2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
27 #define WINE_D3D10_TO_STR(x) case x: return #x
29 const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type
)
33 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_HARDWARE
);
34 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_REFERENCE
);
35 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_NULL
);
36 WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_SOFTWARE
);
38 FIXME("Unrecognized D3D10_DRIVER_TYPE %#x\n", driver_type
);
39 return "unrecognized";
43 const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c
)
47 WINE_D3D10_TO_STR(D3D10_SVC_SCALAR
);
48 WINE_D3D10_TO_STR(D3D10_SVC_VECTOR
);
49 WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_ROWS
);
50 WINE_D3D10_TO_STR(D3D10_SVC_MATRIX_COLUMNS
);
51 WINE_D3D10_TO_STR(D3D10_SVC_OBJECT
);
52 WINE_D3D10_TO_STR(D3D10_SVC_STRUCT
);
54 FIXME("Unrecognized D3D10_SHADER_VARIABLE_CLASS %#x.\n", c
);
55 return "unrecognized";
59 const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t
)
63 WINE_D3D10_TO_STR(D3D10_SVT_VOID
);
64 WINE_D3D10_TO_STR(D3D10_SVT_BOOL
);
65 WINE_D3D10_TO_STR(D3D10_SVT_INT
);
66 WINE_D3D10_TO_STR(D3D10_SVT_FLOAT
);
67 WINE_D3D10_TO_STR(D3D10_SVT_STRING
);
68 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE
);
69 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1D
);
70 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2D
);
71 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE3D
);
72 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBE
);
73 WINE_D3D10_TO_STR(D3D10_SVT_SAMPLER
);
74 WINE_D3D10_TO_STR(D3D10_SVT_PIXELSHADER
);
75 WINE_D3D10_TO_STR(D3D10_SVT_VERTEXSHADER
);
76 WINE_D3D10_TO_STR(D3D10_SVT_UINT
);
77 WINE_D3D10_TO_STR(D3D10_SVT_UINT8
);
78 WINE_D3D10_TO_STR(D3D10_SVT_GEOMETRYSHADER
);
79 WINE_D3D10_TO_STR(D3D10_SVT_RASTERIZER
);
80 WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCIL
);
81 WINE_D3D10_TO_STR(D3D10_SVT_BLEND
);
82 WINE_D3D10_TO_STR(D3D10_SVT_BUFFER
);
83 WINE_D3D10_TO_STR(D3D10_SVT_CBUFFER
);
84 WINE_D3D10_TO_STR(D3D10_SVT_TBUFFER
);
85 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE1DARRAY
);
86 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DARRAY
);
87 WINE_D3D10_TO_STR(D3D10_SVT_RENDERTARGETVIEW
);
88 WINE_D3D10_TO_STR(D3D10_SVT_DEPTHSTENCILVIEW
);
89 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMS
);
90 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURE2DMSARRAY
);
91 WINE_D3D10_TO_STR(D3D10_SVT_TEXTURECUBEARRAY
);
93 FIXME("Unrecognized D3D10_SHADER_VARIABLE_TYPE %#x.\n", t
);
94 return "unrecognized";
98 #undef WINE_D3D10_TO_STR
100 void *d3d10_rb_alloc(size_t size
)
102 return HeapAlloc(GetProcessHeap(), 0, size
);
105 void *d3d10_rb_realloc(void *ptr
, size_t size
)
107 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
110 void d3d10_rb_free(void *ptr
)
112 HeapFree(GetProcessHeap(), 0, ptr
);