d3d10core: Create wined3d views for shader resource views.
[wine.git] / dlls / wined3d / volume.c
blob17ac5543b6edff20546de4ab9e8ecac1224d45e7
1 /*
2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
6 * Copyright 2013 Stefan Dösinger for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
30 #define WINED3D_VFLAG_ALLOCATED 0x00000001
31 #define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
32 #define WINED3D_VFLAG_CLIENT_STORAGE 0x00000004
34 static BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
36 if (volume->resource.heap_memory)
37 return TRUE;
39 if (!wined3d_resource_allocate_sysmem(&volume->resource))
41 ERR("Failed to allocate system memory.\n");
42 return FALSE;
44 return TRUE;
47 /* Context activation is done by the caller. */
48 static void wined3d_volume_allocate_texture(struct wined3d_volume *volume,
49 const struct wined3d_context *context, BOOL srgb)
51 const struct wined3d_gl_info *gl_info = context->gl_info;
52 const struct wined3d_format *format = volume->resource.format;
53 void *mem = NULL;
55 if (gl_info->supported[APPLE_CLIENT_STORAGE] && !format->convert
56 && volume_prepare_system_memory(volume))
58 TRACE("Enabling GL_UNPACK_CLIENT_STORAGE_APPLE for volume %p\n", volume);
59 gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
60 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE)");
61 mem = volume->resource.heap_memory;
62 volume->flags |= WINED3D_VFLAG_CLIENT_STORAGE;
65 GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, volume->texture_level,
66 srgb ? format->glGammaInternal : format->glInternal,
67 volume->resource.width, volume->resource.height, volume->resource.depth,
68 0, format->glFormat, format->glType, mem));
69 checkGLcall("glTexImage3D");
71 if (mem)
73 gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
74 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
78 static void wined3d_volume_get_pitch(const struct wined3d_volume *volume, UINT *row_pitch,
79 UINT *slice_pitch)
81 const struct wined3d_format *format = volume->resource.format;
83 if (format->flags & WINED3DFMT_FLAG_BLOCKS)
85 /* Since compressed formats are block based, pitch means the amount of
86 * bytes to the next row of block rather than the next row of pixels. */
87 UINT row_block_count = (volume->resource.width + format->block_width - 1) / format->block_width;
88 UINT slice_block_count = (volume->resource.height + format->block_height - 1) / format->block_height;
89 *row_pitch = row_block_count * format->block_byte_count;
90 *slice_pitch = *row_pitch * slice_block_count;
92 else
94 unsigned char alignment = volume->resource.device->surface_alignment;
95 *row_pitch = format->byte_count * volume->resource.width; /* Bytes / row */
96 *row_pitch = (*row_pitch + alignment - 1) & ~(alignment - 1);
97 *slice_pitch = *row_pitch * volume->resource.height;
100 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch, *slice_pitch);
103 /* Context activation is done by the caller. */
104 void wined3d_volume_upload_data(struct wined3d_volume *volume, const struct wined3d_context *context,
105 const struct wined3d_bo_address *data)
107 const struct wined3d_gl_info *gl_info = context->gl_info;
108 const struct wined3d_format *format = volume->resource.format;
109 UINT width = volume->resource.width;
110 UINT height = volume->resource.height;
111 UINT depth = volume->resource.depth;
112 BYTE *mem = data->addr;
114 TRACE("volume %p, context %p, level %u, format %s (%#x).\n",
115 volume, context, volume->texture_level, debug_d3dformat(format->id),
116 format->id);
118 if (format->convert)
120 UINT dst_row_pitch, dst_slice_pitch;
121 UINT src_row_pitch, src_slice_pitch;
122 UINT alignment = volume->resource.device->surface_alignment;
124 if (data->buffer_object)
125 ERR("Loading a converted volume from a PBO.\n");
126 if (format->flags & WINED3DFMT_FLAG_BLOCKS)
127 ERR("Converting a block-based format.\n");
129 dst_row_pitch = width * format->conv_byte_count;
130 dst_row_pitch = (dst_row_pitch + alignment - 1) & ~(alignment - 1);
131 dst_slice_pitch = dst_row_pitch * height;
133 wined3d_volume_get_pitch(volume, &src_row_pitch, &src_slice_pitch);
135 mem = HeapAlloc(GetProcessHeap(), 0, dst_slice_pitch * depth);
136 format->convert(data->addr, mem, src_row_pitch, src_slice_pitch,
137 dst_row_pitch, dst_slice_pitch, width, height, depth);
140 if (data->buffer_object)
142 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, data->buffer_object));
143 checkGLcall("glBindBufferARB");
146 GL_EXTCALL(glTexSubImage3DEXT(GL_TEXTURE_3D, volume->texture_level, 0, 0, 0,
147 width, height, depth,
148 format->glFormat, format->glType, mem));
149 checkGLcall("glTexSubImage3D");
151 if (data->buffer_object)
153 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
154 checkGLcall("glBindBufferARB");
157 if (mem != data->addr)
158 HeapFree(GetProcessHeap(), 0, mem);
161 static void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD location)
163 TRACE("Volume %p, setting %s.\n", volume, wined3d_debug_location(location));
164 volume->locations |= location;
165 TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations));
168 void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location)
170 TRACE("Volume %p, clearing %s.\n", volume, wined3d_debug_location(location));
171 volume->locations &= ~location;
172 TRACE("new location flags are %s.\n", wined3d_debug_location(volume->locations));
175 /* Context activation is done by the caller. */
176 static void wined3d_volume_download_data(struct wined3d_volume *volume,
177 const struct wined3d_context *context, const struct wined3d_bo_address *data)
179 const struct wined3d_gl_info *gl_info = context->gl_info;
180 const struct wined3d_format *format = volume->resource.format;
182 if (format->convert)
184 FIXME("Attempting to download a converted volume, format %s.\n",
185 debug_d3dformat(format->id));
186 return;
189 if (data->buffer_object)
191 GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, data->buffer_object));
192 checkGLcall("glBindBufferARB");
195 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_3D, volume->texture_level,
196 format->glFormat, format->glType, data->addr);
197 checkGLcall("glGetTexImage");
199 if (data->buffer_object)
201 GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0));
202 checkGLcall("glBindBufferARB");
207 static void wined3d_volume_evict_sysmem(struct wined3d_volume *volume)
209 wined3d_resource_free_sysmem(&volume->resource);
210 wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_SYSMEM);
213 static DWORD volume_access_from_location(DWORD location)
215 switch (location)
217 case WINED3D_LOCATION_DISCARDED:
218 return 0;
220 case WINED3D_LOCATION_SYSMEM:
221 return WINED3D_RESOURCE_ACCESS_CPU;
223 case WINED3D_LOCATION_BUFFER:
224 case WINED3D_LOCATION_TEXTURE_RGB:
225 case WINED3D_LOCATION_TEXTURE_SRGB:
226 return WINED3D_RESOURCE_ACCESS_GPU;
228 default:
229 FIXME("Unhandled location %#x.\n", location);
230 return 0;
234 /* Context activation is done by the caller. */
235 static void wined3d_volume_srgb_transfer(struct wined3d_volume *volume,
236 struct wined3d_context *context, BOOL dest_is_srgb)
238 struct wined3d_bo_address data;
239 /* Optimizations are possible, but the effort should be put into either
240 * implementing EXT_SRGB_DECODE in the driver or finding out why we
241 * picked the wrong copy for the original upload and fixing that.
243 * Also keep in mind that we want to avoid using resource.heap_memory
244 * for DEFAULT pool surfaces. */
246 WARN_(d3d_perf)("Performing slow rgb/srgb volume transfer.\n");
247 data.buffer_object = 0;
248 data.addr = HeapAlloc(GetProcessHeap(), 0, volume->resource.size);
249 if (!data.addr)
250 return;
252 wined3d_texture_bind_and_dirtify(volume->container, context, !dest_is_srgb);
253 wined3d_volume_download_data(volume, context, &data);
254 wined3d_texture_bind_and_dirtify(volume->container, context, dest_is_srgb);
255 wined3d_volume_upload_data(volume, context, &data);
257 HeapFree(GetProcessHeap(), 0, data.addr);
260 static BOOL wined3d_volume_can_evict(const struct wined3d_volume *volume)
262 if (volume->resource.pool != WINED3D_POOL_MANAGED)
263 return FALSE;
264 if (volume->download_count >= 10)
265 return FALSE;
266 if (volume->resource.format->convert)
267 return FALSE;
268 if (volume->flags & WINED3D_VFLAG_CLIENT_STORAGE)
269 return FALSE;
271 return TRUE;
273 /* Context activation is done by the caller. */
274 static void wined3d_volume_load_location(struct wined3d_volume *volume,
275 struct wined3d_context *context, DWORD location)
277 DWORD required_access = volume_access_from_location(location);
279 TRACE("Volume %p, loading %s, have %s.\n", volume, wined3d_debug_location(location),
280 wined3d_debug_location(volume->locations));
282 if ((volume->locations & location) == location)
284 TRACE("Location(s) already up to date.\n");
285 return;
288 if ((volume->resource.access_flags & required_access) != required_access)
290 ERR("Operation requires %#x access, but volume only has %#x.\n",
291 required_access, volume->resource.access_flags);
292 return;
295 switch (location)
297 case WINED3D_LOCATION_TEXTURE_RGB:
298 case WINED3D_LOCATION_TEXTURE_SRGB:
299 if ((location == WINED3D_LOCATION_TEXTURE_RGB
300 && !(volume->flags & WINED3D_VFLAG_ALLOCATED))
301 || (location == WINED3D_LOCATION_TEXTURE_SRGB
302 && !(volume->flags & WINED3D_VFLAG_SRGB_ALLOCATED)))
303 ERR("Trying to load (s)RGB texture without prior allocation.\n");
305 if (volume->locations & WINED3D_LOCATION_DISCARDED)
307 TRACE("Volume previously discarded, nothing to do.\n");
308 wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED);
310 else if (volume->locations & WINED3D_LOCATION_SYSMEM)
312 struct wined3d_bo_address data = {0, volume->resource.heap_memory};
313 wined3d_volume_upload_data(volume, context, &data);
315 else if (volume->locations & WINED3D_LOCATION_BUFFER)
317 struct wined3d_bo_address data = {volume->pbo, NULL};
318 wined3d_volume_upload_data(volume, context, &data);
320 else if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB)
322 wined3d_volume_srgb_transfer(volume, context, TRUE);
324 else if (volume->locations & WINED3D_LOCATION_TEXTURE_SRGB)
326 wined3d_volume_srgb_transfer(volume, context, FALSE);
328 else
330 FIXME("Implement texture loading from %s.\n", wined3d_debug_location(volume->locations));
331 return;
333 wined3d_volume_validate_location(volume, location);
335 if (wined3d_volume_can_evict(volume))
336 wined3d_volume_evict_sysmem(volume);
338 break;
340 case WINED3D_LOCATION_SYSMEM:
341 if (!volume->resource.heap_memory)
342 ERR("Trying to load WINED3D_LOCATION_SYSMEM without setting it up first.\n");
344 if (volume->locations & WINED3D_LOCATION_DISCARDED)
346 TRACE("Volume previously discarded, nothing to do.\n");
347 wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED);
349 else if (volume->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
351 struct wined3d_bo_address data = {0, volume->resource.heap_memory};
353 if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB)
354 wined3d_texture_bind_and_dirtify(volume->container, context, FALSE);
355 else
356 wined3d_texture_bind_and_dirtify(volume->container, context, TRUE);
358 volume->download_count++;
359 wined3d_volume_download_data(volume, context, &data);
361 else
363 FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
364 wined3d_debug_location(volume->locations));
365 return;
367 wined3d_volume_validate_location(volume, WINED3D_LOCATION_SYSMEM);
368 break;
370 case WINED3D_LOCATION_BUFFER:
371 if (!volume->pbo)
372 ERR("Trying to load WINED3D_LOCATION_BUFFER without setting it up first.\n");
374 if (volume->locations & WINED3D_LOCATION_DISCARDED)
376 TRACE("Volume previously discarded, nothing to do.\n");
377 wined3d_volume_invalidate_location(volume, WINED3D_LOCATION_DISCARDED);
379 else if (volume->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
381 struct wined3d_bo_address data = {volume->pbo, NULL};
383 if (volume->locations & WINED3D_LOCATION_TEXTURE_RGB)
384 wined3d_texture_bind_and_dirtify(volume->container, context, FALSE);
385 else
386 wined3d_texture_bind_and_dirtify(volume->container, context, TRUE);
388 wined3d_volume_download_data(volume, context, &data);
390 else
392 FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
393 wined3d_debug_location(volume->locations));
394 return;
396 wined3d_volume_validate_location(volume, WINED3D_LOCATION_BUFFER);
397 break;
399 default:
400 FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location),
401 wined3d_debug_location(volume->locations));
405 /* Context activation is done by the caller. */
406 void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context, BOOL srgb_mode)
408 wined3d_texture_bind_and_dirtify(volume->container, context, srgb_mode);
410 if (srgb_mode)
412 if (!(volume->flags & WINED3D_VFLAG_SRGB_ALLOCATED))
414 wined3d_volume_allocate_texture(volume, context, TRUE);
415 volume->flags |= WINED3D_VFLAG_SRGB_ALLOCATED;
418 wined3d_volume_load_location(volume, context, WINED3D_LOCATION_TEXTURE_SRGB);
420 else
422 if (!(volume->flags & WINED3D_VFLAG_ALLOCATED))
424 wined3d_volume_allocate_texture(volume, context, FALSE);
425 volume->flags |= WINED3D_VFLAG_ALLOCATED;
428 wined3d_volume_load_location(volume, context, WINED3D_LOCATION_TEXTURE_RGB);
432 /* Context activation is done by the caller. */
433 static void wined3d_volume_prepare_pbo(struct wined3d_volume *volume, struct wined3d_context *context)
435 const struct wined3d_gl_info *gl_info = context->gl_info;
437 if (volume->pbo)
438 return;
440 GL_EXTCALL(glGenBuffersARB(1, &volume->pbo));
441 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
442 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->resource.size, NULL, GL_STREAM_DRAW_ARB));
443 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
444 checkGLcall("Create PBO");
446 TRACE("Created PBO %u for volume %p.\n", volume->pbo, volume);
449 static void wined3d_volume_free_pbo(struct wined3d_volume *volume)
451 struct wined3d_context *context = context_acquire(volume->resource.device, NULL);
452 const struct wined3d_gl_info *gl_info = context->gl_info;
454 TRACE("Deleting PBO %u belonging to volume %p.\n", volume->pbo, volume);
455 GL_EXTCALL(glDeleteBuffersARB(1, &volume->pbo));
456 checkGLcall("glDeleteBuffersARB");
457 volume->pbo = 0;
458 context_release(context);
461 void wined3d_volume_destroy(struct wined3d_volume *volume)
463 TRACE("volume %p.\n", volume);
465 if (volume->pbo)
466 wined3d_volume_free_pbo(volume);
468 resource_cleanup(&volume->resource);
469 volume->resource.parent_ops->wined3d_object_destroyed(volume->resource.parent);
470 HeapFree(GetProcessHeap(), 0, volume);
473 static void volume_unload(struct wined3d_resource *resource)
475 struct wined3d_volume *volume = volume_from_resource(resource);
476 struct wined3d_device *device = volume->resource.device;
477 struct wined3d_context *context;
479 if (volume->resource.pool == WINED3D_POOL_DEFAULT)
480 ERR("Unloading DEFAULT pool volume.\n");
482 TRACE("texture %p.\n", resource);
484 if (volume_prepare_system_memory(volume))
486 context = context_acquire(device, NULL);
487 wined3d_volume_load_location(volume, context, WINED3D_LOCATION_SYSMEM);
488 context_release(context);
489 wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_SYSMEM);
491 else
493 ERR("Out of memory when unloading volume %p.\n", volume);
494 wined3d_volume_validate_location(volume, WINED3D_LOCATION_DISCARDED);
495 wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_DISCARDED);
498 if (volume->pbo)
500 /* Should not happen because only dynamic default pool volumes
501 * have a buffer, and those are not evicted by device_evit_managed_resources
502 * and must be freed before a non-ex device reset. */
503 ERR("Unloading a volume with a buffer\n");
504 wined3d_volume_free_pbo(volume);
507 /* The texture name is managed by the container. */
508 volume->flags &= ~(WINED3D_VFLAG_ALLOCATED | WINED3D_VFLAG_SRGB_ALLOCATED
509 | WINED3D_VFLAG_CLIENT_STORAGE);
511 resource_unload(resource);
514 ULONG CDECL wined3d_volume_incref(struct wined3d_volume *volume)
516 TRACE("Forwarding to container %p.\n", volume->container);
518 return wined3d_texture_incref(volume->container);
521 ULONG CDECL wined3d_volume_decref(struct wined3d_volume *volume)
523 TRACE("Forwarding to container %p.\n", volume->container);
525 return wined3d_texture_decref(volume->container);
528 void * CDECL wined3d_volume_get_parent(const struct wined3d_volume *volume)
530 TRACE("volume %p.\n", volume);
532 return volume->resource.parent;
535 void CDECL wined3d_volume_preload(struct wined3d_volume *volume)
537 FIXME("volume %p stub!\n", volume);
540 struct wined3d_resource * CDECL wined3d_volume_get_resource(struct wined3d_volume *volume)
542 TRACE("volume %p.\n", volume);
544 return &volume->resource;
547 static BOOL volume_check_block_align(const struct wined3d_volume *volume,
548 const struct wined3d_box *box)
550 UINT width_mask, height_mask;
551 const struct wined3d_format *format = volume->resource.format;
553 if (!box)
554 return TRUE;
556 /* This assumes power of two block sizes, but NPOT block sizes would be
557 * silly anyway.
559 * This also assumes that the format's block depth is 1. */
560 width_mask = format->block_width - 1;
561 height_mask = format->block_height - 1;
563 if (box->left & width_mask)
564 return FALSE;
565 if (box->top & height_mask)
566 return FALSE;
567 if (box->right & width_mask && box->right != volume->resource.width)
568 return FALSE;
569 if (box->bottom & height_mask && box->bottom != volume->resource.height)
570 return FALSE;
572 return TRUE;
575 static BOOL wined3d_volume_check_box_dimensions(const struct wined3d_volume *volume,
576 const struct wined3d_box *box)
578 if (!box)
579 return TRUE;
581 if (box->left >= box->right)
582 return FALSE;
583 if (box->top >= box->bottom)
584 return FALSE;
585 if (box->front >= box->back)
586 return FALSE;
587 if (box->right > volume->resource.width)
588 return FALSE;
589 if (box->bottom > volume->resource.height)
590 return FALSE;
591 if (box->back > volume->resource.depth)
592 return FALSE;
594 return TRUE;
597 HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
598 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
600 struct wined3d_device *device = volume->resource.device;
601 struct wined3d_context *context;
602 const struct wined3d_gl_info *gl_info;
603 BYTE *base_memory;
604 const struct wined3d_format *format = volume->resource.format;
606 TRACE("volume %p, map_desc %p, box %p, flags %#x.\n",
607 volume, map_desc, box, flags);
609 map_desc->data = NULL;
610 if (!(volume->resource.access_flags & WINED3D_RESOURCE_ACCESS_CPU))
612 WARN("Volume %p is not CPU accessible.\n", volume);
613 return WINED3DERR_INVALIDCALL;
615 if (volume->resource.map_count)
617 WARN("Volume is already mapped.\n");
618 return WINED3DERR_INVALIDCALL;
620 if (!wined3d_volume_check_box_dimensions(volume, box))
622 WARN("Map box is invalid.\n");
623 return WINED3DERR_INVALIDCALL;
625 if ((format->flags & WINED3DFMT_FLAG_BLOCKS) && !volume_check_block_align(volume, box))
627 WARN("Map box is misaligned for %ux%u blocks.\n",
628 format->block_width, format->block_height);
629 return WINED3DERR_INVALIDCALL;
632 flags = wined3d_resource_sanitize_map_flags(&volume->resource, flags);
634 if (volume->resource.map_binding == WINED3D_LOCATION_BUFFER)
636 context = context_acquire(device, NULL);
637 gl_info = context->gl_info;
639 wined3d_volume_prepare_pbo(volume, context);
640 if (flags & WINED3D_MAP_DISCARD)
641 wined3d_volume_validate_location(volume, WINED3D_LOCATION_BUFFER);
642 else
643 wined3d_volume_load_location(volume, context, WINED3D_LOCATION_BUFFER);
645 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
647 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
649 GLbitfield mapflags = wined3d_resource_gl_map_flags(flags);
650 mapflags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
651 base_memory = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER_ARB,
652 0, volume->resource.size, mapflags));
654 else
656 GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
657 base_memory = GL_EXTCALL(glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, access));
660 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
661 checkGLcall("Map PBO");
663 context_release(context);
665 else
667 if (!volume_prepare_system_memory(volume))
669 WARN("Out of memory.\n");
670 map_desc->data = NULL;
671 return E_OUTOFMEMORY;
674 if (flags & WINED3D_MAP_DISCARD)
676 wined3d_volume_validate_location(volume, WINED3D_LOCATION_SYSMEM);
678 else if (!(volume->locations & WINED3D_LOCATION_SYSMEM))
680 context = context_acquire(device, NULL);
681 wined3d_volume_load_location(volume, context, WINED3D_LOCATION_SYSMEM);
682 context_release(context);
684 base_memory = volume->resource.heap_memory;
687 TRACE("Base memory pointer %p.\n", base_memory);
689 if (format->flags & WINED3DFMT_FLAG_BROKEN_PITCH)
691 map_desc->row_pitch = volume->resource.width * format->byte_count;
692 map_desc->slice_pitch = map_desc->row_pitch * volume->resource.height;
694 else
696 wined3d_volume_get_pitch(volume, &map_desc->row_pitch, &map_desc->slice_pitch);
699 if (!box)
701 TRACE("No box supplied - all is ok\n");
702 map_desc->data = base_memory;
704 else
706 TRACE("Lock Box (%p) = l %u, t %u, r %u, b %u, fr %u, ba %u\n",
707 box, box->left, box->top, box->right, box->bottom, box->front, box->back);
709 if ((format->flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
711 /* Compressed textures are block based, so calculate the offset of
712 * the block that contains the top-left pixel of the locked rectangle. */
713 map_desc->data = base_memory
714 + (box->front * map_desc->slice_pitch)
715 + ((box->top / format->block_height) * map_desc->row_pitch)
716 + ((box->left / format->block_width) * format->block_byte_count);
718 else
720 map_desc->data = base_memory
721 + (map_desc->slice_pitch * box->front)
722 + (map_desc->row_pitch * box->top)
723 + (box->left * volume->resource.format->byte_count);
727 if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
729 wined3d_texture_set_dirty(volume->container);
730 wined3d_volume_invalidate_location(volume, ~volume->resource.map_binding);
733 volume->resource.map_count++;
735 TRACE("Returning memory %p, row pitch %d, slice pitch %d.\n",
736 map_desc->data, map_desc->row_pitch, map_desc->slice_pitch);
738 return WINED3D_OK;
741 struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resource *resource)
743 return volume_from_resource(resource);
746 HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
748 TRACE("volume %p.\n", volume);
750 if (!volume->resource.map_count)
752 WARN("Trying to unlock an unlocked volume %p.\n", volume);
753 return WINED3DERR_INVALIDCALL;
756 if (volume->resource.map_binding == WINED3D_LOCATION_BUFFER)
758 struct wined3d_device *device = volume->resource.device;
759 struct wined3d_context *context = context_acquire(device, NULL);
760 const struct wined3d_gl_info *gl_info = context->gl_info;
762 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, volume->pbo));
763 GL_EXTCALL(glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB));
764 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
765 checkGLcall("Unmap PBO");
767 context_release(context);
770 volume->resource.map_count--;
772 return WINED3D_OK;
775 static ULONG volume_resource_incref(struct wined3d_resource *resource)
777 return wined3d_volume_incref(volume_from_resource(resource));
780 static ULONG volume_resource_decref(struct wined3d_resource *resource)
782 return wined3d_volume_decref(volume_from_resource(resource));
785 static const struct wined3d_resource_ops volume_resource_ops =
787 volume_resource_incref,
788 volume_resource_decref,
789 volume_unload,
792 static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
793 const struct wined3d_resource_desc *desc, UINT level)
795 struct wined3d_device *device = container->resource.device;
796 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
797 const struct wined3d_format *format = wined3d_get_format(gl_info, desc->format);
798 HRESULT hr;
799 UINT size;
801 if (!gl_info->supported[EXT_TEXTURE3D])
803 WARN("Volume cannot be created - no volume texture support.\n");
804 return WINED3DERR_INVALIDCALL;
806 /* TODO: Write tests for other resources and move this check
807 * to resource_init, if applicable. */
808 if (desc->usage & WINED3DUSAGE_DYNAMIC
809 && (desc->pool == WINED3D_POOL_MANAGED || desc->pool == WINED3D_POOL_SCRATCH))
811 WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc->pool));
812 return WINED3DERR_INVALIDCALL;
815 size = wined3d_format_calculate_size(format, device->surface_alignment, desc->width, desc->height, desc->depth);
817 if (FAILED(hr = resource_init(&volume->resource, device, WINED3D_RTYPE_VOLUME, format,
818 WINED3D_MULTISAMPLE_NONE, 0, desc->usage, desc->pool, desc->width, desc->height, desc->depth,
819 size, NULL, &wined3d_null_parent_ops, &volume_resource_ops)))
821 WARN("Failed to initialize resource, returning %#x.\n", hr);
822 return hr;
825 volume->texture_level = level;
826 volume->locations = WINED3D_LOCATION_DISCARDED;
828 if (desc->pool == WINED3D_POOL_DEFAULT && desc->usage & WINED3DUSAGE_DYNAMIC
829 && gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]
830 && !format->convert)
832 wined3d_resource_free_sysmem(&volume->resource);
833 volume->resource.map_binding = WINED3D_LOCATION_BUFFER;
836 volume->container = container;
838 return WINED3D_OK;
841 HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
842 unsigned int level, struct wined3d_volume **volume)
844 struct wined3d_device_parent *device_parent = container->resource.device->device_parent;
845 const struct wined3d_parent_ops *parent_ops;
846 struct wined3d_volume *object;
847 void *parent;
848 HRESULT hr;
850 TRACE("container %p, width %u, height %u, depth %u, level %u, format %s, "
851 "usage %#x, pool %s, volume %p.\n",
852 container, desc->width, desc->height, desc->depth, level, debug_d3dformat(desc->format),
853 desc->usage, debug_d3dpool(desc->pool), volume);
855 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
856 return E_OUTOFMEMORY;
858 if (FAILED(hr = volume_init(object, container, desc, level)))
860 WARN("Failed to initialize volume, returning %#x.\n", hr);
861 HeapFree(GetProcessHeap(), 0, object);
862 return hr;
865 if (FAILED(hr = device_parent->ops->volume_created(device_parent,
866 wined3d_texture_get_parent(container), object, &parent, &parent_ops)))
868 WARN("Failed to create volume parent, hr %#x.\n", hr);
869 wined3d_volume_destroy(object);
870 return hr;
873 TRACE("Created volume %p, parent %p, parent_ops %p.\n", object, parent, parent_ops);
875 object->resource.parent = parent;
876 object->resource.parent_ops = parent_ops;
877 *volume = object;
879 return WINED3D_OK;