winmm: PlaySound concurrency cleanup.
[wine.git] / dlls / d3d8 / volumetexture.c
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1 /*
2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline IDirect3DVolumeTexture8Impl *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
28 return CONTAINING_RECORD(iface, IDirect3DVolumeTexture8Impl, IDirect3DVolumeTexture8_iface);
31 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8 *iface,
32 REFIID riid, void **ppobj)
34 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
36 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DResource8)
40 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
42 IUnknown_AddRef(iface);
43 *ppobj = This;
44 return S_OK;
47 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
48 *ppobj = NULL;
49 return E_NOINTERFACE;
52 static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(IDirect3DVolumeTexture8 *iface)
54 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
55 ULONG ref = InterlockedIncrement(&This->ref);
57 TRACE("%p increasing refcount to %u.\n", iface, ref);
59 if (ref == 1)
61 IDirect3DDevice8_AddRef(This->parentDevice);
62 wined3d_mutex_lock();
63 wined3d_texture_incref(This->wined3d_texture);
64 wined3d_mutex_unlock();
67 return ref;
70 static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8 *iface)
72 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
73 ULONG ref = InterlockedDecrement(&This->ref);
75 TRACE("%p decreasing refcount to %u.\n", iface, ref);
77 if (ref == 0) {
78 IDirect3DDevice8 *parentDevice = This->parentDevice;
80 wined3d_mutex_lock();
81 wined3d_texture_decref(This->wined3d_texture);
82 wined3d_mutex_unlock();
84 /* Release the device last, as it may cause the device to be destroyed. */
85 IDirect3DDevice8_Release(parentDevice);
87 return ref;
90 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
91 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface,
92 IDirect3DDevice8 **device)
94 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
96 TRACE("iface %p, device %p.\n", iface, device);
98 *device = (IDirect3DDevice8 *)This->parentDevice;
99 IDirect3DDevice8_AddRef(*device);
101 TRACE("Returning device %p.\n", *device);
103 return D3D_OK;
106 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8 *iface,
107 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
109 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
110 HRESULT hr;
112 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
113 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
115 wined3d_mutex_lock();
116 hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
117 wined3d_mutex_unlock();
119 return hr;
122 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolumeTexture8 *iface,
123 REFGUID refguid, void *pData, DWORD *pSizeOfData)
125 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
126 HRESULT hr;
128 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
129 iface, debugstr_guid(refguid), pData, pSizeOfData);
131 wined3d_mutex_lock();
132 hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
133 wined3d_mutex_unlock();
135 return hr;
138 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8 *iface,
139 REFGUID refguid)
141 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
142 HRESULT hr;
144 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
146 wined3d_mutex_lock();
147 hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
148 wined3d_mutex_unlock();
150 return hr;
153 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8 *iface,
154 DWORD PriorityNew)
156 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
157 DWORD ret;
159 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
161 wined3d_mutex_lock();
162 ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
163 wined3d_mutex_unlock();
165 return ret;
168 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(IDirect3DVolumeTexture8 *iface)
170 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
171 DWORD ret;
173 TRACE("iface %p.\n", iface);
175 wined3d_mutex_lock();
176 ret = wined3d_texture_get_priority(This->wined3d_texture);
177 wined3d_mutex_unlock();
179 return ret;
182 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8 *iface)
184 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
186 TRACE("iface %p.\n", iface);
188 wined3d_mutex_lock();
189 wined3d_texture_preload(This->wined3d_texture);
190 wined3d_mutex_unlock();
193 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8 *iface)
195 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
196 D3DRESOURCETYPE type;
198 TRACE("iface %p.\n", iface);
200 wined3d_mutex_lock();
201 type = wined3d_texture_get_type(This->wined3d_texture);
202 wined3d_mutex_unlock();
204 return type;
207 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
208 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD LODNew)
210 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
211 DWORD ret;
213 TRACE("iface %p, lod %u.\n", iface, LODNew);
215 wined3d_mutex_lock();
216 ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
217 wined3d_mutex_unlock();
219 return ret;
222 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8 *iface)
224 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
225 DWORD ret;
227 TRACE("iface %p.\n", iface);
229 wined3d_mutex_lock();
230 ret = wined3d_texture_get_lod(This->wined3d_texture);
231 wined3d_mutex_unlock();
233 return ret;
236 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(IDirect3DVolumeTexture8 *iface)
238 IDirect3DVolumeTexture8Impl *This = impl_from_IDirect3DVolumeTexture8(iface);
239 DWORD ret;
241 TRACE("iface %p.\n", iface);
243 wined3d_mutex_lock();
244 ret = wined3d_texture_get_level_count(This->wined3d_texture);
245 wined3d_mutex_unlock();
247 return ret;
250 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8 *iface,
251 UINT level, D3DVOLUME_DESC *desc)
253 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
254 struct wined3d_resource *sub_resource;
255 HRESULT hr = D3D_OK;
257 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
259 wined3d_mutex_lock();
260 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
261 hr = D3DERR_INVALIDCALL;
262 else
264 struct wined3d_resource_desc wined3d_desc;
266 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
267 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
268 desc->Type = wined3d_desc.resource_type;
269 desc->Usage = wined3d_desc.usage;
270 desc->Pool = wined3d_desc.pool;
271 desc->Size = wined3d_desc.size;
272 desc->Width = wined3d_desc.width;
273 desc->Height = wined3d_desc.height;
274 desc->Depth = wined3d_desc.depth;
276 wined3d_mutex_unlock();
278 return hr;
281 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
282 UINT level, IDirect3DVolume8 **volume)
284 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
285 struct wined3d_resource *sub_resource;
287 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
289 wined3d_mutex_lock();
290 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
292 wined3d_mutex_unlock();
293 return D3DERR_INVALIDCALL;
296 *volume = wined3d_resource_get_parent(sub_resource);
297 IDirect3DVolume8_AddRef(*volume);
298 wined3d_mutex_unlock();
300 return D3D_OK;
303 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8 *iface,
304 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
306 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
307 struct wined3d_resource *sub_resource;
308 HRESULT hr;
310 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
311 iface, level, locked_box, box, flags);
313 wined3d_mutex_lock();
314 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
315 hr = D3DERR_INVALIDCALL;
316 else
317 hr = IDirect3DVolume8_LockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource),
318 locked_box, box, flags);
319 wined3d_mutex_unlock();
321 return hr;
324 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8 *iface,
325 UINT level)
327 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
328 struct wined3d_resource *sub_resource;
329 HRESULT hr;
331 TRACE("iface %p, level %u.\n", iface, level);
333 wined3d_mutex_lock();
334 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
335 hr = D3DERR_INVALIDCALL;
336 else
337 hr = IDirect3DVolume8_UnlockBox((IDirect3DVolume8 *)wined3d_resource_get_parent(sub_resource));
338 wined3d_mutex_unlock();
340 return hr;
343 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8 *iface,
344 const D3DBOX *dirty_box)
346 IDirect3DVolumeTexture8Impl *texture = impl_from_IDirect3DVolumeTexture8(iface);
347 HRESULT hr;
349 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
351 wined3d_mutex_lock();
352 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const WINED3DBOX *)dirty_box);
353 wined3d_mutex_unlock();
355 return hr;
358 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
360 /* IUnknown */
361 IDirect3DVolumeTexture8Impl_QueryInterface,
362 IDirect3DVolumeTexture8Impl_AddRef,
363 IDirect3DVolumeTexture8Impl_Release,
364 /* IDirect3DResource8 */
365 IDirect3DVolumeTexture8Impl_GetDevice,
366 IDirect3DVolumeTexture8Impl_SetPrivateData,
367 IDirect3DVolumeTexture8Impl_GetPrivateData,
368 IDirect3DVolumeTexture8Impl_FreePrivateData,
369 IDirect3DVolumeTexture8Impl_SetPriority,
370 IDirect3DVolumeTexture8Impl_GetPriority,
371 IDirect3DVolumeTexture8Impl_PreLoad,
372 IDirect3DVolumeTexture8Impl_GetType,
373 /* IDirect3DBaseTexture8 */
374 IDirect3DVolumeTexture8Impl_SetLOD,
375 IDirect3DVolumeTexture8Impl_GetLOD,
376 IDirect3DVolumeTexture8Impl_GetLevelCount,
377 /* IDirect3DVolumeTexture8 */
378 IDirect3DVolumeTexture8Impl_GetLevelDesc,
379 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
380 IDirect3DVolumeTexture8Impl_LockBox,
381 IDirect3DVolumeTexture8Impl_UnlockBox,
382 IDirect3DVolumeTexture8Impl_AddDirtyBox
385 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
387 HeapFree(GetProcessHeap(), 0, parent);
390 static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
392 volumetexture_wined3d_object_destroyed,
395 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
396 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
398 HRESULT hr;
400 texture->IDirect3DVolumeTexture8_iface.lpVtbl = &Direct3DVolumeTexture8_Vtbl;
401 texture->ref = 1;
403 wined3d_mutex_lock();
404 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
405 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
406 &d3d8_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
407 wined3d_mutex_unlock();
408 if (FAILED(hr))
410 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
411 return hr;
414 texture->parentDevice = &device->IDirect3DDevice8_iface;
415 IDirect3DDevice8_AddRef(texture->parentDevice);
417 return D3D_OK;