wined3d: Force stream info update on vertex shader change.
[wine.git] / dlls / wineps.drv / color.c
blob867260ad74cd0f515f8462b29ca6ff86fe533837
1 /*
2 * PostScript colour functions
4 * Copyright 1998 Huw D M Davies
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "psdrv.h"
22 #include "wine/debug.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(psdrv);
27 /**********************************************************************
28 * PSDRV_CopyColor
30 * Copies col2 into col1. Return FALSE on error.
32 BOOL PSDRV_CopyColor(PSCOLOR *col1, PSCOLOR *col2)
35 switch(col2->type) {
36 case PSCOLOR_GRAY:
37 col1->value.gray.i = col2->value.gray.i;
38 break;
40 case PSCOLOR_RGB:
41 col1->value.rgb.r = col2->value.rgb.r;
42 col1->value.rgb.g = col2->value.rgb.g;
43 col1->value.rgb.b = col2->value.rgb.b;
44 break;
46 default:
47 ERR("Unknown colour type %d\n", col1->type);
48 return FALSE;
51 col1->type = col2->type;
52 return TRUE;
55 PSRGB rgb_to_grayscale_scale( void )
57 static const PSRGB scale = {0.3, 0.59, 0.11};
58 /* FIXME configurable */
59 return scale;
62 /**********************************************************************
63 * PSDRV_CreateColor
65 * Creates a PostScript colour from a COLORREF.
66 * Result is grey scale if ColorDevice field of ppd is CD_False else an
67 * rgb colour is produced.
69 void PSDRV_CreateColor( PHYSDEV dev, PSCOLOR *pscolor, COLORREF wincolor )
71 PSDRV_PDEVICE *physDev = get_psdrv_dev( dev );
72 int ctype = wincolor >> 24;
73 float r, g, b;
75 if(ctype != 0 && ctype != 2)
76 FIXME("Colour is %08x\n", wincolor);
78 r = (wincolor & 0xff) / 256.0;
79 g = ((wincolor >> 8) & 0xff) / 256.0;
80 b = ((wincolor >> 16) & 0xff) / 256.0;
82 if(physDev->pi->ppd->ColorDevice != CD_False) {
83 pscolor->type = PSCOLOR_RGB;
84 pscolor->value.rgb.r = r;
85 pscolor->value.rgb.g = g;
86 pscolor->value.rgb.b = b;
87 } else {
88 PSRGB scale = rgb_to_grayscale_scale();
89 pscolor->type = PSCOLOR_GRAY;
90 pscolor->value.gray.i = r * scale.r + g * scale.g + b * scale.b;
92 return;
96 /***********************************************************************
97 * PSDRV_SetBkColor
99 COLORREF PSDRV_SetBkColor( PHYSDEV dev, COLORREF color )
101 PSDRV_PDEVICE *physDev = get_psdrv_dev( dev );
102 PSDRV_CreateColor(dev, &physDev->bkColor, color);
103 return color;
107 /***********************************************************************
108 * PSDRV_SetTextColor
110 COLORREF PSDRV_SetTextColor( PHYSDEV dev, COLORREF color )
112 PSDRV_PDEVICE *physDev = get_psdrv_dev( dev );
113 PSDRV_CreateColor(dev, &physDev->font.color, color);
114 physDev->font.set = FALSE;
115 return color;