2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
33 #ifdef D3D10CORE_INIT_GUID
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
50 struct d3d10_shader_info
52 const DWORD
*shader_code
;
53 struct wined3d_shader_signature
*output_signature
;
56 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
58 /* TRACE helper functions */
59 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
60 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
62 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
63 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
64 DWORD
wined3d_usage_from_d3d10core(UINT bind_flags
, enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
65 struct wined3d_resource
*wined3d_resource_from_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
67 static inline void read_dword(const char **ptr
, DWORD
*d
)
69 memcpy(d
, *ptr
, sizeof(*d
));
73 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
75 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
76 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
79 struct d3d10_texture2d
81 ID3D10Texture2D ID3D10Texture2D_iface
;
84 IUnknown
*dxgi_surface
;
85 struct wined3d_texture
*wined3d_texture
;
86 D3D10_TEXTURE2D_DESC desc
;
87 ID3D10Device1
*device
;
90 HRESULT
d3d10_texture2d_init(struct d3d10_texture2d
*texture
, struct d3d10_device
*device
,
91 const D3D10_TEXTURE2D_DESC
*desc
) DECLSPEC_HIDDEN
;
92 struct d3d10_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
95 struct d3d10_texture3d
97 ID3D10Texture3D ID3D10Texture3D_iface
;
100 struct wined3d_texture
*wined3d_texture
;
101 D3D10_TEXTURE3D_DESC desc
;
102 ID3D10Device1
*device
;
105 HRESULT
d3d10_texture3d_init(struct d3d10_texture3d
*texture
, struct d3d10_device
*device
,
106 const D3D10_TEXTURE3D_DESC
*desc
) DECLSPEC_HIDDEN
;
111 ID3D10Buffer ID3D10Buffer_iface
;
114 struct wined3d_buffer
*wined3d_buffer
;
115 ID3D10Device1
*device
;
118 HRESULT
d3d10_buffer_init(struct d3d10_buffer
*buffer
, struct d3d10_device
*device
,
119 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
) DECLSPEC_HIDDEN
;
120 struct d3d10_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
122 /* ID3D10DepthStencilView */
123 struct d3d10_depthstencil_view
125 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
128 struct wined3d_rendertarget_view
*wined3d_view
;
129 D3D10_DEPTH_STENCIL_VIEW_DESC desc
;
130 ID3D10Resource
*resource
;
131 ID3D10Device1
*device
;
134 HRESULT
d3d10_depthstencil_view_init(struct d3d10_depthstencil_view
*view
, struct d3d10_device
*device
,
135 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
136 struct d3d10_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
138 /* ID3D10RenderTargetView */
139 struct d3d10_rendertarget_view
141 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
144 struct wined3d_rendertarget_view
*wined3d_view
;
145 D3D10_RENDER_TARGET_VIEW_DESC desc
;
146 ID3D10Resource
*resource
;
147 ID3D10Device1
*device
;
150 HRESULT
d3d10_rendertarget_view_init(struct d3d10_rendertarget_view
*view
, struct d3d10_device
*device
,
151 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
152 struct d3d10_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
154 /* ID3D10ShaderResourceView */
155 struct d3d10_shader_resource_view
157 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface
;
160 struct wined3d_shader_resource_view
*wined3d_view
;
161 D3D10_SHADER_RESOURCE_VIEW_DESC desc
;
162 ID3D10Resource
*resource
;
163 ID3D10Device1
*device
;
166 HRESULT
d3d10_shader_resource_view_init(struct d3d10_shader_resource_view
*view
, struct d3d10_device
*device
,
167 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
169 /* ID3D10InputLayout */
170 struct d3d10_input_layout
172 ID3D10InputLayout ID3D10InputLayout_iface
;
175 struct wined3d_vertex_declaration
*wined3d_decl
;
178 HRESULT
d3d10_input_layout_init(struct d3d10_input_layout
*layout
, struct d3d10_device
*device
,
179 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
180 const void *shader_byte_code
, SIZE_T shader_byte_code_length
) DECLSPEC_HIDDEN
;
181 struct d3d10_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
183 /* ID3D10VertexShader */
184 struct d3d10_vertex_shader
186 ID3D10VertexShader ID3D10VertexShader_iface
;
189 struct wined3d_shader
*wined3d_shader
;
190 struct wined3d_shader_signature output_signature
;
191 ID3D10Device1
*device
;
194 HRESULT
d3d10_vertex_shader_init(struct d3d10_vertex_shader
*shader
, struct d3d10_device
*device
,
195 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
196 struct d3d10_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
198 /* ID3D10GeometryShader */
199 struct d3d10_geometry_shader
201 ID3D10GeometryShader ID3D10GeometryShader_iface
;
204 struct wined3d_shader
*wined3d_shader
;
205 struct wined3d_shader_signature output_signature
;
208 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
, struct d3d10_device
*device
,
209 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
210 struct d3d10_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
212 /* ID3D10PixelShader */
213 struct d3d10_pixel_shader
215 ID3D10PixelShader ID3D10PixelShader_iface
;
218 struct wined3d_shader
*wined3d_shader
;
219 struct wined3d_shader_signature output_signature
;
220 ID3D10Device1
*device
;
223 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d10_device
*device
,
224 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
225 struct d3d10_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
227 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
228 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
230 /* ID3D10BlendState */
231 struct d3d10_blend_state
233 ID3D10BlendState ID3D10BlendState_iface
;
236 D3D10_BLEND_DESC desc
;
237 struct wine_rb_entry entry
;
238 ID3D10Device1
*device
;
241 HRESULT
d3d10_blend_state_init(struct d3d10_blend_state
*state
, struct d3d10_device
*device
,
242 const D3D10_BLEND_DESC
*desc
) DECLSPEC_HIDDEN
;
243 struct d3d10_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
245 /* ID3D10DepthStencilState */
246 struct d3d10_depthstencil_state
248 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
251 D3D10_DEPTH_STENCIL_DESC desc
;
252 struct wine_rb_entry entry
;
253 ID3D10Device1
*device
;
256 HRESULT
d3d10_depthstencil_state_init(struct d3d10_depthstencil_state
*state
, struct d3d10_device
*device
,
257 const D3D10_DEPTH_STENCIL_DESC
*desc
) DECLSPEC_HIDDEN
;
258 struct d3d10_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
259 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
261 /* ID3D10RasterizerState */
262 struct d3d10_rasterizer_state
264 ID3D10RasterizerState ID3D10RasterizerState_iface
;
267 D3D10_RASTERIZER_DESC desc
;
268 struct wine_rb_entry entry
;
269 ID3D10Device1
*device
;
272 HRESULT
d3d10_rasterizer_state_init(struct d3d10_rasterizer_state
*state
, struct d3d10_device
*device
,
273 const D3D10_RASTERIZER_DESC
*desc
) DECLSPEC_HIDDEN
;
274 struct d3d10_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
276 /* ID3D10SamplerState */
277 struct d3d10_sampler_state
279 ID3D10SamplerState ID3D10SamplerState_iface
;
282 struct wined3d_sampler
*wined3d_sampler
;
283 D3D10_SAMPLER_DESC desc
;
284 struct wine_rb_entry entry
;
285 ID3D10Device1
*device
;
288 HRESULT
d3d10_sampler_state_init(struct d3d10_sampler_state
*state
, struct d3d10_device
*device
,
289 const D3D10_SAMPLER_DESC
*desc
) DECLSPEC_HIDDEN
;
290 struct d3d10_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
295 ID3D10Query ID3D10Query_iface
;
299 ID3D10Device1
*device
;
302 HRESULT
d3d10_query_init(struct d3d10_query
*query
, struct d3d10_device
*device
, BOOL predicate
) DECLSPEC_HIDDEN
;
304 /* IDirect3D10Device1 */
307 IUnknown IUnknown_inner
;
308 ID3D10Device1 ID3D10Device1_iface
;
309 ID3D10Multithread ID3D10Multithread_iface
;
310 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
314 struct wined3d_device_parent device_parent
;
315 struct wined3d_device
*wined3d_device
;
317 struct wine_rb_tree blend_states
;
318 struct wine_rb_tree depthstencil_states
;
319 struct wine_rb_tree rasterizer_states
;
320 struct wine_rb_tree sampler_states
;
322 struct d3d10_blend_state
*blend_state
;
323 float blend_factor
[4];
325 struct d3d10_depthstencil_state
*depth_stencil_state
;
327 struct d3d10_rasterizer_state
*rasterizer_state
;
330 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
332 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device1_iface
);
335 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
338 enum dxgi_device_layer_id
340 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
341 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
342 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
343 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
344 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
347 struct layer_get_size_args
353 IDXGIAdapter
*adapter
;
354 WORD interface_major
;
355 WORD interface_minor
;
357 WORD version_revision
;
360 struct dxgi_device_layer
362 enum dxgi_device_layer_id id
;
363 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
364 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
365 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
366 void *device_object
, REFIID riid
, void **device_layer
);
369 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
370 UINT flags
, void *unknown0
, void **device
);
371 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
373 #endif /* __WINE_D3D10CORE_PRIVATE_H */