2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
28 #include "d3dx9_36_private.h"
30 /* Constants for special INT/FLOAT conversation */
31 #define INT_FLOAT_MULTI 255.0f
32 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
34 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
36 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
;
37 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
;
38 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
;
85 enum SHADER_CONSTANT_TYPE
102 struct d3dx_parameter
107 D3DXPARAMETER_CLASS
class;
108 D3DXPARAMETER_TYPE type
;
112 UINT annotation_count
;
117 D3DXHANDLE
*annotation_handles
;
118 D3DXHANDLE
*member_handles
;
125 enum STATE_TYPE type
;
126 D3DXHANDLE parameter
;
132 struct d3dx_state
*states
;
139 UINT annotation_count
;
141 struct d3dx_state
*states
;
142 D3DXHANDLE
*annotation_handles
;
145 struct d3dx_technique
149 UINT annotation_count
;
151 D3DXHANDLE
*annotation_handles
;
152 D3DXHANDLE
*pass_handles
;
155 struct ID3DXBaseEffectImpl
157 ID3DXBaseEffect ID3DXBaseEffect_iface
;
160 struct ID3DXEffectImpl
*effect
;
162 UINT parameter_count
;
163 UINT technique_count
;
165 D3DXHANDLE
*parameter_handles
;
166 D3DXHANDLE
*technique_handles
;
169 struct ID3DXEffectImpl
171 ID3DXEffect ID3DXEffect_iface
;
174 LPD3DXEFFECTSTATEMANAGER manager
;
175 LPDIRECT3DDEVICE9 device
;
176 LPD3DXEFFECTPOOL pool
;
177 D3DXHANDLE active_technique
;
178 D3DXHANDLE active_pass
;
180 ID3DXBaseEffect
*base_effect
;
183 struct ID3DXEffectCompilerImpl
185 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
188 ID3DXBaseEffect
*base_effect
;
191 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
192 struct d3dx_parameter
*parameter
, LPCSTR name
);
193 static struct d3dx_parameter
*get_annotation_by_name(UINT handlecount
, D3DXHANDLE
*handles
, LPCSTR name
);
194 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
);
195 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
);
199 enum STATE_CLASS
class;
206 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
207 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
208 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
209 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
210 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
211 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
212 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
213 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
214 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
215 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
216 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
217 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
218 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
219 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
220 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
221 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
222 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
223 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
224 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
225 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
226 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
227 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
228 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
229 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
230 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
231 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
232 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
233 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
234 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
235 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
236 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
237 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
238 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
239 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
240 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
241 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
242 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
243 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
244 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
245 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
246 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
247 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
248 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
249 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
250 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
251 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
252 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
253 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
254 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
255 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
256 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
257 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
258 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
259 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
260 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
261 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
262 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
263 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
264 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
265 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
266 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
267 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
268 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
269 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
270 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
271 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
272 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
273 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
274 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
275 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
276 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
277 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
278 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
279 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
280 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
281 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
282 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
283 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
284 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
285 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
286 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
287 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
289 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
290 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
291 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
292 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
293 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
294 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
295 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
296 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
297 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
298 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
299 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
300 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
301 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
302 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
303 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
304 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
305 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
306 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
307 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
308 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
310 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
311 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
312 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
313 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
314 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
315 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
316 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
317 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
318 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
319 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
320 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
321 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
322 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
323 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
324 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
325 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
326 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
327 {SC_TEXTURESTAGE
, D3DTSS_CONSTANT
, "D3DTSS_CONSTANT"},
329 {SC_NPATCHMODE
, 0, "NPatchMode"},
333 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
334 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
335 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
336 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
338 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
339 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
340 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
341 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
342 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
344 {SC_LIGHT
, LT_TYPE
, "LightType"},
345 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
346 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
347 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
348 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
349 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
350 {SC_LIGHT
, LT_RANGE
, "LightRange"},
351 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
352 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
353 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
354 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
355 {SC_LIGHT
, LT_THETA
, "LightTheta"},
356 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
358 {SC_LIGHTENABLE
, 0, "LightEnable"},
360 {SC_VERTEXSHADER
, 0, "Vertexshader"},
362 {SC_PIXELSHADER
, 0, "Pixelshader"},
363 /* Shader constants */
364 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
365 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
366 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
367 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
368 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
369 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
370 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
371 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
372 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
373 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
374 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
375 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
376 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
377 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
378 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
379 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
381 {SC_TEXTURE
, 0, "Texture"},
383 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
384 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
385 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
386 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
387 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
388 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
389 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
390 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
391 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
392 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
393 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
394 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
395 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
397 {SC_SETSAMPLER
, 0, "Sampler"},
400 static inline void read_dword(const char **ptr
, DWORD
*d
)
402 memcpy(d
, *ptr
, sizeof(*d
));
406 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
411 FIXME("Skipping %u unknown DWORDs:\n", count
);
412 for (i
= 0; i
< count
; ++i
)
415 FIXME("\t0x%08x\n", d
);
419 static inline struct d3dx_parameter
*get_parameter_struct(D3DXHANDLE handle
)
421 return (struct d3dx_parameter
*) handle
;
424 static inline struct d3dx_pass
*get_pass_struct(D3DXHANDLE handle
)
426 return (struct d3dx_pass
*) handle
;
429 static inline struct d3dx_technique
*get_technique_struct(D3DXHANDLE handle
)
431 return (struct d3dx_technique
*) handle
;
434 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
436 return (D3DXHANDLE
) parameter
;
439 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
441 return (D3DXHANDLE
) technique
;
444 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
446 return (D3DXHANDLE
) pass
;
449 static struct d3dx_technique
*get_technique_by_name(struct ID3DXBaseEffectImpl
*base
, LPCSTR name
)
453 if (!name
) return NULL
;
455 for (i
= 0; i
< base
->technique_count
; ++i
)
457 struct d3dx_technique
*tech
= get_technique_struct(base
->technique_handles
[i
]);
459 if (!strcmp(tech
->name
, name
)) return tech
;
465 static struct d3dx_technique
*is_valid_technique(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE technique
)
467 struct d3dx_technique
*tech
= NULL
;
470 for (i
= 0; i
< base
->technique_count
; ++i
)
472 if (base
->technique_handles
[i
] == technique
)
474 tech
= get_technique_struct(technique
);
479 if (!tech
) tech
= get_technique_by_name(base
, technique
);
484 static struct d3dx_pass
*is_valid_pass(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE pass
)
488 for (i
= 0; i
< base
->technique_count
; ++i
)
490 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
492 for (k
= 0; k
< technique
->pass_count
; ++k
)
494 if (technique
->pass_handles
[k
] == pass
)
496 return get_pass_struct(pass
);
504 static struct d3dx_parameter
*is_valid_sub_parameter(struct d3dx_parameter
*param
, D3DXHANDLE parameter
)
506 unsigned int i
, count
;
507 struct d3dx_parameter
*p
;
509 for (i
= 0; i
< param
->annotation_count
; ++i
)
511 if (param
->annotation_handles
[i
] == parameter
)
513 return get_parameter_struct(parameter
);
516 p
= is_valid_sub_parameter(get_parameter_struct(param
->annotation_handles
[i
]), parameter
);
520 if (param
->element_count
) count
= param
->element_count
;
521 else count
= param
->member_count
;
523 for (i
= 0; i
< count
; ++i
)
525 if (param
->member_handles
[i
] == parameter
)
527 return get_parameter_struct(parameter
);
530 p
= is_valid_sub_parameter(get_parameter_struct(param
->member_handles
[i
]), parameter
);
537 static struct d3dx_parameter
*is_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
539 unsigned int i
, k
, m
;
540 struct d3dx_parameter
*p
;
542 for (i
= 0; i
< base
->parameter_count
; ++i
)
544 if (base
->parameter_handles
[i
] == parameter
)
546 return get_parameter_struct(parameter
);
549 p
= is_valid_sub_parameter(get_parameter_struct(base
->parameter_handles
[i
]), parameter
);
553 for (i
= 0; i
< base
->technique_count
; ++i
)
555 struct d3dx_technique
*technique
= get_technique_struct(base
->technique_handles
[i
]);
557 for (k
= 0; k
< technique
->pass_count
; ++k
)
559 struct d3dx_pass
*pass
= get_pass_struct(technique
->pass_handles
[k
]);
561 for (m
= 0; m
< pass
->annotation_count
; ++m
)
563 if (pass
->annotation_handles
[i
] == parameter
)
565 return get_parameter_struct(parameter
);
568 p
= is_valid_sub_parameter(get_parameter_struct(pass
->annotation_handles
[m
]), parameter
);
573 for (k
= 0; k
< technique
->annotation_count
; ++k
)
575 if (technique
->annotation_handles
[k
] == parameter
)
577 return get_parameter_struct(parameter
);
580 p
= is_valid_sub_parameter(get_parameter_struct(technique
->annotation_handles
[k
]), parameter
);
588 static inline struct d3dx_parameter
*get_valid_parameter(struct ID3DXBaseEffectImpl
*base
, D3DXHANDLE parameter
)
590 struct d3dx_parameter
*param
= is_valid_parameter(base
, parameter
);
592 if (!param
) param
= get_parameter_by_name(base
, NULL
, parameter
);
597 static void free_state(struct d3dx_state
*state
)
599 free_parameter_state(state
->parameter
, FALSE
, FALSE
, state
->type
);
602 static void free_sampler(struct d3dx_sampler
*sampler
)
606 for (i
= 0; i
< sampler
->state_count
; ++i
)
608 free_state(&sampler
->states
[i
]);
610 HeapFree(GetProcessHeap(), 0, sampler
->states
);
613 static void free_parameter(D3DXHANDLE handle
, BOOL element
, BOOL child
)
615 free_parameter_state(handle
, element
, child
, ST_CONSTANT
);
618 static void free_parameter_state(D3DXHANDLE handle
, BOOL element
, BOOL child
, enum STATE_TYPE st
)
621 struct d3dx_parameter
*param
= get_parameter_struct(handle
);
623 TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param
, param
->name
,
624 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no", st
);
631 if (param
->annotation_handles
)
633 for (i
= 0; i
< param
->annotation_count
; ++i
)
635 free_parameter(param
->annotation_handles
[i
], FALSE
, FALSE
);
637 HeapFree(GetProcessHeap(), 0, param
->annotation_handles
);
640 if (param
->member_handles
)
644 if (param
->element_count
) count
= param
->element_count
;
645 else count
= param
->member_count
;
647 for (i
= 0; i
< count
; ++i
)
649 free_parameter(param
->member_handles
[i
], param
->element_count
!= 0, TRUE
);
651 HeapFree(GetProcessHeap(), 0, param
->member_handles
);
654 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
659 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
660 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
664 case D3DXPT_TEXTURE1D
:
665 case D3DXPT_TEXTURE2D
:
666 case D3DXPT_TEXTURE3D
:
667 case D3DXPT_TEXTURECUBE
:
668 case D3DXPT_PIXELSHADER
:
669 case D3DXPT_VERTEXSHADER
:
670 if (st
== ST_CONSTANT
)
672 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
676 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
678 if (!child
) HeapFree(GetProcessHeap(), 0, param
->data
);
682 case D3DXPT_SAMPLER1D
:
683 case D3DXPT_SAMPLER2D
:
684 case D3DXPT_SAMPLER3D
:
685 case D3DXPT_SAMPLERCUBE
:
686 if (st
== ST_CONSTANT
)
688 free_sampler((struct d3dx_sampler
*)param
->data
);
692 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
694 /* samplers have always own data, so free that */
695 HeapFree(GetProcessHeap(), 0, param
->data
);
699 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
707 if (st
!= ST_CONSTANT
)
709 HeapFree(GetProcessHeap(), 0, *(LPSTR
*)param
->data
);
711 HeapFree(GetProcessHeap(), 0, param
->data
);
715 /* only the parent has to release name and semantic */
718 HeapFree(GetProcessHeap(), 0, param
->name
);
719 HeapFree(GetProcessHeap(), 0, param
->semantic
);
722 HeapFree(GetProcessHeap(), 0, param
);
725 static void free_pass(D3DXHANDLE handle
)
728 struct d3dx_pass
*pass
= get_pass_struct(handle
);
730 TRACE("Free pass %p\n", pass
);
737 if (pass
->annotation_handles
)
739 for (i
= 0; i
< pass
->annotation_count
; ++i
)
741 free_parameter(pass
->annotation_handles
[i
], FALSE
, FALSE
);
743 HeapFree(GetProcessHeap(), 0, pass
->annotation_handles
);
748 for (i
= 0; i
< pass
->state_count
; ++i
)
750 free_state(&pass
->states
[i
]);
752 HeapFree(GetProcessHeap(), 0, pass
->states
);
755 HeapFree(GetProcessHeap(), 0, pass
->name
);
756 HeapFree(GetProcessHeap(), 0, pass
);
759 static void free_technique(D3DXHANDLE handle
)
762 struct d3dx_technique
*technique
= get_technique_struct(handle
);
764 TRACE("Free technique %p\n", technique
);
771 if (technique
->annotation_handles
)
773 for (i
= 0; i
< technique
->annotation_count
; ++i
)
775 free_parameter(technique
->annotation_handles
[i
], FALSE
, FALSE
);
777 HeapFree(GetProcessHeap(), 0, technique
->annotation_handles
);
780 if (technique
->pass_handles
)
782 for (i
= 0; i
< technique
->pass_count
; ++i
)
784 free_pass(technique
->pass_handles
[i
]);
786 HeapFree(GetProcessHeap(), 0, technique
->pass_handles
);
789 HeapFree(GetProcessHeap(), 0, technique
->name
);
790 HeapFree(GetProcessHeap(), 0, technique
);
793 static void free_base_effect(struct ID3DXBaseEffectImpl
*base
)
797 TRACE("Free base effect %p\n", base
);
799 if (base
->parameter_handles
)
801 for (i
= 0; i
< base
->parameter_count
; ++i
)
803 free_parameter(base
->parameter_handles
[i
], FALSE
, FALSE
);
805 HeapFree(GetProcessHeap(), 0, base
->parameter_handles
);
808 if (base
->technique_handles
)
810 for (i
= 0; i
< base
->technique_count
; ++i
)
812 free_technique(base
->technique_handles
[i
]);
814 HeapFree(GetProcessHeap(), 0, base
->technique_handles
);
818 static void free_effect(struct ID3DXEffectImpl
*effect
)
820 TRACE("Free effect %p\n", effect
);
822 if (effect
->base_effect
)
824 effect
->base_effect
->lpVtbl
->Release(effect
->base_effect
);
829 effect
->pool
->lpVtbl
->Release(effect
->pool
);
834 IUnknown_Release(effect
->manager
);
837 IDirect3DDevice9_Release(effect
->device
);
840 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
842 TRACE("Free effect compiler %p\n", compiler
);
844 if (compiler
->base_effect
)
846 compiler
->base_effect
->lpVtbl
->Release(compiler
->base_effect
);
850 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
854 for (i
= 0; i
< 4; ++i
)
856 if (i
< param
->columns
)
857 set_number((FLOAT
*)vector
+ i
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
859 ((FLOAT
*)vector
)[i
] = 0.0f
;
863 static void set_vector(struct d3dx_parameter
*param
, CONST D3DXVECTOR4
*vector
)
867 for (i
= 0; i
< param
->columns
; ++i
)
869 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
873 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
, BOOL transpose
)
877 for (i
= 0; i
< 4; ++i
)
879 for (k
= 0; k
< 4; ++k
)
881 FLOAT
*tmp
= transpose
? (FLOAT
*)&matrix
->u
.m
[k
][i
] : (FLOAT
*)&matrix
->u
.m
[i
][k
];
883 if ((i
< param
->rows
) && (k
< param
->columns
))
884 set_number(tmp
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
* param
->columns
+ k
, param
->type
);
891 static void set_matrix(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
, BOOL transpose
)
895 for (i
= 0; i
< param
->rows
; ++i
)
897 for (k
= 0; k
< param
->columns
; ++k
)
899 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
900 transpose
? &matrix
->u
.m
[k
][i
] : &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
905 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, LPCSTR name
)
908 struct d3dx_parameter
*temp_parameter
;
911 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
913 if (!name
|| !*name
) return NULL
;
915 element
= atoi(name
);
916 part
= strchr(name
, ']') + 1;
918 /* check for empty [] && element range */
919 if ((part
- name
) > 1 && parameter
->element_count
> element
)
921 temp_parameter
= get_parameter_struct(parameter
->member_handles
[element
]);
926 return get_parameter_by_name(NULL
, temp_parameter
, part
);
929 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotation_handles
, part
);
932 TRACE("Returning parameter %p\n", temp_parameter
);
933 return temp_parameter
;
936 FIXME("Unhandled case \"%c\"\n", *--part
);
941 TRACE("Parameter not found\n");
945 static struct d3dx_parameter
*get_annotation_by_name(UINT handlecount
, D3DXHANDLE
*handles
, LPCSTR name
)
948 struct d3dx_parameter
*temp_parameter
;
951 TRACE("handlecount %u, handles %p, name %s\n", handlecount
, handles
, debugstr_a(name
));
953 if (!name
|| !*name
) return NULL
;
955 length
= strcspn( name
, "[.@" );
956 part
= name
+ length
;
958 for (i
= 0; i
< handlecount
; ++i
)
960 temp_parameter
= get_parameter_struct(handles
[i
]);
962 if (!strcmp(temp_parameter
->name
, name
))
964 TRACE("Returning parameter %p\n", temp_parameter
);
965 return temp_parameter
;
967 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
972 return get_parameter_by_name(NULL
, temp_parameter
, part
);
975 return get_parameter_element_by_name(temp_parameter
, part
);
978 FIXME("Unhandled case \"%c\"\n", *--part
);
984 TRACE("Parameter not found\n");
988 static struct d3dx_parameter
*get_parameter_by_name(struct ID3DXBaseEffectImpl
*base
,
989 struct d3dx_parameter
*parameter
, LPCSTR name
)
991 UINT i
, count
, length
;
992 struct d3dx_parameter
*temp_parameter
;
996 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
998 if (!name
|| !*name
) return NULL
;
1002 count
= base
->parameter_count
;
1003 handles
= base
->parameter_handles
;
1007 count
= parameter
->member_count
;
1008 handles
= parameter
->member_handles
;
1011 length
= strcspn( name
, "[.@" );
1012 part
= name
+ length
;
1014 for (i
= 0; i
< count
; i
++)
1016 temp_parameter
= get_parameter_struct(handles
[i
]);
1018 if (!strcmp(temp_parameter
->name
, name
))
1020 TRACE("Returning parameter %p\n", temp_parameter
);
1021 return temp_parameter
;
1023 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
1028 return get_parameter_by_name(NULL
, temp_parameter
, part
);
1031 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotation_handles
, part
);
1034 return get_parameter_element_by_name(temp_parameter
, part
);
1037 FIXME("Unhandled case \"%c\"\n", *--part
);
1043 TRACE("Parameter not found\n");
1047 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
1049 return (0xfeff0000 | ((major
) << 8) | (minor
));
1052 static inline struct ID3DXBaseEffectImpl
*impl_from_ID3DXBaseEffect(ID3DXBaseEffect
*iface
)
1054 return CONTAINING_RECORD(iface
, struct ID3DXBaseEffectImpl
, ID3DXBaseEffect_iface
);
1057 /*** IUnknown methods ***/
1058 static HRESULT WINAPI
ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect
*iface
, REFIID riid
, void **object
)
1060 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1062 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
1063 IsEqualGUID(riid
, &IID_ID3DXBaseEffect
))
1065 iface
->lpVtbl
->AddRef(iface
);
1070 ERR("Interface %s not found\n", debugstr_guid(riid
));
1072 return E_NOINTERFACE
;
1075 static ULONG WINAPI
ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect
*iface
)
1077 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1079 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
1081 return InterlockedIncrement(&This
->ref
);
1084 static ULONG WINAPI
ID3DXBaseEffectImpl_Release(ID3DXBaseEffect
*iface
)
1086 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1087 ULONG ref
= InterlockedDecrement(&This
->ref
);
1089 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
1093 free_base_effect(This
);
1094 HeapFree(GetProcessHeap(), 0, This
);
1100 /*** ID3DXBaseEffect methods ***/
1101 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect
*iface
, D3DXEFFECT_DESC
*desc
)
1103 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1105 FIXME("iface %p, desc %p partial stub\n", This
, desc
);
1109 WARN("Invalid argument specified.\n");
1110 return D3DERR_INVALIDCALL
;
1113 /* Todo: add creator and function count */
1114 desc
->Creator
= NULL
;
1115 desc
->Functions
= 0;
1116 desc
->Parameters
= This
->parameter_count
;
1117 desc
->Techniques
= This
->technique_count
;
1122 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
1124 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1125 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1127 TRACE("iface %p, parameter %p, desc %p\n", This
, parameter
, desc
);
1129 if (!desc
|| !param
)
1131 WARN("Invalid argument specified.\n");
1132 return D3DERR_INVALIDCALL
;
1135 desc
->Name
= param
->name
;
1136 desc
->Semantic
= param
->semantic
;
1137 desc
->Class
= param
->class;
1138 desc
->Type
= param
->type
;
1139 desc
->Rows
= param
->rows
;
1140 desc
->Columns
= param
->columns
;
1141 desc
->Elements
= param
->element_count
;
1142 desc
->Annotations
= param
->annotation_count
;
1143 desc
->StructMembers
= param
->member_count
;
1144 desc
->Flags
= param
->flags
;
1145 desc
->Bytes
= param
->bytes
;
1150 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
1152 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1153 struct d3dx_technique
*tech
= technique
? is_valid_technique(This
, technique
) : get_technique_struct(This
->technique_handles
[0]);
1155 TRACE("iface %p, technique %p, desc %p\n", This
, technique
, desc
);
1159 WARN("Invalid argument specified.\n");
1160 return D3DERR_INVALIDCALL
;
1163 desc
->Name
= tech
->name
;
1164 desc
->Passes
= tech
->pass_count
;
1165 desc
->Annotations
= tech
->annotation_count
;
1170 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1172 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1173 struct d3dx_pass
*p
= is_valid_pass(This
, pass
);
1175 TRACE("iface %p, pass %p, desc %p\n", This
, pass
, desc
);
1179 WARN("Invalid argument specified.\n");
1180 return D3DERR_INVALIDCALL
;
1183 desc
->Name
= p
->name
;
1184 desc
->Annotations
= p
->annotation_count
;
1186 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1187 desc
->pVertexShaderFunction
= NULL
;
1188 desc
->pPixelShaderFunction
= NULL
;
1193 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1195 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1197 FIXME("iface %p, shader %p, desc %p stub\n", This
, shader
, desc
);
1202 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1204 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1205 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1207 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1211 if (index
< This
->parameter_count
)
1213 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1214 return This
->parameter_handles
[index
];
1219 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1221 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1222 return param
->member_handles
[index
];
1226 WARN("Invalid argument specified.\n");
1231 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
1233 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1234 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1237 TRACE("iface %p, parameter %p, name %s\n", This
, parameter
, debugstr_a(name
));
1241 handle
= get_parameter_handle(param
);
1242 TRACE("Returning parameter %p\n", handle
);
1246 handle
= get_parameter_handle(get_parameter_by_name(This
, param
, name
));
1247 TRACE("Returning parameter %p\n", handle
);
1252 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
1254 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1255 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1256 struct d3dx_parameter
*temp_param
;
1259 TRACE("iface %p, parameter %p, semantic %s\n", This
, parameter
, debugstr_a(semantic
));
1263 for (i
= 0; i
< This
->parameter_count
; ++i
)
1265 temp_param
= get_parameter_struct(This
->parameter_handles
[i
]);
1267 if (!temp_param
->semantic
)
1271 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1272 return This
->parameter_handles
[i
];
1277 if (!strcasecmp(temp_param
->semantic
, semantic
))
1279 TRACE("Returning parameter %p\n", This
->parameter_handles
[i
]);
1280 return This
->parameter_handles
[i
];
1286 for (i
= 0; i
< param
->member_count
; ++i
)
1288 temp_param
= get_parameter_struct(param
->member_handles
[i
]);
1290 if (!temp_param
->semantic
)
1294 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1295 return param
->member_handles
[i
];
1300 if (!strcasecmp(temp_param
->semantic
, semantic
))
1302 TRACE("Returning parameter %p\n", param
->member_handles
[i
]);
1303 return param
->member_handles
[i
];
1308 WARN("Invalid argument specified\n");
1313 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
1315 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1316 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1318 TRACE("iface %p, parameter %p, index %u\n", This
, parameter
, index
);
1322 if (index
< This
->parameter_count
)
1324 TRACE("Returning parameter %p\n", This
->parameter_handles
[index
]);
1325 return This
->parameter_handles
[index
];
1330 if (index
< param
->element_count
)
1332 TRACE("Returning parameter %p\n", param
->member_handles
[index
]);
1333 return param
->member_handles
[index
];
1337 WARN("Invalid argument specified\n");
1342 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect
*iface
, UINT index
)
1344 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1346 TRACE("iface %p, index %u\n", This
, index
);
1348 if (index
>= This
->technique_count
)
1350 WARN("Invalid argument specified.\n");
1354 TRACE("Returning technique %p\n", This
->technique_handles
[index
]);
1356 return This
->technique_handles
[index
];
1359 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1361 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1362 struct d3dx_technique
*tech
= get_technique_by_name(This
, name
);
1364 TRACE("iface %p, name %s stub\n", This
, debugstr_a(name
));
1368 D3DXHANDLE t
= get_technique_handle(tech
);
1369 TRACE("Returning technique %p\n", t
);
1373 WARN("Invalid argument specified.\n");
1378 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, UINT index
)
1380 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1381 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1383 TRACE("iface %p, technique %p, index %u\n", This
, technique
, index
);
1385 if (tech
&& index
< tech
->pass_count
)
1387 TRACE("Returning pass %p\n", tech
->pass_handles
[index
]);
1388 return tech
->pass_handles
[index
];
1391 WARN("Invalid argument specified.\n");
1396 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
1398 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1399 struct d3dx_technique
*tech
= is_valid_technique(This
, technique
);
1401 TRACE("iface %p, technique %p, name %s\n", This
, technique
, debugstr_a(name
));
1407 for (i
= 0; i
< tech
->pass_count
; ++i
)
1409 struct d3dx_pass
*pass
= get_pass_struct(tech
->pass_handles
[i
]);
1411 if (!strcmp(pass
->name
, name
))
1413 TRACE("Returning pass %p\n", tech
->pass_handles
[i
]);
1414 return tech
->pass_handles
[i
];
1419 WARN("Invalid argument specified.\n");
1424 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect
*iface
, UINT index
)
1426 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1428 FIXME("iface %p, index %u stub\n", This
, index
);
1433 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect
*iface
, LPCSTR name
)
1435 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1437 FIXME("iface %p, name %s stub\n", This
, debugstr_a(name
));
1442 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, UINT index
)
1444 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1445 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1446 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1447 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1448 UINT annotation_count
= 0;
1449 D3DXHANDLE
*annotation_handles
= NULL
;
1451 TRACE("iface %p, object %p, index %u\n", This
, object
, index
);
1455 annotation_count
= pass
->annotation_count
;
1456 annotation_handles
= pass
->annotation_handles
;
1460 annotation_count
= technique
->annotation_count
;
1461 annotation_handles
= technique
->annotation_handles
;
1465 annotation_count
= param
->annotation_count
;
1466 annotation_handles
= param
->annotation_handles
;
1470 FIXME("Functions are not handled, yet!\n");
1473 if (index
< annotation_count
)
1475 TRACE("Returning parameter %p\n", annotation_handles
[index
]);
1476 return annotation_handles
[index
];
1479 WARN("Invalid argument specified\n");
1484 static D3DXHANDLE WINAPI
ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
1486 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1487 struct d3dx_parameter
*param
= get_valid_parameter(This
, object
);
1488 struct d3dx_pass
*pass
= is_valid_pass(This
, object
);
1489 struct d3dx_technique
*technique
= is_valid_technique(This
, object
);
1490 struct d3dx_parameter
*anno
= NULL
;
1491 UINT annotation_count
= 0;
1492 D3DXHANDLE
*annotation_handles
= NULL
;
1494 TRACE("iface %p, object %p, name %s\n", This
, object
, debugstr_a(name
));
1498 WARN("Invalid argument specified\n");
1504 annotation_count
= pass
->annotation_count
;
1505 annotation_handles
= pass
->annotation_handles
;
1509 annotation_count
= technique
->annotation_count
;
1510 annotation_handles
= technique
->annotation_handles
;
1514 annotation_count
= param
->annotation_count
;
1515 annotation_handles
= param
->annotation_handles
;
1519 FIXME("Functions are not handled, yet!\n");
1522 anno
= get_annotation_by_name(annotation_count
, annotation_handles
, name
);
1525 TRACE("Returning parameter %p\n", anno
);
1526 return get_parameter_handle(anno
);
1529 WARN("Invalid argument specified\n");
1534 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
1536 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1537 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1539 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1543 WARN("Invalid parameter %p specified\n", parameter
);
1544 return D3DERR_INVALIDCALL
;
1547 /* samplers don't touch data */
1548 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1549 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1550 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1552 TRACE("Sampler: returning E_FAIL\n");
1556 if (data
&& param
->bytes
<= bytes
)
1558 switch (param
->type
)
1564 TRACE("Copy %u bytes\n", param
->bytes
);
1565 memcpy(param
->data
, data
, param
->bytes
);
1569 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1576 WARN("Invalid argument specified\n");
1578 return D3DERR_INVALIDCALL
;
1581 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
1583 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1584 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1586 TRACE("iface %p, parameter %p, data %p, bytes %u\n", This
, parameter
, data
, bytes
);
1590 WARN("Invalid parameter %p specified\n", parameter
);
1591 return D3DERR_INVALIDCALL
;
1594 /* samplers don't touch data */
1595 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1596 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1597 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1599 TRACE("Sampler: returning E_FAIL\n");
1603 if (data
&& param
->bytes
<= bytes
)
1605 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1607 switch (param
->type
)
1616 case D3DXPT_VERTEXSHADER
:
1617 case D3DXPT_PIXELSHADER
:
1618 case D3DXPT_TEXTURE
:
1619 case D3DXPT_TEXTURE1D
:
1620 case D3DXPT_TEXTURE2D
:
1621 case D3DXPT_TEXTURE3D
:
1622 case D3DXPT_TEXTURECUBE
:
1626 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1628 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1629 if (unk
) IUnknown_AddRef(unk
);
1635 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1639 TRACE("Copy %u bytes\n", param
->bytes
);
1640 memcpy(data
, param
->data
, param
->bytes
);
1644 WARN("Invalid argument specified\n");
1646 return D3DERR_INVALIDCALL
;
1649 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
1651 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1652 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1654 TRACE("iface %p, parameter %p, b %s\n", This
, parameter
, b
? "TRUE" : "FALSE");
1656 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1658 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1662 WARN("Invalid argument specified\n");
1664 return D3DERR_INVALIDCALL
;
1667 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
1669 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1670 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1672 TRACE("iface %p, parameter %p, b %p\n", This
, parameter
, b
);
1674 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1676 set_number(b
, D3DXPT_BOOL
, param
->data
, param
->type
);
1677 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1681 WARN("Invalid argument specified\n");
1683 return D3DERR_INVALIDCALL
;
1686 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
1688 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1689 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1691 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1695 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1697 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1699 switch (param
->class)
1703 case D3DXPC_MATRIX_ROWS
:
1704 for (i
= 0; i
< size
; ++i
)
1706 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1707 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_INT
);
1716 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1721 WARN("Invalid argument specified\n");
1723 return D3DERR_INVALIDCALL
;
1726 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1728 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1729 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1731 TRACE("iface %p, parameter %p, b %p, count %u\n", This
, parameter
, b
, count
);
1733 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1734 || param
->class == D3DXPC_VECTOR
1735 || param
->class == D3DXPC_MATRIX_ROWS
1736 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1738 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1740 for (i
= 0; i
< size
; ++i
)
1742 set_number(&b
[i
], D3DXPT_BOOL
, (DWORD
*)param
->data
+ i
, param
->type
);
1747 WARN("Invalid argument specified\n");
1749 return D3DERR_INVALIDCALL
;
1752 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT n
)
1754 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1755 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1757 TRACE("iface %p, parameter %p, n %i\n", This
, parameter
, n
);
1759 if (param
&& !param
->element_count
)
1761 if (param
->rows
== 1 && param
->columns
== 1)
1763 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1768 * Split the value, if parameter is a vector with dimension 3 or 4.
1770 if (param
->type
== D3DXPT_FLOAT
&&
1771 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1772 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1774 TRACE("Vector fixup\n");
1776 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1777 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1778 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1779 if (param
->rows
* param
->columns
> 3)
1781 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1787 WARN("Invalid argument specified\n");
1789 return D3DERR_INVALIDCALL
;
1792 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
1794 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1795 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1797 TRACE("iface %p, parameter %p, n %p\n", This
, parameter
, n
);
1799 if (n
&& param
&& !param
->element_count
)
1801 if (param
->columns
== 1 && param
->rows
== 1)
1803 set_number(n
, D3DXPT_INT
, param
->data
, param
->type
);
1804 TRACE("Returning %i\n", *n
);
1808 if (param
->type
== D3DXPT_FLOAT
&&
1809 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1810 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1812 TRACE("Vector fixup\n");
1814 /* all components (3,4) are clamped (0,255) and put in the INT */
1815 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1816 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1817 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1818 if (param
->columns
* param
->rows
> 3)
1820 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1823 TRACE("Returning %i\n", *n
);
1828 WARN("Invalid argument specified\n");
1830 return D3DERR_INVALIDCALL
;
1833 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
1835 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1836 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1838 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1842 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1844 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1846 switch (param
->class)
1850 case D3DXPC_MATRIX_ROWS
:
1851 for (i
= 0; i
< size
; ++i
)
1853 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1862 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1867 WARN("Invalid argument specified\n");
1869 return D3DERR_INVALIDCALL
;
1872 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
1874 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1875 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1877 TRACE("iface %p, parameter %p, n %p, count %u\n", This
, parameter
, n
, count
);
1879 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1880 || param
->class == D3DXPC_VECTOR
1881 || param
->class == D3DXPC_MATRIX_ROWS
1882 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1884 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1886 for (i
= 0; i
< size
; ++i
)
1888 set_number(&n
[i
], D3DXPT_INT
, (DWORD
*)param
->data
+ i
, param
->type
);
1893 WARN("Invalid argument specified\n");
1895 return D3DERR_INVALIDCALL
;
1898 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
1900 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1901 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1903 TRACE("iface %p, parameter %p, f %f\n", This
, parameter
, f
);
1905 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1907 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1911 WARN("Invalid argument specified\n");
1913 return D3DERR_INVALIDCALL
;
1916 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
1918 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1919 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1921 TRACE("iface %p, parameter %p, f %p\n", This
, parameter
, f
);
1923 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1925 set_number(f
, D3DXPT_FLOAT
, (DWORD
*)param
->data
, param
->type
);
1926 TRACE("Returning %f\n", *f
);
1930 WARN("Invalid argument specified\n");
1932 return D3DERR_INVALIDCALL
;
1935 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
1937 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1938 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1940 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1944 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1946 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1948 switch (param
->class)
1952 case D3DXPC_MATRIX_ROWS
:
1953 for (i
= 0; i
< size
; ++i
)
1955 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1964 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1969 WARN("Invalid argument specified\n");
1971 return D3DERR_INVALIDCALL
;
1974 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
1976 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
1977 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
1979 TRACE("iface %p, parameter %p, f %p, count %u\n", This
, parameter
, f
, count
);
1981 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1982 || param
->class == D3DXPC_VECTOR
1983 || param
->class == D3DXPC_MATRIX_ROWS
1984 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1986 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1988 for (i
= 0; i
< size
; ++i
)
1990 set_number(&f
[i
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
1995 WARN("Invalid argument specified\n");
1997 return D3DERR_INVALIDCALL
;
2000 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
2002 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2003 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2005 TRACE("iface %p, parameter %p, vector %p\n", This
, parameter
, vector
);
2007 if (param
&& !param
->element_count
)
2009 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2011 switch (param
->class)
2015 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2019 TRACE("INT fixup\n");
2020 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
2021 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
2022 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
2023 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
2025 *(INT
*)param
->data
= tmp
;
2028 set_vector(param
, vector
);
2031 case D3DXPC_MATRIX_ROWS
:
2037 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2042 WARN("Invalid argument specified\n");
2044 return D3DERR_INVALIDCALL
;
2047 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2049 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2050 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2052 TRACE("iface %p, parameter %p, vector %p\n", This
, parameter
, vector
);
2054 if (vector
&& param
&& !param
->element_count
)
2056 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2058 switch (param
->class)
2062 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
2064 TRACE("INT fixup\n");
2065 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
2066 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
2067 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
2068 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
2071 get_vector(param
, vector
);
2074 case D3DXPC_MATRIX_ROWS
:
2080 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2085 WARN("Invalid argument specified\n");
2087 return D3DERR_INVALIDCALL
;
2090 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
2092 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2093 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2095 TRACE("iface %p, parameter %p, vector %p, count %u stub\n", This
, parameter
, vector
, count
);
2097 if (param
&& param
->element_count
&& param
->element_count
>= count
)
2101 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2103 switch (param
->class)
2106 for (i
= 0; i
< count
; ++i
)
2108 set_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2113 case D3DXPC_MATRIX_ROWS
:
2119 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2124 WARN("Invalid argument specified\n");
2126 return D3DERR_INVALIDCALL
;
2129 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2131 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2132 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2134 TRACE("iface %p, parameter %p, vector %p, count %u\n", This
, parameter
, vector
, count
);
2136 if (!count
) return D3D_OK
;
2138 if (vector
&& param
&& count
<= param
->element_count
)
2142 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2144 switch (param
->class)
2147 for (i
= 0; i
< count
; ++i
)
2149 get_vector(get_parameter_struct(param
->member_handles
[i
]), &vector
[i
]);
2154 case D3DXPC_MATRIX_ROWS
:
2160 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2165 WARN("Invalid argument specified\n");
2167 return D3DERR_INVALIDCALL
;
2170 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2172 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2173 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2175 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2177 if (param
&& !param
->element_count
)
2179 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2181 switch (param
->class)
2183 case D3DXPC_MATRIX_ROWS
:
2184 set_matrix(param
, matrix
, FALSE
);
2194 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2199 WARN("Invalid argument specified\n");
2201 return D3DERR_INVALIDCALL
;
2204 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2206 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2207 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2209 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2211 if (matrix
&& param
&& !param
->element_count
)
2213 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2215 switch (param
->class)
2217 case D3DXPC_MATRIX_ROWS
:
2218 get_matrix(param
, matrix
, FALSE
);
2228 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2233 WARN("Invalid argument specified\n");
2235 return D3DERR_INVALIDCALL
;
2238 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2240 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2241 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2243 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2245 if (param
&& param
->element_count
>= count
)
2249 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2251 switch (param
->class)
2253 case D3DXPC_MATRIX_ROWS
:
2254 for (i
= 0; i
< count
; ++i
)
2256 set_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
], FALSE
);
2267 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2272 WARN("Invalid argument specified\n");
2274 return D3DERR_INVALIDCALL
;
2277 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2279 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2280 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2282 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2284 if (!count
) return D3D_OK
;
2286 if (matrix
&& param
&& count
<= param
->element_count
)
2290 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2292 switch (param
->class)
2294 case D3DXPC_MATRIX_ROWS
:
2295 for (i
= 0; i
< count
; ++i
)
2297 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
], FALSE
);
2308 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2313 WARN("Invalid argument specified\n");
2315 return D3DERR_INVALIDCALL
;
2318 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2320 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2321 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2323 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2325 if (param
&& count
<= param
->element_count
)
2329 switch (param
->class)
2331 case D3DXPC_MATRIX_ROWS
:
2332 for (i
= 0; i
< count
; ++i
)
2334 set_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
], FALSE
);
2344 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2349 WARN("Invalid argument specified\n");
2351 return D3DERR_INVALIDCALL
;
2354 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2356 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2357 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2359 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2361 if (!count
) return D3D_OK
;
2363 if (param
&& matrix
&& count
<= param
->element_count
)
2367 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2369 switch (param
->class)
2371 case D3DXPC_MATRIX_ROWS
:
2372 for (i
= 0; i
< count
; ++i
)
2374 get_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
], FALSE
);
2384 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2389 WARN("Invalid argument specified\n");
2391 return D3DERR_INVALIDCALL
;
2394 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
2396 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2397 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2399 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2401 if (param
&& !param
->element_count
)
2403 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2405 switch (param
->class)
2407 case D3DXPC_MATRIX_ROWS
:
2408 set_matrix(param
, matrix
, TRUE
);
2418 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2423 WARN("Invalid argument specified\n");
2425 return D3DERR_INVALIDCALL
;
2428 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2430 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2431 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2433 TRACE("iface %p, parameter %p, matrix %p\n", This
, parameter
, matrix
);
2435 if (matrix
&& param
&& !param
->element_count
)
2437 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2439 switch (param
->class)
2443 get_matrix(param
, matrix
, FALSE
);
2446 case D3DXPC_MATRIX_ROWS
:
2447 get_matrix(param
, matrix
, TRUE
);
2455 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2460 WARN("Invalid argument specified\n");
2462 return D3DERR_INVALIDCALL
;
2465 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
2467 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2468 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2470 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2472 if (param
&& param
->element_count
>= count
)
2476 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2478 switch (param
->class)
2480 case D3DXPC_MATRIX_ROWS
:
2481 for (i
= 0; i
< count
; ++i
)
2483 set_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
], TRUE
);
2494 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2499 WARN("Invalid argument specified\n");
2501 return D3DERR_INVALIDCALL
;
2504 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2506 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2507 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2509 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2511 if (!count
) return D3D_OK
;
2513 if (matrix
&& param
&& count
<= param
->element_count
)
2517 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2519 switch (param
->class)
2521 case D3DXPC_MATRIX_ROWS
:
2522 for (i
= 0; i
< count
; ++i
)
2524 get_matrix(get_parameter_struct(param
->member_handles
[i
]), &matrix
[i
], TRUE
);
2535 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2540 WARN("Invalid argument specified\n");
2542 return D3DERR_INVALIDCALL
;
2545 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
2547 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2548 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2550 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2552 if (param
&& count
<= param
->element_count
)
2556 switch (param
->class)
2558 case D3DXPC_MATRIX_ROWS
:
2559 for (i
= 0; i
< count
; ++i
)
2561 set_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
], TRUE
);
2571 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2576 WARN("Invalid argument specified\n");
2578 return D3DERR_INVALIDCALL
;
2581 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2583 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2584 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2586 TRACE("iface %p, parameter %p, matrix %p, count %u\n", This
, parameter
, matrix
, count
);
2588 if (!count
) return D3D_OK
;
2590 if (matrix
&& param
&& count
<= param
->element_count
)
2594 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2596 switch (param
->class)
2598 case D3DXPC_MATRIX_ROWS
:
2599 for (i
= 0; i
< count
; ++i
)
2601 get_matrix(get_parameter_struct(param
->member_handles
[i
]), matrix
[i
], TRUE
);
2611 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2616 WARN("Invalid argument specified\n");
2618 return D3DERR_INVALIDCALL
;
2621 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
2623 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2625 FIXME("iface %p, parameter %p, string %p stub\n", This
, parameter
, string
);
2630 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
2632 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2633 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2635 TRACE("iface %p, parameter %p, string %p\n", This
, parameter
, string
);
2637 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2639 *string
= *(LPCSTR
*)param
->data
;
2640 TRACE("Returning %s\n", debugstr_a(*string
));
2644 WARN("Invalid argument specified\n");
2646 return D3DERR_INVALIDCALL
;
2649 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
2651 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2652 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2654 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2656 if (param
&& !param
->element_count
&&
2657 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2658 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2659 || param
->type
== D3DXPT_TEXTURECUBE
))
2661 LPDIRECT3DBASETEXTURE9 oltexture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2663 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2664 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2666 *(LPDIRECT3DBASETEXTURE9
*)param
->data
= texture
;
2671 WARN("Invalid argument specified\n");
2673 return D3DERR_INVALIDCALL
;
2676 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetTexture(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
2678 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2679 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2681 TRACE("iface %p, parameter %p, texture %p\n", This
, parameter
, texture
);
2683 if (texture
&& param
&& !param
->element_count
&&
2684 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2685 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2686 || param
->type
== D3DXPT_TEXTURECUBE
))
2688 *texture
= *(LPDIRECT3DBASETEXTURE9
*)param
->data
;
2689 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2690 TRACE("Returning %p\n", *texture
);
2694 WARN("Invalid argument specified\n");
2696 return D3DERR_INVALIDCALL
;
2699 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
2701 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2702 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2704 TRACE("iface %p, parameter %p, pshader %p\n", This
, parameter
, pshader
);
2706 if (pshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2708 *pshader
= *(LPDIRECT3DPIXELSHADER9
*)param
->data
;
2709 if (*pshader
) IDirect3DPixelShader9_AddRef(*pshader
);
2710 TRACE("Returning %p\n", *pshader
);
2714 WARN("Invalid argument specified\n");
2716 return D3DERR_INVALIDCALL
;
2719 static HRESULT WINAPI
ID3DXBaseEffectImpl_GetVertexShader(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
2721 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2722 struct d3dx_parameter
*param
= get_valid_parameter(This
, parameter
);
2724 TRACE("iface %p, parameter %p, vshader %p\n", This
, parameter
, vshader
);
2726 if (vshader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2728 *vshader
= *(LPDIRECT3DVERTEXSHADER9
*)param
->data
;
2729 if (*vshader
) IDirect3DVertexShader9_AddRef(*vshader
);
2730 TRACE("Returning %p\n", *vshader
);
2734 WARN("Invalid argument specified\n");
2736 return D3DERR_INVALIDCALL
;
2739 static HRESULT WINAPI
ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
2741 struct ID3DXBaseEffectImpl
*This
= impl_from_ID3DXBaseEffect(iface
);
2743 FIXME("iface %p, parameter %p, start %u, end %u stub\n", This
, parameter
, start
, end
);
2748 static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl
=
2750 /*** IUnknown methods ***/
2751 ID3DXBaseEffectImpl_QueryInterface
,
2752 ID3DXBaseEffectImpl_AddRef
,
2753 ID3DXBaseEffectImpl_Release
,
2754 /*** ID3DXBaseEffect methods ***/
2755 ID3DXBaseEffectImpl_GetDesc
,
2756 ID3DXBaseEffectImpl_GetParameterDesc
,
2757 ID3DXBaseEffectImpl_GetTechniqueDesc
,
2758 ID3DXBaseEffectImpl_GetPassDesc
,
2759 ID3DXBaseEffectImpl_GetFunctionDesc
,
2760 ID3DXBaseEffectImpl_GetParameter
,
2761 ID3DXBaseEffectImpl_GetParameterByName
,
2762 ID3DXBaseEffectImpl_GetParameterBySemantic
,
2763 ID3DXBaseEffectImpl_GetParameterElement
,
2764 ID3DXBaseEffectImpl_GetTechnique
,
2765 ID3DXBaseEffectImpl_GetTechniqueByName
,
2766 ID3DXBaseEffectImpl_GetPass
,
2767 ID3DXBaseEffectImpl_GetPassByName
,
2768 ID3DXBaseEffectImpl_GetFunction
,
2769 ID3DXBaseEffectImpl_GetFunctionByName
,
2770 ID3DXBaseEffectImpl_GetAnnotation
,
2771 ID3DXBaseEffectImpl_GetAnnotationByName
,
2772 ID3DXBaseEffectImpl_SetValue
,
2773 ID3DXBaseEffectImpl_GetValue
,
2774 ID3DXBaseEffectImpl_SetBool
,
2775 ID3DXBaseEffectImpl_GetBool
,
2776 ID3DXBaseEffectImpl_SetBoolArray
,
2777 ID3DXBaseEffectImpl_GetBoolArray
,
2778 ID3DXBaseEffectImpl_SetInt
,
2779 ID3DXBaseEffectImpl_GetInt
,
2780 ID3DXBaseEffectImpl_SetIntArray
,
2781 ID3DXBaseEffectImpl_GetIntArray
,
2782 ID3DXBaseEffectImpl_SetFloat
,
2783 ID3DXBaseEffectImpl_GetFloat
,
2784 ID3DXBaseEffectImpl_SetFloatArray
,
2785 ID3DXBaseEffectImpl_GetFloatArray
,
2786 ID3DXBaseEffectImpl_SetVector
,
2787 ID3DXBaseEffectImpl_GetVector
,
2788 ID3DXBaseEffectImpl_SetVectorArray
,
2789 ID3DXBaseEffectImpl_GetVectorArray
,
2790 ID3DXBaseEffectImpl_SetMatrix
,
2791 ID3DXBaseEffectImpl_GetMatrix
,
2792 ID3DXBaseEffectImpl_SetMatrixArray
,
2793 ID3DXBaseEffectImpl_GetMatrixArray
,
2794 ID3DXBaseEffectImpl_SetMatrixPointerArray
,
2795 ID3DXBaseEffectImpl_GetMatrixPointerArray
,
2796 ID3DXBaseEffectImpl_SetMatrixTranspose
,
2797 ID3DXBaseEffectImpl_GetMatrixTranspose
,
2798 ID3DXBaseEffectImpl_SetMatrixTransposeArray
,
2799 ID3DXBaseEffectImpl_GetMatrixTransposeArray
,
2800 ID3DXBaseEffectImpl_SetMatrixTransposePointerArray
,
2801 ID3DXBaseEffectImpl_GetMatrixTransposePointerArray
,
2802 ID3DXBaseEffectImpl_SetString
,
2803 ID3DXBaseEffectImpl_GetString
,
2804 ID3DXBaseEffectImpl_SetTexture
,
2805 ID3DXBaseEffectImpl_GetTexture
,
2806 ID3DXBaseEffectImpl_GetPixelShader
,
2807 ID3DXBaseEffectImpl_GetVertexShader
,
2808 ID3DXBaseEffectImpl_SetArrayRange
,
2811 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2813 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2816 /*** IUnknown methods ***/
2817 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2819 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
2821 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2822 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2824 iface
->lpVtbl
->AddRef(iface
);
2829 ERR("Interface %s not found\n", debugstr_guid(riid
));
2831 return E_NOINTERFACE
;
2834 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2836 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2838 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2840 return InterlockedIncrement(&This
->ref
);
2843 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2845 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2846 ULONG ref
= InterlockedDecrement(&This
->ref
);
2848 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2853 HeapFree(GetProcessHeap(), 0, This
);
2859 /*** ID3DXBaseEffect methods ***/
2860 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2862 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2863 ID3DXBaseEffect
*base
= This
->base_effect
;
2865 TRACE("Forward iface %p, base %p\n", This
, base
);
2867 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
2870 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2872 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2873 ID3DXBaseEffect
*base
= This
->base_effect
;
2875 TRACE("Forward iface %p, base %p\n", This
, base
);
2877 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
2880 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2882 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2883 ID3DXBaseEffect
*base
= This
->base_effect
;
2885 TRACE("Forward iface %p, base %p\n", This
, base
);
2887 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
2890 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2892 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2893 ID3DXBaseEffect
*base
= This
->base_effect
;
2895 TRACE("Forward iface %p, base %p\n", This
, base
);
2897 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
2900 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2902 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2903 ID3DXBaseEffect
*base
= This
->base_effect
;
2905 TRACE("Forward iface %p, base %p\n", This
, base
);
2907 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
2910 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2912 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2913 ID3DXBaseEffect
*base
= This
->base_effect
;
2915 TRACE("Forward iface %p, base %p\n", This
, base
);
2917 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
2920 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
2922 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2923 ID3DXBaseEffect
*base
= This
->base_effect
;
2925 TRACE("Forward iface %p, base %p\n", This
, base
);
2927 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
2930 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
2932 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2933 ID3DXBaseEffect
*base
= This
->base_effect
;
2935 TRACE("Forward iface %p, base %p\n", This
, base
);
2937 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
2940 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2942 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2943 ID3DXBaseEffect
*base
= This
->base_effect
;
2945 TRACE("Forward iface %p, base %p\n", This
, base
);
2947 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
2950 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2952 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2953 ID3DXBaseEffect
*base
= This
->base_effect
;
2955 TRACE("Forward iface %p, base %p\n", This
, base
);
2957 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
2960 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, LPCSTR name
)
2962 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2963 ID3DXBaseEffect
*base
= This
->base_effect
;
2965 TRACE("Forward iface %p, base %p\n", This
, base
);
2967 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
2970 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2972 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2973 ID3DXBaseEffect
*base
= This
->base_effect
;
2975 TRACE("Forward iface %p, base %p\n", This
, base
);
2977 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
2980 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
, D3DXHANDLE technique
, LPCSTR name
)
2982 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2983 ID3DXBaseEffect
*base
= This
->base_effect
;
2985 TRACE("Forward iface %p, base %p\n", This
, base
);
2987 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
2990 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2992 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2993 ID3DXBaseEffect
*base
= This
->base_effect
;
2995 TRACE("Forward iface %p, base %p\n", This
, base
);
2997 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3000 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, LPCSTR name
)
3002 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3003 ID3DXBaseEffect
*base
= This
->base_effect
;
3005 TRACE("Forward iface %p, base %p\n", This
, base
);
3007 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3010 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
3012 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3013 ID3DXBaseEffect
*base
= This
->base_effect
;
3015 TRACE("Forward iface %p, base %p\n", This
, base
);
3017 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3020 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
, D3DXHANDLE object
, LPCSTR name
)
3022 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3023 ID3DXBaseEffect
*base
= This
->base_effect
;
3025 TRACE("Forward iface %p, base %p\n", This
, base
);
3027 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3030 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3032 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3033 ID3DXBaseEffect
*base
= This
->base_effect
;
3035 TRACE("Forward iface %p, base %p\n", This
, base
);
3037 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
3040 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
3042 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3043 ID3DXBaseEffect
*base
= This
->base_effect
;
3045 TRACE("Forward iface %p, base %p\n", This
, base
);
3047 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
3050 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
3052 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3053 ID3DXBaseEffect
*base
= This
->base_effect
;
3055 TRACE("Forward iface %p, base %p\n", This
, base
);
3057 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
3060 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3062 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3063 ID3DXBaseEffect
*base
= This
->base_effect
;
3065 TRACE("Forward iface %p, base %p\n", This
, base
);
3067 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
3070 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
3072 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3073 ID3DXBaseEffect
*base
= This
->base_effect
;
3075 TRACE("Forward iface %p, base %p\n", This
, base
);
3077 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
3080 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3082 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3083 ID3DXBaseEffect
*base
= This
->base_effect
;
3085 TRACE("Forward iface %p, base %p\n", This
, base
);
3087 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
3090 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
3092 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3093 ID3DXBaseEffect
*base
= This
->base_effect
;
3095 TRACE("Forward iface %p, base %p\n", This
, base
);
3097 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
3100 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
3102 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3103 ID3DXBaseEffect
*base
= This
->base_effect
;
3105 TRACE("Forward iface %p, base %p\n", This
, base
);
3107 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
3110 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
3112 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3113 ID3DXBaseEffect
*base
= This
->base_effect
;
3115 TRACE("Forward iface %p, base %p\n", This
, base
);
3117 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
3120 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
3122 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3123 ID3DXBaseEffect
*base
= This
->base_effect
;
3125 TRACE("Forward iface %p, base %p\n", This
, base
);
3127 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
3130 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT f
)
3132 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3133 ID3DXBaseEffect
*base
= This
->base_effect
;
3135 TRACE("Forward iface %p, base %p\n", This
, base
);
3137 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
3140 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
3142 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3143 ID3DXBaseEffect
*base
= This
->base_effect
;
3145 TRACE("Forward iface %p, base %p\n", This
, base
);
3147 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
3150 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
3152 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3153 ID3DXBaseEffect
*base
= This
->base_effect
;
3155 TRACE("Forward iface %p, base %p\n", This
, base
);
3157 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
3160 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
3162 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3163 ID3DXBaseEffect
*base
= This
->base_effect
;
3165 TRACE("Forward iface %p, base %p\n", This
, base
);
3167 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
3170 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
3172 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3173 ID3DXBaseEffect
*base
= This
->base_effect
;
3175 TRACE("Forward iface %p, base %p\n", This
, base
);
3177 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
3180 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3182 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3183 ID3DXBaseEffect
*base
= This
->base_effect
;
3185 TRACE("Forward iface %p, base %p\n", This
, base
);
3187 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
3190 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
3192 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3193 ID3DXBaseEffect
*base
= This
->base_effect
;
3195 TRACE("Forward iface %p, base %p\n", This
, base
);
3197 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
3200 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3202 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3203 ID3DXBaseEffect
*base
= This
->base_effect
;
3205 TRACE("Forward iface %p, base %p\n", This
, base
);
3207 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
3210 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3212 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3213 ID3DXBaseEffect
*base
= This
->base_effect
;
3215 TRACE("Forward iface %p, base %p\n", This
, base
);
3217 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
3220 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3222 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3223 ID3DXBaseEffect
*base
= This
->base_effect
;
3225 TRACE("Forward iface %p, base %p\n", This
, base
);
3227 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
3230 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3232 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3233 ID3DXBaseEffect
*base
= This
->base_effect
;
3235 TRACE("Forward iface %p, base %p\n", This
, base
);
3237 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
3240 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3242 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3243 ID3DXBaseEffect
*base
= This
->base_effect
;
3245 TRACE("Forward iface %p, base %p\n", This
, base
);
3247 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
3250 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3252 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3253 ID3DXBaseEffect
*base
= This
->base_effect
;
3255 TRACE("Forward iface %p, base %p\n", This
, base
);
3257 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
3260 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3262 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3263 ID3DXBaseEffect
*base
= This
->base_effect
;
3265 TRACE("Forward iface %p, base %p\n", This
, base
);
3267 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
3270 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
3272 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3273 ID3DXBaseEffect
*base
= This
->base_effect
;
3275 TRACE("Forward iface %p, base %p\n", This
, base
);
3277 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
3280 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3282 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3283 ID3DXBaseEffect
*base
= This
->base_effect
;
3285 TRACE("Forward iface %p, base %p\n", This
, base
);
3287 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
3290 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
3292 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3293 ID3DXBaseEffect
*base
= This
->base_effect
;
3295 TRACE("Forward iface %p, base %p\n", This
, base
);
3297 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3300 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3302 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3303 ID3DXBaseEffect
*base
= This
->base_effect
;
3305 TRACE("Forward iface %p, base %p\n", This
, base
);
3307 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
3310 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
3312 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3313 ID3DXBaseEffect
*base
= This
->base_effect
;
3315 TRACE("Forward iface %p, base %p\n", This
, base
);
3317 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3320 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3322 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3323 ID3DXBaseEffect
*base
= This
->base_effect
;
3325 TRACE("Forward iface %p, base %p\n", This
, base
);
3327 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
3330 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
3332 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3333 ID3DXBaseEffect
*base
= This
->base_effect
;
3335 TRACE("Forward iface %p, base %p\n", This
, base
);
3337 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
3340 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
3342 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3343 ID3DXBaseEffect
*base
= This
->base_effect
;
3345 TRACE("Forward iface %p, base %p\n", This
, base
);
3347 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
3350 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
3352 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3353 ID3DXBaseEffect
*base
= This
->base_effect
;
3355 TRACE("Forward iface %p, base %p\n", This
, base
);
3357 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
3360 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
3362 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3363 ID3DXBaseEffect
*base
= This
->base_effect
;
3365 TRACE("Forward iface %p, base %p\n", This
, base
);
3367 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
3370 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
3372 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3373 ID3DXBaseEffect
*base
= This
->base_effect
;
3375 TRACE("Forward iface %p, base %p\n", This
, base
);
3377 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
3380 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(ID3DXEffect
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
3382 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3383 ID3DXBaseEffect
*base
= This
->base_effect
;
3385 TRACE("Forward iface %p, base %p\n", This
, base
);
3387 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
3390 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3392 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3393 ID3DXBaseEffect
*base
= This
->base_effect
;
3395 TRACE("Forward iface %p, base %p\n", This
, base
);
3397 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
3400 /*** ID3DXEffect methods ***/
3401 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, LPD3DXEFFECTPOOL
*pool
)
3403 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3405 TRACE("iface %p, pool %p\n", This
, pool
);
3409 WARN("Invalid argument supplied.\n");
3410 return D3DERR_INVALIDCALL
;
3415 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3420 TRACE("Returning pool %p\n", *pool
);
3425 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3427 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3428 struct ID3DXBaseEffectImpl
*base
= impl_from_ID3DXBaseEffect(This
->base_effect
);
3429 struct d3dx_technique
*tech
= is_valid_technique(base
, technique
);
3431 TRACE("iface %p, technique %p\n", This
, technique
);
3435 This
->active_technique
= get_technique_handle(tech
);
3436 TRACE("Technique %p\n", tech
);
3440 WARN("Invalid argument supplied.\n");
3442 return D3DERR_INVALIDCALL
;
3445 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3447 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3449 TRACE("iface %p\n", This
);
3451 return This
->active_technique
;
3454 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3456 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3458 FIXME("(%p)->(%p): stub\n", This
, technique
);
3463 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3465 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3467 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3472 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3474 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3476 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
3481 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3483 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3484 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3486 FIXME("iface %p, passes %p, flags %#x partial stub\n", This
, passes
, flags
);
3488 if (passes
&& technique
)
3490 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3492 TRACE("State capturing disabled.\n");
3496 FIXME("State capturing not supported, yet!\n");
3499 *passes
= technique
->pass_count
;
3504 WARN("Invalid argument supplied.\n");
3506 return D3DERR_INVALIDCALL
;
3509 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3511 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3512 struct d3dx_technique
*technique
= get_technique_struct(This
->active_technique
);
3514 TRACE("iface %p, pass %u\n", This
, pass
);
3516 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
3518 This
->active_pass
= technique
->pass_handles
[pass
];
3520 FIXME("No states applied, yet!\n");
3525 WARN("Invalid argument supplied.\n");
3527 return D3DERR_INVALIDCALL
;
3530 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
3532 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3534 FIXME("(%p)->(): stub\n", This
);
3539 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3541 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3543 TRACE("iface %p\n", This
);
3545 if (This
->active_pass
)
3547 This
->active_pass
= NULL
;
3551 WARN("Invalid call.\n");
3553 return D3DERR_INVALIDCALL
;
3556 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
* iface
)
3558 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3560 FIXME("(%p)->(): stub\n", This
);
3565 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, LPDIRECT3DDEVICE9
*device
)
3567 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3569 TRACE("iface %p, device %p\n", This
, device
);
3573 WARN("Invalid argument supplied.\n");
3574 return D3DERR_INVALIDCALL
;
3577 IDirect3DDevice9_AddRef(This
->device
);
3579 *device
= This
->device
;
3581 TRACE("Returning device %p\n", *device
);
3586 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3588 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3590 FIXME("(%p)->(): stub\n", This
);
3595 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3597 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3599 FIXME("(%p)->(): stub\n", This
);
3604 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER manager
)
3606 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3608 TRACE("iface %p, manager %p\n", This
, manager
);
3610 if (manager
) IUnknown_AddRef(manager
);
3611 if (This
->manager
) IUnknown_Release(This
->manager
);
3613 This
->manager
= manager
;
3618 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, LPD3DXEFFECTSTATEMANAGER
*manager
)
3620 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3622 TRACE("iface %p, manager %p\n", This
, manager
);
3626 WARN("Invalid argument supplied.\n");
3627 return D3DERR_INVALIDCALL
;
3630 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3631 *manager
= This
->manager
;
3636 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3638 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3640 FIXME("(%p)->(): stub\n", This
);
3645 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3647 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3649 FIXME("(%p)->(): stub\n", This
);
3654 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3656 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3658 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3663 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3665 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3667 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3672 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
* iface
, LPDIRECT3DDEVICE9 device
, LPD3DXEFFECT
* effect
)
3674 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3676 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3681 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
* iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT byte_offset
, UINT bytes
)
3683 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3685 FIXME("(%p)->(%p, %p, %u, %u): stub\n", This
, parameter
, data
, byte_offset
, bytes
);
3690 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3692 /*** IUnknown methods ***/
3693 ID3DXEffectImpl_QueryInterface
,
3694 ID3DXEffectImpl_AddRef
,
3695 ID3DXEffectImpl_Release
,
3696 /*** ID3DXBaseEffect methods ***/
3697 ID3DXEffectImpl_GetDesc
,
3698 ID3DXEffectImpl_GetParameterDesc
,
3699 ID3DXEffectImpl_GetTechniqueDesc
,
3700 ID3DXEffectImpl_GetPassDesc
,
3701 ID3DXEffectImpl_GetFunctionDesc
,
3702 ID3DXEffectImpl_GetParameter
,
3703 ID3DXEffectImpl_GetParameterByName
,
3704 ID3DXEffectImpl_GetParameterBySemantic
,
3705 ID3DXEffectImpl_GetParameterElement
,
3706 ID3DXEffectImpl_GetTechnique
,
3707 ID3DXEffectImpl_GetTechniqueByName
,
3708 ID3DXEffectImpl_GetPass
,
3709 ID3DXEffectImpl_GetPassByName
,
3710 ID3DXEffectImpl_GetFunction
,
3711 ID3DXEffectImpl_GetFunctionByName
,
3712 ID3DXEffectImpl_GetAnnotation
,
3713 ID3DXEffectImpl_GetAnnotationByName
,
3714 ID3DXEffectImpl_SetValue
,
3715 ID3DXEffectImpl_GetValue
,
3716 ID3DXEffectImpl_SetBool
,
3717 ID3DXEffectImpl_GetBool
,
3718 ID3DXEffectImpl_SetBoolArray
,
3719 ID3DXEffectImpl_GetBoolArray
,
3720 ID3DXEffectImpl_SetInt
,
3721 ID3DXEffectImpl_GetInt
,
3722 ID3DXEffectImpl_SetIntArray
,
3723 ID3DXEffectImpl_GetIntArray
,
3724 ID3DXEffectImpl_SetFloat
,
3725 ID3DXEffectImpl_GetFloat
,
3726 ID3DXEffectImpl_SetFloatArray
,
3727 ID3DXEffectImpl_GetFloatArray
,
3728 ID3DXEffectImpl_SetVector
,
3729 ID3DXEffectImpl_GetVector
,
3730 ID3DXEffectImpl_SetVectorArray
,
3731 ID3DXEffectImpl_GetVectorArray
,
3732 ID3DXEffectImpl_SetMatrix
,
3733 ID3DXEffectImpl_GetMatrix
,
3734 ID3DXEffectImpl_SetMatrixArray
,
3735 ID3DXEffectImpl_GetMatrixArray
,
3736 ID3DXEffectImpl_SetMatrixPointerArray
,
3737 ID3DXEffectImpl_GetMatrixPointerArray
,
3738 ID3DXEffectImpl_SetMatrixTranspose
,
3739 ID3DXEffectImpl_GetMatrixTranspose
,
3740 ID3DXEffectImpl_SetMatrixTransposeArray
,
3741 ID3DXEffectImpl_GetMatrixTransposeArray
,
3742 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3743 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3744 ID3DXEffectImpl_SetString
,
3745 ID3DXEffectImpl_GetString
,
3746 ID3DXEffectImpl_SetTexture
,
3747 ID3DXEffectImpl_GetTexture
,
3748 ID3DXEffectImpl_GetPixelShader
,
3749 ID3DXEffectImpl_GetVertexShader
,
3750 ID3DXEffectImpl_SetArrayRange
,
3751 /*** ID3DXEffect methods ***/
3752 ID3DXEffectImpl_GetPool
,
3753 ID3DXEffectImpl_SetTechnique
,
3754 ID3DXEffectImpl_GetCurrentTechnique
,
3755 ID3DXEffectImpl_ValidateTechnique
,
3756 ID3DXEffectImpl_FindNextValidTechnique
,
3757 ID3DXEffectImpl_IsParameterUsed
,
3758 ID3DXEffectImpl_Begin
,
3759 ID3DXEffectImpl_BeginPass
,
3760 ID3DXEffectImpl_CommitChanges
,
3761 ID3DXEffectImpl_EndPass
,
3762 ID3DXEffectImpl_End
,
3763 ID3DXEffectImpl_GetDevice
,
3764 ID3DXEffectImpl_OnLostDevice
,
3765 ID3DXEffectImpl_OnResetDevice
,
3766 ID3DXEffectImpl_SetStateManager
,
3767 ID3DXEffectImpl_GetStateManager
,
3768 ID3DXEffectImpl_BeginParameterBlock
,
3769 ID3DXEffectImpl_EndParameterBlock
,
3770 ID3DXEffectImpl_ApplyParameterBlock
,
3771 ID3DXEffectImpl_DeleteParameterBlock
,
3772 ID3DXEffectImpl_CloneEffect
,
3773 ID3DXEffectImpl_SetRawValue
3776 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3778 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3781 /*** IUnknown methods ***/
3782 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3784 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
3786 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3787 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3789 iface
->lpVtbl
->AddRef(iface
);
3794 ERR("Interface %s not found\n", debugstr_guid(riid
));
3796 return E_NOINTERFACE
;
3799 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3801 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3803 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3805 return InterlockedIncrement(&This
->ref
);
3808 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3810 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3811 ULONG ref
= InterlockedDecrement(&This
->ref
);
3813 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3817 free_effect_compiler(This
);
3818 HeapFree(GetProcessHeap(), 0, This
);
3824 /*** ID3DXBaseEffect methods ***/
3825 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3827 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3828 ID3DXBaseEffect
*base
= This
->base_effect
;
3830 TRACE("Forward iface %p, base %p\n", This
, base
);
3832 return ID3DXBaseEffectImpl_GetDesc(base
, desc
);
3835 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3837 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3838 ID3DXBaseEffect
*base
= This
->base_effect
;
3840 TRACE("Forward iface %p, base %p\n", This
, base
);
3842 return ID3DXBaseEffectImpl_GetParameterDesc(base
, parameter
, desc
);
3845 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3847 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3848 ID3DXBaseEffect
*base
= This
->base_effect
;
3850 TRACE("Forward iface %p, base %p\n", This
, base
);
3852 return ID3DXBaseEffectImpl_GetTechniqueDesc(base
, technique
, desc
);
3855 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3857 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3858 ID3DXBaseEffect
*base
= This
->base_effect
;
3860 TRACE("Forward iface %p, base %p\n", This
, base
);
3862 return ID3DXBaseEffectImpl_GetPassDesc(base
, pass
, desc
);
3865 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3867 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3868 ID3DXBaseEffect
*base
= This
->base_effect
;
3870 TRACE("Forward iface %p, base %p\n", This
, base
);
3872 return ID3DXBaseEffectImpl_GetFunctionDesc(base
, shader
, desc
);
3875 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3877 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3878 ID3DXBaseEffect
*base
= This
->base_effect
;
3880 TRACE("Forward iface %p, base %p\n", This
, base
);
3882 return ID3DXBaseEffectImpl_GetParameter(base
, parameter
, index
);
3885 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR name
)
3887 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3888 ID3DXBaseEffect
*base
= This
->base_effect
;
3890 TRACE("Forward iface %p, base %p\n", This
, base
);
3892 return ID3DXBaseEffectImpl_GetParameterByName(base
, parameter
, name
);
3895 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR semantic
)
3897 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3898 ID3DXBaseEffect
*base
= This
->base_effect
;
3900 TRACE("Forward iface %p, base %p\n", This
, base
);
3902 return ID3DXBaseEffectImpl_GetParameterBySemantic(base
, parameter
, semantic
);
3905 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT index
)
3907 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3908 ID3DXBaseEffect
*base
= This
->base_effect
;
3910 TRACE("Forward iface %p, base %p\n", This
, base
);
3912 return ID3DXBaseEffectImpl_GetParameterElement(base
, parameter
, index
);
3915 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3917 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3918 ID3DXBaseEffect
*base
= This
->base_effect
;
3920 TRACE("Forward iface %p, base %p\n", This
, base
);
3922 return ID3DXBaseEffectImpl_GetTechnique(base
, index
);
3925 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3927 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3928 ID3DXBaseEffect
*base
= This
->base_effect
;
3930 TRACE("Forward iface %p, base %p\n", This
, base
);
3932 return ID3DXBaseEffectImpl_GetTechniqueByName(base
, name
);
3935 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3937 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3938 ID3DXBaseEffect
*base
= This
->base_effect
;
3940 TRACE("Forward iface %p, base %p\n", This
, base
);
3942 return ID3DXBaseEffectImpl_GetPass(base
, technique
, index
);
3945 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, LPCSTR name
)
3947 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3948 ID3DXBaseEffect
*base
= This
->base_effect
;
3950 TRACE("Forward iface %p, base %p\n", This
, base
);
3952 return ID3DXBaseEffectImpl_GetPassByName(base
, technique
, name
);
3955 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3957 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3958 ID3DXBaseEffect
*base
= This
->base_effect
;
3960 TRACE("Forward iface %p, base %p\n", This
, base
);
3962 return ID3DXBaseEffectImpl_GetFunction(base
, index
);
3965 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, LPCSTR name
)
3967 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3968 ID3DXBaseEffect
*base
= This
->base_effect
;
3970 TRACE("Forward iface %p, base %p\n", This
, base
);
3972 return ID3DXBaseEffectImpl_GetFunctionByName(base
, name
);
3975 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, UINT index
)
3977 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3978 ID3DXBaseEffect
*base
= This
->base_effect
;
3980 TRACE("Forward iface %p, base %p\n", This
, base
);
3982 return ID3DXBaseEffectImpl_GetAnnotation(base
, object
, index
);
3985 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
, D3DXHANDLE object
, LPCSTR name
)
3987 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3988 ID3DXBaseEffect
*base
= This
->base_effect
;
3990 TRACE("Forward iface %p, base %p\n", This
, base
);
3992 return ID3DXBaseEffectImpl_GetAnnotationByName(base
, object
, name
);
3995 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCVOID data
, UINT bytes
)
3997 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3998 ID3DXBaseEffect
*base
= This
->base_effect
;
4000 TRACE("Forward iface %p, base %p\n", This
, base
);
4002 return ID3DXBaseEffectImpl_SetValue(base
, parameter
, data
, bytes
);
4005 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPVOID data
, UINT bytes
)
4007 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4008 ID3DXBaseEffect
*base
= This
->base_effect
;
4010 TRACE("Forward iface %p, base %p\n", This
, base
);
4012 return ID3DXBaseEffectImpl_GetValue(base
, parameter
, data
, bytes
);
4015 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
4017 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4018 ID3DXBaseEffect
*base
= This
->base_effect
;
4020 TRACE("Forward iface %p, base %p\n", This
, base
);
4022 return ID3DXBaseEffectImpl_SetBool(base
, parameter
, b
);
4025 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
4027 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4028 ID3DXBaseEffect
*base
= This
->base_effect
;
4030 TRACE("Forward iface %p, base %p\n", This
, base
);
4032 return ID3DXBaseEffectImpl_GetBool(base
, parameter
, b
);
4035 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST BOOL
*b
, UINT count
)
4037 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4038 ID3DXBaseEffect
*base
= This
->base_effect
;
4040 TRACE("Forward iface %p, base %p\n", This
, base
);
4042 return ID3DXBaseEffectImpl_SetBoolArray(base
, parameter
, b
, count
);
4045 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
4047 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4048 ID3DXBaseEffect
*base
= This
->base_effect
;
4050 TRACE("Forward iface %p, base %p\n", This
, base
);
4052 return ID3DXBaseEffectImpl_GetBoolArray(base
, parameter
, b
, count
);
4055 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
4057 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4058 ID3DXBaseEffect
*base
= This
->base_effect
;
4060 TRACE("Forward iface %p, base %p\n", This
, base
);
4062 return ID3DXBaseEffectImpl_SetInt(base
, parameter
, n
);
4065 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
4067 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4068 ID3DXBaseEffect
*base
= This
->base_effect
;
4070 TRACE("Forward iface %p, base %p\n", This
, base
);
4072 return ID3DXBaseEffectImpl_GetInt(base
, parameter
, n
);
4075 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST INT
*n
, UINT count
)
4077 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4078 ID3DXBaseEffect
*base
= This
->base_effect
;
4080 TRACE("Forward iface %p, base %p\n", This
, base
);
4082 return ID3DXBaseEffectImpl_SetIntArray(base
, parameter
, n
, count
);
4085 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
, UINT count
)
4087 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4088 ID3DXBaseEffect
*base
= This
->base_effect
;
4090 TRACE("Forward iface %p, base %p\n", This
, base
);
4092 return ID3DXBaseEffectImpl_GetIntArray(base
, parameter
, n
, count
);
4095 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT f
)
4097 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4098 ID3DXBaseEffect
*base
= This
->base_effect
;
4100 TRACE("Forward iface %p, base %p\n", This
, base
);
4102 return ID3DXBaseEffectImpl_SetFloat(base
, parameter
, f
);
4105 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
)
4107 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4108 ID3DXBaseEffect
*base
= This
->base_effect
;
4110 TRACE("Forward iface %p, base %p\n", This
, base
);
4112 return ID3DXBaseEffectImpl_GetFloat(base
, parameter
, f
);
4115 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST FLOAT
*f
, UINT count
)
4117 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4118 ID3DXBaseEffect
*base
= This
->base_effect
;
4120 TRACE("Forward iface %p, base %p\n", This
, base
);
4122 return ID3DXBaseEffectImpl_SetFloatArray(base
, parameter
, f
, count
);
4125 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, FLOAT
*f
, UINT count
)
4127 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4128 ID3DXBaseEffect
*base
= This
->base_effect
;
4130 TRACE("Forward iface %p, base %p\n", This
, base
);
4132 return ID3DXBaseEffectImpl_GetFloatArray(base
, parameter
, f
, count
);
4135 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
)
4137 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4138 ID3DXBaseEffect
*base
= This
->base_effect
;
4140 TRACE("Forward iface %p, base %p\n", This
, base
);
4142 return ID3DXBaseEffectImpl_SetVector(base
, parameter
, vector
);
4145 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
4147 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4148 ID3DXBaseEffect
*base
= This
->base_effect
;
4150 TRACE("Forward iface %p, base %p\n", This
, base
);
4152 return ID3DXBaseEffectImpl_GetVector(base
, parameter
, vector
);
4155 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXVECTOR4
*vector
, UINT count
)
4157 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4158 ID3DXBaseEffect
*base
= This
->base_effect
;
4160 TRACE("Forward iface %p, base %p\n", This
, base
);
4162 return ID3DXBaseEffectImpl_SetVectorArray(base
, parameter
, vector
, count
);
4165 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
4167 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4168 ID3DXBaseEffect
*base
= This
->base_effect
;
4170 TRACE("Forward iface %p, base %p\n", This
, base
);
4172 return ID3DXBaseEffectImpl_GetVectorArray(base
, parameter
, vector
, count
);
4175 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4177 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4178 ID3DXBaseEffect
*base
= This
->base_effect
;
4180 TRACE("Forward iface %p, base %p\n", This
, base
);
4182 return ID3DXBaseEffectImpl_SetMatrix(base
, parameter
, matrix
);
4185 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4187 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4188 ID3DXBaseEffect
*base
= This
->base_effect
;
4190 TRACE("Forward iface %p, base %p\n", This
, base
);
4192 return ID3DXBaseEffectImpl_GetMatrix(base
, parameter
, matrix
);
4195 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4197 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4198 ID3DXBaseEffect
*base
= This
->base_effect
;
4200 TRACE("Forward iface %p, base %p\n", This
, base
);
4202 return ID3DXBaseEffectImpl_SetMatrixArray(base
, parameter
, matrix
, count
);
4205 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4207 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4208 ID3DXBaseEffect
*base
= This
->base_effect
;
4210 TRACE("Forward iface %p, base %p\n", This
, base
);
4212 return ID3DXBaseEffectImpl_GetMatrixArray(base
, parameter
, matrix
, count
);
4215 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4217 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4218 ID3DXBaseEffect
*base
= This
->base_effect
;
4220 TRACE("Forward iface %p, base %p\n", This
, base
);
4222 return ID3DXBaseEffectImpl_SetMatrixPointerArray(base
, parameter
, matrix
, count
);
4225 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4227 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4228 ID3DXBaseEffect
*base
= This
->base_effect
;
4230 TRACE("Forward iface %p, base %p\n", This
, base
);
4232 return ID3DXBaseEffectImpl_GetMatrixPointerArray(base
, parameter
, matrix
, count
);
4235 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
)
4237 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4238 ID3DXBaseEffect
*base
= This
->base_effect
;
4240 TRACE("Forward iface %p, base %p\n", This
, base
);
4242 return ID3DXBaseEffectImpl_SetMatrixTranspose(base
, parameter
, matrix
);
4245 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4247 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4248 ID3DXBaseEffect
*base
= This
->base_effect
;
4250 TRACE("Forward iface %p, base %p\n", This
, base
);
4252 return ID3DXBaseEffectImpl_GetMatrixTranspose(base
, parameter
, matrix
);
4255 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
*matrix
, UINT count
)
4257 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4258 ID3DXBaseEffect
*base
= This
->base_effect
;
4260 TRACE("Forward iface %p, base %p\n", This
, base
);
4262 return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4265 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4267 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4268 ID3DXBaseEffect
*base
= This
->base_effect
;
4270 TRACE("Forward iface %p, base %p\n", This
, base
);
4272 return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base
, parameter
, matrix
, count
);
4275 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, CONST D3DXMATRIX
**matrix
, UINT count
)
4277 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4278 ID3DXBaseEffect
*base
= This
->base_effect
;
4280 TRACE("Forward iface %p, base %p\n", This
, base
);
4282 return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4285 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4287 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4288 ID3DXBaseEffect
*base
= This
->base_effect
;
4290 TRACE("Forward iface %p, base %p\n", This
, base
);
4292 return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base
, parameter
, matrix
, count
);
4295 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR string
)
4297 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4298 ID3DXBaseEffect
*base
= This
->base_effect
;
4300 TRACE("Forward iface %p, base %p\n", This
, base
);
4302 return ID3DXBaseEffectImpl_SetString(base
, parameter
, string
);
4305 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPCSTR
*string
)
4307 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4308 ID3DXBaseEffect
*base
= This
->base_effect
;
4310 TRACE("Forward iface %p, base %p\n", This
, base
);
4312 return ID3DXBaseEffectImpl_GetString(base
, parameter
, string
);
4315 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9 texture
)
4317 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4318 ID3DXBaseEffect
*base
= This
->base_effect
;
4320 TRACE("Forward iface %p, base %p\n", This
, base
);
4322 return ID3DXBaseEffectImpl_SetTexture(base
, parameter
, texture
);
4325 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DBASETEXTURE9
*texture
)
4327 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4328 ID3DXBaseEffect
*base
= This
->base_effect
;
4330 TRACE("Forward iface %p, base %p\n", This
, base
);
4332 return ID3DXBaseEffectImpl_GetTexture(base
, parameter
, texture
);
4335 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DPIXELSHADER9
*pshader
)
4337 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4338 ID3DXBaseEffect
*base
= This
->base_effect
;
4340 TRACE("Forward iface %p, base %p\n", This
, base
);
4342 return ID3DXBaseEffectImpl_GetPixelShader(base
, parameter
, pshader
);
4345 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, LPDIRECT3DVERTEXSHADER9
*vshader
)
4347 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4348 ID3DXBaseEffect
*base
= This
->base_effect
;
4350 TRACE("Forward iface %p, base %p\n", This
, base
);
4352 return ID3DXBaseEffectImpl_GetVertexShader(base
, parameter
, vshader
);
4355 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
4357 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4358 ID3DXBaseEffect
*base
= This
->base_effect
;
4360 TRACE("Forward iface %p, base %p\n", This
, base
);
4362 return ID3DXBaseEffectImpl_SetArrayRange(base
, parameter
, start
, end
);
4365 /*** ID3DXEffectCompiler methods ***/
4366 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4368 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4370 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4375 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4377 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4379 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4384 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4385 LPD3DXBUFFER
*effect
, LPD3DXBUFFER
*error_msgs
)
4387 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4389 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4394 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4395 LPCSTR target
, DWORD flags
, LPD3DXBUFFER
*shader
, LPD3DXBUFFER
*error_msgs
, LPD3DXCONSTANTTABLE
*constant_table
)
4397 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4399 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4400 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4405 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4407 /*** IUnknown methods ***/
4408 ID3DXEffectCompilerImpl_QueryInterface
,
4409 ID3DXEffectCompilerImpl_AddRef
,
4410 ID3DXEffectCompilerImpl_Release
,
4411 /*** ID3DXBaseEffect methods ***/
4412 ID3DXEffectCompilerImpl_GetDesc
,
4413 ID3DXEffectCompilerImpl_GetParameterDesc
,
4414 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4415 ID3DXEffectCompilerImpl_GetPassDesc
,
4416 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4417 ID3DXEffectCompilerImpl_GetParameter
,
4418 ID3DXEffectCompilerImpl_GetParameterByName
,
4419 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4420 ID3DXEffectCompilerImpl_GetParameterElement
,
4421 ID3DXEffectCompilerImpl_GetTechnique
,
4422 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4423 ID3DXEffectCompilerImpl_GetPass
,
4424 ID3DXEffectCompilerImpl_GetPassByName
,
4425 ID3DXEffectCompilerImpl_GetFunction
,
4426 ID3DXEffectCompilerImpl_GetFunctionByName
,
4427 ID3DXEffectCompilerImpl_GetAnnotation
,
4428 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4429 ID3DXEffectCompilerImpl_SetValue
,
4430 ID3DXEffectCompilerImpl_GetValue
,
4431 ID3DXEffectCompilerImpl_SetBool
,
4432 ID3DXEffectCompilerImpl_GetBool
,
4433 ID3DXEffectCompilerImpl_SetBoolArray
,
4434 ID3DXEffectCompilerImpl_GetBoolArray
,
4435 ID3DXEffectCompilerImpl_SetInt
,
4436 ID3DXEffectCompilerImpl_GetInt
,
4437 ID3DXEffectCompilerImpl_SetIntArray
,
4438 ID3DXEffectCompilerImpl_GetIntArray
,
4439 ID3DXEffectCompilerImpl_SetFloat
,
4440 ID3DXEffectCompilerImpl_GetFloat
,
4441 ID3DXEffectCompilerImpl_SetFloatArray
,
4442 ID3DXEffectCompilerImpl_GetFloatArray
,
4443 ID3DXEffectCompilerImpl_SetVector
,
4444 ID3DXEffectCompilerImpl_GetVector
,
4445 ID3DXEffectCompilerImpl_SetVectorArray
,
4446 ID3DXEffectCompilerImpl_GetVectorArray
,
4447 ID3DXEffectCompilerImpl_SetMatrix
,
4448 ID3DXEffectCompilerImpl_GetMatrix
,
4449 ID3DXEffectCompilerImpl_SetMatrixArray
,
4450 ID3DXEffectCompilerImpl_GetMatrixArray
,
4451 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4452 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4453 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4454 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4455 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4456 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4457 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4458 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4459 ID3DXEffectCompilerImpl_SetString
,
4460 ID3DXEffectCompilerImpl_GetString
,
4461 ID3DXEffectCompilerImpl_SetTexture
,
4462 ID3DXEffectCompilerImpl_GetTexture
,
4463 ID3DXEffectCompilerImpl_GetPixelShader
,
4464 ID3DXEffectCompilerImpl_GetVertexShader
,
4465 ID3DXEffectCompilerImpl_SetArrayRange
,
4466 /*** ID3DXEffectCompiler methods ***/
4467 ID3DXEffectCompilerImpl_SetLiteral
,
4468 ID3DXEffectCompilerImpl_GetLiteral
,
4469 ID3DXEffectCompilerImpl_CompileEffect
,
4470 ID3DXEffectCompilerImpl_CompileShader
,
4473 static HRESULT
d3dx9_parse_sampler(struct d3dx_sampler
*sampler
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4477 struct d3dx_state
*states
;
4479 read_dword(ptr
, &sampler
->state_count
);
4480 TRACE("Count: %u\n", sampler
->state_count
);
4482 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * sampler
->state_count
);
4485 ERR("Out of memory\n");
4486 return E_OUTOFMEMORY
;
4489 for (i
= 0; i
< sampler
->state_count
; ++i
)
4491 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
4494 WARN("Failed to parse state\n");
4499 sampler
->states
= states
;
4505 for (i
= 0; i
< sampler
->state_count
; ++i
)
4507 free_state(&states
[i
]);
4510 HeapFree(GetProcessHeap(), 0, states
);
4515 static HRESULT
d3dx9_parse_value(struct d3dx_parameter
*param
, void *value
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
4522 if (param
->element_count
)
4524 param
->data
= value
;
4526 for (i
= 0; i
< param
->element_count
; ++i
)
4528 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4530 hr
= d3dx9_parse_value(member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4533 WARN("Failed to parse value\n");
4537 old_size
+= member
->bytes
;
4543 switch(param
->class)
4547 case D3DXPC_MATRIX_ROWS
:
4548 case D3DXPC_MATRIX_COLUMNS
:
4549 param
->data
= value
;
4553 param
->data
= value
;
4555 for (i
= 0; i
< param
->member_count
; ++i
)
4557 struct d3dx_parameter
*member
= get_parameter_struct(param
->member_handles
[i
]);
4559 hr
= d3dx9_parse_value(member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4562 WARN("Failed to parse value\n");
4566 old_size
+= member
->bytes
;
4571 switch (param
->type
)
4574 case D3DXPT_TEXTURE
:
4575 case D3DXPT_TEXTURE1D
:
4576 case D3DXPT_TEXTURE2D
:
4577 case D3DXPT_TEXTURE3D
:
4578 case D3DXPT_TEXTURECUBE
:
4579 case D3DXPT_PIXELSHADER
:
4580 case D3DXPT_VERTEXSHADER
:
4581 read_dword(ptr
, &id
);
4582 TRACE("Id: %u\n", id
);
4583 objects
[id
] = get_parameter_handle(param
);
4584 param
->data
= value
;
4587 case D3DXPT_SAMPLER
:
4588 case D3DXPT_SAMPLER1D
:
4589 case D3DXPT_SAMPLER2D
:
4590 case D3DXPT_SAMPLER3D
:
4591 case D3DXPT_SAMPLERCUBE
:
4593 struct d3dx_sampler
*sampler
;
4595 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4598 ERR("Out of memory\n");
4599 return E_OUTOFMEMORY
;
4602 hr
= d3dx9_parse_sampler(sampler
, data
, ptr
, objects
);
4605 HeapFree(GetProcessHeap(), 0, sampler
);
4606 WARN("Failed to parse sampler\n");
4610 param
->data
= sampler
;
4615 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4621 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4628 static HRESULT
d3dx9_parse_init_value(struct d3dx_parameter
*param
, const char *data
, const char *ptr
, D3DXHANDLE
*objects
)
4630 UINT size
= param
->bytes
;
4634 TRACE("param size: %u\n", size
);
4638 value
= HeapAlloc(GetProcessHeap(), 0, size
);
4641 ERR("Failed to allocate data memory.\n");
4642 return E_OUTOFMEMORY
;
4645 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4646 memcpy(value
, ptr
, size
);
4649 hr
= d3dx9_parse_value(param
, value
, data
, &ptr
, objects
);
4652 WARN("Failed to parse value\n");
4653 HeapFree(GetProcessHeap(), 0, value
);
4660 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4664 read_dword(&ptr
, &size
);
4665 TRACE("Name size: %#x\n", size
);
4672 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4675 ERR("Failed to allocate name memory.\n");
4676 return E_OUTOFMEMORY
;
4679 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4680 memcpy(*name
, ptr
, size
);
4685 static HRESULT
d3dx9_copy_data(char **str
, const char **ptr
)
4689 read_dword(ptr
, &size
);
4690 TRACE("Data size: %#x\n", size
);
4692 *str
= HeapAlloc(GetProcessHeap(), 0, size
);
4695 ERR("Failed to allocate name memory.\n");
4696 return E_OUTOFMEMORY
;
4699 TRACE("Data: %s.\n", debugstr_an(*ptr
, size
));
4700 memcpy(*str
, *ptr
, size
);
4702 *ptr
+= ((size
+ 3) & ~3);
4707 static HRESULT
d3dx9_parse_data(struct d3dx_parameter
*param
, const char **ptr
, LPDIRECT3DDEVICE9 device
)
4712 TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param
->name
), debug_d3dxparameter_type(param
->type
));
4714 read_dword(ptr
, &size
);
4715 TRACE("Data size: %#x\n", size
);
4719 TRACE("Size is 0\n");
4720 *(void **)param
->data
= NULL
;
4724 switch (param
->type
)
4727 /* re-read with size (sizeof(DWORD) = 4) */
4728 hr
= d3dx9_parse_name((LPSTR
*)param
->data
, *ptr
- 4);
4731 WARN("Failed to parse string data\n");
4736 case D3DXPT_VERTEXSHADER
:
4737 hr
= IDirect3DDevice9_CreateVertexShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DVERTEXSHADER9
*)param
->data
);
4740 WARN("Failed to create vertex shader\n");
4745 case D3DXPT_PIXELSHADER
:
4746 hr
= IDirect3DDevice9_CreatePixelShader(device
, (DWORD
*)*ptr
, (LPDIRECT3DPIXELSHADER9
*)param
->data
);
4749 WARN("Failed to create pixel shader\n");
4755 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4760 *ptr
+= ((size
+ 3) & ~3);
4765 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx_parameter
*param
, const char *data
, const char **ptr
,
4766 struct d3dx_parameter
*parent
, UINT flags
)
4770 D3DXHANDLE
*member_handles
= NULL
;
4773 param
->flags
= flags
;
4777 read_dword(ptr
, ¶m
->type
);
4778 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4780 read_dword(ptr
, ¶m
->class);
4781 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4783 read_dword(ptr
, &offset
);
4784 TRACE("Type name offset: %#x\n", offset
);
4785 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4788 WARN("Failed to parse name\n");
4792 read_dword(ptr
, &offset
);
4793 TRACE("Type semantic offset: %#x\n", offset
);
4794 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4797 WARN("Failed to parse semantic\n");
4801 read_dword(ptr
, ¶m
->element_count
);
4802 TRACE("Elements: %u\n", param
->element_count
);
4804 switch (param
->class)
4807 read_dword(ptr
, ¶m
->columns
);
4808 TRACE("Columns: %u\n", param
->columns
);
4810 read_dword(ptr
, ¶m
->rows
);
4811 TRACE("Rows: %u\n", param
->rows
);
4813 /* sizeof(DWORD) * rows * columns */
4814 param
->bytes
= 4 * param
->rows
* param
->columns
;
4818 case D3DXPC_MATRIX_ROWS
:
4819 case D3DXPC_MATRIX_COLUMNS
:
4820 read_dword(ptr
, ¶m
->rows
);
4821 TRACE("Rows: %u\n", param
->rows
);
4823 read_dword(ptr
, ¶m
->columns
);
4824 TRACE("Columns: %u\n", param
->columns
);
4826 /* sizeof(DWORD) * rows * columns */
4827 param
->bytes
= 4 * param
->rows
* param
->columns
;
4831 read_dword(ptr
, ¶m
->member_count
);
4832 TRACE("Members: %u\n", param
->member_count
);
4836 switch (param
->type
)
4839 param
->bytes
= sizeof(LPCSTR
);
4842 case D3DXPT_PIXELSHADER
:
4843 param
->bytes
= sizeof(LPDIRECT3DPIXELSHADER9
);
4846 case D3DXPT_VERTEXSHADER
:
4847 param
->bytes
= sizeof(LPDIRECT3DVERTEXSHADER9
);
4850 case D3DXPT_TEXTURE
:
4851 case D3DXPT_TEXTURE1D
:
4852 case D3DXPT_TEXTURE2D
:
4853 case D3DXPT_TEXTURE3D
:
4854 case D3DXPT_TEXTURECUBE
:
4855 param
->bytes
= sizeof(LPDIRECT3DBASETEXTURE9
);
4858 case D3DXPT_SAMPLER
:
4859 case D3DXPT_SAMPLER1D
:
4860 case D3DXPT_SAMPLER2D
:
4861 case D3DXPT_SAMPLER3D
:
4862 case D3DXPT_SAMPLERCUBE
:
4867 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4873 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4880 param
->type
= parent
->type
;
4881 param
->class = parent
->class;
4882 param
->name
= parent
->name
;
4883 param
->semantic
= parent
->semantic
;
4884 param
->element_count
= 0;
4885 param
->annotation_count
= 0;
4886 param
->member_count
= parent
->member_count
;
4887 param
->bytes
= parent
->bytes
;
4888 param
->rows
= parent
->rows
;
4889 param
->columns
= parent
->columns
;
4892 if (param
->element_count
)
4894 unsigned int param_bytes
= 0;
4895 const char *save_ptr
= *ptr
;
4897 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->element_count
);
4898 if (!member_handles
)
4900 ERR("Out of memory\n");
4905 for (i
= 0; i
< param
->element_count
; ++i
)
4907 struct d3dx_parameter
*member
;
4910 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4913 ERR("Out of memory\n");
4918 member_handles
[i
] = get_parameter_handle(member
);
4920 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, param
, flags
);
4923 WARN("Failed to parse member\n");
4927 param_bytes
+= member
->bytes
;
4930 param
->bytes
= param_bytes
;
4932 else if (param
->member_count
)
4934 member_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member_handles
) * param
->member_count
);
4935 if (!member_handles
)
4937 ERR("Out of memory\n");
4942 for (i
= 0; i
< param
->member_count
; ++i
)
4944 struct d3dx_parameter
*member
;
4946 member
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*member
));
4949 ERR("Out of memory\n");
4954 member_handles
[i
] = get_parameter_handle(member
);
4956 hr
= d3dx9_parse_effect_typedef(member
, data
, ptr
, NULL
, flags
);
4959 WARN("Failed to parse member\n");
4963 param
->bytes
+= member
->bytes
;
4967 param
->member_handles
= member_handles
;
4977 if (param
->element_count
) count
= param
->element_count
;
4978 else count
= param
->member_count
;
4980 for (i
= 0; i
< count
; ++i
)
4982 free_parameter(member_handles
[i
], param
->element_count
!= 0, TRUE
);
4984 HeapFree(GetProcessHeap(), 0, member_handles
);
4989 HeapFree(GetProcessHeap(), 0, param
->name
);
4990 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4993 param
->semantic
= NULL
;
4998 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx_parameter
*anno
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5004 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
5006 read_dword(ptr
, &offset
);
5007 TRACE("Typedef offset: %#x\n", offset
);
5008 ptr2
= data
+ offset
;
5009 hr
= d3dx9_parse_effect_typedef(anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
5012 WARN("Failed to parse type definition\n");
5016 read_dword(ptr
, &offset
);
5017 TRACE("Value offset: %#x\n", offset
);
5018 hr
= d3dx9_parse_init_value(anno
, data
, data
+ offset
, objects
);
5021 WARN("Failed to parse value\n");
5028 static HRESULT
d3dx9_parse_state(struct d3dx_state
*state
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5033 struct d3dx_parameter
*parameter
;
5035 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5038 ERR("Out of memory\n");
5039 return E_OUTOFMEMORY
;
5042 state
->type
= ST_CONSTANT
;
5044 read_dword(ptr
, &state
->operation
);
5045 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
5047 read_dword(ptr
, &state
->index
);
5048 TRACE("Index: %#x\n", state
->index
);
5050 read_dword(ptr
, &offset
);
5051 TRACE("Typedef offset: %#x\n", offset
);
5052 ptr2
= data
+ offset
;
5053 hr
= d3dx9_parse_effect_typedef(parameter
, data
, &ptr2
, NULL
, 0);
5056 WARN("Failed to parse type definition\n");
5060 read_dword(ptr
, &offset
);
5061 TRACE("Value offset: %#x\n", offset
);
5062 hr
= d3dx9_parse_init_value(parameter
, data
, data
+ offset
, objects
);
5065 WARN("Failed to parse value\n");
5069 state
->parameter
= get_parameter_handle(parameter
);
5075 free_parameter(get_parameter_handle(parameter
), FALSE
, FALSE
);
5080 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx_parameter
*param
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5085 D3DXHANDLE
*annotation_handles
= NULL
;
5088 read_dword(ptr
, &offset
);
5089 TRACE("Typedef offset: %#x\n", offset
);
5090 ptr2
= data
+ offset
;
5092 read_dword(ptr
, &offset
);
5093 TRACE("Value offset: %#x\n", offset
);
5095 read_dword(ptr
, ¶m
->flags
);
5096 TRACE("Flags: %#x\n", param
->flags
);
5098 read_dword(ptr
, ¶m
->annotation_count
);
5099 TRACE("Annotation count: %u\n", param
->annotation_count
);
5101 hr
= d3dx9_parse_effect_typedef(param
, data
, &ptr2
, NULL
, param
->flags
);
5104 WARN("Failed to parse type definition\n");
5108 hr
= d3dx9_parse_init_value(param
, data
, data
+ offset
, objects
);
5111 WARN("Failed to parse value\n");
5115 if (param
->annotation_count
)
5117 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * param
->annotation_count
);
5118 if (!annotation_handles
)
5120 ERR("Out of memory\n");
5125 for (i
= 0; i
< param
->annotation_count
; ++i
)
5127 struct d3dx_parameter
*annotation
;
5129 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5132 ERR("Out of memory\n");
5137 annotation_handles
[i
] = get_parameter_handle(annotation
);
5139 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5142 WARN("Failed to parse annotation\n");
5148 param
->annotation_handles
= annotation_handles
;
5154 if (annotation_handles
)
5156 for (i
= 0; i
< param
->annotation_count
; ++i
)
5158 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5160 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5166 static HRESULT
d3dx9_parse_effect_pass(struct d3dx_pass
*pass
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5171 D3DXHANDLE
*annotation_handles
= NULL
;
5172 struct d3dx_state
*states
= NULL
;
5175 read_dword(ptr
, &offset
);
5176 TRACE("Pass name offset: %#x\n", offset
);
5177 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5180 WARN("Failed to parse name\n");
5184 read_dword(ptr
, &pass
->annotation_count
);
5185 TRACE("Annotation count: %u\n", pass
->annotation_count
);
5187 read_dword(ptr
, &pass
->state_count
);
5188 TRACE("State count: %u\n", pass
->state_count
);
5190 if (pass
->annotation_count
)
5192 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * pass
->annotation_count
);
5193 if (!annotation_handles
)
5195 ERR("Out of memory\n");
5200 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5202 struct d3dx_parameter
*annotation
;
5204 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5207 ERR("Out of memory\n");
5212 annotation_handles
[i
] = get_parameter_handle(annotation
);
5214 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5217 WARN("Failed to parse annotations\n");
5223 if (pass
->state_count
)
5225 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
5228 ERR("Out of memory\n");
5233 for (i
= 0; i
< pass
->state_count
; ++i
)
5235 hr
= d3dx9_parse_state(&states
[i
], data
, ptr
, objects
);
5238 WARN("Failed to parse annotations\n");
5245 pass
->annotation_handles
= annotation_handles
;
5246 pass
->states
= states
;
5252 if (annotation_handles
)
5254 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5256 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5258 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5263 for (i
= 0; i
< pass
->state_count
; ++i
)
5265 free_state(&states
[i
]);
5267 HeapFree(GetProcessHeap(), 0, states
);
5270 HeapFree(GetProcessHeap(), 0, name
);
5275 static HRESULT
d3dx9_parse_effect_technique(struct d3dx_technique
*technique
, const char *data
, const char **ptr
, D3DXHANDLE
*objects
)
5280 D3DXHANDLE
*annotation_handles
= NULL
;
5281 D3DXHANDLE
*pass_handles
= NULL
;
5284 read_dword(ptr
, &offset
);
5285 TRACE("Technique name offset: %#x\n", offset
);
5286 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5289 WARN("Failed to parse name\n");
5293 read_dword(ptr
, &technique
->annotation_count
);
5294 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5296 read_dword(ptr
, &technique
->pass_count
);
5297 TRACE("Pass count: %u\n", technique
->pass_count
);
5299 if (technique
->annotation_count
)
5301 annotation_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation_handles
) * technique
->annotation_count
);
5302 if (!annotation_handles
)
5304 ERR("Out of memory\n");
5309 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5311 struct d3dx_parameter
*annotation
;
5313 annotation
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*annotation
));
5316 ERR("Out of memory\n");
5321 annotation_handles
[i
] = get_parameter_handle(annotation
);
5323 hr
= d3dx9_parse_effect_annotation(annotation
, data
, ptr
, objects
);
5326 WARN("Failed to parse annotations\n");
5332 if (technique
->pass_count
)
5334 pass_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass_handles
) * technique
->pass_count
);
5337 ERR("Out of memory\n");
5342 for (i
= 0; i
< technique
->pass_count
; ++i
)
5344 struct d3dx_pass
*pass
;
5346 pass
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*pass
));
5349 ERR("Out of memory\n");
5354 pass_handles
[i
] = get_pass_handle(pass
);
5356 hr
= d3dx9_parse_effect_pass(pass
, data
, ptr
, objects
);
5359 WARN("Failed to parse passes\n");
5365 technique
->name
= name
;
5366 technique
->pass_handles
= pass_handles
;
5367 technique
->annotation_handles
= annotation_handles
;
5375 for (i
= 0; i
< technique
->pass_count
; ++i
)
5377 free_pass(pass_handles
[i
]);
5379 HeapFree(GetProcessHeap(), 0, pass_handles
);
5382 if (annotation_handles
)
5384 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5386 free_parameter(annotation_handles
[i
], FALSE
, FALSE
);
5388 HeapFree(GetProcessHeap(), 0, annotation_handles
);
5391 HeapFree(GetProcessHeap(), 0, name
);
5396 static HRESULT
d3dx9_parse_resource(struct ID3DXBaseEffectImpl
*base
, const char *data
, const char **ptr
)
5398 DWORD technique_index
;
5399 DWORD index
, state_index
, usage
, element_index
;
5400 struct d3dx_state
*state
;
5401 struct d3dx_parameter
*param
;
5402 HRESULT hr
= E_FAIL
;
5404 read_dword(ptr
, &technique_index
);
5405 TRACE("techn: %u\n", technique_index
);
5407 read_dword(ptr
, &index
);
5408 TRACE("index: %u\n", index
);
5410 read_dword(ptr
, &element_index
);
5411 TRACE("element_index: %u\n", element_index
);
5413 read_dword(ptr
, &state_index
);
5414 TRACE("state_index: %u\n", state_index
);
5416 read_dword(ptr
, &usage
);
5417 TRACE("usage: %u\n", usage
);
5419 if (technique_index
== 0xffffffff)
5421 struct d3dx_parameter
*parameter
;
5422 struct d3dx_sampler
*sampler
;
5424 if (index
>= base
->parameter_count
)
5426 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5430 parameter
= get_parameter_struct(base
->parameter_handles
[index
]);
5431 if (element_index
!= 0xffffffff)
5433 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5435 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5439 if (parameter
->element_count
!= 0) parameter
= get_parameter_struct(parameter
->member_handles
[element_index
]);
5442 sampler
= parameter
->data
;
5443 if (state_index
>= sampler
->state_count
)
5445 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5449 state
= &sampler
->states
[state_index
];
5453 struct d3dx_technique
*technique
;
5454 struct d3dx_pass
*pass
;
5456 if (technique_index
>= base
->technique_count
)
5458 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5462 technique
= get_technique_struct(base
->technique_handles
[technique_index
]);
5463 if (index
>= technique
->pass_count
)
5465 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5469 pass
= get_pass_struct(technique
->pass_handles
[index
]);
5470 if (state_index
>= pass
->state_count
)
5472 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5476 state
= &pass
->states
[state_index
];
5479 param
= get_parameter_struct(state
->parameter
);
5484 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
5485 switch (param
->type
)
5487 case D3DXPT_VERTEXSHADER
:
5488 case D3DXPT_PIXELSHADER
:
5489 state
->type
= ST_CONSTANT
;
5490 hr
= d3dx9_parse_data(param
, ptr
, base
->effect
->device
);
5497 state
->type
= ST_FXLC
;
5498 hr
= d3dx9_copy_data(param
->data
, ptr
);
5502 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5508 state
->type
= ST_PARAMETER
;
5509 hr
= d3dx9_copy_data(param
->data
, ptr
);
5512 TRACE("Mapping to parameter %s\n", *(char **)param
->data
);
5517 FIXME("Unknown usage %x\n", usage
);
5524 static HRESULT
d3dx9_parse_effect(struct ID3DXBaseEffectImpl
*base
, const char *data
, UINT data_size
, DWORD start
)
5526 const char *ptr
= data
+ start
;
5527 D3DXHANDLE
*parameter_handles
= NULL
;
5528 D3DXHANDLE
*technique_handles
= NULL
;
5529 D3DXHANDLE
*objects
= NULL
;
5530 UINT stringcount
, objectcount
, resourcecount
;
5534 read_dword(&ptr
, &base
->parameter_count
);
5535 TRACE("Parameter count: %u\n", base
->parameter_count
);
5537 read_dword(&ptr
, &base
->technique_count
);
5538 TRACE("Technique count: %u\n", base
->technique_count
);
5540 skip_dword_unknown(&ptr
, 1);
5542 read_dword(&ptr
, &objectcount
);
5543 TRACE("Object count: %u\n", objectcount
);
5545 objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*objects
) * objectcount
);
5548 ERR("Out of memory\n");
5553 if (base
->parameter_count
)
5555 parameter_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter_handles
) * base
->parameter_count
);
5556 if (!parameter_handles
)
5558 ERR("Out of memory\n");
5563 for (i
= 0; i
< base
->parameter_count
; ++i
)
5565 struct d3dx_parameter
*parameter
;
5567 parameter
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parameter
));
5570 ERR("Out of memory\n");
5575 parameter_handles
[i
] = get_parameter_handle(parameter
);
5577 hr
= d3dx9_parse_effect_parameter(parameter
, data
, &ptr
, objects
);
5580 WARN("Failed to parse parameter\n");
5586 if (base
->technique_count
)
5588 technique_handles
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique_handles
) * base
->technique_count
);
5589 if (!technique_handles
)
5591 ERR("Out of memory\n");
5596 for (i
= 0; i
< base
->technique_count
; ++i
)
5598 struct d3dx_technique
*technique
;
5600 technique
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*technique
));
5603 ERR("Out of memory\n");
5608 technique_handles
[i
] = get_technique_handle(technique
);
5610 hr
= d3dx9_parse_effect_technique(technique
, data
, &ptr
, objects
);
5613 WARN("Failed to parse technique\n");
5619 /* needed for further parsing */
5620 base
->technique_handles
= technique_handles
;
5621 base
->parameter_handles
= parameter_handles
;
5623 read_dword(&ptr
, &stringcount
);
5624 TRACE("String count: %u\n", stringcount
);
5626 read_dword(&ptr
, &resourcecount
);
5627 TRACE("Resource count: %u\n", resourcecount
);
5629 for (i
= 0; i
< stringcount
; ++i
)
5632 struct d3dx_parameter
*param
;
5634 read_dword(&ptr
, &id
);
5635 TRACE("Id: %u\n", id
);
5637 param
= get_parameter_struct(objects
[id
]);
5639 hr
= d3dx9_parse_data(param
, &ptr
, base
->effect
->device
);
5642 WARN("Failed to parse data\n");
5647 for (i
= 0; i
< resourcecount
; ++i
)
5649 TRACE("parse resource %u\n", i
);
5651 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5654 WARN("Failed to parse data\n");
5659 HeapFree(GetProcessHeap(), 0, objects
);
5665 if (technique_handles
)
5667 for (i
= 0; i
< base
->technique_count
; ++i
)
5669 free_technique(technique_handles
[i
]);
5671 HeapFree(GetProcessHeap(), 0, technique_handles
);
5674 if (parameter_handles
)
5676 for (i
= 0; i
< base
->parameter_count
; ++i
)
5678 free_parameter(parameter_handles
[i
], FALSE
, FALSE
);
5680 HeapFree(GetProcessHeap(), 0, parameter_handles
);
5683 base
->technique_handles
= NULL
;
5684 base
->parameter_handles
= NULL
;
5686 HeapFree(GetProcessHeap(), 0, objects
);
5691 static HRESULT
d3dx9_base_effect_init(struct ID3DXBaseEffectImpl
*base
,
5692 const char *data
, SIZE_T data_size
, struct ID3DXEffectImpl
*effect
)
5695 const char *ptr
= data
;
5698 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5700 base
->ID3DXBaseEffect_iface
.lpVtbl
= &ID3DXBaseEffect_Vtbl
;
5702 base
->effect
= effect
;
5704 read_dword(&ptr
, &tag
);
5705 TRACE("Tag: %x\n", tag
);
5707 if (tag
!= d3dx9_effect_version(9, 1))
5709 /* todo: compile hlsl ascii code */
5710 FIXME("HLSL ascii effects not supported, yet\n");
5712 /* Show the start of the shader for debugging info. */
5713 TRACE("effect:\n%s\n", debugstr_an(data
, data_size
> 40 ? 40 : data_size
));
5717 read_dword(&ptr
, &offset
);
5718 TRACE("Offset: %x\n", offset
);
5720 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5723 FIXME("Failed to parse effect.\n");
5731 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, LPDIRECT3DDEVICE9 device
,
5732 const char *data
, SIZE_T data_size
, LPD3DXEFFECTPOOL pool
)
5735 struct ID3DXBaseEffectImpl
*object
= NULL
;
5737 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5739 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5742 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5743 effect
->pool
= pool
;
5745 IDirect3DDevice9_AddRef(device
);
5746 effect
->device
= device
;
5748 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5751 ERR("Out of memory\n");
5756 hr
= d3dx9_base_effect_init(object
, data
, data_size
, effect
);
5759 FIXME("Failed to parse effect.\n");
5763 effect
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5765 /* initialize defaults - check because of unsupported ascii effects */
5766 if (object
->technique_handles
)
5768 effect
->active_technique
= object
->technique_handles
[0];
5769 effect
->active_pass
= NULL
;
5776 HeapFree(GetProcessHeap(), 0, object
);
5777 free_effect(effect
);
5782 HRESULT WINAPI
D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device
,
5785 CONST D3DXMACRO
* defines
,
5786 LPD3DXINCLUDE include
,
5787 LPCSTR skip_constants
,
5789 LPD3DXEFFECTPOOL pool
,
5790 LPD3DXEFFECT
* effect
,
5791 LPD3DXBUFFER
* compilation_errors
)
5793 struct ID3DXEffectImpl
*object
;
5796 FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device
, srcdata
, srcdatalen
, defines
, include
,
5797 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5799 if (!device
|| !srcdata
)
5800 return D3DERR_INVALIDCALL
;
5805 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5809 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5812 ERR("Out of memory\n");
5813 return E_OUTOFMEMORY
;
5816 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, pool
);
5819 WARN("Failed to initialize shader reflection\n");
5820 HeapFree(GetProcessHeap(), 0, object
);
5824 *effect
= &object
->ID3DXEffect_iface
;
5826 TRACE("Created ID3DXEffect %p\n", object
);
5831 HRESULT WINAPI
D3DXCreateEffect(LPDIRECT3DDEVICE9 device
,
5834 CONST D3DXMACRO
* defines
,
5835 LPD3DXINCLUDE include
,
5837 LPD3DXEFFECTPOOL pool
,
5838 LPD3DXEFFECT
* effect
,
5839 LPD3DXBUFFER
* compilation_errors
)
5841 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5842 include
, flags
, pool
, effect
, compilation_errors
);
5844 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5847 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
, const char *data
, SIZE_T data_size
)
5850 struct ID3DXBaseEffectImpl
*object
= NULL
;
5852 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5854 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5857 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5860 ERR("Out of memory\n");
5865 hr
= d3dx9_base_effect_init(object
, data
, data_size
, NULL
);
5868 FIXME("Failed to parse effect.\n");
5872 compiler
->base_effect
= &object
->ID3DXBaseEffect_iface
;
5878 HeapFree(GetProcessHeap(), 0, object
);
5879 free_effect_compiler(compiler
);
5884 HRESULT WINAPI
D3DXCreateEffectCompiler(LPCSTR srcdata
,
5886 CONST D3DXMACRO
*defines
,
5887 LPD3DXINCLUDE include
,
5889 LPD3DXEFFECTCOMPILER
*compiler
,
5890 LPD3DXBUFFER
*parse_errors
)
5892 struct ID3DXEffectCompilerImpl
*object
;
5895 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5896 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5898 if (!srcdata
|| !compiler
)
5900 WARN("Invalid arguments supplied\n");
5901 return D3DERR_INVALIDCALL
;
5904 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5907 ERR("Out of memory\n");
5908 return E_OUTOFMEMORY
;
5911 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
);
5914 WARN("Failed to initialize effect compiler\n");
5915 HeapFree(GetProcessHeap(), 0, object
);
5919 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5921 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5926 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
;
5928 struct ID3DXEffectPoolImpl
5930 ID3DXEffectPool ID3DXEffectPool_iface
;
5934 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5936 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5939 /*** IUnknown methods ***/
5940 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5942 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
5944 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5945 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5947 iface
->lpVtbl
->AddRef(iface
);
5952 WARN("Interface %s not found\n", debugstr_guid(riid
));
5954 return E_NOINTERFACE
;
5957 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5959 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5961 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5963 return InterlockedIncrement(&This
->ref
);
5966 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5968 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5969 ULONG ref
= InterlockedDecrement(&This
->ref
);
5971 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5974 HeapFree(GetProcessHeap(), 0, This
);
5979 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5981 /*** IUnknown methods ***/
5982 ID3DXEffectPoolImpl_QueryInterface
,
5983 ID3DXEffectPoolImpl_AddRef
,
5984 ID3DXEffectPoolImpl_Release
5987 HRESULT WINAPI
D3DXCreateEffectPool(LPD3DXEFFECTPOOL
*pool
)
5989 struct ID3DXEffectPoolImpl
*object
;
5991 TRACE("(%p)\n", pool
);
5994 return D3DERR_INVALIDCALL
;
5996 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5999 ERR("Out of memory\n");
6000 return E_OUTOFMEMORY
;
6003 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
6006 *pool
= &object
->ID3DXEffectPool_iface
;
6011 HRESULT WINAPI
D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
6012 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6013 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6019 TRACE("(%s): relay\n", debugstr_w(srcfile
));
6021 if (!device
|| !srcfile
)
6022 return D3DERR_INVALIDCALL
;
6024 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6027 return D3DXERR_INVALIDDATA
;
6029 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6030 UnmapViewOfFile(buffer
);
6035 HRESULT WINAPI
D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
6036 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6037 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6043 TRACE("(void): relay\n");
6046 return D3DERR_INVALIDCALL
;
6048 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6049 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6050 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6052 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6053 HeapFree(GetProcessHeap(), 0, srcfileW
);
6058 HRESULT WINAPI
D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device
, LPCWSTR srcfile
,
6059 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6060 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6062 TRACE("(void): relay\n");
6063 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6066 HRESULT WINAPI
D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device
, LPCSTR srcfile
,
6067 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6068 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6070 TRACE("(void): relay\n");
6071 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6074 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
6075 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6076 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6080 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6083 return D3DERR_INVALIDCALL
;
6085 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6093 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6096 return D3DXERR_INVALIDDATA
;
6098 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6101 return D3DXERR_INVALIDDATA
;
6104 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
6105 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, LPCSTR skipconstants
, DWORD flags
,
6106 LPD3DXEFFECTPOOL pool
, LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6110 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
6113 return D3DERR_INVALIDCALL
;
6115 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
6123 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6126 return D3DXERR_INVALIDDATA
;
6128 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6131 return D3DXERR_INVALIDDATA
;
6134 HRESULT WINAPI
D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCWSTR srcresource
,
6135 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6136 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6138 TRACE("(void): relay\n");
6139 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6142 HRESULT WINAPI
D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device
, HMODULE srcmodule
, LPCSTR srcresource
,
6143 const D3DXMACRO
*defines
, LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTPOOL pool
,
6144 LPD3DXEFFECT
*effect
, LPD3DXBUFFER
*compilationerrors
)
6146 TRACE("(void): relay\n");
6147 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6150 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
6151 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6157 TRACE("(%s): relay\n", debugstr_w(srcfile
));
6160 return D3DERR_INVALIDCALL
;
6162 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6165 return D3DXERR_INVALIDDATA
;
6167 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6168 UnmapViewOfFile(buffer
);
6173 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile
, const D3DXMACRO
*defines
, LPD3DXINCLUDE include
,
6174 DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6180 TRACE("(void): relay\n");
6183 return D3DERR_INVALIDCALL
;
6185 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6186 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6187 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6189 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6190 HeapFree(GetProcessHeap(), 0, srcfileW
);
6195 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, LPCSTR srcresource
, const D3DXMACRO
*defines
,
6196 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6200 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_a(srcresource
));
6202 resinfo
= FindResourceA(srcmodule
, srcresource
, (LPCSTR
) RT_RCDATA
);
6210 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6213 return D3DXERR_INVALIDDATA
;
6215 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6218 return D3DXERR_INVALIDDATA
;
6221 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, LPCWSTR srcresource
, const D3DXMACRO
*defines
,
6222 LPD3DXINCLUDE include
, DWORD flags
, LPD3DXEFFECTCOMPILER
*effectcompiler
, LPD3DXBUFFER
*parseerrors
)
6226 TRACE("(%p, %s): relay\n", srcmodule
, debugstr_w(srcresource
));
6228 resinfo
= FindResourceW(srcmodule
, srcresource
, (LPCWSTR
) RT_RCDATA
);
6236 ret
= load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
);
6239 return D3DXERR_INVALIDDATA
;
6241 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6244 return D3DXERR_INVALIDDATA
;