2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "ddraw_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
27 /*****************************************************************************
29 *****************************************************************************/
31 static void update_clip_space(struct d3d_device
*device
,
32 struct wined3d_vec3
*scale
, struct wined3d_vec3
*offset
)
34 D3DMATRIX clip_space
=
36 scale
->x
, 0.0f
, 0.0f
, 0.0f
,
37 0.0f
, scale
->y
, 0.0f
, 0.0f
,
38 0.0f
, 0.0f
, scale
->z
, 0.0f
,
39 offset
->x
, offset
->y
, offset
->z
, 1.0f
,
43 multiply_matrix(&projection
, &clip_space
, &device
->legacy_projection
);
44 wined3d_device_set_transform(device
->wined3d_device
,
45 WINED3D_TS_PROJECTION
, (struct wined3d_matrix
*)&projection
);
46 device
->legacy_clipspace
= clip_space
;
49 /*****************************************************************************
52 * activates the viewport using IDirect3DDevice7::SetViewport
54 *****************************************************************************/
55 void viewport_activate(struct d3d_viewport
*This
, BOOL ignore_lights
)
57 struct wined3d_vec3 scale
, offset
;
62 struct d3d_light
*light
;
64 /* Activate all the lights associated with this context */
65 LIST_FOR_EACH_ENTRY(light
, &This
->light_list
, struct d3d_light
, entry
)
67 light_activate(light
);
71 /* And copy the values in the structure used by the device */
74 vp
.dwX
= This
->viewports
.vp2
.dwX
;
75 vp
.dwY
= This
->viewports
.vp2
.dwY
;
76 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
77 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
81 scale
.x
= 2.0f
/ This
->viewports
.vp2
.dvClipWidth
;
82 scale
.y
= 2.0f
/ This
->viewports
.vp2
.dvClipHeight
;
83 scale
.z
= 1.0f
/ (This
->viewports
.vp2
.dvMaxZ
- This
->viewports
.vp2
.dvMinZ
);
84 offset
.x
= -2.0f
* This
->viewports
.vp2
.dvClipX
/ This
->viewports
.vp2
.dvClipWidth
- 1.0f
;
85 offset
.y
= -2.0f
* This
->viewports
.vp2
.dvClipY
/ This
->viewports
.vp2
.dvClipHeight
+ 1.0f
;
86 offset
.z
= -This
->viewports
.vp2
.dvMinZ
/ (This
->viewports
.vp2
.dvMaxZ
- This
->viewports
.vp2
.dvMinZ
);
90 vp
.dwX
= This
->viewports
.vp1
.dwX
;
91 vp
.dwY
= This
->viewports
.vp1
.dwY
;
92 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
93 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
97 scale
.x
= 2.0f
* This
->viewports
.vp1
.dvScaleX
/ This
->viewports
.vp1
.dwWidth
;
98 scale
.y
= 2.0f
* This
->viewports
.vp1
.dvScaleY
/ This
->viewports
.vp1
.dwHeight
;
105 update_clip_space(This
->active_device
, &scale
, &offset
);
106 IDirect3DDevice7_SetViewport(&This
->active_device
->IDirect3DDevice7_iface
, &vp
);
109 /*****************************************************************************
110 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
112 * Writes viewport information to TRACE
114 *****************************************************************************/
115 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
117 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
118 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
119 TRACE(" - dwWidth = %d dwHeight = %d\n",
120 lpvp
->dwWidth
, lpvp
->dwHeight
);
121 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
122 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
123 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
124 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
125 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
126 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
129 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
131 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
132 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
133 TRACE(" - dwWidth = %d dwHeight = %d\n",
134 lpvp
->dwWidth
, lpvp
->dwHeight
);
135 TRACE(" - dvClipX = %f dvClipY = %f\n",
136 lpvp
->dvClipX
, lpvp
->dvClipY
);
137 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
138 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
139 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
140 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
143 static inline struct d3d_viewport
*impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
145 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
148 /*****************************************************************************
150 *****************************************************************************/
152 /*****************************************************************************
153 * IDirect3DViewport3::QueryInterface
155 * A normal QueryInterface. Can query all interface versions and the
156 * IUnknown interface. The VTables of the different versions
160 * refiid: Interface id queried for
161 * obj: Address to write the interface pointer to
165 * E_NOINTERFACE if the requested interface wasn't found
167 *****************************************************************************/
168 static HRESULT WINAPI
d3d_viewport_QueryInterface(IDirect3DViewport3
*iface
, REFIID riid
, void **object
)
170 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
172 if (IsEqualGUID(&IID_IDirect3DViewport3
, riid
)
173 || IsEqualGUID(&IID_IDirect3DViewport2
, riid
)
174 || IsEqualGUID(&IID_IDirect3DViewport
, riid
)
175 || IsEqualGUID(&IID_IUnknown
, riid
))
177 IDirect3DViewport3_AddRef(iface
);
182 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
185 return E_NOINTERFACE
;
188 /*****************************************************************************
189 * IDirect3DViewport3::AddRef
191 * Increases the refcount.
196 *****************************************************************************/
197 static ULONG WINAPI
d3d_viewport_AddRef(IDirect3DViewport3
*iface
)
199 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
200 ULONG ref
= InterlockedIncrement(&viewport
->ref
);
202 TRACE("%p increasing refcount to %u.\n", viewport
, ref
);
207 /*****************************************************************************
208 * IDirect3DViewport3::Release
210 * Reduces the refcount. If it falls to 0, the interface is released
215 *****************************************************************************/
216 static ULONG WINAPI
d3d_viewport_Release(IDirect3DViewport3
*iface
)
218 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
219 ULONG ref
= InterlockedDecrement(&viewport
->ref
);
221 TRACE("%p decreasing refcount to %u.\n", viewport
, ref
);
224 HeapFree(GetProcessHeap(), 0, viewport
);
229 /*****************************************************************************
230 * IDirect3DViewport Methods.
231 *****************************************************************************/
233 /*****************************************************************************
234 * IDirect3DViewport3::Initialize
236 * No-op initialization.
239 * Direct3D: The direct3D device this viewport is assigned to
242 * DDERR_ALREADYINITIALIZED
244 *****************************************************************************/
245 static HRESULT WINAPI
d3d_viewport_Initialize(IDirect3DViewport3
*iface
, IDirect3D
*d3d
)
247 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
249 return DDERR_ALREADYINITIALIZED
;
252 /*****************************************************************************
253 * IDirect3DViewport3::GetViewport
255 * Returns the viewport data assigned to this viewport interface
258 * Data: Address to store the data
262 * DDERR_INVALIDPARAMS if Data is NULL
264 *****************************************************************************/
265 static HRESULT WINAPI
d3d_viewport_GetViewport(IDirect3DViewport3
*iface
, D3DVIEWPORT
*lpData
)
267 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
270 TRACE("iface %p, data %p.\n", iface
, lpData
);
272 wined3d_mutex_lock();
274 dwSize
= lpData
->dwSize
;
276 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
279 vp1
.dwSize
= sizeof(vp1
);
280 vp1
.dwX
= This
->viewports
.vp2
.dwX
;
281 vp1
.dwY
= This
->viewports
.vp2
.dwY
;
282 vp1
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
283 vp1
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
288 vp1
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
289 vp1
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
290 memcpy(lpData
, &vp1
, dwSize
);
295 TRACE(" returning D3DVIEWPORT :\n");
296 _dump_D3DVIEWPORT(lpData
);
299 wined3d_mutex_unlock();
304 /*****************************************************************************
305 * IDirect3DViewport3::SetViewport
307 * Sets the viewport information for this interface
310 * lpData: Viewport to set
314 * DDERR_INVALIDPARAMS if Data is NULL
316 *****************************************************************************/
317 static HRESULT WINAPI
d3d_viewport_SetViewport(IDirect3DViewport3
*iface
, D3DVIEWPORT
*lpData
)
319 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
320 IDirect3DViewport3
*current_viewport
;
322 TRACE("iface %p, data %p.\n", iface
, lpData
);
326 TRACE(" getting D3DVIEWPORT :\n");
327 _dump_D3DVIEWPORT(lpData
);
330 wined3d_mutex_lock();
333 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
334 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
336 /* Tests on two games show that these values are never used properly so override
337 them with proper ones :-)
339 This
->viewports
.vp1
.dvMinZ
= 0.0;
340 This
->viewports
.vp1
.dvMaxZ
= 1.0;
342 if (This
->active_device
)
344 IDirect3DDevice3
*d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
345 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
347 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
348 IDirect3DViewport3_Release(current_viewport
);
352 wined3d_mutex_unlock();
357 /*****************************************************************************
358 * IDirect3DViewport3::TransformVertices
360 * Transforms vertices by the transformation matrix.
362 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
363 * so it's tempting to forward it to there. However, there are some
364 * tiny differences. First, the lpOffscreen flag that is reported back,
365 * then there is the homogeneous vertex that is generated. Also there's a lack
366 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
367 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
368 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
372 * dwVertexCount: The number of vertices to be transformed
373 * data: Pointer to the vertex input / output data.
374 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
375 * offscreen: Logical AND of the planes that clipped the vertices if clipping
376 * is on. 0 if clipping is off.
380 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
381 * DDERR_INVALIDPARAMS if no clipping flag is specified
383 *****************************************************************************/
384 struct transform_vertices_vertex
386 float x
, y
, z
, w
; /* w is unused in input data. */
393 static HRESULT WINAPI
d3d_viewport_TransformVertices(IDirect3DViewport3
*iface
,
394 DWORD dwVertexCount
, D3DTRANSFORMDATA
*data
, DWORD dwFlags
, DWORD
*offscreen
)
396 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
397 D3DVIEWPORT vp
= viewport
->viewports
.vp1
;
398 D3DMATRIX view_mat
, world_mat
, proj_mat
, mat
;
399 struct transform_vertices_vertex
*in
, *out
;
403 struct d3d_device
*device
= viewport
->active_device
;
404 BOOL activate
= device
->current_viewport
!= viewport
;
406 TRACE("iface %p, vertex_count %u, data %p, flags %#x, offscreen %p.\n",
407 iface
, dwVertexCount
, data
, dwFlags
, offscreen
);
409 /* Tests on windows show that Windows crashes when this occurs,
410 * so don't return the (intuitive) return value
413 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
414 return D3DERR_VIEWPORTHASNODEVICE;
418 if (!data
|| data
->dwSize
!= sizeof(*data
))
420 WARN("Transform data is NULL or size is incorrect, returning DDERR_INVALIDPARAMS\n");
421 return DDERR_INVALIDPARAMS
;
423 if (!(dwFlags
& (D3DTRANSFORM_UNCLIPPED
| D3DTRANSFORM_CLIPPED
)))
425 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
426 return DDERR_INVALIDPARAMS
;
429 wined3d_mutex_lock();
431 viewport_activate(viewport
, TRUE
);
433 wined3d_device_get_transform(device
->wined3d_device
,
434 D3DTRANSFORMSTATE_VIEW
, (struct wined3d_matrix
*)&view_mat
);
435 wined3d_device_get_transform(device
->wined3d_device
,
436 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix
*)&world_mat
);
437 wined3d_device_get_transform(device
->wined3d_device
,
438 WINED3D_TS_PROJECTION
, (struct wined3d_matrix
*)&proj_mat
);
439 multiply_matrix(&mat
, &view_mat
, &world_mat
);
440 multiply_matrix(&mat
, &proj_mat
, &mat
);
442 /* The pointer is not tested against NULL on Windows. */
443 if (dwFlags
& D3DTRANSFORM_CLIPPED
)
449 for(i
= 0; i
< dwVertexCount
; i
++)
451 in
= (struct transform_vertices_vertex
*)((char *)data
->lpIn
+ data
->dwInSize
* i
);
452 out
= (struct transform_vertices_vertex
*)((char *)data
->lpOut
+ data
->dwOutSize
* i
);
454 x
= (in
->x
* mat
._11
) + (in
->y
* mat
._21
) + (in
->z
* mat
._31
) + mat
._41
;
455 y
= (in
->x
* mat
._12
) + (in
->y
* mat
._22
) + (in
->z
* mat
._32
) + mat
._42
;
456 z
= (in
->x
* mat
._13
) + (in
->y
* mat
._23
) + (in
->z
* mat
._33
) + mat
._43
;
457 w
= (in
->x
* mat
._14
) + (in
->y
* mat
._24
) + (in
->z
* mat
._34
) + mat
._44
;
459 if(dwFlags
& D3DTRANSFORM_CLIPPED
)
461 /* If clipping is enabled, Windows assumes that outH is
462 * a valid pointer. */
463 outH
[i
].u1
.hx
= (x
- device
->legacy_clipspace
._41
* w
) / device
->legacy_clipspace
._11
;
464 outH
[i
].u2
.hy
= (y
- device
->legacy_clipspace
._42
* w
) / device
->legacy_clipspace
._22
;
465 outH
[i
].u3
.hz
= (z
- device
->legacy_clipspace
._43
* w
) / device
->legacy_clipspace
._33
;
469 outH
[i
].dwFlags
|= D3DCLIP_RIGHT
;
471 outH
[i
].dwFlags
|= D3DCLIP_LEFT
;
473 outH
[i
].dwFlags
|= D3DCLIP_TOP
;
475 outH
[i
].dwFlags
|= D3DCLIP_BOTTOM
;
477 outH
[i
].dwFlags
|= D3DCLIP_FRONT
;
479 outH
[i
].dwFlags
|= D3DCLIP_BACK
;
481 *offscreen
&= outH
[i
].dwFlags
;
485 /* Looks like native just drops the vertex, leaves whatever data
486 * it has in the output buffer and goes on with the next vertex.
487 * The exact scheme hasn't been figured out yet, but windows
488 * definitely writes something there.
499 x
*= w
; y
*= w
; z
*= w
;
501 out
->x
= (x
+ 1.0f
) * vp
.dwWidth
* 0.5 + vp
.dwX
;
502 out
->y
= (-y
+ 1.0f
) * vp
.dwHeight
* 0.5 + vp
.dwY
;
505 out
->payload
= in
->payload
;
508 if (activate
&& device
->current_viewport
)
509 viewport_activate(device
->current_viewport
, TRUE
);
511 wined3d_mutex_unlock();
517 /*****************************************************************************
518 * IDirect3DViewport3::LightElements
520 * The DirectX 5.0 sdk says that it's not implemented
528 *****************************************************************************/
529 static HRESULT WINAPI
d3d_viewport_LightElements(IDirect3DViewport3
*iface
,
530 DWORD element_count
, D3DLIGHTDATA
*data
)
532 TRACE("iface %p, element_count %u, data %p.\n", iface
, element_count
, data
);
534 return DDERR_UNSUPPORTED
;
537 static HRESULT WINAPI
d3d_viewport_SetBackground(IDirect3DViewport3
*iface
, D3DMATERIALHANDLE material
)
539 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
540 struct d3d_material
*m
;
542 TRACE("iface %p, material %#x.\n", iface
, material
);
544 wined3d_mutex_lock();
546 if (!(m
= ddraw_get_object(&viewport
->ddraw
->d3ddevice
->handle_table
, material
- 1, DDRAW_HANDLE_MATERIAL
)))
548 WARN("Invalid material handle %#x.\n", material
);
549 wined3d_mutex_unlock();
550 return DDERR_INVALIDPARAMS
;
553 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
554 m
->mat
.u
.diffuse
.u1
.r
, m
->mat
.u
.diffuse
.u2
.g
,
555 m
->mat
.u
.diffuse
.u3
.b
, m
->mat
.u
.diffuse
.u4
.a
);
556 viewport
->background
= m
;
558 wined3d_mutex_unlock();
563 /*****************************************************************************
564 * IDirect3DViewport3::GetBackground
566 * Returns the material handle assigned to the background of the viewport
569 * lphMat: Address to store the handle
570 * lpValid: is set to FALSE if no background is set, TRUE if one is set
575 *****************************************************************************/
576 static HRESULT WINAPI
d3d_viewport_GetBackground(IDirect3DViewport3
*iface
,
577 D3DMATERIALHANDLE
*material
, BOOL
*valid
)
579 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
581 TRACE("iface %p, material %p, valid %p.\n", iface
, material
, valid
);
583 wined3d_mutex_lock();
585 *valid
= !!viewport
->background
;
587 *material
= viewport
->background
? viewport
->background
->Handle
: 0;
588 wined3d_mutex_unlock();
593 /*****************************************************************************
594 * IDirect3DViewport3::SetBackgroundDepth
596 * Sets a surface that represents the background depth. Its contents are
597 * used to set the depth buffer in IDirect3DViewport3::Clear
600 * lpDDSurface: Surface to set
602 * Returns: D3D_OK, because it's a stub
604 *****************************************************************************/
605 static HRESULT WINAPI
d3d_viewport_SetBackgroundDepth(IDirect3DViewport3
*iface
, IDirectDrawSurface
*surface
)
607 FIXME("iface %p, surface %p stub!\n", iface
, surface
);
612 /*****************************************************************************
613 * IDirect3DViewport3::GetBackgroundDepth
615 * Returns the surface that represents the depth field
618 * lplpDDSurface: Address to store the interface pointer
619 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
622 * D3D_OK, because it's a stub
623 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
625 *****************************************************************************/
626 static HRESULT WINAPI
d3d_viewport_GetBackgroundDepth(IDirect3DViewport3
*iface
,
627 IDirectDrawSurface
**surface
, BOOL
*valid
)
629 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, surface
, valid
);
634 /*****************************************************************************
635 * IDirect3DViewport3::Clear
637 * Clears the render target and / or the z buffer
640 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
642 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
643 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
647 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
648 * The return value of IDirect3DDevice7::Clear
650 *****************************************************************************/
651 static HRESULT WINAPI
d3d_viewport_Clear(IDirect3DViewport3
*iface
,
652 DWORD rect_count
, D3DRECT
*rects
, DWORD flags
)
654 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
655 DWORD color
= 0x00000000;
657 IDirect3DViewport3
*current_viewport
;
658 IDirect3DDevice3
*d3d_device3
;
660 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface
, rect_count
, rects
, flags
);
662 if (!rects
|| !rect_count
)
664 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count
, rects
);
668 if (This
->active_device
== NULL
) {
669 ERR(" Trying to clear a viewport not attached to a device!\n");
670 return D3DERR_VIEWPORTHASNODEVICE
;
672 d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
674 wined3d_mutex_lock();
676 if (flags
& D3DCLEAR_TARGET
)
678 if (!This
->background
)
679 WARN("No background material set.\n");
681 color
= D3DRGBA(This
->background
->mat
.u
.diffuse
.u1
.r
,
682 This
->background
->mat
.u
.diffuse
.u2
.g
,
683 This
->background
->mat
.u
.diffuse
.u3
.b
,
684 This
->background
->mat
.u
.diffuse
.u4
.a
);
687 /* Need to temporarily activate the viewport to clear it. The previously
688 * active one will be restored afterwards. */
689 viewport_activate(This
, TRUE
);
691 hr
= IDirect3DDevice7_Clear(&This
->active_device
->IDirect3DDevice7_iface
, rect_count
, rects
,
692 flags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
), color
, 1.0, 0x00000000);
694 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
696 struct d3d_viewport
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
697 viewport_activate(vp
, TRUE
);
698 IDirect3DViewport3_Release(current_viewport
);
701 wined3d_mutex_unlock();
706 /*****************************************************************************
707 * IDirect3DViewport3::AddLight
709 * Adds an light to the viewport
712 * lpDirect3DLight: Interface of the light to add
716 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
717 * DDERR_INVALIDPARAMS if there are 8 lights or more
719 *****************************************************************************/
720 static HRESULT WINAPI
d3d_viewport_AddLight(IDirect3DViewport3
*iface
, IDirect3DLight
*lpDirect3DLight
)
722 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
723 struct d3d_light
*light_impl
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
725 DWORD map
= This
->map_lights
;
727 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
729 wined3d_mutex_lock();
731 if (This
->num_lights
>= 8)
733 wined3d_mutex_unlock();
734 return DDERR_INVALIDPARAMS
;
737 /* Find a light number and update both light and viewports objects accordingly */
743 light_impl
->dwLightIndex
= i
;
745 This
->map_lights
|= 1<<i
;
747 /* Add the light in the 'linked' chain */
748 list_add_head(&This
->light_list
, &light_impl
->entry
);
749 IDirect3DLight_AddRef(lpDirect3DLight
);
751 /* Attach the light to the viewport */
752 light_impl
->active_viewport
= This
;
754 /* If active, activate the light */
755 if (This
->active_device
&& light_impl
->light
.dwFlags
& D3DLIGHT_ACTIVE
)
757 /* Disable the flag so that light_activate actually does its job. */
758 light_impl
->light
.dwFlags
&= ~D3DLIGHT_ACTIVE
;
759 light_activate(light_impl
);
762 wined3d_mutex_unlock();
767 /*****************************************************************************
768 * IDirect3DViewport3::DeleteLight
770 * Deletes a light from the viewports' light list
773 * lpDirect3DLight: Light to delete
777 * DDERR_INVALIDPARAMS if the light wasn't found
779 *****************************************************************************/
780 static HRESULT WINAPI
d3d_viewport_DeleteLight(IDirect3DViewport3
*iface
, IDirect3DLight
*lpDirect3DLight
)
782 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
783 struct d3d_light
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
785 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
787 wined3d_mutex_lock();
789 if (l
->active_viewport
!= viewport
)
791 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
792 wined3d_mutex_unlock();
793 return DDERR_INVALIDPARAMS
;
797 list_remove(&l
->entry
);
798 l
->active_viewport
= NULL
;
799 IDirect3DLight_Release(lpDirect3DLight
);
800 --viewport
->num_lights
;
801 viewport
->map_lights
&= ~(1 << l
->dwLightIndex
);
803 wined3d_mutex_unlock();
808 /*****************************************************************************
809 * IDirect3DViewport::NextLight
811 * Enumerates the lights associated with the viewport
814 * lpDirect3DLight: Light to start with
815 * lplpDirect3DLight: Address to store the successor to
818 * D3D_OK, because it's a stub
820 *****************************************************************************/
821 static HRESULT WINAPI
d3d_viewport_NextLight(IDirect3DViewport3
*iface
,
822 IDirect3DLight
*lpDirect3DLight
, IDirect3DLight
**lplpDirect3DLight
, DWORD flags
)
824 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
825 struct d3d_light
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
829 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
830 iface
, lpDirect3DLight
, lplpDirect3DLight
, flags
);
832 if (!lplpDirect3DLight
)
833 return DDERR_INVALIDPARAMS
;
835 wined3d_mutex_lock();
840 if (!l
|| l
->active_viewport
!= viewport
)
843 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
847 entry
= list_next(&viewport
->light_list
, &l
->entry
);
851 entry
= list_head(&viewport
->light_list
);
855 entry
= list_tail(&viewport
->light_list
);
860 WARN("Invalid flags %#x.\n", flags
);
866 *lplpDirect3DLight
= (IDirect3DLight
*)LIST_ENTRY(entry
, struct d3d_light
, entry
);
867 IDirect3DLight_AddRef(*lplpDirect3DLight
);
872 *lplpDirect3DLight
= NULL
;
873 hr
= DDERR_INVALIDPARAMS
;
876 wined3d_mutex_unlock();
881 /*****************************************************************************
882 * IDirect3DViewport2 Methods.
883 *****************************************************************************/
885 /*****************************************************************************
886 * IDirect3DViewport3::GetViewport2
888 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
889 * Similar to IDirect3DViewport3::GetViewport
892 * lpData: Pointer to the structure to fill
896 * DDERR_INVALIDPARAMS if the viewport was set with
897 * IDirect3DViewport3::SetViewport
898 * DDERR_INVALIDPARAMS if Data is NULL
900 *****************************************************************************/
901 static HRESULT WINAPI
d3d_viewport_GetViewport2(IDirect3DViewport3
*iface
, D3DVIEWPORT2
*lpData
)
903 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
906 TRACE("iface %p, data %p.\n", iface
, lpData
);
908 wined3d_mutex_lock();
909 dwSize
= lpData
->dwSize
;
911 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
914 vp2
.dwSize
= sizeof(vp2
);
915 vp2
.dwX
= This
->viewports
.vp1
.dwX
;
916 vp2
.dwY
= This
->viewports
.vp1
.dwY
;
917 vp2
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
918 vp2
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
921 vp2
.dvClipWidth
= 0.0;
922 vp2
.dvClipHeight
= 0.0;
923 vp2
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
924 vp2
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
925 memcpy(lpData
, &vp2
, dwSize
);
930 TRACE(" returning D3DVIEWPORT2 :\n");
931 _dump_D3DVIEWPORT2(lpData
);
934 wined3d_mutex_unlock();
939 /*****************************************************************************
940 * IDirect3DViewport3::SetViewport2
942 * Sets the viewport from a D3DVIEWPORT2 structure
945 * lpData: Viewport to set
950 *****************************************************************************/
951 static HRESULT WINAPI
d3d_viewport_SetViewport2(IDirect3DViewport3
*iface
, D3DVIEWPORT2
*lpData
)
953 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
954 IDirect3DViewport3
*current_viewport
;
956 TRACE("iface %p, data %p.\n", iface
, lpData
);
960 TRACE(" getting D3DVIEWPORT2 :\n");
961 _dump_D3DVIEWPORT2(lpData
);
964 wined3d_mutex_lock();
967 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
968 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
970 if (This
->active_device
)
972 IDirect3DDevice3
*d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
973 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
975 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
976 IDirect3DViewport3_Release(current_viewport
);
980 wined3d_mutex_unlock();
985 /*****************************************************************************
986 * IDirect3DViewport3 Methods.
987 *****************************************************************************/
989 /*****************************************************************************
990 * IDirect3DViewport3::SetBackgroundDepth2
992 * Sets a IDirectDrawSurface4 surface as the background depth surface
995 * lpDDS: Surface to set
998 * D3D_OK, because it's stub
1000 *****************************************************************************/
1001 static HRESULT WINAPI
d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
1002 IDirectDrawSurface4
*surface
)
1004 FIXME("iface %p, surface %p stub!\n", iface
, surface
);
1009 /*****************************************************************************
1010 * IDirect3DViewport3::GetBackgroundDepth2
1012 * Returns the IDirect3DSurface4 interface to the background depth surface
1015 * lplpDDS: Address to store the interface pointer at
1016 * lpValid: Set to true if a surface is assigned
1019 * D3D_OK because it's a stub
1021 *****************************************************************************/
1022 static HRESULT WINAPI
d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
1023 IDirectDrawSurface4
**surface
, BOOL
*valid
)
1025 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, surface
, valid
);
1030 /*****************************************************************************
1031 * IDirect3DViewport3::Clear2
1033 * Another clearing method
1036 * Count: Number of rectangles to clear
1037 * Rects: Rectangle array to clear
1038 * Flags: Some flags :)
1039 * Color: Color to fill the render target with
1040 * Z: Value to fill the depth buffer with
1041 * Stencil: Value to fill the stencil bits with
1045 *****************************************************************************/
1046 static HRESULT WINAPI
d3d_viewport_Clear2(IDirect3DViewport3
*iface
, DWORD rect_count
,
1047 D3DRECT
*rects
, DWORD flags
, DWORD color
, D3DVALUE depth
, DWORD stencil
)
1049 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
1051 IDirect3DViewport3
*current_viewport
;
1052 IDirect3DDevice3
*d3d_device3
;
1054 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1055 iface
, rect_count
, rects
, flags
, color
, depth
, stencil
);
1057 if (!rects
|| !rect_count
)
1059 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count
, rects
);
1063 wined3d_mutex_lock();
1065 if (!viewport
->active_device
)
1067 WARN("Trying to clear a viewport not attached to a device.\n");
1068 wined3d_mutex_unlock();
1069 return D3DERR_VIEWPORTHASNODEVICE
;
1071 d3d_device3
= &viewport
->active_device
->IDirect3DDevice3_iface
;
1072 /* Need to temporarily activate viewport to clear it. Previously active
1073 * one will be restored afterwards. */
1074 viewport_activate(viewport
, TRUE
);
1076 hr
= IDirect3DDevice7_Clear(&viewport
->active_device
->IDirect3DDevice7_iface
,
1077 rect_count
, rects
, flags
, color
, depth
, stencil
);
1078 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
1080 struct d3d_viewport
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
1081 viewport_activate(vp
, TRUE
);
1082 IDirect3DViewport3_Release(current_viewport
);
1085 wined3d_mutex_unlock();
1090 /*****************************************************************************
1092 *****************************************************************************/
1094 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
=
1096 /*** IUnknown Methods ***/
1097 d3d_viewport_QueryInterface
,
1098 d3d_viewport_AddRef
,
1099 d3d_viewport_Release
,
1100 /*** IDirect3DViewport Methods */
1101 d3d_viewport_Initialize
,
1102 d3d_viewport_GetViewport
,
1103 d3d_viewport_SetViewport
,
1104 d3d_viewport_TransformVertices
,
1105 d3d_viewport_LightElements
,
1106 d3d_viewport_SetBackground
,
1107 d3d_viewport_GetBackground
,
1108 d3d_viewport_SetBackgroundDepth
,
1109 d3d_viewport_GetBackgroundDepth
,
1111 d3d_viewport_AddLight
,
1112 d3d_viewport_DeleteLight
,
1113 d3d_viewport_NextLight
,
1114 /*** IDirect3DViewport2 Methods ***/
1115 d3d_viewport_GetViewport2
,
1116 d3d_viewport_SetViewport2
,
1117 /*** IDirect3DViewport3 Methods ***/
1118 d3d_viewport_SetBackgroundDepth2
,
1119 d3d_viewport_GetBackgroundDepth2
,
1120 d3d_viewport_Clear2
,
1123 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
1125 if (!iface
) return NULL
;
1126 assert(iface
->lpVtbl
== &d3d_viewport_vtbl
);
1127 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1130 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
)
1132 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1133 if (!iface
) return NULL
;
1134 assert(iface
->lpVtbl
== (IDirect3DViewport2Vtbl
*)&d3d_viewport_vtbl
);
1135 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1138 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
)
1140 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1141 if (!iface
) return NULL
;
1142 assert(iface
->lpVtbl
== (IDirect3DViewportVtbl
*)&d3d_viewport_vtbl
);
1143 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1146 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
)
1148 viewport
->IDirect3DViewport3_iface
.lpVtbl
= &d3d_viewport_vtbl
;
1150 viewport
->ddraw
= ddraw
;
1151 viewport
->use_vp2
= 0xff;
1152 list_init(&viewport
->light_list
);