2 * Copyright 2007 Andras Kovacs
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 import
"d3dcommon.idl";
24 cpp_quote
("#ifndef _D3D10_CONSTANTS")
25 cpp_quote
("#define _D3D10_CONSTANTS")
26 const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA
= 1.0;
27 const float D3D10_DEFAULT_BLEND_FACTOR_BLUE
= 1.0;
28 const float D3D10_DEFAULT_BLEND_FACTOR_GREEN
= 1.0;
29 const float D3D10_DEFAULT_BLEND_FACTOR_RED
= 1.0;
30 const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT
= 0.0;
31 const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS
= 0.0;
32 const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP
= 0.0;
33 const float D3D10_DEFAULT_MAX_ANISOTROPY
= 16.0;
34 const float D3D10_DEFAULT_MIP_LOD_BIAS
= 0.0;
35 const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH
= 0.0;
36 const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH
= 0.0;
37 const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP
= 0.6;
38 const float D3D10_FLOAT32_MAX
= 3.402823466e+38;
39 const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
= 0.6;
40 const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR
= 2.4;
41 const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR
= 1.0;
42 const float D3D10_FLOAT_TO_SRGB_OFFSET
= 0.055;
43 const float D3D10_FLOAT_TO_SRGB_SCALE_1
= 12.92;
44 const float D3D10_FLOAT_TO_SRGB_SCALE_2
= 1.055;
45 const float D3D10_FLOAT_TO_SRGB_THRESHOLD
= 0.0031308;
46 const float D3D10_FTOI_INSTRUCTION_MAX_INPUT
= 2147483647.999;
47 const float D3D10_FTOI_INSTRUCTION_MIN_INPUT
= -2147483648.999;
48 const float D3D10_FTOU_INSTRUCTION_MAX_INPUT
= 4294967295.999;
49 const float D3D10_FTOU_INSTRUCTION_MIN_INPUT
= 0.0;
50 const float D3D10_LINEAR_GAMMA
= 1.0;
51 const float D3D10_MAX_BORDER_COLOR_COMPONENT
= 1.0;
52 const float D3D10_MAX_DEPTH
= 1.0;
53 const float D3D10_MAX_POSITION_VALUE
= 3.402823466e+34;
54 const float D3D10_MIN_BORDER_COLOR_COMPONENT
= 0.0;
55 const float D3D10_MIN_DEPTH
= 0.0;
56 const float D3D10_MIP_LOD_BIAS_MAX
= 15.99;
57 const float D3D10_MIP_LOD_BIAS_MIN
= -16.0;
58 const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT
= 0.5;
59 const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH
= 1.4;
60 const float D3D10_SRGB_GAMMA
= 2.2;
61 const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1
= 12.92;
62 const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2
= 1.055;
63 const float D3D10_SRGB_TO_FLOAT_EXPONENT
= 2.4;
64 const float D3D10_SRGB_TO_FLOAT_OFFSET
= 0.055;
65 const float D3D10_SRGB_TO_FLOAT_THRESHOLD
= 0.04045;
66 const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP
= 0.5;
67 const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT
= 0.0;
68 const float D3D_SPEC_VERSION
= 1.050005;
69 const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE
= 0xffff;
70 const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE
= 0xffffffff;
71 const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE
= 0xff;
72 const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT
= 9;
73 const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT
= 8;
74 const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
= 2;
75 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
= 14;
76 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS
= 4;
77 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT
= 32;
78 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT
= 15;
79 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
80 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
81 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
82 const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
83 const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT
= 64;
84 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS
= 4;
85 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT
= 1;
86 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST
= 1;
87 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS
= 1;
88 const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT
= 32;
89 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS
= 1;
90 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT
= 128;
91 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST
= 1;
92 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS
= 1;
93 const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
= 128;
94 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS
= 1;
95 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT
= 16;
96 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST
= 1;
97 const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS
= 1;
98 const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
= 16;
99 const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT
= 32;
100 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS
= 4;
101 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT
= 32;
102 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT
= 4096;
103 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST
= 3;
104 const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS
= 3;
105 const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX
= 10;
106 const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN
= -10;
107 const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
= -8;
108 const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
= 7;
109 const unsigned int D3D10_DEFAULT_DEPTH_BIAS
= 0;
110 const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX
= 0;
111 const unsigned int D3D10_DEFAULT_SAMPLE_MASK
= 0xffffffff;
112 const unsigned int D3D10_DEFAULT_SCISSOR_ENDX
= 0;
113 const unsigned int D3D10_DEFAULT_SCISSOR_ENDY
= 0;
114 const unsigned int D3D10_DEFAULT_SCISSOR_STARTX
= 0;
115 const unsigned int D3D10_DEFAULT_SCISSOR_STARTY
= 0;
116 const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK
= 0xff;
117 const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE
= 0;
118 const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
119 const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX
= 0;
120 const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT
= 0;
121 const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX
= 0;
122 const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY
= 0;
123 const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH
= 0;
124 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS
= 1;
125 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT
= 32;
126 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT
= 1;
127 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST
= 2;
128 const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS
= 1;
129 const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS
= 4;
130 const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT
=32;
131 const unsigned int D3D10_GS_INPUT_REGISTER_COUNT
= 16;
132 const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST
= 2;
133 const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS
= 1;
134 const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES
= 6;
135 const unsigned int D3D10_GS_OUTPUT_ELEMENTS
= 32;
136 const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS
= 4;
137 const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
138 const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT
= 32;
139 const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES
= 0;
140 const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY
= 0;
141 const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES
= 0;
142 const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT
= 1;
143 const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT
= 32;
144 const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT
= 32;
145 const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT
= 32;
146 const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT
= 32;
147 const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
= 16;
148 const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
= 64;
149 const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
= 16;
150 const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT
= 0xffffffff;
151 const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER
= 0xffffffff;
152 const unsigned int D3D10_MAX_MAXANISOTROPY
= 16;
153 const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT
= 32;
154 const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP
= 17;
155 const unsigned int D3D10_MIN_MAXANISOTROPY
= 0;
156 const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT
= 6;
157 const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT
= 8;
158 const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT
= 0;
159 const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT
= 13;
160 const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT
= 15;
161 const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE
= 0xffffffff;
162 const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE
= 0;
163 const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE
= 0xffffffff;
164 const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS
= 4;
165 const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
166 const unsigned int D3D10_PS_INPUT_REGISTER_COUNT
= 32;
167 const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST
= 2;
168 const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS
= 1;
169 const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS
= 1;
170 const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT
= 32;
171 const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT
= 1;
172 const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS
= 4;
173 const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
174 const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT
= 8;
175 const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT
= 4096;
176 const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP
= 27;
177 const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
178 const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT
= 4096;
179 const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 32;
180 const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
= 32;
181 const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION
= 8192;
182 const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT
= 1024;
183 const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
184 const unsigned int D3D10_REQ_MAXANISOTROPY
= 16;
185 const unsigned int D3D10_REQ_MIP_LEVELS
= 14;
186 const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES
= 2048;
187 const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT
= 4096;
188 const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH
= 8192;
189 const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES
= 128;
190 const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP
= 20;
191 const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT
= 4096;
192 const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 512;
193 const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION
= 8192;
194 const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 512;
195 const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 8192;
196 const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
197 const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION
= 8192;
198 const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL
= 0;
199 const unsigned int D3D10_SHADER_MAJOR_VERSION
= 4;
200 const unsigned int D3D10_SHADER_MINOR_VERSION
= 0;
201 const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE
= 0;
202 const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT
= 5;
203 const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
204 const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
205 const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
= 256;
206 const unsigned int D3D10_SO_BUFFER_SLOT_COUNT
= 4;
207 const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
208 const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER
= 1;
209 const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT
= 64;
210 const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT
= 32;
211 const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED
= 64;
212 const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
213 const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT
= 128;
214 const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT
= 32;
215 const unsigned int D3D10_STANDARD_VECTOR_SIZE
= 4;
216 const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT
= 16;
217 const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT
= 64;
218 const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT
= 8;
219 const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT
= 6;
220 const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT
= 18;
221 const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT
= 0;
222 const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX
= 15;
223 const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
= 16;
224 const unsigned int D3D10_VIEWPORT_BOUNDS_MAX
= 16383;
225 const int D3D10_VIEWPORT_BOUNDS_MIN
= -16384;
226 const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS
= 4;
227 const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
228 const unsigned int D3D10_VS_INPUT_REGISTER_COUNT
= 16;
229 const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST
= 2;
230 const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS
= 1;
231 const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS
= 4;
232 const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT
= 32;
233 const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT
= 16;
234 const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT
= 10;
235 const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
= 25;
236 const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP
= 25;
237 const unsigned int D3D_MAJOR_VERSION
= 10;
238 const unsigned int D3D_MINOR_VERSION
= 0;
239 const unsigned int D3D_SPEC_DATE_DAY
= 8;
240 const unsigned int D3D_SPEC_DATE_MONTH
= 8;
241 const unsigned int D3D_SPEC_DATE_YEAR
= 2006;
244 const unsigned int D3D10_APPEND_ALIGNED_ELEMENT
= 0xffffffff;
245 const unsigned int _FACD3D10
= 0x879;
246 const unsigned int _FACD3D10DEBUG
= _FACD3D10
+ 1;
247 const unsigned int D3D10_FILTER_TYPE_MASK
= 0x3;
248 const unsigned int D3D10_SDK_VERSION
= 29;
250 cpp_quote
("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
251 cpp_quote
("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
253 cpp_quote
("#if defined(__cplusplus) && !defined(D3D10_NO_HELPERS)")
254 cpp_quote
("inline unsigned int D3D10CalcSubresource(unsigned int level, unsigned int layer, unsigned int level_count)")
256 cpp_quote
(" return layer * level_count + level;")
260 typedef enum D3D10_BLEND
{
261 D3D10_BLEND_ZERO
= 1,
263 D3D10_BLEND_SRC_COLOR
= 3,
264 D3D10_BLEND_INV_SRC_COLOR
= 4,
265 D3D10_BLEND_SRC_ALPHA
= 5,
266 D3D10_BLEND_INV_SRC_ALPHA
= 6,
267 D3D10_BLEND_DEST_ALPHA
= 7,
268 D3D10_BLEND_INV_DEST_ALPHA
= 8,
269 D3D10_BLEND_DEST_COLOR
= 9,
270 D3D10_BLEND_INV_DEST_COLOR
= 10,
271 D3D10_BLEND_SRC_ALPHA_SAT
= 11,
272 D3D10_BLEND_BLEND_FACTOR
= 14,
273 D3D10_BLEND_INV_BLEND_FACTOR
= 15,
274 D3D10_BLEND_SRC1_COLOR
= 16,
275 D3D10_BLEND_INV_SRC1_COLOR
= 17,
276 D3D10_BLEND_SRC1_ALPHA
= 18,
277 D3D10_BLEND_INV_SRC1_ALPHA
= 19
280 typedef enum D3D10_BLEND_OP
{
281 D3D10_BLEND_OP_ADD
= 1,
282 D3D10_BLEND_OP_SUBTRACT
,
283 D3D10_BLEND_OP_REV_SUBTRACT
,
288 typedef struct D3D10_BLEND_DESC
{
289 BOOL AlphaToCoverageEnable
;
291 D3D10_BLEND SrcBlend
;
292 D3D10_BLEND DestBlend
;
293 D3D10_BLEND_OP BlendOp
;
294 D3D10_BLEND SrcBlendAlpha
;
295 D3D10_BLEND DestBlendAlpha
;
296 D3D10_BLEND_OP BlendOpAlpha
;
297 UINT8 RenderTargetWriteMask
[8];
300 typedef enum D3D10_DEPTH_WRITE_MASK
{
301 D3D10_DEPTH_WRITE_MASK_ZERO
,
302 D3D10_DEPTH_WRITE_MASK_ALL
,
303 } D3D10_DEPTH_WRITE_MASK
;
305 typedef enum D3D10_COMPARISON_FUNC
{
306 D3D10_COMPARISON_NEVER
= 1,
307 D3D10_COMPARISON_LESS
,
308 D3D10_COMPARISON_EQUAL
,
309 D3D10_COMPARISON_LESS_EQUAL
,
310 D3D10_COMPARISON_GREATER
,
311 D3D10_COMPARISON_NOT_EQUAL
,
312 D3D10_COMPARISON_GREATER_EQUAL
,
313 D3D10_COMPARISON_ALWAYS
,
314 } D3D10_COMPARISON_FUNC
;
316 typedef enum D3D10_STENCIL_OP
{
317 D3D10_STENCIL_OP_KEEP
= 1,
318 D3D10_STENCIL_OP_ZERO
,
319 D3D10_STENCIL_OP_REPLACE
,
320 D3D10_STENCIL_OP_INCR_SAT
,
321 D3D10_STENCIL_OP_DECR_SAT
,
322 D3D10_STENCIL_OP_INVERT
,
323 D3D10_STENCIL_OP_INCR
,
324 D3D10_STENCIL_OP_DECR
,
327 typedef struct D3D10_DEPTH_STENCILOP_DESC
{
328 D3D10_STENCIL_OP StencilFailOp
;
329 D3D10_STENCIL_OP StencilDepthFailOp
;
330 D3D10_STENCIL_OP StencilPassOp
;
331 D3D10_COMPARISON_FUNC StencilFunc
;
332 } D3D10_DEPTH_STENCILOP_DESC
;
334 typedef struct D3D10_DEPTH_STENCIL_DESC
{
336 D3D10_DEPTH_WRITE_MASK DepthWriteMask
;
337 D3D10_COMPARISON_FUNC DepthFunc
;
339 UINT8 StencilReadMask
;
340 UINT8 StencilWriteMask
;
341 D3D10_DEPTH_STENCILOP_DESC FrontFace
;
342 D3D10_DEPTH_STENCILOP_DESC BackFace
;
343 } D3D10_DEPTH_STENCIL_DESC
;
345 typedef enum D3D10_FILL_MODE
{
346 D3D10_FILL_WIREFRAME
= 2,
350 typedef enum D3D10_CULL_MODE
{
356 typedef struct D3D10_RASTERIZER_DESC
{
357 D3D10_FILL_MODE FillMode
;
358 D3D10_CULL_MODE CullMode
;
359 BOOL FrontCounterClockwise
;
361 FLOAT DepthBiasClamp
;
362 FLOAT SlopeScaledDepthBias
;
363 BOOL DepthClipEnable
;
365 BOOL MultisampleEnable
;
366 BOOL AntialiasedLineEnable
;
367 } D3D10_RASTERIZER_DESC
;
369 typedef enum D3D10_FILTER
{
370 D3D10_FILTER_MIN_MAG_MIP_POINT
= 0,
371 D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x1,
372 D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x4,
373 D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x5,
374 D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
375 D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
376 D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
377 D3D10_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
378 D3D10_FILTER_ANISOTROPIC
= 0x55,
379 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
380 D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
381 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
382 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
383 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
384 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
385 D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
386 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
387 D3D10_FILTER_COMPARISON_ANISOTROPIC
= 0xd5,
388 D3D10_FILTER_TEXT_1BIT
= 0x80000000
391 typedef enum D3D10_TEXTURE_ADDRESS_MODE
{
392 D3D10_TEXTURE_ADDRESS_WRAP
= 1,
393 D3D10_TEXTURE_ADDRESS_MIRROR
,
394 D3D10_TEXTURE_ADDRESS_CLAMP
,
395 D3D10_TEXTURE_ADDRESS_BORDER
,
396 D3D10_TEXTURE_ADDRESS_MIRROR_ONCE
,
397 } D3D10_TEXTURE_ADDRESS_MODE
;
399 typedef struct D3D10_SAMPLER_DESC
{
401 D3D10_TEXTURE_ADDRESS_MODE AddressU
;
402 D3D10_TEXTURE_ADDRESS_MODE AddressV
;
403 D3D10_TEXTURE_ADDRESS_MODE AddressW
;
406 D3D10_COMPARISON_FUNC ComparisonFunc
;
407 FLOAT BorderColor
[4];
410 } D3D10_SAMPLER_DESC
;
412 typedef enum D3D10_COUNTER
{
413 D3D10_COUNTER_GPU_IDLE
,
414 D3D10_COUNTER_VERTEX_PROCESSING
,
415 D3D10_COUNTER_GEOMETRY_PROCESSING
,
416 D3D10_COUNTER_PIXEL_PROCESSING
,
417 D3D10_COUNTER_OTHER_GPU_PROCESSING
,
418 D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION
,
419 D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION
,
420 D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION
,
421 D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION
,
422 D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION
,
423 D3D10_COUNTER_VS_MEMORY_LIMITED
,
424 D3D10_COUNTER_VS_COMPUTATION_LIMITED
,
425 D3D10_COUNTER_GS_MEMORY_LIMITED
,
426 D3D10_COUNTER_GS_COMPUTATION_LIMITED
,
427 D3D10_COUNTER_PS_MEMORY_LIMITED
,
428 D3D10_COUNTER_PS_COMPUTATION_LIMITED
,
429 D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE
,
430 D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE
,
431 D3D10_COUNTER_DEVICE_DEPENDENT_0
= 0x40000000
434 typedef struct D3D10_COUNTER_DESC
{
435 D3D10_COUNTER Counter
;
437 } D3D10_COUNTER_DESC
;
439 typedef enum D3D10_COUNTER_TYPE
{
440 D3D10_COUNTER_TYPE_FLOAT32
,
441 D3D10_COUNTER_TYPE_UINT16
,
442 D3D10_COUNTER_TYPE_UINT32
,
443 D3D10_COUNTER_TYPE_UINT64
,
444 } D3D10_COUNTER_TYPE
;
446 typedef struct D3D10_COUNTER_INFO
{
447 D3D10_COUNTER LastDeviceDependentCounter
;
448 UINT NumSimultaneousCounters
;
449 UINT8 NumDetectableParallelUnits
;
450 } D3D10_COUNTER_INFO
;
452 typedef enum D3D10_RESOURCE_DIMENSION
{
453 D3D10_RESOURCE_DIMENSION_UNKNOWN
,
454 D3D10_RESOURCE_DIMENSION_BUFFER
,
455 D3D10_RESOURCE_DIMENSION_TEXTURE1D
,
456 D3D10_RESOURCE_DIMENSION_TEXTURE2D
,
457 D3D10_RESOURCE_DIMENSION_TEXTURE3D
,
458 } D3D10_RESOURCE_DIMENSION
;
460 typedef enum D3D10_USAGE
{
462 D3D10_USAGE_IMMUTABLE
,
467 typedef enum D3D10_BIND_FLAG
{
468 D3D10_BIND_VERTEX_BUFFER
= 0x1,
469 D3D10_BIND_INDEX_BUFFER
= 0x2,
470 D3D10_BIND_CONSTANT_BUFFER
= 0x4,
471 D3D10_BIND_SHADER_RESOURCE
= 0x8,
472 D3D10_BIND_STREAM_OUTPUT
= 0x10,
473 D3D10_BIND_RENDER_TARGET
= 0x20,
474 D3D10_BIND_DEPTH_STENCIL
= 0x40
477 typedef struct D3D10_BUFFER_DESC
{
485 cpp_quote
("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
486 cpp_quote
("struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC {")
487 cpp_quote
(" CD3D10_BUFFER_DESC() {}" )
488 cpp_quote
(" explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {}")
489 cpp_quote
(" explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) {")
490 cpp_quote
(" ByteWidth = byteWidth;")
491 cpp_quote
(" Usage = usage;")
492 cpp_quote
(" BindFlags = bindFlags;")
493 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
494 cpp_quote
(" MiscFlags = miscFlags;")
496 cpp_quote
(" ~CD3D10_BUFFER_DESC() {}")
497 cpp_quote
(" operator const D3D10_BUFFER_DESC&() const {")
498 cpp_quote
(" return *this;")
503 typedef enum D3D10_MAP
{
506 D3D10_MAP_READ_WRITE
,
507 D3D10_MAP_WRITE_DISCARD
,
508 D3D10_MAP_WRITE_NO_OVERWRITE
,
511 typedef struct D3D10_TEXTURE1D_DESC
{
520 } D3D10_TEXTURE1D_DESC
;
522 cpp_quote
("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
523 cpp_quote
("struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC {")
524 cpp_quote
(" CD3D10_TEXTURE1D_DESC() {}")
525 cpp_quote
(" explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {}")
526 cpp_quote
(" explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0,")
527 cpp_quote
(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
528 cpp_quote
(" UINT miscFlags = 0) {")
529 cpp_quote
(" Width = width;")
530 cpp_quote
(" MipLevels = mipLevels;")
531 cpp_quote
(" ArraySize = arraySize;")
532 cpp_quote
(" Format = format;")
533 cpp_quote
(" Usage = usage;")
534 cpp_quote
(" BindFlags = bindFlags;")
535 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;")
536 cpp_quote
(" MiscFlags = miscFlags;")
538 cpp_quote
(" ~CD3D10_TEXTURE1D_DESC() {}")
539 cpp_quote
(" operator const D3D10_TEXTURE1D_DESC&() const {")
540 cpp_quote
(" return *this;")
545 typedef struct D3D10_TEXTURE2D_DESC
{
551 DXGI_SAMPLE_DESC SampleDesc
;
556 } D3D10_TEXTURE2D_DESC
;
558 cpp_quote
("#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)")
559 cpp_quote
("struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC {")
560 cpp_quote
(" CD3D10_TEXTURE2D_DESC() {}" )
561 cpp_quote
(" explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {}")
562 cpp_quote
(" explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height,")
563 cpp_quote
(" UINT arraySize = 1,")
564 cpp_quote
(" UINT mipLevels = 0,")
565 cpp_quote
(" UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,")
566 cpp_quote
(" D3D10_USAGE usage = D3D10_USAGE_DEFAULT,")
567 cpp_quote
(" UINT cpuaccessFlags = 0,")
568 cpp_quote
(" UINT sampleCount = 1,")
569 cpp_quote
(" UINT sampleQuality = 0,")
570 cpp_quote
(" UINT miscFlags = 0) {")
571 cpp_quote
(" Width = width;" )
572 cpp_quote
(" Height = height;" )
573 cpp_quote
(" MipLevels = mipLevels;" )
574 cpp_quote
(" ArraySize = arraySize;" )
575 cpp_quote
(" Format = format;" )
576 cpp_quote
(" SampleDesc.Count = sampleCount;" )
577 cpp_quote
(" SampleDesc.Quality = sampleQuality;" )
578 cpp_quote
(" Usage = usage;" )
579 cpp_quote
(" BindFlags = bindFlags;" )
580 cpp_quote
(" CPUAccessFlags = cpuaccessFlags;" )
581 cpp_quote
(" MiscFlags = miscFlags;" )
583 cpp_quote
(" ~CD3D10_TEXTURE2D_DESC() {}")
584 cpp_quote
(" operator const D3D10_TEXTURE2D_DESC&() const {")
585 cpp_quote
(" return *this;")
590 typedef struct D3D10_TEXTURE3D_DESC
{
600 } D3D10_TEXTURE3D_DESC
;
602 typedef enum D3D10_DSV_DIMENSION
604 D3D10_DSV_DIMENSION_UNKNOWN
,
605 D3D10_DSV_DIMENSION_TEXTURE1D
,
606 D3D10_DSV_DIMENSION_TEXTURE1DARRAY
,
607 D3D10_DSV_DIMENSION_TEXTURE2D
,
608 D3D10_DSV_DIMENSION_TEXTURE2DARRAY
,
609 D3D10_DSV_DIMENSION_TEXTURE2DMS
,
610 D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY
,
611 } D3D10_DSV_DIMENSION
;
613 typedef struct D3D10_TEX1D_DSV
{
617 typedef struct D3D10_TEX1D_ARRAY_DSV
{
619 UINT FirstArraySlice
;
621 } D3D10_TEX1D_ARRAY_DSV
;
623 typedef struct D3D10_TEX2D_DSV
{
627 typedef struct D3D10_TEX2D_ARRAY_DSV
{
629 UINT FirstArraySlice
;
631 } D3D10_TEX2D_ARRAY_DSV
;
633 typedef struct D3D10_TEX2DMS_DSV
{
634 UINT UnusedField_NothingToDefine
;
637 typedef struct D3D10_TEX2DMS_ARRAY_DSV
{
638 UINT FirstArraySlice
;
640 } D3D10_TEX2DMS_ARRAY_DSV
;
642 typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC
{
644 D3D10_DSV_DIMENSION ViewDimension
;
646 D3D10_TEX1D_DSV Texture1D
;
647 D3D10_TEX1D_ARRAY_DSV Texture1DArray
;
648 D3D10_TEX2D_DSV Texture2D
;
649 D3D10_TEX2D_ARRAY_DSV Texture2DArray
;
650 D3D10_TEX2DMS_DSV Texture2DMS
;
651 D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
653 } D3D10_DEPTH_STENCIL_VIEW_DESC
;
655 typedef enum D3D10_RTV_DIMENSION
{
656 D3D10_RTV_DIMENSION_UNKNOWN
,
657 D3D10_RTV_DIMENSION_BUFFER
,
658 D3D10_RTV_DIMENSION_TEXTURE1D
,
659 D3D10_RTV_DIMENSION_TEXTURE1DARRAY
,
660 D3D10_RTV_DIMENSION_TEXTURE2D
,
661 D3D10_RTV_DIMENSION_TEXTURE2DARRAY
,
662 D3D10_RTV_DIMENSION_TEXTURE2DMS
,
663 D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY
,
664 D3D10_RTV_DIMENSION_TEXTURE3D
,
665 } D3D10_RTV_DIMENSION
;
667 typedef struct D3D10_BUFFER_RTV
{
678 typedef struct D3D10_TEX1D_RTV
{
682 typedef struct D3D10_TEX1D_ARRAY_RTV
{
684 UINT FirstArraySlice
;
686 } D3D10_TEX1D_ARRAY_RTV
;
688 typedef struct D3D10_TEX2D_RTV
{
692 typedef struct D3D10_TEX2D_ARRAY_RTV
{
694 UINT FirstArraySlice
;
696 } D3D10_TEX2D_ARRAY_RTV
;
698 typedef struct D3D10_TEX2DMS_RTV
{
699 UINT UnusedField_NothingToDefine
;
702 typedef struct D3D10_TEX2DMS_ARRAY_RTV
{
703 UINT FirstArraySlice
;
705 } D3D10_TEX2DMS_ARRAY_RTV
;
707 typedef struct D3D10_TEX3D_RTV
{
713 typedef struct D3D10_RENDER_TARGET_VIEW_DESC
{
715 D3D10_RTV_DIMENSION ViewDimension
;
717 D3D10_BUFFER_RTV Buffer
;
718 D3D10_TEX1D_RTV Texture1D
;
719 D3D10_TEX1D_ARRAY_RTV Texture1DArray
;
720 D3D10_TEX2D_RTV Texture2D
;
721 D3D10_TEX2D_ARRAY_RTV Texture2DArray
;
722 D3D10_TEX2DMS_RTV Texture2DMS
;
723 D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
724 D3D10_TEX3D_RTV Texture3D
;
726 } D3D10_RENDER_TARGET_VIEW_DESC
;
728 typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION
;
730 typedef struct D3D10_BUFFER_SRV
{
741 typedef struct D3D10_TEX1D_SRV
{
742 UINT MostDetailedMip
;
746 typedef struct D3D10_TEX1D_ARRAY_SRV
{
747 UINT MostDetailedMip
;
749 UINT FirstArraySlice
;
751 } D3D10_TEX1D_ARRAY_SRV
;
753 typedef struct D3D10_TEX2D_SRV
{
754 UINT MostDetailedMip
;
758 typedef struct D3D10_TEX2D_ARRAY_SRV
{
759 UINT MostDetailedMip
;
761 UINT FirstArraySlice
;
763 } D3D10_TEX2D_ARRAY_SRV
;
765 typedef struct D3D10_TEX2DMS_SRV
{
766 UINT UnusedField_NothingToDefine
;
769 typedef struct D3D10_TEX2DMS_ARRAY_SRV
{
770 UINT FirstArraySlice
;
772 } D3D10_TEX2DMS_ARRAY_SRV
;
774 typedef struct D3D10_TEX3D_SRV
{
775 UINT MostDetailedMip
;
779 typedef struct D3D10_TEXCUBE_SRV
{
780 UINT MostDetailedMip
;
784 typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC
{
786 D3D10_SRV_DIMENSION ViewDimension
;
788 D3D10_BUFFER_SRV Buffer
;
789 D3D10_TEX1D_SRV Texture1D
;
790 D3D10_TEX1D_ARRAY_SRV Texture1DArray
;
791 D3D10_TEX2D_SRV Texture2D
;
792 D3D10_TEX2D_ARRAY_SRV Texture2DArray
;
793 D3D10_TEX2DMS_SRV Texture2DMS
;
794 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
795 D3D10_TEX3D_SRV Texture3D
;
796 D3D10_TEXCUBE_SRV TextureCube
;
798 } D3D10_SHADER_RESOURCE_VIEW_DESC
;
800 typedef struct D3D10_BOX
{
809 typedef struct D3D10_SUBRESOURCE_DATA
{
812 UINT SysMemSlicePitch
;
813 } D3D10_SUBRESOURCE_DATA
;
815 typedef struct D3D10_SO_DECLARATION_ENTRY
817 const char *SemanticName
;
822 } D3D10_SO_DECLARATION_ENTRY
;
824 typedef enum D3D10_INPUT_CLASSIFICATION
{
825 D3D10_INPUT_PER_VERTEX_DATA
,
826 D3D10_INPUT_PER_INSTANCE_DATA
,
827 } D3D10_INPUT_CLASSIFICATION
;
829 typedef struct D3D10_INPUT_ELEMENT_DESC
831 const char *SemanticName
;
835 UINT AlignedByteOffset
;
836 D3D10_INPUT_CLASSIFICATION InputSlotClass
;
837 UINT InstanceDataStepRate
;
838 } D3D10_INPUT_ELEMENT_DESC
;
840 typedef enum D3D10_QUERY
{
842 D3D10_QUERY_OCCLUSION
,
843 D3D10_QUERY_TIMESTAMP
,
844 D3D10_QUERY_TIMESTAMP_DISJOINT
,
845 D3D10_QUERY_PIPELINE_STATISTICS
,
846 D3D10_QUERY_OCCLUSION_PREDICATE
,
847 D3D10_QUERY_SO_STATISTICS
,
848 D3D10_QUERY_SO_OVERFLOW_PREDICATE
,
851 typedef struct D3D10_QUERY_DESC
{
856 typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY
;
858 typedef D3D_PRIMITIVE D3D10_PRIMITIVE
;
860 typedef RECT D3D10_RECT
;
862 typedef struct D3D10_VIEWPORT
{
871 typedef struct D3D10_MAPPED_TEXTURE2D
{
874 } D3D10_MAPPED_TEXTURE2D
;
876 typedef struct D3D10_MAPPED_TEXTURE3D
{
880 } D3D10_MAPPED_TEXTURE3D
;
882 typedef enum D3D10_CPU_ACCESS_FLAG
{
883 D3D10_CPU_ACCESS_WRITE
= 0x10000,
884 D3D10_CPU_ACCESS_READ
= 0x20000
885 } D3D10_CPU_ACCESS_FLAG
;
887 typedef enum D3D10_RESOURCE_MISC_FLAG
{
888 D3D10_RESOURCE_MISC_GENERATE_MIPS
= 0x0001,
889 D3D10_RESOURCE_MISC_SHARED
= 0x0002,
890 D3D10_RESOURCE_MISC_TEXTURECUBE
= 0x0004,
891 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX
= 0x0010,
892 D3D10_RESOURCE_MISC_GDI_COMPATIBLE
= 0x0020
893 } D3D10_RESOURCE_MISC_FLAG
;
895 typedef enum D3D10_MAP_FLAG
{
896 D3D10_MAP_FLAG_DO_NOT_WAIT
= 0x100000,
899 typedef enum D3D10_RAISE_FLAG
{
900 D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR
= 0x1,
903 typedef enum D3D10_CLEAR_FLAG
{
904 D3D10_CLEAR_DEPTH
= 0x1,
905 D3D10_CLEAR_STENCIL
= 0x2
908 typedef enum D3D10_COLOR_WRITE_ENABLE
{
909 D3D10_COLOR_WRITE_ENABLE_RED
= 0x1,
910 D3D10_COLOR_WRITE_ENABLE_GREEN
= 0x2,
911 D3D10_COLOR_WRITE_ENABLE_BLUE
= 0x4,
912 D3D10_COLOR_WRITE_ENABLE_ALPHA
= 0x8,
913 D3D10_COLOR_WRITE_ENABLE_ALL
= (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
914 D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA
)
915 } D3D10_COLOR_WRITE_ENABLE
;
917 typedef enum D3D10_FORMAT_SUPPORT
919 D3D10_FORMAT_SUPPORT_BUFFER
= 0x00000001,
920 D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER
= 0x00000002,
921 D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER
= 0x00000004,
922 D3D10_FORMAT_SUPPORT_SO_BUFFER
= 0x00000008,
923 D3D10_FORMAT_SUPPORT_TEXTURE1D
= 0x00000010,
924 D3D10_FORMAT_SUPPORT_TEXTURE2D
= 0x00000020,
925 D3D10_FORMAT_SUPPORT_TEXTURE3D
= 0x00000040,
926 D3D10_FORMAT_SUPPORT_TEXTURECUBE
= 0x00000080,
927 D3D10_FORMAT_SUPPORT_SHADER_LOAD
= 0x00000100,
928 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE
= 0x00000200,
929 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
= 0x00000400,
930 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
931 D3D10_FORMAT_SUPPORT_MIP
= 0x00001000,
932 D3D10_FORMAT_SUPPORT_MIP_AUTOGEN
= 0x00002000,
933 D3D10_FORMAT_SUPPORT_RENDER_TARGET
= 0x00004000,
934 D3D10_FORMAT_SUPPORT_BLENDABLE
= 0x00008000,
935 D3D10_FORMAT_SUPPORT_DEPTH_STENCIL
= 0x00010000,
936 D3D10_FORMAT_SUPPORT_CPU_LOCKABLE
= 0x00020000,
937 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
= 0x00040000,
938 D3D10_FORMAT_SUPPORT_DISPLAY
= 0x00080000,
939 D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
940 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
= 0x00200000,
941 D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD
= 0x00400000,
942 D3D10_FORMAT_SUPPORT_SHADER_GATHER
= 0x00800000,
943 D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST
= 0x01000000,
944 } D3D10_FORMAT_SUPPORT
;
946 typedef enum D3D10_TEXTURECUBE_FACE
{
947 D3D10_TEXTURECUBE_FACE_POSITIVE_X
,
948 D3D10_TEXTURECUBE_FACE_NEGATIVE_X
,
949 D3D10_TEXTURECUBE_FACE_POSITIVE_Y
,
950 D3D10_TEXTURECUBE_FACE_NEGATIVE_Y
,
951 D3D10_TEXTURECUBE_FACE_POSITIVE_Z
,
952 D3D10_TEXTURECUBE_FACE_NEGATIVE_Z
,
953 } D3D10_TEXTURECUBE_FACE
;
955 typedef enum D3D10_ASYNC_GETDATA_FLAG
{
956 D3D10_ASYNC_GETDATA_DONOTFLUSH
= 0x1,
957 } D3D10_ASYNC_GETDATA_FLAG
;
959 typedef enum D3D10_FILTER_TYPE
{
960 D3D10_FILTER_TYPE_POINT
,
961 D3D10_FILTER_TYPE_LINEAR
964 typedef enum D3D10_QUERY_MISC_FLAG
{
965 D3D10_QUERY_MISC_PREDICATEHINT
= 0x1
966 } D3D10_QUERY_MISC_FLAG
;
968 typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT
{
971 } D3D10_QUERY_DATA_TIMESTAMP_DISJOINT
;
973 typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS
{
976 UINT64 VSInvocations
;
977 UINT64 GSInvocations
;
981 UINT64 PSInvocations
;
982 } D3D10_QUERY_DATA_PIPELINE_STATISTICS
;
984 typedef struct D3D10_QUERY_DATA_SO_STATISTICS
{
985 UINT64 NumPrimitivesWritten
;
986 UINT64 PrimitivesStorageNeeded
;
987 } D3D10_QUERY_DATA_SO_STATISTICS
;
989 typedef enum D3D10_CREATE_DEVICE_FLAG
{
990 D3D10_CREATE_DEVICE_SINGLETHREADED
= 0x1,
991 D3D10_CREATE_DEVICE_DEBUG
= 0x2,
992 D3D10_CREATE_DEVICE_SWITCH_TO_REF
= 0x4,
993 D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
= 0x8,
994 D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP
= 0x10,
995 D3D10_CREATE_DEVICE_BGRA_SUPPORT
= 0x20,
996 D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY
= 0x80,
997 D3D10_CREATE_DEVICE_STRICT_VALIDATION
= 0x200,
998 D3D10_CREATE_DEVICE_DEBUGGABLE
= 0x400,
999 } D3D10_CREATE_DEVICE_FLAG
;
1003 interface ID3D10Device
;
1008 uuid(9b7e4c00
-342c
-4106-a19f
-4f2704f689f0
)
1010 interface ID3D10DeviceChild
: IUnknown
1013 [out] ID3D10Device
**ppDevice
);
1014 HRESULT GetPrivateData
(
1016 [in, out] UINT
*pDataSize
,
1018 HRESULT SetPrivateData
(
1021 [in] const void *pData
);
1022 HRESULT SetPrivateDataInterface
(
1024 [in] const IUnknown
*pData
);
1032 uuid(9b7e4c01
-342c
-4106-a19f
-4f2704f689f0
)
1034 interface ID3D10Resource
: ID3D10DeviceChild
1037 [out] D3D10_RESOURCE_DIMENSION
*rType
);
1038 void SetEvictionPriority
(
1039 [in] UINT EvictionPriority
);
1040 UINT GetEvictionPriority
();
1046 uuid(9b7e4c02
-342c
-4106-a19f
-4f2704f689f0
)
1048 interface ID3D10Buffer
: ID3D10Resource
1051 [in] D3D10_MAP MapType
,
1053 [out] void **ppData
);
1056 [out] D3D10_BUFFER_DESC
*pDesc
);
1062 uuid(9b7e4c03
-342c
-4106-a19f
-4f2704f689F0
)
1064 interface ID3D10Texture1D
: ID3D10Resource
1067 [in] UINT Subresource
,
1068 [in] D3D10_MAP MapType
,
1070 [out] void **ppData
);
1072 [in] UINT Subresource
);
1074 [out] D3D10_TEXTURE1D_DESC
*pDesc
);
1080 uuid(9b7e4c04
-342c
-4106-a19f
-4f2704f689F0
)
1082 interface ID3D10Texture2D
: ID3D10Resource
1085 [in] UINT Subresource
,
1086 [in] D3D10_MAP MapType
,
1088 [out] D3D10_MAPPED_TEXTURE2D
*pMappedTex2D
);
1090 [in] UINT Subresource
);
1092 [out] D3D10_TEXTURE2D_DESC
*pDesc
);
1098 uuid(9b7e4c05
-342c
-4106-a19f
-4f2704f689F0
)
1100 interface ID3D10Texture3D
: ID3D10Resource
1103 [in] UINT Subresource
,
1104 [in] D3D10_MAP MapType
,
1106 [out] D3D10_MAPPED_TEXTURE3D
*pMappedTex3D
);
1108 [in] UINT Subresource
);
1110 [out] D3D10_TEXTURE3D_DESC
*pDesc
);
1116 uuid(c902b03f
-60a7
-49ba
-9936-2a3ab37a7e33
)
1118 interface ID3D10View
: ID3D10DeviceChild
1121 [out] ID3D10Resource
**ppResource
);
1127 uuid(9b7e4c09
-342c
-4106-a19f
-4f2704f689f0
)
1129 interface ID3D10DepthStencilView
: ID3D10View
1132 [out] D3D10_DEPTH_STENCIL_VIEW_DESC
*pDesc
);
1139 uuid(9b7e4c08
-342c
-4106-a19f
-4f2704f689f0
)
1141 interface ID3D10RenderTargetView
: ID3D10View
1144 [out] D3D10_RENDER_TARGET_VIEW_DESC
*pDesc
);
1150 uuid(9b7e4c07
-342c
-4106-a19f
-4f2704f689f0
)
1152 interface ID3D10ShaderResourceView
: ID3D10View
1155 [out] D3D10_SHADER_RESOURCE_VIEW_DESC
*pDesc
);
1163 uuid(edad8d19
-8a35
-4d6d
-8566-2ea276cde161
)
1165 interface ID3D10BlendState
: ID3D10DeviceChild
1168 [out] D3D10_BLEND_DESC
*pDesc
);
1174 uuid(2b4b1cc8
-a4ad
-41f8
-8322-ca86fc3ec675
)
1176 interface ID3D10DepthStencilState
: ID3D10DeviceChild
1179 [out] D3D10_DEPTH_STENCIL_DESC
*pDesc
);
1185 uuid(6316be88
-54cd
-4040-ab44
-20461bc81f68
)
1187 interface ID3D10GeometryShader
: ID3D10DeviceChild
1194 uuid(9b7e4c0b
-342c
-4106-a19f
-4f2704f689f0
)
1196 interface ID3D10InputLayout
: ID3D10DeviceChild
1203 uuid(4968b601
-9d00
-4cde
-8346-8e7f675819b6
)
1205 interface ID3D10PixelShader
: ID3D10DeviceChild
1212 uuid(a2a07292
-89af
-4345-be2e
-c53d9fbb6e9f
)
1214 interface ID3D10RasterizerState
: ID3D10DeviceChild
1217 [out] D3D10_RASTERIZER_DESC
*pDesc
);
1223 uuid(9b7e4c0c
-342c
-4106-a19f
-4f2704f689f0
)
1225 interface ID3D10SamplerState
: ID3D10DeviceChild
1228 [out] D3D10_SAMPLER_DESC
*pDesc
);
1234 uuid(9b7e4c0a
-342c
-4106-a19f
-4f2704f689f0
)
1236 interface ID3D10VertexShader
: ID3D10DeviceChild
1243 uuid(9b7e4c0d
-342c
-4106-a19f
-4f2704f689f0
)
1245 interface ID3D10Asynchronous
: ID3D10DeviceChild
1252 [in] UINT GetDataFlags
);
1259 uuid(9b7e4c11
-342c
-4106-a19f
-4f2704f689f0
)
1261 interface ID3D10Counter
: ID3D10Asynchronous
1264 [out] D3D10_COUNTER_DESC
*pDesc
);
1270 uuid(9b7e4C0e
-342C
-4106-a19f
-4f2704f689f0
)
1272 interface ID3D10Query
: ID3D10Asynchronous
1275 [out] D3D10_QUERY_DESC
*pDesc
);
1281 uuid(9b7e4c10
-342c
-4106-a19f
-4f2704f689f0
)
1283 interface ID3D10Predicate
: ID3D10Query
1290 uuid(9b7e4c0f
-342c
-4106-a19f
-4f2704f689f0
)
1292 interface ID3D10Device
: IUnknown
1294 void VSSetConstantBuffers
(
1295 [in] UINT StartSlot
,
1296 [in] UINT NumBuffers
,
1297 [in] ID3D10Buffer
*const *ppConstantBuffers
);
1298 void PSSetShaderResources
(
1299 [in] UINT StartSlot
,
1301 [in] ID3D10ShaderResourceView
*const *ppShaderResourceViews
);
1303 [in] ID3D10PixelShader
*pPixelShader
);
1305 [in] UINT StartSlot
,
1306 [in] UINT NumSamplers
,
1307 [in]ID3D10SamplerState
*const *ppSamplers
);
1309 [in] ID3D10VertexShader
*pVertexShader
);
1311 [in] UINT IndexCount
,
1312 [in] UINT StartIndexLocation
,
1313 [in] INT BaseVertexLocation
);
1315 [in] UINT VertexCount
,
1316 [in] UINT StartVertexLocation
);
1317 void PSSetConstantBuffers
(
1318 [in] UINT StartSlot
,
1319 [in] UINT NumBuffers
,
1320 [in] ID3D10Buffer
*const *ppConstantBuffers
);
1321 void IASetInputLayout
(
1322 [in] ID3D10InputLayout
*pInputLayout
);
1323 void IASetVertexBuffers
(
1324 [in] UINT StartSlot
,
1325 [in] UINT NumBuffers
,
1326 [in] ID3D10Buffer
*const *ppVertexBuffers
,
1327 [in] const UINT
*pStrides
,
1328 [in] const UINT
*pOffsets
);
1329 void IASetIndexBuffer
(
1330 [in] ID3D10Buffer
*pIndexBuffer
,
1331 [in] DXGI_FORMAT Format
,
1333 void DrawIndexedInstanced
(
1334 [in] UINT IndexCountPerInstance
,
1335 [in] UINT InstanceCount
,
1336 [in] UINT StartIndexLocation
,
1337 [in] INT BaseVertexLocation
,
1338 [in] UINT StartInstanceLocation
);
1340 [in] UINT VertexCountPerInstance
,
1341 [in] UINT InstanceCount
,
1342 [in] UINT StartVertexLocation
,
1343 [in] UINT StartInstanceLocation
);
1344 void GSSetConstantBuffers
(
1345 [in] UINT StartSlot
,
1346 [in] UINT NumBuffers
,
1347 [in] ID3D10Buffer
*const *ppConstantBuffers
);
1349 [in] ID3D10GeometryShader
*pShader
);
1350 void IASetPrimitiveTopology
(
1351 [in] D3D10_PRIMITIVE_TOPOLOGY Topology
);
1352 void VSSetShaderResources
(
1353 [in] UINT StartSlot
,
1355 [in] ID3D10ShaderResourceView
*const *ppShaderResourceViews
);
1357 [in] UINT StartSlot
,
1358 [in] UINT NumSamplers
,
1359 [in] ID3D10SamplerState
*const *ppSamplers
);
1360 void SetPredication
(
1361 [in] ID3D10Predicate
*pPredicate
,
1362 [in] BOOL PredicateValue
);
1363 void GSSetShaderResources
(
1364 [in] UINT StartSlot
,
1366 [in] ID3D10ShaderResourceView
* const *ppShaderResourceViews
);
1368 [in] UINT StartSlot
,
1369 [in] UINT NumSamplers
,
1370 [in] ID3D10SamplerState
*const *ppSamplers
);
1371 void OMSetRenderTargets
(
1373 [in] ID3D10RenderTargetView
*const *ppRenderTargetViews
,
1374 [in] ID3D10DepthStencilView
*pDepthStencilView
);
1375 void OMSetBlendState
(
1376 [in] ID3D10BlendState
*pBlendState
,
1377 [in] const FLOAT BlendFactor
[4],
1378 [in] UINT SampleMask
);
1379 void OMSetDepthStencilState
(
1380 [in] ID3D10DepthStencilState
*pDepthStencilState
,
1381 [in] UINT StencilRef
);
1383 [in] UINT NumBuffers
,
1384 [in] ID3D10Buffer
*const *ppSOTargets
,
1385 [in] const UINT
*pOffsets
);
1388 [in] ID3D10RasterizerState
*pRasterizerState
);
1389 void RSSetViewports
(
1390 [in] UINT NumViewports
,
1391 [in] const D3D10_VIEWPORT
*pViewports
);
1392 void RSSetScissorRects
(
1394 [in] const D3D10_RECT
*pRects
);
1395 void CopySubresourceRegion
(
1396 [in] ID3D10Resource
*pDstResource
,
1397 [in] UINT DstSubresource
,
1401 [in] ID3D10Resource
*pSrcResource
,
1402 [in] UINT SrcSubresource
,
1403 [in] const D3D10_BOX
*pSrcBox
);
1405 [in] ID3D10Resource
*pDstResource
,
1406 [in] ID3D10Resource
*pSrcResource
);
1407 void UpdateSubresource
(
1408 [in] ID3D10Resource
*pDstResource
,
1409 [in] UINT DstSubresource
,
1410 [in] const D3D10_BOX
*pDstBox
,
1411 [in] const void *pSrcData
,
1412 [in] UINT SrcRowPitch
,
1413 [in] UINT SrcDepthPitch
);
1414 void ClearRenderTargetView
(
1415 [in] ID3D10RenderTargetView
*pRenderTargetView
,
1416 [in] const FLOAT ColorRGBA
[4]);
1417 void ClearDepthStencilView
(
1418 [in] ID3D10DepthStencilView
*pDepthStencilView
,
1419 [in] UINT ClearFlags
,
1421 [in] UINT8 Stencil
);
1423 [in] ID3D10ShaderResourceView
*pShaderResourceView
);
1424 void ResolveSubresource
(
1425 [in] ID3D10Resource
*pDstResource
,
1426 [in] UINT DstSubresource
,
1427 [in] ID3D10Resource
*pSrcResource
,
1428 [in] UINT SrcSubresource
,
1429 [in] DXGI_FORMAT Format
);
1430 void VSGetConstantBuffers
(
1431 [in] UINT StartSlot
,
1432 [in] UINT NumBuffers
,
1433 [out] ID3D10Buffer
**ppConstantBuffers
);
1434 void PSGetShaderResources
(
1435 [in] UINT StartSlot
,
1437 [out] ID3D10ShaderResourceView
**ppShaderResourceViews
);
1439 [out] ID3D10PixelShader
**ppPixelShader
);
1441 [in] UINT StartSlot
,
1442 [in] UINT NumSamplers
,
1443 [out] ID3D10SamplerState
**ppSamplers
);
1445 [out] ID3D10VertexShader
**ppVertexShader
);
1446 void PSGetConstantBuffers
(
1447 [in] UINT StartSlot
,
1448 [in] UINT NumBuffers
,
1449 [out] ID3D10Buffer
**ppConstantBuffers
);
1450 void IAGetInputLayout
(
1451 [out] ID3D10InputLayout
**ppInputLayout
);
1452 void IAGetVertexBuffers
(
1453 [in] UINT StartSlot
,
1454 [in] UINT NumBuffers
,
1455 [out] ID3D10Buffer
**ppVertexBuffers
,
1456 [out] UINT
*pStrides
,
1457 [out] UINT
*pOffsets
);
1458 void IAGetIndexBuffer
(
1459 [out] ID3D10Buffer
**pIndexBuffer
,
1460 [out] DXGI_FORMAT
*Format
,
1461 [out] UINT
*Offset
);
1462 void GSGetConstantBuffers
(
1463 [in] UINT StartSlot
,
1464 [in] UINT NumBuffers
,
1465 [out] ID3D10Buffer
**ppConstantBuffers
);
1467 [out] ID3D10GeometryShader
**ppGeometryShader
);
1468 void IAGetPrimitiveTopology
(
1469 [out] D3D10_PRIMITIVE_TOPOLOGY
*pTopology
);
1470 void VSGetShaderResources
(
1471 [in] UINT StartSlot
,
1473 [out] ID3D10ShaderResourceView
**ppShaderResourceViews
);
1475 [in] UINT StartSlot
,
1476 [in] UINT NumSamplers
,
1477 [out] ID3D10SamplerState
**ppSamplers
);
1478 void GetPredication
(
1479 [out] ID3D10Predicate
**ppPredicate
,
1480 [out] BOOL
*pPredicateValue
);
1481 void GSGetShaderResources
(
1482 [in] UINT StartSlot
,
1484 [out] ID3D10ShaderResourceView
**ppShaderResourceViews
);
1486 [in] UINT StartSlot
,
1487 [in] UINT NumSamplers
,
1488 [out] ID3D10SamplerState
**ppSamplers
);
1489 void OMGetRenderTargets
(
1491 [out] ID3D10RenderTargetView
**ppRenderTargetViews
,
1492 [out] ID3D10DepthStencilView
**ppDepthStencilView
);
1493 void OMGetBlendState
(
1494 [out] ID3D10BlendState
**ppBlendState
,
1495 [out] FLOAT BlendFactor
[4],
1496 [out] UINT
*pSampleMask
);
1497 void OMGetDepthStencilState
(
1498 [out] ID3D10DepthStencilState
**ppDepthStencilState
,
1499 [out] UINT
*pStencilRef
);
1501 [in] UINT NumBuffers
,
1502 [out] ID3D10Buffer
**ppSOTargets
,
1503 [out] UINT
*pOffsets
);
1505 [out] ID3D10RasterizerState
**ppRasterizerState
);
1506 void RSGetViewports
(
1507 [in, out] UINT
*NumViewports
,
1508 [out] D3D10_VIEWPORT
*pViewports
);
1509 void RSGetScissorRects
(
1510 [in, out] UINT
*NumRects
,
1511 [out] D3D10_RECT
*pRects
);
1512 HRESULT GetDeviceRemovedReason
();
1513 HRESULT SetExceptionMode
(
1514 [in] UINT RaiseFlags
);
1515 UINT GetExceptionMode
();
1516 HRESULT GetPrivateData
(
1518 [in, out] UINT
*pDataSize
,
1520 HRESULT SetPrivateData
(
1523 [in] const void *pData
);
1524 HRESULT SetPrivateDataInterface
(
1526 [in] const IUnknown
*pData
);
1529 HRESULT CreateBuffer
(
1530 [in] const D3D10_BUFFER_DESC
*pDesc
,
1531 [in] const D3D10_SUBRESOURCE_DATA
*pInitialData
,
1532 [out] ID3D10Buffer
**ppBuffer
);
1533 HRESULT CreateTexture1D
(
1534 [in] const D3D10_TEXTURE1D_DESC
*pDesc
,
1535 [in] const D3D10_SUBRESOURCE_DATA
*pInitialData
,
1536 [out] ID3D10Texture1D
**ppTexture1D
);
1537 HRESULT CreateTexture2D
(
1538 [in] const D3D10_TEXTURE2D_DESC
*pDesc
,
1539 [in] const D3D10_SUBRESOURCE_DATA
*pInitialData
,
1540 [out] ID3D10Texture2D
**ppTexture2D
);
1541 HRESULT CreateTexture3D
(
1542 [in] const D3D10_TEXTURE3D_DESC
*pDesc
,
1543 [in] const D3D10_SUBRESOURCE_DATA
*pInitialData
,
1544 [out] ID3D10Texture3D
**ppTexture3D
);
1545 HRESULT CreateShaderResourceView
(
1546 [in] ID3D10Resource
*pResource
,
1547 [in] const D3D10_SHADER_RESOURCE_VIEW_DESC
*pDesc
,
1548 [out] ID3D10ShaderResourceView
**ppSRView
);
1549 HRESULT CreateRenderTargetView
(
1550 [in] ID3D10Resource
*pResource
,
1551 [in] const D3D10_RENDER_TARGET_VIEW_DESC
*pDesc
,
1552 [out] ID3D10RenderTargetView
**ppRTView
);
1553 HRESULT CreateDepthStencilView
(
1554 [in] ID3D10Resource
*pResource
,
1555 [in] const D3D10_DEPTH_STENCIL_VIEW_DESC
*pDesc
,
1556 [out] ID3D10DepthStencilView
**ppDepthStencilView
);
1557 HRESULT CreateInputLayout
(
1558 [in] const D3D10_INPUT_ELEMENT_DESC
*pInputElementDescs
,
1559 [in] UINT NumElements
,
1560 [in] const void *pShaderBytecodeWithInputSignature
,
1561 [in] SIZE_T BytecodeLength
,
1562 [out] ID3D10InputLayout
**ppInputLayout
);
1563 HRESULT CreateVertexShader
(
1564 [in] const void *pShaderBytecode
,
1565 [in] SIZE_T BytecodeLength
,
1566 [out] ID3D10VertexShader
**ppVertexShader
);
1567 HRESULT CreateGeometryShader
(
1568 [in] const void *pShaderBytecode
,
1569 [in] SIZE_T BytecodeLength
,
1570 [out] ID3D10GeometryShader
**ppGeometryShader
);
1571 HRESULT CreateGeometryShaderWithStreamOutput
(
1572 [in] const void *pShaderBytecode
,
1573 [in] SIZE_T BytecodeLength
,
1574 [in] const D3D10_SO_DECLARATION_ENTRY
*pSODeclaration
,
1575 [in] UINT NumEntries
,
1576 [in] UINT OutputStreamStride
,
1577 [out] ID3D10GeometryShader
**ppGeometryShader
);
1578 HRESULT CreatePixelShader
(
1579 [in] const void *pShaderBytecode
,
1580 [in] SIZE_T BytecodeLength
,
1581 [out] ID3D10PixelShader
**ppPixelShader
);
1582 HRESULT CreateBlendState
(
1583 [in] const D3D10_BLEND_DESC
*pBlendStateDesc
,
1584 [out] ID3D10BlendState
**ppBlendState
);
1585 HRESULT CreateDepthStencilState
(
1586 [in] const D3D10_DEPTH_STENCIL_DESC
*pDepthStencilDesc
,
1587 [out] ID3D10DepthStencilState
**ppDepthStencilState
);
1588 HRESULT CreateRasterizerState
(
1589 [in] const D3D10_RASTERIZER_DESC
*pRasterizerDesc
,
1590 [out] ID3D10RasterizerState
**ppRasterizerState
);
1591 HRESULT CreateSamplerState
(
1592 [in] const D3D10_SAMPLER_DESC
*pSamplerDesc
,
1593 [out] ID3D10SamplerState
**ppSamplerState
);
1594 HRESULT CreateQuery
(
1595 [in] const D3D10_QUERY_DESC
*pQueryDesc
,
1596 [out] ID3D10Query
**ppQuery
);
1597 HRESULT CreatePredicate
(
1598 [in] const D3D10_QUERY_DESC
*pPredicateDesc
,
1599 [out] ID3D10Predicate
**ppPredicate
);
1600 HRESULT CreateCounter
(
1601 [in] const D3D10_COUNTER_DESC
*pCounterDesc
,
1602 [out] ID3D10Counter
**ppCounter
);
1603 HRESULT CheckFormatSupport
(
1604 [in] DXGI_FORMAT Format
,
1605 [out] UINT
*pFormatSupport
);
1606 HRESULT CheckMultisampleQualityLevels
(
1607 [in] DXGI_FORMAT Format
,
1608 [in] UINT SampleCount
,
1609 [out] UINT
*pNumQualityLevels
);
1610 void CheckCounterInfo
(
1611 [out] D3D10_COUNTER_INFO
*pCounterInfo
);
1612 HRESULT CheckCounter
(
1613 [in] const D3D10_COUNTER_DESC
*pDesc
,
1614 [out] D3D10_COUNTER_TYPE
*pType
,
1615 [out] UINT
*pActiveCounters
,
1617 [in, out] UINT
*pNameLength
,
1619 [in, out] UINT
*pUnitsLength
,
1620 [out] char *description
,
1621 [in, out] UINT
*pDescriptionLength
);
1622 UINT GetCreationFlags
();
1623 HRESULT OpenSharedResource
(
1624 [in] HANDLE hResource
,
1625 [in] REFIID ReturnedInterface
,
1626 [out] void **ppResource
);
1627 void SetTextFilterSize
(
1630 void GetTextFilterSize
(
1632 [out] UINT
*pHeight
);
1638 uuid(9b7e4e00
-342c
-4106-a19f
-4f2704f689f0
)
1640 interface ID3D10Multithread
: IUnknown
1644 BOOL SetMultithreadProtected
(
1645 [in] BOOL bMTProtect
);
1646 BOOL GetMultithreadProtected
();
1649 cpp_quote
("#ifndef D3D10_IGNORE_SDK_LAYERS")
1650 cpp_quote
("#include \"d3d10sdklayers.h\"")
1652 cpp_quote
("#include \"d3d10misc.h\"")
1653 cpp_quote
("#include \"d3d10shader.h\"")
1654 cpp_quote
("#include \"d3d10effect.h\"")