2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
57 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
58 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
59 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
60 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
61 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
62 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
63 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
64 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
65 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
67 /* Texture format fixups */
69 enum fixup_channel_source
71 CHANNEL_SOURCE_ZERO
= 0,
72 CHANNEL_SOURCE_ONE
= 1,
77 CHANNEL_SOURCE_COMPLEX0
= 6,
78 CHANNEL_SOURCE_COMPLEX1
= 7,
83 COMPLEX_FIXUP_NONE
= 0,
84 COMPLEX_FIXUP_YUY2
= 1,
85 COMPLEX_FIXUP_UYVY
= 2,
86 COMPLEX_FIXUP_YV12
= 3,
91 struct color_fixup_desc
93 unsigned x_sign_fixup
: 1;
94 unsigned x_source
: 3;
95 unsigned y_sign_fixup
: 1;
96 unsigned y_source
: 3;
97 unsigned z_sign_fixup
: 1;
98 unsigned z_source
: 3;
99 unsigned w_sign_fixup
: 1;
100 unsigned w_source
: 3;
104 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
105 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
107 static inline struct color_fixup_desc
create_color_fixup_desc(
108 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
109 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
111 struct color_fixup_desc fixup
=
121 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
123 struct color_fixup_desc fixup
=
125 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
126 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
127 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
128 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
133 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
135 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
138 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
140 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
143 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
145 enum complex_fixup complex_fixup
= 0;
146 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
147 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
148 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
149 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
150 return complex_fixup
;
153 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
154 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
155 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
158 #define MAX_STREAM_OUT 4
159 #define MAX_STREAMS 16
160 #define MAX_TEXTURES 8
161 #define MAX_FRAGMENT_SAMPLERS 16
162 #define MAX_VERTEX_SAMPLERS 4
163 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
164 #define MAX_ACTIVE_LIGHTS 8
165 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
166 #define MAX_CONSTANT_BUFFERS 15
167 #define MAX_SAMPLER_OBJECTS 16
171 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
174 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
175 extern const struct min_lookup minMipLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
176 extern const struct min_lookup minMipLookup_noMip
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
177 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
178 extern const GLenum magLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
180 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], enum wined3d_texture_filter_type mag_filter
)
182 return mag_lookup
[mag_filter
];
185 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
186 enum wined3d_texture_filter_type min_filter
, enum wined3d_texture_filter_type mip_filter
)
188 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
191 /* float_16_to_32() and float_32_to_16() (see implementation in
192 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
193 * to standard C floats and vice versa. They do not depend on the encoding
194 * of the C float, so they are platform independent, but slow. On x86 and
195 * other IEEE 754 compliant platforms the conversion can be accelerated by
196 * bit shifting the exponent and mantissa. There are also some SSE-based
197 * assembly routines out there.
199 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
201 static inline float float_16_to_32(const unsigned short *in
)
203 const unsigned short s
= ((*in
) & 0x8000);
204 const unsigned short e
= ((*in
) & 0x7c00) >> 10;
205 const unsigned short m
= (*in
) & 0x3ff;
206 const float sgn
= (s
? -1.0f
: 1.0f
);
209 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
210 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
212 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
214 if(m
== 0) return sgn
* INFINITY
;
219 static inline float float_24_to_32(DWORD in
)
221 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
222 const unsigned short e
= (in
& 0x780000) >> 19;
223 const unsigned int m
= in
& 0x7ffff;
227 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
228 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
232 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
236 if (m
== 0) return sgn
* INFINITY
;
241 #define ORM_BACKBUFFER 0
244 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
245 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
247 /* NOTE: When adding fields to this structure, make sure to update the default
248 * values in wined3d_main.c as well. */
249 struct wined3d_settings
251 /* Ideally, we don't want the user to have to request GLSL. If the
252 * hardware supports GLSL, we should use it. However, until it's fully
253 * implemented, we'll leave it as a registry setting for developers. */
255 int offscreen_rendering_mode
;
256 unsigned short pci_vendor_id
;
257 unsigned short pci_device_id
;
258 /* Memory tracking and object counting. */
259 unsigned int emulated_textureram
;
261 int allow_multisampling
;
262 BOOL strict_draw_ordering
;
263 BOOL always_offscreen
;
264 unsigned int max_sm_vs
;
265 unsigned int max_sm_gs
;
266 unsigned int max_sm_ps
;
270 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
272 enum wined3d_sampler_texture_type
274 WINED3DSTT_UNKNOWN
= 0,
278 WINED3DSTT_VOLUME
= 4,
281 #define WINED3D_SHADER_CONST_VS_F 0x00000001
282 #define WINED3D_SHADER_CONST_VS_I 0x00000002
283 #define WINED3D_SHADER_CONST_VS_B 0x00000004
284 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000008
285 #define WINED3D_SHADER_CONST_PS_F 0x00000010
286 #define WINED3D_SHADER_CONST_PS_I 0x00000020
287 #define WINED3D_SHADER_CONST_PS_B 0x00000040
288 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000080
289 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000100
290 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000200
291 #define WINED3D_SHADER_CONST_FFP_PS 0x00000400
293 enum wined3d_shader_register_type
296 WINED3DSPR_INPUT
= 1,
297 WINED3DSPR_CONST
= 2,
299 WINED3DSPR_TEXTURE
= 3,
300 WINED3DSPR_RASTOUT
= 4,
301 WINED3DSPR_ATTROUT
= 5,
302 WINED3DSPR_TEXCRDOUT
= 6,
303 WINED3DSPR_OUTPUT
= 6,
304 WINED3DSPR_CONSTINT
= 7,
305 WINED3DSPR_COLOROUT
= 8,
306 WINED3DSPR_DEPTHOUT
= 9,
307 WINED3DSPR_SAMPLER
= 10,
308 WINED3DSPR_CONST2
= 11,
309 WINED3DSPR_CONST3
= 12,
310 WINED3DSPR_CONST4
= 13,
311 WINED3DSPR_CONSTBOOL
= 14,
312 WINED3DSPR_LOOP
= 15,
313 WINED3DSPR_TEMPFLOAT16
= 16,
314 WINED3DSPR_MISCTYPE
= 17,
315 WINED3DSPR_LABEL
= 18,
316 WINED3DSPR_PREDICATE
= 19,
318 WINED3DSPR_CONSTBUFFER
,
324 enum wined3d_data_type
328 WINED3D_DATA_RESOURCE
,
329 WINED3D_DATA_SAMPLER
,
333 enum wined3d_immconst_type
335 WINED3D_IMMCONST_SCALAR
,
336 WINED3D_IMMCONST_VEC4
,
339 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
341 enum wined3d_shader_src_modifier
343 WINED3DSPSM_NONE
= 0,
345 WINED3DSPSM_BIAS
= 2,
346 WINED3DSPSM_BIASNEG
= 3,
347 WINED3DSPSM_SIGN
= 4,
348 WINED3DSPSM_SIGNNEG
= 5,
349 WINED3DSPSM_COMP
= 6,
351 WINED3DSPSM_X2NEG
= 8,
354 WINED3DSPSM_ABS
= 11,
355 WINED3DSPSM_ABSNEG
= 12,
356 WINED3DSPSM_NOT
= 13,
359 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
360 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
361 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
362 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
363 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
365 enum wined3d_shader_dst_modifier
367 WINED3DSPDM_NONE
= 0,
368 WINED3DSPDM_SATURATE
= 1,
369 WINED3DSPDM_PARTIALPRECISION
= 2,
370 WINED3DSPDM_MSAMPCENTROID
= 4,
373 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
374 #define WINED3DSI_TEXLD_PROJECT 0x1
375 #define WINED3DSI_TEXLD_BIAS 0x2
376 #define WINED3DSI_INDEXED_DYNAMIC 0x4
378 enum wined3d_shader_rel_op
380 WINED3D_SHADER_REL_OP_GT
= 1,
381 WINED3D_SHADER_REL_OP_EQ
= 2,
382 WINED3D_SHADER_REL_OP_GE
= 3,
383 WINED3D_SHADER_REL_OP_LT
= 4,
384 WINED3D_SHADER_REL_OP_NE
= 5,
385 WINED3D_SHADER_REL_OP_LE
= 6,
388 #define WINED3D_SM1_VS 0xfffe
389 #define WINED3D_SM1_PS 0xffff
390 #define WINED3D_SM4_PS 0x0000
391 #define WINED3D_SM4_VS 0x0001
392 #define WINED3D_SM4_GS 0x0002
394 /* Shader version tokens, and shader end tokens */
395 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
396 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
398 /* Shader backends */
400 /* TODO: Make this dynamic, based on shader limits ? */
401 #define MAX_ATTRIBS 16
402 #define MAX_REG_ADDR 1
403 #define MAX_REG_TEMP 32
404 #define MAX_REG_TEXCRD 8
405 #define MAX_REG_INPUT 32
406 #define MAX_REG_OUTPUT 32
407 #define MAX_CONST_I 16
408 #define MAX_CONST_B 16
409 #define WINED3D_MAX_CBS 15
411 /* FIXME: This needs to go up to 2048 for
412 * Shader model 3 according to msdn (and for software shaders) */
413 #define MAX_LABELS 16
415 struct wined3d_shader_buffer
418 unsigned int buffer_size
;
419 unsigned int content_size
;
424 enum WINED3D_SHADER_INSTRUCTION_HANDLER
440 WINED3DSIH_DCL_CONSTANT_BUFFER
,
441 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
442 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
443 WINED3DSIH_DCL_VERTICES_OUT
,
502 WINED3DSIH_SAMPLE_GRAD
,
503 WINED3DSIH_SAMPLE_LOD
,
517 WINED3DSIH_TEXDP3TEX
,
521 WINED3DSIH_TEXM3x2DEPTH
,
522 WINED3DSIH_TEXM3x2PAD
,
523 WINED3DSIH_TEXM3x2TEX
,
525 WINED3DSIH_TEXM3x3DIFF
,
526 WINED3DSIH_TEXM3x3PAD
,
527 WINED3DSIH_TEXM3x3SPEC
,
528 WINED3DSIH_TEXM3x3TEX
,
529 WINED3DSIH_TEXM3x3VSPEC
,
530 WINED3DSIH_TEXREG2AR
,
531 WINED3DSIH_TEXREG2GB
,
532 WINED3DSIH_TEXREG2RGB
,
537 WINED3DSIH_TABLE_SIZE
540 enum wined3d_shader_type
542 WINED3D_SHADER_TYPE_PIXEL
,
543 WINED3D_SHADER_TYPE_VERTEX
,
544 WINED3D_SHADER_TYPE_GEOMETRY
,
547 struct wined3d_shader_version
549 enum wined3d_shader_type type
;
554 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
556 struct wined3d_shader_reg_maps
558 struct wined3d_shader_version shader_version
;
559 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
560 BYTE address
; /* MAX_REG_ADDR, 1 */
561 WORD labels
; /* MAX_LABELS, 16 */
562 DWORD temporary
; /* MAX_REG_TEMP, 32 */
563 DWORD
*constf
; /* pixel, vertex */
564 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
565 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
566 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
567 WORD integer_constants
; /* MAX_CONST_I, 16 */
568 WORD boolean_constants
; /* MAX_CONST_B, 16 */
569 WORD local_int_consts
; /* MAX_CONST_I, 16 */
570 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
571 UINT cb_sizes
[WINED3D_MAX_CBS
];
573 enum wined3d_sampler_texture_type sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
574 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
575 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
584 WORD usesrelconstF
: 1;
592 DWORD rt_mask
; /* Used render targets, 32 max. */
594 /* Whether or not loops are used in this shader, and nesting depth */
596 UINT min_rel_offset
, max_rel_offset
;
599 /* Keeps track of details for TEX_M#x# instructions which need to maintain
600 * state information between multiple instructions. */
601 struct wined3d_shader_tex_mx
603 unsigned int current_row
;
607 struct wined3d_shader_loop_state
613 struct wined3d_shader_context
615 const struct wined3d_shader
*shader
;
616 const struct wined3d_gl_info
*gl_info
;
617 const struct wined3d_shader_reg_maps
*reg_maps
;
618 struct wined3d_shader_buffer
*buffer
;
619 struct wined3d_shader_tex_mx
*tex_mx
;
620 struct wined3d_shader_loop_state
*loop_state
;
624 struct wined3d_shader_register_index
626 const struct wined3d_shader_src_param
*rel_addr
;
630 struct wined3d_shader_register
632 enum wined3d_shader_register_type type
;
633 enum wined3d_data_type data_type
;
634 struct wined3d_shader_register_index idx
[2];
635 enum wined3d_immconst_type immconst_type
;
636 DWORD immconst_data
[4];
639 struct wined3d_shader_dst_param
641 struct wined3d_shader_register reg
;
647 struct wined3d_shader_src_param
649 struct wined3d_shader_register reg
;
651 enum wined3d_shader_src_modifier modifiers
;
654 struct wined3d_shader_semantic
656 enum wined3d_decl_usage usage
;
658 enum wined3d_sampler_texture_type sampler_type
;
659 struct wined3d_shader_dst_param reg
;
662 struct wined3d_shader_instruction
664 const struct wined3d_shader_context
*ctx
;
665 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
668 const struct wined3d_shader_src_param
*predicate
;
670 const struct wined3d_shader_dst_param
*dst
;
672 const struct wined3d_shader_src_param
*src
;
675 struct wined3d_shader_semantic semantic
;
676 enum wined3d_primitive_type primitive_type
;
677 struct wined3d_shader_src_param src
;
682 struct wined3d_shader_attribute
684 enum wined3d_decl_usage usage
;
688 struct wined3d_shader_loop_control
695 struct wined3d_shader_frontend
697 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
698 void (*shader_free
)(void *data
);
699 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
700 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
701 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
704 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
705 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
707 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
709 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
710 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
718 DWORD vs_uniform_count
;
719 DWORD ps_uniform_count
;
720 float ps_1x_max_value
;
735 enum vertexprocessing_mode
{
741 #define WINED3D_CONST_NUM_UNUSED ~0U
743 enum wined3d_ffp_ps_fog_mode
745 WINED3D_FFP_PS_FOG_OFF
,
746 WINED3D_FFP_PS_FOG_LINEAR
,
747 WINED3D_FFP_PS_FOG_EXP
,
748 WINED3D_FFP_PS_FOG_EXP2
,
751 /* Stateblock dependent parameters which have to be hardcoded
752 * into the shader code
755 #define WINED3D_PSARGS_PROJECTED (1 << 3)
756 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
757 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
758 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
759 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3
761 /* Similar to tex_types, except that it doesn't have 1d textures
762 * (can't be bound), rect textures (handled via np2_fixup) and
763 * none / unknown (treated as 2d and handled via dummy textures). */
764 enum wined3d_shader_tex_types
766 WINED3D_SHADER_TEX_2D
= 0,
767 WINED3D_SHADER_TEX_3D
= 1,
768 WINED3D_SHADER_TEX_CUBE
= 2,
771 struct ps_compile_args
{
772 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
773 enum vertexprocessing_mode vp_mode
;
774 enum wined3d_ffp_ps_fog_mode fog
;
775 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
776 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
777 WORD srgb_correction
;
779 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
780 D3D9 has a limit of 16 samplers and the fixup is superfluous
781 in D3D10 (unconditional NP2 support mandatory). */
782 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
790 struct vs_compile_args
{
793 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
796 struct wined3d_context
;
797 struct wined3d_state
;
798 struct fragment_pipeline
;
799 struct wined3d_vertex_pipe_ops
;
801 struct wined3d_shader_backend_ops
803 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
804 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
805 const struct wined3d_state
*state
);
806 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
807 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
808 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
809 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
810 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
811 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
812 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
813 const struct wined3d_state
*state
);
814 void (*shader_destroy
)(struct wined3d_shader
*shader
);
815 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
816 const struct fragment_pipeline
*fragment_pipe
);
817 void (*shader_free_private
)(struct wined3d_device
*device
);
818 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
819 void (*shader_free_context_data
)(struct wined3d_context
*context
);
820 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
821 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
822 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
825 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
826 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
827 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
829 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
831 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
832 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
833 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
834 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
836 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
837 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
838 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
839 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
841 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
842 (vec)[0] = D3DCOLOR_R(dw); \
843 (vec)[1] = D3DCOLOR_G(dw); \
844 (vec)[2] = D3DCOLOR_B(dw); \
845 (vec)[3] = D3DCOLOR_A(dw); \
848 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
850 /* Checking of API calls */
851 /* --------------------- */
852 #ifndef WINE_NO_DEBUG_MSGS
853 #define checkGLcall(A) \
856 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
857 err = gl_info->gl_ops.gl.p_glGetError(); \
858 if (err == GL_NO_ERROR) { \
859 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
862 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
863 debug_glerror(err), err, A, __FILE__, __LINE__); \
864 err = gl_info->gl_ops.gl.p_glGetError(); \
865 } while (err != GL_NO_ERROR); \
868 #define checkGLcall(A) do {} while(0)
873 WINED3D_FFP_POSITION
= 0,
874 WINED3D_FFP_BLENDWEIGHT
= 1,
875 WINED3D_FFP_BLENDINDICES
= 2,
876 WINED3D_FFP_NORMAL
= 3,
877 WINED3D_FFP_PSIZE
= 4,
878 WINED3D_FFP_DIFFUSE
= 5,
879 WINED3D_FFP_SPECULAR
= 6,
880 WINED3D_FFP_TEXCOORD0
= 7,
881 WINED3D_FFP_TEXCOORD1
= 8,
882 WINED3D_FFP_TEXCOORD2
= 9,
883 WINED3D_FFP_TEXCOORD3
= 10,
884 WINED3D_FFP_TEXCOORD4
= 11,
885 WINED3D_FFP_TEXCOORD5
= 12,
886 WINED3D_FFP_TEXCOORD6
= 13,
887 WINED3D_FFP_TEXCOORD7
= 14,
890 enum wined3d_ffp_emit_idx
892 WINED3D_FFP_EMIT_FLOAT1
= 0,
893 WINED3D_FFP_EMIT_FLOAT2
= 1,
894 WINED3D_FFP_EMIT_FLOAT3
= 2,
895 WINED3D_FFP_EMIT_FLOAT4
= 3,
896 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
897 WINED3D_FFP_EMIT_UBYTE4
= 5,
898 WINED3D_FFP_EMIT_SHORT2
= 6,
899 WINED3D_FFP_EMIT_SHORT4
= 7,
900 WINED3D_FFP_EMIT_UBYTE4N
= 8,
901 WINED3D_FFP_EMIT_SHORT2N
= 9,
902 WINED3D_FFP_EMIT_SHORT4N
= 10,
903 WINED3D_FFP_EMIT_USHORT2N
= 11,
904 WINED3D_FFP_EMIT_USHORT4N
= 12,
905 WINED3D_FFP_EMIT_UDEC3
= 13,
906 WINED3D_FFP_EMIT_DEC3N
= 14,
907 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
908 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
909 WINED3D_FFP_EMIT_INVALID
= 17,
910 WINED3D_FFP_EMIT_COUNT
= 18
913 struct wined3d_bo_address
915 GLuint buffer_object
;
919 struct wined3d_stream_info_element
921 const struct wined3d_format
*format
;
922 struct wined3d_bo_address data
;
927 struct wined3d_stream_info
929 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
930 DWORD position_transformed
: 1;
932 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
933 WORD use_map
; /* MAX_ATTRIBS, 16 */
936 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
937 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
938 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
942 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
943 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
945 /* Routines and structures related to state management */
947 #define STATE_RENDER(a) (a)
948 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
950 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
951 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
953 /* + 1 because samplers start with 0 */
954 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
955 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
957 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
958 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
960 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
961 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
963 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
964 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
965 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
966 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
968 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
969 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
971 #define STATE_VSHADER (STATE_VDECL + 1)
972 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
974 #define STATE_GEOMETRY_SHADER (STATE_VSHADER + 1)
975 #define STATE_IS_GEOMETRY_SHADER(a) ((a) == STATE_GEOMETRY_SHADER)
977 #define STATE_VIEWPORT (STATE_GEOMETRY_SHADER + 1)
978 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
980 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
981 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
982 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
983 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
985 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
986 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
988 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
989 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
991 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
992 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
994 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
995 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
997 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
998 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1000 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1001 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1003 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1004 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1006 #define STATE_POINT_SIZE_ENABLE (STATE_FRAMEBUFFER + 1)
1007 #define STATE_IS_POINT_SIZE_ENABLE(a) ((a) == STATE_POINT_SIZE_ENABLE)
1009 #define STATE_HIGHEST (STATE_POINT_SIZE_ENABLE)
1017 struct wined3d_occlusion_query
1021 struct wined3d_context
*context
;
1024 union wined3d_gl_query_object
1030 struct wined3d_event_query
1033 union wined3d_gl_query_object object
;
1034 struct wined3d_context
*context
;
1037 enum wined3d_event_query_result
1039 WINED3D_EVENT_QUERY_OK
,
1040 WINED3D_EVENT_QUERY_WAITING
,
1041 WINED3D_EVENT_QUERY_NOT_STARTED
,
1042 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1043 WINED3D_EVENT_QUERY_ERROR
1046 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1047 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1048 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1049 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1050 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1052 struct wined3d_context
1054 const struct wined3d_gl_info
*gl_info
;
1055 const struct wined3d_d3d_info
*d3d_info
;
1056 const struct StateEntry
*state_table
;
1057 /* State dirtification
1058 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1059 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1060 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1061 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1063 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1064 DWORD numDirtyEntries
;
1065 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1067 struct wined3d_swapchain
*swapchain
;
1068 struct wined3d_surface
*current_rt
;
1069 DWORD tid
; /* Thread ID which owns this context at the moment */
1071 /* Stores some information about the context state for optimization */
1072 DWORD render_offscreen
: 1;
1073 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1074 DWORD last_was_pshader
: 1;
1075 DWORD last_was_vshader
: 1;
1076 DWORD namedArraysLoaded
: 1;
1077 DWORD numberedArraysLoaded
: 1;
1078 DWORD last_was_blit
: 1;
1079 DWORD last_was_ckey
: 1;
1080 DWORD fog_coord
: 1;
1081 DWORD fog_enabled
: 1;
1082 DWORD num_untracked_materials
: 2; /* Max value 2 */
1084 DWORD destroyed
: 1;
1087 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1088 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1089 DWORD shader_update_mask
;
1090 DWORD constant_update_mask
;
1091 DWORD numbered_array_mask
;
1092 GLenum tracking_parm
; /* Which source is tracking current colour */
1093 GLenum untracked_materials
[2];
1094 UINT blit_w
, blit_h
;
1095 enum fogsource fog_source
;
1096 DWORD active_texture
;
1097 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1099 /* The actual opengl context */
1110 void *shader_backend_data
;
1113 UINT fbo_entry_count
;
1114 struct list fbo_list
;
1115 struct list fbo_destroy_list
;
1116 struct fbo_entry
*current_fbo
;
1117 GLuint fbo_read_binding
;
1118 GLuint fbo_draw_binding
;
1120 struct wined3d_surface
**blit_targets
;
1121 GLenum
*draw_buffers
;
1122 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1125 GLuint
*free_occlusion_queries
;
1126 UINT free_occlusion_query_size
;
1127 UINT free_occlusion_query_count
;
1128 struct list occlusion_queries
;
1130 union wined3d_gl_query_object
*free_event_queries
;
1131 UINT free_event_query_size
;
1132 UINT free_event_query_count
;
1133 struct list event_queries
;
1135 /* Extension emulation */
1136 GLint gl_fog_source
;
1137 GLfloat fog_coord_value
;
1138 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1139 GLuint dummy_arbfp_prog
;
1142 struct wined3d_fb_state
1144 struct wined3d_surface
**render_targets
;
1145 struct wined3d_surface
*depth_stencil
;
1148 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1152 DWORD representative
;
1153 APPLYSTATEFUNC apply
;
1156 struct StateEntryTemplate
1159 struct StateEntry content
;
1160 enum wined3d_gl_extension extension
;
1163 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1164 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1166 struct fragment_caps
1169 DWORD PrimitiveMiscCaps
;
1170 DWORD TextureOpCaps
;
1171 DWORD MaxTextureBlendStages
;
1172 DWORD MaxSimultaneousTextures
;
1175 struct fragment_pipeline
1177 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1178 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1179 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1180 void (*free_private
)(struct wined3d_device
*device
);
1181 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1182 const struct StateEntryTemplate
*states
;
1185 struct wined3d_vertex_caps
1188 DWORD max_active_lights
;
1189 DWORD max_vertex_blend_matrices
;
1190 DWORD max_vertex_blend_matrix_index
;
1191 DWORD vertex_processing_caps
;
1193 DWORD max_user_clip_planes
;
1197 struct wined3d_vertex_pipe_ops
1199 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1200 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1201 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1202 void (*vp_free
)(struct wined3d_device
*device
);
1203 const struct StateEntryTemplate
*vp_states
;
1206 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1207 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1208 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1209 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1210 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1211 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1212 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1213 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1215 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1216 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1217 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1219 /* "Base" state table */
1220 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1221 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1222 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1223 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1225 enum wined3d_blit_op
1227 WINED3D_BLIT_OP_COLOR_BLIT
,
1228 WINED3D_BLIT_OP_COLOR_FILL
,
1229 WINED3D_BLIT_OP_DEPTH_FILL
,
1230 WINED3D_BLIT_OP_DEPTH_BLIT
,
1233 /* Shaders for color conversions in blits. Do not do blit operations while
1234 * already under the GL lock. */
1237 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1238 void (*free_private
)(struct wined3d_device
*device
);
1239 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
);
1240 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1241 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1242 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1243 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1244 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1245 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1246 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1247 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1250 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1251 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1252 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1254 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1255 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1256 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1259 /* Temporary blit_shader helper functions */
1260 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1261 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1262 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1264 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1265 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1266 void context_alloc_event_query(struct wined3d_context
*context
,
1267 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1268 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1269 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1270 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1271 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1272 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1273 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1274 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1275 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1276 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1277 unsigned int unit
) DECLSPEC_HIDDEN
;
1278 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1279 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1280 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1281 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1282 BOOL
context_debug_output_enabled(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1283 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1284 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1285 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1286 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1287 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1288 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1289 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1290 void context_resource_released(const struct wined3d_device
*device
,
1291 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1292 void context_resource_unloaded(const struct wined3d_device
*device
,
1293 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1294 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1295 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1296 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1297 void context_state_drawbuf(struct wined3d_context
*context
,
1298 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1299 void context_state_fb(struct wined3d_context
*context
,
1300 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1301 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1303 /*****************************************************************************
1304 * Internal representation of a light
1306 struct wined3d_light_info
1308 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1309 DWORD OriginalIndex
;
1313 /* Converted parms to speed up swapping lights */
1322 /* The default light parameters */
1323 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1325 struct wined3d_pixel_format
1327 int iPixelFormat
; /* WGL pixel format */
1328 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1329 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1330 int depthSize
, stencilSize
;
1331 BOOL windowDrawable
;
1337 enum wined3d_pci_vendor
1339 HW_VENDOR_SOFTWARE
= 0x0000,
1340 HW_VENDOR_AMD
= 0x1002,
1341 HW_VENDOR_NVIDIA
= 0x10de,
1342 HW_VENDOR_INTEL
= 0x8086,
1345 enum wined3d_pci_device
1349 CARD_AMD_RAGE_128PRO
= 0x5246,
1350 CARD_AMD_RADEON_7200
= 0x5144,
1351 CARD_AMD_RADEON_8500
= 0x514c,
1352 CARD_AMD_RADEON_9500
= 0x4144,
1353 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1354 CARD_AMD_RADEON_X700
= 0x5e4c,
1355 CARD_AMD_RADEON_X1600
= 0x71c2,
1356 CARD_AMD_RADEON_HD2350
= 0x94c7,
1357 CARD_AMD_RADEON_HD2600
= 0x9581,
1358 CARD_AMD_RADEON_HD2900
= 0x9400,
1359 CARD_AMD_RADEON_HD3200
= 0x9620,
1360 CARD_AMD_RADEON_HD4200M
= 0x9712,
1361 CARD_AMD_RADEON_HD4350
= 0x954f,
1362 CARD_AMD_RADEON_HD4600
= 0x9495,
1363 CARD_AMD_RADEON_HD4700
= 0x944e,
1364 CARD_AMD_RADEON_HD4800
= 0x944c,
1365 CARD_AMD_RADEON_HD5400
= 0x68f9,
1366 CARD_AMD_RADEON_HD5600
= 0x68d8,
1367 CARD_AMD_RADEON_HD5700
= 0x68be,
1368 CARD_AMD_RADEON_HD5800
= 0x6898,
1369 CARD_AMD_RADEON_HD5900
= 0x689c,
1370 CARD_AMD_RADEON_HD6300
= 0x9803,
1371 CARD_AMD_RADEON_HD6400
= 0x6770,
1372 CARD_AMD_RADEON_HD6410D
= 0x9644,
1373 CARD_AMD_RADEON_HD6550D
= 0x9640,
1374 CARD_AMD_RADEON_HD6600
= 0x6758,
1375 CARD_AMD_RADEON_HD6600M
= 0x6741,
1376 CARD_AMD_RADEON_HD6700
= 0x68ba,
1377 CARD_AMD_RADEON_HD6800
= 0x6739,
1378 CARD_AMD_RADEON_HD6900
= 0x6719,
1379 CARD_AMD_RADEON_HD7700
= 0x683d,
1380 CARD_AMD_RADEON_HD7800
= 0x6819,
1381 CARD_AMD_RADEON_HD7900
= 0x679a,
1383 CARD_NVIDIA_RIVA_128
= 0x0018,
1384 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1385 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1386 CARD_NVIDIA_GEFORCE
= 0x0100,
1387 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1388 CARD_NVIDIA_GEFORCE2
= 0x0150,
1389 CARD_NVIDIA_GEFORCE3
= 0x0200,
1390 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1391 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1392 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1393 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1394 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1395 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1396 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1397 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1398 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1399 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1400 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1401 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1402 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1403 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1404 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1405 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1406 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1407 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1408 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1409 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1410 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1411 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1412 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1413 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1414 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1415 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1416 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1417 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1418 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1419 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1420 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1421 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1422 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1423 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1424 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1425 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1426 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1427 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1428 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1429 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1430 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1431 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1432 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1433 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1434 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1435 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1436 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1437 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1438 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1439 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1440 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1441 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1442 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1443 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1444 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1445 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1446 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1447 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1448 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1449 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1450 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1451 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1452 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1453 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1454 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1455 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1456 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1457 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1458 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1459 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1460 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1462 CARD_INTEL_830M
= 0x3577,
1463 CARD_INTEL_855GM
= 0x3582,
1464 CARD_INTEL_845G
= 0x2562,
1465 CARD_INTEL_865G
= 0x2572,
1466 CARD_INTEL_915G
= 0x2582,
1467 CARD_INTEL_E7221G
= 0x258a,
1468 CARD_INTEL_915GM
= 0x2592,
1469 CARD_INTEL_945G
= 0x2772,
1470 CARD_INTEL_945GM
= 0x27a2,
1471 CARD_INTEL_945GME
= 0x27ae,
1472 CARD_INTEL_Q35
= 0x29b2,
1473 CARD_INTEL_G33
= 0x29c2,
1474 CARD_INTEL_Q33
= 0x29d2,
1475 CARD_INTEL_PNVG
= 0xa001,
1476 CARD_INTEL_PNVM
= 0xa011,
1477 CARD_INTEL_965Q
= 0x2992,
1478 CARD_INTEL_965G
= 0x2982,
1479 CARD_INTEL_946GZ
= 0x2972,
1480 CARD_INTEL_965GM
= 0x2a02,
1481 CARD_INTEL_965GME
= 0x2a12,
1482 CARD_INTEL_GM45
= 0x2a42,
1483 CARD_INTEL_IGD
= 0x2e02,
1484 CARD_INTEL_Q45
= 0x2e12,
1485 CARD_INTEL_G45
= 0x2e22,
1486 CARD_INTEL_G41
= 0x2e32,
1487 CARD_INTEL_B43
= 0x2e92,
1488 CARD_INTEL_ILKD
= 0x0042,
1489 CARD_INTEL_ILKM
= 0x0046,
1490 CARD_INTEL_SNBD
= 0x0122,
1491 CARD_INTEL_SNBM
= 0x0126,
1492 CARD_INTEL_SNBS
= 0x010a,
1493 CARD_INTEL_IVBD
= 0x0162,
1494 CARD_INTEL_IVBM
= 0x0166,
1495 CARD_INTEL_IVBS
= 0x015a,
1498 struct wined3d_fbo_ops
1500 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1501 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1502 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1503 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1504 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1505 GLsizei width
, GLsizei height
);
1506 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1507 GLenum internalformat
, GLsizei width
, GLsizei height
);
1508 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1509 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1510 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1511 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1512 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1513 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1514 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1515 GLenum textarget
, GLuint texture
, GLint level
);
1516 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1517 GLenum textarget
, GLuint texture
, GLint level
);
1518 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1519 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1520 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1521 GLenum renderbuffertarget
, GLuint renderbuffer
);
1522 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1523 GLenum pname
, GLint
*params
);
1524 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1525 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1526 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1529 struct wined3d_gl_limits
1534 UINT texture_coords
;
1535 UINT fragment_samplers
;
1536 UINT vertex_samplers
;
1537 UINT combined_samplers
;
1538 UINT general_combiners
;
1541 UINT texture3d_size
;
1542 float pointsize_max
;
1543 float pointsize_min
;
1548 UINT vertex_attribs
;
1551 UINT glsl_vs_float_constants
;
1552 UINT glsl_ps_float_constants
;
1554 UINT arb_vs_float_constants
;
1555 UINT arb_vs_native_constants
;
1556 UINT arb_vs_instructions
;
1558 UINT arb_ps_float_constants
;
1559 UINT arb_ps_local_constants
;
1560 UINT arb_ps_native_constants
;
1561 UINT arb_ps_instructions
;
1565 struct wined3d_gl_info
1568 struct wined3d_gl_limits limits
;
1569 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1571 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1572 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1574 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1575 struct opengl_funcs gl_ops
;
1576 struct wined3d_fbo_ops fbo_ops
;
1578 struct wined3d_format
*formats
;
1581 struct wined3d_driver_info
1583 enum wined3d_pci_vendor vendor
;
1584 enum wined3d_pci_device device
;
1586 const char *description
;
1587 unsigned int vidmem
;
1592 struct wined3d_d3d_limits
1594 UINT vs_version
, gs_version
, ps_version
;
1595 DWORD vs_uniform_count
;
1596 DWORD ps_uniform_count
;
1598 UINT ffp_blend_stages
;
1601 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1602 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1603 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1605 struct wined3d_ffp_attrib_ops
1607 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1608 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1609 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1610 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1611 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1614 struct wined3d_d3d_info
1616 struct wined3d_d3d_limits limits
;
1617 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1620 DWORD valid_rt_mask
;
1623 /* The adapter structure */
1624 struct wined3d_adapter
1628 enum wined3d_format_id screen_format
;
1630 struct wined3d_gl_info gl_info
;
1631 struct wined3d_d3d_info d3d_info
;
1632 struct wined3d_driver_info driver_info
;
1633 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1634 unsigned int cfg_count
;
1635 struct wined3d_pixel_format
*cfgs
;
1636 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1637 unsigned int UsedTextureRam
;
1640 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1641 const struct fragment_pipeline
*fragment_pipe
;
1642 const struct wined3d_shader_backend_ops
*shader_backend
;
1643 const struct blit_shader
*blitter
;
1646 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
1647 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
) DECLSPEC_HIDDEN
;
1649 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1650 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1652 enum projection_types
1665 /*****************************************************************************
1666 * Fixed function pipeline replacements
1668 #define ARG_UNUSED 0xff
1669 struct texture_stage_op
1681 struct color_fixup_desc color_fixup
;
1682 unsigned tex_type
: 3;
1684 unsigned projected
: 2;
1685 unsigned padding
: 10;
1688 struct ffp_frag_settings
1690 struct texture_stage_op op
[MAX_TEXTURES
];
1691 enum wined3d_ffp_ps_fog_mode fog
;
1692 /* Use shorts instead of chars to get dword alignment */
1693 unsigned short sRGB_write
;
1694 unsigned short emul_clipplanes
;
1697 struct ffp_frag_desc
1699 struct wine_rb_entry entry
;
1700 struct ffp_frag_settings settings
;
1703 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1704 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1705 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1707 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1708 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1709 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1710 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1711 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1712 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1713 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
1715 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
1716 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
1718 enum wined3d_ffp_vs_fog_mode
1720 WINED3D_FFP_VS_FOG_OFF
= 0,
1721 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1722 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1723 WINED3D_FFP_VS_FOG_RANGE
= 3,
1726 #define WINED3D_FFP_TCI_SHIFT 16
1727 #define WINED3D_FFP_TCI_MASK 0xff
1729 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1730 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7
1732 struct wined3d_ffp_vs_settings
1734 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1735 DWORD diffuse_source
: 2;
1736 DWORD emission_source
: 2;
1737 DWORD ambient_source
: 2;
1738 DWORD specular_source
: 2;
1740 DWORD transformed
: 1;
1743 DWORD normalize
: 1;
1745 DWORD localviewer
: 1;
1746 DWORD point_size
: 1;
1748 DWORD texcoords
: 8; /* MAX_TEXTURES */
1749 DWORD ortho_fog
: 1;
1752 BYTE texgen
[MAX_TEXTURES
];
1755 struct wined3d_ffp_vs_desc
1757 struct wine_rb_entry entry
;
1758 struct wined3d_ffp_vs_settings settings
;
1761 void wined3d_ffp_get_vs_settings(const struct wined3d_state
*state
, const struct wined3d_stream_info
*si
,
1762 struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1770 struct wined3d_adapter adapters
[1];
1773 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
) DECLSPEC_HIDDEN
;
1774 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1775 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1777 struct wined3d_stream_output
1779 struct wined3d_buffer
*buffer
;
1783 struct wined3d_stream_state
1785 struct wined3d_buffer
*buffer
;
1792 struct wined3d_state
1794 const struct wined3d_fb_state
*fb
;
1796 struct wined3d_vertex_declaration
*vertex_declaration
;
1797 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
1798 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
1799 struct wined3d_buffer
*index_buffer
;
1800 enum wined3d_format_id index_format
;
1801 INT base_vertex_index
;
1802 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
1803 GLenum gl_primitive_type
;
1805 struct wined3d_shader
*vertex_shader
;
1806 struct wined3d_buffer
*vs_cb
[MAX_CONSTANT_BUFFERS
];
1807 struct wined3d_sampler
*vs_sampler
[MAX_SAMPLER_OBJECTS
];
1808 BOOL vs_consts_b
[MAX_CONST_B
];
1809 INT vs_consts_i
[MAX_CONST_I
* 4];
1812 struct wined3d_shader
*geometry_shader
;
1813 struct wined3d_buffer
*gs_cb
[MAX_CONSTANT_BUFFERS
];
1814 struct wined3d_sampler
*gs_sampler
[MAX_SAMPLER_OBJECTS
];
1816 struct wined3d_shader
*pixel_shader
;
1817 struct wined3d_buffer
*ps_cb
[MAX_CONSTANT_BUFFERS
];
1818 struct wined3d_sampler
*ps_sampler
[MAX_SAMPLER_OBJECTS
];
1819 BOOL ps_consts_b
[MAX_CONST_B
];
1820 INT ps_consts_i
[MAX_CONST_I
* 4];
1823 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
1824 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1825 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1826 DWORD lowest_disabled_stage
;
1828 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1829 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
1830 struct wined3d_material material
;
1831 struct wined3d_viewport viewport
;
1834 /* Light hashmap. Collisions are handled using linked lists. */
1835 #define LIGHTMAP_SIZE 43
1836 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
1837 struct list light_map
[LIGHTMAP_SIZE
];
1838 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
1840 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1843 #define WINED3D_UNMAPPED_STAGE ~0U
1845 /* Multithreaded flag. Removed from the public header to signal that
1846 * wined3d_device_create() ignores it. */
1847 #define WINED3DCREATE_MULTITHREADED 0x00000004
1849 struct wined3d_device
1853 /* WineD3D Information */
1854 struct wined3d_device_parent
*device_parent
;
1855 struct wined3d
*wined3d
;
1856 struct wined3d_adapter
*adapter
;
1858 /* Window styles to restore when switching fullscreen mode */
1862 /* X and GL Information */
1863 GLenum offscreenBuffer
;
1865 const struct wined3d_shader_backend_ops
*shader_backend
;
1867 void *fragment_priv
;
1870 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1871 /* Array of functions for states which are handled by more than one pipeline part */
1872 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1873 const struct blit_shader
*blitter
;
1875 UINT instance_count
;
1877 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1879 WORD bCursorVisible
: 1;
1880 WORD d3d_initialized
: 1;
1881 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1882 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1883 WORD useDrawStridedSlow
: 1;
1884 WORD filter_messages
: 1;
1887 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1889 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1891 struct wined3d_state state
;
1892 struct wined3d_state
*update_state
;
1893 struct wined3d_stateblock
*recording
;
1895 /* Internal use fields */
1896 struct wined3d_device_creation_parameters create_parms
;
1899 struct wined3d_swapchain
**swapchains
;
1900 UINT swapchain_count
;
1902 struct list resources
; /* a linked list to track resources created by the device */
1903 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1905 /* Render Target Support */
1906 struct wined3d_fb_state fb
;
1907 struct wined3d_surface
*onscreen_depth_stencil
;
1908 struct wined3d_surface
*auto_depth_stencil
;
1910 /* For rendering to a texture using glCopyTexImage */
1911 GLuint depth_blt_texture
;
1913 /* Cursor management */
1918 UINT cursorWidth
, cursorHeight
;
1919 GLuint cursorTexture
;
1920 HCURSOR hardwareCursor
;
1922 /* The Wine logo surface */
1923 struct wined3d_surface
*logo_surface
;
1925 /* Textures for when no other textures are mapped */
1926 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
1927 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
1928 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
1929 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
1931 /* With register combiners we can skip junk texture stages */
1932 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1933 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1935 /* Stream source management */
1936 struct wined3d_stream_info stream_info
;
1937 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1938 unsigned int num_buffer_queries
;
1940 /* Context management */
1941 struct wined3d_context
**contexts
;
1945 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
1946 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1947 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1948 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1949 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1950 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
1951 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
1952 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
1953 void device_preload_textures(const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1954 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
1955 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1956 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1957 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1958 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
1959 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
1960 void device_update_stream_info(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1961 void device_update_tex_unit_map(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1962 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
1964 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
1966 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1967 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1968 return context
->isStateDirty
[idx
] & (1 << shift
);
1971 static inline void invalidate_active_texture(const struct wined3d_device
*device
, struct wined3d_context
*context
)
1973 DWORD sampler
= device
->rev_tex_unit_map
[context
->active_texture
];
1974 if (sampler
!= WINED3D_UNMAPPED_STAGE
)
1975 context_invalidate_state(context
, STATE_SAMPLER(sampler
));
1978 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
1979 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
1981 struct wined3d_resource_ops
1983 void (*resource_unload
)(struct wined3d_resource
*resource
);
1986 void *wined3d_resource_allocate_sysmem(SIZE_T size
) DECLSPEC_HIDDEN
;
1987 void wined3d_resource_free_sysmem(void *mem
) DECLSPEC_HIDDEN
;
1989 struct wined3d_resource
1994 struct wined3d_device
*device
;
1995 enum wined3d_resource_type type
;
1996 const struct wined3d_format
*format
;
1997 enum wined3d_multisample_type multisample_type
;
1998 UINT multisample_quality
;
2000 enum wined3d_pool pool
;
2007 BYTE
*allocatedMemory
; /* Pointer to the real data location */
2009 struct list privateData
;
2010 struct list resource_list_entry
;
2013 const struct wined3d_parent_ops
*parent_ops
;
2014 const struct wined3d_resource_ops
*resource_ops
;
2017 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2018 DWORD
resource_get_priority(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2019 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2020 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2021 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2022 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2023 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2024 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2025 DWORD
resource_set_priority(struct wined3d_resource
*resource
, DWORD priority
) DECLSPEC_HIDDEN
;
2026 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2027 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
,
2028 DWORD flags
) DECLSPEC_HIDDEN
;
2029 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2031 /* Tests show that the start address of resources is 32 byte aligned */
2032 #define RESOURCE_ALIGNMENT 16
2034 enum wined3d_texture_state
2036 WINED3DTEXSTA_ADDRESSU
= 0,
2037 WINED3DTEXSTA_ADDRESSV
= 1,
2038 WINED3DTEXSTA_ADDRESSW
= 2,
2039 WINED3DTEXSTA_BORDERCOLOR
= 3,
2040 WINED3DTEXSTA_MAGFILTER
= 4,
2041 WINED3DTEXSTA_MINFILTER
= 5,
2042 WINED3DTEXSTA_MIPFILTER
= 6,
2043 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
2044 WINED3DTEXSTA_MAXANISOTROPY
= 8,
2045 WINED3DTEXSTA_SRGBTEXTURE
= 9,
2046 WINED3DTEXSTA_SHADOW
= 10,
2047 MAX_WINETEXTURESTATES
= 11,
2052 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
2053 SRGB_RGB
= 1, /* Loads the rgb texture */
2054 SRGB_SRGB
= 2, /* Loads the srgb texture */
2059 DWORD states
[MAX_WINETEXTURESTATES
];
2064 struct wined3d_texture_ops
2066 HRESULT (*texture_bind
)(struct wined3d_texture
*texture
,
2067 struct wined3d_context
*context
, BOOL srgb
);
2068 void (*texture_preload
)(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
);
2069 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2070 const struct wined3d_box
*dirty_region
);
2071 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2074 #define WINED3D_TEXTURE_COND_NP2 0x1
2075 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
2076 #define WINED3D_TEXTURE_IS_SRGB 0x4
2078 struct wined3d_texture
2080 struct wined3d_resource resource
;
2081 const struct wined3d_texture_ops
*texture_ops
;
2082 struct gl_texture texture_rgb
, texture_srgb
;
2083 struct wined3d_resource
**sub_resources
;
2086 float pow2_matrix
[16];
2088 enum wined3d_texture_filter_type filter_type
;
2091 const struct min_lookup
*min_mip_lookup
;
2092 const GLenum
*mag_lookup
;
2096 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2098 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2101 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2102 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2104 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2105 ? &texture
->texture_srgb
: &texture
->texture_rgb
;
2108 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
2109 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
2110 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2111 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
, BOOL dirty
) DECLSPEC_HIDDEN
;
2113 #define WINED3D_VFLAG_LOCKED 0x00000001
2114 #define WINED3D_VFLAG_ALLOCATED 0x00000002
2115 #define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000004
2116 #define WINED3D_VFLAG_PBO 0x00000008
2118 #define WINED3D_LOCATION_DISCARDED 0x00000001
2119 #define WINED3D_LOCATION_SYSMEM 0x00000002
2120 #define WINED3D_LOCATION_BUFFER 0x00000004
2121 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000008
2122 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000010
2124 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2126 struct wined3d_volume
2128 struct wined3d_resource resource
;
2129 struct wined3d_texture
*container
;
2131 DWORD flags
, locations
;
2132 GLint texture_level
;
2133 DWORD download_count
;
2137 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2139 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2142 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2143 void volume_set_container(struct wined3d_volume
*volume
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
2144 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2145 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2146 const struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2148 struct wined3d_surface_dib
2155 struct wined3d_renderbuffer_entry
2166 struct wined3d_surface
**render_targets
;
2167 struct wined3d_surface
*depth_stencil
;
2174 struct wined3d_surface_ops
2176 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2177 void (*surface_realize_palette
)(struct wined3d_surface
*surface
);
2178 void (*surface_map
)(struct wined3d_surface
*surface
, const RECT
*rect
, DWORD flags
);
2179 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2182 struct wined3d_surface
2184 struct wined3d_resource resource
;
2185 const struct wined3d_surface_ops
*surface_ops
;
2186 struct wined3d_texture
*container
;
2187 struct wined3d_swapchain
*swapchain
;
2188 struct wined3d_palette
*palette
; /* D3D7 style palette handling */
2197 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2198 void (*get_drawable_size
)(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2202 GLuint rb_multisample
;
2204 GLuint texture_name
;
2205 GLuint texture_name_srgb
;
2206 GLint texture_level
;
2207 GLenum texture_target
;
2214 struct wined3d_surface_dib dib
;
2217 /* Color keys for DDraw */
2218 struct wined3d_color_key dst_blt_color_key
;
2219 struct wined3d_color_key src_blt_color_key
;
2220 struct wined3d_color_key dst_overlay_color_key
;
2221 struct wined3d_color_key src_overlay_color_key
;
2224 struct wined3d_color_key gl_color_key
;
2226 struct list renderbuffers
;
2227 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2228 SIZE ds_current_size
;
2230 /* DirectDraw Overlay handling */
2231 RECT overlay_srcrect
;
2232 RECT overlay_destrect
;
2233 struct wined3d_surface
*overlay_dest
;
2234 struct list overlays
;
2235 struct list overlay_entry
;
2238 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2240 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2243 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2244 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2246 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2247 ? surface
->texture_name_srgb
: surface
->texture_name
;
2250 void surface_add_dirty_rect(struct wined3d_surface
*surface
, const struct wined3d_box
*dirty_rect
) DECLSPEC_HIDDEN
;
2251 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2252 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2253 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2254 void surface_internal_preload(struct wined3d_surface
*surface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
2255 BOOL
surface_is_offscreen(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2256 HRESULT
surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2257 void surface_load_ds_location(struct wined3d_surface
*surface
,
2258 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2259 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2260 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2261 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2262 void surface_modify_location(struct wined3d_surface
*surface
, DWORD location
, BOOL persistent
) DECLSPEC_HIDDEN
;
2263 void surface_prepare_rb(struct wined3d_surface
*surface
,
2264 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2265 void surface_prepare_texture(struct wined3d_surface
*surface
,
2266 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2267 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2268 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2269 void surface_set_container(struct wined3d_surface
*surface
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
2270 void surface_set_swapchain(struct wined3d_surface
*surface
, struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2271 void surface_set_texture_name(struct wined3d_surface
*surface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2272 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2273 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2274 void surface_update_draw_binding(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2275 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2276 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2278 void get_drawable_size_swapchain(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2279 void get_drawable_size_backbuffer(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2280 void get_drawable_size_fbo(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2282 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2283 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2284 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2286 /* Surface flags: */
2287 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2288 #define SFLAG_DISCARD 0x00000002 /* ??? */
2289 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2290 #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
2291 #define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked. */
2292 #define SFLAG_DYNLOCK 0x00000020 /* Surface is often locked by the application. */
2293 #define SFLAG_PIN_SYSMEM 0x00000040 /* Keep the surface in sysmem, at the same address. */
2294 #define SFLAG_DCINUSE 0x00000080 /* Set between GetDC and ReleaseDC calls. */
2295 #define SFLAG_LOST 0x00000100 /* Surface lost flag for ddraw. */
2296 #define SFLAG_GLCKEY 0x00000200 /* The GL texture was created with a color key. */
2297 #define SFLAG_CLIENT 0x00000400 /* GL_APPLE_client_storage is used with this surface. */
2298 #define SFLAG_INOVERLAYDRAW 0x00000800 /* Overlay drawing is in progress. Recursion prevention. */
2299 #define SFLAG_DIBSECTION 0x00001000 /* Has a DIB section attached for GetDC. */
2300 #define SFLAG_USERPTR 0x00002000 /* The application allocated the memory for this surface. */
2301 #define SFLAG_ALLOCATED 0x00004000 /* A GL texture is allocated for this surface. */
2302 #define SFLAG_SRGBALLOCATED 0x00008000 /* A sRGB GL texture is allocated for this surface. */
2303 #define SFLAG_PBO 0x00010000 /* The surface has a PBO. */
2304 #define SFLAG_INSYSMEM 0x00020000 /* The system memory copy is current. */
2305 #define SFLAG_INTEXTURE 0x00040000 /* The GL texture is current. */
2306 #define SFLAG_INSRGBTEX 0x00080000 /* The GL sRGB texture is current. */
2307 #define SFLAG_INDRAWABLE 0x00100000 /* The GL drawable is current. */
2308 #define SFLAG_INRB_MULTISAMPLE 0x00200000 /* The multisample renderbuffer is current. */
2309 #define SFLAG_INRB_RESOLVED 0x00400000 /* The resolved renderbuffer is current. */
2310 #define SFLAG_DISCARDED 0x00800000 /* Surface was discarded, allocating new location is enough. */
2312 /* In some conditions the surface memory must not be freed:
2313 * SFLAG_CONVERTED: Converting the data back would take too long
2314 * SFLAG_DIBSECTION: The dib code manages the memory
2315 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2316 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2317 * SFLAG_CLIENT: OpenGL uses our memory as backup
2319 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2322 SFLAG_DIBSECTION | \
2327 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2330 SFLAG_INDRAWABLE | \
2331 SFLAG_INRB_MULTISAMPLE | \
2332 SFLAG_INRB_RESOLVED)
2334 enum wined3d_conversion_type
2337 WINED3D_CT_PALETTED
,
2338 WINED3D_CT_PALETTED_CK
,
2341 WINED3D_CT_CK_RGB24
,
2342 WINED3D_CT_RGB32_888
,
2343 WINED3D_CT_CK_ARGB32
,
2346 void d3dfmt_p8_init_palette(const struct wined3d_surface
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2348 struct wined3d_sampler
2354 struct wined3d_vertex_declaration_element
2356 const struct wined3d_format
*format
;
2366 struct wined3d_vertex_declaration
2370 const struct wined3d_parent_ops
*parent_ops
;
2371 struct wined3d_device
*device
;
2373 struct wined3d_vertex_declaration_element
*elements
;
2376 BOOL position_transformed
;
2377 BOOL half_float_conv_needed
;
2380 struct wined3d_saved_states
2382 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2383 WORD streamSource
; /* MAX_STREAMS, 16 */
2384 WORD streamFreq
; /* MAX_STREAMS, 16 */
2385 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2386 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2387 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2388 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2389 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2390 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2391 BOOL
*pixelShaderConstantsF
;
2392 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2393 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2394 BOOL
*vertexShaderConstantsF
;
2395 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2396 DWORD primitive_type
: 1;
2400 DWORD vertexDecl
: 1;
2401 DWORD pixelShader
: 1;
2402 DWORD vertexShader
: 1;
2403 DWORD scissorRect
: 1;
2412 struct wined3d_stateblock
2414 LONG ref
; /* Note: Ref counting not required */
2415 struct wined3d_device
*device
;
2417 /* Array indicating whether things have been set or changed */
2418 struct wined3d_saved_states changed
;
2419 struct wined3d_state state
;
2421 /* Contained state management */
2422 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2423 unsigned int num_contained_render_states
;
2424 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2425 unsigned int num_contained_transform_states
;
2426 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2427 unsigned int num_contained_vs_consts_i
;
2428 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2429 unsigned int num_contained_vs_consts_b
;
2430 DWORD
*contained_vs_consts_f
;
2431 unsigned int num_contained_vs_consts_f
;
2432 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2433 unsigned int num_contained_ps_consts_i
;
2434 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2435 unsigned int num_contained_ps_consts_b
;
2436 DWORD
*contained_ps_consts_f
;
2437 unsigned int num_contained_ps_consts_f
;
2438 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2439 unsigned int num_contained_tss_states
;
2440 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2441 unsigned int num_contained_sampler_states
;
2444 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2446 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2447 HRESULT
state_init(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
2448 void state_init_default(struct wined3d_state
*state
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2449 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2451 /* Direct3D terminology with little modifications. We do not have an issued state
2452 * because only the driver knows about it, but we have a created state because d3d
2453 * allows GetData on a created issue, but opengl doesn't
2461 struct wined3d_query_ops
2463 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2464 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2467 struct wined3d_query
2470 const struct wined3d_query_ops
*query_ops
;
2471 struct wined3d_device
*device
;
2472 enum query_state state
;
2473 enum wined3d_query_type type
;
2478 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2479 * fixed function semantics as D3DCOLOR or FLOAT16 */
2480 enum wined3d_buffer_conversion_type
2487 struct wined3d_map_range
2493 struct wined3d_buffer
2495 struct wined3d_resource resource
;
2497 struct wined3d_buffer_desc desc
;
2499 GLuint buffer_object
;
2500 GLenum buffer_object_usage
;
2501 GLenum buffer_type_hint
;
2502 UINT buffer_object_size
;
2505 struct wined3d_map_range
*maps
;
2506 ULONG maps_size
, modified_areas
;
2507 struct wined3d_event_query
*query
;
2509 /* conversion stuff */
2510 UINT decl_change_count
, full_conversion_count
;
2512 UINT stride
; /* 0 if no conversion */
2513 UINT conversion_stride
; /* 0 if no shifted conversion */
2514 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2517 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2519 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2522 void buffer_get_memory(struct wined3d_buffer
*buffer
, const struct wined3d_gl_info
*gl_info
,
2523 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2524 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2526 struct wined3d_rendertarget_view
2530 struct wined3d_resource
*resource
;
2534 struct wined3d_swapchain_ops
2536 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2537 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2540 struct wined3d_swapchain
2544 const struct wined3d_parent_ops
*parent_ops
;
2545 const struct wined3d_swapchain_ops
*swapchain_ops
;
2546 struct wined3d_device
*device
;
2548 struct wined3d_surface
**back_buffers
;
2549 struct wined3d_surface
*front_buffer
;
2550 struct wined3d_swapchain_desc desc
;
2551 struct wined3d_display_mode original_mode
;
2552 struct wined3d_gamma_ramp orig_gamma
;
2554 const struct wined3d_format
*ds_format
;
2556 LONG prev_time
, frames
; /* Performance tracking */
2558 struct wined3d_context
**context
;
2559 unsigned int num_contexts
;
2568 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2570 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2571 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2572 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2573 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2574 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2576 /*****************************************************************************
2577 * Utility function prototypes
2580 /* Trace routines */
2581 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2582 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2583 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2584 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2585 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2586 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2587 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2588 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2589 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2590 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2591 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2592 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2593 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2594 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2595 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2596 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2597 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2598 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2599 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2600 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2602 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2603 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2604 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2605 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2606 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2607 void set_texture_matrix(const struct wined3d_gl_info
*gl_info
, const float *smat
, DWORD flags
,
2608 BOOL calculatedCoords
, BOOL transformed
, enum wined3d_format_id coordtype
,
2609 BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2610 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2611 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2612 void sampler_texdim(struct wined3d_context
*context
,
2613 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2614 void tex_alphaop(struct wined3d_context
*context
,
2615 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2616 void apply_pixelshader(struct wined3d_context
*context
,
2617 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2618 void state_fogcolor(struct wined3d_context
*context
,
2619 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2620 void state_fogdensity(struct wined3d_context
*context
,
2621 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2622 void state_fogstartend(struct wined3d_context
*context
,
2623 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2624 void state_fog_fragpart(struct wined3d_context
*context
,
2625 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2626 void state_srgbwrite(struct wined3d_context
*context
,
2627 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2629 void sampler_texmatrix(struct wined3d_context
*context
,
2630 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2631 void state_specularenable(struct wined3d_context
*context
,
2632 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2633 void transform_world(struct wined3d_context
*context
,
2634 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2635 void transform_view(struct wined3d_context
*context
,
2636 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2637 void transform_projection(struct wined3d_context
*context
,
2638 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2639 void transform_texture(struct wined3d_context
*context
,
2640 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2641 void state_ambient(struct wined3d_context
*context
,
2642 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2643 void viewport_vertexpart(struct wined3d_context
*context
,
2644 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2645 void state_clipping(struct wined3d_context
*context
,
2646 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2647 void light(struct wined3d_context
*context
,
2648 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2649 void vertexdeclaration(struct wined3d_context
*context
,
2650 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2651 void clipplane(struct wined3d_context
*context
,
2652 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2653 void state_psizemin_w(struct wined3d_context
*context
,
2654 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2655 void state_psizemin_ext(struct wined3d_context
*context
,
2656 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2657 void state_psizemin_arb(struct wined3d_context
*context
,
2658 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2659 void state_pointsprite_w(struct wined3d_context
*context
,
2660 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2661 void state_pointsprite(struct wined3d_context
*context
,
2662 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2663 void state_pscale(struct wined3d_context
*context
,
2664 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2666 BOOL
getColorBits(const struct wined3d_format
*format
,
2667 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2668 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2669 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2670 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2673 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2674 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2675 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2676 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2678 struct wined3d_shader_lconst
2685 struct wined3d_shader_limits
2687 unsigned int sampler
;
2688 unsigned int constant_int
;
2689 unsigned int constant_float
;
2690 unsigned int constant_bool
;
2691 unsigned int packed_output
;
2692 unsigned int packed_input
;
2696 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2698 #define PRINTF_ATTR(fmt,args)
2701 /* Base Shader utility functions. */
2702 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2703 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2705 /* Vertex shader utility functions */
2706 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2707 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2709 struct wined3d_vertex_shader
2711 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2714 struct wined3d_geometry_shader
2716 enum wined3d_primitive_type input_type
;
2717 enum wined3d_primitive_type output_type
;
2721 struct wined3d_pixel_shader
2723 /* Pixel shader input semantics */
2724 DWORD input_reg_map
[MAX_REG_INPUT
];
2725 BOOL input_reg_used
[MAX_REG_INPUT
];
2726 unsigned int declared_in_count
;
2728 /* Some information about the shader behavior */
2733 struct wined3d_shader
2736 struct wined3d_shader_limits limits
;
2738 UINT functionLength
;
2739 BOOL load_local_constsF
;
2740 const struct wined3d_shader_frontend
*frontend
;
2741 void *frontend_data
;
2745 const struct wined3d_parent_ops
*parent_ops
;
2747 /* Programs this shader is linked with */
2748 struct list linked_programs
;
2750 /* Immediate constants (override global ones) */
2751 struct list constantsB
;
2752 struct list constantsF
;
2753 struct list constantsI
;
2754 struct wined3d_shader_reg_maps reg_maps
;
2755 BOOL lconst_inf_or_nan
;
2757 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2758 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2760 /* Pointer to the parent device */
2761 struct wined3d_device
*device
;
2762 struct list shader_list_entry
;
2766 struct wined3d_vertex_shader vs
;
2767 struct wined3d_geometry_shader gs
;
2768 struct wined3d_pixel_shader ps
;
2772 void pixelshader_update_samplers(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
2773 void find_ps_compile_args(const struct wined3d_state
*state
,
2774 const struct wined3d_shader
*shader
, struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2776 void find_vs_compile_args(const struct wined3d_state
*state
,
2777 const struct wined3d_shader
*shader
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2779 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2780 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2781 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2782 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2783 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2784 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2785 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2786 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2787 unsigned int max
) DECLSPEC_HIDDEN
;
2788 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2789 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2790 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2792 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2796 case WINED3DSPR_RASTOUT
:
2798 if (reg
->idx
[0].offset
)
2803 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2804 case WINED3DSPR_CONSTBOOL
: /* b# */
2805 case WINED3DSPR_LOOP
: /* aL */
2806 case WINED3DSPR_PREDICATE
: /* p0 */
2807 case WINED3DSPR_PRIMID
: /* primID */
2810 case WINED3DSPR_MISCTYPE
:
2811 switch (reg
->idx
[0].offset
)
2821 case WINED3DSPR_IMMCONST
:
2822 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2829 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2830 const struct wined3d_state
*state
, float *position_fixup
)
2832 position_fixup
[0] = 1.0f
;
2833 position_fixup
[1] = 1.0f
;
2834 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.width
;
2835 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.height
;
2837 if (context
->render_offscreen
)
2839 position_fixup
[1] *= -1.0f
;
2840 position_fixup
[3] *= -1.0f
;
2844 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
2846 struct wined3d_shader_lconst
*lconst
;
2848 if (shader
->load_local_constsF
)
2851 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
2853 if (lconst
->idx
== reg
)
2860 /* Using additional shader constants (uniforms in GLSL / program environment
2861 * or local parameters in ARB) is costly:
2862 * ARB only knows float4 parameters and GLSL compiler are not really smart
2863 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2864 * (in fact most compilers map a float2 to a full float4 uniform).
2866 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2867 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2868 * into a single shader constant (uniform / program parameter).
2870 * This structure is shared between the GLSL and the ARB backend.*/
2871 struct ps_np2fixup_info
{
2872 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2873 WORD active
; /* bitfield indicating if we can apply the fixup */
2877 struct wined3d_palette
2881 struct wined3d_device
*device
;
2884 WORD palVersion
; /*| */
2885 WORD palNumEntries
; /*| LOGPALETTE */
2886 PALETTEENTRY palents
[256]; /*| */
2887 /* This is to store the palette in 'screen format' */
2888 int screen_palents
[256];
2892 /* DirectDraw utility functions */
2893 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2895 /*****************************************************************************
2896 * Pixel format management
2899 /* WineD3D pixel format flags */
2900 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2901 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2902 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2903 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2904 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2905 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2906 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2907 #define WINED3DFMT_FLAG_GETDC 0x00000100
2908 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2909 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2910 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2911 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2912 #define WINED3DFMT_FLAG_VTF 0x00002000
2913 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2914 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2915 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2916 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
2917 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
2918 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
2919 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
2921 struct wined3d_rational
2927 struct wined3d_format
2929 enum wined3d_format_id id
;
2945 UINT block_byte_count
;
2947 enum wined3d_ffp_emit_idx emit_idx
;
2948 GLint component_count
;
2950 GLint gl_vtx_format
;
2951 GLboolean gl_normalized
;
2952 unsigned int component_size
;
2955 GLint glGammaInternal
;
2959 UINT conv_byte_count
;
2961 struct wined3d_rational height_scale
;
2962 struct color_fixup_desc color_fixup
;
2963 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT pitch
, UINT width
, UINT height
);
2966 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
2967 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2968 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
2969 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
2970 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
2971 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2973 static inline BOOL
use_vs(const struct wined3d_state
*state
)
2975 /* Check state->vertex_declaration to allow this to be used before the
2976 * stream info is validated, for example in device_update_tex_unit_map(). */
2977 return state
->vertex_shader
&& !state
->vertex_declaration
->position_transformed
;
2980 static inline BOOL
use_ps(const struct wined3d_state
*state
)
2982 return !!state
->pixel_shader
;
2985 static inline void context_apply_state(struct wined3d_context
*context
,
2986 const struct wined3d_state
*state
, DWORD state_id
)
2988 const struct StateEntry
*state_table
= context
->state_table
;
2989 DWORD rep
= state_table
[state_id
].representative
;
2990 state_table
[rep
].apply(context
, state
, rep
);
2993 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2994 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2996 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))