i
];
1051 wined3d_stateblock_set_transform(device_state
, transform
, &state
->transforms
[transform
]);
1055 if (stateblock
->changed
.lights
)
1057 const struct wined3d_light_info
*light
;
1059 LIST_FOR_EACH_ENTRY(light
, &stateblock
->changed
.changed_lights
, struct wined3d_light_info
, changed_entry
)
1061 wined3d_stateblock_set_light(device_state
, light
->OriginalIndex
, &light
->OriginalParms
);
1062 wined3d_stateblock_set_light_enable(device_state
, light
->OriginalIndex
, light
->glIndex
!= -1);
1066 if (stateblock
->changed
.alpha_to_coverage
)
1068 device_state
->stateblock_state
.alpha_to_coverage
= state
->alpha_to_coverage
;
1069 device_state
->changed
.alpha_to_coverage
= 1;
1072 /* Render states. */
1073 for (i
= 0; i
< stateblock
->num_contained_render_states
; ++i
)
1075 enum wined3d_render_state rs
= stateblock
->contained_render_states
[i
];
1077 wined3d_stateblock_set_render_state(device_state
, rs
, state
->rs
[rs
]);
1080 /* Texture states. */
1081 for (i
= 0; i
< stateblock
->num_contained_tss_states
; ++i
)
1083 DWORD stage
= stateblock
->contained_tss_states
[i
].stage
;
1084 DWORD texture_state
= stateblock
->contained_tss_states
[i
].state
;
1086 wined3d_stateblock_set_texture_stage_state(device_state
, stage
, texture_state
,
1087 state
->texture_states
[stage
][texture_state
]);
1090 /* Sampler states. */
1091 for (i
= 0; i
< stateblock
->num_contained_sampler_states
; ++i
)
1093 DWORD stage
= stateblock
->contained_sampler_states
[i
].stage
;
1094 DWORD sampler_state
= stateblock
->contained_sampler_states
[i
].state
;
1096 wined3d_stateblock_set_sampler_state(device_state
, stage
, sampler_state
,
1097 state
->sampler_states
[stage
][sampler_state
]);
1100 if (stateblock
->changed
.indices
)
1102 wined3d_stateblock_set_index_buffer(device_state
, state
->index_buffer
, state
->index_format
);
1103 wined3d_stateblock_set_base_vertex_index(device_state
, state
->base_vertex_index
);
1106 if (stateblock
->changed
.vertexDecl
&& state
->vertex_declaration
)
1107 wined3d_stateblock_set_vertex_declaration(device_state
, state
->vertex_declaration
);
1109 if (stateblock
->changed
.material
)
1110 wined3d_stateblock_set_material(device_state
, &state
->material
);
1112 if (stateblock
->changed
.viewport
)
1113 wined3d_stateblock_set_viewport(device_state
, &state
->viewport
);
1115 if (stateblock
->changed
.scissorRect
)
1116 wined3d_stateblock_set_scissor_rect(device_state
, &state
->scissor_rect
);
1118 map
= stateblock
->changed
.streamSource
;
1121 i
= wined3d_bit_scan(&map
);
1122 wined3d_stateblock_set_stream_source(device_state
, i
, state
->streams
[i
].buffer
,
1123 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
1126 map
= stateblock
->changed
.streamFreq
;
1129 i
= wined3d_bit_scan(&map
);
1130 wined3d_stateblock_set_stream_source_freq(device_state
, i
,
1131 state
->streams
[i
].frequency
| state
->streams
[i
].flags
);
1134 map
= stateblock
->changed
.textures
;
1137 i
= wined3d_bit_scan(&map
);
1138 wined3d_stateblock_set_texture(device_state
, i
, state
->textures
[i
]);
1141 map
= stateblock
->changed
.clipplane
;
1144 i
= wined3d_bit_scan(&map
);
1145 wined3d_stateblock_set_clip_plane(device_state
, i
, &state
->clip_planes
[i
]);
1148 TRACE("Applied stateblock %p.\n", stateblock
);
1151 void CDECL
wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock
*stateblock
, struct wined3d_shader
*shader
)
1153 TRACE("stateblock %p, shader %p.\n", stateblock
, shader
);
1156 wined3d_shader_incref(shader
);
1157 if (stateblock
->stateblock_state
.vs
)
1158 wined3d_shader_decref(stateblock
->stateblock_state
.vs
);
1159 stateblock
->stateblock_state
.vs
= shader
;
1160 stateblock
->changed
.vertexShader
= TRUE
;
1163 static void wined3d_bitmap_set_bits(uint32_t *bitmap
, unsigned int start
, unsigned int count
)
1165 const unsigned int word_bit_count
= sizeof(*bitmap
) * CHAR_BIT
;
1166 const unsigned int shift
= start
% word_bit_count
;
1167 uint32_t mask
, last_mask
;
1168 unsigned int mask_size
;
1170 bitmap
+= start
/ word_bit_count
;
1171 mask
= ~0u << shift
;
1172 mask_size
= word_bit_count
- shift
;
1173 last_mask
= (1u << (start
+ count
) % word_bit_count
) - 1;
1174 if (mask_size
<= count
)
1181 if (count
>= word_bit_count
)
1183 memset(bitmap
, 0xffu
, count
/ word_bit_count
* sizeof(*bitmap
));
1184 bitmap
+= count
/ word_bit_count
;
1185 count
= count
% word_bit_count
;
1188 *bitmap
|= mask
& last_mask
;
1191 HRESULT CDECL
wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock
*stateblock
,
1192 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
1194 const struct wined3d_d3d_info
*d3d_info
= &stateblock
->device
->adapter
->d3d_info
;
1196 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1197 stateblock
, start_idx
, count
, constants
);
1199 if (!constants
|| !wined3d_bound_range(start_idx
, count
, d3d_info
->limits
.vs_uniform_count
))
1200 return WINED3DERR_INVALIDCALL
;
1202 memcpy(&stateblock
->stateblock_state
.vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
1203 wined3d_bitmap_set_bits(stateblock
->changed
.vs_consts_f
, start_idx
, count
);
1207 HRESULT CDECL
wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock
*stateblock
,
1208 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
1212 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1213 stateblock
, start_idx
, count
, constants
);
1215 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
1216 return WINED3DERR_INVALIDCALL
;
1218 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
1219 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
1221 memcpy(&stateblock
->stateblock_state
.vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
1222 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1223 stateblock
->changed
.vertexShaderConstantsI
|= (1u << i
);
1227 HRESULT CDECL
wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock
*stateblock
,
1228 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
1232 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1233 stateblock
, start_idx
, count
, constants
);
1235 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
1236 return WINED3DERR_INVALIDCALL
;
1238 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
1239 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
1241 memcpy(&stateblock
->stateblock_state
.vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
1242 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1243 stateblock
->changed
.vertexShaderConstantsB
|= (1u << i
);
1247 void CDECL
wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock
*stateblock
, struct wined3d_shader
*shader
)
1249 TRACE("stateblock %p, shader %p.\n", stateblock
, shader
);
1252 wined3d_shader_incref(shader
);
1253 if (stateblock
->stateblock_state
.ps
)
1254 wined3d_shader_decref(stateblock
->stateblock_state
.ps
);
1255 stateblock
->stateblock_state
.ps
= shader
;
1256 stateblock
->changed
.pixelShader
= TRUE
;
1259 HRESULT CDECL
wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock
*stateblock
,
1260 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
1262 const struct wined3d_d3d_info
*d3d_info
= &stateblock
->device
->adapter
->d3d_info
;
1264 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1265 stateblock
, start_idx
, count
, constants
);
1267 if (!constants
|| !wined3d_bound_range(start_idx
, count
, d3d_info
->limits
.ps_uniform_count
))
1268 return WINED3DERR_INVALIDCALL
;
1270 memcpy(&stateblock
->stateblock_state
.ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
1271 wined3d_bitmap_set_bits(stateblock
->changed
.ps_consts_f
, start_idx
, count
);
1275 HRESULT CDECL
wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock
*stateblock
,
1276 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
1280 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1281 stateblock
, start_idx
, count
, constants
);
1283 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
1284 return WINED3DERR_INVALIDCALL
;
1286 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
1287 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
1289 memcpy(&stateblock
->stateblock_state
.ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
1290 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1291 stateblock
->changed
.pixelShaderConstantsI
|= (1u << i
);
1295 HRESULT CDECL
wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock
*stateblock
,
1296 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
1300 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1301 stateblock
, start_idx
, count
, constants
);
1303 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
1304 return WINED3DERR_INVALIDCALL
;
1306 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
1307 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
1309 memcpy(&stateblock
->stateblock_state
.ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
1310 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1311 stateblock
->changed
.pixelShaderConstantsB
|= (1u << i
);
1315 void CDECL
wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock
*stateblock
,
1316 struct wined3d_vertex_declaration
*declaration
)
1318 TRACE("stateblock %p, declaration %p.\n", stateblock
, declaration
);
1321 wined3d_vertex_declaration_incref(declaration
);
1322 if (stateblock
->stateblock_state
.vertex_declaration
)
1323 wined3d_vertex_declaration_decref(stateblock
->stateblock_state
.vertex_declaration
);
1324 stateblock
->stateblock_state
.vertex_declaration
= declaration
;
1325 stateblock
->changed
.vertexDecl
= TRUE
;
1328 void CDECL
wined3d_stateblock_set_render_state(struct wined3d_stateblock
*stateblock
,
1329 enum wined3d_render_state state
, unsigned int value
)
1331 TRACE("stateblock %p, state %s (%#x), value %#x.\n", stateblock
, debug_d3drenderstate(state
), state
, value
);
1333 if (state
> WINEHIGHEST_RENDER_STATE
)
1335 WARN("Unhandled render state %#x.\n", state
);
1339 stateblock
->stateblock_state
.rs
[state
] = value
;
1340 stateblock
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
1342 if (state
== WINED3D_RS_POINTSIZE
1343 && (value
== WINED3D_ALPHA_TO_COVERAGE_ENABLE
|| value
== WINED3D_ALPHA_TO_COVERAGE_DISABLE
))
1345 stateblock
->changed
.alpha_to_coverage
= 1;
1346 stateblock
->stateblock_state
.alpha_to_coverage
= (value
== WINED3D_ALPHA_TO_COVERAGE_ENABLE
);
1350 void CDECL
wined3d_stateblock_set_sampler_state(struct wined3d_stateblock
*stateblock
,
1351 UINT sampler_idx
, enum wined3d_sampler_state state
, unsigned int value
)
1353 TRACE("stateblock %p, sampler_idx %u, state %s, value %#x.\n",
1354 stateblock
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1356 if (sampler_idx
>= ARRAY_SIZE(stateblock
->stateblock_state
.sampler_states
))
1358 WARN("Invalid sampler %u.\n", sampler_idx
);
1362 stateblock
->stateblock_state
.sampler_states
[sampler_idx
][state
] = value
;
1363 stateblock
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
1366 void CDECL
wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock
*stateblock
,
1367 UINT stage
, enum wined3d_texture_stage_state state
, unsigned int value
)
1369 TRACE("stateblock %p, stage %u, state %s, value %#x.\n",
1370 stateblock
, stage
, debug_d3dtexturestate(state
), value
);
1372 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
1374 WARN("Invalid state %#x passed.\n", state
);
1378 if (stage
>= WINED3D_MAX_TEXTURES
)
1380 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
1381 stage
, WINED3D_MAX_TEXTURES
- 1);
1385 stateblock
->stateblock_state
.texture_states
[stage
][state
] = value
;
1386 stateblock
->changed
.textureState
[stage
] |= 1u << state
;
1389 void CDECL
wined3d_stateblock_set_texture(struct wined3d_stateblock
*stateblock
,
1390 UINT stage
, struct wined3d_texture
*texture
)
1392 TRACE("stateblock %p, stage %u, texture %p.\n", stateblock
, stage
, texture
);
1394 if (stage
>= ARRAY_SIZE(stateblock
->stateblock_state
.textures
))
1396 WARN("Ignoring invalid stage %u.\n", stage
);
1401 wined3d_texture_incref(texture
);
1402 if (stateblock
->stateblock_state
.textures
[stage
])
1403 wined3d_texture_decref(stateblock
->stateblock_state
.textures
[stage
]);
1404 stateblock
->stateblock_state
.textures
[stage
] = texture
;
1405 stateblock
->changed
.textures
|= 1u << stage
;
1408 void CDECL
wined3d_stateblock_set_transform(struct wined3d_stateblock
*stateblock
,
1409 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1411 TRACE("stateblock %p, state %s, matrix %p.\n", stateblock
, debug_d3dtstype(d3dts
), matrix
);
1412 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1413 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1414 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1415 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1417 stateblock
->stateblock_state
.transforms
[d3dts
] = *matrix
;
1418 stateblock
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1419 stateblock
->changed
.transforms
= 1;
1422 void CDECL
wined3d_stateblock_multiply_transform(struct wined3d_stateblock
*stateblock
,
1423 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1425 struct wined3d_matrix
*mat
= &stateblock
->stateblock_state
.transforms
[d3dts
];
1427 TRACE("stateblock %p, state %s, matrix %p.\n", stateblock
, debug_d3dtstype(d3dts
), matrix
);
1428 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1429 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1430 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1431 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1433 multiply_matrix(mat
, mat
, matrix
);
1434 stateblock
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1435 stateblock
->changed
.transforms
= 1;
1438 HRESULT CDECL
wined3d_stateblock_set_clip_plane(struct wined3d_stateblock
*stateblock
,
1439 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1441 TRACE("stateblock %p, plane_idx %u, plane %p.\n", stateblock
, plane_idx
, plane
);
1443 if (plane_idx
>= stateblock
->device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1445 TRACE("Application has requested clipplane this device doesn't support.\n");
1446 return WINED3DERR_INVALIDCALL
;
1449 stateblock
->stateblock_state
.clip_planes
[plane_idx
] = *plane
;
1450 stateblock
->changed
.clipplane
|= 1u << plane_idx
;
1454 void CDECL
wined3d_stateblock_set_material(struct wined3d_stateblock
*stateblock
,
1455 const struct wined3d_material
*material
)
1457 TRACE("stateblock %p, material %p.\n", stateblock
, material
);
1459 stateblock
->stateblock_state
.material
= *material
;
1460 stateblock
->changed
.material
= TRUE
;
1463 void CDECL
wined3d_stateblock_set_viewport(struct wined3d_stateblock
*stateblock
,
1464 const struct wined3d_viewport
*viewport
)
1466 TRACE("stateblock %p, viewport %p.\n", stateblock
, viewport
);
1468 stateblock
->stateblock_state
.viewport
= *viewport
;
1469 stateblock
->changed
.viewport
= TRUE
;
1472 void CDECL
wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock
*stateblock
, const RECT
*rect
)
1474 TRACE("stateblock %p, rect %s.\n", stateblock
, wine_dbgstr_rect(rect
));
1476 stateblock
->stateblock_state
.scissor_rect
= *rect
;
1477 stateblock
->changed
.scissorRect
= TRUE
;
1480 void CDECL
wined3d_stateblock_set_index_buffer(struct wined3d_stateblock
*stateblock
,
1481 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
)
1483 TRACE("stateblock %p, buffer %p, format %s.\n", stateblock
, buffer
, debug_d3dformat(format_id
));
1486 wined3d_buffer_incref(buffer
);
1487 if (stateblock
->stateblock_state
.index_buffer
)
1488 wined3d_buffer_decref(stateblock
->stateblock_state
.index_buffer
);
1489 stateblock
->stateblock_state
.index_buffer
= buffer
;
1490 stateblock
->stateblock_state
.index_format
= format_id
;
1491 stateblock
->changed
.indices
= TRUE
;
1494 void CDECL
wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock
*stateblock
, INT base_index
)
1496 TRACE("stateblock %p, base_index %d.\n", stateblock
, base_index
);
1498 stateblock
->stateblock_state
.base_vertex_index
= base_index
;
1501 HRESULT CDECL
wined3d_stateblock_set_stream_source(struct wined3d_stateblock
*stateblock
,
1502 UINT stream_idx
, struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1504 struct wined3d_stream_state
*stream
;
1506 TRACE("stateblock %p, stream_idx %u, buffer %p, stride %u.\n",
1507 stateblock
, stream_idx
, buffer
, stride
);
1509 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1511 WARN("Stream index %u out of range.\n", stream_idx
);
1512 return WINED3DERR_INVALIDCALL
;
1515 stream
= &stateblock
->stateblock_state
.streams
[stream_idx
];
1518 wined3d_buffer_incref(buffer
);
1520 wined3d_buffer_decref(stream
->buffer
);
1521 stream
->buffer
= buffer
;
1522 stream
->stride
= stride
;
1523 stream
->offset
= offset
;
1524 stateblock
->changed
.streamSource
|= 1u << stream_idx
;
1528 HRESULT CDECL
wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock
*stateblock
,
1529 UINT stream_idx
, UINT divider
)
1531 struct wined3d_stream_state
*stream
;
1533 TRACE("stateblock %p, stream_idx %u, divider %#x.\n", stateblock
, stream_idx
, divider
);
1535 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1537 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1538 return WINED3DERR_INVALIDCALL
;
1540 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1542 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1543 return WINED3DERR_INVALIDCALL
;
1547 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1548 return WINED3DERR_INVALIDCALL
;
1551 stream
= &stateblock
->stateblock_state
.streams
[stream_idx
];
1552 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1553 stream
->frequency
= divider
& 0x7fffff;
1554 stateblock
->changed
.streamFreq
|= 1u << stream_idx
;
1558 HRESULT CDECL
wined3d_stateblock_set_light(struct wined3d_stateblock
*stateblock
,
1559 UINT light_idx
, const struct wined3d_light
*light
)
1561 struct wined3d_light_info
*object
= NULL
;
1564 TRACE("stateblock %p, light_idx %u, light %p.\n", stateblock
, light_idx
, light
);
1566 /* Check the parameter range. Need for speed most wanted sets junk lights
1567 * which confuse the GL driver. */
1569 return WINED3DERR_INVALIDCALL
;
1571 switch (light
->type
)
1573 case WINED3D_LIGHT_POINT
:
1574 case WINED3D_LIGHT_SPOT
:
1575 case WINED3D_LIGHT_GLSPOT
:
1576 /* Incorrect attenuation values can cause the gl driver to crash.
1577 * Happens with Need for speed most wanted. */
1578 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1580 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1581 return WINED3DERR_INVALIDCALL
;
1585 case WINED3D_LIGHT_DIRECTIONAL
:
1586 case WINED3D_LIGHT_PARALLELPOINT
:
1587 /* Ignores attenuation */
1591 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL.\n");
1592 return WINED3DERR_INVALIDCALL
;
1595 if (SUCCEEDED(hr
= wined3d_light_state_set_light(stateblock
->stateblock_state
.light_state
, light_idx
, light
, &object
)))
1596 set_light_changed(stateblock
, object
);
1600 HRESULT CDECL
wined3d_stateblock_set_light_enable(struct wined3d_stateblock
*stateblock
, UINT light_idx
, BOOL enable
)
1602 struct wined3d_light_state
*light_state
= stateblock
->stateblock_state
.light_state
;
1603 struct wined3d_light_info
*light_info
;
1606 TRACE("stateblock %p, light_idx %u, enable %#x.\n", stateblock
, light_idx
, enable
);
1608 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1610 if (FAILED(hr
= wined3d_light_state_set_light(light_state
, light_idx
, &WINED3D_default_light
, &light_info
)))
1612 set_light_changed(stateblock
, light_info
);
1615 if (wined3d_light_state_enable_light(light_state
, &stateblock
->device
->adapter
->d3d_info
, light_info
, enable
))
1616 set_light_changed(stateblock
, light_info
);
1621 const struct wined3d_stateblock_state
* CDECL
wined3d_stateblock_get_state(const struct wined3d_stateblock
*stateblock
)
1623 return &stateblock
->stateblock_state
;
1626 HRESULT CDECL
wined3d_stateblock_get_light(const struct wined3d_stateblock
*stateblock
,
1627 UINT light_idx
, struct wined3d_light
*light
, BOOL
*enabled
)
1629 struct wined3d_light_info
*light_info
;
1631 if (!(light_info
= wined3d_light_state_get_light(&stateblock
->light_state
, light_idx
)))
1633 TRACE("Light %u is not defined.\n", light_idx
);
1634 return WINED3DERR_INVALIDCALL
;
1636 *light
= light_info
->OriginalParms
;
1637 *enabled
= light_info
->enabled
? 128 : 0;
1641 static void init_default_render_states(unsigned int rs
[WINEHIGHEST_RENDER_STATE
+ 1], const struct wined3d_d3d_info
*d3d_info
)
1645 struct wined3d_line_pattern lp
;
1654 rs
[WINED3D_RS_ZENABLE
] = WINED3D_ZB_TRUE
;
1655 rs
[WINED3D_RS_FILLMODE
] = WINED3D_FILL_SOLID
;
1656 rs
[WINED3D_RS_SHADEMODE
] = WINED3D_SHADE_GOURAUD
;
1657 lp
.lp
.repeat_factor
= 0;
1658 lp
.lp
.line_pattern
= 0;
1659 rs
[WINED3D_RS_LINEPATTERN
] = lp
.d
;
1660 rs
[WINED3D_RS_ZWRITEENABLE
] = TRUE
;
1661 rs
[WINED3D_RS_ALPHATESTENABLE
] = FALSE
;
1662 rs
[WINED3D_RS_LASTPIXEL
] = TRUE
;
1663 rs
[WINED3D_RS_SRCBLEND
] = WINED3D_BLEND_ONE
;
1664 rs
[WINED3D_RS_DESTBLEND
] = WINED3D_BLEND_ZERO
;
1665 rs
[WINED3D_RS_CULLMODE
] = WINED3D_CULL_BACK
;
1666 rs
[WINED3D_RS_ZFUNC
] = WINED3D_CMP_LESSEQUAL
;
1667 rs
[WINED3D_RS_ALPHAFUNC
] = WINED3D_CMP_ALWAYS
;
1668 rs
[WINED3D_RS_ALPHAREF
] = 0;
1669 rs
[WINED3D_RS_DITHERENABLE
] = FALSE
;
1670 rs
[WINED3D_RS_ALPHABLENDENABLE
] = FALSE
;
1671 rs
[WINED3D_RS_FOGENABLE
] = FALSE
;
1672 rs
[WINED3D_RS_SPECULARENABLE
] = FALSE
;
1673 rs
[WINED3D_RS_ZVISIBLE
] = 0;
1674 rs
[WINED3D_RS_FOGCOLOR
] = 0;
1675 rs
[WINED3D_RS_FOGTABLEMODE
] = WINED3D_FOG_NONE
;
1677 rs
[WINED3D_RS_FOGSTART
] = tmpfloat
.d
;
1679 rs
[WINED3D_RS_FOGEND
] = tmpfloat
.d
;
1681 rs
[WINED3D_RS_FOGDENSITY
] = tmpfloat
.d
;
1682 rs
[WINED3D_RS_RANGEFOGENABLE
] = FALSE
;
1683 rs
[WINED3D_RS_STENCILENABLE
] = FALSE
;
1684 rs
[WINED3D_RS_STENCILFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1685 rs
[WINED3D_RS_STENCILZFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1686 rs
[WINED3D_RS_STENCILPASS
] = WINED3D_STENCIL_OP_KEEP
;
1687 rs
[WINED3D_RS_STENCILREF
] = 0;
1688 rs
[WINED3D_RS_STENCILMASK
] = 0xffffffff;
1689 rs
[WINED3D_RS_STENCILFUNC
] = WINED3D_CMP_ALWAYS
;
1690 rs
[WINED3D_RS_STENCILWRITEMASK
] = 0xffffffff;
1691 rs
[WINED3D_RS_TEXTUREFACTOR
] = 0xffffffff;
1692 rs
[WINED3D_RS_WRAP0
] = 0;
1693 rs
[WINED3D_RS_WRAP1
] = 0;
1694 rs
[WINED3D_RS_WRAP2
] = 0;
1695 rs
[WINED3D_RS_WRAP3
] = 0;
1696 rs
[WINED3D_RS_WRAP4
] = 0;
1697 rs
[WINED3D_RS_WRAP5
] = 0;
1698 rs
[WINED3D_RS_WRAP6
] = 0;
1699 rs
[WINED3D_RS_WRAP7
] = 0;
1700 rs
[WINED3D_RS_CLIPPING
] = TRUE
;
1701 rs
[WINED3D_RS_LIGHTING
] = TRUE
;
1702 rs
[WINED3D_RS_AMBIENT
] = 0;
1703 rs
[WINED3D_RS_FOGVERTEXMODE
] = WINED3D_FOG_NONE
;
1704 rs
[WINED3D_RS_COLORVERTEX
] = TRUE
;
1705 rs
[WINED3D_RS_LOCALVIEWER
] = TRUE
;
1706 rs
[WINED3D_RS_NORMALIZENORMALS
] = FALSE
;
1707 rs
[WINED3D_RS_DIFFUSEMATERIALSOURCE
] = WINED3D_MCS_COLOR1
;
1708 rs
[WINED3D_RS_SPECULARMATERIALSOURCE
] = WINED3D_MCS_COLOR2
;
1709 rs
[WINED3D_RS_AMBIENTMATERIALSOURCE
] = WINED3D_MCS_MATERIAL
;
1710 rs
[WINED3D_RS_EMISSIVEMATERIALSOURCE
] = WINED3D_MCS_MATERIAL
;
1711 rs
[WINED3D_RS_VERTEXBLEND
] = WINED3D_VBF_DISABLE
;
1712 rs
[WINED3D_RS_CLIPPLANEENABLE
] = 0;
1713 rs
[WINED3D_RS_SOFTWAREVERTEXPROCESSING
] = FALSE
;
1715 rs
[WINED3D_RS_POINTSIZE
] = tmpfloat
.d
;
1717 rs
[WINED3D_RS_POINTSIZE_MIN
] = tmpfloat
.d
;
1718 rs
[WINED3D_RS_POINTSPRITEENABLE
] = FALSE
;
1719 rs
[WINED3D_RS_POINTSCALEENABLE
] = FALSE
;
1721 rs
[WINED3D_RS_POINTSCALE_A
] = tmpfloat
.d
;
1723 rs
[WINED3D_RS_POINTSCALE_B
] = tmpfloat
.d
;
1725 rs
[WINED3D_RS_POINTSCALE_C
] = tmpfloat
.d
;
1726 rs
[WINED3D_RS_MULTISAMPLEANTIALIAS
] = TRUE
;
1727 rs
[WINED3D_RS_MULTISAMPLEMASK
] = 0xffffffff;
1728 rs
[WINED3D_RS_PATCHEDGESTYLE
] = WINED3D_PATCH_EDGE_DISCRETE
;
1730 rs
[WINED3D_RS_PATCHSEGMENTS
] = tmpfloat
.d
;
1731 rs
[WINED3D_RS_DEBUGMONITORTOKEN
] = 0xbaadcafe;
1732 tmpfloat
.f
= d3d_info
->limits
.pointsize_max
;
1733 rs
[WINED3D_RS_POINTSIZE_MAX
] = tmpfloat
.d
;
1734 rs
[WINED3D_RS_INDEXEDVERTEXBLENDENABLE
] = FALSE
;
1735 rs
[WINED3D_RS_COLORWRITEENABLE
] = 0x0000000f;
1737 rs
[WINED3D_RS_TWEENFACTOR
] = tmpfloat
.d
;
1738 rs
[WINED3D_RS_BLENDOP
] = WINED3D_BLEND_OP_ADD
;
1739 rs
[WINED3D_RS_POSITIONDEGREE
] = WINED3D_DEGREE_CUBIC
;
1740 rs
[WINED3D_RS_NORMALDEGREE
] = WINED3D_DEGREE_LINEAR
;
1741 /* states new in d3d9 */
1742 rs
[WINED3D_RS_SCISSORTESTENABLE
] = FALSE
;
1743 rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
] = 0;
1745 rs
[WINED3D_RS_MINTESSELLATIONLEVEL
] = tmpfloat
.d
;
1746 rs
[WINED3D_RS_MAXTESSELLATIONLEVEL
] = tmpfloat
.d
;
1747 rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
] = FALSE
;
1749 rs
[WINED3D_RS_ADAPTIVETESS_X
] = tmpfloat
.d
;
1750 rs
[WINED3D_RS_ADAPTIVETESS_Y
] = tmpfloat
.d
;
1752 rs
[WINED3D_RS_ADAPTIVETESS_Z
] = tmpfloat
.d
;
1754 rs
[WINED3D_RS_ADAPTIVETESS_W
] = tmpfloat
.d
;
1755 rs
[WINED3D_RS_ENABLEADAPTIVETESSELLATION
] = FALSE
;
1756 rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
] = FALSE
;
1757 rs
[WINED3D_RS_BACK_STENCILFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1758 rs
[WINED3D_RS_BACK_STENCILZFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1759 rs
[WINED3D_RS_BACK_STENCILPASS
] = WINED3D_STENCIL_OP_KEEP
;
1760 rs
[WINED3D_RS_BACK_STENCILFUNC
] = WINED3D_CMP_ALWAYS
;
1761 rs
[WINED3D_RS_COLORWRITEENABLE1
] = 0x0000000f;
1762 rs
[WINED3D_RS_COLORWRITEENABLE2
] = 0x0000000f;
1763 rs
[WINED3D_RS_COLORWRITEENABLE3
] = 0x0000000f;
1764 rs
[WINED3D_RS_BLENDFACTOR
] = 0xffffffff;
1765 rs
[WINED3D_RS_SRGBWRITEENABLE
] = 0;
1766 rs
[WINED3D_RS_DEPTHBIAS
] = 0;
1767 rs
[WINED3D_RS_WRAP8
] = 0;
1768 rs
[WINED3D_RS_WRAP9
] = 0;
1769 rs
[WINED3D_RS_WRAP10
] = 0;
1770 rs
[WINED3D_RS_WRAP11
] = 0;
1771 rs
[WINED3D_RS_WRAP12
] = 0;
1772 rs
[WINED3D_RS_WRAP13
] = 0;
1773 rs
[WINED3D_RS_WRAP14
] = 0;
1774 rs
[WINED3D_RS_WRAP15
] = 0;
1775 rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
] = FALSE
;
1776 rs
[WINED3D_RS_SRCBLENDALPHA
] = WINED3D_BLEND_ONE
;
1777 rs
[WINED3D_RS_DESTBLENDALPHA
] = WINED3D_BLEND_ZERO
;
1778 rs
[WINED3D_RS_BLENDOPALPHA
] = WINED3D_BLEND_OP_ADD
;
1781 static void init_default_texture_state(unsigned int i
, uint32_t stage
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1])
1783 stage
[WINED3D_TSS_COLOR_OP
] = i
? WINED3D_TOP_DISABLE
: WINED3D_TOP_MODULATE
;
1784 stage
[WINED3D_TSS_COLOR_ARG1
] = WINED3DTA_TEXTURE
;
1785 stage
[WINED3D_TSS_COLOR_ARG2
] = WINED3DTA_CURRENT
;
1786 stage
[WINED3D_TSS_ALPHA_OP
] = i
? WINED3D_TOP_DISABLE
: WINED3D_TOP_SELECT_ARG1
;
1787 stage
[WINED3D_TSS_ALPHA_ARG1
] = WINED3DTA_TEXTURE
;
1788 stage
[WINED3D_TSS_ALPHA_ARG2
] = WINED3DTA_CURRENT
;
1789 stage
[WINED3D_TSS_BUMPENV_MAT00
] = 0;
1790 stage
[WINED3D_TSS_BUMPENV_MAT01
] = 0;
1791 stage
[WINED3D_TSS_BUMPENV_MAT10
] = 0;
1792 stage
[WINED3D_TSS_BUMPENV_MAT11
] = 0;
1793 stage
[WINED3D_TSS_TEXCOORD_INDEX
] = i
;
1794 stage
[WINED3D_TSS_BUMPENV_LSCALE
] = 0;
1795 stage
[WINED3D_TSS_BUMPENV_LOFFSET
] = 0;
1796 stage
[WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
] = WINED3D_TTFF_DISABLE
;
1797 stage
[WINED3D_TSS_COLOR_ARG0
] = WINED3DTA_CURRENT
;
1798 stage
[WINED3D_TSS_ALPHA_ARG0
] = WINED3DTA_CURRENT
;
1799 stage
[WINED3D_TSS_RESULT_ARG
] = WINED3DTA_CURRENT
;
1802 static void init_default_sampler_states(uint32_t states
[WINED3D_MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1])
1806 for (i
= 0 ; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1808 TRACE("Setting up default samplers states for sampler %u.\n", i
);
1809 states
[i
][WINED3D_SAMP_ADDRESS_U
] = WINED3D_TADDRESS_WRAP
;
1810 states
[i
][WINED3D_SAMP_ADDRESS_V
] = WINED3D_TADDRESS_WRAP
;
1811 states
[i
][WINED3D_SAMP_ADDRESS_W
] = WINED3D_TADDRESS_WRAP
;
1812 states
[i
][WINED3D_SAMP_BORDER_COLOR
] = 0;
1813 states
[i
][WINED3D_SAMP_MAG_FILTER
] = WINED3D_TEXF_POINT
;
1814 states
[i
][WINED3D_SAMP_MIN_FILTER
] = WINED3D_TEXF_POINT
;
1815 states
[i
][WINED3D_SAMP_MIP_FILTER
] = WINED3D_TEXF_NONE
;
1816 states
[i
][WINED3D_SAMP_MIPMAP_LOD_BIAS
] = 0;
1817 states
[i
][WINED3D_SAMP_MAX_MIP_LEVEL
] = 0;
1818 states
[i
][WINED3D_SAMP_MAX_ANISOTROPY
] = 1;
1819 states
[i
][WINED3D_SAMP_SRGB_TEXTURE
] = 0;
1820 /* TODO: Indicates which element of a multielement texture to use. */
1821 states
[i
][WINED3D_SAMP_ELEMENT_INDEX
] = 0;
1822 /* TODO: Vertex offset in the presampled displacement map. */
1823 states
[i
][WINED3D_SAMP_DMAP_OFFSET
] = 0;
1827 static void state_init_default(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
)
1829 struct wined3d_matrix identity
;
1832 TRACE("state %p, d3d_info %p.\n", state
, d3d_info
);
1834 get_identity_matrix(&identity
);
1835 state
->primitive_type
= WINED3D_PT_UNDEFINED
;
1836 state
->patch_vertex_count
= 0;
1838 /* Set some of the defaults for lights, transforms etc */
1839 state
->transforms
[WINED3D_TS_PROJECTION
] = identity
;
1840 state
->transforms
[WINED3D_TS_VIEW
] = identity
;
1841 for (i
= 0; i
< 256; ++i
)
1843 state
->transforms
[WINED3D_TS_WORLD_MATRIX(i
)] = identity
;
1846 init_default_render_states(state
->render_states
, d3d_info
);
1848 /* Texture Stage States - Put directly into state block, we will call function below */
1849 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1851 TRACE("Setting up default texture states for texture Stage %u.\n", i
);
1852 state
->transforms
[WINED3D_TS_TEXTURE0
+ i
] = identity
;
1853 init_default_texture_state(i
, state
->texture_states
[i
]);
1856 init_default_sampler_states(state
->sampler_states
);
1858 state
->blend_factor
.r
= 1.0f
;
1859 state
->blend_factor
.g
= 1.0f
;
1860 state
->blend_factor
.b
= 1.0f
;
1861 state
->blend_factor
.a
= 1.0f
;
1863 state
->sample_mask
= 0xffffffff;
1865 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1866 state
->streams
[i
].frequency
= 1;
1868 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1870 for (j
= 0; j
< MAX_CONSTANT_BUFFERS
; ++j
)
1871 state
->cb
[i
][j
].size
= WINED3D_MAX_CONSTANT_BUFFER_SIZE
* 16;
1875 static int lights_compare(const void *key
, const struct rb_entry
*entry
)
1877 const struct wined3d_light_info
*light
= RB_ENTRY_VALUE(entry
, struct wined3d_light_info
, entry
);
1878 unsigned int original_index
= (ULONG_PTR
)key
;
1880 return wined3d_uint32_compare(light
->OriginalIndex
, original_index
);
1883 void state_init(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
1884 uint32_t flags
, enum wined3d_feature_level feature_level
)
1886 state
->feature_level
= feature_level
;
1887 state
->flags
= flags
;
1889 rb_init(&state
->light_state
.lights_tree
, lights_compare
);
1891 if (flags
& WINED3D_STATE_INIT_DEFAULT
)
1892 state_init_default(state
, d3d_info
);
1895 static bool wined3d_select_feature_level(const struct wined3d_adapter
*adapter
,
1896 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
1897 enum wined3d_feature_level
*selected_level
)
1899 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
1902 for (i
= 0; i
< level_count
; ++i
)
1904 if (levels
[i
] && d3d_info
->feature_level
>= levels
[i
])
1906 *selected_level
= levels
[i
];
1911 FIXME_(winediag
)("None of the requested D3D feature levels is supported on this GPU "
1912 "with the current shader backend.\n");
1916 HRESULT CDECL
wined3d_state_create(struct wined3d_device
*device
,
1917 const enum wined3d_feature_level
*levels
, unsigned int level_count
, struct wined3d_state
**state
)
1919 enum wined3d_feature_level feature_level
;
1920 struct wined3d_state
*object
;
1922 TRACE("device %p, levels %p, level_count %u, state %p.\n", device
, levels
, level_count
, state
);
1924 if (!wined3d_select_feature_level(device
->adapter
, levels
, level_count
, &feature_level
))
1927 TRACE("Selected feature level %s.\n", wined3d_debug_feature_level(feature_level
));
1929 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1930 return E_OUTOFMEMORY
;
1931 state_init(object
, &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
, feature_level
);
1937 enum wined3d_feature_level CDECL
wined3d_state_get_feature_level(const struct wined3d_state
*state
)
1939 TRACE("state %p.\n", state
);
1941 return state
->feature_level
;
1944 void CDECL
wined3d_state_destroy(struct wined3d_state
*state
)
1946 TRACE("state %p.\n", state
);
1948 state_cleanup(state
);
1952 static void stateblock_state_init_default(struct wined3d_stateblock_state
*state
,
1953 const struct wined3d_d3d_info
*d3d_info
)
1955 struct wined3d_matrix identity
;
1958 get_identity_matrix(&identity
);
1960 state
->transforms
[WINED3D_TS_PROJECTION
] = identity
;
1961 state
->transforms
[WINED3D_TS_VIEW
] = identity
;
1962 for (i
= 0; i
< 256; ++i
)
1964 state
->transforms
[WINED3D_TS_WORLD_MATRIX(i
)] = identity
;
1967 init_default_render_states(state
->rs
, d3d_info
);
1969 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1971 state
->transforms
[WINED3D_TS_TEXTURE0
+ i
] = identity
;
1972 init_default_texture_state(i
, state
->texture_states
[i
]);
1975 init_default_sampler_states(state
->sampler_states
);
1977 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1978 state
->streams
[i
].frequency
= 1;
1981 void wined3d_stateblock_state_init(struct wined3d_stateblock_state
*state
,
1982 const struct wined3d_device
*device
, uint32_t flags
)
1984 rb_init(&state
->light_state
->lights_tree
, lights_compare
);
1986 if (flags
& WINED3D_STATE_INIT_DEFAULT
)
1987 stateblock_state_init_default(state
, &device
->adapter
->d3d_info
);
1991 static HRESULT
stateblock_init(struct wined3d_stateblock
*stateblock
, const struct wined3d_stateblock
*device_state
,
1992 struct wined3d_device
*device
, enum wined3d_stateblock_type type
)
1994 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
1996 stateblock
->ref
= 1;
1997 stateblock
->device
= device
;
1998 stateblock
->stateblock_state
.light_state
= &stateblock
->light_state
;
1999 wined3d_stateblock_state_init(&stateblock
->stateblock_state
, device
,
2000 type
== WINED3D_SBT_PRIMARY
? WINED3D_STATE_INIT_DEFAULT
: 0);
2002 stateblock
->changed
.store_stream_offset
= 1;
2003 list_init(&stateblock
->changed
.changed_lights
);
2005 if (type
== WINED3D_SBT_RECORDED
|| type
== WINED3D_SBT_PRIMARY
)
2008 TRACE("Updating changed flags appropriate for type %#x.\n", type
);
2012 case WINED3D_SBT_ALL
:
2013 stateblock_init_lights(stateblock
, &device_state
->stateblock_state
.light_state
->lights_tree
);
2014 stateblock_savedstates_set_all(&stateblock
->changed
,
2015 d3d_info
->limits
.vs_uniform_count
, d3d_info
->limits
.ps_uniform_count
);
2018 case WINED3D_SBT_PIXEL_STATE
:
2019 stateblock_savedstates_set_pixel(&stateblock
->changed
,
2020 d3d_info
->limits
.ps_uniform_count
);
2023 case WINED3D_SBT_VERTEX_STATE
:
2024 stateblock_init_lights(stateblock
, &device_state
->stateblock_state
.light_state
->lights_tree
);
2025 stateblock_savedstates_set_vertex(&stateblock
->changed
,
2026 d3d_info
->limits
.vs_uniform_count
);
2030 FIXME("Unrecognized state block type %#x.\n", type
);
2034 wined3d_stateblock_init_contained_states(stateblock
);
2035 wined3d_stateblock_capture(stateblock
, device_state
);
2037 /* According to the tests, stream offset is not updated in the captured state if
2038 * the state was captured on state block creation. This is not the case for
2039 * state blocks initialized with BeginStateBlock / EndStateBlock, multiple
2040 * captures get stream offsets updated. */
2041 stateblock
->changed
.store_stream_offset
= 0;
2046 HRESULT CDECL
wined3d_stateblock_create(struct wined3d_device
*device
, const struct wined3d_stateblock
*device_state
,
2047 enum wined3d_stateblock_type type
, struct wined3d_stateblock
**stateblock
)
2049 struct wined3d_stateblock
*object
;
2052 TRACE("device %p, device_state %p, type %#x, stateblock %p.\n",
2053 device
, device_state
, type
, stateblock
);
2055 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2056 return E_OUTOFMEMORY
;
2058 hr
= stateblock_init(object
, device_state
, device
, type
);
2061 WARN("Failed to initialize stateblock, hr %#lx.\n", hr
);
2066 TRACE("Created stateblock %p.\n", object
);
2067 *stateblock
= object
;
2072 void CDECL
wined3d_stateblock_reset(struct wined3d_stateblock
*stateblock
)
2074 TRACE("stateblock %p.\n", stateblock
);
2076 wined3d_stateblock_state_cleanup(&stateblock
->stateblock_state
);
2077 memset(&stateblock
->stateblock_state
, 0, sizeof(stateblock
->stateblock_state
));
2078 stateblock
->stateblock_state
.light_state
= &stateblock
->light_state
;
2079 wined3d_stateblock_state_init(&stateblock
->stateblock_state
, stateblock
->device
, WINED3D_STATE_INIT_DEFAULT
);