2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
31 #ifdef D3D10CORE_INIT_GUID
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
38 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
39 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
45 struct d3d10_shader_info
47 const DWORD
*shader_code
;
48 struct wined3d_shader_signature
*output_signature
;
51 /* TRACE helper functions */
52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
);
53 const char *debug_dxgi_format(DXGI_FORMAT format
);
55 DXGI_FORMAT
dxgi_format_from_wined3dformat(WINED3DFORMAT format
);
56 WINED3DFORMAT
wined3dformat_from_dxgi_format(DXGI_FORMAT format
);
58 static inline void read_dword(const char **ptr
, DWORD
*d
)
60 memcpy(d
, *ptr
, sizeof(*d
));
64 void skip_dword_unknown(const char **ptr
, unsigned int count
);
66 static inline void read_tag(const char **ptr
, DWORD
*t
, char t_str
[5])
73 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
74 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
);
76 /* IDirect3D10Device */
77 extern const struct ID3D10DeviceVtbl d3d10_device_vtbl
;
78 extern const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
;
79 extern const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl
;
82 const struct ID3D10DeviceVtbl
*vtbl
;
83 const struct IUnknownVtbl
*inner_unknown_vtbl
;
84 const struct IWineD3DDeviceParentVtbl
*device_parent_vtbl
;
85 IUnknown
*outer_unknown
;
88 IWineD3DDevice
*wined3d_device
;
92 extern const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl
;
93 struct d3d10_texture2d
95 const struct ID3D10Texture2DVtbl
*vtbl
;
98 IUnknown
*dxgi_surface
;
99 IWineD3DSurface
*wined3d_surface
;
100 D3D10_TEXTURE2D_DESC desc
;
104 extern const struct ID3D10BufferVtbl d3d10_buffer_vtbl
;
107 const struct ID3D10BufferVtbl
*vtbl
;
110 IWineD3DBuffer
*wined3d_buffer
;
113 /* ID3D10RenderTargetView */
114 extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl
;
115 struct d3d10_rendertarget_view
117 const struct ID3D10RenderTargetViewVtbl
*vtbl
;
120 IWineD3DRendertargetView
*wined3d_view
;
121 D3D10_RENDER_TARGET_VIEW_DESC desc
;
124 /* ID3D10InputLayout */
125 extern const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl
;
126 struct d3d10_input_layout
128 const struct ID3D10InputLayoutVtbl
*vtbl
;
131 IWineD3DVertexDeclaration
*wined3d_decl
;
134 HRESULT
d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC
*element_descs
,
135 UINT element_count
, const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
136 WINED3DVERTEXELEMENT
**wined3d_elements
, UINT
*wined3d_element_count
);
138 /* ID3D10VertexShader */
139 extern const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl
;
140 struct d3d10_vertex_shader
142 const struct ID3D10VertexShaderVtbl
*vtbl
;
146 /* ID3D10GeometryShader */
147 extern const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl
;
148 struct d3d10_geometry_shader
150 const struct ID3D10GeometryShaderVtbl
*vtbl
;
154 /* ID3D10PixelShader */
155 extern const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl
;
156 struct d3d10_pixel_shader
158 const struct ID3D10PixelShaderVtbl
*vtbl
;
161 IWineD3DPixelShader
*wined3d_shader
;
162 struct wined3d_shader_signature output_signature
;
165 HRESULT
shader_extract_from_dxbc(const void *dxbc
, SIZE_T dxbc_length
, struct d3d10_shader_info
*shader_info
);
166 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
);
167 void shader_free_signature(struct wined3d_shader_signature
*s
);
170 enum dxgi_device_layer_id
172 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
173 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
174 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
175 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
176 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
179 struct layer_get_size_args
185 IDXGIAdapter
*adapter
;
186 WORD interface_major
;
187 WORD interface_minor
;
189 WORD version_revision
;
192 struct dxgi_device_layer
194 enum dxgi_device_layer_id id
;
195 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
196 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
197 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
198 void *device_object
, REFIID riid
, void **device_layer
);
201 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
202 UINT flags
, DWORD unknown0
, void **device
);
203 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
205 #endif /* __WINE_D3D10CORE_PRIVATE_H */