kernel32: Add stub for GetSystemTimes.
[wine.git] / dlls / d3d9 / directx.c
blob96fea01004eceb5967ab64e4e66f97fded48a173
1 /*
2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj)
30 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3D9)) {
34 IDirect3D9Ex_AddRef(iface);
35 *ppobj = This;
36 TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
37 return S_OK;
38 } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
39 if(This->extended) {
40 *ppobj = This;
41 TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
42 IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
43 } else {
44 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
45 WARN("Returning E_NOINTERFACE\n");
46 *ppobj = NULL;
47 return E_NOINTERFACE;
51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
52 *ppobj = NULL;
53 return E_NOINTERFACE;
56 static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) {
57 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
58 ULONG ref = InterlockedIncrement(&This->ref);
60 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
62 return ref;
65 static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
66 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
67 ULONG ref = InterlockedDecrement(&This->ref);
69 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
71 if (ref == 0) {
72 EnterCriticalSection(&d3d9_cs);
73 IWineD3D_Release(This->WineD3D);
74 LeaveCriticalSection(&d3d9_cs);
75 HeapFree(GetProcessHeap(), 0, This);
78 return ref;
81 /* IDirect3D9 Interface follow: */
82 static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) {
83 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
84 HRESULT hr;
85 TRACE("(%p)->(%p)\n", This, pInitializeFunction);
87 EnterCriticalSection(&d3d9_cs);
88 hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
89 LeaveCriticalSection(&d3d9_cs);
90 return hr;
93 static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
94 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
95 HRESULT hr;
96 TRACE("%p\n", This);
98 EnterCriticalSection(&d3d9_cs);
99 hr = IWineD3D_GetAdapterCount(This->WineD3D);
100 LeaveCriticalSection(&d3d9_cs);
101 return hr;
104 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
105 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
106 WINED3DADAPTER_IDENTIFIER adapter_id;
107 HRESULT hr;
109 /* dx8 and dx9 have different structures to be filled in, with incompatible
110 layouts so pass in pointers to the places to be filled via an internal
111 structure */
112 adapter_id.Driver = pIdentifier->Driver;
113 adapter_id.Description = pIdentifier->Description;
114 adapter_id.DeviceName = pIdentifier->DeviceName;
115 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
116 adapter_id.VendorId = &pIdentifier->VendorId;
117 adapter_id.DeviceId = &pIdentifier->DeviceId;
118 adapter_id.SubSysId = &pIdentifier->SubSysId;
119 adapter_id.Revision = &pIdentifier->Revision;
120 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
121 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
123 EnterCriticalSection(&d3d9_cs);
124 hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
125 LeaveCriticalSection(&d3d9_cs);
126 return hr;
129 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) {
130 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
131 HRESULT hr;
132 TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
134 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
135 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
136 return 0;
139 EnterCriticalSection(&d3d9_cs);
140 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
141 LeaveCriticalSection(&d3d9_cs);
142 return hr;
145 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
146 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
147 HRESULT hr;
148 TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
149 /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
150 It's supposed to fail anyway, so no harm returning failure. */
151 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
152 return D3DERR_INVALIDCALL;
154 EnterCriticalSection(&d3d9_cs);
155 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
156 Mode, (WINED3DDISPLAYMODE *) pMode);
157 LeaveCriticalSection(&d3d9_cs);
159 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
161 return hr;
164 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
165 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
166 HRESULT hr;
168 EnterCriticalSection(&d3d9_cs);
169 hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
170 LeaveCriticalSection(&d3d9_cs);
172 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
174 return hr;
177 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface,
178 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
179 D3DFORMAT BackBufferFormat, BOOL Windowed) {
180 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
181 HRESULT hr;
182 TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
183 BackBufferFormat, Windowed ? "true" : "false");
185 EnterCriticalSection(&d3d9_cs);
186 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
187 wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
188 LeaveCriticalSection(&d3d9_cs);
189 return hr;
192 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9EX iface,
193 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
194 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
195 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
196 HRESULT hr;
197 TRACE("%p\n", This);
199 EnterCriticalSection(&d3d9_cs);
200 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
201 Usage, RType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
202 LeaveCriticalSection(&d3d9_cs);
203 return hr;
206 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9EX iface,
207 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
208 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
209 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
210 HRESULT hr;
211 TRACE("%p\n", This);
213 EnterCriticalSection(&d3d9_cs);
214 hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
215 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
216 LeaveCriticalSection(&d3d9_cs);
217 return hr;
220 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9EX iface,
221 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
222 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
223 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
224 HRESULT hr;
225 TRACE("%p\n", This);
227 EnterCriticalSection(&d3d9_cs);
228 hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
229 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
230 wined3dformat_from_d3dformat(DepthStencilFormat));
231 LeaveCriticalSection(&d3d9_cs);
232 return hr;
235 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
236 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
237 HRESULT hr;
238 TRACE("%p\n", This);
240 EnterCriticalSection(&d3d9_cs);
241 hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
242 wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
243 LeaveCriticalSection(&d3d9_cs);
244 return hr;
247 void filter_caps(D3DCAPS9* pCaps)
250 DWORD textureFilterCaps =
251 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
252 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
253 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
254 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
255 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
256 pCaps->TextureFilterCaps &= textureFilterCaps;
257 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
258 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
260 pCaps->DevCaps &=
261 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
262 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
263 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
264 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
265 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
266 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
267 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
269 pCaps->ShadeCaps &=
270 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
271 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
273 pCaps->RasterCaps &=
274 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
275 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
276 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
277 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
278 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
279 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
281 pCaps->DevCaps2 &=
282 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
283 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
284 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
286 pCaps->Caps2 &=
287 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
288 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
290 pCaps->VertexProcessingCaps &=
291 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
292 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
293 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
295 pCaps->TextureCaps &=
296 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
297 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
298 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
299 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
300 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
301 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
304 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
305 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
306 HRESULT hrc = D3D_OK;
307 WINED3DCAPS *pWineCaps;
309 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
311 if(NULL == pCaps){
312 return D3DERR_INVALIDCALL;
314 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
315 if(pWineCaps == NULL){
316 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
318 memset(pCaps, 0, sizeof(*pCaps));
319 EnterCriticalSection(&d3d9_cs);
320 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
321 LeaveCriticalSection(&d3d9_cs);
322 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
323 HeapFree(GetProcessHeap(), 0, pWineCaps);
325 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
326 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
328 filter_caps(pCaps);
330 TRACE("(%p) returning %p\n", This, pCaps);
331 return hrc;
334 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) {
335 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
336 HMONITOR ret;
337 TRACE("%p\n", This);
339 EnterCriticalSection(&d3d9_cs);
340 ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
341 LeaveCriticalSection(&d3d9_cs);
342 return ret;
345 ULONG WINAPI D3D9CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
346 IDirect3DSurface9Impl* surfaceParent;
347 TRACE("(%p) call back\n", pSurface);
349 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
350 surfaceParent->isImplicit = FALSE;
351 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
352 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
355 ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
356 IDirect3DSwapChain9Impl* swapChainParent;
357 TRACE("(%p) call back\n", pSwapChain);
359 IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
360 swapChainParent->isImplicit = FALSE;
361 /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
362 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
365 ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
366 IDirect3DSurface9Impl* surfaceParent;
367 TRACE("(%p) call back\n", pSurface);
369 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
370 surfaceParent->isImplicit = FALSE;
371 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
372 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
375 static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType,
376 HWND hFocusWindow, DWORD BehaviourFlags,
377 D3DPRESENT_PARAMETERS* pPresentationParameters,
378 IDirect3DDevice9** ppReturnedDeviceInterface) {
380 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
381 IDirect3DDevice9Impl *object = NULL;
382 WINED3DPRESENT_PARAMETERS *localParameters;
383 UINT i, count = 1;
384 HRESULT hr;
385 TRACE("(%p) Relay\n", This);
387 /* Check the validity range of the adapter parameter */
388 if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
389 *ppReturnedDeviceInterface = NULL;
390 return D3DERR_INVALIDCALL;
393 /* Allocate the storage for the device object */
394 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
395 if (NULL == object) {
396 FIXME("Allocation of memory failed\n");
397 *ppReturnedDeviceInterface = NULL;
398 return D3DERR_OUTOFVIDEOMEMORY;
401 object->lpVtbl = &Direct3DDevice9_Vtbl;
402 object->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
403 object->ref = 1;
404 *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
406 /* Allocate an associated WineD3DDevice object */
407 EnterCriticalSection(&d3d9_cs);
408 hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
409 (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
410 if (hr != D3D_OK) {
411 HeapFree(GetProcessHeap(), 0, object);
412 *ppReturnedDeviceInterface = NULL;
413 LeaveCriticalSection(&d3d9_cs);
414 return hr;
417 TRACE("(%p) : Created Device %p\n", This, object);
419 if (BehaviourFlags & D3DCREATE_ADAPTERGROUP_DEVICE)
421 WINED3DCAPS caps;
423 IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, &caps);
424 count = caps.NumberOfAdaptersInGroup;
427 if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
428 IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
431 localParameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*localParameters) * count);
432 for (i = 0; i < count; ++i)
434 localParameters[i].BackBufferWidth = pPresentationParameters[i].BackBufferWidth;
435 localParameters[i].BackBufferHeight = pPresentationParameters[i].BackBufferHeight;
436 localParameters[i].BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].BackBufferFormat);
437 localParameters[i].BackBufferCount = pPresentationParameters[i].BackBufferCount;
438 localParameters[i].MultiSampleType = pPresentationParameters[i].MultiSampleType;
439 localParameters[i].MultiSampleQuality = pPresentationParameters[i].MultiSampleQuality;
440 localParameters[i].SwapEffect = pPresentationParameters[i].SwapEffect;
441 localParameters[i].hDeviceWindow = pPresentationParameters[i].hDeviceWindow;
442 localParameters[i].Windowed = pPresentationParameters[i].Windowed;
443 localParameters[i].EnableAutoDepthStencil = pPresentationParameters[i].EnableAutoDepthStencil;
444 localParameters[i].AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].AutoDepthStencilFormat);
445 localParameters[i].Flags = pPresentationParameters[i].Flags;
446 localParameters[i].FullScreen_RefreshRateInHz = pPresentationParameters[i].FullScreen_RefreshRateInHz;
447 localParameters[i].PresentationInterval = pPresentationParameters[i].PresentationInterval;
448 localParameters[i].AutoRestoreDisplayMode = TRUE;
451 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, localParameters);
452 if (hr != D3D_OK) {
453 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
454 HeapFree(GetProcessHeap(), 0, object);
455 *ppReturnedDeviceInterface = NULL;
458 for (i = 0; i < count; ++i)
460 pPresentationParameters[i].BackBufferWidth = localParameters[i].BackBufferWidth;
461 pPresentationParameters[i].BackBufferHeight = localParameters[i].BackBufferHeight;
462 pPresentationParameters[i].BackBufferFormat = d3dformat_from_wined3dformat(localParameters[i].BackBufferFormat);
463 pPresentationParameters[i].BackBufferCount = localParameters[i].BackBufferCount;
464 pPresentationParameters[i].MultiSampleType = localParameters[i].MultiSampleType;
465 pPresentationParameters[i].MultiSampleQuality = localParameters[i].MultiSampleQuality;
466 pPresentationParameters[i].SwapEffect = localParameters[i].SwapEffect;
467 pPresentationParameters[i].hDeviceWindow = localParameters[i].hDeviceWindow;
468 pPresentationParameters[i].Windowed = localParameters[i].Windowed;
469 pPresentationParameters[i].EnableAutoDepthStencil = localParameters[i].EnableAutoDepthStencil;
470 pPresentationParameters[i].AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters[i].AutoDepthStencilFormat);
471 pPresentationParameters[i].Flags = localParameters[i].Flags;
472 pPresentationParameters[i].FullScreen_RefreshRateInHz = localParameters[i].FullScreen_RefreshRateInHz;
473 pPresentationParameters[i].PresentationInterval = localParameters[i].PresentationInterval;
475 HeapFree(GetProcessHeap(), 0, localParameters);
477 /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
478 * can be used without further checking
480 object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
481 LeaveCriticalSection(&d3d9_cs);
483 return hr;
486 static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter) {
487 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
488 FIXME("(%p)->(%d, %p): Stub!\n", This, Adapter, pFilter);
489 return D3DERR_DRIVERINTERNALERROR;
492 static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) {
493 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
494 FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pFilter, pMode);
495 return D3DERR_DRIVERINTERNALERROR;
498 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
499 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
500 FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pMode, pRotation);
501 return D3DERR_DRIVERINTERNALERROR;
504 static HRESULT WINAPI IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, struct IDirect3DDevice9Ex **ppReturnedDeviceInterface) {
505 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
506 FIXME("(%p)->(%d, %d, %p, 0x%08x, %p, %p, %p): Stub!\n", This, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
507 *ppReturnedDeviceInterface = NULL;
508 return D3DERR_DRIVERINTERNALERROR;
511 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT Adapter, LUID *pLUID) {
512 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
513 FIXME("(%p)->(%d, %p)\n", This, Adapter, pLUID);
514 return D3DERR_DRIVERINTERNALERROR;
518 const IDirect3D9ExVtbl Direct3D9_Vtbl =
520 /* IUnknown */
521 IDirect3D9Impl_QueryInterface,
522 IDirect3D9Impl_AddRef,
523 IDirect3D9Impl_Release,
524 /* IDirect3D9 */
525 IDirect3D9Impl_RegisterSoftwareDevice,
526 IDirect3D9Impl_GetAdapterCount,
527 IDirect3D9Impl_GetAdapterIdentifier,
528 IDirect3D9Impl_GetAdapterModeCount,
529 IDirect3D9Impl_EnumAdapterModes,
530 IDirect3D9Impl_GetAdapterDisplayMode,
531 IDirect3D9Impl_CheckDeviceType,
532 IDirect3D9Impl_CheckDeviceFormat,
533 IDirect3D9Impl_CheckDeviceMultiSampleType,
534 IDirect3D9Impl_CheckDepthStencilMatch,
535 IDirect3D9Impl_CheckDeviceFormatConversion,
536 IDirect3D9Impl_GetDeviceCaps,
537 IDirect3D9Impl_GetAdapterMonitor,
538 IDirect3D9Impl_CreateDevice,
539 /* IDirect3D9Ex */
540 IDirect3D9ExImpl_GetAdapterModeCountEx,
541 IDirect3D9ExImpl_EnumAdapterModesEx,
542 IDirect3D9ExImpl_GetAdapterDisplayModeEx,
543 IDirect3D9ExImpl_CreateDeviceEx,
544 IDirect3D9ExImpl_GetAdapterLUID