dinput: Clear DIA_APPNOMAP BuildActionMap flag with specific device semantic.
[wine.git] / dlls / wined3d / sampler.c
blobd6e19fc521c29caec0a724f5e2906bc97e46e796
1 /*
2 * Copyright 2012, 2015 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wined3d_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
24 ULONG CDECL wined3d_sampler_incref(struct wined3d_sampler *sampler)
26 unsigned int refcount = InterlockedIncrement(&sampler->refcount);
28 TRACE("%p increasing refcount to %u.\n", sampler, refcount);
30 return refcount;
33 ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler)
35 unsigned int refcount = wined3d_atomic_decrement_mutex_lock(&sampler->refcount);
37 TRACE("%p decreasing refcount to %u.\n", sampler, refcount);
39 if (!refcount)
41 sampler->parent_ops->wined3d_object_destroyed(sampler->parent);
42 sampler->device->adapter->adapter_ops->adapter_destroy_sampler(sampler);
43 wined3d_mutex_unlock();
46 return refcount;
49 void * CDECL wined3d_sampler_get_parent(const struct wined3d_sampler *sampler)
51 TRACE("sampler %p.\n", sampler);
53 return sampler->parent;
56 static void wined3d_sampler_init(struct wined3d_sampler *sampler, struct wined3d_device *device,
57 const struct wined3d_sampler_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
59 TRACE("sampler %p, device %p, desc %p, parent %p, parent_ops %p.\n",
60 sampler, device, desc, parent, parent_ops);
62 TRACE(" Address modes: U %#x, V %#x, W %#x.\n", desc->address_u, desc->address_v, desc->address_w);
63 TRACE(" Border colour: {%.8e, %.8e, %.8e, %.8e}.\n",
64 desc->border_color[0], desc->border_color[1], desc->border_color[2], desc->border_color[3]);
65 TRACE(" Filters: mag %#x, min %#x, mip %#x.\n", desc->mag_filter, desc->min_filter, desc->mip_filter);
66 TRACE(" LOD bias: %.8e.\n", desc->lod_bias);
67 TRACE(" Minimum LOD: %.8e.\n", desc->min_lod);
68 TRACE(" Maximum LOD: %.8e.\n", desc->max_lod);
69 TRACE(" Base mip level: %u.\n", desc->mip_base_level);
70 TRACE(" Maximum anisotropy: %u.\n", desc->max_anisotropy);
71 TRACE(" Comparison: %d.\n", desc->compare);
72 TRACE(" Comparison func: %#x.\n", desc->comparison_func);
73 TRACE(" SRGB decode: %d.\n", desc->srgb_decode);
75 sampler->refcount = 1;
76 sampler->device = device;
77 sampler->parent = parent;
78 sampler->parent_ops = parent_ops;
79 sampler->desc = *desc;
82 static void wined3d_sampler_gl_cs_init(void *object)
84 struct wined3d_sampler_gl *sampler_gl = object;
85 const struct wined3d_sampler_desc *desc;
86 const struct wined3d_gl_info *gl_info;
87 struct wined3d_context *context;
88 GLuint name;
90 TRACE("sampler_gl %p.\n", sampler_gl);
92 context = context_acquire(sampler_gl->s.device, NULL, 0);
93 gl_info = wined3d_context_gl(context)->gl_info;
95 desc = &sampler_gl->s.desc;
96 GL_EXTCALL(glGenSamplers(1, &name));
97 GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_WRAP_S,
98 gl_info->wrap_lookup[desc->address_u - WINED3D_TADDRESS_WRAP]));
99 GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_WRAP_T,
100 gl_info->wrap_lookup[desc->address_v - WINED3D_TADDRESS_WRAP]));
101 GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_WRAP_R,
102 gl_info->wrap_lookup[desc->address_w - WINED3D_TADDRESS_WRAP]));
103 GL_EXTCALL(glSamplerParameterfv(name, GL_TEXTURE_BORDER_COLOR, &desc->border_color[0]));
104 GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_MAG_FILTER,
105 wined3d_gl_mag_filter(desc->mag_filter)));
106 GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_MIN_FILTER,
107 wined3d_gl_min_mip_filter(desc->min_filter, desc->mip_filter)));
108 GL_EXTCALL(glSamplerParameterf(name, GL_TEXTURE_LOD_BIAS, desc->lod_bias));
109 GL_EXTCALL(glSamplerParameterf(name, GL_TEXTURE_MIN_LOD, desc->min_lod));
110 GL_EXTCALL(glSamplerParameterf(name, GL_TEXTURE_MAX_LOD, desc->max_lod));
111 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
112 GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_MAX_ANISOTROPY, desc->max_anisotropy));
113 if (desc->compare)
114 GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE));
115 GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_COMPARE_FUNC,
116 wined3d_gl_compare_func(desc->comparison_func)));
117 if ((context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
118 && gl_info->supported[EXT_TEXTURE_SRGB_DECODE] && !desc->srgb_decode)
119 GL_EXTCALL(glSamplerParameteri(name, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT));
120 checkGLcall("sampler creation");
122 TRACE("Created sampler %u.\n", name);
123 sampler_gl->name = name;
125 context_release(context);
128 void wined3d_sampler_gl_init(struct wined3d_sampler_gl *sampler_gl, struct wined3d_device *device,
129 const struct wined3d_sampler_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
131 TRACE("sampler_gl %p, device %p, desc %p, parent %p, parent_ops %p.\n",
132 sampler_gl, device, desc, parent, parent_ops);
134 wined3d_sampler_init(&sampler_gl->s, device, desc, parent, parent_ops);
136 if (device->adapter->gl_info.supported[ARB_SAMPLER_OBJECTS])
137 wined3d_cs_init_object(device->cs, wined3d_sampler_gl_cs_init, sampler_gl);
140 static VkFilter vk_filter_from_wined3d(enum wined3d_texture_filter_type f)
142 switch (f)
144 default:
145 ERR("Invalid filter type %#x.\n", f);
146 case WINED3D_TEXF_POINT:
147 return VK_FILTER_NEAREST;
148 case WINED3D_TEXF_LINEAR:
149 return VK_FILTER_LINEAR;
153 static VkSamplerMipmapMode vk_mipmap_mode_from_wined3d(enum wined3d_texture_filter_type f)
155 switch (f)
157 default:
158 ERR("Invalid filter type %#x.\n", f);
159 case WINED3D_TEXF_NONE:
160 case WINED3D_TEXF_POINT:
161 return VK_SAMPLER_MIPMAP_MODE_NEAREST;
162 case WINED3D_TEXF_LINEAR:
163 return VK_SAMPLER_MIPMAP_MODE_LINEAR;
167 static VkSamplerAddressMode vk_address_mode_from_wined3d(enum wined3d_texture_address a)
169 switch (a)
171 default:
172 ERR("Invalid address mode %#x.\n", a);
173 case WINED3D_TADDRESS_WRAP:
174 return VK_SAMPLER_ADDRESS_MODE_REPEAT;
175 case WINED3D_TADDRESS_MIRROR:
176 return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
177 case WINED3D_TADDRESS_CLAMP:
178 return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
179 case WINED3D_TADDRESS_BORDER:
180 return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
181 case WINED3D_TADDRESS_MIRROR_ONCE:
182 return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
186 static VkBorderColor vk_border_colour_from_wined3d(const struct wined3d_color *colour)
188 unsigned int i;
190 static const struct
192 struct wined3d_color wined3d_colour;
193 VkBorderColor vk_colour;
195 colours[] =
197 {{0.0f, 0.0f, 0.0f, 0.0f}, VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK},
198 {{0.0f, 0.0f, 0.0f, 1.0f}, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK},
199 {{1.0f, 1.0f, 1.0f, 1.0f}, VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE},
202 for (i = 0; i < ARRAY_SIZE(colours); ++i)
204 if (!memcmp(&colours[i], colour, sizeof(*colour)))
205 return colours[i].vk_colour;
208 FIXME("Unhandled border colour {%.8e, %.8e, %.8e, %.8e}.\n", colour->r, colour->g, colour->b, colour->a);
210 return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
213 static void wined3d_sampler_vk_cs_init(void *object)
215 struct wined3d_sampler_vk *sampler_vk = object;
216 const struct wined3d_sampler_desc *desc;
217 const struct wined3d_d3d_info *d3d_info;
218 struct VkSamplerCreateInfo sampler_desc;
219 const struct wined3d_vk_info *vk_info;
220 struct wined3d_context_vk *context_vk;
221 struct wined3d_device_vk *device_vk;
222 VkSampler vk_sampler;
223 VkResult vr;
225 TRACE("sampler_vk %p.\n", sampler_vk);
227 context_vk = wined3d_context_vk(context_acquire(sampler_vk->s.device, NULL, 0));
228 device_vk = wined3d_device_vk(context_vk->c.device);
229 d3d_info = context_vk->c.d3d_info;
230 vk_info = context_vk->vk_info;
232 desc = &sampler_vk->s.desc;
233 sampler_desc.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
234 sampler_desc.pNext = NULL;
235 sampler_desc.flags = 0;
236 sampler_desc.magFilter = vk_filter_from_wined3d(desc->mag_filter);
237 sampler_desc.minFilter = vk_filter_from_wined3d(desc->min_filter);
238 sampler_desc.mipmapMode = vk_mipmap_mode_from_wined3d(desc->mip_filter);
239 sampler_desc.addressModeU = vk_address_mode_from_wined3d(desc->address_u);
240 sampler_desc.addressModeV = vk_address_mode_from_wined3d(desc->address_v);
241 sampler_desc.addressModeW = vk_address_mode_from_wined3d(desc->address_w);
242 sampler_desc.mipLodBias = desc->lod_bias;
243 sampler_desc.anisotropyEnable = desc->max_anisotropy != 1;
244 sampler_desc.maxAnisotropy = desc->max_anisotropy;
245 sampler_desc.compareEnable = !!desc->compare;
246 sampler_desc.compareOp = vk_compare_op_from_wined3d(desc->comparison_func);
247 sampler_desc.minLod = desc->min_lod;
248 sampler_desc.maxLod = desc->max_lod;
249 sampler_desc.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
250 sampler_desc.unnormalizedCoordinates = VK_FALSE;
252 if (desc->address_u == WINED3D_TADDRESS_BORDER || desc->address_v == WINED3D_TADDRESS_BORDER
253 || desc->address_w == WINED3D_TADDRESS_BORDER)
254 sampler_desc.borderColor = vk_border_colour_from_wined3d((const struct wined3d_color *)desc->border_color);
255 if (desc->mip_base_level)
256 FIXME("Unhandled mip_base_level %u.\n", desc->mip_base_level);
257 if ((d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL) && !desc->srgb_decode)
258 FIXME("Unhandled srgb_decode %#x.\n", desc->srgb_decode);
260 vr = VK_CALL(vkCreateSampler(device_vk->vk_device, &sampler_desc, NULL, &vk_sampler));
261 context_release(&context_vk->c);
262 if (vr < 0)
264 ERR("Failed to create Vulkan sampler, vr %s.\n", wined3d_debug_vkresult(vr));
265 return;
268 TRACE("Created sampler 0x%s.\n", wine_dbgstr_longlong(vk_sampler));
270 sampler_vk->vk_image_info.sampler = vk_sampler;
271 sampler_vk->vk_image_info.imageView = VK_NULL_HANDLE;
272 sampler_vk->vk_image_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
275 void wined3d_sampler_vk_init(struct wined3d_sampler_vk *sampler_vk, struct wined3d_device *device,
276 const struct wined3d_sampler_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
278 TRACE("sampler_vk %p, device %p, desc %p, parent %p, parent_ops %p.\n",
279 sampler_vk, device, desc, parent, parent_ops);
281 wined3d_sampler_init(&sampler_vk->s, device, desc, parent, parent_ops);
282 wined3d_cs_init_object(device->cs, wined3d_sampler_vk_cs_init, sampler_vk);
285 HRESULT CDECL wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
286 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
288 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
289 device, desc, parent, parent_ops, sampler);
291 if (desc->address_u < WINED3D_TADDRESS_WRAP || desc->address_u > WINED3D_TADDRESS_MIRROR_ONCE
292 || desc->address_v < WINED3D_TADDRESS_WRAP || desc->address_v > WINED3D_TADDRESS_MIRROR_ONCE
293 || desc->address_w < WINED3D_TADDRESS_WRAP || desc->address_w > WINED3D_TADDRESS_MIRROR_ONCE)
294 return WINED3DERR_INVALIDCALL;
296 if (desc->mag_filter < WINED3D_TEXF_POINT || desc->mag_filter > WINED3D_TEXF_LINEAR
297 || desc->min_filter < WINED3D_TEXF_POINT || desc->min_filter > WINED3D_TEXF_LINEAR
298 || desc->mip_filter > WINED3D_TEXF_LINEAR)
299 return WINED3DERR_INVALIDCALL;
301 return device->adapter->adapter_ops->adapter_create_sampler(device, desc, parent, parent_ops, sampler);
304 static void texture_gl_apply_base_level(struct wined3d_texture_gl *texture_gl,
305 const struct wined3d_sampler_desc *desc, const struct wined3d_gl_info *gl_info)
307 struct gl_texture *gl_tex;
308 unsigned int base_level;
310 if (texture_gl->t.flags & WINED3D_TEXTURE_COND_NP2)
311 base_level = 0;
312 else if (desc->mip_filter == WINED3D_TEXF_NONE)
313 base_level = texture_gl->t.lod;
314 else
315 base_level = min(max(desc->mip_base_level, texture_gl->t.lod), texture_gl->t.level_count - 1);
317 gl_tex = wined3d_texture_gl_get_gl_texture(texture_gl, texture_gl->t.flags & WINED3D_TEXTURE_IS_SRGB);
318 if (base_level != gl_tex->base_level)
320 /* Note that WINED3D_SAMP_MAX_MIP_LEVEL specifies the largest mipmap
321 * (default 0), while GL_TEXTURE_MAX_LEVEL specifies the smallest
322 * mipmap used (default 1000). So WINED3D_SAMP_MAX_MIP_LEVEL
323 * corresponds to GL_TEXTURE_BASE_LEVEL. */
324 gl_info->gl_ops.gl.p_glTexParameteri(texture_gl->target, GL_TEXTURE_BASE_LEVEL, base_level);
325 gl_tex->base_level = base_level;
329 /* This function relies on the correct texture being bound and loaded. */
330 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl *sampler_gl, unsigned int unit,
331 struct wined3d_texture_gl *texture_gl, const struct wined3d_context_gl *context_gl)
333 const struct wined3d_gl_info *gl_info = context_gl->gl_info;
335 if (gl_info->supported[ARB_SAMPLER_OBJECTS])
337 GL_EXTCALL(glBindSampler(unit, sampler_gl->name));
338 checkGLcall("bind sampler");
340 else if (texture_gl)
342 wined3d_texture_gl_apply_sampler_desc(texture_gl, &sampler_gl->s.desc, context_gl);
344 else
346 ERR("Could not apply sampler state.\n");
349 if (texture_gl)
350 texture_gl_apply_base_level(texture_gl, &sampler_gl->s.desc, gl_info);