2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
40 #define WIN32_NO_STATUS
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
50 #include "ddk/d3dkmthk.h"
51 #include "wine/debug.h"
52 #include "wine/heap.h"
53 #include "wine/unicode.h"
56 #include "wine/wined3d.h"
57 #include "wined3d_gl.h"
58 #include "wined3d_vk.h"
59 #include "wine/list.h"
60 #include "wine/rbtree.h"
61 #include "wine/wgl_driver.h"
63 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
66 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
67 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
68 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
69 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
70 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
71 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
72 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
73 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
74 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
75 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
76 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
78 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
80 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
81 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
83 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
85 struct wined3d_fragment_pipe_ops
;
86 struct wined3d_adapter
;
87 struct wined3d_buffer_vk
;
88 struct wined3d_context
;
89 struct wined3d_gl_info
;
91 struct wined3d_swapchain_gl
;
92 struct wined3d_texture_gl
;
93 struct wined3d_vertex_pipe_ops
;
97 WINED3D_FFP_POSITION
= 0,
98 WINED3D_FFP_BLENDWEIGHT
= 1,
99 WINED3D_FFP_BLENDINDICES
= 2,
100 WINED3D_FFP_NORMAL
= 3,
101 WINED3D_FFP_PSIZE
= 4,
102 WINED3D_FFP_DIFFUSE
= 5,
103 WINED3D_FFP_SPECULAR
= 6,
104 WINED3D_FFP_TEXCOORD0
= 7,
105 WINED3D_FFP_TEXCOORD1
= 8,
106 WINED3D_FFP_TEXCOORD2
= 9,
107 WINED3D_FFP_TEXCOORD3
= 10,
108 WINED3D_FFP_TEXCOORD4
= 11,
109 WINED3D_FFP_TEXCOORD5
= 12,
110 WINED3D_FFP_TEXCOORD6
= 13,
111 WINED3D_FFP_TEXCOORD7
= 14,
112 WINED3D_FFP_ATTRIBS_COUNT
= 15,
115 enum wined3d_ffp_emit_idx
117 WINED3D_FFP_EMIT_FLOAT1
,
118 WINED3D_FFP_EMIT_FLOAT2
,
119 WINED3D_FFP_EMIT_FLOAT3
,
120 WINED3D_FFP_EMIT_FLOAT4
,
121 WINED3D_FFP_EMIT_D3DCOLOR
,
122 WINED3D_FFP_EMIT_UBYTE4
,
123 WINED3D_FFP_EMIT_SHORT2
,
124 WINED3D_FFP_EMIT_SHORT4
,
125 WINED3D_FFP_EMIT_UBYTE4N
,
126 WINED3D_FFP_EMIT_SHORT2N
,
127 WINED3D_FFP_EMIT_SHORT4N
,
128 WINED3D_FFP_EMIT_USHORT2N
,
129 WINED3D_FFP_EMIT_USHORT4N
,
130 WINED3D_FFP_EMIT_UDEC3
,
131 WINED3D_FFP_EMIT_DEC3N
,
132 WINED3D_FFP_EMIT_FLOAT16_2
,
133 WINED3D_FFP_EMIT_FLOAT16_4
,
134 WINED3D_FFP_EMIT_INVALID
,
135 WINED3D_FFP_EMIT_COUNT
,
138 /* Texture format fixups */
140 enum fixup_channel_source
142 CHANNEL_SOURCE_ZERO
= 0,
143 CHANNEL_SOURCE_ONE
= 1,
144 CHANNEL_SOURCE_X
= 2,
145 CHANNEL_SOURCE_Y
= 3,
146 CHANNEL_SOURCE_Z
= 4,
147 CHANNEL_SOURCE_W
= 5,
148 CHANNEL_SOURCE_COMPLEX0
= 6,
149 CHANNEL_SOURCE_COMPLEX1
= 7,
154 COMPLEX_FIXUP_NONE
= 0,
155 COMPLEX_FIXUP_YUY2
= 1,
156 COMPLEX_FIXUP_UYVY
= 2,
157 COMPLEX_FIXUP_YV12
= 3,
158 COMPLEX_FIXUP_P8
= 4,
159 COMPLEX_FIXUP_NV12
= 5,
160 COMPLEX_FIXUP_YUV
= 6,
163 #include <pshpack2.h>
164 struct color_fixup_desc
166 unsigned short x_sign_fixup
: 1;
167 unsigned short x_source
: 3;
168 unsigned short y_sign_fixup
: 1;
169 unsigned short y_source
: 3;
170 unsigned short z_sign_fixup
: 1;
171 unsigned short z_source
: 3;
172 unsigned short w_sign_fixup
: 1;
173 unsigned short w_source
: 3;
177 struct wined3d_d3d_limits
179 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
, cs_version
;
180 DWORD vs_uniform_count
;
181 DWORD ps_uniform_count
;
182 unsigned int varying_count
;
183 unsigned int ffp_textures
;
184 unsigned int ffp_blend_stages
;
185 unsigned int ffp_vertex_blend_matrices
;
186 unsigned int active_light_count
;
188 unsigned int max_rt_count
;
189 unsigned int max_clip_distances
;
190 unsigned int texture_size
;
194 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
195 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
196 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
197 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
199 struct wined3d_ffp_attrib_ops
201 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
202 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
203 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
204 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
205 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
206 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
209 struct wined3d_d3d_info
211 struct wined3d_d3d_limits limits
;
212 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
213 uint32_t wined3d_creation_flags
;
215 uint32_t emulated_flatshading
: 1;
216 uint32_t ffp_generic_attributes
: 1;
217 uint32_t ffp_alpha_test
: 1;
218 uint32_t vs_clipping
: 1;
219 uint32_t shader_color_key
: 1;
220 uint32_t shader_double_precision
: 1;
221 uint32_t shader_output_interpolation
: 1;
222 uint32_t viewport_array_index_any_shader
: 1;
223 uint32_t texture_npot
: 1;
224 uint32_t texture_npot_conditional
: 1;
225 uint32_t draw_base_vertex_offset
: 1;
226 uint32_t vertex_bgra
: 1;
227 uint32_t texture_swizzle
: 1;
228 uint32_t srgb_read_control
: 1;
229 uint32_t srgb_write_control
: 1;
230 uint32_t clip_control
: 1;
231 uint32_t full_ffp_varyings
: 1;
232 uint32_t scaled_resolve
: 1;
233 enum wined3d_feature_level feature_level
;
235 DWORD multisample_draw_location
;
238 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
239 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
241 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
243 struct color_fixup_desc fixup
=
245 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
246 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
247 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
248 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
253 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
255 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
258 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
260 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
263 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
265 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
268 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
270 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
271 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
272 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
273 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
276 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
278 enum complex_fixup complex_fixup
= 0;
279 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
280 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
281 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
282 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
283 return complex_fixup
;
287 #define WINED3D_MAX_ACTIVE_LIGHTS 8
288 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
289 #define MAX_CONSTANT_BUFFERS 15
290 #define MAX_SAMPLER_OBJECTS 16
291 #define MAX_SHADER_RESOURCE_VIEWS 128
292 #define MAX_UNORDERED_ACCESS_VIEWS 8
293 #define MAX_TGSM_REGISTERS 8192
294 #define MAX_VERTEX_BLENDS 4
298 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
301 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
302 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
304 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
305 VkAccessFlags
vk_access_mask_from_bind_flags(uint32_t bind_flags
) DECLSPEC_HIDDEN
;
306 VkCompareOp
vk_compare_op_from_wined3d(enum wined3d_cmp_func op
) DECLSPEC_HIDDEN
;
307 VkImageViewType
vk_image_view_type_from_wined3d(enum wined3d_resource_type type
, uint32_t flags
) DECLSPEC_HIDDEN
;
308 VkShaderStageFlagBits
vk_shader_stage_from_wined3d(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
310 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
312 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
313 return WINED3D_CMP_ALWAYS
;
317 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
319 return magLookup
[mag_filter
];
322 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
323 enum wined3d_texture_filter_type mip_filter
)
325 return minMipLookup
[min_filter
].mip
[mip_filter
];
328 /* float_16_to_32() and float_32_to_16() (see implementation in
329 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
330 * to standard C floats and vice versa. They do not depend on the encoding
331 * of the C float, so they are platform independent, but slow. On x86 and
332 * other IEEE 754 compliant platforms the conversion can be accelerated by
333 * bit shifting the exponent and mantissa. There are also some SSE-based
334 * assembly routines out there.
336 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
338 static inline float float_16_to_32(const unsigned short *in
)
340 const unsigned short s
= ((*in
) & 0x8000u
);
341 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
342 const unsigned short m
= (*in
) & 0x3ffu
;
343 const float sgn
= (s
? -1.0f
: 1.0f
);
346 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
347 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
349 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
351 if(m
== 0) return sgn
* INFINITY
;
356 static inline float float_24_to_32(DWORD in
)
358 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
359 const unsigned short e
= (in
& 0x780000u
) >> 19;
360 const unsigned int m
= in
& 0x7ffffu
;
364 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
365 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
369 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
373 if (m
== 0) return sgn
* INFINITY
;
378 static inline unsigned int wined3d_popcount(unsigned int x
)
380 #ifdef HAVE___BUILTIN_POPCOUNT
381 return __builtin_popcount(x
);
383 x
-= x
>> 1 & 0x55555555;
384 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
385 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
389 static inline void wined3d_pause(void)
391 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
392 __asm__
__volatile__( "rep;nop" : : : "memory" );
396 #define ORM_BACKBUFFER 0
399 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
400 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
402 enum wined3d_renderer
404 WINED3D_RENDERER_AUTO
,
405 WINED3D_RENDERER_VULKAN
,
406 WINED3D_RENDERER_OPENGL
,
407 WINED3D_RENDERER_NO3D
,
410 enum wined3d_shader_backend
412 WINED3D_SHADER_BACKEND_AUTO
,
413 WINED3D_SHADER_BACKEND_GLSL
,
414 WINED3D_SHADER_BACKEND_ARB
,
415 WINED3D_SHADER_BACKEND_NONE
,
418 /* NOTE: When adding fields to this structure, make sure to update the default
419 * values in wined3d_main.c as well. */
420 struct wined3d_settings
422 unsigned int cs_multithreaded
;
423 DWORD max_gl_version
;
424 int offscreen_rendering_mode
;
425 unsigned short pci_vendor_id
;
426 unsigned short pci_device_id
;
427 /* Memory tracking and object counting. */
428 UINT64 emulated_textureram
;
430 unsigned int multisample_textures
;
431 unsigned int sample_count
;
432 BOOL check_float_constants
;
433 unsigned int strict_shader_math
;
434 unsigned int max_sm_vs
;
435 unsigned int max_sm_hs
;
436 unsigned int max_sm_ds
;
437 unsigned int max_sm_gs
;
438 unsigned int max_sm_ps
;
439 unsigned int max_sm_cs
;
440 enum wined3d_renderer renderer
;
441 enum wined3d_shader_backend shader_backend
;
444 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
446 enum wined3d_shader_byte_code_format
448 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1
,
449 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4
,
452 enum wined3d_shader_resource_type
454 WINED3D_SHADER_RESOURCE_NONE
,
455 WINED3D_SHADER_RESOURCE_BUFFER
,
456 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
457 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
458 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
459 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
460 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
461 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
462 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
463 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
464 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
,
467 #define WINED3D_SHADER_CONST_VS_F 0x00000001
468 #define WINED3D_SHADER_CONST_VS_I 0x00000002
469 #define WINED3D_SHADER_CONST_VS_B 0x00000004
470 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
471 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
472 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
473 #define WINED3D_SHADER_CONST_PS_F 0x00000040
474 #define WINED3D_SHADER_CONST_PS_I 0x00000080
475 #define WINED3D_SHADER_CONST_PS_B 0x00000100
476 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
477 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
478 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
479 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
480 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
481 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
482 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
483 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
484 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
485 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
486 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
487 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
488 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
489 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
491 enum wined3d_shader_register_type
494 WINED3DSPR_INPUT
= 1,
495 WINED3DSPR_CONST
= 2,
497 WINED3DSPR_TEXTURE
= 3,
498 WINED3DSPR_RASTOUT
= 4,
499 WINED3DSPR_ATTROUT
= 5,
500 WINED3DSPR_TEXCRDOUT
= 6,
501 WINED3DSPR_OUTPUT
= 6,
502 WINED3DSPR_CONSTINT
= 7,
503 WINED3DSPR_COLOROUT
= 8,
504 WINED3DSPR_DEPTHOUT
= 9,
505 WINED3DSPR_SAMPLER
= 10,
506 WINED3DSPR_CONST2
= 11,
507 WINED3DSPR_CONST3
= 12,
508 WINED3DSPR_CONST4
= 13,
509 WINED3DSPR_CONSTBOOL
= 14,
510 WINED3DSPR_LOOP
= 15,
511 WINED3DSPR_TEMPFLOAT16
= 16,
512 WINED3DSPR_MISCTYPE
= 17,
513 WINED3DSPR_LABEL
= 18,
514 WINED3DSPR_PREDICATE
= 19,
516 WINED3DSPR_CONSTBUFFER
,
517 WINED3DSPR_IMMCONSTBUFFER
,
522 WINED3DSPR_OUTPOINTID
,
523 WINED3DSPR_FORKINSTID
,
524 WINED3DSPR_JOININSTID
,
525 WINED3DSPR_INCONTROLPOINT
,
526 WINED3DSPR_OUTCONTROLPOINT
,
527 WINED3DSPR_PATCHCONST
,
528 WINED3DSPR_TESSCOORD
,
529 WINED3DSPR_GROUPSHAREDMEM
,
531 WINED3DSPR_THREADGROUPID
,
532 WINED3DSPR_LOCALTHREADID
,
533 WINED3DSPR_LOCALTHREADINDEX
,
536 WINED3DSPR_FUNCTIONBODY
,
537 WINED3DSPR_FUNCTIONPOINTER
,
539 WINED3DSPR_SAMPLEMASK
,
541 WINED3DSPR_DEPTHOUTGE
,
542 WINED3DSPR_DEPTHOUTLE
,
543 WINED3DSPR_RASTERIZER
,
546 enum wined3d_data_type
550 WINED3D_DATA_RESOURCE
,
551 WINED3D_DATA_SAMPLER
,
559 enum wined3d_immconst_type
561 WINED3D_IMMCONST_SCALAR
,
562 WINED3D_IMMCONST_VEC4
,
565 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
567 enum wined3d_shader_src_modifier
569 WINED3DSPSM_NONE
= 0,
571 WINED3DSPSM_BIAS
= 2,
572 WINED3DSPSM_BIASNEG
= 3,
573 WINED3DSPSM_SIGN
= 4,
574 WINED3DSPSM_SIGNNEG
= 5,
575 WINED3DSPSM_COMP
= 6,
577 WINED3DSPSM_X2NEG
= 8,
580 WINED3DSPSM_ABS
= 11,
581 WINED3DSPSM_ABSNEG
= 12,
582 WINED3DSPSM_NOT
= 13,
585 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
586 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
587 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
588 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
589 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
591 enum wined3d_shader_dst_modifier
593 WINED3DSPDM_NONE
= 0,
594 WINED3DSPDM_SATURATE
= 1,
595 WINED3DSPDM_PARTIALPRECISION
= 2,
596 WINED3DSPDM_MSAMPCENTROID
= 4,
599 enum wined3d_shader_interpolation_mode
602 WINED3DSIM_CONSTANT
= 1,
603 WINED3DSIM_LINEAR
= 2,
604 WINED3DSIM_LINEAR_CENTROID
= 3,
605 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
606 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
607 WINED3DSIM_LINEAR_SAMPLE
= 6,
608 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
611 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
612 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
614 enum wined3d_shader_global_flags
616 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
617 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL
= 0x4,
618 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
621 enum wined3d_shader_sync_flags
623 WINED3DSSF_THREAD_GROUP
= 0x1,
624 WINED3DSSF_GROUP_SHARED_MEMORY
= 0x2,
627 enum wined3d_shader_uav_flags
629 WINED3DSUF_GLOBALLY_COHERENT
= 0x2,
630 WINED3DSUF_ORDER_PRESERVING_COUNTER
= 0x100,
633 enum wined3d_tessellator_domain
635 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
636 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
637 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
640 enum wined3d_tessellator_output_primitive
642 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
643 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
644 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
645 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
648 enum wined3d_tessellator_partitioning
650 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
651 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
652 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
653 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
656 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
657 #define WINED3DSI_TEXLD_PROJECT 0x1
658 #define WINED3DSI_TEXLD_BIAS 0x2
659 #define WINED3DSI_INDEXED_DYNAMIC 0x4
660 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
661 #define WINED3DSI_RESINFO_UINT 0x2
662 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
663 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
665 #define WINED3DSI_PRECISE_X 0x100
666 #define WINED3DSI_PRECISE_Y 0x200
667 #define WINED3DSI_PRECISE_Z 0x400
668 #define WINED3DSI_PRECISE_W 0x800
669 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
670 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
671 #define WINED3DSI_PRECISE_SHIFT 8
673 enum wined3d_shader_rel_op
675 WINED3D_SHADER_REL_OP_GT
= 1,
676 WINED3D_SHADER_REL_OP_EQ
= 2,
677 WINED3D_SHADER_REL_OP_GE
= 3,
678 WINED3D_SHADER_REL_OP_LT
= 4,
679 WINED3D_SHADER_REL_OP_NE
= 5,
680 WINED3D_SHADER_REL_OP_LE
= 6,
683 enum wined3d_shader_conditional_op
685 WINED3D_SHADER_CONDITIONAL_OP_NZ
= 0,
686 WINED3D_SHADER_CONDITIONAL_OP_Z
= 1
689 #define WINED3D_SM1_VS 0xfffeu
690 #define WINED3D_SM1_PS 0xffffu
691 #define WINED3D_SM4_PS 0x0000u
692 #define WINED3D_SM4_VS 0x0001u
693 #define WINED3D_SM4_GS 0x0002u
694 #define WINED3D_SM5_HS 0x0003u
695 #define WINED3D_SM5_DS 0x0004u
696 #define WINED3D_SM5_CS 0x0005u
698 /* Shader version tokens, and shader end tokens */
699 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
700 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
702 /* Shader backends */
704 /* TODO: Make this dynamic, based on shader limits ? */
705 #define MAX_ATTRIBS 16
706 #define MAX_REG_ADDR 1
707 #define MAX_REG_TEXCRD 8
708 #define MAX_REG_INPUT 32
709 #define MAX_REG_OUTPUT 32
710 #define WINED3D_MAX_CBS 15
712 /* FIXME: This needs to go up to 2048 for
713 * Shader model 3 according to msdn (and for software shaders) */
714 #define MAX_LABELS 16
716 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
718 struct wined3d_string_buffer
722 unsigned int buffer_size
;
723 unsigned int content_size
;
726 enum WINED3D_SHADER_INSTRUCTION_HANDLER
731 WINED3DSIH_ATOMIC_AND
,
732 WINED3DSIH_ATOMIC_CMP_STORE
,
733 WINED3DSIH_ATOMIC_IADD
,
734 WINED3DSIH_ATOMIC_IMAX
,
735 WINED3DSIH_ATOMIC_IMIN
,
736 WINED3DSIH_ATOMIC_OR
,
737 WINED3DSIH_ATOMIC_UMAX
,
738 WINED3DSIH_ATOMIC_UMIN
,
739 WINED3DSIH_ATOMIC_XOR
,
753 WINED3DSIH_CONTINUEP
,
754 WINED3DSIH_COUNTBITS
,
757 WINED3DSIH_CUT_STREAM
,
759 WINED3DSIH_DCL_CONSTANT_BUFFER
,
760 WINED3DSIH_DCL_FUNCTION_BODY
,
761 WINED3DSIH_DCL_FUNCTION_TABLE
,
762 WINED3DSIH_DCL_GLOBAL_FLAGS
,
763 WINED3DSIH_DCL_GS_INSTANCES
,
764 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
765 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
,
766 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
767 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
768 WINED3DSIH_DCL_INDEX_RANGE
,
769 WINED3DSIH_DCL_INDEXABLE_TEMP
,
770 WINED3DSIH_DCL_INPUT
,
771 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
772 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
773 WINED3DSIH_DCL_INPUT_PS
,
774 WINED3DSIH_DCL_INPUT_PS_SGV
,
775 WINED3DSIH_DCL_INPUT_PS_SIV
,
776 WINED3DSIH_DCL_INPUT_SGV
,
777 WINED3DSIH_DCL_INPUT_SIV
,
778 WINED3DSIH_DCL_INTERFACE
,
779 WINED3DSIH_DCL_OUTPUT
,
780 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
781 WINED3DSIH_DCL_OUTPUT_SIV
,
782 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
783 WINED3DSIH_DCL_RESOURCE_RAW
,
784 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
785 WINED3DSIH_DCL_SAMPLER
,
786 WINED3DSIH_DCL_STREAM
,
787 WINED3DSIH_DCL_TEMPS
,
788 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
789 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
790 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
791 WINED3DSIH_DCL_TGSM_RAW
,
792 WINED3DSIH_DCL_TGSM_STRUCTURED
,
793 WINED3DSIH_DCL_THREAD_GROUP
,
794 WINED3DSIH_DCL_UAV_RAW
,
795 WINED3DSIH_DCL_UAV_STRUCTURED
,
796 WINED3DSIH_DCL_UAV_TYPED
,
797 WINED3DSIH_DCL_VERTICES_OUT
,
809 WINED3DSIH_DSX_COARSE
,
812 WINED3DSIH_DSY_COARSE
,
816 WINED3DSIH_EMIT_STREAM
,
820 WINED3DSIH_ENDSWITCH
,
822 WINED3DSIH_EVAL_SAMPLE_INDEX
,
828 WINED3DSIH_FIRSTBIT_HI
,
829 WINED3DSIH_FIRSTBIT_LO
,
830 WINED3DSIH_FIRSTBIT_SHI
,
835 WINED3DSIH_GATHER4_C
,
836 WINED3DSIH_GATHER4_PO
,
837 WINED3DSIH_GATHER4_PO_C
,
839 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
841 WINED3DSIH_HS_FORK_PHASE
,
842 WINED3DSIH_HS_JOIN_PHASE
,
853 WINED3DSIH_IMM_ATOMIC_ALLOC
,
854 WINED3DSIH_IMM_ATOMIC_AND
,
855 WINED3DSIH_IMM_ATOMIC_CMP_EXCH
,
856 WINED3DSIH_IMM_ATOMIC_CONSUME
,
857 WINED3DSIH_IMM_ATOMIC_EXCH
,
858 WINED3DSIH_IMM_ATOMIC_IADD
,
859 WINED3DSIH_IMM_ATOMIC_IMAX
,
860 WINED3DSIH_IMM_ATOMIC_IMIN
,
861 WINED3DSIH_IMM_ATOMIC_OR
,
862 WINED3DSIH_IMM_ATOMIC_UMAX
,
863 WINED3DSIH_IMM_ATOMIC_UMIN
,
864 WINED3DSIH_IMM_ATOMIC_XOR
,
875 WINED3DSIH_LD_STRUCTURED
,
876 WINED3DSIH_LD_UAV_TYPED
,
916 WINED3DSIH_SAMPLE_C_LZ
,
917 WINED3DSIH_SAMPLE_GRAD
,
918 WINED3DSIH_SAMPLE_INFO
,
919 WINED3DSIH_SAMPLE_LOD
,
920 WINED3DSIH_SAMPLE_POS
,
927 WINED3DSIH_STORE_RAW
,
928 WINED3DSIH_STORE_STRUCTURED
,
929 WINED3DSIH_STORE_UAV_TYPED
,
940 WINED3DSIH_TEXDP3TEX
,
944 WINED3DSIH_TEXM3x2DEPTH
,
945 WINED3DSIH_TEXM3x2PAD
,
946 WINED3DSIH_TEXM3x2TEX
,
948 WINED3DSIH_TEXM3x3DIFF
,
949 WINED3DSIH_TEXM3x3PAD
,
950 WINED3DSIH_TEXM3x3SPEC
,
951 WINED3DSIH_TEXM3x3TEX
,
952 WINED3DSIH_TEXM3x3VSPEC
,
953 WINED3DSIH_TEXREG2AR
,
954 WINED3DSIH_TEXREG2GB
,
955 WINED3DSIH_TEXREG2RGB
,
966 WINED3DSIH_TABLE_SIZE
969 struct wined3d_shader_version
971 enum wined3d_shader_type type
;
976 struct wined3d_shader_resource_info
978 enum wined3d_shader_resource_type type
;
979 enum wined3d_data_type data_type
;
984 #define WINED3D_SAMPLER_DEFAULT ~0x0u
986 struct wined3d_shader_sampler_map_entry
988 unsigned int resource_idx
;
989 unsigned int sampler_idx
;
990 unsigned int bind_idx
;
993 struct wined3d_shader_sampler_map
995 struct wined3d_shader_sampler_map_entry
*entries
;
1000 struct wined3d_shader_immediate_constant_buffer
1002 unsigned int vec4_count
;
1003 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
1006 struct wined3d_shader_indexable_temp
1009 unsigned int register_idx
;
1010 unsigned int register_size
;
1011 unsigned int component_count
;
1014 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1016 struct wined3d_shader_reg_maps
1018 struct wined3d_shader_version shader_version
;
1019 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
1020 BYTE address
; /* MAX_REG_ADDR, 1 */
1021 WORD labels
; /* MAX_LABELS, 16 */
1022 DWORD temporary
; /* 32 */
1023 unsigned int temporary_count
;
1024 DWORD
*constf
; /* pixel, vertex */
1025 struct list indexable_temps
;
1026 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1029 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1030 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1032 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1033 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
1034 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
1035 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
1036 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
1037 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
1038 UINT cb_sizes
[WINED3D_MAX_CBS
];
1039 uint32_t cb_map
; /* WINED3D_MAX_CBS, 15 */
1041 struct wined3d_shader_resource_info resource_info
[MAX_SHADER_RESOURCE_VIEWS
];
1042 uint32_t resource_map
[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS
)];
1043 struct wined3d_shader_sampler_map sampler_map
;
1044 DWORD sampler_comparison_mode
;
1045 BYTE bumpmat
; /* WINED3D_MAX_TEXTURES, 8 */
1046 BYTE luminanceparams
; /* WINED3D_MAX_TEXTURES, 8 */
1047 struct wined3d_shader_resource_info uav_resource_info
[MAX_UNORDERED_ACCESS_VIEWS
];
1048 DWORD uav_read_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1049 DWORD uav_counter_mask
: 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1051 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1052 DWORD cull_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1057 DWORD usestexldd
: 1;
1059 DWORD usesfacing
: 1;
1060 DWORD usesrelconstF
: 1;
1062 DWORD usestexldl
: 1;
1066 DWORD point_size
: 1;
1068 DWORD input_rel_addressing
: 1;
1069 DWORD viewport_array
: 1;
1070 DWORD sample_mask
: 1;
1073 DWORD rt_mask
; /* Used render targets, 32 max. */
1075 /* Whether or not loops are used in this shader, and nesting depth */
1076 unsigned int loop_depth
;
1077 unsigned int min_rel_offset
, max_rel_offset
;
1079 struct wined3d_shader_tgsm
*tgsm
;
1080 SIZE_T tgsm_capacity
;
1081 unsigned int tgsm_count
;
1084 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1085 * state information between multiple instructions. */
1086 struct wined3d_shader_tex_mx
1088 unsigned int current_row
;
1089 DWORD texcoord_w
[2];
1092 struct wined3d_shader_parser_state
1094 unsigned int current_loop_depth
;
1095 unsigned int current_loop_reg
;
1099 struct wined3d_shader_context
1101 const struct wined3d_shader
*shader
;
1102 const struct wined3d_shader_reg_maps
*reg_maps
;
1103 struct wined3d_string_buffer
*buffer
;
1104 struct wined3d_shader_tex_mx
*tex_mx
;
1105 struct wined3d_shader_parser_state
*state
;
1109 struct wined3d_shader_register_index
1111 const struct wined3d_shader_src_param
*rel_addr
;
1112 unsigned int offset
;
1115 struct wined3d_shader_register
1117 enum wined3d_shader_register_type type
;
1118 enum wined3d_data_type data_type
;
1119 struct wined3d_shader_register_index idx
[2];
1120 enum wined3d_immconst_type immconst_type
;
1123 DWORD immconst_data
[4];
1124 unsigned fp_body_idx
;
1128 struct wined3d_shader_dst_param
1130 struct wined3d_shader_register reg
;
1136 struct wined3d_shader_src_param
1138 struct wined3d_shader_register reg
;
1140 enum wined3d_shader_src_modifier modifiers
;
1143 struct wined3d_shader_index_range
1145 struct wined3d_shader_dst_param first_register
;
1146 unsigned int last_register
;
1149 struct wined3d_shader_semantic
1151 enum wined3d_decl_usage usage
;
1153 enum wined3d_shader_resource_type resource_type
;
1154 enum wined3d_data_type resource_data_type
;
1155 struct wined3d_shader_dst_param reg
;
1158 enum wined3d_shader_input_sysval_semantic
1160 WINED3D_SIV_POSITION
= 1,
1161 WINED3D_SIV_CLIP_DISTANCE
= 2,
1162 WINED3D_SIV_CULL_DISTANCE
= 3,
1163 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX
= 4,
1164 WINED3D_SIV_VIEWPORT_ARRAY_INDEX
= 5,
1165 WINED3D_SIV_VERTEX_ID
= 6,
1166 WINED3D_SIV_PRIMITIVE_ID
= 7,
1167 WINED3D_SIV_INSTANCE_ID
= 8,
1168 WINED3D_SIV_IS_FRONT_FACE
= 9,
1169 WINED3D_SIV_SAMPLE_INDEX
= 10,
1170 WINED3D_SIV_QUAD_U0_TESS_FACTOR
= 11,
1171 WINED3D_SIV_QUAD_V0_TESS_FACTOR
= 12,
1172 WINED3D_SIV_QUAD_U1_TESS_FACTOR
= 13,
1173 WINED3D_SIV_QUAD_V1_TESS_FACTOR
= 14,
1174 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR
= 15,
1175 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR
= 16,
1176 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR
= 17,
1177 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR
= 18,
1178 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR
= 19,
1179 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR
= 20,
1180 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR
= 21,
1181 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR
= 22,
1184 struct wined3d_shader_register_semantic
1186 struct wined3d_shader_dst_param reg
;
1187 enum wined3d_shader_input_sysval_semantic sysval_semantic
;
1190 struct wined3d_shader_structured_resource
1192 struct wined3d_shader_dst_param reg
;
1193 unsigned int byte_stride
;
1196 struct wined3d_shader_tgsm
1199 unsigned int stride
;
1202 struct wined3d_shader_tgsm_raw
1204 struct wined3d_shader_dst_param reg
;
1205 unsigned int byte_count
;
1208 struct wined3d_shader_tgsm_structured
1210 struct wined3d_shader_dst_param reg
;
1211 unsigned int byte_stride
;
1212 unsigned int structure_count
;
1215 struct wined3d_shader_thread_group_size
1217 unsigned int x
, y
, z
;
1220 struct wined3d_shader_function_table_pointer
1223 unsigned int array_size
;
1224 unsigned int body_count
;
1225 unsigned int table_count
;
1228 struct wined3d_shader_texel_offset
1230 signed char u
, v
, w
;
1233 struct wined3d_shader_primitive_type
1235 enum wined3d_primitive_type type
;
1236 unsigned int patch_vertex_count
;
1239 struct wined3d_shader_instruction
1241 const struct wined3d_shader_context
*ctx
;
1242 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
1244 unsigned int dst_count
;
1245 unsigned int src_count
;
1246 const struct wined3d_shader_dst_param
*dst
;
1247 const struct wined3d_shader_src_param
*src
;
1248 struct wined3d_shader_texel_offset texel_offset
;
1250 const struct wined3d_shader_src_param
*predicate
;
1253 struct wined3d_shader_semantic semantic
;
1254 struct wined3d_shader_register_semantic register_semantic
;
1255 struct wined3d_shader_primitive_type primitive_type
;
1256 struct wined3d_shader_dst_param dst
;
1257 struct wined3d_shader_src_param src
;
1260 const struct wined3d_shader_immediate_constant_buffer
*icb
;
1261 struct wined3d_shader_structured_resource structured_resource
;
1262 struct wined3d_shader_tgsm_raw tgsm_raw
;
1263 struct wined3d_shader_tgsm_structured tgsm_structured
;
1264 struct wined3d_shader_thread_group_size thread_group_size
;
1265 enum wined3d_tessellator_domain tessellator_domain
;
1266 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1267 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1268 float max_tessellation_factor
;
1269 struct wined3d_shader_index_range index_range
;
1270 struct wined3d_shader_indexable_temp indexable_temp
;
1271 struct wined3d_shader_function_table_pointer fp
;
1275 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
1277 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
1280 struct wined3d_shader_attribute
1282 enum wined3d_decl_usage usage
;
1286 struct wined3d_shader_loop_control
1293 struct wined3d_shader_frontend
1295 void *(*shader_init
)(const DWORD
*byte_code
, size_t byte_code_size
,
1296 const struct wined3d_shader_signature
*output_signature
);
1297 void (*shader_free
)(void *data
);
1298 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
1299 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
1300 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
1303 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
1304 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
1306 HRESULT
shader_extract_from_dxbc(struct wined3d_shader
*shader
,
1307 unsigned int max_shader_version
, enum wined3d_shader_byte_code_format
*format
) DECLSPEC_HIDDEN
;
1308 BOOL
shader_get_stream_output_register_info(const struct wined3d_shader
*shader
,
1309 const struct wined3d_stream_output_element
*so_element
, unsigned int *register_idx
,
1310 unsigned int *component_idx
) DECLSPEC_HIDDEN
;
1312 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
1314 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1315 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1316 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1317 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1318 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1322 unsigned int vs_version
;
1323 unsigned int hs_version
;
1324 unsigned int ds_version
;
1325 unsigned int gs_version
;
1326 unsigned int ps_version
;
1327 unsigned int cs_version
;
1329 unsigned int vs_uniform_count
;
1330 unsigned int ps_uniform_count
;
1331 float ps_1x_max_value
;
1332 unsigned int varying_count
;
1337 enum wined3d_gl_resource_type
1339 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
1340 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
1341 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
1342 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
1343 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
1344 WINED3D_GL_RES_TYPE_BUFFER
= 5,
1345 WINED3D_GL_RES_TYPE_RB
= 6,
1346 WINED3D_GL_RES_TYPE_COUNT
= 7,
1349 enum wined3d_vertex_processing_mode
1352 WINED3D_VP_MODE_SHADER
,
1353 WINED3D_VP_MODE_NONE
,
1356 #define WINED3D_CONST_NUM_UNUSED ~0U
1358 enum wined3d_ffp_ps_fog_mode
1360 WINED3D_FFP_PS_FOG_OFF
,
1361 WINED3D_FFP_PS_FOG_LINEAR
,
1362 WINED3D_FFP_PS_FOG_EXP
,
1363 WINED3D_FFP_PS_FOG_EXP2
,
1366 /* Stateblock dependent parameters which have to be hardcoded
1367 * into the shader code
1370 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1371 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1372 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1373 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1374 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1376 /* Used for Shader Model 1 pixel shaders to track the bound texture
1377 * type. 2D and RECT textures are separated through NP2 fixup. */
1378 enum wined3d_shader_tex_types
1380 WINED3D_SHADER_TEX_2D
= 0,
1381 WINED3D_SHADER_TEX_3D
= 1,
1382 WINED3D_SHADER_TEX_CUBE
= 2,
1383 WINED3D_SHADER_TEX_ERR
= 3,
1386 struct ps_compile_args
1388 struct color_fixup_desc color_fixup
[WINED3D_MAX_FRAGMENT_SAMPLERS
];
1389 enum wined3d_vertex_processing_mode vp_mode
;
1390 enum wined3d_ffp_ps_fog_mode fog
;
1391 DWORD tex_types
; /* ps 1 - 3, 16 textures */
1392 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1393 WORD srgb_correction
;
1394 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1395 D3D9 has a limit of 16 samplers and the fixup is superfluous
1396 in D3D10 (unconditional NP2 support mandatory). */
1398 WORD shadow
; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1399 WORD texcoords_initialized
; /* WINED3D_MAX_TEXTURES, 8 */
1400 WORD padding_to_dword
;
1401 DWORD pointsprite
: 1;
1402 DWORD flatshading
: 1;
1403 DWORD alpha_test_func
: 3;
1404 DWORD render_offscreen
: 1;
1405 DWORD rt_alpha_swizzle
: 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1406 DWORD dual_source_blend
: 1;
1416 struct vs_compile_args
1419 BYTE clip_enabled
: 1;
1420 BYTE point_size
: 1;
1421 BYTE per_vertex_point_size
: 1;
1422 BYTE flatshading
: 1;
1423 BYTE next_shader_type
: 3;
1425 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1426 unsigned int next_shader_input_count
;
1427 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1430 struct ds_compile_args
1432 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
1433 enum wined3d_tessellator_partitioning tessellator_partitioning
;
1434 unsigned int output_count
: 16;
1435 unsigned int next_shader_type
: 3;
1436 unsigned int render_offscreen
: 1;
1437 unsigned int padding
: 12;
1438 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1441 struct gs_compile_args
1443 unsigned int output_count
;
1444 enum wined3d_primitive_type primitive_type
;
1445 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
1448 struct wined3d_shader_backend_ops
1450 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1451 void (*shader_precompile
)(void *shader_priv
, struct wined3d_shader
*shader
);
1452 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1453 const struct wined3d_state
*state
);
1454 void (*shader_select_compute
)(void *shader_priv
, struct wined3d_context
*context
,
1455 const struct wined3d_state
*state
);
1456 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1457 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1458 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1459 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1460 const struct wined3d_state
*state
);
1461 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1462 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1463 const struct wined3d_fragment_pipe_ops
*fragment_pipe
);
1464 void (*shader_free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
1465 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1466 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1467 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1468 void (*shader_get_caps
)(const struct wined3d_adapter
*adapter
, struct shader_caps
*caps
);
1469 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1470 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1473 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1474 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1475 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1477 const struct wined3d_shader_backend_ops
*wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN
;
1479 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1481 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1482 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1483 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1484 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1486 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1488 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1489 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1490 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1491 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1494 extern const struct wined3d_vec4 wined3d_srgb_const
[] DECLSPEC_HIDDEN
;
1496 static inline float wined3d_srgb_from_linear(float colour
)
1500 if (colour
< wined3d_srgb_const
[1].x
)
1501 return colour
* wined3d_srgb_const
[0].w
;
1503 return wined3d_srgb_const
[0].y
* powf(colour
, wined3d_srgb_const
[0].x
) - wined3d_srgb_const
[0].z
;
1507 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color
*colour_srgb
,
1508 const struct wined3d_color
*colour
)
1510 colour_srgb
->r
= wined3d_srgb_from_linear(colour
->r
);
1511 colour_srgb
->g
= wined3d_srgb_from_linear(colour
->g
);
1512 colour_srgb
->b
= wined3d_srgb_from_linear(colour
->b
);
1513 colour_srgb
->a
= colour
->a
;
1516 void wined3d_check_gl_call(const struct wined3d_gl_info
*gl_info
,
1517 const char *file
, unsigned int line
, const char *name
) DECLSPEC_HIDDEN
;
1519 /* Checking of API calls */
1520 /* --------------------- */
1521 #ifndef WINE_NO_DEBUG_MSGS
1522 #define checkGLcall(A) \
1524 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1525 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1526 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1529 #define checkGLcall(A) do {} while(0)
1532 struct wined3d_bo_gl
1538 static inline GLuint
wined3d_bo_gl_id(uintptr_t bo
)
1540 return bo
? ((struct wined3d_bo_gl
*)bo
)->id
: 0;
1543 struct wined3d_bo_user_vk
1549 struct wined3d_bo_vk
1552 struct wined3d_allocator_block
*memory
;
1553 struct wined3d_bo_slab_vk
*slab
;
1555 VkDeviceMemory vk_memory
;
1557 VkDeviceSize buffer_offset
;
1558 VkDeviceSize memory_offset
;
1560 VkBufferUsageFlags usage
;
1561 VkMemoryPropertyFlags memory_type
;
1564 uint64_t command_buffer_id
;
1567 struct wined3d_bo_slab_vk_key
1569 VkMemoryPropertyFlags memory_type
;
1570 VkBufferUsageFlags usage
;
1574 struct wined3d_bo_slab_vk
1576 struct wine_rb_entry entry
;
1577 struct wined3d_bo_slab_vk
*next
;
1578 struct wined3d_bo_vk bo
;
1579 unsigned int map_count
;
1584 struct wined3d_bo_address
1586 UINT_PTR buffer_object
;
1590 struct wined3d_const_bo_address
1592 UINT_PTR buffer_object
;
1596 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1598 return (struct wined3d_const_bo_address
*)data
;
1601 struct wined3d_stream_info_element
1603 const struct wined3d_format
*format
;
1604 struct wined3d_bo_address data
;
1606 unsigned int stream_idx
;
1607 unsigned int divisor
;
1610 struct wined3d_stream_info
1612 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1613 DWORD position_transformed
: 1;
1615 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1616 WORD use_map
; /* MAX_ATTRIBS, 16 */
1619 void wined3d_stream_info_from_declaration(struct wined3d_stream_info
*stream_info
,
1620 const struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
1622 struct wined3d_direct_dispatch_parameters
1624 unsigned int group_count_x
;
1625 unsigned int group_count_y
;
1626 unsigned int group_count_z
;
1629 struct wined3d_indirect_dispatch_parameters
1631 struct wined3d_buffer
*buffer
;
1632 unsigned int offset
;
1635 struct wined3d_dispatch_parameters
1640 struct wined3d_direct_dispatch_parameters direct
;
1641 struct wined3d_indirect_dispatch_parameters indirect
;
1645 struct wined3d_direct_draw_parameters
1647 int base_vertex_idx
;
1648 unsigned int start_idx
;
1649 unsigned int index_count
;
1650 unsigned int start_instance
;
1651 unsigned int instance_count
;
1654 struct wined3d_indirect_draw_parameters
1656 struct wined3d_buffer
*buffer
;
1657 unsigned int offset
;
1660 struct wined3d_draw_parameters
1665 struct wined3d_direct_draw_parameters direct
;
1666 struct wined3d_indirect_draw_parameters indirect
;
1671 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1672 const struct wined3d_draw_parameters
*draw_parameters
) DECLSPEC_HIDDEN
;
1673 void dispatch_compute(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1674 const struct wined3d_dispatch_parameters
*dispatch_parameters
) DECLSPEC_HIDDEN
;
1678 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1679 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1681 enum wined3d_pipeline
1683 WINED3D_PIPELINE_GRAPHICS
,
1684 WINED3D_PIPELINE_COMPUTE
,
1685 WINED3D_PIPELINE_COUNT
,
1688 /* Routines and structures related to state management */
1690 #define STATE_RENDER(a) (a)
1691 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1693 #define STATE_TEXTURESTAGE(stage, num) \
1694 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1695 #define STATE_IS_TEXTURESTAGE(a) \
1696 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1698 /* + 1 because samplers start with 0 */
1699 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1700 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1702 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1703 #define STATE_IS_GRAPHICS_SHADER(a) \
1704 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1706 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1707 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1708 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1709 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1711 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1712 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1714 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1715 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1717 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1718 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1720 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1721 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1722 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1723 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1725 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1726 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1728 #define STATE_VIEWPORT (STATE_VDECL + 1)
1729 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1731 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1732 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1733 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1734 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1736 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1737 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1739 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1740 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1742 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1743 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1745 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1746 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1748 #define STATE_POINTSPRITECOORDORIGIN (STATE_RASTERIZER + 1)
1749 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1751 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1752 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1754 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1755 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1757 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1758 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1760 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1761 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1763 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1764 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1766 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1767 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1769 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1770 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1772 #define STATE_COMPUTE_OFFSET (STATE_BLEND_FACTOR + 1)
1774 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1775 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1777 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1778 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1780 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1781 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1783 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1784 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1786 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1787 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1789 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1790 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1792 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1793 #define STATE_CONSTANT_BUFFER(a) \
1794 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1795 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1796 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1804 union wined3d_gl_fence_object
1810 enum wined3d_fence_result
1813 WINED3D_FENCE_WAITING
,
1814 WINED3D_FENCE_NOT_STARTED
,
1815 WINED3D_FENCE_WRONG_THREAD
,
1816 WINED3D_FENCE_ERROR
,
1819 struct wined3d_fence
1822 union wined3d_gl_fence_object object
;
1823 struct wined3d_context_gl
*context_gl
;
1826 HRESULT
wined3d_fence_create(struct wined3d_device
*device
, struct wined3d_fence
**fence
) DECLSPEC_HIDDEN
;
1827 void wined3d_fence_destroy(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
1828 void wined3d_fence_issue(struct wined3d_fence
*fence
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1829 enum wined3d_fence_result
wined3d_fence_wait(const struct wined3d_fence
*fence
,
1830 struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1832 /* Direct3D terminology with little modifications. We do not have an issued
1833 * state because only the driver knows about it, but we have a created state
1834 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1835 enum wined3d_query_state
1842 struct wined3d_query_ops
1844 BOOL (*query_poll
)(struct wined3d_query
*query
, DWORD flags
);
1845 BOOL (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
1846 void (*query_destroy
)(struct wined3d_query
*query
);
1849 struct wined3d_query
1854 const struct wined3d_parent_ops
*parent_ops
;
1855 struct wined3d_device
*device
;
1856 enum wined3d_query_state state
;
1857 enum wined3d_query_type type
;
1860 const struct wined3d_query_ops
*query_ops
;
1862 LONG counter_main
, counter_retrieved
;
1863 struct list poll_list_entry
;
1865 GLuint buffer_object
;
1869 HRESULT
wined3d_query_gl_create(struct wined3d_device
*device
, enum wined3d_query_type type
, void *parent
,
1870 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
) DECLSPEC_HIDDEN
;
1871 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl
*context_gl
,
1872 struct wined3d_query
*query
) DECLSPEC_HIDDEN
;
1874 struct wined3d_event_query
1876 struct wined3d_query query
;
1878 struct wined3d_fence fence
;
1882 struct wined3d_occlusion_query
1884 struct wined3d_query query
;
1888 struct wined3d_context_gl
*context_gl
;
1893 struct wined3d_timestamp_query
1895 struct wined3d_query query
;
1899 struct wined3d_context_gl
*context_gl
;
1903 union wined3d_gl_so_statistics_query
1913 struct wined3d_so_statistics_query
1915 struct wined3d_query query
;
1918 union wined3d_gl_so_statistics_query u
;
1919 struct wined3d_context_gl
*context_gl
;
1920 unsigned int stream_idx
;
1921 struct wined3d_query_data_so_statistics statistics
;
1925 union wined3d_gl_pipeline_statistics_query
1932 GLuint vertex_shader
;
1933 GLuint tess_control_shader
;
1934 GLuint tess_eval_shader
;
1935 GLuint geometry_shader
;
1936 GLuint geometry_primitives
;
1937 GLuint fragment_shader
;
1938 GLuint compute_shader
;
1939 GLuint clipping_input
;
1940 GLuint clipping_output
;
1944 struct wined3d_pipeline_statistics_query
1946 struct wined3d_query query
;
1949 union wined3d_gl_pipeline_statistics_query u
;
1950 struct wined3d_context_gl
*context_gl
;
1951 struct wined3d_query_data_pipeline_statistics statistics
;
1955 struct wined3d_gl_view
1961 struct wined3d_range
1963 unsigned int offset
;
1967 struct wined3d_rendertarget_info
1969 struct wined3d_gl_view gl_view
;
1970 struct wined3d_resource
*resource
;
1971 unsigned int sub_resource_idx
;
1972 unsigned int layer_count
;
1975 struct wined3d_fb_state
1977 struct wined3d_rendertarget_view
*render_targets
[WINED3D_MAX_RENDER_TARGETS
];
1978 struct wined3d_rendertarget_view
*depth_stencil
;
1981 #define MAX_GL_FRAGMENT_SAMPLERS 32
1983 struct wined3d_context
1985 const struct wined3d_d3d_info
*d3d_info
;
1986 const struct wined3d_state_entry
*state_table
;
1987 uint32_t dirty_graphics_states
[WINED3D_BITMAP_SIZE(STATE_HIGHEST
)];
1988 uint32_t dirty_compute_states
[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT
)];
1990 struct wined3d_device
*device
;
1991 struct wined3d_swapchain
*swapchain
;
1994 struct wined3d_texture
*texture
;
1995 unsigned int sub_resource_idx
;
1998 /* Stores some information about the context state for optimization */
1999 DWORD shader_update_mask
: 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
2000 DWORD update_shader_resource_bindings
: 1;
2001 DWORD update_compute_shader_resource_bindings
: 1;
2002 DWORD update_unordered_access_view_bindings
: 1;
2003 DWORD update_compute_unordered_access_view_bindings
: 1;
2004 DWORD last_swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
2005 DWORD last_was_rhw
: 1; /* True iff last draw_primitive was in xyzrhw mode. */
2006 DWORD last_was_pshader
: 1;
2007 DWORD last_was_vshader
: 1;
2008 DWORD last_was_diffuse
: 1;
2009 DWORD last_was_specular
: 1;
2010 DWORD last_was_normal
: 1;
2012 DWORD last_was_ffp_blit
: 1;
2013 DWORD last_was_blit
: 1;
2014 DWORD last_was_ckey
: 1;
2015 DWORD last_was_dual_source_blend
: 1;
2016 DWORD texShaderBumpMap
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2017 DWORD lastWasPow2Texture
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2018 DWORD fixed_function_usage_map
: 8; /* WINED3D_MAX_TEXTURES, 8 */
2019 DWORD lowest_disabled_stage
: 4; /* Max WINED3D_MAX_TEXTURES, 8 */
2021 DWORD use_immediate_mode_draw
: 1;
2022 DWORD uses_uavs
: 1;
2023 DWORD uses_fbo_attached_resources
: 1;
2024 DWORD transform_feedback_active
: 1;
2025 DWORD transform_feedback_paused
: 1;
2026 DWORD fog_coord
: 1;
2027 DWORD render_offscreen
: 1;
2029 DWORD destroyed
: 1;
2030 DWORD destroy_delayed
: 1;
2031 DWORD clip_distance_mask
: 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
2032 DWORD namedArraysLoaded
: 1;
2035 DWORD constant_update_mask
;
2036 DWORD numbered_array_mask
;
2037 enum fogsource fog_source
;
2039 UINT instance_count
;
2041 void *shader_backend_data
;
2042 void *fragment_pipe_data
;
2044 struct wined3d_stream_info stream_info
;
2046 /* Fences for GL_APPLE_flush_buffer_range */
2047 struct wined3d_fence
*buffer_fences
[MAX_ATTRIBS
];
2048 unsigned int buffer_fence_count
;
2050 unsigned int viewport_count
;
2051 unsigned int scissor_rect_count
;
2054 void wined3d_context_cleanup(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2055 void wined3d_context_init(struct wined3d_context
*context
, struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2056 void context_load_shader_resources(struct wined3d_context
*context
,
2057 const struct wined3d_state
*state
, unsigned int shader_mask
) DECLSPEC_HIDDEN
;
2058 void context_load_stream_output_buffers(struct wined3d_context
*context
,
2059 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2060 void context_load_unordered_access_resources(struct wined3d_context
*context
,
2061 const struct wined3d_shader
*shader
, struct wined3d_unordered_access_view
* const *views
) DECLSPEC_HIDDEN
;
2062 void context_preload_textures(struct wined3d_context
*context
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2063 void context_update_stream_info(struct wined3d_context
*context
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2065 HRESULT
wined3d_context_no3d_init(struct wined3d_context
*context_no3d
,
2066 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2068 struct wined3d_context_gl
2070 struct wined3d_context c
;
2072 const struct wined3d_gl_info
*gl_info
;
2074 DWORD tid
; /* Thread ID which owns this context at the moment. */
2076 uint32_t dc_is_private
: 1;
2077 uint32_t dc_has_format
: 1; /* Only meaningful for private DCs. */
2078 uint32_t fog_enabled
: 1;
2079 uint32_t diffuse_attrib_to_1
: 1;
2080 uint32_t rebind_fbo
: 1;
2081 uint32_t untracked_material_count
: 2; /* Max value 2 */
2082 uint32_t needs_set
: 1;
2084 uint32_t padding
: 23;
2086 uint32_t default_attrib_value_set
;
2088 GLenum tracking_parm
; /* Which source is tracking current colour. */
2089 GLenum untracked_materials
[2];
2091 unsigned int active_texture
;
2093 GLenum
*texture_type
;
2095 /* The WGL context. */
2100 HWND restore_pf_win
;
2108 unsigned int fbo_entry_count
;
2109 struct list fbo_list
;
2110 struct list fbo_destroy_list
;
2111 struct fbo_entry
*current_fbo
;
2112 GLuint fbo_read_binding
;
2113 GLuint fbo_draw_binding
;
2114 struct wined3d_rendertarget_info blit_targets
[WINED3D_MAX_RENDER_TARGETS
];
2115 uint32_t draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
2118 struct list occlusion_queries
;
2120 struct list timestamp_queries
;
2121 struct list so_statistics_queries
;
2122 struct list pipeline_statistics_queries
;
2124 GLuint
*free_occlusion_queries
;
2125 SIZE_T free_occlusion_query_size
;
2126 unsigned int free_occlusion_query_count
;
2128 union wined3d_gl_fence_object
*free_fences
;
2129 SIZE_T free_fence_size
;
2130 unsigned int free_fence_count
;
2132 GLuint
*free_timestamp_queries
;
2133 SIZE_T free_timestamp_query_size
;
2134 unsigned int free_timestamp_query_count
;
2136 union wined3d_gl_so_statistics_query
*free_so_statistics_queries
;
2137 SIZE_T free_so_statistics_query_size
;
2138 unsigned int free_so_statistics_query_count
;
2140 union wined3d_gl_pipeline_statistics_query
*free_pipeline_statistics_queries
;
2141 SIZE_T free_pipeline_statistics_query_size
;
2142 unsigned int free_pipeline_statistics_query_count
;
2146 unsigned int tex_unit_map
[WINED3D_MAX_COMBINED_SAMPLERS
];
2147 unsigned int rev_tex_unit_map
[MAX_GL_FRAGMENT_SAMPLERS
+ WINED3D_MAX_VERTEX_SAMPLERS
];
2149 /* Extension emulation. */
2150 GLint gl_fog_source
;
2151 GLfloat fog_coord_value
;
2152 GLfloat colour
[4], fog_start
, fog_end
, fog_colour
[4];
2154 GLuint dummy_arbfp_prog
;
2157 static inline struct wined3d_context_gl
*wined3d_context_gl(struct wined3d_context
*context
)
2159 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2162 static inline const struct wined3d_context_gl
*wined3d_context_gl_const(const struct wined3d_context
*context
)
2164 return CONTAINING_RECORD(context
, struct wined3d_context_gl
, c
);
2167 struct wined3d_context
*wined3d_context_gl_acquire(const struct wined3d_device
*device
,
2168 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2169 void wined3d_context_gl_active_texture(struct wined3d_context_gl
*context_gl
,
2170 const struct wined3d_gl_info
*gl_info
, unsigned int unit
) DECLSPEC_HIDDEN
;
2171 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl
*context_gl
,
2172 struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2173 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl
*context_gl
,
2174 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2175 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl
*context_gl
,
2176 struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2177 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl
*context_gl
,
2178 struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2179 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl
*context_gl
,
2180 struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2181 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl
*context_gl
,
2182 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2183 BOOL
wined3d_context_gl_apply_clear_state(struct wined3d_context_gl
*context_gl
, const struct wined3d_state
*state
,
2184 unsigned int rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
2185 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl
*context_gl
, GLenum target
,
2186 struct wined3d_resource
*rt
, unsigned int rt_sub_resource_idx
,
2187 struct wined3d_resource
*ds
, unsigned int ds_sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2188 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl
*context_gl
,
2189 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2190 void wined3d_context_gl_bind_bo(struct wined3d_context_gl
*context_gl
, GLenum binding
, GLuint name
) DECLSPEC_HIDDEN
;
2191 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2192 void wined3d_context_gl_bind_texture(struct wined3d_context_gl
*context_gl
,
2193 GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
2194 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl
*context_gl
, GLenum target
) DECLSPEC_HIDDEN
;
2195 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl
*context_gl
,
2196 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
) DECLSPEC_HIDDEN
;
2197 void wined3d_context_gl_destroy(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2198 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl
*context_gl
, struct wined3d_texture_gl
*texture_gl
,
2199 unsigned int sub_resource_idx
, const RECT
*src_rect
, const RECT
*dst_rect
,
2200 enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2201 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl
*context_gl
,
2202 struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
2203 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2204 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl
*context_gl
, uint32_t mask
) DECLSPEC_HIDDEN
;
2205 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2206 void wined3d_context_gl_free_fence(struct wined3d_fence
*fence
) DECLSPEC_HIDDEN
;
2207 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
2208 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query
*query
) DECLSPEC_HIDDEN
;
2209 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query
*query
) DECLSPEC_HIDDEN
;
2210 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
2211 struct wined3d_context_gl
*wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN
;
2212 GLenum
wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2213 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl
*context_gl
,
2214 const struct wined3d_shader_version
*shader_version
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2215 HRESULT
wined3d_context_gl_init(struct wined3d_context_gl
*context_gl
,
2216 struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
2217 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl
*context_gl
,
2218 const struct wined3d_stream_info
*si
, GLuint
*current_bo
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2219 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl
*context_gl
,
2220 const struct wined3d_bo_address
*data
, size_t size
, uint32_t flags
) DECLSPEC_HIDDEN
;
2221 struct wined3d_context_gl
*wined3d_context_gl_reacquire(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2222 void wined3d_context_gl_release(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2223 BOOL
wined3d_context_gl_set_current(struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2224 void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl
*context_gl
, GLenum buffer
) DECLSPEC_HIDDEN
;
2225 void wined3d_context_gl_texture_update(struct wined3d_context_gl
*context_gl
,
2226 const struct wined3d_texture_gl
*texture_gl
) DECLSPEC_HIDDEN
;
2227 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
2228 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl
*context_gl
, const struct wined3d_bo_address
*data
,
2229 unsigned int range_count
, const struct wined3d_range
*ranges
) DECLSPEC_HIDDEN
;
2230 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl
*context_gl
,
2231 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2233 struct wined3d_command_buffer_vk
2236 VkCommandBuffer vk_command_buffer
;
2240 enum wined3d_retired_object_type_vk
2242 WINED3D_RETIRED_FREE_VK
,
2243 WINED3D_RETIRED_FRAMEBUFFER_VK
,
2244 WINED3D_RETIRED_DESCRIPTOR_POOL_VK
,
2245 WINED3D_RETIRED_MEMORY_VK
,
2246 WINED3D_RETIRED_ALLOCATOR_BLOCK_VK
,
2247 WINED3D_RETIRED_BO_SLAB_SLICE_VK
,
2248 WINED3D_RETIRED_BUFFER_VK
,
2249 WINED3D_RETIRED_IMAGE_VK
,
2250 WINED3D_RETIRED_BUFFER_VIEW_VK
,
2251 WINED3D_RETIRED_IMAGE_VIEW_VK
,
2252 WINED3D_RETIRED_SAMPLER_VK
,
2255 struct wined3d_retired_object_vk
2257 enum wined3d_retired_object_type_vk type
;
2260 struct wined3d_retired_object_vk
*next
;
2261 VkFramebuffer vk_framebuffer
;
2262 VkDescriptorPool vk_descriptor_pool
;
2263 VkDeviceMemory vk_memory
;
2264 struct wined3d_allocator_block
*block
;
2267 struct wined3d_bo_slab_vk
*slab
;
2272 VkBufferView vk_buffer_view
;
2273 VkImageView vk_image_view
;
2274 VkSampler vk_sampler
;
2276 uint64_t command_buffer_id
;
2279 struct wined3d_retired_objects_vk
2281 struct wined3d_retired_object_vk
*objects
;
2282 struct wined3d_retired_object_vk
*free
;
2287 struct wined3d_render_pass_attachment_vk
2290 VkSampleCountFlagBits vk_samples
;
2291 VkImageLayout vk_layout
;
2294 struct wined3d_render_pass_key_vk
2296 struct wined3d_render_pass_attachment_vk rt
[WINED3D_MAX_RENDER_TARGETS
];
2297 struct wined3d_render_pass_attachment_vk ds
;
2299 uint32_t clear_flags
;
2302 struct wined3d_render_pass_vk
2304 struct wine_rb_entry entry
;
2305 struct wined3d_render_pass_key_vk key
;
2306 VkRenderPass vk_render_pass
;
2309 struct wined3d_pipeline_layout_key_vk
2311 VkDescriptorSetLayoutBinding
*bindings
;
2312 SIZE_T binding_count
;
2315 struct wined3d_pipeline_layout_vk
2317 struct wine_rb_entry entry
;
2318 struct wined3d_pipeline_layout_key_vk key
;
2319 VkPipelineLayout vk_pipeline_layout
;
2320 VkDescriptorSetLayout vk_set_layout
;
2323 enum wined3d_shader_descriptor_type
2325 WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
,
2326 WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
,
2327 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
,
2328 WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
,
2329 WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
,
2332 struct wined3d_shader_resource_binding
2334 enum wined3d_shader_type shader_type
;
2335 enum wined3d_shader_descriptor_type shader_descriptor_type
;
2336 size_t resource_idx
;
2337 enum wined3d_shader_resource_type resource_type
;
2338 enum wined3d_data_type resource_data_type
;
2342 struct wined3d_shader_resource_bindings
2344 struct wined3d_shader_resource_binding
*bindings
;
2348 struct wined3d_shader_descriptor_writes_vk
2350 VkWriteDescriptorSet
*writes
;
2354 struct wined3d_context_vk
2356 struct wined3d_context c
;
2358 const struct wined3d_vk_info
*vk_info
;
2360 uint32_t update_compute_pipeline
: 1;
2361 uint32_t padding
: 31;
2365 VkPipeline vk_pipeline
;
2366 VkPipelineLayout vk_pipeline_layout
;
2367 VkDescriptorSetLayout vk_set_layout
;
2368 struct wined3d_shader_resource_bindings bindings
;
2371 VkCommandPool vk_command_pool
;
2372 struct wined3d_command_buffer_vk current_command_buffer
;
2373 uint64_t completed_command_buffer_id
;
2377 struct wined3d_command_buffer_vk
*buffers
;
2378 SIZE_T buffers_size
;
2379 SIZE_T buffer_count
;
2382 struct wined3d_shader_descriptor_writes_vk descriptor_writes
;
2384 VkDescriptorPool vk_descriptor_pool
;
2386 struct wined3d_retired_objects_vk retired
;
2387 struct wine_rb_tree render_passes
;
2388 struct wine_rb_tree pipeline_layouts
;
2389 struct wine_rb_tree bo_slab_available
;
2392 static inline struct wined3d_context_vk
*wined3d_context_vk(struct wined3d_context
*context
)
2394 return CONTAINING_RECORD(context
, struct wined3d_context_vk
, c
);
2397 struct wined3d_allocator_block
*wined3d_context_vk_allocate_memory(struct wined3d_context_vk
*context_vk
,
2398 unsigned int memory_type
, VkDeviceSize size
, VkDeviceMemory
*vk_memory
) DECLSPEC_HIDDEN
;
2399 VkDeviceMemory
wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk
*context_vk
,
2400 unsigned int pool
, size_t size
) DECLSPEC_HIDDEN
;
2401 VkCommandBuffer
wined3d_context_vk_apply_compute_state(struct wined3d_context_vk
*context_vk
,
2402 const struct wined3d_state
*state
, struct wined3d_buffer_vk
*indirect_vk
) DECLSPEC_HIDDEN
;
2403 void wined3d_context_vk_cleanup(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2404 BOOL
wined3d_context_vk_create_bo(struct wined3d_context_vk
*context_vk
, VkDeviceSize size
,
2405 VkBufferUsageFlags usage
, VkMemoryPropertyFlags memory_type
, struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2406 void wined3d_context_vk_destroy_allocator_block(struct wined3d_context_vk
*context_vk
,
2407 struct wined3d_allocator_block
*block
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2408 void wined3d_context_vk_destroy_bo(struct wined3d_context_vk
*context_vk
,
2409 const struct wined3d_bo_vk
*bo
) DECLSPEC_HIDDEN
;
2410 void wined3d_context_vk_destroy_buffer_view(struct wined3d_context_vk
*context_vk
,
2411 VkBufferView vk_view
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2412 void wined3d_context_vk_destroy_framebuffer(struct wined3d_context_vk
*context_vk
,
2413 VkFramebuffer vk_framebuffer
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2414 void wined3d_context_vk_destroy_image(struct wined3d_context_vk
*context_vk
,
2415 VkImage vk_image
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2416 void wined3d_context_vk_destroy_image_view(struct wined3d_context_vk
*context_vk
,
2417 VkImageView vk_view
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2418 void wined3d_context_vk_destroy_memory(struct wined3d_context_vk
*context_vk
,
2419 VkDeviceMemory vk_memory
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2420 void wined3d_context_vk_destroy_sampler(struct wined3d_context_vk
*context_vk
,
2421 VkSampler vk_sampler
, uint64_t command_buffer_id
) DECLSPEC_HIDDEN
;
2422 VkCommandBuffer
wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
2423 struct wined3d_pipeline_layout_vk
*wined3d_context_vk_get_pipeline_layout(struct wined3d_context_vk
*context_vk
,
2424 VkDescriptorSetLayoutBinding
*bindings
, SIZE_T binding_count
) DECLSPEC_HIDDEN
;
2425 VkRenderPass
wined3d_context_vk_get_render_pass(struct wined3d_context_vk
*context_vk
,
2426 const struct wined3d_fb_state
*fb
, unsigned int rt_count
,
2427 bool depth_stencil
, uint32_t clear_flags
) DECLSPEC_HIDDEN
;
2428 void wined3d_context_vk_image_barrier(struct wined3d_context_vk
*context_vk
,
2429 VkCommandBuffer vk_command_buffer
, VkPipelineStageFlags src_stage_mask
, VkPipelineStageFlags dst_stage_mask
,
2430 VkAccessFlags src_access_mask
, VkAccessFlags dst_access_mask
, VkImageLayout old_layout
,
2431 VkImageLayout new_layout
, VkImage image
, VkImageAspectFlags aspect_mask
) DECLSPEC_HIDDEN
;
2432 HRESULT
wined3d_context_vk_init(struct wined3d_context_vk
*context_vk
,
2433 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2434 void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk
*context_vk
,
2435 unsigned int wait_semaphore_count
, const VkSemaphore
*wait_semaphores
, const VkPipelineStageFlags
*wait_stages
,
2436 unsigned int signal_semaphore_count
, const VkSemaphore
*signal_semaphores
) DECLSPEC_HIDDEN
;
2437 void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk
*context_vk
, uint64_t id
) DECLSPEC_HIDDEN
;
2439 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
2441 struct wined3d_state_entry
2443 unsigned int representative
;
2444 APPLYSTATEFUNC apply
;
2447 struct wined3d_state_entry_template
2450 struct wined3d_state_entry content
;
2451 unsigned int extension
;
2454 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2455 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2456 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2458 struct fragment_caps
2461 DWORD PrimitiveMiscCaps
;
2462 DWORD TextureOpCaps
;
2463 DWORD MaxTextureBlendStages
;
2464 DWORD MaxSimultaneousTextures
;
2467 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2468 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2470 struct wined3d_fragment_pipe_ops
2472 void (*fp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2473 void (*get_caps
)(const struct wined3d_adapter
*adapter
, struct fragment_caps
*caps
);
2474 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2475 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2476 void (*free_private
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2477 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
2478 void (*free_context_data
)(struct wined3d_context
*context
);
2479 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
2480 const struct wined3d_state_entry_template
*states
;
2483 struct wined3d_vertex_caps
2486 BOOL emulated_flatshading
;
2487 BOOL ffp_generic_attributes
;
2488 DWORD max_active_lights
;
2489 DWORD max_vertex_blend_matrices
;
2490 DWORD max_vertex_blend_matrix_index
;
2491 DWORD vertex_processing_caps
;
2493 DWORD max_user_clip_planes
;
2497 struct wined3d_vertex_pipe_ops
2499 void (*vp_enable
)(const struct wined3d_context
*context
, BOOL enable
);
2500 void (*vp_get_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_vertex_caps
*caps
);
2501 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
2502 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
2503 void (*vp_free
)(struct wined3d_device
*device
, struct wined3d_context
*context
);
2504 const struct wined3d_state_entry_template
*vp_states
;
2507 extern const struct wined3d_state_entry_template misc_state_template_gl
[] DECLSPEC_HIDDEN
;
2508 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN
;
2509 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN
;
2510 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN
;
2511 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
2512 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN
;
2513 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
2514 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN
;
2516 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
2517 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
2518 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
2520 /* "Base" state table */
2521 HRESULT
compile_state_table(struct wined3d_state_entry
*state_table
, APPLYSTATEFUNC
**dev_multistate_funcs
,
2522 const struct wined3d_d3d_info
*d3d_info
, const BOOL
*supported_extensions
,
2523 const struct wined3d_vertex_pipe_ops
*vertex
, const struct wined3d_fragment_pipe_ops
*fragment
,
2524 const struct wined3d_state_entry_template
*misc
) DECLSPEC_HIDDEN
;
2526 enum wined3d_blit_op
2528 WINED3D_BLIT_OP_COLOR_BLIT
,
2529 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
2530 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
2531 WINED3D_BLIT_OP_DEPTH_BLIT
,
2532 WINED3D_BLIT_OP_RAW_BLIT
,
2535 struct wined3d_blitter
2537 const struct wined3d_blitter_ops
*ops
;
2538 struct wined3d_blitter
*next
;
2541 struct wined3d_blitter_ops
2543 void (*blitter_destroy
)(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
);
2544 void (*blitter_clear
)(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
2545 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
2546 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
);
2547 DWORD (*blitter_blit
)(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
, struct wined3d_context
*context
,
2548 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, DWORD src_location
,
2549 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2550 DWORD dst_location
, const RECT
*dst_rect
, const struct wined3d_color_key
*colour_key
,
2551 enum wined3d_texture_filter_type filter
);
2554 void wined3d_arbfp_blitter_create(struct wined3d_blitter
**next
,
2555 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2556 struct wined3d_blitter
*wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN
;
2557 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
,
2558 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2559 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
,
2560 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2561 struct wined3d_blitter
*wined3d_glsl_blitter_create(struct wined3d_blitter
**next
,
2562 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2563 void wined3d_raw_blitter_create(struct wined3d_blitter
**next
,
2564 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2565 void wined3d_vk_blitter_create(struct wined3d_blitter
**next
) DECLSPEC_HIDDEN
;
2567 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
2569 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
2570 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
2571 void context_gl_resource_released(struct wined3d_device
*device
,
2572 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
2573 void context_invalidate_compute_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2574 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
2575 void context_resource_released(const struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2576 void context_restore(struct wined3d_context
*context
, struct wined3d_texture
*texture
,
2577 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2578 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
2579 void context_state_drawbuf(struct wined3d_context
*context
,
2580 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2581 void context_state_fb(struct wined3d_context
*context
,
2582 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2584 /*****************************************************************************
2585 * Internal representation of a light
2587 struct wined3d_light_info
2589 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
2590 DWORD OriginalIndex
;
2594 /* Converted parms to speed up swapping lights */
2595 struct wined3d_vec4 position
;
2596 struct wined3d_vec4 direction
;
2603 /* The default light parameters */
2604 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
2606 struct wined3d_pixel_format
2608 int iPixelFormat
; /* WGL pixel format */
2609 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2610 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
2611 int depthSize
, stencilSize
;
2612 BOOL windowDrawable
;
2618 enum wined3d_pci_vendor
2620 HW_VENDOR_SOFTWARE
= 0x0000,
2621 HW_VENDOR_AMD
= 0x1002,
2622 HW_VENDOR_NVIDIA
= 0x10de,
2623 HW_VENDOR_VMWARE
= 0x15ad,
2624 HW_VENDOR_REDHAT
= 0x1af4,
2625 HW_VENDOR_INTEL
= 0x8086,
2628 enum wined3d_pci_device
2632 CARD_AMD_RAGE_128PRO
= 0x5246,
2633 CARD_AMD_RADEON_7200
= 0x5144,
2634 CARD_AMD_RADEON_8500
= 0x514c,
2635 CARD_AMD_RADEON_9500
= 0x4144,
2636 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
2637 CARD_AMD_RADEON_X700
= 0x5e4c,
2638 CARD_AMD_RADEON_X1600
= 0x71c2,
2639 CARD_AMD_RADEON_HD2350
= 0x94c7,
2640 CARD_AMD_RADEON_HD2600
= 0x9581,
2641 CARD_AMD_RADEON_HD2900
= 0x9400,
2642 CARD_AMD_RADEON_HD3200
= 0x9620,
2643 CARD_AMD_RADEON_HD3850
= 0x9515,
2644 CARD_AMD_RADEON_HD4200M
= 0x9712,
2645 CARD_AMD_RADEON_HD4350
= 0x954f,
2646 CARD_AMD_RADEON_HD4600
= 0x9495,
2647 CARD_AMD_RADEON_HD4700
= 0x944e,
2648 CARD_AMD_RADEON_HD4800
= 0x944c,
2649 CARD_AMD_RADEON_HD5400
= 0x68f9,
2650 CARD_AMD_RADEON_HD5600
= 0x68d8,
2651 CARD_AMD_RADEON_HD5700
= 0x68be,
2652 CARD_AMD_RADEON_HD5800
= 0x6898,
2653 CARD_AMD_RADEON_HD5900
= 0x689c,
2654 CARD_AMD_RADEON_HD6300
= 0x9803,
2655 CARD_AMD_RADEON_HD6400
= 0x6770,
2656 CARD_AMD_RADEON_HD6490M
= 0x6760,
2657 CARD_AMD_RADEON_HD6410D
= 0x9644,
2658 CARD_AMD_RADEON_HD6480G
= 0x9648,
2659 CARD_AMD_RADEON_HD6550D
= 0x9640,
2660 CARD_AMD_RADEON_HD6600
= 0x6758,
2661 CARD_AMD_RADEON_HD6600M
= 0x6741,
2662 CARD_AMD_RADEON_HD6700
= 0x68ba,
2663 CARD_AMD_RADEON_HD6800
= 0x6739,
2664 CARD_AMD_RADEON_HD6900
= 0x6719,
2665 CARD_AMD_RADEON_HD7660D
= 0x9901,
2666 CARD_AMD_RADEON_HD7700
= 0x683d,
2667 CARD_AMD_RADEON_HD7800
= 0x6819,
2668 CARD_AMD_RADEON_HD7870
= 0x6818,
2669 CARD_AMD_RADEON_HD7900
= 0x679a,
2670 CARD_AMD_RADEON_HD8600M
= 0x6660,
2671 CARD_AMD_RADEON_HD8670
= 0x6610,
2672 CARD_AMD_RADEON_HD8770
= 0x665c,
2673 CARD_AMD_RADEON_R3
= 0x9830,
2674 CARD_AMD_RADEON_R7
= 0x130f,
2675 CARD_AMD_RADEON_R9_285
= 0x6939,
2676 CARD_AMD_RADEON_R9_290
= 0x67b1,
2677 CARD_AMD_RADEON_R9_290X
= 0x67b0,
2678 CARD_AMD_RADEON_R9_FURY
= 0x7300,
2679 CARD_AMD_RADEON_R9_M370X
= 0x6821,
2680 CARD_AMD_RADEON_R9_M380
= 0x6647,
2681 CARD_AMD_RADEON_R9_M395X
= 0x6920,
2682 CARD_AMD_RADEON_RX_460
= 0x67ef,
2683 CARD_AMD_RADEON_RX_480
= 0x67df,
2684 CARD_AMD_RADEON_RX_VEGA_10
= 0x687f,
2685 CARD_AMD_RADEON_RX_VEGA_12
= 0x69af,
2686 CARD_AMD_RADEON_RX_VEGA_20
= 0x66af,
2687 CARD_AMD_RADEON_RX_NAVI_10
= 0x731f,
2689 CARD_NVIDIA_RIVA_128
= 0x0018,
2690 CARD_NVIDIA_RIVA_TNT
= 0x0020,
2691 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
2692 CARD_NVIDIA_GEFORCE
= 0x0100,
2693 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
2694 CARD_NVIDIA_GEFORCE2
= 0x0150,
2695 CARD_NVIDIA_GEFORCE3
= 0x0200,
2696 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
2697 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
2698 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
2699 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
2700 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
2701 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
2702 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
2703 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
2704 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
2705 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
2706 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
2707 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
2708 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
2709 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
2710 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
2711 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
2712 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
2713 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
2714 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
2715 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
2716 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
2717 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
2718 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
2719 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
2720 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
2721 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
2722 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
2723 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
2724 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
2725 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
2726 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
2727 CARD_NVIDIA_GEFORCE_GTS250
= 0x0615,
2728 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
2729 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
2730 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
2731 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
2732 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
2733 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
2734 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
2735 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
2736 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
2737 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
2738 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
2739 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
2740 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
2741 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
2742 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
2743 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
2744 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
2745 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
2746 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
2747 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
2748 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
2749 CARD_NVIDIA_GEFORCE_GT525M
= 0x0dec,
2750 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
2751 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
2752 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
2753 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
2754 CARD_NVIDIA_GEFORCE_GTX560M
= 0x1251,
2755 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
2756 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
2757 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
2758 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
2759 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
2760 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
2761 CARD_NVIDIA_GEFORCE_GT640
= 0x0fc1,
2762 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
2763 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
2764 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
2765 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
2766 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
2767 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
2768 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
2769 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
2770 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
2771 CARD_NVIDIA_GEFORCE_GTX675MX_1
= 0x11a7,
2772 CARD_NVIDIA_GEFORCE_GTX675MX_2
= 0x11a2,
2773 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
2774 CARD_NVIDIA_GEFORCE_GTX690
= 0x1188,
2775 CARD_NVIDIA_GEFORCE_GT720
= 0x128b,
2776 CARD_NVIDIA_GEFORCE_GT730
= 0x1287,
2777 CARD_NVIDIA_GEFORCE_GT730M
= 0x0fe1,
2778 CARD_NVIDIA_GEFORCE_GT740M
= 0x1292,
2779 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
2780 CARD_NVIDIA_GEFORCE_GT755M
= 0x0fcd,
2781 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
2782 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
2783 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
2784 CARD_NVIDIA_GEFORCE_GTX760TI
= 0x1193,
2785 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
2786 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
2787 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
2788 CARD_NVIDIA_GEFORCE_GTX775M
= 0x119d,
2789 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
2790 CARD_NVIDIA_GEFORCE_GTX780M
= 0x119e,
2791 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
2792 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
2793 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
2794 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
2795 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
2796 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
2797 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
2798 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
2799 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
2800 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
2801 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
2802 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
2803 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
2804 CARD_NVIDIA_GEFORCE_940M
= 0x1347,
2805 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
2806 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
2807 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
2808 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
2809 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
2810 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
2811 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
2812 CARD_NVIDIA_GEFORCE_GTX980TI
= 0x17c8,
2813 CARD_NVIDIA_GEFORCE_GTX1050
= 0x1c81,
2814 CARD_NVIDIA_GEFORCE_GTX1050TI
= 0x1c82,
2815 CARD_NVIDIA_GEFORCE_GTX1060_3GB
= 0x1c02,
2816 CARD_NVIDIA_GEFORCE_GTX1060
= 0x1c03,
2817 CARD_NVIDIA_GEFORCE_GTX1070
= 0x1b81,
2818 CARD_NVIDIA_GEFORCE_GTX1080
= 0x1b80,
2819 CARD_NVIDIA_GEFORCE_GTX1080TI
= 0x1b06,
2820 CARD_NVIDIA_TITANX_PASCAL
= 0x1b00,
2821 CARD_NVIDIA_TITANV
= 0x1d81,
2822 CARD_NVIDIA_GEFORCE_GTX1650SUPER
= 0x2187,
2823 CARD_NVIDIA_GEFORCE_GTX1660SUPER
= 0x21c4,
2824 CARD_NVIDIA_GEFORCE_GTX1660TI
= 0x2182,
2825 CARD_NVIDIA_GEFORCE_RTX2060
= 0x1f08,
2826 CARD_NVIDIA_GEFORCE_RTX2070
= 0x1f07,
2827 CARD_NVIDIA_GEFORCE_RTX2080
= 0x1e87,
2828 CARD_NVIDIA_GEFORCE_RTX2080TI
= 0x1e07,
2830 CARD_REDHAT_VIRGL
= 0x1010,
2832 CARD_VMWARE_SVGA3D
= 0x0405,
2834 CARD_INTEL_830M
= 0x3577,
2835 CARD_INTEL_855GM
= 0x3582,
2836 CARD_INTEL_845G
= 0x2562,
2837 CARD_INTEL_865G
= 0x2572,
2838 CARD_INTEL_915G
= 0x2582,
2839 CARD_INTEL_E7221G
= 0x258a,
2840 CARD_INTEL_915GM
= 0x2592,
2841 CARD_INTEL_945G
= 0x2772,
2842 CARD_INTEL_945GM
= 0x27a2,
2843 CARD_INTEL_945GME
= 0x27ae,
2844 CARD_INTEL_Q35
= 0x29b2,
2845 CARD_INTEL_G33
= 0x29c2,
2846 CARD_INTEL_Q33
= 0x29d2,
2847 CARD_INTEL_PNVG
= 0xa001,
2848 CARD_INTEL_PNVM
= 0xa011,
2849 CARD_INTEL_965Q
= 0x2992,
2850 CARD_INTEL_965G
= 0x2982,
2851 CARD_INTEL_946GZ
= 0x2972,
2852 CARD_INTEL_965GM
= 0x2a02,
2853 CARD_INTEL_965GME
= 0x2a12,
2854 CARD_INTEL_GM45
= 0x2a42,
2855 CARD_INTEL_IGD
= 0x2e02,
2856 CARD_INTEL_Q45
= 0x2e12,
2857 CARD_INTEL_G45
= 0x2e22,
2858 CARD_INTEL_G41
= 0x2e32,
2859 CARD_INTEL_B43
= 0x2e92,
2860 CARD_INTEL_ILKD
= 0x0042,
2861 CARD_INTEL_ILKM
= 0x0046,
2862 CARD_INTEL_SNBD
= 0x0122,
2863 CARD_INTEL_SNBM
= 0x0126,
2864 CARD_INTEL_SNBS
= 0x010a,
2865 CARD_INTEL_IVBD
= 0x0162,
2866 CARD_INTEL_IVBM
= 0x0166,
2867 CARD_INTEL_IVBS
= 0x015a,
2868 CARD_INTEL_HWD
= 0x0412,
2869 CARD_INTEL_HWM
= 0x0416,
2870 CARD_INTEL_HD5000_1
= 0x0a26,
2871 CARD_INTEL_HD5000_2
= 0x0422,
2872 CARD_INTEL_I5100_1
= 0x0a22,
2873 CARD_INTEL_I5100_2
= 0x0a2a,
2874 CARD_INTEL_I5100_3
= 0x0a2b,
2875 CARD_INTEL_I5100_4
= 0x0a2e,
2876 CARD_INTEL_IP5200_1
= 0x0d22,
2877 CARD_INTEL_IP5200_2
= 0x0d26,
2878 CARD_INTEL_IP5200_3
= 0x0d2a,
2879 CARD_INTEL_IP5200_4
= 0x0d2b,
2880 CARD_INTEL_IP5200_5
= 0x0d2e,
2881 CARD_INTEL_IP5200_6
= 0x0c22,
2882 CARD_INTEL_HD5300
= 0x161e,
2883 CARD_INTEL_HD5500
= 0x1616,
2884 CARD_INTEL_HD5600
= 0x1612,
2885 CARD_INTEL_HD6000
= 0x1626,
2886 CARD_INTEL_I6100
= 0x162b,
2887 CARD_INTEL_IP6200
= 0x1622,
2888 CARD_INTEL_IPP6300
= 0x162a,
2889 CARD_INTEL_HD510_1
= 0x1902,
2890 CARD_INTEL_HD510_2
= 0x1906,
2891 CARD_INTEL_HD510_3
= 0x190b,
2892 CARD_INTEL_HD515
= 0x191e,
2893 CARD_INTEL_HD520_1
= 0x1916,
2894 CARD_INTEL_HD520_2
= 0x1921,
2895 CARD_INTEL_HD530_1
= 0x1912,
2896 CARD_INTEL_HD530_2
= 0x191b,
2897 CARD_INTEL_HDP530
= 0x191d,
2898 CARD_INTEL_I540
= 0x1926,
2899 CARD_INTEL_I550
= 0x1927,
2900 CARD_INTEL_I555
= 0x192b,
2901 CARD_INTEL_IP555
= 0x192d,
2902 CARD_INTEL_IP580_1
= 0x1932,
2903 CARD_INTEL_IP580_2
= 0x193b,
2904 CARD_INTEL_IPP580_1
= 0x193a,
2905 CARD_INTEL_IPP580_2
= 0x193d,
2906 CARD_INTEL_UHD617
= 0x87c0,
2907 CARD_INTEL_UHD620
= 0x3ea0,
2908 CARD_INTEL_HD615
= 0x591e,
2909 CARD_INTEL_HD620
= 0x5916,
2910 CARD_INTEL_HD630_1
= 0x5912,
2911 CARD_INTEL_HD630_2
= 0x591b,
2914 struct wined3d_fbo_ops
2916 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
2917 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
2918 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
2919 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
2920 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
2921 GLsizei width
, GLsizei height
);
2922 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
2923 GLenum internalformat
, GLsizei width
, GLsizei height
);
2924 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
2925 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
2926 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
2927 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
2928 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
2929 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
2930 void (WINE_GLAPI
*glFramebufferTexture
)(GLenum target
, GLenum attachment
,
2931 GLuint texture
, GLint level
);
2932 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
2933 GLenum textarget
, GLuint texture
, GLint level
);
2934 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
2935 GLenum textarget
, GLuint texture
, GLint level
);
2936 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
2937 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
2938 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
2939 GLuint texture
, GLint level
, GLint layer
);
2940 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
2941 GLenum renderbuffertarget
, GLuint renderbuffer
);
2942 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
2943 GLenum pname
, GLint
*params
);
2944 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
2945 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
2946 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
2949 struct wined3d_gl_limits
2954 UINT texture_coords
;
2955 unsigned int uniform_blocks
[WINED3D_SHADER_TYPE_COUNT
];
2956 unsigned int samplers
[WINED3D_SHADER_TYPE_COUNT
];
2957 unsigned int graphics_samplers
;
2958 unsigned int combined_samplers
;
2959 UINT general_combiners
;
2960 UINT user_clip_distances
;
2961 unsigned int texture_size
;
2962 UINT texture3d_size
;
2966 UINT vertex_attribs
;
2968 unsigned int texture_buffer_offset_alignment
;
2970 unsigned int framebuffer_width
;
2971 unsigned int framebuffer_height
;
2974 UINT glsl_vs_float_constants
;
2975 UINT glsl_ps_float_constants
;
2977 UINT arb_vs_float_constants
;
2978 UINT arb_vs_native_constants
;
2979 UINT arb_vs_instructions
;
2981 UINT arb_ps_float_constants
;
2982 UINT arb_ps_local_constants
;
2983 UINT arb_ps_native_constants
;
2984 UINT arb_ps_instructions
;
2988 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
2989 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2990 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
2991 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
) DECLSPEC_HIDDEN
;
2993 struct wined3d_gl_info
2995 DWORD selected_gl_version
;
2997 struct wined3d_gl_limits limits
;
2998 DWORD reserved_glsl_constants
, reserved_arb_constants
;
3000 BOOL supported
[WINED3D_GL_EXT_COUNT
];
3001 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
3003 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
3004 struct opengl_funcs gl_ops
;
3005 struct wined3d_fbo_ops fbo_ops
;
3007 void (WINE_GLAPI
*p_glDisableWINE
)(GLenum cap
);
3008 void (WINE_GLAPI
*p_glEnableWINE
)(GLenum cap
);
3011 /* The driver names reflect the lowest GPU supported
3012 * by a certain driver, so DRIVER_AMD_R300 supports
3013 * R3xx, R4xx and R5xx GPUs. */
3014 enum wined3d_display_driver
3016 DRIVER_AMD_RAGE_128PRO
,
3021 DRIVER_INTEL_GMA800
,
3022 DRIVER_INTEL_GMA900
,
3023 DRIVER_INTEL_GMA950
,
3024 DRIVER_INTEL_GMA3000
,
3025 DRIVER_INTEL_HD4000
,
3027 DRIVER_NVIDIA_GEFORCE2MX
,
3028 DRIVER_NVIDIA_GEFORCEFX
,
3029 DRIVER_NVIDIA_GEFORCE6
,
3030 DRIVER_NVIDIA_GEFORCE8
,
3031 DRIVER_REDHAT_VIRGL
,
3037 struct wined3d_gpu_description
3039 enum wined3d_pci_vendor vendor
;
3040 enum wined3d_pci_device device
;
3041 const char *description
;
3042 enum wined3d_display_driver driver
;
3043 unsigned int vidmem
;
3046 const struct wined3d_gpu_description
*wined3d_get_gpu_description(enum wined3d_pci_vendor vendor
,
3047 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
3048 const struct wined3d_gpu_description
*wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor
,
3049 enum wined3d_pci_device device
) DECLSPEC_HIDDEN
;
3050 enum wined3d_pci_device
wined3d_gpu_from_feature_level(enum wined3d_pci_vendor
*vendor
,
3051 enum wined3d_feature_level feature_level
) DECLSPEC_HIDDEN
;
3053 /* 512 in Direct3D 8/9, 128 in DXGI. */
3054 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
3056 struct wined3d_driver_info
3058 enum wined3d_pci_vendor vendor
;
3059 enum wined3d_pci_device device
;
3061 char description
[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH
];
3063 UINT64 sysmem_bytes
;
3068 void wined3d_driver_info_init(struct wined3d_driver_info
*driver_info
,
3069 const struct wined3d_gpu_description
*gpu_description
,
3070 UINT64 vram_bytes
, UINT64 sysmem_bytes
) DECLSPEC_HIDDEN
;
3072 struct wined3d_adapter_ops
3074 void (*adapter_destroy
)(struct wined3d_adapter
*adapter
);
3075 HRESULT (*adapter_create_device
)(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
3076 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
3077 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3078 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
);
3079 void (*adapter_destroy_device
)(struct wined3d_device
*device
);
3080 struct wined3d_context
*(*adapter_acquire_context
)(struct wined3d_device
*device
,
3081 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
);
3082 void (*adapter_release_context
)(struct wined3d_context
*context
);
3083 void (*adapter_get_wined3d_caps
)(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
);
3084 BOOL (*adapter_check_format
)(const struct wined3d_adapter
*adapter
,
3085 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
3086 const struct wined3d_format
*ds_format
);
3087 HRESULT (*adapter_init_3d
)(struct wined3d_device
*device
);
3088 void (*adapter_uninit_3d
)(struct wined3d_device
*device
);
3089 void *(*adapter_map_bo_address
)(struct wined3d_context
*context
,
3090 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
);
3091 void (*adapter_unmap_bo_address
)(struct wined3d_context
*context
, const struct wined3d_bo_address
*data
,
3092 unsigned int range_count
, const struct wined3d_range
*ranges
);
3093 void (*adapter_copy_bo_address
)(struct wined3d_context
*context
,
3094 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
);
3095 HRESULT (*adapter_create_swapchain
)(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
3096 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
);
3097 void (*adapter_destroy_swapchain
)(struct wined3d_swapchain
*swapchain
);
3098 HRESULT (*adapter_create_buffer
)(struct wined3d_device
*device
, const struct wined3d_buffer_desc
*desc
,
3099 const struct wined3d_sub_resource_data
*data
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3100 struct wined3d_buffer
**buffer
);
3101 void (*adapter_destroy_buffer
)(struct wined3d_buffer
*buffer
);
3102 HRESULT (*adapter_create_texture
)(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
3103 unsigned int layer_count
, unsigned int level_count
, uint32_t flags
, void *parent
,
3104 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
);
3105 void (*adapter_destroy_texture
)(struct wined3d_texture
*texture
);
3106 HRESULT (*adapter_create_rendertarget_view
)(const struct wined3d_view_desc
*desc
,
3107 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3108 struct wined3d_rendertarget_view
**view
);
3109 void (*adapter_destroy_rendertarget_view
)(struct wined3d_rendertarget_view
*view
);
3110 HRESULT (*adapter_create_shader_resource_view
)(const struct wined3d_view_desc
*desc
,
3111 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3112 struct wined3d_shader_resource_view
**view
);
3113 void (*adapter_destroy_shader_resource_view
)(struct wined3d_shader_resource_view
*view
);
3114 HRESULT (*adapter_create_unordered_access_view
)(const struct wined3d_view_desc
*desc
,
3115 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3116 struct wined3d_unordered_access_view
**view
);
3117 void (*adapter_destroy_unordered_access_view
)(struct wined3d_unordered_access_view
*view
);
3118 HRESULT (*adapter_create_sampler
)(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
3119 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
);
3120 void (*adapter_destroy_sampler
)(struct wined3d_sampler
*sampler
);
3121 HRESULT (*adapter_create_query
)(struct wined3d_device
*device
, enum wined3d_query_type type
,
3122 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
);
3123 void (*adapter_destroy_query
)(struct wined3d_query
*query
);
3124 void (*adapter_flush_context
)(struct wined3d_context
*context
);
3125 void (*adapter_draw_primitive
)(struct wined3d_device
*device
, const struct wined3d_state
*state
,
3126 const struct wined3d_draw_parameters
*parameters
);
3127 void (*adapter_dispatch_compute
)(struct wined3d_device
*device
, const struct wined3d_state
*state
,
3128 const struct wined3d_dispatch_parameters
*parameters
);
3129 void (*adapter_clear_uav
)(struct wined3d_context
*context
,
3130 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
);
3133 struct wined3d_output
3135 unsigned int ordinal
;
3136 WCHAR device_name
[CCHDEVICENAME
];
3137 struct wined3d_adapter
*adapter
;
3138 enum wined3d_format_id screen_format
;
3140 D3DKMT_HANDLE kmt_adapter
;
3141 D3DKMT_HANDLE kmt_device
;
3142 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id
;
3145 /* The adapter structure */
3146 struct wined3d_adapter
3148 unsigned int ordinal
;
3150 struct wined3d_gl_info gl_info
;
3151 struct wined3d_d3d_info d3d_info
;
3152 struct wined3d_driver_info driver_info
;
3153 struct wined3d_output
*outputs
;
3154 unsigned int output_count
;
3155 UINT64 vram_bytes_used
;
3160 WCHAR device_name
[CCHDEVICENAME
]; /* for use with e.g. ChangeDisplaySettings() */
3165 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
3166 const struct wined3d_fragment_pipe_ops
*fragment_pipe
;
3167 const struct wined3d_state_entry_template
*misc_state_template
;
3168 const struct wined3d_shader_backend_ops
*shader_backend
;
3169 const struct wined3d_adapter_ops
*adapter_ops
;
3172 BOOL
wined3d_adapter_init(struct wined3d_adapter
*adapter
, unsigned int ordinal
,
3173 const struct wined3d_adapter_ops
*adapter_ops
) DECLSPEC_HIDDEN
;
3174 void wined3d_adapter_cleanup(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
3176 struct wined3d_adapter_gl
3178 struct wined3d_adapter a
;
3180 struct wined3d_pixel_format
*pixel_formats
;
3181 unsigned int pixel_format_count
;
3184 static inline struct wined3d_adapter_gl
*wined3d_adapter_gl(struct wined3d_adapter
*adapter
)
3186 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
3189 static inline const struct wined3d_adapter_gl
*wined3d_adapter_gl_const(const struct wined3d_adapter
*adapter
)
3191 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_gl
, a
);
3194 struct wined3d_adapter
*wined3d_adapter_gl_create(unsigned int ordinal
,
3195 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
3197 struct wined3d_adapter_vk
3199 struct wined3d_adapter a
;
3201 struct wined3d_vk_info vk_info
;
3202 VkPhysicalDevice physical_device
;
3204 VkPhysicalDeviceLimits device_limits
;
3205 VkPhysicalDeviceMemoryProperties memory_properties
;
3208 static inline struct wined3d_adapter_vk
*wined3d_adapter_vk(struct wined3d_adapter
*adapter
)
3210 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_vk
, a
);
3213 struct wined3d_adapter
*wined3d_adapter_vk_create(unsigned int ordinal
,
3214 unsigned int wined3d_creation_flags
) DECLSPEC_HIDDEN
;
3215 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk
*adapter_vk
,
3216 uint32_t memory_type_mask
, VkMemoryPropertyFlags flags
) DECLSPEC_HIDDEN
;
3218 struct wined3d_caps_gl_ctx
3224 HGLRC restore_gl_ctx
;
3226 const struct wined3d_gl_info
*gl_info
;
3228 GLuint test_program_id
;
3231 BOOL
wined3d_adapter_gl_init_format_info(struct wined3d_adapter
*adapter
,
3232 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3233 BOOL
wined3d_adapter_no3d_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
3234 BOOL
wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk
*adapter_vk
,
3235 const struct wined3d_vk_info
*vk_info
) DECLSPEC_HIDDEN
;
3236 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
3238 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
3240 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
3242 enum wined3d_projection_type
3244 WINED3D_PROJECTION_NONE
= 0,
3245 WINED3D_PROJECTION_COUNT3
= 1,
3246 WINED3D_PROJECTION_COUNT4
= 2
3249 /*****************************************************************************
3250 * Fixed function pipeline replacements
3252 #define ARG_UNUSED 0xff
3253 struct texture_stage_op
3265 struct color_fixup_desc color_fixup
;
3266 unsigned tex_type
: 3;
3267 unsigned tmp_dst
: 1;
3268 unsigned projected
: 2;
3269 unsigned padding
: 10;
3272 struct ffp_frag_settings
3274 struct texture_stage_op op
[WINED3D_MAX_TEXTURES
];
3275 enum wined3d_ffp_ps_fog_mode fog
;
3276 unsigned char sRGB_write
;
3277 unsigned char emul_clipplanes
;
3278 unsigned char texcoords_initialized
;
3279 unsigned char color_key_enabled
: 1;
3280 unsigned char pointsprite
: 1;
3281 unsigned char flatshading
: 1;
3282 unsigned char alpha_test_func
: 3;
3283 unsigned char padding
: 2;
3286 struct ffp_frag_desc
3288 struct wine_rb_entry entry
;
3289 struct ffp_frag_settings settings
;
3292 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3293 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
) DECLSPEC_HIDDEN
;
3295 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
3297 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3298 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
3299 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
3300 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
3301 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
3302 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
3304 enum wined3d_ffp_vs_fog_mode
3306 WINED3D_FFP_VS_FOG_OFF
= 0,
3307 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
3308 WINED3D_FFP_VS_FOG_DEPTH
= 2,
3309 WINED3D_FFP_VS_FOG_RANGE
= 3,
3312 #define WINED3D_FFP_TCI_SHIFT 16
3313 #define WINED3D_FFP_TCI_MASK 0xffu
3315 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3316 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3318 struct wined3d_ffp_vs_settings
3320 DWORD point_light_count
: 4;
3321 DWORD spot_light_count
: 4;
3322 DWORD directional_light_count
: 4;
3323 DWORD parallel_point_light_count
: 4;
3324 DWORD diffuse_source
: 2;
3325 DWORD emissive_source
: 2;
3326 DWORD ambient_source
: 2;
3327 DWORD specular_source
: 2;
3328 DWORD transformed
: 1;
3329 DWORD vertexblends
: 2;
3332 DWORD normalize
: 1;
3334 DWORD localviewer
: 1;
3336 DWORD point_size
: 1;
3337 DWORD per_vertex_point_size
: 1;
3339 DWORD texcoords
: 8; /* WINED3D_MAX_TEXTURES */
3340 DWORD ortho_fog
: 1;
3341 DWORD flatshading
: 1;
3342 DWORD swizzle_map
: 16; /* MAX_ATTRIBS, 16 */
3345 DWORD texgen
[WINED3D_MAX_TEXTURES
];
3348 struct wined3d_ffp_vs_desc
3350 struct wine_rb_entry entry
;
3351 struct wined3d_ffp_vs_settings settings
;
3354 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
3355 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
3361 unsigned int adapter_count
;
3362 struct wined3d_adapter
*adapters
[1];
3365 BOOL
wined3d_filter_messages(HWND window
, BOOL filter
) DECLSPEC_HIDDEN
;
3366 void wined3d_hook_swapchain(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3367 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
3368 void wined3d_unhook_swapchain(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3369 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
3371 BOOL
wined3d_get_app_name(char *app_name
, unsigned int app_name_size
) DECLSPEC_HIDDEN
;
3373 struct wined3d_blend_state
3376 struct wined3d_blend_state_desc desc
;
3380 const struct wined3d_parent_ops
*parent_ops
;
3382 struct wined3d_device
*device
;
3383 struct wine_rb_entry entry
;
3386 struct wined3d_rasterizer_state
3389 struct wined3d_rasterizer_state_desc desc
;
3392 const struct wined3d_parent_ops
*parent_ops
;
3394 struct wined3d_device
*device
;
3395 struct wine_rb_entry entry
;
3398 struct wined3d_stream_output
3400 struct wined3d_buffer
*buffer
;
3404 #define LIGHTMAP_SIZE 43
3405 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
3407 struct wined3d_light_state
3409 /* Light hashmap. Collisions are handled using linked lists. */
3410 struct list light_map
[LIGHTMAP_SIZE
];
3411 const struct wined3d_light_info
*lights
[WINED3D_MAX_ACTIVE_LIGHTS
];
3414 #define WINED3D_STATE_NO_REF 0x00000001
3415 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3417 struct wined3d_state
3420 struct wined3d_fb_state fb
;
3422 struct wined3d_vertex_declaration
*vertex_declaration
;
3423 struct wined3d_stream_output stream_output
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
];
3424 struct wined3d_stream_state streams
[WINED3D_MAX_STREAMS
];
3425 struct wined3d_buffer
*index_buffer
;
3426 enum wined3d_format_id index_format
;
3427 unsigned int index_offset
;
3428 int base_vertex_index
;
3429 int load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3430 GLenum gl_primitive_type
;
3431 GLint gl_patch_vertices
;
3432 struct wined3d_query
*predicate
;
3433 BOOL predicate_value
;
3435 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
3436 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
3437 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
3438 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
3439 struct wined3d_unordered_access_view
*unordered_access_view
[WINED3D_PIPELINE_COUNT
][MAX_UNORDERED_ACCESS_VIEWS
];
3441 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
3442 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
3443 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
3445 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
3446 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
3447 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
3449 struct wined3d_texture
*textures
[WINED3D_MAX_COMBINED_SAMPLERS
];
3450 DWORD sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
3451 DWORD texture_states
[WINED3D_MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
3453 struct wined3d_matrix transforms
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
3454 struct wined3d_vec4 clip_planes
[WINED3D_MAX_CLIP_DISTANCES
];
3455 struct wined3d_material material
;
3456 struct wined3d_viewport viewports
[WINED3D_MAX_VIEWPORTS
];
3457 unsigned int viewport_count
;
3458 RECT scissor_rects
[WINED3D_MAX_VIEWPORTS
];
3459 unsigned int scissor_rect_count
;
3461 struct wined3d_light_state light_state
;
3463 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
3464 struct wined3d_blend_state
*blend_state
;
3465 struct wined3d_color blend_factor
;
3466 struct wined3d_rasterizer_state
*rasterizer_state
;
3469 struct wined3d_dummy_textures
3476 GLuint tex_cube_array
;
3477 GLuint tex_1d_array
;
3478 GLuint tex_2d_array
;
3481 GLuint tex_2d_ms_array
;
3484 #define WINED3D_UNMAPPED_STAGE ~0u
3486 /* Multithreaded flag. Removed from the public header to signal that
3487 * wined3d_device_create() ignores it. */
3488 #define WINED3DCREATE_MULTITHREADED 0x00000004
3490 struct wined3d_device
3494 /* WineD3D Information */
3495 struct wined3d_device_parent
*device_parent
;
3496 struct wined3d
*wined3d
;
3497 struct wined3d_adapter
*adapter
;
3499 const struct wined3d_shader_backend_ops
*shader_backend
;
3501 void *fragment_priv
;
3503 struct wined3d_state_entry state_table
[STATE_HIGHEST
+ 1];
3504 /* Array of functions for states which are handled by more than one pipeline part */
3505 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
3506 struct wined3d_blitter
*blitter
;
3508 BYTE bCursorVisible
: 1;
3509 BYTE d3d_initialized
: 1;
3510 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3511 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
3512 BYTE restore_screensaver
: 1;
3515 unsigned char surface_alignment
; /* Line Alignment of surfaces */
3519 enum wined3d_feature_level feature_level
;
3521 struct wined3d_state state
;
3523 /* Internal use fields */
3524 struct wined3d_device_creation_parameters create_parms
;
3527 struct wined3d_rendertarget_view
*back_buffer_view
;
3528 struct wined3d_swapchain
**swapchains
;
3529 UINT swapchain_count
;
3530 unsigned int max_frame_latency
;
3532 struct list resources
; /* a linked list to track resources created by the device */
3533 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
3534 struct wine_rb_tree samplers
, rasterizer_states
, blend_states
;
3536 /* Render Target Support */
3537 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
3539 /* Cursor management */
3544 UINT cursorWidth
, cursorHeight
;
3545 struct wined3d_texture
*cursor_texture
;
3546 HCURSOR hardwareCursor
;
3548 /* The Wine logo texture */
3549 struct wined3d_texture
*logo_texture
;
3551 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3552 struct wined3d_sampler
*default_sampler
;
3553 struct wined3d_sampler
*null_sampler
;
3555 /* Command stream */
3556 struct wined3d_cs
*cs
;
3558 /* Context management */
3559 struct wined3d_context
**contexts
;
3563 void wined3d_device_cleanup(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3564 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3565 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3566 void wined3d_device_create_default_samplers(struct wined3d_device
*device
,
3567 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3568 void wined3d_device_create_primary_opengl_context_cs(void *object
) DECLSPEC_HIDDEN
;
3569 void wined3d_device_delete_opengl_contexts_cs(void *object
) DECLSPEC_HIDDEN
;
3570 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
,
3571 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3572 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
3573 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
3574 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
3575 struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
3576 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
3577 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
3578 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3579 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3580 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
3581 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
,
3582 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3583 void wined3d_device_uninit_3d(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
3585 struct wined3d_device_no3d
3587 struct wined3d_device d
;
3589 struct wined3d_context context_no3d
;
3592 static inline struct wined3d_device_no3d
*wined3d_device_no3d(struct wined3d_device
*device
)
3594 return CONTAINING_RECORD(device
, struct wined3d_device_no3d
, d
);
3597 struct wined3d_device_gl
3599 struct wined3d_device d
;
3601 /* Textures for when no other textures are bound. */
3602 struct wined3d_dummy_textures dummy_textures
;
3605 static inline struct wined3d_device_gl
*wined3d_device_gl(struct wined3d_device
*device
)
3607 return CONTAINING_RECORD(device
, struct wined3d_device_gl
, d
);
3610 struct wined3d_null_image_vk
3613 struct wined3d_allocator_block
*memory
;
3614 VkDeviceMemory vk_memory
;
3617 struct wined3d_null_resources_vk
3619 struct wined3d_bo_vk bo
;
3620 struct wined3d_null_image_vk image_1d
;
3623 struct wined3d_null_views_vk
3625 VkBufferView vk_view_buffer_uint
;
3626 VkBufferView vk_view_buffer_float
;
3628 VkDescriptorImageInfo vk_info_1d
;
3631 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
3632 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
3633 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
3634 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
3636 struct wined3d_allocator_chunk
3639 struct list available
[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT
];
3640 struct wined3d_allocator
*allocator
;
3641 unsigned int map_count
;
3645 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk
*chunk
) DECLSPEC_HIDDEN
;
3646 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk
*chunk
,
3647 struct wined3d_allocator
*allocator
) DECLSPEC_HIDDEN
;
3649 struct wined3d_allocator_chunk_vk
3651 struct wined3d_allocator_chunk c
;
3652 VkDeviceMemory vk_memory
;
3655 static inline struct wined3d_allocator_chunk_vk
*wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk
*chunk
)
3657 return CONTAINING_RECORD(chunk
, struct wined3d_allocator_chunk_vk
, c
);
3660 void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk
*chunk_vk
,
3661 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3662 void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk
*chunk_vk
,
3663 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3665 struct wined3d_allocator_block
3668 struct wined3d_allocator_chunk
*chunk
;
3669 struct wined3d_allocator_block
*parent
, *sibling
;
3675 void wined3d_allocator_block_free(struct wined3d_allocator_block
*block
) DECLSPEC_HIDDEN
;
3677 struct wined3d_allocator_pool
3682 struct wined3d_allocator_ops
3684 struct wined3d_allocator_chunk
*(*allocator_create_chunk
)(struct wined3d_allocator
*allocator
,
3685 struct wined3d_context
*context
, unsigned int memory_type
, size_t chunk_size
);
3686 void (*allocator_destroy_chunk
)(struct wined3d_allocator_chunk
*chunk
);
3689 struct wined3d_allocator
3691 const struct wined3d_allocator_ops
*ops
;
3692 struct wined3d_allocator_pool
*pools
;
3694 struct wined3d_allocator_block
*free
;
3697 struct wined3d_allocator_block
*wined3d_allocator_allocate(struct wined3d_allocator
*allocator
,
3698 struct wined3d_context
*context
, unsigned int memory_type
, size_t size
) DECLSPEC_HIDDEN
;
3699 void wined3d_allocator_cleanup(struct wined3d_allocator
*allocator
) DECLSPEC_HIDDEN
;
3700 bool wined3d_allocator_init(struct wined3d_allocator
*allocator
,
3701 size_t pool_count
, const struct wined3d_allocator_ops
*allocator_ops
) DECLSPEC_HIDDEN
;
3703 struct wined3d_device_vk
3705 struct wined3d_device d
;
3707 struct wined3d_context_vk context_vk
;
3711 uint32_t vk_queue_family_index
;
3713 struct wined3d_vk_info vk_info
;
3715 struct wined3d_null_resources_vk null_resources_vk
;
3716 struct wined3d_null_views_vk null_views_vk
;
3718 struct wined3d_allocator allocator
;
3721 static inline struct wined3d_device_vk
*wined3d_device_vk(struct wined3d_device
*device
)
3723 return CONTAINING_RECORD(device
, struct wined3d_device_vk
, d
);
3726 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
3727 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3728 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
,
3729 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3730 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
3731 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3732 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
,
3733 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
3735 static inline float wined3d_alpha_ref(const struct wined3d_state
*state
)
3737 return (state
->render_states
[WINED3D_RS_ALPHAREF
] & 0xff) / 255.0f
;
3740 const char *wined3d_debug_resource_access(DWORD access
) DECLSPEC_HIDDEN
;
3741 const char *wined3d_debug_bind_flags(DWORD bind_flags
) DECLSPEC_HIDDEN
;
3742 const char *wined3d_debug_view_desc(const struct wined3d_view_desc
*d
,
3743 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3744 const char *wined3d_debug_vkresult(VkResult vr
) DECLSPEC_HIDDEN
;
3746 static inline BOOL
wined3d_resource_access_is_managed(unsigned int access
)
3748 return !(~access
& (WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_CPU
));
3751 struct wined3d_resource_ops
3753 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
3754 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
3755 void (*resource_preload
)(struct wined3d_resource
*resource
);
3756 void (*resource_unload
)(struct wined3d_resource
*resource
);
3757 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3758 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
3759 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
3762 struct wined3d_resource
3766 LONG srv_bind_count_device
;
3769 struct wined3d_device
*device
;
3770 enum wined3d_resource_type type
;
3771 enum wined3d_gl_resource_type gl_type
;
3772 const struct wined3d_format
*format
;
3773 unsigned int format_flags
;
3774 enum wined3d_multisample_type multisample_type
;
3775 UINT multisample_quality
;
3777 unsigned int bind_flags
;
3778 unsigned int access
;
3789 const struct wined3d_parent_ops
*parent_ops
;
3790 const struct wined3d_resource_ops
*resource_ops
;
3792 struct list resource_list_entry
;
3795 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
3797 return resource
->resource_ops
->resource_incref(resource
);
3800 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
3802 return resource
->resource_ops
->resource_decref(resource
);
3805 static inline void wined3d_resource_acquire(struct wined3d_resource
*resource
)
3807 InterlockedIncrement(&resource
->access_count
);
3810 static inline void wined3d_resource_release(struct wined3d_resource
*resource
)
3812 InterlockedDecrement(&resource
->access_count
);
3815 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3816 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
3817 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
3818 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
, unsigned int usage
,
3819 unsigned int bind_flags
, unsigned int access
, unsigned int width
, unsigned int height
, unsigned int depth
,
3820 unsigned int size
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
3821 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
3822 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3823 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3824 const struct wined3d_format
*wined3d_resource_get_decompress_format(
3825 const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3826 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3827 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
3828 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
3829 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3830 BOOL
wined3d_resource_prepare_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3831 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
3833 /* Tests show that the start address of resources is 32 byte aligned */
3834 #define RESOURCE_ALIGNMENT 16
3835 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
3837 #define WINED3D_LOCATION_DISCARDED 0x00000001
3838 #define WINED3D_LOCATION_SYSMEM 0x00000002
3839 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
3840 #define WINED3D_LOCATION_BUFFER 0x00000008
3841 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
3842 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
3843 #define WINED3D_LOCATION_DRAWABLE 0x00000040
3844 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
3845 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
3847 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
3849 struct wined3d_blt_info
3852 struct wined3d_vec3 texcoords
[4];
3855 struct wined3d_texture_ops
3857 BOOL (*texture_prepare_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3858 struct wined3d_context
*context
, unsigned int location
);
3859 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
3860 struct wined3d_context
*context
, unsigned int location
);
3861 void (*texture_unload_location
)(struct wined3d_texture
*texture
,
3862 struct wined3d_context
*context
, unsigned int location
);
3863 void (*texture_upload_data
)(struct wined3d_context
*context
, const struct wined3d_const_bo_address
*src_bo_addr
,
3864 const struct wined3d_format
*src_format
, const struct wined3d_box
*src_box
, unsigned int src_row_pitch
,
3865 unsigned int src_slice_pitch
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
3866 unsigned int dst_location
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
);
3867 void (*texture_download_data
)(struct wined3d_context
*context
, struct wined3d_texture
*src_texture
,
3868 unsigned int src_sub_resource_idx
, unsigned int src_location
, const struct wined3d_box
*src_box
,
3869 const struct wined3d_bo_address
*dst_bo_addr
, const struct wined3d_format
*dst_format
,
3870 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
3871 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
);
3874 #define WINED3D_TEXTURE_COND_NP2 0x00000001
3875 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
3876 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
3877 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
3878 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
3879 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
3880 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
3881 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
3882 #define WINED3D_TEXTURE_CONVERTED 0x00000100
3883 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
3884 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
3885 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
3886 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
3887 #define WINED3D_TEXTURE_DISCARD 0x00002000
3888 #define WINED3D_TEXTURE_GET_DC 0x00004000
3889 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
3890 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
3892 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
3894 struct wined3d_texture
3896 struct wined3d_resource resource
;
3897 const struct wined3d_texture_ops
*texture_ops
;
3898 struct wined3d_swapchain
*swapchain
;
3899 unsigned int pow2_width
;
3900 unsigned int pow2_height
;
3903 unsigned int download_count
;
3904 unsigned int sysmem_count
;
3905 float pow2_matrix
[16];
3909 DWORD update_map_binding
;
3912 unsigned int row_pitch
;
3913 unsigned int slice_pitch
;
3915 /* May only be accessed from the command stream worker thread. */
3916 struct wined3d_texture_async
3920 /* Color keys for DDraw */
3921 struct wined3d_color_key dst_blt_color_key
;
3922 struct wined3d_color_key src_blt_color_key
;
3923 struct wined3d_color_key dst_overlay_color_key
;
3924 struct wined3d_color_key src_overlay_color_key
;
3925 struct wined3d_color_key gl_color_key
;
3926 DWORD color_key_flags
;
3929 struct wined3d_dirty_regions
3931 struct wined3d_box
*boxes
;
3933 unsigned int box_count
;
3936 struct wined3d_overlay_info
3939 struct list overlays
;
3940 struct wined3d_texture
*dst_texture
;
3941 unsigned int dst_sub_resource_idx
;
3946 struct wined3d_dc_info
3952 struct wined3d_texture_sub_resource
3955 const struct wined3d_parent_ops
*parent_ops
;
3957 unsigned int offset
;
3960 unsigned int map_count
;
3963 struct wined3d_bo_gl bo
;
3967 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s
, SIZE_T level_count
, SIZE_T layer_count
)
3969 struct wined3d_texture
*t
;
3971 if (level_count
> ((~(SIZE_T
)0 - s
) / sizeof(*t
->sub_resources
)) / layer_count
)
3974 return heap_alloc_zero(s
+ level_count
* layer_count
* sizeof(*t
->sub_resources
));
3977 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
3979 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
3982 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
3985 return max(1, texture
->resource
.width
>> level
);
3988 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
3991 return max(1, texture
->resource
.height
>> level
);
3994 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
3997 return max(1, texture
->resource
.depth
>> level
);
4000 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
4003 return max(1, texture
->pow2_width
>> level
);
4006 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
4009 return max(1, texture
->pow2_height
>> level
);
4012 static inline void wined3d_texture_get_level_box(const struct wined3d_texture
*texture
,
4013 unsigned int level
, struct wined3d_box
*box
)
4015 wined3d_box_set(box
, 0, 0,
4016 wined3d_texture_get_level_width(texture
, level
),
4017 wined3d_texture_get_level_height(texture
, level
),
4018 0, wined3d_texture_get_level_depth(texture
, level
));
4021 HRESULT
texture2d_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4022 const struct wined3d_box
*dst_box
, struct wined3d_texture
*src_texture
,
4023 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
4024 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
4025 void texture2d_get_blt_info(const struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
4026 const RECT
*rect
, struct wined3d_blt_info
*info
) DECLSPEC_HIDDEN
;
4027 void texture2d_load_fb_texture(struct wined3d_texture_gl
*texture_gl
, unsigned int sub_resource_idx
,
4028 BOOL srgb
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4029 void texture2d_read_from_framebuffer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4030 struct wined3d_context
*context
, DWORD src_location
, DWORD dst_location
) DECLSPEC_HIDDEN
;
4032 HRESULT
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
4033 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
4034 void wined3d_texture_cleanup(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4035 void wined3d_texture_download_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4036 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
) DECLSPEC_HIDDEN
;
4037 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4038 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4039 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
4040 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
4041 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
4042 void wined3d_texture_load(struct wined3d_texture
*texture
,
4043 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
4044 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
4045 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4046 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4047 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4048 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
) DECLSPEC_HIDDEN
;
4049 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
4050 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4051 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4052 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture
*texture
,
4053 HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
4054 void wined3d_texture_upload_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4055 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, struct wined3d_texture
*src_texture
,
4056 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
) DECLSPEC_HIDDEN
;
4057 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
4058 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
4059 void wined3d_texture_clear_dirty_regions(struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4061 HRESULT
wined3d_texture_no3d_init(struct wined3d_texture
*texture_no3d
, struct wined3d_device
*device
,
4062 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4063 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4065 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle
[4], struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4066 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping
*mapping
, struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4070 struct wined3d_sampler_desc sampler_desc
;
4071 unsigned int base_level
;
4075 struct wined3d_texture_gl
4077 struct wined3d_texture t
;
4079 struct gl_texture texture_rgb
, texture_srgb
;
4083 GLuint rb_multisample
;
4086 struct list renderbuffers
;
4087 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
4090 static inline struct wined3d_texture_gl
*wined3d_texture_gl(struct wined3d_texture
*texture
)
4092 return CONTAINING_RECORD(texture
, struct wined3d_texture_gl
, t
);
4095 static inline struct gl_texture
*wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl
*texture_gl
,
4098 return srgb
? &texture_gl
->texture_srgb
: &texture_gl
->texture_rgb
;
4101 static inline GLenum
wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl
*texture_gl
,
4102 unsigned int sub_resource_idx
)
4104 static const GLenum cube_targets
[] =
4106 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
4107 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
4108 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
4109 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
4110 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
4111 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
4114 return texture_gl
->t
.resource
.usage
& WINED3DUSAGE_LEGACY_CUBEMAP
4115 ? cube_targets
[sub_resource_idx
/ texture_gl
->t
.level_count
] : texture_gl
->target
;
4118 static inline BOOL
wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl
*texture_gl
,
4121 if (location
== WINED3D_LOCATION_RB_MULTISAMPLE
)
4123 if (location
!= WINED3D_LOCATION_TEXTURE_RGB
&& location
!= WINED3D_LOCATION_TEXTURE_SRGB
)
4125 return texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE
|| texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE_ARRAY
;
4128 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl
*texture_gl
,
4129 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4130 void wined3d_texture_gl_bind(struct wined3d_texture_gl
*texture_gl
,
4131 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4132 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl
*texture_gl
,
4133 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4134 HRESULT
wined3d_texture_gl_init(struct wined3d_texture_gl
*texture_gl
, struct wined3d_device
*device
,
4135 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4136 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4137 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl
*texture_gl
,
4138 struct wined3d_context_gl
*context_gl
, BOOL srgb
) DECLSPEC_HIDDEN
;
4139 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl
*texture_gl
,
4140 struct wined3d_context_gl
*context_gl
, unsigned int level
,
4141 const struct wined3d_rendertarget_info
*rt
) DECLSPEC_HIDDEN
;
4143 struct wined3d_texture_vk
4145 struct wined3d_texture t
;
4148 struct wined3d_allocator_block
*memory
;
4149 VkDeviceMemory vk_memory
;
4150 enum VkImageLayout layout
;
4151 uint64_t command_buffer_id
;
4153 VkDescriptorImageInfo default_image_info
;
4156 static inline struct wined3d_texture_vk
*wined3d_texture_vk(struct wined3d_texture
*texture
)
4158 return CONTAINING_RECORD(texture
, struct wined3d_texture_vk
, t
);
4161 const VkDescriptorImageInfo
*wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk
*texture_vk
,
4162 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4163 HRESULT
wined3d_texture_vk_init(struct wined3d_texture_vk
*texture_vk
, struct wined3d_device
*device
,
4164 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4165 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4166 BOOL
wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk
*texture_vk
,
4167 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4169 struct wined3d_renderbuffer_entry
4177 struct wined3d_fbo_resource
4181 GLuint level
, layer
;
4184 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
4185 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
4186 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
4194 struct wined3d_fbo_entry_key
4197 struct wined3d_fbo_resource objects
[WINED3D_MAX_RENDER_TARGETS
+ 1];
4201 struct wined3d_sampler
4203 struct wine_rb_entry entry
;
4205 struct wined3d_device
*device
;
4207 const struct wined3d_parent_ops
*parent_ops
;
4208 struct wined3d_sampler_desc desc
;
4211 struct wined3d_sampler_gl
4213 struct wined3d_sampler s
;
4218 static inline struct wined3d_sampler_gl
*wined3d_sampler_gl(struct wined3d_sampler
*sampler
)
4220 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_gl
, s
);
4223 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl
*sampler_gl
, unsigned int unit
,
4224 struct wined3d_texture_gl
*texture_gl
, const struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4225 void wined3d_sampler_gl_init(struct wined3d_sampler_gl
*sampler_gl
,
4226 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4227 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4229 struct wined3d_sampler_vk
4231 struct wined3d_sampler s
;
4233 VkDescriptorImageInfo vk_image_info
;
4234 uint64_t command_buffer_id
;
4237 static inline struct wined3d_sampler_vk
*wined3d_sampler_vk(struct wined3d_sampler
*sampler
)
4239 return CONTAINING_RECORD(sampler
, struct wined3d_sampler_vk
, s
);
4242 void wined3d_sampler_vk_init(struct wined3d_sampler_vk
*sampler_vk
,
4243 struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4244 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4246 struct wined3d_vertex_declaration_element
4248 const struct wined3d_format
*format
;
4250 unsigned int input_slot
;
4251 unsigned int offset
;
4252 unsigned int output_slot
;
4253 enum wined3d_input_classification input_slot_class
;
4254 unsigned int instance_data_step_rate
;
4260 struct wined3d_vertex_declaration
4264 const struct wined3d_parent_ops
*parent_ops
;
4265 struct wined3d_device
*device
;
4267 struct wined3d_vertex_declaration_element
*elements
;
4268 unsigned int element_count
;
4270 BOOL position_transformed
;
4273 struct wined3d_saved_states
4275 uint32_t vs_consts_f
[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F
)];
4276 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
4277 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
4278 uint32_t ps_consts_f
[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F
)];
4279 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
4280 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
4281 uint32_t transform
[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE
+ 1)];
4282 WORD streamSource
; /* WINED3D_MAX_STREAMS, 16 */
4283 WORD streamFreq
; /* WINED3D_MAX_STREAMS, 16 */
4284 uint32_t renderState
[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE
+ 1)];
4285 DWORD textureState
[WINED3D_MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
4286 WORD samplerState
[WINED3D_MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
4287 DWORD clipplane
; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
4288 DWORD textures
: 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
4292 DWORD vertexDecl
: 1;
4293 DWORD pixelShader
: 1;
4294 DWORD vertexShader
: 1;
4295 DWORD scissorRect
: 1;
4296 DWORD store_stream_offset
: 1;
4297 DWORD alpha_to_coverage
: 1;
4299 DWORD transforms
: 1;
4308 struct wined3d_stateblock
4310 LONG ref
; /* Note: Ref counting not required */
4311 struct wined3d_device
*device
;
4313 /* Array indicating whether things have been set or changed */
4314 struct wined3d_saved_states changed
;
4316 struct wined3d_stateblock_state stateblock_state
;
4317 struct wined3d_light_state light_state
;
4319 /* Contained state management */
4320 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
4321 unsigned int num_contained_render_states
;
4322 DWORD contained_transform_states
[WINED3D_HIGHEST_TRANSFORM_STATE
+ 1];
4323 unsigned int num_contained_transform_states
;
4324 struct StageState contained_tss_states
[WINED3D_MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
4325 unsigned int num_contained_tss_states
;
4326 struct StageState contained_sampler_states
[WINED3D_MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
4327 unsigned int num_contained_sampler_states
;
4330 void wined3d_stateblock_state_init(struct wined3d_stateblock_state
*state
,
4331 const struct wined3d_device
*device
, DWORD flags
) DECLSPEC_HIDDEN
;
4332 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
) DECLSPEC_HIDDEN
;
4334 void wined3d_light_state_enable_light(struct wined3d_light_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
4335 struct wined3d_light_info
*light_info
, BOOL enable
) DECLSPEC_HIDDEN
;
4336 struct wined3d_light_info
*wined3d_light_state_get_light(const struct wined3d_light_state
*state
,
4337 unsigned int idx
) DECLSPEC_HIDDEN
;
4338 HRESULT
wined3d_light_state_set_light(struct wined3d_light_state
*state
, DWORD light_idx
,
4339 const struct wined3d_light
*params
, struct wined3d_light_info
**light_info
) DECLSPEC_HIDDEN
;
4341 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
4342 void state_init(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
, DWORD flags
) DECLSPEC_HIDDEN
;
4343 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
4345 enum wined3d_cs_queue_id
4347 WINED3D_CS_QUEUE_DEFAULT
= 0,
4348 WINED3D_CS_QUEUE_MAP
,
4349 WINED3D_CS_QUEUE_COUNT
,
4352 enum wined3d_push_constants
4354 WINED3D_PUSH_CONSTANTS_VS_F
,
4355 WINED3D_PUSH_CONSTANTS_PS_F
,
4356 WINED3D_PUSH_CONSTANTS_VS_I
,
4357 WINED3D_PUSH_CONSTANTS_PS_I
,
4358 WINED3D_PUSH_CONSTANTS_VS_B
,
4359 WINED3D_PUSH_CONSTANTS_PS_B
,
4362 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
4363 #define WINED3D_CS_QUEUE_SIZE 0x100000u
4364 #define WINED3D_CS_SPIN_COUNT 10000000u
4366 struct wined3d_cs_queue
4369 BYTE data
[WINED3D_CS_QUEUE_SIZE
];
4372 struct wined3d_cs_ops
4374 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
, enum wined3d_cs_queue_id queue_id
);
4375 void (*submit
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
4376 void (*finish
)(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
);
4377 void (*push_constants
)(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
4378 unsigned int start_idx
, unsigned int count
, const void *constants
);
4383 const struct wined3d_cs_ops
*ops
;
4384 struct wined3d_device
*device
;
4385 struct wined3d_state state
;
4386 HMODULE wined3d_module
;
4390 struct wined3d_cs_queue queue
[WINED3D_CS_QUEUE_COUNT
];
4391 size_t data_size
, start
, end
;
4393 struct list query_poll_list
;
4394 BOOL queries_flushed
;
4397 BOOL waiting_for_event
;
4398 LONG pending_presents
;
4401 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
4402 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4403 void wined3d_cs_destroy_object(struct wined3d_cs
*cs
,
4404 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
4405 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs
*cs
,
4406 struct wined3d_texture
*texture
, unsigned int layer
) DECLSPEC_HIDDEN
;
4407 void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*dst_resource
,
4408 unsigned int dst_sub_resource_idx
, const struct wined3d_box
*dst_box
, struct wined3d_resource
*src_resource
,
4409 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, DWORD flags
,
4410 const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
4411 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
4412 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
4413 void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs
*cs
, struct wined3d_rendertarget_view
*view
,
4414 const RECT
*rect
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
4415 void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs
*cs
,
4416 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
) DECLSPEC_HIDDEN
;
4417 void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs
*cs
, struct wined3d_buffer
*dst_buffer
,
4418 unsigned int offset
, struct wined3d_unordered_access_view
*uav
) DECLSPEC_HIDDEN
;
4419 void wined3d_cs_emit_dispatch(struct wined3d_cs
*cs
,
4420 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
) DECLSPEC_HIDDEN
;
4421 void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs
*cs
,
4422 struct wined3d_buffer
*buffer
, unsigned int offset
) DECLSPEC_HIDDEN
;
4423 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, GLenum primitive_type
, unsigned int patch_vertex_count
,
4424 int base_vertex_idx
, unsigned int start_idx
, unsigned int index_count
,
4425 unsigned int start_instance
, unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
4426 void wined3d_cs_emit_draw_indirect(struct wined3d_cs
*cs
, GLenum primitive_type
, unsigned int patch_vertex_count
,
4427 struct wined3d_buffer
*buffer
, unsigned int offset
, BOOL indexed
) DECLSPEC_HIDDEN
;
4428 void wined3d_cs_emit_flush(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4429 void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs
*cs
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4430 void wined3d_cs_emit_preload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4431 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
4432 const RECT
*dst_rect
, HWND dst_window_override
, unsigned int swap_interval
, DWORD flags
) DECLSPEC_HIDDEN
;
4433 void wined3d_cs_emit_query_issue(struct wined3d_cs
*cs
, struct wined3d_query
*query
, DWORD flags
) DECLSPEC_HIDDEN
;
4434 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
4435 void wined3d_cs_emit_set_blend_state(struct wined3d_cs
*cs
, struct wined3d_blend_state
*state
,
4436 const struct wined3d_color
*blend_factor
) DECLSPEC_HIDDEN
;
4437 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
4438 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
4439 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
4440 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
4441 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
4442 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
4443 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
4444 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4445 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
4446 enum wined3d_format_id format_id
, unsigned int offset
) DECLSPEC_HIDDEN
;
4447 void wined3d_cs_emit_set_light(struct wined3d_cs
*cs
, const struct wined3d_light_info
*light
) DECLSPEC_HIDDEN
;
4448 void wined3d_cs_emit_set_light_enable(struct wined3d_cs
*cs
, unsigned int idx
, BOOL enable
) DECLSPEC_HIDDEN
;
4449 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
4450 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
4451 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
4452 void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs
*cs
,
4453 struct wined3d_rasterizer_state
*rasterizer_state
) DECLSPEC_HIDDEN
;
4454 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
4455 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
4456 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
4457 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4458 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
4459 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4460 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
4461 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
4462 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
4463 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
4464 void wined3d_cs_emit_set_scissor_rects(struct wined3d_cs
*cs
, unsigned int rect_count
, const RECT
*rects
) DECLSPEC_HIDDEN
;
4465 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
4466 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
4467 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
4468 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
4469 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
4470 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
4471 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
4472 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
4473 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
4474 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
4475 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
4476 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
4477 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
4478 void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs
*cs
, enum wined3d_pipeline pipeline
,
4479 unsigned int view_idx
, struct wined3d_unordered_access_view
*view
,
4480 unsigned int initial_count
) DECLSPEC_HIDDEN
;
4481 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
4482 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
4483 void wined3d_cs_emit_set_viewports(struct wined3d_cs
*cs
, unsigned int viewport_count
, const struct wined3d_viewport
*viewports
) DECLSPEC_HIDDEN
;
4484 void wined3d_cs_emit_unload_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
4485 void wined3d_cs_emit_update_sub_resource(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
4486 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
4487 unsigned int slice_pitch
) DECLSPEC_HIDDEN
;
4488 void wined3d_cs_init_object(struct wined3d_cs
*cs
,
4489 void (*callback
)(void *object
), void *object
) DECLSPEC_HIDDEN
;
4490 HRESULT
wined3d_cs_map(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4491 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
) DECLSPEC_HIDDEN
;
4492 HRESULT
wined3d_cs_unmap(struct wined3d_cs
*cs
, struct wined3d_resource
*resource
,
4493 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
4495 static inline void wined3d_cs_finish(struct wined3d_cs
*cs
, enum wined3d_cs_queue_id queue_id
)
4497 cs
->ops
->finish(cs
, queue_id
);
4500 static inline void wined3d_cs_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
4501 unsigned int start_idx
, unsigned int count
, const void *constants
)
4503 cs
->ops
->push_constants(cs
, p
, start_idx
, count
, constants
);
4506 static inline void wined3d_resource_wait_idle(struct wined3d_resource
*resource
)
4508 const struct wined3d_cs
*cs
= resource
->device
->cs
;
4510 if (!cs
->thread
|| cs
->thread_id
== GetCurrentThreadId())
4513 while (InterlockedCompareExchange(&resource
->access_count
, 0, 0))
4517 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
4518 * fixed function semantics as D3DCOLOR or FLOAT16 */
4519 enum wined3d_buffer_conversion_type
4526 struct wined3d_buffer_ops
4528 BOOL (*buffer_prepare_location
)(struct wined3d_buffer
*buffer
,
4529 struct wined3d_context
*context
, unsigned int location
);
4530 void (*buffer_unload_location
)(struct wined3d_buffer
*buffer
,
4531 struct wined3d_context
*context
, unsigned int location
);
4532 void (*buffer_upload_ranges
)(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
, const void *data
,
4533 unsigned int data_offset
, unsigned int range_count
, const struct wined3d_range
*ranges
);
4534 void (*buffer_download_ranges
)(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
, void *data
,
4535 unsigned int data_offset
, unsigned int range_count
, const struct wined3d_range
*ranges
);
4538 struct wined3d_buffer
4540 struct wined3d_resource resource
;
4541 const struct wined3d_buffer_ops
*buffer_ops
;
4543 unsigned int structure_byte_stride
;
4547 uintptr_t buffer_object
;
4549 struct wined3d_range
*maps
;
4550 SIZE_T maps_size
, modified_areas
;
4551 struct wined3d_fence
*fence
;
4553 /* conversion stuff */
4554 UINT decl_change_count
, full_conversion_count
;
4556 UINT stride
; /* 0 if no conversion */
4557 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
4558 UINT conversion_stride
; /* 0 if no shifted conversion */
4561 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
4563 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
4566 void wined3d_buffer_cleanup(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
4567 void wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
4568 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
4569 DWORD
wined3d_buffer_get_memory(struct wined3d_buffer
*buffer
,
4570 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
4571 void wined3d_buffer_invalidate_location(struct wined3d_buffer
*buffer
, DWORD location
) DECLSPEC_HIDDEN
;
4572 void wined3d_buffer_load(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
4573 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
4574 BOOL
wined3d_buffer_load_location(struct wined3d_buffer
*buffer
,
4575 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4576 BYTE
*wined3d_buffer_load_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4577 BOOL
wined3d_buffer_prepare_location(struct wined3d_buffer
*buffer
,
4578 struct wined3d_context
*context
, unsigned int location
) DECLSPEC_HIDDEN
;
4579 void wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
4580 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
4582 HRESULT
wined3d_buffer_no3d_init(struct wined3d_buffer
*buffer_no3d
, struct wined3d_device
*device
,
4583 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4584 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4586 struct wined3d_buffer_gl
4588 struct wined3d_buffer b
;
4590 struct wined3d_bo_gl bo
;
4591 GLenum buffer_object_usage
;
4594 static inline struct wined3d_buffer_gl
*wined3d_buffer_gl(struct wined3d_buffer
*buffer
)
4596 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
4599 static inline const struct wined3d_buffer_gl
*wined3d_buffer_gl_const(const struct wined3d_buffer
*buffer
)
4601 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_gl
, b
);
4604 GLenum
wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info
*gl_info
,
4605 uint32_t bind_flags
) DECLSPEC_HIDDEN
;
4606 HRESULT
wined3d_buffer_gl_init(struct wined3d_buffer_gl
*buffer_gl
, struct wined3d_device
*device
,
4607 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4608 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4610 struct wined3d_buffer_vk
4612 struct wined3d_buffer b
;
4614 struct wined3d_bo_vk bo
;
4615 struct wined3d_bo_user_vk bo_user
;
4616 VkDescriptorBufferInfo buffer_info
;
4619 static inline struct wined3d_buffer_vk
*wined3d_buffer_vk(struct wined3d_buffer
*buffer
)
4621 return CONTAINING_RECORD(buffer
, struct wined3d_buffer_vk
, b
);
4624 const VkDescriptorBufferInfo
*wined3d_buffer_vk_get_buffer_info(struct wined3d_buffer_vk
*buffer_vk
) DECLSPEC_HIDDEN
;
4625 HRESULT
wined3d_buffer_vk_init(struct wined3d_buffer_vk
*buffer_vk
, struct wined3d_device
*device
,
4626 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4627 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4629 struct wined3d_rendertarget_view
4633 struct wined3d_resource
*resource
;
4635 const struct wined3d_parent_ops
*parent_ops
;
4637 const struct wined3d_format
*format
;
4638 unsigned int format_flags
;
4639 unsigned int sub_resource_idx
;
4640 unsigned int layer_count
;
4643 unsigned int height
;
4645 struct wined3d_view_desc desc
;
4648 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
4649 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
4650 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
4651 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
,
4652 DWORD location
) DECLSPEC_HIDDEN
;
4653 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
4654 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4655 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
4656 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
4657 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
,
4658 DWORD location
) DECLSPEC_HIDDEN
;
4660 HRESULT
wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view
*view_no3d
,
4661 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4662 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4664 struct wined3d_rendertarget_view_gl
4666 struct wined3d_rendertarget_view v
;
4667 struct wined3d_gl_view gl_view
;
4670 static inline struct wined3d_rendertarget_view_gl
*wined3d_rendertarget_view_gl(
4671 struct wined3d_rendertarget_view
*view
)
4673 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_gl
, v
);
4676 HRESULT
wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl
*view_gl
,
4677 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4678 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4680 struct wined3d_rendertarget_view_vk
4682 struct wined3d_rendertarget_view v
;
4684 VkImageView vk_image_view
;
4685 uint64_t command_buffer_id
;
4688 static inline struct wined3d_rendertarget_view_vk
*wined3d_rendertarget_view_vk(
4689 struct wined3d_rendertarget_view
*view
)
4691 return CONTAINING_RECORD(view
, struct wined3d_rendertarget_view_vk
, v
);
4694 HRESULT
wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk
*view_vk
,
4695 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4696 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4698 struct wined3d_shader_resource_view
4702 struct wined3d_resource
*resource
;
4704 const struct wined3d_parent_ops
*parent_ops
;
4706 const struct wined3d_format
*format
;
4708 struct wined3d_view_desc desc
;
4711 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4712 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
4714 struct wined3d_shader_resource_view_gl
4716 struct wined3d_shader_resource_view v
;
4717 struct wined3d_gl_view gl_view
;
4720 static inline struct wined3d_shader_resource_view_gl
*wined3d_shader_resource_view_gl(
4721 struct wined3d_shader_resource_view
*view
)
4723 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_gl
, v
);
4726 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
*view_gl
, unsigned int unit
,
4727 struct wined3d_sampler_gl
*sampler_gl
, struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4728 HRESULT
wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl
*view_gl
,
4729 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4730 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4732 struct wined3d_view_vk
4734 struct wined3d_bo_user_vk bo_user
;
4737 VkBufferView vk_buffer_view
;
4738 VkDescriptorImageInfo vk_image_info
;
4740 uint64_t command_buffer_id
;
4743 struct wined3d_shader_resource_view_vk
4745 struct wined3d_shader_resource_view v
;
4746 struct wined3d_view_vk view_vk
;
4749 static inline struct wined3d_shader_resource_view_vk
*wined3d_shader_resource_view_vk(
4750 struct wined3d_shader_resource_view
*view
)
4752 return CONTAINING_RECORD(view
, struct wined3d_shader_resource_view_vk
, v
);
4755 HRESULT
wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk
*view_vk
,
4756 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4757 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4758 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk
*view_vk
,
4759 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4761 struct wined3d_unordered_access_view
4765 struct wined3d_resource
*resource
;
4767 const struct wined3d_parent_ops
*parent_ops
;
4769 const struct wined3d_format
*format
;
4771 struct wined3d_view_desc desc
;
4772 uintptr_t counter_bo
;
4775 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view
*view
) DECLSPEC_HIDDEN
;
4776 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
4777 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
4778 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
4779 DWORD location
) DECLSPEC_HIDDEN
;
4780 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
4781 unsigned int value
) DECLSPEC_HIDDEN
;
4783 struct wined3d_unordered_access_view_gl
4785 struct wined3d_unordered_access_view v
;
4786 struct wined3d_gl_view gl_view
;
4787 struct wined3d_bo_gl counter_bo
;
4790 static inline struct wined3d_unordered_access_view_gl
*wined3d_unordered_access_view_gl(
4791 struct wined3d_unordered_access_view
*view
)
4793 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_gl
, v
);
4796 void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access_view_gl
*view_gl
,
4797 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_gl
*context_gl
) DECLSPEC_HIDDEN
;
4798 HRESULT
wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl
*view_gl
,
4799 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4800 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4802 struct wined3d_unordered_access_view_vk
4804 struct wined3d_unordered_access_view v
;
4805 struct wined3d_view_vk view_vk
;
4807 VkBufferView vk_counter_view
;
4808 struct wined3d_bo_vk counter_bo
;
4811 static inline struct wined3d_unordered_access_view_vk
*wined3d_unordered_access_view_vk(
4812 struct wined3d_unordered_access_view
*view
)
4814 return CONTAINING_RECORD(view
, struct wined3d_unordered_access_view_vk
, v
);
4817 HRESULT
wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk
*view_vk
,
4818 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
4819 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4820 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk
*view_vk
,
4821 struct wined3d_context_vk
*context_vk
) DECLSPEC_HIDDEN
;
4823 struct wined3d_swapchain_state
4825 struct wined3d_swapchain_desc desc
;
4827 struct wined3d_display_mode original_mode
, d3d_mode
;
4828 RECT original_window_rect
;
4830 /* Window styles to restore when switching fullscreen mode. */
4836 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state
*state
,
4837 HWND window
, const RECT
*window_rect
) DECLSPEC_HIDDEN
;
4838 HRESULT
wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state
*state
,
4839 HWND window
, int x
, int y
, int width
, int height
) DECLSPEC_HIDDEN
;
4841 struct wined3d_swapchain_ops
4843 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
4844 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
);
4845 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
4848 struct wined3d_swapchain
4852 const struct wined3d_parent_ops
*parent_ops
;
4853 const struct wined3d_swapchain_ops
*swapchain_ops
;
4854 struct wined3d_device
*device
;
4856 struct wined3d_texture
**back_buffers
;
4857 struct wined3d_texture
*front_buffer
;
4858 struct wined3d_gamma_ramp orig_gamma
;
4859 BOOL render_to_fbo
, reapply_mode
;
4860 const struct wined3d_format
*ds_format
;
4861 struct wined3d_palette
*palette
;
4862 RECT front_buffer_update
;
4863 unsigned int swap_interval
;
4864 unsigned int max_frame_latency
;
4866 LONG prev_time
, frames
; /* Performance tracking */
4868 struct wined3d_swapchain_state state
;
4872 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
4873 void wined3d_swapchain_cleanup(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4874 struct wined3d_output
* wined3d_swapchain_get_output(const struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4875 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
4876 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
,
4877 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
4879 HRESULT
wined3d_swapchain_no3d_init(struct wined3d_swapchain
*swapchain_no3d
,
4880 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
4881 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4883 struct wined3d_swapchain_gl
4885 struct wined3d_swapchain s
;
4887 struct wined3d_context_gl
**contexts
;
4888 SIZE_T contexts_size
;
4889 SIZE_T context_count
;
4895 static inline struct wined3d_swapchain_gl
*wined3d_swapchain_gl(struct wined3d_swapchain
*swapchain
)
4897 return CONTAINING_RECORD(swapchain
, struct wined3d_swapchain_gl
, s
);
4900 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
4901 void wined3d_swapchain_gl_destroy_contexts(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
4902 HDC
wined3d_swapchain_gl_get_backup_dc(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
4903 struct wined3d_context_gl
*wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl
*swapchain_gl
) DECLSPEC_HIDDEN
;
4904 HRESULT
wined3d_swapchain_gl_init(struct wined3d_swapchain_gl
*swapchain_gl
,
4905 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
4906 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4908 HRESULT
wined3d_swapchain_vk_init(struct wined3d_swapchain
*swapchain_vk
,
4909 struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
4910 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
4912 /*****************************************************************************
4913 * Utility function prototypes
4916 /* Trace routines */
4917 const char *debug_bo_address(const struct wined3d_bo_address
*address
) DECLSPEC_HIDDEN
;
4918 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
4919 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
4920 const char *debug_const_bo_address(const struct wined3d_const_bo_address
*address
) DECLSPEC_HIDDEN
;
4921 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
4922 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
4923 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
4924 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
4925 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
4926 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
4927 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
4928 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
4929 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
4930 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
4931 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
4932 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
4933 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
4934 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
4935 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
4936 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
4937 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
4938 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
4939 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
4940 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
4941 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
4942 const char *debug_uvec4(const struct wined3d_uvec4
*v
) DECLSPEC_HIDDEN
;
4943 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
4944 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
4945 const char *wined3d_debug_feature_level(enum wined3d_feature_level level
) DECLSPEC_HIDDEN
;
4946 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
4948 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
4949 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
4950 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
4951 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
4952 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
4953 void texture_activate_dimensions(struct wined3d_texture
*texture
,
4954 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
4955 void sampler_texdim(struct wined3d_context
*context
,
4956 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4957 void tex_alphaop(struct wined3d_context
*context
,
4958 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4959 void apply_pixelshader(struct wined3d_context
*context
,
4960 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4961 void state_alpha_test(struct wined3d_context
*context
,
4962 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4963 void state_fogcolor(struct wined3d_context
*context
,
4964 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4965 void state_fogdensity(struct wined3d_context
*context
,
4966 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4967 void state_fogstartend(struct wined3d_context
*context
,
4968 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4969 void state_fog_fragpart(struct wined3d_context
*context
,
4970 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4971 void state_nop(struct wined3d_context
*context
,
4972 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4973 void state_srgbwrite(struct wined3d_context
*context
,
4974 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4976 void state_clipping(struct wined3d_context
*context
,
4977 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4978 void clipplane(struct wined3d_context
*context
,
4979 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4980 void state_pointsprite_w(struct wined3d_context
*context
,
4981 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4982 void state_pointsprite(struct wined3d_context
*context
,
4983 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4984 void state_shademode(struct wined3d_context
*context
,
4985 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
4987 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
4988 enum wined3d_primitive_type
d3d_primitive_type_from_gl(GLenum primitive_type
) DECLSPEC_HIDDEN
;
4991 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
4992 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
4994 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
4996 struct wined3d_shader_lconst
5003 struct wined3d_shader_limits
5005 unsigned int sampler
;
5006 unsigned int constant_int
;
5007 unsigned int constant_float
;
5008 unsigned int constant_bool
;
5009 unsigned int packed_output
;
5010 unsigned int packed_input
;
5014 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
5016 #define PRINTF_ATTR(fmt,args)
5019 struct wined3d_string_buffer_list
5024 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5025 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
5026 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5027 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5028 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
5030 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
5031 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
5032 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
5034 struct wined3d_shader_phase
5038 unsigned int instance_count
;
5039 unsigned int temporary_count
;
5042 struct wined3d_vertex_shader
5044 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
5047 struct wined3d_hull_shader
5051 struct wined3d_shader_phase
*control_point
;
5052 unsigned int fork_count
;
5053 unsigned int join_count
;
5054 struct wined3d_shader_phase
*fork
;
5056 struct wined3d_shader_phase
*join
;
5059 unsigned int output_vertex_count
;
5060 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
5061 enum wined3d_tessellator_partitioning tessellator_partitioning
;
5064 struct wined3d_domain_shader
5066 enum wined3d_tessellator_domain tessellator_domain
;
5069 struct wined3d_geometry_shader
5071 enum wined3d_primitive_type input_type
;
5072 enum wined3d_primitive_type output_type
;
5073 unsigned int vertices_out
;
5074 unsigned int instance_count
;
5076 struct wined3d_stream_output_desc so_desc
;
5079 struct wined3d_pixel_shader
5081 /* Pixel shader input semantics */
5082 DWORD input_reg_map
[MAX_REG_INPUT
];
5083 DWORD input_reg_used
; /* MAX_REG_INPUT, 32 */
5084 unsigned int declared_in_count
;
5086 /* Some information about the shader behavior */
5090 BOOL force_early_depth_stencil
;
5091 enum wined3d_shader_register_type depth_output
;
5092 DWORD interpolation_mode
[WINED3D_PACKED_INTERPOLATION_SIZE
];
5095 struct wined3d_compute_shader
5097 struct wined3d_shader_thread_group_size thread_group_size
;
5100 struct wined3d_shader
5103 const struct wined3d_shader_limits
*limits
;
5104 const DWORD
*function
;
5105 unsigned int functionLength
;
5107 unsigned int byte_code_size
;
5108 BOOL load_local_constsF
;
5109 const struct wined3d_shader_frontend
*frontend
;
5110 void *frontend_data
;
5114 const struct wined3d_parent_ops
*parent_ops
;
5116 /* Programs this shader is linked with */
5117 struct list linked_programs
;
5119 /* Immediate constants (override global ones) */
5120 struct list constantsB
;
5121 struct list constantsF
;
5122 struct list constantsI
;
5123 struct wined3d_shader_reg_maps reg_maps
;
5124 BOOL lconst_inf_or_nan
;
5126 struct wined3d_shader_signature input_signature
;
5127 struct wined3d_shader_signature output_signature
;
5128 struct wined3d_shader_signature patch_constant_signature
;
5130 /* Pointer to the parent device */
5131 struct wined3d_device
*device
;
5132 struct list shader_list_entry
;
5136 struct wined3d_vertex_shader vs
;
5137 struct wined3d_hull_shader hs
;
5138 struct wined3d_domain_shader ds
;
5139 struct wined3d_geometry_shader gs
;
5140 struct wined3d_pixel_shader ps
;
5141 struct wined3d_compute_shader cs
;
5145 enum wined3d_shader_resource_type
pixelshader_get_resource_type(const struct wined3d_shader_reg_maps
*reg_maps
,
5146 unsigned int resource_idx
, DWORD tex_types
) DECLSPEC_HIDDEN
;
5147 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5148 BOOL position_transformed
, struct ps_compile_args
*args
,
5149 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5151 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
5152 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
5153 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5154 WORD swizzle_map
, struct vs_compile_args
*args
,
5155 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5157 void find_ds_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5158 struct ds_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5160 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
5161 struct gs_compile_args
*args
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
5163 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5164 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5165 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
5166 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
5167 unsigned int max
) DECLSPEC_HIDDEN
;
5168 HRESULT
shader_generate_code(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
5169 const struct wined3d_shader_reg_maps
*reg_maps
, void *backend_ctx
,
5170 const DWORD
*start
, const DWORD
*end
) DECLSPEC_HIDDEN
;
5171 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
5173 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
5177 case WINED3DSPR_RASTOUT
:
5179 if (reg
->idx
[0].offset
)
5184 case WINED3DSPR_CONSTBOOL
: /* b# */
5185 case WINED3DSPR_DEPTHOUT
: /* oDepth */
5186 case WINED3DSPR_DEPTHOUTGE
:
5187 case WINED3DSPR_DEPTHOUTLE
:
5188 case WINED3DSPR_LOOP
: /* aL */
5189 case WINED3DSPR_OUTPOINTID
:
5190 case WINED3DSPR_PREDICATE
: /* p0 */
5191 case WINED3DSPR_PRIMID
: /* primID */
5192 case WINED3DSPR_COVERAGE
: /* vCoverage */
5193 case WINED3DSPR_SAMPLEMASK
: /* oMask */
5196 case WINED3DSPR_MISCTYPE
:
5197 switch (reg
->idx
[0].offset
)
5207 case WINED3DSPR_IMMCONST
:
5208 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
5215 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
5216 const struct wined3d_state
*state
, unsigned int fixup_count
, float *position_fixup
)
5218 float center_offset
;
5221 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
5222 center_offset
= 63.0f
/ 64.0f
;
5224 center_offset
= -1.0f
/ 64.0f
;
5226 for (i
= 0; i
< fixup_count
; ++i
)
5228 position_fixup
[4 * i
] = 1.0f
;
5229 position_fixup
[4 * i
+ 1] = 1.0f
;
5230 position_fixup
[4 * i
+ 2] = center_offset
/ state
->viewports
[i
].width
;
5231 position_fixup
[4 * i
+ 3] = -center_offset
/ state
->viewports
[i
].height
;
5233 if (context
->render_offscreen
)
5235 position_fixup
[4 * i
+ 1] *= -1.0f
;
5236 position_fixup
[4 * i
+ 3] *= -1.0f
;
5241 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
5243 struct wined3d_shader_lconst
*lconst
;
5245 if (shader
->load_local_constsF
)
5248 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
5250 if (lconst
->idx
== reg
)
5257 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5258 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5259 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5260 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5261 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5262 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5263 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
5264 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5265 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
5266 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5267 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
5268 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5269 float *start
, float *end
) DECLSPEC_HIDDEN
;
5271 /* Using additional shader constants (uniforms in GLSL / program environment
5272 * or local parameters in ARB) is costly:
5273 * ARB only knows float4 parameters and GLSL compiler are not really smart
5274 * when it comes to efficiently pack float2 uniforms, so no space is wasted
5275 * (in fact most compilers map a float2 to a full float4 uniform).
5277 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
5278 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
5279 * into a single shader constant (uniform / program parameter).
5281 * This structure is shared between the GLSL and the ARB backend.*/
5282 struct ps_np2fixup_info
{
5283 unsigned char idx
[WINED3D_MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
5284 WORD active
; /* bitfield indicating if we can apply the fixup */
5288 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
5289 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
5291 struct wined3d_palette
5294 struct wined3d_device
*device
;
5297 RGBQUAD colors
[256];
5301 /* DirectDraw utility functions */
5302 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
5304 /*****************************************************************************
5305 * Pixel format management
5308 /* WineD3D pixel format flags */
5309 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
5310 #define WINED3DFMT_FLAG_FILTERING 0x00000002
5311 #define WINED3DFMT_FLAG_DEPTH 0x00000004
5312 #define WINED3DFMT_FLAG_STENCIL 0x00000008
5313 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
5314 #define WINED3DFMT_FLAG_EXTENSION 0x00000020
5315 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
5316 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
5317 #define WINED3DFMT_FLAG_DECOMPRESS 0x00000100
5318 #define WINED3DFMT_FLAG_FLOAT 0x00000200
5319 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
5320 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
5321 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
5322 #define WINED3DFMT_FLAG_VTF 0x00002000
5323 #define WINED3DFMT_FLAG_SHADOW 0x00004000
5324 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
5325 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
5326 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
5327 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
5328 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
5329 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
5330 #define WINED3DFMT_FLAG_INTEGER 0x00200000
5331 #define WINED3DFMT_FLAG_GEN_MIPMAP 0x00400000
5332 #define WINED3DFMT_FLAG_NORMALISED 0x00800000
5333 #define WINED3DFMT_FLAG_VERTEX_ATTRIBUTE 0x01000000
5334 #define WINED3DFMT_FLAG_BLIT 0x02000000
5335 #define WINED3DFMT_FLAG_MAPPABLE 0x04000000
5337 struct wined3d_rational
5343 struct wined3d_color_key_conversion
5345 enum wined3d_format_id dst_format
;
5346 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
,
5347 unsigned int width
, unsigned int height
, const struct wined3d_color_key
*colour_key
);
5350 struct wined3d_format
5352 enum wined3d_format_id id
;
5354 D3DDDIFORMAT ddi_format
;
5355 unsigned int component_count
;
5370 UINT block_byte_count
;
5372 enum wined3d_ffp_emit_idx emit_idx
;
5374 UINT conv_byte_count
;
5375 DWORD multisample_types
;
5376 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
5377 float depth_bias_scale
;
5378 struct wined3d_rational height_scale
;
5379 struct color_fixup_desc color_fixup
;
5380 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5381 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5382 unsigned int width
, unsigned int height
, unsigned int depth
);
5383 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5384 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5385 unsigned int width
, unsigned int height
, unsigned int depth
);
5386 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
5387 unsigned int dst_row_pitch
, unsigned dst_slice_pitch
,
5388 unsigned int width
, unsigned int height
, unsigned int depth
);
5390 enum wined3d_format_id typeless_id
;
5393 const struct wined3d_format
*wined3d_get_format(const struct wined3d_adapter
*adapter
,
5394 enum wined3d_format_id format_id
, unsigned int bind_flags
) DECLSPEC_HIDDEN
;
5395 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
5396 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
5397 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
5398 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
5399 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
5400 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
5401 void wined3d_format_copy_data(const struct wined3d_format
*format
, const uint8_t *src
,
5402 unsigned int src_row_pitch
, unsigned int src_slice_pitch
, uint8_t *dst
, unsigned int dst_row_pitch
,
5403 unsigned int dst_slice_pitch
, unsigned int w
, unsigned int h
, unsigned int d
) DECLSPEC_HIDDEN
;
5404 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
5405 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
5406 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
5407 enum wined3d_format_id view_format_id
) DECLSPEC_HIDDEN
;
5408 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
5409 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
5410 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
,
5411 enum wined3d_format_id format2
) DECLSPEC_HIDDEN
;
5413 struct wined3d_format_gl
5415 struct wined3d_format f
;
5421 GLint srgb_internal
;
5429 static inline const struct wined3d_format_gl
*wined3d_format_gl(const struct wined3d_format
*format
)
5431 return CONTAINING_RECORD(format
, struct wined3d_format_gl
, f
);
5434 struct wined3d_format_vk
5436 struct wined3d_format f
;
5441 static inline const struct wined3d_format_vk
*wined3d_format_vk(const struct wined3d_format
*format
)
5443 return CONTAINING_RECORD(format
, struct wined3d_format_vk
, f
);
5446 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
) DECLSPEC_HIDDEN
;
5448 static inline BOOL
wined3d_format_is_typeless(const struct wined3d_format
*format
)
5450 return format
->id
== format
->typeless_id
&& format
->id
!= WINED3DFMT_UNKNOWN
;
5453 static inline BOOL
use_vs(const struct wined3d_state
*state
)
5455 /* Check state->vertex_declaration to allow this to be used before the
5456 * stream info is validated, for example in device_update_tex_unit_map(). */
5457 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]
5458 && (!state
->vertex_declaration
|| !state
->vertex_declaration
->position_transformed
);
5461 static inline BOOL
use_ps(const struct wined3d_state
*state
)
5463 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
5466 static inline BOOL
use_transform_feedback(const struct wined3d_state
*state
)
5468 const struct wined3d_shader
*shader
;
5470 if (!(shader
= state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]))
5472 return shader
->u
.gs
.so_desc
.element_count
;
5475 static inline void context_apply_state(struct wined3d_context
*context
,
5476 const struct wined3d_state
*state
, DWORD state_id
)
5478 const struct wined3d_state_entry
*state_table
= context
->state_table
;
5479 unsigned int rep
= state_table
[state_id
].representative
;
5480 state_table
[rep
].apply(context
, state
, rep
);
5483 static inline BOOL
is_srgb_enabled(const DWORD
*sampler_states
)
5485 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
5486 * the behaviour of the AMD Windows driver.
5488 * Might & Magic: Heroes VI - Shades of Darkness sets
5489 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
5490 * pointer—presumably by accident—and expects sRGB decoding to be
5492 return sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
] & 0x1;
5495 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
,
5496 const struct wined3d_texture
*texture
)
5498 if (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
5501 if (!context
->d3d_info
->srgb_read_control
5502 && (texture
->resource
.bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
5503 && (texture
->resource
.format_flags
& WINED3DFMT_FLAG_SRGB_READ
))
5506 if (!context
->d3d_info
->srgb_write_control
5507 && (texture
->resource
.bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5508 && (texture
->resource
.format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
))
5514 static inline BOOL
needs_srgb_write(const struct wined3d_d3d_info
*d3d_info
,
5515 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
5517 return (!(d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
5518 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
5519 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
5522 static inline GLuint
wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl
*texture_gl
,
5523 const struct wined3d_context
*context
, BOOL srgb
)
5525 return srgb
&& needs_separate_srgb_gl_texture(context
, &texture_gl
->t
)
5526 ? texture_gl
->texture_srgb
.name
: texture_gl
->texture_rgb
.name
;
5529 static inline BOOL
can_use_texture_swizzle(const struct wined3d_d3d_info
*d3d_info
, const struct wined3d_format
*format
)
5531 return d3d_info
->texture_swizzle
&& !is_complex_fixup(format
->color_fixup
) && !is_scaling_fixup(format
->color_fixup
);
5534 static inline BOOL
is_rasterization_disabled(const struct wined3d_shader
*geometry_shader
)
5536 return geometry_shader
5537 && geometry_shader
->u
.gs
.so_desc
.rasterizer_stream_idx
== WINED3D_NO_RASTERIZER_STREAM
;
5540 static inline DWORD
wined3d_extract_bits(const DWORD
*bitstream
,
5541 unsigned int offset
, unsigned int count
)
5543 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
5544 const unsigned int idx
= offset
/ word_bit_count
;
5545 const unsigned int shift
= offset
% word_bit_count
;
5546 DWORD mask
= (1u << count
) - 1;
5549 ret
= (bitstream
[idx
] >> shift
) & mask
;
5550 if (shift
+ count
> word_bit_count
)
5552 const unsigned int extracted_bit_count
= word_bit_count
- shift
;
5553 const unsigned int remaining_bit_count
= count
- extracted_bit_count
;
5554 mask
= (1u << remaining_bit_count
) - 1;
5555 ret
|= (bitstream
[idx
+ 1] & mask
) << extracted_bit_count
;
5560 static inline void wined3d_insert_bits(DWORD
*bitstream
,
5561 unsigned int offset
, unsigned int count
, DWORD bits
)
5563 const unsigned int word_bit_count
= sizeof(*bitstream
) * CHAR_BIT
;
5564 const unsigned int idx
= offset
/ word_bit_count
;
5565 const unsigned int shift
= offset
% word_bit_count
;
5566 DWORD mask
= (1u << count
) - 1;
5568 bitstream
[idx
] |= (bits
& mask
) << shift
;
5569 if (shift
+ count
> word_bit_count
)
5571 const unsigned int inserted_bit_count
= word_bit_count
- shift
;
5572 const unsigned int remaining_bit_count
= count
- inserted_bit_count
;
5573 mask
= (1u << remaining_bit_count
) - 1;
5574 bitstream
[idx
+ 1] |= (bits
>> inserted_bit_count
) & mask
;
5578 static inline void wined3d_from_cs(const struct wined3d_cs
*cs
)
5581 assert(cs
->thread_id
== GetCurrentThreadId());
5584 static inline void wined3d_not_from_cs(struct wined3d_cs
*cs
)
5586 assert(cs
->thread_id
!= GetCurrentThreadId());
5589 static inline enum wined3d_material_color_source
validate_material_colour_source(WORD use_map
,
5590 enum wined3d_material_color_source source
)
5592 if (source
== WINED3D_MCS_COLOR1
&& use_map
& (1u << WINED3D_FFP_DIFFUSE
))
5594 if (source
== WINED3D_MCS_COLOR2
&& use_map
& (1u << WINED3D_FFP_SPECULAR
))
5596 return WINED3D_MCS_MATERIAL
;
5599 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source
*diffuse
,
5600 enum wined3d_material_color_source
*emissive
, enum wined3d_material_color_source
*ambient
,
5601 enum wined3d_material_color_source
*specular
, const struct wined3d_state
*state
,
5602 const struct wined3d_stream_info
*si
)
5604 if (!state
->render_states
[WINED3D_RS_LIGHTING
])
5606 *diffuse
= WINED3D_MCS_COLOR1
;
5607 *specular
= WINED3D_MCS_COLOR2
;
5608 *emissive
= *ambient
= WINED3D_MCS_MATERIAL
;
5613 if (!state
->render_states
[WINED3D_RS_COLORVERTEX
])
5615 *diffuse
= *emissive
= *ambient
= *specular
= WINED3D_MCS_MATERIAL
;
5620 *diffuse
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
]);
5621 *emissive
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
]);
5622 *ambient
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
]);
5623 *specular
= validate_material_colour_source(si
->use_map
, state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
]);
5626 static inline void wined3d_vec4_transform(struct wined3d_vec4
*dst
,
5627 const struct wined3d_vec4
*v
, const struct wined3d_matrix
*m
)
5629 struct wined3d_vec4 tmp
;
5631 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
+ v
->w
* m
->_41
;
5632 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
+ v
->w
* m
->_42
;
5633 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
+ v
->w
* m
->_43
;
5634 tmp
.w
= v
->x
* m
->_14
+ v
->y
* m
->_24
+ v
->z
* m
->_34
+ v
->w
* m
->_44
;
5639 BOOL
invert_matrix(struct wined3d_matrix
*out
, const struct wined3d_matrix
*m
) DECLSPEC_HIDDEN
;
5641 void compute_normal_matrix(float *normal_matrix
, BOOL legacy_lighting
,
5642 const struct wined3d_matrix
*modelview
) DECLSPEC_HIDDEN
;
5644 static inline struct wined3d_context
*context_acquire(struct wined3d_device
*device
,
5645 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
5647 wined3d_from_cs(device
->cs
);
5649 return device
->adapter
->adapter_ops
->adapter_acquire_context(device
, texture
, sub_resource_idx
);
5652 static inline void context_release(struct wined3d_context
*context
)
5654 context
->device
->adapter
->adapter_ops
->adapter_release_context(context
);
5657 static inline float wined3d_get_float_state(const struct wined3d_state
*state
, enum wined3d_render_state rs
)
5666 tmpvalue
.d
= state
->render_states
[rs
];
5670 static inline void *wined3d_context_map_bo_address(struct wined3d_context
*context
,
5671 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
5673 return context
->device
->adapter
->adapter_ops
->adapter_map_bo_address(context
, data
, size
, map_flags
);
5676 static inline void wined3d_context_unmap_bo_address(struct wined3d_context
*context
,
5677 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
5679 context
->device
->adapter
->adapter_ops
->adapter_unmap_bo_address(context
, data
, range_count
, ranges
);
5682 static inline void wined3d_context_copy_bo_address(struct wined3d_context
*context
,
5683 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
)
5685 context
->device
->adapter
->adapter_ops
->adapter_copy_bo_address(context
, dst
, src
, size
);
5688 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk
*context_vk
,
5689 struct wined3d_bo_vk
*bo
)
5691 bo
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
5694 static inline void wined3d_context_vk_reference_texture(const struct wined3d_context_vk
*context_vk
,
5695 struct wined3d_texture_vk
*texture_vk
)
5697 texture_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
5700 static inline void wined3d_context_vk_reference_sampler(const struct wined3d_context_vk
*context_vk
,
5701 struct wined3d_sampler_vk
*sampler_vk
)
5703 sampler_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
5706 static inline void wined3d_context_vk_reference_rendertarget_view(const struct wined3d_context_vk
*context_vk
,
5707 struct wined3d_rendertarget_view_vk
*rtv_vk
)
5709 struct wined3d_resource
*resource
= rtv_vk
->v
.resource
;
5711 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5712 wined3d_context_vk_reference_bo(context_vk
, &wined3d_buffer_vk(buffer_from_resource(resource
))->bo
);
5714 wined3d_context_vk_reference_texture(context_vk
, wined3d_texture_vk(texture_from_resource(resource
)));
5715 rtv_vk
->command_buffer_id
= context_vk
->current_command_buffer
.id
;
5718 static inline void wined3d_context_vk_reference_shader_resource_view(const struct wined3d_context_vk
*context_vk
,
5719 struct wined3d_shader_resource_view_vk
*srv_vk
)
5721 struct wined3d_resource
*resource
= srv_vk
->v
.resource
;
5723 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5724 wined3d_context_vk_reference_bo(context_vk
, &wined3d_buffer_vk(buffer_from_resource(resource
))->bo
);
5726 wined3d_context_vk_reference_texture(context_vk
, wined3d_texture_vk(texture_from_resource(resource
)));
5727 srv_vk
->view_vk
.command_buffer_id
= context_vk
->current_command_buffer
.id
;
5730 static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk
*context_vk
,
5731 struct wined3d_unordered_access_view_vk
*uav_vk
)
5733 struct wined3d_resource
*resource
= uav_vk
->v
.resource
;
5735 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5736 wined3d_context_vk_reference_bo(context_vk
, &wined3d_buffer_vk(buffer_from_resource(resource
))->bo
);
5738 wined3d_context_vk_reference_texture(context_vk
, wined3d_texture_vk(texture_from_resource(resource
)));
5739 uav_vk
->view_vk
.command_buffer_id
= context_vk
->current_command_buffer
.id
;
5742 static inline BOOL
wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view
*dsv
,
5743 const struct wined3d_format
*srv_format
)
5745 return !srv_format
|| (srv_format
->red_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_DEPTH
))
5746 || (srv_format
->green_size
&& !(dsv
->desc
.flags
& WINED3D_VIEW_READ_ONLY_STENCIL
));
5749 static inline BOOL
wined3d_resource_check_fbo_attached(const struct wined3d_state
*state
,
5750 const struct wined3d_resource
*resource
, const struct wined3d_format
*srv_format
)
5752 struct wined3d_rendertarget_view
* const *rts
= &state
->fb
.render_targets
[0];
5753 const struct wined3d_rendertarget_view
*dsv
;
5756 if ((resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
5757 && (dsv
= state
->fb
.depth_stencil
) && dsv
->resource
== resource
5758 && wined3d_dsv_srv_conflict(dsv
, srv_format
))
5761 if (!(resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
5764 for (i
= 0; i
< WINED3D_MAX_RENDER_TARGETS
; ++i
)
5765 if (rts
[i
] && rts
[i
]->resource
== resource
)
5771 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport
*vp
, float *min_z
, float *max_z
)
5775 /* The magic constant is derived from tests. */
5776 *max_z
= max(vp
->max_z
, vp
->min_z
+ 0.001f
);
5779 static inline BOOL
wined3d_bitmap_set(uint32_t *map
, unsigned int idx
)
5781 return map
[idx
>> 5] |= (1u << (idx
& 0x1f));
5784 static inline BOOL
wined3d_bitmap_is_set(const uint32_t *map
, unsigned int idx
)
5786 return map
[idx
>> 5] & (1u << (idx
& 0x1f));
5789 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap
, unsigned int bit_count
,
5790 unsigned int start
, uint32_t xor_mask
)
5792 const unsigned int word_bit_count
= sizeof(*bitmap
) * CHAR_BIT
;
5793 const uint32_t *ptr
, *end_ptr
;
5796 assert(bit_count
< word_bit_count
|| !(bit_count
% word_bit_count
));
5798 ptr
= bitmap
+ start
/ word_bit_count
;
5799 end_ptr
= bitmap
+ (bit_count
+ word_bit_count
- 1) / word_bit_count
;
5804 mask
= ~0u << start
% word_bit_count
;
5805 map
= (*ptr
^ xor_mask
) & mask
;
5808 if (++ptr
== end_ptr
)
5810 map
= *ptr
^ xor_mask
;
5812 return (ptr
- bitmap
) * word_bit_count
+ wined3d_bit_scan(&map
);
5815 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
5817 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, 0);
5820 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap
, unsigned int bit_count
, unsigned int start
)
5822 return wined3d_bitmap_ffs_xor(bitmap
, bit_count
, start
, ~0u);
5825 static inline BOOL
wined3d_bitmap_get_range(const DWORD
*bitmap
, unsigned int bit_count
,
5826 unsigned int start
, struct wined3d_range
*range
)
5828 unsigned int range_start
, range_end
;
5830 range_start
= wined3d_bitmap_ffs(bitmap
, bit_count
, start
);
5831 if (range_start
== ~0u)
5834 range_end
= wined3d_bitmap_ffz(bitmap
, bit_count
, range_start
+ 1);
5835 if (range_end
== ~0u)
5836 range_end
= bit_count
;
5838 range
->offset
= range_start
;
5839 range
->size
= range_end
- range_start
;
5843 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context
*context
, unsigned int state_id
)
5845 return wined3d_bitmap_is_set(context
->dirty_graphics_states
, state_id
);
5848 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context
*context
, unsigned int state_id
)
5850 return wined3d_bitmap_is_set(context
->dirty_compute_states
, state_id
- STATE_COMPUTE_OFFSET
);
5853 static inline bool isStateDirty(const struct wined3d_context
*context
, unsigned int state_id
)
5855 return wined3d_context_is_graphics_state_dirty(context
, state_id
);
5858 static inline VkImageAspectFlags
vk_aspect_mask_from_format(const struct wined3d_format
*format
)
5860 VkImageAspectFlags mask
= 0;
5862 if (format
->depth_size
)
5863 mask
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
5864 if (format
->stencil_size
)
5865 mask
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
5866 if (!mask
|| format
->red_size
|| format
->green_size
|| format
->blue_size
|| format
->alpha_size
)
5867 mask
|= VK_IMAGE_ASPECT_COLOR_BIT
;
5872 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
5873 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"