wined3d: Use wined3d_bit_scan() in context_preload_textures().
[wine.git] / dlls / d3dx10_40 / Makefile.in
blob9254913f9d12eb43822147e242d144e732a9c518
1 MODULE = d3dx10_40.dll
2 IMPORTLIB = d3dx10_40
4 EXTRADLLFLAGS = -Wb,--prefer-native
6 C_SRCS = \
7 d3dx10_40_main.c
9 RC_SRCS = version.rc