user32/tests: Add more systematic support for ignoring certain messages.
[wine.git] / dlls / d3d10core / d3d10core_private.h
blob7600e232cc0be0758ab55c7fa66452d30addc9a7
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #define COBJMACROS
25 #include "winbase.h"
26 #include "wingdi.h"
27 #include "winuser.h"
28 #include "objbase.h"
30 #include "d3d10.h"
31 #ifdef D3D10CORE_INIT_GUID
32 #include "initguid.h"
33 #endif
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
38 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
39 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
45 struct d3d10_shader_info
47 const DWORD *shader_code;
48 struct wined3d_shader_signature *output_signature;
51 /* TRACE helper functions */
52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology);
53 const char *debug_dxgi_format(DXGI_FORMAT format);
55 DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format);
56 WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format);
58 static inline void read_dword(const char **ptr, DWORD *d)
60 memcpy(d, *ptr, sizeof(*d));
61 *ptr += sizeof(*d);
64 void skip_dword_unknown(const char **ptr, unsigned int count);
66 static inline void read_tag(const char **ptr, DWORD *t, char t_str[5])
68 read_dword(ptr, t);
69 memcpy(t_str, t, 4);
70 t_str[4] = '\0';
73 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
74 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx);
76 /* IDirect3D10Device */
77 extern const struct ID3D10DeviceVtbl d3d10_device_vtbl;
78 extern const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl;
79 extern const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl;
80 struct d3d10_device
82 const struct ID3D10DeviceVtbl *vtbl;
83 const struct IUnknownVtbl *inner_unknown_vtbl;
84 const struct IWineD3DDeviceParentVtbl *device_parent_vtbl;
85 IUnknown *outer_unknown;
86 LONG refcount;
88 IWineD3DDevice *wined3d_device;
91 /* ID3D10Texture2D */
92 extern const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl;
93 struct d3d10_texture2d
95 const struct ID3D10Texture2DVtbl *vtbl;
96 LONG refcount;
98 IUnknown *dxgi_surface;
99 IWineD3DSurface *wined3d_surface;
100 D3D10_TEXTURE2D_DESC desc;
103 /* ID3D10Buffer */
104 extern const struct ID3D10BufferVtbl d3d10_buffer_vtbl;
105 struct d3d10_buffer
107 const struct ID3D10BufferVtbl *vtbl;
108 LONG refcount;
110 IWineD3DBuffer *wined3d_buffer;
113 /* ID3D10RenderTargetView */
114 extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl;
115 struct d3d10_rendertarget_view
117 const struct ID3D10RenderTargetViewVtbl *vtbl;
118 LONG refcount;
120 IWineD3DRendertargetView *wined3d_view;
121 D3D10_RENDER_TARGET_VIEW_DESC desc;
124 /* ID3D10InputLayout */
125 extern const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl;
126 struct d3d10_input_layout
128 const struct ID3D10InputLayoutVtbl *vtbl;
129 LONG refcount;
131 IWineD3DVertexDeclaration *wined3d_decl;
134 HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC *element_descs,
135 UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length,
136 WINED3DVERTEXELEMENT **wined3d_elements, UINT *wined3d_element_count);
138 /* ID3D10VertexShader */
139 extern const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl;
140 struct d3d10_vertex_shader
142 const struct ID3D10VertexShaderVtbl *vtbl;
143 LONG refcount;
146 /* ID3D10GeometryShader */
147 extern const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl;
148 struct d3d10_geometry_shader
150 const struct ID3D10GeometryShaderVtbl *vtbl;
151 LONG refcount;
154 /* ID3D10PixelShader */
155 extern const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl;
156 struct d3d10_pixel_shader
158 const struct ID3D10PixelShaderVtbl *vtbl;
159 LONG refcount;
161 IWineD3DPixelShader *wined3d_shader;
162 struct wined3d_shader_signature output_signature;
165 HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info);
166 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s);
167 void shader_free_signature(struct wined3d_shader_signature *s);
169 /* Layered device */
170 enum dxgi_device_layer_id
172 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
173 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
174 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
175 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
176 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
179 struct layer_get_size_args
181 DWORD unknown0;
182 DWORD unknown1;
183 DWORD *unknown2;
184 DWORD *unknown3;
185 IDXGIAdapter *adapter;
186 WORD interface_major;
187 WORD interface_minor;
188 WORD version_build;
189 WORD version_revision;
192 struct dxgi_device_layer
194 enum dxgi_device_layer_id id;
195 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
196 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
197 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
198 void *device_object, REFIID riid, void **device_layer);
201 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
202 UINT flags, DWORD unknown0, void **device);
203 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
205 #endif /* __WINE_D3D10CORE_PRIVATE_H */