2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
60 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
61 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
62 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
63 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
64 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
65 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
66 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
67 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
68 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
69 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
71 /* Texture format fixups */
73 enum fixup_channel_source
75 CHANNEL_SOURCE_ZERO
= 0,
76 CHANNEL_SOURCE_ONE
= 1,
81 CHANNEL_SOURCE_COMPLEX0
= 6,
82 CHANNEL_SOURCE_COMPLEX1
= 7,
87 COMPLEX_FIXUP_NONE
= 0,
88 COMPLEX_FIXUP_YUY2
= 1,
89 COMPLEX_FIXUP_UYVY
= 2,
90 COMPLEX_FIXUP_YV12
= 3,
92 COMPLEX_FIXUP_NV12
= 5,
96 struct color_fixup_desc
98 unsigned short x_sign_fixup
: 1;
99 unsigned short x_source
: 3;
100 unsigned short y_sign_fixup
: 1;
101 unsigned short y_source
: 3;
102 unsigned short z_sign_fixup
: 1;
103 unsigned short z_source
: 3;
104 unsigned short w_sign_fixup
: 1;
105 unsigned short w_source
: 3;
109 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
110 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
112 static inline struct color_fixup_desc
create_color_fixup_desc(
113 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
114 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
116 struct color_fixup_desc fixup
=
126 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
128 struct color_fixup_desc fixup
=
130 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
131 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
132 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
133 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
138 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
140 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
143 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
145 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
148 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
150 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
153 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
155 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
156 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
157 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
158 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
161 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
163 enum complex_fixup complex_fixup
= 0;
164 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
165 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
166 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
167 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
168 return complex_fixup
;
171 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
172 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
173 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
176 #define MAX_STREAM_OUT 4
177 #define MAX_STREAMS 16
178 #define MAX_TEXTURES 8
179 #define MAX_FRAGMENT_SAMPLERS 16
180 #define MAX_VERTEX_SAMPLERS 4
181 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
182 #define MAX_ACTIVE_LIGHTS 8
183 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
184 #define MAX_CONSTANT_BUFFERS 15
185 #define MAX_SAMPLER_OBJECTS 16
186 #define MAX_SHADER_RESOURCE_VIEWS 128
187 #define MAX_VERTEX_BLENDS 4
191 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
194 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
195 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
197 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
199 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
201 return magLookup
[mag_filter
];
204 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
205 enum wined3d_texture_filter_type mip_filter
)
207 return minMipLookup
[min_filter
].mip
[mip_filter
];
210 /* float_16_to_32() and float_32_to_16() (see implementation in
211 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
212 * to standard C floats and vice versa. They do not depend on the encoding
213 * of the C float, so they are platform independent, but slow. On x86 and
214 * other IEEE 754 compliant platforms the conversion can be accelerated by
215 * bit shifting the exponent and mantissa. There are also some SSE-based
216 * assembly routines out there.
218 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
220 static inline float float_16_to_32(const unsigned short *in
)
222 const unsigned short s
= ((*in
) & 0x8000u
);
223 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
224 const unsigned short m
= (*in
) & 0x3ffu
;
225 const float sgn
= (s
? -1.0f
: 1.0f
);
228 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
229 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
231 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
233 if(m
== 0) return sgn
* INFINITY
;
238 static inline float float_24_to_32(DWORD in
)
240 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
241 const unsigned short e
= (in
& 0x780000u
) >> 19;
242 const unsigned int m
= in
& 0x7ffffu
;
246 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
247 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
251 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
255 if (m
== 0) return sgn
* INFINITY
;
260 #define ORM_BACKBUFFER 0
263 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
264 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
266 /* NOTE: When adding fields to this structure, make sure to update the default
267 * values in wined3d_main.c as well. */
268 struct wined3d_settings
270 DWORD max_gl_version
;
272 int offscreen_rendering_mode
;
273 unsigned short pci_vendor_id
;
274 unsigned short pci_device_id
;
275 /* Memory tracking and object counting. */
276 UINT64 emulated_textureram
;
278 int allow_multisampling
;
279 BOOL strict_draw_ordering
;
280 BOOL always_offscreen
;
281 unsigned int max_sm_vs
;
282 unsigned int max_sm_gs
;
283 unsigned int max_sm_ps
;
287 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
289 enum wined3d_shader_resource_type
291 WINED3D_SHADER_RESOURCE_NONE
,
292 WINED3D_SHADER_RESOURCE_BUFFER
,
293 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
294 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
295 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
296 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
297 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
298 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
299 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
300 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
303 #define WINED3D_SHADER_CONST_VS_F 0x00000001
304 #define WINED3D_SHADER_CONST_VS_I 0x00000002
305 #define WINED3D_SHADER_CONST_VS_B 0x00000004
306 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
307 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000010
308 #define WINED3D_SHADER_CONST_PS_F 0x00000020
309 #define WINED3D_SHADER_CONST_PS_I 0x00000040
310 #define WINED3D_SHADER_CONST_PS_B 0x00000080
311 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
312 #define WINED3D_SHADER_CONST_PS_FOG 0x00000200
313 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000400
314 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00000800
315 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00001000
316 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00002000
317 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00004000
318 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00008000
319 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00010000
320 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00020000
321 #define WINED3D_SHADER_CONST_FFP_PS 0x00040000
322 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00080000
324 enum wined3d_shader_register_type
327 WINED3DSPR_INPUT
= 1,
328 WINED3DSPR_CONST
= 2,
330 WINED3DSPR_TEXTURE
= 3,
331 WINED3DSPR_RASTOUT
= 4,
332 WINED3DSPR_ATTROUT
= 5,
333 WINED3DSPR_TEXCRDOUT
= 6,
334 WINED3DSPR_OUTPUT
= 6,
335 WINED3DSPR_CONSTINT
= 7,
336 WINED3DSPR_COLOROUT
= 8,
337 WINED3DSPR_DEPTHOUT
= 9,
338 WINED3DSPR_SAMPLER
= 10,
339 WINED3DSPR_CONST2
= 11,
340 WINED3DSPR_CONST3
= 12,
341 WINED3DSPR_CONST4
= 13,
342 WINED3DSPR_CONSTBOOL
= 14,
343 WINED3DSPR_LOOP
= 15,
344 WINED3DSPR_TEMPFLOAT16
= 16,
345 WINED3DSPR_MISCTYPE
= 17,
346 WINED3DSPR_LABEL
= 18,
347 WINED3DSPR_PREDICATE
= 19,
349 WINED3DSPR_CONSTBUFFER
,
355 enum wined3d_data_type
359 WINED3D_DATA_RESOURCE
,
360 WINED3D_DATA_SAMPLER
,
366 enum wined3d_immconst_type
368 WINED3D_IMMCONST_SCALAR
,
369 WINED3D_IMMCONST_VEC4
,
372 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
374 enum wined3d_shader_src_modifier
376 WINED3DSPSM_NONE
= 0,
378 WINED3DSPSM_BIAS
= 2,
379 WINED3DSPSM_BIASNEG
= 3,
380 WINED3DSPSM_SIGN
= 4,
381 WINED3DSPSM_SIGNNEG
= 5,
382 WINED3DSPSM_COMP
= 6,
384 WINED3DSPSM_X2NEG
= 8,
387 WINED3DSPSM_ABS
= 11,
388 WINED3DSPSM_ABSNEG
= 12,
389 WINED3DSPSM_NOT
= 13,
392 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
393 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
394 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
395 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
396 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
398 enum wined3d_shader_dst_modifier
400 WINED3DSPDM_NONE
= 0,
401 WINED3DSPDM_SATURATE
= 1,
402 WINED3DSPDM_PARTIALPRECISION
= 2,
403 WINED3DSPDM_MSAMPCENTROID
= 4,
406 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
407 #define WINED3DSI_TEXLD_PROJECT 0x1
408 #define WINED3DSI_TEXLD_BIAS 0x2
409 #define WINED3DSI_INDEXED_DYNAMIC 0x4
411 enum wined3d_shader_rel_op
413 WINED3D_SHADER_REL_OP_GT
= 1,
414 WINED3D_SHADER_REL_OP_EQ
= 2,
415 WINED3D_SHADER_REL_OP_GE
= 3,
416 WINED3D_SHADER_REL_OP_LT
= 4,
417 WINED3D_SHADER_REL_OP_NE
= 5,
418 WINED3D_SHADER_REL_OP_LE
= 6,
421 #define WINED3D_SM1_VS 0xfffeu
422 #define WINED3D_SM1_PS 0xffffu
423 #define WINED3D_SM4_PS 0x0000u
424 #define WINED3D_SM4_VS 0x0001u
425 #define WINED3D_SM4_GS 0x0002u
427 /* Shader version tokens, and shader end tokens */
428 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
429 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
431 /* Shader backends */
433 /* TODO: Make this dynamic, based on shader limits ? */
434 #define MAX_ATTRIBS 16
435 #define MAX_REG_ADDR 1
436 #define MAX_REG_TEMP 32
437 #define MAX_REG_TEXCRD 8
438 #define MAX_REG_INPUT 32
439 #define MAX_REG_OUTPUT 32
440 #define MAX_CONST_I 16
441 #define MAX_CONST_B 16
442 #define WINED3D_MAX_CBS 15
444 /* FIXME: This needs to go up to 2048 for
445 * Shader model 3 according to msdn (and for software shaders) */
446 #define MAX_LABELS 16
448 struct wined3d_string_buffer
452 unsigned int buffer_size
;
453 unsigned int content_size
;
456 enum WINED3D_SHADER_INSTRUCTION_HANDLER
472 WINED3DSIH_DCL_CONSTANT_BUFFER
,
473 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
474 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
475 WINED3DSIH_DCL_VERTICES_OUT
,
538 WINED3DSIH_SAMPLE_GRAD
,
539 WINED3DSIH_SAMPLE_LOD
,
553 WINED3DSIH_TEXDP3TEX
,
557 WINED3DSIH_TEXM3x2DEPTH
,
558 WINED3DSIH_TEXM3x2PAD
,
559 WINED3DSIH_TEXM3x2TEX
,
561 WINED3DSIH_TEXM3x3DIFF
,
562 WINED3DSIH_TEXM3x3PAD
,
563 WINED3DSIH_TEXM3x3SPEC
,
564 WINED3DSIH_TEXM3x3TEX
,
565 WINED3DSIH_TEXM3x3VSPEC
,
566 WINED3DSIH_TEXREG2AR
,
567 WINED3DSIH_TEXREG2GB
,
568 WINED3DSIH_TEXREG2RGB
,
574 WINED3DSIH_TABLE_SIZE
577 enum wined3d_shader_type
579 WINED3D_SHADER_TYPE_PIXEL
,
580 WINED3D_SHADER_TYPE_VERTEX
,
581 WINED3D_SHADER_TYPE_GEOMETRY
,
582 WINED3D_SHADER_TYPE_COUNT
,
585 struct wined3d_shader_version
587 enum wined3d_shader_type type
;
592 struct wined3d_shader_resource_info
594 enum wined3d_shader_resource_type type
;
595 enum wined3d_data_type data_type
;
598 struct wined3d_shader_sampler_map_entry
600 unsigned int resource_idx
;
601 unsigned int sampler_idx
;
602 unsigned int bind_idx
;
605 struct wined3d_shader_sampler_map
607 struct wined3d_shader_sampler_map_entry
*entries
;
612 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
614 struct wined3d_shader_reg_maps
616 struct wined3d_shader_version shader_version
;
617 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
618 BYTE address
; /* MAX_REG_ADDR, 1 */
619 WORD labels
; /* MAX_LABELS, 16 */
620 DWORD temporary
; /* MAX_REG_TEMP, 32 */
621 DWORD
*constf
; /* pixel, vertex */
624 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
625 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
627 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
628 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
629 WORD integer_constants
; /* MAX_CONST_I, 16 */
630 WORD boolean_constants
; /* MAX_CONST_B, 16 */
631 WORD local_int_consts
; /* MAX_CONST_I, 16 */
632 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
633 UINT cb_sizes
[WINED3D_MAX_CBS
];
635 struct wined3d_shader_resource_info resource_info
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
636 struct wined3d_shader_sampler_map sampler_map
;
637 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
638 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
647 WORD usesrelconstF
: 1;
656 DWORD rt_mask
; /* Used render targets, 32 max. */
658 /* Whether or not loops are used in this shader, and nesting depth */
660 UINT min_rel_offset
, max_rel_offset
;
663 /* Keeps track of details for TEX_M#x# instructions which need to maintain
664 * state information between multiple instructions. */
665 struct wined3d_shader_tex_mx
667 unsigned int current_row
;
671 struct wined3d_shader_loop_state
677 struct wined3d_shader_context
679 const struct wined3d_shader
*shader
;
680 const struct wined3d_gl_info
*gl_info
;
681 const struct wined3d_shader_reg_maps
*reg_maps
;
682 struct wined3d_string_buffer
*buffer
;
683 struct wined3d_shader_tex_mx
*tex_mx
;
684 struct wined3d_shader_loop_state
*loop_state
;
688 struct wined3d_shader_register_index
690 const struct wined3d_shader_src_param
*rel_addr
;
694 struct wined3d_shader_register
696 enum wined3d_shader_register_type type
;
697 enum wined3d_data_type data_type
;
698 struct wined3d_shader_register_index idx
[2];
699 enum wined3d_immconst_type immconst_type
;
700 DWORD immconst_data
[4];
703 struct wined3d_shader_dst_param
705 struct wined3d_shader_register reg
;
711 struct wined3d_shader_src_param
713 struct wined3d_shader_register reg
;
715 enum wined3d_shader_src_modifier modifiers
;
718 struct wined3d_shader_semantic
720 enum wined3d_decl_usage usage
;
722 enum wined3d_shader_resource_type resource_type
;
723 enum wined3d_data_type resource_data_type
;
724 struct wined3d_shader_dst_param reg
;
727 struct wined3d_shader_instruction
729 const struct wined3d_shader_context
*ctx
;
730 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
733 const struct wined3d_shader_src_param
*predicate
;
735 const struct wined3d_shader_dst_param
*dst
;
737 const struct wined3d_shader_src_param
*src
;
740 struct wined3d_shader_semantic semantic
;
741 enum wined3d_primitive_type primitive_type
;
742 struct wined3d_shader_src_param src
;
747 struct wined3d_shader_attribute
749 enum wined3d_decl_usage usage
;
753 struct wined3d_shader_loop_control
760 struct wined3d_shader_frontend
762 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
763 void (*shader_free
)(void *data
);
764 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
765 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
766 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
769 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
770 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
772 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
774 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
775 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
783 DWORD vs_uniform_count
;
784 DWORD ps_uniform_count
;
785 float ps_1x_max_value
;
791 enum wined3d_gl_resource_type
793 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
794 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
795 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
796 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
797 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
798 WINED3D_GL_RES_TYPE_BUFFER
= 5,
799 WINED3D_GL_RES_TYPE_RB
= 6,
800 WINED3D_GL_RES_TYPE_COUNT
= 7,
803 enum vertexprocessing_mode
{
809 #define WINED3D_CONST_NUM_UNUSED ~0U
811 enum wined3d_ffp_ps_fog_mode
813 WINED3D_FFP_PS_FOG_OFF
,
814 WINED3D_FFP_PS_FOG_LINEAR
,
815 WINED3D_FFP_PS_FOG_EXP
,
816 WINED3D_FFP_PS_FOG_EXP2
,
819 /* Stateblock dependent parameters which have to be hardcoded
820 * into the shader code
823 #define WINED3D_PSARGS_PROJECTED (1u << 3)
824 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
825 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
826 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
827 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
829 /* Used for Shader Model 1 pixel shaders to track the bound texture
830 * type. 2D and RECT textures are separated through NP2 fixup. */
831 enum wined3d_shader_tex_types
833 WINED3D_SHADER_TEX_2D
= 0,
834 WINED3D_SHADER_TEX_3D
= 1,
835 WINED3D_SHADER_TEX_CUBE
= 2,
838 struct ps_compile_args
{
839 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
840 enum vertexprocessing_mode vp_mode
;
841 enum wined3d_ffp_ps_fog_mode fog
;
842 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
843 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
844 WORD srgb_correction
;
845 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
846 D3D9 has a limit of 16 samplers and the fixup is superfluous
847 in D3D10 (unconditional NP2 support mandatory). */
849 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
850 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
859 struct vs_compile_args
862 BYTE clip_enabled
: 1;
864 BYTE per_vertex_point_size
: 1;
866 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
869 struct wined3d_context
;
870 struct wined3d_state
;
871 struct fragment_pipeline
;
872 struct wined3d_vertex_pipe_ops
;
874 struct wined3d_shader_backend_ops
876 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
877 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
878 const struct wined3d_state
*state
);
879 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
880 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
881 enum wined3d_gl_resource_type tex_type
, const SIZE
*ds_mask_size
);
882 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
883 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
884 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
885 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
886 const struct wined3d_state
*state
);
887 void (*shader_destroy
)(struct wined3d_shader
*shader
);
888 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
889 const struct fragment_pipeline
*fragment_pipe
);
890 void (*shader_free_private
)(struct wined3d_device
*device
);
891 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
892 void (*shader_free_context_data
)(struct wined3d_context
*context
);
893 void (*shader_init_context_state
)(struct wined3d_context
*context
);
894 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
895 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
896 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
899 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
900 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
901 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
903 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
905 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
906 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
907 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
908 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
910 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
911 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
912 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
913 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
915 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
916 (vec)[0] = D3DCOLOR_R(dw); \
917 (vec)[1] = D3DCOLOR_G(dw); \
918 (vec)[2] = D3DCOLOR_B(dw); \
919 (vec)[3] = D3DCOLOR_A(dw); \
922 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
924 /* Checking of API calls */
925 /* --------------------- */
926 #ifndef WINE_NO_DEBUG_MSGS
927 #define checkGLcall(A) \
930 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
931 err = gl_info->gl_ops.gl.p_glGetError(); \
932 if (err == GL_NO_ERROR) { \
933 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
936 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
937 debug_glerror(err), err, A, __FILE__, __LINE__); \
938 err = gl_info->gl_ops.gl.p_glGetError(); \
939 } while (err != GL_NO_ERROR); \
942 #define checkGLcall(A) do {} while(0)
947 WINED3D_FFP_POSITION
= 0,
948 WINED3D_FFP_BLENDWEIGHT
= 1,
949 WINED3D_FFP_BLENDINDICES
= 2,
950 WINED3D_FFP_NORMAL
= 3,
951 WINED3D_FFP_PSIZE
= 4,
952 WINED3D_FFP_DIFFUSE
= 5,
953 WINED3D_FFP_SPECULAR
= 6,
954 WINED3D_FFP_TEXCOORD0
= 7,
955 WINED3D_FFP_TEXCOORD1
= 8,
956 WINED3D_FFP_TEXCOORD2
= 9,
957 WINED3D_FFP_TEXCOORD3
= 10,
958 WINED3D_FFP_TEXCOORD4
= 11,
959 WINED3D_FFP_TEXCOORD5
= 12,
960 WINED3D_FFP_TEXCOORD6
= 13,
961 WINED3D_FFP_TEXCOORD7
= 14,
962 WINED3D_FFP_ATTRIBS_COUNT
= 15,
965 enum wined3d_ffp_emit_idx
967 WINED3D_FFP_EMIT_FLOAT1
= 0,
968 WINED3D_FFP_EMIT_FLOAT2
= 1,
969 WINED3D_FFP_EMIT_FLOAT3
= 2,
970 WINED3D_FFP_EMIT_FLOAT4
= 3,
971 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
972 WINED3D_FFP_EMIT_UBYTE4
= 5,
973 WINED3D_FFP_EMIT_SHORT2
= 6,
974 WINED3D_FFP_EMIT_SHORT4
= 7,
975 WINED3D_FFP_EMIT_UBYTE4N
= 8,
976 WINED3D_FFP_EMIT_SHORT2N
= 9,
977 WINED3D_FFP_EMIT_SHORT4N
= 10,
978 WINED3D_FFP_EMIT_USHORT2N
= 11,
979 WINED3D_FFP_EMIT_USHORT4N
= 12,
980 WINED3D_FFP_EMIT_UDEC3
= 13,
981 WINED3D_FFP_EMIT_DEC3N
= 14,
982 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
983 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
984 WINED3D_FFP_EMIT_INVALID
= 17,
985 WINED3D_FFP_EMIT_COUNT
= 18
988 struct wined3d_bo_address
990 GLuint buffer_object
;
994 struct wined3d_const_bo_address
996 GLuint buffer_object
;
1000 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1002 return (struct wined3d_const_bo_address
*)data
;
1005 struct wined3d_stream_info_element
1007 const struct wined3d_format
*format
;
1008 struct wined3d_bo_address data
;
1010 unsigned int stream_idx
;
1011 unsigned int divisor
;
1014 struct wined3d_stream_info
1016 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1017 DWORD position_transformed
: 1;
1019 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1020 WORD use_map
; /* MAX_ATTRIBS, 16 */
1023 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
1024 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1025 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1029 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1030 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1032 /* Routines and structures related to state management */
1034 #define STATE_RENDER(a) (a)
1035 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1037 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1038 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1040 /* + 1 because samplers start with 0 */
1041 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1042 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1044 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1045 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1047 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1048 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1050 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1051 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1053 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1054 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1056 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1057 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1058 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1059 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1061 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1062 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1064 #define STATE_VIEWPORT (STATE_VDECL + 1)
1065 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1067 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1068 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1069 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1070 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1072 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1073 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1075 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1076 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1078 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1079 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1081 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1082 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1084 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1085 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1087 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1088 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1090 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1091 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1093 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1094 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1096 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1097 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1099 #define STATE_HIGHEST (STATE_COLOR_KEY)
1107 struct wined3d_occlusion_query
1111 struct wined3d_context
*context
;
1114 union wined3d_gl_query_object
1120 struct wined3d_event_query
1123 union wined3d_gl_query_object object
;
1124 struct wined3d_context
*context
;
1127 enum wined3d_event_query_result
1129 WINED3D_EVENT_QUERY_OK
,
1130 WINED3D_EVENT_QUERY_WAITING
,
1131 WINED3D_EVENT_QUERY_NOT_STARTED
,
1132 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1133 WINED3D_EVENT_QUERY_ERROR
1136 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1137 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1138 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1139 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1140 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1142 struct wined3d_timestamp_query
1146 struct wined3d_context
*context
;
1149 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1150 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1152 struct wined3d_context
1154 const struct wined3d_gl_info
*gl_info
;
1155 const struct wined3d_d3d_info
*d3d_info
;
1156 const struct StateEntry
*state_table
;
1157 /* State dirtification
1158 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1159 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1160 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1161 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1163 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1164 DWORD numDirtyEntries
;
1165 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1167 struct wined3d_swapchain
*swapchain
;
1168 struct wined3d_surface
*current_rt
;
1169 DWORD tid
; /* Thread ID which owns this context at the moment */
1171 /* Stores some information about the context state for optimization */
1172 DWORD render_offscreen
: 1;
1173 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1174 DWORD last_was_pshader
: 1;
1175 DWORD last_was_vshader
: 1;
1176 DWORD namedArraysLoaded
: 1;
1177 DWORD numberedArraysLoaded
: 1;
1178 DWORD last_was_blit
: 1;
1179 DWORD last_was_ckey
: 1;
1180 DWORD fog_coord
: 1;
1181 DWORD fog_enabled
: 1;
1182 DWORD num_untracked_materials
: 2; /* Max value 2 */
1184 DWORD destroyed
: 1;
1186 DWORD use_immediate_mode_draw
: 1;
1187 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1188 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1189 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1190 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1191 DWORD rebind_fbo
: 1;
1192 DWORD needs_set
: 1;
1193 DWORD hdc_is_private
: 1;
1194 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1195 DWORD update_shader_resource_bindings
: 1;
1197 DWORD shader_update_mask
;
1198 DWORD constant_update_mask
;
1199 DWORD numbered_array_mask
;
1200 GLenum tracking_parm
; /* Which source is tracking current colour */
1201 GLenum untracked_materials
[2];
1202 UINT blit_w
, blit_h
;
1203 enum fogsource fog_source
;
1204 DWORD active_texture
;
1205 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1207 UINT instance_count
;
1209 /* The actual opengl context */
1214 HWND restore_pf_win
;
1221 void *shader_backend_data
;
1222 void *fragment_pipe_data
;
1225 UINT fbo_entry_count
;
1226 struct list fbo_list
;
1227 struct list fbo_destroy_list
;
1228 struct fbo_entry
*current_fbo
;
1229 GLuint fbo_read_binding
;
1230 GLuint fbo_draw_binding
;
1231 struct wined3d_surface
**blit_targets
;
1232 GLenum
*draw_buffers
;
1233 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1236 GLuint
*free_occlusion_queries
;
1237 UINT free_occlusion_query_size
;
1238 UINT free_occlusion_query_count
;
1239 struct list occlusion_queries
;
1241 union wined3d_gl_query_object
*free_event_queries
;
1242 UINT free_event_query_size
;
1243 UINT free_event_query_count
;
1244 struct list event_queries
;
1246 GLuint
*free_timestamp_queries
;
1247 UINT free_timestamp_query_size
;
1248 UINT free_timestamp_query_count
;
1249 struct list timestamp_queries
;
1251 struct wined3d_stream_info stream_info
;
1253 /* Fences for GL_APPLE_flush_buffer_range */
1254 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1255 unsigned int num_buffer_queries
;
1257 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1258 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1260 /* Extension emulation */
1261 GLint gl_fog_source
;
1262 GLfloat fog_coord_value
;
1263 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1264 GLuint dummy_arbfp_prog
;
1267 struct wined3d_fb_state
1269 struct wined3d_rendertarget_view
**render_targets
;
1270 struct wined3d_rendertarget_view
*depth_stencil
;
1273 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1277 DWORD representative
;
1278 APPLYSTATEFUNC apply
;
1281 struct StateEntryTemplate
1284 struct StateEntry content
;
1285 enum wined3d_gl_extension extension
;
1288 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1289 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1290 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1292 struct fragment_caps
1295 DWORD PrimitiveMiscCaps
;
1296 DWORD TextureOpCaps
;
1297 DWORD MaxTextureBlendStages
;
1298 DWORD MaxSimultaneousTextures
;
1301 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1302 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1304 struct fragment_pipeline
1306 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1307 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1308 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1309 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1310 void (*free_private
)(struct wined3d_device
*device
);
1311 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1312 void (*free_context_data
)(struct wined3d_context
*context
);
1313 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1314 const struct StateEntryTemplate
*states
;
1317 struct wined3d_vertex_caps
1320 BOOL ffp_generic_attributes
;
1321 DWORD max_active_lights
;
1322 DWORD max_vertex_blend_matrices
;
1323 DWORD max_vertex_blend_matrix_index
;
1324 DWORD vertex_processing_caps
;
1326 DWORD max_user_clip_planes
;
1330 struct wined3d_vertex_pipe_ops
1332 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1333 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1334 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1335 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1336 void (*vp_free
)(struct wined3d_device
*device
);
1337 const struct StateEntryTemplate
*vp_states
;
1340 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1341 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1342 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1343 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1344 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1345 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1346 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1347 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1349 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1350 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1351 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1353 /* "Base" state table */
1354 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1355 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1356 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1357 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1359 enum wined3d_blit_op
1361 WINED3D_BLIT_OP_COLOR_BLIT
,
1362 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
1363 WINED3D_BLIT_OP_COLOR_FILL
,
1364 WINED3D_BLIT_OP_DEPTH_FILL
,
1365 WINED3D_BLIT_OP_DEPTH_BLIT
,
1368 /* Shaders for color conversions in blits. Do not do blit operations while
1369 * already under the GL lock. */
1372 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1373 void (*free_private
)(struct wined3d_device
*device
);
1374 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
,
1375 const struct wined3d_color_key
*color_key
);
1376 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1377 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
,
1378 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1379 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1380 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1381 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1382 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1383 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1384 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1385 void (*blit_surface
)(struct wined3d_device
*device
, DWORD filter
,
1386 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1387 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
1388 const struct wined3d_color_key
*color_key
);
1391 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1392 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1393 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1395 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
1396 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1397 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1398 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1401 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1402 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1403 void context_alloc_event_query(struct wined3d_context
*context
,
1404 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1405 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1406 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1407 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1408 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1409 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1410 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1411 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1412 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1413 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1414 unsigned int unit
) DECLSPEC_HIDDEN
;
1415 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1416 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1417 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1418 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1419 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
1420 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1421 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1422 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1423 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1424 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1425 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1426 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1427 void context_resource_released(const struct wined3d_device
*device
,
1428 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1429 void context_resource_unloaded(const struct wined3d_device
*device
,
1430 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1431 void context_restore(struct wined3d_context
*context
, struct wined3d_surface
*restore
) DECLSPEC_HIDDEN
;
1432 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1433 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1434 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1435 void context_state_drawbuf(struct wined3d_context
*context
,
1436 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1437 void context_state_fb(struct wined3d_context
*context
,
1438 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1439 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1440 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1441 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1443 /*****************************************************************************
1444 * Internal representation of a light
1446 struct wined3d_light_info
1448 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1449 DWORD OriginalIndex
;
1453 /* Converted parms to speed up swapping lights */
1454 struct wined3d_vec4 position
;
1455 struct wined3d_vec4 direction
;
1462 /* The default light parameters */
1463 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1465 struct wined3d_pixel_format
1467 int iPixelFormat
; /* WGL pixel format */
1468 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1469 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1470 int depthSize
, stencilSize
;
1471 BOOL windowDrawable
;
1477 enum wined3d_pci_vendor
1479 HW_VENDOR_SOFTWARE
= 0x0000,
1480 HW_VENDOR_AMD
= 0x1002,
1481 HW_VENDOR_NVIDIA
= 0x10de,
1482 HW_VENDOR_VMWARE
= 0x15ad,
1483 HW_VENDOR_INTEL
= 0x8086,
1486 enum wined3d_pci_device
1490 CARD_AMD_RAGE_128PRO
= 0x5246,
1491 CARD_AMD_RADEON_7200
= 0x5144,
1492 CARD_AMD_RADEON_8500
= 0x514c,
1493 CARD_AMD_RADEON_9500
= 0x4144,
1494 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1495 CARD_AMD_RADEON_X700
= 0x5e4c,
1496 CARD_AMD_RADEON_X1600
= 0x71c2,
1497 CARD_AMD_RADEON_HD2350
= 0x94c7,
1498 CARD_AMD_RADEON_HD2600
= 0x9581,
1499 CARD_AMD_RADEON_HD2900
= 0x9400,
1500 CARD_AMD_RADEON_HD3200
= 0x9620,
1501 CARD_AMD_RADEON_HD3850
= 0x9515,
1502 CARD_AMD_RADEON_HD4200M
= 0x9712,
1503 CARD_AMD_RADEON_HD4350
= 0x954f,
1504 CARD_AMD_RADEON_HD4600
= 0x9495,
1505 CARD_AMD_RADEON_HD4700
= 0x944e,
1506 CARD_AMD_RADEON_HD4800
= 0x944c,
1507 CARD_AMD_RADEON_HD5400
= 0x68f9,
1508 CARD_AMD_RADEON_HD5600
= 0x68d8,
1509 CARD_AMD_RADEON_HD5700
= 0x68be,
1510 CARD_AMD_RADEON_HD5800
= 0x6898,
1511 CARD_AMD_RADEON_HD5900
= 0x689c,
1512 CARD_AMD_RADEON_HD6300
= 0x9803,
1513 CARD_AMD_RADEON_HD6400
= 0x6770,
1514 CARD_AMD_RADEON_HD6410D
= 0x9644,
1515 CARD_AMD_RADEON_HD6550D
= 0x9640,
1516 CARD_AMD_RADEON_HD6600
= 0x6758,
1517 CARD_AMD_RADEON_HD6600M
= 0x6741,
1518 CARD_AMD_RADEON_HD6700
= 0x68ba,
1519 CARD_AMD_RADEON_HD6800
= 0x6739,
1520 CARD_AMD_RADEON_HD6900
= 0x6719,
1521 CARD_AMD_RADEON_HD7660D
= 0x9901,
1522 CARD_AMD_RADEON_HD7700
= 0x683d,
1523 CARD_AMD_RADEON_HD7800
= 0x6819,
1524 CARD_AMD_RADEON_HD7900
= 0x679a,
1525 CARD_AMD_RADEON_HD8600M
= 0x6660,
1526 CARD_AMD_RADEON_HD8670
= 0x6610,
1527 CARD_AMD_RADEON_HD8770
= 0x665c,
1528 CARD_AMD_RADEON_R3
= 0x9830,
1529 CARD_AMD_RADEON_R7
= 0x130f,
1530 CARD_AMD_RADEON_R9
= 0x67b1,
1532 CARD_NVIDIA_RIVA_128
= 0x0018,
1533 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1534 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1535 CARD_NVIDIA_GEFORCE
= 0x0100,
1536 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1537 CARD_NVIDIA_GEFORCE2
= 0x0150,
1538 CARD_NVIDIA_GEFORCE3
= 0x0200,
1539 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1540 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1541 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1542 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1543 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1544 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1545 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1546 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1547 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1548 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1549 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1550 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1551 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1552 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1553 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1554 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1555 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1556 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1557 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1558 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1559 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1560 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1561 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1562 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1563 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1564 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1565 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1566 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1567 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1568 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1569 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1570 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1571 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1572 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1573 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1574 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1575 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1576 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1577 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1578 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1579 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1580 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1581 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1582 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1583 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1584 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1585 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1586 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1587 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1588 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1589 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1590 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1591 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1592 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1593 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1594 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1595 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1596 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1597 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1598 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1599 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1600 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1601 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1602 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1603 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1604 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1605 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1606 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1607 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1608 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1609 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
1610 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1611 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1612 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1613 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1614 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1615 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1616 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1617 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1618 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
1619 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
1621 CARD_VMWARE_SVGA3D
= 0x0405,
1623 CARD_INTEL_830M
= 0x3577,
1624 CARD_INTEL_855GM
= 0x3582,
1625 CARD_INTEL_845G
= 0x2562,
1626 CARD_INTEL_865G
= 0x2572,
1627 CARD_INTEL_915G
= 0x2582,
1628 CARD_INTEL_E7221G
= 0x258a,
1629 CARD_INTEL_915GM
= 0x2592,
1630 CARD_INTEL_945G
= 0x2772,
1631 CARD_INTEL_945GM
= 0x27a2,
1632 CARD_INTEL_945GME
= 0x27ae,
1633 CARD_INTEL_Q35
= 0x29b2,
1634 CARD_INTEL_G33
= 0x29c2,
1635 CARD_INTEL_Q33
= 0x29d2,
1636 CARD_INTEL_PNVG
= 0xa001,
1637 CARD_INTEL_PNVM
= 0xa011,
1638 CARD_INTEL_965Q
= 0x2992,
1639 CARD_INTEL_965G
= 0x2982,
1640 CARD_INTEL_946GZ
= 0x2972,
1641 CARD_INTEL_965GM
= 0x2a02,
1642 CARD_INTEL_965GME
= 0x2a12,
1643 CARD_INTEL_GM45
= 0x2a42,
1644 CARD_INTEL_IGD
= 0x2e02,
1645 CARD_INTEL_Q45
= 0x2e12,
1646 CARD_INTEL_G45
= 0x2e22,
1647 CARD_INTEL_G41
= 0x2e32,
1648 CARD_INTEL_B43
= 0x2e92,
1649 CARD_INTEL_ILKD
= 0x0042,
1650 CARD_INTEL_ILKM
= 0x0046,
1651 CARD_INTEL_SNBD
= 0x0122,
1652 CARD_INTEL_SNBM
= 0x0126,
1653 CARD_INTEL_SNBS
= 0x010a,
1654 CARD_INTEL_IVBD
= 0x0162,
1655 CARD_INTEL_IVBM
= 0x0166,
1656 CARD_INTEL_IVBS
= 0x015a,
1657 CARD_INTEL_HWM
= 0x0416,
1660 struct wined3d_fbo_ops
1662 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1663 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1664 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1665 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1666 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1667 GLsizei width
, GLsizei height
);
1668 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1669 GLenum internalformat
, GLsizei width
, GLsizei height
);
1670 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1671 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1672 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1673 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1674 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1675 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1676 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1677 GLenum textarget
, GLuint texture
, GLint level
);
1678 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1679 GLenum textarget
, GLuint texture
, GLint level
);
1680 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1681 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1682 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1683 GLenum renderbuffertarget
, GLuint renderbuffer
);
1684 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1685 GLenum pname
, GLint
*params
);
1686 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1687 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1688 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1691 struct wined3d_gl_limits
1696 UINT texture_coords
;
1697 UINT vertex_uniform_blocks
;
1698 UINT geometry_uniform_blocks
;
1699 UINT fragment_uniform_blocks
;
1700 UINT fragment_samplers
;
1701 UINT vertex_samplers
;
1702 UINT combined_samplers
;
1703 UINT general_combiners
;
1706 UINT texture3d_size
;
1707 float pointsize_max
;
1708 float pointsize_min
;
1713 UINT vertex_attribs
;
1716 UINT glsl_vs_float_constants
;
1717 UINT glsl_ps_float_constants
;
1719 UINT arb_vs_float_constants
;
1720 UINT arb_vs_native_constants
;
1721 UINT arb_vs_instructions
;
1723 UINT arb_ps_float_constants
;
1724 UINT arb_ps_local_constants
;
1725 UINT arb_ps_native_constants
;
1726 UINT arb_ps_instructions
;
1730 struct wined3d_gl_info
1732 DWORD selected_gl_version
;
1734 struct wined3d_gl_limits limits
;
1735 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1737 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1738 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1739 float fixed_polyoffset_scale
, float_polyoffset_scale
;
1741 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1742 struct opengl_funcs gl_ops
;
1743 struct wined3d_fbo_ops fbo_ops
;
1745 struct wined3d_format
*formats
;
1748 struct wined3d_driver_info
1750 enum wined3d_pci_vendor vendor
;
1751 enum wined3d_pci_device device
;
1753 const char *description
;
1759 struct wined3d_d3d_limits
1761 UINT vs_version
, gs_version
, ps_version
;
1762 DWORD vs_uniform_count
;
1763 DWORD ps_uniform_count
;
1766 UINT ffp_blend_stages
;
1767 UINT ffp_vertex_blend_matrices
;
1770 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1771 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1772 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1774 struct wined3d_ffp_attrib_ops
1776 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1777 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1778 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1779 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1780 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1783 struct wined3d_d3d_info
1785 struct wined3d_d3d_limits limits
;
1786 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1788 BOOL ffp_generic_attributes
;
1790 BOOL shader_color_key
;
1791 DWORD valid_rt_mask
;
1794 /* The adapter structure */
1795 struct wined3d_adapter
1799 enum wined3d_format_id screen_format
;
1801 struct wined3d_gl_info gl_info
;
1802 struct wined3d_d3d_info d3d_info
;
1803 struct wined3d_driver_info driver_info
;
1804 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1805 unsigned int cfg_count
;
1806 struct wined3d_pixel_format
*cfgs
;
1808 UINT64 vram_bytes_used
;
1811 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1812 const struct fragment_pipeline
*fragment_pipe
;
1813 const struct wined3d_shader_backend_ops
*shader_backend
;
1814 const struct blit_shader
*blitter
;
1817 struct wined3d_caps_gl_ctx
1823 HGLRC restore_gl_ctx
;
1825 const struct wined3d_gl_info
*gl_info
;
1827 GLuint test_program_id
;
1830 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
) DECLSPEC_HIDDEN
;
1831 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
1832 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
1833 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
1835 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1836 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
1838 enum projection_types
1851 /*****************************************************************************
1852 * Fixed function pipeline replacements
1854 #define ARG_UNUSED 0xff
1855 struct texture_stage_op
1867 struct color_fixup_desc color_fixup
;
1868 unsigned tex_type
: 3;
1870 unsigned projected
: 2;
1871 unsigned padding
: 10;
1874 struct ffp_frag_settings
1876 struct texture_stage_op op
[MAX_TEXTURES
];
1877 enum wined3d_ffp_ps_fog_mode fog
;
1878 unsigned char sRGB_write
;
1879 unsigned char emul_clipplanes
;
1880 unsigned char texcoords_initialized
;
1881 unsigned char color_key_enabled
: 1;
1882 unsigned char pointsprite
: 1;
1883 unsigned char padding
: 6;
1886 struct ffp_frag_desc
1888 struct wine_rb_entry entry
;
1889 struct ffp_frag_settings settings
;
1892 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1893 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1894 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1896 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1897 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1898 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1899 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1900 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1901 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1902 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1903 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
1905 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
1906 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
1908 enum wined3d_ffp_vs_fog_mode
1910 WINED3D_FFP_VS_FOG_OFF
= 0,
1911 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1912 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1913 WINED3D_FFP_VS_FOG_RANGE
= 3,
1916 #define WINED3D_FFP_TCI_SHIFT 16
1917 #define WINED3D_FFP_TCI_MASK 0xffu
1919 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1920 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
1922 struct wined3d_ffp_vs_settings
1924 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1925 DWORD diffuse_source
: 2;
1926 DWORD emissive_source
: 2;
1927 DWORD ambient_source
: 2;
1928 DWORD specular_source
: 2;
1930 DWORD transformed
: 1;
1931 DWORD vertexblends
: 2;
1934 DWORD normalize
: 1;
1936 DWORD localviewer
: 1;
1937 DWORD point_size
: 1;
1938 DWORD per_vertex_point_size
: 1;
1940 DWORD texcoords
: 8; /* MAX_TEXTURES */
1941 DWORD ortho_fog
: 1;
1944 DWORD texgen
[MAX_TEXTURES
];
1947 struct wined3d_ffp_vs_desc
1949 struct wine_rb_entry entry
;
1950 struct wined3d_ffp_vs_settings settings
;
1953 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
1954 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1961 struct wined3d_adapter adapters
[1];
1964 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
1965 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1966 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1968 struct wined3d_stream_output
1970 struct wined3d_buffer
*buffer
;
1974 struct wined3d_stream_state
1976 struct wined3d_buffer
*buffer
;
1983 #define WINED3D_STATE_NO_REF 0x00000001
1984 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
1986 struct wined3d_state
1989 const struct wined3d_fb_state
*fb
;
1991 struct wined3d_vertex_declaration
*vertex_declaration
;
1992 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
1993 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
1994 struct wined3d_buffer
*index_buffer
;
1995 enum wined3d_format_id index_format
;
1996 INT base_vertex_index
;
1997 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
1998 GLenum gl_primitive_type
;
1999 struct wined3d_query
*predicate
;
2000 BOOL predicate_value
;
2002 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2003 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2004 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2005 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2007 BOOL vs_consts_b
[MAX_CONST_B
];
2008 INT vs_consts_i
[MAX_CONST_I
* 4];
2011 BOOL ps_consts_b
[MAX_CONST_B
];
2012 INT ps_consts_i
[MAX_CONST_I
* 4];
2015 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2016 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2017 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2019 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2020 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
2021 struct wined3d_material material
;
2022 struct wined3d_viewport viewport
;
2025 /* Light hashmap. Collisions are handled using linked lists. */
2026 #define LIGHTMAP_SIZE 43
2027 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2028 struct list light_map
[LIGHTMAP_SIZE
];
2029 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2031 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2034 #define WINED3D_UNMAPPED_STAGE ~0U
2036 /* Multithreaded flag. Removed from the public header to signal that
2037 * wined3d_device_create() ignores it. */
2038 #define WINED3DCREATE_MULTITHREADED 0x00000004
2040 struct wined3d_device
2044 /* WineD3D Information */
2045 struct wined3d_device_parent
*device_parent
;
2046 struct wined3d
*wined3d
;
2047 struct wined3d_adapter
*adapter
;
2049 /* Window styles to restore when switching fullscreen mode */
2053 /* X and GL Information */
2054 GLenum offscreenBuffer
;
2056 const struct wined3d_shader_backend_ops
*shader_backend
;
2058 void *fragment_priv
;
2061 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2062 /* Array of functions for states which are handled by more than one pipeline part */
2063 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2064 const struct blit_shader
*blitter
;
2066 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2067 BYTE bCursorVisible
: 1;
2068 BYTE d3d_initialized
: 1;
2069 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2070 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2071 BYTE filter_messages
: 1;
2074 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2078 struct wined3d_state state
;
2079 struct wined3d_state
*update_state
;
2080 struct wined3d_stateblock
*recording
;
2082 /* Internal use fields */
2083 struct wined3d_device_creation_parameters create_parms
;
2086 struct wined3d_rendertarget_view
*back_buffer_view
;
2087 struct wined3d_swapchain
**swapchains
;
2088 UINT swapchain_count
;
2090 struct list resources
; /* a linked list to track resources created by the device */
2091 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2092 struct wine_rb_tree samplers
;
2094 /* Render Target Support */
2095 struct wined3d_fb_state fb
;
2096 struct wined3d_surface
*onscreen_depth_stencil
;
2097 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2099 /* For rendering to a texture using glCopyTexImage */
2100 GLuint depth_blt_texture
;
2102 /* Cursor management */
2107 UINT cursorWidth
, cursorHeight
;
2108 struct wined3d_texture
*cursor_texture
;
2109 HCURSOR hardwareCursor
;
2111 /* The Wine logo texture */
2112 struct wined3d_texture
*logo_texture
;
2114 /* Textures for when no other textures are mapped */
2115 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
2116 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
2117 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
2118 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
2120 /* Command stream */
2121 struct wined3d_cs
*cs
;
2123 /* Context management */
2124 struct wined3d_context
**contexts
;
2128 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2129 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2130 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2131 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2132 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2133 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2134 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2135 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2136 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2137 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2138 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2139 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2140 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2141 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2142 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2144 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2146 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2147 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2148 return context
->isStateDirty
[idx
] & (1u << shift
);
2151 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2152 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2154 struct wined3d_resource_ops
2156 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2157 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2158 void (*resource_unload
)(struct wined3d_resource
*resource
);
2159 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
2160 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2161 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
2164 struct wined3d_resource
2169 struct wined3d_device
*device
;
2170 enum wined3d_resource_type type
;
2171 enum wined3d_gl_resource_type gl_type
;
2172 const struct wined3d_format
*format
;
2173 unsigned int format_flags
;
2174 enum wined3d_multisample_type multisample_type
;
2175 UINT multisample_quality
;
2177 enum wined3d_pool pool
;
2187 struct list resource_list_entry
;
2190 const struct wined3d_parent_ops
*parent_ops
;
2191 const struct wined3d_resource_ops
*resource_ops
;
2194 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2196 return resource
->resource_ops
->resource_incref(resource
);
2199 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2201 return resource
->resource_ops
->resource_decref(resource
);
2204 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2205 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2206 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2207 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2208 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2209 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2210 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2211 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2212 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2213 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2214 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2215 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2216 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2217 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2218 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2220 /* Tests show that the start address of resources is 32 byte aligned */
2221 #define RESOURCE_ALIGNMENT 16
2225 struct wined3d_sampler_desc sampler_desc
;
2226 unsigned int base_level
;
2230 struct wined3d_texture_ops
2232 void (*texture_sub_resource_load
)(struct wined3d_resource
*sub_resource
,
2233 struct wined3d_context
*context
, BOOL srgb
);
2234 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2235 const struct wined3d_box
*dirty_region
);
2236 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2237 void (*texture_sub_resource_invalidate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2238 void (*texture_sub_resource_validate_location
)(struct wined3d_resource
*sub_resource
, DWORD location
);
2239 void (*texture_sub_resource_upload_data
)(struct wined3d_resource
*sub_resource
,
2240 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
);
2241 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2242 struct wined3d_context
*context
, BOOL srgb
);
2245 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2246 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000002
2247 #define WINED3D_TEXTURE_IS_SRGB 0x00000004
2248 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000008
2249 #define WINED3D_TEXTURE_RGB_VALID 0x00000010
2250 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000020
2251 #define WINED3D_TEXTURE_SRGB_VALID 0x00000040
2252 #define WINED3D_TEXTURE_CONVERTED 0x00000080
2253 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000100
2254 #define WINED3D_TEXTURE_DYNAMIC_MAP 0x00000200
2255 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2257 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2259 struct wined3d_texture
2261 struct wined3d_resource resource
;
2262 const struct wined3d_texture_ops
*texture_ops
;
2263 struct gl_texture texture_rgb
, texture_srgb
;
2264 struct wined3d_resource
**sub_resources
;
2265 struct wined3d_swapchain
*swapchain
;
2268 float pow2_matrix
[16];
2270 enum wined3d_texture_filter_type filter_type
;
2275 /* May only be accessed from the command stream worker thread. */
2276 struct wined3d_texture_async
2280 /* Color keys for DDraw */
2281 struct wined3d_color_key dst_blt_color_key
;
2282 struct wined3d_color_key src_blt_color_key
;
2283 struct wined3d_color_key dst_overlay_color_key
;
2284 struct wined3d_color_key src_overlay_color_key
;
2285 struct wined3d_color_key gl_color_key
;
2286 DWORD color_key_flags
;
2290 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2292 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2295 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2298 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2301 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2302 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2303 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2304 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2305 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2306 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2307 void wined3d_texture_force_reload(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2308 void wined3d_texture_load(struct wined3d_texture
*texture
,
2309 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2310 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2311 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2312 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2313 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2314 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2316 #define WINED3D_LOCATION_DISCARDED 0x00000001
2317 #define WINED3D_LOCATION_SYSMEM 0x00000002
2318 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2319 #define WINED3D_LOCATION_DIB 0x00000008
2320 #define WINED3D_LOCATION_BUFFER 0x00000010
2321 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000020
2322 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000040
2323 #define WINED3D_LOCATION_DRAWABLE 0x00000080
2324 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
2325 #define WINED3D_LOCATION_RB_RESOLVED 0x00000200
2327 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2329 #define WINED3D_VFLAG_CLIENT_STORAGE 0x00000001
2331 struct wined3d_volume
2333 struct wined3d_resource resource
;
2334 struct wined3d_texture
*container
;
2336 DWORD flags
, locations
;
2337 GLint texture_level
;
2338 DWORD download_count
;
2342 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2344 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2347 BOOL
volume_prepare_system_memory(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2348 HRESULT
wined3d_volume_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2349 unsigned int level
, struct wined3d_volume
**volume
) DECLSPEC_HIDDEN
;
2350 void wined3d_volume_destroy(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2351 void wined3d_volume_get_pitch(const struct wined3d_volume
*volume
, UINT
*row_pitch
, UINT
*slice_pitch
) DECLSPEC_HIDDEN
;
2352 void wined3d_volume_load(struct wined3d_volume
*volume
, struct wined3d_context
*context
,
2353 BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2354 void wined3d_volume_invalidate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2355 HRESULT
wined3d_volume_map(struct wined3d_volume
*volume
,
2356 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
) DECLSPEC_HIDDEN
;
2357 void wined3d_volume_validate_location(struct wined3d_volume
*volume
, DWORD location
) DECLSPEC_HIDDEN
;
2358 HRESULT
wined3d_volume_unmap(struct wined3d_volume
*volume
) DECLSPEC_HIDDEN
;
2359 void wined3d_volume_upload_data(struct wined3d_volume
*volume
, const struct wined3d_context
*context
,
2360 const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2362 struct wined3d_surface_dib
2369 struct wined3d_renderbuffer_entry
2380 struct wined3d_surface
**render_targets
;
2381 struct wined3d_surface
*depth_stencil
;
2382 DWORD color_location
, ds_location
;
2388 struct wined3d_surface_ops
2390 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2391 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2394 struct wined3d_surface
2396 struct wined3d_resource resource
;
2397 const struct wined3d_surface_ops
*surface_ops
;
2398 struct wined3d_texture
*container
;
2410 GLuint rb_multisample
;
2412 GLenum texture_target
;
2413 unsigned int texture_level
;
2414 unsigned int texture_layer
;
2420 struct wined3d_surface_dib dib
;
2423 struct list renderbuffers
;
2424 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2425 SIZE ds_current_size
;
2427 /* DirectDraw Overlay handling */
2428 RECT overlay_srcrect
;
2429 RECT overlay_destrect
;
2430 struct wined3d_surface
*overlay_dest
;
2431 struct list overlays
;
2432 struct list overlay_entry
;
2435 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2437 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2440 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2441 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2443 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2444 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2447 void surface_set_dirty(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2448 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2449 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2450 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2451 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2452 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2453 void surface_invalidate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2454 void surface_load(struct wined3d_surface
*surface
, struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2455 void surface_load_ds_location(struct wined3d_surface
*surface
,
2456 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2457 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
,
2458 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2459 HRESULT
surface_load_location(struct wined3d_surface
*surface
,
2460 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2461 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2462 void wined3d_surface_prepare(struct wined3d_surface
*surface
, struct wined3d_context
*context
,
2463 DWORD location
) DECLSPEC_HIDDEN
;
2464 void surface_prepare_rb(struct wined3d_surface
*surface
,
2465 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2466 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2467 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2468 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2469 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2470 HRESULT
wined3d_surface_update_desc(struct wined3d_surface
*surface
,
2471 const struct wined3d_gl_info
*gl_info
, void *mem
, unsigned int pitch
) DECLSPEC_HIDDEN
;
2472 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2473 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2474 void surface_validate_location(struct wined3d_surface
*surface
, DWORD location
) DECLSPEC_HIDDEN
;
2475 HRESULT
wined3d_surface_create(struct wined3d_texture
*container
, const struct wined3d_resource_desc
*desc
,
2476 GLenum target
, unsigned int level
, unsigned int layer
, DWORD flags
,
2477 struct wined3d_surface
**surface
) DECLSPEC_HIDDEN
;
2478 void wined3d_surface_destroy(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2479 void surface_prepare_map_memory(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2480 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2481 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
2482 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2484 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2485 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2487 /* Surface flags: */
2488 #define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
2489 #define SFLAG_DISCARD 0x00000002 /* ??? */
2490 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2491 #define SFLAG_LOST 0x00000008 /* Surface lost flag for ddraw. */
2492 #define SFLAG_CLIENT 0x00000010 /* GL_APPLE_client_storage is used with this surface. */
2493 #define SFLAG_DCINUSE 0x00000020 /* Set between GetDC and ReleaseDC calls. */
2495 struct wined3d_sampler
2497 struct wine_rb_entry entry
;
2499 struct wined3d_device
*device
;
2501 struct wined3d_sampler_desc desc
;
2505 struct wined3d_vertex_declaration_element
2507 const struct wined3d_format
*format
;
2509 unsigned int input_slot
;
2510 unsigned int offset
;
2511 unsigned int output_slot
;
2512 enum wined3d_input_classification input_slot_class
;
2513 unsigned int instance_data_step_rate
;
2519 struct wined3d_vertex_declaration
2523 const struct wined3d_parent_ops
*parent_ops
;
2524 struct wined3d_device
*device
;
2526 struct wined3d_vertex_declaration_element
*elements
;
2529 BOOL position_transformed
;
2530 BOOL half_float_conv_needed
;
2533 struct wined3d_saved_states
2535 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2536 WORD streamSource
; /* MAX_STREAMS, 16 */
2537 WORD streamFreq
; /* MAX_STREAMS, 16 */
2538 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2539 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2540 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2541 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2542 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2543 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2544 BOOL
*pixelShaderConstantsF
;
2545 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2546 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2547 BOOL
*vertexShaderConstantsF
;
2548 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2549 DWORD primitive_type
: 1;
2553 DWORD vertexDecl
: 1;
2554 DWORD pixelShader
: 1;
2555 DWORD vertexShader
: 1;
2556 DWORD scissorRect
: 1;
2565 struct wined3d_stateblock
2567 LONG ref
; /* Note: Ref counting not required */
2568 struct wined3d_device
*device
;
2570 /* Array indicating whether things have been set or changed */
2571 struct wined3d_saved_states changed
;
2572 struct wined3d_state state
;
2574 /* Contained state management */
2575 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2576 unsigned int num_contained_render_states
;
2577 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2578 unsigned int num_contained_transform_states
;
2579 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2580 unsigned int num_contained_vs_consts_i
;
2581 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2582 unsigned int num_contained_vs_consts_b
;
2583 DWORD
*contained_vs_consts_f
;
2584 unsigned int num_contained_vs_consts_f
;
2585 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2586 unsigned int num_contained_ps_consts_i
;
2587 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2588 unsigned int num_contained_ps_consts_b
;
2589 DWORD
*contained_ps_consts_f
;
2590 unsigned int num_contained_ps_consts_f
;
2591 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2592 unsigned int num_contained_tss_states
;
2593 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2594 unsigned int num_contained_sampler_states
;
2597 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2599 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2600 HRESULT
state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2601 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2602 DWORD flags
) DECLSPEC_HIDDEN
;
2603 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2605 struct wined3d_cs_ops
2607 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2608 void (*submit
)(struct wined3d_cs
*cs
);
2613 const struct wined3d_cs_ops
*ops
;
2614 struct wined3d_device
*device
;
2615 struct wined3d_fb_state fb
;
2616 struct wined3d_state state
;
2622 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2623 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2625 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2626 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2627 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2628 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2629 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2630 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2631 const RGNDATA
*dirty_region
, DWORD flags
) DECLSPEC_HIDDEN
;
2632 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2633 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2634 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2635 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
2636 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
2637 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2638 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2639 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
2640 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2641 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2642 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2643 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2644 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
2645 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
2646 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2647 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2648 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
2649 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2650 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2651 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
2652 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2653 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2654 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2655 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2656 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2657 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2658 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2659 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2660 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2661 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2662 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2663 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2664 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2665 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2666 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2667 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2668 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2669 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2670 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2671 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2672 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2674 /* Direct3D terminology with little modifications. We do not have an issued state
2675 * because only the driver knows about it, but we have a created state because d3d
2676 * allows GetData on a created issue, but opengl doesn't
2684 struct wined3d_query_ops
2686 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2687 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2690 struct wined3d_query
2695 const struct wined3d_query_ops
*query_ops
;
2696 struct wined3d_device
*device
;
2697 enum query_state state
;
2698 enum wined3d_query_type type
;
2703 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2704 * fixed function semantics as D3DCOLOR or FLOAT16 */
2705 enum wined3d_buffer_conversion_type
2712 struct wined3d_map_range
2718 struct wined3d_buffer
2720 struct wined3d_resource resource
;
2722 struct wined3d_buffer_desc desc
;
2724 GLuint buffer_object
;
2725 GLenum buffer_object_usage
;
2726 GLenum buffer_type_hint
;
2730 struct wined3d_map_range
*maps
;
2731 ULONG maps_size
, modified_areas
;
2732 struct wined3d_event_query
*query
;
2734 /* conversion stuff */
2735 UINT decl_change_count
, full_conversion_count
;
2737 UINT stride
; /* 0 if no conversion */
2738 UINT conversion_stride
; /* 0 if no shifted conversion */
2739 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2742 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2744 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2747 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2748 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2749 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2750 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
2751 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2752 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2754 struct wined3d_rendertarget_view
2758 struct wined3d_resource
*resource
;
2760 const struct wined3d_parent_ops
*parent_ops
;
2762 const struct wined3d_format
*format
;
2763 unsigned int format_flags
;
2764 unsigned int sub_resource_idx
;
2765 unsigned int buffer_offset
;
2768 unsigned int height
;
2772 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
2773 const struct wined3d_rendertarget_view
*view
)
2775 struct wined3d_resource
*resource
;
2776 struct wined3d_texture
*texture
;
2781 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE
&& view
->resource
->type
!= WINED3D_RTYPE_CUBE_TEXTURE
)
2784 texture
= wined3d_texture_from_resource(view
->resource
);
2785 if (!(resource
= wined3d_texture_get_sub_resource(texture
, view
->sub_resource_idx
)))
2788 return surface_from_resource(resource
);
2791 struct wined3d_shader_resource_view
2795 struct wined3d_resource
*resource
;
2797 const struct wined3d_parent_ops
*parent_ops
;
2800 struct wined3d_swapchain_ops
2802 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2803 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2806 struct wined3d_swapchain
2810 const struct wined3d_parent_ops
*parent_ops
;
2811 const struct wined3d_swapchain_ops
*swapchain_ops
;
2812 struct wined3d_device
*device
;
2814 struct wined3d_texture
**back_buffers
;
2815 struct wined3d_texture
*front_buffer
;
2816 struct wined3d_swapchain_desc desc
;
2817 struct wined3d_display_mode original_mode
, d3d_mode
;
2818 struct wined3d_gamma_ramp orig_gamma
;
2819 BOOL render_to_fbo
, reapply_mode
;
2820 const struct wined3d_format
*ds_format
;
2821 struct wined3d_palette
*palette
;
2823 LONG prev_time
, frames
; /* Performance tracking */
2825 struct wined3d_context
**context
;
2826 unsigned int num_contexts
;
2835 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2837 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
2838 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2839 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2840 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2841 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2843 /*****************************************************************************
2844 * Utility function prototypes
2847 /* Trace routines */
2848 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2849 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2850 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2851 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2852 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2853 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2854 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2855 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
2856 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2857 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2858 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2859 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2860 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2861 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2862 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2863 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2864 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2865 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2866 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2867 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2869 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2870 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2871 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2872 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2873 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2874 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2875 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2876 void sampler_texdim(struct wined3d_context
*context
,
2877 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2878 void tex_alphaop(struct wined3d_context
*context
,
2879 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2880 void apply_pixelshader(struct wined3d_context
*context
,
2881 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2882 void state_alpha_test(struct wined3d_context
*context
,
2883 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2884 void state_fogcolor(struct wined3d_context
*context
,
2885 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2886 void state_fogdensity(struct wined3d_context
*context
,
2887 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2888 void state_fogstartend(struct wined3d_context
*context
,
2889 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2890 void state_fog_fragpart(struct wined3d_context
*context
,
2891 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2892 void state_nop(struct wined3d_context
*context
,
2893 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2894 void state_srgbwrite(struct wined3d_context
*context
,
2895 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2897 void state_clipping(struct wined3d_context
*context
,
2898 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2899 void clipplane(struct wined3d_context
*context
,
2900 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2901 void state_pointsprite_w(struct wined3d_context
*context
,
2902 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2903 void state_pointsprite(struct wined3d_context
*context
,
2904 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2906 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2909 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2910 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2911 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2913 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
2915 struct wined3d_shader_lconst
2922 struct wined3d_shader_limits
2924 unsigned int sampler
;
2925 unsigned int constant_int
;
2926 unsigned int constant_float
;
2927 unsigned int constant_bool
;
2928 unsigned int packed_output
;
2929 unsigned int packed_input
;
2933 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2935 #define PRINTF_ATTR(fmt,args)
2938 struct wined3d_string_buffer_list
2943 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
2944 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
2945 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
2946 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
2947 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
2949 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2950 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
2951 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2953 /* Vertex shader utility functions */
2954 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2955 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2957 struct wined3d_vertex_shader
2959 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2962 struct wined3d_geometry_shader
2964 enum wined3d_primitive_type input_type
;
2965 enum wined3d_primitive_type output_type
;
2969 struct wined3d_pixel_shader
2971 /* Pixel shader input semantics */
2972 DWORD input_reg_map
[MAX_REG_INPUT
];
2973 BOOL input_reg_used
[MAX_REG_INPUT
];
2974 unsigned int declared_in_count
;
2976 /* Some information about the shader behavior */
2981 struct wined3d_shader
2984 const struct wined3d_shader_limits
*limits
;
2986 UINT functionLength
;
2987 BOOL load_local_constsF
;
2988 const struct wined3d_shader_frontend
*frontend
;
2989 void *frontend_data
;
2993 const struct wined3d_parent_ops
*parent_ops
;
2995 /* Programs this shader is linked with */
2996 struct list linked_programs
;
2998 /* Immediate constants (override global ones) */
2999 struct list constantsB
;
3000 struct list constantsF
;
3001 struct list constantsI
;
3002 struct wined3d_shader_reg_maps reg_maps
;
3003 BOOL lconst_inf_or_nan
;
3005 struct wined3d_shader_signature input_signature
;
3006 struct wined3d_shader_signature output_signature
;
3007 char *signature_strings
;
3009 /* Pointer to the parent device */
3010 struct wined3d_device
*device
;
3011 struct list shader_list_entry
;
3015 struct wined3d_vertex_shader vs
;
3016 struct wined3d_geometry_shader gs
;
3017 struct wined3d_pixel_shader ps
;
3021 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
3022 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3023 BOOL position_transformed
, struct ps_compile_args
*args
,
3024 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3026 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3027 WORD swizzle_map
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
3029 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3030 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3031 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3032 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
3033 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
3034 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
3035 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
3036 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
3037 unsigned int max
) DECLSPEC_HIDDEN
;
3038 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
3039 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
3040 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3042 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
3046 case WINED3DSPR_RASTOUT
:
3048 if (reg
->idx
[0].offset
)
3053 case WINED3DSPR_DEPTHOUT
: /* oDepth */
3054 case WINED3DSPR_CONSTBOOL
: /* b# */
3055 case WINED3DSPR_LOOP
: /* aL */
3056 case WINED3DSPR_PREDICATE
: /* p0 */
3057 case WINED3DSPR_PRIMID
: /* primID */
3060 case WINED3DSPR_MISCTYPE
:
3061 switch (reg
->idx
[0].offset
)
3071 case WINED3DSPR_IMMCONST
:
3072 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3079 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3080 const struct wined3d_state
*state
, float *position_fixup
)
3082 float center_offset
;
3084 if (context
->swapchain
->device
->wined3d
->flags
& WINED3D_PIXEL_CENTER_INTEGER
)
3085 center_offset
= 63.0f
/ 64.0f
;
3087 center_offset
= -1.0f
/ 64.0f
;
3089 position_fixup
[0] = 1.0f
;
3090 position_fixup
[1] = 1.0f
;
3091 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
3092 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
3094 if (context
->render_offscreen
)
3096 position_fixup
[1] *= -1.0f
;
3097 position_fixup
[3] *= -1.0f
;
3101 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3103 struct wined3d_shader_lconst
*lconst
;
3105 if (shader
->load_local_constsF
)
3108 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3110 if (lconst
->idx
== reg
)
3117 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3118 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3119 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3120 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3121 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3122 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3123 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3124 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3125 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
3126 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3127 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
3128 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3129 float *start
, float *end
) DECLSPEC_HIDDEN
;
3131 /* Using additional shader constants (uniforms in GLSL / program environment
3132 * or local parameters in ARB) is costly:
3133 * ARB only knows float4 parameters and GLSL compiler are not really smart
3134 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3135 * (in fact most compilers map a float2 to a full float4 uniform).
3137 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3138 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3139 * into a single shader constant (uniform / program parameter).
3141 * This structure is shared between the GLSL and the ARB backend.*/
3142 struct ps_np2fixup_info
{
3143 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3144 WORD active
; /* bitfield indicating if we can apply the fixup */
3148 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
3149 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
3151 struct wined3d_palette
3154 struct wined3d_device
*device
;
3157 RGBQUAD colors
[256];
3161 /* DirectDraw utility functions */
3162 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3164 /*****************************************************************************
3165 * Pixel format management
3168 /* WineD3D pixel format flags */
3169 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3170 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3171 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3172 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3173 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3174 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3175 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3176 #define WINED3DFMT_FLAG_GETDC 0x00000100
3177 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3178 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3179 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3180 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3181 #define WINED3DFMT_FLAG_VTF 0x00002000
3182 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3183 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3184 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3185 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3186 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3187 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3188 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3190 struct wined3d_rational
3196 struct wined3d_color_key_conversion
3198 enum wined3d_format_id dst_format
;
3199 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3200 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3203 struct wined3d_format
3205 enum wined3d_format_id id
;
3221 UINT block_byte_count
;
3223 enum wined3d_ffp_emit_idx emit_idx
;
3224 GLint component_count
;
3226 GLint gl_vtx_format
;
3227 GLboolean gl_normalized
;
3228 unsigned int component_size
;
3231 GLint glGammaInternal
;
3235 UINT conv_byte_count
;
3236 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3237 struct wined3d_rational height_scale
;
3238 struct color_fixup_desc color_fixup
;
3239 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3240 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3243 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3244 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3245 UINT
wined3d_format_calculate_pitch(const struct wined3d_format
*format
, UINT width
) DECLSPEC_HIDDEN
;
3246 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3247 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3248 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
3249 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3250 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
3251 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
) DECLSPEC_HIDDEN
;
3252 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
3253 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
3254 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3255 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3257 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3259 /* Check state->vertex_declaration to allow this to be used before the
3260 * stream info is validated, for example in device_update_tex_unit_map(). */
3261 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3264 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3266 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3269 static inline void context_apply_state(struct wined3d_context
*context
,
3270 const struct wined3d_state
*state
, DWORD state_id
)
3272 const struct StateEntry
*state_table
= context
->state_table
;
3273 DWORD rep
= state_table
[state_id
].representative
;
3274 state_table
[rep
].apply(context
, state
, rep
);
3277 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3278 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3280 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))