2 * IDirect3DStateBlock9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2002-2003 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 static inline struct d3d9_stateblock
*impl_from_IDirect3DStateBlock9(IDirect3DStateBlock9
*iface
)
29 return CONTAINING_RECORD(iface
, struct d3d9_stateblock
, IDirect3DStateBlock9_iface
);
32 static HRESULT WINAPI
d3d9_stateblock_QueryInterface(IDirect3DStateBlock9
*iface
, REFIID riid
, void **out
)
34 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
36 if (IsEqualGUID(riid
, &IID_IDirect3DStateBlock9
)
37 || IsEqualGUID(riid
, &IID_IUnknown
))
39 IDirect3DStateBlock9_AddRef(iface
);
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
50 static ULONG WINAPI
d3d9_stateblock_AddRef(IDirect3DStateBlock9
*iface
)
52 struct d3d9_stateblock
*stateblock
= impl_from_IDirect3DStateBlock9(iface
);
53 ULONG refcount
= InterlockedIncrement(&stateblock
->refcount
);
55 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
60 static ULONG WINAPI
d3d9_stateblock_Release(IDirect3DStateBlock9
*iface
)
62 struct d3d9_stateblock
*stateblock
= impl_from_IDirect3DStateBlock9(iface
);
63 ULONG refcount
= InterlockedDecrement(&stateblock
->refcount
);
65 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
70 wined3d_stateblock_decref(stateblock
->wined3d_stateblock
);
71 wined3d_mutex_unlock();
73 IDirect3DDevice9Ex_Release(stateblock
->parent_device
);
74 heap_free(stateblock
);
80 static HRESULT WINAPI
d3d9_stateblock_GetDevice(IDirect3DStateBlock9
*iface
, IDirect3DDevice9
**device
)
82 struct d3d9_stateblock
*stateblock
= impl_from_IDirect3DStateBlock9(iface
);
84 TRACE("iface %p, device %p.\n", iface
, device
);
86 *device
= (IDirect3DDevice9
*)stateblock
->parent_device
;
87 IDirect3DDevice9_AddRef(*device
);
89 TRACE("Returning device %p.\n", *device
);
94 static HRESULT WINAPI
d3d9_stateblock_Capture(IDirect3DStateBlock9
*iface
)
96 struct d3d9_stateblock
*stateblock
= impl_from_IDirect3DStateBlock9(iface
);
97 struct d3d9_device
*device
;
99 TRACE("iface %p.\n", iface
);
101 wined3d_mutex_lock();
102 device
= impl_from_IDirect3DDevice9Ex(stateblock
->parent_device
);
103 if (device
->recording
)
105 wined3d_mutex_unlock();
106 WARN("Trying to capture stateblock while recording, returning D3DERR_INVALIDCALL.\n");
107 return D3DERR_INVALIDCALL
;
109 wined3d_stateblock_capture(stateblock
->wined3d_stateblock
, device
->state
);
110 wined3d_mutex_unlock();
115 static HRESULT WINAPI
d3d9_stateblock_Apply(IDirect3DStateBlock9
*iface
)
117 struct d3d9_stateblock
*stateblock
= impl_from_IDirect3DStateBlock9(iface
);
118 struct wined3d_texture
*wined3d_texture
;
119 struct wined3d_buffer
*wined3d_buffer
;
120 struct d3d9_vertexbuffer
*buffer
;
121 struct d3d9_texture
*texture
;
122 struct d3d9_device
*device
;
125 TRACE("iface %p.\n", iface
);
127 wined3d_mutex_lock();
128 device
= impl_from_IDirect3DDevice9Ex(stateblock
->parent_device
);
129 if (device
->recording
)
131 wined3d_mutex_unlock();
132 WARN("Trying to apply stateblock while recording, returning D3DERR_INVALIDCALL.\n");
133 return D3DERR_INVALIDCALL
;
135 wined3d_stateblock_apply(stateblock
->wined3d_stateblock
, device
->state
);
136 device
->sysmem_vb
= 0;
137 for (i
= 0; i
< D3D9_MAX_STREAMS
; ++i
)
139 if (!(wined3d_buffer
= device
->stateblock_state
->streams
[i
].buffer
))
141 if (!(buffer
= wined3d_buffer_get_parent(wined3d_buffer
)))
143 if (buffer
->draw_buffer
)
144 device
->sysmem_vb
|= 1u << i
;
146 device
->sysmem_ib
= (wined3d_buffer
= device
->stateblock_state
->index_buffer
)
147 && (buffer
= wined3d_buffer_get_parent(wined3d_buffer
)) && buffer
->draw_buffer
;
148 device
->auto_mipmaps
= 0;
149 for (i
= 0; i
< D3D9_MAX_TEXTURE_UNITS
; ++i
)
151 if ((wined3d_texture
= device
->stateblock_state
->textures
[i
])
152 && (texture
= wined3d_texture_get_parent(wined3d_texture
))
153 && texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
)
154 device
->auto_mipmaps
|= 1u << i
;
156 device
->auto_mipmaps
&= ~(1u << i
);
158 wined3d_mutex_unlock();
164 static const struct IDirect3DStateBlock9Vtbl d3d9_stateblock_vtbl
=
167 d3d9_stateblock_QueryInterface
,
168 d3d9_stateblock_AddRef
,
169 d3d9_stateblock_Release
,
170 /* IDirect3DStateBlock9 */
171 d3d9_stateblock_GetDevice
,
172 d3d9_stateblock_Capture
,
173 d3d9_stateblock_Apply
,
176 HRESULT
stateblock_init(struct d3d9_stateblock
*stateblock
, struct d3d9_device
*device
,
177 D3DSTATEBLOCKTYPE type
, struct wined3d_stateblock
*wined3d_stateblock
)
181 stateblock
->IDirect3DStateBlock9_iface
.lpVtbl
= &d3d9_stateblock_vtbl
;
182 stateblock
->refcount
= 1;
184 if (wined3d_stateblock
)
186 stateblock
->wined3d_stateblock
= wined3d_stateblock
;
190 wined3d_mutex_lock();
191 hr
= wined3d_stateblock_create(device
->wined3d_device
, device
->state
,
192 (enum wined3d_stateblock_type
)type
, &stateblock
->wined3d_stateblock
);
193 wined3d_mutex_unlock();
196 WARN("Failed to create wined3d stateblock, hr %#x.\n", hr
);
201 stateblock
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
202 IDirect3DDevice9Ex_AddRef(stateblock
->parent_device
);