3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
41 #include <math.h> /* Insomnia - pow() function */
48 #include "wine/debug.h"
50 #include "dsound_private.h"
52 /* default velocity of sound in the air */
53 #define DEFAULT_VELOCITY 340
55 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d
);
57 /*******************************************************************************
61 /* scalar product (I believe it's called dot product in English) */
62 static inline D3DVALUE
ScalarProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
65 c
= (a
->x
*b
->x
) + (a
->y
*b
->y
) + (a
->z
*b
->z
);
66 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
71 /* vector product (I believe it's called cross product in English */
72 static inline D3DVECTOR
VectorProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
75 c
.x
= (a
->y
*b
->z
) - (a
->z
*b
->y
);
76 c
.y
= (a
->z
*b
->x
) - (a
->x
*b
->z
);
77 c
.z
= (a
->x
*b
->y
) - (a
->y
*b
->x
);
78 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
83 /* magnitude (length) of vector */
84 static inline D3DVALUE
VectorMagnitude (const D3DVECTOR
*a
)
87 l
= sqrt (ScalarProduct (a
, a
));
88 TRACE("|(%f,%f,%f)| = %f\n", a
->x
, a
->y
, a
->z
, l
);
92 /* conversion between radians and degrees */
93 static inline D3DVALUE
RadToDeg (D3DVALUE angle
)
96 newangle
= angle
* (360/(2*M_PI
));
97 TRACE("%f rad = %f deg\n", angle
, newangle
);
101 /* angle between vectors - rad version */
102 static inline D3DVALUE
AngleBetweenVectorsRad (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
104 D3DVALUE la
, lb
, product
, angle
, cos
;
105 /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
106 product
= ScalarProduct (a
,b
);
107 la
= VectorMagnitude (a
);
108 lb
= VectorMagnitude (b
);
112 cos
= product
/(la
*lb
);
115 }else if(cos
< -1.f
){
120 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a
->x
, a
->y
, a
->z
, b
->x
,
121 b
->y
, b
->z
, angle
, RadToDeg(angle
));
125 static inline D3DVALUE
AngleBetweenVectorsDeg (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
127 return RadToDeg(AngleBetweenVectorsRad(a
, b
));
130 /* calculates vector between two points */
131 static inline D3DVECTOR
VectorBetweenTwoPoints (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
137 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
138 b
->z
, c
.x
, c
.y
, c
.z
);
142 /* calculates the length of vector's projection on another vector */
143 static inline D3DVALUE
ProjectVector (const D3DVECTOR
*a
, const D3DVECTOR
*p
)
145 D3DVALUE prod
, result
;
146 prod
= ScalarProduct(a
, p
);
147 result
= prod
/VectorMagnitude(p
);
148 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a
->x
, a
->y
, a
->z
, p
->x
,
153 /*******************************************************************************
154 * 3D Buffer and Listener mixing
157 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl
*dsb
)
159 /* volume, at which the sound will be played after all calcs. */
160 D3DVALUE lVolume
= 0;
161 /* stuff for distance related stuff calc. */
163 D3DVALUE flDistance
= 0;
164 /* panning related stuff */
165 D3DVALUE flAngle
, flAngle2
;
167 int i
, num_main_speakers
;
169 /* doppler shift related stuff */
173 /* initial buffer volume */
174 lVolume
= dsb
->ds3db_lVolume
;
176 switch (dsb
->ds3db_ds3db
.dwMode
)
178 case DS3DMODE_NORMAL
:
179 TRACE("Normal 3D processing mode\n");
180 /* we need to calculate distance between buffer and listener*/
181 vDistance
= VectorBetweenTwoPoints(&dsb
->device
->ds3dl
.vPosition
, &dsb
->ds3db_ds3db
.vPosition
);
182 flDistance
= VectorMagnitude (&vDistance
);
184 case DS3DMODE_HEADRELATIVE
:
185 TRACE("Head-relative 3D processing mode\n");
186 /* distance between buffer and listener is same as buffer's position */
187 vDistance
= dsb
->ds3db_ds3db
.vPosition
;
188 flDistance
= VectorMagnitude (&vDistance
);
191 TRACE("3D processing disabled\n");
192 /* this one is here only to eliminate annoying warning message */
193 dsb
->volpan
.lVolume
= dsb
->ds3db_lVolume
;
194 DSOUND_RecalcVolPan (&dsb
->volpan
);
198 if (flDistance
> dsb
->ds3db_ds3db
.flMaxDistance
)
200 /* some apps don't want you to hear too distant sounds... */
201 if (dsb
->dsbd
.dwFlags
& DSBCAPS_MUTE3DATMAXDISTANCE
)
203 dsb
->volpan
.lVolume
= DSBVOLUME_MIN
;
204 DSOUND_RecalcVolPan (&dsb
->volpan
);
205 /* i guess mixing here would be a waste of power */
209 flDistance
= dsb
->ds3db_ds3db
.flMaxDistance
;
212 if (flDistance
< dsb
->ds3db_ds3db
.flMinDistance
)
213 flDistance
= dsb
->ds3db_ds3db
.flMinDistance
;
215 flDistance
= dsb
->ds3db_ds3db
.flMinDistance
+ (flDistance
- dsb
->ds3db_ds3db
.flMinDistance
) * dsb
->device
->ds3dl
.flRolloffFactor
;
217 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
218 lVolume
-= log10(flDistance
/dsb
->ds3db_ds3db
.flMinDistance
* flDistance
/dsb
->ds3db_ds3db
.flMinDistance
)*1000;
219 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance
, dsb
->ds3db_ds3db
.flMinDistance
, dsb
->ds3db_lVolume
, lVolume
);
222 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
223 if (dsb
->ds3db_ds3db
.vConeOrientation
.x
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.y
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.z
== 0)
225 TRACE("conning: cones not set\n");
229 D3DVECTOR vDistanceInv
;
231 vDistanceInv
.x
= -vDistance
.x
;
232 vDistanceInv
.y
= -vDistance
.y
;
233 vDistanceInv
.z
= -vDistance
.z
;
235 /* calculate angle */
236 flAngle
= AngleBetweenVectorsDeg(&dsb
->ds3db_ds3db
.vConeOrientation
, &vDistanceInv
);
237 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
238 if (dsb
->ds3db_ds3db
.dwInsideConeAngle
!= dsb
->ds3db_ds3db
.dwOutsideConeAngle
)
240 /* my test show that for my way of calc., we need only half of angles */
241 DWORD dwInsideConeAngle
= dsb
->ds3db_ds3db
.dwInsideConeAngle
/2;
242 DWORD dwOutsideConeAngle
= dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2;
243 if (dwOutsideConeAngle
== dwInsideConeAngle
)
244 ++dwOutsideConeAngle
;
247 if (flAngle
< dwInsideConeAngle
)
248 flAngle
= dwInsideConeAngle
;
249 /* min (app defined) volume */
250 if (flAngle
> dwOutsideConeAngle
)
251 flAngle
= dwOutsideConeAngle
;
252 /* this probably isn't the right thing, but it's ok for the time being */
253 lVolume
+= ((flAngle
- dwInsideConeAngle
)/(dwOutsideConeAngle
- dwInsideConeAngle
)) * dsb
->ds3db_ds3db
.lConeOutsideVolume
;
255 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
256 flAngle
, dsb
->ds3db_ds3db
.dwInsideConeAngle
/2, dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2, dsb
->ds3db_ds3db
.lConeOutsideVolume
, lVolume
);
258 dsb
->volpan
.lVolume
= lVolume
;
260 ingain
= pow(2.0, dsb
->volpan
.lVolume
/ 600.0) * 0xffff;
262 if (dsb
->device
->pwfx
->nChannels
== 1)
264 dsb
->volpan
.dwTotalAmpFactor
[0] = ingain
;
269 if (vDistance
.x
== 0.0f
&& vDistance
.y
== 0.0f
&& vDistance
.z
== 0.0f
)
273 vLeft
= VectorProduct(&dsb
->device
->ds3dl
.vOrientFront
, &dsb
->device
->ds3dl
.vOrientTop
);
274 /* To calculate angle to sound source we need to:
275 * 1) Get angle between vDistance and a plane on which angle to sound source should be 0.
276 * Such a plane is given by vectors vOrientFront and vOrientTop, and angle between vector
277 * and a plane equals to M_PI_2 - angle between vector and normal to this plane (vLeft in this case).
278 * 2) Determine if the source is behind or in front of us by calculating angle between vDistance
281 flAngle
= AngleBetweenVectorsRad(&vLeft
, &vDistance
);
282 flAngle2
= AngleBetweenVectorsRad(&dsb
->device
->ds3dl
.vOrientFront
, &vDistance
);
283 if (flAngle2
> M_PI_2
)
289 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle
, dsb
->volpan
.lPan
);
291 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
294 D3DVALUE flFreq
, flBufferVel
, flListenerVel
;
296 if (!VectorMagnitude(&dsb
->ds3db_ds3db
.vVelocity
) && !VectorMagnitude(&dsb
->device
->ds3dl
.vVelocity
))
298 TRACE("doppler: Buffer and Listener don't have velocities\n");
300 else if (!(dsb
->ds3db_ds3db
.vVelocity
.x
== dsb
->device
->ds3dl
.vVelocity
.x
&&
301 dsb
->ds3db_ds3db
.vVelocity
.y
== dsb
->device
->ds3dl
.vVelocity
.y
&&
302 dsb
->ds3db_ds3db
.vVelocity
.z
== dsb
->device
->ds3dl
.vVelocity
.z
))
304 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
305 NOTE: if buffer moves TOWARDS the listener, its velocity component is NEGATIVE
306 if buffer moves AWAY from listener, its velocity component is POSITIVE */
307 flBufferVel
= ProjectVector(&dsb
->ds3db_ds3db
.vVelocity
, &vDistance
);
308 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
309 NOTE: if listener moves TOWARDS the buffer, its velocity component is POSITIVE
310 if listener moves AWAY from buffer, its velocity component is NEGATIVE */
311 flListenerVel
= ProjectVector(&dsb
->device
->ds3dl
.vVelocity
, &vDistance
);
312 /* formula taken from Gianicoli D.: Physics, 4th edition: */
313 /* FIXME: replace dsb->freq with appropriate frequency ! */
314 flFreq
= dsb
->freq
* ((DEFAULT_VELOCITY
+ flListenerVel
)/(DEFAULT_VELOCITY
+ flBufferVel
));
315 TRACE("doppler: Buffer velocity (component) = %f, Listener velocity (component) = %f => Doppler shift: %d Hz -> %f Hz\n",
316 flBufferVel
, flListenerVel
, dsb
->freq
, flFreq
);
317 /* FIXME: replace following line with correct frequency setting ! */
319 DSOUND_RecalcFormat(dsb
);
323 for (i
= 0; i
< dsb
->device
->pwfx
->nChannels
; i
++)
324 dsb
->volpan
.dwTotalAmpFactor
[i
] = 0;
326 num_main_speakers
= dsb
->device
->pwfx
->nChannels
;
328 if (dsb
->device
->lfe_channel
!= -1) {
329 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->lfe_channel
] = ingain
;
333 /* adapted from OpenAL's Alc/panning.c */
334 for (i
= 0; i
< num_main_speakers
- 1; i
++)
336 if(flAngle
>= dsb
->device
->speaker_angles
[i
] && flAngle
< dsb
->device
->speaker_angles
[i
+1])
338 /* Sound is between speakers i and i+1 */
339 a
= (flAngle
-dsb
->device
->speaker_angles
[i
]) / (dsb
->device
->speaker_angles
[i
+1]-dsb
->device
->speaker_angles
[i
]);
340 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[i
]] = sqrtf(1.0f
-a
) * ingain
;
341 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[i
+1]] = sqrtf(a
) * ingain
;
346 /* Sound is between last and first speakers */
347 if (flAngle
< dsb
->device
->speaker_angles
[0]) { flAngle
+= M_PI
*2.0f
; }
348 a
= (flAngle
-dsb
->device
->speaker_angles
[i
]) / (M_PI
*2.0f
+ dsb
->device
->speaker_angles
[0]-dsb
->device
->speaker_angles
[i
]);
349 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[i
]] = sqrtf(1.0f
-a
) * ingain
;
350 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[0]] = sqrtf(a
) * ingain
;
353 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl
*dsb
)
357 DSOUND_Calc3DBuffer(dsb
);
360 static void DSOUND_ChangeListener(IDirectSoundBufferImpl
*ds3dl
)
363 TRACE("(%p)\n",ds3dl
);
364 for (i
= 0; i
< ds3dl
->device
->nrofbuffers
; i
++)
366 /* check if this buffer is waiting for recalculation */
367 if (ds3dl
->device
->buffers
[i
]->ds3db_need_recalc
)
369 DSOUND_Mix3DBuffer(ds3dl
->device
->buffers
[i
]);
374 /*******************************************************************************
375 * IDirectSound3DBuffer
377 static inline IDirectSoundBufferImpl
*impl_from_IDirectSound3DBuffer(IDirectSound3DBuffer
*iface
)
379 return CONTAINING_RECORD(iface
, IDirectSoundBufferImpl
, IDirectSound3DBuffer_iface
);
382 /* IUnknown methods */
383 static HRESULT WINAPI
IDirectSound3DBufferImpl_QueryInterface(IDirectSound3DBuffer
*iface
,
384 REFIID riid
, void **ppobj
)
386 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
388 TRACE("(%p, %s, %p)\n", This
, debugstr_guid(riid
), ppobj
);
390 return IDirectSoundBuffer8_QueryInterface(&This
->IDirectSoundBuffer8_iface
, riid
, ppobj
);
393 static ULONG WINAPI
IDirectSound3DBufferImpl_AddRef(IDirectSound3DBuffer
*iface
)
395 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
396 ULONG ref
= InterlockedIncrement(&This
->ref3D
);
398 TRACE("(%p) ref %d\n", This
, ref
);
401 InterlockedIncrement(&This
->numIfaces
);
406 static ULONG WINAPI
IDirectSound3DBufferImpl_Release(IDirectSound3DBuffer
*iface
)
408 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
409 ULONG ref
= InterlockedDecrement(&This
->ref3D
);
411 TRACE("(%p) ref %d\n", This
, ref
);
413 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
414 secondarybuffer_destroy(This
);
419 /* IDirectSound3DBuffer methods */
420 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetAllParameters(IDirectSound3DBuffer
*iface
,
421 DS3DBUFFER
*lpDs3dBuffer
)
423 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
425 TRACE("(%p,%p)\n",This
,lpDs3dBuffer
);
427 if (lpDs3dBuffer
== NULL
) {
428 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
429 return DSERR_INVALIDPARAM
;
432 if (lpDs3dBuffer
->dwSize
< sizeof(*lpDs3dBuffer
)) {
433 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer
->dwSize
);
434 return DSERR_INVALIDPARAM
;
437 TRACE("returning: all parameters\n");
438 *lpDs3dBuffer
= This
->ds3db_ds3db
;
442 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeAngles(IDirectSound3DBuffer
*iface
,
443 DWORD
*lpdwInsideConeAngle
, DWORD
*lpdwOutsideConeAngle
)
445 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
447 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
448 This
->ds3db_ds3db
.dwInsideConeAngle
, This
->ds3db_ds3db
.dwOutsideConeAngle
);
449 *lpdwInsideConeAngle
= This
->ds3db_ds3db
.dwInsideConeAngle
;
450 *lpdwOutsideConeAngle
= This
->ds3db_ds3db
.dwOutsideConeAngle
;
454 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOrientation(IDirectSound3DBuffer
*iface
,
455 D3DVECTOR
*lpvConeOrientation
)
457 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
459 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
460 This
->ds3db_ds3db
.vConeOrientation
.x
,
461 This
->ds3db_ds3db
.vConeOrientation
.y
,
462 This
->ds3db_ds3db
.vConeOrientation
.z
);
463 *lpvConeOrientation
= This
->ds3db_ds3db
.vConeOrientation
;
467 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOutsideVolume(IDirectSound3DBuffer
*iface
,
468 LONG
*lplConeOutsideVolume
)
470 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
472 TRACE("returning: Cone Outside Volume = %d\n", This
->ds3db_ds3db
.lConeOutsideVolume
);
473 *lplConeOutsideVolume
= This
->ds3db_ds3db
.lConeOutsideVolume
;
477 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMaxDistance(IDirectSound3DBuffer
*iface
,
478 D3DVALUE
*lpfMaxDistance
)
480 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
482 TRACE("returning: Max Distance = %f\n", This
->ds3db_ds3db
.flMaxDistance
);
483 *lpfMaxDistance
= This
->ds3db_ds3db
.flMaxDistance
;
487 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMinDistance(IDirectSound3DBuffer
*iface
,
488 D3DVALUE
*lpfMinDistance
)
490 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
492 TRACE("returning: Min Distance = %f\n", This
->ds3db_ds3db
.flMinDistance
);
493 *lpfMinDistance
= This
->ds3db_ds3db
.flMinDistance
;
497 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMode(IDirectSound3DBuffer
*iface
,
500 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
502 TRACE("returning: Mode = %d\n", This
->ds3db_ds3db
.dwMode
);
503 *lpdwMode
= This
->ds3db_ds3db
.dwMode
;
507 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetPosition(IDirectSound3DBuffer
*iface
,
508 D3DVECTOR
*lpvPosition
)
510 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
512 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->ds3db_ds3db
.vPosition
.x
,
513 This
->ds3db_ds3db
.vPosition
.y
, This
->ds3db_ds3db
.vPosition
.z
);
514 *lpvPosition
= This
->ds3db_ds3db
.vPosition
;
518 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetVelocity(IDirectSound3DBuffer
*iface
,
519 D3DVECTOR
*lpvVelocity
)
521 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
523 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->ds3db_ds3db
.vVelocity
.x
,
524 This
->ds3db_ds3db
.vVelocity
.y
, This
->ds3db_ds3db
.vVelocity
.z
);
525 *lpvVelocity
= This
->ds3db_ds3db
.vVelocity
;
529 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetAllParameters(IDirectSound3DBuffer
*iface
,
530 const DS3DBUFFER
*lpcDs3dBuffer
, DWORD dwApply
)
532 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
533 DWORD status
= DSERR_INVALIDPARAM
;
535 TRACE("(%p,%p,%x)\n",iface
,lpcDs3dBuffer
,dwApply
);
537 if (lpcDs3dBuffer
== NULL
) {
538 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
542 if (lpcDs3dBuffer
->dwSize
!= sizeof(DS3DBUFFER
)) {
543 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer
->dwSize
);
547 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
548 This
->ds3db_ds3db
= *lpcDs3dBuffer
;
550 if (dwApply
== DS3D_IMMEDIATE
)
552 DSOUND_Mix3DBuffer(This
);
554 This
->ds3db_need_recalc
= TRUE
;
560 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeAngles(IDirectSound3DBuffer
*iface
,
561 DWORD dwInsideConeAngle
, DWORD dwOutsideConeAngle
, DWORD dwApply
)
563 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
565 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
566 dwInsideConeAngle
, dwOutsideConeAngle
, dwApply
);
567 This
->ds3db_ds3db
.dwInsideConeAngle
= dwInsideConeAngle
;
568 This
->ds3db_ds3db
.dwOutsideConeAngle
= dwOutsideConeAngle
;
569 if (dwApply
== DS3D_IMMEDIATE
)
570 DSOUND_Mix3DBuffer(This
);
571 This
->ds3db_need_recalc
= TRUE
;
575 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOrientation(IDirectSound3DBuffer
*iface
,
576 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
578 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
580 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
581 This
->ds3db_ds3db
.vConeOrientation
.x
= x
;
582 This
->ds3db_ds3db
.vConeOrientation
.y
= y
;
583 This
->ds3db_ds3db
.vConeOrientation
.z
= z
;
584 if (dwApply
== DS3D_IMMEDIATE
)
586 This
->ds3db_need_recalc
= FALSE
;
587 DSOUND_Mix3DBuffer(This
);
589 This
->ds3db_need_recalc
= TRUE
;
593 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOutsideVolume(IDirectSound3DBuffer
*iface
,
594 LONG lConeOutsideVolume
, DWORD dwApply
)
596 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
598 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume
, dwApply
);
599 This
->ds3db_ds3db
.lConeOutsideVolume
= lConeOutsideVolume
;
600 if (dwApply
== DS3D_IMMEDIATE
)
602 This
->ds3db_need_recalc
= FALSE
;
603 DSOUND_Mix3DBuffer(This
);
605 This
->ds3db_need_recalc
= TRUE
;
609 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMaxDistance(IDirectSound3DBuffer
*iface
,
610 D3DVALUE fMaxDistance
, DWORD dwApply
)
612 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
614 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance
, dwApply
);
615 This
->ds3db_ds3db
.flMaxDistance
= fMaxDistance
;
616 if (dwApply
== DS3D_IMMEDIATE
)
618 This
->ds3db_need_recalc
= FALSE
;
619 DSOUND_Mix3DBuffer(This
);
621 This
->ds3db_need_recalc
= TRUE
;
625 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMinDistance(IDirectSound3DBuffer
*iface
,
626 D3DVALUE fMinDistance
, DWORD dwApply
)
628 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
630 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance
, dwApply
);
631 This
->ds3db_ds3db
.flMinDistance
= fMinDistance
;
632 if (dwApply
== DS3D_IMMEDIATE
)
634 This
->ds3db_need_recalc
= FALSE
;
635 DSOUND_Mix3DBuffer(This
);
637 This
->ds3db_need_recalc
= TRUE
;
641 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMode(IDirectSound3DBuffer
*iface
, DWORD dwMode
,
644 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
646 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode
, dwApply
);
647 This
->ds3db_ds3db
.dwMode
= dwMode
;
648 if (dwApply
== DS3D_IMMEDIATE
)
650 This
->ds3db_need_recalc
= FALSE
;
651 DSOUND_Mix3DBuffer(This
);
653 This
->ds3db_need_recalc
= TRUE
;
657 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetPosition(IDirectSound3DBuffer
*iface
, D3DVALUE x
,
658 D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
660 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
662 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
663 This
->ds3db_ds3db
.vPosition
.x
= x
;
664 This
->ds3db_ds3db
.vPosition
.y
= y
;
665 This
->ds3db_ds3db
.vPosition
.z
= z
;
666 if (dwApply
== DS3D_IMMEDIATE
)
668 This
->ds3db_need_recalc
= FALSE
;
669 DSOUND_Mix3DBuffer(This
);
671 This
->ds3db_need_recalc
= TRUE
;
675 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetVelocity(IDirectSound3DBuffer
*iface
,
676 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
678 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
680 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
681 This
->ds3db_ds3db
.vVelocity
.x
= x
;
682 This
->ds3db_ds3db
.vVelocity
.y
= y
;
683 This
->ds3db_ds3db
.vVelocity
.z
= z
;
684 if (dwApply
== DS3D_IMMEDIATE
)
686 This
->ds3db_need_recalc
= FALSE
;
687 DSOUND_Mix3DBuffer(This
);
689 This
->ds3db_need_recalc
= TRUE
;
693 const IDirectSound3DBufferVtbl ds3dbvt
=
695 /* IUnknown methods */
696 IDirectSound3DBufferImpl_QueryInterface
,
697 IDirectSound3DBufferImpl_AddRef
,
698 IDirectSound3DBufferImpl_Release
,
699 /* IDirectSound3DBuffer methods */
700 IDirectSound3DBufferImpl_GetAllParameters
,
701 IDirectSound3DBufferImpl_GetConeAngles
,
702 IDirectSound3DBufferImpl_GetConeOrientation
,
703 IDirectSound3DBufferImpl_GetConeOutsideVolume
,
704 IDirectSound3DBufferImpl_GetMaxDistance
,
705 IDirectSound3DBufferImpl_GetMinDistance
,
706 IDirectSound3DBufferImpl_GetMode
,
707 IDirectSound3DBufferImpl_GetPosition
,
708 IDirectSound3DBufferImpl_GetVelocity
,
709 IDirectSound3DBufferImpl_SetAllParameters
,
710 IDirectSound3DBufferImpl_SetConeAngles
,
711 IDirectSound3DBufferImpl_SetConeOrientation
,
712 IDirectSound3DBufferImpl_SetConeOutsideVolume
,
713 IDirectSound3DBufferImpl_SetMaxDistance
,
714 IDirectSound3DBufferImpl_SetMinDistance
,
715 IDirectSound3DBufferImpl_SetMode
,
716 IDirectSound3DBufferImpl_SetPosition
,
717 IDirectSound3DBufferImpl_SetVelocity
,
721 /*******************************************************************************
722 * IDirectSound3DListener
724 static inline IDirectSoundBufferImpl
*impl_from_IDirectSound3DListener(IDirectSound3DListener
*iface
)
726 return CONTAINING_RECORD(iface
, IDirectSoundBufferImpl
, IDirectSound3DListener_iface
);
730 /* IUnknown methods */
731 static HRESULT WINAPI
IDirectSound3DListenerImpl_QueryInterface(IDirectSound3DListener
*iface
,
732 REFIID riid
, void **ppobj
)
734 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
736 TRACE("(%p,%s,%p)\n", iface
, debugstr_guid(riid
), ppobj
);
738 return IDirectSoundBuffer8_QueryInterface(&This
->IDirectSoundBuffer8_iface
, riid
, ppobj
);
741 static ULONG WINAPI
IDirectSound3DListenerImpl_AddRef(IDirectSound3DListener
*iface
)
743 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
744 ULONG ref
= InterlockedIncrement(&This
->ref3D
);
746 TRACE("(%p) ref %d\n", This
, ref
);
749 InterlockedIncrement(&This
->numIfaces
);
754 static ULONG WINAPI
IDirectSound3DListenerImpl_Release(IDirectSound3DListener
*iface
)
756 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
759 ref
= capped_refcount_dec(&This
->ref3D
);
761 capped_refcount_dec(&This
->numIfaces
);
763 TRACE("(%p) ref %d\n", This
, ref
);
768 /* IDirectSound3DListener methods */
769 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetAllParameter(IDirectSound3DListener
*iface
,
770 DS3DLISTENER
*lpDS3DL
)
772 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
774 TRACE("(%p,%p)\n",This
,lpDS3DL
);
776 if (lpDS3DL
== NULL
) {
777 WARN("invalid parameter: lpDS3DL == NULL\n");
778 return DSERR_INVALIDPARAM
;
781 if (lpDS3DL
->dwSize
< sizeof(*lpDS3DL
)) {
782 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL
->dwSize
);
783 return DSERR_INVALIDPARAM
;
786 TRACE("returning: all parameters\n");
787 *lpDS3DL
= This
->device
->ds3dl
;
791 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDistanceFactor(IDirectSound3DListener
*iface
,
792 D3DVALUE
*lpfDistanceFactor
)
794 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
796 TRACE("returning: Distance Factor = %f\n", This
->device
->ds3dl
.flDistanceFactor
);
797 *lpfDistanceFactor
= This
->device
->ds3dl
.flDistanceFactor
;
801 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDopplerFactor(IDirectSound3DListener
*iface
,
802 D3DVALUE
*lpfDopplerFactor
)
804 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
806 TRACE("returning: Doppler Factor = %f\n", This
->device
->ds3dl
.flDopplerFactor
);
807 *lpfDopplerFactor
= This
->device
->ds3dl
.flDopplerFactor
;
811 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetOrientation(IDirectSound3DListener
*iface
,
812 D3DVECTOR
*lpvOrientFront
, D3DVECTOR
*lpvOrientTop
)
814 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
816 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vOrientFront
.x
,
817 This
->device
->ds3dl
.vOrientFront
.y
, This
->device
->ds3dl
.vOrientFront
.z
, This
->device
->ds3dl
.vOrientTop
.x
, This
->device
->ds3dl
.vOrientTop
.y
,
818 This
->device
->ds3dl
.vOrientTop
.z
);
819 *lpvOrientFront
= This
->device
->ds3dl
.vOrientFront
;
820 *lpvOrientTop
= This
->device
->ds3dl
.vOrientTop
;
824 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetPosition(IDirectSound3DListener
*iface
,
825 D3DVECTOR
*lpvPosition
)
827 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
829 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vPosition
.x
, This
->device
->ds3dl
.vPosition
.y
, This
->device
->ds3dl
.vPosition
.z
);
830 *lpvPosition
= This
->device
->ds3dl
.vPosition
;
834 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetRolloffFactor(IDirectSound3DListener
*iface
,
835 D3DVALUE
*lpfRolloffFactor
)
837 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
839 TRACE("returning: RolloffFactor = %f\n", This
->device
->ds3dl
.flRolloffFactor
);
840 *lpfRolloffFactor
= This
->device
->ds3dl
.flRolloffFactor
;
844 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetVelocity(IDirectSound3DListener
*iface
,
845 D3DVECTOR
*lpvVelocity
)
847 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
849 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vVelocity
.x
, This
->device
->ds3dl
.vVelocity
.y
, This
->device
->ds3dl
.vVelocity
.z
);
850 *lpvVelocity
= This
->device
->ds3dl
.vVelocity
;
854 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetAllParameters(IDirectSound3DListener
*iface
,
855 const DS3DLISTENER
*lpcDS3DL
, DWORD dwApply
)
857 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
859 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
860 This
->device
->ds3dl
= *lpcDS3DL
;
861 if (dwApply
== DS3D_IMMEDIATE
)
863 This
->device
->ds3dl_need_recalc
= FALSE
;
864 DSOUND_ChangeListener(This
);
866 This
->device
->ds3dl_need_recalc
= TRUE
;
870 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDistanceFactor(IDirectSound3DListener
*iface
,
871 D3DVALUE fDistanceFactor
, DWORD dwApply
)
873 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
875 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor
, dwApply
);
876 This
->device
->ds3dl
.flDistanceFactor
= fDistanceFactor
;
877 if (dwApply
== DS3D_IMMEDIATE
)
879 This
->device
->ds3dl_need_recalc
= FALSE
;
880 DSOUND_ChangeListener(This
);
882 This
->device
->ds3dl_need_recalc
= TRUE
;
886 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDopplerFactor(IDirectSound3DListener
*iface
,
887 D3DVALUE fDopplerFactor
, DWORD dwApply
)
889 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
891 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor
, dwApply
);
892 This
->device
->ds3dl
.flDopplerFactor
= fDopplerFactor
;
893 if (dwApply
== DS3D_IMMEDIATE
)
895 This
->device
->ds3dl_need_recalc
= FALSE
;
896 DSOUND_ChangeListener(This
);
898 This
->device
->ds3dl_need_recalc
= TRUE
;
902 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetOrientation(IDirectSound3DListener
*iface
,
903 D3DVALUE xFront
, D3DVALUE yFront
, D3DVALUE zFront
, D3DVALUE xTop
, D3DVALUE yTop
,
904 D3DVALUE zTop
, DWORD dwApply
)
906 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
908 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
909 xFront
, yFront
, zFront
, xTop
, yTop
, zTop
, dwApply
);
910 This
->device
->ds3dl
.vOrientFront
.x
= xFront
;
911 This
->device
->ds3dl
.vOrientFront
.y
= yFront
;
912 This
->device
->ds3dl
.vOrientFront
.z
= zFront
;
913 This
->device
->ds3dl
.vOrientTop
.x
= xTop
;
914 This
->device
->ds3dl
.vOrientTop
.y
= yTop
;
915 This
->device
->ds3dl
.vOrientTop
.z
= zTop
;
916 if (dwApply
== DS3D_IMMEDIATE
)
918 This
->device
->ds3dl_need_recalc
= FALSE
;
919 DSOUND_ChangeListener(This
);
921 This
->device
->ds3dl_need_recalc
= TRUE
;
925 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetPosition(IDirectSound3DListener
*iface
,
926 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
928 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
930 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
931 This
->device
->ds3dl
.vPosition
.x
= x
;
932 This
->device
->ds3dl
.vPosition
.y
= y
;
933 This
->device
->ds3dl
.vPosition
.z
= z
;
934 if (dwApply
== DS3D_IMMEDIATE
)
936 This
->device
->ds3dl_need_recalc
= FALSE
;
937 DSOUND_ChangeListener(This
);
939 This
->device
->ds3dl_need_recalc
= TRUE
;
943 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetRolloffFactor(IDirectSound3DListener
*iface
,
944 D3DVALUE fRolloffFactor
, DWORD dwApply
)
946 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
948 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor
, dwApply
);
949 This
->device
->ds3dl
.flRolloffFactor
= fRolloffFactor
;
950 if (dwApply
== DS3D_IMMEDIATE
)
952 This
->device
->ds3dl_need_recalc
= FALSE
;
953 DSOUND_ChangeListener(This
);
955 This
->device
->ds3dl_need_recalc
= TRUE
;
959 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetVelocity(IDirectSound3DListener
*iface
,
960 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
962 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
964 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
965 This
->device
->ds3dl
.vVelocity
.x
= x
;
966 This
->device
->ds3dl
.vVelocity
.y
= y
;
967 This
->device
->ds3dl
.vVelocity
.z
= z
;
968 if (dwApply
== DS3D_IMMEDIATE
)
970 This
->device
->ds3dl_need_recalc
= FALSE
;
971 DSOUND_ChangeListener(This
);
973 This
->device
->ds3dl_need_recalc
= TRUE
;
977 static HRESULT WINAPI
IDirectSound3DListenerImpl_CommitDeferredSettings(IDirectSound3DListener
*iface
)
979 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
982 DSOUND_ChangeListener(This
);
986 const IDirectSound3DListenerVtbl ds3dlvt
=
988 /* IUnknown methods */
989 IDirectSound3DListenerImpl_QueryInterface
,
990 IDirectSound3DListenerImpl_AddRef
,
991 IDirectSound3DListenerImpl_Release
,
992 /* IDirectSound3DListener methods */
993 IDirectSound3DListenerImpl_GetAllParameter
,
994 IDirectSound3DListenerImpl_GetDistanceFactor
,
995 IDirectSound3DListenerImpl_GetDopplerFactor
,
996 IDirectSound3DListenerImpl_GetOrientation
,
997 IDirectSound3DListenerImpl_GetPosition
,
998 IDirectSound3DListenerImpl_GetRolloffFactor
,
999 IDirectSound3DListenerImpl_GetVelocity
,
1000 IDirectSound3DListenerImpl_SetAllParameters
,
1001 IDirectSound3DListenerImpl_SetDistanceFactor
,
1002 IDirectSound3DListenerImpl_SetDopplerFactor
,
1003 IDirectSound3DListenerImpl_SetOrientation
,
1004 IDirectSound3DListenerImpl_SetPosition
,
1005 IDirectSound3DListenerImpl_SetRolloffFactor
,
1006 IDirectSound3DListenerImpl_SetVelocity
,
1007 IDirectSound3DListenerImpl_CommitDeferredSettings
,