wined3d: Add support for start instance in draw_primitive_arrays().
[wine.git] / dlls / wined3d / wined3d_gl.h
blobf676b2f457e4da911c2690dde6044ffd93bd84f1
1 /*
2 * Direct3D wine OpenGL include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_GL_H
25 #define __WINE_WINED3D_GL_H
27 #include "wine/wgl.h"
29 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 /* not in the gl spec */
31 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
32 void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
34 /* OpenGL extensions. */
35 enum wined3d_gl_extension
37 WINED3D_GL_EXT_NONE,
39 /* APPLE */
40 APPLE_FENCE,
41 APPLE_FLOAT_PIXELS,
42 APPLE_FLUSH_BUFFER_RANGE,
43 APPLE_YCBCR_422,
44 /* ARB */
45 ARB_BASE_INSTANCE,
46 ARB_BLEND_FUNC_EXTENDED,
47 ARB_CLEAR_BUFFER_OBJECT,
48 ARB_CLEAR_TEXTURE,
49 ARB_CLIP_CONTROL,
50 ARB_COLOR_BUFFER_FLOAT,
51 ARB_COMPUTE_SHADER,
52 ARB_CONSERVATIVE_DEPTH,
53 ARB_COPY_BUFFER,
54 ARB_DEBUG_OUTPUT,
55 ARB_DEPTH_BUFFER_FLOAT,
56 ARB_DEPTH_TEXTURE,
57 ARB_DERIVATIVE_CONTROL,
58 ARB_DRAW_BUFFERS,
59 ARB_DRAW_ELEMENTS_BASE_VERTEX,
60 ARB_DRAW_INDIRECT,
61 ARB_DRAW_INSTANCED,
62 ARB_ES2_COMPATIBILITY,
63 ARB_ES3_COMPATIBILITY,
64 ARB_EXPLICIT_ATTRIB_LOCATION,
65 ARB_FRAGMENT_COORD_CONVENTIONS,
66 ARB_FRAGMENT_LAYER_VIEWPORT,
67 ARB_FRAGMENT_PROGRAM,
68 ARB_FRAGMENT_SHADER,
69 ARB_FRAMEBUFFER_OBJECT,
70 ARB_FRAMEBUFFER_SRGB,
71 ARB_GEOMETRY_SHADER4,
72 ARB_GPU_SHADER5,
73 ARB_HALF_FLOAT_PIXEL,
74 ARB_HALF_FLOAT_VERTEX,
75 ARB_INSTANCED_ARRAYS,
76 ARB_INTERNALFORMAT_QUERY,
77 ARB_INTERNALFORMAT_QUERY2,
78 ARB_MAP_BUFFER_ALIGNMENT,
79 ARB_MAP_BUFFER_RANGE,
80 ARB_MULTISAMPLE,
81 ARB_MULTITEXTURE,
82 ARB_OCCLUSION_QUERY,
83 ARB_PIPELINE_STATISTICS_QUERY,
84 ARB_PIXEL_BUFFER_OBJECT,
85 ARB_POINT_PARAMETERS,
86 ARB_POINT_SPRITE,
87 ARB_PROVOKING_VERTEX,
88 ARB_SAMPLER_OBJECTS,
89 ARB_SEAMLESS_CUBE_MAP,
90 ARB_SHADER_ATOMIC_COUNTERS,
91 ARB_SHADER_BIT_ENCODING,
92 ARB_SHADER_IMAGE_LOAD_STORE,
93 ARB_SHADER_IMAGE_SIZE,
94 ARB_SHADER_STORAGE_BUFFER_OBJECT,
95 ARB_SHADER_TEXTURE_LOD,
96 ARB_SHADING_LANGUAGE_100,
97 ARB_SHADING_LANGUAGE_420PACK,
98 ARB_SHADING_LANGUAGE_PACKING,
99 ARB_SHADOW,
100 ARB_STENCIL_TEXTURING,
101 ARB_SYNC,
102 ARB_TESSELLATION_SHADER,
103 ARB_TEXTURE_BORDER_CLAMP,
104 ARB_TEXTURE_BUFFER_OBJECT,
105 ARB_TEXTURE_BUFFER_RANGE,
106 ARB_TEXTURE_COMPRESSION,
107 ARB_TEXTURE_COMPRESSION_BPTC,
108 ARB_TEXTURE_COMPRESSION_RGTC,
109 ARB_TEXTURE_CUBE_MAP,
110 ARB_TEXTURE_CUBE_MAP_ARRAY,
111 ARB_TEXTURE_ENV_COMBINE,
112 ARB_TEXTURE_ENV_DOT3,
113 ARB_TEXTURE_FILTER_ANISOTROPIC,
114 ARB_TEXTURE_FLOAT,
115 ARB_TEXTURE_GATHER,
116 ARB_TEXTURE_MIRRORED_REPEAT,
117 ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE,
118 ARB_TEXTURE_NON_POWER_OF_TWO,
119 ARB_TEXTURE_QUERY_LEVELS,
120 ARB_TEXTURE_RECTANGLE,
121 ARB_TEXTURE_RG,
122 ARB_TEXTURE_RGB10_A2UI,
123 ARB_TEXTURE_STORAGE,
124 ARB_TEXTURE_SWIZZLE,
125 ARB_TEXTURE_VIEW,
126 ARB_TIMER_QUERY,
127 ARB_TRANSFORM_FEEDBACK2,
128 ARB_TRANSFORM_FEEDBACK3,
129 ARB_UNIFORM_BUFFER_OBJECT,
130 ARB_VERTEX_ARRAY_BGRA,
131 ARB_VERTEX_BLEND,
132 ARB_VERTEX_BUFFER_OBJECT,
133 ARB_VERTEX_PROGRAM,
134 ARB_VERTEX_SHADER,
135 ARB_VERTEX_TYPE_2_10_10_10_REV,
136 ARB_VIEWPORT_ARRAY,
137 /* ATI */
138 ATI_FRAGMENT_SHADER,
139 ATI_SEPARATE_STENCIL,
140 ATI_TEXTURE_COMPRESSION_3DC,
141 ATI_TEXTURE_ENV_COMBINE3,
142 ATI_TEXTURE_MIRROR_ONCE,
143 /* EXT */
144 EXT_BLEND_COLOR,
145 EXT_BLEND_EQUATION_SEPARATE,
146 EXT_BLEND_FUNC_SEPARATE,
147 EXT_BLEND_MINMAX,
148 EXT_BLEND_SUBTRACT,
149 EXT_DRAW_BUFFERS2,
150 EXT_DEPTH_BOUNDS_TEST,
151 EXT_FOG_COORD,
152 EXT_FRAMEBUFFER_BLIT,
153 EXT_FRAMEBUFFER_MULTISAMPLE,
154 EXT_FRAMEBUFFER_OBJECT,
155 EXT_GPU_PROGRAM_PARAMETERS,
156 EXT_GPU_SHADER4,
157 EXT_PACKED_DEPTH_STENCIL,
158 EXT_PACKED_FLOAT,
159 EXT_POINT_PARAMETERS,
160 EXT_PROVOKING_VERTEX,
161 EXT_SECONDARY_COLOR,
162 EXT_STENCIL_TWO_SIDE,
163 EXT_STENCIL_WRAP,
164 EXT_TEXTURE3D,
165 EXT_TEXTURE_ARRAY,
166 EXT_TEXTURE_COMPRESSION_RGTC,
167 EXT_TEXTURE_COMPRESSION_S3TC,
168 EXT_TEXTURE_ENV_COMBINE,
169 EXT_TEXTURE_ENV_DOT3,
170 EXT_TEXTURE_INTEGER,
171 EXT_TEXTURE_LOD_BIAS,
172 EXT_TEXTURE_MIRROR_CLAMP,
173 EXT_TEXTURE_SHARED_EXPONENT,
174 EXT_TEXTURE_SNORM,
175 EXT_TEXTURE_SRGB,
176 EXT_TEXTURE_SRGB_DECODE,
177 EXT_VERTEX_ARRAY_BGRA,
178 /* NVIDIA */
179 NV_FENCE,
180 NV_FOG_DISTANCE,
181 NV_FRAGMENT_PROGRAM,
182 NV_FRAGMENT_PROGRAM2,
183 NV_FRAGMENT_PROGRAM_OPTION,
184 NV_HALF_FLOAT,
185 NV_LIGHT_MAX_EXPONENT,
186 NV_POINT_SPRITE,
187 NV_REGISTER_COMBINERS,
188 NV_REGISTER_COMBINERS2,
189 NV_TEXGEN_REFLECTION,
190 NV_TEXTURE_ENV_COMBINE4,
191 NV_TEXTURE_SHADER,
192 NV_TEXTURE_SHADER2,
193 NV_VERTEX_PROGRAM,
194 NV_VERTEX_PROGRAM1_1,
195 NV_VERTEX_PROGRAM2,
196 NV_VERTEX_PROGRAM2_OPTION,
197 NV_VERTEX_PROGRAM3,
198 /* SGI */
199 SGIS_GENERATE_MIPMAP,
200 /* WGL extensions */
201 WGL_ARB_PIXEL_FORMAT,
202 WGL_EXT_SWAP_CONTROL,
203 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
204 WGL_WINE_QUERY_RENDERER,
205 /* Internally used */
206 WINED3D_GL_BLEND_EQUATION,
207 WINED3D_GL_LEGACY_CONTEXT,
208 WINED3D_GL_NORMALIZED_TEXRECT,
209 WINED3D_GL_PRIMITIVE_QUERY,
210 WINED3D_GL_VERSION_2_0,
211 WINED3D_GL_VERSION_3_2,
212 WINED3D_GLSL_130,
214 WINED3D_GL_EXT_COUNT,
216 #endif /* __WINE_WINED3D_GL */