dinput: Clear DIA_APPNOMAP BuildActionMap flag with specific device semantic.
[wine.git] / dlls / wined3d / wined3d_main.c
blobbcaf1651db89b320d1635fc9a51fd1c37784031e
1 /*
2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #define VKD3D_NO_VULKAN_H
26 #define VKD3D_NO_WIN32_TYPES
27 #include "initguid.h"
28 #include "wined3d_private.h"
29 #include "d3d12.h"
30 #include <vkd3d.h>
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(vkd3d);
34 WINE_DECLARE_DEBUG_CHANNEL(winediag);
36 struct wined3d_wndproc
38 struct wined3d *wined3d;
39 HWND window;
40 BOOL unicode;
41 BOOL filter;
42 WNDPROC proc;
43 struct wined3d_device *device;
44 uint32_t flags;
47 struct wined3d_wndproc_table
49 struct wined3d_wndproc *entries;
50 SIZE_T count;
51 SIZE_T size;
54 struct wined3d_window_hook
56 HHOOK hook;
57 DWORD thread_id;
58 unsigned int count;
61 struct wined3d_registered_swapchain_state
63 struct wined3d_swapchain_state *state;
64 DWORD thread_id;
67 struct wined3d_swapchain_state_table
69 struct wined3d_window_hook *hooks;
70 SIZE_T hooks_size;
71 SIZE_T hook_count;
73 struct wined3d_registered_swapchain_state *states;
74 SIZE_T states_size;
75 SIZE_T state_count;
78 static struct wined3d_wndproc_table wndproc_table;
79 static struct wined3d_swapchain_state_table swapchain_state_table;
81 static CRITICAL_SECTION wined3d_cs;
82 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
84 0, 0, &wined3d_cs,
85 {&wined3d_cs_debug.ProcessLocksList,
86 &wined3d_cs_debug.ProcessLocksList},
87 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
89 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
91 static CRITICAL_SECTION wined3d_wndproc_cs;
92 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
94 0, 0, &wined3d_wndproc_cs,
95 {&wined3d_wndproc_cs_debug.ProcessLocksList,
96 &wined3d_wndproc_cs_debug.ProcessLocksList},
97 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
99 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
101 CRITICAL_SECTION wined3d_command_cs;
102 static CRITICAL_SECTION_DEBUG wined3d_command_cs_debug =
104 0, 0, &wined3d_command_cs,
105 {&wined3d_command_cs_debug.ProcessLocksList,
106 &wined3d_command_cs_debug.ProcessLocksList},
107 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_command_cs")}
109 CRITICAL_SECTION wined3d_command_cs = {&wined3d_command_cs_debug, -1, 0, 0, 0, 0};
111 /* When updating default value here, make sure to update winecfg as well,
112 * where appropriate. */
113 struct wined3d_settings wined3d_settings =
115 .cs_multithreaded = WINED3D_CSMT_ENABLE,
116 .max_gl_version = MAKEDWORD_VERSION(4, 4),
117 .offscreen_rendering_mode = ORM_FBO,
118 .pci_vendor_id = PCI_VENDOR_NONE,
119 .pci_device_id = PCI_DEVICE_NONE,
120 .multisample_textures = TRUE,
121 .sample_count = ~0u,
122 .max_sm_vs = UINT_MAX,
123 .max_sm_ps = UINT_MAX,
124 .max_sm_ds = UINT_MAX,
125 .max_sm_hs = UINT_MAX,
126 .max_sm_gs = UINT_MAX,
127 .max_sm_cs = UINT_MAX,
128 .renderer = WINED3D_RENDERER_AUTO,
129 .shader_backend = WINED3D_SHADER_BACKEND_AUTO,
132 struct wined3d * CDECL wined3d_create(uint32_t flags)
134 struct wined3d *object;
135 HRESULT hr;
137 if (!(object = heap_alloc_zero(FIELD_OFFSET(struct wined3d, adapters[1]))))
139 ERR("Failed to allocate wined3d object memory.\n");
140 return NULL;
143 if (wined3d_settings.renderer == WINED3D_RENDERER_NO3D)
144 flags |= WINED3D_NO3D;
146 if (FAILED(hr = wined3d_init(object, flags)))
148 WARN("Failed to initialize wined3d object, hr %#lx.\n", hr);
149 heap_free(object);
150 return NULL;
153 TRACE("Created wined3d object %p.\n", object);
155 return object;
158 static bool is_option_separator(char c)
160 return c == ',' || c == ';' || c == '\0';
163 static const char *config_list_get_value(const char *string, const char *key, size_t *len)
165 const char *p, *end;
166 char prev_char;
168 p = string;
169 while (p)
171 if ((p = strstr(p, key)))
173 prev_char = p > string ? p[-1] : 0;
174 p += strlen(key);
176 if (is_option_separator(prev_char) && *p == '=')
178 if ((end = strpbrk(p + 1, ",;")))
179 *len = end - (p + 1);
180 else
181 *len = strlen(p + 1);
182 return p + 1;
187 return NULL;
190 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *env, const char *name, char *buffer, DWORD size)
192 const char *env_value;
193 size_t env_len;
195 if ((env_value = config_list_get_value(env, name, &env_len)) && env_len < size)
197 memcpy(buffer, env_value, env_len);
198 buffer[env_len] = 0;
199 return 0;
201 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
202 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
203 return ERROR_FILE_NOT_FOUND;
206 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *env, const char *name, unsigned int *value)
208 DWORD type, data, size;
209 const char *env_value;
210 size_t env_len;
211 char *end;
213 if ((env_value = config_list_get_value(env, name, &env_len)))
215 *value = strtoul(env_value, &end, 0);
216 if (end != env_value)
217 return 0;
219 size = sizeof(data);
220 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
221 size = sizeof(data);
222 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
224 return ERROR_FILE_NOT_FOUND;
226 success:
227 *value = data;
228 return 0;
231 BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size)
233 char buffer[MAX_PATH];
234 unsigned int len;
235 char *p, *name;
237 len = GetModuleFileNameA(0, buffer, ARRAY_SIZE(buffer));
238 if (!(len && len < MAX_PATH))
239 return FALSE;
241 name = buffer;
242 if ((p = strrchr(name, '/' )))
243 name = p + 1;
244 if ((p = strrchr(name, '\\')))
245 name = p + 1;
247 len = strlen(name) + 1;
248 if (app_name_size < len)
249 return FALSE;
251 memcpy(app_name, name, len);
252 return TRUE;
255 static void vkd3d_log_callback(const char *fmt, va_list args)
257 char buffer[1024];
259 vsnprintf(buffer, sizeof(buffer), fmt, args);
260 __wine_dbg_output(buffer);
263 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
265 DWORD wined3d_context_tls_idx;
266 char buffer[MAX_PATH+10];
267 DWORD size = sizeof(buffer);
268 const char *env;
269 HKEY hkey = 0;
270 HKEY appkey = 0;
271 unsigned int tmpvalue;
272 WNDCLASSA wc;
274 wined3d_context_tls_idx = TlsAlloc();
275 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
277 unsigned int err = GetLastError();
278 ERR("Failed to allocate context TLS index, err %#x.\n", err);
279 return FALSE;
281 context_set_tls_idx(wined3d_context_tls_idx);
283 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
284 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
285 * Various articles/posts about OpenGL problems on Windows recommend this. */
286 wc.style = CS_HREDRAW | CS_VREDRAW;
287 wc.lpfnWndProc = DefWindowProcA;
288 wc.cbClsExtra = 0;
289 wc.cbWndExtra = 0;
290 wc.hInstance = hInstDLL;
291 wc.hIcon = LoadIconA(NULL, (const char *)IDI_WINLOGO);
292 wc.hCursor = LoadCursorA(NULL, (const char *)IDC_ARROW);
293 wc.hbrBackground = NULL;
294 wc.lpszMenuName = NULL;
295 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
297 if (!RegisterClassA(&wc))
299 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
300 if (!TlsFree(wined3d_context_tls_idx))
302 unsigned int err = GetLastError();
303 ERR("Failed to free context TLS index, err %#x.\n", err);
305 return FALSE;
308 DisableThreadLibraryCalls(hInstDLL);
310 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
311 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
313 if (wined3d_get_app_name(buffer, ARRAY_SIZE(buffer)))
315 HKEY tmpkey;
316 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
317 if (!RegOpenKeyA(HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey))
319 strcat(buffer, "\\Direct3D");
320 TRACE("Application name %s.\n", buffer);
321 if (RegOpenKeyA(tmpkey, buffer, &appkey)) appkey = 0;
322 RegCloseKey(tmpkey);
326 /* Allow modifying settings using the WINE_D3D_CONFIG environment variable,
327 * which takes precedence over registry keys. An example is as follows:
329 * WINE_D3D_CONFIG=csmt=0x1,shader_backend=glsl
331 env = getenv("WINE_D3D_CONFIG");
333 if (hkey || appkey || env)
335 if (!get_config_key_dword(hkey, appkey, env, "csmt", &wined3d_settings.cs_multithreaded))
336 ERR_(winediag)("Setting multithreaded command stream to %#x.\n", wined3d_settings.cs_multithreaded);
337 if (!get_config_key_dword(hkey, appkey, env, "MaxVersionGL", &tmpvalue))
339 ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n",
340 tmpvalue >> 16, tmpvalue & 0xffff);
341 wined3d_settings.max_gl_version = tmpvalue;
343 if (!get_config_key(hkey, appkey, env, "shader_backend", buffer, size))
345 if (!stricmp(buffer, "glsl"))
347 ERR_(winediag)("Using the GLSL shader backend.\n");
348 wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_GLSL;
350 else if (!stricmp(buffer, "arb"))
352 ERR_(winediag)("Using the ARB shader backend.\n");
353 wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_ARB;
355 else if (!stricmp(buffer, "none"))
357 ERR_(winediag)("Disabling shader backends.\n");
358 wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_NONE;
361 if (wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_ARB
362 || wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_NONE)
364 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
365 TRACE("Use of GL Shading Language disabled.\n");
367 if (!get_config_key(hkey, appkey, env, "OffscreenRenderingMode", buffer, size)
368 && !strcmp(buffer,"backbuffer"))
369 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
370 if (!get_config_key_dword(hkey, appkey, env, "VideoPciDeviceID", &tmpvalue))
372 int pci_device_id = tmpvalue;
374 /* A pci device id is 16-bit */
375 if(pci_device_id > 0xffff)
377 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
379 else
381 TRACE("Using PCI Device ID %04x\n", pci_device_id);
382 wined3d_settings.pci_device_id = pci_device_id;
385 if (!get_config_key_dword(hkey, appkey, env, "VideoPciVendorID", &tmpvalue))
387 int pci_vendor_id = tmpvalue;
389 /* A pci device id is 16-bit */
390 if(pci_vendor_id > 0xffff)
392 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
394 else
396 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
397 wined3d_settings.pci_vendor_id = pci_vendor_id;
400 if (!get_config_key(hkey, appkey, env, "VideoMemorySize", buffer, size))
402 int TmpVideoMemorySize = atoi(buffer);
403 if(TmpVideoMemorySize > 0)
405 wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024;
406 TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n",
407 TmpVideoMemorySize,
408 wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
410 else
411 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
413 if (!get_config_key(hkey, appkey, env, "WineLogo", buffer, size))
415 size_t len = strlen(buffer) + 1;
417 if (!(wined3d_settings.logo = heap_alloc(len)))
418 ERR("Failed to allocate logo path memory.\n");
419 else
420 memcpy(wined3d_settings.logo, buffer, len);
422 if (!get_config_key_dword(hkey, appkey, env, "MultisampleTextures", &wined3d_settings.multisample_textures))
423 ERR_(winediag)("Setting multisample textures to %#x.\n", wined3d_settings.multisample_textures);
424 if (!get_config_key_dword(hkey, appkey, env, "SampleCount", &wined3d_settings.sample_count))
425 ERR_(winediag)("Forcing sample count to %u. This may not be compatible with all applications.\n",
426 wined3d_settings.sample_count);
427 if (!get_config_key(hkey, appkey, env, "CheckFloatConstants", buffer, size)
428 && !strcmp(buffer, "enabled"))
430 TRACE("Checking relative addressing indices in float constants.\n");
431 wined3d_settings.check_float_constants = TRUE;
433 if (!get_config_key_dword(hkey, appkey, env, "strict_shader_math", &wined3d_settings.strict_shader_math))
434 ERR_(winediag)("Setting strict shader math to %#x.\n", wined3d_settings.strict_shader_math);
435 if (!get_config_key_dword(hkey, appkey, env, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
436 TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
437 if (!get_config_key_dword(hkey, appkey, env, "MaxShaderModelHS", &wined3d_settings.max_sm_hs))
438 TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs);
439 if (!get_config_key_dword(hkey, appkey, env, "MaxShaderModelDS", &wined3d_settings.max_sm_ds))
440 TRACE("Limiting DS shader model to %u.\n", wined3d_settings.max_sm_ds);
441 if (!get_config_key_dword(hkey, appkey, env, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
442 TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
443 if (!get_config_key_dword(hkey, appkey, env, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
444 TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
445 if (!get_config_key_dword(hkey, appkey, env, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
446 TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
447 if (!get_config_key(hkey, appkey, env, "renderer", buffer, size))
449 if (!strcmp(buffer, "vulkan"))
451 ERR_(winediag)("Using the Vulkan renderer.\n");
452 wined3d_settings.renderer = WINED3D_RENDERER_VULKAN;
454 else if (!strcmp(buffer, "gl"))
456 ERR_(winediag)("Using the OpenGL renderer.\n");
457 wined3d_settings.renderer = WINED3D_RENDERER_OPENGL;
459 else if (!strcmp(buffer, "gdi") || !strcmp(buffer, "no3d"))
461 ERR_(winediag)("Disabling 3D support.\n");
462 wined3d_settings.renderer = WINED3D_RENDERER_NO3D;
465 if (!get_config_key_dword(hkey, appkey, env, "cb_access_map_w", &tmpvalue) && tmpvalue)
467 TRACE("Forcing all constant buffers to be write-mappable.\n");
468 wined3d_settings.cb_access_map_w = TRUE;
472 if (appkey) RegCloseKey( appkey );
473 if (hkey) RegCloseKey( hkey );
475 if (!getenv( "VKD3D_DEBUG" ))
477 if (TRACE_ON(vkd3d)) putenv( "VKD3D_DEBUG=trace" );
478 else if (WARN_ON(vkd3d)) putenv( "VKD3D_DEBUG=warn" );
479 else if (FIXME_ON(vkd3d)) putenv( "VKD3D_DEBUG=fixme" );
480 else if (ERR_ON(vkd3d)) putenv( "VKD3D_DEBUG=err" );
481 else putenv( "VKD3D_DEBUG=none" );
483 if (!getenv( "VKD3D_SHADER_DEBUG" ))
485 if (TRACE_ON(vkd3d)) putenv( "VKD3D_SHADER_DEBUG=trace" );
486 else if (WARN_ON(vkd3d)) putenv( "VKD3D_SHADER_DEBUG=warn" );
487 else if (FIXME_ON(vkd3d)) putenv( "VKD3D_SHADER_DEBUG=fixme" );
488 else if (ERR_ON(vkd3d)) putenv( "VKD3D_SHADER_DEBUG=err" );
489 else putenv( "VKD3D_SHADER_DEBUG=none" );
492 vkd3d_set_log_callback(vkd3d_log_callback);
494 return TRUE;
497 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
499 DWORD wined3d_context_tls_idx = context_get_tls_idx();
500 unsigned int i;
502 if (!TlsFree(wined3d_context_tls_idx))
504 unsigned int err = GetLastError();
505 ERR("Failed to free context TLS index, err %#x.\n", err);
508 for (i = 0; i < wndproc_table.count; ++i)
510 /* Trying to unregister these would be futile. These entries can only
511 * exist if either we skipped them in wined3d_unregister_window() due
512 * to the application replacing the wndproc after the entry was
513 * registered, or if the application still has an active wined3d
514 * device. In the latter case the application has bigger problems than
515 * these entries. */
516 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
518 heap_free(wndproc_table.entries);
520 heap_free(swapchain_state_table.states);
521 for (i = 0; i < swapchain_state_table.hook_count; ++i)
523 WARN("Leftover swapchain state hook %p.\n", &swapchain_state_table.hooks[i]);
524 UnhookWindowsHookEx(swapchain_state_table.hooks[i].hook);
526 heap_free(swapchain_state_table.hooks);
528 heap_free(wined3d_settings.logo);
529 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
531 DeleteCriticalSection(&wined3d_command_cs);
533 DeleteCriticalSection(&wined3d_wndproc_cs);
534 DeleteCriticalSection(&wined3d_cs);
535 return TRUE;
538 void WINAPI wined3d_mutex_lock(void)
540 EnterCriticalSection(&wined3d_cs);
543 void WINAPI wined3d_mutex_unlock(void)
545 LeaveCriticalSection(&wined3d_cs);
548 static void wined3d_wndproc_mutex_lock(void)
550 EnterCriticalSection(&wined3d_wndproc_cs);
553 static void wined3d_wndproc_mutex_unlock(void)
555 LeaveCriticalSection(&wined3d_wndproc_cs);
558 static struct wined3d_output * wined3d_get_output_from_window(const struct wined3d *wined3d,
559 HWND hwnd)
561 unsigned int adapter_idx, output_idx;
562 struct wined3d_adapter *adapter;
563 MONITORINFOEXW monitor_info;
564 HMONITOR monitor;
566 TRACE("wined3d %p, hwnd %p.\n", wined3d, hwnd);
568 monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
569 monitor_info.cbSize = sizeof(monitor_info);
570 if (!GetMonitorInfoW(monitor, (MONITORINFO *)&monitor_info))
572 ERR("GetMonitorInfoW failed, error %#lx.\n", GetLastError());
573 return NULL;
576 for (adapter_idx = 0; adapter_idx < wined3d->adapter_count; ++adapter_idx)
578 adapter = wined3d->adapters[adapter_idx];
579 for (output_idx = 0; output_idx < adapter->output_count; ++output_idx)
581 if (!lstrcmpiW(adapter->outputs[output_idx].device_name, monitor_info.szDevice))
582 return &adapter->outputs[output_idx];
586 return NULL;
589 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window, struct wined3d *wined3d)
591 unsigned int i;
593 for (i = 0; i < wndproc_table.count; ++i)
595 struct wined3d_wndproc *entry = &wndproc_table.entries[i];
597 if (entry->window == window && entry->wined3d == wined3d)
598 return entry;
601 return NULL;
604 BOOL wined3d_filter_messages(HWND window, BOOL filter)
606 struct wined3d_wndproc *entry;
607 BOOL ret;
609 wined3d_wndproc_mutex_lock();
611 if (!(entry = wined3d_find_wndproc(window, NULL)))
613 wined3d_wndproc_mutex_unlock();
614 return FALSE;
617 ret = entry->filter;
618 entry->filter = filter;
620 wined3d_wndproc_mutex_unlock();
622 return ret;
625 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
627 struct wined3d_wndproc *entry;
628 struct wined3d_device *device;
629 BOOL unicode, filter;
630 WNDPROC proc;
632 wined3d_wndproc_mutex_lock();
634 if (!(entry = wined3d_find_wndproc(window, NULL)))
636 wined3d_wndproc_mutex_unlock();
637 ERR("Window %p is not registered with wined3d.\n", window);
638 return DefWindowProcW(window, message, wparam, lparam);
641 device = entry->device;
642 unicode = entry->unicode;
643 filter = entry->filter;
644 proc = entry->proc;
645 wined3d_wndproc_mutex_unlock();
647 if (device)
649 if (filter && message != WM_DISPLAYCHANGE)
651 TRACE("Filtering message: window %p, message %#x, wparam %#Ix, lparam %#Ix.\n",
652 window, message, wparam, lparam);
654 if (unicode)
655 return DefWindowProcW(window, message, wparam, lparam);
656 return DefWindowProcA(window, message, wparam, lparam);
659 return device_process_message(device, window, unicode, message, wparam, lparam, proc);
661 if (unicode)
662 return CallWindowProcW(proc, window, message, wparam, lparam);
663 return CallWindowProcA(proc, window, message, wparam, lparam);
666 static LRESULT CALLBACK wined3d_hook_proc(int code, WPARAM wparam, LPARAM lparam)
668 struct wined3d_swapchain_desc swapchain_desc;
669 struct wined3d_swapchain_state *state;
670 struct wined3d_wndproc *entry;
671 struct wined3d_output *output;
672 MSG *msg = (MSG *)lparam;
673 unsigned int i;
675 /* Handle Alt+Enter. */
676 if (code == HC_ACTION && msg->message == WM_SYSKEYDOWN
677 && msg->wParam == VK_RETURN && (msg->lParam & (KF_ALTDOWN << 16)))
679 wined3d_wndproc_mutex_lock();
681 for (i = 0; i < swapchain_state_table.state_count; ++i)
683 state = swapchain_state_table.states[i].state;
685 if (state->device_window != msg->hwnd)
686 continue;
688 if ((entry = wined3d_find_wndproc(msg->hwnd, state->wined3d))
689 && (entry->flags & (WINED3D_REGISTER_WINDOW_NO_WINDOW_CHANGES
690 | WINED3D_REGISTER_WINDOW_NO_ALT_ENTER)))
691 continue;
693 swapchain_desc = state->desc;
694 swapchain_desc.windowed = !swapchain_desc.windowed;
695 if (!(output = wined3d_get_output_from_window(state->wined3d, state->device_window)))
697 ERR("Failed to get output from window %p.\n", state->device_window);
698 break;
700 swapchain_desc.output = output;
701 wined3d_swapchain_state_set_fullscreen(state, &swapchain_desc, NULL);
703 wined3d_wndproc_mutex_unlock();
705 return 1;
708 wined3d_wndproc_mutex_unlock();
711 return CallNextHookEx(0, code, wparam, lparam);
714 BOOL CDECL wined3d_register_window(struct wined3d *wined3d, HWND window,
715 struct wined3d_device *device, unsigned int flags)
717 struct wined3d_wndproc *entry;
719 TRACE("wined3d %p, window %p, device %p, flags %#x.\n", wined3d, window, device, flags);
721 wined3d_wndproc_mutex_lock();
723 if ((entry = wined3d_find_wndproc(window, wined3d)))
725 if (!wined3d)
726 WARN("Window %p is already registered with wined3d.\n", window);
727 entry->flags = flags;
728 wined3d_wndproc_mutex_unlock();
729 return TRUE;
732 if (!wined3d_array_reserve((void **)&wndproc_table.entries, &wndproc_table.size,
733 wndproc_table.count + 1, sizeof(*entry)))
735 wined3d_wndproc_mutex_unlock();
736 ERR("Failed to grow table.\n");
737 return FALSE;
740 entry = &wndproc_table.entries[wndproc_table.count++];
741 entry->window = window;
742 entry->unicode = IsWindowUnicode(window);
743 if (!wined3d)
745 /* Set a window proc that matches the window. Some applications (e.g.
746 * NoX) replace the window proc after we've set ours, and expect to be
747 * able to call the previous one (ours) directly, without using
748 * CallWindowProc(). */
749 if (entry->unicode)
750 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
751 else
752 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
754 else
756 entry->proc = NULL;
758 entry->device = device;
759 entry->wined3d = wined3d;
760 entry->flags = flags;
762 wined3d_wndproc_mutex_unlock();
764 return TRUE;
767 static BOOL restore_wndproc(struct wined3d_wndproc *entry)
769 LONG_PTR proc;
771 if (entry->unicode)
773 proc = GetWindowLongPtrW(entry->window, GWLP_WNDPROC);
774 if (proc != (LONG_PTR)wined3d_wndproc)
775 return FALSE;
776 SetWindowLongPtrW(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
778 else
780 proc = GetWindowLongPtrA(entry->window, GWLP_WNDPROC);
781 if (proc != (LONG_PTR)wined3d_wndproc)
782 return FALSE;
783 SetWindowLongPtrA(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
786 return TRUE;
789 void wined3d_unregister_window(HWND window)
791 struct wined3d_wndproc *entry, *last;
793 wined3d_wndproc_mutex_lock();
795 if (!(entry = wined3d_find_wndproc(window, NULL)))
797 wined3d_wndproc_mutex_unlock();
798 ERR("Window %p is not registered with wined3d.\n", window);
799 return;
802 if (entry->proc && !restore_wndproc(entry))
804 entry->device = NULL;
805 WARN("Not unregistering window %p, current window proc doesn't match wined3d window proc.\n", window);
806 wined3d_wndproc_mutex_unlock();
807 return;
810 last = &wndproc_table.entries[--wndproc_table.count];
811 if (entry != last) *entry = *last;
813 wined3d_wndproc_mutex_unlock();
816 void CDECL wined3d_unregister_windows(struct wined3d *wined3d)
818 struct wined3d_wndproc *entry, *last;
819 unsigned int i = 0;
821 TRACE("wined3d %p.\n", wined3d);
823 wined3d_wndproc_mutex_lock();
825 while (i < wndproc_table.count)
827 entry = &wndproc_table.entries[i];
829 if (entry->wined3d != wined3d)
831 ++i;
832 continue;
835 if (entry->proc && !restore_wndproc(entry))
837 entry->device = NULL;
838 WARN("Not unregistering window %p, current window proc doesn't match wined3d window proc.\n",
839 entry->window);
840 ++i;
841 continue;
844 last = &wndproc_table.entries[--wndproc_table.count];
845 if (entry != last)
846 *entry = *last;
847 else
848 ++i;
851 wined3d_wndproc_mutex_unlock();
854 static struct wined3d_window_hook *wined3d_find_hook(DWORD thread_id)
856 unsigned int i;
858 for (i = 0; i < swapchain_state_table.hook_count; ++i)
860 if (swapchain_state_table.hooks[i].thread_id == thread_id)
861 return &swapchain_state_table.hooks[i];
864 return NULL;
867 void wined3d_swapchain_state_register(struct wined3d_swapchain_state *state)
869 struct wined3d_registered_swapchain_state *state_entry;
870 struct wined3d_window_hook *hook;
872 wined3d_wndproc_mutex_lock();
874 if (!wined3d_array_reserve((void **)&swapchain_state_table.states, &swapchain_state_table.states_size,
875 swapchain_state_table.state_count + 1, sizeof(*state_entry)))
877 wined3d_wndproc_mutex_unlock();
878 return;
881 state_entry = &swapchain_state_table.states[swapchain_state_table.state_count++];
882 state_entry->state = state;
883 state_entry->thread_id = GetWindowThreadProcessId(state->device_window, NULL);
885 if ((hook = wined3d_find_hook(state_entry->thread_id)))
887 ++hook->count;
888 wined3d_wndproc_mutex_unlock();
889 return;
892 if (!wined3d_array_reserve((void **)&swapchain_state_table.hooks, &swapchain_state_table.hooks_size,
893 swapchain_state_table.hook_count + 1, sizeof(*hook)))
895 --swapchain_state_table.state_count;
896 wined3d_wndproc_mutex_unlock();
897 return;
900 hook = &swapchain_state_table.hooks[swapchain_state_table.hook_count++];
901 hook->thread_id = state_entry->thread_id;
902 hook->hook = SetWindowsHookExW(WH_GETMESSAGE, wined3d_hook_proc, 0, hook->thread_id);
903 hook->count = 1;
905 wined3d_wndproc_mutex_unlock();
908 static void wined3d_swapchain_state_unregister(struct wined3d_swapchain_state *state)
910 struct wined3d_registered_swapchain_state *state_entry, *last_state_entry;
911 struct wined3d_window_hook *hook, *last_hook;
912 unsigned int i;
914 wined3d_wndproc_mutex_lock();
916 for (i = 0; i < swapchain_state_table.state_count; ++i)
918 state_entry = &swapchain_state_table.states[i];
920 if (state_entry->state != state)
921 continue;
923 if ((hook = wined3d_find_hook(state_entry->thread_id)) && !--hook->count)
925 UnhookWindowsHookEx(hook->hook);
926 last_hook = &swapchain_state_table.hooks[--swapchain_state_table.hook_count];
927 if (hook != last_hook)
928 *hook = *last_hook;
931 last_state_entry = &swapchain_state_table.states[--swapchain_state_table.state_count];
932 if (state_entry != last_state_entry)
933 *state_entry = *last_state_entry;
935 break;
938 wined3d_wndproc_mutex_unlock();
941 void wined3d_swapchain_state_cleanup(struct wined3d_swapchain_state *state)
943 wined3d_swapchain_state_unregister(state);
946 /* At process attach */
947 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
949 switch (reason)
951 case DLL_PROCESS_ATTACH:
952 return wined3d_dll_init(inst);
954 case DLL_PROCESS_DETACH:
955 if (!reserved)
956 return wined3d_dll_destroy(inst);
957 break;
959 case DLL_THREAD_DETACH:
960 if (!wined3d_context_gl_set_current(NULL))
962 ERR("Failed to clear current context.\n");
964 return TRUE;
966 return TRUE;