2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
44 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
46 ddraw_null_wined3d_object_destroyed
,
49 static inline IDirectDrawImpl
*ddraw_from_ddraw1(IDirectDraw
*iface
)
51 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw_vtbl
));
54 static inline IDirectDrawImpl
*ddraw_from_ddraw2(IDirectDraw2
*iface
)
56 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw2_vtbl
));
59 static inline IDirectDrawImpl
*ddraw_from_ddraw3(IDirectDraw3
*iface
)
61 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw3_vtbl
));
64 static inline IDirectDrawImpl
*ddraw_from_ddraw4(IDirectDraw4
*iface
)
66 return (IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(IDirectDrawImpl
, IDirectDraw4_vtbl
));
69 /*****************************************************************************
71 *****************************************************************************/
73 /*****************************************************************************
74 * IDirectDraw7::QueryInterface
76 * Queries different interfaces of the DirectDraw object. It can return
77 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
78 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
80 * The returned interface is AddRef()-ed before it's returned
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
93 static HRESULT WINAPI
ddraw7_QueryInterface(IDirectDraw7
*iface
, REFIID refiid
, void **obj
)
95 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
97 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(refiid
), obj
);
99 /* Can change surface impl type */
100 EnterCriticalSection(&ddraw_cs
);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
107 LeaveCriticalSection(&ddraw_cs
);
108 return DDERR_INVALIDPARAMS
;
111 /* Check DirectDraw Interfaces */
112 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
113 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
116 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
118 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
120 *obj
= &This
->IDirectDraw4_vtbl
;
121 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
123 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
125 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
126 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
128 LeaveCriticalSection(&ddraw_cs
);
129 return E_NOINTERFACE
;
131 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
133 *obj
= &This
->IDirectDraw2_vtbl
;
134 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
136 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
138 *obj
= &This
->IDirectDraw_vtbl
;
139 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
143 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
144 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
145 * who had this idea and why. The older interfaces can query and IDirect3D version
146 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
147 * and messy to implement with the common creation function, so it has been left out here.
149 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
150 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
151 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
152 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
154 /* Check the surface implementation */
155 if(This
->ImplType
== SURFACE_UNKNOWN
)
157 /* Apps may create the IDirect3D Interface before the primary surface.
158 * set the surface implementation */
159 This
->ImplType
= SURFACE_OPENGL
;
160 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
162 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
164 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
165 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
166 /* Should I assert(0) here??? */
168 else if(This
->ImplType
!= SURFACE_OPENGL
)
170 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
171 /* Do not abort here, only reject 3D Device creation */
174 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
176 This
->d3dversion
= 1;
177 *obj
= &This
->IDirect3D_vtbl
;
178 TRACE(" returning Direct3D interface at %p.\n", *obj
);
180 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
182 This
->d3dversion
= 2;
183 *obj
= &This
->IDirect3D2_vtbl
;
184 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
186 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
188 This
->d3dversion
= 3;
189 *obj
= &This
->IDirect3D3_vtbl
;
190 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
192 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
194 This
->d3dversion
= 7;
195 *obj
= &This
->IDirect3D7_vtbl
;
196 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
199 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
201 *obj
= &This
->device_parent_vtbl
;
204 /* Unknown interface */
207 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
208 LeaveCriticalSection(&ddraw_cs
);
209 return E_NOINTERFACE
;
212 IUnknown_AddRef( (IUnknown
*) *obj
);
213 LeaveCriticalSection(&ddraw_cs
);
217 static HRESULT WINAPI
ddraw4_QueryInterface(IDirectDraw4
*iface
, REFIID riid
, void **object
)
219 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
221 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw4(iface
), riid
, object
);
224 static HRESULT WINAPI
ddraw3_QueryInterface(IDirectDraw3
*iface
, REFIID riid
, void **object
)
226 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
228 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw3(iface
), riid
, object
);
231 static HRESULT WINAPI
ddraw2_QueryInterface(IDirectDraw2
*iface
, REFIID riid
, void **object
)
233 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
235 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw2(iface
), riid
, object
);
238 static HRESULT WINAPI
ddraw1_QueryInterface(IDirectDraw
*iface
, REFIID riid
, void **object
)
240 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
242 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_ddraw1(iface
), riid
, object
);
245 static HRESULT WINAPI
d3d7_QueryInterface(IDirect3D7
*iface
, REFIID riid
, void **object
)
247 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
249 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d7(iface
), riid
, object
);
252 static HRESULT WINAPI
d3d3_QueryInterface(IDirect3D3
*iface
, REFIID riid
, void **object
)
254 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
256 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d3(iface
), riid
, object
);
259 static HRESULT WINAPI
d3d2_QueryInterface(IDirect3D2
*iface
, REFIID riid
, void **object
)
261 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
263 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d2(iface
), riid
, object
);
266 static HRESULT WINAPI
d3d1_QueryInterface(IDirect3D
*iface
, REFIID riid
, void **object
)
268 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
270 return ddraw7_QueryInterface((IDirectDraw7
*)ddraw_from_d3d1(iface
), riid
, object
);
273 /*****************************************************************************
274 * IDirectDraw7::AddRef
276 * Increases the interfaces refcount, basically
278 * DDraw refcounting is a bit tricky. The different DirectDraw interface
279 * versions have individual refcounts, but the IDirect3D interfaces do not.
280 * All interfaces are from one object, that means calling QueryInterface on an
281 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
282 * IDirectDrawImpl object.
284 * That means all AddRef and Release implementations of IDirectDrawX work
285 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
286 * except of IDirect3D7 which thunks to IDirectDraw7
288 * Returns: The new refcount
290 *****************************************************************************/
291 static ULONG WINAPI
ddraw7_AddRef(IDirectDraw7
*iface
)
293 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
294 ULONG ref
= InterlockedIncrement(&This
->ref7
);
296 TRACE("%p increasing refcount to %u.\n", This
, ref
);
298 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
303 static ULONG WINAPI
ddraw4_AddRef(IDirectDraw4
*iface
)
305 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
306 ULONG ref
= InterlockedIncrement(&ddraw
->ref4
);
308 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
310 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
315 static ULONG WINAPI
ddraw3_AddRef(IDirectDraw3
*iface
)
317 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
318 ULONG ref
= InterlockedIncrement(&ddraw
->ref3
);
320 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
322 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
327 static ULONG WINAPI
ddraw2_AddRef(IDirectDraw2
*iface
)
329 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
330 ULONG ref
= InterlockedIncrement(&ddraw
->ref2
);
332 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
334 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
339 static ULONG WINAPI
ddraw1_AddRef(IDirectDraw
*iface
)
341 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
342 ULONG ref
= InterlockedIncrement(&ddraw
->ref1
);
344 TRACE("%p increasing refcount to %u.\n", ddraw
, ref
);
346 if (ref
== 1) InterlockedIncrement(&ddraw
->numIfaces
);
351 static ULONG WINAPI
d3d7_AddRef(IDirect3D7
*iface
)
353 TRACE("iface %p.\n", iface
);
355 return ddraw7_AddRef((IDirectDraw7
*)ddraw_from_d3d7(iface
));
358 static ULONG WINAPI
d3d3_AddRef(IDirect3D3
*iface
)
360 TRACE("iface %p.\n", iface
);
362 return ddraw1_AddRef((IDirectDraw
*)&ddraw_from_d3d3(iface
)->IDirectDraw_vtbl
);
365 static ULONG WINAPI
d3d2_AddRef(IDirect3D2
*iface
)
367 TRACE("iface %p.\n", iface
);
369 return ddraw1_AddRef((IDirectDraw
*)&ddraw_from_d3d2(iface
)->IDirectDraw_vtbl
);
372 static ULONG WINAPI
d3d1_AddRef(IDirect3D
*iface
)
374 TRACE("iface %p.\n", iface
);
376 return ddraw1_AddRef((IDirectDraw
*)&ddraw_from_d3d1(iface
)->IDirectDraw_vtbl
);
379 /*****************************************************************************
382 * Destroys a ddraw object if all refcounts are 0. This is to share code
383 * between the IDirectDrawX::Release functions
386 * This: DirectDraw object to destroy
388 *****************************************************************************/
389 static void ddraw_destroy(IDirectDrawImpl
*This
)
391 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
392 IDirectDraw7_RestoreDisplayMode((IDirectDraw7
*)This
);
394 /* Destroy the device window if we created one */
395 if(This
->devicewindow
!= 0)
397 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
398 DestroyWindow(This
->devicewindow
);
399 This
->devicewindow
= 0;
402 EnterCriticalSection(&ddraw_cs
);
403 list_remove(&This
->ddraw_list_entry
);
404 LeaveCriticalSection(&ddraw_cs
);
406 /* Release the attached WineD3D stuff */
407 IWineD3DDevice_Release(This
->wineD3DDevice
);
408 IWineD3D_Release(This
->wineD3D
);
410 /* Now free the object */
411 HeapFree(GetProcessHeap(), 0, This
);
414 /*****************************************************************************
415 * IDirectDraw7::Release
417 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
419 * Returns: The new refcount
420 *****************************************************************************/
421 static ULONG WINAPI
ddraw7_Release(IDirectDraw7
*iface
)
423 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
424 ULONG ref
= InterlockedDecrement(&This
->ref7
);
426 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
428 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
434 static ULONG WINAPI
ddraw4_Release(IDirectDraw4
*iface
)
436 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
437 ULONG ref
= InterlockedDecrement(&ddraw
->ref4
);
439 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
441 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
442 ddraw_destroy(ddraw
);
447 static ULONG WINAPI
ddraw3_Release(IDirectDraw3
*iface
)
449 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
450 ULONG ref
= InterlockedDecrement(&ddraw
->ref3
);
452 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
454 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
455 ddraw_destroy(ddraw
);
460 static ULONG WINAPI
ddraw2_Release(IDirectDraw2
*iface
)
462 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
463 ULONG ref
= InterlockedDecrement(&ddraw
->ref2
);
465 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
467 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
468 ddraw_destroy(ddraw
);
473 static ULONG WINAPI
ddraw1_Release(IDirectDraw
*iface
)
475 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
476 ULONG ref
= InterlockedDecrement(&ddraw
->ref1
);
478 TRACE("%p decreasing refcount to %u.\n", ddraw
, ref
);
480 if (!ref
&& !InterlockedDecrement(&ddraw
->numIfaces
))
481 ddraw_destroy(ddraw
);
486 static ULONG WINAPI
d3d7_Release(IDirect3D7
*iface
)
488 TRACE("iface %p.\n", iface
);
490 return ddraw7_Release((IDirectDraw7
*)ddraw_from_d3d7(iface
));
493 static ULONG WINAPI
d3d3_Release(IDirect3D3
*iface
)
495 TRACE("iface %p.\n", iface
);
497 return ddraw1_Release((IDirectDraw
*)&ddraw_from_d3d3(iface
)->IDirectDraw_vtbl
);
500 static ULONG WINAPI
d3d2_Release(IDirect3D2
*iface
)
502 TRACE("iface %p.\n", iface
);
504 return ddraw1_Release((IDirectDraw
*)&ddraw_from_d3d2(iface
)->IDirectDraw_vtbl
);
507 static ULONG WINAPI
d3d1_Release(IDirect3D
*iface
)
509 TRACE("iface %p.\n", iface
);
511 return ddraw1_Release((IDirectDraw
*)&ddraw_from_d3d1(iface
)->IDirectDraw_vtbl
);
514 /*****************************************************************************
515 * IDirectDraw methods
516 *****************************************************************************/
518 /*****************************************************************************
519 * IDirectDraw7::SetCooperativeLevel
521 * Sets the cooperative level for the DirectDraw object, and the window
522 * assigned to it. The cooperative level determines the general behavior
523 * of the DirectDraw application
525 * Warning: This is quite tricky, as it's not really documented which
526 * cooperative levels can be combined with each other. If a game fails
527 * after this function, try to check the cooperative levels passed on
528 * Windows, and if it returns something different.
530 * If you think that this function caused the failure because it writes a
531 * fixme, be sure to run again with a +ddraw trace.
533 * What is known about cooperative levels (See the ddraw modes test):
534 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
535 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
536 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
537 * DDSCL_FULLSCREEN can be activated
538 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
540 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
541 * DDSCL_SETFOCUSWINDOW (partially),
542 * DDSCL_MULTITHREADED (work in progress)
544 * Unhandled flags, which should be implemented
545 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
546 * expect any difference to a normal window for wine)
547 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
548 * rendering (Possible test case: Half-Life)
550 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
552 * These don't seem very important for wine:
553 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
556 * DD_OK if the cooperative level was set successfully
557 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
558 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
559 * (Probably others too, have to investigate)
561 *****************************************************************************/
562 static HRESULT WINAPI
ddraw7_SetCooperativeLevel(IDirectDraw7
*iface
, HWND hwnd
, DWORD cooplevel
)
564 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
567 TRACE("iface %p, window %p, flags %#x.\n", iface
, hwnd
, cooplevel
);
568 DDRAW_dump_cooperativelevel(cooplevel
);
570 EnterCriticalSection(&ddraw_cs
);
572 /* Get the old window */
573 window
= This
->dest_window
;
575 /* Tests suggest that we need one of them: */
576 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
580 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
581 LeaveCriticalSection(&ddraw_cs
);
582 return DDERR_INVALIDPARAMS
;
585 /* Handle those levels first which set various hwnds */
586 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
588 /* This isn't compatible with a lot of flags */
589 if(cooplevel
& ( DDSCL_MULTITHREADED
|
590 DDSCL_CREATEDEVICEWINDOW
|
595 DDSCL_SETDEVICEWINDOW
|
600 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
601 LeaveCriticalSection(&ddraw_cs
);
602 return DDERR_INVALIDPARAMS
;
605 if( (This
->cooperative_level
& DDSCL_EXCLUSIVE
) && window
)
607 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
608 LeaveCriticalSection(&ddraw_cs
);
609 return DDERR_HWNDALREADYSET
;
612 This
->focuswindow
= hwnd
;
613 /* Won't use the hwnd param for anything else */
616 /* Use the focus window for drawing too */
617 This
->dest_window
= This
->focuswindow
;
619 /* Destroy the device window, if we have one */
620 if(This
->devicewindow
)
622 DestroyWindow(This
->devicewindow
);
623 This
->devicewindow
= NULL
;
626 LeaveCriticalSection(&ddraw_cs
);
630 if(cooplevel
& DDSCL_EXCLUSIVE
)
632 if( !(cooplevel
& DDSCL_FULLSCREEN
) || !hwnd
)
634 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This
);
635 LeaveCriticalSection(&ddraw_cs
);
636 return DDERR_INVALIDPARAMS
;
639 else if( !(cooplevel
& DDSCL_NORMAL
) )
641 TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This
);
642 LeaveCriticalSection(&ddraw_cs
);
643 return DDERR_INVALIDPARAMS
;
646 if ((This
->cooperative_level
& DDSCL_EXCLUSIVE
)
647 && (hwnd
!= window
|| !(cooplevel
& DDSCL_EXCLUSIVE
)))
648 IWineD3DDevice_ReleaseFocusWindow(This
->wineD3DDevice
);
650 if ((cooplevel
& DDSCL_FULLSCREEN
) != (This
->cooperative_level
& DDSCL_FULLSCREEN
) || hwnd
!= window
)
652 if (This
->cooperative_level
& DDSCL_FULLSCREEN
)
654 IWineD3DDevice_RestoreFullscreenWindow(This
->wineD3DDevice
, window
);
656 if (cooplevel
& DDSCL_FULLSCREEN
)
658 WINED3DDISPLAYMODE display_mode
;
660 IWineD3D_GetAdapterDisplayMode(This
->wineD3D
, WINED3DADAPTER_DEFAULT
, &display_mode
);
661 IWineD3DDevice_SetupFullscreenWindow(This
->wineD3DDevice
, hwnd
, display_mode
.Width
, display_mode
.Height
);
665 if ((cooplevel
& DDSCL_EXCLUSIVE
)
666 && (hwnd
!= window
|| !(This
->cooperative_level
& DDSCL_EXCLUSIVE
)))
668 HRESULT hr
= IWineD3DDevice_AcquireFocusWindow(This
->wineD3DDevice
, hwnd
);
671 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
672 LeaveCriticalSection(&ddraw_cs
);
677 /* Don't override focus windows or private device windows */
678 if (hwnd
&& !This
->focuswindow
&& !This
->devicewindow
&& (hwnd
!= window
))
679 This
->dest_window
= hwnd
;
681 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
683 /* Don't create a device window if a focus window is set */
684 if( !(This
->focuswindow
) )
686 HWND devicewindow
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "DDraw device window",
687 WS_POPUP
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
688 NULL
, NULL
, NULL
, NULL
);
691 ERR("Failed to create window, last error %#x.\n", GetLastError());
692 LeaveCriticalSection(&ddraw_cs
);
696 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
697 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
699 This
->devicewindow
= devicewindow
;
700 This
->dest_window
= devicewindow
;
704 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
706 /* Enable thread safety in wined3d */
707 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
710 /* Unhandled flags */
711 if(cooplevel
& DDSCL_ALLOWREBOOT
)
712 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
713 if(cooplevel
& DDSCL_ALLOWMODEX
)
714 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
715 if(cooplevel
& DDSCL_FPUSETUP
)
716 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
718 /* Store the cooperative_level */
719 This
->cooperative_level
= cooplevel
;
720 TRACE("SetCooperativeLevel retuning DD_OK\n");
721 LeaveCriticalSection(&ddraw_cs
);
725 static HRESULT WINAPI
ddraw4_SetCooperativeLevel(IDirectDraw4
*iface
, HWND window
, DWORD flags
)
727 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
729 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw4(iface
), window
, flags
);
732 static HRESULT WINAPI
ddraw3_SetCooperativeLevel(IDirectDraw3
*iface
, HWND window
, DWORD flags
)
734 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
736 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw3(iface
), window
, flags
);
739 static HRESULT WINAPI
ddraw2_SetCooperativeLevel(IDirectDraw2
*iface
, HWND window
, DWORD flags
)
741 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
743 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw2(iface
), window
, flags
);
746 static HRESULT WINAPI
ddraw1_SetCooperativeLevel(IDirectDraw
*iface
, HWND window
, DWORD flags
)
748 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
750 return ddraw7_SetCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw1(iface
), window
, flags
);
753 /*****************************************************************************
755 * Helper function for SetDisplayMode and RestoreDisplayMode
757 * Implements DirectDraw's SetDisplayMode, but ignores the value of
758 * ForceRefreshRate, since it is already handled by
759 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
760 * without worrying that ForceRefreshRate will override the refresh rate. For
761 * argument and return value documentation, see
762 * ddraw7_SetDisplayMode.
764 *****************************************************************************/
765 static HRESULT
ddraw_set_display_mode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
766 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
768 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
769 WINED3DDISPLAYMODE Mode
;
772 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
773 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
775 EnterCriticalSection(&ddraw_cs
);
776 if( !Width
|| !Height
)
778 ERR("Width %u, Height %u, what to do?\n", Width
, Height
);
779 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
780 LeaveCriticalSection(&ddraw_cs
);
784 /* Check the exclusive mode
785 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
786 return DDERR_NOEXCLUSIVEMODE;
787 * This is WRONG. Don't know if the SDK is completely
788 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
789 * is returned, but Half-Life 1.1.1.1 (Steam version)
794 Mode
.Height
= Height
;
795 Mode
.RefreshRate
= RefreshRate
;
798 case 8: Mode
.Format
= WINED3DFMT_P8_UINT
; break;
799 case 15: Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
800 case 16: Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
; break;
801 case 24: Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
; break;
802 case 32: Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
805 /* TODO: The possible return values from msdn suggest that
806 * the screen mode can't be changed if a surface is locked
807 * or some drawing is in progress
810 /* TODO: Lose the primary surface */
811 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
812 0, /* First swapchain */
814 IWineD3DDevice_RestoreFullscreenWindow(This
->wineD3DDevice
, This
->dest_window
);
815 IWineD3DDevice_SetupFullscreenWindow(This
->wineD3DDevice
, This
->dest_window
, Width
, Height
);
816 LeaveCriticalSection(&ddraw_cs
);
819 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
824 /*****************************************************************************
825 * IDirectDraw7::SetDisplayMode
827 * Sets the display screen resolution, color depth and refresh frequency
828 * when in fullscreen mode (in theory).
829 * Possible return values listed in the SDK suggest that this method fails
830 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
831 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
832 * It seems to be valid to pass 0 for With and Height, this has to be tested
833 * It could mean that the current video mode should be left as-is. (But why
837 * Height, Width: Screen dimension
838 * BPP: Color depth in Bits per pixel
839 * Refreshrate: Screen refresh rate
845 *****************************************************************************/
846 static HRESULT WINAPI
ddraw7_SetDisplayMode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
847 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
849 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
850 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
852 if (force_refresh_rate
!= 0)
854 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
855 RefreshRate
, force_refresh_rate
);
856 RefreshRate
= force_refresh_rate
;
859 return ddraw_set_display_mode(iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
862 static HRESULT WINAPI
ddraw4_SetDisplayMode(IDirectDraw4
*iface
,
863 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
865 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
866 iface
, width
, height
, bpp
, refresh_rate
, flags
);
868 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw4(iface
),
869 width
, height
, bpp
, refresh_rate
, flags
);
872 static HRESULT WINAPI
ddraw3_SetDisplayMode(IDirectDraw3
*iface
,
873 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
875 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
876 iface
, width
, height
, bpp
, refresh_rate
, flags
);
878 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw3(iface
),
879 width
, height
, bpp
, refresh_rate
, flags
);
882 static HRESULT WINAPI
ddraw2_SetDisplayMode(IDirectDraw2
*iface
,
883 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
885 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
886 iface
, width
, height
, bpp
, refresh_rate
, flags
);
888 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw2(iface
),
889 width
, height
, bpp
, refresh_rate
, flags
);
892 static HRESULT WINAPI
ddraw1_SetDisplayMode(IDirectDraw
*iface
, DWORD width
, DWORD height
, DWORD bpp
)
894 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface
, width
, height
, bpp
);
896 return ddraw7_SetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw1(iface
), width
, height
, bpp
, 0, 0);
899 /*****************************************************************************
900 * IDirectDraw7::RestoreDisplayMode
902 * Restores the display mode to what it was at creation time. Basically.
904 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
905 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
906 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
907 * -> DD_1 is released. The screen should be left at 1024x768x32.
908 * -> DD_2 is released. The screen should be set to 1400x1050x32
909 * This case is unhandled right now, but Empire Earth does it this way.
910 * (But perhaps there is something in SetCooperativeLevel to prevent this)
912 * The msdn says that this method resets the display mode to what it was before
913 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
917 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
919 *****************************************************************************/
920 static HRESULT WINAPI
ddraw7_RestoreDisplayMode(IDirectDraw7
*iface
)
922 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
924 TRACE("iface %p.\n", iface
);
926 return ddraw_set_display_mode(iface
, This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
929 static HRESULT WINAPI
ddraw4_RestoreDisplayMode(IDirectDraw4
*iface
)
931 TRACE("iface %p.\n", iface
);
933 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
936 static HRESULT WINAPI
ddraw3_RestoreDisplayMode(IDirectDraw3
*iface
)
938 TRACE("iface %p.\n", iface
);
940 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw3(iface
));
943 static HRESULT WINAPI
ddraw2_RestoreDisplayMode(IDirectDraw2
*iface
)
945 TRACE("iface %p.\n", iface
);
947 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw2(iface
));
950 static HRESULT WINAPI
ddraw1_RestoreDisplayMode(IDirectDraw
*iface
)
952 TRACE("iface %p.\n", iface
);
954 return ddraw7_RestoreDisplayMode((IDirectDraw7
*)ddraw_from_ddraw1(iface
));
957 /*****************************************************************************
958 * IDirectDraw7::GetCaps
960 * Returns the drives capabilities
962 * Used for version 1, 2, 4 and 7
965 * DriverCaps: Structure to write the Hardware accelerated caps to
966 * HelCaps: Structure to write the emulation caps to
969 * This implementation returns DD_OK only
971 *****************************************************************************/
972 static HRESULT WINAPI
ddraw7_GetCaps(IDirectDraw7
*iface
, DDCAPS
*DriverCaps
, DDCAPS
*HELCaps
)
974 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
976 WINED3DCAPS winecaps
;
978 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
980 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, DriverCaps
, HELCaps
);
982 /* One structure must be != NULL */
983 if( (!DriverCaps
) && (!HELCaps
) )
985 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This
);
986 return DDERR_INVALIDPARAMS
;
989 memset(&caps
, 0, sizeof(caps
));
990 memset(&winecaps
, 0, sizeof(winecaps
));
991 caps
.dwSize
= sizeof(caps
);
992 EnterCriticalSection(&ddraw_cs
);
993 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
995 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
996 LeaveCriticalSection(&ddraw_cs
);
1000 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
1001 LeaveCriticalSection(&ddraw_cs
);
1003 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1007 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
1008 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
1009 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
1010 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
1011 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
1012 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
1013 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
1014 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
1015 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
1016 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
1017 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
1018 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
1019 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
1020 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
1021 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
1023 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1026 if(DefaultSurfaceType
== SURFACE_GDI
) {
1027 caps
.dwCaps
&= ~DDCAPS_3D
;
1028 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
1030 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
1031 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
1032 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
1037 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
1038 if (TRACE_ON(ddraw
))
1040 TRACE("Driver Caps :\n");
1041 DDRAW_dump_DDCAPS(DriverCaps
);
1047 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
1048 if (TRACE_ON(ddraw
))
1050 TRACE("HEL Caps :\n");
1051 DDRAW_dump_DDCAPS(HELCaps
);
1058 static HRESULT WINAPI
ddraw4_GetCaps(IDirectDraw4
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1060 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1062 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw4(iface
), driver_caps
, hel_caps
);
1065 static HRESULT WINAPI
ddraw3_GetCaps(IDirectDraw3
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1067 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1069 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw3(iface
), driver_caps
, hel_caps
);
1072 static HRESULT WINAPI
ddraw2_GetCaps(IDirectDraw2
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1074 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1076 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw2(iface
), driver_caps
, hel_caps
);
1079 static HRESULT WINAPI
ddraw1_GetCaps(IDirectDraw
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1081 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1083 return ddraw7_GetCaps((IDirectDraw7
*)ddraw_from_ddraw1(iface
), driver_caps
, hel_caps
);
1086 /*****************************************************************************
1087 * IDirectDraw7::Compact
1089 * No idea what it does, MSDN says it's not implemented.
1092 * DD_OK, but this is unchecked
1094 *****************************************************************************/
1095 static HRESULT WINAPI
ddraw7_Compact(IDirectDraw7
*iface
)
1097 TRACE("iface %p.\n", iface
);
1102 static HRESULT WINAPI
ddraw4_Compact(IDirectDraw4
*iface
)
1104 TRACE("iface %p.\n", iface
);
1106 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
1109 static HRESULT WINAPI
ddraw3_Compact(IDirectDraw3
*iface
)
1111 TRACE("iface %p.\n", iface
);
1113 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw3(iface
));
1116 static HRESULT WINAPI
ddraw2_Compact(IDirectDraw2
*iface
)
1118 TRACE("iface %p.\n", iface
);
1120 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw2(iface
));
1123 static HRESULT WINAPI
ddraw1_Compact(IDirectDraw
*iface
)
1125 TRACE("iface %p.\n", iface
);
1127 return ddraw7_Compact((IDirectDraw7
*)ddraw_from_ddraw1(iface
));
1130 /*****************************************************************************
1131 * IDirectDraw7::GetDisplayMode
1133 * Returns information about the current display mode
1135 * Exists in Version 1, 2, 4 and 7
1138 * DDSD: Address of a surface description structure to write the info to
1143 *****************************************************************************/
1144 static HRESULT WINAPI
ddraw7_GetDisplayMode(IDirectDraw7
*iface
, DDSURFACEDESC2
*DDSD
)
1146 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1148 WINED3DDISPLAYMODE Mode
;
1151 TRACE("iface %p, surface_desc %p.\n", iface
, DDSD
);
1153 EnterCriticalSection(&ddraw_cs
);
1154 /* This seems sane */
1157 LeaveCriticalSection(&ddraw_cs
);
1158 return DDERR_INVALIDPARAMS
;
1161 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1162 * so one method can be used for all versions (Hopefully)
1164 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1165 0 /* swapchain 0 */,
1169 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
1170 LeaveCriticalSection(&ddraw_cs
);
1174 Size
= DDSD
->dwSize
;
1175 memset(DDSD
, 0, Size
);
1177 DDSD
->dwSize
= Size
;
1178 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
1179 DDSD
->dwWidth
= Mode
.Width
;
1180 DDSD
->dwHeight
= Mode
.Height
;
1181 DDSD
->u2
.dwRefreshRate
= 60;
1182 DDSD
->ddsCaps
.dwCaps
= 0;
1183 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
1184 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
1185 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
1189 TRACE("Returning surface desc :\n");
1190 DDRAW_dump_surface_desc(DDSD
);
1193 LeaveCriticalSection(&ddraw_cs
);
1197 static HRESULT WINAPI
ddraw4_GetDisplayMode(IDirectDraw4
*iface
, DDSURFACEDESC2
*surface_desc
)
1199 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1201 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw4(iface
), surface_desc
);
1204 static HRESULT WINAPI
ddraw3_GetDisplayMode(IDirectDraw3
*iface
, DDSURFACEDESC
*surface_desc
)
1206 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1208 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw3(iface
), (DDSURFACEDESC2
*)surface_desc
);
1211 static HRESULT WINAPI
ddraw2_GetDisplayMode(IDirectDraw2
*iface
, DDSURFACEDESC
*surface_desc
)
1213 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1215 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw2(iface
), (DDSURFACEDESC2
*)surface_desc
);
1218 static HRESULT WINAPI
ddraw1_GetDisplayMode(IDirectDraw
*iface
, DDSURFACEDESC
*surface_desc
)
1220 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1222 return ddraw7_GetDisplayMode((IDirectDraw7
*)ddraw_from_ddraw1(iface
), (DDSURFACEDESC2
*)surface_desc
);
1225 /*****************************************************************************
1226 * IDirectDraw7::GetFourCCCodes
1228 * Returns an array of supported FourCC codes.
1230 * Exists in Version 1, 2, 4 and 7
1233 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1234 * of enumerated codes
1235 * Codes: Pointer to an array of DWORDs where the supported codes are written
1239 * Always returns DD_OK, as it's a stub for now
1241 *****************************************************************************/
1242 static HRESULT WINAPI
ddraw7_GetFourCCCodes(IDirectDraw7
*iface
, DWORD
*NumCodes
, DWORD
*Codes
)
1244 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1245 static const enum wined3d_format_id formats
[] =
1247 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
1248 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
1249 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
1251 DWORD count
= 0, i
, outsize
;
1253 WINED3DDISPLAYMODE d3ddm
;
1254 WINED3DSURFTYPE type
= This
->ImplType
;
1256 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, NumCodes
, Codes
);
1258 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1259 0 /* swapchain 0 */,
1262 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
1264 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
1266 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
1267 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
1268 WINED3DADAPTER_DEFAULT
,
1270 d3ddm
.Format
/* AdapterFormat */,
1272 WINED3DRTYPE_SURFACE
,
1276 if(count
< outsize
) {
1277 Codes
[count
] = formats
[i
];
1283 TRACE("Returning %u FourCC codes\n", count
);
1290 static HRESULT WINAPI
ddraw4_GetFourCCCodes(IDirectDraw4
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1292 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1294 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw4(iface
), codes_count
, codes
);
1297 static HRESULT WINAPI
ddraw3_GetFourCCCodes(IDirectDraw3
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1299 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1301 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw3(iface
), codes_count
, codes
);
1304 static HRESULT WINAPI
ddraw2_GetFourCCCodes(IDirectDraw2
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1306 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1308 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw2(iface
), codes_count
, codes
);
1311 static HRESULT WINAPI
ddraw1_GetFourCCCodes(IDirectDraw
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1313 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1315 return ddraw7_GetFourCCCodes((IDirectDraw7
*)ddraw_from_ddraw1(iface
), codes_count
, codes
);
1318 /*****************************************************************************
1319 * IDirectDraw7::GetMonitorFrequency
1321 * Returns the monitor's frequency
1323 * Exists in Version 1, 2, 4 and 7
1326 * Freq: Pointer to a DWORD to write the frequency to
1329 * Always returns DD_OK
1331 *****************************************************************************/
1332 static HRESULT WINAPI
ddraw7_GetMonitorFrequency(IDirectDraw7
*iface
, DWORD
*Freq
)
1334 FIXME("iface %p, frequency %p stub!\n", iface
, Freq
);
1336 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1337 * but for now this should make the games happy
1343 static HRESULT WINAPI
ddraw4_GetMonitorFrequency(IDirectDraw4
*iface
, DWORD
*frequency
)
1345 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1347 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw4(iface
), frequency
);
1350 static HRESULT WINAPI
ddraw3_GetMonitorFrequency(IDirectDraw3
*iface
, DWORD
*frequency
)
1352 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1354 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw3(iface
), frequency
);
1357 static HRESULT WINAPI
ddraw2_GetMonitorFrequency(IDirectDraw2
*iface
, DWORD
*frequency
)
1359 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1361 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw2(iface
), frequency
);
1364 static HRESULT WINAPI
ddraw1_GetMonitorFrequency(IDirectDraw
*iface
, DWORD
*frequency
)
1366 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1368 return ddraw7_GetMonitorFrequency((IDirectDraw7
*)ddraw_from_ddraw1(iface
), frequency
);
1371 /*****************************************************************************
1372 * IDirectDraw7::GetVerticalBlankStatus
1374 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1375 * too basically, but as it's a semi stub, I didn't create a function there
1378 * status: Pointer to a BOOL to be filled with the vertical blank status
1382 * DDERR_INVALIDPARAMS if status is NULL
1384 *****************************************************************************/
1385 static HRESULT WINAPI
ddraw7_GetVerticalBlankStatus(IDirectDraw7
*iface
, BOOL
*status
)
1387 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1389 TRACE("iface %p, status %p.\n", iface
, status
);
1391 /* This looks sane, the MSDN suggests it too */
1392 EnterCriticalSection(&ddraw_cs
);
1395 LeaveCriticalSection(&ddraw_cs
);
1396 return DDERR_INVALIDPARAMS
;
1399 *status
= This
->fake_vblank
;
1400 This
->fake_vblank
= !This
->fake_vblank
;
1401 LeaveCriticalSection(&ddraw_cs
);
1405 static HRESULT WINAPI
ddraw4_GetVerticalBlankStatus(IDirectDraw4
*iface
, BOOL
*status
)
1407 TRACE("iface %p, status %p.\n", iface
, status
);
1409 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw4(iface
), status
);
1412 static HRESULT WINAPI
ddraw3_GetVerticalBlankStatus(IDirectDraw3
*iface
, BOOL
*status
)
1414 TRACE("iface %p, status %p.\n", iface
, status
);
1416 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw3(iface
), status
);
1419 static HRESULT WINAPI
ddraw2_GetVerticalBlankStatus(IDirectDraw2
*iface
, BOOL
*status
)
1421 TRACE("iface %p, status %p.\n", iface
, status
);
1423 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw2(iface
), status
);
1426 static HRESULT WINAPI
ddraw1_GetVerticalBlankStatus(IDirectDraw
*iface
, BOOL
*status
)
1428 TRACE("iface %p, status %p.\n", iface
, status
);
1430 return ddraw7_GetVerticalBlankStatus((IDirectDraw7
*)ddraw_from_ddraw1(iface
), status
);
1433 /*****************************************************************************
1434 * IDirectDraw7::GetAvailableVidMem
1436 * Returns the total and free video memory
1439 * Caps: Specifies the memory type asked for
1440 * total: Pointer to a DWORD to be filled with the total memory
1441 * free: Pointer to a DWORD to be filled with the free memory
1445 * DDERR_INVALIDPARAMS of free and total are NULL
1447 *****************************************************************************/
1448 static HRESULT WINAPI
ddraw7_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1450 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1452 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, Caps
, total
, free
);
1456 TRACE("(%p) Asked for memory with description: ", This
);
1457 DDRAW_dump_DDSCAPS2(Caps
);
1459 EnterCriticalSection(&ddraw_cs
);
1461 /* Todo: System memory vs local video memory vs non-local video memory
1462 * The MSDN also mentions differences between texture memory and other
1463 * resources, but that's not important
1466 if( (!total
) && (!free
) )
1468 LeaveCriticalSection(&ddraw_cs
);
1469 return DDERR_INVALIDPARAMS
;
1472 if(total
) *total
= This
->total_vidmem
;
1473 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1475 LeaveCriticalSection(&ddraw_cs
);
1479 static HRESULT WINAPI
ddraw4_GetAvailableVidMem(IDirectDraw4
*iface
,
1480 DDSCAPS2
*caps
, DWORD
*total
, DWORD
*free
)
1482 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1484 return ddraw7_GetAvailableVidMem((IDirectDraw7
*)ddraw_from_ddraw4(iface
), caps
, total
, free
);
1487 static HRESULT WINAPI
ddraw3_GetAvailableVidMem(IDirectDraw3
*iface
,
1488 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1492 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1494 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1495 return ddraw7_GetAvailableVidMem((IDirectDraw7
*)ddraw_from_ddraw3(iface
), &caps2
, total
, free
);
1498 static HRESULT WINAPI
ddraw2_GetAvailableVidMem(IDirectDraw2
*iface
,
1499 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1503 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1505 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1506 return ddraw7_GetAvailableVidMem((IDirectDraw7
*)ddraw_from_ddraw2(iface
), &caps2
, total
, free
);
1509 /*****************************************************************************
1510 * IDirectDraw7::Initialize
1512 * Initializes a DirectDraw interface.
1515 * GUID: Interface identifier. Well, don't know what this is really good
1519 * Returns DD_OK on the first call,
1520 * DDERR_ALREADYINITIALIZED on repeated calls
1522 *****************************************************************************/
1523 static HRESULT WINAPI
ddraw7_Initialize(IDirectDraw7
*iface
, GUID
*Guid
)
1525 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1527 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(Guid
));
1529 if(This
->initialized
)
1531 return DDERR_ALREADYINITIALIZED
;
1539 static HRESULT WINAPI
ddraw4_Initialize(IDirectDraw4
*iface
, GUID
*guid
)
1541 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1543 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw4(iface
), guid
);
1546 static HRESULT WINAPI
ddraw3_Initialize(IDirectDraw3
*iface
, GUID
*guid
)
1548 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1550 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw3(iface
), guid
);
1553 static HRESULT WINAPI
ddraw2_Initialize(IDirectDraw2
*iface
, GUID
*guid
)
1555 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1557 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw2(iface
), guid
);
1560 static HRESULT WINAPI
ddraw1_Initialize(IDirectDraw
*iface
, GUID
*guid
)
1562 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1564 return ddraw7_Initialize((IDirectDraw7
*)ddraw_from_ddraw1(iface
), guid
);
1567 static HRESULT WINAPI
d3d1_Initialize(IDirect3D
*iface
, REFIID riid
)
1569 TRACE("iface %p, riid %s.\n", iface
, debugstr_guid(riid
));
1574 /*****************************************************************************
1575 * IDirectDraw7::FlipToGDISurface
1577 * "Makes the surface that the GDI writes to the primary surface"
1578 * Looks like some windows specific thing we don't have to care about.
1579 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1580 * show error boxes ;)
1581 * Well, just return DD_OK.
1584 * Always returns DD_OK
1586 *****************************************************************************/
1587 static HRESULT WINAPI
ddraw7_FlipToGDISurface(IDirectDraw7
*iface
)
1589 FIXME("iface %p stub!\n", iface
);
1594 static HRESULT WINAPI
ddraw4_FlipToGDISurface(IDirectDraw4
*iface
)
1596 TRACE("iface %p.\n", iface
);
1598 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
1601 static HRESULT WINAPI
ddraw3_FlipToGDISurface(IDirectDraw3
*iface
)
1603 TRACE("iface %p.\n", iface
);
1605 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw3(iface
));
1608 static HRESULT WINAPI
ddraw2_FlipToGDISurface(IDirectDraw2
*iface
)
1610 TRACE("iface %p.\n", iface
);
1612 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw2(iface
));
1615 static HRESULT WINAPI
ddraw1_FlipToGDISurface(IDirectDraw
*iface
)
1617 TRACE("iface %p.\n", iface
);
1619 return ddraw7_FlipToGDISurface((IDirectDraw7
*)ddraw_from_ddraw1(iface
));
1622 /*****************************************************************************
1623 * IDirectDraw7::WaitForVerticalBlank
1625 * This method allows applications to get in sync with the vertical blank
1627 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1628 * redraw the screen, most likely because of this stub
1631 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1632 * or DDWAITVB_BLOCKEND
1633 * h: Not used, according to MSDN
1636 * Always returns DD_OK
1638 *****************************************************************************/
1639 static HRESULT WINAPI
ddraw7_WaitForVerticalBlank(IDirectDraw7
*iface
, DWORD Flags
, HANDLE event
)
1643 TRACE("iface %p, flags %#x, event %p.\n", iface
, Flags
, event
);
1645 /* This function is called often, so print the fixme only once */
1648 FIXME("iface %p, flags %#x, event %p stub!\n", iface
, Flags
, event
);
1652 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1653 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1654 return DDERR_UNSUPPORTED
; /* unchecked */
1659 static HRESULT WINAPI
ddraw4_WaitForVerticalBlank(IDirectDraw4
*iface
, DWORD flags
, HANDLE event
)
1661 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1663 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw4(iface
), flags
, event
);
1666 static HRESULT WINAPI
ddraw3_WaitForVerticalBlank(IDirectDraw3
*iface
, DWORD flags
, HANDLE event
)
1668 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1670 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
, event
);
1673 static HRESULT WINAPI
ddraw2_WaitForVerticalBlank(IDirectDraw2
*iface
, DWORD flags
, HANDLE event
)
1675 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1677 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
, event
);
1680 static HRESULT WINAPI
ddraw1_WaitForVerticalBlank(IDirectDraw
*iface
, DWORD flags
, HANDLE event
)
1682 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1684 return ddraw7_WaitForVerticalBlank((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
, event
);
1687 /*****************************************************************************
1688 * IDirectDraw7::GetScanLine
1690 * Returns the scan line that is being drawn on the monitor
1693 * Scanline: Address to write the scan line value to
1696 * Always returns DD_OK
1698 *****************************************************************************/
1699 static HRESULT WINAPI
ddraw7_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1701 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1702 static BOOL hide
= FALSE
;
1703 WINED3DDISPLAYMODE Mode
;
1705 TRACE("iface %p, line %p.\n", iface
, Scanline
);
1707 /* This function is called often, so print the fixme only once */
1708 EnterCriticalSection(&ddraw_cs
);
1711 FIXME("iface %p, line %p partial stub!\n", iface
, Scanline
);
1715 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1719 /* Fake the line sweeping of the monitor */
1720 /* FIXME: We should synchronize with a source to keep the refresh rate */
1721 *Scanline
= This
->cur_scanline
++;
1722 /* Assume 20 scan lines in the vertical blank */
1723 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1724 This
->cur_scanline
= 0;
1726 LeaveCriticalSection(&ddraw_cs
);
1730 static HRESULT WINAPI
ddraw4_GetScanLine(IDirectDraw4
*iface
, DWORD
*line
)
1732 TRACE("iface %p, line %p.\n", iface
, line
);
1734 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw4(iface
), line
);
1737 static HRESULT WINAPI
ddraw3_GetScanLine(IDirectDraw3
*iface
, DWORD
*line
)
1739 TRACE("iface %p, line %p.\n", iface
, line
);
1741 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw3(iface
), line
);
1744 static HRESULT WINAPI
ddraw2_GetScanLine(IDirectDraw2
*iface
, DWORD
*line
)
1746 TRACE("iface %p, line %p.\n", iface
, line
);
1748 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw2(iface
), line
);
1751 static HRESULT WINAPI
ddraw1_GetScanLine(IDirectDraw
*iface
, DWORD
*line
)
1753 TRACE("iface %p, line %p.\n", iface
, line
);
1755 return ddraw7_GetScanLine((IDirectDraw7
*)ddraw_from_ddraw1(iface
), line
);
1758 /*****************************************************************************
1759 * IDirectDraw7::TestCooperativeLevel
1761 * Informs the application about the state of the video adapter, depending
1762 * on the cooperative level
1765 * DD_OK if the device is in a sane state
1766 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1767 * if the state is not correct(See below)
1769 *****************************************************************************/
1770 static HRESULT WINAPI
ddraw7_TestCooperativeLevel(IDirectDraw7
*iface
)
1772 TRACE("iface %p.\n", iface
);
1777 static HRESULT WINAPI
ddraw4_TestCooperativeLevel(IDirectDraw4
*iface
)
1779 TRACE("iface %p.\n", iface
);
1781 return ddraw7_TestCooperativeLevel((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
1784 /*****************************************************************************
1785 * IDirectDraw7::GetGDISurface
1787 * Returns the surface that GDI is treating as the primary surface.
1788 * For Wine this is the front buffer
1791 * GDISurface: Address to write the surface pointer to
1794 * DD_OK if the surface was found
1795 * DDERR_NOTFOUND if the GDI surface wasn't found
1797 *****************************************************************************/
1798 static HRESULT WINAPI
ddraw7_GetGDISurface(IDirectDraw7
*iface
, IDirectDrawSurface7
**GDISurface
)
1800 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1801 IWineD3DSurface
*Surf
;
1802 IDirectDrawSurface7
*ddsurf
;
1806 TRACE("iface %p, surface %p.\n", iface
, GDISurface
);
1808 /* Get the back buffer from the wineD3DDevice and search its
1809 * attached surfaces for the front buffer
1811 EnterCriticalSection(&ddraw_cs
);
1812 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1814 0, /* first back buffer*/
1815 WINED3DBACKBUFFER_TYPE_MONO
,
1818 if( (hr
!= D3D_OK
) ||
1821 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1822 LeaveCriticalSection(&ddraw_cs
);
1823 return DDERR_NOTFOUND
;
1826 ddsurf
= IWineD3DSurface_GetParent(Surf
);
1827 IWineD3DSurface_Release(Surf
);
1829 /* Find the front buffer */
1830 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1831 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1836 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1839 /* The AddRef is OK this time */
1840 LeaveCriticalSection(&ddraw_cs
);
1844 static HRESULT WINAPI
ddraw4_GetGDISurface(IDirectDraw4
*iface
, IDirectDrawSurface4
**surface
)
1846 TRACE("iface %p, surface %p.\n", iface
, surface
);
1848 return ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw4(iface
), (IDirectDrawSurface7
**)surface
);
1851 static HRESULT WINAPI
ddraw3_GetGDISurface(IDirectDraw3
*iface
, IDirectDrawSurface
**surface
)
1853 IDirectDrawSurface7
*surface7
;
1856 TRACE("iface %p, surface %p.\n", iface
, surface
);
1858 hr
= ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw3(iface
), &surface7
);
1859 *surface
= surface7
? (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
1864 static HRESULT WINAPI
ddraw2_GetGDISurface(IDirectDraw2
*iface
, IDirectDrawSurface
**surface
)
1866 IDirectDrawSurface7
*surface7
;
1869 TRACE("iface %p, surface %p.\n", iface
, surface
);
1871 hr
= ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw2(iface
), &surface7
);
1872 *surface
= surface7
? (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
1877 static HRESULT WINAPI
ddraw1_GetGDISurface(IDirectDraw
*iface
, IDirectDrawSurface
**surface
)
1879 IDirectDrawSurface7
*surface7
;
1882 TRACE("iface %p, surface %p.\n", iface
, surface
);
1884 hr
= ddraw7_GetGDISurface((IDirectDraw7
*)ddraw_from_ddraw1(iface
), &surface7
);
1885 *surface
= surface7
? (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
1890 struct displaymodescallback_context
1892 LPDDENUMMODESCALLBACK func
;
1896 static HRESULT CALLBACK
EnumDisplayModesCallbackThunk(DDSURFACEDESC2
*surface_desc
, void *context
)
1898 struct displaymodescallback_context
*cbcontext
= context
;
1901 memcpy(&desc
, surface_desc
, sizeof(desc
));
1902 desc
.dwSize
= sizeof(desc
);
1904 return cbcontext
->func(&desc
, cbcontext
->context
);
1907 /*****************************************************************************
1908 * IDirectDraw7::EnumDisplayModes
1910 * Enumerates the supported Display modes. The modes can be filtered with
1911 * the DDSD parameter.
1914 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1915 * DDSD: Surface description to filter the modes
1916 * Context: Pointer passed back to the callback function
1917 * cb: Application-provided callback function
1921 * DDERR_INVALIDPARAMS if the callback wasn't set
1923 *****************************************************************************/
1924 static HRESULT WINAPI
ddraw7_EnumDisplayModes(IDirectDraw7
*iface
, DWORD Flags
,
1925 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMMODESCALLBACK2 cb
)
1927 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1928 unsigned int modenum
, fmt
;
1929 enum wined3d_format_id pixelformat
= WINED3DFMT_UNKNOWN
;
1930 WINED3DDISPLAYMODE mode
;
1931 DDSURFACEDESC2 callback_sd
;
1932 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1933 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1935 static const enum wined3d_format_id checkFormatList
[] =
1937 WINED3DFMT_B8G8R8X8_UNORM
,
1938 WINED3DFMT_B5G6R5_UNORM
,
1942 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
1943 iface
, Flags
, DDSD
, Context
, cb
);
1945 EnterCriticalSection(&ddraw_cs
);
1946 /* This looks sane */
1949 LeaveCriticalSection(&ddraw_cs
);
1950 return DDERR_INVALIDPARAMS
;
1955 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1956 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1959 if(!(Flags
& DDEDM_REFRESHRATES
))
1961 enum_mode_array_size
= 16;
1962 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1965 ERR("Out of memory\n");
1966 LeaveCriticalSection(&ddraw_cs
);
1967 return DDERR_OUTOFMEMORY
;
1971 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1973 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1979 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1980 WINED3DADAPTER_DEFAULT
,
1981 checkFormatList
[fmt
],
1983 &mode
) == WINED3D_OK
)
1987 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1988 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1991 if(!(Flags
& DDEDM_REFRESHRATES
))
1993 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1994 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1995 * to be reduced to a single unique result in such case.
2000 for (i
= 0; i
< enum_mode_count
; i
++)
2002 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
2003 enum_modes
[i
].Format
== mode
.Format
)
2013 memset(&callback_sd
, 0, sizeof(callback_sd
));
2014 callback_sd
.dwSize
= sizeof(callback_sd
);
2015 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2017 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
2018 if(Flags
& DDEDM_REFRESHRATES
)
2020 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
2021 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
2024 callback_sd
.dwWidth
= mode
.Width
;
2025 callback_sd
.dwHeight
= mode
.Height
;
2027 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
2029 /* Calc pitch and DWORD align like MSDN says */
2030 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
2031 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
2033 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
2034 callback_sd
.u2
.dwRefreshRate
);
2036 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
2038 TRACE("Application asked to terminate the enumeration\n");
2039 HeapFree(GetProcessHeap(), 0, enum_modes
);
2040 LeaveCriticalSection(&ddraw_cs
);
2044 if(!(Flags
& DDEDM_REFRESHRATES
))
2046 if (enum_mode_count
== enum_mode_array_size
)
2048 WINED3DDISPLAYMODE
*new_enum_modes
;
2050 enum_mode_array_size
*= 2;
2051 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
2053 if (!new_enum_modes
)
2055 ERR("Out of memory\n");
2056 HeapFree(GetProcessHeap(), 0, enum_modes
);
2057 LeaveCriticalSection(&ddraw_cs
);
2058 return DDERR_OUTOFMEMORY
;
2061 enum_modes
= new_enum_modes
;
2064 enum_modes
[enum_mode_count
++] = mode
;
2069 TRACE("End of enumeration\n");
2070 HeapFree(GetProcessHeap(), 0, enum_modes
);
2071 LeaveCriticalSection(&ddraw_cs
);
2075 static HRESULT WINAPI
ddraw4_EnumDisplayModes(IDirectDraw4
*iface
, DWORD flags
,
2076 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK2 callback
)
2078 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2079 iface
, flags
, surface_desc
, context
, callback
);
2081 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw4(iface
), flags
,
2082 surface_desc
, context
, callback
);
2085 static HRESULT WINAPI
ddraw3_EnumDisplayModes(IDirectDraw3
*iface
, DWORD flags
,
2086 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2088 struct displaymodescallback_context cbcontext
;
2090 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2091 iface
, flags
, surface_desc
, context
, callback
);
2093 cbcontext
.func
= callback
;
2094 cbcontext
.context
= context
;
2096 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
,
2097 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2100 static HRESULT WINAPI
ddraw2_EnumDisplayModes(IDirectDraw2
*iface
, DWORD flags
,
2101 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2103 struct displaymodescallback_context cbcontext
;
2105 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2106 iface
, flags
, surface_desc
, context
, callback
);
2108 cbcontext
.func
= callback
;
2109 cbcontext
.context
= context
;
2111 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
,
2112 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2115 static HRESULT WINAPI
ddraw1_EnumDisplayModes(IDirectDraw
*iface
, DWORD flags
,
2116 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2118 struct displaymodescallback_context cbcontext
;
2120 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2121 iface
, flags
, surface_desc
, context
, callback
);
2123 cbcontext
.func
= callback
;
2124 cbcontext
.context
= context
;
2126 return ddraw7_EnumDisplayModes((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
,
2127 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2130 /*****************************************************************************
2131 * IDirectDraw7::EvaluateMode
2133 * Used with IDirectDraw7::StartModeTest to test video modes.
2134 * EvaluateMode is used to pass or fail a mode, and continue with the next
2138 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2139 * Timeout: Returns the amount of seconds left before the mode would have
2140 * been failed automatically
2143 * This implementation always DD_OK, because it's a stub
2145 *****************************************************************************/
2146 static HRESULT WINAPI
ddraw7_EvaluateMode(IDirectDraw7
*iface
, DWORD Flags
, DWORD
*Timeout
)
2148 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface
, Flags
, Timeout
);
2150 /* When implementing this, implement it in WineD3D */
2155 /*****************************************************************************
2156 * IDirectDraw7::GetDeviceIdentifier
2158 * Returns the device identifier, which gives information about the driver
2159 * Our device identifier is defined at the beginning of this file.
2162 * DDDI: Address for the returned structure
2163 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2166 * On success it returns DD_OK
2167 * DDERR_INVALIDPARAMS if DDDI is NULL
2169 *****************************************************************************/
2170 static HRESULT WINAPI
ddraw7_GetDeviceIdentifier(IDirectDraw7
*iface
,
2171 DDDEVICEIDENTIFIER2
*DDDI
, DWORD Flags
)
2173 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface
, DDDI
, Flags
);
2176 return DDERR_INVALIDPARAMS
;
2178 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2179 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2180 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2181 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2182 * bytes too long. So only copy the relevant part of the structure
2185 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
2189 static HRESULT WINAPI
ddraw4_GetDeviceIdentifier(IDirectDraw4
*iface
,
2190 DDDEVICEIDENTIFIER
*identifier
, DWORD flags
)
2192 DDDEVICEIDENTIFIER2 identifier2
;
2195 TRACE("iface %p, identifier %p, flags %#x.\n", iface
, identifier
, flags
);
2197 hr
= ddraw7_GetDeviceIdentifier((IDirectDraw7
*)ddraw_from_ddraw4(iface
), &identifier2
, flags
);
2198 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2
, identifier
);
2203 /*****************************************************************************
2204 * IDirectDraw7::GetSurfaceFromDC
2206 * Returns the Surface for a GDI device context handle.
2207 * Is this related to IDirectDrawSurface::GetDC ???
2210 * hdc: hdc to return the surface for
2211 * Surface: Address to write the surface pointer to
2214 * Always returns DD_OK because it's a stub
2216 *****************************************************************************/
2217 static HRESULT WINAPI
ddraw7_GetSurfaceFromDC(IDirectDraw7
*iface
, HDC hdc
, IDirectDrawSurface7
**Surface
)
2219 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2220 IWineD3DSurface
*wined3d_surface
;
2223 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
2225 if (!Surface
) return E_INVALIDARG
;
2227 hr
= IWineD3DDevice_GetSurfaceFromDC(This
->wineD3DDevice
, hdc
, &wined3d_surface
);
2230 TRACE("No surface found for dc %p.\n", hdc
);
2232 return DDERR_NOTFOUND
;
2235 *Surface
= IWineD3DSurface_GetParent(wined3d_surface
);
2236 IDirectDrawSurface7_AddRef(*Surface
);
2237 TRACE("Returning surface %p.\n", Surface
);
2241 static HRESULT WINAPI
ddraw4_GetSurfaceFromDC(IDirectDraw4
*iface
, HDC dc
, IDirectDrawSurface4
**surface
)
2243 IDirectDrawSurface7
*surface7
;
2246 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2248 if (!surface
) return E_INVALIDARG
;
2250 hr
= ddraw7_GetSurfaceFromDC((IDirectDraw7
*)ddraw_from_ddraw4(iface
), dc
, &surface7
);
2251 *surface
= surface7
? (IDirectDrawSurface4
*)&((IDirectDrawSurfaceImpl
*)surface7
)->IDirectDrawSurface3_vtbl
: NULL
;
2256 static HRESULT WINAPI
ddraw3_GetSurfaceFromDC(IDirectDraw3
*iface
, HDC dc
, IDirectDrawSurface
**surface
)
2258 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2260 return ddraw7_GetSurfaceFromDC((IDirectDraw7
*)ddraw_from_ddraw3(iface
),
2261 dc
, (IDirectDrawSurface7
**)surface
);
2264 /*****************************************************************************
2265 * IDirectDraw7::RestoreAllSurfaces
2267 * Calls the restore method of all surfaces
2272 * Always returns DD_OK because it's a stub
2274 *****************************************************************************/
2275 static HRESULT WINAPI
ddraw7_RestoreAllSurfaces(IDirectDraw7
*iface
)
2277 FIXME("iface %p stub!\n", iface
);
2279 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2280 * get their parent and call their restore method. Do not implement
2281 * it in WineD3D, as restoring a surface means re-creating the
2287 static HRESULT WINAPI
ddraw4_RestoreAllSurfaces(IDirectDraw4
*iface
)
2289 TRACE("iface %p.\n", iface
);
2291 return ddraw7_RestoreAllSurfaces((IDirectDraw7
*)ddraw_from_ddraw4(iface
));
2294 /*****************************************************************************
2295 * IDirectDraw7::StartModeTest
2297 * Tests the specified video modes to update the system registry with
2298 * refresh rate information. StartModeTest starts the mode test,
2299 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2300 * isn't called within 15 seconds, the mode is failed automatically
2302 * As refresh rates are handled by the X server, I don't think this
2303 * Method is important
2306 * Modes: An array of mode specifications
2307 * NumModes: The number of modes in Modes
2308 * Flags: Some flags...
2311 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2312 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2315 *****************************************************************************/
2316 static HRESULT WINAPI
ddraw7_StartModeTest(IDirectDraw7
*iface
, SIZE
*Modes
, DWORD NumModes
, DWORD Flags
)
2318 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2319 iface
, Modes
, NumModes
, Flags
);
2321 /* This looks sane */
2322 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
2324 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2325 * As it is not, DDERR_TESTFINISHED is returned
2326 * (hopefully that's correct
2328 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2329 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2335 /*****************************************************************************
2336 * ddraw_recreate_surfaces_cb
2338 * Enumeration callback for ddraw_recreate_surface.
2339 * It re-recreates the WineD3DSurface. It's pretty straightforward
2341 *****************************************************************************/
2342 HRESULT WINAPI
ddraw_recreate_surfaces_cb(IDirectDrawSurface7
*surf
, DDSURFACEDESC2
*desc
, void *Context
)
2344 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
2345 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
2346 IWineD3DSurface
*wineD3DSurface
;
2347 IWineD3DSwapChain
*swapchain
;
2350 IWineD3DClipper
*clipper
= NULL
;
2352 WINED3DSURFACE_DESC Desc
;
2353 enum wined3d_format_id Format
;
2357 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
2358 DWORD MultiSampleQuality
;
2362 TRACE("surface %p, surface_desc %p, context %p.\n",
2363 surf
, desc
, Context
);
2365 /* For the enumeration */
2366 IDirectDrawSurface7_Release(surf
);
2368 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
2370 /* Get the objects */
2371 swapchain
= surfImpl
->wineD3DSwapChain
;
2372 surfImpl
->wineD3DSwapChain
= NULL
;
2373 wineD3DSurface
= surfImpl
->WineD3DSurface
;
2375 /* get the clipper */
2376 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
2378 /* Get the surface properties */
2379 IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
2381 Format
= Desc
.format
;
2384 MultiSampleType
= Desc
.multisample_type
;
2385 MultiSampleQuality
= Desc
.multisample_quality
;
2387 Height
= Desc
.height
;
2389 parent
= IWineD3DSurface_GetParent(wineD3DSurface
);
2390 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, Width
, Height
, Format
, TRUE
/* Lockable */,
2391 FALSE
/* Discard */, surfImpl
->mipmap_level
, Usage
, Pool
, MultiSampleType
, MultiSampleQuality
,
2392 This
->ImplType
, parent
, &ddraw_null_wined3d_parent_ops
, &surfImpl
->WineD3DSurface
);
2395 surfImpl
->WineD3DSurface
= wineD3DSurface
;
2399 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
2401 /* TODO: Copy the surface content, except for render targets */
2403 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2407 /* The backbuffers have the swapchain set as well, but the primary
2408 * owns it and destroys it
2410 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2411 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2413 surfImpl
->isRenderTarget
= FALSE
;
2415 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
2416 TRACE("Surface released successful, next surface\n");
2418 ERR("Something's still holding the old WineD3DSurface\n");
2421 surfImpl
->ImplType
= This
->ImplType
;
2425 IWineD3DClipper_Release(clipper
);
2427 return DDENUMRET_OK
;
2430 /*****************************************************************************
2431 * ddraw_recreate_surfaces
2433 * A function, that converts all wineD3DSurfaces to the new implementation type
2434 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2435 * new WineD3DSurface, copies the content and releases the old surface
2437 *****************************************************************************/
2438 static HRESULT
ddraw_recreate_surfaces(IDirectDrawImpl
*This
)
2440 DDSURFACEDESC2 desc
;
2441 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
2443 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
2445 /* Should happen almost never */
2446 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
2448 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2450 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2452 memset(&desc
, 0, sizeof(desc
));
2453 desc
.dwSize
= sizeof(desc
);
2455 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, ddraw_recreate_surfaces_cb
);
2458 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
)
2460 IUnknown
*swapChainParent
;
2462 TRACE("swapchain %p.\n", pSwapChain
);
2464 swapChainParent
= IWineD3DSwapChain_GetParent(pSwapChain
);
2465 return IUnknown_Release(swapChainParent
);
2468 /*****************************************************************************
2469 * ddraw_create_surface
2471 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2472 * with the passed parameters.
2475 * DDSD: Description of the surface to create
2476 * Surf: Address to store the interface pointer at
2481 *****************************************************************************/
2482 static HRESULT
ddraw_create_surface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
,
2483 IDirectDrawSurfaceImpl
**ppSurf
, UINT level
)
2485 WINED3DSURFTYPE ImplType
= This
->ImplType
;
2488 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2489 This
, pDDSD
, ppSurf
, level
);
2491 if (TRACE_ON(ddraw
))
2493 TRACE(" (%p) Requesting surface desc :\n", This
);
2494 DDRAW_dump_surface_desc(pDDSD
);
2497 /* Select the surface type, if it wasn't choosen yet */
2498 if(ImplType
== SURFACE_UNKNOWN
)
2500 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2501 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2503 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
2504 ImplType
= SURFACE_OPENGL
;
2507 /* Otherwise use GDI surfaces for now */
2510 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
2511 ImplType
= SURFACE_GDI
;
2514 /* Policy if all surface implementations are available:
2515 * First, check if a default type was set with winecfg. If not,
2516 * try Xrender surfaces, and use them if they work. Next, check if
2517 * accelerated OpenGL is available, and use GL surfaces in this
2518 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2519 * was created, always use OpenGL surfaces.
2521 * (Note: Xrender surfaces are not implemented for now, the
2522 * unaccelerated implementation uses GDI to render in Software)
2525 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2526 * be re-created. This could be done with IDirectDrawSurface7::Restore
2528 This
->ImplType
= ImplType
;
2532 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2533 && (This
->ImplType
!= SURFACE_OPENGL
)
2534 && DefaultSurfaceType
== SURFACE_UNKNOWN
)
2536 /* We have to change to OpenGL,
2537 * and re-create all WineD3DSurfaces
2539 ImplType
= SURFACE_OPENGL
;
2540 This
->ImplType
= ImplType
;
2541 TRACE("(%p) Re-creating all surfaces\n", This
);
2542 ddraw_recreate_surfaces(This
);
2543 TRACE("(%p) Done recreating all surfaces\n", This
);
2545 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
2547 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2548 /* Do not fail surface creation, only fail 3D device creation */
2552 /* Create the Surface object */
2553 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2556 ERR("(%p) Error allocating memory for a surface\n", This
);
2557 return DDERR_OUTOFVIDEOMEMORY
;
2560 hr
= ddraw_surface_init(*ppSurf
, This
, pDDSD
, level
, ImplType
);
2563 WARN("Failed to initialize surface, hr %#x.\n", hr
);
2564 HeapFree(GetProcessHeap(), 0, *ppSurf
);
2568 /* Increase the surface counter, and attach the surface */
2569 InterlockedIncrement(&This
->surfaces
);
2570 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2572 TRACE("Created surface %p.\n", *ppSurf
);
2576 /*****************************************************************************
2577 * CreateAdditionalSurfaces
2579 * Creates a new mipmap chain.
2582 * root: Root surface to attach the newly created chain to
2583 * count: number of surfaces to create
2584 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2585 * effects on the caller
2586 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2587 * creates an additional surface without the mipmapping flags
2589 *****************************************************************************/
2591 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2592 IDirectDrawSurfaceImpl
*root
,
2594 DDSURFACEDESC2 DDSD
,
2597 UINT i
, j
, level
= 0;
2599 IDirectDrawSurfaceImpl
*last
= root
;
2601 for(i
= 0; i
< count
; i
++)
2603 IDirectDrawSurfaceImpl
*object2
= NULL
;
2605 /* increase the mipmap level, but only if a mipmap is created
2606 * In this case, also halve the size
2608 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2611 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2612 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2613 /* Set the mipmap sublevel flag according to msdn */
2614 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2618 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2620 CubeFaceRoot
= FALSE
;
2622 hr
= ddraw_create_surface(This
, &DDSD
, &object2
, level
);
2628 /* Add the new surface to the complex attachment array */
2629 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2631 if(last
->complex_array
[j
]) continue;
2632 last
->complex_array
[j
] = object2
;
2637 /* Remove the (possible) back buffer cap from the new surface description,
2638 * because only one surface in the flipping chain is a back buffer, one
2639 * is a front buffer, the others are just primary surfaces.
2641 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2646 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2647 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl
*surface
, UINT version
)
2651 TRACE("surface %p, version %u -> %u.\n", surface
, surface
->version
, version
);
2653 surface
->version
= version
;
2654 for (i
= 0; i
< MAX_COMPLEX_ATTACHED
; ++i
)
2656 if (!surface
->complex_array
[i
]) break;
2657 ddraw_set_surface_version(surface
->complex_array
[i
], version
);
2659 while ((surface
= surface
->next_attached
))
2661 ddraw_set_surface_version(surface
, version
);
2665 /*****************************************************************************
2666 * ddraw_attach_d3d_device
2668 * Initializes the D3D capabilities of WineD3D
2671 * primary: The primary surface for D3D
2677 *****************************************************************************/
2678 static HRESULT
ddraw_attach_d3d_device(IDirectDrawImpl
*ddraw
, IDirectDrawSurfaceImpl
*primary
)
2680 WINED3DPRESENT_PARAMETERS localParameters
;
2681 HWND window
= ddraw
->dest_window
;
2684 TRACE("ddraw %p, primary %p.\n", ddraw
, primary
);
2686 if (!window
|| window
== GetDesktopWindow())
2688 window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "Hidden D3D Window",
2689 WS_DISABLED
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
2690 NULL
, NULL
, NULL
, NULL
);
2693 ERR("Failed to create window, last error %#x.\n", GetLastError());
2697 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2698 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window
);
2702 TRACE("Using existing window %p for Direct3D rendering.\n", window
);
2704 ddraw
->d3d_window
= window
;
2706 /* Store the future Render Target surface */
2707 ddraw
->d3d_target
= primary
;
2709 /* Use the surface description for the device parameters, not the device
2710 * settings. The application might render to an offscreen surface. */
2711 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2712 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2713 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2714 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
)
2715 ? primary
->surface_desc
.dwBackBufferCount
: 0;
2716 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2717 localParameters
.MultiSampleQuality
= 0;
2718 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2719 localParameters
.hDeviceWindow
= window
;
2720 localParameters
.Windowed
= !(ddraw
->cooperative_level
& DDSCL_FULLSCREEN
);
2721 localParameters
.EnableAutoDepthStencil
= TRUE
;
2722 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
2723 localParameters
.Flags
= 0;
2724 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
;
2725 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2727 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2728 * recursive loop until ram or emulated video memory is full. */
2729 ddraw
->d3d_initialized
= TRUE
;
2730 hr
= IWineD3DDevice_Init3D(ddraw
->wineD3DDevice
, &localParameters
);
2733 ddraw
->d3d_target
= NULL
;
2734 ddraw
->d3d_initialized
= FALSE
;
2738 ddraw
->declArraySize
= 2;
2739 ddraw
->decls
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
->decls
) * ddraw
->declArraySize
);
2742 ERR("Error allocating an array for the converted vertex decls.\n");
2743 ddraw
->declArraySize
= 0;
2744 hr
= IWineD3DDevice_Uninit3D(ddraw
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2745 return E_OUTOFMEMORY
;
2748 TRACE("Successfully initialized 3D.\n");
2753 static HRESULT
ddraw_create_gdi_swapchain(IDirectDrawImpl
*ddraw
, IDirectDrawSurfaceImpl
*primary
)
2755 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2759 window
= ddraw
->dest_window
;
2761 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2763 /* Use the surface description for the device parameters, not the device
2764 * settings. The application might render to an offscreen surface. */
2765 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2766 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2767 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2768 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
)
2769 ? primary
->surface_desc
.dwBackBufferCount
: 0;
2770 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2771 presentation_parameters
.MultiSampleQuality
= 0;
2772 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2773 presentation_parameters
.hDeviceWindow
= window
;
2774 presentation_parameters
.Windowed
= !(ddraw
->cooperative_level
& DDSCL_FULLSCREEN
);
2775 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2776 presentation_parameters
.AutoDepthStencilFormat
= 0;
2777 presentation_parameters
.Flags
= 0;
2778 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
;
2779 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2781 ddraw
->d3d_target
= primary
;
2782 hr
= IWineD3DDevice_InitGDI(ddraw
->wineD3DDevice
, &presentation_parameters
);
2783 ddraw
->d3d_target
= NULL
;
2786 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr
);
2787 primary
->wineD3DSwapChain
= NULL
;
2793 /*****************************************************************************
2794 * IDirectDraw7::CreateSurface
2796 * Creates a new IDirectDrawSurface object and returns its interface.
2798 * The surface connections with wined3d are a bit tricky. Basically it works
2801 * |------------------------| |-----------------|
2802 * | DDraw surface | | WineD3DSurface |
2804 * | WineD3DSurface |-------------->| |
2805 * | Child |<------------->| Parent |
2806 * |------------------------| |-----------------|
2808 * The DDraw surface is the parent of the wined3d surface, and it releases
2809 * the WineD3DSurface when the ddraw surface is destroyed.
2811 * However, for all surfaces which can be in a container in WineD3D,
2812 * we have to do this. These surfaces are usually complex surfaces,
2813 * so this concerns primary surfaces with a front and a back buffer,
2816 * |------------------------| |-----------------|
2817 * | DDraw surface | | Container |
2819 * | Child |<------------->| Parent |
2820 * | Texture |<------------->| |
2821 * | WineD3DSurface |<----| | Levels |<--|
2822 * | Complex connection | | | | |
2823 * |------------------------| | |-----------------| |
2827 * | |------------------| | |-----------------| |
2828 * | | IParent | |-------->| WineD3DSurface | |
2830 * | | Child |<------------->| Parent | |
2831 * | | | | Container |<--|
2832 * | |------------------| |-----------------| |
2834 * | |----------------------| |
2835 * | | DDraw surface 2 | |
2837 * |<->| Complex root Child | |
2839 * | | WineD3DSurface |<----| |
2840 * | |----------------------| | |
2842 * | |---------------------| | |-----------------| |
2843 * | | IParent | |----->| WineD3DSurface | |
2845 * | | Child |<---------->| Parent | |
2846 * | |---------------------| | Container |<--|
2847 * | |-----------------| |
2849 * | ---More surfaces can follow--- |
2851 * The reason is that the IWineD3DSwapchain(render target container)
2852 * and the IWineD3DTexure(Texture container) release the parents
2853 * of their surface's children, but by releasing the complex root
2854 * the surfaces which are complexly attached to it are destroyed
2855 * too. See IDirectDrawSurface::Release for a more detailed
2859 * DDSD: Description of the surface to create
2860 * Surf: Address to store the interface pointer at
2861 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2862 * aggregation, so it has to be NULL
2866 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2867 * DDERR_* if an error occurs
2869 *****************************************************************************/
2870 static HRESULT
CreateSurface(IDirectDraw7
*iface
,
2871 DDSURFACEDESC2
*DDSD
, IDirectDrawSurface7
**Surf
, IUnknown
*UnkOuter
)
2873 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2874 IDirectDrawSurfaceImpl
*object
= NULL
;
2876 LONG extra_surfaces
= 0;
2877 DDSURFACEDESC2 desc2
;
2878 WINED3DDISPLAYMODE Mode
;
2879 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2881 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2882 iface
, DDSD
, Surf
, UnkOuter
);
2884 /* Some checks before we start */
2885 if (TRACE_ON(ddraw
))
2887 TRACE(" (%p) Requesting surface desc :\n", This
);
2888 DDRAW_dump_surface_desc(DDSD
);
2890 EnterCriticalSection(&ddraw_cs
);
2892 if (UnkOuter
!= NULL
)
2894 FIXME("(%p) : outer != NULL?\n", This
);
2895 LeaveCriticalSection(&ddraw_cs
);
2896 return CLASS_E_NOAGGREGATION
; /* unchecked */
2901 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2902 LeaveCriticalSection(&ddraw_cs
);
2903 return E_POINTER
; /* unchecked */
2906 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2908 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2909 DDSD
->dwFlags
|= DDSD_CAPS
;
2912 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2914 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2915 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2918 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2920 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2921 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2922 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2925 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2926 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2928 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2930 LeaveCriticalSection(&ddraw_cs
);
2931 return DDERR_NOEXCLUSIVEMODE
;
2934 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
))
2936 WARN("Application wanted to create back buffer primary surface\n");
2937 LeaveCriticalSection(&ddraw_cs
);
2938 return DDERR_INVALIDCAPS
;
2941 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2943 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2944 WARN("Application tries to put the surface in both system and video memory\n");
2945 LeaveCriticalSection(&ddraw_cs
);
2947 return DDERR_INVALIDCAPS
;
2950 /* Check cube maps but only if the size includes them */
2951 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2953 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2954 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2956 WARN("Cube map faces requested without cube map flag\n");
2957 LeaveCriticalSection(&ddraw_cs
);
2958 return DDERR_INVALIDCAPS
;
2960 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2961 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2963 WARN("Cube map without faces requested\n");
2964 LeaveCriticalSection(&ddraw_cs
);
2965 return DDERR_INVALIDPARAMS
;
2968 /* Quick tests confirm those can be created, but we don't do that yet */
2969 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2970 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2972 FIXME("Partial cube maps not supported yet\n");
2976 /* According to the msdn this flag is ignored by CreateSurface */
2977 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2978 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2980 /* Modify some flags */
2981 memset(&desc2
, 0, sizeof(desc2
));
2982 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2983 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2984 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2985 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2987 /* Get the video mode from WineD3D - we will need it */
2988 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2989 0, /* Swapchain 0 */
2993 ERR("Failed to read display mode from wined3d\n");
2994 switch(This
->orig_bpp
)
2997 Mode
.Format
= WINED3DFMT_P8_UINT
;
3001 Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
;
3005 Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
;
3009 Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
;
3013 Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
;
3016 Mode
.Width
= This
->orig_width
;
3017 Mode
.Height
= This
->orig_height
;
3020 /* No pixelformat given? Use the current screen format */
3021 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
3023 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
3024 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
3026 /* Wait: It could be a Z buffer */
3027 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
3029 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
3032 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_S1_UINT_D15_UNORM
);
3035 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
3038 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_X8D24_UNORM
);
3041 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32_UNORM
);
3044 ERR("Unknown Z buffer bit depth\n");
3049 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
3053 /* No Width or no Height? Use the original screen size
3055 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
3056 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
3058 /* Invalid for non-render targets */
3059 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
3061 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3063 LeaveCriticalSection(&ddraw_cs
);
3064 return DDERR_INVALIDPARAMS
;
3067 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
3068 desc2
.dwWidth
= Mode
.Width
;
3069 desc2
.dwHeight
= Mode
.Height
;
3072 if (!desc2
.dwWidth
|| !desc2
.dwHeight
)
3074 LeaveCriticalSection(&ddraw_cs
);
3075 return DDERR_INVALIDPARAMS
;
3078 /* Mipmap count fixes */
3079 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
3081 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
3083 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
3085 /* Mipmap count is given, should not be 0 */
3086 if( desc2
.u2
.dwMipMapCount
== 0 )
3088 LeaveCriticalSection(&ddraw_cs
);
3089 return DDERR_INVALIDPARAMS
;
3094 /* Undocumented feature: Create sublevels until
3095 * either the width or the height is 1
3097 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
3098 desc2
.dwWidth
: desc2
.dwHeight
;
3099 desc2
.u2
.dwMipMapCount
= 0;
3102 desc2
.u2
.dwMipMapCount
+= 1;
3109 /* Not-complex mipmap -> Mipmapcount = 1 */
3110 desc2
.u2
.dwMipMapCount
= 1;
3112 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
3114 /* There's a mipmap count in the created surface in any case */
3115 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
3117 /* If no mipmap is given, the texture has only one level */
3119 /* The first surface is a front buffer, the back buffer is created afterwards */
3120 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
3122 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
3125 /* The root surface in a cube map is positive x */
3126 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3128 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3129 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3132 /* Create the first surface */
3133 hr
= ddraw_create_surface(This
, &desc2
, &object
, 0);
3136 WARN("ddraw_create_surface failed, hr %#x.\n", hr
);
3137 LeaveCriticalSection(&ddraw_cs
);
3140 object
->is_complex_root
= TRUE
;
3142 *Surf
= (IDirectDrawSurface7
*)object
;
3144 /* Create Additional surfaces if necessary
3145 * This applies to Primary surfaces which have a back buffer count
3146 * set, but not to mipmap textures. In case of Mipmap textures,
3147 * wineD3D takes care of the creation of additional surfaces
3149 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
3151 extra_surfaces
= DDSD
->dwBackBufferCount
;
3152 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
3153 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
3154 desc2
.dwBackBufferCount
= 0;
3158 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3160 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3161 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3162 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3163 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3164 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
3165 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3166 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
3167 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
3168 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3169 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
3170 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
3171 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3172 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
3173 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
3174 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
3175 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
3176 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3179 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
3182 /* This destroys and possibly created surfaces too */
3183 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
3184 LeaveCriticalSection(&ddraw_cs
);
3188 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3189 * But attach the d3ddevice only if the currently created surface was
3190 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3191 * The only case I can think of where this doesn't apply is when a
3192 * 2D app was configured by the user to run with OpenGL and it didn't create
3193 * the render target as first surface. In this case the render target creation
3194 * will cause the 3D init.
3196 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
3197 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
3199 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
3202 /* Search for the primary to use as render target */
3203 LIST_FOR_EACH(entry
, &This
->surface_list
)
3205 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3206 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
3207 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
3211 TRACE("Using primary %p as render target\n", target
);
3216 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
3217 hr
= ddraw_attach_d3d_device(This
, target
);
3220 IDirectDrawSurfaceImpl
*release_surf
;
3221 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr
);
3224 /* The before created surface structures are in an incomplete state here.
3225 * WineD3D holds the reference on the IParents, and it released them on the failure
3226 * already. So the regular release method implementation would fail on the attempt
3227 * to destroy either the IParents or the swapchain. So free the surface here.
3228 * The surface structure here is a list, not a tree, because onscreen targets
3229 * cannot be cube textures
3233 release_surf
= object
;
3234 object
= object
->complex_array
[0];
3235 ddraw_surface_destroy(release_surf
);
3237 LeaveCriticalSection(&ddraw_cs
);
3241 else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
3243 ddraw_create_gdi_swapchain(This
, object
);
3246 /* Addref the ddraw interface to keep an reference for each surface */
3247 IDirectDraw7_AddRef(iface
);
3248 object
->ifaceToRelease
= (IUnknown
*) iface
;
3250 /* Create a WineD3DTexture if a texture was requested */
3251 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
3253 enum wined3d_format_id Format
;
3255 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
3257 This
->tex_root
= object
;
3259 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
3261 /* a mipmap is created, create enough levels */
3262 levels
= desc2
.u2
.dwMipMapCount
;
3266 /* No mipmap is created, create one level */
3270 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
3271 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
3273 Pool
= WINED3DPOOL_SYSTEMMEM
;
3275 /* Should I forward the MANAGED cap to the managed pool ? */
3277 /* Get the format. It's set already by CreateNewSurface */
3278 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
3280 /* The surfaces are already created, the callback only
3281 * passes the IWineD3DSurface to WineD3D
3283 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3285 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */, levels
,
3286 0 /* usage */, Format
, Pool
, object
, &ddraw_null_wined3d_parent_ops
,
3287 (IWineD3DCubeTexture
**)&object
->wineD3DTexture
);
3291 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
3292 0 /* usage */, Format
, Pool
, object
, &ddraw_null_wined3d_parent_ops
,
3293 (IWineD3DTexture
**)&object
->wineD3DTexture
);
3295 This
->tex_root
= NULL
;
3298 LeaveCriticalSection(&ddraw_cs
);
3302 static HRESULT WINAPI
ddraw7_CreateSurface(IDirectDraw7
*iface
,
3303 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface7
**surface
, IUnknown
*outer_unknown
)
3305 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3306 iface
, surface_desc
, surface
, outer_unknown
);
3308 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3310 WARN("Application supplied invalid surface descriptor\n");
3311 return DDERR_INVALIDPARAMS
;
3314 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3316 if (TRACE_ON(ddraw
))
3318 TRACE(" (%p) Requesting surface desc :\n", iface
);
3319 DDRAW_dump_surface_desc(surface_desc
);
3322 WARN("Application tried to create an explicit front or back buffer\n");
3323 return DDERR_INVALIDCAPS
;
3326 return CreateSurface(iface
, surface_desc
, surface
, outer_unknown
);
3329 static HRESULT WINAPI
ddraw4_CreateSurface(IDirectDraw4
*iface
,
3330 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface4
**surface
, IUnknown
*outer_unknown
)
3332 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
3333 IDirectDrawSurfaceImpl
*impl
;
3336 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3337 iface
, surface_desc
, surface
, outer_unknown
);
3339 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3341 WARN("Application supplied invalid surface descriptor\n");
3342 return DDERR_INVALIDPARAMS
;
3345 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3347 if (TRACE_ON(ddraw
))
3349 TRACE(" (%p) Requesting surface desc :\n", iface
);
3350 DDRAW_dump_surface_desc(surface_desc
);
3353 WARN("Application tried to create an explicit front or back buffer\n");
3354 return DDERR_INVALIDCAPS
;
3357 hr
= CreateSurface((IDirectDraw7
*)ddraw
, surface_desc
, (IDirectDrawSurface7
**)surface
, outer_unknown
);
3358 impl
= (IDirectDrawSurfaceImpl
*)*surface
;
3359 if (SUCCEEDED(hr
) && impl
)
3361 ddraw_set_surface_version(impl
, 4);
3362 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3363 IDirectDraw4_AddRef(iface
);
3364 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3370 static HRESULT WINAPI
ddraw3_CreateSurface(IDirectDraw3
*iface
,
3371 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3373 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
3374 IDirectDrawSurface7
*surface7
;
3375 IDirectDrawSurfaceImpl
*impl
;
3378 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3379 iface
, surface_desc
, surface
, outer_unknown
);
3381 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3383 WARN("Application supplied invalid surface descriptor\n");
3384 return DDERR_INVALIDPARAMS
;
3387 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3389 if (TRACE_ON(ddraw
))
3391 TRACE(" (%p) Requesting surface desc :\n", iface
);
3392 DDRAW_dump_surface_desc((LPDDSURFACEDESC2
)surface_desc
);
3395 WARN("Application tried to create an explicit front or back buffer\n");
3396 return DDERR_INVALIDCAPS
;
3399 hr
= CreateSurface((IDirectDraw7
*)ddraw
, (DDSURFACEDESC2
*)surface_desc
, &surface7
, outer_unknown
);
3406 impl
= (IDirectDrawSurfaceImpl
*)surface7
;
3407 *surface
= (IDirectDrawSurface
*)&impl
->IDirectDrawSurface3_vtbl
;
3408 ddraw_set_surface_version(impl
, 3);
3409 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3410 IDirectDraw3_AddRef(iface
);
3411 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3416 static HRESULT WINAPI
ddraw2_CreateSurface(IDirectDraw2
*iface
,
3417 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3419 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
3420 IDirectDrawSurface7
*surface7
;
3421 IDirectDrawSurfaceImpl
*impl
;
3424 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3425 iface
, surface_desc
, surface
, outer_unknown
);
3427 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3429 WARN("Application supplied invalid surface descriptor\n");
3430 return DDERR_INVALIDPARAMS
;
3433 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3435 if (TRACE_ON(ddraw
))
3437 TRACE(" (%p) Requesting surface desc :\n", iface
);
3438 DDRAW_dump_surface_desc((LPDDSURFACEDESC2
)surface_desc
);
3441 WARN("Application tried to create an explicit front or back buffer\n");
3442 return DDERR_INVALIDCAPS
;
3445 hr
= CreateSurface((IDirectDraw7
*)ddraw
, (DDSURFACEDESC2
*)surface_desc
, &surface7
, outer_unknown
);
3452 impl
= (IDirectDrawSurfaceImpl
*)surface7
;
3453 *surface
= (IDirectDrawSurface
*)&impl
->IDirectDrawSurface3_vtbl
;
3454 ddraw_set_surface_version(impl
, 2);
3455 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3456 impl
->ifaceToRelease
= NULL
;
3461 static HRESULT WINAPI
ddraw1_CreateSurface(IDirectDraw
*iface
,
3462 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3464 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
3465 IDirectDrawSurface7
*surface7
;
3466 IDirectDrawSurfaceImpl
*impl
;
3469 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3470 iface
, surface_desc
, surface
, outer_unknown
);
3472 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3474 WARN("Application supplied invalid surface descriptor\n");
3475 return DDERR_INVALIDPARAMS
;
3478 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3479 * primaries anyway. */
3480 surface_desc
->ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
;
3481 hr
= CreateSurface((IDirectDraw7
*)ddraw
, (DDSURFACEDESC2
*)surface_desc
, &surface7
, outer_unknown
);
3488 impl
= (IDirectDrawSurfaceImpl
*)surface7
;
3489 *surface
= (IDirectDrawSurface
*)&impl
->IDirectDrawSurface3_vtbl
;
3490 ddraw_set_surface_version(impl
, 1);
3491 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3492 impl
->ifaceToRelease
= NULL
;
3497 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3498 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3501 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
3502 const DDPIXELFORMAT
*provided
)
3504 /* Some flags must be present in both or neither for a match. */
3505 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
3506 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
3507 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
3509 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3512 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
3515 if (requested
->dwFlags
& DDPF_FOURCC
)
3516 if (requested
->dwFourCC
!= provided
->dwFourCC
)
3519 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
3520 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3521 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
3524 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3525 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3526 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
3529 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
3530 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
3533 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3534 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3536 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
3539 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
3540 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
3546 static BOOL
ddraw_match_surface_desc(const DDSURFACEDESC2
*requested
, const DDSURFACEDESC2
*provided
)
3555 #define CMP(FLAG, FIELD) \
3556 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3557 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3559 static const struct compare_info compare
[] =
3561 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
3562 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
3564 CMP(CKDESTBLT
, ddckCKDestBlt
),
3565 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
3566 CMP(CKSRCBLT
, ddckCKSrcBlt
),
3567 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
3568 CMP(HEIGHT
, dwHeight
),
3569 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
3570 CMP(LPSURFACE
, lpSurface
),
3571 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
3572 CMP(PITCH
, u1
/* lPitch */),
3573 /* PIXELFORMAT: manual */
3574 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
3575 CMP(TEXTURESTAGE
, dwTextureStage
),
3576 CMP(WIDTH
, dwWidth
),
3577 /* ZBUFFERBITDEPTH: "obsolete" */
3584 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3587 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
3589 if (requested
->dwFlags
& compare
[i
].flag
3590 && memcmp((const char *)provided
+ compare
[i
].offset
,
3591 (const char *)requested
+ compare
[i
].offset
,
3592 compare
[i
].size
) != 0)
3596 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
3598 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
3599 &provided
->u4
.ddpfPixelFormat
))
3606 #undef DDENUMSURFACES_SEARCHTYPE
3607 #undef DDENUMSURFACES_MATCHTYPE
3609 struct surfacescallback_context
3611 LPDDENUMSURFACESCALLBACK func
;
3615 static HRESULT CALLBACK
EnumSurfacesCallbackThunk(IDirectDrawSurface7
*surface
,
3616 DDSURFACEDESC2
*surface_desc
, void *context
)
3618 struct surfacescallback_context
*cbcontext
= context
;
3620 return cbcontext
->func((IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)surface
)->IDirectDrawSurface3_vtbl
,
3621 (DDSURFACEDESC
*)surface_desc
, cbcontext
->context
);
3624 /*****************************************************************************
3625 * IDirectDraw7::EnumSurfaces
3627 * Loops through all surfaces attached to this device and calls the
3628 * application callback. This can't be relayed to WineD3DDevice,
3629 * because some WineD3DSurfaces' parents are IParent objects
3632 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3633 * DDSD: Description to filter for
3634 * Context: Application-provided pointer, it's passed unmodified to the
3636 * Callback: Address to call for each surface
3639 * DDERR_INVALIDPARAMS if the callback is NULL
3642 *****************************************************************************/
3643 static HRESULT WINAPI
ddraw7_EnumSurfaces(IDirectDraw7
*iface
, DWORD Flags
,
3644 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMSURFACESCALLBACK7 Callback
)
3646 /* The surface enumeration is handled by WineDDraw,
3647 * because it keeps track of all surfaces attached to
3648 * it. The filtering is done by our callback function,
3649 * because WineDDraw doesn't handle ddraw-like surface
3652 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3653 IDirectDrawSurfaceImpl
*surf
;
3655 DDSURFACEDESC2 desc
;
3656 struct list
*entry
, *entry2
;
3658 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3659 iface
, Flags
, DDSD
, Context
, Callback
);
3661 all
= Flags
& DDENUMSURFACES_ALL
;
3662 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
3664 EnterCriticalSection(&ddraw_cs
);
3668 LeaveCriticalSection(&ddraw_cs
);
3669 return DDERR_INVALIDPARAMS
;
3672 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3673 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
3675 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3676 if (all
|| (nomatch
!= ddraw_match_surface_desc(DDSD
, &surf
->surface_desc
)))
3678 desc
= surf
->surface_desc
;
3679 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
3680 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
3682 LeaveCriticalSection(&ddraw_cs
);
3687 LeaveCriticalSection(&ddraw_cs
);
3691 static HRESULT WINAPI
ddraw4_EnumSurfaces(IDirectDraw4
*iface
, DWORD flags
,
3692 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK2 callback
)
3694 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3695 iface
, flags
, surface_desc
, context
, callback
);
3697 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw4(iface
),
3698 flags
, surface_desc
, context
, (LPDDENUMSURFACESCALLBACK7
)callback
);
3701 static HRESULT WINAPI
ddraw3_EnumSurfaces(IDirectDraw3
*iface
, DWORD flags
,
3702 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3704 struct surfacescallback_context cbcontext
;
3706 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3707 iface
, flags
, surface_desc
, context
, callback
);
3709 cbcontext
.func
= callback
;
3710 cbcontext
.context
= context
;
3712 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
,
3713 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumSurfacesCallbackThunk
);
3716 static HRESULT WINAPI
ddraw2_EnumSurfaces(IDirectDraw2
*iface
, DWORD flags
,
3717 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3719 struct surfacescallback_context cbcontext
;
3721 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3722 iface
, flags
, surface_desc
, context
, callback
);
3724 cbcontext
.func
= callback
;
3725 cbcontext
.context
= context
;
3727 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
,
3728 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumSurfacesCallbackThunk
);
3731 static HRESULT WINAPI
ddraw1_EnumSurfaces(IDirectDraw
*iface
, DWORD flags
,
3732 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3734 struct surfacescallback_context cbcontext
;
3736 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3737 iface
, flags
, surface_desc
, context
, callback
);
3739 cbcontext
.func
= callback
;
3740 cbcontext
.context
= context
;
3742 return ddraw7_EnumSurfaces((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
,
3743 (DDSURFACEDESC2
*)surface_desc
, &cbcontext
, EnumSurfacesCallbackThunk
);
3746 /*****************************************************************************
3747 * DirectDrawCreateClipper (DDRAW.@)
3749 * Creates a new IDirectDrawClipper object.
3752 * Clipper: Address to write the interface pointer to
3753 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3757 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3758 * E_OUTOFMEMORY if allocating the object failed
3760 *****************************************************************************/
3762 DirectDrawCreateClipper(DWORD Flags
,
3763 LPDIRECTDRAWCLIPPER
*Clipper
,
3766 IDirectDrawClipperImpl
* object
;
3769 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3770 Flags
, Clipper
, UnkOuter
);
3772 EnterCriticalSection(&ddraw_cs
);
3773 if (UnkOuter
!= NULL
)
3775 LeaveCriticalSection(&ddraw_cs
);
3776 return CLASS_E_NOAGGREGATION
;
3781 LeaveCriticalSection(&ddraw_cs
);
3782 return DDERR_NODIRECTDRAWSUPPORT
;
3785 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3786 sizeof(IDirectDrawClipperImpl
));
3789 LeaveCriticalSection(&ddraw_cs
);
3790 return E_OUTOFMEMORY
;
3793 hr
= ddraw_clipper_init(object
);
3796 WARN("Failed to initialize clipper, hr %#x.\n", hr
);
3797 HeapFree(GetProcessHeap(), 0, object
);
3798 LeaveCriticalSection(&ddraw_cs
);
3802 TRACE("Created clipper %p.\n", object
);
3803 *Clipper
= (IDirectDrawClipper
*) object
;
3804 LeaveCriticalSection(&ddraw_cs
);
3808 /*****************************************************************************
3809 * IDirectDraw7::CreateClipper
3811 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3813 *****************************************************************************/
3814 static HRESULT WINAPI
ddraw7_CreateClipper(IDirectDraw7
*iface
, DWORD Flags
,
3815 IDirectDrawClipper
**Clipper
, IUnknown
*UnkOuter
)
3817 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3818 iface
, Flags
, Clipper
, UnkOuter
);
3820 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3823 static HRESULT WINAPI
ddraw4_CreateClipper(IDirectDraw4
*iface
,
3824 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3826 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3827 iface
, flags
, clipper
, outer_unknown
);
3829 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw4(iface
), flags
, clipper
, outer_unknown
);
3832 static HRESULT WINAPI
ddraw3_CreateClipper(IDirectDraw3
*iface
,
3833 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3835 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3836 iface
, flags
, clipper
, outer_unknown
);
3838 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw3(iface
), flags
, clipper
, outer_unknown
);
3841 static HRESULT WINAPI
ddraw2_CreateClipper(IDirectDraw2
*iface
,
3842 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3844 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3845 iface
, flags
, clipper
, outer_unknown
);
3847 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw2(iface
), flags
, clipper
, outer_unknown
);
3850 static HRESULT WINAPI
ddraw1_CreateClipper(IDirectDraw
*iface
,
3851 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3853 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3854 iface
, flags
, clipper
, outer_unknown
);
3856 return ddraw7_CreateClipper((IDirectDraw7
*)ddraw_from_ddraw1(iface
), flags
, clipper
, outer_unknown
);
3859 /*****************************************************************************
3860 * IDirectDraw7::CreatePalette
3862 * Creates a new IDirectDrawPalette object
3865 * Flags: The flags for the new clipper
3866 * ColorTable: Color table to assign to the new clipper
3867 * Palette: Address to write the interface pointer to
3868 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3872 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3873 * E_OUTOFMEMORY if allocating the object failed
3875 *****************************************************************************/
3876 static HRESULT WINAPI
ddraw7_CreatePalette(IDirectDraw7
*iface
, DWORD Flags
,
3877 PALETTEENTRY
*ColorTable
, IDirectDrawPalette
**Palette
, IUnknown
*pUnkOuter
)
3879 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3880 IDirectDrawPaletteImpl
*object
;
3883 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3884 iface
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3886 EnterCriticalSection(&ddraw_cs
);
3887 if(pUnkOuter
!= NULL
)
3889 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3890 LeaveCriticalSection(&ddraw_cs
);
3891 return CLASS_E_NOAGGREGATION
;
3894 /* The refcount test shows that a cooplevel is required for this */
3895 if(!This
->cooperative_level
)
3897 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3898 LeaveCriticalSection(&ddraw_cs
);
3899 return DDERR_NOCOOPERATIVELEVELSET
;
3902 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3905 ERR("Out of memory when allocating memory for a palette implementation\n");
3906 LeaveCriticalSection(&ddraw_cs
);
3907 return E_OUTOFMEMORY
;
3910 hr
= ddraw_palette_init(object
, This
, Flags
, ColorTable
);
3913 WARN("Failed to initialize palette, hr %#x.\n", hr
);
3914 HeapFree(GetProcessHeap(), 0, object
);
3915 LeaveCriticalSection(&ddraw_cs
);
3919 TRACE("Created palette %p.\n", object
);
3920 *Palette
= (IDirectDrawPalette
*)object
;
3921 LeaveCriticalSection(&ddraw_cs
);
3925 static HRESULT WINAPI
ddraw4_CreatePalette(IDirectDraw4
*iface
, DWORD flags
,
3926 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3928 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw4(iface
);
3931 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3932 iface
, flags
, entries
, palette
, outer_unknown
);
3934 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3935 if (SUCCEEDED(hr
) && *palette
)
3937 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3938 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3939 IDirectDraw4_AddRef(iface
);
3940 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3945 static HRESULT WINAPI
ddraw3_CreatePalette(IDirectDraw3
*iface
, DWORD flags
,
3946 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3948 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw3(iface
);
3951 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3952 iface
, flags
, entries
, palette
, outer_unknown
);
3954 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3955 if (SUCCEEDED(hr
) && *palette
)
3957 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3958 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3959 IDirectDraw4_AddRef(iface
);
3960 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3966 static HRESULT WINAPI
ddraw2_CreatePalette(IDirectDraw2
*iface
, DWORD flags
,
3967 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3969 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw2(iface
);
3972 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3973 iface
, flags
, entries
, palette
, outer_unknown
);
3975 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3976 if (SUCCEEDED(hr
) && *palette
)
3978 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3979 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
3980 impl
->ifaceToRelease
= NULL
;
3986 static HRESULT WINAPI
ddraw1_CreatePalette(IDirectDraw
*iface
, DWORD flags
,
3987 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3989 IDirectDrawImpl
*ddraw
= ddraw_from_ddraw1(iface
);
3992 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3993 iface
, flags
, entries
, palette
, outer_unknown
);
3995 hr
= ddraw7_CreatePalette((IDirectDraw7
*)ddraw
, flags
, entries
, palette
, outer_unknown
);
3996 if (SUCCEEDED(hr
) && *palette
)
3998 IDirectDrawPaletteImpl
*impl
= (IDirectDrawPaletteImpl
*)*palette
;
3999 IDirectDraw7_Release((IDirectDraw7
*)ddraw
);
4000 impl
->ifaceToRelease
= NULL
;
4006 /*****************************************************************************
4007 * IDirectDraw7::DuplicateSurface
4009 * Duplicates a surface. The surface memory points to the same memory as
4010 * the original surface, and it's released when the last surface referencing
4011 * it is released. I guess that's beyond Wine's surface management right now
4012 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4013 * test application to implement this)
4016 * Src: Address of the source surface
4017 * Dest: Address to write the new surface pointer to
4020 * See IDirectDraw7::CreateSurface
4022 *****************************************************************************/
4023 static HRESULT WINAPI
ddraw7_DuplicateSurface(IDirectDraw7
*iface
,
4024 IDirectDrawSurface7
*Src
, IDirectDrawSurface7
**Dest
)
4026 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
4028 FIXME("iface %p, src %p, dst %p partial stub!\n", iface
, Src
, Dest
);
4030 /* For now, simply create a new, independent surface */
4031 return IDirectDraw7_CreateSurface(iface
,
4032 &Surf
->surface_desc
,
4037 static HRESULT WINAPI
ddraw4_DuplicateSurface(IDirectDraw4
*iface
,
4038 IDirectDrawSurface4
*src
, IDirectDrawSurface4
**dst
)
4040 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4042 return ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw4(iface
),
4043 (IDirectDrawSurface7
*)src
, (IDirectDrawSurface7
**)dst
);
4046 static HRESULT WINAPI
ddraw3_DuplicateSurface(IDirectDraw3
*iface
,
4047 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
4049 IDirectDrawSurface7
*src7
, *dst7
;
4052 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4053 src7
= (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)src
);
4054 hr
= ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw3(iface
), src7
, &dst7
);
4057 *dst
= (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)dst7
)->IDirectDrawSurface3_vtbl
;
4061 static HRESULT WINAPI
ddraw2_DuplicateSurface(IDirectDraw2
*iface
,
4062 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
4064 IDirectDrawSurface7
*src7
, *dst7
;
4067 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4068 src7
= (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)src
);
4069 hr
= ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw2(iface
), src7
, &dst7
);
4072 *dst
= (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)dst7
)->IDirectDrawSurface3_vtbl
;
4076 static HRESULT WINAPI
ddraw1_DuplicateSurface(IDirectDraw
*iface
,
4077 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
4079 IDirectDrawSurface7
*src7
, *dst7
;
4082 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
4083 src7
= (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)src
);
4084 hr
= ddraw7_DuplicateSurface((IDirectDraw7
*)ddraw_from_ddraw1(iface
), src7
, &dst7
);
4087 *dst
= (IDirectDrawSurface
*)&((IDirectDrawSurfaceImpl
*)dst7
)->IDirectDrawSurface3_vtbl
;
4091 /*****************************************************************************
4092 * IDirect3D7::EnumDevices
4094 * The EnumDevices method for IDirect3D7. It enumerates all supported
4095 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4098 * callback: Function to call for each enumerated device
4099 * context: Pointer to pass back to the app
4102 * D3D_OK, or the return value of the GetCaps call
4104 *****************************************************************************/
4105 static HRESULT WINAPI
d3d7_EnumDevices(IDirect3D7
*iface
, LPD3DENUMDEVICESCALLBACK7 callback
, void *context
)
4107 char interface_name_tnl
[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
4108 char device_name_tnl
[] = "Wine D3D7 T&L HAL";
4109 char interface_name_hal
[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
4110 char device_name_hal
[] = "Wine D3D7 HAL";
4111 char interface_name_rgb
[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
4112 char device_name_rgb
[] = "Wine D3D7 RGB";
4114 IDirectDrawImpl
*ddraw
= ddraw_from_d3d7(iface
);
4115 D3DDEVICEDESC7 device_desc7
;
4116 D3DDEVICEDESC device_desc1
;
4119 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4121 EnterCriticalSection(&ddraw_cs
);
4123 hr
= IDirect3DImpl_GetCaps(ddraw
->wineD3D
, &device_desc1
, &device_desc7
);
4126 LeaveCriticalSection(&ddraw_cs
);
4129 callback(interface_name_tnl
, device_name_tnl
, &device_desc7
, context
);
4131 device_desc7
.deviceGUID
= IID_IDirect3DHALDevice
;
4132 callback(interface_name_hal
, device_name_hal
, &device_desc7
, context
);
4134 device_desc7
.deviceGUID
= IID_IDirect3DRGBDevice
;
4135 callback(interface_name_rgb
, device_name_rgb
, &device_desc7
, context
);
4137 TRACE("End of enumeration.\n");
4139 LeaveCriticalSection(&ddraw_cs
);
4144 /*****************************************************************************
4145 * IDirect3D3::EnumDevices
4147 * Enumerates all supported Direct3DDevice interfaces. This is the
4148 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4150 * Version 1, 2 and 3
4153 * callback: Application-provided routine to call for each enumerated device
4154 * Context: Pointer to pass to the callback
4157 * D3D_OK on success,
4158 * The result of IDirect3DImpl_GetCaps if it failed
4160 *****************************************************************************/
4161 static HRESULT WINAPI
d3d3_EnumDevices(IDirect3D3
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4163 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
4165 IDirectDrawImpl
*ddraw
= ddraw_from_d3d3(iface
);
4166 D3DDEVICEDESC device_desc1
, hal_desc
, hel_desc
;
4167 D3DDEVICEDESC7 device_desc7
;
4170 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4171 * name string. Let's put the string in a sufficiently sized array in
4172 * writable memory. */
4173 char device_name
[50];
4174 strcpy(device_name
,"Direct3D HEL");
4176 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4178 EnterCriticalSection(&ddraw_cs
);
4180 hr
= IDirect3DImpl_GetCaps(ddraw
->wineD3D
, &device_desc1
, &device_desc7
);
4183 LeaveCriticalSection(&ddraw_cs
);
4187 /* Do I have to enumerate the reference id? Note from old d3d7:
4188 * "It seems that enumerating the reference IID on Direct3D 1 games
4189 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4191 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4192 * EnumReference which enables / disables enumerating the reference
4193 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4194 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4195 * demo directory suggest this.
4197 * Some games(GTA 2) seem to use the second enumerated device, so I have
4198 * to enumerate at least 2 devices. So enumerate the reference device to
4201 * Other games (Rollcage) tell emulation and hal device apart by certain
4202 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4203 * limitation flag), and it refuses all devices that have the perspective
4204 * flag set. This way it refuses the emulation device, and HAL devices
4205 * never have POW2 unset in d3d7 on windows. */
4206 if (ddraw
->d3dversion
!= 1)
4208 static CHAR reference_description
[] = "RGB Direct3D emulation";
4210 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4211 hal_desc
= device_desc1
;
4212 hel_desc
= device_desc1
;
4213 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4214 hal_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4215 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4216 hal_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4217 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4218 hr
= callback((GUID
*)&IID_IDirect3DRGBDevice
, reference_description
,
4219 device_name
, &hal_desc
, &hel_desc
, context
);
4220 if (hr
!= D3DENUMRET_OK
)
4222 TRACE("Application cancelled the enumeration.\n");
4223 LeaveCriticalSection(&ddraw_cs
);
4228 strcpy(device_name
,"Direct3D HAL");
4230 TRACE("Enumerating HAL Direct3D device.\n");
4231 hal_desc
= device_desc1
;
4232 hel_desc
= device_desc1
;
4233 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4234 hel_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4235 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4236 hel_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4237 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4238 hr
= callback((GUID
*)&IID_IDirect3DHALDevice
, wined3d_description
,
4239 device_name
, &hal_desc
, &hel_desc
, context
);
4240 if (hr
!= D3DENUMRET_OK
)
4242 TRACE("Application cancelled the enumeration.\n");
4243 LeaveCriticalSection(&ddraw_cs
);
4247 TRACE("End of enumeration.\n");
4249 LeaveCriticalSection(&ddraw_cs
);
4253 static HRESULT WINAPI
d3d2_EnumDevices(IDirect3D2
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4255 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4257 return d3d3_EnumDevices((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, callback
, context
);
4260 static HRESULT WINAPI
d3d1_EnumDevices(IDirect3D
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4262 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4264 return d3d3_EnumDevices((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, callback
, context
);
4267 /*****************************************************************************
4268 * IDirect3D3::CreateLight
4270 * Creates an IDirect3DLight interface. This interface is used in
4271 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4272 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4273 * uses the IDirect3DDevice7 interface with D3D7 lights.
4275 * Version 1, 2 and 3
4278 * light: Address to store the new interface pointer
4279 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4284 * DDERR_OUTOFMEMORY if memory allocation failed
4285 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4287 *****************************************************************************/
4288 static HRESULT WINAPI
d3d3_CreateLight(IDirect3D3
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4290 IDirect3DLightImpl
*object
;
4292 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4294 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4296 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4299 ERR("Failed to allocate light memory.\n");
4300 return DDERR_OUTOFMEMORY
;
4303 d3d_light_init(object
, ddraw_from_d3d3(iface
));
4305 TRACE("Created light %p.\n", object
);
4306 *light
= (IDirect3DLight
*)object
;
4311 static HRESULT WINAPI
d3d2_CreateLight(IDirect3D2
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4313 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4315 return d3d3_CreateLight((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, light
, outer_unknown
);
4318 static HRESULT WINAPI
d3d1_CreateLight(IDirect3D
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4320 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4322 return d3d3_CreateLight((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, light
, outer_unknown
);
4325 /*****************************************************************************
4326 * IDirect3D3::CreateMaterial
4328 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4329 * and older versions. The IDirect3DMaterial implementation wraps its
4330 * functionality to IDirect3DDevice7::SetMaterial and friends.
4332 * Version 1, 2 and 3
4335 * material: Address to store the new interface's pointer to
4336 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4341 * DDERR_OUTOFMEMORY if memory allocation failed
4342 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4344 *****************************************************************************/
4345 static HRESULT WINAPI
d3d3_CreateMaterial(IDirect3D3
*iface
, IDirect3DMaterial3
**material
, IUnknown
*outer_unknown
)
4347 IDirect3DMaterialImpl
*object
;
4349 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4351 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4353 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4356 ERR("Failed to allocate material memory.\n");
4357 return DDERR_OUTOFMEMORY
;
4360 d3d_material_init(object
, ddraw_from_d3d3(iface
));
4362 TRACE("Created material %p.\n", object
);
4363 *material
= (IDirect3DMaterial3
*)object
;
4368 static HRESULT WINAPI
d3d2_CreateMaterial(IDirect3D2
*iface
, IDirect3DMaterial2
**material
, IUnknown
*outer_unknown
)
4370 IDirect3DMaterial3
*material3
;
4373 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4375 hr
= d3d3_CreateMaterial((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, &material3
, outer_unknown
);
4376 *material
= material3
? (IDirect3DMaterial2
*)&((IDirect3DMaterialImpl
*)material3
)->IDirect3DMaterial2_vtbl
: NULL
;
4378 TRACE("Returning material %p.\n", *material
);
4383 static HRESULT WINAPI
d3d1_CreateMaterial(IDirect3D
*iface
, IDirect3DMaterial
**material
, IUnknown
*outer_unknown
)
4385 IDirect3DMaterial3
*material3
;
4388 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4390 hr
= d3d3_CreateMaterial((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, &material3
, outer_unknown
);
4391 *material
= material3
? (IDirect3DMaterial
*)&((IDirect3DMaterialImpl
*)material3
)->IDirect3DMaterial_vtbl
: NULL
;
4393 TRACE("Returning material %p.\n", *material
);
4398 /*****************************************************************************
4399 * IDirect3D3::CreateViewport
4401 * Creates an IDirect3DViewport interface. This interface is used
4402 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4403 * it has been replaced by a viewport structure and
4404 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4405 * uses the IDirect3DDevice7 methods for its functionality
4408 * Viewport: Address to store the new interface pointer
4409 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4414 * DDERR_OUTOFMEMORY if memory allocation failed
4415 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4417 *****************************************************************************/
4418 static HRESULT WINAPI
d3d3_CreateViewport(IDirect3D3
*iface
, IDirect3DViewport3
**viewport
, IUnknown
*outer_unknown
)
4420 IDirect3DViewportImpl
*object
;
4422 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4424 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4426 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4429 ERR("Failed to allocate viewport memory.\n");
4430 return DDERR_OUTOFMEMORY
;
4433 d3d_viewport_init(object
, ddraw_from_d3d3(iface
));
4435 TRACE("Created viewport %p.\n", object
);
4436 *viewport
= (IDirect3DViewport3
*)object
;
4441 static HRESULT WINAPI
d3d2_CreateViewport(IDirect3D2
*iface
, IDirect3DViewport2
**viewport
, IUnknown
*outer_unknown
)
4443 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4445 return d3d3_CreateViewport((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
,
4446 (IDirect3DViewport3
**)viewport
, outer_unknown
);
4449 static HRESULT WINAPI
d3d1_CreateViewport(IDirect3D
*iface
, IDirect3DViewport
**viewport
, IUnknown
*outer_unknown
)
4451 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4453 return d3d3_CreateViewport((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
,
4454 (IDirect3DViewport3
**)viewport
, outer_unknown
);
4457 /*****************************************************************************
4458 * IDirect3D3::FindDevice
4460 * This method finds a device with the requested properties and returns a
4461 * device description
4465 * fds: Describes the requested device characteristics
4466 * fdr: Returns the device description
4470 * DDERR_INVALIDPARAMS if no device was found
4472 *****************************************************************************/
4473 static HRESULT WINAPI
d3d3_FindDevice(IDirect3D3
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4475 IDirectDrawImpl
*ddraw
= ddraw_from_d3d3(iface
);
4476 D3DDEVICEDESC7 desc7
;
4477 D3DDEVICEDESC desc1
;
4480 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4482 if (!fds
|| !fdr
) return DDERR_INVALIDPARAMS
;
4484 if (fds
->dwSize
!= sizeof(D3DFINDDEVICESEARCH
)
4485 || fdr
->dwSize
!= sizeof(D3DFINDDEVICERESULT
))
4486 return DDERR_INVALIDPARAMS
;
4488 if ((fds
->dwFlags
& D3DFDS_COLORMODEL
)
4489 && fds
->dcmColorModel
!= D3DCOLOR_RGB
)
4491 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4492 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
4495 if (fds
->dwFlags
& D3DFDS_GUID
)
4497 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds
->guid
)));
4498 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &fds
->guid
)
4499 && !IsEqualGUID(&IID_IDirect3DHALDevice
, &fds
->guid
)
4500 && !IsEqualGUID(&IID_IDirect3DRGBDevice
, &fds
->guid
))
4502 WARN("No match for this GUID.\n");
4503 return DDERR_NOTFOUND
;
4508 hr
= IDirect3DImpl_GetCaps(ddraw
->wineD3D
, &desc1
, &desc7
);
4509 if (hr
!= D3D_OK
) return hr
;
4511 /* Now return our own GUID */
4512 fdr
->guid
= IID_D3DDEVICE_WineD3D
;
4513 fdr
->ddHwDesc
= desc1
;
4514 fdr
->ddSwDesc
= desc1
;
4516 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4521 static HRESULT WINAPI
d3d2_FindDevice(IDirect3D2
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4523 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4525 return d3d3_FindDevice((IDirect3D3
*)&ddraw_from_d3d2(iface
)->IDirect3D3_vtbl
, fds
, fdr
);
4528 static HRESULT WINAPI
d3d1_FindDevice(IDirect3D
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4530 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4532 return d3d3_FindDevice((IDirect3D3
*)&ddraw_from_d3d1(iface
)->IDirect3D3_vtbl
, fds
, fdr
);
4535 /*****************************************************************************
4536 * IDirect3D7::CreateDevice
4538 * Creates an IDirect3DDevice7 interface.
4540 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4541 * DirectDraw surfaces and are created with
4542 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4543 * create the device object and QueryInterfaces for IDirect3DDevice
4546 * refiid: IID of the device to create
4547 * Surface: Initial rendertarget
4548 * Device: Address to return the interface pointer
4552 * DDERR_OUTOFMEMORY if memory allocation failed
4553 * DDERR_INVALIDPARAMS if a device exists already
4555 *****************************************************************************/
4556 static HRESULT WINAPI
d3d7_CreateDevice(IDirect3D7
*iface
, REFCLSID riid
,
4557 IDirectDrawSurface7
*surface
, IDirect3DDevice7
**device
)
4559 IDirectDrawSurfaceImpl
*target
= (IDirectDrawSurfaceImpl
*)surface
;
4560 IDirectDrawImpl
*ddraw
= ddraw_from_d3d7(iface
);
4561 IDirect3DDeviceImpl
*object
;
4564 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface
, debugstr_guid(riid
), surface
, device
);
4566 EnterCriticalSection(&ddraw_cs
);
4569 /* Fail device creation if non-opengl surfaces are used. */
4570 if (ddraw
->ImplType
!= SURFACE_OPENGL
)
4572 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4573 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4575 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4576 * is caught in CreateSurface or QueryInterface. */
4577 LeaveCriticalSection(&ddraw_cs
);
4581 if (ddraw
->d3ddevice
)
4583 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4584 LeaveCriticalSection(&ddraw_cs
);
4585 return DDERR_INVALIDPARAMS
;
4588 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4591 ERR("Failed to allocate device memory.\n");
4592 LeaveCriticalSection(&ddraw_cs
);
4593 return DDERR_OUTOFMEMORY
;
4596 hr
= d3d_device_init(object
, ddraw
, target
);
4599 WARN("Failed to initialize device, hr %#x.\n", hr
);
4600 HeapFree(GetProcessHeap(), 0, object
);
4601 LeaveCriticalSection(&ddraw_cs
);
4605 TRACE("Created device %p.\n", object
);
4606 *device
= (IDirect3DDevice7
*)object
;
4608 LeaveCriticalSection(&ddraw_cs
);
4612 static HRESULT WINAPI
d3d3_CreateDevice(IDirect3D3
*iface
, REFCLSID riid
,
4613 IDirectDrawSurface4
*surface
, IDirect3DDevice3
**device
, IUnknown
*outer_unknown
)
4617 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4618 iface
, debugstr_guid(riid
), surface
, device
, outer_unknown
);
4620 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4622 hr
= d3d7_CreateDevice((IDirect3D7
*)&ddraw_from_d3d3(iface
)->IDirect3D7_vtbl
, riid
,
4623 (IDirectDrawSurface7
*)surface
, (IDirect3DDevice7
**)device
);
4624 if (*device
) *device
= (IDirect3DDevice3
*)&((IDirect3DDeviceImpl
*)*device
)->IDirect3DDevice3_vtbl
;
4629 static HRESULT WINAPI
d3d2_CreateDevice(IDirect3D2
*iface
, REFCLSID riid
,
4630 IDirectDrawSurface
*surface
, IDirect3DDevice2
**device
)
4634 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4635 iface
, debugstr_guid(riid
), surface
, device
);
4637 hr
= d3d7_CreateDevice((IDirect3D7
*)&ddraw_from_d3d2(iface
)->IDirect3D7_vtbl
, riid
,
4638 surface
? (IDirectDrawSurface7
*)surface_from_surface3((IDirectDrawSurface3
*)surface
) : NULL
,
4639 (IDirect3DDevice7
**)device
);
4640 if (*device
) *device
= (IDirect3DDevice2
*)&((IDirect3DDeviceImpl
*)*device
)->IDirect3DDevice2_vtbl
;
4645 /*****************************************************************************
4646 * IDirect3D7::CreateVertexBuffer
4648 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4654 * desc: Requested Vertex buffer properties
4655 * vertex_buffer: Address to return the interface pointer at
4656 * flags: Some flags, should be 0
4660 * DDERR_OUTOFMEMORY if memory allocation failed
4661 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4662 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4664 *****************************************************************************/
4665 static HRESULT WINAPI
d3d7_CreateVertexBuffer(IDirect3D7
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4666 IDirect3DVertexBuffer7
**vertex_buffer
, DWORD flags
)
4668 IDirect3DVertexBufferImpl
*object
;
4671 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4672 iface
, desc
, vertex_buffer
, flags
);
4674 if (!vertex_buffer
|| !desc
) return DDERR_INVALIDPARAMS
;
4676 TRACE("Vertex buffer description:\n");
4677 TRACE(" dwSize %u\n", desc
->dwSize
);
4678 TRACE(" dwCaps %#x\n", desc
->dwCaps
);
4679 TRACE(" FVF %#x\n", desc
->dwFVF
);
4680 TRACE(" dwNumVertices %u\n", desc
->dwNumVertices
);
4682 /* Now create the vertex buffer */
4683 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4686 ERR("Failed to allocate vertex buffer memory.\n");
4687 return DDERR_OUTOFMEMORY
;
4690 hr
= d3d_vertex_buffer_init(object
, ddraw_from_d3d7(iface
), desc
);
4693 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
4694 HeapFree(GetProcessHeap(), 0, object
);
4698 TRACE("Created vertex buffer %p.\n", object
);
4699 *vertex_buffer
= (IDirect3DVertexBuffer7
*)object
;
4704 static HRESULT WINAPI
d3d3_CreateVertexBuffer(IDirect3D3
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4705 IDirect3DVertexBuffer
**vertex_buffer
, DWORD flags
, IUnknown
*outer_unknown
)
4707 IDirectDrawImpl
*This
= ddraw_from_d3d3(iface
);
4710 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4711 iface
, desc
, vertex_buffer
, flags
, outer_unknown
);
4713 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4715 hr
= d3d7_CreateVertexBuffer((IDirect3D7
*)&This
->IDirect3D7_vtbl
,
4716 desc
, (IDirect3DVertexBuffer7
**)vertex_buffer
, flags
);
4718 *vertex_buffer
= (IDirect3DVertexBuffer
*)&((IDirect3DVertexBufferImpl
*)*vertex_buffer
)->IDirect3DVertexBuffer_vtbl
;
4723 /*****************************************************************************
4724 * IDirect3D7::EnumZBufferFormats
4726 * Enumerates all supported Z buffer pixel formats
4732 * callback: callback to call for each pixel format
4733 * context: Pointer to pass back to the callback
4737 * DDERR_INVALIDPARAMS if callback is NULL
4738 * For details, see IWineD3DDevice::EnumZBufferFormats
4740 *****************************************************************************/
4741 static HRESULT WINAPI
d3d7_EnumZBufferFormats(IDirect3D7
*iface
, REFCLSID device_iid
,
4742 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4744 IDirectDrawImpl
*ddraw
= ddraw_from_d3d7(iface
);
4745 WINED3DDISPLAYMODE d3ddm
;
4746 WINED3DDEVTYPE type
;
4750 /* Order matters. Specifically, BattleZone II (full version) expects the
4751 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4752 static const enum wined3d_format_id formats
[] =
4754 WINED3DFMT_S1_UINT_D15_UNORM
,
4755 WINED3DFMT_D16_UNORM
,
4756 WINED3DFMT_X8D24_UNORM
,
4757 WINED3DFMT_S4X4_UINT_D24_UNORM
,
4758 WINED3DFMT_D24_UNORM_S8_UINT
,
4759 WINED3DFMT_D32_UNORM
,
4762 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4763 iface
, debugstr_guid(device_iid
), callback
, context
);
4765 if (!callback
) return DDERR_INVALIDPARAMS
;
4767 if (IsEqualGUID(device_iid
, &IID_IDirect3DHALDevice
)
4768 || IsEqualGUID(device_iid
, &IID_IDirect3DTnLHalDevice
)
4769 || IsEqualGUID(device_iid
, &IID_D3DDEVICE_WineD3D
))
4771 TRACE("Asked for HAL device.\n");
4772 type
= WINED3DDEVTYPE_HAL
;
4774 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRGBDevice
)
4775 || IsEqualGUID(device_iid
, &IID_IDirect3DMMXDevice
))
4777 TRACE("Asked for SW device.\n");
4778 type
= WINED3DDEVTYPE_SW
;
4780 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRefDevice
))
4782 TRACE("Asked for REF device.\n");
4783 type
= WINED3DDEVTYPE_REF
;
4785 else if (IsEqualGUID(device_iid
, &IID_IDirect3DNullDevice
))
4787 TRACE("Asked for NULLREF device.\n");
4788 type
= WINED3DDEVTYPE_NULLREF
;
4792 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid
));
4793 type
= WINED3DDEVTYPE_HAL
;
4796 EnterCriticalSection(&ddraw_cs
);
4797 /* We need an adapter format from somewhere to please wined3d and WGL.
4798 * Use the current display mode. So far all cards offer the same depth
4799 * stencil format for all modes, but if some do not and applications do
4800 * not like that we'll have to find some workaround, like iterating over
4801 * all imaginable formats and collecting all the depth stencil formats we
4803 hr
= IWineD3DDevice_GetDisplayMode(ddraw
->wineD3DDevice
, 0, &d3ddm
);
4805 for (i
= 0; i
< (sizeof(formats
) / sizeof(*formats
)); ++i
)
4807 hr
= IWineD3D_CheckDeviceFormat(ddraw
->wineD3D
, WINED3DADAPTER_DEFAULT
, type
, d3ddm
.Format
,
4808 WINED3DUSAGE_DEPTHSTENCIL
, WINED3DRTYPE_SURFACE
, formats
[i
], SURFACE_OPENGL
);
4811 DDPIXELFORMAT pformat
;
4813 memset(&pformat
, 0, sizeof(pformat
));
4814 pformat
.dwSize
= sizeof(pformat
);
4815 PixelFormat_WineD3DtoDD(&pformat
, formats
[i
]);
4817 TRACE("Enumerating wined3d format %#x.\n", formats
[i
]);
4818 hr
= callback(&pformat
, context
);
4819 if (hr
!= DDENUMRET_OK
)
4821 TRACE("Format enumeration cancelled by application.\n");
4822 LeaveCriticalSection(&ddraw_cs
);
4827 TRACE("End of enumeration.\n");
4829 LeaveCriticalSection(&ddraw_cs
);
4833 static HRESULT WINAPI
d3d3_EnumZBufferFormats(IDirect3D3
*iface
, REFCLSID device_iid
,
4834 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4836 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4837 iface
, debugstr_guid(device_iid
), callback
, context
);
4839 return d3d7_EnumZBufferFormats((IDirect3D7
*)&ddraw_from_d3d3(iface
)->IDirect3D7_vtbl
,
4840 device_iid
, callback
, context
);
4843 /*****************************************************************************
4844 * IDirect3D7::EvictManagedTextures
4846 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4847 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4852 * D3D_OK, because it's a stub
4854 *****************************************************************************/
4855 static HRESULT WINAPI
d3d7_EvictManagedTextures(IDirect3D7
*iface
)
4857 FIXME("iface %p stub!\n", iface
);
4859 /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
4860 * then unload surfaces / textures. */
4865 static HRESULT WINAPI
d3d3_EvictManagedTextures(IDirect3D3
*iface
)
4867 TRACE("iface %p.\n", iface
);
4869 return d3d7_EvictManagedTextures((IDirect3D7
*)&ddraw_from_d3d3(iface
)->IDirect3D7_vtbl
);
4872 /*****************************************************************************
4873 * IDirect3DImpl_GetCaps
4875 * This function retrieves the device caps from wined3d
4876 * and converts it into a D3D7 and D3D - D3D3 structure
4877 * This is a helper function called from various places in ddraw
4880 * wined3d: The interface to get the caps from
4881 * desc1: Old D3D <3 structure to fill (needed)
4882 * desc7: D3D7 device desc structure to fill (needed)
4885 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4887 *****************************************************************************/
4888 HRESULT
IDirect3DImpl_GetCaps(IWineD3D
*wined3d
, D3DDEVICEDESC
*desc1
, D3DDEVICEDESC7
*desc7
)
4890 WINED3DCAPS wined3d_caps
;
4893 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d
, desc1
, desc7
);
4895 memset(&wined3d_caps
, 0, sizeof(wined3d_caps
));
4897 EnterCriticalSection(&ddraw_cs
);
4898 hr
= IWineD3D_GetDeviceCaps(wined3d
, 0, WINED3DDEVTYPE_HAL
, &wined3d_caps
);
4899 LeaveCriticalSection(&ddraw_cs
);
4902 WARN("Failed to get device caps, hr %#x.\n", hr
);
4906 /* Copy the results into the d3d7 and d3d3 structures */
4907 desc7
->dwDevCaps
= wined3d_caps
.DevCaps
;
4908 desc7
->dpcLineCaps
.dwMiscCaps
= wined3d_caps
.PrimitiveMiscCaps
;
4909 desc7
->dpcLineCaps
.dwRasterCaps
= wined3d_caps
.RasterCaps
;
4910 desc7
->dpcLineCaps
.dwZCmpCaps
= wined3d_caps
.ZCmpCaps
;
4911 desc7
->dpcLineCaps
.dwSrcBlendCaps
= wined3d_caps
.SrcBlendCaps
;
4912 desc7
->dpcLineCaps
.dwDestBlendCaps
= wined3d_caps
.DestBlendCaps
;
4913 desc7
->dpcLineCaps
.dwAlphaCmpCaps
= wined3d_caps
.AlphaCmpCaps
;
4914 desc7
->dpcLineCaps
.dwShadeCaps
= wined3d_caps
.ShadeCaps
;
4915 desc7
->dpcLineCaps
.dwTextureCaps
= wined3d_caps
.TextureCaps
;
4916 desc7
->dpcLineCaps
.dwTextureFilterCaps
= wined3d_caps
.TextureFilterCaps
;
4917 desc7
->dpcLineCaps
.dwTextureAddressCaps
= wined3d_caps
.TextureAddressCaps
;
4919 desc7
->dwMaxTextureWidth
= wined3d_caps
.MaxTextureWidth
;
4920 desc7
->dwMaxTextureHeight
= wined3d_caps
.MaxTextureHeight
;
4922 desc7
->dwMaxTextureRepeat
= wined3d_caps
.MaxTextureRepeat
;
4923 desc7
->dwMaxTextureAspectRatio
= wined3d_caps
.MaxTextureAspectRatio
;
4924 desc7
->dwMaxAnisotropy
= wined3d_caps
.MaxAnisotropy
;
4925 desc7
->dvMaxVertexW
= wined3d_caps
.MaxVertexW
;
4927 desc7
->dvGuardBandLeft
= wined3d_caps
.GuardBandLeft
;
4928 desc7
->dvGuardBandTop
= wined3d_caps
.GuardBandTop
;
4929 desc7
->dvGuardBandRight
= wined3d_caps
.GuardBandRight
;
4930 desc7
->dvGuardBandBottom
= wined3d_caps
.GuardBandBottom
;
4932 desc7
->dvExtentsAdjust
= wined3d_caps
.ExtentsAdjust
;
4933 desc7
->dwStencilCaps
= wined3d_caps
.StencilCaps
;
4935 desc7
->dwFVFCaps
= wined3d_caps
.FVFCaps
;
4936 desc7
->dwTextureOpCaps
= wined3d_caps
.TextureOpCaps
;
4938 desc7
->dwVertexProcessingCaps
= wined3d_caps
.VertexProcessingCaps
;
4939 desc7
->dwMaxActiveLights
= wined3d_caps
.MaxActiveLights
;
4941 /* Remove all non-d3d7 caps */
4942 desc7
->dwDevCaps
&= (
4943 D3DDEVCAPS_FLOATTLVERTEX
| D3DDEVCAPS_SORTINCREASINGZ
| D3DDEVCAPS_SORTDECREASINGZ
|
4944 D3DDEVCAPS_SORTEXACT
| D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4945 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4946 D3DDEVCAPS_TEXTUREVIDEOMEMORY
| D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
|
4947 D3DDEVCAPS_TEXTURENONLOCALVIDMEM
| D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
4948 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
4949 D3DDEVCAPS_HWRASTERIZATION
);
4951 desc7
->dwStencilCaps
&= (
4952 D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
|
4953 D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
|
4954 D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
);
4958 desc7
->dwTextureOpCaps
&= (
4959 D3DTEXOPCAPS_DISABLE
| D3DTEXOPCAPS_SELECTARG1
| D3DTEXOPCAPS_SELECTARG2
|
4960 D3DTEXOPCAPS_MODULATE
| D3DTEXOPCAPS_MODULATE2X
| D3DTEXOPCAPS_MODULATE4X
|
4961 D3DTEXOPCAPS_ADD
| D3DTEXOPCAPS_ADDSIGNED
| D3DTEXOPCAPS_ADDSIGNED2X
|
4962 D3DTEXOPCAPS_SUBTRACT
| D3DTEXOPCAPS_ADDSMOOTH
| D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
4963 D3DTEXOPCAPS_BLENDFACTORALPHA
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
| D3DTEXOPCAPS_BLENDCURRENTALPHA
|
4964 D3DTEXOPCAPS_PREMODULATE
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
4965 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
| D3DTEXOPCAPS_BUMPENVMAP
|
4966 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
| D3DTEXOPCAPS_DOTPRODUCT3
);
4968 desc7
->dwVertexProcessingCaps
&= (
4969 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_VERTEXFOG
|
4970 D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
);
4972 desc7
->dpcLineCaps
.dwMiscCaps
&= (
4973 D3DPMISCCAPS_MASKPLANES
| D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
|
4974 D3DPMISCCAPS_CONFORMANT
| D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
|
4975 D3DPMISCCAPS_CULLCCW
);
4977 desc7
->dpcLineCaps
.dwRasterCaps
&= (
4978 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ROP2
| D3DPRASTERCAPS_XOR
|
4979 D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_SUBPIXEL
|
4980 D3DPRASTERCAPS_SUBPIXELX
| D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
|
4981 D3DPRASTERCAPS_STIPPLE
| D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT
| D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT
|
4982 D3DPRASTERCAPS_ANTIALIASEDGES
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
|
4983 D3DPRASTERCAPS_ZBUFFERLESSHSR
| D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
|
4984 D3DPRASTERCAPS_WBUFFER
| D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT
| D3DPRASTERCAPS_WFOG
|
4985 D3DPRASTERCAPS_ZFOG
);
4987 desc7
->dpcLineCaps
.dwZCmpCaps
&= (
4988 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4989 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4990 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4992 desc7
->dpcLineCaps
.dwSrcBlendCaps
&= (
4993 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4994 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4995 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4996 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4997 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4999 desc7
->dpcLineCaps
.dwDestBlendCaps
&= (
5000 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
5001 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
5002 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
5003 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
5004 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
5006 desc7
->dpcLineCaps
.dwAlphaCmpCaps
&= (
5007 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
5008 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
5009 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
5011 desc7
->dpcLineCaps
.dwShadeCaps
&= (
5012 D3DPSHADECAPS_COLORFLATMONO
| D3DPSHADECAPS_COLORFLATRGB
| D3DPSHADECAPS_COLORGOURAUDMONO
|
5013 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_COLORPHONGMONO
| D3DPSHADECAPS_COLORPHONGRGB
|
5014 D3DPSHADECAPS_SPECULARFLATMONO
| D3DPSHADECAPS_SPECULARFLATRGB
| D3DPSHADECAPS_SPECULARGOURAUDMONO
|
5015 D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_SPECULARPHONGMONO
| D3DPSHADECAPS_SPECULARPHONGRGB
|
5016 D3DPSHADECAPS_ALPHAFLATBLEND
| D3DPSHADECAPS_ALPHAFLATSTIPPLED
| D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
5017 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED
| D3DPSHADECAPS_ALPHAPHONGBLEND
| D3DPSHADECAPS_ALPHAPHONGSTIPPLED
|
5018 D3DPSHADECAPS_FOGFLAT
| D3DPSHADECAPS_FOGGOURAUD
| D3DPSHADECAPS_FOGPHONG
);
5020 desc7
->dpcLineCaps
.dwTextureCaps
&= (
5021 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
5022 D3DPTEXTURECAPS_TRANSPARENCY
| D3DPTEXTURECAPS_BORDER
| D3DPTEXTURECAPS_SQUAREONLY
|
5023 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
5024 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_COLORKEYBLEND
);
5026 desc7
->dpcLineCaps
.dwTextureFilterCaps
&= (
5027 D3DPTFILTERCAPS_NEAREST
| D3DPTFILTERCAPS_LINEAR
| D3DPTFILTERCAPS_MIPNEAREST
|
5028 D3DPTFILTERCAPS_MIPLINEAR
| D3DPTFILTERCAPS_LINEARMIPNEAREST
| D3DPTFILTERCAPS_LINEARMIPLINEAR
|
5029 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
5030 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
5031 D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
|
5032 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
);
5034 desc7
->dpcLineCaps
.dwTextureBlendCaps
&= (
5035 D3DPTBLENDCAPS_DECAL
| D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_DECALALPHA
|
5036 D3DPTBLENDCAPS_MODULATEALPHA
| D3DPTBLENDCAPS_DECALMASK
| D3DPTBLENDCAPS_MODULATEMASK
|
5037 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_ADD
);
5039 desc7
->dpcLineCaps
.dwTextureAddressCaps
&= (
5040 D3DPTADDRESSCAPS_WRAP
| D3DPTADDRESSCAPS_MIRROR
| D3DPTADDRESSCAPS_CLAMP
|
5041 D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_INDEPENDENTUV
);
5043 if (!(desc7
->dpcLineCaps
.dwTextureCaps
& D3DPTEXTURECAPS_POW2
))
5045 /* DirectX7 always has the np2 flag set, no matter what the card
5046 * supports. Some old games (Rollcage) check the caps incorrectly.
5047 * If wined3d supports nonpow2 textures it also has np2 conditional
5049 desc7
->dpcLineCaps
.dwTextureCaps
|= D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
5052 /* Fill the missing members, and do some fixup */
5053 desc7
->dpcLineCaps
.dwSize
= sizeof(desc7
->dpcLineCaps
);
5054 desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
5055 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
5056 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
5057 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
5058 desc7
->dpcLineCaps
.dwStippleWidth
= 32;
5059 desc7
->dpcLineCaps
.dwStippleHeight
= 32;
5060 /* Use the same for the TriCaps */
5061 desc7
->dpcTriCaps
= desc7
->dpcLineCaps
;
5063 desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
5064 desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
5065 desc7
->dwMinTextureWidth
= 1;
5066 desc7
->dwMinTextureHeight
= 1;
5068 /* Convert DWORDs safely to WORDs */
5069 if (wined3d_caps
.MaxTextureBlendStages
> 0xffff) desc7
->wMaxTextureBlendStages
= 0xffff;
5070 else desc7
->wMaxTextureBlendStages
= (WORD
)wined3d_caps
.MaxTextureBlendStages
;
5071 if (wined3d_caps
.MaxSimultaneousTextures
> 0xffff) desc7
->wMaxSimultaneousTextures
= 0xffff;
5072 else desc7
->wMaxSimultaneousTextures
= (WORD
)wined3d_caps
.MaxSimultaneousTextures
;
5074 if (wined3d_caps
.MaxUserClipPlanes
> 0xffff) desc7
->wMaxUserClipPlanes
= 0xffff;
5075 else desc7
->wMaxUserClipPlanes
= (WORD
)wined3d_caps
.MaxUserClipPlanes
;
5076 if (wined3d_caps
.MaxVertexBlendMatrices
> 0xffff) desc7
->wMaxVertexBlendMatrices
= 0xffff;
5077 else desc7
->wMaxVertexBlendMatrices
= (WORD
)wined3d_caps
.MaxVertexBlendMatrices
;
5079 desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
5081 desc7
->dwReserved1
= 0;
5082 desc7
->dwReserved2
= 0;
5083 desc7
->dwReserved3
= 0;
5084 desc7
->dwReserved4
= 0;
5086 /* Fill the old structure */
5087 memset(desc1
, 0, sizeof(*desc1
));
5088 desc1
->dwSize
= sizeof(D3DDEVICEDESC
);
5089 desc1
->dwFlags
= D3DDD_COLORMODEL
5091 | D3DDD_TRANSFORMCAPS
5093 | D3DDD_LIGHTINGCAPS
5096 | D3DDD_DEVICERENDERBITDEPTH
5097 | D3DDD_DEVICEZBUFFERBITDEPTH
5098 | D3DDD_MAXBUFFERSIZE
5099 | D3DDD_MAXVERTEXCOUNT
;
5101 desc1
->dcmColorModel
= D3DCOLOR_RGB
;
5102 desc1
->dwDevCaps
= desc7
->dwDevCaps
;
5103 desc1
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
5104 desc1
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
5105 desc1
->bClipping
= TRUE
;
5106 desc1
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
5107 desc1
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
5108 | D3DLIGHTCAPS_PARALLELPOINT
5109 | D3DLIGHTCAPS_POINT
5110 | D3DLIGHTCAPS_SPOT
;
5112 desc1
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
5113 desc1
->dlcLightingCaps
.dwNumLights
= desc7
->dwMaxActiveLights
;
5115 desc1
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
5116 desc1
->dpcLineCaps
.dwMiscCaps
= desc7
->dpcLineCaps
.dwMiscCaps
;
5117 desc1
->dpcLineCaps
.dwRasterCaps
= desc7
->dpcLineCaps
.dwRasterCaps
;
5118 desc1
->dpcLineCaps
.dwZCmpCaps
= desc7
->dpcLineCaps
.dwZCmpCaps
;
5119 desc1
->dpcLineCaps
.dwSrcBlendCaps
= desc7
->dpcLineCaps
.dwSrcBlendCaps
;
5120 desc1
->dpcLineCaps
.dwDestBlendCaps
= desc7
->dpcLineCaps
.dwDestBlendCaps
;
5121 desc1
->dpcLineCaps
.dwShadeCaps
= desc7
->dpcLineCaps
.dwShadeCaps
;
5122 desc1
->dpcLineCaps
.dwTextureCaps
= desc7
->dpcLineCaps
.dwTextureCaps
;
5123 desc1
->dpcLineCaps
.dwTextureFilterCaps
= desc7
->dpcLineCaps
.dwTextureFilterCaps
;
5124 desc1
->dpcLineCaps
.dwTextureBlendCaps
= desc7
->dpcLineCaps
.dwTextureBlendCaps
;
5125 desc1
->dpcLineCaps
.dwTextureAddressCaps
= desc7
->dpcLineCaps
.dwTextureAddressCaps
;
5126 desc1
->dpcLineCaps
.dwStippleWidth
= desc7
->dpcLineCaps
.dwStippleWidth
;
5127 desc1
->dpcLineCaps
.dwAlphaCmpCaps
= desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
5129 desc1
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
5130 desc1
->dpcTriCaps
.dwMiscCaps
= desc7
->dpcTriCaps
.dwMiscCaps
;
5131 desc1
->dpcTriCaps
.dwRasterCaps
= desc7
->dpcTriCaps
.dwRasterCaps
;
5132 desc1
->dpcTriCaps
.dwZCmpCaps
= desc7
->dpcTriCaps
.dwZCmpCaps
;
5133 desc1
->dpcTriCaps
.dwSrcBlendCaps
= desc7
->dpcTriCaps
.dwSrcBlendCaps
;
5134 desc1
->dpcTriCaps
.dwDestBlendCaps
= desc7
->dpcTriCaps
.dwDestBlendCaps
;
5135 desc1
->dpcTriCaps
.dwShadeCaps
= desc7
->dpcTriCaps
.dwShadeCaps
;
5136 desc1
->dpcTriCaps
.dwTextureCaps
= desc7
->dpcTriCaps
.dwTextureCaps
;
5137 desc1
->dpcTriCaps
.dwTextureFilterCaps
= desc7
->dpcTriCaps
.dwTextureFilterCaps
;
5138 desc1
->dpcTriCaps
.dwTextureBlendCaps
= desc7
->dpcTriCaps
.dwTextureBlendCaps
;
5139 desc1
->dpcTriCaps
.dwTextureAddressCaps
= desc7
->dpcTriCaps
.dwTextureAddressCaps
;
5140 desc1
->dpcTriCaps
.dwStippleWidth
= desc7
->dpcTriCaps
.dwStippleWidth
;
5141 desc1
->dpcTriCaps
.dwAlphaCmpCaps
= desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
5143 desc1
->dwDeviceRenderBitDepth
= desc7
->dwDeviceRenderBitDepth
;
5144 desc1
->dwDeviceZBufferBitDepth
= desc7
->dwDeviceZBufferBitDepth
;
5145 desc1
->dwMaxBufferSize
= 0;
5146 desc1
->dwMaxVertexCount
= 65536;
5147 desc1
->dwMinTextureWidth
= desc7
->dwMinTextureWidth
;
5148 desc1
->dwMinTextureHeight
= desc7
->dwMinTextureHeight
;
5149 desc1
->dwMaxTextureWidth
= desc7
->dwMaxTextureWidth
;
5150 desc1
->dwMaxTextureHeight
= desc7
->dwMaxTextureHeight
;
5151 desc1
->dwMinStippleWidth
= 1;
5152 desc1
->dwMinStippleHeight
= 1;
5153 desc1
->dwMaxStippleWidth
= 32;
5154 desc1
->dwMaxStippleHeight
= 32;
5155 desc1
->dwMaxTextureRepeat
= desc7
->dwMaxTextureRepeat
;
5156 desc1
->dwMaxTextureAspectRatio
= desc7
->dwMaxTextureAspectRatio
;
5157 desc1
->dwMaxAnisotropy
= desc7
->dwMaxAnisotropy
;
5158 desc1
->dvGuardBandLeft
= desc7
->dvGuardBandLeft
;
5159 desc1
->dvGuardBandRight
= desc7
->dvGuardBandRight
;
5160 desc1
->dvGuardBandTop
= desc7
->dvGuardBandTop
;
5161 desc1
->dvGuardBandBottom
= desc7
->dvGuardBandBottom
;
5162 desc1
->dvExtentsAdjust
= desc7
->dvExtentsAdjust
;
5163 desc1
->dwStencilCaps
= desc7
->dwStencilCaps
;
5164 desc1
->dwFVFCaps
= desc7
->dwFVFCaps
;
5165 desc1
->dwTextureOpCaps
= desc7
->dwTextureOpCaps
;
5166 desc1
->wMaxTextureBlendStages
= desc7
->wMaxTextureBlendStages
;
5167 desc1
->wMaxSimultaneousTextures
= desc7
->wMaxSimultaneousTextures
;
5172 /*****************************************************************************
5173 * IDirectDraw7 VTable
5174 *****************************************************************************/
5175 static const struct IDirectDraw7Vtbl ddraw7_vtbl
=
5178 ddraw7_QueryInterface
,
5183 ddraw7_CreateClipper
,
5184 ddraw7_CreatePalette
,
5185 ddraw7_CreateSurface
,
5186 ddraw7_DuplicateSurface
,
5187 ddraw7_EnumDisplayModes
,
5188 ddraw7_EnumSurfaces
,
5189 ddraw7_FlipToGDISurface
,
5191 ddraw7_GetDisplayMode
,
5192 ddraw7_GetFourCCCodes
,
5193 ddraw7_GetGDISurface
,
5194 ddraw7_GetMonitorFrequency
,
5196 ddraw7_GetVerticalBlankStatus
,
5198 ddraw7_RestoreDisplayMode
,
5199 ddraw7_SetCooperativeLevel
,
5200 ddraw7_SetDisplayMode
,
5201 ddraw7_WaitForVerticalBlank
,
5203 ddraw7_GetAvailableVidMem
,
5205 ddraw7_GetSurfaceFromDC
,
5207 ddraw7_RestoreAllSurfaces
,
5208 ddraw7_TestCooperativeLevel
,
5209 ddraw7_GetDeviceIdentifier
,
5211 ddraw7_StartModeTest
,
5215 static const struct IDirectDraw4Vtbl ddraw4_vtbl
=
5218 ddraw4_QueryInterface
,
5223 ddraw4_CreateClipper
,
5224 ddraw4_CreatePalette
,
5225 ddraw4_CreateSurface
,
5226 ddraw4_DuplicateSurface
,
5227 ddraw4_EnumDisplayModes
,
5228 ddraw4_EnumSurfaces
,
5229 ddraw4_FlipToGDISurface
,
5231 ddraw4_GetDisplayMode
,
5232 ddraw4_GetFourCCCodes
,
5233 ddraw4_GetGDISurface
,
5234 ddraw4_GetMonitorFrequency
,
5236 ddraw4_GetVerticalBlankStatus
,
5238 ddraw4_RestoreDisplayMode
,
5239 ddraw4_SetCooperativeLevel
,
5240 ddraw4_SetDisplayMode
,
5241 ddraw4_WaitForVerticalBlank
,
5243 ddraw4_GetAvailableVidMem
,
5245 ddraw4_GetSurfaceFromDC
,
5247 ddraw4_RestoreAllSurfaces
,
5248 ddraw4_TestCooperativeLevel
,
5249 ddraw4_GetDeviceIdentifier
,
5252 static const struct IDirectDraw3Vtbl ddraw3_vtbl
=
5255 ddraw3_QueryInterface
,
5260 ddraw3_CreateClipper
,
5261 ddraw3_CreatePalette
,
5262 ddraw3_CreateSurface
,
5263 ddraw3_DuplicateSurface
,
5264 ddraw3_EnumDisplayModes
,
5265 ddraw3_EnumSurfaces
,
5266 ddraw3_FlipToGDISurface
,
5268 ddraw3_GetDisplayMode
,
5269 ddraw3_GetFourCCCodes
,
5270 ddraw3_GetGDISurface
,
5271 ddraw3_GetMonitorFrequency
,
5273 ddraw3_GetVerticalBlankStatus
,
5275 ddraw3_RestoreDisplayMode
,
5276 ddraw3_SetCooperativeLevel
,
5277 ddraw3_SetDisplayMode
,
5278 ddraw3_WaitForVerticalBlank
,
5280 ddraw3_GetAvailableVidMem
,
5282 ddraw3_GetSurfaceFromDC
,
5285 static const struct IDirectDraw2Vtbl ddraw2_vtbl
=
5288 ddraw2_QueryInterface
,
5293 ddraw2_CreateClipper
,
5294 ddraw2_CreatePalette
,
5295 ddraw2_CreateSurface
,
5296 ddraw2_DuplicateSurface
,
5297 ddraw2_EnumDisplayModes
,
5298 ddraw2_EnumSurfaces
,
5299 ddraw2_FlipToGDISurface
,
5301 ddraw2_GetDisplayMode
,
5302 ddraw2_GetFourCCCodes
,
5303 ddraw2_GetGDISurface
,
5304 ddraw2_GetMonitorFrequency
,
5306 ddraw2_GetVerticalBlankStatus
,
5308 ddraw2_RestoreDisplayMode
,
5309 ddraw2_SetCooperativeLevel
,
5310 ddraw2_SetDisplayMode
,
5311 ddraw2_WaitForVerticalBlank
,
5313 ddraw2_GetAvailableVidMem
,
5316 static const struct IDirectDrawVtbl ddraw1_vtbl
=
5319 ddraw1_QueryInterface
,
5324 ddraw1_CreateClipper
,
5325 ddraw1_CreatePalette
,
5326 ddraw1_CreateSurface
,
5327 ddraw1_DuplicateSurface
,
5328 ddraw1_EnumDisplayModes
,
5329 ddraw1_EnumSurfaces
,
5330 ddraw1_FlipToGDISurface
,
5332 ddraw1_GetDisplayMode
,
5333 ddraw1_GetFourCCCodes
,
5334 ddraw1_GetGDISurface
,
5335 ddraw1_GetMonitorFrequency
,
5337 ddraw1_GetVerticalBlankStatus
,
5339 ddraw1_RestoreDisplayMode
,
5340 ddraw1_SetCooperativeLevel
,
5341 ddraw1_SetDisplayMode
,
5342 ddraw1_WaitForVerticalBlank
,
5345 static const struct IDirect3D7Vtbl d3d7_vtbl
=
5347 /* IUnknown methods */
5348 d3d7_QueryInterface
,
5351 /* IDirect3D7 methods */
5354 d3d7_CreateVertexBuffer
,
5355 d3d7_EnumZBufferFormats
,
5356 d3d7_EvictManagedTextures
5359 static const struct IDirect3D3Vtbl d3d3_vtbl
=
5361 /* IUnknown methods */
5362 d3d3_QueryInterface
,
5365 /* IDirect3D3 methods */
5368 d3d3_CreateMaterial
,
5369 d3d3_CreateViewport
,
5372 d3d3_CreateVertexBuffer
,
5373 d3d3_EnumZBufferFormats
,
5374 d3d3_EvictManagedTextures
5377 static const struct IDirect3D2Vtbl d3d2_vtbl
=
5379 /* IUnknown methods */
5380 d3d2_QueryInterface
,
5383 /* IDirect3D2 methods */
5386 d3d2_CreateMaterial
,
5387 d3d2_CreateViewport
,
5392 static const struct IDirect3DVtbl d3d1_vtbl
=
5394 /* IUnknown methods */
5395 d3d1_QueryInterface
,
5398 /* IDirect3D methods */
5402 d3d1_CreateMaterial
,
5403 d3d1_CreateViewport
,
5407 /*****************************************************************************
5410 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5411 * if none was found.
5413 * This function is in ddraw.c and the DDraw object space because D3D7
5414 * vertex buffers are created using the IDirect3D interface to the ddraw
5415 * object, so they can be valid across D3D devices(theoretically. The ddraw
5416 * object also owns the wined3d device
5420 * fvf: Fvf to find the decl for
5423 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
5426 *****************************************************************************/
5427 IWineD3DVertexDeclaration
*ddraw_find_decl(IDirectDrawImpl
*This
, DWORD fvf
)
5430 IWineD3DVertexDeclaration
* pDecl
= NULL
;
5431 int p
, low
, high
; /* deliberately signed */
5432 struct FvfToDecl
*convertedDecls
= This
->decls
;
5434 TRACE("Searching for declaration for fvf %08x... ", fvf
);
5437 high
= This
->numConvertedDecls
- 1;
5438 while(low
<= high
) {
5439 p
= (low
+ high
) >> 1;
5441 if(convertedDecls
[p
].fvf
== fvf
) {
5442 TRACE("found %p\n", convertedDecls
[p
].decl
);
5443 return convertedDecls
[p
].decl
;
5444 } else if(convertedDecls
[p
].fvf
< fvf
) {
5450 TRACE("not found. Creating and inserting at position %d.\n", low
);
5452 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
,
5453 fvf
, This
, &ddraw_null_wined3d_parent_ops
, &pDecl
);
5454 if (hr
!= S_OK
) return NULL
;
5456 if(This
->declArraySize
== This
->numConvertedDecls
) {
5457 int grow
= max(This
->declArraySize
/ 2, 8);
5458 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
5459 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
5460 if(!convertedDecls
) {
5461 /* This will destroy it */
5462 IWineD3DVertexDeclaration_Release(pDecl
);
5465 This
->decls
= convertedDecls
;
5466 This
->declArraySize
+= grow
;
5469 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
5470 convertedDecls
[low
].decl
= pDecl
;
5471 convertedDecls
[low
].fvf
= fvf
;
5472 This
->numConvertedDecls
++;
5474 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
5478 /* IWineD3DDeviceParent IUnknown methods */
5480 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
5482 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
5485 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
5487 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5488 return ddraw7_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
5491 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
5493 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5494 return ddraw7_AddRef((IDirectDraw7
*)This
);
5497 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
5499 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5500 return ddraw7_Release((IDirectDraw7
*)This
);
5503 /* IWineD3DDeviceParent methods */
5505 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
5507 TRACE("iface %p, device %p\n", iface
, device
);
5510 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
5511 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
5512 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
5514 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5515 IDirectDrawSurfaceImpl
*surf
= NULL
;
5517 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
5519 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
5520 "\tpool %#x, level %u, face %u, surface %p\n",
5521 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
5523 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
5526 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
5527 TRACE("Asked for positive x\n");
5528 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
5530 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
5532 surf
= This
->tex_root
; break;
5533 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
5534 TRACE("Asked for negative x\n");
5535 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
5536 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
5537 TRACE("Asked for positive y\n");
5538 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
5539 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
5540 TRACE("Asked for negative y\n");
5541 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
5542 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
5543 TRACE("Asked for positive z\n");
5544 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
5545 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
5546 TRACE("Asked for negative z\n");
5547 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
5548 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5553 IDirectDrawSurface7
*attached
;
5554 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
5555 surf
= (IDirectDrawSurfaceImpl
*)attached
;
5556 IDirectDrawSurface7_Release(attached
);
5558 if (!surf
) ERR("root search surface not found\n");
5560 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5563 IDirectDrawSurface7
*attached
;
5564 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
5565 if(!attached
) ERR("Surface not found\n");
5566 surf
= (IDirectDrawSurfaceImpl
*)attached
;
5567 IDirectDrawSurface7_Release(attached
);
5571 /* Return the surface */
5572 *surface
= surf
->WineD3DSurface
;
5573 IWineD3DSurface_AddRef(*surface
);
5575 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
5580 static HRESULT WINAPI
findRenderTarget(IDirectDrawSurface7
*surface
, DDSURFACEDESC2
*surface_desc
, void *ctx
)
5582 IDirectDrawSurfaceImpl
*s
= (IDirectDrawSurfaceImpl
*)surface
;
5583 IDirectDrawSurfaceImpl
**target
= ctx
;
5585 if (!s
->isRenderTarget
)
5588 IDirectDrawSurface7_Release(surface
);
5589 return DDENUMRET_CANCEL
;
5592 /* Recurse into the surface tree */
5593 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
5595 IDirectDrawSurface7_Release(surface
);
5596 if (*target
) return DDENUMRET_CANCEL
;
5598 return DDENUMRET_OK
;
5601 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
5602 IUnknown
*superior
, UINT width
, UINT height
, enum wined3d_format_id format
,
5603 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
5604 IWineD3DSurface
**surface
)
5606 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5607 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
5608 IDirectDrawSurfaceImpl
*target
= NULL
;
5610 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5611 "\tmultisample_quality %u, lockable %u, surface %p\n",
5612 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
5614 if (d3d_surface
->isRenderTarget
)
5616 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
5620 target
= d3d_surface
;
5625 target
= This
->d3d_target
;
5626 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
5629 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5631 *surface
= target
->WineD3DSurface
;
5632 IWineD3DSurface_AddRef(*surface
);
5633 target
->isRenderTarget
= TRUE
;
5635 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
5640 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
5641 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
5642 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
5644 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5645 IDirectDrawSurfaceImpl
*ddraw_surface
;
5646 DDSURFACEDESC2 ddsd
;
5649 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5650 "\tmultisample_quality %u, discard %u, surface %p\n",
5651 iface
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
5655 /* Create a DirectDraw surface */
5656 memset(&ddsd
, 0, sizeof(ddsd
));
5657 ddsd
.dwSize
= sizeof(ddsd
);
5658 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
5659 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
5660 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
5661 ddsd
.dwHeight
= height
;
5662 ddsd
.dwWidth
= width
;
5665 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
5669 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
5672 This
->depthstencil
= TRUE
;
5673 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
, &ddsd
, (IDirectDrawSurface7
**)&ddraw_surface
, NULL
);
5674 This
->depthstencil
= FALSE
;
5677 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
5681 *surface
= ddraw_surface
->WineD3DSurface
;
5682 IWineD3DSurface_AddRef(*surface
);
5683 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)ddraw_surface
);
5688 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
5689 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
5690 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
5692 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
5693 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
5695 ERR("Not implemented!\n");
5700 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
5701 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
5703 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
5704 IDirectDrawSurfaceImpl
*iterator
;
5705 IParentImpl
*object
;
5708 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
5710 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
5713 FIXME("Allocation of memory failed\n");
5715 return DDERR_OUTOFVIDEOMEMORY
;
5718 ddraw_parent_init(object
);
5720 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
5721 This
->ImplType
, object
, swapchain
);
5724 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
5725 HeapFree(GetProcessHeap(), 0 , object
);
5730 object
->child
= (IUnknown
*)*swapchain
;
5731 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
5732 iterator
= This
->d3d_target
->complex_array
[0];
5735 iterator
->wineD3DSwapChain
= *swapchain
;
5736 iterator
= iterator
->complex_array
[0];
5742 static const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
5744 /* IUnknown methods */
5745 device_parent_QueryInterface
,
5746 device_parent_AddRef
,
5747 device_parent_Release
,
5748 /* IWineD3DDeviceParent methods */
5749 device_parent_WineD3DDeviceCreated
,
5750 device_parent_CreateSurface
,
5751 device_parent_CreateRenderTarget
,
5752 device_parent_CreateDepthStencilSurface
,
5753 device_parent_CreateVolume
,
5754 device_parent_CreateSwapChain
,
5757 HRESULT
ddraw_init(IDirectDrawImpl
*ddraw
, WINED3DDEVTYPE device_type
)
5762 ddraw
->lpVtbl
= &ddraw7_vtbl
;
5763 ddraw
->IDirectDraw_vtbl
= &ddraw1_vtbl
;
5764 ddraw
->IDirectDraw2_vtbl
= &ddraw2_vtbl
;
5765 ddraw
->IDirectDraw3_vtbl
= &ddraw3_vtbl
;
5766 ddraw
->IDirectDraw4_vtbl
= &ddraw4_vtbl
;
5767 ddraw
->IDirect3D_vtbl
= &d3d1_vtbl
;
5768 ddraw
->IDirect3D2_vtbl
= &d3d2_vtbl
;
5769 ddraw
->IDirect3D3_vtbl
= &d3d3_vtbl
;
5770 ddraw
->IDirect3D7_vtbl
= &d3d7_vtbl
;
5771 ddraw
->device_parent_vtbl
= &ddraw_wined3d_device_parent_vtbl
;
5772 ddraw
->numIfaces
= 1;
5775 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5777 ddraw
->ImplType
= DefaultSurfaceType
;
5779 /* Get the current screen settings. */
5781 ddraw
->orig_bpp
= GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
);
5783 ddraw
->orig_width
= GetSystemMetrics(SM_CXSCREEN
);
5784 ddraw
->orig_height
= GetSystemMetrics(SM_CYSCREEN
);
5788 ERR("Failed to load wined3d - broken OpenGL setup?\n");
5789 return DDERR_NODIRECTDRAWSUPPORT
;
5792 ddraw
->wineD3D
= pWineDirect3DCreate(7, (IUnknown
*)ddraw
);
5793 if (!ddraw
->wineD3D
)
5795 WARN("Failed to create a wined3d object.\n");
5796 return E_OUTOFMEMORY
;
5799 hr
= IWineD3D_CreateDevice(ddraw
->wineD3D
, WINED3DADAPTER_DEFAULT
, device_type
, NULL
, 0,
5800 (IWineD3DDeviceParent
*)&ddraw
->device_parent_vtbl
, &ddraw
->wineD3DDevice
);
5803 WARN("Failed to create a wined3d device, hr %#x.\n", hr
);
5804 IWineD3D_Release(ddraw
->wineD3D
);
5808 /* Get the amount of video memory */
5809 ddraw
->total_vidmem
= IWineD3DDevice_GetAvailableTextureMem(ddraw
->wineD3DDevice
);
5811 list_init(&ddraw
->surface_list
);